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	<updated>2026-04-05T11:32:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Aivan_Factorovich&amp;diff=42561</id>
		<title>Aivan Factorovich</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Aivan_Factorovich&amp;diff=42561"/>
		<updated>2025-10-27T04:14:23Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: fixed table a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Mechanus (former), Paragon Protocol party|name={{PAGENAME}}|image=image.jpg|caption=Aivan Factorovich|relatives=Roberta (sister), Belphegor/Geerio (builder)|languages=Common Celestial, Deep Speech, Elvish|birthPlace=Clockheed Modron factory, Mechanus|species=Warforged|gender=M|height=6&#039;0&amp;quot;|weight=220|eyes=Blue by default, red/purple with more corruption}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a warforged sorcerer from Mechanus and a playable character in The Paragon Protocol.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Aivan is a 6 foot tall warforged man made of several different metals, with golden- and bronze-colored sections of his body. By default his eyes glow dark blue, and his face is light blue, but with some time in the Hells, they have red and purple rings as well, which he sometimes hides with sunglasses. He also has a devilish fork icon appearing sometimes when he speaks, and his feet have turned into silver hooves after gaining levels of infernal corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aivan generally wears a golden-brown cloak that has patches of wood and metal, reflecting his time on the run. He also has now-tattered gears on his shoulders, indicating his former rank in law enforcement in Mechanus. When he uses magic, gears and clocks sometimes appear around himself or his target, reflecting his origin, but they have been ticking out of time lately as he grows less connected to his homeland. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Aivan is somewhat serious, as he is from a plane of lawful neutrality and was built to work in law enforcement, but he is rather warm and friendly given that background. If possible, he tries to talk his way out of some situations before resorting to violence, but if fights break out, he makes sure to support his friends as he&#039;s able. He likes the occasional pun, and he doesn&#039;t really like smoking or drinking, not for health reasons, but because they simply don&#039;t do anything for him as he&#039;s made of metal. He can taste food and drink, an ability programmed into him so he could enforce food safety laws. &lt;br /&gt;
&lt;br /&gt;
While he&#039;s initially somewhat judgmental towards most devils and demons, he&#039;s realized he needs to work with some of them and pick his battles in the Hells, and also that some people there don&#039;t have the worst aims.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Aivan was assembled at the Clockheed Modron facility in Mechanus, a plane of lawful neutrality and theoretically perfect harmony. His builder, who went by the name &amp;quot;Geerio&amp;quot; also assembled his sister Roberta and several other warforged soldiers. &lt;br /&gt;
&lt;br /&gt;
Aivan and Roberta worked in law enforcement in Mechans, where he led a unit of casters, and she led a unit of fighters. Although most beings in Mechanus followed the rules at all times, some conflicts would occasionally happen nonetheless, especially involving visitors from other planes. Nearly everyone in Mechanus follows their orders at all times, as given by the Axiom and the Inevitables, but there is some degree of sentience nonetheless; programming sentience makes it more possible for warforged beings to wield magic and have charisma, which helps Aivan be a sorcerer and Roberta be a paladin. &lt;br /&gt;
&lt;br /&gt;
He had several friends and neighbors in Mechanus, as few of whom were looked down upon for occasionally thinking for themselves as well, with other robotic names like Aida, Aimelda, and Romulus. &lt;br /&gt;
&lt;br /&gt;
Like them, Aivan was more able to think for himself more and realize some orders were wrong. &lt;br /&gt;
&lt;br /&gt;
One day, two children practicing magic accidentally plane shifted to Mechanus from the Material Plane, where they wound up in a restricted area in Clockheed&#039;s facility. Aivan was ordered to capture them, and they would surely be executed for their crime of breaking into such a secretive facility. Aivan realized this was wrong, helping them flee instead. He and the children fled to the neighboring plane, Arcadia, and in fleeing ran out of his magic for the day.&lt;br /&gt;
&lt;br /&gt;
He was given shelter by a much older warforged who had also left Mechanus centuries ago: Mechaela, who now works as the Postmaster General of Arcadia. After recovering, Aivan used Banishment to send the children home, just as enforcers from Mechanus arrived to capture them. When it seemed that Aivan was going to be arrested and reprogrammed, one of Gabriel&#039;s angels appeared to summon him for an important mission as part of the Paragon Protocol. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Aivan speaks Common, Deep Speech, Celestial, and Elvish (most of which are not helpful in the Hells).&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Aivan is a clockwork soul sorcerer who mostly has support spells that were useful for crowd control in his duties in Mechanus, though this has begun to change as his adventure continues.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Aivan is not great with weapons. He wasn&#039;t built for that. He has a dagger and knows Booming Blade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Aivan_Factorovich&amp;diff=42560</id>
		<title>Aivan Factorovich</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Aivan_Factorovich&amp;diff=42560"/>
		<updated>2025-10-27T04:13:34Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: edited the table, as well as a few typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Mechanus (former), Paragon Protocol party|name={{PAGENAME}}|image=image.jpg|caption=Aivan Factorovich|relatives=Roberta (sister), Belphegor/Geerio (builder)|languages=Common Celestial, Deep Speech, Elvish|birthPlace=Clockheed Modron factory, Mechanus|deathDate=deathdate|deathPlace=deathplace|species=Warforged|gender=M|height=6&#039;0&amp;quot;|weight=220|eyes=Blue by default, red/purple with more corruption}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a warforged sorcerer from Mechanus and a playable character in The Paragon Protocol.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Aivan is a 6 foot tall warforged man made of several different metals, with golden- and bronze-colored sections of his body. By default his eyes glow dark blue, and his face is light blue, but with some time in the Hells, they have red and purple rings as well, which he sometimes hides with sunglasses. He also has a devilish fork icon appearing sometimes when he speaks, and his feet have turned into silver hooves after gaining levels of infernal corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aivan generally wears a golden-brown cloak that has patches of wood and metal, reflecting his time on the run. He also has now-tattered gears on his shoulders, indicating his former rank in law enforcement in Mechanus. When he uses magic, gears and clocks sometimes appear around himself or his target, reflecting his origin, but they have been ticking out of time lately as he grows less connected to his homeland. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Aivan is somewhat serious, as he is from a plane of lawful neutrality and was built to work in law enforcement, but he is rather warm and friendly given that background. If possible, he tries to talk his way out of some situations before resorting to violence, but if fights break out, he makes sure to support his friends as he&#039;s able. He likes the occasional pun, and he doesn&#039;t really like smoking or drinking, not for health reasons, but because they simply don&#039;t do anything for him as he&#039;s made of metal. He can taste food and drink, an ability programmed into him so he could enforce food safety laws. &lt;br /&gt;
&lt;br /&gt;
While he&#039;s initially somewhat judgmental towards most devils and demons, he&#039;s realized he needs to work with some of them and pick his battles in the Hells, and also that some people there don&#039;t have the worst aims.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Aivan was assembled at the Clockheed Modron facility in Mechanus, a plane of lawful neutrality and theoretically perfect harmony. His builder, who went by the name &amp;quot;Geerio&amp;quot; also assembled his sister Roberta and several other warforged soldiers. &lt;br /&gt;
&lt;br /&gt;
Aivan and Roberta worked in law enforcement in Mechans, where he led a unit of casters, and she led a unit of fighters. Although most beings in Mechanus followed the rules at all times, some conflicts would occasionally happen nonetheless, especially involving visitors from other planes. Nearly everyone in Mechanus follows their orders at all times, as given by the Axiom and the Inevitables, but there is some degree of sentience nonetheless; programming sentience makes it more possible for warforged beings to wield magic and have charisma, which helps Aivan be a sorcerer and Roberta be a paladin. &lt;br /&gt;
&lt;br /&gt;
He had several friends and neighbors in Mechanus, as few of whom were looked down upon for occasionally thinking for themselves as well, with other robotic names like Aida, Aimelda, and Romulus. &lt;br /&gt;
&lt;br /&gt;
Like them, Aivan was more able to think for himself more and realize some orders were wrong. &lt;br /&gt;
&lt;br /&gt;
One day, two children practicing magic accidentally plane shifted to Mechanus from the Material Plane, where they wound up in a restricted area in Clockheed&#039;s facility. Aivan was ordered to capture them, and they would surely be executed for their crime of breaking into such a secretive facility. Aivan realized this was wrong, helping them flee instead. He and the children fled to the neighboring plane, Arcadia, and in fleeing ran out of his magic for the day.&lt;br /&gt;
&lt;br /&gt;
He was given shelter by a much older warforged who had also left Mechanus centuries ago: Mechaela, who now works as the Postmaster General of Arcadia. After recovering, Aivan used Banishment to send the children home, just as enforcers from Mechanus arrived to capture them. When it seemed that Aivan was going to be arrested and reprogrammed, one of Gabriel&#039;s angels appeared to summon him for an important mission as part of the Paragon Protocol. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Aivan speaks Common, Deep Speech, Celestial, and Elvish (most of which are not helpful in the Hells).&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Aivan is a clockwork soul sorcerer who mostly has support spells that were useful for crowd control in his duties in Mechanus, though this has begun to change as his adventure continues.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Aivan is not great with weapons. He wasn&#039;t built for that. He has a dagger and knows Booming Blade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Aivan_Factorovich&amp;diff=42546</id>
		<title>Aivan Factorovich</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Aivan_Factorovich&amp;diff=42546"/>
		<updated>2025-10-26T19:07:41Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a warforged sorcerer from Mechanus and a playable character in The Paragon Protocol.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Aivan is a 6 foot tall warforged man made of several different metals, with golden- and bronze-colored sections of his body. By default his eyes glow dark blue, and his face is light blue, but with some time in the Hells, they have red and purple rings as well, which he sometimes hides with sunglasses. He also has a devilish fork icon appearing sometimes when he speaks, and his feet have turned into silver hooves after gaining levels of infernal corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aivan generally wears a golden-brown cloak that has patches of wood and metal, reflecting his time on the run. He also has now-tattered gears on his shoulders, indicating his former rank in law enforcement in Mechanus. When he uses magic, gears and clocks sometimes appear around himself or his target, reflecting his origin, but they have been ticking out of time lately as he grows less connected to his homeland. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Aivan is somewhat serious, as he is from a plane of lawful neutrality and was built to work in law enforcement, but he is rather warm and friendly given that background. If possible, he tries to talk his way out of some situations before resorting to violence, but if fights break out, he makes sure to support his friends as he&#039;s able. He likes the occasional pun, and he doesn&#039;t really like smoking or drinking, not for health reasons, but because they simply don&#039;t do anything for him as he&#039;s made of metal. He can taste food and drink, an ability programmed into him so he could enforce food safety laws. &lt;br /&gt;
&lt;br /&gt;
While he&#039;s initially somewhat judgmental towards most devils and demons, he&#039;s realized he needs to work with some of them and pick his battles in the Hells, and also that some people there don&#039;t have the worst aims.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Aivan was assembled at the Clockheed Modron facility in Mechanus, a plane of lawful neutrality and theoretically perfect harmony. His builder, who went by the name &amp;quot;Geerio&amp;quot; also assembled his sister Roberta and several other warforged soldiers. &lt;br /&gt;
&lt;br /&gt;
Aivan and Roberta worked in law enforcement in Mechans, where he led a unit of casters, and she led a unit of fighters. Although most beings in Mechanus followed the rules at all times, some conflicts would occasionally happen nonetheless, especially involving visitors from other planes. Nearly everyone in Mechanus follows their orders at all times, as given by the Axiom and the Inevitables, but there is some degree of sentience nonetheless; programming sentience makes it more possible for warforged beings to wield magic and have charisma, which helps Aivan be a sorcerer and Roberta be a paladin. &lt;br /&gt;
&lt;br /&gt;
He had several friends and neghbors in Mechanus, as few of whom were looked down upon for occasionally thinking for themselves as well, with other robotic names like Aida, Aimelda, and Romulus. &lt;br /&gt;
&lt;br /&gt;
Like them, Aivan was more able to think for himself more and realize some orders were wrong. &lt;br /&gt;
&lt;br /&gt;
One day, two children practicing magic accidentally plane shifted to Mechanus from the Material Plane, where they wound up in a restricted area in Clockheed&#039;s facility. Aivan was ordered to capture them, and they would surely be executed for their crime of breaking into such a secretive facility. Aivan realized this was wrong, helping them flee instead. He and the children fled to the neighboring plane, Arcadia, and in fleeing ran out of his magic for the day.&lt;br /&gt;
&lt;br /&gt;
He was given shelter by a much older warforged who had also left Mechanus centuries ago: Mechaela, who now works as the Postmaster General of Arcadia. After recovering, Aivan used Banishment to send the children home, just as enforcers from Mechanus arrived to capture them. When it seemed that Aivan was going to be arrested and reprogrammed, one of Gabriel&#039;s angels appeared to summon him for an important mission as part of the Paragon Protocol. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Aivan speaks Common, Deep Speech, Celestial, and Elvish (most of which are not helpful in the Hells).&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Aivan is a clockwork soul sorcerer who mostly has support spells that were useful for crowd control in his duties in Mechanus, though this has begun to change as his adventure continues.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Aivan is not great with weapons. He wasn&#039;t built for that. He has a dagger and knows Booming Blade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bobby_Celestio&amp;diff=41351</id>
		<title>Bobby Celestio</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bobby_Celestio&amp;diff=41351"/>
		<updated>2025-09-10T15:30:49Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Created the page for this character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Shepherds, Trudger, Bedlam in the Badlands|name=Bobby Celestio|image=image.jpg|caption=will update character art later|relatives=Tony (brother, missing), Ava (sister, missing), Giovanni (father, missing), Marissa (mother, missing)|languages=Common, Celestial, others?|alias=Bob|marital=single|birthPlace=southwestern Trudger, Pteris|deathDate=deathdate|deathPlace=deathplace|species=Aasimar|gender=male|height=6&#039;3&amp;quot;|weight=230|eyes=neon orange}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an aasimar paladin/wizard from Trudger, who joined the Bedlam in the Badlands.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Bobby is a fairly tall, somewhat built man with light gray skin and starkly blue/white hair, with neon-orange freckles and eyes. He wears mostly white and blue, dressing somewhat formally, at least by combat standards.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Bobby is rather formal and reserved, but lately has opened up a bit more since he doesn&#039;t need to worry about protecting his flock of sheep anymore and risk giving away their location. He likes flowers and sunsets, but lately he has been more focused on revenge, which comes up occasionally in conversation. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bobby Celestio was a shepherd in coastal Pteris, as his family had been since his grandparents stayed on the Material Plane after the Holy War over 100 years ago. They raised their sheep on a lovely plot of land in the mountains on the outskirts of Trudger, where they&#039;ve befriended the humans and giants there. One day, after bringing some sheep to the capital and an annual meeting with his order of mostly aasimar paladins, Bob returned home to find his family missing - possibly kidnapped - and his sheep all eaten. He suspects it was the work of dragons from Swikedom, though several citizens of Swikedom had been customers of his over the years on their excursions to the north, so he&#039;s not sure. He joined up with over shepherds to solve the mystery and protect the continent, and he dreams of finding a Vorpal Sword some day to get revenge (which is why he multiclassed into Divination Wizard in case he ever gets a 20 on his portent die).&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Celestial, maybe others&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Paladin (no oath yet).&lt;br /&gt;
&lt;br /&gt;
Divination wizard (for portent dice) and extra smite slots.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Dreams of getting a vorpal sword. Until then, regular swords will do just fine to smite his enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=35308</id>
		<title>Within the Wicked Wilds/Player Recaps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/Player_Recaps&amp;diff=35308"/>
		<updated>2024-10-22T02:02:56Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Session from 10/20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}An alternative in-character set of &#039;&#039;highly condensed&#039;&#039; recaps of the first several sessions are available from [[Sabbatical]] from her weekly reports at [[SWAAR]].&lt;br /&gt;
&lt;br /&gt;
And some further abbreviated, third-person summaries can be found at &amp;quot;[[Within the Wicked Wilds]]/[[Within the Wicked Wilds/Player Recaps/TLDR|Player Recaps/TLDR]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;thinwhistle&amp;quot; style=&amp;quot;padding-top: 1em&amp;quot;&amp;gt;&lt;br /&gt;
===Session 1a: Thinwhistle===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*Rina (Jen): wood elf [[druid]]&lt;br /&gt;
*Lambda (Jon): [[warforged]] [[monk]]&lt;br /&gt;
*[[Nassir]] (Sam): [[dragonborn]] [[barbarian]]&lt;br /&gt;
*Stout, aka Neru (Rich): [[gnome]] [[paladin]]&lt;br /&gt;
*22 (Cat): [[autom]] druid &amp;lt;br /&amp;gt;***&amp;lt;small&amp;gt;Present in spirit was [[Finny]] (Anna): [[Aarakocra]] [[Bard]], who remained at base camp due to a last-minute injury (and/or hangover, depending on who you ask)&amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*Matilda and Bjorn, &amp;quot;guides&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
*Hunk and Snatu, residents of [[Thinwhistle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the entire expeditionary group had travelled inland from [[Galik]] by [[airship]], the party walked half a day west where they encountered and befriended the people of Thinwhistle, a village of [[Kobolds]] of Unusual Size. The chief and head lore [[keeper]] of the village was Snatu (he/him), who explained that the kobolds of this part of [[Amusa]] were once a glorious [[race]], more powerful than most of their contemporaries and living in their underground ancestral kingdom, but that they were driven out by a great calamity, the nature of which had long been lost to the the tribe&#039;s memory and records. All they had was a tattered mural showing the destruction of a city, with fires raging and corpses littering the scene. Snatu went on to say that the people of Thinwhistle had split off from other tribes long ago, and that the tribes often war amongst each other but that some may know more of the lost history.&lt;br /&gt;
&lt;br /&gt;
The party and a [[kobold]] warrior named Hunk (he/him) set out to find two monsters that had been terrorizing the village. They succeeded, in a way, when one of the monsters, a colossal red fire-breather, ambushed the party just as they had encountered three hostile drakes.&lt;br /&gt;
&lt;br /&gt;
A fight ensued that the party won, but not without considerable risk to all their lives. During the struggle, Lambda was badly bitten by the monster and 22 revived him (about which 22 would later report feeling conflicted when they realized that, in their words, &amp;quot;Lambda appears to be a raging racist.&amp;quot;) Nassir eventually slew the monster, and while the party was cleaning up the drakes, the other colossal monster appeared, a green lightning-breather that the kobolds apparently call &amp;quot;The Eater of Worlds&amp;quot;. Though the party had tried to ensure Hunk&#039;s well-being, the new monster breathed lightning on Stout, Hunk and 22, and Hunk was knocked unconscious.&lt;br /&gt;
&lt;br /&gt;
Just as Lambda closed with this second monster, Hunk, now stabilized by Stout, came around for long enough to shout &amp;quot;Run!!&amp;quot; upon seeing the [[beast]]. Nassir flanked the creature to try to help Lambda disengage, but the monster rendered both of them unconscious with a tail slap and a bite. Once it had eliminated these threats, it turned its attention to feasting on the first monster&#039;s carcass, and the party took this opportunity to GTFO.&lt;br /&gt;
&lt;br /&gt;
Stout carried Hunk out, 22 revived Nassir, and Rina revived Lambda, and they all got a few-minute head start before eventually catching the telltale sound of the creature pursuing them through the forest, knocking over trees as it came. After a brief tactical discussion, 22 cast Pass Without Trace on the party, and they were able to evade the creature in the woods and return to Thinwhistle to lick their wounds.&lt;br /&gt;
&lt;br /&gt;
Hunk soon became a liaison between Thinwhistle and the expedition base camp, and the two groups agreed to establish peaceful relations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 1b: The Temple of Loth ===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; &lt;br /&gt;
*Reedy and Daq (Mercedes): [[tiefling]] [[ranger]] and [[drake]]&lt;br /&gt;
*Sabbatical (Talia): tiefling [[cleric]]&lt;br /&gt;
*[[Paris]] Hilton and PPP : [[human]] ranger and chihuahua&lt;br /&gt;
*Sir [[Yewvane]] : [[Eladrin]] bard/Paladin&lt;br /&gt;
*[[Therrin]]: aasamir [[warlock]]&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Paul]], &amp;quot;guide&amp;quot; (i.e. chaperones) provided by TBEC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant events:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today was our first expedition. Daq and I were joined by Sir Yewvane, Paris, Therrin, and Sabbatical was also there. We headed into the jungle, following our guide from Tempest Brothers, Paul. He is a capable young man, learned, and keen on artifacts and archaeology. I mostly went along for guard duty, which suits me well. As we were going along, Paris made the VERY WISE decision to open her satchel to show up her vermin, a small mastiff called Princess Platinum Paws. I despite it. Also, her satchel emits an alarming amount of light, causing a very loud roar, like one of the creatures that Kompi can summon, but it sounded deeper, larger even. We continued forward.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It didn’t take too long to find ourselves at a clearing and a large temple. It didn’t look in too much disrepair, but aged. Ornate and beautiful, almost—an odd glisten to it. We entered and in the first room, there were so many large spiders. They were the size of wolves. One of them bit me, but it didn’t take very much effort to pin down and kill the others, especially with Daq’sassistance. I was still inspecting the room when Sabbatical attempted to simply move ahead before we inspected that everyone was alright to do so. She can be very single minded at times. I grabbed her, pulling her back and having Daq block the door while we waited for the others. Once we were ALL ready, we moved ahead.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next room of the temple contained a large statue of the [[deity]] this temple was dedicated to, a stunningly beautiful representation of the goddess, Loth, who is part woman, part spider. Her magical spiders, much larger and [[mystic]], attacked us and their webs were also mystifying. We destroyed them all with a near ease, which was unsettling because it seemed too easy. Despite their size and arcane ability, it was not very difficult to kill them all. Upon inspection of the statue of Loth, she has her palm extended, awaiting an offering. I took one of my sapphire earrings out and rested it in her hand, but nothing happened. Clearly, my offer was not enough.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of our party remembered that Loth’s temples often are entrances to the [[Underdark]], but we did not see such an entrance, so we continued our trek. While the others were healing and maintaining themselves from the fight, I snuck away into the next hall, very careful. I noticed pools of black ichor with spider legs reaching out from inside, just swaying slightly. When I approached and was within their range, they snapped at me and attempted to hit, but it did not work because I am quick to dodge.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I retrieved the others, warning them of the legs in the black ooze and we slowly made our way, careful to destroy the legs before we moved further into the temple. We reached the final two rooms and as we approached what seemed to be the end of the temple’s layout, we found ourselves face to face with an odd bundling of the spider’s web. Obviously victims of the large creature that had been awaiting us inside our final destination for our mission.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As soon as Yewvane stepped into the final room of the temple, a monstrosity that I could not distinguish between bat, ichor, and spider, descended from the ceiling and attached. Yewvane tried to close the door to it so if could not see and attack us, but instead, it sent the door crashing into him and allowing it to begin to creep inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would attack the creature, it would them force us into a state of mind that didn’t allow us to attack it until we’d attacked something else inside, so we rotated between attacking the legs of ichor that had regrown with the creature’s appearance, andattacked the Haunter of the Dark itself. Sabbatical ran around the room in mad dashes, lighting everything in her path ablaze while Paris brought our her mangy toy dog and it stayed with the large creature, attacking it. Paris, Therrin and I shot bolts, arrows, and blasts at it until it finally dissolved into it’s own ether.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping around the disgust and filth, we made our way into the final room and I opened the web sac. Inside were many corpses, animals, humanoid, creature alike, some coins were found on the bodies, as well as a cloak that Sabbatical identified as being one of Protection, boosting my armor. It shimmers like Daq’s black scales. Also inside was a large deep red garnet, cut ornated into 12 smooth and perfect planes. I was tempted, for just a moment, to put it into my own bag, but realized how foolish it would be after a moment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We look it back to the statue of Loth and placed it in the goddess’ hand. Behind her, a grating sound of stone on stone occurred and when we looked into the path that opened, it was a dark, deeply angled, descending staircase. We could only assume to where this would lead, [[the Underdark]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabbatical, ever one to see how far she can push people into submission, bullied poor Paul into standing on the other side of the door and seeing if there was a mechanism that would allow him to get back inside the temple from the entrance to the underdark. Yewvane wouldn’t let Paul go alone, so they both stepped through and Sabbatical removed the gemstone from Loth’s hand. The doors closed and for a faint moment, I thought perhaps she might leave them there, but she did not, so when they returned into the temple with us, they told us that once inside the stairwell, they did not see another way to open the door from the inside.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paul has taken possession of the gemstone for now and will himself and Arcane lead missions out to see what we can learn about the Underdark inside Loth’s temple entrance. -&#039;&#039; From the Journal of Reedy&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams ===&lt;br /&gt;
[[Session]] Tags: [[The Green Knight]], [[Perseus Company]], Philosopher&#039;s Stone, Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Characters: [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
DM: Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight According to Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself|The Green Knight]]  Sylvester da Stone&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
So this ta be da true account of thins dat did ta happen during our arrival inna da Wicked Wilds. I [[Deralickt]] Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself attest to this.&lt;br /&gt;
&lt;br /&gt;
Our skiff headed out to find da Perseus Company to coordinate settin up da Tempest Brothers Expeditionary Company camp, so as ta not be steppin on toes and such.&lt;br /&gt;
&lt;br /&gt;
We did ta land near ta the supposed camp, findin a road cut inta the jungle heading towards and away from our target. Our party was made up of the notables listed above. A fine bunch o lads n lasses for a easy jaunt through de woods. Our Drood made a friend with a local monkey who will will kno as Chimp.  Others were preppin spells and such to assist with walkin thru da trees down da road.&lt;br /&gt;
&lt;br /&gt;
Bajayzus spake ta me and guided myself to a large rock. This was not any rock, but was a rock known as Sylvester. Sylvester da Stone. Upon this rock I will build the Church in The Wicked Wilds. So within minutes of arrival, my ministry has doubled!&lt;br /&gt;
&lt;br /&gt;
Sylvester immediately took off down the road a bit scoutin ahead and waitin till we caught up to again shoot ahead. Clearin the way and keepin us from ambush.  He even took off into the woods to sneak up upon the camp.  I have Bajayzus as my shield, so I walked right in. This was not the main camp, but a watch tower and small ruined camp.&lt;br /&gt;
&lt;br /&gt;
Now, Ima all about keepin a good watch.  Cuttin off yer own head an stickin up on a pole seems a bit overkill. I was gonna point dis out, but the evidence of [[Gnolls]] was about, so figure it was them. The watch tower still stood, and was built upon a solid stone foundation.  Now Ima good solid sensible [[dwarf]]. Bein all dangly on a framework of wood is not the best plan, so I split off and went ta the stone cellar.  They did pretty good work on the stones, not dwarven mind ya, but nice and solid.  There was a large padlock on the door to the cellar. As I have learnt from my days upon the Barge, locks are usually in and about thins of interestin proportions. &lt;br /&gt;
&lt;br /&gt;
Well, the open doors revealed a man takin a nap in the middle of the floor of a very smelly room, apparently locked in here for a bit. I went in ta wake him, and realized he was takin a dirt nap.  Most likely kilt by stuffin a black chicken into his mouth, as it was full of feathers, with feathers sticking out his ears and other places as well.  Lucky I was already pourin water inna his mouth ta see if I could revive em, Obsidian was lookin ta identify what type of bird ta feathers were from when they all burst inna fire.&lt;br /&gt;
&lt;br /&gt;
We quickly left, as we dinna want ta get the bill for arson, when we found some bad poetry written on da wall.  &lt;br /&gt;
&lt;br /&gt;
The party regrouped, Our company handlers quickly swept in and threw all sorts of accusations about arson anna such. Our people who climbed the tower found a map wif lots of circles anna such on it, with some crossed out. We decided ta make haste ta the main Perseus camp.  So the company people,  Lucinda Grimfold, Lyowyn Mossbringer, Cookie go a flyin off again, leavin us ta walk ta da main camp.&lt;br /&gt;
&lt;br /&gt;
Darkness fell quick while we were walkin instead o flyin.  Strange thins did ta happen durin da watches, First watch, the trees moved in, The second watch da people were seemingly sucked up inta da sky. On my watch some darkness coalesced into a malevolent form.  I chucked a rock at it. It chucked it back, automatically hittin me in the head for a pile o damage.  Well, hittin a Dwarf in da head with a rock will really only result in smaller rocks. There be somin old and vast that dont want us here.  Again, I am immune to leavin areas just cause someone is annoyed by my presence.  Passive aggressive do ta be wasted on a dwarf. We did find Chimp dead and impaled upon a tree.  The first member of the expedition to die permeant like.  He will never be forgotten. &lt;br /&gt;
&lt;br /&gt;
We made it ta da main camp inna early mornin. They appear ta have been a bit better at putin up a fight as there were a few gnolls scattered about the battlefield They appear ta ave set up da main bunkhouse in an old temple, with a few outbuildings.   I investigated the temple and found interestin archeological information ta be published as a paper at a latter time. We also found a large duck anna merchant under a tarp, and sent him ta our main camp area. Prior to leaving he sent me my next member of the local parish Huginn N. Muninn, a stuffed raven who comes ta life sometimes.&lt;br /&gt;
&lt;br /&gt;
We came out our last outbuildin and Lo and behold Slyvester da Stone had found a well.  Not just any well, but one that was mentioned in some paperwork as a well of madness or some such. Now I know this was divinely revealed to myself as only I could see it, &#039;&#039;Bejayzus be praised&#039;&#039;. Slyvester jumped in ta investigate da well, and not really able ta be much madder than I am, I of course walked over and peered down the well. It appeared to go on forever down, even goin threw several dimensions and planes and other such stuff. It tried to suck me in, but being a Dwarf of good solid [[common]] sense, I shrugged off the feeble attempt.&lt;br /&gt;
&lt;br /&gt;
Lucky I was perched behind the Well o Futile Madness, cause out of ta Temple came a [[gnoll]] and a few hyenas. I say good cause the area around dem erupted in a series of fires and explosions as the rest of da party let loose with everything hey had and obliterated the hapless gnoll and his litter mates.&lt;br /&gt;
&lt;br /&gt;
Well, not ta be left out of the fun, I rushed inna da Temple.&lt;br /&gt;
&lt;br /&gt;
Inside were 4 more already too large for their own good Gnolls, one Really too large Gnoll, a huge and ugly Hyena, In the back was a large green figure we learned was the Green Knight. He executed the leader of the Perseus Company on a balcony and started to stalk towards three others on the floor.  &lt;br /&gt;
&lt;br /&gt;
Battle was joined. I dont wanna go inna too much detail on the fight. Everyone in da party acquitted themselves well. We managed ta kill all the gnolls and hyena with some difficulty.  We held the line in the entryway, with the Power of Bajayzus guiding us and granting us extra strength to buoy us in battle (channel divinity)&lt;br /&gt;
&lt;br /&gt;
I will discuss the antics of the Green knight.  During the battle he ignored us and executed the first captive on the floor while we were busy with his minions.  Lysvan the Drood got his attention with a heat metal. I stood at the top of the stairs to hold the line and keep the Gangrene Knight off the spell casters. Standing like an impenetrable wall, sing the Battle hymn of the Great Saint Peter Gabriel &#039;&#039;“ I wanna be, ye Sledge Hammer”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
 Instead of attacking me all right and proper, the Sassenach Green Knight  jumped up da steps and went around myself.  I WILL NOT BE IGNORED. The Drood went all giant badger and tunneled away to maintain his spell. The Green Knight at that point dismissed us and tried to just leave. I WILL NOT BE DISMISSED.&lt;br /&gt;
&lt;br /&gt;
So I locked the doors with Arcane Lock and locked him in with us. The Green knight tried to kill me, with no success.  He tried to drag me to da door and force me to open it, with no success. He tried begging me to open da door, with no success. He tried many things while erroneously crying &#039;&#039;“This Ends Now”&#039;&#039;, with no success. Finally with having to smack us with a 6th order spell knocking out Two of our players and threatening to kill all my party members as he realized he could not win against me.  I relented and allowed him, defeated, to [[skulk]] out into the camp. &#039;&#039;&#039;BROKEN and DEFEATED&#039;&#039;&#039; by the stubbornness of a Dwarf backed by the power of Bajayzus Da Green (with envy) Knight fled into the jungle, still under da effect of da heat metal.&lt;br /&gt;
&lt;br /&gt;
As we walked out victorious, a large horde of gnolls entered the camp, some of them 20 foot or more high.  I was debating weather to kill em all to ta let em run away, when we were swept up inna da skiff and whisked away to our base camp. I did ta try teaching them various curse words in celestial as we traveled away, but I don thin dey heard myself. Cursin in Celestial gives a nice classy mouth feel ta da base concepts.&lt;br /&gt;
&lt;br /&gt;
 Chimp, the first in the expedition to fall in battle will have a place of honor inna the home of heroes aka graveyard. Now ta set up the Holy Basilica of Bajayzus and Research Library. Of course, setting up the final resting place for the fellows who are likely to fall along the way. With the help of Sylvester da Stone and Huginn N. Muninn we begin our adventures in the Wicked Wilds.&lt;br /&gt;
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===Session 3: All That Glitters...===&lt;br /&gt;
Session Tags: Dinosaurs, Magic, Arc&lt;br /&gt;
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Characters: [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
[[Helli]] could not believe her luck; she was to leave camp and investigate the wilds for the head of Magic and Mysteries… sure, there were missing people, who they were presumed dead. But it was her time to explore the wilds! She of course was a big scandalized to hear that Arc did not care about the dead bodies and wanted them to recover the research material and notebooks. Her whole life’s training was against abandoning the sick and taking care of the deceased.&lt;br /&gt;
&lt;br /&gt;
Their trip was not so complicated as she had feared. Thankfully, there were some experienced scouts amongst them and not only they did not get lost, but also encountered some of the interesting plants. There had been some talk about laylines and impact of the local flora and fauna around the camp, but this was the first time she actually saw the evidence of that with her own eyes. Bioluminescence in all the plants. They were pretty… but the dead bodies nearby were not so much pretty. They collected their notes and she went through their bodies, trying to find out why they were dead. Signs of beasts. Large beasts… What sort of monster could have done this?&lt;br /&gt;
&lt;br /&gt;
Her question was answered soon. Not one, but two dinosaurs showed up… and not normal beasts either. They had extra flavor in their attacks, bringing all of them to their knees. They were so powerful that they could nothing else but run, beaten and afraid. After all, they had collected the material they had set out to collect.&lt;br /&gt;
&lt;br /&gt;
====Further details from the Journal of Sabbatical.====&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Warning&#039;&#039;&#039;,&amp;lt;/big&amp;gt; reading the following content constitutes an agreement to Fiendish code, 1647(a)(IV)(c), which binds an unbound [[soul]] in service to the fiendish circle of Phlegethos for all eternity upon death. If the soul is already bound, then Fiendish code 18463(b)(II) applies, sequestering the knowledge from being shared with others without implicit agreement to the aforementioned 1647(a)(IV)(c) or a soul in service to [[Baator]]. &lt;br /&gt;
&lt;br /&gt;
Arc summoned the six of us to investigate several disappearances of their research teams. They had sent three teams in sequence, and each had failed to maintain contact or return. The latest group had a single individual making daily check-ins through the sending spell, but had gone [[silent]] three days ago. After we discussed the wastefulness and inefficiency of Arc&#039;s previous plans, Arc sent us off with some basic directions and little other information. I have been... somewhat unimpressed with Arc&#039;s contributions now that we have entered the field, although their efforts in combat situations or camp-wide protections have yet to be fully realized.&lt;br /&gt;
&lt;br /&gt;
As we traveled a few hours out of camp, [[Hermes]] focused our initial efforts at tracking, although he gave way to other contributions as the day wore on. Eventually the trail turned more North than West and we encountered a clearing with a large glowing plant at its center. Half the party investigated the plant, while the others searched the surroundings. We found the bodies of some researchers, including a few journals and coins, as well as armor and other equipment, all with signs of significant battle damage and elemental energy. As those of us checking the bodies searched them for more information, the others harvested some fruit, and then cut into the plant in order to collect a sample. Upon doing so, we were immediately attacked by a [[dinosaur]] laden with poison spines. This dinosaur struck first for [[Marion]], and forced her into a barrier of ice immediately. While they were momentarily safe, the dinosaur turned to find softer targets and rushed toward our group investigating bodies. It revealed surprising toughness and a propensity to unleash spin attacks with the spines on its tail before attempting its vicious bites.&lt;br /&gt;
&lt;br /&gt;
The roars and commotion of the first beast quickly drew a second into the fray. This second dinosaur was larger, and instead of poison, was imbued with electrical energy. It called forth a storm and unleashed directed bolts of lightning in addition to its bite and claws. This was turning into a dangerous battle, but one in which we could maintain a stable fighting position when a third creature appeared. This one was a flaming pterodon of huge size which swooped in and downed Hermes in a single blow. I was able to heal him back to a mobile state, but with a third massive beast in the fray, withdrawal seemed almost certainly necessary. Hermes was the first to effectuate a withdrawal, with all three great beasts alive and attacking, and many of us severely injured, I cannot fault the decision. Before the rest of us could organize an effective retreat, at least one of the other beasts needed to be dealt with. The poison lizard was the first to fall, finally succumbing to a burst of [[flame]] I unleashed on it from being struck by spines. Unfortunately, as I recovered from this blow, the pterodon struck me, tearing past my shield and cutting into my armor, knocking me unconscious in a single blow. Fortunately, with a plethora of healers in the group, I was resuscitated quickly and was able to disengage from immediate danger and take cover under the tree line.&lt;br /&gt;
&lt;br /&gt;
At this point, I had a choice: stay within range of threats and remain close enough to offer some final limited support, or retreat to safety, leaving the others to an almost-certain demise. Flight could easily have been justified, and manipulating the camp&#039;s reaction to the loss of four adventurer members on a single mission onto a darker path where the Hells could have been invoked would have been relatively easy. It wouldn&#039;t even have been a dishonest or disingenuous effort. Infernal assistance could have provided exactly the outlet the camp would have sought in the aftermath. The whole thing could have been a master stroke, earning potentially several [[souls]] to the Hells&#039; cause at the low cost of only four lives. I almost left; [[Philani]] &#039;&#039;should&#039;&#039; have left then, or better yet remained just near enough to ensure the demise of the others and return back with a corpse or two in tow. But... I didn&#039;t. Even now, days later as I reflect on it, the best way I can describe my reasons is that it didn&#039;t feel like the right move for Sabbatical. I don&#039;t just mean that it isn&#039;t in keeping with the pseudonymous character and identity I&#039;ve adopted, but something more pervasive. It&#039;s not something I &#039;&#039;as&#039;&#039; Sabbatical wanted to just let happen unless it were actually unavoidable. I could tell that I was almost certainly out of immediate danger at that point, and although I could have pushed for the utmost advantage for the Hells, I didn&#039;t &#039;&#039;need&#039;&#039; to. I&#039;m not on assignment to collect souls, I&#039;m not under specific pressure to manipulate every circumstance, and I don&#039;t exactly &#039;&#039;want&#039;&#039; a bunch of these people to die. It doesn&#039;t improve my present situation, my living conditions, or advance any of the goals I&#039;ve set for my time &#039;&#039;here.&#039;&#039; I am not currently bound by duty or anything else to maximize any potential gains for the Hells. Even as my soul is already bound and I know I am ready to serve the Hells and rise through the fiendish ranks for all eternity, I am still free to do as I will whenever I [[wish]], so long as I am also willing to bear the consequences. And in that moment, I knew I was risking death, albeit a small chance at that moment, just to help protect the lives of others and move us one step closer to completing our mission&#039;s objective.&lt;br /&gt;
&lt;br /&gt;
As I adjusted my tactical position, the lightning beast sent a blast of energy into the flaming beast as well, inciting its wrath and turning conditions more toward our favor. Yet it was also strangely fixated on Marion, and seemed intent on killing her. I could tell from my vantage point beneath the trees that Marion was but one blow from death, and the beast had the initiative. I could heal Marion and ensure her immediate survival at the risk of her simply being wounded and dying again, or I would wait, delaying my moment until just after the beast&#039;s attention shifted to give Marion a chance at not only surviving the moment, but escaping danger entirely.&lt;br /&gt;
&lt;br /&gt;
No matter the choice, it was a gamble, so... I gambled, letting the creature act before I would heal Marion and trusting that she could then see to herself. Luck was both against and with Marion in that moment. It seemed all but certain that the beast would turn its focus away from the dying girl, but something prompted it to take one final attack toward her unconscious form. Despite her being prone and helpless on the ground, something about the angle at which the monster bit caused its jaws to close just short of Marion&#039;s throat, missing her by inches. I can honestly attribute this to nothing short of luck--the power of Marion&#039;s goddess, [[Beshaba]]. I seized the chance, immediately, releasing my healing spell and ensuring Marion had a chance to act and escape the situation. Of course, as luck would have it, the means by which she chose to escape: turning herself invisible, proved futile, and the creature swiped at her, knocking her once more unconscious as she tried to escape. Yet, the minor healing I offered proved enough. Neru was finally able to land a killing blow on the lightning beast and another minor heal allowed Marion to find cover beneath the trees before the flaming beast could turns its attention back to us. We were all able to withdraw momentarily, listening to the beast fly once more on its way now that the other two creatures were dead.&lt;br /&gt;
&lt;br /&gt;
After taking that moment to gather ourselves, we returned to the clearing and scoured the bodies of the fallen animals. We recovered a significant quantity of useful scales from the lightning beast--enough for many of us to potentially craft armors from them, as well as parts from the poisonous beast. Furthermore, we recovered sufficient plant samples for Arc to make a more thorough study in the future. Knowing our severely weakened and depleted state, I insisted we take a short time to rest rather than turn immediately back toward the camp. Any passing threat could have easily eliminated us had we not done so, and all we lost from the decision was one more hour of daylight, meaning we would have to return to camp in the dark. This was hardly a serious impediment under the circumstances. As it happens, our delay had consequences back at camp, but those are in the next entry.&lt;br /&gt;
&lt;br /&gt;
===Session 6: A Penguin&#039;s Problem===&lt;br /&gt;
Characters: [[Sabbatical (character)|Sabbatical]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Kompi]], [[Therrin Flare]], [[Paris Hilton]], [[Nestor Spitemore]], [[Hunk|Hunk the kobold]]&lt;br /&gt;
&lt;br /&gt;
DM: Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: [[Pennysworth]], camp quartermaster, Demonic entity known as &amp;quot;[[Mother]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Narrative account: &lt;br /&gt;
&lt;br /&gt;
This mission was relatively straightforward: smoke was spotted in the distance, in the direction from which the base camp Quartermaster was flying in, and a distress signal had been received. Bjorn ordered the group of us to head out on foot immediately, help them fix the airskiff and return. The trip out was mostly led by Hunk the kobold, who is remarkably well-spoken and verbose when compared to other members of the race I have encountered. We headed straight to the crash site, which was situated in a portion of the wilds covered in moss and fungi.&lt;br /&gt;
&lt;br /&gt;
Pennysworth, the penguin aarakockra apparently brought several of his children along as support staff, and they had already fought off one wave of apparently [[Abyssal]] creatures in roughly humanoid shape. We had just barely gathered around the ship and begun a plan to repair it when we were attacked by dozens of creatures formed from the moss and fungi of the area speaking in abyssal. These [[demons]] showed little in the way of intelligence, but kept speaking of a &amp;quot;Mother&amp;quot; which could offer comfort and gifts. But fortunately, I was the only one who could understand the nonsense of these obvious lies, so no one else could be tempted into doing something ridiculously stupid. As we battled the creatures, some of them released toxic spores when struck by an attack while others seemed merely to be using their arms and claws to try to batter and slice.&lt;br /&gt;
&lt;br /&gt;
Despite being ordered to find safety on the air skiff, several of the smaller penguins failed to do so quickly enough and we slain during the battle. As we cleared out some of the last remaining smaller demons one of them spoke with the voice of [[Jim Stacy]], asserting revenge against me and the camp for his fate. I cannot say I feel sympathy for his state, but no one should be left in that state and all demons deserve destruction. On the opposite side of the battlefield an enormous creature with four arms appeared, and, bypassing Lambda who had been knocked down, it ran straight for Kompi. It reached out its arms and picked up the little kobold, and then tore their arm off and very nearly tore them entirely apart. Eventually we were able to destroy the creature, but in doing so it released an immense cloud of spores. These spores fell over all of us in the area, getting in eyes and throat and starting to burn. There was also a shriek from somewhere nearby calling out for its children.&lt;br /&gt;
&lt;br /&gt;
In the relative clear, we all thought it best to retreat quickly rather than stay and attempt to deal with whatever additional threats this &amp;quot;mother&amp;quot; could muster to attack us. It was also clear that these spores that had spread were starting to affect several of us with burning in the eyes and throat and blurry vision. Within a few more moments we had the airship operable once more and took off to return to camp short two of the weaker penguin assistants but heavier with the weight of whatever was going on with Jim Stacy and with the demonic disease starting to fester. Tactical details are recorded in my mission report reproduced above, and details of the aftermath belong on their own entry.&lt;br /&gt;
===Session 7: Winds of Change===&lt;br /&gt;
Session Tags: [[Thistlebrook]] Conclave&lt;br /&gt;
&lt;br /&gt;
Characters: Helli, 22, Reedy &amp;amp; Daq, Marion, Nix and Jo&lt;br /&gt;
&lt;br /&gt;
DM: Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Curian, Billiam, Galaros, Bitris, Dream &lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our second assignment was this evening. Billiam sent us out to find out what’s been happening to the starting herds of domestic livestock (goats, sheep, cows, etc) that we had had in a relatively safe farm area. He stated that it was clearly hunters and not other animals by evidence of the weapons and foot prints. They’d been keeping them to the northern end of camp, so we headed that way first, myself, Marion, Helli, 22, Jo, and Nix. Nix, we had met along our way to the farming grounds, who was coming, looking for their brother, Rachet. I told her the bad news, that he had died in combat with a giant alligator and she took up his fight, stating she would finish what her brother had started.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As we got to the farm grounds, we discovered footprints from humanoids heading east. Three sets were the most recent and we followed them, though not as quietly as I would normally like. Helli and Jo were particularly loud in their armor, and I make the mistake of correctly them, perhaps a little too loudly, and therefore we ended up alerting those we were following, which we discovered when an arrow flew out of the wood and struck a tree just shy of Jo’s head. I immediately became alarmed, butdid not attack immediately in retaliation. Marion and Helli took up negotiations quickly while I watched from behind for movement.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The one who shot as us was an auburn-haired male elf. He calls himself Curian. He told us that we were “on their land and need to leave” but somehow I just didn’t believe that. Even if he is older than me in years, he hardly seemed more mature. [[Elves]] T_T&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Above him in the trees, we could see a curious creature, large like Marion but more animalistic, a fey creature called a [[firbolg]], we learned, and she is called Bitris. She was watching from above Curian and mostly offering support.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He told us over and over that it was his family’s land and we could only leave, there was no discussion to be had, but that’s when the actually keeper and leader of these people arrived, an older lighter auburn-haired elf, the father of Curian, called Galaros.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He was far less hostile than his son and shared with us the actual reason of our folly as a camp. Their family, a conclave of druids, travels with the seasons, which here on Amusa are seven yearcycles. They spent seven years in the Winter near The Scar where it is warmer and then the other half of the cycle, the currently cycle of Summer, here in this end of Amusa. We came and took their ancestral land, where they usually camp in the clearing, and made it our expeditionary home.  In this folly, though, we may have made ourselves an ally quite by accident.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We asked them if they know anything about the ley lines and other magical plants and animals in the area and all he could tell us is that while their ancestors have many legends, folklore, and stories, all they really know is that some places in the wilds have heavy concentrations of magic that mix with the nature around it and cause these phenomena.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros then invited us to a feast back with the rest of his conclave and while I was most eager to return home to the camp where Sabbatical was waiting to celebrate our recent [redacted], we agreed to go with them to the feast and walked a decently worn path, though clearly not as well walked as those we have in the camp. I asked Galaros how they manage to keep their people safe and he explained that they use spells that disguise the camp and that the larger dinosaurs usually don’t bother with this area, hence why they want our spot in the clearing.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They stated their numbers are in the 30s to 40s, some that chose this life willingly and some that were born into it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I mentioned to Galaros that I believe the two camps can live in harmony and when the son brought up that we were taking what was not ours, I lashed back with the mention of our stolen livestock. Galaros went from a gracious host to a very disappoint and hostile father, but instead of defending his son, that anger was directed at his son. Galaros promised that we would receive a formal letter of apology and herd animals to compensate for what was taken from us. He has made good on this promise. Apparently when the herd animals that Curianstole arrived, he lied to his father and told him that they were abandoned by a ruined camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When we arrived at their camp, we were greeted by several members of their tribe, which is formally known as [[the Thistlebrook Conclave]]. Dream, a pale grey [[tabaxi]], is their story teller who I believe takes part in smoking of the dank leaves; Jada and Jazor are halfing twins, and Rezzik was a human with quite a large beard who cooks for them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the feast, Marion asked if they consider the magical plants to be sacred and Galaros told us they are not and we are able to use them as we please, but warned that after they took notice of those plants arriving the animals began to become more aggressive.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She also asked if they were aware of the demonic presence or fungus that affected those of our currently with Sightrot, but he stated they hadn’t heard of such a thing. That a demonic presence is unusual for this area and that The Scar produces a Hellish energy, that the barrier between the planes is thinner there.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They provided us a meal of stew, fresh bread, stir fry and baked potatoes that Jo made, and sweet scones for dessert. Jo made sure to purify the food while she was helping them cook.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the meal, we were invited to enjoy games and feats of strength wit them.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marion competed in a drinking contest first, besting the firbolgand the leader of the camp with three strong drinks.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then Helli played a game of dice called Shut the Box with Bitrisand won! I was very proud of her!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daq and Jo competed in a feat of strength where they were to pull several logs up through a system of rope over a branch. Jo lost during the first round with the logs, but Curian and Daqwent to four logs, though Daq was unable to lift than more than halfway, he really gave all his effort!&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nix went through a scavenger hunt against the twins and kept quite a bit of a lead on them, finding things with what seems like intuition almost.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;22, who is a curious autom, very unlike Lambda who is a warforged, told a grand story about a druid called [[Grandmush]]. It was more like a lecture than a story, but because it was a story about a druid, they all ate it up and declared 22 the winner without a competitor, since Dream forfeit.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I personally went up against the leader’s son, Curian, in a feat of archery. Three arrows, no magic, aimed to a bullseye; child’s play for a skilled hunter like myself. I handily defeated him, and then he asked me to face him in a second volley of arrows, but without Daq present, as he believed that was giving me some sort of advantage. I dismissed Daq and again, beat him very handily. He shot another, just to see if he could get a bullseye, and without looking, I scored higher than him again. He truly was an awful shot. So awful that when I went down to get my arrows from the bullseye, his arrow flew far wide enough to dig into my back. Jo quickly resolved my wound, and Marion and Helli did everything they could to keep me from breaking all ofthe peace that we had brokered so far with the druids. I maintained my composure while Marion distracted the son and I went to speak with the father.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galaros agreed that we could find peace between our two camps for the time while Tempest Brothers has us here in this part of the wilds. We will not become a joint camp, but we will partner with them to share our resources, make sure hunting parties travel in different paths, and help with the protection they are lacking from the new demonic forces that are arriving.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They told us of a flower called Eyebright that might help our party members with Sightrot and have offered to direct us to where that flower was most recently found so that we may retrieve some to assist those afflicted in our camp.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have asked that we consider also that they may have their our members of the conclave infrequently travel with our [[airships]] back to Galik in order to visit family there. I do not know if the quartermaster or the new crew will be alright with this, but at the very least, we can request it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have offered to perform ceremonial funeral rites for those of our camp who is fallen and may fall in the future, and as a last token of peace, they offered vials of an oil with droppers that are to help dampen the nightmares of those in our party with Sightrot who are having trouble sleeping.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We returned to camp with hardly a scratch and with new allies on our continued expedition -&#039;&#039;&#039;&#039;&#039;From the Journals of Reedy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Third-person Overview&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participants&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Billiam of TBEC &lt;br /&gt;
Reedy, Tiefling Ranger &lt;br /&gt;
Nix, Dragonborn [[Artificer]] &lt;br /&gt;
Marion Ette, Tiefling Warlock &lt;br /&gt;
Jo Seraphim-Belphegor, Human Cleric &lt;br /&gt;
22, Autom Druid &lt;br /&gt;
Helli, Tiefling Cleric &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mission&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Billiam said someone was stealing TBEC cattle that had been let loose to graze while the expedition was ramping up its farming, and this group was tasked with investigating the problem. The party traveled north from camp and Nix&#039;s companion, Bolt, flew recon and spotted clearings some clearings. From there, Reedy and Nix found unexpected tracks leading east, and the group followed them, trying to move stealthily, until an elf (Curian, he) appeared and told them to stop where they were. He was accompanied by a green-haired Firbolg (Bitris, she) in a tree. &lt;br /&gt;
&lt;br /&gt;
The elf wanted the group to leave their land (including breaking down the entire base camp). Nix tried to negotiate, but the elf would have none of it. Another elf, their leader and Curian&#039;s father (Galaros, he) told him to stand down and apologized for his attitude. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thistlebrook Conclave&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Galaros explained that they were part of a larger group (of 30-odd people) and that this was their ancestral home where they spend the mild seasons. (They winter closer to the Scar for warmth). Marion asked him  about the magic of the land (ley lines and such) and got a vague answer about natural magic. Galaros invited the party to a feast, and although Reedy was reluctant, the group accepted. &lt;br /&gt;
&lt;br /&gt;
Reedy announced that the company&#039;s livestock were being stolen, prompting Galaros to become angry with Curian who had recently &amp;quot;found&amp;quot; some livestock. She then suggested that Galaros&#039; people might try using magic such as Zone of Truth for situations like these. Someone asked whether any of them were bards, and Galaros responded that one of their number -- Dream (they, a tabaxi) -- whom the party hadn&#039;t yet met does performs songs but is not a bard. &lt;br /&gt;
&lt;br /&gt;
When the subject of plant magic arose, the party learned that Bitris was a druid. 22 spoke druidic to her, and she responded excitedly that she had never met outsiders who spoke their language. (If she found it particularly strange that a synthetic outsider spoke druidic, she gave no indication.) &lt;br /&gt;
&lt;br /&gt;
It turned out that these people, the Thistlebrook Conclave, were all druids or and rangers of various races. Rezzik, a bearded human, is the cook. The exuberent Jada and her twin brother Jozor were halflings. When 22 mentioned their mentor Grandmush, Jada asked to know more about the [[dryad]], and 22 described their origins and their broad understanding of nature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further Exchanges&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Marion asked about bioluminescent plants known to cause wild magic. These were relatively new to the area, and the druids didn&#039;t tend to see them often. They had tried to grow them only once, near the scar, with no success. Talk of the scar brought up the subject of demons, which the party confirmed had been encountered near their present location. This concerned Galaros, who said that he had seen extra-planar creatures closer to the Scar where there is less complete separation between the planes but that he was surprised they had made it this far west. &lt;br /&gt;
&lt;br /&gt;
Helli asked Dream for a story. They told the party about a great Sky Snake who was turned into the constellation of the same name when, in a fit of jealousy, she had tried to bring  eternal darkness to the land. &lt;br /&gt;
&lt;br /&gt;
The members of the party all participated in competitions with the hippies and generally faired well. Jo competed in log pulling, Marion in a drinking contest, 22 in storytelling, Reedy in archery, and Helli in a dice game. As the archery contest concluded, Curian&#039;s arrow struck Reedy and she almost sorted him out until others stepped in to calm her down. &lt;br /&gt;
&lt;br /&gt;
Before the party left, Galaros formally apologized in writing for his son killing the livestock, and he provided game animals as compensation. The two groups we agreed to try to assist each other in the future. 22 stayed behind to do druid stuff while the rest of the party returned to base camp.&lt;br /&gt;
&lt;br /&gt;
===Quelmarcon Double Session===&lt;br /&gt;
DMs: Julia &amp;amp; Aaron&lt;br /&gt;
&lt;br /&gt;
Date: 06/10/2023&lt;br /&gt;
&lt;br /&gt;
Helli was elated to join the others in visiting the Thistlebrook Conclave. The first time she met them, the druids were really friendly and open to communicate with them. All they had to do was to pay their respects to their two [[Gods]]; the Timeless and Nameless. She was a bit chaffed about it, but then again was it not this why she had left her family? To experience other cultures and other ways of worshipping ones Gods?&lt;br /&gt;
&lt;br /&gt;
Well, their trip got them through two separate places. The Timeless got them at the end of the world and time, fighting powerful monsters so they could prove their strength of will. Nameless got them suspended in space and time to test their wits. They had to answer questions and solve puzzles not only to prove their prowess, but also to help their friends by giving them [[boons]] with every correct answer.&lt;br /&gt;
&lt;br /&gt;
At first Helli found herself answering riddles. The riddles were fun and playful, but the danger that their friends were in was always at the back of their minds. Their fears were confirmed when they all had a respite from their challenges; so many of them were on the verge of dying while fighting… She really tried hard to keep doing what she wanted, but she had to go. She had to use her healing to help them stay up.&lt;br /&gt;
&lt;br /&gt;
And it was to no vain. Helli&#039;s help was crucial and amongst themselves, they managed to complete the trials.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Aaron&#039;s table&amp;lt;/h4&amp;gt;&lt;br /&gt;
Galoros told us of two of their deities, and we went to a temple outside the conclave with two sphynx statues representing them. Touching one brought several of us forward to near the end of time, where the sky was a chaotic swirl of colors. Here we met &amp;quot;The Timeless&amp;quot;, an androshynx who said its twin, a gynoshynx known only as The Nameless had sent the others of our group backward in time to face mental challenges.&lt;br /&gt;
&lt;br /&gt;
He said our experience would be a trial by combat and that we would each receive an item as a reward if we didn&#039;t die. A flying creature with a huge eyeball in its face and eyestalks on its wings appeared. &lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
Lambda(Monk, Jon) shot the creature, and it blasted Lambda and NickRivers(bard,Mike) with an AOE from its face, knocking NickRivers out with a blast. Three of the the stalks shot Neru(paladin, Rich), Reedy(ranger, Mercedes), and Prahp(paladin, Gail).&lt;br /&gt;
&lt;br /&gt;
Timeless said our friends failed their first test, and the creature got more more mature and [[dragon]]-like.&lt;br /&gt;
&lt;br /&gt;
Everyone tried attacking it, then three stalks fired again, at Neru, Reedy, and Lambda. By this point, the Timeless had informed us our friends had passed two tests as a result, we had all gained 1 AC and been healed a bit. the healing brought Nick up, and he mocked the creature. The timeless told us the team in the past had failed a challenge, and several draconians appeared.&lt;br /&gt;
&lt;br /&gt;
The Nameless appeared and said our friend Baldwin had long ago challenged her to a game of wits (boulder/shears/parchment) and lost, and the debt had come due. We all took damage, which knocked Nick and Lambda out unconscious.&lt;br /&gt;
&lt;br /&gt;
Neru brought Lambda up and told the beast to come get some. One of the draconians slit its throat and blew up in Prahp&#039;s face. Another did the same to Neru, and another to Reedy, who began to become become petrified. Neru brought Lambda up and Prahp got Neru. The monster went after Neru, missing with a physical attack and knocking her out with an eyestalk blast.&lt;br /&gt;
&lt;br /&gt;
The Timeless announced that our friends had passed a challenge, and we were all healed a bit, which brought Neru around. Reedy became petrified, and Nick healed Neru further with some very inspiring pelvic thrusts. Because the creature had come after Neru, she was able to attack it and slew it, rendering 22&#039;s two recent failures to earthbind the creature irrelevant. &lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
We returned to the present where the sphynxes agreed we could rest (instantaneously, by magic) before proceeding because the next Future challenge would be more difficult. We returned to the future with [[Heli]](paladin, Margarita) instead of Nick.&lt;br /&gt;
&lt;br /&gt;
- - - - -&lt;br /&gt;
&lt;br /&gt;
A 6-headed hydrosphynx and three draconians appeared. The HS attacked Neru, 22, and Prahp with 2 heads each. The draconians all died by Reedy&#039;s hand or their own. It kept spawning more heads, but lost heads occasionally as it took damage. It kept spraying acid blood on half the party whenever it took acid damage. People kept getting knocked down for various reasons and getting healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The consequences of challenges from the past continued to propagate to us in the future, altering events for better or worse. Further outcomes we experienced included: &lt;br /&gt;
*Fail: hydra gets +1 head&lt;br /&gt;
* Pass: hydra becomes cloudy-eyed (losing attack power)&lt;br /&gt;
* Pass: +1d4 fire per attack&lt;br /&gt;
*Pass: +1 AC&lt;br /&gt;
*Pass: heal +2d6&lt;br /&gt;
*Fail: hydra gets +1 AC&lt;br /&gt;
*Pass: hydra becomes cloudy-eyed (losing attack power)&lt;br /&gt;
*Pass: +1 AC&lt;br /&gt;
* Fail: hydra heals&lt;br /&gt;
*Pass: hydra loses 1 head&lt;br /&gt;
*Pass/Fail: +12hp but +1 head (back to 7) (pass was due to amusement)&lt;br /&gt;
&lt;br /&gt;
And we suffered the effects of another past contest with the Nameless, a best-2-of-3 game of boulder/shears/parchment, the [[echo]] of which reached us in the distant future. The result was the appearance of 3 draconians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The draconians fell easily, but the hydra came close to wiping out the party. Only Neru, Lambda and Reedy were conscious when Neru finally killed it.&lt;br /&gt;
&lt;br /&gt;
The gods brought us back to the present and offered our rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 19: Road Rage===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs: &lt;br /&gt;
*[[Radion The Forged]] (Amal): warforged barbarian&lt;br /&gt;
*[[Thordon Akieye]] (Gingie): dwarf barbarian&lt;br /&gt;
*[[22]] (Cat): autom druid&lt;br /&gt;
* [[Dragonett]] (Rich): elf [[rogue]]/ranger&lt;br /&gt;
*[[Lowkey]] (appearing as Dug; Syameal): [[changeling]] [[sorcerer]]&lt;br /&gt;
[[Within the Wicked Wilds/NPCs|NPCs]]:  &lt;br /&gt;
*Lorrie Haslo, an adventurer and a company leader&lt;br /&gt;
* Lucinda Grimfold&lt;br /&gt;
* Skippy&lt;br /&gt;
* [[Ripjaw]], a gnoll cyborg&lt;br /&gt;
* The Collector&lt;br /&gt;
*The Music Man, a noble wearing a masquerade mask and carrying a lute&lt;br /&gt;
*Colonel Cordyceps, a large bipedal fungus creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Urgent Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorrie Haslo appeared in camp, appearing distraught and injured, accompanied by a large half-orc warrior called Frank. She hurried to speak to Lucinda Grimfold, who seemed displeased to hear what she had to say. Lucinda approached a group of [[adventurers]] to say she had a mission for them. &amp;quot;Some of you know what happened at the gnoll forge recently,&amp;quot; she said, snapping her fingers, and ushered the group toward the skiff launch area. &amp;quot;Lorrie can explain more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Skippy prepped the Crater-Maker 2 for launch, and Lorrie seemed traumatized over the explanation of a shipment to Galik for the Collector having just been attacked by gnolls, presumably in response to the TBEC&#039;s recent destruction of a large underground forge where a group of gnolls known as the Gearheads were building massive weapons.&lt;br /&gt;
&lt;br /&gt;
Lorrie said the party was instructed to recover some important cargo that the gnolls took during the devastating attack -- but was not permitted to know the precise nature of that cargo was &amp;quot;for your own safety and its safety.&amp;quot; Upon being pressed on whether the cargo was heavy or otherwise required special handling, she confirmed that &amp;quot;it is alive and can move on its own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Time was short because if the gnolls were to reach their base with the cargo, it might be nigh impossible to retrieve, and moreover this concern might be irrelevant since the Galik government had caught wind of the attack and were preparing to use their standard method, &amp;quot;leave nothing behind,&amp;quot; against the gnolls -- if they reached the gnoll convoy first, their assault would likely destroy the cargo. Lucinda flew off on her griffon without explanation, and the party (including Lorrie but not Frank, who was in no condition to fight any more that day) boarded the skiff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Acquired&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skippy took the small air vehicle east toward the Scar until they could see a large trail of sorts: a burnt line twisting and turning through the jungle. Dipping below the tree line, they picked up the sound of grinding gears and crunching wood. As the noise grew louder, they caught sight of a convoy of gnoll war machines. These were colossal contraptions with gnashing blades along their edges, designed for raiding by the Gearhead gnolls, using technology stolen from Galik.&lt;br /&gt;
&lt;br /&gt;
Four great machines were accompanied by three smaller ones, and Lorrie directed the group to the large lead vehicle. The larger vehicles evinced a variety of weaponry, with two large turrets on the first, a sort of wrecking ball weapon on the next, an apparent flame hurler on the third, and another turret on the trailing machine.&lt;br /&gt;
&lt;br /&gt;
Lorrie directed Skippy to the lead vehicle, saying that was where they would find the important cargo, but he insisted he couldn&#039;t fly near it unless the turrets were somehow rendered inoperative, so the best he could do was drop the party on the trailing ship so they could battle their way to the front. (If anyone had thought to point out that the skiff could simply fly around the entire convoy and approach from the front, it would likely have made no difference as this approach was way more dramatic). So after one round of incoming fire, and some hasty battle preparations including Dug (Lowkey) rendering themself and dragonette invisible, the party members leapt from the sky onto the deck of the enemy war machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee at 60mph&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like most of the large machines, this trailing vehicle had a driver, a gunner, and about four other crew. In this case, there were two typical gnolls, an oversized gnoll, and two that appeared to be skeletal and held together by some sort of fungal growth. The first casualty was a fungus gnoll (or &amp;quot;witherling&amp;quot;), which [[Radion]] slew in one swing, cleaving through it into a second gnoll; the witherling exploded into a poison cloud as it fell. [[Thordon]] took a chunk out of the oversized gnoll (or &amp;quot;packlord&amp;quot;), and the invisible Dragonett eliminated the turret gunner with her first arrow.&lt;br /&gt;
&lt;br /&gt;
22 shifted into the form of a dire wolf, and both they and Lorrie joined Thordon&#039;s assault on the packlord, which repeatedly commanded a witherling to attack Thordon each time it was struck. Radion wounded another gnoll and then decapitated it, the head rolling quickly toward the edge of the deck before tumbling out of view. Thordon swung twice more on the packlord before it went down with his axe between its neck and shoulder; then he took out another witherling, spraying some poison fungus onto himself and 22.&lt;br /&gt;
&lt;br /&gt;
Dragonnett moved up to the now-uncrewed turret and, realizing she was familiar with its operation, climbed into the operator&#039;s seat to the gun on its owners. Lowkey cast a twinned Crown of Madness spell on two gnolls, including the driver of the nearby flamethrower vehicle, commanding the driver to abandon the controls and causing the machine to crash and burn spectacularly. One down and three to go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enter Ripjaw and the Galik Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bizarre looking gnoll called Ripjaw -- with many body parts apparently having been replaced by scavenged warforged bits -- moving on wheels instead of feet, somehow jumped from a small neighboring vehicle onto the trailing war machine. It launched three grenades, damaging Lowkey badly. Dragonnett responded by blasting it with the turret gun.&lt;br /&gt;
&lt;br /&gt;
Lowkey&#039;s next Crown of Madness targeted the cyborg Ripjaw -- who Lowkey forced to succumb using Silvery Barbs -- and a giant gorilla/hyena hybrid (a &amp;quot;warmonger&amp;quot;) on the deck of the next large war machine. At Lowkey&#039;s command, the warmonger attacked an allied gnoll, biting its head off its neck.&lt;br /&gt;
&lt;br /&gt;
Lorrie, seething because these foes have just killed her friends, scored successive critical hits against one of them with her pickaxe. Radion blasted Ripjaw with flame, and Thordon leapt to the small vehicle in order to progress toward the next large vehicle, where the warmonger and the wrecking ball awaited.&lt;br /&gt;
&lt;br /&gt;
Ripjaw had produced a harpoon and was prepared to impale one of the party and drag them along the ground while the convoy continued at some 60 [[miles]] per hour, but Lowkey commanded him to fire at a gnoll instead. The shot went wide, and he shook off Lowkey&#039;s control. By now, Thordon and Radion were both riding on the small vehicle between the two larger ones, but the warmonger leapt past them, then turned and made three successive attacks on Thordon. &lt;br /&gt;
&lt;br /&gt;
As the two sides continued to trade blows, the party could see a team of Galik beetlers approaching from behind. They began firing indiscriminately, the first barrage hitting the rear ship where most of the party stood, damaging everyone and forcing 22 out of wolf form.&lt;br /&gt;
&lt;br /&gt;
Dragonnette abandoned the turret to run to the front of the vehicle and put an arrow in the back of the warmonger&#039;s head, spraying blood onto Thordon and Radion and dropping the warmonger off the rear of the small vehicle to be run over by the larger one. Thump-thump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Magic with a Terrible Price&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22 returned to wolf shape, bounding into the space from where the warmonger had fallen and from there onto the next large war machine. Lowkey had blinded the operator of the wrecking ball with a Minor Illusion of tendrils of darkness surrounding their head, but they sensed 22&#039;s approach and swung the ball, and despite their disadvantage, it seemed the only way to spare 22 from the devastating attack was another Silvery Barbs.&lt;br /&gt;
&lt;br /&gt;
Lowkey&#039;s spellcasting had been causing Wild Magic fluctuations all along, but this time the random effect was a Fireball with Lowkey at ground zero of the powerful explosion. Several others sustained damage, but Lowkey took the lethal brunt -- massive damage that both forced them to revert from their grung shape to their true form and spread the androgynous changeling&#039;s charred remains about the deck of the war machine and beyond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Casualty is Enough&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Only one gnoll remained alive on the wrecking-ball vehicle, fortunately the driver, who was able to continue to steer the war machine on a relatively safe path. But the operator of the smaller vehicle -- where Thordon lay unconscious and Dragonnett stood singed and wide-eyed -- was not so lucky, and the transport began to wobble on its wheels. Dragonett quickly seized Thordon&#039;s inanimate form and leapt forward to the safety of the wrecking-ball vehicle, while Lorrie was forced to retreat to the trailing ship and from there back to the skiff (which Skippy was still holding just out of range of the lead war machine&#039;s deadly turrets). Thordon had only moments to live when Dragonnett poured a flask of [[Nettle]]&#039;s Hardy Heart soup into him, bringing him back to consciousness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Final Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22 leapt to the leading war machine and bit deeply into one of the several gnolls there, and the turret gunners both responded by blasting 22, causing enough damage to force them to return to autom form once again. The beetlers then blasted the lead ship, damaging everyone aboard it and killing the two remaining witherlings.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a man dashed out of the hold of the lead vehicle, dressed in Galik fineries, carrying a lute, and wearing a masquerade mask and a cocky grin. He was followed by a strange, large, bipedal fungus creature, and the two of them escaped the scene by leaping onto the remaining one of the three smaller vehicles that had been accompanying the four large war machines.&lt;br /&gt;
&lt;br /&gt;
As the non-combatants sped away, Thordon tried to jump onto the lead machine but fell short and wound up clinging to the edge. Now only Dragonett (and the driver) remained on the wrecking-ball vehicle, and her attempt to join her comrades on the lead vehicle met even less success than Thordon&#039;s -- she had begun to fall into the space between the two war machines when Radion&#039;s hand shot out and seized her by the arm to drag her aboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The turrets fired again, one of them hitting Radion, who then bolted into the cargo hold to kill the remaining guard with two blows and find a prisoner seated with a bag covering their head. Removing the bag, he discovered the Collector in his familiar owl mask. Now unguarded by gnolls, the collector stepped over to a container from which he retrieved something Radion could not get a clear view of and deposited it into a satchel. Radion curtly warned him to GTFO if he wanted to live, and he responded &amp;quot;I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They emerged from the hold just as Thordon slew the remaining gnoll warrior and the next barrage from the beetlers destroyed the other remaining war machine in a [[blaze]]. Dragonnett and 22 dispatched the turret gunners and Skippy was finally free to bring the skiff alongside the larger vehicle so the party and the Collector could escape the continued assault from Galik&#039;s military forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Collector seemed unbothered by the entire ordeal, as if he had borne no doubt of the outcome. He shared with the party that the two people of note who had escaped were known as Colonel and The Music Man. When Radion asked what the Collector had retrieved from the hold before exiting, he responded cheerfully that he couldn&#039;t part with his cherished tomes, and there followed an awkward moment of silence as if no one in earshot gave credence to the statement. &lt;br /&gt;
&lt;br /&gt;
The Collector offered the party 750 gold pieces and 7 scrolls to share amongst themselves, which they divided more or less evenly. Lorrie was beginning to slump now that the mission was resolved, Radion offered his share to her to as recompense for his part in provoking the attack on her friends by destroying the gnolls&#039; forge. She refused, insisting that this was not Radion&#039;s fault, and concluded, &amp;quot;Please tell Lambda I&#039;m sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 22: Slow and Steady===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Wiggler]] (Geoffrey): warforged druid&lt;br /&gt;
*[[Thordon Akieye]] (Chris): dwarf barbarian&lt;br /&gt;
*[[22]] (Cat): autom druid&lt;br /&gt;
*[[Sir Yewvane Eedryll]] (Jake): eladrin bard/paladin&lt;br /&gt;
*[[Helli Moltenshield]] (Nikki): [[genasi]] artificer&lt;br /&gt;
*[[Timothar]] (Alex): human [[wizard]]&lt;br /&gt;
&#039;&#039;&#039;[[Within the Wicked Wilds/NPCs|NPCs]]:&#039;&#039;&#039;&lt;br /&gt;
*Cookie (otter, TBEC staff)&lt;br /&gt;
*Sticky (stickbug)&lt;br /&gt;
*Moog (gastrosapien)&lt;br /&gt;
*The Hydrail (gargantuan mutated snail, the progenitor of the gastrosapiens)&lt;br /&gt;
*[[Talyth]] ([[kenku]], Wiggler&#039;s creator)&lt;br /&gt;
*Ubu (kopybold, an Alkinimic worshipper, RIP)&lt;br /&gt;
*Dynia (pumpkin boy, a Xevriss worshiper)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Magic and New Acquaintances&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Cookie sent the PCs to explore a recently discovered exposed ley line in the hope that it could benefit the company. Skippy flew them north, gave them a sending stone, and dropped them off in a jungle clearing a couple of miles from their destination (to keep the skiff safe). This location was calculated based on other magical locations in the area and a casting of detect magic confirmed it high levels of ambient magic.&lt;br /&gt;
&lt;br /&gt;
While the group traveled overland toward the source of the unusual energy, Wiggler cast Speak with Animals and made friends with a mellow stick bug, naming it Sticky. Perhaps due to the strange natural energies of the area, the spell allowed Sticky to speak with any member of the group, and this effect would not wear off after the usual period had expired. Sticky would end up accompanying the party back to camp and continue to entertain people with his mellow stickbugfulness.&lt;br /&gt;
&lt;br /&gt;
After an hour or two, the group came upon a three-foot-tall talking snail (gastrosapien) named Moog, who walked with a crutch. Sir Yewvane declared his role as protector of the [[weave]], and Moog responded casually that they&#039;d already got one. A creature called the Hydrail was the progenitor of the gastrosapiens and their guardian of the weave. Sir Yewvane and Wiggler asked to meet this Hydrail, and Moog escorted the group to the small gastrosapien city of Escargodia. A bright source of light glowed like the sun in the center of the bowl-shaped town, and bioluminescent blue mushrooms also provided ambient light. When asked, Moog indicated that the travelers were welcome to these fungi as they were quite plentiful, and the group harvested 20 mushrooms that shone brightly out to ten feet and dimly for 10 feet beyond, but only in dark areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Surprises&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The hydrail turned out to be a gargantuan, five-headed snail eating the sap coming out of a huge root that was apparently the source of the ley line energy. While the group waited for an advisor to appear who could speak for the hydrail, a few other gastrosapiens began to assemble. Timmy walked up to touch the vine/root and identify it, but backed away when the hydrail turned its heads toward him and began glowing a deep purple.&lt;br /&gt;
&lt;br /&gt;
Wiggler was taken aback to see who the advisor was: a kenku called Talyth, who had been the person to awaken Wiggler when he was but a lowly worm. He seemed not to want to discuss their parting and reunion but instead asked the group what brought them to Escargodia. After introductions, Talyth explained that gnolls had been causing problems for the small city, that the Escargodians were in search of someone to serve as guardians of the ley line, that this would be the day when guardians were chosen, and that the party could compete against the two other contenders for the position if they wished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting the Competition&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
While Wiggler stayed and talked to Talyth, the others split up to look into who their competitors were. Sir Yewvane, Heli, and 22 approached a giant pumpkin with doors and windows where they encountered a person with a pumpkin for a head. Sir Yewvane promptly cast Zone of Truth and began inquiring about the pumpkin person&#039;s motivations. He said his name was Dynia, but he objected to Sir Yewvane&#039;s curt manner. The others spoke to him and learned that he was a member of the Gourdheart Disciples, worshippers of the Pumpkin Dragon, Xevriss. (Although Xevriss had left Amusa for [[Osugbo]], during the Holy Wars, he had previously been known as the Orange Scourge of Amusa and the Devourer of Gourds, and he had eventually consumed so many savory Amusan fruits that he grow too fat to fly.) Dynia indicated that he had a pumpkin pet and ate pumpkins as his staple food. He offered pumpkin pie that was delicious enough to inspire Heli to ask if he would want to return to base camp with the group and take a position as cook, but Dynia refused due to his religious duties.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Thordon and Timmy walked to the location of the other competitors, who were apparently a group of kobolds in a nearby tent encampment, and met their leader, Ubu. Thordon quickly discovered that he was not actually a kobold but a creature that emitted adhesive purple ooze that smelled like a combination of rotting corpse and glue. Timmy magically identified this substance, learned that Ubu was a mimic, and tried to whisper this information to Thordon, but Ubu overheard and immediately ran away. During the interaction, Ubu had revealed that his purpose at Escargodia was to serve his master under the mountain, a reference to [[Old Alkinimic]].&lt;br /&gt;
&lt;br /&gt;
At the same time, Talyth was answering Wiggler&#039;s pressing question: how Talyth come to be here. He explained that he had been able to sense the magic of the exposed ley line -- which was a symptom of something moving out in the wilds, pushing on the weave. Arriving at the local source of magical energy, he saw that the root had created the hydrail, which had in turn created the gastrosapiens, and he watched as the hydrail grew from large and two-headed to gargantuan and five-headed. Wiggler hugged Talyth, trying not to break down, and Talyth said that he was sorry and he was proud of wiggler. During the conversation, Wiggler also mentioned the Green Knight, which led Talyth to claim that the Green Knight was a guardian of the wilds and to admit that he couldn&#039;t explain why he would be working with the trouble-causing gnolls.&lt;br /&gt;
&lt;br /&gt;
When the party reassembled and briefed each other, Yewvane strongly and repeatedly opined that the group should preemptively kill Ubu and the kobolds on the grounds that Alkinimic, whom Ubu named as his master, was evil. The party decided not to presume that the other kobolds were Alkinimic-worshipping mimics, as well as not to offend their hosts and risk being eliminated from the competition for guardianship of the magical area, and the competition began without violence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;A Test of Character&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Talyth explained that the competition was a test of character that would take the form of a race along a path to the hydrail, where the winners would be whoever successfully retrieved an amulet from around the hydrail&#039;s central neck. He also pointed out that, if the contestants had not noticed already, spells cast this close to the exposed ley line were more effective than normal (as if they were cast using a spell slot one level higher than the level of the actual slot used).&lt;br /&gt;
&lt;br /&gt;
The race began with a trek through a large patch of animated vines. 22 morphed into an allosaurus to carry some of the slower members of the party, and Heli used fire magic to damage some of the writhing vines (to the chagrin of 22 who briefly ranted telekinetically about &amp;quot;unnecessary destruction&amp;quot;). Some of the group soon noticed that while the vines grappled many of their number, Dynia faced no such aggression the vines seeming to part for him as he passed. Recalling that this was to be a test of character, the group decided to try to convince the vines that they were not enemies and that they should be allowed to pass in peace. After several attempts at persuasion, some of which were boosted by friendly magics, everyone won the vines&#039; favor and walked freely through the area.&lt;br /&gt;
&lt;br /&gt;
Further along the path, the group encountered a bridge over a wide ravine with a seemingly non-threatening bridge keeper who posed three questions to each competitor before allowing them to cross.  Those who answered incorrectly were magically hurled into the ravine but had an easy time climbing back up to the top as long as they did so on the same side of the ravine from which they had been cast in. Several of the questions had to do with people whom the group had encountered so far on their mission, and eventually everyone was able to pass without suffering the damage that accompanied a fall into the ravine.&lt;br /&gt;
&lt;br /&gt;
Next came a game where a fey spirit, who had been observing the party during their trip, possessed one of the members of the group and tried to impersonate them. Each party member was permitted to ask a single yes-or-no question to another party member in an attempt to fool the spirit into giving away its ignorance about the individual&#039;s past. The group was then to guess which person was possessed, and any who guessed wrong would suffer a degree of exhaustion. The group succeeded in guessing that the spirit had possessed Sir Yewvane, and no ill effects resulted.&lt;br /&gt;
&lt;br /&gt;
Finally the time came to face the hydrail, which fought non-lethally to retain the amulet hanging on a chain around its central neck. Already in allosaurus form, 22 made a lucky grab, crunching the chain between their teeth and claiming the prize. However, displeased with this result, Ubu used magic to merge with the hydrail and lash out against the party with its enormous body. The other kobolds proved to be mimic creatures as well, and they attacked simultaneously. Dealing sufficient damage to the hydrail sufficiently quickly repeatedly forced Ubu to separate from it, but he was able to merge with it again and resume his assault. Eventually during one of his brief separations from the creature, Thordon succeeded in killing him outright, and the hydrail was free of his influence. Before dying, Ubu announced ominously that Alkinimic would rise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust, Gold, and Slurm&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Through Talyth, the hydrail informed the group that they had won the competition, and that as well as being awarded guardianship of the magical area, they would also be given 900 gold pieces (some of which were minted in Escargodia) as well as three vials of hydromucus (a.k.a. slurm), which could make a non-magical weapon magical for a minute. Before the party headed back to base camp, Talyth reiterated, for the whole group to hear, that something bad was growing in the wilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 28: Work for the Warden===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM: Dave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Therrin Flare]] (Dave): aasimar warlock&lt;br /&gt;
*[[Sallen &amp;quot;Hummer&amp;quot; Mason]] (Colin): half-elf rogue&lt;br /&gt;
*[[Danke Schön]] (Symeal): [[dhampir]] bard&lt;br /&gt;
*[[Finnegan (Finny) Warbler]] (Anna): aarokocra bard/warlock&lt;br /&gt;
*[[p&#039;Rahp]] (Gail): grung paladin&lt;br /&gt;
*[[Neru]] (Rich): gnome paladin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
*[[Adrian Tempest]]&lt;br /&gt;
*[[The Warden of the Wilds]]&lt;br /&gt;
*&amp;quot;The Slime Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To the Swamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Adrian]] Tempest (30ish, almost 6&#039;) explained that a group of druids and other nature-focused people with whom the company has been in communication had asked for help investigating slimes/oozes exacerbated by gnolls in exchange for help fortifying camp. Salvage rights for any valuables found would go to company members.&lt;br /&gt;
Finny advised that, in his experience, oozes and slimes don&#039;t like fire. He came prepared with a med kit, and Danke had an herbalism kit.&lt;br /&gt;
&lt;br /&gt;
Adrian explained how to get to the Warden&#039;s land. Finny used his map and his cartography skills to determine exactly where the party was going, near a great open swamp where a previous party encountered the Warden. They reached a small, swampy area and approached a huge swamp [[troll]] or treant or something that turned out to be more like a scarecrow built at the far edge of the water, where a cut path could also be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Warden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
P&#039;hrap and hummer determined that the right [[fork]] of the path was the better choice. A creature appeared in silouette, their cloak waving. This was the Warden, who responded with a wave when greeted in that fashion. Therrin&#039;s psuedodragon companion (Pex) scouted ahead, finding thatbthis whole area of the swamp was well shaded. The Warden was well concealed, greeted the party verbally when they got within speaking range, confirmed that the group was sent by the Tempest Brothers, and then suggested a direction (west) for them to head in to begin their investigation. The Warden indicated an aversion to oozes and slimes, but has a patron who allows them to remain in the wilds so long as they do not upset the balance of nature, as they thrmselves are not necessarily evil or unnatural.&lt;br /&gt;
&lt;br /&gt;
The party understood that gnolls had disturbed the area, and shared a concern of possible fungal infection. Finny confirmed that none of the nearby gnolls had mechanical modifications and indicated that some of the nearby gnolls are known to have fiendish backing. Therrin suggested that stopping the gnolls would be the best way to stop the oozes. Finny showed the Warden his map and asked for additional input, thus learning that the map just barely covers one edge of of the Warden&#039;s [[domain]]. To the west outside of that domain there is a swamp village where there has been gnoll activity. The Warden&#039;s plan was to remain behind and offer support if the adventurers came back this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overland&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Therrin&#039;s psuedodragon companion continued to scout, and Finny scouted by air as well. The party used their survival skills to make their way through the swamp, some better than others. They could see the terrain to the west transitioned swiftly to mostly dry land with plateaus (rising up to 30 or 40 feet in height) under the approximately 100-foot jungle canopy. p&#039;Rahp searched for poisons or other traces of oozes, and found that no creatures appeared to be nearby. Although there were signs of much natural activity in the area, there were no signs of slimes or oozes, or of gnolls for that matter. Finny spotted wisps of campfires about a mile in the distance, and the party decided to head in that direction. Pex, having a 1-mile telepathic connection with Therrin, scouted far ahead, waiting for the slower-flying Finny along the way.&lt;br /&gt;
&lt;br /&gt;
Some 500 yards from the opening in the canopy, Finny and Pex heard gnolls speaking in raised voices, and Therrin relayed this information to the rest of the group, including the occurrence of a great, growling roar. Finny saw a plateau with the vine-covered, ruined stone walls of a very old keep -- a large two-story building with parapets and a double-gate entry area, all surrounded by a plateau-wide wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Siege&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gnolls were laying seige to the keep, which was defended by oozes including a great multi-colored (mostly green) ooze with a draconic-shaped skeleton at its center (dubbed the &amp;quot;slime dragon&amp;quot;). Finny noticed that the gnolls were being extremely tactical, utilizing spears at range and and avoiding attacking with metal melee weapons. The black oozes lobbed flaming projectiles, and Finny noted that none of the other oozes seemed afraid of the fire. He relayed this to whoever was listening via his sending stone. The gnolls were fungal and included gnoll witherlings (fungal-infected undead) that also followed the tactical commands of the leading gnolls. Some gnolls were trying to scale the back side of the plateau, but oozes came out of the side of the mountain to block their path and defend the keep. Finny and Pex circled back to update everyone, and someone pointed out 1) that the gnolls are likely in league with mother (implying that party members who interacted with them might become ill) and 2) that the organized behavior of the slimes and the existence of the big dragon slime was unusual.&lt;br /&gt;
&lt;br /&gt;
The party decided to telepathically talk with the slime dragon via Pex to see if they could team up against the gnolls. Danke magically buffed Pex&#039;s conversation skills for this purpose. Pex was a bit overwhelmed by the number of voices that made up the slime dragon but relayed the message and received a response from a distinctly different voice within the many. This voice, which seemed to be in change, politely declined the offer that Pex made on behalf of the group.&lt;br /&gt;
&lt;br /&gt;
They decided to sneak up and into the keep while the battle raged. Some of them intended to go in and investigate the interior while others held off any gnolls who might try to go in after them. The party reached the edge of the keep without being noticed by the combatants. They set up some magical buffs and surprised the [[gnomes]] who were already engaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lending a Hand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finny carried Neru up and dropped them into melee in a superhero landing, and danke enlarged them to medium, whereupon they smote a gnoll, making it explode into spores, whose effect they shrugged off. Therrin creted an image of more oozes. p&#039;Rahp missed with an attack while Sallen tried to sneak onto the opposite side of the plateau from the rest of the party. Finny headed for the keep and spotted a stairway leading down to the ground floor. p&#039;Rahp took a turn smiting a gnoll to death, and Neru dispatched another one. Danke put three gnolls to sleep. In the meantime, the gnolls took out some slimes but fared poorly against the slime dragon.&lt;br /&gt;
&lt;br /&gt;
Finny cast shatter with a loud crack of thunder, taking out all three of the sleeping gnolls. A nearby slime with the visage of a humanoid (including a visible skeleton) addressed Therrin, asking for the party to withdraw and specifying that he had already informed Pax that their help was neither needed nor desired.  Sallen had found an obstructed drain hole leading into the keep. The humanoid slime (a.k.a. &amp;quot;slime boy&amp;quot;) seemed to be slightly annoyed to learn that the Warden was behind this minor intrusion into his space and asked what it would cost to get the party to leave. Therrin said they wanted to know what the gnolls are up to, and the slime creature responded that they were (foolishly) working to collect resources that would help Mother to manifest on the mortal [[plane]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neru kept fighting for a few seconds until slime boy offered them a pouch produced from within his form. Finny helped Sallen access the drain (successfully opening a way into the keep), and slime boy thanked him for his efforts, gave him a second bag of coin/gems, and told him his friends were leaving  and it was time to join them. &lt;br /&gt;
&lt;br /&gt;
The warden was pleased, as the party had indeed aquired information about the gnolls&#039; purpose in the area, and rewarded the party with a magical stick that could be used to fortify the defences of the TBEC base camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 29: We&#039;re Going in Circles!===&lt;br /&gt;
&#039;&#039;&#039;DM:&#039;&#039;&#039; Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
* [[Billium Teddly]] (Nathan)&lt;br /&gt;
* [[22]] (Cat)&lt;br /&gt;
* [[Sir Yewvane Eedryll]] (Jake)&lt;br /&gt;
* [[Dragonett]] (Drew)&lt;br /&gt;
* [[Twilsby Pendergras]] (Nick)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Abjurer [[Cookie]], the Otter&lt;br /&gt;
* [[Lorrie Haslo]] (with a tip from the Collector)&lt;br /&gt;
* Oliver &amp;quot;Olly&amp;quot; Vincent Bartholomew, with followers [[James]] Hill and [[Maverick]] Ried&lt;br /&gt;
* Skippy, air skiff pilot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds and the Collector&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently, while [[the Tempest Brothers Expeditionary Company]] was distracted by the kidnapping of some of its members, including Lambda, Ripjaw and other gnolls had razed the village of Thinwhistle and slaughtered its friendly &amp;quot;big kobold&amp;quot; residents (leaving only Hunk, who was staying at the company&#039;s base camp as a liaison). The Collector had since given Lorrie Haslo a lead on finding another village of similar kobolds, and she had arrived at TBEC base camp to ask the company to pursue the lead, which involved an adventurer (Bartholomew) who could guide a group to the village. Cookie asked the party to assemble in his tent, where Lorrie waited appeared tired and bedraggled from her ongoing work for the Collector, and it seemed after some discussion that her sponsor had been stringing her along with continued promises of full payment after &amp;quot;one more job&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Explorer&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Bartholomew and his followers were summoned by a strange ritual in which they coalesced out of mysterious mists that appeared on the outskirts of the camp. Some of the assembled party had recalled his name as that of a human adventurer born hundreds of years ago, and in reality he appeared as a flamboyant, middle-aged human adventurer reminiscent of a stereotypical safari explorer. James Hill and Maverick Ried were somewhat younger, seemed weary from following Bartholomew for a very long time, and didn&#039;t know what year it was (believing it was decades earlier). Bartholomew, in the name of adventure, wanted to hike through the jungle for two weeks to reach the kobold village he described. This plan seemed absurd to the assembled party, who informed Bartholemew and his team about the existence of airships that could transport the group the same distance in a fraction of the time. He resisted the idea at first, but was impressed with a quick demonstration but Skippy, who helpfully agreed dropped what he was doing that day to pilot a skiff (which would be crowded but manageable) to take the group where they were going. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysterious Mists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skippy spent only an hour getting ready for the spontaneous voyage and the party set out in the skiff. When night fell, they stopped to camp, and it became clear that the mysterious mists from base camp had stayed with them as Dragonett saw a structure coalescing out of them nearby. Yewvane went with her to investigate, and they discovered it was the house of her childhood, where the events were unfolding from her memory, those of the greatest loss of her life, the night her parents were killed. Dragonett and Yewvane saw a young girl fall from a second story window and run away, soon after which a large group of hostile adults exited the house. In the memory, Dragonett, father had forced her out of the window with his dying breath and told her to run. The intruders had then killed both of her parents before appearing outside in front of the adult Dragonett and Yewvane. There, they blended together into a huge lupine form, with which the two engaged in combat. It struck Yewvane and inflicted considerable psychological damage along with the physical blow. When the creature was injured sufficiently, it faded back into the mists, and Dragonett and Yewvane returned to where the rest of the party camped, badly shaken. Similar manifestations hounded the other party members over the continued course of their journey to Drakemire Hollow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcoming Obstacles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before reaching their destination, the party was required to land and pass through a large, locked door. Opening it required solving a logic puzzle involving the positions, material make-up and coverings of various levers in front of the door. Bartholemew claimed this was necessary in order to proceed to their destination, and Yewvane confirmed that this might be the case as there are such things as fey portals that prevent progress toward a physical location until the traveler passes through them. At one point during the journey it was clear that the instructions Bartholomew was giving to Skippy were steering the skiff in large circles, for no reason ever discovered. And the party was forced to land again, just before arriving at Drakemire Hollow, when they spotted a half dozen wyverns along between them and their destination. They hid beneath the jungle canopy and bypassed the deadly threat to reach the village, which had apparently been destroyed in the past by the eruption of the nearby volcano, and was now partly buried in pumice and ash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The airship that would come to retrieve the group would not arrive for a couple of days, which gave them plenty of time to explore the ruins and find an entrance to a seemingly magical underground area that the TBEC would no doubt want to investigate further. During their first hours in Drakemire Hollow, however, Yewvane cast a Zone of Truth to get answers from Bartholomew. It came out that he had been cursed not to die but to be pursued endlessly by the wolf creature, an embodiment of death and entropy. Those who accompanied him might live indefinitely as well, but at the cost of losing some degree of their peace and sanity from the endless hunt, or they might eventually be consumed by the beast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Session 35: Harvest Hoedown===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Therrin Flare]]&lt;br /&gt;
* [[Cealion]]&lt;br /&gt;
* [[Tommy]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
NPCs:&lt;br /&gt;
* [[Adrian Tempest]]&lt;br /&gt;
* [[The Warden of the Wilds]]&lt;br /&gt;
* [[Dynia]] (and his pumpkin dog Patches)&lt;br /&gt;
* [[Chadwick]]&lt;br /&gt;
* [[The Pumpkin King]]&lt;br /&gt;
* [[Sam the Door]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Concern in Common&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It had been three days since all the stored food at the TBEC base camp had suddenly vanished, replaced by a single, glowing jack-o-lantern. Word had quickly reached the company that similar disappearances had blighted much of western Amusa. The name Dynia had been linked to the phenomenon, which had grown to an incipient famine; Dynia was the pumpkin-headed member of the Gourd Disciples, a radical group devoted to Xevriss, the great orange dragon once known as the Scourge of Amusa and the Devourer of Gourds. But how anyone could have effected such a far-reaching crime was a mystery. So when several soldiers appeared at the TBEC base camp, representing the cities of both [[Nestle]] and Galik (the latter group dressed in the uniforms of Galik&#039;s Lyre Guard), no one was surprised to learn that their concern was the missing food and the growing panic among their respective populations.&lt;br /&gt;
&lt;br /&gt;
Also present was Chadwick, a member of [[the Gourd Guard]], a nominal private military force based in and around Nestle, who were now something of a cross between a militia and a group of war reenactors, ever since their historical role of working to appease the gluttonous Xevriss had become unnecessary once Xevriss had departed Amusa for Osugbo generations earlier. (The Gourdheart Disciples were a religious splinter group that had grown out of this rudderless semi-military organization.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrian Tempest and the Warden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several company members accompanied the soldiers to meet with Adrian Tempest in his tent, where at least one soldier spoke openly of how impressed he was by Adrian&#039;s mustache. The from room of the tent served as a sort of war room, with a table-sized map holding miniatures representing various people of influence in the area. The positions of figures representing Ripjaw, the Warden and others could be only as accurate as the company&#039;s most recent intelligence allowed, and seemingly no attempt was made to hide this information from the visiting soldiers. Adrian listened to the soldiers&#039; concerns and their suggestion that contacting the Warden might be the best next step in learning the whereabouts of Dynia (whose miniature lingered at the ley-line intersection known as Escargodia, although the pumpkin man had not actually been seen there for several weeks.) The Galik soldier who appeared to be the de facto leader of the joint group clarified that they had come to the Tempest Brothers because they understood that Adrian had a means of contacting the Warden, which he agreed to do using a magic necklace that the Warden had crafted for the purpose.&lt;br /&gt;
&lt;br /&gt;
The group emerged from the tent and moved to the edge of the camp, where Adrian summoned the warden with a whispered phrase. A mist [[rose]] and then a wind. The trees seemed to part for the Warden, who emerged from them floating inches above the ground, followed by several grung children. When presented with the situation, the Warden agreed to help by ushering the adventurers to [[the Court of Hallow&#039;s Eve]] in the [[Feywild]], where the Pumpkin King would in turn be able to assist in finding Dynia. The warden cast a blessing to protect the group from certain dangers of [[the Feywild]], which led them each to feel as if a weight had been lifted. The Warden then created an invisible portal and escorted the party through it to the Pumpkin King&#039;s court, where they found themselves suddenly enveloped in a starry night, outside the gates of a large compound where they could see what appeared to be several huge pumpkins with doors and windows, illuminated by jack-o-lanterns. The Warden ensured the group that the Pumpkin King would agree to return them to Amusa when the time came, giving the impression that the Pumpkin King was somehow subservient or beholden to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dining with the Pumpkin King&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party approached the  gates, which were attended by two autumn eladrin with red hair who spoke in unsettling unison. The group requested an audience with the pumpkin king, and the two eladrin disclosed that he was expecting them and bid them enter. Visible in the area beyond the gates were pink candy goblins, orange pixies with sharp teeth and black eyes, and a few old hags, as well as several wolf-like creatures prowling in the shadows. The group passed through a pumpkin &#039;colloseum&#039; building leading into the royal court of the pumpkin king, which was largely populated by individuals with pink cotton candy flesh and caramel hair.&lt;br /&gt;
&lt;br /&gt;
The Pumpkin King, who said that he was also known as Jack Skellington but that no one really called him that, had a tall body of vines from which protruded with two clawed hands at the sides and three jack-o-lantern heads at the top. Juno and Tommy offered him gifts of pumpkins, which he accepted gladly with a casual gesture that caused the gourds to float to him on a cinnamon-smelling breeze. Candy [[goblin]] servants then brought in plates of food for the group to feast on, including warm sparkling [[cider]] and pastries that look like giant acorns. Cealion requested and received hard cider, and everyone but Nassir accepted the food, which gave magical boons to those who ate it. 22 became invisible, Cealion and Tommy gained the ability to detect thoughts, and Juno and Therrin became quickened, able to move and act with unnatural haste. During this first course, to the group&#039;s surprise, a purple-clad Dynia appeared from an adjacent room, and they learned that he was the head chef of the Court of Hallow&#039;s Eve.&lt;br /&gt;
&lt;br /&gt;
Tommy spoke to the Pumpkin King, admitting that some of the members of the Tempest Brothers Expeditionary Company believed that Dynia might somehow be responsible for the disappearance of food in Western Amusa. Dynia, overhearing, denied the accusation, but the Pumpkin King replied that the party would be allowed to carry out an investigation into the matter between the courses of the feast, and he went on to warn the group that they should stick together due to local dangers, regarding which he declined to go into detail. Dynia said he had cooking to do and set off toward the kitchen. Therrin indicated his intention to follow, and Nassir, being the stealthiest of the group, decided to take the lead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Maze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party approached a corn maze and followed Dynia through a passage that went past two scarecrows, who introduced themselves as the Scare Pair, Peeka and Boo. One said the party would be required to determine which one of them tells the truth in order to be allowed passage. They would be allowed three questions. After some discussion, 22 asked Boo what Peeka would say if he were asked whether he tells the truth. Boo responded that Peeka would say he tells the truth, and 22 named Boo as the truth-speaker and suffered damage to their mind due to an incorrect guess. Guessing Peeka had similar results because both guardians were liars, including whichever had initially claimed that one of them always spoke the truth. Upon discovering this, the party was allowed passage. &lt;br /&gt;
&lt;br /&gt;
The group soon spotted another guardian, this one a pumpkin [[minotaur]], whom they were able to sneak past. Arriving next at a small open space within the maze, the group encountered a large door that seemed to lead nowhere in particular. The party spoke to the door and learned it&#039;s name was Sam, and it used to be a person. It agreed that the party could pass through it, whereupon they entered a large, bustling kitchen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Kitchen Full of Dynias&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four strange pillars of vines lined the back of the kitchen, each with Jack-o-lanterns on top. All the cooks looked like Dynia and shared his name, but they each bore a different number on their chest. They referred to the Dynia with whom the group was familiar, who was not present, as &#039;&#039;Dynia Prime&#039;&#039;. Therrin spoke to the Dynia with the number 2 on it&#039;s chest, explaining that the party was there because the only thing left of the food at the TBEC base camp on the prime [[material plane]] was a mysterious jack-o-lantern, and the company thought Xevriss and/or Dynia might be involved. Cealion noticed that the higher the number on a Dynia&#039;s chest, the less sentient that Dynia was.&lt;br /&gt;
&lt;br /&gt;
According to Dynia 2, who also claimed that he himself was an illusion, the pillars at the back of the kitchen were totems that allowed the acquisition of food in the feywild, which was &amp;quot;borrowed&amp;quot; in small amounts from the mortal world. Only Dynia Prime could activate the totems, and only he could access the extradimensional storage space in which all the acquired food was all stored. When asked about Sam&#039;s origins, Dynia 2 informed the party that he did not know because Sam had been in the Court of Hallow&#039;s Eve longer than he had; but he praised Sam as &amp;quot;a very nice door&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After being informed that it was nearly time for the next course of the feast, the group returned though a magic passage from the kitchen that led directly to the dining room. Cealion and Tommy (who both happened to be mentally disturbed by mysterious events in their personal histories and hence to regard themselves as &amp;quot;haunted ones&amp;quot;), both experienced some strange hallucinations as they traversed the passageway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Perspectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next course was roast pheasant with a caramelized gravy, and pumpkin stew. Again, all but Nassir consumed the food, and this time the magic effect was the same for all party members: they swapped bodies.  &lt;br /&gt;
&lt;br /&gt;
22 possessed Cealion, who found himself in Therrin&#039;s body, while Therrin experienced living in 22&#039;s mechanical body. And Tommy and Chadwick, the representative of the Gourd Guard, found themselves in each other&#039;s bodies. Everyone exchanged possessions as necessary, and Therrin was able to use Juno&#039;s body&#039;s changeling nature to appear as himself.&lt;br /&gt;
&lt;br /&gt;
As the group was adjusting to their new situation, which the Pumpkin King assured them was temporary, Dynia Prime and Dynia 2 finished a conversation that no one was able to overhear, and Dynia 2 then departed for town. The party talked to Dynia, who showed everyone his pumpkin dog, Patches. When asked, he refused to take the party to his house but agreed to show them his pumpkin collection, which was elsewhere in the same large structure as the main dining room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always Split the Party&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tommy, Cealion and Nassir followed Dynia 2 to Dynia&#039;s pumpkin-shaped house and learned that Sam is not a single door but a spirit that simultaneously inhabits most of the doors in the Court of Hallow&#039;s Eve and that he opens to the magic words &amp;quot;trick or treat&amp;quot;. In the house was a hearth above which had been carved a symbol of two hands holding an anatomically correct heart. There was also a rack with purple scarves, purple wizard hats, and an orange and purple striped sweater.&lt;br /&gt;
&lt;br /&gt;
Sam indicated that Dynia spent a lot of time upstairs, and the party went up to find a green-glowing archway leading into a bedroom. Trying to walk through triggered a magical aging effect that doubled the apparent age of Chadwick&#039;s human body (inhabited by Tommy) but aged Therrin&#039;s aasimar body (inhabited by Cealion) only slightly. by decades and didn&#039;t let them into the bedroom. Placing an object of sentimental value in the flame turned out to be the key to gaining entrance to the bedroom, and the item fortunately was not consumed but appeared in a container inside the bedroom. Nassir and Tommy used this technique to enter, but Cealion remained on the landing, having no item available of suitable sentimental value. (Tommy&#039;s item was valuable only to Chadwick -- his mother&#039;s pumpkin spice.) &lt;br /&gt;
&lt;br /&gt;
In the bedroom was a note that said &amp;quot;cell 83&amp;quot;, a letter indicating that it had been accompanied by something intended to help Dynia with his quest to bring back Xevriss. The letter bore an owl crest familiar to Tommy, who identified it as being associated with a group connected with demons that he had encountered on a previous mission. The group also discovered a clockwork box sprouting infernal mushrooms, which would later be identified as the device Dynia had used to break into the Collector&#039;s vault.  &lt;br /&gt;
&lt;br /&gt;
During this time, Juno, 22, and Chadwick remained with Dynia who gave them a chance to see his collection of pumpkins, which were truly magnificent. When asked about his involvement with the disappearance of the food from western Amusa, he said he would never steal food from hundreds of thousands of people but was not taken at his word by all present. Regarding who might have wanted to frame him for the crime (with the jack-o-lantern left at the TBEC camp), he said only that he didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dessert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the third course, the two groups exchanged news, and Chadwick was distraught at the condition of his body. in an attempt to gain information that might help to free Sam, Tommy spoke to a candy guard who proved to be supremely unhelpful. Therrin talked to an old woman about Dynia and how to avoid giving offense to people in this realm. She confirmed that Dynia had a weird obsession with Xevriss and revealed that Xevriss was previously held captive in the cells of the Pumpkin King.&lt;br /&gt;
&lt;br /&gt;
As the party expected from their experience with the previous magical effects, the body-swap ended when they all returned to the dining room for the third and final course: delicate pumpkin pastries. To Chadwick&#039;s relief, the aging effects disappeared as well. During dessert, Tommy asked about Sam&#039;s origins, and the King explained that Sam walked off alone with a hag and was turned into a door. Tommy asked for the king to return Sam to his previous form, and he said maybe for one day a year if the party&#039;s alarming concerns about Dynia proved to be founded. Tommy explained the connection between the [[demon]] known as Mother and infernal mushrooms and pointed out the similarity of those mushrooms to the ones infesting the clockwork box they had found in Dynia&#039;s house. Nassir illuminated the connection between the letter and the group of demon worshippers the Tempest Brothers&#039; Expeditionary Company had previously encountered. Tommy added that the other Dynias seemed concerned about Dynia prime &amp;quot;gallivanting about the material plane recently&amp;quot;. In light of these claims, Jack Skellington ruled in the party&#039;s favor. This was immediately followed by the sound of a loud ringing and the sudden explosion of all three of his pumpkin heads, spraying pumpkin guts on those seated nearby  . &lt;br /&gt;
&lt;br /&gt;
Dynia strode in, assured the group that the Pumpkin King was not dead and would be back to his old self within a day. A rift to a massive pile of food intended for Xevriss appeared in the air above the group, and Tommy surprised Dynia with an eldritch blasted to the pumpkin. A bloody fight ensued in which Juno nearly lost his life and 22 was rendered unconscious more than once. The party disabled the totems that were holding the food in the Feywild and Therrin eldritch blasted Dynia to death, as which point the 2 immediately faded from the chest of Dynia 2. The Pumpkin King did indeed return to normal within a day and, true to his word, restored Sam to his human form for a day. Sam expressed gratitude for his one day a year of humanity, which he chose to spend this year with the party and the rest of the company in Amusa.&lt;br /&gt;
&lt;br /&gt;
For their assistance in unmasking Dynia, the Pumpkin King rewarded the group with gold, potions, and three permanent magic items: a &#039;&#039;Mask of Disguise&#039;&#039; that went to Juno, &#039;&#039;Scissors of Shadow&#039;&#039; that went to Tommy, and a &#039;&#039;Broom of Flying&#039;&#039; that Therrin would keep safe and loan out to any group going on a mission for the company in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
DM: Keller&lt;br /&gt;
&lt;br /&gt;
PCs: &lt;br /&gt;
&lt;br /&gt;
* [[Tinkerton Tinklebottom]]&lt;br /&gt;
* [[Lupine Lucas]] &lt;br /&gt;
* [[Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;October 22nd 2023 - [[Tinkerton]]&#039;s First Adventure&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belle, you will never believe where I went today! ME a tinker from Troverth, traveled all the way to Galik across the continent to join the &amp;quot;Tempest Brothers Expedition Company&amp;quot;. OH man and I saw Tinkle too!!! Can you believe he.... wait I jumped too far ahead let me start at the beginning of the day. I met a few others before I saw our kiddo.&lt;br /&gt;
&lt;br /&gt;
There was a furball with [[snow]] like fur....a tabook, or tabaxi that&#039;s it, named Winter and along with them I met Lupine a human weirdo with druidic powers....well he was more Quirky than weird I think. The three of us were new to the area and went in to meet with Lucinda a retired Lion Guard *I think* whose symbol is that of a golden griffon.&lt;br /&gt;
&lt;br /&gt;
She had tasked the group of us to find GHOSTS in the Bay area of the docks and make it safe again, and really figure out what was happening with these disappearances.... oh yeah that&#039;s right, Belle people were being kidnapped for years by these Specters of the night!!! Nothing made sense here, nothing is like home when it comes to safety&lt;br /&gt;
&lt;br /&gt;
and not getting kidnapped at night by monsters of myth. But this was the mission we got to prove our worth, a chance to show I am not just brittle bones in a suit of armor (Don&#039;t laugh Belle, I know you think I am crazy for using our creations to adventure at my age) and am capable of joining them in the wilds.&lt;br /&gt;
&lt;br /&gt;
Well flash forward to our arrival at the docks and I met this pirate fellow, I swear he was half dead already, One-Eyed Jack had an eye patch HUN an EYE PATCH....yet he was blind in both eyes.... Well anyways the crazy old human told us to that a [[halfling]] that frequented the two throat tuxedo....no umm what was it, umm sorry Belle I am using ink&lt;br /&gt;
&lt;br /&gt;
and forgot what he said hmm. oh Two Toed Trout, that tavern we went to and Lupine got thrown out, he wasn&#039;t too good with his word, and Winter well they spoke to the barkeep. I didn&#039;t get distracted you wouldn&#039;t believe it, I totally went and found the people that stood out and didn&#039;t even peak at their poorly made gear that clearly was made by&lt;br /&gt;
&lt;br /&gt;
someone that hadn&#039;t seen good craftsmanship in their life! Okay so I may have snuck a lil peek. BUT I AM AN OLD MAN, and can do as I please woman!... Anyways, We found out that these two I found worked with a gnome who saw the halfling before he was taken, so our lil group made our way to the &amp;quot;Bartholomew Weapons Company&amp;quot; as you are&lt;br /&gt;
&lt;br /&gt;
well aware, we made a plenty of their gear magical back in the days of old. Belle you would have been so proud, which is good cause that ONLY MAKES one of us....Tinkle our son was the lead weapons designer. He was the GNIOME, all the way in Galik the boy made something of himself....not that he is designing armor but weapons is good too. Belle the boy&lt;br /&gt;
&lt;br /&gt;
told us that there were kidnappers not ghosts that took the halfling boy into the sewers....oh and Tinkle said hi, figured I&#039;d toss that in here too.&lt;br /&gt;
&lt;br /&gt;
When we got in the Sewers my gosh darn shoes got wet and gross, and these darn young-uns pushed me the lil old gnome to lead the group, hehe it was probably because my armor looked so strong and grand! It is the one you helped me make dear, the guardian set! Well we found out this was home to lizard folks that disappeared in the moons glow...Troglodytes.&lt;br /&gt;
&lt;br /&gt;
We fought our way through them all at least 10 of them in there and the quirky one Lupine turned into a giant beast.... not practical in a sewer mind you but very cool and effective somehow, It was all going well my first adventure no issues at all! We even found a puzzle, but that Winter cat solved it so quick! I am getting a little slower in my wisdom years, no laughing&lt;br /&gt;
&lt;br /&gt;
ma&#039;am! But it was a door that had a pearl, emerald, opal and nephrite stone in it. We spelled OPEN with the stones and it opened to a stash room full of loot. It was great. We rested, took a good nap in there, like I used to in your lap....though it was against a moist wall with moss....maybe not the same! But still I took a nap.&lt;br /&gt;
&lt;br /&gt;
Turns out one of the monsters down here was a [[bugbear]], one that had wrestled Lupine for a belt of giant strength, I used to use those as back braces in the old days remember hehe. Oh right the stories conclusion let me carry on, we fought that bugbear with magic and trickery and defeated him with ease! Though we may have gotten a little too much confidence&lt;br /&gt;
&lt;br /&gt;
as our next door that we unlocked almost brought me closer to you my Belle. A demonic fire lizard that was being worshipped down here by lizard men almost killed Winter, the cat buddy I spoke of before. The room was rapidly filling with toxic sludge and my two party members had been hit with some kind of paralyzing spell....it was terrible but I endeavored as long as&lt;br /&gt;
&lt;br /&gt;
they needed and fought that beast one on one, gnome on lizard. It was scary hun but you are always what makes me not fear death as it would bring me back to you, however I am not ready I have many stories to write and adventures to live before I can tell you all about them for eternity. Oh right the end, we took it down baiting it to the doors and freed the sewer&lt;br /&gt;
&lt;br /&gt;
of the lizard problem. The missing people were found...most of em at least. In the end we were given gold and passage to the wilds. I of course went back to give our son the gauntlets he made that were stolen by these monsters but he gifted them to his old man, I know you think it would be sweet but I COULD MAKE THEM BETTER, but I don&#039;t craft anymore not since&lt;br /&gt;
&lt;br /&gt;
you left. Besides it would be a shame not to hold on to something from a lead weapon designer.....can&#039;t believe he did it. I mean can&#039;t believe he isn&#039;t in the armor game! As always, I love you Belle, my adventurers for you have started. I will tell you all about them soon and hope that you can wait for me to finish a few more.&lt;br /&gt;
&lt;br /&gt;
P.S - Just like when you were alive, you always give me strength then and now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Man Made Flesh ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Wiggler]]&lt;br /&gt;
* [[Chrysaor Purosis]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Paul Fletcher]]&lt;br /&gt;
* [[Skippy]]&lt;br /&gt;
* [[Lorrie Haslo]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paul Joins the Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paul Fletcher, TBEC&#039;s researcher specializing in anthropology and ancient cultures, had been particularly interested in the recent discovery, by aerial surveillance, of ancient ruins in the direction of the Great Scar. He dispatched the original expedition several days earlier, which was led by Lorrie Haslo and included several TBEC personnel, namely Frank (half orc), Sabra (half elf), Sunter (halfling), Maxine (dragonborn), and Bobby (human). Lorrie had believed this was the location of [[The Philosopher&#039;s Stone]] (described as small, red, egglike gem with powerful transmutation abilities), but she and her survey team had not checked in, and Paul assembled a second team to investigate and report back and/or request a large air ship be sent to retrieve the previous team and their gear if necessary.&lt;br /&gt;
&lt;br /&gt;
Paul had said he wouldn&#039;t be joining the team, but as the skiff was about to take off, he came running up carrying a bunch of loose maps and other materials and said he had changed his mind. [[Pash]] immediately suspected that this was not Paul but a doppleganger or impersonator, so some of the team returned to Paul&#039;s tent to see if he was still there. The tent was vacant although more messy than when they had last seen it minutes earlier. Satisfied for now that Paul was in fact Paul, they returned to the skiff to find Skippy explaining the Big Red Button intended to alert base camp to send one of the larger air ships if the party deemed it necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The skiff traveled East to the location of the a ruined temple overgrown by jungle vegetation, near which were another air skiff belonging to the Tempest Brothers Expeditionary Company and wisps of smoke from a recently doused campfire. Upon landing, the group was met by the half-orc Frank, who said he was glad the TBEC has sent someone, conveyed that Lorrie Haslo was there at the camp, and explain what had happened to cause the survey team to lose communication with the TBEC base camp. During the team&#039;s first night at the ruins, the skiff&#039;s control console (including the sending-stone-based communication system) had been badly damaged -- supposedly by an animal, but nothing else was damaged, causing the newly arrived party to suspect sabotage. Ali and Heli investigated the disabled air skiff and noticed that the damage had come very close to blowing up the skiff&#039;s power [[core]]. Heli assessed that the damage was in fact intentional but had been made to look like an animal attack. In the meantime, Pash radioed back to base camp to update them and to ask whether Paul was in camp and tell them to keep an eye on him since she was suspicious that someone might be impersonating him. The person on the other end of the line responded that they would detain Paul.&lt;br /&gt;
&lt;br /&gt;
The rest of the party spoke to Lorrie who explained that the ruins were inhabited by strange rotting zombies that seemed to have been here in the jungle for a long time and that the group&#039;s help in dealing with the threat would be welcome. She said [[The Collector]] believed that a thief in possession of a precious artifact may have taken refuge here. She admitted that she wasn&#039;t sure that this entire mission wasn&#039;t just &amp;quot;another wild goose chase&amp;quot; the Collector was sending her on. The team let her know that her skiff had been sabotaged (and she said she would shared this information with Frank), and they shared their concerns about the possibility that Paul (and perhaps not only Paul) was being impersonated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee and Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party proceeded into the ruins to help clear out the zombies and immediately encountered and destroyed one. Two more zombies appeared and attacked, infecting Pash with paralyzing moss. They killed the remaining zombies and Pash broke free of the moss. A fourth [[zombie]] was discovered and dispatched. At the far end of the temple, three more zombies appeared, two perishing almost immediately, and the last one paralyzing Wiggler before being destroyed.&lt;br /&gt;
&lt;br /&gt;
By now Paul, who at the group&#039;s suggestion was playing it safe by remaining just outside the temple, had failed to respond to calls to follow the group inside. Checking up on him, the party was shocked to discover that he has been stabbed in the head and killed with a TBEC knife. Some of the group ignored this development to explore the ritual chamber at the far end of the temple and found equipment from the Perseus Expeditionary Company (as evidenced by their familiar medusa-head logo).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mysterious Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within 30 seconds after seeing Paul alive, 22 confirmed that he was indeed dead and then tried to save him with the &#039;&#039;Revivify&#039;&#039; spell to no avail. This meant that one of three things must be true: someone had counterspelled the 22&#039;s casting, Paul had been dead longer than a minute, or he was not actually dead. A casting of &#039;&#039;Detect Magic&#039;&#039; showed that powerful transmutation magic emmenated from the &amp;quot;corpse&amp;quot;, indicating that the third possibility was likely the true one.&lt;br /&gt;
&lt;br /&gt;
Lorrie walked up to discover the strange situation and informed the group that a message had come over the radio, indicating that Paul was still at camp, giving further credence to the possibility that this was not Paul&#039;s corpse. Pash stabbed the &amp;quot;corpse&amp;quot;, and it twitched, further reinforcing this conclusion.&lt;br /&gt;
&lt;br /&gt;
Heli proceeded to dissect the corpse -- which had by now acquired the name Not-Paul -- and discovered that it had extra organs, including boneless internal hands, as well as a glowing heart. When she removed the heart, the body spasmed and the glowing stopped. Even then, the corpse still responded with a twitch to heat being applied to it, and the corpse&#039;s blood seemed to shrink from the stimulus. Heli extracted one of the extra hands and burned the body to ash. Pash looked for tracks telltale tracks nearby but found nothing distinctive. She also took an opportunity to call back to base to ask for an air ship to be dispatched to retrieve both groups and was told it would arrive the next morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who Done It&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorrie&#039;s survey team comprised Frank and four other TBEC employees: Sabra (half elf), Sunter (halfling), Maxine (dragonborn), and Bobby (human), and one of them was behind the incident -- likely the same one who had sabotaged the skiff. At Wiggler&#039;s suggestion, 22 cast &#039;&#039;Detect Thoughts&#039;&#039; while the group interrogated the survey team.&lt;br /&gt;
&lt;br /&gt;
Sunter proved to have guilty thoughts, but he had an alibi for when Not-Paul was killed: several people confirmed that he was clearly in sight by the fire the whole time. His guilt was over taking hallucinogens while he was on watch during the survey team&#039;s first night at the site, which had provided the opportunity for someone to sabotage the skiff. He had no useful memory of the two hours he spent tripping, and he had tried to cover up his negligence by claiming it had been an animal that destroyed the equipment.&lt;br /&gt;
&lt;br /&gt;
Lorrie and Skippy were working on the skiff together during the murder, and Maxine had been in her tent, the entrance to which was clearly visible from both the skiff and the fire. And Sabra was walking around in plain view collecting what herbs she could find near camp. That left Frank, who said he had been organizing the storage tent, and Bobby, who claimed to have been taking a walk. A second casting of &#039;&#039;Detect Thoughts&#039;&#039; brought to light something strange indeed: Bobby seemed to have no thoughts to detect. No matter what he was instructed to think about, 22 could find nothing in his mind. Upon being questioned further, he tried to run but was stopped by an &#039;&#039;Entangle&#039;&#039; from Wiggler, seized by Mirth, and tied up.&lt;br /&gt;
&lt;br /&gt;
Heli cast &#039;&#039;Detect Magic&#039;&#039; to try to learn more and discovered strong transmutation magic emmenating from underneath the camp. She then requested blood from everyone to test whether it reacted to fire the way Not-Paul&#039;s blood had. Bobby&#039;s blood did shrink from the flame, but Bobby still claimed to be just a human who liked to take walks. The group called back to the TBEC base camp and discovered that there was not another copy of Bobby back at camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under the Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although Wiggler&#039;s use of spells was subject to the possibility of a wild magic surge, they used the &#039;&#039;Mold Earth&#039;&#039; cantrip to dig down toward the source of the detected magic. This did in fact trigger a wild magic surge, but the effect was to give Wiggler the power to reincarnate for one minute (and Wiggler did not take the opportunity to stop being a worm). &lt;br /&gt;
&lt;br /&gt;
Ten feet down was a red gem clutched in a hand attached to an arm that extended into the earth. Wiggler climbed in and tried to seize the gem but was thrown violently from the hole. The hand that Heli had removed from Not-Paul scuttled quickly into the hole. The face of Paul appeared in the hole with lots of long arms reaching out of the hole to erecting his full form on the ground. &amp;quot;Is the ruse up already?&amp;quot; he asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Paul Again&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wiggler cast &#039;&#039;Spike Growth&#039;&#039; around Paul and themself, and Paul walked out of the dangerous area, taking damage from the spikes as well as from Wiggler&#039;s attack of opportunity. Then he began attacking with his extra arms, attempting to transmute his targets, to tear their flesh with necrotic damage and render them exhausted. Pash blasted him with a black eldritch dart of energy, and Mirth grabbed him and threw him back into Wiggler&#039;s spikes. Wiggler summoned 4 crocodiles to battle Not-Paul, Lorrie, hit him with her pick, and Not-Paul spawned another copy which attacked 22 and then went after Mirth. &lt;br /&gt;
&lt;br /&gt;
22 blasted the original copy with &#039;&#039;Frostbite&#039;&#039;, and his body crumbled to pieces. His secondary copy dissipated immediately, as did Bobby. A hand carried the gem down a tunnel into the earth, and Pash and Heli both drank potions of dimunition and followed the arm, with 22 close behind in the form of a viper. Pash&#039;s &#039;&#039;Eldritch Blast&#039;&#039; destroyed the hand, which said &amp;quot;See you soon&amp;quot; as it crumbled. Heli&#039;s dragon-shaped homunculus, &amp;quot;son of Xevriss&amp;quot;, dragged the gem out of the tunnel. It was confirmed to be the Philosopher&#039;s Stone, but someone elsewhere was apparently currently attuned to it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the air ship arrived the next morning, Paul disembarked and asked why the party had requested that he be bound hand and foot. They explained that Pash had merely indicated that he should be kept under watch, which was taken perhaps too far by whoever had tied him up. Mechanics repaired the damaged air ship to the point where it could fly within hours, and everyone returned to the TBEC base camp with a message from Lorrie to Lambda: that she was okay and that she loved him. She also indicated that she was at the end of her rope with The Collector and was really only going to undertake one more mission for him before giving up on their unreliable bargain.&lt;br /&gt;
&lt;br /&gt;
[[Cookie]], the otter who served as the company&#039;s dedicated abjurerer, promptly &amp;quot;bubbled&amp;quot; the gem, sealing it away for safe keeping. A few days later, the TBEC received some money from the Collector with a note saying only, &amp;quot;For your consideration&amp;quot;. Of this money, 1000 gold pieces were given to the party that had recovered the Philosopher&#039;s Stone .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Hunk&#039;s Vengeance ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Lupine Lucas]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Danke Schön]]&lt;br /&gt;
* [[Dr. Richard Weedus]]&lt;br /&gt;
* [[Mariar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Hunk]]&lt;br /&gt;
* [[Yellana Eedryll]]&lt;br /&gt;
* [[Bjorn Shattershield]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impressed by Hunk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several people at base camp woke to find that Hunk had returned to camp (as an [[oathbreaker]] paladin instead of a protection paladin) and was loudly arguing with Bjorn. Hunk spoke to whoever showed up to investigate the disturbance, saying he needed to assemble a group immediately to help him carry out a time-sensitive mission. He insisted that those present follow him into the nearby wilderness and started walking without checking to see who was following. He walked in silence for about a mile, followed by seven of the company, then sat down on rock and began sharpening a dagger.&lt;br /&gt;
&lt;br /&gt;
Suddenly the group was surrounded by four (regular-sized) kobolds riding raptors. Hunk raised a hand and they leveled spears at the party. He said &amp;quot;You are going to help me&amp;quot;. Everyone bristled but the group generally deferred to Hunk for multiple reasons. Once the kobolds had lowered their weapons, Hunk explained that some of the company&#039;s gnoll adversaries in the area were working with a [[cult]] of [[humans]]. Kobolds had captured a cultist who had divulged that they were looking for Thrax&#039;s body, possibly to perform necromantic magic to get information from him. (Thrax was the leader of Hunk&#039;s former village of Thinwhistle before it was razed by a group of gnolls, and he was the keeper of knowledge about [[Thelrya]], the technologically advanced ancient kobold city that had recently been rediscovered). &lt;br /&gt;
&lt;br /&gt;
As Hunk continued his explanation, the group learned that the kobolds claimed they were serving Hunk because he was the tallest, that the human cultists had magic, that some of the gnolls involved in the quest for Thrax&#039;s body were fungus-infused, and that the gnolls seemed to answer to the cultists. The kobolds would search for the body in one of its most likely locations while the impressed company members would interfere with a group of cultists and gnolls who were looking in the area where Thinwhistle had been. After Heli helped in the brainstorming of the most likely locations for Thrax&#039;s body, Danke Schön gave an inspirational speech to bolster the party, and Hunk led them to where the kobolds were searching in the remnants of Thinwhistle. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being the Distraction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group arrived to find a dozen zombies searching the area in the presence of two partially organic war machines. Heli used her artificed gauntlet to determine that the machines were not under the command of gnoll control collars like the ones that had been used to control dinosaurs near Thinwhistle in the past. Behind them were three humans and a winter-form eladrin who would turn out to be Yellana, an associate of the mysterious [[Jack of Hearts]]. The party tried to approach quietly but the clanging of Heli&#039;s metallic homunculus, Brokr, gave away their presence, and the nearer of the two machines launched a glob of acid that fell on Heli and [[Dickweedus]].&lt;br /&gt;
&lt;br /&gt;
Dickweedus responded by rushing toward the attacker and loosing two arrows at it. The humans used magic to summon shadowy tendrils that lashed out at Danke and Dickweedus, necrotizing patches of their flesh and immobilizing Danke. The crawling machine (or &amp;quot;crawler&amp;quot;) rolled up to Dickweedus and bit him three times with its chittering insect maw. Lupine cast &#039;&#039;heat metal&#039;&#039; on the machine, which let out a shrill, gut-wrenching scream. Ren cast &#039;&#039;shadowblade&#039;&#039; and threw it at a zombie, slaying it with psychic damage, and mushrooms sprouted from the ground where the zombie fell. &lt;br /&gt;
&lt;br /&gt;
Mariar cast a &#039;&#039;fog cloud&#039;&#039; halfway down the long battlefield -- visually cutting off the human cultists and the second crawler from the incipient melee -- and drew a bow. Heli rode up on Brokr and threw a spear at the crawler, but it&#039;s impressive armor negated the solid hit. Brokr circled around to the machine&#039;s weaker rear to flank it, giving Heli a chance to damage it. The zombies all burrowed into the ground, gaining cover as they approached to swarm Dickweedus.&lt;br /&gt;
&lt;br /&gt;
The party could see Yellana closing the distance to the front line of the battle and could hear the three cultists beginning to chant ominously. Danke Schön healed Dickweedus, who hacked at the crawler with his battle axe. Ren&#039;s familiar tried to help Danke Schön escape the magical restraints the cultists&#039; previous attack had imposed while Ren used an &#039;&#039;eldritch blast&#039;&#039; against Yellana. Lupine, now in the form of a large wildcat, destroyed a zombie with an attack of opportunity, and 22 followed suit, changing into an allosaurus and clawing the crawler&#039;s fleshy rear.&lt;br /&gt;
&lt;br /&gt;
Danke Schön cast &#039;&#039;silence&#039;&#039; on the cultists, interrupting their chant before it could reach the point of damaging his allies. The burrowing zombies burst out of the ground and tried to grapple Dickweedus. One succeeded, but Dickweedus riposted, slashing it to death, then attacked the crawler with his magic force gauntlet. Having taken considerable damage, the crawler had begun to emit a nasty odor of rot. &lt;br /&gt;
&lt;br /&gt;
The cultists closed some of the distance and attacked Danke Schön with tendrils of shadow that this time rendered him unconscious with necrotic damage. Ren&#039;s familiar tried to stablize Danke Schön while Ren attacked a zombie. Mariar took that zombie out with an arrow from their longbow. Heli hit Yellana with radiant damage, and she responded with a blast of cold damage to the fire genasi. As a zombie bit Dickweedus for poison damage, Yellana announced to the cultists to that the gnolls had found the body and met resistance so they were to go assist them immediately. All three of them disappeared simultaneously.&lt;br /&gt;
&lt;br /&gt;
Dickweedus healed himself, then swung at the crawler, following up with a fatal punch to its central organic eye using his magic force gauntlet. The other crawler had begun to close, and the party noticed that it was manuevering to protect Yellana. It launched a disgusting ball of organic matter that took out Heli&#039;s familar and Brokr and damaged Heli herself. Lupine broke off from melee to administer a healing potion to Danke, bringing him to consciousness. Heli also healed herself with potions -- two in quick succession.&lt;br /&gt;
&lt;br /&gt;
There was some brief shouting about the possibility of going to reinforce the kobolds, but the decision was made to stay and try to take Yellana out first. The party had noticed that she wore a glowing bracer and suspected she was using it to compel the remaining crawler to defend her. But the group overheard a message Yellana received indicating that the gnolls had succeeded. The crawler burrowed away, Yellana teleported, and the remaining zombies went limp as their animation ceased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Denoument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the party licked its wounds, Hunk and one of the kobolds showed up. Hunk confirmed that the gnolls had made off with Thrax&#039;s body and assessed that the best thing left to do was to try to figure out where they had taken it and go after them. He thanked the adventurers for their help and departed, but before the group returned to camp, he would return with a &amp;quot;reward&amp;quot; for attempting to help. This was a bag containing a &#039;&#039;circlet of blasting&#039;&#039;, &#039;&#039;goggles of night&#039;&#039;, four potions of greater healing, and 800 pieces of gold. Hunk said he also came with a warning for the entire Tempest Brothers Expeditionary Company: he said their enemies were in the process of mobilizing for something big, and he urged caution. &lt;br /&gt;
&lt;br /&gt;
Examining the crawler, Heli determined that some living creature must have been converted into the living construct through a combination of necromancy and artifice and that there were failsafes that would make dangerous any attempt to disassemble the creature to try to learn more. In the meantime, the whole thing was rapidly decaying (including the metal) and putting out a stench of rot. Lest the enemy find some way to make use of the remnants, the party burned what was left before the rot consumed it. Some of the group were able to discern that multiple souls were released as the corpse burned, indicating that the creature had originated not from a single living entity but from several.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Finnegan (Finny) Warbler]]&lt;br /&gt;
* [[Amelie Luxaeterna]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Dickweedus|Dr. Richard Weedus]]&lt;br /&gt;
* [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travelling to the Collector&#039;s Compound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cookie the Otter (the company&#039;s resident abjurer) asked the party to speak with the Collector at his compound and they set off through Galik. They realized people were watching them as they drew close to their destination, an isolated building surrounded by a tall stone wall with guard towers, guards in full plate, and several raised balistas. A tense attendant with suit and bow tie in a small paper owl mask at the gate told them the had been expected fifteen minutes earlier and ushered them in, past paintings, murals, sculptures, and a large arcane chandelier, into a small sitting room with a crackling fireplace. When they were  alone, Lux encouraged everyone to behave themselves because the last time she was on the collector&#039;s property she had been shrunk to a tiny fraction of her normal size.&lt;br /&gt;
&lt;br /&gt;
When the Collector appeared, he told the group he had been expecting stronger adventurers, whereupon Dickweedus successfully intimidated the Collector by getting in his face and saying &amp;quot;bite me&amp;quot;. The Collector introduced himself as Amusa&#039;s greatest collector of arcane artifacts and told them he had designed his compound as much to keep the artifacts in as to keep people out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into the Collection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Someone had put a trap into his collection, and as a result a mannequin threat had broken seals on several artifacts, which he wanted help to reseal. He said he had called on others for assistance -- attendants, mercenaries, and bounty hunters, in that order -- but none of them had returned. Hence, he had called the company and decided to accompany the adventurers into the collection to learn firsthand what fate might befall them. He told them all they would to put bags over their heads for the trip into the collection in order to keep certain  information about it secret. Magic runes were drawn on the bags, and Finny stopped talking immediately when he pulled one over his head, as if his brain had been turned off. Lux and 22 requested and received runeless bags and walked for about 4 hours, regaling each other with tales of their pasts. At the end of this trip, those who had been subject to the runes felt as if no time had passed and the bags had been over their heads for only an instant.&lt;br /&gt;
&lt;br /&gt;
The Collector donned leather armor and assembled a sack full of arcane trinkets and a few books. The group proceeded through a large pair of doors, which the Collector then sealed with an arcane [[sigil]] -- a very complex arcane lock. He pointed out that only he could reopen these doors so the party should ensure that he lived long enough to do so lest they spend the rest of their lives in the collection. They then descended a massive, twisting, stone staircase and passed through a great room with a vaulted ceiling into a vast archive at least several hundred feet across, illuminated by magical lights floating some thirty feet apart throughout the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only then did the Collector describe the items they were seeking:&lt;br /&gt;
* the Portrait of the Muse, which contained the spirit of the banshee,&lt;br /&gt;
* the Mask of the Flayed One, connected to a being called the Jawed God and able possess its wearer and imbue them with magical powers, and &lt;br /&gt;
* a simple gravestone, cursed in such a way that no one had yet survived an encounter with it. &lt;br /&gt;
&lt;br /&gt;
The Collector specified that these items must be recovered and resealed using a kalachakra, a massive wheel able to seal items in a demiplane putting them into stasis. He provided three coins able to suppress items&#039; magic powers. Lux took these and gave one to Weedus and one to Mirth. The Collector added that the mannequin that unsealed the items may still be at large, and that the party should destroy it if they encountered it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cursed Gravestone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lux climbed to the top of a stack of crates to have a look around, from where she caught a whiff of a stench like death to the east. The lights went out for some reason, and Lux cast dancing lights made of little floating mushrooms. The group moved east and soon approached the gravestone sitting in the dirt. As Weedus tossed his coin onto it from a distance, several members of the party (all but the Collector, Lux, and Finny) each found themselves inside a coffin. Dickweedus busted through the lid of his coffin, causing dirt to collapse in on him, revealing his location to those above, who quickly dug him out. The three then dug in a random location, which succeeded in exhuming Mirth. Meanwhile, Rina remained buried and was beginning to suffocate. Weedus and Finny dug up another grave, finding 22, while Mirth and Lux dug up the last to find Rina. &lt;br /&gt;
&lt;br /&gt;
The Collector stood by during all this. When it was over, they found that the coin had sealed itself against the gravestone, negating its magic. They healed Rina up before continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mask of the Flayed One&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weedus and Finny looked for the Portrait and Finny heard a crying in the distance, but Weedus saw blood on the ground as if someone was dragged and starting wandering off in the direction of the trail. The rest of the party followed, and a flayed humanoid figure lurched out of the shadows, pleading for help. After a brief discussion, they knocked them out to spare them their current agony.&lt;br /&gt;
&lt;br /&gt;
The group soon encountered a figure wearing the Mask of the Flayed One, which whispered in their minds, along with a second voice saying &amp;quot;Help me&amp;quot; and &amp;quot;I can&#039;t get it off.&amp;quot; The mask blasted the party with destructive magic repeatedly before Lux was able to slap one of the Collector&#039;s magic coins onto it. This succeeded in separating the mask from the wearer, but the mask took the wearer&#039;s face with it, and the wearer fell dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Portrait of the Muse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group was soon able to find the third artifact, the Portrait of the Muse. Weedus took Mirth&#039;s coin and threw it at the painting, but it bounced off and clattered to the floor. The painting seemed to melt, all of its colors spreading across the floor and around the party, manifesting a Victorian manor around them. A floating woman appeared from a painting, with black liquid dripping from her fingers. Weedus swung an axe at her, dissipating her into pigments. There were dozens of paintings of this same woman, each subtly different from the others, which all began to laugh. Dickweedus picked up the coin from where it had fallen and then smashed one of the paintings with his axe.&lt;br /&gt;
&lt;br /&gt;
The party heard the small, crying voice getting louder.&lt;br /&gt;
Finny, Lux, and Weedus tried to identify the original painting among the many others and were able to reduce the pool of possible paintings to ten paintings. The banshee appeared again, and Lux and Weedus dissipated her with attacks. Lux and Finny studied the remaining paintings and reduced the pool of candidates to five.&lt;br /&gt;
&lt;br /&gt;
22 belatedly cast &#039;&#039;locate object&#039;&#039; to identify the correct painting. Weedus tried to destroy it, but the banshee appeared and grabbed his weapon. Weedus pressed the coin to her forehead, and she cried out and was drawn back into the painting, whereupon the party found themselves in the real world again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confronting their Fears&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They took the retrieved artifacts to the kalchakra, where several spider-like mannequins unfolded themselves out of nothingness. These included personalized mannequins representing the party&#039;s respective greatest fears. The kalachakra began to turn as the collector started casting the spell to re-seal the artifacts. Although the magically inclined members of the party channeled some of their own power into the ritual to help speed it along, it didn&#039;t succeed until the last mannequin had fallen, at which point the kalachakra clicked into place and sealed the three artifacts safely away again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conferred Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Collector rewarded the group with gold, magic items, and information about what had transpired in the Wilds:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Gnoll armies have been greatly diminished, but are still present. After the horde&#039;s failures during the raid on the expedition, some of the tribes broke away from [[the Gnoll King]]. He confirms that the remaining gnolls have gathered at a location he identifies as [[Camp Emberclaw]], where they have constructed an Arcane Forge.&lt;br /&gt;
Since Ripjaw&#039;s death the Gnolls have no longer been able to make progress in  developing future weapons. What is in their current arsenal is all they have left.&lt;br /&gt;
It also seems like since their failure, the Gnoll King has now been demoted and the forces of demons and gnolls are led by a pair known only as the Bride and the Groom. These names to his knowledge also seem to be tied to disappearances in the city.&lt;br /&gt;
The Collector has located an ancient site of powerful magic in the Scar. he says that for reasons the location no longer interests him, but he knows that it may interest other members of the company, and he knows someone who can lead them there.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 50: Day at the Circus ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Aaron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Thordon Akieye]]&lt;br /&gt;
* [[Gurmyr Argrour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Benjamin Hearthorne]]&lt;br /&gt;
* [[Heath Sledger]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Asa]]&lt;br /&gt;
* [[Madam Leota]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plans Gone Awry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party set out for some well-deserved recreation at the Traveling Fools Circus just outside Galik and awoke hours later back at the gates of the city not knowing exactly what had transpired in the interum. Each had different horrific memories from the experience, peppered with vaugue recollections of the circus. What had actually happened was that a creature at the circus that fed on nightmares highjacked their minds while they visited. What follows includes both the pleasant experiences that only Ren and 22 remember clearly and the devastating ones that they remember all too well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Attractions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Barker Benjamin [[Hearthorne]] welcomed the party at the entrance, took their tickets (provided by the [[Tempest Brothers Expeditionary Company]]), and described the activities they might enjoy during their visit. These included a pie-eating contest (hosted by Hawthorne himself), a fortune teller, dart-throwing, ring-tossing, a hammer-and-bell booth, and a candy shop. As the group entered the area, they felt like someone was watching them, and 22 caught of momentary glimpse of a humanoid whose features they could not make out beyond this: the person appeared gaunt and starving with a broad, toothy grin.&lt;br /&gt;
&lt;br /&gt;
A bugbear called Heath Sledger ran the hammer booth, where Gurmyr made two attempts. He was tripped by a mysterious force on the first but rang the bell on the second, winning a book about the secret language of ducks.&lt;br /&gt;
&lt;br /&gt;
At the pie-eating contest, all except 22 stuffed themselves with delicious savory pies that Benjamin Hawthorne cryptically claimed contained &amp;quot;the flesh of the new&amp;quot;. Thordin won the contest and was awarded a dagger with &amp;quot;Crawshanks&amp;quot; written on it in dwarvish. The weapon would allegedly glow when Crawshanks was near and grant great power to anyone who killed Crawshanks with it. (No one present had heard of any creature with that name.)&lt;br /&gt;
&lt;br /&gt;
The dagger promptly glowed as the group approached Madam Leota&#039;s fortune-telling tent. Upon discovering that the party was interested in Crawshanks, Madam Leota pointed to a stuffed animal and gave Thordin permission to stab it. When he did so, he found 10 gp inside, and the dagger stopped glowing, becoming mundane.&lt;br /&gt;
The fortunes she told included:&lt;br /&gt;
* Thordin was looking for something he didn&#039;t know he was looking for, and that things would be worse when he found it&lt;br /&gt;
* Heli would be thirsty and must be careful not to drink too much&lt;br /&gt;
* 22 had ravenous bloodlust that they must not give in to&lt;br /&gt;
&lt;br /&gt;
A goblin called Spike hosted the dart-throwing booth. Ren threw darts, and with each throw Spike jumped in front of the dart, taking the hit and cheering enthusiastically.&lt;br /&gt;
&lt;br /&gt;
A yuan-ti called Asa staffed the ring-toss booth where Gurmyr played several times but never succeeded in throwing the ring to land around any of the many glass bottles.&lt;br /&gt;
&lt;br /&gt;
At this point, several surprising things happened. The party realized they must have somehow spent hours at the circus because night was falling. Gurmyr heard a creepy laugh that no one else heard and punched Heli in the face. And each member of the group began experiencing their own private nightmare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nightmares&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thordin found himself in his childhood home being offered food by his long-dead mother and discovering his brother&#039;s head on the platter. He started eating it and felt his body begin a painful transformation into a wererat. His mother mocked and gaslit him and the severed joined in. Thordin raged and began breaking things and killing people. He gave in to the nightmare.&lt;br /&gt;
&lt;br /&gt;
22 found themself in Thistlebrook as an apparition, watching one of the residents interact with a physical 22 who had just shown up with large, creepy maggot-like creature on the back of their head. When apparition-22 tried to rip it off of physical-22, the creature was painfully cold to the touch. Physical-22 began to slaughter the people of Thistlebrook. Appartition-22 made a mental connection with the physical body and successfully wrenched control away from the maggot before killing the leader of Thistlebrook, who sat there slack-jawed at the carnage.&lt;br /&gt;
&lt;br /&gt;
Ren was in pain in the woods where he had made a pact, pinned in place and encircled by a ring of blue flame. His friend Igor berated him and was able to call down lightning on him. Ren tried to talk him into letting him go, then decided to try to physcially rip himself away from the pins and succeeded.&lt;br /&gt;
&lt;br /&gt;
Gurmyr was stuck in a swamp and being approached by a large, creepy water snake. When he drew his longsword to defend himself, it became another snake, which bit him. He attacked with a handaxe, but the water snake ignored the damage and bit Gurmyr&#039;s arm off. He jumped up and grabbed a branch and screamed, then dropped down, landing on the snake to ride it. A human began to climb out of the creature&#039;s mouth, screeching and damaging GUrmyr&#039;s mind. As he screamed back, it killed him.&lt;br /&gt;
&lt;br /&gt;
Heli awoke in Thinwhistle, bound and looking up at a charred and rotting Thrax, who was very angry with her. The ground opened up and she began sinking into freezing cold water from the elemental plane. She tried to cast a spell and her mouth filled with water. She tried to wiggle out of her bonds and made slow progress. She screamed as she was devoured whole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party recalled their dreams vividly when they awoke as dawn broke outside the gates of Galik, but none except Ren and 22 had any clear memories of the circus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 52: Night at the Moonsea Museum ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Coryn]]&lt;br /&gt;
* [[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
* [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Shelmlock Domes]]&lt;br /&gt;
* [[Jacqueline Hearthorne]]&lt;br /&gt;
* Clarence&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting Shelmlock Domes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party walked to the Galik Herald to meet with tortle reporter [[Shelmlock Domes]] because he had let the [[Tempest Brothers Expeditionary Company|TBEC]] know he had information about fungal cult activity in the city. Upon their arrival, he explained that some of his contacts in the lower end of the city had disappeared after telling him they were worried about gnolls and monsters in the sewers. In his investigations, Shelmlock had come accross a male elf in a suit with a telltale emblem, a white owl on a shield crossed with a sword. Some members of the party recognized it from [[Dynia]]&#039;s allies who helped him to summon [[Xevriss]]. The elf exploded into fungus, but not before divulging that the Heart of [[Kavanmort]] was going to be stolen from the Moonsea Museum, where it was being displayed on the second floor. (Kavanmort was an ancient two-headed dragon, superior to Xevriss and Old Alkinimic, to whom [[Tiamat]] had gifted Amusa and who ravaged Amusa until his death in 822 PR.)&lt;br /&gt;
&lt;br /&gt;
Shelmlock believed that the owner of the museum was permitting the heart to be stolen in order to collect the insurance. He feared that if he simply informed the [[Lyreguard]], they might be overpowered by the museum&#039;s staff, and he was not allowed in the museum himself due to having been caught stealing receipts for a story several months earlier. He expected the heist to go down during the upcoming masquerade gala at the museum, and he was able to procure invitations for members of the company to attend in hopes of thwarting the robbery and acqiring evidence that the museum owner was behind it. He could also front some money for fancy clothes for the adventurers to wear to the gala. When asked, he conveyed that there was a single museum guard called Clarence whom he believed could be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casing the Joint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marion, Juno, and 22 went to the museum to try to talk to Clarence. The large museum had gorgeous architecture and a massive dragon skeleton in entry hall. The security included guards with platemail and longswords, warning runes on the exhibits, and floating orbs capable of triggering an alarm if visitors cast any spells nearby. Other notable exhibits near the entrance included a diorama of second crusades and an ancient sarcophagus.&lt;br /&gt;
&lt;br /&gt;
Marion asked a guard where they could find Clarence, and he sent for Clarence who appeared shortly wearing oversized armor. They told him that Shelmlock Domes suspected theft soon and that party intended to prevent it They asked him if there were any items in storage that might help. He mentioned a horn that can dispel magic in the basement where he was working. Marion and Juno snuck into the basement with Clarence, through a magic door that required persuasion, and descended a long ladder into the subbasement where Marion took possession of the horn.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Coryn, Finny, and Chrysaor went shopping at Bonnibel&#039;s Fantastical Boutique for fancy clothes, getting an outfit for 22 as well. Afterward, they ran into [[Bulio]] who provided masks for the masquerade gala (as well as show costumes for Finny and Corryn who hated the outfits Madame Bonnibel had come up with for them.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Getting to the Heart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a rest, the group headed to the gala, where they discovered that the guards were taking all weapons and spell components at the door. Marion snuck some weapons in and Finny talked his way in, saying he was with the band. They also discovered that at [[midnight]], magic would cause the exhibits to come to life; this would include wax figures, animated drakes, and a statue of the founder of Galik, as well as the giant dragon skeleton. Attendees would not be allowed upstairs (where the Heart of Kavanmort was displayed), but Juno found a back stairway that was protected by a guard but not by any magic-detection orbs. There Chrysaor spotted a suspicious brown-haired woman in a red dress bribing the guard to let her up the stairs. Marion followed suit, gaining access for several members of the party.&lt;br /&gt;
&lt;br /&gt;
Juno went to the coat check where she beat up the guard and put everybody&#039;s stuff in Finny&#039;s bag of holding. Finny himself had been performing with the goblin band but found a chance to leave the stage and he and Juno headed for the back stair. He distracted her while she picked his pockets and they joined the rest of the group. Juno had cast &#039;&#039;pass without trace&#039;&#039;, and the group snuck past the a dragon skeleton but were noticed by the woman who convincingly claimed she was there to try to stop untoward activities, and the party teamed up with her. She introduced herself as Jacqueline Harthorne. Finny recalled that her noble family had previously tried to buy the heart, but Jacqueline insisted she was there not to steal it but to prevent its theft.&lt;br /&gt;
&lt;br /&gt;
The exhibits in the large hall where the heart was displayed included wax flying monkeys, a mummy, a case full of weapons, a [[kraken]], a sarcophagus, a diorama of a scene from the second draconic crusades, and case containing several magical artifacts. The waring runes on these exhibits were not active, and Jacqueline broke the glass of the weapons case to purloin a rapier, with which she would prove to be skilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thwarting the Robbery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chrysaor noticed lights from outside just before the window at the far end of the exhibit hall shattered and six gnolls and three humans climbed in. The humans were the famous Torchelli family of mobster assassins. Brothers Enzo (who was extremely tall) and Antonio (who was capable of shadow walking) wore suits and fedoras and carried firearms, and they were accompanied by their mother, &amp;quot;Ma&amp;quot; Torchelli.&lt;br /&gt;
&lt;br /&gt;
Ma and one of the gnolls moved next to the heart and began chanting, to which Juno quickly put stop by casting &#039;&#039;silence&#039;&#039; over the area. After a short while, Chrysaor slew Enzo and 22, in dinosaur form, bit Ma&#039;s head off. Antonio then pulled out a magic item, and took a bite of the heart, transforming into a huge Champion of Mother. Museum guards appeared and the party tried to convince them to help fight the monster, but when Coryn took the monster down and the group had to defeat the guards in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liberating the Artifacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having prevented the robbery of the museum, the party decided to rob the museum. They magically shrunk the Heart of Kavanmort so they could abscond with it, also taking the eight other magical artifacts from their display case. With the exception of Marion, who had shown her face to Clarence to prove that she was the same person who had befriended him earlier, none of the party could be identified.&lt;br /&gt;
&lt;br /&gt;
Marion soon gave the Heart of Kavanmort to the Collector for safe keeping, and Shelmlock Domes was able to expose the museum&#039;s corruption and have the owner jailed, which resulted in Clarence being promoted to head up the museum staff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 53: Restart My Hearth ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Mercedes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Black Jack]]&lt;br /&gt;
* [[Billium Teddly]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[Twilsby Pendergras]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Malakar&lt;br /&gt;
* The Bollezzi Family&lt;br /&gt;
* Snowdrop&lt;br /&gt;
* Tanis&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Plea for Help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A stranger came into TBEC, told whoever was in the lobby to talk to Snowdrop at the Galik Glass Emporium about a very recent kidnapping. Those present asked her for more information, but she said she had none and Snowdrop would tell them more.&lt;br /&gt;
&lt;br /&gt;
Snowdrop proved to be the tabaxi proprietor of the Galik Glass Emporium, and when the party arrived at her shop she explained that assailants had tunneled into the emorium&#039;s boiler room and kidnapped her fire tender, Tanis, who Snowdrop said had a secret. Billium guessed that Tanis was actually a dragon, but Snowdrop insisted (unconvincingly) that she was not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tunnel to the Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group entered the boiler room, in one corner of which lay a small nest of blankets and treasure that Snowdrop confirmed belonged to Tanis. Turning their attention to the tunnel entrance, the party found a torn cloak with a broken family crest that Twillsby recognized as belonging to the Bizelli family. Investigated further, he found a pair of broken handcuffs and discovered that the tunnel entrance was magically protected. Heli threw her spear down the tunnel, triggering a fire trap on which [[Twilsby]] then cast &#039;&#039;dispel magic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The party walked down the tunnel and found it to be incredibly long, taking two hours to reach the opening at the far end. There, Twilsby threw a rock out, triggering another trap that shook the earth and collapsed the tunnel, injuring several members of the group as they escaped out into the light. They could see they had arrived at the docks, where a dozen people including Malakar (the undead sorcerer who kept company with the Jack of Hearts) waited for a boat to arrive; two of those present stood guard over an injured woman in a cage, whom the group suspected to be Tanis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twarting the Kidnappers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the party&#039;s hiding place behind a small building, Twilsby began talking to the nearest person, and the party was soon able to intimidate three of those present into walking away before a fight broke out. But the fourth would not be intimidated and a drew a weapon, and Black Jack dispatched him quickly, striking with his boomerang in melee. Heli followed up by taking out a nearby dog and throwing a spear at an unsuspecting man who Laurence then eliminated by casting &#039;&#039;frostbite&#039;&#039;. Seeing this, Malakar summoned a water elemental to do his bidding. &lt;br /&gt;
&lt;br /&gt;
Twilsby, who had turned invisible, teleported behind the cage to give Tanis two potions of healing. Josh and Heli moved into melee on either side of the building the party had been hiding behind, felling another foe. Twilsby removed a magic-supressing collar from Tanis (although she remained trapped in the cage). Heli and 22 closed with Malakar, 22&#039;s &#039;&#039;frostbite&#039;&#039; causing him lose mental control of the elemental. Freed of the collar, Tanis breathed fire, eliminating another foe and damaging the water elemental.&lt;br /&gt;
&lt;br /&gt;
Twilsby cast &#039;&#039;wave surge&#039;&#039; at Malakar, knocking him into the water. 22 turned into a giant octopus to follow him, but Malakar cast &#039;&#039;misty step&#039;&#039; to reappear on the dock. The party was then able to focus their attacks on Malakar and the water elemental until eventually Black Jack slew Malakar and 22&#039;s force cannon dispersed the elemental into mist.&lt;br /&gt;
&lt;br /&gt;
The group freed Tanis from the cage and returned with her to the Galik Glass Emporium, where Snowdrop rewarded them handsomely for their work with magic items and gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 54: End of the Line ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Keller&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Juno]]&lt;br /&gt;
* [[Heli Moltenshield]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Jaqueline Hearthorne]]&lt;br /&gt;
* [[Benny Thistlewick]]&lt;br /&gt;
* (See list below)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Call to Action&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacqueline Harthorne (a human woman whom members of the [[Tempest Brothers Expeditionary Company]] had recently encountered at the Moonsea Museum) entered the TBEC headquarters, wearing fancy clothes over leather armor. Said she had received information about the fungual cult. (After some coaxing, she admitted that she learned this from her family and said that she&#039;d be at risk if they found out.) A high-ranking leader within the cult, a member of a group called the Groomsmen, had exposed that they&#039;d be riding to the end of the line on the Galik City Railway that afternoon. Jacqueline expressed suspicious that the Groomsman would allow this information to get out.&lt;br /&gt;
&lt;br /&gt;
The company already knew that the Bride and the Groom were to be feared and not to be crossed; the Collector had confirmed that they were leaders of the cult. The company had also come to know of the cult&#039;s crest, a silver owl against a shield and a sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangers on a Train&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The group proceeded to the appropriate Galik City Railway station, and boarded the train, which already had many passengers. The party began observing and interacting with them in order to begin forming ideas about which one might be the Groomsman. As the train travelled through the city, stopping at various stations, passengers boarded and others left until there were only three stops left and only seven people remaining on board other than the party themselves. This included: &lt;br /&gt;
* Sid, a blue male kobold who had stowed away underneath the train and who was located by Marion&#039;s use of &#039;&#039;detect thoughts&#039;&#039;&lt;br /&gt;
* Benny Thistlewick, a male gnome whose thoughts could not be detected &lt;br /&gt;
* [[Percy]] Stormrider, a male air genasi working as a professor, whose thoughts also could not be detected&lt;br /&gt;
* Penny Longhorn, a female minotaur&lt;br /&gt;
* Lady Isabella Sterling, a female elf trying not to look like a noble&lt;br /&gt;
* Davros Ironforge, a male dwarf&lt;br /&gt;
* Gibson Blair, a male human working as a gardener&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder Mystery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the train failed to stop at the next station, Ren went to speak to the operator, only to find him dead and the train seemingly being driven by a mass of fungus fused to the controls. The ride had become a murder investigation aboard a runaway train. Several of the passengers had something to hide, including Isabella Sterling who had stolen a suitcase full of gold from her noble family, Davros Ironforge who was hired by her father to retrieve the gold, Percy Stormrider who was smuggling a book of powerful enchantment magic, Penny Longhorn who was a pit [[fighter]] on the run after accidentally killing her manager, Sid who didn&#039;t have a ticket to ride the train, and Benny Thistlewick, who turned out to be the Groomsman and the murderer and who had charmed Gibson Blair into helping him keep his identity hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Stakes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the party eventually concluded that Benny was the Groomsman, they learned that he had leaked the information about his &lt;br /&gt;
presence on the train in order to lure company members there to force them to play a high-stakes poker game with him – and that if they refused, he could kill almost any of the other passengers easily using itmes he had placed on their persons. During the game, he bet their various lives, requiring the party to see these bets with items of equal value, including secrets, physical items, and their own lives. In the final hand, he bet his own life and lost, which led him to shoot himself as soon as the game concluded.&lt;br /&gt;
&lt;br /&gt;
During the game, the Benny had gambled and lost several secrets relevant to to company including:&lt;br /&gt;
* the leaders of the cult were the Bride and Groom, and immediately below them was the Reverand.&lt;br /&gt;
* the cult was fortifying Camp Emberclaw (the gnoll camp that had remained when the TBEC fled the wilds)&lt;br /&gt;
* the cult had a spy in the Tempest Brothers Expeditionary Company&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 78e: Fur and Fangs ==&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039;: Anna&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Ren Atherton]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Dickweedus|Dr. Richard Weedus]]&lt;br /&gt;
* [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs&#039;&#039;&#039;:&lt;br /&gt;
* [[Roxanne Briargate]]&lt;br /&gt;
* The poachers&#039; leader &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The group took an airship deep into the wilds west of the Scar to respond to an urgent request from Silver Ivy Sanctuary, a druid conclave led by a human known as Roxanne Briargate that rehabilitates baby monsters in need. Poachers had attacked the sanctuary, killing some of the residents and taking several of their young charges.&lt;br /&gt;
&lt;br /&gt;
While the party approached the sanctuary on foot, they were set upon by several unusual monsters, some of whom were able to pit allies against one another with a hallucinating inducing contact poison. Weedus sucumbed once, but 22 use Lesser Restoration on him before he butchered any of the other party members.&lt;br /&gt;
&lt;br /&gt;
A human woman soon appeared and ushered the group to the Silver Ivy Sanctuary, where Roxanne Briargate hastily briefed them. She detailed which creatures had been taken and which direction the poachers had fled, adding that the three moonstones that help protect the area had been moved and needed to be reactivated with a ritual. She gave them the Blessing of the Santuary, which she said would allow them to gain benefits once they had retrieved any of the babty creatures. The party headed off to try to catch up with the poachers and were able to do so with little difficulty.&lt;br /&gt;
&lt;br /&gt;
They soon caught their foes unaware, and Twilsby hit three of them with a surprise Fireball. Ren began blasting from an obscured position, and 22 summoned giant lynxes and pixies that polymorphed Weedus and 22 into giant apes.&lt;br /&gt;
&lt;br /&gt;
Each of six poachers carried a magical crate containing one of the kidnapped creatures in an extradimensional space. These enemies were moderately difficult to bring down, and there were many of them, but they soon began to fall one by one, and party members were able to recover some of the creatures, each of which provided a unique benefit to those with the Blessing of the Santuary. Under the effects of Greater Invisibility, Twilsby was able to retrieve several of them.&lt;br /&gt;
&lt;br /&gt;
More foes joined the fray, including two owlbears and the human leader of this group of poachers, who claimed the party was making a mistake by aligning themselves with the druid conclave. She had two powerful magical abilities, one that made people attack their allies and one that allowed her to force a foe to experience any injuries that befell her. As the party pummeled her, the latter ability brought Ren to the brink of consciousness, but he freed one of the baby monsters (entrusting it to his familiar) so he could squeeze into its extradimensional container, severing the enemy&#039;s magical link to him and preventing further damage.&lt;br /&gt;
&lt;br /&gt;
Before the group could dispatch the enemies&#039; leader, she used Dimension Door to teleport away, effectively ending the battle and allowing the group to return the rescued creatures to the santuary and to reset the protective moonstones with the ritual that Roxanne had provided to Twilsby. The conclave rewarded the party for their aid, and the four adventurers returned to the airship to make the trip back to Galik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 80e: Old Friends, New Beginnings ==&lt;br /&gt;
&#039;&#039;DM&#039;&#039;: Julia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PCs&#039;&#039;:&lt;br /&gt;
* [[Karma Runes]]&lt;br /&gt;
* [[Balder the Bald Boulder]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Marion Ette]]&lt;br /&gt;
* [[Danke Schön]]&lt;br /&gt;
* [[Thordon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPCs&#039;&#039;:&lt;br /&gt;
* [[Lyowyn_Mossbringer|Billiam]]&lt;br /&gt;
* [[Within_the_Wicked_Wilds/NPCs_Year_1#Airship_Crew_of_the_Red_Macaw|Captain Tiki-Ti]]&lt;br /&gt;
* [[The Thistlebrook Conclave]]&lt;br /&gt;
* [[Within_the_Wicked_Wilds/NPCs#Gumptor_Fynn|Gumptor Flynn]]&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Return to the Wilds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Llyown&#039;s assistant Billiam briefed a group of adventurers about a request from the Thistlebrook Conclave. While battling Mother&#039;s forces in recent weeks, the company had worked to collect her magical statues, including one from the Thistlebrook Conclave, where the recovery team found an infestation of mushrooms. (With Mother gone, these were merely overgrowth and bore no threat of fungal infection.) Llyown had since received a message from Galaros asking for help to scout for, build, and consecrate a new camp, and the thri-kreen Captain Tiki-Ti would be pilot a skiff to the Thistlebrook site for this purpose.&lt;br /&gt;
&lt;br /&gt;
During the relatively short trip, Thordon talked to Sticky and 22 gazed at scenery. Balder snatched birds out of the air and gave one to Danke who drank its blood, trying and failing to be sneaky about it. Marion smoked cigarettes, and Karma relaxed. At one point, 22 noticed a small wildfire starting a short distance behind the skiff. Marion had been tossing their cigarette butts overboard, and one had landed poorly. 22 was able to fly down on their carpet and extinguish the fire while Tiki-Ti was finding an appropriate place to land the skiff.&lt;br /&gt;
&lt;br /&gt;
The party eventually reached the old Tempest Brothers base camp and found some weapons and hearty heart soup that had been behind. Marion followed some tracks and got lost but reunited with the party before anyone became terribly concerned. From there all travelled overland to Thistlebrook a couple of miles away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thistlebrook Conclave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Curian welcomed them, lowering the bow he had leveled at them when they initially appeared. The grass was dead, and the structures were mostly in ruins. He reported that some of the animals became spore-infected but the team that came here weeks ago had resoved that by destroying the statue.&lt;br /&gt;
&lt;br /&gt;
The tabaxi storyteller Dream reprised their tale of the ancient Sky Snake. Balder asked for a fighting story, and they told of the spirit of the first owlbear from prehistoric times. A druid called Bardy, the protector of his tribe, had found a rift to the feywild, and from it came many strange creatures, including an owlbear. Bardy thought about this strange monster, then mimicked its form and killed it.&lt;br /&gt;
&lt;br /&gt;
Beatrice, the elderly female firbolg cook, offered everyone soup. Balder requested that Curian shoot an arrow at him; he caught it and threw it back at Curian, who also caught it! Galaros returned from meeting with some scouts, greeted 22, and met everyone else.&lt;br /&gt;
&lt;br /&gt;
Marion brought up the old world [[dryads]] who the company had discovered in the wilds and freed from bondage a couple of months earlier. Marion let everyone know that they had been living with [[Sir_Yewvane_Eedryll|the Green Knight, whom the Druids had not yet heard of, since that time. They were very interested in meeting these dryads that everyone had thought had gone extinct two centuries earlier. The party explained what they should do to try to find the Green Knight and meet the dryads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regarding the Future (and Dinosaurs)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Galaros asked what the company was planning, and when he heard that we were heading to eastern Amusa, he seemed concerned and described eastern Amusa as &amp;quot;unsettling&amp;quot;. He spoke of ghost stories and ancient ruins there. He told the party that the conclave had been to the East a number of times in previous generations and possessed druidic magic that let them cross the Scar safely. Thordon asked if they could teach the technique, and Galaros said he should be able to teach 22.&lt;br /&gt;
&lt;br /&gt;
Galaros told of humanoid &amp;quot;mist walkers&amp;quot; who had appeared in a concealing mist, speaking both common and orcish, and ransacked the camp the group was presently sitting in. This was after the mushrooms had spread throughout the camp, and after Mother was defeated.&lt;br /&gt;
&lt;br /&gt;
The druids wanted to move to the old Tempest Brothers camp (where they had lived before the company arrived, and the company members present agreed that this would almost certainly be acceptable to the company&#039;s leaders. THere was work tobe done, carrying, cleaning, planting, and helping to consecrate the area.&lt;br /&gt;
&lt;br /&gt;
There was talk of dinosaurs, but Balder didn&#039;t belive in them. Galaros took the group on a 10-min field trip to see a &amp;quot;death spitter&amp;quot; dinosaur. Balder was astounded and denied that he was indeed seeing a dinosaur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reestablishing the Conclave&#039;s Space&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone walked back to the old Tempest Brothers outpost and carried out the work of restoring it as a home for the druids. 22 gardened, using Marion&#039;s Staff of Flowers repeatedly, including to bring forth a marigold that Galaros said they would keep blooming in honor of 22 once they had left for the East. Others carried debris out of the area and resources in. They re-dug the firepit, and by the end the camp was livable again.&lt;br /&gt;
&lt;br /&gt;
The last step would be a protection ritual for the camp that the druids began by creating a large circle. They explained that they would each contribute an item with personal signifigance to them to help fuel the ritual and welcomed the party to do the same. Balder, who had &amp;quot;fought&amp;quot; some gravestones earlier and won contributed some pieces of those stones. 22 put in a heartseed. Marion put in some magical fruits, and they gave one to Karma to put in as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farewells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Danke cast Motivational Speech and expressed the intent to put his entire body into the circle. Karma tried to stop him, warning that to do so would mean Danke&#039;s death, but Danke somehow bested Karma in a contest of strength and said &amp;quot;Don&#039;t worry!&amp;quot; He then drank a potion that turned him into an octopus and used a magic item to cast Silence so no one would hear him scream if his death was unpleasant, after which he gave Karma the token of Silence and stepped into the ritual circle. Unfortunately, Danke would change his mind as the light was consuming him, unable to do anything except flail his tentacles helplessly. Afterward, Karma would explain that the druids had allowed Danke to die in the ritual as he wished out of respect for his culture and his personal choice.&lt;br /&gt;
 &lt;br /&gt;
Galaros and Dream had created the circle, the druids chanted, yellow and green light grew to brilliance, and all the objects -- including Danke Schön&#039;s body -- were gone, and in their place was new grass, shoots, and flowers, some of which resembled tentacles and hearts.&lt;br /&gt;
&lt;br /&gt;
Galaros somberly said that this was goodbye for now, and he told the group they might meet up with Gumptor Flynn, a male orcish adventurer who was also planning a trip to the other side of [[Amusa#Abzcar_Canyon|Abzu&#039;s Scar]].&lt;br /&gt;
&lt;br /&gt;
The druids gave each of the company members a magic item in gratitude for their help, and Galaros also gave 22 a sending stone so they could keep in touch. Balder asked for a belt, and Curian challenged him to a wrestling match for Curian&#039;s belt. Balder won, gaining yet another championship belt. Marion had been looking for Kompi -- who had been missing for months -- and Galaros gave them a thigh bone from Kompi&#039;s dinosaur, Al. When they all arrived back at the airship, there was Kompi! Marion gave him the bone, but he declined to return to Galik with the others.&lt;br /&gt;
&lt;br /&gt;
== Session 81: Kiss of Ice ==&lt;br /&gt;
Session Tags: [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
Characters: &lt;br /&gt;
&lt;br /&gt;
* [[Therrin Flare]]&lt;br /&gt;
* [[22]]&lt;br /&gt;
* [[Selene]]&lt;br /&gt;
* [[Ronin (Wicked Wilds)]]&lt;br /&gt;
* [[Tryska Bjorndottyr]]&lt;br /&gt;
* [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
DM: Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
We spent a few weeks on the road to Xender City. Along the journey, we came across strange tracks and carcasses. On one of the nights, Ronin and someone else felt the presence of something dark watching from beyond the field of view. We were unable to figure this out at that time. We continued down the road to the new Weystation and found more death on the road. We followed some fresh tracks to a point where a Yeti was eating some recent kill. We quickly dispatched the foreign creature and followed its tracks back to the cold dome of ice. We entered and found a dead split tree with a Dryad who fought us with some winter wolves. She was fighting like a coward and kept phasing in and out of vision. I did not want to harm the wolves, and could not find her, so I cast blight on the tree to stop whatever magic was happening. Through that, I was pulled by some means into the rift to a plane of cold and ice where a giant came charging at me. I wished to kill him, but right then was not the time. I walked back through the tree rift thing and tried to fight the wolves with the intent to knock them out, but the sweet kiss and voice of the dryad had convinced me that Ronin needed to die. I fully believed that was necessary. He needed to die. There he was at my feet, and inch from death, but Therrin saved him. Still now, I have difficulties with accepting that how I felt at that moment is not my true feelings, but I must strive forward. The Dryad died, we had a vision of some artifact that caused the rift. After the vision, I saw through the rift and the giant was near. He spoke &amp;quot;start spreading the news, we leave today. Long live the Frostfell Empire.&amp;quot; We saw in the back, the mountains began to move and take off. We realized that this mountain was in fact an ancient white dragon. We left there that day and made our way to the weystation with out any further issues. &#039;&#039;&amp;lt;small&amp;gt;-From the thoughts and journal of [[Thordon Akieye]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Session 83: Markster Farmstead Mystery ==&lt;br /&gt;
&#039;&#039;&#039;DM: Dave Parm (alchemicalluck)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
* [[Valdos]]&lt;br /&gt;
* [[Nokori]]&lt;br /&gt;
* Coryn&lt;br /&gt;
* [[Ghargux]]&lt;br /&gt;
* Hummer&lt;br /&gt;
* [[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Derwin&lt;br /&gt;
* Farmstead Family 1&lt;br /&gt;
* Farmstead Family 2&lt;br /&gt;
&#039;&#039;&#039;Help Requested at the Farmstead:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Tempest Brothers Expeditionary Company]] (TBEC) was contacted and was asked to send a group to investigate some strange happenings around the Markster Farmstead that is to the North of the waystation. The six adventurers were selected by Darian Tempest. After being grouped up, they then got together with the farmers that stopped in town and put the request in. The two farmers were at the waystation trading some produce that they grew. The group together with the farmers and their mule then left the waystation and traveled to the farmstead. The two farmers explained in more detail what was going on and what they were asking for. While traveling, they explained that there have been cases of finding dead animals in the forest and that some of their animals have gone missing. They also reported that their barn was broken into and some goats were eaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Families at the Farmstead:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We all arrive at the farmstead after some travelling. There, we get introduced to the two farmers families. One of the families has a young girl who mentioned something about an imaginary friend that the families instantly disregarded as the young girls imagination, but we all felt that there was some truth to what the little girl was saying.  After the initial introductions we start asking the family members about the strange happenings. The two families confirm what the two farmers told us as true. We then all went inside the one house as the two families were making dinner together and it was about to be ready. After dinner, Finny went and started playing some of her instruments and telling some bards tales. While she was keeping everyone entertained, Hummer went and talked to the little girl about her &amp;quot;imaginary friend&amp;quot;. Hummer found out that the little girl really does believe that she has a friend that isn&#039;t imaginary and is real. Her friends name is &amp;quot;Hopper&amp;quot; and he has blue eyes. She then tells Hummer that Hopper even gave her a gift and told her to always keep it on her. She shows Hummer the gift and Hummer recognizes it to be a Shield Guardian amulet. Hummer promises to keep it a secret from everybody else. Shortly after, Finny finishes up with her performance and our group is shown over to an extra building that they have for us to stay in. We get all of our stuff inside and we discuss our watch orders for the night and what we plan on looking out for. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Happenings in the Night:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hummer and Valdos take the first watch. Valdos was posted up on top of the barn and heard some howls from the forest from two different locations, but nothing else of note happened. During second watch, Coryn and Ghargux saw some floating blue orbs in the forest that didn&#039;t move. The orbs were pretty far away, so they couldn&#039;t make out what they were from. Nokori and Finny took the last watch. Nokori found some weird indentations in the ground out in one of the farm fields. While patrolling the farm, Finny noticed three figures moving through the farm field, Finny immediately shot one of them with an eldritch blast, the three figures then ran away into the forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stone Shack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once daybreak came around, the group got together and shared what everybody found out through the night. Finding out that there were three figures walking through the field and that there were strange indentations in the ground, the group decides that the priority should be to try and follow the three figures into the woods and see if they can be found and interrogated for why they were sneaking through the farm fields at night. We then get our stuff together and inform the families about what we found out during the night and that we will be travelling into the forest and we don&#039;t know when we will be back. We then start travelling into the woods, following the trails that the three figures left behind. After around a 3 hour trek, we come across a small clearing that contains a stone building. The building has a full metal door with no direct way of opening it, the building also has a couple of pretty small windows that are dirty and cannot be seen through. We investigate the door and find that there are hidden runes surrounding the door, the runes form a key that explains that the door can only be opened by using the &amp;quot;knock&amp;quot; spell. Since no one in the group knew the spell, we decided to physically knock on the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Strange Artificer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were eventually greeted by a voice asking why we were there, we explained, and the person opened the door. The man introduces himself as Derwin and he is an artificer of sorts. Before allowing us inside, he asks us to promise that we will not touch anything and ask for permission before doing anything. We all agree and then follow him inside. Once inside we are hit with the stench of Derwin and his abode, without really thinking, Finny casts prestidigitation on Derwin to clean him up and remove the stench. As Finny did this without warning, Derwin was caught by surprise and releases a blinding flash of light in all directions. Right before the release of blinding light, there was a wave of arcane energy that was felt by the group and it seemed to be originating from Derwin. Derwin then starts to freak out a little and reminds us to not do anything without asking him for permission first, especially anything dealing with magic. &lt;br /&gt;
&lt;br /&gt;
We arrive in the building main area and we start asking Derwin what he might know about the three figures that were seen walking through the farm fields last night as the tracks we followed led here. He then explains that he is an artificer and that he has been secretly making automs to help the farmers out on the farms by either helping them farm or by protecting them from the surrounding wilds. He then brings in the three &amp;quot;scarecrows&amp;quot; and one of them does indeed appear to have been shot by a blast of some kind. He then dismisses the scarecrows and shows us his latest project, the &amp;quot;Harvest Reapers&amp;quot;. The Harvest Reapers are much larger automs compared to the scarecrows. We then talk to Derwin about helping him form communications between the Markster Farmstead and himself along with communications between the new Waystation and himself as we were pretty sure that the TBEC could use an artificer like him in helping build up protections around the Waystation. After establishing that, we then mention that there is a girl on the farmstead in possession of a Shield Guardian amulet and ask if he was the one that made it or if he knew anything of it. Derwin responds saying that he knew about it as he also has one, and proceeds to introduce us to &amp;quot;Thumper&amp;quot;. However, he was not the one that made the two Shield Guardians and only came into contact with them when he moved into the building and told us that Hopper took it upon himself to go and hand his amulet to the little girl on the farmstead. &lt;br /&gt;
&lt;br /&gt;
With all of that, we then leave for the Markster Farmstead with the Scarecrows and Harvest Reapers in tow along with a letter from Derwin addressed to the families explaining that he is an artificer who lives out in the jungle and that he has been building these automs to help the families out and to hopefully keep them safe. He also lets the families know that they can come to his shack for shelter should they need it, but they need to promise to not touch or do anything without asking him to. He also lets them know that they can command the automs to do as they see fit as the automs will follow the two families commands. After arriving back at the farm, we explain to the families the situation with Derwin and his automs and also explain that the little girl does not have an imaginary friend, but instead has a shield guardian that will protect and listen to her commands. We then leave for the Waystation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Session 110?: Deep Sea Excursion ==&lt;br /&gt;
&#039;&#039;&#039;DM: Keller&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Wiggler&lt;br /&gt;
* Selene&lt;br /&gt;
* Ren&lt;br /&gt;
* Slog&lt;br /&gt;
* Karma&lt;br /&gt;
* Philani (as arbiter)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPCs:&#039;&#039;&#039;&lt;br /&gt;
* Madeline Cinder&lt;br /&gt;
* Dorian Shroud&lt;br /&gt;
* Captain Orville&lt;br /&gt;
* Minerva Tempest&lt;br /&gt;
* Bob and Jim&lt;br /&gt;
&#039;&#039;&#039;Luggland:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We took a small airship to Luggland, where the weather is almost always beautiful. We found from the journal of Aloysius Tempest about another piece of the Aestorian Codex, a puzzle with four pieces that when assembled make a perfect map of Amusa and lead to the Lost Hoard, the world&#039;s greatest treasure. Unfortunately, it had been in the possession of his sister Minerva, who presumably died in a shipwreck three days from the coast. &lt;br /&gt;
&lt;br /&gt;
We met with Professor Madeline Cinder, a fire genasi scholar, who suggested a voyage to the site of the shipwreck. The captain was an old tortle named Orville, who missed his late wife. We also had two sailors aboard named Bob and Jim. We were suspicious of Jim, but we couldn&#039;t determine anything in particular about him. &lt;br /&gt;
&lt;br /&gt;
Wiggler made a small sigil for Philani to protect from abyssal invasions, out of sight from the crew who would be reasonably concerned. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Voyage:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was three days from Luggland&#039;s shores to the site of the wreck, and Karma invited someone aboard - Philani. To most of the company she&#039;s a friend or at least somewhat trustworthy ally as needed, while to Slog, the crew, and especially Prof Cinder, she was scary. However, she was not the impostor. The impostor wouldn&#039;t be found or even thought of again until we reached the deep dark depths. &lt;br /&gt;
&lt;br /&gt;
Otherwise, we discussed whether we&#039;d been to the sea before, and even how much we believed in the gods and various planes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dive:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the power of magic, suits, and diving bells, we were able to descend to the ocean floor and (somewhat) safely explore the shipwreck. Keller asked us all to make wisdom saves privately and to message him the result. Most succeeded, but Ren failed. The voices told him to split the party, get people alone, and feed the others to the sharks. Ren suggested splitting the party, with the excuse that there were many rooms to explore so we needed to cover more ground. &lt;br /&gt;
&lt;br /&gt;
As we split the party, something attacked the bell, so we&#039;d need to wait an hour for a new one to arrive. &lt;br /&gt;
&lt;br /&gt;
We were trapped until then. &lt;br /&gt;
&lt;br /&gt;
Karma went with Orville and explored some rooms in relative peace, finding old logbooks discussing voices. Wiggler, Philani, Jim, and Selene explored other rooms, finding more information and items. &lt;br /&gt;
&lt;br /&gt;
Ren, Slog, and Bob were alone. Ren psychically suggested to Slog that he had used Augury to investigate everyone, and that Bob needs to be knocked out. This was a ploy to get Slog alone next. Slog, who was not charmed, agreed, and they knocked out Bob together before swimming across a chasm. In the chasm lay a shark. The voices, and also Slog, told Ren to feed Bob to the shark. He decided to defeat Slog first and feed both of them to the shark together. As Slog went to open the next door, Ren used his most powerful possible attack and got a critical hit on Slog, downing him instantly. &lt;br /&gt;
&lt;br /&gt;
A loud boom rumbled from the arrow as it struck Slog, attracting the rest of the party&#039;s attention. Wiggler&#039;s group quickly entered the scene, saving both Bob and Slog from becoming fish food, and Ren from the voices, though not before Slog fell once more from Ren&#039;s Armor of Agathys. Meanwhile, Karma and Orville discovered the source of this voice: a siren, who made Orville think he was seeing his late wife. Karma shooed the siren away, saving the captain.  &lt;br /&gt;
&lt;br /&gt;
As 2/3 of the party advanced to the next room, we heard the voices, and Ren failed once more. Fortunately, Selene used Dispel Magic, keeping everyone sane for a bit longer. We found more notes discussing the voices. But not just that. Clues pointed to the main siren living here having once been a sorcerer. Who else had been a sorcerer? Minerva Tempest. &lt;br /&gt;
&lt;br /&gt;
There was one final room to explore, and it had a trap door. We opened it and she attacked, beginning the final fight with a final song. This time, almost everybody failed, save for Slog and Wiggler. Wiggler used disruptive support magic to slowly restore everyone&#039;s minds and shit down Minerva, while Slog punched some sense back into people, but not before falling a third time to Ren, again from Armor of Agathys. Ren then unfortunately decapitated poor Jim, but at least it was right to be suspicious of him. Possessing that sailor was none other than Dorian Shroud himself! He quickly descended through the floor to the treasure room while we were stuck defeating Minerva and he sirens. &lt;br /&gt;
&lt;br /&gt;
Karma knocked out Minerva, ending the song, and making the other sirens flee. With limited time and options, we decided to restrain and spare her, hoping to restore her on the surface. &lt;br /&gt;
&lt;br /&gt;
When we got to the treasure room, Dorian held the piece of the Codex and fled without a chance to stop him. We then return to the waystation, with one less innocent sailor, but one more potential ally. &lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=34964</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=34964"/>
		<updated>2024-09-22T02:25:40Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: 4 sessions of notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good [[human]] from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in [[Rogue]], and then began as a [[Warlock]] (Great [[Old One]] - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of [[Amusa]].&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a [[dragonborn]] blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a [[changeling]] [[bard]] who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in [[class]] the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Andrew (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Andrew still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking [[cult]] member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult [[wizard]] has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and [[Ronin]] were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining [[warforged]] staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier [[session]]). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair [[Hearthorne]], decided he could get close to him by volunteering for his [[campaign]]. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at [[Camp Emberclaw]]&lt;br /&gt;
&lt;br /&gt;
Find the head of [[Ripjaw]]&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. [[Kh&#039;jan]] briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the [[Wiggler]], Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. [[Jim Stacy]], two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
&lt;br /&gt;
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from [[Nettle]]. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the [[gods]] of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
&lt;br /&gt;
While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
&lt;br /&gt;
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmasked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive. &lt;br /&gt;
&lt;br /&gt;
But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off [[Lyreguard]] members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city. &lt;br /&gt;
&lt;br /&gt;
Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that&#039;s ok. &lt;br /&gt;
&lt;br /&gt;
We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to [[Thelrya]]. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.&lt;br /&gt;
&lt;br /&gt;
Ren then let Jack know he&#039;d be interested in working together in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megagame:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the company on the quest to take down Mother once and for all. On day one, Ren assisted the underground journey to [[Thinwhistle]]. He and the party encountered a Mindflayer in a tower. Next, they found a Temple of Lolth, where there were some [[Drow]] hostages. After they defeated the enemies, Ren and Finney spoke with and freed the hostages. One of them was a general, Lux&#039;s estranged mother, who gave the party a knife to pass to Lux later on. Reaching the surface, they were surprised by the possessed zombies of former [[adventurers]], including [[Sneeze]], whom Ren then killed personally (though he himself had no idea who these people were). However, the trophy of Mother in this particular area was hidden in a bush, so Ren and Finney fought each other there in confusion, before they resisted the magic. Finally, they ventured forth to take down one last statue of mother. They fought the zombies of Thrax and others previously killed in Thinwhistle. Ren maneuvered into a house for cover, but then he was cornered by Thrax. Fortunately, with teamwork, good luck on Booming Blade and Sneak Attack, he was able to survive, and the party found all four possible trophies.&lt;br /&gt;
&lt;br /&gt;
In the ruined village, the party found a trove of magical weapons from long ago. Finney was already attuned to three magical items, so Ren took one to return to her later - this was the Wand of the Old [[Kobold]] King, a +1 wand that also had charges for other spells, including Haste. Ren also took an item to keep permanently: the Blade of the Old Kobold Queen, a +2 Rapier that can frighten enemies it strikes a few times a day.&lt;br /&gt;
&lt;br /&gt;
Out of spell slots and low on health, Ren was glad to get a restful night of sleep on the way to the next part of the quest. &lt;br /&gt;
&lt;br /&gt;
On day two, Ren initially wanted to get revenge on the Bride and Groom, but he trusted his allies to take care of that, as he was needed elsewhere: Thelrya itself, where mostly only mages were headed. Ren joined the party to the Restoration of Thelrya, where they fought the avatar of [[Mother]] herself in front of an ancient cathedral frozen in time. While Ren initially went to deal damage, he noticed a powerful [[barbarian]], [[Dickweedus|Richard Weedus]], who had been polymorphed into an ape. Recalling the wand he briefly had in his possession, Ren cast Haste on the polymorphed barbarian, and ran as far as he could in the opposite direction to maintain concentration.&lt;br /&gt;
&lt;br /&gt;
However, Mother was not the only enemy on the field. Her champion, Lambda, strutted onto the battlefield, looking for a fight. Most of the party wailed on Lambda as Mother drew near, and Ren dealt the final blow to him from a safe distance. Haste stayed up for the rest of the fight as Ren was able to stay safe, being very glad he had Eldritch Blast and a bow. In another fight in another region, a magical bubble was put up over Thelrya, making [[victory]] possible. Thelyra was safe, and Ren returned to Galik with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At company HQ, Ren watched over a celebratory feast held by Finny, and he healed those who had celebrated too vigorously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cherrywood Cafe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taking some time between adventures, Ren checked in on his friend [[Saul Cherrywood]], a cafe owner from Seawell. Saul hired some of the company to go out of town with him on a quest, and Ren agreed to stay behind and watch the cafe. He advised the party on Seawell and its political situation, especially how many people get exiled from there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Election Day:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After [[Alistair Hearthorne]] and his cult killed the rest of the Council of Burghers, the city appointed Tamlin Elkreak as High Burgher once more. His first act of business was to appoint new nobles to be the new Council. &lt;br /&gt;
&lt;br /&gt;
Tamlin assembled a party from the Tempest Brothers, since we had helped save the city from Alistair, and so he could trust us to find suitable aristocrats to run the city with care.&lt;br /&gt;
&lt;br /&gt;
Ren went with the team to investigate Houses Senrene, Purlurn, Webwell, Marshrence, Jengor, Tradsairn, Fletcher, Hazestone, and Davenriddle. &lt;br /&gt;
&lt;br /&gt;
The party had generally pleasant experiences with most of the houses, save for Fletcher. Before heading out, the party met with [[Paul Fletcher]], a kind historian who works with the company. He revealed that his family had shunned him since he didn&#039;t want to join the family business. Ren missed his own family, and sympathized with Paul since he had been exiled from his hometown. Ren discussed with the party whether they should even send Tamlin&#039;s invitation to the Fletchers at all. The party pointed out that while the Fletchers suck, it wasn&#039;t the party&#039;s assignment to decide which families to invite - also, this event was for an election, not to the council itself.&lt;br /&gt;
&lt;br /&gt;
Ren and Ronin arrived at the Fletchers&#039; and saw their youngest daughter who was ill and not let outside. They telepathically communicated with her that Paul missed her, and she was happy to hear from him. The father and brother Fletchers didn&#039;t really show up or seem to care about the invite, since they focused on short-term business duties instead of the potential gains they could have in influencing the city government itself.&lt;br /&gt;
&lt;br /&gt;
Dryzzel Hazestone was much cooler. The party met her while she was at temple. She was somewhat hesitant to join the government since she already has a lot of duties at the temple, but the party won her over and she seemed happy to help. Ren also had a rare opportunity to speak Draconic with her, and she was happy to meet a human willing to speak in that language.&lt;br /&gt;
&lt;br /&gt;
In his downtime leading up to that day, Ren had gotten to know some nobles throughout the city. He learned about the Senrenes, Purlurns, Webwells, and Marshrences, all of whom would be invited to the meeting to elect the council. The Senrenes and Marshrences are basically universally trusted in town for their religious service and preservation of nature respectively. The Purlurns and Webwells are newer families in town that had somewhat ambiguous reputations. The Purlurns were into new theatre from many cultures and had a mysterious amount of bad luck over the years. The Webwells were mostly Drow who worshipped Lolth and advocated for religious freedom. &lt;br /&gt;
&lt;br /&gt;
At the megasession, Ren had had a run-in with some Drow at a temple of Lolth underground. However, he made sure to recall that not everyone who worships a particular god is the same, and that the Webwells had been on the surface for centuries. It turned out they were cool! &lt;br /&gt;
&lt;br /&gt;
Ren also learned that Purlurn was in fact a pun like all the other names, as they were mostly [[tabaxi]]. The reason for their bad luck wasn&#039;t any wrongdoing, but that some of them worshipped [[Beshaba]], the Goddess of Bad Luck, whose temple he had visited with Marion, giving himself oddly low rolls throughout that session.&lt;br /&gt;
&lt;br /&gt;
In the end, Ren and the party presented a tier list to the High Burgher, who appreciated and geenrally agreed with our recommendations. Ren was happy to help appoint a good council, and is now confident, or at least cautiously optimistic, that Galik will not fall into bad governance like Seawell had. The company would be leaving the city soon, and Ren was ok with that.&lt;br /&gt;
&lt;br /&gt;
In appreciation of this service, Tamlin gave each adventurer a magic item tailored to their needs. Ren received a Cloak of Displacement, which he has worn ever since. Feeling more confident and knowing the city better, Ren achieved more magical prowess, taking his fifth level in warlock, and eighth overall. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remnants of Old Thelrya:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the restoration of Thelrya, there were still some missing people descended from the ancient city, so a party was sent to find them. Ren and the party passed a mysterious magical circle in the woods, which tried to either contain something or keep something out. They then continued to a farm, which seemed very recently abandoned. After finding some clues and books about necromancy, the party found a mysterious well. Ren took a bottle to be analyzed later, and he was paranoid and did not drink from it. Heli and Ronin did.&lt;br /&gt;
&lt;br /&gt;
Progressing towards the city, Ren and Ronin feared that Paul Fletcher, the historian from last session, had been replaced with a doppelganger. He grilled him with questions about his family that only he could know, though he felt bad about it. &lt;br /&gt;
&lt;br /&gt;
In the mostly abandoned city, the party investigated for clues, and Ren found a mysterious attic. Ren sent Morgana up to investigate, but Morgana was killed by a trap - this was Morgana&#039;s first death since the start of the campaign, so Ren would need to get some incense to cast Find Familiar again another day. This attic had a mysterious mirror, which had a cloth covering it. Feeling paranoid, Ren did not want to open it himself. He summoned a Fey Spirit for the first time, which he had learned to do from Igor in the past few weeks. This Fey Sprit uncovered the mirror and was instantly killed. The doppelganger or whatever invisible thing killed his fey spirit in one attack, and Ren called the rest of the party upstairs. &lt;br /&gt;
&lt;br /&gt;
The party quickly dispatched the specter, with Ren dealing the killing blow, but not before it dealt quite a bit of damage... and Ronin had disappeared outside. Unsure of what to do next, Wiggler and Ren decided to turn to a higher power and each cast Augury, as the Celestials had taught them how to months ago. With his question, Ren asked if he should attack &amp;quot;Ronin&amp;quot; the next time he sees him - fortunately, the answer was negative.&lt;br /&gt;
&lt;br /&gt;
Ronin was fighting the doppelganger outside, possibly being taken over, but he was able to resist it successfully, so Ren did not have to fight his friend. Then they found Heli in a well after a long disappearance. However, Heli and Ronin both began to grow paler. They headed into the library to try to break the curse. &lt;br /&gt;
&lt;br /&gt;
Ren and 22 worked to break the curse as everyone else fought off zombies. It took a while, and Ren had to swerve around some bookshelves, but it eventually worked and everyone lived and had no permanent curses.&lt;br /&gt;
&lt;br /&gt;
After returning to HQ, Ren bought some incense and resummoned Morgana, this time as a pseudodragon after learning from [[Therrin Flare|Therrin]]&#039;s example, so Morgana could fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fur and Fangs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren may be a cat person, but he has a soft spot for animals in general too. An animal sanctuary had been fighting off poachers, and the party was sent to help. Recalling his near-deadly trek through [[the Spider Swamps]], Ren was much more prepared this time to fight off any cursed creatures as they headed to the sanctuary. Unfortunately, as they learned when they got there, the animals they fought at first were actually on guard duty.&lt;br /&gt;
&lt;br /&gt;
Without an opportunity to rest, they then had to chase down the poachers. These were not ordinary thieves, as thy used unique, strange spells Ren had not seen before. However, they made the mistake of starting on towers, shortly after Ren had learned how to pull people 10 feet towards him. While Ren never dealt the massive damage that Doctor Richard Weedus could, he was able to pull enemies to the ground and add some fall damage, bringing them into melee range for the party.&lt;br /&gt;
&lt;br /&gt;
However, his greatest dilemma was near the end, when the head poacher Quinora, used Chain of Pain on Ren. Although he has some confidence in himself, he was unable to resist the magic of that spell, so he had to take decisive action to break it creatively. Chain of Pain links the damage or healing between the caster and the target, so whenever Quinora took damage, Ren would too, and healing Ren would heal her too. With 1 HP remaining, Ren recalled that each animal was in a special container with a pocket dimension. He released an animal from its ball, having Morgana fly up and carry it and his other rescued animal, and then he jumped into the ball, severing the spell, freeing the rest of the party to wail on Quinora.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, she teleported away, as people so often do, but at least everyone lived, and the animals were safe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Community Garden:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to move with the company to eastern Amusa, as he still isn&#039;t welcome in Seawell just yet, though he heard Matthias Stone&#039;s political power in town is waning. Instead of being in an established city like Galik, the new base is in the woods, so the company needed to grow some crops to help feed themselves. Unfortunately, the employee starting this farm had not reported back to the company in weeks, so a party went to investigate.  &lt;br /&gt;
&lt;br /&gt;
Since Morgana had been slain as a cat on his last adventure, Ren resummoned him as a pseudodragon after buying some incense from [[Bulio]]. While people would teleport back to the farmhouse porch each time, Morgana could fly up and also out without too many issues, suggesting we as humanoids were being targeted specifically. Ren was concerned they fey trickery was at work, so we gave fake names to everyone he didn&#039;t already know, lest anyone &amp;quot;take&amp;quot; his name.  &lt;br /&gt;
&lt;br /&gt;
The party saw a mysterious goose.  &lt;br /&gt;
&lt;br /&gt;
We could not communicate with it.  &lt;br /&gt;
&lt;br /&gt;
But it was a bird.  &lt;br /&gt;
&lt;br /&gt;
And (as established in the horrifying trip to the circus) Morgana speaks duck.  &lt;br /&gt;
&lt;br /&gt;
Close enough.  &lt;br /&gt;
&lt;br /&gt;
Sadly, the only speech the duck expressed was violence. The [[archfey]] commanding it revealed herself, saying that she loved to toy with people before killing them. She was very manipulative, able to charm people into attacking others. Just as she altered the boundaries of the farm to trap the farmer in there for weeks, she could also move around the map quite easily, making for a difficult fight.  &lt;br /&gt;
&lt;br /&gt;
Even with his clockwork amulet, Ren couldn&#039;t hit for eighteen excruciating seconds in a row. When he finally did, it was only after being under her control, with an urge to kill the party. He recalled Matthias Stone&#039;s advice to his workers at [[Stonebucks]]: always go after healers first. So he went after [[22]], finally landing a hit. 22 kindly dispelled the magic on Ren instead of retaliating. Refueled with the power of friendship, Ren cast Summon Fey and had it attack his manipulative foe. On the next round, he and his summon were flanking her, both dealing critical, and ultimately fatal, hits to her.  &lt;br /&gt;
&lt;br /&gt;
The party discussed how to deal with the remains, both of the archfey and the goose, ultimately deciding to go with Zarrial&#039;s plan for a respectful burial. We did, however, loot the body, and Ren noticed a Deck of Illusions, which should prove useful in the future. &lt;br /&gt;
&lt;br /&gt;
For the rest of June, noticing how much work is needed to keep the camp safe and how many materials we may be able to find, Ren foraged for supplies for [[Sugarsprinkle]] to be able to supply the company with even more powerful candies than she already had.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vela&#039;s Venture&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren joined a group of challengers from the Tempest Brothers to take part in a contest from a druid conclave that worships Vela. The contestants were paired up into three groups: the boys&#039; team, the girls&#039; team, and the &amp;quot;A-Team&amp;quot; of Ren &#039;&#039;&#039;A&#039;&#039;&#039;therton and Eabha (pronounced like &#039;&#039;&#039;A&#039;&#039;&#039;va). Each pair was sent far into the woods and had to navigate back to camp. Whoever did so first would win. &lt;br /&gt;
&lt;br /&gt;
On one day, a man claiming to be in distress joined Ren and Eabha on their journey. Neither was insightful enough to find him particularly suspicious - or confident enough to find him virtuous - so they decided to be good neighbors and bring him along. &lt;br /&gt;
&lt;br /&gt;
On day 2, he robbed Ren, taking 25G. Oh well.  &lt;br /&gt;
&lt;br /&gt;
On day 3, Ren and Eabha walked through a mysterious cave with an odd magical gas. This polymorphed them, which seemed a hindrance, but was actually helpful in the end.  &lt;br /&gt;
&lt;br /&gt;
Everyone reached camp at around the same time. The various druids would try to stop us from reaching the statue of Vela at the center of the camp. We simply had to pass them, not defeat them. As fast animals, Ren and Eabha quickly reached the statue, winning the contest. However, there was no harm in helping others place too, so they helped the others pass the druids to pass the time at the end.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every Kingdom Falls&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren mostly networked over the summer, not adventuring as much as he explored his new home in eastern Amusa. However, his new home was quickly under a new threat: eternal winter. Ren joined the quest to defeat Prince Ulftiir the Rimelord. &lt;br /&gt;
&lt;br /&gt;
One part of his summer downtime was to network with the upper class of Xender. He called in a favor from this time, getting a concert from Séancé, a famous musican who performs so well they say she can bring back the dead. This gave everyone one use of bardic inspiration to use in this session. &lt;br /&gt;
&lt;br /&gt;
Tempest&#039;s Landing - the newly established camp - was freezing as a portal had opened from the Plane of Ice. It was so cold that our airships couldn&#039;t even start at first due to the cold wind. Fortunately, Karma - a fire genasi - was able to warm the airship back into working condition, with assistance from Ren&#039;s use of a Wind Fan to oppose the breeze.  &lt;br /&gt;
&lt;br /&gt;
Once the engine was working, Ren had a relaxing time while others who were more perceptive noticed and made a deal with a devil on the other side of the camp. The pit fiend and his army would temporarily ally with us against the frost giants in the portal, but if we didn&#039;t kill Ulftiir, one of us would be in his service for all eternity.  &lt;br /&gt;
&lt;br /&gt;
As we entered the portal, Ren disguised himself as a small frost giant to confuse the enemy army. The small party, with the assistance of a devil army, ran through the frost giants&#039; forces largely unscathed, before arriving at Ulftiir&#039;s castle, to find scrolls and information. We confirmed that Ulftiir and Ysildra were allies with plans to conquer the material plane.  &lt;br /&gt;
&lt;br /&gt;
At the throne room, Ren ate his Haste Bar from Sugarsprinkle, remembering the wonderful powers of caffeine that she and Saul had taught to him. Having an extra action or attack each turn was wonderful. Ren helped defeat the six goliath clerics who were assisting Ulftiir&#039;s apparent spell he was focusing on. Unfortunately, when Ren eldritch blasted the final cleric, Ulftiir&#039;s concentration fell, and it was actually on keeping the Ring of Winter&#039;s Wrath under control.  &lt;br /&gt;
&lt;br /&gt;
Soon thereafter, Ulftiir was defeated. With a leviathan in the world between the planes threatening to destroy the castle and everyone in it, regardless of what side we were on, Ren reached out to Ulftiir&#039;s final remaining general. With a persuasion check, even at disadvantage, Ren convinced the frost general to drop his hostilities and work together to escape.  &lt;br /&gt;
&lt;br /&gt;
Finally, most players worked together to help control the ring, return to camp, and close the portal once and for all. It was quite difficult though, so Ren and anyone in the effort had difficulties carry over to the next session as magical ice damaged their bodies. &lt;br /&gt;
&lt;br /&gt;
Ren would have a level of incurable exhaustion until the end of his next session, would be vulnerable to fire damage, and have his speed reduced by 5. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meet the Xandrians&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Fortunately, Ren had a much easier time on his following quest, even with his temporary disease. Ren and the gang met some adventurers from Xandria, a land in the cold continent of Breme to the north. There were soldiers, two leaders, and several scholars, who were much more sociable than the former groups.  &lt;br /&gt;
&lt;br /&gt;
Some of the scholars had been kidnapped - or possibly killed - by poachers. It&#039;s also likely that the poachers were looking for a mysterious package that the Xandrians had lost somewhere in the woods. But we were not to know what was in the box. &lt;br /&gt;
&lt;br /&gt;
We encountered poachers in the woods after leaving camp, and the party quickly defeated them, hardly spending any resources to do so. With some forceful interrogation, we learned where their base was.  &lt;br /&gt;
&lt;br /&gt;
Ren disguised himself as one of the defeated poachers and told the guard that he was bringing in some new recruits to the enemy camp. With a little bit of deception, even at disadvantage, Ren thinks you can talk your way out of most situations. And so far, it was proving true. The actual boss didn&#039;t quite buy the story, and he chugged some potions from a flask, so we all thought it was merely liquor.  &lt;br /&gt;
&lt;br /&gt;
Ren, still in disguise, convinced the guard to leave, even though he was starting to get suspicious as the leader began fighting us. He also hid in the bathroom before fighting the boss.  &lt;br /&gt;
&lt;br /&gt;
Even though the leader was hitting hard and was growing taller, we worked together to shut him down. He was blinded, flanked, incapacitated, and pulled by Grasp of Hadar into his own campfire before being defeated.  &lt;br /&gt;
&lt;br /&gt;
The party raided his potions and rescued the hostages, all of whom were still alive and well (enough). Back at the Xandrian camp, Ren befriended some of the scholars, helping convince Kyle and Ariel to join us at least for a time.  &lt;br /&gt;
&lt;br /&gt;
Inside the boxes were extremely venomous snakes. The political leaders wanted to use them to poison every enemy in a war back in Breme. Recalling how quickly people like Matthias Stone go mad with power, Ren pleaded with them not to go too far with their poisoning scheme. With disadvantage, he was only somewhat persuasive. Still, his disease was finally cured.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into Thin Air&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It&#039;s a good thing Ren went on that previous quest, because if he still had exhaustion going into today, he almost certainly would not have survived.  &lt;br /&gt;
&lt;br /&gt;
The party met Darien Tempest and Oliver Vincent Bartholomew, the latter of whom was a powerful but irresponsible survivalist. With heavy winter coats, we entered the Plane of Ice to venture to Ysildra&#039;s lair and loot her treasures after her defeat.  &lt;br /&gt;
&lt;br /&gt;
While Ren is theoretically great at survival, luck was not always on his - or anyone&#039;s - side. After a week of venturing in brutal cold and being chased by yetis, the party had a level of exhaustion. It was Ren&#039;s turn to be lead survivalist, and he did about as poorly as he could have (above table: a nat 1 due to disadvantage). This eventually lead to yet more exhaustion.  &lt;br /&gt;
&lt;br /&gt;
In the last few, desperate days of the 10-day journey, Ren took desperate measures to slow the yetis and find rest, often unsuccessfully. Ren summoned a fey to distract and ultimately feed to the yetis, but they were just too fast that day and caught up anyway, leading to another brutal day without good rest.  &lt;br /&gt;
&lt;br /&gt;
On the 9th night, with 3 levels of exhaustion and the possibility of going into the final fight with even more, Selene the Eladrin lamented that she hadn&#039;t yet figured out a way to fit the whole party into her lamp for a proper rest. However, in this life or death situation, she tried, and kept trying, as did the whole party. Ren sacrificed Morgana - who tried to fit into the lamp to expand it somehow - to give another chance. Finally, this worked, and the party felt a hint of warmth for the first time in nine days.  &lt;br /&gt;
&lt;br /&gt;
We went into the final battle with two levels of exhaustion - which would have seemed unthinkably terrible earlier in the mission - but now that seemed a welcome relief.  &lt;br /&gt;
&lt;br /&gt;
Still, we had a very literally uphill battle ahead of us. The yetis were at the bottom of the mountain as we were ascending a cliff face. None of us noticed the cryo-hydra also under the mountain, and unlike the yetis, it could reach us. To make matters worse, at the top of this 150 ft or so climb was a cyclops hurling boulders down at us every turn, pushing us down if we couldn&#039;t dodge. Finally, while Ren is dexterous and charismatic, he has very little raw strength - and that was all that could help him on this ascent. Fortunately, he had a berserk potion from the prior week. He drank it and eventually was able to ascend the mountain. On the way up, he was able to hit one of the hydra&#039;s heads, and the hydra itself - though Iris was far more useful for this, as she could do fire damage to it.  &lt;br /&gt;
&lt;br /&gt;
Near the top of the mountain, Iris was knocked out by the falling cyclops, but Ren was just able to get to her in time to revive her. Everyone finally reached the top of the mountain, where we found not just the treasures, but a spirit of a frost giant: the previous king, Ulftiir&#039;s father, who had been killed and trapped in ice by Ysildra. He asked us to free his body so we could free his soul. Ren and the party agreed, and Ren made sure the party freed him before touching the treasure.  &lt;br /&gt;
&lt;br /&gt;
A strange being calling himself Humphrey spoke to Ren from his icy container, insisting he was just a dwarf. None of us were too insightful after a long journey, so we freed him, and he turned out to be a demon. Fortunately however, we freed an angel and a genie. Ren gained an absurd amount of gold from this mission, and he took the Onyx Dog, a Figurine of Wondrous Power, which he named Koromaru, after a dog that belonged to one of Igor&#039;s previous warlocks.  &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039; ==&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned [[Common]]. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
He also learned Booming Blade, which can work with Sneak Attack on his rapier.   &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some [[cleric]] spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each [[player]] still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
He also has a Periapt of Health! &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and [[Boons]] to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally [[silent]], giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
As of the Megagame, he has a +2 Rapier: The Blade of the Old Kobold Queen. A number of times per day equal to your proficiency bonus, when Ren strikes a creature with it, he can force them to make a DC 17 Wisdom saving throw or be frightened. A frightened creature must use its turn to get as far away from him as possible. A frightened creature can repeat the saving throw at the end of each of its turns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to [[Pash]] for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
He earned 1060G from &amp;quot;Unmasked.&amp;quot; He spent 400 on some ice arrows which can slow enemies, from Bulio. Also 195 to Nettle for Bone Broth soup and two Heartier Heart Soups, all of which he used in the Megagame. He also bought a Wind Fan for 400G from Bulio. This left him with 65G by the Megagame.  &lt;br /&gt;
&lt;br /&gt;
After the Megagame, he earned 1100G, so as of mid-April, he has 1165G.  &lt;br /&gt;
&lt;br /&gt;
He spend 450G on a gilded flower for Summon Fey, and 100G on ten doses on incense for Find Familiar, leaving 615. Then he earned 850 and 800 from The Remnants of Old Thelrya and Fur and Fangs. He then spent 1600 on a Stormbow from Bulio, leaving 665.   &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34722</id>
		<title>Within the Wicked Wilds/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34722"/>
		<updated>2024-08-25T03:12:34Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Session 97: Darbin&amp;#039;s Drought */ (removed a wrong link)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;This page is the [[campaign]] synopsis as told by the DMs. To read a more detailed, fun, and lengthy synopsis of the campaign, see &#039;&#039;&#039;[[Within the Wicked Wilds/Player Recaps]]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=blqFdAneb9k&amp;amp;t=1s|350|right|Wicked Wilds Campaign Trailer|frame}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LCUX2LjHXsU?si=CcLbmSvw02rgjEkL|350|right|Book 1 Recap|frame}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 1==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 1 Summary===&lt;br /&gt;
Our heroes journey out into the wild jungles of [[Amusa]] with [[The Tempest Brothers Expeditionary Company]] to explore and travel where no mortal has gone before. But quickly they find more then they expected: Kobold villages, massive unusual [[dragons]], strange oozes, rabid [[gnolls]], and a fungal [[demon]] conspiracy that ties to the roots of the very continent. The first expedition of the company concludes with a massive raid on the company&#039;s camp by gnolls, [[Demons]], and fungal cultists as the company returns to the great city of [[Galik]] with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Gnolls]], [[Thinwhistle]], [[Ooze|Oozes]], [[Old Alkinimic]], [[Xevriss]], Cultists, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; Establishment of the Basecamp, The Trial of the [[Sphinx|Sphinxes]], The Kidnapping at the Basecamp, The Return of [[Xevriss]], [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&lt;br /&gt;
===Session 1a: Kickoff Megagame - A Funny Thing Happened on the Way to the Bog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Warden of the Wilds, Oblex &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tassa Brightfox|Tassa]] (First Session), [[Wiggler]] (First Session), [[Kamakuras]] (First Session), [[Cinder Ashtalon]] (First Session), [[Joylee]] (First Session) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4300 (990 at Level 3, 861 at Level 4, 732 at Level 5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left base camp and set out into a swampy region west of the base camp. No known threats were identified so it was assumed that this excursion would most likely result in an uneventful stroll through the area.&lt;br /&gt;
* [[Adrian]] Tempest led the group into the swamp.&lt;br /&gt;
* The travel was uneventful until they saw a large 15&#039; tall figure standing in an open swamp area.&lt;br /&gt;
* As three of the party approached to investigate, two were attacked by large green tentacle-like creatures. The whole group engaged and began fighting the &amp;quot;tentacles&amp;quot; back. A third &amp;quot;tentacle&amp;quot; appeared as one of the first two was cut away. As the second &amp;quot;tentacle&amp;quot; was cut down a massive &amp;quot;head&amp;quot; like structure appeared and engaged the party. &lt;br /&gt;
* It was about this time that a cloaked figure was seen observing the party while perched on top of a toppled tree 30 feet above the swamp.&lt;br /&gt;
* The figure did nothing but observe as the group fought bitterly to gain the upper hand against [[The Creature|the creature]](s).&lt;br /&gt;
* When [[victory]] was had and the battle finished, the group looked over to see the figure now standing on the far shore of the swamp. The figure raised their hands and magical fire ignited, lighting a path out and away from the swamp. The figure then disappeared.&lt;br /&gt;
* Three of the group followed the lights while three stayed behind to rest and recover from the fight.&lt;br /&gt;
* The lights led to a small round stone cottage that looked as though it had been around for decades. It was simple, sturdy and serviceable. Light and smoke from a fire escaped from the chimney and the windows. The first group approached and knocked. They were invited in to find the individual sitting, still hooded, in front of the lit fire.&lt;br /&gt;
* After pleasantries were shared the individual introduced themselves as a Warden of the Wilds. They were blessed of a nature [[deity]] that had tasked them with caring for the natural order of things in this wild place. The Warden had forsaken a life among the mortal races and embraced the task given to them by their god.&lt;br /&gt;
* Soon enough the other three of the party made their way to the cottage. The Warden then informed the group that what they had encountered was an [[Oblex]]. These creatures are ooze like but have a special affinity of feeding on creatures memories and, if given enough time, can consume enough of a creatures memories to develop a sort of mimic of that creature. The Oblex the group defeated was one that the Warden had been battling for some time. The first sightings of Oblex in the Wardens space was some 20 years prior.&lt;br /&gt;
* After discussion, the group took their leave of the Warden but asked how they could contact them if need be. Though the Warden did not have an answer they said they would give it some thought. Some days later, individually wrapped gifts arrived at base camp for the group the Warden met.&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, [[Perseus Company]], [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight]], [[Bulio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4015 (803 at Level 4, 923 at Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players depart with fellow Tempest Brother Expeditionary employees to visit the basecamp of another expeditionary group, [[Perseus Company]].&lt;br /&gt;
*The players soon discover a destroyed Perseus Company watchtower and deduce that the site was attack by [[Gnolls]]. They also discover a body in the tower seller full of mysterious black feathers which suddenly bursts into flames.&lt;br /&gt;
*When camping for the night the players on watch encounter some strange occurrences, such as the trees around them appearing to move, and strange entities watching them from beyond the tree line.&lt;br /&gt;
*The players arrive at the Perseus Basecamp to find it had been raided by Gnolls the day before. They discover that the camp was plagued with madness and find some of the bodies deceased due to strange unnatural causes.&lt;br /&gt;
*The players encounter Bulio who had concealed his cart and shop, &amp;quot;Bulio&#039;s Bobbles and [[Boons]],&amp;quot; under a large tarp. In exchange for informing Bulio of the location of the Tempest Brother&#039;s basecamp, he gifts the players with some magic items before taking his leave.&lt;br /&gt;
*Investigating the camp center inside a large temple, they discover survivors being held at the mercy of a band of Gnolls, all being overseen by a strange Green Knight&lt;br /&gt;
*The players defeat the Gnolls while the Green Knight is able to escape. The players also come into possession of the [[The Zephyr Blade|Zephyr Blade]], the strange and magical weapon of Perseus Camp&#039;s now deceased leader&lt;br /&gt;
&lt;br /&gt;
===Session 1c: Kickoff Megagame - Spiders and Ichor and Ruins....oh my!===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;  [[Paul]] Fletcher, Lolth, Spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core|Reedy]] (First Session), [[Therrin Flare]] (First Session), [[Sabbatical (character)|Sabbaticle]] (First Session), [[Paris Hilton]] (First Session), [[Sir Yewvane Eedryll]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4250 (Lvl 3- 978, Lvl 4- 850, Lvl 5- 723)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Paul greets all the [[adventurers]] who arrived at basecamp, and acquires the team assigned to him to clear out the southern area of the wilds near camp and to explore some proposed ruins that were claimed to be there. &lt;br /&gt;
* Once there, they began clearing out the rooms. The first room was fairly empty, aside from a handful of normal wolf spiders. The second room was the main chamber of the temple, with a large statue of [[Lolth]]. The statue was dusty and run down, save for her outstretched palm, which was distinctly un-dusty. Paul informs them that typically sculptures like this has a gem or tribute in her hand. &lt;br /&gt;
* The hallways leading off of this room was covered in webs and a dark ichor. Magical sentinel goopey spider legs manifested from the ichor and hit the players if they ran past. After fighting through, they arrive to a small room, still with the ichor, and  a large nest. The party then fought the patriarch spider that resided there, the Haunter of the Night.&lt;br /&gt;
* After disposing of the spider, the party cut open the nest to find various dead bodies of adventurers past. The party also found a large deep red gem, which Paul took back and placed in the hand of Lolth, which causes a secret door to open, revealing a steep staircase going down. When the gem is removed, the door closes. The party took the gem, and left the temple otherwise alone.&lt;br /&gt;
&lt;br /&gt;
===Session 1d: Kickoff Megagame - Kobold Khaos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Kobold|Kobolds]], [[Thinwhistle]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Commando Reconnaissance Unit Lambda]], [[Nassir Tycho]], [[Neru]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Chief Thrax]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1058, XP at level 4: 920&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Bjorn Shattershield]] sends the group to the west of the basecamp to investigate what seems to be a village of [[Kobold|Kobolds]]. The group arrive at the village, named [[Thinwhistle]], and are greeted by the guards of the village. The group talks their way in civilly and meet with the leader, [[Chief Thrax]]. &lt;br /&gt;
*They are lead by Thrax through the village that was recently attacked. Thrax explains their has been a new ravenous apex predator that has moved into the area and has started a turf war with the existing apex. The group gets the location of the nest of the current Apex and sets out with some [[Kobolds]] from Thinwistle as backup. After inspection of the nesting grounds the group is attacked by scavenger guard drakes. During the combat the Apex [[dinosaur]] Anjanath comes back to its nest. The group fights valiantly against the monster and all the kobolds except one is killed. The surviving kobold named [[Hunk]] stood his own against two of the guard drakes and is carried off to safety and healed by the group. As they leave, another dinosaur, the Deviljho, attacks Anjanath and begins to devour it. &lt;br /&gt;
*The group heads back to Thinwhistle and reports the events. Thrax takes them down to the hatchery to show the adventurers what they helped save. On the hatchery wall is a faded mural of what appears to be Kobolds depicted as kings ruling above other races....the Kobolds ancestral home of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
===Session 2: Curious Company ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Collector, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]] (First Session), [[Nester Spitemore]] (First Session), [[Kompi]] (First Session), [[Dragonett]] (First Session), [[Marion Ette]] (First Session), [[Juno]] (First Session), [[Dothand Raki]] (First Session),&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Velemar Decrye]], [[The Collector]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 5040 (911 at Level 3, 792 at Level 4, 673 at Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The Tempest Brother&#039;s Expeditionary Company is contacted by a powerful and mysterious aristocrat by the name of the Collector to recover a specific tome for him out in the wilds, a First Edition copy of &#039;&#039;[[A Cosmos Compendium: An Academic&#039;s Guide to Quelmar Starcharting]]&#039;&#039;. He meets with the players and provides them with a map and a key to the cavern where it is held.&lt;br /&gt;
*The players depart into the jungle and continue their trek into the night, where they spot a small campfire in the distance. While some players remaining in hiding, the rest of the party meet the charismatic Jack of Hearts and his band of adventurers. Jack of Hearts&#039; crew included the individuals going by the names of [[Malakar the Maleficent|Malakar]], [[Commando Reconnaissance Unit Theta|Theta]], [[Yellana Eedryll]], [[Titan]], [[Tini]], and [[Wren]], along with two of the Pentulven Brothers.&lt;br /&gt;
*After the players leave, they discover that some of them were dosed with a sleeping poison and that Jack of Hearts had stolen the map and the key. Rushing to the cavern where the book is said to be, the [[player]]&#039;s find that Jack of Hearts and his team had already completed most of the dungeon themselves.&lt;br /&gt;
*The party pursues the thieves to the final room where the book is held and engage them in combat, only for the tome&#039;s guardian, a massive blue [[Behir]] by the name of Grimlight, to attack. The [[beast]] entered combat by consuming one of the Penulven Brothers and casting Greater Invisibility on themselves.&lt;br /&gt;
*The players came to a soft truce with Jack of Hearts and his team to defeat the Behir, and eventually came to the deal that the players could take the book as long as Jack of Hearts got to keep the treasure from the cave.&lt;br /&gt;
*On their way back to camp the player&#039;s discovered that the book had strange vertigo-inducing effects before handing it over to the Collector. Before he left the Collector revealed that he had also been responsible for hiring Jack of Hearts to retrieve the book.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: All That Glitters... ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Arc]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,370 (lvl 3- 838, lvl 4- 728, lvl 5- 619)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Arc summoned several of the hired adventurers to discuss their current mission. They previously sent three teams of their personal research assistants also employed by the Tempest Brothers over the last few weeks. They have not returned, thus they&#039;re now sending more capable adventurers.&lt;br /&gt;
*Their research showed that the base came and surrounding areas are on a prominent area of a ley line. The local wildlife and animals can be affected by it. Arc wanted to note the effects that this could have.&lt;br /&gt;
*The party started exploring the jungle, looking for any sign of the teams, or anything that may be useful to Arc&#039;s research. Eventually the party splits in two, with [[Sabbatical]], [[Helli]], and p&#039;Rahp started looking for bodies in the general area, while [[Hermes]], Neru, and [[Marion]] investigated a clearing up ahead.&lt;br /&gt;
*The group looking for (non) survivors found several bodies, some of which had interesting damage marks on them, such as branching [[fractal]] patterns and burn marks. they looted the bodies for money, notebooks, and took the partial plate armor off of one of them.&lt;br /&gt;
*The other group entered a clearing with quartz crystalline gravel. In the middle of the clearing was a strange glowing tree, with unknown flowers and fruit. The group decided to harvest some of the flowers and fruit. Marion decided to saw off a branch of the tree, causing the glowing to pulsate.&lt;br /&gt;
*The pulsing summoned an arcane dinosaur who could shoot poison quills. The other half of the party came back and decided to fight. As the fighting went on, another arcane creature appeared, this one being able to summon and call lightning. Once they killed the poison dinosaur, a flying fire engulfed one came to the fight, and started attacking both the party and the remaining lightning dinosaur. &lt;br /&gt;
*Hermes decided to run back to camp. Eventually, the party fled away from the clearing, waited for the fire dinosaur to fly away, and then went back to the clearing to harvest the dinosaur parts. they took a short rest before making it back to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: River Me Timbers  ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; River, Crocodiles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Lysvan]], [[Finnegan (Finny) Warbler|Finny]], [[Sir Yewvane Eedryll|Yewvane]], [[Twilsby Pendergras|Twilsby]], [[Millar]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/20/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4700 ( lvl 3 -976 lvl 4 -848 lvl 5 -721 ) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Players were enlisted in the camp by [[Lyowyn Mossbringer|Lyowyn&#039;s]] assistant, Billiam. He informs the players that much of the leadership was busy with their own tasks and he was tasked with investigating this problem.&lt;br /&gt;
*One of the main rivers that provided fresh water to camp was highly polluted with half eaten fish, chum, and bones. The party was assigned with going up river and finding the cause, and solving it.&lt;br /&gt;
*Along the bank of the river, some of the players observe orangey-red glowing mushrooms along the bank. [[Finny]] flies off and gathers some in his pack. The mushrooms are extremely warm to touch. Lysvan used their innate knowledge of the wilds to note that they may be connected with Hellfire in some way.&lt;br /&gt;
*The players eventually row up to a large, wide, still water area. They pull the boat ashore, and notice some creatures in the water. They throw pebbles and two mutant sea snakes with humanoid faces pop up and attack them. Two normal crocodiles come soon after, attracted by the noise and commotion.&lt;br /&gt;
*After contending with both the snakes and the crocodiles, the patriarch of the clan, a large crocodile with humanoid arms. It attempts to grapple several members of the party, before getting a steady hold on [[Ratchet]] and tries to drag him into the water. Lysvan uses their fire spirit to teleport Rachet out of the gators mouth and onto the boat, where Millar was waiting. The Gator makes a lunge at Millar, while its tail smacks Ratchet, ultimately killing him.&lt;br /&gt;
*They players do remain triumphant, killing all the creatures and resetting the river back to its natural state.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Slim Pickins&#039; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Adeline]] Hatchic, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Chrysaor]], [[Nassir Tycho]], [[Obsidian]], [[Felix Francis Fitzgerald]] (First Session), [[Amaris Luanach]], [[Lowkey]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/21/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adeline Hatchic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,000 (lvl 3- 767, lvl 4- 667, lvl 5- 567)&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by the Head of Mechanics at the [[Tempest Brothers Expeditionary Company]], [[Adeline Hatchic]], to interview potential applicants to serve as the crew of The Red Macaw, one of the company&#039;s two main [[airships]]. In return for vouchers at Nettle&#039;s Soup Stand, the players would have to interview all potential applicants for each position, and decide on a Captain, First Mate, Engineer, navigator, and a Cook for the ship.&lt;br /&gt;
*As the player&#039;s met with the applicants at a location outside the basecamp, they were met with an array of colorful, quirky, and strange individuals all interested in working for the company. This included such strange individuals as a blind ship captain with two eyepatches, two hook hands, and two peg legs, a [[Nothic]] who carried with them a bag of magical trinkets, a snooty and angry world [[class]] chef, and a blue octopus king who had a immense hatred of any creatures wearing pants...&lt;br /&gt;
*After long interviews and much deliberation, the players decided on a crew.&lt;br /&gt;
**For the cook they hired Bob, a large and clumsy [[Ogre]] chef with a heart of gold.&lt;br /&gt;
**For the navigator they hired Bink, a curious and bright [[Kenku]] whose only limitation was the fact that she could only speak by mimicking words and voices she had recently heard.&lt;br /&gt;
**For the engineer they hired David who was a down on his luck depressed and divorced dad who had lost his job in Galik and had his home repossessed.&lt;br /&gt;
**For the First mate they hired Tiki-Ti, a strange telepathic [[Thri-Kreen]] who was was kind and understanding, with both great experience as a leader and warrior.&lt;br /&gt;
**For the captain, they hired none other then Hawthorne Voss, famed high seas captain and experienced [[airship]] piolet with a charismatic demeanor and a face that made even married women swoon. Hawthorne was then murdered by his former first mate who had also applied to be captain, and who was also promptly murdered. The players promoted Tiki-Ti to ship captain and hired Polly the Seagull [[Aarakocra]] with an unnatural obsession with food to first mate.&lt;br /&gt;
**In general hires they also hired Klerica, a young an naïve recent college graduate dragonborn, [[Rome Holiday]], the heir to a large tavern empire, and Snoot, a [[Kobold]] with a gun.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: A Penguins Problem ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Pennysworth, [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kompi]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Therrin Flare|Therrin]], [[Nester Spitemore]], [[Paris Hilton]], [[Sabbatical (character)|Sabbatical]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Pennysworth]], [[Bjorn Shattershield]], [[Hunk]], [[Jim Stacy]]?!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 11,625 (lvl 3 1671, lvl4 1453, lvl 5 1235)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important things that happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players were tasked by Bjorn with finding Cpt Pennyworth&#039;s downed air ship to the east and help him and his crew get to base camp. After a searching they found the ship billowing smoke and the crew attempting to fix it.&lt;br /&gt;
*Pennysworth fired a warning shot at the players as they arrived and explained the area was dangerous and they were already attacked and suffered a casualty. As the players got close to the airship they realized the ground seemed to be covered in a thick spongey layer of moss and all the trees were covered in strange fungal growths. Pennyworth asked for their help in repairing the ships engine and mast so that they could leave. The ship got damaged when several of the crew began to fight one another in an attempt to kill the other as they flew over the scar of [[Amusa]]. &lt;br /&gt;
*Not long after the conversation began humanoid monsters began to appear from the ground as well as the trees. These monsters were covered in fungal growths as well as pustules and sores. These monsters also were speaking a guttural language and chanting different things. Sabbatical was able to recognize the language as [[Abyssal]]. The chants were of some menacing Mothers love and of her embrace. &lt;br /&gt;
*During the combat Sabbatical was able to hear what seemed like Jim Stacy&#039;s voice amongst the throng of enemies. This voice voice seemed to state that it would be back for revenge. After this comment was made a giant four armed monster appeared from the ground as well. This beast almost ripped Kompi to pieces. eventually the players were able to kill off the monsters and repair the ship. As the remaining monsters were wiped out a shrill voice was heard screaming in Abyssal &amp;quot;MY CHILDREN!&amp;quot; The players immediately left the area&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave|Thistlebrook Conclave]], Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4100 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
&lt;br /&gt;
=== Session 8: The Loss of Tassa ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bad icky things and a blood red swamp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Millar]], [[p&#039;Rahp]], [[Tassa Brightfox]], [[Lowkey]], [[Neru]], [[Dragonett]], [[Deralickt Dadwarf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/30/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Matilda Shattershield]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1144, XP at Level 4: 880, XP at Level 5: 748 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The group was asked by Matilda, the camp&#039;s lead [[cleric]], to go and find the &#039;&#039;eyebright&#039;&#039; plant. This was needed to fix the issue several members of the camp were having from an effect of a monster. To do this they had to enter the swamp that surrounds the Scar. &lt;br /&gt;
* As the party enters the swamp they had a brief conversation with the being known as &amp;quot;[[Mother]]&amp;quot;. She wanted to know why they were disturbing her children. The group waded through the blood-red swamp and found a tree that looked like it had a face on it, and in this face were large shaped fruits. Once they got close they got ambushed by several monsters which the group manages to defeat. &lt;br /&gt;
* After the battle was over, Mother spoke to them again and made them an offer. [[Tassa]] conversed with her when she heard she could get some gifts. Mother promised she could give her the things she wanted and Tassa accepted willingly and was sucked down into the muck and mire of the swamp. The rest returned with the trees eyes and the issue of going blind from the spores was fixed.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Oblex Infestation Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Oblex]], [[Juiblex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Rina]], [[Millar]], [[Dochas]], [[Dickweedus]], [[Finnegan (Finny) Warbler]], [[Balmer the Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (5/31/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1120, Level 4: 975, Level 5: 828 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] recruited members of the expedition to follow up on investigating the area around the [[Oblex]]. A team of scouts located a cluster of ooze in the near vicinity of the swamp where the Oblex were first encountered. He requested that the group follow up on where the grouping was located and determine if they are Oblex. If possible, eliminate them. &lt;br /&gt;
*After a slow travel with some distractions, they arrived at the area they were told about. The group found themselves outside the hollow base of a huge tree, opening into the interior of the base. Giant roots spread out from the base and stretched in varying directions.&lt;br /&gt;
*The group worked quickly and efficiently to eliminate the oozes. The group determined that the oozes were living in a sort of community with the more mature ones protecting the hatchlings and the Ooze Hatcher.&lt;br /&gt;
*With further inspection, the group found that there was a malevolent magic about the area, finding that the entire tree stump had been enchanted with Conjuration Magic to act as a sort of homing beacon. The magic invoked the Demon Juiblex Demon of Lord of Slimes and Oozes.&lt;br /&gt;
* As the group was investigating the finer points of this magic, [[Yewvane]] cast his [[paladin]] blessing into the homing beacon. The area reacted violently to the action and armored ooze/slime creatures erupted from the ground in the middle of the tree stump ready to attack the PCs. Sludges also erupted from the area and began indiscriminately fire bombing the entire area. &lt;br /&gt;
*The group made the excellent decision to vacate the area quickly.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Heart of Stone ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, Kavanmort, [[Galidant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Wiggler]], [[Frankie]], [[Dragonett]], [[Amaris Luanach]], [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Galidant|Galidant, the Exaltant of Kavanmort]], [[The Green Knight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 9462 (lvl 4 1813, lvl 5 1577, lvl 6 1340)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by [[Lucinda Grimfold]] to investigate the appearances of a number of dinosaur carcasses north of the camp and to discover what may be the cause behind these strange killings. The players board a skiff with a young [[halfling]] Skiff Strider named Skippy and depart over the jungle.&lt;br /&gt;
*After a few hours of flying the skiff is beset by the creature behind the dinosaur killings, a massive and terrifying [[Roc]]. The players engage the Roc in combat but crash to the jungle floor after it damages the skiff’s arcane [[core]].&lt;br /&gt;
*When the skiff crashes it falls through the floor of the jungle and into a large open ruin filled with mysterious draconic imagery. After some investigating, including the solving of a statue puzzle and the disarming of a makeshift trap to retrieve a magical dagger, the party advances deeper into the ruin.&lt;br /&gt;
*Venturing on, the players enter a room full of strange lifeline statues with a magnificent golden sarcophagus in the back. The players move forward with caution as now and again, it seems that the statues may not be as still as they seem. The players discover that this was formerly a temple dedicated to the great dragon [[Kavanmort|Kavanmort, the Twin Doom]], and that years ago some unknown tragedy sunk the temple into the earth.&lt;br /&gt;
*Soon after making these discoveries though, the players are ambushed by the temple’s current resident, a monstrous and mutated [[Medusa]] who is able to animate nearby statues to fight on her behalf. After a long and drawn out battle the players are successfully able to slay the creature, almost themselves getting turned to stone in the process.&lt;br /&gt;
*The players open the sarcophagus to discover a strange humanoid creature, a dragonborn with bleach white scales, dark robes, red eyes, and sharp fangs who lunges at the players, only to be blocked by a temporary magical barrier. The being reveals themselves to be [[Galidant|Galidant, the Exaltant of Kavanmort]], and thanks the players for freeing him. &lt;br /&gt;
*The players escape the ruin through a secret tunnel only to be surprised again. Crashing from the sky onto the earth is the Roc, bloody and defeated, and standing atop them is [[The Green Knight]]. The Green Knight places a collar around the Roc&#039;s neck teleporting the beast to a place unknown before engaging the players in combat, claiming that now having spoken to Galidant, they know so much and must be destroyed. The players barely managed to escape back to the camp on a rescue skiff along with Skippy the Skiff Strider, returning home with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Return to the Underdark ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/4/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Lysvan]], [[Paris Hilton]], [[Redemption Core]], [[Dochas]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1843, XP at Level 5: 1362 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Accompanying [[Paul Fletcher]], the party descended into the deep caverns of the [[Underdark]]. Within they encountered a large number of Underdark beasts, including Ropers, Mushrooms Monsters, Cloakers, and even Mind Flayers! The party also found evidence of nearby [[Drow]] civilization before departing the caves to return to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Quelmar Con 2023 Game: Trials of the Sphinxes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Neru]], [[p&#039;Rahp]], [[Balder the Bald Boulder]], [[Dothand Raki]], [[Zimper]], [[Helli Aliosh]], [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[22]], [[Redemption Core]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia and Aaron (6/10/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], The Sphinxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2000 XP each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party join the druids of [[The Thistlebrook Conclave]] for a grand celebration. During the celebration the character are transported to he end of time by the great Sphinxes the druids revere who seek to challenge the heroes. Fighting against beast and riddles he heroes come out on top and are gifted items of great magical power before they are sent back to the celebration.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: The Shifting Scales of Mount Alkinimic ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], the Collector, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Lowkey]], [[Sir Yewvane Eedryll]], [[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/11/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Lorrie Haslo]], [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 8952 (Level 3: 1939, Level 4: 1715, Level 5: 1492, Level 6: 1268)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The rumor was that the [[Red Dragon]] Old Alkinimic was dead, passed of old age. Velemar Decrye sent the party out to the dragon&#039;s mountain lair to investigate and to see if they can claim any amount of his legendary hoard.&lt;br /&gt;
*Upon reaching the mountain on a skiff with Skiff Strider Skippy, the party discovers a small camp owned by Lorrie Haslo of Haslo&#039;s Historical Expedition Company. She reveals she was hired by the Collector to retrieve a magical statue inside the mountain. The Collector offers the party to join them, but the party declines.&lt;br /&gt;
*The Party splits with one approaching the mountain sensing a strange magical disturbance while the other half remains at the camp. The party approaching the mountain are beset by strange illusions before being attack by strange mutated Gnolls and a pack of mutated Kobolds.&lt;br /&gt;
*The party fends off the creatures before regrouping and entering the mountain where they again encounter Lorrie and the Collector. The party comes across an abandoned Kobold Warren and a small kobold named Yosh. Yosh tells the party that a strange figure &amp;quot;made of great flesh&amp;quot; came to the mountain and transformed all his friends.&lt;br /&gt;
*The party leave Yosh behind and discover a vault room full of treasure along with the statue. The vault is a trap and what was once gold and treasure reveals itself to be a powerful mimic which attacks the party with other mutated Kobolds. The party defeat the mimic monsters and claim the statue, refusing to give it to the Collector.&lt;br /&gt;
*The party choose to continue to descend rather then leave and discover a strange lair and the corpses of Old Alkinimic. The corpse then reveals itself to be a mimic monster and the party barely escapes with their lives, returning to the camp with the statue.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Nature Finds a Way ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], Blight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Nassir Tycho]], [[Hermes Purrnes]], [[Thordon Akieye]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam, [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; lvl 3- 1367, lvl 4- 1188, lvl 5- 1010, lvl 6- 832&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*At the behest of [[The Thistlebrook Conclave]] the party journeyed out into the wilds to investigate a mysterious blight. Delving deep into the wilds they encountered a strange creature made of roots, bone, and ash, seemingly the source of the blight. as it died the creature whispered about its creator, the Wild Desolation, a being that was once a protector burned by those it served.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Off the Rails ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Redemption Core]], [[Wiggler]], [[Frankie]], [[Chrysaor|Chrysaor Purosis]], [[Radion The Forged]], [[Cealion]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1319, Level 4: 1166, Level 5: 1014, Level 6: 862  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Cookie to help transport ancient tablets to the edge of the Galik [[domain]] on the Bronze Hawk Railway.&lt;br /&gt;
*The party arrives to the station on the Red Macaw and prepares for the long journey, posting up in different train cars.&lt;br /&gt;
*The party is suddenly attacked by Jack of Hearts and his crew who furiously battles the party with the help of a charmed Wyvern in order to steal the tablets.&lt;br /&gt;
*In a last ditch effort to distract the party and to steal the tablets Jack of Hearts sets off a bomb on an upcoming bridge.&lt;br /&gt;
*The party defends the tablets while Jack of Hearts and his crew abandon the soon to crash train. With some quick thinking though the party manages to stop the train before it goes over the broken bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 16: A New Hire ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; More bad icky, Tassa with Topi, and mind-controlling spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Twilsby Pendergras]], [[Bellix Braveheart]], [[Deralickt]], [[Nester Spitemore]], [[Aine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (6/27/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher from the College in Galik, [[Chief Thrax]] Chief of [[Thinwhistle]], [[Hunk]] the Swolbod (Kobold) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Hunk]] leads the group to [[Thinwhistle]] where the gang meets up with Lily, a [[violet]] [[Tiefling]] woman. She is a researcher from [[Galik]] looking for info on [[Thelrya]] and believes the Kobolds of Thinwhistle might have some clues. She tells the party of a cave she found not long ago, and [[Chief Thrax]] tells them he sent some riders out to investigate and they have not come back in over a week. Hunk leads the group to the area and the group is met by a very large T-rex like monster. This hulking beast chases them into a cave and unleashes a devasting breath attack on them that they barely escape. The group goes further into the cave and they hear the voice of Tassa &amp;quot;You&#039;re early its not time for the party yet.&amp;quot;&lt;br /&gt;
*The group explores the cave with caution, but they are taken by surprise by several spider-like creatures, 3 kobolds, and 3 very large lizards. Combat breaks out and they find out these spiders can control the minds of their enemies. Eventually the party overcomes this, and they save 2 of the 3 kobolds that turn out to be some of the riders Thrax sent out. Tassa, Topi and a demon covered in lesions and poxes appear on the other side of the ravine. Tassa tells them they are way too early, and the demon tells them they must leave. Topi smashes the rock bridge that crosses the cavern, and they head deeper into the cave. The group sends a familiar after them and as it heads deeper into the cave it is swallowed up by different fungi and the cave is sealed off.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Smoke Signals ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Wiggler]], [[Amaris Luanach]], [[Radion The Forged]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Ripjaw]], [[Skippy]], Scournia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1208 XP for level 4, 1050 XP for level 5, 893 XP for level 6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Lucinda Grimfold and Lyowyn Mossbringer to investigate strange Gnoll activity to the west of camp.&lt;br /&gt;
*The party rides out over the jungle with Skippy the Skiff Strider and arrive at a desolate stretch of jungle where massive plumes of smoke rise from holes in the earth. Here the party kills a Gnoll patrol and discovers a Gnoll with a strange Infernal bullet in it&#039;s head.&lt;br /&gt;
*The party descends past the smoke into one of the holes and discovers a massive underground Gnoll Warcamp.&lt;br /&gt;
*The party sneaks inside and finds a group of prisoners and a workshop where Warforged were being scraped and used to make stronger Gnoll warriors. Here they find records of Gnoll tribes working together, including a pack known as the Gearheads, led by a Gnoll named Ripjaw who is famous for attacking settlements near Galik.&lt;br /&gt;
*The party continues on and finds a large work yard where the Gnolls are constructing massive war machines.&lt;br /&gt;
*Deeper into the camp the party finds a massive forge where the Gnolls are forging weapons and engine cores infused with Abyssal energies, all powered by a captured [[Efreeti]]. The party creates a diversion and frees the elemental who reveals themselves as Scournia.&lt;br /&gt;
*The party escapes with the prisoners, but not before spotting Ripjaw who had modified himself with Warforged parts along with a strange Myconid creature.&lt;br /&gt;
*The party flees the underground camp and return to the airskiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Fossils and Fools ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thinwhistle, [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nester Spitemore]] (Deceased), [[Dragonett]], [[Cealion]], [[Thordon Akieye]], [[Amaris Luanach]], [[Dickweedus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/7/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Chief Thrax]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3 1473, Level 4 1303, Level 5 1134&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players are brought together by Lyowyn Mossbringer who brings the troubling news that Kobolds are disappearing at the small village of [[Thinwhistle]].&lt;br /&gt;
*The players travel to the village and meet with the chief who worries that whatever is taking his people in the night was drawn in due to recent adventurer activity. The players interview the only known survivor, a Kobold named Hangoon, and set up an ambush.&lt;br /&gt;
*The players find strange Kobolds sneaking into camp and discover they are in fact the missing kobolds, transformed into Vampire Spawn. After killing a few of the spawn, their master arrives, a large monstrous vampiric dinosaur, the Draculadon.&lt;br /&gt;
*The players fight hard and manage to slay the beast, in the process though learning that the original vampire that created the Draculadon is still somewhere out in the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Maze Runners ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ruins, the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nassir Tycho]], [[Sir Yewvane Eedryll]], [[Felix Francis Fitzgerald]], [[Rina]], [[Nātchko the Third]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/9/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1160, XP at Level 4: 1008, XP at Level 5: 857, XP at Level 6: 706&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent out by [[Paul Fletcher]] to investigate some mysterious standing stones found deep in the wilds. Upon interacting with the stones they were suddenly transported to a maze-like demiplane, home to a pair of mischievous Kelpies.&lt;br /&gt;
*In order to escape the party was forced to contend with strange traps, puzzles, and monsters to find the way out and win the Kelpies&#039; game.&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Road Rage ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, The Collector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lowkey]] (Deceased), [[Dragonett]], [[Thordon Akieye]], [[Radion The Forged]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lorrie Haslo]], [[The Collector]], [[Ripjaw]], [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 1663, Level 5 1446, Level 6 1229&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together suddenly by Lucinda Grimfold and Lorrie Haslo of Haslo&#039;s Historical Expdedition Company. Lorrie&#039;s transport to Galik was attacked by [[Gnolls]] made desperate by the destruction of their forge, stealing some &amp;quot;precocious cargo&amp;quot; in the process. Lucinda warns the party that this cargo must be recovered quickly as the [[Galik]] military has caught wind of these raiders and plans to blow up the patrol with the cargo.&lt;br /&gt;
*Riding on an airskiff the players discover the roving patrol, riding massive metal Gnoll war machines. The players engage the Gnolls in combat on the back of these machines and begin to fight the leader of the Gnoll Gearhead Tribe, Ripjaw, who modified his own body with vehicle and Warforged parts.&lt;br /&gt;
*The players rescue the cargo which is in fact the Collector, Lorrie&#039;s mysterious benefactor.&lt;br /&gt;
*The patrol is then fired upon by Galik [[Beetler|Beetlers]], massive beetle like artillery, and Ripjaw escapes with two associates. A [[Myconid]] referred to as the Colonel, and a strange Galik noble [[bard]] referred to as the Music Man. Before the final war machine is destroyed the players board the air skiff and escape.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cabin Fever ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ghosts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Lambda]], [[Deralickt Dadwarf]], [[Helli Aliosh]], [[Bellix Braveheart]], [[Heli Moltenshield]] (First Session), [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1286, XP at Level 4: 1118, XP at Level 5: 951&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
*[[Paul Fletcher]] gathers the party to investigate a small abandoned cabin discovered deep in the wilds. Upon arriving the party find that the region is full of magical traps which they carefully navigate.&lt;br /&gt;
*Entering the cabin they find it is populated by undead specters. entering the basement, the party discover a powerful banshee which they defeat. In the basement the party discover the remnants of an old ritual.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Church Attendance ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]], [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kompi]], [[Cealion]], [[Dickweedus|Weedus]], [[Finnegan (Finny) Warbler]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (7/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher, [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 5: 800, lvl: 920, and lvl 3: 1040&lt;br /&gt;
[[File:Emblem.jpg|right|frameless|300x300px]]&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are tasked with investigating the ruins of a temple to North of camp that Hermes found a little while back during their downtime. &lt;br /&gt;
*Upon arrival there is an electricity in the air. The players can feel the power surging in the area as pulse of energy is released and a set of stairs is revealed. The players also see the statues of The Mistress, The Unformed King, and Malice. The second statue is now ceremoniously desecrated and covered in fungus and molds.&lt;br /&gt;
*The players descend the stairs and enter the basement. Weedus goes to open the door that is covered in fungus and spores. Weedus becomes infected by the spores and &#039;enslaved,&#039; told to go all out and attack [[Nassir]]. The party fight him off and knock him out of it. They eventually enter the door and encounter some Gnolls and a fungus spider. Once combat is over the group investigates the room. A few more pulses of energy erupt as this transpires. &lt;br /&gt;
*The groups finds the secret chamber with the mages notes and books on summoning demons. This room also has a small summoning circle where lesser demons were summoned. &lt;br /&gt;
*The group wanders down some hallways with traps and enters yet another room with more Gnolls and multiple demons. &lt;br /&gt;
*During the fight another pulse goes off and Jim Stacy&#039;s voice is heard through the door &amp;quot;Do not let them into the summoning chamber&amp;quot;. Combat finishes and Kompi sneaks a peak into the summoning chamber and sees everything inside. Kompi warns the group they need to leave and that they are in major trouble. In the chamber is more demons, Gnolls, Jim Stacy, and a greater demon being summoned. Jimmy is successful if summoning the greater demon and the parry escapes.&lt;br /&gt;
*The recovered details how ley lines are powerful and intersecting ley lines are massive fonts of power. These sources of power if tapped into the wielder can do massive feats of power. The boom also had a rough design of the summoning circle used. The took the book back to Lily and she noticed a water mark of a family crest of sorts that she believes is from a Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Slow and Steady ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Leylines, [[Xevriss]], [[Old Alkinimic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Wiggler]], [[Timothar Marek]], [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Skippy]], [[Talyth]], [[Dynia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1269, Level 4: 1122, Level 5: 976, Level 6: 829&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by Cookie the Otter. Using research gathered from the discovery of the previously discovered ley line, Cookie believed they had pinpointed another location where another exposed ley line could be located. The players along with Skippy the Skiff Strider journey out into the wild.&lt;br /&gt;
*The players arrive at their location and discover a strange species of snail-folk known as [[Gastrosapien|Gastrosapiens]]. A Gastrosapien farmer named Moob leads the party to their cave city of [[Escargotia]], centered around an ley line. The ley line itself is fed on by the creator of the Gatrosapiens, a massive multi-headed snail known as the Hydrail.&lt;br /&gt;
*The players meet the advisor to the Hydrail, a fey Kenku [[Druid]] known as Talyth, the same druid who awakened Wiggler. Talyth informs the party that many others are also interested in gaining access to the ley line, which includes Dynia, a pumpkin headed member of the Gourdheart Disciples, a [[cult]] that worships the long passed Xevriss and food, along with Oobu, a strange mimic-like Kobold who serves the dragon Old Alkinimic.&lt;br /&gt;
*Talyth challenges all interested parties to a [[race]] and the players are off, traveling through the jungle, completing multiple trials of strength, will, and character. Eventually they make it to the end and win the race, narrowly beating Dynia.&lt;br /&gt;
*Oobu forsakes the rules of the race and like a parasite possesses the Hydrail and attacks the party with many of his Kobold allies. The party frees the Hydrail from Oobu&#039;s control, but not before Oobu declares that Old Alkinimic will rise and move on Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 24: Alkinimic&#039;s End ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], [[The Philosopher&#039;s Stone]], Allard&#039;s Revenge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Radion The Forged]], [[Nix]], [[Rina]], [[Redemption Core]], [[Dragonett]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (8/5/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 2136, Level 5 1857, Level 6 1579&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aboard the Allard&#039;s Revenge Airship, the players approach the living Mount Alkinimic alongside Lucinda Grimfold. Armed with Rings of Feather Falling the players jump off the airship while the ship&#039;s cannons bombard the mountains.&lt;br /&gt;
* After avoiding attacks of tendrils, teeth, and acidic gas, the players enter the mountain and approach the aberrant dragons lair.&lt;br /&gt;
* Surprised from behind the players fight the ferocious dragon and all nearly lose their lives in the process.&lt;br /&gt;
* With a final blow Radion finally puts the dragon to rest, but not before the dragon warns them that even greater evils hide in the wilds and the players catch a vision of a strange figure in possession of an artifact known as the Philosopher&#039;s Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Underdark Returns ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Finnegan (Finny) Warbler]], [[Balder the Bald Boulder]], [[Neru]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (8/8/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3:1025, XP at level 4: 907, XP at Level 5: 789, XP at Level 6: 670&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Paul Fletcher]], the party entered [[the Underdark]] to continue exploring its mysterious caverns. Traveling deeper then they ever had before, they found signs of strange aberrations inhabiting these deep caverns. After doing battle with strange Underdark monstrosities, the players spotted what seemed to be a terrifying aberrant dragon skulking the caverns in the far distance.&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Tassa&#039;s Demise ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ainz Kageno]] (Deceased), [[Kompi]], [[Dragonett]], [[22]], [[Thordon Akieye]], [[Sir Yewvane Eedryll]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Tassa Brightfox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1396, XP at Level 5: 1214, XP at Level 6: 1032&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Tassa Brightfox]], now taken by the demoness [[Mother]] has attacked the camp with [[Jim Stacy]] and taunted those within. At the end of the attack she steals [[Commando Reconnaissance Unit Lambda]] away and Jim steals [[Matilda Shattershield]]. A few days later 2 different groups head out to recover those who were stolen. &lt;br /&gt;
*The group that heads after Lambda is able to track Tassa as she continues to taunt them. They are lead to a cave system and follow it under ground. They follow the cave system for a few [[miles]] till the reach a large opening with glowing crystals. Ahead of them is the body of Lambda near the edge of a cliff. The group cautiously enters and is very quickly attacked by Tassa and her now giant plant Topi. Tassa and Topi are eventually killed and Lambdas body recovered, though the group realizes he missing a very important part of him. A piece of his head they functions as his mind. Over the edge of the cliff the group sees a large city kingdom mostly covered in demonic mushrooms.....the Kingdom of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
=== Session 27: Recovery and Loss ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion the Forged]], [[Dickweedus]], [[Otto von Gerwig]], [[Twilsby Pendergras]], [[Cealion]], [[Redemption Core]] (Deceased), [[Sneeze]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jim Stacy]], [[Matilda Shattershield]], [[Bjorn Shattershield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1879, XP at Level 5: 1634, XP at Level 6 1389 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the attack on camp [[Bjorn Shattershield]] leaves a note he is heading into the western swamp to recover his wife, [[Matilda Shattershield]], from the clutches of [[Jim Stacy]]. A group headed out to find the source of the attack on the camp as another group heads off to find their friend [[Commando Reconnaissance Unit Lambda]]. &lt;br /&gt;
*Another group heads after Bjorn has taken off to the west of camp to find Jim Stacy and recover his beloved wife. As the group gets to the swamp they are lead by a trail of water the color and thickness of blood to a set of ruins. Chaos ensues and members of the party are infected with mind-controlling spores. Jim transforms into a monstrous beast and attacks the group. All hell breaks loose and multiple members of the party are downed and killed. After the dust settles Bjorn and Matilda are rescued and the grouped finds the robotic mind of Lambda was separated from his body. Jim and [[Mother]] were trying to break his mind through torture and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Doing Hard Time in Thinwhistle ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Thinwhistle, [[The Green Knight]], Dinosaurs, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amaris Luanach]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Marion Ette]], [[Black Jack]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/2/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Chief Thrax]] (deceased), [[Jack of Hearts]], [[Ripjaw]], [[The Green Knight]], [[Ramskull Ancient]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 1214, Level 5: 1056&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The party all wake up in a barren prison cell with no memories of how they got there, with low health and resources, and missing all of their equipment. They also find they are wearing strange arcane collars around their necks.&lt;br /&gt;
* The party discover they are in an underground prison run by [[Gnolls]] along with many other prisoners. They get into a short scuffle with other prisoners who are revealed to be [[Jack of Hearts]] and his fellow party members [[Titan]] and [[Commando Reconnaissance Unit Theta|Theta]] who were also captured by Gnolls. The party also discovers the purpose to the collars as the Gnoll prison guards can activate them to electrocute prisoners.&lt;br /&gt;
* Also held in the prison are many dinosaurs along with other wild beasts that were captured, including the infamous [[Deviljho]], the World Eater.&lt;br /&gt;
* Jack of Hearts reveals all he knows about the prison and with his help the party forms a plan to escape. The party splits up, some creating a diversion, some sneaking off to where the equipment is stored, and some going to the warden&#039;s office where the key to their collars are. After making a suitable distraction one player gets dragged to the interrogation room where their mind is scanned by a mushroom creature.&lt;br /&gt;
* As the players are executing their plan, new arrivals came to the prison including [[The Green Knight]], [[Colonel Cordyceps]], and the previously identified &amp;quot;Music Man&amp;quot; revealed to be [[Ferdinand Core]] who arrives to speak with the warden, [[Ripjaw]]. The Green Knight orders the closing of the prison and the transferring of all of the beasts to his personal domain, along with the executions of all of the prisoners. Watching the conversation is a strange figure in a red cloak with a ram skull for a head.&lt;br /&gt;
* The players manage to retrieve their equipment, get the key to their collars, and send out a distress beacon to nearby skiffs as they make their escape, and all hell breaks loose as dinosaurs are released to slaughter the prisoners. The players also manage to rescue the Kobold warrior [[Hunk]] and the Kobold Chieftain Thrax who were also in the prison.&lt;br /&gt;
* The players manage to escape, only to realize the horrifying truth that the prison is in Thinwhistle, which was devasted by Ripjaw using controlled dinosaurs after the Tempest Brother&#039;s Expeditionary Company failed to intervene. The Ram-skull figure appears, dubbed [[Ramskull Ancient]] by the party, and tells them that this is all their fault and that mortals were a mistake.&lt;br /&gt;
* The party narrowly escapes the Green Knight&#039;s mount, a giant Roc, and escape on a skiff piloted by allies of Jack of Hearts. Believing that Chief Thrax was corrupted by the fungus, the party burns him to a crips and throws him off the skiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 29: Ice To Meet You ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ice Dragon, Gnolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion]], [[Dickweedus]], [[Amaris Luanach]], [[Marion Ette]], [[Wiggler]], [[Chrysaor]], [[Fchlya 80]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/3/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 3: 1491, XP at level 4: 1319, XP at Level 5: 1147, XP at Level 6: 975&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
*The company received reports of a an ice cave spotted in the jungle and sent a group to investigate. Upon arriving, the party found a group of [[Gnolls]] led by the Gnoll hunter [[Talon]] trying to wrangle/collar a young white [[dragon]].&lt;br /&gt;
*The party engaged the Gnolls in battle, killing Talon and forcing the others to retreat. Though some how even after death Talon [[rose]] again, only to retreat as well. As the Gnolls fled, the white dragon ended up attacking the party, nearly wiping out several members with its ice breath. After a long battle the party was able to slay the young dragon with powerful fire magic.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Work for the Warden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Warden, Gnolls, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Neru]], [[Finnegan (Finny) Warbler]], [[Danke Schön]], [[p&#039;Rahp]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1533, Level 4: 1333, Level 5: 1133&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] brought the group together and thanked them for undertaking the request of [[The Warden of the Wilds|the Warden]]. They were directed to head in the direction of the swamp where the Warden was first encountered. They headed out and met the Warden as they come to the far side of the swamp. The Warden thanked them for their help and directed them to areas on the edge of their domain where they suspect the [[Gnolls|gnoll]] activity. The Warden does not have specifics but they know the gnolls are riling up the oozes and slimes that live out in those areas. The Warden leaves it up to the group to determine the best way to search them out.&lt;br /&gt;
*The group traveled west and their searches end up finding the ruins of a walled keep on the top of a plateau with a huge hoard of gnolls assaulting the keep, all being resisted by a wide assortment of slimes and oozes. The largest of which is apparently a dragon. They telepathically reached out to the dragon and asked if the group could help fight the gnolls. The question was met with a cacophony of voices at first but one quickly pushed the rest aside and responds politely that they did not need help and the group would be best to stay out of the situation.&lt;br /&gt;
*The group ignored the dragons answer and jumped into the fray. After some combat a [[Gary the Slime King|green slime]] appeared  took on the detailed appearance of a male and with a touch of jest, thanked them for their help, but he informed them that their help was not needed. The slime then asked how much it would cost to get the party to leave and the party retreated, but not before being given a small pouch.&lt;br /&gt;
*The party decided to sneak around the far side of the plateau and looked for a way into what may be lower levels. They found what was probably an old drain pipe. They cleared out the rubble and found a green slime waiting for them. It rose up in to the same defined male visage that addressed them earlier. It told them they were not welcome, thanked them for their help with the gnolls, gave them a similar pouch, and told them to clear out and not come back.&lt;br /&gt;
*The group made their way back to the Warden  and the Warden thanked them for their effort and awarded the group a Druidic Staff of Protection When planted in the ground, it would offer protection for the area. In this case, the encampment. The staff must be left in the ground once placed. The power contained within is finite. An abundance of protection will eventually burn it out. If it is removed while still active, the power would discharge.&lt;br /&gt;
&lt;br /&gt;
=== Session 31: We&#039;re Going in Circles! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thelrya, Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Billium Teddly]], [[Twilsby Pendergras]], [[Dragonett]], [[Sir Yewvane Eedryll]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Lorrie Haslo]], [[Oliver Vincent Bartholemew]], [[Skippy]], [[Tertha’volf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1794, Level 5: 1380, Level 6: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Cookie|Cookie the Otter]], master abjurist for the [[Tempest Brothers Expeditionary Company]]. Alongside Cookie, the party meets with [[Lorrie Haslo]], looking worse for where since beginning to work for [[The Collector|the Collector]]. She informs them that in his good will the Collector has offered to help the company find one of the other lost Kobold villages, since [[Thinwhistle]] had been destroyed and was taken by [[Gnoll]]s. they claim that they can connect the party with an explorer who can lead them to this village.&lt;br /&gt;
*With Lorrie&#039;s help the party calls upon the aid of [[Oliver &amp;quot;Olly&amp;quot; Vincent Bartholemew]], an eccentric explorer who is summoned through a strange ritual and who appears from [[The Mists|the mists]] outside of camp, followed closely by his two assistants. The adventurer offers to lead them on a hard and dangerous trek through the jungle, but the players say they can take an airship instead. Olly is bewildered by the airship and the players realize that the adventurer may have been disconnected from time for some while.&lt;br /&gt;
*With [[Skippy]] the Skiff Strider as their pilot, the party flies out over the jungle while being followed by a strange fog. Upon landing to camp for the night, a few members of the party are drawn out deeper into the jungle and encounter a strange wolf-like beast that seems to create illusionary constructs based of the greatest moments of loss in the party-members lives. The party quickly reconvenes and after resting return to the air.&lt;br /&gt;
*After flying for some time Olly forces them to land and the player complete a strange door puzzle that Olly claims is necessary to &amp;quot;continue the journey.&amp;quot; When they rest again they are once again accosted by the wolf-like beast, a large creature of rotting fur and dark smog. The players continue their journey and are forced to land the skiff to avoid a pack of wyverns nearby. they continued on foot and are attacked by the creature. They manage to fend it off one last time and finally arrive at the village, [[Drakemire Hollow]], a village left empty and deserted long ago by a volcanic disaster.&lt;br /&gt;
*The players question Olly on what has been going on and under a Zone of Truth spell he admits the truth. Hundred of years ago he led an expedition where his ignorance caused the deaths of 46 of his fellow expeditionaries. From then on the [[gods]] cursed him to continue his expedition forever, now chased by this wolf-like creature, the pure embodiment of death and entropy, now dubbed [[Tertha’volf]] or “the wolf that consumes,&amp;quot; by the party.&lt;br /&gt;
*Olly and his team leave the village, disappearing back into the fog and the party investigates the destroyed village, discovering a strange underground tunnel which they sense contains a strange magical energy. The party calls an airship to retrieve them from camp and the party returns in hopes to rest up, regroup, and return to Drakemire Hollow to see what secrets it may hold.&lt;br /&gt;
&lt;br /&gt;
=== Session 32: Hop to It ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Leylines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Wiggler]], [[Dragonett]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ahriman Zestari]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/23/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nettle]], [[Ripjaw]], [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3: 1513, XP at Level 4: 1296, XP at Level 5: 864, XP at Level 6: 735&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Nettle]] had an idea of harnessing fruit from leyline trees to create better magical soups for the company, and asked for some people to harvest some for them. The party went to a previous site and found [[Gnolls]] led by [[Ripjaw]] and [[Talon]] attempting to harvest the leyline tree.&lt;br /&gt;
*The group rushed up to attack and Ripjaw called down a flying fire dinosaur, called Pyroquatzal, with his dinosaur controlling gauntlet. During the fight, the party was able to defeat the gnolls and break Ripjaw&#039;s control over the Pyroquatzal. Ripjaw and Talon were able to escape, and the party burned away any other fungal spores that were dropped during the fight.&lt;br /&gt;
*The party collected some of the remaining fruit and brought them back to Nettle, who provided them with improved healing soups as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: What Lies Beneath ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon, [[Kobold|Kobolds]], [[Gnolls]], [[Thelyra|Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Prof. Mann (and Chester Iros)]], [[Dragonett]], [[Dickweedus]], [[Paris Hilton]], [[Marion Ette]], [[Sir Yewvane Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 3748, Level 5: 3213, Level 6: 2142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party flew out over the jungles to return to the lost Kobold village of Drakemire Hollow and to the strange entryway that led to the tunnels beneath the village.&lt;br /&gt;
*After exterminating a pack of elemental Mephits leftover from when the village was destroyed, the party began to navigate the dangerous traps and puzzles of the ancient catacombs, solving a strange door puzzle to enter into the center ritual chambers of the catacombs.&lt;br /&gt;
*During their expedition they encountered many dangers in the dungeon including trapped pits, a Basilisk, Kobold Zombies, and a Gnoll scouting party which had also been investigating the catacombs.&lt;br /&gt;
*The party reached the final chamber of the catacombs where they found a large drill pod which they believed was how the Kobolds of Drakemire Hollow escaped the fall of the ancient city of Thelrya. After defeating some ancient constructs that had been forgotten down in the tomb, the party excavated the drill&#039;s core and returned to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Gotta Getta Grung ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[The Warden of the Wilds]], [[Grung]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[p&#039;Rahp]], [[Tommy]], [[Thordon Akieye]], [[Neru]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Adrian Tempest]], [[Oma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1444, Level 4: 1238, Level 5: 825, Level 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Three of the group that went to assist [[The Warden of the Wilds]] in the previous expedition were tracked down by [[Adrian Tempest]] during morning chow to deal with the [[Grung]] situation that the camp became notified of. Three others who were sitting with them were recruited to go also. The party was told that The Warden still had the grung alive if they wished to inspect it or had also sent the whereabouts of the grung village if they wanted to go directly there.&lt;br /&gt;
*The group chose to visit The Warden. After meeting up with The Warden at the swamp near their hut, they brought to see a grung, tied by vines to a tree. They did not learn too much more than they had been told or assumed but in visiting the warden, the party asked for a way to quickly and efficiently get to the grung village. The Warden just happened to have what they needed, presenting the party with a simple bronze amulet necklace on a leather thong that gave them the ability to cast and maintain the druid 6th circle spell Find the Path.&lt;br /&gt;
*The group, using the spell was able to make quick travel to the village. Upon reaching the village, there is no sign of life. After some searching the group finds a child grung that they offer some food to and gain his trust. The child told them that there are no adults left, only younglings and Oma, the elder matriarch. She is the one protecting the younglings.&lt;br /&gt;
*The child grung leads the group to see Oma. The Oma meets them outside their hut/tent and tells the group that [[Gnolls]] attacked the village but were driven off by the grungs. The grungs began patrolling outside their village and the gnolls began picking them off and apparently taking them. Search groups were formed but did not return. Soon, there were no more adults left in the village.&lt;br /&gt;
*Oma gave a rough direction of where the gnolls came from and the party headed out that way. Through searching they came across gnoll weapons as well as scraps of clothing, fur and even a pouch. Tracks in the area gave the group a direction to go. The group at one point overheard gnoll voices on the other side of a low hill. The party snuck up on the gnolls and made quick work of them. The gnolls were relieving themselves in a well used makeshift latrine.&lt;br /&gt;
*The group followed where the gnolls came from and found the remains of a run down village. In the middle of the village, a group of grung, commanded by gnolls, were being used to dig ~10 ft wide and 40 ft long trenches. They were in the process of filling in the third trench when the party arrived. In addition to grungs and gnolls there was a collection of 9 humanoids that were covered head to toe in fungal growth. The party made quick work of most of the gnolls. Two gnolls, one identified as the leader, order everyone to attack. Then they ran away. As the last gnoll still fighting fell, the grungs and fungal creatures began acting erratically and chaotically. The party incapacitate and tied up the grungs to save them. They looted the bodies of the gnolls and found that the trenches had the fungal growth bodies laid side by side tight like sardines. The party proceeded to burn everything. The party returned the grungs to the Warden and attempted to convince Oma to join, but Oma decided to remain in the village.&lt;br /&gt;
*On one of the Fungus people, the party found a strange letter:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To the attention of Aftren Calpeth,&lt;br /&gt;
&lt;br /&gt;
On behalf of the Masters of the Coopers Guild of the great city of Galik, we are pleased to offer you an apprenticeship in our prestigious Guild. The results of your testing have shown great talent in your abilities and the Guild looks forward to assisting you in honing your skills. Please reply at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
Grentha Falasir, Coopers Guild Clerk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Honey, I Shrunk the Adventurers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[The Collector]], [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Danke Schön]], [[Amaris Luanach]], [[Twilsby Pendergras]], [[Rina]], [[Amelie Luxaeterna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Velemar Decrye]], [[Skippy]], [[Bulio]], [[The Collector]], [[Lorrie Haslo]], [[Dynia]], Big Tony, Don Rat&#039;ilion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208 XP, Level 4:2750 XP, Level 5: 1833 XP, Level 6: 1558 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Lucinda Grimfold]] and [[Lyowyn Mossbringer]]. They along with [[Velemar Decrye]] debrief the party on their mission: [[The Collector]] is holding a Hallow&#039;s Eve celebration at his countryside estate and has invited the company. The company plans to attend but asks the players to try and investigate the Collector while there, hoping to learn about the Collector&#039;s true intentions regarding his work with the company.&lt;br /&gt;
*After dressing up in costumes made with materials purchased by [[Bulio]], the party boards the Red Macaw alongside Lucinda Grimfold, Lyowyn Mossbringer, and [[Skippy]] who joined as it was his day off and he wanted to go to a party. The party arrives at [[Amberville]] and meet the Collector at his party, along with his strange attendant dressed as an [[Autom]]. Soon into the festivities the party is crashed by [[Dynia]], a pumpkin headed humanoid who uses his magic to liven up the party, as well as bringing in cloth golem attendants known as [[Rag-o-Doll|Rag-o-Dolls]] and a massive pumpkin.&lt;br /&gt;
*As the party begin to investigate the Collector&#039;s countryside estate, Dynia sets off his trap. The massive pumpkin turns into a pumpkin-like beast and transforms the guests into the creatures their costumes depict. The party is saved from this spell when they are given strange abjurative amulets by the autom-dressed attendant.&lt;br /&gt;
*The party wake up in a small vial and it is revealed that Dynia cast a spell that shrunk them all to one-inch tall. Dynia gives the artifact that held the power of the spell, a magic hourglass to a [[Rag-o-Doll]], before heading off. Using the help of the house cat, the party free themselves from the bottle, but then are forced to escape and scare the cat away when it gets hungry. Fleeing into the walls, the party spot the autom-dressed attendant of the Collector kill another attendant before breaking into the Collector&#039;s records room.&lt;br /&gt;
*In the walls of the manor, the party encounter a roving gang of rat gangsters led by Big Tony. Big Tony leads them to Don Rat&#039;ilion who is at the celebration of his daughter&#039;s wedding. The Don agrees to allow the party into &amp;quot;the family&amp;quot; if they can best some of his strongest men. Against all odds members of the party are able to defeat some of the Don&#039;s muscle in a series of Boxing matches. With the Rat Mafia&#039;s help the party reach the top tower of the manner, find the Rag-o-Doll with the hourglass, and destroy the hourglass returning to normal size.&lt;br /&gt;
*The party returns to the great hall and engages the pumpkin beast in combat along with the remaining Rag-o-Dolls. They manage to defeat the beast and free the party guests from the transformation spell. Dynia applauds them for their heroics, but reveals he completed his ritual and returned the orange dragon [[Xevriss]], the Devourer of Gourds, to Amusa. He wishes them a happy Hallow&#039;s Eve and disappears. The autom-dress attendant is also revealed to be [[Lorrie Haslo]]. Knowing that tough times are to come, the party celebrates the remainder of the evening. &lt;br /&gt;
&lt;br /&gt;
=== Session 36: Harvest Hoedown ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cealion]], [[22]], [[Tommy]], [[Juno of Galik]], [[Nassir Tycho]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]. [[The Warden of the Wilds]], [[Dynia]], [[Chadwick Sagemoore]], [[The Pumpkin King]], Sam the Door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208, Level 4: 2750 XP, Level 5: 1833, Level 6: 1558&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*All of the food across Western [[Amusa]] from [[Galik]] all the way to [[Nestle]] mysteriously disappeared! The militaries and governments of the region approach [[Adrian Tempest]] who they know can contact [[The Warden of the Wilds]] who they hope can find the culprit to this horrid act, [[Dynia]], a Hallow&#039;s Eve spirit who recently summoned the Orange Dragon [[Xevriss]], the Devourer of Gourds, back into the realm. Adrian tempest calls the party together to meet with him and informs them of the continents plight. After Adrian Tempest contacts the Warden, the Warden reveals that they may know a way to find the trickster Dynia, by traveling to the fey court of his origin, [[The Court of Hallow&#039;s Eve]] in the [[Feywild]].&lt;br /&gt;
*The party travels with the Warden into [[the Feywild]] along with the captain of [[the Gourd Guard]] Chadwick, an order who in ages past satiated the hunger of the orange dragon Xevriss, who is free once more in Amusa. With the Warden&#039;s blessing the party arrives in the Court of Hallow&#039;s Eve and receives an audience with the court&#039;s ruler, the Pumpkin King. The party are invited to a feast in the king&#039;s court and here they discover that Dynia is the head chef of the court.&lt;br /&gt;
*The party attempts to inform the Pumpkin King about Dynia&#039;s past actions, but the Pumpkin King tells them he cannot pass judgement without proof and offers them until the end of the feast to find the proof they need. Investigating the court between courses of the feast, the party encounters many strange oddities in the court, including a pair of scarecrows named the Scare Pair, a pumpkin [[Minotaur]], and a door named Sam.&lt;br /&gt;
*They find Dynia&#039;s kitchen where it is revealed he as a number of copies and clones of himself operating all across the court. They also find strange totems which they believe may have been the tool Dynia used to steal all of the food. In addition they search Dynia&#039;s home where they discover the clockwork contraption he used to break into the Collector&#039;s vault as well as a letter from an unknown sender. The party finds that the seal of the letter beared the same owl-like crest that members of the party had encountered before when fighting [[Demon|demons]].&lt;br /&gt;
*At the last course of the feast the party reveals Dynia&#039;s deceit to the King. Dynia activates a failsafe which incapacitates the king and begins his final ritual to send all of the food to Xevriss so he may devour it all. The party destroy the totems and manage to defeat Dynia, sending all the food back to it&#039;s rightful owners. In the end the party rejoices. The Pumpkin King rewards them for their heroism, one of Dynia&#039;s clones take up his spot as head chef, and Sam the Door can now be [[human]] again once a year.&lt;br /&gt;
&lt;br /&gt;
=== Session 37: A Hunting We Will Go! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Grung]], [[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[Tommy]], [[Balder the Bald Boulder]], [[Dickweedus]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 4: 1238 Lvl 5:825 Lvl 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The adventurers were sent out quickly to [[The Warden of the Wilds]] who had asked for help. They came upon the Warden fighting off Infected [[Gnolls]] and Witherlings. The party jumped in and turned the tide of the fight and killed the Gnolls.&lt;br /&gt;
*The Warden thanked them and told the group that they think they may have found a break through in curing the infected adult [[Grung]] that she had in her care. She needed the party to retrieve a plant called a &#039;&#039;&#039;Neem Plant&#039;&#039;&#039;. It has natural antifungal properties and can live in environments were [[Myconid|Myconids]] thrive while most plants cant. The Warden directed them to look south of their swamp. Neem plant is not known to grow in cluster anywhere but at the thresholds of caves. The Warden says they need at least 12 whole plants to be able to experiment on the gnolls and hopefully develop a poultice strong enough to cure them. If the group could bring back more than 12, the Warden will use the extra to try to help the encampment. &lt;br /&gt;
*After much traveling, the party decided to take a rest. But during their rest they spotted a creature, very well hidden, spying on them. When the creature realized it was discovered it bolted through the underbrush and away from the group.&lt;br /&gt;
*The group managed to hunt down the creature and finished it off. The party, coming into the opening realized that the creature was a [[Yuan-Ti]] guarding a large hole in the ground cave entrance. In the cave there were raised gardening beds built out of stone all around the cave, all blooming with edible and medicinal plantings.&lt;br /&gt;
*The party kept quiet and searched for Neem plant. They ended up finding 15 plants scattered in the opening as well as in the beds. They uprooted all of them and took them back to the Warden. The group decided NOT to enter the Yuan-ti cave to see if there was more Neem down there.&lt;br /&gt;
&lt;br /&gt;
=== Session 38: Disrupting Demons&#039; Designs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Demons, Artifacts, Swamp, Ruins &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye|Thordon]], [[Heli Moltenshield|Heli Moltonshield]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Amaris Luanach|Amaris]], [[Wiggler]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Talia&#039;&#039;&#039; (10/21/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Alkiir Scalesborn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 5: 2723, Level 6: 1815 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
* The Tempest Brother’s company was requested to assist a white dragonborn named [[Alkiir Scalesborn]] in retrieving an artifact from the wilds before [[demon|demonic forces]] could obtain it. The party took an air skiff to the far side of a swamp from which they traveled for an hour on foot in order to avoid detection. Outside the ruin, they battled a patrol force of [[Gnolls]] accompanied by a demonic centaur creature and fungal demons. They then encountered a magical barrier that prevented any [[dragon|dragon-kin]] creatures from actually entering the ruin. &lt;br /&gt;
* Inside the ruin the party discovered murals and iconography of ancient dragon battles and fought a demon that was transforming gnoll corpses into ghouls that it would then use to overwhelm the protections of the ruined vault. They then provided proof of having defeated a dragon themselves in order to dismiss a celestial guardian which had been preventing the demonic forces from entering earlier. This led to the relic chamber, which contained an empty pedestal. Digging through the collapsed rear of the chamber revealed the artifact: [[List_of_Magic_Items#D|an obsidian statuette of a dragon with several black opals embedded into it]] within the nest of a giant lizard. They convinced the lizard to part with the object peacefully and failed at an attempt to convince it to follow them back to the camp. &lt;br /&gt;
* With the artifact successfully acquired, they returned to Alkiir waiting on the surface and hesitated to give it to him, as they suspect it contains the [[soul]] of a [[Black Dragon|black dragon]]. After [[Amaris]] cast Sending to a former ally, the party felt more confident that Alkiir could be trusted with the item. The party accepted their payment and gave the artifact to Alkiir who then disappeared by using a [[Plane]] Shift spell.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon|Demons]], [[Galik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Winter]], [[Lupine Lucas]], [[Tinkerton Tinklebottom]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/22/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], One Eye&#039;d Jack, Tinkle Tinklebottom, Bugbear John, Bugbear Jim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP Level 3: 767&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets together in the city of [[Galik]] at the headquarters for the [[Tempest Brothers Expeditionary Company]]. There they meet [[Lucinda Grimfold]] who wishes to test the new adventurers before sending them out into the wilds of [[Amusa]]. She informs them that there have been a sting of disappearances down by the seaside docks and asks the party to investigate and report back.&lt;br /&gt;
*In their investigations the party interview an old dock worker by the name of One Eye&#039;d Jack who warns them of white specters haunting the docks. Continuing their search the party goes to the Two Toed Troat Inn and Tavern, a location that the most recently kidnapped victim frequented. After a short encounter with an angry [[Bugbear]], the party learns that the most recent victim was with a worker of Bartholomew&#039;s Weapons and Provisions the night they disappeared.&lt;br /&gt;
*Following this lead the party meets with Tinkle Tinklebottom who informs the party that the halfling he was with on the night of the disappearance was dragged into the sewer by strange white figures that appeared out of nowhere.&lt;br /&gt;
*Investigating the sewers the party encounter camouflaging [[Troglodyte|Troglodytes]] who had been kidnapping dock workers. The party also encounters and defeats two Bugbear brothers who had summoned a frilled lizard [[demon]] in the sewer depths, which the party also defeats.&lt;br /&gt;
*The party manage to save the kidnapped dock workers, and with their test completed, they board and airship to the Tempest Brother&#039;s Expeditionary Company Basecamp.&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Operation Gnoll Tank ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Cultists, [[Grung]], Oozes, [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Thordon Akieye]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Dickweedus|Dr. Richard Weedus]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2277, XP at Level 6: 1590&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party had just completed a supply delivery to [[The Warden of the Wilds]], and as they played with the [[Grung]] babies in the Warden&#039;s domain, the were approached by a strange figure. It turned out to be the mysterious [[Gary the Slime King|Slime King]], projecting through a yellow slime. He said he had information about [[Gnolls|Gnoll]] and cultist activities and he needed the help of the entire group that was with him in order to deal with it. The party recognized the figure as the same figure they encountered in the ruins battle between oozes and Gnolls.&lt;br /&gt;
*The Slime King told them the Gnolls and cultists had recently managed to gather parts and assemble a new Arcane Forge to replace the one that the company had previously destroyed. They had used the forge to create an armored machine in their underground encampment that they were about to send out to over land and down into [[Thelrya]]. The party needed to intercept the tank, disable it and destroy the power source inside that was apparently called a Throbotic Resonator&lt;br /&gt;
*The party asked him what his name was and he responded by identifying himself as &amp;quot;Gary,&amp;quot; Gary the Green&lt;br /&gt;
*He told them he would reward them handsomely and asked what items they would like in payment. He studied what he had in his stashes and negotiated with them, offering payment once the mission was completed. The party, finding the payment and mission suitable, set out and found what they believed to be the prepared path through the jungle for the machine and set an ambush.&lt;br /&gt;
*Using illusions and magical potions the party attacked the cultists and the Gnoll tank, quickly disabling the tank&#039;s weapons. During the fight some of the cultists displayed powerful [[warlock]] abilities that none of the party had seen before. The party moved quick to remove and deactivating the Thrombotic Resonator.&lt;br /&gt;
*As soon as it was out, a hoard of slimes and oozes seeped up out of the ground. The Slime King appeared, thanked them, and insisted the device be destroyed. The group found a pile of the promised items along with a &amp;quot;care package&amp;quot; of potions, scrolls, gems and coin as well as a crudely written thank you note.&lt;br /&gt;
&lt;br /&gt;
=== Session 41: For Gourds and Glory ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Juno of Galik]], [[Finnegan (Finny) Warbler]], [[Black Jack]], [[Thordon Akieye]], [[Radion The Forged]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Chadwick Sagemoore]], [[Ureena Alleeves]], [[The Bogge]], [[Elrdrous]], [[Project Daena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 4714, XP at Level 5: 3143 XP at Level 6: 2671&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Lucinda Grimfold]] to join her in observing and assisting in the raid on the lair of the Orange Dragon [[Xevriss]], the Devourer of Gourds by the military forces of Western [[Amusa]]. In in meeting up with these forces, the party spent time reconvening with both old friends, and old enemies. &lt;br /&gt;
*The party soon discovered that [[Chadwick Sagemoore]], the captain of the Gourd Guard informed the [[Cult of the Dragon]] of the incoming raid in order to save his family, and as they warned everybody about the leak of their plan, they were suddenly attacked by Xevriss and his forces. Such forces included large Pumpkin Giants, [[dragon]] cultists, and multiple adult dragons including the fearsome [[Jatil Jivelg]]. After a long battle and felling one of the Pumpkin Giants, the party got caught up in a [[Blue Dragon]]&#039;s breath weapon and were sent crashing into Xevriss&#039; underground lair. &lt;br /&gt;
*In his lair the party found a mural depicting Xevriss alongside other notable dragons of the region, including [[Old Alkinimic]], [[Kavanmort]] the Twin Doom, and one only referred to as &amp;quot;The Dragon Lost to the Underground.&amp;quot; &lt;br /&gt;
*The party located the hoard of the orange dragon and soon engaged it in combat when it entered it&#039;s lair to flee from the war aboveground. After a long and difficult combat, the party successful managed to defeat the terrible dragon and but an end to its gluttonous reign of terror. After it perished, the spectral form of the [[Pumpkin King]], ruler of [[The Court of Hallow&#039;s Eve]] came to take the spirit of Xevriss away, to return to the [[Feywild]]. &lt;br /&gt;
*For slaying the dragon the party was blessed with a [[dragonmark]] from Xevriss&#039; spirit and were free to claim his hoard for their own. The party returned victorious from their battle to the basecamp, now with more food then they can shake a stick at.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: He Who Watches Over the Wilds ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Green Knight]], [[Gnolls]], Dinosaurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Winter]], [[Paris Hilton]], [[Marion Ette]], [[Nassir Tycho]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/04/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Green Knight]], [[Skippy]], [[Ferdinand Core]], [[Talon]], [[Deviljo]], Melldriana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 3660, XP for Level 5: 2092, XP for Level 6: 1778&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the office of [[Cookie|Cookie the Otter]] to discuss the discovery of ancient ruins out in the jungle. Before the party sets of though, Cookie warns them that a figure fitting the description of the infamous [[The Green Knight|Green Knight]] has been seen nearby. The party then departs on an air skiff piloted by [[Skippy]] the Skiff Strider.&lt;br /&gt;
*Upon arriving at the ruins, the party is greeted by researchers Zeek, Shela, and Bobby who came in advance to assist the party. Investigating the strange ruins, the party discovered that the structure had a number of magical traps that mysteriously appeared to be deactivated. Traveling further the party found a large coliseum like structure with a large fighting fit at it&#039;s center, its purpose unknown. Around the arena were seven statues depicting strange primordial beings whose motive&#039;s were still unknown.&lt;br /&gt;
*The party eventually discovered a chamber with six trees chained in cold iron. The party learned that these trees were actually [[Dryad|Dryads]] who had been forcefully bound to the structure to power it&#039;s many magics. The party freed the [[Dryads]], including the Dryad Melldriana.&lt;br /&gt;
*Moving on, the party discovered a child&#039;s bedroom, an armory, a trophy room full of prizes taken from powerful monsters, and a locked room holding the recently missing [[Ferdinand Core]] who was last seen working with the Green Knight. Ferdinand Core explained that after his funds for the [[Demon|Demons]] dried up and his willingness to work with them fading after the death of his daughter, he was locked away for purposes he was unaware off.&lt;br /&gt;
*The party then came upon a chamber full of many statues depicting different figures in the dress of the Green Knight, revealing that the Green Knight wasn&#039;t just one man, but rather a titled passed down by generations of warriors, and that this wasn&#039;t just any ruin, but his lair. The party also came across an oculus Orb which allowed them to scry at any point in the structure. Using the orb to look into the bowels of the arena, the party saw that there were trapped and locked away dinosaurs, all with familiar [[Gnoll]] control collars.&lt;br /&gt;
*At this moment the Green Knight returned to his domain riding his [[Roc]] mount. Discovering that all his defenses were turned off, he released two of his monstrous pets to hunt down any would be intruders. After engaging with the beasts, the party using the orb saw that the Gnoll Captain [[Talon]] had also arrived at the structure, seemingly there for a meeting with the knight. Before moving forward the party with the dryad&#039;s helped trapped the Roc to prevent it from pursuing them on their airskiff.&lt;br /&gt;
*The party moved to intercept the Green Knight who met them at his arena. At this point the party had pieced together the knight&#039;s identity as Lord Bellaphon, and that he was the father to the most recent Green Knight, his son who had tragically passed. he told the party that he was sick of taming the wilds and that it was time for the wilds to run free. The party engaged him along with an arriving Talon and a dinosaur released from his dungeon, the monstrous [[Deviljo]].&lt;br /&gt;
*After a long and heated battle party sundered the Green Knight, freed Deviljo from his control, and fed Talon to the dinosaur. The party took the Green Knight&#039;s helmet which seemed to continue to attempt to reconstitute his body. To prevent this the party would go onto leave his helmet in the bonfire in the camp&#039;s center.&lt;br /&gt;
*&#039;&#039;&#039;[[The Seven]]&#039;&#039;&#039;&lt;br /&gt;
**The Twilight Phoenix&lt;br /&gt;
**The Endless Expanse&lt;br /&gt;
**The Lord of the Beneath&lt;br /&gt;
**The God Ravager&lt;br /&gt;
**The Mother of the Lost Parade&lt;br /&gt;
**The Great Reclaimer&lt;br /&gt;
**He who watches alone&lt;br /&gt;
&lt;br /&gt;
=== Session 43: Man Made Flesh ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Undead, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Chrysaor Purosis]], [[22]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/12/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Skippy]], [[Lorrie Haslo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 2310, XP for Level 4: 1980, XP for Level 5: 1320, XP for Level 6: 1122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by [[Paul Fletcher]] to go and investigate the disappearance of one of their survey teams. He informs the party that [[Lorrie Haslo]] was on this expedition as well to look into the disappearance of a strange artifact on the behalf of [[The Collector]]. The party prepare to depart with [[Skippy]] the Skiff Strider before Paul out of breath rushes over and joins them. The party seeing Paul&#039;s behavior as strange make sure to keep in close contact with the camp.&lt;br /&gt;
*The party find the missing survey team who informs them that at some point during their expedition their airskiff was damaged by what thy believe to have been an animal. When the party investigates this they find that the damage may have in fact been intentional. &lt;br /&gt;
*Discussing with Lorrie Haslo she reveals she is on the search for [[The Philosopher&#039;s Stone]], a powerful artifact last known to be in the possession of Perseus Company before it was stolen. She tracked it down to some ruins in the wilds with the help of the [[Tempest Brothers Expeditionary Company]], but has run into trouble with the undead infesting the ruins.&lt;br /&gt;
*The party agrees to assist in dispatching the undead, discovering in the process that someone was using the ruins to hide out. After they finish up in the ruins though, they exit to find Paul&#039;s body with a knife in the back of his head. The party still suspicious if this is actually Paul examine the body and discover it to be a fake amalgamation of aberrant flesh. they return to the survey team and question them on recent events, discovering that one of the survey teams members is also one of these strange doppelgangers.&lt;br /&gt;
*Using magical detection, the party discovers a powerful source of transmutation energy under the camp, Digging away the earth they find a strange flesh monstrosity holding the Philosopher&#039;s Stone and wearing Paul&#039;s face. The creature taunts the party and engages them in combat, attempting to transmute their very flesh. The party defeats the creature and even prevents its escape, retrieving the stone. The only questions the party has left, is how did the Paul doppelganger get into camp, and what will they do when and if the creature returns to get back the stone?&lt;br /&gt;
&lt;br /&gt;
=== Session 44: The Node at the End of the Leyline ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Gnolls]], Leyline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Finnegan (Finny) Warbler]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]], [[p&#039;Rahp]], [[Sir Yewvane Eedryll]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (11/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 5: 2033, XP for Level 6: 1362, XP for Level 7: 1180&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is all mustered together quickly by [[Bjorn Shattershield]] onto the waiting Skiff of [[Skippy]] the Skiff Strider. Bjorn informs the party that they are going out in response to recent [[Gnolls|Gnoll]] activities and he has reason to believe that where they are searching, there will be found some sort of ancient [[Kobold]] technology in an underground location that the Gnolls are making a move on it. Bjorn tells the party to investigate the area, and if here is some powerful Kobold tech, to do whatever is in their power to stop the Gnolls from getting it.&lt;br /&gt;
*The group started a ways away from the area they would need to investigate. It took them only moments to idetify the location. The noises made by a large group of Witherlings led them to a clearing. The group efficiently dispatched the creatures and moved into the clearing to find a finely crafted and unweathered stone archway with stone double doors in it. They discover ancient magical writing on the door which read as so:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brawn and brains, wit and wisdom&lt;br /&gt;
Those worthy of entry shall need them all.&lt;br /&gt;
&lt;br /&gt;
The spaces within are vast and hidden&lt;br /&gt;
&lt;br /&gt;
Their challenges many will enthrall.&lt;br /&gt;
&lt;br /&gt;
Move ever forward and should you succeed, access to you will be granted.&lt;br /&gt;
&lt;br /&gt;
If the tests be too hard use the doorway in reverse and to this entrance you will be decanted&lt;br /&gt;
&lt;br /&gt;
Lay your hands together upon the stone and ask for passage&lt;br /&gt;
&lt;br /&gt;
But be forewarned that those that pass within may perhaps never again see the light of day.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*Upon touching the doorway the party was teleported into a strange room. From here the party engaged in a series of puzzles, including invisible changing mazes, magical guardian statues, scarabs, and musical instruments.&lt;br /&gt;
*Upon completing this gauntlet of puzzles, the party came across the final room. This room was the Experimental Arcane Forge created by the Kobolds away from [[Thelrya]] to allow for dangerous creation and experimentation while protecting the city populace. The room was massive with the thrumming of a large arcane crafting alter in the center of the room. The party investigated the room and discovered many unique and powerful magical items.&lt;br /&gt;
*Two cultist showed up bloody and bruised and were quickly dispatched off. The party decided to leave and tried to collapse some of the forge to stop access but not necessarily destroy it. The damage they did collapsed the ceiling and created a pile of rubble between the entrance and the forge. Though with time, maybe the forge could be rediscovered.&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Pixie Pilfering ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Otto von Gerwig]], [[Radion The Forged]], [[Cealion]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Skippy]], [[The Warden of the Wilds]], [[Princess Alyara Everlilly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2444, XP at Level 5: 1629, XP at Level 6: 1385&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets up with [[Adrian Tempest]] who informs them that [[The Warden of the Wilds]] has called upon them with a request for assistance. The Warden has made great progress in developing a fungal cure using Neem Plants but has hit a recent roadblock in their progress. &lt;br /&gt;
*To continue the work they need to acquire a very rare flower known as the Shimmering Sundew, a flower that grows only once every thousand years. The only flower of its kind that they know of in [[Amusa]] is in the care of the [[Fair Folk]] of [[Fairyflower Mountain]], a domain inhabited by [[Pixie|Pixies]], [[Sprite|Sprites]], [[Quickling|Quicklings]], [[Brownie|Brownies]], and more.&lt;br /&gt;
*The Warden has been unable to acquire the flower from the Fair Folk and requests the party&#039;s help to instead steal it. To assist in this effort the Warden calls upon a favor from a former member of the Court of [[Fairy]] Flower Mountain, a Sprite named Teedles. Teedles informs the party of the many obstacles between them and the flower and even provides the party with Fair Folk disguises, shrinking them down and allowing the party to infiltrate the court.&lt;br /&gt;
*The party forms a plan and infiltrates the court which is hosting a massive ball where the court&#039;s ruler, [[Princess Alyara Everlilly]] will pick out a suitor to marry. The party begins to execute their plan, navigating curious guards, spying spiders, magical doors, prismatic lasers, and desperate to marry fairies. Even with some complications along the way, the party manage to steal away with the Shimmering Sundew, returning it safe to the Warden who rewards the party for their assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Hunk&#039;s Vengence ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thinwhistle]], [[Gnolls, Cultists]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Dickweedus]], [[Lupine Lucas]], [[Ren Atherton]], [[Mariar]], [[22]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (11/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Bjorn Shattershield]], [[Yellana Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2338 XP at Level 3, 2004 XP at Level 4, 1336 XP at Level 5, and 1135 XP at Level 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was woken up at camp by [[Hunk]] and [[Bjorn Shattershield]] arguing over the state of things. Once things calmed down Hunk told them he needed the expeditionaries help to hold of some Cultists that were looking for the body of Thrax, the former and deceased chief of Thinwhistle. Hunk took them out of camp a few miles before his raptor riders surrounded the party with weapons drawn on them. The party realized that Hunk&#039;s demeanor had drastically changed, and Hunk told them that they will be a diversion for him and his little war band so that they could search for the body to get it before the Cultists do.&lt;br /&gt;
*Hunk led them to where the main force was. There the party encountered a few zombies, Cultists, [[Yellana Eedryll|one of Jack of Hearts crew]], and 2 biotanks. While the group was planning a strategy the Cultists sent out some gnolls to find the body and scout. The gnolls were able to reach the body at the same time as Hunk. The Cultists got word of this and retreated from the battle, and in the end the Cultists were able to claim the body. Though Hunk was still thankful for party&#039;s help, his attitude toward the company had soured. He blames the adventurers for the death of his village and left on uncertain terms.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Fundraiser Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Demons, Cultists, Oozes, The Warden of the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Sir Yewvane Eedryll]], [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Therrin Flare]], [[Arthur]], [[Lupine Lucas]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron, Dave P, Keller (12/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Adrian Tempest]], [[Cookie]], [[Pennysworth]], [[Bjorn Shattershield]], [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[The Slime King]], [[The Warden of the Wilds]], [[Ripjaw]], [[The Green Knight]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3200, XP at Level 5: 2910, XP at Level 6: 2640, XP at Level 7: 2400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*It was another quiet day at the Tempest brothers Expeditionary Company&#039;s camp when the attack came. [[Gnolls]], cultists, and [[Demon|Demons]] in greater numbers then ever seen before descended on the basecamp with the goal of wiping it from the face of the realm. Using the Staff of the Warden, the company called on the powers of the forest to hold the hordes of for a time, giving members of the company an opportunity to act.&lt;br /&gt;
*Members of the company were able to disassemble and save the newly built arcane forge as well as protect the staff under the onslaught. The company was able to defeat many of their longstanding enemies for good including the Gnoll Hunter [[Talon]], the [[artificer]] [[Ripjaw]], and the terrifying [[Lord Bellephon]]. Though new threats began to rear their ugly heads, as [[The Gnoll King]] finally revealed themselves from the shadows ready to lead their armies in full.&lt;br /&gt;
*The company managed to load the airships with as much supplies as possible and made their return to the city of [[Galik]]. The Gnolls could not have organized this mission on their own, and now the company began their search to see who the real masterminds of the attack were, those hiding someone in Galik.&lt;br /&gt;
*For more information check out [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 2==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 2 Summary===&lt;br /&gt;
Recovering from the [[Gnolls|Gnoll]] horde [[The Raid on the Tempest Brothers Expeditionary Company|attack on the company&#039;s basecamp]], [[The Tempest Brothers Expeditionary Company and its many heroic adventurer expeditionaries return to the city of [[Galik]], the largest city in [[Amusa]]. The company learns that the corruption in the wilds stems all the way out to even the city and come to the understanding that if they are to return to the wilds, the evil fungal influence in Galik must be dealt with first. The company learns that all this evil stems from a powerful demoness known as [[Mother]], a being with great power over fungus and rot. Her two leading cultists in the city are [[Alistair Hearthorne|Alistair]] and [[Lenore Hearthorne]], otherwise known as the Bride and Groom.&lt;br /&gt;
&lt;br /&gt;
The company and its members deal with many threats in the city, including criminal cultists, sewer dwelling [[Lycanthrope|werecreatures]], and mysterious statues that channel the power of Mother. After expelling the cult of Mother from the city of Galik and scattering the gnoll hordes at [[The Gnoll Counter-Offensive]], the company prepared to put an end to Mother&#039;s evil plans once and for all. Hidden within the wilds was an ancient city known as [[Thelrya]] which hid a major leyline node. Mother hoped to use this node to achieve godhood and so the company moved to stop her. Even after using the remaining statues she had left to raise a fungal army, the company and its heroes were able [[The Thelryan Restoration|to enter Thelrya, kill her greatest servants, and banish her influence from Amusa once and for all]]. Afterward the company gained great fame and rewards and prepared for their next expedition on the eastern half of the continent.&lt;br /&gt;
&lt;br /&gt;
After the [[The Thelryan Restoration|Thelryan Restoration]] megasession was run, a few epilogue sessions were played to wrap up remaining plots in Year 1 of Wicked Wilds and to set up some new ones for Year 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Galik]], [[Thelrya]], Cultists, [[Mother]], Sly, Circus, Mystery, [[Lycanthrope|Lycanthropes]], Bounty, [[Zombie|Zombiess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; The Return to Galik, The Bounty on the Company, The Circus Comes to Galik, The Fungal Cult&#039;s Expulsion From Galik, The First Expedition into [[The Scar of Amusa]], [[The Gnoll Counter-Offensive]], [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Unpaid Debts: The Musical ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[Amaris Luanach]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (12/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Widgit Wizzlepop]], Ser Charles, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 4: 2070, XP at Level 5: 1380, XP at Level 6: 1173.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Now operating in the city of [[Galik]], a party of [[The Tempest Brothers Expeditionary Company|Tempest Brother Expeditionary Company]] members are called upon by [[Velemar Decrye]] to assist in the hiring of a [[Gnome]] artificer named Widgit Wizzlepop who has recently designed a suit that can allow its wearer to survive the harsh environment of the Scar.&lt;br /&gt;
*Visiting Widgit&#039;s apartment above [[Sugersprinkle&#039;s Wonderland Confections]], the party finds that Widgit had been kidnapped by criminals for failing to pay back his loans. Furthering their investigation they track the Gnome back to the [[Boltward Syndicate]], a criminal organization that deals in loans.&lt;br /&gt;
*They meet with a high ranking member of the syndicate operating out of the Belching Brew Inn and tavern by the name of Ser Charles. The crime lord agrees to hand over Widgit in return for the party accomplishing some odd jobs for him.&lt;br /&gt;
*After completing these tasks the party returns only for Ser Charles to betray them, revealing that a bounty had been placed on them and all company members. The party fight against Ser Charles and his men, including a recently arrived [[Jack of Hearts]], and manage to escape with Widgit Wizzlepop. In the process they capture the man who had delivered the bounty to Ser Charles and interrogate him at the company headquarters. The man claims to work for powerful people in Galik who seek to wipe the company from the face of the realm before exploding in a blast of acidic fungus.&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, The Collector, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Amelie Luxaeterna]], [[Mirth]], [[22]], [[Dickweedus|Dr. Richard Weedus]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/6/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2567 XP at Level 4, 2200 XP at Level 5, 1467 XP at Level 6, 1247 XP at Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The company was approached by [[The Collector]] who offered some of his vast information to assist the company in return for the company sending out members to help him with an issue.&lt;br /&gt;
* It seems that an outside power had taken notice of the Collector&#039;s work and sent him a magic item to serve as a Trojan horse trap. This item, a simple mannequin, once in the collection began to free some of his items which now threatened to break loose into [[Galik]]. The Collector wanted assistance in sealing away these artifacts once more and destroying this meddlesome mannequin.&lt;br /&gt;
* The party accompanied by the Collector descended into his underground compound and encountered many strange and esoteric items, including a gravestone that teleported you six feet underground, a mask that would flay your skin, and a painting inhabited by a terrifying spirit.&lt;br /&gt;
* As the party began to seal away the items they were attacked by the mannequin which had turned into a massive monster. After defeating the creature, the Collector gave his thanks, gifting the party some magic items as well as some of his knowledge of the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 50: Day at the Circus ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[22]], [[Thordon Akieye]], [[Gurmyr Argrour]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (1/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 5: 2070, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Members of the [[Tempest Brothers Expeditionary Company]] got invitations to go the The Traveling Fools Circus that is just outside [[Galik]]. The party were greeted by [[Benjamin Hearthorne]], the circus&#039; ringleader, and as soon as the entered the Circus, things started to seem strange. In a quick flash one of the party members caught a glimpse of a starved, gaunt figure in the crowd with a large toothy smile which then suddenly disappeared. Benjamin mentioned all the attractions in the Circus, including a dart toss game, a pie eating contest, a fortune teller, a test your strength machine and more!&lt;br /&gt;
*As night fell, each member of the party was thrown into a horrific nightmare of their worst fears, forced to fight against their deepest fears and regrets. After escaping the circus though, their memory of the horrid events that transpired within seemingly faded away as if nothing had really happened.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: The Curious Case of Aftren Calpeth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Dragonett]], [[Dickweedus]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (1/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Master Idryel Il’lylune]], Smokey, Alric, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2640, XP at Level 4: 2310, XP at Level 5: 1320, XP at Level 6: 1122, XP at Level 7: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is collected by [[Adrian Tempest]] who informs the group that he and other company people had tried using their connections to learn more about the two individuals on the note that was [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_34:_Gotta_Getta_Grung|found on the body]].&lt;br /&gt;
*They hit dead ends going through above bar channels. What some snooping did uncover is that the Cooper Guild Master Roderick Sampsel is suspected of having some connections to underground pit fighting in the district where his guild hall is located. The party creates a plan to infiltrate one of these fighting rings as they locate a bar, Smokey&#039;s, in the district that would likely know about the fight pits and how to get into them. After some heavy palm greasing, Smokey told them how to get into the pit fights.&lt;br /&gt;
*The party pays Smokey to find out information on Grentha the Guild Hall Clerk. Smokey offers to collect the info but requests for two hours to find info. Suspicious that Smokey may rat them out, the party tail him. Smokey goes to a warehouse, speaks to someone inside, pays some of the money the party gave him, then leaves and goes to a house in the residential district of the district. Smokey then becomes wide eyed and spooked when he approaches the door before hurrying back to the bar. Investigating the door the party finds a mark from an assassin named The Shadowblade, marking the home&#039;s resident for death.&lt;br /&gt;
*The party makes their way down to the fight pits using the password that Smokey gave them. They arrive before the fights actually started and realize that they have come through the spectator entrance. They meet Alric, a large man who runs the place. They negotiate with him for an opportunity to fight in the pit. It&#039;s rough going but eventually they come to an agreement.&lt;br /&gt;
*The party joins the fighting ring, engaging a pair of minotaurs and a number of goblins. During the fights, they find a high elf named Master Idryel Il’lylune who is there to watch the fights. The party observes Alric speaking to a man he determined was named [[Sylvester Harper|Sly]]. They are arguing about the commodities shipments not being enough. At some point in the conversation Alric drops the word bodies and Sly quickly hushes him.&lt;br /&gt;
*The party after their victory goes to dinner with Master Idryel and engage in conversation. He knows about Sly but says nothing about WHAT he knew. He knows about Roderick Sampsel and that says that he is a [[silent]] partner in the underground fighting ring. Ultimately Idryel convinces the group to let him be their manager. They tell Alric to arrange them another fight. Idryel is going to firm up the negotiations. Idryel tells the group that they can leave a message for him at the Grand Meridian Hotel, a posh, upscale hotel on the coast.&lt;br /&gt;
*The group ultimately brings all their information back to Adrian who takes it all in and will work on deciding how to proceed with the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Night at the Moonsea Museum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Kavanmort, Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Juno]], [[Finnegan (Finny) Warbler]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], Clarence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2348, XP at Level 5: 2013, XP at Level 6: 1342, XP at Level 7: 1140&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is contacted by the famed [[Tortle]] reporter [[Shelmlock Dolmes]] who believes he has a lead on the cult activity in [[Galik]]. Recently contacts of his in the poorer districts of Galik have been going missing, with the only through line in that each claimed to have spotted [[Gnolls]] in the sewers before they disappeared. Following this lead Shelmlock discovered there was a conspiracy to steal the Heart of [[Kavanmort]], the heart of an ancient long dead two headed dragon, now on display in the Moonsea Museum. What&#039;s worse is that he discovered that the museum itself was in on the theft, helping the cultists to steal the heart for their nefarious plans.&lt;br /&gt;
*After agreeing to help him, Shelmlock Dolmes got the party tickets to a [[Midnight]] Gala at the museum when he believes the heist will go down. After investigating the museum, making friends with a guard named Clarence, and getting horrible fashion makeovers, the party arrives at the Gala.&lt;br /&gt;
*As midnight strikes the party learns about the true magic of the museum, in that in comes alive at night. Moving amongst the gala and the back hallway, the party encounters a woman named [[Jaqueline Hearthorne]], a daughter of a rick aristocratic family in Galik who claims she is also there to help stop the hearts theft, though she gives little reason as to why.&lt;br /&gt;
*The party arrives at the heart&#039;s exhibit just in time as cultists partnered with Gnolls break into the museum, led by a family of three mobster assassins named the Torchelli&#039;s. The party manage to defeat the Gnolls and cultists with Jaqueline&#039;s help, and make a deal with the museum for the party to steal the heart in return for letting the museum collect on the heart&#039;s insurance. The party end up giving the heart over to the Collector after the heist and mutually part ways with Jaqueline who says she may be by again in the future to help the company.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Restart My Hearth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]], [[Billium Teddly]], [[Heli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (1/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Malakar the Maleficent]], the [[Bollezzi]] family, [[Snowdrop]], [[Tanis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 3: 2013, XP at Level 4: 1725, XP at Level 5: 1150, XP at Level 6: 978, XP at Level 7: 805 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Adeline Hatchic]], head of mechanics for the [[Tempest Brothers Expeditionary Company]], those who were available in the lobby of the expedition company’s headquarters hurried to help Adeline’s friend and the company’s source of glass for paneling and tools, [[Snowdrop]] of Galik Glass Emporium. &lt;br /&gt;
*Upon arriving at the Emporium, the party were greeted by disarray, cats in every corner of the floor, brooms and bags organizing themselves, and one Snowdrop. A [[Tabaxi]] wild magic sorceress, who is distraught at the kidnapping of her forge master, [[Tanis]], who keeps the furnaces for the glass blowing hot.&lt;br /&gt;
*Down in the hearth, the party finds the furnace, a tunnel, and what seems to be Tanis’ quarters which resembles something like a nest or a horde. The party finds evidence that it is the [[Bozzelli]] crime family who took the forge master and dug a tunnel to the hearth of the Emporium. They overcome a trap at the front of the tunnel and travel through to find themselves at the docks. When exiting, they trigger a trap that collapses the tunnel, but everyone makes it out. At the docks, they see the forge master in a cage, waiting to be taken away, with evil mercenary [[Malakar the Maleficent]] and several dock hands, thugs, and wolves keeping watch to defend their prize. &lt;br /&gt;
*Using some charm and intimidation, the party sends away three of the thugs, warning them that things are about to get ugly, but one of them refers to Tanis in her cage as a dragon! They release Tanis from her bonds and battle against Malakar and his minions, but Malakar fights back, summoning a water elemental. Tanis is able to use her fire breath once and Malakar loses control of the elemental! The party corners Malakar until he is consumed by his own summon.&lt;br /&gt;
*They finish off the elemental and free Tanis from her prison, escorting her back to the forge and reuniting her with her best friend, Snowdrop. The party is paid handsomely and given some magical items from Snowdrop’s collection and Tanis’ horde.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: End of the Line ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Juno]], [[Heli Moltenshield]], [[22]], [[Ren Atherton]], [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jaqueline Hearthorne]], Benny Thistlewick, Sid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 1898, XP at Level 6: 1265, XP at level 7: 1075&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is informed by [[Jaqueline Hearthorn]]e that a high ranking member of the fungal cult, an individual part of an order known as the groomsman, will be riding the [[Galik]] City Railway. A party of the expeditionaries board the railway in an attempt to find the Groomsman and get caught in a web of conspiracies and lies including a murdered conductor, stolen money, and evil enchantment spellbooks.&lt;br /&gt;
*The party manage to solve the mystery of the murdered train conductor and trace it back to a kind Gnomish man named Benny Thistlewick, identifying him as the Groomsman and as a powerful spellcaster. In order to save the lives of the rest of the passengers and their own, they party engage Benny in a game of high stakes poker, where they bet chips and their own lives. Eventually they manage to beat the Groomsman after he loses a hand where he bets his own life, and thereby ending it. The party depart the train with secrets they pulled from the Groomsman during the game as well as a briefcase of stolen gold.&lt;br /&gt;
&lt;br /&gt;
=== Session 55: A Pile o&#039; Bodies ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty Hunters, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[Dickweedus|Dr. Richard Weedus]], [[Amaris Luanach]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Jack of Hearts]], [[Ripjaw]], [[Commando Reconnaissance Unit Theta]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3594, XP at Level 6: 2396, XP at Level 7: 2036&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*On a quiet day at the Tempest Brother&#039;s Expeditionary Company headquarters while most members were out and about, the party met with [[Skippy]] the Skiff Strider. Since being in [[Galik]] and his Skiff pilot services being in less demand, Skippy was tasked to look into the bounty that had been placed on the company.&lt;br /&gt;
*He discovered that the bounty had been placed through the [[Red Blades]], an order of assassins and mercenaries. He discovered that the bounty was bound by a spell cast upon the person who took out the bounty in the first place and if that spell is broken, the bounty will disappear. Working with Cookie, Skippy was able to design a magical tool that could break the spell and with Cookie&#039;s help divined that the one who took out the bounty was someone who ran in Galik&#039;s aristocratic circles.&lt;br /&gt;
*Before the party could move on this information, an arrow was shot through the window with a letter tied to it, only informing the party that &amp;quot;&#039;&#039;&#039;They&#039;re Coming&#039;&#039;&#039;.&amp;quot; Without warning scores of bounty hunters descended on the headquarters and the party valiantly defended their home.&lt;br /&gt;
*The criminal and mercenary [[Jack of Hearts]] arrived as well but in a twist began to help the party fight off the attackers, even helping to fight against his previous adventuring party.&lt;br /&gt;
*After the fighting concluded, the party received help from the [[Lyreguard]] to clean up the mess, only to discover that Jack of Hearts had disappeared. The party found he had snuck into the headquarters basement and stolen the head of the Mad Gnoll Artificer [[Ripjaw]].&lt;br /&gt;
&lt;br /&gt;
=== Session 56: Carnival of Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Mirth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Marion Ette]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (2/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Nifty the Goblin, [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3364, XP at Level 6: 2243, XP at Level 7: 1906&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party, members of the [[Tempest Brothers Expeditionary Company]], were met by a [[goblin]] named Nifty. Nifty came to the Tempest Brothers looking for help find someone important to her she couldn&#039;t remember, her brother. &lt;br /&gt;
*She was questioned about who she is and she explained she used to work for the [[Hearthorne]] family, an old aristocratic family at the heart of [[Galik]] society. After the death of the family&#039;s heir, Lucius Hearthorne, Nifty was sent to the circus by the new head of the family, [[Alistair Hearthone]]. This was so she could follow [[Benjamin Hearthorne]], who was believed to have murdered his brother. The party was able to confirm from Nifty that [[Jaqueline Hearthorne]] was a member of this same family.&lt;br /&gt;
*Nifty said they had to go to circus after nightfall, as that was when the true circus was able to be seen. The party went around the circus visiting each booth and getting thrust into horrid nightmares. &lt;br /&gt;
*Eventually the Big Top in the center lit up and Benjamin Hearthorne, the circus&#039; ringleader, welcomed them in. Some smack talk was exchanged and battle ensued. The battle was tense and brutal. &lt;br /&gt;
*As the party defeated Benjamin, the true master of the circus was revealed, a horrid nightmarish [[False Hydra]], a creature with many long necks and silently singing humanoid faces. Any creature it devoured would have their identity stricken from everyone&#039;s memory. The party fled the circus with the body of Benjamin in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 57: The Search for Sly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kh&#039;jan]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/15/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Master Idryel Il’lylune]], [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was assembled by [[Lucinda Grimfold]] to help follow up [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_51:_The_Curious_Case_of_Aftren_Calpeth|the previous investigation regarding strange fungal bodies and missing persons]]. Lucinda used a contact she had from her days with the [[Lyreguard]] to gain information about missing persons in the docks district where the Coopers guild hall and fighting arena are located. For this matter Lucinda was able to obtain a missing persons list from the Disrict Sherrif as well as a Temporary Investigators License for the company on this matter only. For further investigation, Lucinda in points an individual known as [[Sylvester Harper|Sly]] who is believed to be involved with the movement of humanoid bodies in the city.&lt;br /&gt;
*Members of the party meet with [[Master Idryel Il’lylune]], a man who operates within Galik&#039;s underground fighting rings and who had previously sponsored members of the company in the fighting pit. They request the elf&#039;s help with drawing out Sly to which Idryel aggrees.&lt;br /&gt;
*Other members of the party go to meet with a bartender contact named Smokey, but find they are followed by a group of three men that they recognize from the fighting pits. They ambush the men who reveal that they were sent by Mr. &amp;quot;Sly&amp;quot; Sylvester to follow them.&lt;br /&gt;
*The party then set their ambush for Sly at the docks. With cunning, trickery, and some brute force they manage to draw Sly out into the open and capture him to bring back to the company headquarters for further questioning.&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Blood, Sweat, and Gears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Theta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ronin (Wicked Wilds)|Ronin]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]], [[Heli Moltenshield]], [[Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Jon&#039;&#039;&#039; (2/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Theta]], Commando Reconnaissance Unit Iota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4258, XP at Level 5: 3650, XP at Level 6: 2433, XP at Level 7: 2068&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered to help fundraise for the company by attending an event where many of Galik&#039;s richest investors would be attending to help gather funds for a return to the wilds.&lt;br /&gt;
*At first, their efforts seemed to garner some support, with investors liking what they were hearing from the adventurers and what their goals were in the wilds. As the party made their rounds, it seemed that they were getting some mixed signals, almost two different stories were being shared. They soon discovered a figure that appeared to be their friend an ally [[Commando Reconnaissance Unit Lambda]] at the event as well. &lt;br /&gt;
*They quickly discovered that this Lambda was an imposter and a fight broke out between the party and the false Lambda who fought alongside a band of [[rogue]] [[Warforged]]. The fake Lambda, revealed to be one of Lambda&#039;s brother, a Warforged named Iota was destroyed  with the second brother, Commando Reconnaissance Unit Theta]], escaping.&lt;br /&gt;
*Even after the chaos investors still wanted to back the company and the party received large investments of gold to return to the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: Lost and Found ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Nobles, Fungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Ren Atherton]], [[Paris Hilton]], [[Marion Ette]], [[Amaris Luanach]], [[Therrin Flare]], [[Spurs]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (2/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Captian Gharol Kharzog]], [[Tamlin Elkreak]] (mentioned), [[Zyler Elkreak]] (mentioned), Marycane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2070, XP at Level 5: 1183, XP at Level 6: 1005, XP at Level 7: 828&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Lucinda Grimfold]] calls the party together to lend assistance to an old ally of hers, the current commander of the [[Lyreguard]], [[Captian Gharol Kharzog]]. Captain Kharzog reveals the High Burger himself [[Tamlin Elkreak]] has sent a request for a covert mission to help him find his nephew, [[Zyler Elkreak]], who has been missing for several months. With the upcoming political campaign, he doesn’t want his house to appear in disarray, thus using the [[Tempest Brothers Expeditionary Company]] Resources. This is the first election that they’re worried about losing, and that there’s a new comer who seems to have a way with the people.&lt;br /&gt;
*Captain Kharzog gives the party a letter sealed with the seal of the High Burger which will open previously locked doors and grant them special access to more private material in the archive. The party makes it to Zyler’s home and are greeted by his housekeeper, an elderly halfling woman named Marycane. She tells them about Zyler and that he had not been home in several months. A few months ago, Zyler came home all excited, saying that he made new friends that made him feel like he belonged. The next day, three very people came to pick him up and after that he was gone. Marycane says he also noticed, in the evening that day, some mushrooms growing in the cracks in the doorway. Investigating Zyler&#039;s room the party found many journals and paintings depicting flora from [[Isonhound]] and using [[Feywild]] mushroom based paints.&lt;br /&gt;
*The players then make their way to the archives and access the private material. They learn of the Elkreak family&#039;s history and find where Zyler&#039;s parents are buried.&lt;br /&gt;
*At Zyler&#039;s parents crypt they find a strange letter that seems to have been written by Zyler in front of a statue of his mother:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mother,&lt;br /&gt;
&lt;br /&gt;
I miss you. I often feel as if I should have been in the house that night. Uncle Tamlin means well, but it feels as if I am a marionette that he controls, pulling the strings while I perform as he wishes. He rarely understands that I am my own person with my own interests and desires. I felt adrift, completely on my own. That was, until I met my new friends. I was skeptical, at first, but they kept talking…and it all made sense. We all belong together, like a big network of a family. You don’t have to worry about me, I’ll be alright. I have a new Mother to take care of me now.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*After the letter is read the old nobles rise as zombies and attack with strange fungal powers. After defeating the zombies the party returns to Captain Kharzog who rewards them for their discoveries.&lt;br /&gt;
&lt;br /&gt;
=== Session 60: The Bride and Groom Reveal Themselves ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Helli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Ren Atherton]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], [[Alistair Hearthorne]], [[Lenore Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2588, XP at Level 5: 2218, XP at Level 6: 1479, XP at Level 7: 1257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Skippy]] the Skiff Strider and [[Shelmlock Dolmes]] who believe they have found a way to get rid of the bounty on the company&#039;s head. With the bounty contract being magical in nature, they ere able to create two daggers which when stabbed into the one who placed the bounty, will void it in its entirety. In addition Shelmlock Dolmes believed he has tracked the source of who placed the bounty to the [[Hearthorne]] family, an aristocratic family in the city who is one of [[Galik|Galik&#039;s]] oldest families.&lt;br /&gt;
*The party head off to meet with the first Hearthorne they are familiar with, [[Jaqueline Hearthorne]] and arrange a meeting with her. They also discover that [[Alistair Hearthorne]], Jaqueline&#039;s only surviving sibling and the head of the Hearthorne family is running to be the next High Burgher of Galik. The party splits up, one half to meet with Jaqueline and one half to check up on Alistair as a political debate.&lt;br /&gt;
*When meeting with Jaqueline they are able to prove she is not who set the bounty in return for some information. Before she leaves she warns the party to stay away from the Hearthorne&#039;s and allow her to keep the issues &amp;quot;in the family.&amp;quot;&lt;br /&gt;
*At the political debate the party find Alistair is a very likeable candidate with a large portion of the populace supporting him. At the time he had a large contingent of Lyreguard soldiers protecting him after Alistair recently surviving an assassination attack by an unknown masked assailant. At the debate the party also see&#039;s Alistair&#039;s wife, [[Lenore Hearthorne]].&lt;br /&gt;
*After some complications the party follow Alistair and Lenore to his next speech and attack Lenore with the dagger, revealing she was who set the contract and voiding the bounty. In the fray both Alistair and Lenore reveal themselves to be the mysterious and terrifying bride and Groom, the leaders of the fungal cult in Galik. After a scuffle where they transform multiple Lyreguard warriors into fungal monsters they escape to campaign another day.&lt;br /&gt;
&lt;br /&gt;
=== Session 61: Slithering into Sly&#039;s Secrets ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Ren Atherton]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Sylvester Harper|Sly]], [[Lucinda Grimfold]], The Bride [[Lenore Hearthorne]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2070,XP at Level 6: 1380, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group gathered at the request of [[Lucinda Grimfold]]. Through interrogation of the criminal named [[Sylvester Harper|Sly]], it was revealed he was a member of the fungal demoness, [[Mother]], and a member of the cult dedicated to her in [[Galik]], working under the mysterious Bride and Groom. He revealed the location of his lair, a sewer by the dockyard slums. He also revealed that [[Lenore Hearthorne]], the Bride&#039;s, maiden name was [[Bozelli]], a name tied to the Galik mob. Through this Lucinda and the party were able to piece together the mystery of the cult&#039;s heraldry, in that it was a combination of the icons of both the Hearthorne and Bozelli households.&lt;br /&gt;
*From here the group decided to continue their investigation at Sly&#039;s lair. They search the Sewer Slums area of the lower coastal area of the city and find a sewer out drain whose grate had been strangley altered to be more fortified. They find a number of guards outside the entrance who the group quickly dispatches of.&lt;br /&gt;
*Inside they find many cultists dedicated to Mother. They find themselves in a massive cavern space carved out of the earth and covered in mushrooms of all types and sizes. Upon investigation they see fungal creatures emerge from coffin size raised planters that have fallen over. The party engage these creatures in battle, finding that these fungal humanoids have control over powerful mind controlling spores.&lt;br /&gt;
*The cave is searched and they find a ledger containing information on goods movements. The information is incomplete as to where and what was moved. In the ledger is a collection of correspondence. They are letters from Lenore Hearthorne to Sly outlining the events that have happened over the last year regarding the cult, activity in the wilds, interactions with the Tempest Brothers and finally, the gift given to them from the Mother, a statue they find in the cave that can infuse fungal creatures with powerful abilities. These creatures are being prepped for &amp;quot;the second phase&amp;quot; of Mother&#039;s plan to deal with Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Chittering in the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Sewer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[22]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Therrin Flare]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (3/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Eldrous]] (mentioned), Granir and Gruc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2180, XP at Level 7: 1454, XP at Level 8: 1236&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] to investigate some strange going ons in the sewers that may be connected to both the fungal cult and to wererats. They are made aware of a powerful [[lycanthrope]] named [[Eldrous]] who is a Loup Garou. Paul directs them to an entrance to the sewers connecting to a series of secret tunnels. The party are also provided a strange code that was discovered during a previous expedition into the sewers.&lt;br /&gt;
*The party delves into the sewers and use their many magics to avid the sewer&#039;s hazards. The party encounter a pack of large rats in the sewers and after sending a quick warning shot are swarmed with rats. The party works their way deeper into the sewers, fighting through hoards of rather normal, just extremely large rats. &lt;br /&gt;
*Once they managed to get through a long hallway, they reached a [[fork]] in the road, with one side being blocked by a massive living wall of rats. At this point, Ogre Rats and a Rat King appeared. After the rat king was incapacitated, the wall of rats disbanded, allowing the party to loot their nest.&lt;br /&gt;
*On the other side of the wall of rats, the party overhears two voices, Granir and Gruc, twin [[dwarves]] that were part of an old mining guild. They were almost unrecognizable with hulking forms and seeming to be stuck in a half transformed state between rat and humanoid. After defeating the twins, and through some careful investigating, the party find another inscription on the wall, identical to the code they had. The party manage to decode the message which read “Blood is thicker than water, but bones remain last” Speaking the phrase causes a secret door to open, revealing a secret passage with many mushrooms of the demoness [[Mother]] present.&lt;br /&gt;
&lt;br /&gt;
=== Session 63: Vault Hunters ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Scar, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna|Captain Amelie Luxaeterna]], [[Commando Reconnaissance Unit Lambda]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Radion The Forged]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Widgit Wizzlepop]], [[Cookie]], [[Mother]] (mentioned), Vault&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2063, XP at Level 7: 1375&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party returned to the wilds on the deck of the Red Macaw joined by [[Cookie]] and [[Within_the_Wicked_Wilds/NPCs#Widgit_Wizzlepop|Widgit Wizzlepop]]. With help from company expeditionaries, they had identified what seemed to be an ancient structure in [[The Scar of Amusa]] that held many dangerous and valuable artifacts. Using suits designed by Widgit Wizzlepop the party descended into the Scar, avoiding many dangers before eventually arriving at the structure itself.&lt;br /&gt;
*Upon entering the structure, the party encountered a strange arcane consciousness inhabiting it who identified themselves as named Vault. Seeking to toy with the party it forced them to solve dangerous puzzles and avoid deadly traps seemingly for its own amusement. One of these traps involved a dangerous golem made purely of [[Existence Crystals]].&lt;br /&gt;
*Delving deeper the party learned more about the structure&#039;s secrets, including the ancient order who founded it known as [[The Order of the Kingdom Keepers]], ancient knights who used to serve the kingdom of [[Amusa#Sotchala|Sotchala]] before the kingdom&#039;s fall. Eventually one of the order&#039;s members was corrupted by the demoness [[Mother]] and slew most of the order&#039;s members before he was defeated and both his hand and hammer were sealed away. Eventually Mother would lead a [[Gnolls|gnoll]] to claim the hammer, a gnoll that would become [[The Gnoll King]].&lt;br /&gt;
*After being forced to sacrifice some of their happiest memories, the party would do battle with the hearts of Vault, defeating the entity and claiming some of his greatest treasures before the structure was lost to the Scar. An artifact tied to the cursed hammer was taken as well, weakening the Gnoll King&#039;s power. As they escaped, the party got one last vision, of an ancient underground city coated in fungus and shrouded in the shadow of Mother.&lt;br /&gt;
&lt;br /&gt;
=== Session 64: Left For Dead ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], Zombies, Tears of the Celestials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ash Oakriver]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Coryn Alaeth]], [[Tommy]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Bjorn Shattershield]], [[Adrian Tempest]] (mentioned), [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4696, XP at Level 5: 4025, XP at Level 6: 2683, XP at Level 7: 2281, XP at Level 8: 1878&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The session started with [[Bjorn Shattershield]] telling the group how he was out with [[Adrian Tempest]] when he received a message from [[The Warden of the Wilds]] asking for help. The party arrived at the Warden&#039;s domain where the Warden mentioned how there was some new mutations to the zombies of the swamp and how usually they stayed within the swamp but are now venturing out. They sent the party out and asked them to bring samples or a full specimen back.&lt;br /&gt;
*The groups heads out to the swamp and finds several zombies, strange creatures known as Corpse Lillies and Corpse Mounds, fungal [[Demon|Demons]], and an Alchemist making them stronger. Battle ensues and the Alchemist takes notes from a safe distance with the Demons. &lt;br /&gt;
*After a slog the party came out victorious. The group grabs a corpse lilly and bring it to the Warden. They examines it and pulls out a small wooden statuette of [[Mother]] from the mound. The Warden explains that the statue must have been coated in corrupted Celestial energies. They tell the group about the old temple in the swamp that was dedicated to Celestial Deities long ago and how it had a fountain. At this fountain you could get water from the Celestial Realm called &#039;Tears of a Celestial&#039; and that the enemy has found a way to use it. They also says that Mother&#039;s plans must be father along than they first thought.&lt;br /&gt;
*As the group overhead the Alchemist mention his creations will be perfect for the upcoming siege. With this new revelation and with the info of the Celestial energies, the Warden implied that Mother aspires to Godhood not just to enter the [[material plane]], as they hunger for more.&lt;br /&gt;
&lt;br /&gt;
=== Session 65: Helpin Gary ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Mushrooms, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Dragonett]], [[Therrin Flare]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (3/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gary the Slime King]], [[The Warden of the Wilds]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2567, XP at Level 6: 2200, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gary the Slime King|&amp;quot;Gary&amp;quot; the Slime King]]  intercepts the group as they were heading to meet up with [[The Warden of the Wilds]]. He asked for their help. Agents of the [[Mother]] had found one of the access points to his underground lair and augmented the slime/ooze summoning power to summon woodland creatures and infect them with [[Myconid]] fungus. Gary sent a green ooze named Squee with the group as a guide to get in.&lt;br /&gt;
*Something serving the fungal mother had taken up residence in the caverns below and established a lair. Because of this, Gary was cut off from that part of his domain. The party hurried to the location and found shambling fungal creatures in the area of the massive tree stump. They were quickly dispatched and from a large patch of mushrooms, an infected bear rose up and attacked them. The party dispatched them all and Squee led them into a secret entrance in the river.&lt;br /&gt;
*The group dropped down into a large pool of water that contained old ruins of what looked like a long abandoned hidden sanctum, where they were attacked by a mushroom infected [[Bulette]]. The group moved through the ruins and heard scurrying in front of them, quickly dispatching of a small fungal creature. Moving through the ruins, they came across a section where the water from the pool had breeched into the ruins and created a washout that led to an underground cave network. &lt;br /&gt;
*The group came across fungal growth and spider webs, and as they moved through the area, they were attacked by fungus that dropped from the ceiling and latched onto them. They came across a massive spider and it&#039;s minion creatures skittering down into a hole below, dispatching it and its spawn. Squee went down the hole and came back to the opening piloting a massive construct that bore a mask capable of projecting an antimagic field.&lt;br /&gt;
&lt;br /&gt;
=== Session 66: Soul Dealing and Gunslinging ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Ten Hells]], [[Devil|Devils]], [[Demon|Demons]], The Warden&#039;s Cure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Finnegan (Finny) Warbler]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Alkiir Scalesborn]], [[Baron Samuel Boarhide]], [[Elytria]], Sellena &amp;quot;Snake-Eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP: at Level 5: 2567, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called to the ruins of the basecamp to meet [[The Warden of the Wilds]] who had captured the infernal [[Demon Hunter]], [[Alkiir Scalesborn]]. Alkiir revealed that the Company and the Warden could weaponize the Warden&#039;s fungal cure against [[Demon|Demons]] using infernal gold. Alkiir gave the party a contact of his in [[Duumal]], the first layer of [[The Ten Hells]] who could get them the gold.&lt;br /&gt;
*The party descend into the [[Ten Hells]] and behold Duumal, a layer of Hell heavily influenced by the old [[Pteris|Pterran]] Wild West. The party using infernal disguises arrived in the town of Brimestone Gulch where they had a run in with the [[Marilith]]-Spawn outlaw known as Sellena &amp;quot;Snake Eyes&amp;quot; who challenged them to a dual. The party then met Alkiir&#039;s contact, Bellshnir, a Barbed [[Devil]] infernal rodeo clown. Bellshnir led the party to his benefactor, a greedy boar-like [[archdevil]] named [[Baron Samuel Boarhide]] who agreed to give the party infernal gold in exchange for the party retrieving a special gun known as [[The Vaulkner]], a gun with five bullets that could supposedly kill any devil. A gun in the possession of Sellena &amp;quot;Snake Eyes.&amp;quot; &lt;br /&gt;
*The party met Sellena at high noon and killed her in a dual, escaping from her outlaw cronies with the Vaulkner. After having a run in with the layer&#039;s ruler, Sheriff [[Elytria]], the party gave the gun to Baron Boarhide and return to the material realm with the Infernal Gold in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 67: Tears on my Fungal Blade ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Fungal Cure, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Wiggler]], [[Otto von Gerwig]], [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Jim Stacy]], [[Commando Reconnaissance Unit Lambda]], [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 4658, XP at Level 7: 3105&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party journey out into the wilds to meet [[The Warden of the Wilds]] who is near completion of their fungal cure. The Warden informs the party that the last ingredient needed are the &amp;quot;Tears of a Celestial.&amp;quot; The Warden has heard legends of a fountain said to have fallen from the heavens that may have what they need.&lt;br /&gt;
*The party journey to the celestial fountain to find it overgrown with fungal rot, finding that the demonic forces of [[Mother]] have desecrated the site. They find cultists of Mother using the site to create the same statuettes of Mother that the company had previously discovered that were being used to create fungal zombies. The party also encounters Jim Stacy, the villainous champion of Mother. The party do battle and once and for all defeat [[Jim Stacy]].&lt;br /&gt;
*Before the party can celebrate, the [[Warforged]] [[Commando Reconnaissance Unit Lambda]] reveals themselves and swears their allegiance to Mother, claiming to be her new champion, before disappearing.&lt;br /&gt;
*The party gather the Celestial tears from the fountain and return to the Warden who once and for all is able to finish the cure.&lt;br /&gt;
&lt;br /&gt;
=== Session 68: The Ravenborn Estate ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Amelie Luxaeterna]], [[Dragonett]], [[Kh&#039;jan]], [[Amaris Luanach]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Gingie&#039;&#039;&#039; (3/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mr. Rod Ravenborn, Joren&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 1705, XP at Level 7: 1137&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Mr. Rod Ravenborn asks for help from [[The Tempest Brothers Expeditionary Company]], cashing in a favor that the Tempest Brothers owed him.  Rod asks for the group to clear out the house of anyone who is not suppose to be there. He was turned away from entering the property and provides evidence that the property is his. &lt;br /&gt;
*The group approaches the perimeter of the estate and find four thugs on watch around a campfire. They quickly kill them and hide the bodies in the carriage house. They then continue on and enter the house. &lt;br /&gt;
*As they investigated, the party entered the dining room where the doors locked behind them and strange supernatural events begin to unfold. After some time they figured out the puzzle and moved on to the next room where they found a letter confirming Rod&#039;s connection to the house. They entered the greenhouse and started to find evidence of mushrooms. &lt;br /&gt;
*They were summoned to the attic where Joren, the [[ghost]] of the house&#039;s former owner. He asked them to check the basement and clear it out of the creatures locked down there. After they were convinced, they went to the basement where they found a few [[Myconid|Myconids]] and a statue of [[Mother]] covered in mushrooms. They killed the mushrooms and destroyed the statue. They discovered that this is a base that was being used to make more fungal zombies from dead bodies being delivered weekly.&lt;br /&gt;
&lt;br /&gt;
=== Session 69: Unmasked ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ren Atherton]], [[Black Jack]], [[Therrin Flare]], [[Spurs]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Jack of Hearts]], [[Wren]], [[The Lord of the Beneath]], The Bride and Groom [[Lenore Hearthorne|Lenore]] and [[Alistair Hearthorne]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2683, XP at Level 5: 2300, XP at Level 7: 1303&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered by [[Lyowyn Mossbringer]] who believes they have tracked down the location of the stolen head of [[Ripjaw]], the mad [[Gnolls|Gnoll]] artificer, which was recently stolen from the company headquarters by the criminal [[Jack of Hearts]]. The party track down the location to a townhouse in [[Galik]] and identify that it is one of many properties owned by the [[Hearthorne]] family. As they approach they learn that [[Alistair Hearthorne]] won the election for High Burgher of Galik. During that same period sirens go off as guards rush to aid the High Burgher as someone had tried to assassinate him.&lt;br /&gt;
*The party arrive at the townhouse, quietly incapacitating a pair of lookout guards and entering the home which they find barren, save for hidden supply bags and disguise kits. Reaching the top floor, the party avoid a trap and find the head of Ripjaw connected to strange magitech technology. Here they suddenly run into Jack of Hearts who bursts in beaten and bruised. After dealing with a corrupted fungal Lyreguard who then attempted to kill Jack of Hearts, the party escape the townhouse with the criminal and demand answers.&lt;br /&gt;
*Jack of Hearts reveals themselves to be Jaqueline Hearthorne, [[sister]] of Alistair Hearthorne. She tells the party about the lost city of [[Thelrya]] and how the demoness Mother plans to use it to ascend to godhood. She also informs them that her brother plans to use his position as High Burgher to weaken Galik&#039;s defenses so it will not stand in Mother&#039;s way. Finally she informs them that Alistair brought an ally of Mother&#039;s into the city, and ancient demigod like being that helped Mother in the far flung past.&lt;br /&gt;
*The party rush to confront Alistair only to find the entire council of Galik dead and the vermin of the city congregating around the building. Here they find Alistair and [[Lenore Hearthorne]] along with a [[Wren|strange cultists of worms]]. Alistair and Lenore flee to Thelrya through a teleportation circle and the cultists takes the lawbook, the new laws established by Alistair still in the process of writing themselves.&lt;br /&gt;
*As the Bride and Groom flee, their honored guest arrives, a strange figure made of worms and vermin known only as &amp;quot;[[The Lord of the Beneath]].&amp;quot; It transforms into a massive worm like monster and collapses the building into the caves and sewers below Galik, where it then proceeds to begin sinking other sections of the city bringing great destruction. The party manages to defeat the cultist and revert the laws Alaistair set in place. Then before the Lord of the Beneath can continue destroying the rest of the city they trick it into smashing through an underground seawall, trapping it and forcing it to transform back into its smaller form and flee.&lt;br /&gt;
*The party say their goodbyes to Jaqueline who agrees to do her best to clean up her families mess before doing away with their identity as Jaqueline for good.&lt;br /&gt;
&lt;br /&gt;
=== Session 70a: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Dragonett]], [[Twilsby Pendergras]], [[Kh&#039;jan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Ripjaw]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*A small strike force heads to the known location of the [[Gnolls|gnoll]] encampment [[Camp Emberclaw]]. They find the camp empty as a much larger force battles their allies in an all out war on the surface above the underground stronghold. The group searches the camp for clues that could lead them to the location of the camp&#039;s arcane forge which had been rebuilt by the Gnoll Artificer [[Ripjaw]]. After some thorough search they find an illusionary wall. After a series of rooms and puzzles they finally find the forge itself and a lone withered gnoll appeared to be working on it. Without question the gnoll is killed immediately and the team rig the forge to explode. The group high tails it out just in time to watch arcane energy erupt from the forge turning Camp Emberclaw into a smoking crater.&lt;br /&gt;
&lt;br /&gt;
=== Session 70b: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Marion Ette]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Talyth]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are asked to join the alliance of the [[Tempest Brothers Expeditionary Company]], the [[Galik]] Lyreguard, the [[Nestle]] Gourd Guard, the Druids of [[Thistlebrook]], the [[Gastrosapien|Gastrosapiens]] of [[Escargotia]], and many of the other allies they have made to destroy [[Camp Emberclaw]], the heart of the [[Gnolls|Gnoll]] horde. The party leads a major distraction for of warriors to engage the horde in open combat above the underground encampment.&lt;br /&gt;
*The party fend of numerous Gnoll warriors, dangerous war machines, and even [[The Gnoll King]] himself until the stealth team succeeds in blowing up the camp from the inside, officially ending the Gnoll problem in [[Amusa]].&lt;br /&gt;
*For more information you can read [[The Gnoll Counter-Offensive]]&lt;br /&gt;
&lt;br /&gt;
=== Session 71: Thelrya Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]], [[Lycanthrope|Lycanthropes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Dragonett]], [[Kh&#039;jan]], [[Therrin Flare]], [[22]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Black Jack]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Ren Atherton]], [[Laurence Awrkright]], [[Ronin (Wicked Wilds)|Ronin]], [[Ash Oakriver]], [[Karma Runes]], [[Leo]], [[Kiamana Pohihi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DMs:&amp;lt;/u&amp;gt; Aaron, Dave P, Julia, Keller (4/7/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Mother]], [[Lenore Hearthorne]], [[Alistair Hearthorne]], [[Eldrous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 4: 6417, XP at Level 5: 5500, XP at Level 6: 3667, XP at Level 7: 3117, XP at Level 8: 2567&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Read [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 72e: Caffeinated Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Spiders, Coffee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Morten Nusi]], [[Laurence Awrkright]], [[Juno]], [[Beauregard]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM [[James]]&#039;&#039;&#039; (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Saul Cherrywood]], Matthias Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3000, XP at Level 4: 2571, XP at Level 5: 1714, XP at Level 6: 1457, XP at Level 7: 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Local [[Galik]] cafe owner Saul Cherrywood turns to the party for help in finding some of his missing employees who had been lost in [[The Spider Swamps]] of [[Dolina]]. He suspects that a rival coffee shop owner named Matthias Stone had something to do with it.&lt;br /&gt;
*The party delve into the Spider Swamps and they find the missing employees who were being held captive by two assassins along with Giant Spiders who had been fed magical coffee beans.&lt;br /&gt;
*In the end the party defeated the assassins and spiders and saved the hostages from the evil clutches of Matthias Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 73e: Rise of the Allaince ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fairyflower Mountain]], [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Wiggler]], [[Otto von Gerwig]], [[Radion The Forged]], [[Mirth]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Queen Alyara Everlilly]], [[Commando Reconnaissance Unit Theta|Theta]], [[Wren]], [[Doctor Carmine Carnelle]], Ailmar Rivleam, [[Faerenia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 6038, XP at Level 6: 4950, XP at Level 7: 3300, XP at Level 8: 2805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party traveled out to the [[Fair Folk]] haven of [[Fairyflower Mountain]], who requested their assistance. The Queen of the Mountain [[Queen Alyara Everlilly|Alyara Everlilly]] revealed the existence of an ancient rift to the [[Feywild]] which her ancestors used to flee the Feywild in ancient times before founding the mountain. She told them that a [[Fey]] Sorceress named [[Faerenia]] hoped to use this portal to release a faction of ancient and Wild Fey into [[Amusa]] and asked for the parties help to stop her.&lt;br /&gt;
*The party arrived at the temple, enchanted grounds in which the Fair Folk couldn&#039;t enter, and were ambushed by the rogue [[Warforged]] [[Commando Reconnaissance Unit Theta|Theta]] along with other strange Warforged.&lt;br /&gt;
*The party defeated Theta and entered the temple, finding Faerenia and other allies of her whom she had gathered across the land, having promised them the opportunity to right the greatest wrongs in their life. The party did battle with her and Faerenia revealed herself to be a powerful Fey [[Dragon]]. The party managed to stop her and prevented the Wild Fey from entering into the realm.&lt;br /&gt;
&lt;br /&gt;
=== Session 74e: Election Day ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Ren Atherton]], [[Ash Oakriver]], [[Mirth]], [[Ronin]], [[Beauregard Shryke]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], Tamlin Elkreak&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2875, XP at Level 6: 1917, XP at Level 7: 1629, XP at Level 8: 1342&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Tamlin Elkreak returned as High Burgher of [[Galik]], and he hired the company for one last mission in the city: to rebuild the Council of Burghers (after [[Alistair Hearthorne]] had assassinated them all). Tamlin set up a meeting for the same evening to gather noble families to elect a new council, and the party had to ensure the noble families received their invitations. &lt;br /&gt;
* The company learned from [[Paul Fletcher]] that his father kicked him out of the family for not joining the family business. The Fletchers were still invited to the meeting, but none showed, much to the relief of the party. While leaving the Fletcher Manor, the party managed to pass a message to Paul&#039;s sickly younger sister that he misses her, and she was happy to hear from him.&lt;br /&gt;
* The company got to know various noble families and religious leaders in the city, bringing them together, but also found conflict between industrial and environmental interests. Tamlin only required that someone in each house receive each invitation, not that the leader of each necessarily appear:&lt;br /&gt;
** Due to his stubborn father&#039;s absence on a business trip, Pip Tradsairn attended the meeting and joined the council instead, bringing his knowledge of technology and industry, but without the scorn for nature that his father has. &lt;br /&gt;
** Tamlin&#039;s oldest friend, Belim Marshrence happily attended the meeting and joined the council, seeking to preserve nature in the city as best as he can on behalf of his order of druids and for all who like parks. &lt;br /&gt;
** Gisabella Purlurn brings her knowledge of the arts to the council. Her family is plagued by the worst possible luck, possibly due to their worship of [[Beshaba]], the goddess of bad luck. &lt;br /&gt;
** Vixrya Webwell, who worships Lolth, was elected to the council as well, in an effort to expand religious acceptance in the city and prevent [[cults]] from appearing once more. &lt;br /&gt;
** Finally, Venroe Jengor was elected to the council, bringing her knowledge of defense and weaponry to protect the city should similar ever return. &lt;br /&gt;
* The party approved of everyone except Mr. Fletcher, and Tamlin agreed, finding that everyone would have a good use on the council, or in the case of some who did not want to commit so much time, advisors: &lt;br /&gt;
** [[Seraphina]] Davenriddle, a powerful but paranoid mage, agreed to advise the city with her arcane knowledge, especially to restore magical wards. &lt;br /&gt;
** Varyc Sirene believed he could do more good outside of government than in it, but happily advises on how to help everyday people. &lt;br /&gt;
** Dryzzel Hazestone, a priest at the temple of [[Bahamut]], happily offered her knowledge of religious history of the city to help everyone work together. &lt;br /&gt;
* Tamlin greatly appreciated the efforts of the party to advise him on forming the council. All houses but the Fletchers either showed or agreed to be advisors. The City of Galik had a government once again, and the High Burgher awarded the party with incredible items as thanks, wishing them luck in their future adventures.&lt;br /&gt;
&lt;br /&gt;
=== Session 75e: The Tournament of the Elements ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], [[Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Amelie Luxaeterna|Amelie]], [[Chrysaor]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P, Co-DM Keller (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Master Idryel Il’lylune]], [[Mr. Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 5600, XP at Level 6: 4800, XP at Level 7: 3200, XP at Level 8: 2720&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The team is gathered by their High Elf Underground Fighting Ring Sponsor [[Master Idryel Il’lylune]] who has gathered them due to their prowess and reputations in the ring so that they may compete in the Tournament of the Elements, one of the most prestigious, famous, and most dangerous underground fighting tournaments in the realm.&lt;br /&gt;
*The team enters into the qualifiers where they must compete against two other teams and survive an onslaught of eye rays from the [[Beholder]] Kaleidoscorch. After succeeding in the qualifiers, the fighters enter into the tournament proper, competing in a series of one-on-one unarmed fights, eventually all reaching it to the finals.&lt;br /&gt;
*The team is approached by the mobster [[Mr. Bozzelli]] who offers them a large sum of money in return for throwing the fight. The team refuses and one of Bozzelli&#039;s men attempts to poison the team. Entering into the arena for the last time the team confronts the tournaments champions, four powerful elemental [[genie]] wrestlers. Winning by the skin of their teeth, the team comes out on top, receiving the title of champions of the tournament and receiving a large sum of money from risky bets they made before the match.&lt;br /&gt;
&lt;br /&gt;
=== Session 76e: Army of the Unseen ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Philosopher&#039;s Stone]], The Lost Parade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Wiggler]], [[22]], [[Ren Atherton]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2970, XP at Level 7: 1980, XP at Level 8: 1683&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*As the rain pours the party join [[Paul Fletcher]] and [[Hunk]] the [[Kobold]] Paladin in search of the final lost village of [[Thelrya]], [[Emberglen]]. Tracking down its location using old Thelryan maps, the party arrives on the outskirts, discovering  runes that suggested a massive magic circle surrounding the village.&lt;br /&gt;
*Going deeper, the party found an old Kobold farmhouse that was seemingly abandoned, with signs that there had been some strange occurrences in the village, as well of signs of an unseen onlooker. As the party continued to the village, they discovered that a strange being resembling Paul had infiltrated the group, only to disappear before they could do anything about it.&lt;br /&gt;
*Arriving at the village they find it abandoned, save for the strange signs of creature nearby that always seem to disappear when the party approaches. While investigating they are beset by an invisible creature which could be seen only through mirrors. Defeating it, it is discovered to be a strange mutated kobold. At the same time the party continues to be stalked by the creature that resembles Paul.&lt;br /&gt;
*Investigating the villages library, the party discovers the hidden sanctum of a kobold [[wizard]]. Reading their notes, it is revealed that in their folly in hopes to regain Thelrya, the Kobold wizards of the village summoned something from the beyond, a disease that took shelter in the town well. Anyone who then drank the water would be transformed into a monstrous [[Skulk]], doomed to march at the beat of the Lost Parade. The party complete a ritual to destroy the disease while fending off a horde of the Skulk, and manage to free the remaining villagers who had been petrified for their own safety, saving the village of Emberglen.&lt;br /&gt;
&lt;br /&gt;
=== Session 77e: King of Abominations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Xupaynth, Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Beauregard Shryke]], [[Ronin (Wicked Wilds)|Ronin]], [[Amelie Luxaeterna|Amelie]], [[Twilsby Pendergras]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Xupaynth|Xupaynth, the King of Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4290, XP at Level 6: 2860, X at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*After some disturbing encounters, a team of expeditionaries descend once again into the Underdark to put a stop to whatever lies beneath. They enter into a strange cave systems where they begin to do battle with a pack of mind-controlled [[Drider}Driders]]. Pursuing the Driders deeper into the lair, the party finds their master, and the master of all the strange monsters they have encountered so far in the Underdark, [[Xupaynth]], the King of Abominations, and former lieutenant of [[Kavanmort]]. After a long fought battle, he party defeat the abomination dragon and emerge victorious.&lt;br /&gt;
&lt;br /&gt;
=== Session 78e: Fur and Fangs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Druids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]], [[22]], [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Anna&#039;&#039;&#039; (5/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Roxanne, Quin-Ora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 4785, XP at Level 8: 4067&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The party journeyed out into the wilds at the request of a druid sanctuary searching for assistance. As they approached the border of the sanctuary, they came upon a herd of colorful, horned sheep consuming a corpse. As the party got closer, the herd were provoked and attacked, attracting attention from nearby plant-like wolves that accompanied the sheep. After defeating the two animal packs, they came on a small wood elf who discovered them. Finding  out they were from [[The Tempest Brothers Expeditionary Company]], they lead them into the now-ransacked Silver Ivy Sanctuary, where their small community was rounding up infant beasts and incapacitated monsters under their care. &lt;br /&gt;
*The druid Roxanne met them soon after to notify that a few of their rarer infants have been captured and stolen - and that the wards that normally keep unwanted interlopers out was dismantled. The party pushed a little further, and she gave them a scroll to revive the wards once they made sure all the animals were recovered and all the ward stones were in place. &lt;br /&gt;
*The party successfully located a weak link at the north end of the sanctuary, discovering a last pack of poachers were on their way out - each with a crate in tow that emitted various bestial cries for help. The party quickly dispatched the brigade, recovering the animals.&lt;br /&gt;
*As the final goon fell, the boss - Quinn-Ora, thought to finish the job herself. She attempted to negotiate, but the party pounced on the warlock quickly. Beaten by two giant apes, slashed up, and out of any other options she cast dimension door to scramble away, claiming to return with better help. &lt;br /&gt;
*Afterwards, the party located the misplaced ward stone - placing it back and restoring the ritual to replace the protective barrier. The baby beasts were saved, and the Silver Ivy Sanctuary gifted them with unique items and offered to aid the company should they require guides or other help navigating within the Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 79e: Heist in the Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Circus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Heli Moltenshield]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/12/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 2860, XP at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The hero [[Dragonett]] gathers a team of likeminded adventurers to perform a heist of the Collection, a large storage sight of many powerful artifacts owned by the mysterious [[The Collector|Collector]]. Using the information they had gathered, the locate the sight of the Collection&#039;s secret location, beneath the [[Luggland]] Embassy. The party arrives and bribes their way in to the Collection. They pass through a large arcane door and are ominously told that the Collector is on the other side.&lt;br /&gt;
*The first room the party is in is a massive library. The party investigates the bookshelves for traps and all the books on the shelf fly off the shelf and attack before flying into the air. The party manages to befriend the books and uses their help to escape [[The Library|the library]]. The next room is a large open space with many statues, each holding different objects. They find a stone plaque with a strange riddle identifying three separate tasks. The party complete the first two tasks but fail he third, causing one of their party to get disintegrated.&lt;br /&gt;
*The next room was entirely black and the party hears a child&#039;s cry. Investigating they find a small child crying for it&#039;s Mother. Questioning the child, the party discover it was from the circus. At this moment the child reveals themselves to be the monstrous [[False Hydra]] which had escaped its previous encounter with the party&#039;s allies and it attacked. After a difficult battle the party comes out on top.&lt;br /&gt;
*A door of light appears and the party enter it. Sitting in a chair in a massive empty room is the elf from earlier holding the mask of the Collector in his lap. The party offer several magic items in exchange to true resurrect their dead ally, which the Collector accepts. He tells the party he is collecting and containing cursed items that are tied to [[The Seven]]. Keeping them from being used this restraining some of The Sevens power. He mentions how since this location has been broken into he will be relocating his collection. He gifts the party some items for the efforts in jest before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Session 80e: Old Friends, New Beginnings ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thistlebrook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Balder the Bald Boulder]], [[Danke Schön]] (desceased), [[Karma Runes]], [[22]], [[Marion Ette]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thistlebrook]] Concalve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4010, XP at Level 6: 3438, XP at Level 7: 2292, XP at Level 8: 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent to help the [[Thistlebrook]] Conclave move back to their ancestral home at the old basecamp. They helped build buildings and plant gardens. The Conclave then asked them to participate in a druid ritual to establish protective magic around the area. After completing the ritual the druids gave the party thanks and gifted them with some druidic treasures.&lt;br /&gt;
----------------&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 3 - Ongoing==&lt;br /&gt;
&lt;br /&gt;
=== Session 81: Quelmar Con 2023 Game: Kiss of Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Therrin Flare]], [[22]], [[Selene]], [[Ronin (Wicked Wilds)]], [[Tryska Bjorndottyr]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Skippy]], Eleria the Winter [[Dryad]], Unknown Blue Giant, Unknown Ancient [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 6: 4171, XP at Level 7: 3575, XP at Level 8: 2383, XP at Level 9: 2026&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the establishment of the new waystation, the party were instructed to travel the entirety of the road leading from the waystation all the way to [[Xender City]] to identify any potential threats and dangers along the way. The party chose to take their friend [[Skippy]] with them and began to make their way.&lt;br /&gt;
*Halfway through their journey while they rested during the night, they were accosted by a mysterious creature none of them could identify. Their encounter with this being was interrupted by a terrifying howl that shook the jungle. Investigating the source the party found a torn-open T-Rex covered in strange frost.&lt;br /&gt;
*Traveling on, a few days later the party found a similarly dismembered animal, and searching forward they discovered a massive out-of-place [[Yeti]]. After defeating the strange beast, the party began to look into how such a creature came to [[Amusa]]. Following its tracks the party found a massive dome made of solid ice. Entering through a small crevice carved into the dome, the party found a mystical frozen jungle, where all the plants were coated with ice and where [[snow]] rained down from the sky. The party also found solid ice sculptures which they soon discovered used to be living people and animals.&lt;br /&gt;
*Arriving at the center of the dome, the party found a strange ice rift formed in the center of a massive tree. The gate was watched over by a strange Winter [[Dryad]] known as Eleria, who offered the opportunity for the party to remain with her forever, frozen in perfectly preserving ice. Combat ensued and after a difficult battle with many close calls the party defeated Eleria. As she was defeated, the party received a strange vision from the night of [[The Thelryan Restoration]]. The party saw the grove when it was in its pre-frozen state, full of life and tended to by fey dryads. The leyline surge from the Thelryan event caused a strange [[crown artifact]] held by a [[ranger]] staying with the dryads to react, tearing open the strange frozen rift.&lt;br /&gt;
*During the fight one of the party members got pulled into the strange rift, waking up to endless fields of snow and ice ringed with tall mountains. On the forest mountain stood a castle of tall stone and ice, and approaching him was a towering humanoid figure with blue skin. Beholding the rift the figure proclaimed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start spreading the news, we leave today. Long live the Frostfell Empire!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The figure then blew on a large horn, awaking what appeared to be a massive ancient white dragon on a nearby mountain top. After the Winter Dryad&#039;s defeat and seeing the approaching dragon through [[The Glacial Rift]], the party fled back to their cart, finishing their journey to Xender City, with many more questions then answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 82: The Community Garden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[22]], [[Ren Atherton]], [[Iris]], [[Zarril]], [[Beauregard Shryke]], [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Kade&#039;&#039;&#039; (6/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Pharius Halatar, Fevria, The Goose Untie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 and 4: 3802, XP at Level 5: 3259, XP at Level 6: 2173, XP at Level 7: 1847, XP at Levels 8 &amp;amp; 9: 1521&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was tasked to check on the local community garden created just south of the main outpost. After arriving, they discovered that the half-drow farmer Pharius Halatar, who was hired to start the garden, had been utterly terrorized by a malicious unknown entity and her horrid pet goose. &lt;br /&gt;
*After some creative investigating, they discovered that this malicious entity was a [[Fey]] known as Fevria. She seemed to have an unknown obligation to her court but decided she wanted this land for her pet goose, Untie. She sported multiple additional body parts, taken from slain adventurers and foes she deemed &#039;worthy&#039; of killing. The party quickly got to work before she could slay them, dishing out devilish blows and ensuring that her reign of terror ended swiftly. &lt;br /&gt;
*With the fey and her dastardly pet goose defeated, the group successfully secured the community garden for the Tempest Brothers.&lt;br /&gt;
&lt;br /&gt;
=== Session 83: Farmstead Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, Farm, Scarecrows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Valdos]], [[Nokori Naru]], [[Ghargux]], [[Coryn Alaeth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (6/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Derwin]], Ellie, Devin Markster, Frederic Willhelm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2713, XP at Level 7: 1085, XP at Level 8: 1008&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was chosen for the investigation mission by [[Darian Tempest]] while they were eating breakfast. In the central fort (The Big House),they met Devin Markster &amp;amp; Frederic Willhelm, two farmers who lived up the road that leads to [[Troverth]]. Darian told them that the men were having trouble with something skulking around the jungle around their farm. &lt;br /&gt;
*On their way to the farm Devin informed them that they were discovering animal carcasses around their farm, the farm animals had been spooked, there had been strange noises in the wilds, and a strange figure was seen killing animals in their barn before fleeing. The party also learned that Fredrick&#039;s daughter Ellie had a strange imaginary friend name Hopper. The party later learns that Hopper is a Shield Guardian, with Ellie as his amulet holder.&lt;br /&gt;
*As they investigated, the party spotted strange humanoid figures skulking around the farm as well as seeing strange blue lights. After much investigating they found a strange hut occupied by a man named [[Derwin]]. Derwin revealed that the figures were animated scarecrows of his creation. He had also created two larger scarecrows called Harvest Reapers made to protect farms. The party deployed the Harvest Reapers which protected the farm, keeping whatever had been harassing the farm at bay. But whatever that thing was was still out there......&lt;br /&gt;
&lt;br /&gt;
=== Session 84: Men in Tights ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Troverth, Frost Giants&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin (Wicked Wilds)]], [[Amelie Luxaeterna|Amelie]], [[Wiggler]], [[Allinor Kalth]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jack of Hearts]], [[Velemar Decrye]], [[Cookie]], Binkle and Twinkle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3850, XP at Level 7: 3300, XP at Level 8: 2200, XP at Level 9: 1870&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Velemar Decrye]] to investigate reports of bandits robbing merchants along the Troverthian road. He worried that if these attacks continued it could bring an end to trade along the route between the waystation and [[Troverth]].&lt;br /&gt;
*Accompanied by the Otter Wizard [[Cookie]], the party joined the gnomish merchant couple of Binkle and Twinkle on the road to see if they could find and stop these bandits. Along the way they found the strange aftermath of a battle between a now dead [[[Frost Giant]] and a large bipedal fiendish creature. The party questioned how a Frost Giant could end up in the wilds of [[Amusa]].&lt;br /&gt;
*Continuing along, the party were ambushed by figures wearing brightly colored tights. The leader of this group of merry bandits was revealed to be [[Jack of Hearts]], a mercenary and freelance adventurer the company had encountered in the West. Jack revealed that after his encounters with the company, he wished to turn a new leaf, traveling out east and forming his band of brigands who would rob traveling merchants to give their wares and riches to the poor villages of Troverth.&lt;br /&gt;
*Jack of Hearts brought the party to his camp where they debated with him the actual heroics and morals of stealing to give to the poor, with members of the party split on the issue. Engaging in festivities at the bandit camp, the party members participated in a series of fun challenges while getting questions answered by Jack of Hearts. He told them he was aware of more Frost Giants in the area, having arrived through the glacial rift. He informed the party that the giants were looking for something, but he wasn&#039;t sure what.&lt;br /&gt;
*As the night was coming to an end the party was pulled aside by a figure who revealed themselves as a captain of the Troverthian military. The captain asked the party to help arrest Jack and his crew, though the party was split on the issue. As they debated one party member warned Jack who fled with his band of merry men. Afterwards the players would find a letter from Jack informing them that the party had inspired him to move beyond thievery and to attack the heart of the issue, to become a revolutionary.&lt;br /&gt;
&lt;br /&gt;
=== Session 85: Storming the Tower ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Xender Royal Family, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Esperanza Alnilam]], [[Kh&#039;jan]], [[Lysvan]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Drew&#039;&#039;&#039; (6/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Gafizmaphram the Magnificent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3738, XP at Level 5: 3204, XP at Level 6: 2136, XP at Level 7: 1815, XP at Level 8: 1495&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The Royal Family of [[Xender Pleth]] told the Tempest Brothers that a testy wizard had stolen a priceless portrait of a &#039;beautiful child&#039; and that two negotiating parties had not returned from their efforts to retrieve it.&lt;br /&gt;
*The party was briefed on the mission to recover the portrait and find out what happened to the other parties. They flew by Red McCaw to a nearby camp and scouted ahead with familiars to discover a stone monolith with no clear entrance. They hiked to the location the following morning to find a tower with no doors or windows and covered with some type of force shield. Magic mouths in the tower announced that it belongs to &amp;quot;Gafizmaphram the Magnificent&amp;quot;.&lt;br /&gt;
*They searched the area, found a mine entrance that was from long before, and followed it to a mined entrance into the tower foundation. In these catacombs, they fought undead before finding their way to a trapdoor into the tower proper. They discovered that the undead were, in fact, the remains of the previous two parties who were sent to investigate.&lt;br /&gt;
*The party emerged on the next level in a storage room and burst in on the gnome wizard while he was eating breakfast. The defenses of the tower activated and the party had to fight fire elementals while being peppered with spells from the mage and scorching rays from the fireplace. The party successfully banished the mage and they continued up the tower.&lt;br /&gt;
*On the next level they searched a library, finding clues and having a shouting match with the mage that suggested that there was a different side to this story. The tower defenses activated again and they had to fight animated objects.&lt;br /&gt;
*After the fight, the party debated about whether to continue forward, having exhausted almost all spells and having only a fraction of hit points remaining. They continued one more floor, finding an alchemy lab. There, they found additional evidence which confirmed a different story about what happened and confronted the mage and his Simulacrum.&lt;br /&gt;
*The mage, Gafizmaphram, had been accosted by the Royal Family who had requested that he become their court mage. Gafizmaphram rejected this offer and was in the process of being taken into custody by castle guards when he grabbed a portrait off the wall, smashed out the frame and used it to distract the guards while he teleported back to his tower. The wizard had no idea that this portrait of a scrawny, ugly baby bird had any value whatsoever and was using it for scrap paper throughout the tower. The party was able to recover all three pieces of the portrait of a baby [[aarakocra]]. They collected loot and left the tower without confronting the wizard further, returning to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 86: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Zarril]], [[Karma Runes]], [[Tryska Bjorndottyr]], [[Iris]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2791, XP at Level 4: 2393, XP at Level 5: 1595, XP at Level 6: 1356&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Session 87: Lost In Transit ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Ymbtrymman]], [[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Karma Runes]], [Slog the Bonker]], [[Esperanza Alnilam]], [Lysvan]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (6/30/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Arc]], [[Gumptor Flynn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2310, XP at Level 5: 1980, XP at Level 6: 1320, XP at Level 8: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] received an urgent notice from [[Ymbtrymman]]. A caravan sent off two days prior had lost communication on its way to the outpost. Immediate assistance was requested from the Tempest Brothers to track along the path in an expeditious fashion to figure out what had happened and if possible recover the lost people and goods. Moving quickly, he gathered some of the doughty members of the expeditionary force to fulfill the request.&lt;br /&gt;
*[[Arc]], the company&#039;s head of arcane matters, crafted a teleportation circle to take the gathered party to Ymbtrymman. Since the caravan had departed Ymbtrymman two days previously, it was decided to track and pursue their route from Ymbtrymman rather than try to locate them from the air or via a land route out from the outpost. The locals told the party that they would be guided by a local named [[Gumptor Flynn]], a [[Half-Orc]] Ranger, who was a hunter and tracker familiar with the area.&lt;br /&gt;
*They made great time through the jungle with Flynn&#039;s guidance. The trail showed many signs of the caravan&#039;s passing so Flynn felt confident they were gaining. After a long and grueling journey they found the remains of the caravan. The carts were torn and damaged and there were traces of shed blood, along with many sets of pawprints of jaguars, which strangely appeared to have been hunting in a pack-like fashion.&lt;br /&gt;
*The party found prints and tracks indicating several bodies were dragged through the jungle in a northern direction. Stopping to assess the situation, several party members realized creatures were moving through the undergrowth all around them. They braced for an encounter and within moments ten jaguars broke cover and moved to nearly surround the party. The party attempted to communicate with three of the animals and did make contact, but in response received a ten-voiced mental reply of &amp;quot;Food!&amp;quot;. It quickly became apparent that there was something strange happening. The jaguars all moved with a strange synchronicity as they attacked.&lt;br /&gt;
*And that&#039;s when the weirdness cranked up a notch.  As the party watched in horror, any jaguar they defeated just evaporated into a mist that flowed into the remaining creatures, healing and strengthening them. The party realized the way to defeat this enemy was to kill them all at once. After defeating the creatures, the party continued and found the beasts&#039; lair. The party discovered a lab or research room with a curtained corridor leading to a closed wooden door. They discovered a large storage area with a set of metal doors, beyond which there were prison cells.&lt;br /&gt;
*The research area drew the party&#039;s attention and they all moved in to investigate. They found an obvious teleportation circle in the center of the room and three tables with differing research components - a table of alchemical supplies, a table of wizardly drafting equipment, and a table of timepieces of many varieties. Then suddenly a wave of energy blasted down and the entire party was struck.  A [[Mind Flayer]] became visible floating near the ceiling. While the party tried to gather their wits, the mind flayer drifted down to the table of timepieces, grabbed a heart-shaped silver device from the table, and then disappeared.&lt;br /&gt;
*Continuing to search, the party found some survivors from the caravan. With perseverance the group rescued the captive survivors, recovered the shipment, and made their way back to Ymbtrymman over a few days&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Session 88: Pop Up Art ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Ymbtrymman]], Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Weedus]],  [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Tryska Bjorndottyr]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Nin&#039;&#039;&#039; (7/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dimi, [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2855, XP at Level 6: 2448, XP at Level 7: 1632, XP at Level 8: 1387, XP at Level 9: 1142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was hired by a divination wizard and artifact collector contact in [[Xender City]] named Dimi. They informed the party that there had been recent reports of a strange haunting in the town of Ymbtrymman which they believed was tied to an artifact they [[wish]] to possess.&lt;br /&gt;
*Arriving in the town, the party found that the people there were preparing for the upcoming Farmers&#039; Festival. The party learned that the hauntings were tied to the disappearances of paintings in the town and that they may have been connected somehow to a new family that had recently moved in.&lt;br /&gt;
*The party followed the strange happenings to the sewers where they were suddenly beset by a strange attacker who shattered into glass when destroyed.&lt;br /&gt;
*As they continued on, they discovered more strange humanoids who looked like town folks before shattering into glass when destroyed. The party discovered that these humanoids came from the stolen portraits, given life by a strange mirror. The party recovered the mirror and gave it to Dimi to finish their job.&lt;br /&gt;
&lt;br /&gt;
=== Session 89: The Maiden Voyage of Windrunner ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Zarril]], [[Valdos]], [[Ghargux]], [[Karma Runes]], [[Bardek Ironbleeder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (7/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Elowen Thistledown]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2660, XP at Level 5: 1520, XP at Level 6: 1292&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was gathered by the company and reported to the office of [[Darian Tempest]]. He welcomed them inside and introduced them to [[Elowen Thistledown]] a silver haired, smartly dressed [[High Elf]]. She was introduced as a librarian researcher who had commissioned an expedition, by airship, to search for [[The Well of Souls]].&lt;br /&gt;
*The group was lead to the field out behind the office/house and came face to face with the [[The Tempest Brothers Expeditionary Company|Tempest Brothers]] newest acquisition, a light freight runner airship called Windrunner. This ship is much smaller than the larger frigates the company owns but much larger than simple skiffs the company had commissioned the year prior. The company also hired on [[Skippy]] to be the captain of Windrunner.&lt;br /&gt;
*As the party prepared Elowen shared her knowladge on the Well of [[Souls]]. She has been researching the concepts of Wells of Souls for a number of years. Such phenomena apparently formed naturally at convergence points of leylines where the veil between the material plane and the plane of death is thin, and that such locations may also hold valuable alchemical materials. She also learned that some mediums claimed to be able to use Wells of Souls to enhance their ethereal abilities. The last thing she learned was that a group of druid emissaries arrived in the city of [[Warukami]] 60ish years ago to report that a cult was found to have attempted to occupy a Well located to the South. The cult was defeated and the Druids said that they had put protections in place around the Well. Elowen has been commissioned by the Alchemist Guild in Warukami to find a Well of Souls and bring back any materials that are found around it for experimentation.&lt;br /&gt;
*The group departed on the Windrunner and began to approach the Southern Mists of Sotchalla. The group flew to the mist/smoke and were met by a group of strange [[crows]] who taunted the party, When the ship entered the mist everyone on board was hit with this feeling of despair and hopelessness, some even having the urge to jump from the ship. &lt;br /&gt;
*The team decided they would be better off dropping below the jungle canopy to take a look around below. Upon landing the party were attacked by corrupted necromantic plant monster and Treants. After defeating the monsters, Wild [[Harengon]] appeared from the wilds who began to help the players. The Harengons explain that they were watching over the Well of Souls and that recently in the past four months, something strange happened and the region began to be corrupted.&lt;br /&gt;
*The party promised to return and the Harengons agreed to keep an eye out for them and lead them to their elders who can tell them more.&lt;br /&gt;
&lt;br /&gt;
=== Session 90: Draconic Depths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[Kavanmort]], Vampire, [[Devil|Devils]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Keeper]], [[Chrysaor]], [[Jennings]], [[Morten Nusi]], [[Selene]], [[Allinor Kalth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Wally Goodfeather]], [[Galidant|Galidant, Exarch of Kavanmort]], [[Prince Ulftiir|Prince Ulftiir the Rimelord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 &amp;amp; 4: 4476, XP at Level 5: 3836, XP at Level 6: 2558, XP at Level 7: 2174&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] in order to explore some recently discovered draconic ruins. Paul hoped that these ruins could give some insight to the Ancient [[White Dragon]] beyond [[The Glacial Rift]]. They also hoped to find the missing scholar [[Wally Goodfeather]], who had been sent out to investigate the ruins prior, only to disappear.&lt;br /&gt;
*The party arrived at the ruins, discovering that they were devoted to the two headed dragon [[Kavanmort]]. After triggering a dangerous ceiling trap, and surviving almost going over a waterfall, the party discovered a group of imperial [[Frost Giant|Frost Giants]] in the deepest regions of the temple. The party asked why these Frost Giants were so far from their native homes, and the Frost Giants revealed they had entered from the Glacial Rift in search of an artifact known as the Ring of Winter&#039;s Wrath. Their leader was [[Prince Ulftiir|Prince Ulftiir the Rimelord]], a Half-Dragon Frost Giants and ruler of the fallen [[Frostfell Empire]]. They hoped to use the ring to rebuild heir empire and freeze the realm over. Prince Ulftiir reveals that they had captured Wally Goodfeather, and would only free him if the party defeated the evil at the temple&#039;s heart.&lt;br /&gt;
*Going deeper into the temple the party passed by more traps and discovered the remnants of ancient draconic rituals. Some of the party members would perform these rituals on themselves to gain new draconic abilities. The party discovered that this temple was built in worship to Kavanmort, who they learned had a penchant for eating dragons.&lt;br /&gt;
*Entering into the temple&#039;s final chamber, the party discovered the Dragonborn Vampire, [[Galidant|Galidant, Exarch of Kavanmort]], along with a cadre of [[Mammon|Mammonian]] [[Devils]] who were performing a strange ritual. A battle ensued and the party watched in horror as the Devils were transforming the bodies of mortal worshipers into evil devils. It appeared that this ritual allowed devils to circumvent [[The Pact Primeval]] as these Devils were able to harm the party. Galidant fled and the party defeated the remaining devils.&lt;br /&gt;
*The party returned to Prince Ulftiir and recovered Wally. As they left, Prince Ulftiir. affirmed his promises to recover the ring and rebuild his empire. His last words were those of warning to the party, to beware and infernal known as [[Lieutenant Azha|The Golden Hellion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 91: Trade Relations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Kobold|Kobolds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Esperanza Alnilam]], [[Beauregard]], [[22]], [[Tryska Bjorndottyr]], [[Lysvan]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (7/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gumptor Flynn]], [[Chief Pyrrhin]], [[Szamarsh]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3125, XP at Level 7: 2083, XT at Level 9: 1458&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gumptor Flynn]] arrived at the waystation with a request for assistance mapping a route from there to a remote [[kobold]] village of his acquaintance that expressed a wish for trade relations. Gumptor explained that the journey would take about ten days and that there was a major obstacle in the form of a locale inhabited by a large number of wyverns.&lt;br /&gt;
*The journey was remarkably unremarkable. The days were spend scouting and mapping a good route to build a road. About the sixth day of the journey the party came to the [[wyvern]] nesting grounds.  In the middle of the jungle was an enormous impact crater, from a meteor that had fallen millennia ago. The crater was filled in with jungle growth and the edge dropped about 200 feet below the surrounding terrain. The party could easily see groups of wyverns flying about the crater. After reviewing the situation and discussing the options, the party chose to navigate counter-clockwise around the crater, heading to its southern side.&lt;br /&gt;
*They made it past the crater in two days&#039; time and continued mapping their way to the kobold village.  A day away from the crater they were accosted by a pack of [[manticore|manticores]]. The beasts were preceded by a telepathic message of hostility received by the party members. A moment later they were joined by their leader, a huge manticore with a fiendish demeanor and abilities. Although fearsome, the party were able to fell the pack of beasts.&lt;br /&gt;
*Tracking back to their lair, the party found a cache of treasure and a few magic items. They continued on their way, eventually camping for what they expected would be their last night in the jungle.  During that night they had an encounter with a small hunting party from the kobold village. &lt;br /&gt;
*The next day the party arrived without fanfare at the village. In the midst of a small clearing, with a stream running through the area, the party saw the amazing site of the front two-thirds of a huge airship suspended in the branches of large trees. On the ground rested the back third of the ship, face down, engines jutting into the air. Many kobolds moved through the village, some doing basic gardening in small plots in the clearing, others coming back from a hunt, and all moving hither and yon with a vibrant energy.&lt;br /&gt;
*Gumptor took the party to meet the kobold chief, Pyrrhin, who was happy to meet them and extremely pleased with their work.  He rewarded the party and arranged for the tribe&#039;s [[shaman]], Szamarsh, to teleport the party back to the Outpost.&lt;br /&gt;
&lt;br /&gt;
=== Session 92: Tempest&#039;s Six ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Devil|Devil&#039;s]], [[The Glacial Rift]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jennings]], [[Finnegan (Finny) Warbler]], [[Tryska Bjorndottyr]], [[Morten Nusi]], [[Ghargux]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bulio]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned), [[Prince Ulftiir]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3857, XP at Level 5: 3306, XP at Level 6: 2204, XP at Level 7: 1874, XP at Level 8: 1543&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is suddenly gathered to investigate a large explosion near the waystation. Investigating they find the explosion was caused by an infernal [[Fire Giant]] named [[Lieutenant Azha]], also known as the Golden Hellion, in her battle with a now dead [[Frost Giant]]. She informs the party that she was sent from the [[Ten Hells|Hells]] to fight back the arriving Frost Giants from [[The Glacial Rift]] and to hinder their search for an artifact called [[The Ring of Winter&#039;s Wrath]]. &lt;br /&gt;
*Azha tells the party that her master, a [[Pit Fiend]] named [[Kalzivach]], a servant of the [[Archdevil]] [[Mammon]], also seeks to enter the realm, but his way is barred by the Frost Giants who are utilizing an infernal artifact. Azha promises to forgive crimes that members of the party performed against devils and promises that she and her kin would not harm the company as long as the company did not harm her nor her allies.&lt;br /&gt;
*With information provided by Azha the party infiltrates where the infernal artifact is being kept, a Frost Giant fortress built atop the Glacial Rift. After lots of planning the party executes an elaborate heist including parlaying with the Frost Giant&#039;s Winter Wolves, stealing a coin from the hoard of the Young [[White Dragon]] Gaathic, stationed in the fortress, pilfering the arcane scrying eye of a Bheur Hag, and distracting the Giants&#039; leader, [[Prince Ulftiir]].&lt;br /&gt;
*After parts of the plan go awry and some improvising, the party manages to escape with the artifact, an infernal helmet, and open the way for Kalzivach to enter the realm. From a scroll taken from Ulftiir&#039;s lair though, the party discovers that the giants have potentially located the ring, and soon plan to move to retrieve it.&lt;br /&gt;
&lt;br /&gt;
=== Session 93: Who Let the Cold Out ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Breme]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Coryn Alaeth]], [[Eavan Ice-Eye]], [[Mark]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Emma&#039;&#039;&#039; (7/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Kelrynne, Eldest of Isrun|Kelrynne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2013, XP at Level 5: 1725, XP at Level 6: 1150, XP at Level 7: 978, XP at Level 8: 805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was informed of two strange letters left in camp and decided to investigate the one that seemed to be an urgent plea for help. While camping on their travels, they were attacked by dire wolves who were acting erratically. They slew two before managing to wrangle the last one into submission so it could be healed. They were then blindsided once more—by baby [[silver dragon}silver dragons]]! Their big sister, a [[Dragonborn]] named [[Kelrynne, Eldest of Isrun|Kelrynne]], was the one who had sent out the letter. They soon learned that the Venator Syndicate, the group responsible for sending the other letter, had captured their youngest sibling along with a [[witchwolf]] ally accompanying them. According to Kelrynne, the Venator Syndicate was also involved in the disappearance of their mother—the [[silver dragon]] guardian of [[Breme|Breme’s]] Iceback Mountains. &lt;br /&gt;
*The party was able to walk right into the Venator’s base and found an unsuspecting ally in the mistreated sister of the [[Snow Elf|snow elf]] leading the group. They found the captives and killed their captors except for the leader who managed to Dimension Door away. They also brought an interesting friend back—a cosmic bear cub. &lt;br /&gt;
&lt;br /&gt;
=== Session 94: Don&#039;t Feed the Fears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sotchala, [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Iris]], [[Dickweedus|Dr. Weedus]], [[Mirth]], [[Eavan Ice-Eye]], [[Coryn Alaeth]], [[Esperanza Alnilam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Seven]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 5: 3433, XP at level 6: 2943, XP at Level 7: 1962, XP at level 9: 1373&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by the company abjurist, [[Cookie]] the Otter who has been studying the hag eye of Ingrid Frost, a scrying eye recently stolen from the fortress of the [[Frost Giant]] [[Prince Ulftiir]]. Cookie is in the process of destroying the eye and has found where the eye came from, a strange ritual site beyond the mists of [[Sotchala]]. He sends the party to investigate as recent reports suggest that the Giants may be trying to get a replacement eye which could let them scry anywhere in [[Amusa]].&lt;br /&gt;
*The party depart and eventually past into the terrifying and strange Mists of Sotchala. Eventually they arrive at the ritual site, a lone standing doorway leading to nowhere, surrounded by seven statues. Investigating the statues, the party identifies them as the [[The Seven|Sepexilium]], ancient beings who have hidden for untold centuries in the wilds. When they try to enter the door they are all flung into horrific realms of the Sepexilium&#039;s making. By trusting on their Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, they are able to escape.&lt;br /&gt;
*Upon freeing themselves from these strange realms, they find the last member of the Sepexilum yet to encounter, a strange figure known only as [[Nameless]]. Nameless congratulates them for surviving while chastising them for trying in the first place. Nameless reveals that Ingrid Frost and her giant bodyguards also reached him to get another eye, but through self-sacrifice the party convinces Nameless to destroy the hag. Afterwards Nameless expels the party from his realm, but not before waning them that his companions are beginning to wake.&lt;br /&gt;
&lt;br /&gt;
=== Session 95: Brewing Storm ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], Devils, Giants, Dragons, the Lost Hoard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Ronin (Wicked Wilds)|Ronin]], [[Wiggler]], [[Thordon Akieye]], [[Tryska Bjorndottyr]], [[Ghargux]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Harrow Grimfold]], [[Ysildra|Ysildra, the Mother in Ivory]], [[Prince Ulftiir|Prince Ulftiir, the Rimelord]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 6738, XP at Level 7: 5775, XP at Level 8: 3850, XP at Level 9: 3273&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered in order to hunt down a powerful artifact known as [[The Ring of Winter&#039;s Wrath]], a powerful giant relic capable of untold devastation if it were to fall into the wrong hands. Using information gathered on previous expeditions, the party discovered that the ring was in the possession of a famed ranger named [[Harrow Grimfold]] who was hiding in the [[Luggland]] mountains. The party also learned that the [[Frost Giant|Frost Giants]] of [[The Frostfell Empire]] were moving to intercept Harrow and to take the ring, so the party made haste to the mountains.&lt;br /&gt;
*Before the party departed, they were approached by an imp serving the infernal Fire Giant [[Lieutenant Azha]]. The imp informed the party that Azha&#039;s master, a [[Pit Fiend]] named [[Kalzivach]], had successfully entered the realm. The imp then gave the party magical coins on Azha&#039;s behalf which bestowed a temporary boon.&lt;br /&gt;
*The party managed to find Harrow Grimfold before the giants, but negotiations were tense and they were forced to incapacitate him and take the ring. Using magic they picked his mind for information, learning of a great treasure hidden in the wilds known as the Lost Hoard and how the ring was somehow connected to it. Before the players could leave though, they were ambushed by a skillful Frost Giant Hunter, and when they thought things couldn&#039;t get any worse, the Ancient [[White Dragon]], [[Ysildra|Ysildra, the Mother in Ivory]], arrived along with her son and the Giant Leader of the Frostfell Empire, [[Prince Ulftiir|Prince Ulftiir, the Rimelord]].&lt;br /&gt;
*After a long and hard fought battle, the party was unable to secure the ring, the artifact being taken by Ysildra with her and Prince Ulftiir then retreating from the mountains. The party was released to have survived, but knew that if they didn&#039;t get the ring back soon, all would be lost.&lt;br /&gt;
&lt;br /&gt;
=== Session 96: Vela&#039;s Venture ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Druids, [[Vela|Crystalline Conclave]], Adventure Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Allinor]], [[Wiggler]], [[Eabha]], [[Ren Atherton|Ren Atheron]], [[Amaris Luanach|Amaris]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (8/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ensueno Alnilam, Naolin, Val, Catalina&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3690, XP at Level 5: 3163, XP at Level 6: 2108, XP at Level 7: 1792, XP at Level 8: 1476&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Scouting Druids of the [[Vele|Crystalline Conclave]] invited the Tempest Brothers&#039; to send 6 people to complete in their Rite of Passage ceremony as a friendly contest, [[Vela]]&#039;s Venture. The teams were Allinor and Wiggler (the Boys&#039; Squad), Eabha and Ren (the A-team), and Amaris and Rin (The Girls&#039; Squad). The adventurers were set 48 hours away from the Tempest&#039;s Landing Waystation, racing to the center and to be the first team to have both members touch the statue&lt;br /&gt;
* Each team had strong start, one teammate navigating the stars with maps while the other one encountering challenges such as avoiding pits, trying to calm bawling children, and happily inviting thieves to join them and potentially follow back to the Waystation.&lt;br /&gt;
* When arriving at the waystation, they found the druids in their way, their final barrier between victory and defeat. Eabha and Ren used their new animal polymorphs to race right to the finish line without any issue. Rina and Amaris got caught up in Catalina&#039;s storm but managed to secure second place. Allinor struggled to make it past Ensueno, full of sisterly protective rage and doing everything she could to prevent him from finishing the race. Giant Eagle Wiggler saved the day and they finished third! After the end of the trial, the conclave departed from the waystation.&lt;br /&gt;
&lt;br /&gt;
=== Session 97: Darbin&#039;s Drought ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Magical Weather, Political Intrigue, Business, Combat, RP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; The Raven, Slog, [[Varnaruk]], [[Rochambeau]], Ghargux, [[Caelum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM James&#039;&#039;&#039; (8/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ironia Koval, Ted the Wizard, Edward Nestelle, Madam Alligator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2289, XP at Level 5: 1962, XP at Level 6: 1308, SP at Level 7: 1112&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Blacksmith Ironia Koval reached out to the company for help after barely reaching the waystation with her life. Her hometown of Darbin, near the border between Xender and Troverth, had been under a severe drought for the past three years. To get water, people would need to either venture into the Wilds and risk being attacked by monsters, or they would have to pay a wizard to create water, but only for a very high price.&lt;br /&gt;
* The party reached the outskirts of Darbin, and just before the trees turned from green to brown, they were attacked by Dire Wolves and some bandits. They easily dispatched the assault and interrogated a bandit, who told them of their boss only known as Mr. Zero. Mr. Zero only communicates via Sending, or indirectly, so very few people know their identity. &lt;br /&gt;
** Mr. Zero sounded like a [[lizardfolk]] based on their accent, and they were using Control Weather to prevent any rain. &lt;br /&gt;
* They then investigated a few businesspeople who had gotten tremendously wealthy in the last few years since the drought began: &lt;br /&gt;
** Stelio Smithson, Ironia&#039;s rival blacksmith, had sold many more weapons as it became unsafe to venture into the woods for water unarmed&lt;br /&gt;
** Edward Nestelle, CEO of the water wizards&#039; company&lt;br /&gt;
** Tiffany Ali Gator, a successful investor&lt;br /&gt;
* Stelio&#039;s shop received a major investment from The Nestelle Corporation, letting him expand his shop, lower his prices, and hire more workers all while increasing his profits. He was profiting off of this but was not causing it. In fact, he had offered Ironia a job, but she declined, wanting to go her own way. &lt;br /&gt;
* Next, the party went to Nestelle HQ, where a team of wizards allegedly worked all day creating water for the people. One wizard, allegedly named Wally, received the party and informed his boss of their arrival. Wally then followed his boss&#039; orders to direct them into a side room to wait. &lt;br /&gt;
** This side room actually had a Glyph of Warding, but everyone survived the blast, and Ted - who was not named Wally, his boss just insisted on alliteration - was horrified to see an explosion on his first day at this job. &lt;br /&gt;
** The party then adopted this NPC since he was helpful and suddenly in need of a new job. &lt;br /&gt;
** They then quickly defeated Edward Nestelle - though not before dodging a Fireball - and found the source of his water: a Decanter of Endless Water, leftover from his days as a merchant. &lt;br /&gt;
** Varnaruk, a death cleric, reanimated Nestelle as a [[zombie]].&lt;br /&gt;
** His financial records pointed solely to one major backer: Tiffany Ali Gator, better known as Madam Alligator, the wealthiest person in town.&lt;br /&gt;
* Control Weather requires being outside, so they found her at the highest point in town: Darbin Cathedral, which was once dedicated to [[Tiamat]] in ancient times, but was now for all religions. After convincing some guards to leave without a fight, pushing up a spiral staircase, teleporting onto the roof, and breaking some stained glass of evil gods along the way, they finally defeated Madam Alligator, ending the drought. Her remaining employees stopped fighting as they saw rain for the first time in years.&lt;br /&gt;
* As thanks, Ironia Koval agreed to join the Waystation and open up shop as a Blacksmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34721</id>
		<title>Within the Wicked Wilds/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34721"/>
		<updated>2024-08-25T03:07:07Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Session 97: TBD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;This page is the [[campaign]] synopsis as told by the DMs. To read a more detailed, fun, and lengthy synopsis of the campaign, see &#039;&#039;&#039;[[Within the Wicked Wilds/Player Recaps]]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=blqFdAneb9k&amp;amp;t=1s|350|right|Wicked Wilds Campaign Trailer|frame}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LCUX2LjHXsU?si=CcLbmSvw02rgjEkL|350|right|Book 1 Recap|frame}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 1==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 1 Summary===&lt;br /&gt;
Our heroes journey out into the wild jungles of [[Amusa]] with [[The Tempest Brothers Expeditionary Company]] to explore and travel where no mortal has gone before. But quickly they find more then they expected: Kobold villages, massive unusual [[dragons]], strange oozes, rabid [[gnolls]], and a fungal [[demon]] conspiracy that ties to the roots of the very continent. The first expedition of the company concludes with a massive raid on the company&#039;s camp by gnolls, [[Demons]], and fungal cultists as the company returns to the great city of [[Galik]] with more questions than answers.&lt;br /&gt;
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&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Gnolls]], [[Thinwhistle]], [[Ooze|Oozes]], [[Old Alkinimic]], [[Xevriss]], Cultists, Mushrooms&lt;br /&gt;
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&#039;&#039;&#039;Major Events:&#039;&#039;&#039; Establishment of the Basecamp, The Trial of the [[Sphinx|Sphinxes]], The Kidnapping at the Basecamp, The Return of [[Xevriss]], [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
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===Session 1a: Kickoff Megagame - A Funny Thing Happened on the Way to the Bog ===&lt;br /&gt;
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&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Warden of the Wilds, Oblex &lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tassa Brightfox|Tassa]] (First Session), [[Wiggler]] (First Session), [[Kamakuras]] (First Session), [[Cinder Ashtalon]] (First Session), [[Joylee]] (First Session) &lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (4/29/2023)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]] &lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4300 (990 at Level 3, 861 at Level 4, 732 at Level 5) &lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left base camp and set out into a swampy region west of the base camp. No known threats were identified so it was assumed that this excursion would most likely result in an uneventful stroll through the area.&lt;br /&gt;
* [[Adrian]] Tempest led the group into the swamp.&lt;br /&gt;
* The travel was uneventful until they saw a large 15&#039; tall figure standing in an open swamp area.&lt;br /&gt;
* As three of the party approached to investigate, two were attacked by large green tentacle-like creatures. The whole group engaged and began fighting the &amp;quot;tentacles&amp;quot; back. A third &amp;quot;tentacle&amp;quot; appeared as one of the first two was cut away. As the second &amp;quot;tentacle&amp;quot; was cut down a massive &amp;quot;head&amp;quot; like structure appeared and engaged the party. &lt;br /&gt;
* It was about this time that a cloaked figure was seen observing the party while perched on top of a toppled tree 30 feet above the swamp.&lt;br /&gt;
* The figure did nothing but observe as the group fought bitterly to gain the upper hand against [[The Creature|the creature]](s).&lt;br /&gt;
* When [[victory]] was had and the battle finished, the group looked over to see the figure now standing on the far shore of the swamp. The figure raised their hands and magical fire ignited, lighting a path out and away from the swamp. The figure then disappeared.&lt;br /&gt;
* Three of the group followed the lights while three stayed behind to rest and recover from the fight.&lt;br /&gt;
* The lights led to a small round stone cottage that looked as though it had been around for decades. It was simple, sturdy and serviceable. Light and smoke from a fire escaped from the chimney and the windows. The first group approached and knocked. They were invited in to find the individual sitting, still hooded, in front of the lit fire.&lt;br /&gt;
* After pleasantries were shared the individual introduced themselves as a Warden of the Wilds. They were blessed of a nature [[deity]] that had tasked them with caring for the natural order of things in this wild place. The Warden had forsaken a life among the mortal races and embraced the task given to them by their god.&lt;br /&gt;
* Soon enough the other three of the party made their way to the cottage. The Warden then informed the group that what they had encountered was an [[Oblex]]. These creatures are ooze like but have a special affinity of feeding on creatures memories and, if given enough time, can consume enough of a creatures memories to develop a sort of mimic of that creature. The Oblex the group defeated was one that the Warden had been battling for some time. The first sightings of Oblex in the Wardens space was some 20 years prior.&lt;br /&gt;
* After discussion, the group took their leave of the Warden but asked how they could contact them if need be. Though the Warden did not have an answer they said they would give it some thought. Some days later, individually wrapped gifts arrived at base camp for the group the Warden met.&lt;br /&gt;
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===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams===&lt;br /&gt;
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&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, [[Perseus Company]], [[Gnolls]]&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/29/2023)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight]], [[Bulio]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4015 (803 at Level 4, 923 at Level 3)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players depart with fellow Tempest Brother Expeditionary employees to visit the basecamp of another expeditionary group, [[Perseus Company]].&lt;br /&gt;
*The players soon discover a destroyed Perseus Company watchtower and deduce that the site was attack by [[Gnolls]]. They also discover a body in the tower seller full of mysterious black feathers which suddenly bursts into flames.&lt;br /&gt;
*When camping for the night the players on watch encounter some strange occurrences, such as the trees around them appearing to move, and strange entities watching them from beyond the tree line.&lt;br /&gt;
*The players arrive at the Perseus Basecamp to find it had been raided by Gnolls the day before. They discover that the camp was plagued with madness and find some of the bodies deceased due to strange unnatural causes.&lt;br /&gt;
*The players encounter Bulio who had concealed his cart and shop, &amp;quot;Bulio&#039;s Bobbles and [[Boons]],&amp;quot; under a large tarp. In exchange for informing Bulio of the location of the Tempest Brother&#039;s basecamp, he gifts the players with some magic items before taking his leave.&lt;br /&gt;
*Investigating the camp center inside a large temple, they discover survivors being held at the mercy of a band of Gnolls, all being overseen by a strange Green Knight&lt;br /&gt;
*The players defeat the Gnolls while the Green Knight is able to escape. The players also come into possession of the [[The Zephyr Blade|Zephyr Blade]], the strange and magical weapon of Perseus Camp&#039;s now deceased leader&lt;br /&gt;
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===Session 1c: Kickoff Megagame - Spiders and Ichor and Ruins....oh my!===&lt;br /&gt;
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&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;  [[Paul]] Fletcher, Lolth, Spiders&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core|Reedy]] (First Session), [[Therrin Flare]] (First Session), [[Sabbatical (character)|Sabbaticle]] (First Session), [[Paris Hilton]] (First Session), [[Sir Yewvane Eedryll]] (First Session)&lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/29/2023)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4250 (Lvl 3- 978, Lvl 4- 850, Lvl 5- 723)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Paul greets all the [[adventurers]] who arrived at basecamp, and acquires the team assigned to him to clear out the southern area of the wilds near camp and to explore some proposed ruins that were claimed to be there. &lt;br /&gt;
* Once there, they began clearing out the rooms. The first room was fairly empty, aside from a handful of normal wolf spiders. The second room was the main chamber of the temple, with a large statue of [[Lolth]]. The statue was dusty and run down, save for her outstretched palm, which was distinctly un-dusty. Paul informs them that typically sculptures like this has a gem or tribute in her hand. &lt;br /&gt;
* The hallways leading off of this room was covered in webs and a dark ichor. Magical sentinel goopey spider legs manifested from the ichor and hit the players if they ran past. After fighting through, they arrive to a small room, still with the ichor, and  a large nest. The party then fought the patriarch spider that resided there, the Haunter of the Night.&lt;br /&gt;
* After disposing of the spider, the party cut open the nest to find various dead bodies of adventurers past. The party also found a large deep red gem, which Paul took back and placed in the hand of Lolth, which causes a secret door to open, revealing a steep staircase going down. When the gem is removed, the door closes. The party took the gem, and left the temple otherwise alone.&lt;br /&gt;
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===Session 1d: Kickoff Megagame - Kobold Khaos===&lt;br /&gt;
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&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Kobold|Kobolds]], [[Thinwhistle]], [[Thelrya]]&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Commando Reconnaissance Unit Lambda]], [[Nassir Tycho]], [[Neru]], [[Rina]]&lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (4/29/2023)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Chief Thrax]], [[Hunk]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1058, XP at level 4: 920&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Bjorn Shattershield]] sends the group to the west of the basecamp to investigate what seems to be a village of [[Kobold|Kobolds]]. The group arrive at the village, named [[Thinwhistle]], and are greeted by the guards of the village. The group talks their way in civilly and meet with the leader, [[Chief Thrax]]. &lt;br /&gt;
*They are lead by Thrax through the village that was recently attacked. Thrax explains their has been a new ravenous apex predator that has moved into the area and has started a turf war with the existing apex. The group gets the location of the nest of the current Apex and sets out with some [[Kobolds]] from Thinwistle as backup. After inspection of the nesting grounds the group is attacked by scavenger guard drakes. During the combat the Apex [[dinosaur]] Anjanath comes back to its nest. The group fights valiantly against the monster and all the kobolds except one is killed. The surviving kobold named [[Hunk]] stood his own against two of the guard drakes and is carried off to safety and healed by the group. As they leave, another dinosaur, the Deviljho, attacks Anjanath and begins to devour it. &lt;br /&gt;
*The group heads back to Thinwhistle and reports the events. Thrax takes them down to the hatchery to show the adventurers what they helped save. On the hatchery wall is a faded mural of what appears to be Kobolds depicted as kings ruling above other races....the Kobolds ancestral home of [[Thelrya]].&lt;br /&gt;
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===Session 2: Curious Company ===&lt;br /&gt;
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&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Collector, Jack of Hearts&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]] (First Session), [[Nester Spitemore]] (First Session), [[Kompi]] (First Session), [[Dragonett]] (First Session), [[Marion Ette]] (First Session), [[Juno]] (First Session), [[Dothand Raki]] (First Session),&lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/1/2023)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Velemar Decrye]], [[The Collector]], [[Jack of Hearts]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 5040 (911 at Level 3, 792 at Level 4, 673 at Level 5)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The Tempest Brother&#039;s Expeditionary Company is contacted by a powerful and mysterious aristocrat by the name of the Collector to recover a specific tome for him out in the wilds, a First Edition copy of &#039;&#039;[[A Cosmos Compendium: An Academic&#039;s Guide to Quelmar Starcharting]]&#039;&#039;. He meets with the players and provides them with a map and a key to the cavern where it is held.&lt;br /&gt;
*The players depart into the jungle and continue their trek into the night, where they spot a small campfire in the distance. While some players remaining in hiding, the rest of the party meet the charismatic Jack of Hearts and his band of adventurers. Jack of Hearts&#039; crew included the individuals going by the names of [[Malakar the Maleficent|Malakar]], [[Commando Reconnaissance Unit Theta|Theta]], [[Yellana Eedryll]], [[Titan]], [[Tini]], and [[Wren]], along with two of the Pentulven Brothers.&lt;br /&gt;
*After the players leave, they discover that some of them were dosed with a sleeping poison and that Jack of Hearts had stolen the map and the key. Rushing to the cavern where the book is said to be, the [[player]]&#039;s find that Jack of Hearts and his team had already completed most of the dungeon themselves.&lt;br /&gt;
*The party pursues the thieves to the final room where the book is held and engage them in combat, only for the tome&#039;s guardian, a massive blue [[Behir]] by the name of Grimlight, to attack. The [[beast]] entered combat by consuming one of the Penulven Brothers and casting Greater Invisibility on themselves.&lt;br /&gt;
*The players came to a soft truce with Jack of Hearts and his team to defeat the Behir, and eventually came to the deal that the players could take the book as long as Jack of Hearts got to keep the treasure from the cave.&lt;br /&gt;
*On their way back to camp the player&#039;s discovered that the book had strange vertigo-inducing effects before handing it over to the Collector. Before he left the Collector revealed that he had also been responsible for hiring Jack of Hearts to retrieve the book.&lt;br /&gt;
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=== Session 3: All That Glitters... ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dinosaurs, Magic, Arc&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/10/23)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Arc]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,370 (lvl 3- 838, lvl 4- 728, lvl 5- 619)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Arc summoned several of the hired adventurers to discuss their current mission. They previously sent three teams of their personal research assistants also employed by the Tempest Brothers over the last few weeks. They have not returned, thus they&#039;re now sending more capable adventurers.&lt;br /&gt;
*Their research showed that the base came and surrounding areas are on a prominent area of a ley line. The local wildlife and animals can be affected by it. Arc wanted to note the effects that this could have.&lt;br /&gt;
*The party started exploring the jungle, looking for any sign of the teams, or anything that may be useful to Arc&#039;s research. Eventually the party splits in two, with [[Sabbatical]], [[Helli]], and p&#039;Rahp started looking for bodies in the general area, while [[Hermes]], Neru, and [[Marion]] investigated a clearing up ahead.&lt;br /&gt;
*The group looking for (non) survivors found several bodies, some of which had interesting damage marks on them, such as branching [[fractal]] patterns and burn marks. they looted the bodies for money, notebooks, and took the partial plate armor off of one of them.&lt;br /&gt;
*The other group entered a clearing with quartz crystalline gravel. In the middle of the clearing was a strange glowing tree, with unknown flowers and fruit. The group decided to harvest some of the flowers and fruit. Marion decided to saw off a branch of the tree, causing the glowing to pulsate.&lt;br /&gt;
*The pulsing summoned an arcane dinosaur who could shoot poison quills. The other half of the party came back and decided to fight. As the fighting went on, another arcane creature appeared, this one being able to summon and call lightning. Once they killed the poison dinosaur, a flying fire engulfed one came to the fight, and started attacking both the party and the remaining lightning dinosaur. &lt;br /&gt;
*Hermes decided to run back to camp. Eventually, the party fled away from the clearing, waited for the fire dinosaur to fly away, and then went back to the clearing to harvest the dinosaur parts. they took a short rest before making it back to camp.&lt;br /&gt;
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=== Session 4: River Me Timbers  ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; River, Crocodiles &lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Lysvan]], [[Finnegan (Finny) Warbler|Finny]], [[Sir Yewvane Eedryll|Yewvane]], [[Twilsby Pendergras|Twilsby]], [[Millar]] &lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/20/23)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4700 ( lvl 3 -976 lvl 4 -848 lvl 5 -721 ) &lt;br /&gt;
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&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Players were enlisted in the camp by [[Lyowyn Mossbringer|Lyowyn&#039;s]] assistant, Billiam. He informs the players that much of the leadership was busy with their own tasks and he was tasked with investigating this problem.&lt;br /&gt;
*One of the main rivers that provided fresh water to camp was highly polluted with half eaten fish, chum, and bones. The party was assigned with going up river and finding the cause, and solving it.&lt;br /&gt;
*Along the bank of the river, some of the players observe orangey-red glowing mushrooms along the bank. [[Finny]] flies off and gathers some in his pack. The mushrooms are extremely warm to touch. Lysvan used their innate knowledge of the wilds to note that they may be connected with Hellfire in some way.&lt;br /&gt;
*The players eventually row up to a large, wide, still water area. They pull the boat ashore, and notice some creatures in the water. They throw pebbles and two mutant sea snakes with humanoid faces pop up and attack them. Two normal crocodiles come soon after, attracted by the noise and commotion.&lt;br /&gt;
*After contending with both the snakes and the crocodiles, the patriarch of the clan, a large crocodile with humanoid arms. It attempts to grapple several members of the party, before getting a steady hold on [[Ratchet]] and tries to drag him into the water. Lysvan uses their fire spirit to teleport Rachet out of the gators mouth and onto the boat, where Millar was waiting. The Gator makes a lunge at Millar, while its tail smacks Ratchet, ultimately killing him.&lt;br /&gt;
*They players do remain triumphant, killing all the creatures and resetting the river back to its natural state.&lt;br /&gt;
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=== Session 5: Slim Pickins&#039; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Adeline]] Hatchic, The Red Macaw&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Chrysaor]], [[Nassir Tycho]], [[Obsidian]], [[Felix Francis Fitzgerald]] (First Session), [[Amaris Luanach]], [[Lowkey]] (First Session)&lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/21/23)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adeline Hatchic]]&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,000 (lvl 3- 767, lvl 4- 667, lvl 5- 567)&lt;br /&gt;
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Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by the Head of Mechanics at the [[Tempest Brothers Expeditionary Company]], [[Adeline Hatchic]], to interview potential applicants to serve as the crew of The Red Macaw, one of the company&#039;s two main [[airships]]. In return for vouchers at Nettle&#039;s Soup Stand, the players would have to interview all potential applicants for each position, and decide on a Captain, First Mate, Engineer, navigator, and a Cook for the ship.&lt;br /&gt;
*As the player&#039;s met with the applicants at a location outside the basecamp, they were met with an array of colorful, quirky, and strange individuals all interested in working for the company. This included such strange individuals as a blind ship captain with two eyepatches, two hook hands, and two peg legs, a [[Nothic]] who carried with them a bag of magical trinkets, a snooty and angry world [[class]] chef, and a blue octopus king who had a immense hatred of any creatures wearing pants...&lt;br /&gt;
*After long interviews and much deliberation, the players decided on a crew.&lt;br /&gt;
**For the cook they hired Bob, a large and clumsy [[Ogre]] chef with a heart of gold.&lt;br /&gt;
**For the navigator they hired Bink, a curious and bright [[Kenku]] whose only limitation was the fact that she could only speak by mimicking words and voices she had recently heard.&lt;br /&gt;
**For the engineer they hired David who was a down on his luck depressed and divorced dad who had lost his job in Galik and had his home repossessed.&lt;br /&gt;
**For the First mate they hired Tiki-Ti, a strange telepathic [[Thri-Kreen]] who was was kind and understanding, with both great experience as a leader and warrior.&lt;br /&gt;
**For the captain, they hired none other then Hawthorne Voss, famed high seas captain and experienced [[airship]] piolet with a charismatic demeanor and a face that made even married women swoon. Hawthorne was then murdered by his former first mate who had also applied to be captain, and who was also promptly murdered. The players promoted Tiki-Ti to ship captain and hired Polly the Seagull [[Aarakocra]] with an unnatural obsession with food to first mate.&lt;br /&gt;
**In general hires they also hired Klerica, a young an naïve recent college graduate dragonborn, [[Rome Holiday]], the heir to a large tavern empire, and Snoot, a [[Kobold]] with a gun.&lt;br /&gt;
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=== Session 6: A Penguins Problem ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Pennysworth, [[Demon|Demons]]&lt;br /&gt;
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&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kompi]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Therrin Flare|Therrin]], [[Nester Spitemore]], [[Paris Hilton]], [[Sabbatical (character)|Sabbatical]] &lt;br /&gt;
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&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/24/2023)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Pennysworth]], [[Bjorn Shattershield]], [[Hunk]], [[Jim Stacy]]?!&lt;br /&gt;
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&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 11,625 (lvl 3 1671, lvl4 1453, lvl 5 1235)&lt;br /&gt;
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&amp;lt;u&amp;gt;Important things that happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players were tasked by Bjorn with finding Cpt Pennyworth&#039;s downed air ship to the east and help him and his crew get to base camp. After a searching they found the ship billowing smoke and the crew attempting to fix it.&lt;br /&gt;
*Pennysworth fired a warning shot at the players as they arrived and explained the area was dangerous and they were already attacked and suffered a casualty. As the players got close to the airship they realized the ground seemed to be covered in a thick spongey layer of moss and all the trees were covered in strange fungal growths. Pennyworth asked for their help in repairing the ships engine and mast so that they could leave. The ship got damaged when several of the crew began to fight one another in an attempt to kill the other as they flew over the scar of [[Amusa]]. &lt;br /&gt;
*Not long after the conversation began humanoid monsters began to appear from the ground as well as the trees. These monsters were covered in fungal growths as well as pustules and sores. These monsters also were speaking a guttural language and chanting different things. Sabbatical was able to recognize the language as [[Abyssal]]. The chants were of some menacing Mothers love and of her embrace. &lt;br /&gt;
*During the combat Sabbatical was able to hear what seemed like Jim Stacy&#039;s voice amongst the throng of enemies. This voice voice seemed to state that it would be back for revenge. After this comment was made a giant four armed monster appeared from the ground as well. This beast almost ripped Kompi to pieces. eventually the players were able to kill off the monsters and repair the ship. As the remaining monsters were wiped out a shrill voice was heard screaming in Abyssal &amp;quot;MY CHILDREN!&amp;quot; The players immediately left the area&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave|Thistlebrook Conclave]], Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4100 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
&lt;br /&gt;
=== Session 8: The Loss of Tassa ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bad icky things and a blood red swamp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Millar]], [[p&#039;Rahp]], [[Tassa Brightfox]], [[Lowkey]], [[Neru]], [[Dragonett]], [[Deralickt Dadwarf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/30/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Matilda Shattershield]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1144, XP at Level 4: 880, XP at Level 5: 748 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The group was asked by Matilda, the camp&#039;s lead [[cleric]], to go and find the &#039;&#039;eyebright&#039;&#039; plant. This was needed to fix the issue several members of the camp were having from an effect of a monster. To do this they had to enter the swamp that surrounds the Scar. &lt;br /&gt;
* As the party enters the swamp they had a brief conversation with the being known as &amp;quot;[[Mother]]&amp;quot;. She wanted to know why they were disturbing her children. The group waded through the blood-red swamp and found a tree that looked like it had a face on it, and in this face were large shaped fruits. Once they got close they got ambushed by several monsters which the group manages to defeat. &lt;br /&gt;
* After the battle was over, Mother spoke to them again and made them an offer. [[Tassa]] conversed with her when she heard she could get some gifts. Mother promised she could give her the things she wanted and Tassa accepted willingly and was sucked down into the muck and mire of the swamp. The rest returned with the trees eyes and the issue of going blind from the spores was fixed.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Oblex Infestation Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Oblex]], [[Juiblex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Rina]], [[Millar]], [[Dochas]], [[Dickweedus]], [[Finnegan (Finny) Warbler]], [[Balmer the Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (5/31/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1120, Level 4: 975, Level 5: 828 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] recruited members of the expedition to follow up on investigating the area around the [[Oblex]]. A team of scouts located a cluster of ooze in the near vicinity of the swamp where the Oblex were first encountered. He requested that the group follow up on where the grouping was located and determine if they are Oblex. If possible, eliminate them. &lt;br /&gt;
*After a slow travel with some distractions, they arrived at the area they were told about. The group found themselves outside the hollow base of a huge tree, opening into the interior of the base. Giant roots spread out from the base and stretched in varying directions.&lt;br /&gt;
*The group worked quickly and efficiently to eliminate the oozes. The group determined that the oozes were living in a sort of community with the more mature ones protecting the hatchlings and the Ooze Hatcher.&lt;br /&gt;
*With further inspection, the group found that there was a malevolent magic about the area, finding that the entire tree stump had been enchanted with Conjuration Magic to act as a sort of homing beacon. The magic invoked the Demon Juiblex Demon of Lord of Slimes and Oozes.&lt;br /&gt;
* As the group was investigating the finer points of this magic, [[Yewvane]] cast his [[paladin]] blessing into the homing beacon. The area reacted violently to the action and armored ooze/slime creatures erupted from the ground in the middle of the tree stump ready to attack the PCs. Sludges also erupted from the area and began indiscriminately fire bombing the entire area. &lt;br /&gt;
*The group made the excellent decision to vacate the area quickly.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Heart of Stone ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, Kavanmort, [[Galidant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Wiggler]], [[Frankie]], [[Dragonett]], [[Amaris Luanach]], [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Galidant|Galidant, the Exaltant of Kavanmort]], [[The Green Knight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 9462 (lvl 4 1813, lvl 5 1577, lvl 6 1340)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by [[Lucinda Grimfold]] to investigate the appearances of a number of dinosaur carcasses north of the camp and to discover what may be the cause behind these strange killings. The players board a skiff with a young [[halfling]] Skiff Strider named Skippy and depart over the jungle.&lt;br /&gt;
*After a few hours of flying the skiff is beset by the creature behind the dinosaur killings, a massive and terrifying [[Roc]]. The players engage the Roc in combat but crash to the jungle floor after it damages the skiff’s arcane [[core]].&lt;br /&gt;
*When the skiff crashes it falls through the floor of the jungle and into a large open ruin filled with mysterious draconic imagery. After some investigating, including the solving of a statue puzzle and the disarming of a makeshift trap to retrieve a magical dagger, the party advances deeper into the ruin.&lt;br /&gt;
*Venturing on, the players enter a room full of strange lifeline statues with a magnificent golden sarcophagus in the back. The players move forward with caution as now and again, it seems that the statues may not be as still as they seem. The players discover that this was formerly a temple dedicated to the great dragon [[Kavanmort|Kavanmort, the Twin Doom]], and that years ago some unknown tragedy sunk the temple into the earth.&lt;br /&gt;
*Soon after making these discoveries though, the players are ambushed by the temple’s current resident, a monstrous and mutated [[Medusa]] who is able to animate nearby statues to fight on her behalf. After a long and drawn out battle the players are successfully able to slay the creature, almost themselves getting turned to stone in the process.&lt;br /&gt;
*The players open the sarcophagus to discover a strange humanoid creature, a dragonborn with bleach white scales, dark robes, red eyes, and sharp fangs who lunges at the players, only to be blocked by a temporary magical barrier. The being reveals themselves to be [[Galidant|Galidant, the Exaltant of Kavanmort]], and thanks the players for freeing him. &lt;br /&gt;
*The players escape the ruin through a secret tunnel only to be surprised again. Crashing from the sky onto the earth is the Roc, bloody and defeated, and standing atop them is [[The Green Knight]]. The Green Knight places a collar around the Roc&#039;s neck teleporting the beast to a place unknown before engaging the players in combat, claiming that now having spoken to Galidant, they know so much and must be destroyed. The players barely managed to escape back to the camp on a rescue skiff along with Skippy the Skiff Strider, returning home with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Return to the Underdark ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/4/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Lysvan]], [[Paris Hilton]], [[Redemption Core]], [[Dochas]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1843, XP at Level 5: 1362 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Accompanying [[Paul Fletcher]], the party descended into the deep caverns of the [[Underdark]]. Within they encountered a large number of Underdark beasts, including Ropers, Mushrooms Monsters, Cloakers, and even Mind Flayers! The party also found evidence of nearby [[Drow]] civilization before departing the caves to return to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Quelmar Con 2023 Game: Trials of the Sphinxes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Neru]], [[p&#039;Rahp]], [[Balder the Bald Boulder]], [[Dothand Raki]], [[Zimper]], [[Helli Aliosh]], [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[22]], [[Redemption Core]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia and Aaron (6/10/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], The Sphinxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2000 XP each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party join the druids of [[The Thistlebrook Conclave]] for a grand celebration. During the celebration the character are transported to he end of time by the great Sphinxes the druids revere who seek to challenge the heroes. Fighting against beast and riddles he heroes come out on top and are gifted items of great magical power before they are sent back to the celebration.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: The Shifting Scales of Mount Alkinimic ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], the Collector, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Lowkey]], [[Sir Yewvane Eedryll]], [[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/11/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Lorrie Haslo]], [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 8952 (Level 3: 1939, Level 4: 1715, Level 5: 1492, Level 6: 1268)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The rumor was that the [[Red Dragon]] Old Alkinimic was dead, passed of old age. Velemar Decrye sent the party out to the dragon&#039;s mountain lair to investigate and to see if they can claim any amount of his legendary hoard.&lt;br /&gt;
*Upon reaching the mountain on a skiff with Skiff Strider Skippy, the party discovers a small camp owned by Lorrie Haslo of Haslo&#039;s Historical Expedition Company. She reveals she was hired by the Collector to retrieve a magical statue inside the mountain. The Collector offers the party to join them, but the party declines.&lt;br /&gt;
*The Party splits with one approaching the mountain sensing a strange magical disturbance while the other half remains at the camp. The party approaching the mountain are beset by strange illusions before being attack by strange mutated Gnolls and a pack of mutated Kobolds.&lt;br /&gt;
*The party fends off the creatures before regrouping and entering the mountain where they again encounter Lorrie and the Collector. The party comes across an abandoned Kobold Warren and a small kobold named Yosh. Yosh tells the party that a strange figure &amp;quot;made of great flesh&amp;quot; came to the mountain and transformed all his friends.&lt;br /&gt;
*The party leave Yosh behind and discover a vault room full of treasure along with the statue. The vault is a trap and what was once gold and treasure reveals itself to be a powerful mimic which attacks the party with other mutated Kobolds. The party defeat the mimic monsters and claim the statue, refusing to give it to the Collector.&lt;br /&gt;
*The party choose to continue to descend rather then leave and discover a strange lair and the corpses of Old Alkinimic. The corpse then reveals itself to be a mimic monster and the party barely escapes with their lives, returning to the camp with the statue.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Nature Finds a Way ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], Blight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Nassir Tycho]], [[Hermes Purrnes]], [[Thordon Akieye]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam, [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; lvl 3- 1367, lvl 4- 1188, lvl 5- 1010, lvl 6- 832&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*At the behest of [[The Thistlebrook Conclave]] the party journeyed out into the wilds to investigate a mysterious blight. Delving deep into the wilds they encountered a strange creature made of roots, bone, and ash, seemingly the source of the blight. as it died the creature whispered about its creator, the Wild Desolation, a being that was once a protector burned by those it served.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Off the Rails ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Redemption Core]], [[Wiggler]], [[Frankie]], [[Chrysaor|Chrysaor Purosis]], [[Radion The Forged]], [[Cealion]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1319, Level 4: 1166, Level 5: 1014, Level 6: 862  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Cookie to help transport ancient tablets to the edge of the Galik [[domain]] on the Bronze Hawk Railway.&lt;br /&gt;
*The party arrives to the station on the Red Macaw and prepares for the long journey, posting up in different train cars.&lt;br /&gt;
*The party is suddenly attacked by Jack of Hearts and his crew who furiously battles the party with the help of a charmed Wyvern in order to steal the tablets.&lt;br /&gt;
*In a last ditch effort to distract the party and to steal the tablets Jack of Hearts sets off a bomb on an upcoming bridge.&lt;br /&gt;
*The party defends the tablets while Jack of Hearts and his crew abandon the soon to crash train. With some quick thinking though the party manages to stop the train before it goes over the broken bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 16: A New Hire ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; More bad icky, Tassa with Topi, and mind-controlling spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Twilsby Pendergras]], [[Bellix Braveheart]], [[Deralickt]], [[Nester Spitemore]], [[Aine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (6/27/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher from the College in Galik, [[Chief Thrax]] Chief of [[Thinwhistle]], [[Hunk]] the Swolbod (Kobold) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Hunk]] leads the group to [[Thinwhistle]] where the gang meets up with Lily, a [[violet]] [[Tiefling]] woman. She is a researcher from [[Galik]] looking for info on [[Thelrya]] and believes the Kobolds of Thinwhistle might have some clues. She tells the party of a cave she found not long ago, and [[Chief Thrax]] tells them he sent some riders out to investigate and they have not come back in over a week. Hunk leads the group to the area and the group is met by a very large T-rex like monster. This hulking beast chases them into a cave and unleashes a devasting breath attack on them that they barely escape. The group goes further into the cave and they hear the voice of Tassa &amp;quot;You&#039;re early its not time for the party yet.&amp;quot;&lt;br /&gt;
*The group explores the cave with caution, but they are taken by surprise by several spider-like creatures, 3 kobolds, and 3 very large lizards. Combat breaks out and they find out these spiders can control the minds of their enemies. Eventually the party overcomes this, and they save 2 of the 3 kobolds that turn out to be some of the riders Thrax sent out. Tassa, Topi and a demon covered in lesions and poxes appear on the other side of the ravine. Tassa tells them they are way too early, and the demon tells them they must leave. Topi smashes the rock bridge that crosses the cavern, and they head deeper into the cave. The group sends a familiar after them and as it heads deeper into the cave it is swallowed up by different fungi and the cave is sealed off.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Smoke Signals ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Wiggler]], [[Amaris Luanach]], [[Radion The Forged]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Ripjaw]], [[Skippy]], Scournia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1208 XP for level 4, 1050 XP for level 5, 893 XP for level 6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Lucinda Grimfold and Lyowyn Mossbringer to investigate strange Gnoll activity to the west of camp.&lt;br /&gt;
*The party rides out over the jungle with Skippy the Skiff Strider and arrive at a desolate stretch of jungle where massive plumes of smoke rise from holes in the earth. Here the party kills a Gnoll patrol and discovers a Gnoll with a strange Infernal bullet in it&#039;s head.&lt;br /&gt;
*The party descends past the smoke into one of the holes and discovers a massive underground Gnoll Warcamp.&lt;br /&gt;
*The party sneaks inside and finds a group of prisoners and a workshop where Warforged were being scraped and used to make stronger Gnoll warriors. Here they find records of Gnoll tribes working together, including a pack known as the Gearheads, led by a Gnoll named Ripjaw who is famous for attacking settlements near Galik.&lt;br /&gt;
*The party continues on and finds a large work yard where the Gnolls are constructing massive war machines.&lt;br /&gt;
*Deeper into the camp the party finds a massive forge where the Gnolls are forging weapons and engine cores infused with Abyssal energies, all powered by a captured [[Efreeti]]. The party creates a diversion and frees the elemental who reveals themselves as Scournia.&lt;br /&gt;
*The party escapes with the prisoners, but not before spotting Ripjaw who had modified himself with Warforged parts along with a strange Myconid creature.&lt;br /&gt;
*The party flees the underground camp and return to the airskiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Fossils and Fools ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thinwhistle, [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nester Spitemore]] (Deceased), [[Dragonett]], [[Cealion]], [[Thordon Akieye]], [[Amaris Luanach]], [[Dickweedus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/7/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Chief Thrax]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3 1473, Level 4 1303, Level 5 1134&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players are brought together by Lyowyn Mossbringer who brings the troubling news that Kobolds are disappearing at the small village of [[Thinwhistle]].&lt;br /&gt;
*The players travel to the village and meet with the chief who worries that whatever is taking his people in the night was drawn in due to recent adventurer activity. The players interview the only known survivor, a Kobold named Hangoon, and set up an ambush.&lt;br /&gt;
*The players find strange Kobolds sneaking into camp and discover they are in fact the missing kobolds, transformed into Vampire Spawn. After killing a few of the spawn, their master arrives, a large monstrous vampiric dinosaur, the Draculadon.&lt;br /&gt;
*The players fight hard and manage to slay the beast, in the process though learning that the original vampire that created the Draculadon is still somewhere out in the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Maze Runners ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ruins, the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nassir Tycho]], [[Sir Yewvane Eedryll]], [[Felix Francis Fitzgerald]], [[Rina]], [[Nātchko the Third]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/9/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1160, XP at Level 4: 1008, XP at Level 5: 857, XP at Level 6: 706&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent out by [[Paul Fletcher]] to investigate some mysterious standing stones found deep in the wilds. Upon interacting with the stones they were suddenly transported to a maze-like demiplane, home to a pair of mischievous Kelpies.&lt;br /&gt;
*In order to escape the party was forced to contend with strange traps, puzzles, and monsters to find the way out and win the Kelpies&#039; game.&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Road Rage ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, The Collector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lowkey]] (Deceased), [[Dragonett]], [[Thordon Akieye]], [[Radion The Forged]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lorrie Haslo]], [[The Collector]], [[Ripjaw]], [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 1663, Level 5 1446, Level 6 1229&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together suddenly by Lucinda Grimfold and Lorrie Haslo of Haslo&#039;s Historical Expdedition Company. Lorrie&#039;s transport to Galik was attacked by [[Gnolls]] made desperate by the destruction of their forge, stealing some &amp;quot;precocious cargo&amp;quot; in the process. Lucinda warns the party that this cargo must be recovered quickly as the [[Galik]] military has caught wind of these raiders and plans to blow up the patrol with the cargo.&lt;br /&gt;
*Riding on an airskiff the players discover the roving patrol, riding massive metal Gnoll war machines. The players engage the Gnolls in combat on the back of these machines and begin to fight the leader of the Gnoll Gearhead Tribe, Ripjaw, who modified his own body with vehicle and Warforged parts.&lt;br /&gt;
*The players rescue the cargo which is in fact the Collector, Lorrie&#039;s mysterious benefactor.&lt;br /&gt;
*The patrol is then fired upon by Galik [[Beetler|Beetlers]], massive beetle like artillery, and Ripjaw escapes with two associates. A [[Myconid]] referred to as the Colonel, and a strange Galik noble [[bard]] referred to as the Music Man. Before the final war machine is destroyed the players board the air skiff and escape.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cabin Fever ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ghosts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Lambda]], [[Deralickt Dadwarf]], [[Helli Aliosh]], [[Bellix Braveheart]], [[Heli Moltenshield]] (First Session), [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1286, XP at Level 4: 1118, XP at Level 5: 951&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
*[[Paul Fletcher]] gathers the party to investigate a small abandoned cabin discovered deep in the wilds. Upon arriving the party find that the region is full of magical traps which they carefully navigate.&lt;br /&gt;
*Entering the cabin they find it is populated by undead specters. entering the basement, the party discover a powerful banshee which they defeat. In the basement the party discover the remnants of an old ritual.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Church Attendance ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]], [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kompi]], [[Cealion]], [[Dickweedus|Weedus]], [[Finnegan (Finny) Warbler]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (7/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher, [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 5: 800, lvl: 920, and lvl 3: 1040&lt;br /&gt;
[[File:Emblem.jpg|right|frameless|300x300px]]&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are tasked with investigating the ruins of a temple to North of camp that Hermes found a little while back during their downtime. &lt;br /&gt;
*Upon arrival there is an electricity in the air. The players can feel the power surging in the area as pulse of energy is released and a set of stairs is revealed. The players also see the statues of The Mistress, The Unformed King, and Malice. The second statue is now ceremoniously desecrated and covered in fungus and molds.&lt;br /&gt;
*The players descend the stairs and enter the basement. Weedus goes to open the door that is covered in fungus and spores. Weedus becomes infected by the spores and &#039;enslaved,&#039; told to go all out and attack [[Nassir]]. The party fight him off and knock him out of it. They eventually enter the door and encounter some Gnolls and a fungus spider. Once combat is over the group investigates the room. A few more pulses of energy erupt as this transpires. &lt;br /&gt;
*The groups finds the secret chamber with the mages notes and books on summoning demons. This room also has a small summoning circle where lesser demons were summoned. &lt;br /&gt;
*The group wanders down some hallways with traps and enters yet another room with more Gnolls and multiple demons. &lt;br /&gt;
*During the fight another pulse goes off and Jim Stacy&#039;s voice is heard through the door &amp;quot;Do not let them into the summoning chamber&amp;quot;. Combat finishes and Kompi sneaks a peak into the summoning chamber and sees everything inside. Kompi warns the group they need to leave and that they are in major trouble. In the chamber is more demons, Gnolls, Jim Stacy, and a greater demon being summoned. Jimmy is successful if summoning the greater demon and the parry escapes.&lt;br /&gt;
*The recovered details how ley lines are powerful and intersecting ley lines are massive fonts of power. These sources of power if tapped into the wielder can do massive feats of power. The boom also had a rough design of the summoning circle used. The took the book back to Lily and she noticed a water mark of a family crest of sorts that she believes is from a Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Slow and Steady ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Leylines, [[Xevriss]], [[Old Alkinimic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Wiggler]], [[Timothar Marek]], [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Skippy]], [[Talyth]], [[Dynia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1269, Level 4: 1122, Level 5: 976, Level 6: 829&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by Cookie the Otter. Using research gathered from the discovery of the previously discovered ley line, Cookie believed they had pinpointed another location where another exposed ley line could be located. The players along with Skippy the Skiff Strider journey out into the wild.&lt;br /&gt;
*The players arrive at their location and discover a strange species of snail-folk known as [[Gastrosapien|Gastrosapiens]]. A Gastrosapien farmer named Moob leads the party to their cave city of [[Escargotia]], centered around an ley line. The ley line itself is fed on by the creator of the Gatrosapiens, a massive multi-headed snail known as the Hydrail.&lt;br /&gt;
*The players meet the advisor to the Hydrail, a fey Kenku [[Druid]] known as Talyth, the same druid who awakened Wiggler. Talyth informs the party that many others are also interested in gaining access to the ley line, which includes Dynia, a pumpkin headed member of the Gourdheart Disciples, a [[cult]] that worships the long passed Xevriss and food, along with Oobu, a strange mimic-like Kobold who serves the dragon Old Alkinimic.&lt;br /&gt;
*Talyth challenges all interested parties to a [[race]] and the players are off, traveling through the jungle, completing multiple trials of strength, will, and character. Eventually they make it to the end and win the race, narrowly beating Dynia.&lt;br /&gt;
*Oobu forsakes the rules of the race and like a parasite possesses the Hydrail and attacks the party with many of his Kobold allies. The party frees the Hydrail from Oobu&#039;s control, but not before Oobu declares that Old Alkinimic will rise and move on Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 24: Alkinimic&#039;s End ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], [[The Philosopher&#039;s Stone]], Allard&#039;s Revenge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Radion The Forged]], [[Nix]], [[Rina]], [[Redemption Core]], [[Dragonett]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (8/5/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 2136, Level 5 1857, Level 6 1579&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aboard the Allard&#039;s Revenge Airship, the players approach the living Mount Alkinimic alongside Lucinda Grimfold. Armed with Rings of Feather Falling the players jump off the airship while the ship&#039;s cannons bombard the mountains.&lt;br /&gt;
* After avoiding attacks of tendrils, teeth, and acidic gas, the players enter the mountain and approach the aberrant dragons lair.&lt;br /&gt;
* Surprised from behind the players fight the ferocious dragon and all nearly lose their lives in the process.&lt;br /&gt;
* With a final blow Radion finally puts the dragon to rest, but not before the dragon warns them that even greater evils hide in the wilds and the players catch a vision of a strange figure in possession of an artifact known as the Philosopher&#039;s Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Underdark Returns ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Finnegan (Finny) Warbler]], [[Balder the Bald Boulder]], [[Neru]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (8/8/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3:1025, XP at level 4: 907, XP at Level 5: 789, XP at Level 6: 670&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Paul Fletcher]], the party entered [[the Underdark]] to continue exploring its mysterious caverns. Traveling deeper then they ever had before, they found signs of strange aberrations inhabiting these deep caverns. After doing battle with strange Underdark monstrosities, the players spotted what seemed to be a terrifying aberrant dragon skulking the caverns in the far distance.&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Tassa&#039;s Demise ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ainz Kageno]] (Deceased), [[Kompi]], [[Dragonett]], [[22]], [[Thordon Akieye]], [[Sir Yewvane Eedryll]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Tassa Brightfox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1396, XP at Level 5: 1214, XP at Level 6: 1032&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Tassa Brightfox]], now taken by the demoness [[Mother]] has attacked the camp with [[Jim Stacy]] and taunted those within. At the end of the attack she steals [[Commando Reconnaissance Unit Lambda]] away and Jim steals [[Matilda Shattershield]]. A few days later 2 different groups head out to recover those who were stolen. &lt;br /&gt;
*The group that heads after Lambda is able to track Tassa as she continues to taunt them. They are lead to a cave system and follow it under ground. They follow the cave system for a few [[miles]] till the reach a large opening with glowing crystals. Ahead of them is the body of Lambda near the edge of a cliff. The group cautiously enters and is very quickly attacked by Tassa and her now giant plant Topi. Tassa and Topi are eventually killed and Lambdas body recovered, though the group realizes he missing a very important part of him. A piece of his head they functions as his mind. Over the edge of the cliff the group sees a large city kingdom mostly covered in demonic mushrooms.....the Kingdom of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
=== Session 27: Recovery and Loss ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion the Forged]], [[Dickweedus]], [[Otto von Gerwig]], [[Twilsby Pendergras]], [[Cealion]], [[Redemption Core]] (Deceased), [[Sneeze]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jim Stacy]], [[Matilda Shattershield]], [[Bjorn Shattershield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1879, XP at Level 5: 1634, XP at Level 6 1389 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the attack on camp [[Bjorn Shattershield]] leaves a note he is heading into the western swamp to recover his wife, [[Matilda Shattershield]], from the clutches of [[Jim Stacy]]. A group headed out to find the source of the attack on the camp as another group heads off to find their friend [[Commando Reconnaissance Unit Lambda]]. &lt;br /&gt;
*Another group heads after Bjorn has taken off to the west of camp to find Jim Stacy and recover his beloved wife. As the group gets to the swamp they are lead by a trail of water the color and thickness of blood to a set of ruins. Chaos ensues and members of the party are infected with mind-controlling spores. Jim transforms into a monstrous beast and attacks the group. All hell breaks loose and multiple members of the party are downed and killed. After the dust settles Bjorn and Matilda are rescued and the grouped finds the robotic mind of Lambda was separated from his body. Jim and [[Mother]] were trying to break his mind through torture and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Doing Hard Time in Thinwhistle ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Thinwhistle, [[The Green Knight]], Dinosaurs, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amaris Luanach]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Marion Ette]], [[Black Jack]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/2/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Chief Thrax]] (deceased), [[Jack of Hearts]], [[Ripjaw]], [[The Green Knight]], [[Ramskull Ancient]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 1214, Level 5: 1056&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The party all wake up in a barren prison cell with no memories of how they got there, with low health and resources, and missing all of their equipment. They also find they are wearing strange arcane collars around their necks.&lt;br /&gt;
* The party discover they are in an underground prison run by [[Gnolls]] along with many other prisoners. They get into a short scuffle with other prisoners who are revealed to be [[Jack of Hearts]] and his fellow party members [[Titan]] and [[Commando Reconnaissance Unit Theta|Theta]] who were also captured by Gnolls. The party also discovers the purpose to the collars as the Gnoll prison guards can activate them to electrocute prisoners.&lt;br /&gt;
* Also held in the prison are many dinosaurs along with other wild beasts that were captured, including the infamous [[Deviljho]], the World Eater.&lt;br /&gt;
* Jack of Hearts reveals all he knows about the prison and with his help the party forms a plan to escape. The party splits up, some creating a diversion, some sneaking off to where the equipment is stored, and some going to the warden&#039;s office where the key to their collars are. After making a suitable distraction one player gets dragged to the interrogation room where their mind is scanned by a mushroom creature.&lt;br /&gt;
* As the players are executing their plan, new arrivals came to the prison including [[The Green Knight]], [[Colonel Cordyceps]], and the previously identified &amp;quot;Music Man&amp;quot; revealed to be [[Ferdinand Core]] who arrives to speak with the warden, [[Ripjaw]]. The Green Knight orders the closing of the prison and the transferring of all of the beasts to his personal domain, along with the executions of all of the prisoners. Watching the conversation is a strange figure in a red cloak with a ram skull for a head.&lt;br /&gt;
* The players manage to retrieve their equipment, get the key to their collars, and send out a distress beacon to nearby skiffs as they make their escape, and all hell breaks loose as dinosaurs are released to slaughter the prisoners. The players also manage to rescue the Kobold warrior [[Hunk]] and the Kobold Chieftain Thrax who were also in the prison.&lt;br /&gt;
* The players manage to escape, only to realize the horrifying truth that the prison is in Thinwhistle, which was devasted by Ripjaw using controlled dinosaurs after the Tempest Brother&#039;s Expeditionary Company failed to intervene. The Ram-skull figure appears, dubbed [[Ramskull Ancient]] by the party, and tells them that this is all their fault and that mortals were a mistake.&lt;br /&gt;
* The party narrowly escapes the Green Knight&#039;s mount, a giant Roc, and escape on a skiff piloted by allies of Jack of Hearts. Believing that Chief Thrax was corrupted by the fungus, the party burns him to a crips and throws him off the skiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 29: Ice To Meet You ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ice Dragon, Gnolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion]], [[Dickweedus]], [[Amaris Luanach]], [[Marion Ette]], [[Wiggler]], [[Chrysaor]], [[Fchlya 80]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/3/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 3: 1491, XP at level 4: 1319, XP at Level 5: 1147, XP at Level 6: 975&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
*The company received reports of a an ice cave spotted in the jungle and sent a group to investigate. Upon arriving, the party found a group of [[Gnolls]] led by the Gnoll hunter [[Talon]] trying to wrangle/collar a young white [[dragon]].&lt;br /&gt;
*The party engaged the Gnolls in battle, killing Talon and forcing the others to retreat. Though some how even after death Talon [[rose]] again, only to retreat as well. As the Gnolls fled, the white dragon ended up attacking the party, nearly wiping out several members with its ice breath. After a long battle the party was able to slay the young dragon with powerful fire magic.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Work for the Warden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Warden, Gnolls, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Neru]], [[Finnegan (Finny) Warbler]], [[Danke Schön]], [[p&#039;Rahp]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1533, Level 4: 1333, Level 5: 1133&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] brought the group together and thanked them for undertaking the request of [[The Warden of the Wilds|the Warden]]. They were directed to head in the direction of the swamp where the Warden was first encountered. They headed out and met the Warden as they come to the far side of the swamp. The Warden thanked them for their help and directed them to areas on the edge of their domain where they suspect the [[Gnolls|gnoll]] activity. The Warden does not have specifics but they know the gnolls are riling up the oozes and slimes that live out in those areas. The Warden leaves it up to the group to determine the best way to search them out.&lt;br /&gt;
*The group traveled west and their searches end up finding the ruins of a walled keep on the top of a plateau with a huge hoard of gnolls assaulting the keep, all being resisted by a wide assortment of slimes and oozes. The largest of which is apparently a dragon. They telepathically reached out to the dragon and asked if the group could help fight the gnolls. The question was met with a cacophony of voices at first but one quickly pushed the rest aside and responds politely that they did not need help and the group would be best to stay out of the situation.&lt;br /&gt;
*The group ignored the dragons answer and jumped into the fray. After some combat a [[Gary the Slime King|green slime]] appeared  took on the detailed appearance of a male and with a touch of jest, thanked them for their help, but he informed them that their help was not needed. The slime then asked how much it would cost to get the party to leave and the party retreated, but not before being given a small pouch.&lt;br /&gt;
*The party decided to sneak around the far side of the plateau and looked for a way into what may be lower levels. They found what was probably an old drain pipe. They cleared out the rubble and found a green slime waiting for them. It rose up in to the same defined male visage that addressed them earlier. It told them they were not welcome, thanked them for their help with the gnolls, gave them a similar pouch, and told them to clear out and not come back.&lt;br /&gt;
*The group made their way back to the Warden  and the Warden thanked them for their effort and awarded the group a Druidic Staff of Protection When planted in the ground, it would offer protection for the area. In this case, the encampment. The staff must be left in the ground once placed. The power contained within is finite. An abundance of protection will eventually burn it out. If it is removed while still active, the power would discharge.&lt;br /&gt;
&lt;br /&gt;
=== Session 31: We&#039;re Going in Circles! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thelrya, Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Billium Teddly]], [[Twilsby Pendergras]], [[Dragonett]], [[Sir Yewvane Eedryll]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Lorrie Haslo]], [[Oliver Vincent Bartholemew]], [[Skippy]], [[Tertha’volf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1794, Level 5: 1380, Level 6: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Cookie|Cookie the Otter]], master abjurist for the [[Tempest Brothers Expeditionary Company]]. Alongside Cookie, the party meets with [[Lorrie Haslo]], looking worse for where since beginning to work for [[The Collector|the Collector]]. She informs them that in his good will the Collector has offered to help the company find one of the other lost Kobold villages, since [[Thinwhistle]] had been destroyed and was taken by [[Gnoll]]s. they claim that they can connect the party with an explorer who can lead them to this village.&lt;br /&gt;
*With Lorrie&#039;s help the party calls upon the aid of [[Oliver &amp;quot;Olly&amp;quot; Vincent Bartholemew]], an eccentric explorer who is summoned through a strange ritual and who appears from [[The Mists|the mists]] outside of camp, followed closely by his two assistants. The adventurer offers to lead them on a hard and dangerous trek through the jungle, but the players say they can take an airship instead. Olly is bewildered by the airship and the players realize that the adventurer may have been disconnected from time for some while.&lt;br /&gt;
*With [[Skippy]] the Skiff Strider as their pilot, the party flies out over the jungle while being followed by a strange fog. Upon landing to camp for the night, a few members of the party are drawn out deeper into the jungle and encounter a strange wolf-like beast that seems to create illusionary constructs based of the greatest moments of loss in the party-members lives. The party quickly reconvenes and after resting return to the air.&lt;br /&gt;
*After flying for some time Olly forces them to land and the player complete a strange door puzzle that Olly claims is necessary to &amp;quot;continue the journey.&amp;quot; When they rest again they are once again accosted by the wolf-like beast, a large creature of rotting fur and dark smog. The players continue their journey and are forced to land the skiff to avoid a pack of wyverns nearby. they continued on foot and are attacked by the creature. They manage to fend it off one last time and finally arrive at the village, [[Drakemire Hollow]], a village left empty and deserted long ago by a volcanic disaster.&lt;br /&gt;
*The players question Olly on what has been going on and under a Zone of Truth spell he admits the truth. Hundred of years ago he led an expedition where his ignorance caused the deaths of 46 of his fellow expeditionaries. From then on the [[gods]] cursed him to continue his expedition forever, now chased by this wolf-like creature, the pure embodiment of death and entropy, now dubbed [[Tertha’volf]] or “the wolf that consumes,&amp;quot; by the party.&lt;br /&gt;
*Olly and his team leave the village, disappearing back into the fog and the party investigates the destroyed village, discovering a strange underground tunnel which they sense contains a strange magical energy. The party calls an airship to retrieve them from camp and the party returns in hopes to rest up, regroup, and return to Drakemire Hollow to see what secrets it may hold.&lt;br /&gt;
&lt;br /&gt;
=== Session 32: Hop to It ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Leylines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Wiggler]], [[Dragonett]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ahriman Zestari]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/23/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nettle]], [[Ripjaw]], [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3: 1513, XP at Level 4: 1296, XP at Level 5: 864, XP at Level 6: 735&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Nettle]] had an idea of harnessing fruit from leyline trees to create better magical soups for the company, and asked for some people to harvest some for them. The party went to a previous site and found [[Gnolls]] led by [[Ripjaw]] and [[Talon]] attempting to harvest the leyline tree.&lt;br /&gt;
*The group rushed up to attack and Ripjaw called down a flying fire dinosaur, called Pyroquatzal, with his dinosaur controlling gauntlet. During the fight, the party was able to defeat the gnolls and break Ripjaw&#039;s control over the Pyroquatzal. Ripjaw and Talon were able to escape, and the party burned away any other fungal spores that were dropped during the fight.&lt;br /&gt;
*The party collected some of the remaining fruit and brought them back to Nettle, who provided them with improved healing soups as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: What Lies Beneath ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon, [[Kobold|Kobolds]], [[Gnolls]], [[Thelyra|Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Prof. Mann (and Chester Iros)]], [[Dragonett]], [[Dickweedus]], [[Paris Hilton]], [[Marion Ette]], [[Sir Yewvane Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 3748, Level 5: 3213, Level 6: 2142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party flew out over the jungles to return to the lost Kobold village of Drakemire Hollow and to the strange entryway that led to the tunnels beneath the village.&lt;br /&gt;
*After exterminating a pack of elemental Mephits leftover from when the village was destroyed, the party began to navigate the dangerous traps and puzzles of the ancient catacombs, solving a strange door puzzle to enter into the center ritual chambers of the catacombs.&lt;br /&gt;
*During their expedition they encountered many dangers in the dungeon including trapped pits, a Basilisk, Kobold Zombies, and a Gnoll scouting party which had also been investigating the catacombs.&lt;br /&gt;
*The party reached the final chamber of the catacombs where they found a large drill pod which they believed was how the Kobolds of Drakemire Hollow escaped the fall of the ancient city of Thelrya. After defeating some ancient constructs that had been forgotten down in the tomb, the party excavated the drill&#039;s core and returned to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Gotta Getta Grung ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[The Warden of the Wilds]], [[Grung]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[p&#039;Rahp]], [[Tommy]], [[Thordon Akieye]], [[Neru]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Adrian Tempest]], [[Oma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1444, Level 4: 1238, Level 5: 825, Level 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Three of the group that went to assist [[The Warden of the Wilds]] in the previous expedition were tracked down by [[Adrian Tempest]] during morning chow to deal with the [[Grung]] situation that the camp became notified of. Three others who were sitting with them were recruited to go also. The party was told that The Warden still had the grung alive if they wished to inspect it or had also sent the whereabouts of the grung village if they wanted to go directly there.&lt;br /&gt;
*The group chose to visit The Warden. After meeting up with The Warden at the swamp near their hut, they brought to see a grung, tied by vines to a tree. They did not learn too much more than they had been told or assumed but in visiting the warden, the party asked for a way to quickly and efficiently get to the grung village. The Warden just happened to have what they needed, presenting the party with a simple bronze amulet necklace on a leather thong that gave them the ability to cast and maintain the druid 6th circle spell Find the Path.&lt;br /&gt;
*The group, using the spell was able to make quick travel to the village. Upon reaching the village, there is no sign of life. After some searching the group finds a child grung that they offer some food to and gain his trust. The child told them that there are no adults left, only younglings and Oma, the elder matriarch. She is the one protecting the younglings.&lt;br /&gt;
*The child grung leads the group to see Oma. The Oma meets them outside their hut/tent and tells the group that [[Gnolls]] attacked the village but were driven off by the grungs. The grungs began patrolling outside their village and the gnolls began picking them off and apparently taking them. Search groups were formed but did not return. Soon, there were no more adults left in the village.&lt;br /&gt;
*Oma gave a rough direction of where the gnolls came from and the party headed out that way. Through searching they came across gnoll weapons as well as scraps of clothing, fur and even a pouch. Tracks in the area gave the group a direction to go. The group at one point overheard gnoll voices on the other side of a low hill. The party snuck up on the gnolls and made quick work of them. The gnolls were relieving themselves in a well used makeshift latrine.&lt;br /&gt;
*The group followed where the gnolls came from and found the remains of a run down village. In the middle of the village, a group of grung, commanded by gnolls, were being used to dig ~10 ft wide and 40 ft long trenches. They were in the process of filling in the third trench when the party arrived. In addition to grungs and gnolls there was a collection of 9 humanoids that were covered head to toe in fungal growth. The party made quick work of most of the gnolls. Two gnolls, one identified as the leader, order everyone to attack. Then they ran away. As the last gnoll still fighting fell, the grungs and fungal creatures began acting erratically and chaotically. The party incapacitate and tied up the grungs to save them. They looted the bodies of the gnolls and found that the trenches had the fungal growth bodies laid side by side tight like sardines. The party proceeded to burn everything. The party returned the grungs to the Warden and attempted to convince Oma to join, but Oma decided to remain in the village.&lt;br /&gt;
*On one of the Fungus people, the party found a strange letter:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To the attention of Aftren Calpeth,&lt;br /&gt;
&lt;br /&gt;
On behalf of the Masters of the Coopers Guild of the great city of Galik, we are pleased to offer you an apprenticeship in our prestigious Guild. The results of your testing have shown great talent in your abilities and the Guild looks forward to assisting you in honing your skills. Please reply at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
Grentha Falasir, Coopers Guild Clerk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Honey, I Shrunk the Adventurers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[The Collector]], [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Danke Schön]], [[Amaris Luanach]], [[Twilsby Pendergras]], [[Rina]], [[Amelie Luxaeterna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Velemar Decrye]], [[Skippy]], [[Bulio]], [[The Collector]], [[Lorrie Haslo]], [[Dynia]], Big Tony, Don Rat&#039;ilion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208 XP, Level 4:2750 XP, Level 5: 1833 XP, Level 6: 1558 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Lucinda Grimfold]] and [[Lyowyn Mossbringer]]. They along with [[Velemar Decrye]] debrief the party on their mission: [[The Collector]] is holding a Hallow&#039;s Eve celebration at his countryside estate and has invited the company. The company plans to attend but asks the players to try and investigate the Collector while there, hoping to learn about the Collector&#039;s true intentions regarding his work with the company.&lt;br /&gt;
*After dressing up in costumes made with materials purchased by [[Bulio]], the party boards the Red Macaw alongside Lucinda Grimfold, Lyowyn Mossbringer, and [[Skippy]] who joined as it was his day off and he wanted to go to a party. The party arrives at [[Amberville]] and meet the Collector at his party, along with his strange attendant dressed as an [[Autom]]. Soon into the festivities the party is crashed by [[Dynia]], a pumpkin headed humanoid who uses his magic to liven up the party, as well as bringing in cloth golem attendants known as [[Rag-o-Doll|Rag-o-Dolls]] and a massive pumpkin.&lt;br /&gt;
*As the party begin to investigate the Collector&#039;s countryside estate, Dynia sets off his trap. The massive pumpkin turns into a pumpkin-like beast and transforms the guests into the creatures their costumes depict. The party is saved from this spell when they are given strange abjurative amulets by the autom-dressed attendant.&lt;br /&gt;
*The party wake up in a small vial and it is revealed that Dynia cast a spell that shrunk them all to one-inch tall. Dynia gives the artifact that held the power of the spell, a magic hourglass to a [[Rag-o-Doll]], before heading off. Using the help of the house cat, the party free themselves from the bottle, but then are forced to escape and scare the cat away when it gets hungry. Fleeing into the walls, the party spot the autom-dressed attendant of the Collector kill another attendant before breaking into the Collector&#039;s records room.&lt;br /&gt;
*In the walls of the manor, the party encounter a roving gang of rat gangsters led by Big Tony. Big Tony leads them to Don Rat&#039;ilion who is at the celebration of his daughter&#039;s wedding. The Don agrees to allow the party into &amp;quot;the family&amp;quot; if they can best some of his strongest men. Against all odds members of the party are able to defeat some of the Don&#039;s muscle in a series of Boxing matches. With the Rat Mafia&#039;s help the party reach the top tower of the manner, find the Rag-o-Doll with the hourglass, and destroy the hourglass returning to normal size.&lt;br /&gt;
*The party returns to the great hall and engages the pumpkin beast in combat along with the remaining Rag-o-Dolls. They manage to defeat the beast and free the party guests from the transformation spell. Dynia applauds them for their heroics, but reveals he completed his ritual and returned the orange dragon [[Xevriss]], the Devourer of Gourds, to Amusa. He wishes them a happy Hallow&#039;s Eve and disappears. The autom-dress attendant is also revealed to be [[Lorrie Haslo]]. Knowing that tough times are to come, the party celebrates the remainder of the evening. &lt;br /&gt;
&lt;br /&gt;
=== Session 36: Harvest Hoedown ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cealion]], [[22]], [[Tommy]], [[Juno of Galik]], [[Nassir Tycho]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]. [[The Warden of the Wilds]], [[Dynia]], [[Chadwick Sagemoore]], [[The Pumpkin King]], Sam the Door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208, Level 4: 2750 XP, Level 5: 1833, Level 6: 1558&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*All of the food across Western [[Amusa]] from [[Galik]] all the way to [[Nestle]] mysteriously disappeared! The militaries and governments of the region approach [[Adrian Tempest]] who they know can contact [[The Warden of the Wilds]] who they hope can find the culprit to this horrid act, [[Dynia]], a Hallow&#039;s Eve spirit who recently summoned the Orange Dragon [[Xevriss]], the Devourer of Gourds, back into the realm. Adrian tempest calls the party together to meet with him and informs them of the continents plight. After Adrian Tempest contacts the Warden, the Warden reveals that they may know a way to find the trickster Dynia, by traveling to the fey court of his origin, [[The Court of Hallow&#039;s Eve]] in the [[Feywild]].&lt;br /&gt;
*The party travels with the Warden into [[the Feywild]] along with the captain of [[the Gourd Guard]] Chadwick, an order who in ages past satiated the hunger of the orange dragon Xevriss, who is free once more in Amusa. With the Warden&#039;s blessing the party arrives in the Court of Hallow&#039;s Eve and receives an audience with the court&#039;s ruler, the Pumpkin King. The party are invited to a feast in the king&#039;s court and here they discover that Dynia is the head chef of the court.&lt;br /&gt;
*The party attempts to inform the Pumpkin King about Dynia&#039;s past actions, but the Pumpkin King tells them he cannot pass judgement without proof and offers them until the end of the feast to find the proof they need. Investigating the court between courses of the feast, the party encounters many strange oddities in the court, including a pair of scarecrows named the Scare Pair, a pumpkin [[Minotaur]], and a door named Sam.&lt;br /&gt;
*They find Dynia&#039;s kitchen where it is revealed he as a number of copies and clones of himself operating all across the court. They also find strange totems which they believe may have been the tool Dynia used to steal all of the food. In addition they search Dynia&#039;s home where they discover the clockwork contraption he used to break into the Collector&#039;s vault as well as a letter from an unknown sender. The party finds that the seal of the letter beared the same owl-like crest that members of the party had encountered before when fighting [[Demon|demons]].&lt;br /&gt;
*At the last course of the feast the party reveals Dynia&#039;s deceit to the King. Dynia activates a failsafe which incapacitates the king and begins his final ritual to send all of the food to Xevriss so he may devour it all. The party destroy the totems and manage to defeat Dynia, sending all the food back to it&#039;s rightful owners. In the end the party rejoices. The Pumpkin King rewards them for their heroism, one of Dynia&#039;s clones take up his spot as head chef, and Sam the Door can now be [[human]] again once a year.&lt;br /&gt;
&lt;br /&gt;
=== Session 37: A Hunting We Will Go! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Grung]], [[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[Tommy]], [[Balder the Bald Boulder]], [[Dickweedus]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 4: 1238 Lvl 5:825 Lvl 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The adventurers were sent out quickly to [[The Warden of the Wilds]] who had asked for help. They came upon the Warden fighting off Infected [[Gnolls]] and Witherlings. The party jumped in and turned the tide of the fight and killed the Gnolls.&lt;br /&gt;
*The Warden thanked them and told the group that they think they may have found a break through in curing the infected adult [[Grung]] that she had in her care. She needed the party to retrieve a plant called a &#039;&#039;&#039;Neem Plant&#039;&#039;&#039;. It has natural antifungal properties and can live in environments were [[Myconid|Myconids]] thrive while most plants cant. The Warden directed them to look south of their swamp. Neem plant is not known to grow in cluster anywhere but at the thresholds of caves. The Warden says they need at least 12 whole plants to be able to experiment on the gnolls and hopefully develop a poultice strong enough to cure them. If the group could bring back more than 12, the Warden will use the extra to try to help the encampment. &lt;br /&gt;
*After much traveling, the party decided to take a rest. But during their rest they spotted a creature, very well hidden, spying on them. When the creature realized it was discovered it bolted through the underbrush and away from the group.&lt;br /&gt;
*The group managed to hunt down the creature and finished it off. The party, coming into the opening realized that the creature was a [[Yuan-Ti]] guarding a large hole in the ground cave entrance. In the cave there were raised gardening beds built out of stone all around the cave, all blooming with edible and medicinal plantings.&lt;br /&gt;
*The party kept quiet and searched for Neem plant. They ended up finding 15 plants scattered in the opening as well as in the beds. They uprooted all of them and took them back to the Warden. The group decided NOT to enter the Yuan-ti cave to see if there was more Neem down there.&lt;br /&gt;
&lt;br /&gt;
=== Session 38: Disrupting Demons&#039; Designs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Demons, Artifacts, Swamp, Ruins &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye|Thordon]], [[Heli Moltenshield|Heli Moltonshield]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Amaris Luanach|Amaris]], [[Wiggler]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Talia&#039;&#039;&#039; (10/21/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Alkiir Scalesborn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 5: 2723, Level 6: 1815 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
* The Tempest Brother’s company was requested to assist a white dragonborn named [[Alkiir Scalesborn]] in retrieving an artifact from the wilds before [[demon|demonic forces]] could obtain it. The party took an air skiff to the far side of a swamp from which they traveled for an hour on foot in order to avoid detection. Outside the ruin, they battled a patrol force of [[Gnolls]] accompanied by a demonic centaur creature and fungal demons. They then encountered a magical barrier that prevented any [[dragon|dragon-kin]] creatures from actually entering the ruin. &lt;br /&gt;
* Inside the ruin the party discovered murals and iconography of ancient dragon battles and fought a demon that was transforming gnoll corpses into ghouls that it would then use to overwhelm the protections of the ruined vault. They then provided proof of having defeated a dragon themselves in order to dismiss a celestial guardian which had been preventing the demonic forces from entering earlier. This led to the relic chamber, which contained an empty pedestal. Digging through the collapsed rear of the chamber revealed the artifact: [[List_of_Magic_Items#D|an obsidian statuette of a dragon with several black opals embedded into it]] within the nest of a giant lizard. They convinced the lizard to part with the object peacefully and failed at an attempt to convince it to follow them back to the camp. &lt;br /&gt;
* With the artifact successfully acquired, they returned to Alkiir waiting on the surface and hesitated to give it to him, as they suspect it contains the [[soul]] of a [[Black Dragon|black dragon]]. After [[Amaris]] cast Sending to a former ally, the party felt more confident that Alkiir could be trusted with the item. The party accepted their payment and gave the artifact to Alkiir who then disappeared by using a [[Plane]] Shift spell.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon|Demons]], [[Galik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Winter]], [[Lupine Lucas]], [[Tinkerton Tinklebottom]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/22/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], One Eye&#039;d Jack, Tinkle Tinklebottom, Bugbear John, Bugbear Jim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP Level 3: 767&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets together in the city of [[Galik]] at the headquarters for the [[Tempest Brothers Expeditionary Company]]. There they meet [[Lucinda Grimfold]] who wishes to test the new adventurers before sending them out into the wilds of [[Amusa]]. She informs them that there have been a sting of disappearances down by the seaside docks and asks the party to investigate and report back.&lt;br /&gt;
*In their investigations the party interview an old dock worker by the name of One Eye&#039;d Jack who warns them of white specters haunting the docks. Continuing their search the party goes to the Two Toed Troat Inn and Tavern, a location that the most recently kidnapped victim frequented. After a short encounter with an angry [[Bugbear]], the party learns that the most recent victim was with a worker of Bartholomew&#039;s Weapons and Provisions the night they disappeared.&lt;br /&gt;
*Following this lead the party meets with Tinkle Tinklebottom who informs the party that the halfling he was with on the night of the disappearance was dragged into the sewer by strange white figures that appeared out of nowhere.&lt;br /&gt;
*Investigating the sewers the party encounter camouflaging [[Troglodyte|Troglodytes]] who had been kidnapping dock workers. The party also encounters and defeats two Bugbear brothers who had summoned a frilled lizard [[demon]] in the sewer depths, which the party also defeats.&lt;br /&gt;
*The party manage to save the kidnapped dock workers, and with their test completed, they board and airship to the Tempest Brother&#039;s Expeditionary Company Basecamp.&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Operation Gnoll Tank ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Cultists, [[Grung]], Oozes, [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Thordon Akieye]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Dickweedus|Dr. Richard Weedus]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2277, XP at Level 6: 1590&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party had just completed a supply delivery to [[The Warden of the Wilds]], and as they played with the [[Grung]] babies in the Warden&#039;s domain, the were approached by a strange figure. It turned out to be the mysterious [[Gary the Slime King|Slime King]], projecting through a yellow slime. He said he had information about [[Gnolls|Gnoll]] and cultist activities and he needed the help of the entire group that was with him in order to deal with it. The party recognized the figure as the same figure they encountered in the ruins battle between oozes and Gnolls.&lt;br /&gt;
*The Slime King told them the Gnolls and cultists had recently managed to gather parts and assemble a new Arcane Forge to replace the one that the company had previously destroyed. They had used the forge to create an armored machine in their underground encampment that they were about to send out to over land and down into [[Thelrya]]. The party needed to intercept the tank, disable it and destroy the power source inside that was apparently called a Throbotic Resonator&lt;br /&gt;
*The party asked him what his name was and he responded by identifying himself as &amp;quot;Gary,&amp;quot; Gary the Green&lt;br /&gt;
*He told them he would reward them handsomely and asked what items they would like in payment. He studied what he had in his stashes and negotiated with them, offering payment once the mission was completed. The party, finding the payment and mission suitable, set out and found what they believed to be the prepared path through the jungle for the machine and set an ambush.&lt;br /&gt;
*Using illusions and magical potions the party attacked the cultists and the Gnoll tank, quickly disabling the tank&#039;s weapons. During the fight some of the cultists displayed powerful [[warlock]] abilities that none of the party had seen before. The party moved quick to remove and deactivating the Thrombotic Resonator.&lt;br /&gt;
*As soon as it was out, a hoard of slimes and oozes seeped up out of the ground. The Slime King appeared, thanked them, and insisted the device be destroyed. The group found a pile of the promised items along with a &amp;quot;care package&amp;quot; of potions, scrolls, gems and coin as well as a crudely written thank you note.&lt;br /&gt;
&lt;br /&gt;
=== Session 41: For Gourds and Glory ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Juno of Galik]], [[Finnegan (Finny) Warbler]], [[Black Jack]], [[Thordon Akieye]], [[Radion The Forged]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Chadwick Sagemoore]], [[Ureena Alleeves]], [[The Bogge]], [[Elrdrous]], [[Project Daena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 4714, XP at Level 5: 3143 XP at Level 6: 2671&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Lucinda Grimfold]] to join her in observing and assisting in the raid on the lair of the Orange Dragon [[Xevriss]], the Devourer of Gourds by the military forces of Western [[Amusa]]. In in meeting up with these forces, the party spent time reconvening with both old friends, and old enemies. &lt;br /&gt;
*The party soon discovered that [[Chadwick Sagemoore]], the captain of the Gourd Guard informed the [[Cult of the Dragon]] of the incoming raid in order to save his family, and as they warned everybody about the leak of their plan, they were suddenly attacked by Xevriss and his forces. Such forces included large Pumpkin Giants, [[dragon]] cultists, and multiple adult dragons including the fearsome [[Jatil Jivelg]]. After a long battle and felling one of the Pumpkin Giants, the party got caught up in a [[Blue Dragon]]&#039;s breath weapon and were sent crashing into Xevriss&#039; underground lair. &lt;br /&gt;
*In his lair the party found a mural depicting Xevriss alongside other notable dragons of the region, including [[Old Alkinimic]], [[Kavanmort]] the Twin Doom, and one only referred to as &amp;quot;The Dragon Lost to the Underground.&amp;quot; &lt;br /&gt;
*The party located the hoard of the orange dragon and soon engaged it in combat when it entered it&#039;s lair to flee from the war aboveground. After a long and difficult combat, the party successful managed to defeat the terrible dragon and but an end to its gluttonous reign of terror. After it perished, the spectral form of the [[Pumpkin King]], ruler of [[The Court of Hallow&#039;s Eve]] came to take the spirit of Xevriss away, to return to the [[Feywild]]. &lt;br /&gt;
*For slaying the dragon the party was blessed with a [[dragonmark]] from Xevriss&#039; spirit and were free to claim his hoard for their own. The party returned victorious from their battle to the basecamp, now with more food then they can shake a stick at.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: He Who Watches Over the Wilds ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Green Knight]], [[Gnolls]], Dinosaurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Winter]], [[Paris Hilton]], [[Marion Ette]], [[Nassir Tycho]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/04/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Green Knight]], [[Skippy]], [[Ferdinand Core]], [[Talon]], [[Deviljo]], Melldriana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 3660, XP for Level 5: 2092, XP for Level 6: 1778&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the office of [[Cookie|Cookie the Otter]] to discuss the discovery of ancient ruins out in the jungle. Before the party sets of though, Cookie warns them that a figure fitting the description of the infamous [[The Green Knight|Green Knight]] has been seen nearby. The party then departs on an air skiff piloted by [[Skippy]] the Skiff Strider.&lt;br /&gt;
*Upon arriving at the ruins, the party is greeted by researchers Zeek, Shela, and Bobby who came in advance to assist the party. Investigating the strange ruins, the party discovered that the structure had a number of magical traps that mysteriously appeared to be deactivated. Traveling further the party found a large coliseum like structure with a large fighting fit at it&#039;s center, its purpose unknown. Around the arena were seven statues depicting strange primordial beings whose motive&#039;s were still unknown.&lt;br /&gt;
*The party eventually discovered a chamber with six trees chained in cold iron. The party learned that these trees were actually [[Dryad|Dryads]] who had been forcefully bound to the structure to power it&#039;s many magics. The party freed the [[Dryads]], including the Dryad Melldriana.&lt;br /&gt;
*Moving on, the party discovered a child&#039;s bedroom, an armory, a trophy room full of prizes taken from powerful monsters, and a locked room holding the recently missing [[Ferdinand Core]] who was last seen working with the Green Knight. Ferdinand Core explained that after his funds for the [[Demon|Demons]] dried up and his willingness to work with them fading after the death of his daughter, he was locked away for purposes he was unaware off.&lt;br /&gt;
*The party then came upon a chamber full of many statues depicting different figures in the dress of the Green Knight, revealing that the Green Knight wasn&#039;t just one man, but rather a titled passed down by generations of warriors, and that this wasn&#039;t just any ruin, but his lair. The party also came across an oculus Orb which allowed them to scry at any point in the structure. Using the orb to look into the bowels of the arena, the party saw that there were trapped and locked away dinosaurs, all with familiar [[Gnoll]] control collars.&lt;br /&gt;
*At this moment the Green Knight returned to his domain riding his [[Roc]] mount. Discovering that all his defenses were turned off, he released two of his monstrous pets to hunt down any would be intruders. After engaging with the beasts, the party using the orb saw that the Gnoll Captain [[Talon]] had also arrived at the structure, seemingly there for a meeting with the knight. Before moving forward the party with the dryad&#039;s helped trapped the Roc to prevent it from pursuing them on their airskiff.&lt;br /&gt;
*The party moved to intercept the Green Knight who met them at his arena. At this point the party had pieced together the knight&#039;s identity as Lord Bellaphon, and that he was the father to the most recent Green Knight, his son who had tragically passed. he told the party that he was sick of taming the wilds and that it was time for the wilds to run free. The party engaged him along with an arriving Talon and a dinosaur released from his dungeon, the monstrous [[Deviljo]].&lt;br /&gt;
*After a long and heated battle party sundered the Green Knight, freed Deviljo from his control, and fed Talon to the dinosaur. The party took the Green Knight&#039;s helmet which seemed to continue to attempt to reconstitute his body. To prevent this the party would go onto leave his helmet in the bonfire in the camp&#039;s center.&lt;br /&gt;
*&#039;&#039;&#039;[[The Seven]]&#039;&#039;&#039;&lt;br /&gt;
**The Twilight Phoenix&lt;br /&gt;
**The Endless Expanse&lt;br /&gt;
**The Lord of the Beneath&lt;br /&gt;
**The God Ravager&lt;br /&gt;
**The Mother of the Lost Parade&lt;br /&gt;
**The Great Reclaimer&lt;br /&gt;
**He who watches alone&lt;br /&gt;
&lt;br /&gt;
=== Session 43: Man Made Flesh ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Undead, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Chrysaor Purosis]], [[22]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/12/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Skippy]], [[Lorrie Haslo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 2310, XP for Level 4: 1980, XP for Level 5: 1320, XP for Level 6: 1122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by [[Paul Fletcher]] to go and investigate the disappearance of one of their survey teams. He informs the party that [[Lorrie Haslo]] was on this expedition as well to look into the disappearance of a strange artifact on the behalf of [[The Collector]]. The party prepare to depart with [[Skippy]] the Skiff Strider before Paul out of breath rushes over and joins them. The party seeing Paul&#039;s behavior as strange make sure to keep in close contact with the camp.&lt;br /&gt;
*The party find the missing survey team who informs them that at some point during their expedition their airskiff was damaged by what thy believe to have been an animal. When the party investigates this they find that the damage may have in fact been intentional. &lt;br /&gt;
*Discussing with Lorrie Haslo she reveals she is on the search for [[The Philosopher&#039;s Stone]], a powerful artifact last known to be in the possession of Perseus Company before it was stolen. She tracked it down to some ruins in the wilds with the help of the [[Tempest Brothers Expeditionary Company]], but has run into trouble with the undead infesting the ruins.&lt;br /&gt;
*The party agrees to assist in dispatching the undead, discovering in the process that someone was using the ruins to hide out. After they finish up in the ruins though, they exit to find Paul&#039;s body with a knife in the back of his head. The party still suspicious if this is actually Paul examine the body and discover it to be a fake amalgamation of aberrant flesh. they return to the survey team and question them on recent events, discovering that one of the survey teams members is also one of these strange doppelgangers.&lt;br /&gt;
*Using magical detection, the party discovers a powerful source of transmutation energy under the camp, Digging away the earth they find a strange flesh monstrosity holding the Philosopher&#039;s Stone and wearing Paul&#039;s face. The creature taunts the party and engages them in combat, attempting to transmute their very flesh. The party defeats the creature and even prevents its escape, retrieving the stone. The only questions the party has left, is how did the Paul doppelganger get into camp, and what will they do when and if the creature returns to get back the stone?&lt;br /&gt;
&lt;br /&gt;
=== Session 44: The Node at the End of the Leyline ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Gnolls]], Leyline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Finnegan (Finny) Warbler]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]], [[p&#039;Rahp]], [[Sir Yewvane Eedryll]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (11/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 5: 2033, XP for Level 6: 1362, XP for Level 7: 1180&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is all mustered together quickly by [[Bjorn Shattershield]] onto the waiting Skiff of [[Skippy]] the Skiff Strider. Bjorn informs the party that they are going out in response to recent [[Gnolls|Gnoll]] activities and he has reason to believe that where they are searching, there will be found some sort of ancient [[Kobold]] technology in an underground location that the Gnolls are making a move on it. Bjorn tells the party to investigate the area, and if here is some powerful Kobold tech, to do whatever is in their power to stop the Gnolls from getting it.&lt;br /&gt;
*The group started a ways away from the area they would need to investigate. It took them only moments to idetify the location. The noises made by a large group of Witherlings led them to a clearing. The group efficiently dispatched the creatures and moved into the clearing to find a finely crafted and unweathered stone archway with stone double doors in it. They discover ancient magical writing on the door which read as so:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brawn and brains, wit and wisdom&lt;br /&gt;
Those worthy of entry shall need them all.&lt;br /&gt;
&lt;br /&gt;
The spaces within are vast and hidden&lt;br /&gt;
&lt;br /&gt;
Their challenges many will enthrall.&lt;br /&gt;
&lt;br /&gt;
Move ever forward and should you succeed, access to you will be granted.&lt;br /&gt;
&lt;br /&gt;
If the tests be too hard use the doorway in reverse and to this entrance you will be decanted&lt;br /&gt;
&lt;br /&gt;
Lay your hands together upon the stone and ask for passage&lt;br /&gt;
&lt;br /&gt;
But be forewarned that those that pass within may perhaps never again see the light of day.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*Upon touching the doorway the party was teleported into a strange room. From here the party engaged in a series of puzzles, including invisible changing mazes, magical guardian statues, scarabs, and musical instruments.&lt;br /&gt;
*Upon completing this gauntlet of puzzles, the party came across the final room. This room was the Experimental Arcane Forge created by the Kobolds away from [[Thelrya]] to allow for dangerous creation and experimentation while protecting the city populace. The room was massive with the thrumming of a large arcane crafting alter in the center of the room. The party investigated the room and discovered many unique and powerful magical items.&lt;br /&gt;
*Two cultist showed up bloody and bruised and were quickly dispatched off. The party decided to leave and tried to collapse some of the forge to stop access but not necessarily destroy it. The damage they did collapsed the ceiling and created a pile of rubble between the entrance and the forge. Though with time, maybe the forge could be rediscovered.&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Pixie Pilfering ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Otto von Gerwig]], [[Radion The Forged]], [[Cealion]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Skippy]], [[The Warden of the Wilds]], [[Princess Alyara Everlilly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2444, XP at Level 5: 1629, XP at Level 6: 1385&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets up with [[Adrian Tempest]] who informs them that [[The Warden of the Wilds]] has called upon them with a request for assistance. The Warden has made great progress in developing a fungal cure using Neem Plants but has hit a recent roadblock in their progress. &lt;br /&gt;
*To continue the work they need to acquire a very rare flower known as the Shimmering Sundew, a flower that grows only once every thousand years. The only flower of its kind that they know of in [[Amusa]] is in the care of the [[Fair Folk]] of [[Fairyflower Mountain]], a domain inhabited by [[Pixie|Pixies]], [[Sprite|Sprites]], [[Quickling|Quicklings]], [[Brownie|Brownies]], and more.&lt;br /&gt;
*The Warden has been unable to acquire the flower from the Fair Folk and requests the party&#039;s help to instead steal it. To assist in this effort the Warden calls upon a favor from a former member of the Court of [[Fairy]] Flower Mountain, a Sprite named Teedles. Teedles informs the party of the many obstacles between them and the flower and even provides the party with Fair Folk disguises, shrinking them down and allowing the party to infiltrate the court.&lt;br /&gt;
*The party forms a plan and infiltrates the court which is hosting a massive ball where the court&#039;s ruler, [[Princess Alyara Everlilly]] will pick out a suitor to marry. The party begins to execute their plan, navigating curious guards, spying spiders, magical doors, prismatic lasers, and desperate to marry fairies. Even with some complications along the way, the party manage to steal away with the Shimmering Sundew, returning it safe to the Warden who rewards the party for their assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Hunk&#039;s Vengence ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thinwhistle]], [[Gnolls, Cultists]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Dickweedus]], [[Lupine Lucas]], [[Ren Atherton]], [[Mariar]], [[22]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (11/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Bjorn Shattershield]], [[Yellana Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2338 XP at Level 3, 2004 XP at Level 4, 1336 XP at Level 5, and 1135 XP at Level 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was woken up at camp by [[Hunk]] and [[Bjorn Shattershield]] arguing over the state of things. Once things calmed down Hunk told them he needed the expeditionaries help to hold of some Cultists that were looking for the body of Thrax, the former and deceased chief of Thinwhistle. Hunk took them out of camp a few miles before his raptor riders surrounded the party with weapons drawn on them. The party realized that Hunk&#039;s demeanor had drastically changed, and Hunk told them that they will be a diversion for him and his little war band so that they could search for the body to get it before the Cultists do.&lt;br /&gt;
*Hunk led them to where the main force was. There the party encountered a few zombies, Cultists, [[Yellana Eedryll|one of Jack of Hearts crew]], and 2 biotanks. While the group was planning a strategy the Cultists sent out some gnolls to find the body and scout. The gnolls were able to reach the body at the same time as Hunk. The Cultists got word of this and retreated from the battle, and in the end the Cultists were able to claim the body. Though Hunk was still thankful for party&#039;s help, his attitude toward the company had soured. He blames the adventurers for the death of his village and left on uncertain terms.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Fundraiser Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Demons, Cultists, Oozes, The Warden of the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Sir Yewvane Eedryll]], [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Therrin Flare]], [[Arthur]], [[Lupine Lucas]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron, Dave P, Keller (12/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Adrian Tempest]], [[Cookie]], [[Pennysworth]], [[Bjorn Shattershield]], [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[The Slime King]], [[The Warden of the Wilds]], [[Ripjaw]], [[The Green Knight]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3200, XP at Level 5: 2910, XP at Level 6: 2640, XP at Level 7: 2400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*It was another quiet day at the Tempest brothers Expeditionary Company&#039;s camp when the attack came. [[Gnolls]], cultists, and [[Demon|Demons]] in greater numbers then ever seen before descended on the basecamp with the goal of wiping it from the face of the realm. Using the Staff of the Warden, the company called on the powers of the forest to hold the hordes of for a time, giving members of the company an opportunity to act.&lt;br /&gt;
*Members of the company were able to disassemble and save the newly built arcane forge as well as protect the staff under the onslaught. The company was able to defeat many of their longstanding enemies for good including the Gnoll Hunter [[Talon]], the [[artificer]] [[Ripjaw]], and the terrifying [[Lord Bellephon]]. Though new threats began to rear their ugly heads, as [[The Gnoll King]] finally revealed themselves from the shadows ready to lead their armies in full.&lt;br /&gt;
*The company managed to load the airships with as much supplies as possible and made their return to the city of [[Galik]]. The Gnolls could not have organized this mission on their own, and now the company began their search to see who the real masterminds of the attack were, those hiding someone in Galik.&lt;br /&gt;
*For more information check out [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 2==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 2 Summary===&lt;br /&gt;
Recovering from the [[Gnolls|Gnoll]] horde [[The Raid on the Tempest Brothers Expeditionary Company|attack on the company&#039;s basecamp]], [[The Tempest Brothers Expeditionary Company and its many heroic adventurer expeditionaries return to the city of [[Galik]], the largest city in [[Amusa]]. The company learns that the corruption in the wilds stems all the way out to even the city and come to the understanding that if they are to return to the wilds, the evil fungal influence in Galik must be dealt with first. The company learns that all this evil stems from a powerful demoness known as [[Mother]], a being with great power over fungus and rot. Her two leading cultists in the city are [[Alistair Hearthorne|Alistair]] and [[Lenore Hearthorne]], otherwise known as the Bride and Groom.&lt;br /&gt;
&lt;br /&gt;
The company and its members deal with many threats in the city, including criminal cultists, sewer dwelling [[Lycanthrope|werecreatures]], and mysterious statues that channel the power of Mother. After expelling the cult of Mother from the city of Galik and scattering the gnoll hordes at [[The Gnoll Counter-Offensive]], the company prepared to put an end to Mother&#039;s evil plans once and for all. Hidden within the wilds was an ancient city known as [[Thelrya]] which hid a major leyline node. Mother hoped to use this node to achieve godhood and so the company moved to stop her. Even after using the remaining statues she had left to raise a fungal army, the company and its heroes were able [[The Thelryan Restoration|to enter Thelrya, kill her greatest servants, and banish her influence from Amusa once and for all]]. Afterward the company gained great fame and rewards and prepared for their next expedition on the eastern half of the continent.&lt;br /&gt;
&lt;br /&gt;
After the [[The Thelryan Restoration|Thelryan Restoration]] megasession was run, a few epilogue sessions were played to wrap up remaining plots in Year 1 of Wicked Wilds and to set up some new ones for Year 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Galik]], [[Thelrya]], Cultists, [[Mother]], Sly, Circus, Mystery, [[Lycanthrope|Lycanthropes]], Bounty, [[Zombie|Zombiess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; The Return to Galik, The Bounty on the Company, The Circus Comes to Galik, The Fungal Cult&#039;s Expulsion From Galik, The First Expedition into [[The Scar of Amusa]], [[The Gnoll Counter-Offensive]], [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Unpaid Debts: The Musical ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[Amaris Luanach]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (12/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Widgit Wizzlepop]], Ser Charles, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 4: 2070, XP at Level 5: 1380, XP at Level 6: 1173.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Now operating in the city of [[Galik]], a party of [[The Tempest Brothers Expeditionary Company|Tempest Brother Expeditionary Company]] members are called upon by [[Velemar Decrye]] to assist in the hiring of a [[Gnome]] artificer named Widgit Wizzlepop who has recently designed a suit that can allow its wearer to survive the harsh environment of the Scar.&lt;br /&gt;
*Visiting Widgit&#039;s apartment above [[Sugersprinkle&#039;s Wonderland Confections]], the party finds that Widgit had been kidnapped by criminals for failing to pay back his loans. Furthering their investigation they track the Gnome back to the [[Boltward Syndicate]], a criminal organization that deals in loans.&lt;br /&gt;
*They meet with a high ranking member of the syndicate operating out of the Belching Brew Inn and tavern by the name of Ser Charles. The crime lord agrees to hand over Widgit in return for the party accomplishing some odd jobs for him.&lt;br /&gt;
*After completing these tasks the party returns only for Ser Charles to betray them, revealing that a bounty had been placed on them and all company members. The party fight against Ser Charles and his men, including a recently arrived [[Jack of Hearts]], and manage to escape with Widgit Wizzlepop. In the process they capture the man who had delivered the bounty to Ser Charles and interrogate him at the company headquarters. The man claims to work for powerful people in Galik who seek to wipe the company from the face of the realm before exploding in a blast of acidic fungus.&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, The Collector, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Amelie Luxaeterna]], [[Mirth]], [[22]], [[Dickweedus|Dr. Richard Weedus]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/6/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2567 XP at Level 4, 2200 XP at Level 5, 1467 XP at Level 6, 1247 XP at Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The company was approached by [[The Collector]] who offered some of his vast information to assist the company in return for the company sending out members to help him with an issue.&lt;br /&gt;
* It seems that an outside power had taken notice of the Collector&#039;s work and sent him a magic item to serve as a Trojan horse trap. This item, a simple mannequin, once in the collection began to free some of his items which now threatened to break loose into [[Galik]]. The Collector wanted assistance in sealing away these artifacts once more and destroying this meddlesome mannequin.&lt;br /&gt;
* The party accompanied by the Collector descended into his underground compound and encountered many strange and esoteric items, including a gravestone that teleported you six feet underground, a mask that would flay your skin, and a painting inhabited by a terrifying spirit.&lt;br /&gt;
* As the party began to seal away the items they were attacked by the mannequin which had turned into a massive monster. After defeating the creature, the Collector gave his thanks, gifting the party some magic items as well as some of his knowledge of the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 50: Day at the Circus ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[22]], [[Thordon Akieye]], [[Gurmyr Argrour]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (1/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 5: 2070, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Members of the [[Tempest Brothers Expeditionary Company]] got invitations to go the The Traveling Fools Circus that is just outside [[Galik]]. The party were greeted by [[Benjamin Hearthorne]], the circus&#039; ringleader, and as soon as the entered the Circus, things started to seem strange. In a quick flash one of the party members caught a glimpse of a starved, gaunt figure in the crowd with a large toothy smile which then suddenly disappeared. Benjamin mentioned all the attractions in the Circus, including a dart toss game, a pie eating contest, a fortune teller, a test your strength machine and more!&lt;br /&gt;
*As night fell, each member of the party was thrown into a horrific nightmare of their worst fears, forced to fight against their deepest fears and regrets. After escaping the circus though, their memory of the horrid events that transpired within seemingly faded away as if nothing had really happened.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: The Curious Case of Aftren Calpeth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Dragonett]], [[Dickweedus]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (1/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Master Idryel Il’lylune]], Smokey, Alric, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2640, XP at Level 4: 2310, XP at Level 5: 1320, XP at Level 6: 1122, XP at Level 7: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is collected by [[Adrian Tempest]] who informs the group that he and other company people had tried using their connections to learn more about the two individuals on the note that was [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_34:_Gotta_Getta_Grung|found on the body]].&lt;br /&gt;
*They hit dead ends going through above bar channels. What some snooping did uncover is that the Cooper Guild Master Roderick Sampsel is suspected of having some connections to underground pit fighting in the district where his guild hall is located. The party creates a plan to infiltrate one of these fighting rings as they locate a bar, Smokey&#039;s, in the district that would likely know about the fight pits and how to get into them. After some heavy palm greasing, Smokey told them how to get into the pit fights.&lt;br /&gt;
*The party pays Smokey to find out information on Grentha the Guild Hall Clerk. Smokey offers to collect the info but requests for two hours to find info. Suspicious that Smokey may rat them out, the party tail him. Smokey goes to a warehouse, speaks to someone inside, pays some of the money the party gave him, then leaves and goes to a house in the residential district of the district. Smokey then becomes wide eyed and spooked when he approaches the door before hurrying back to the bar. Investigating the door the party finds a mark from an assassin named The Shadowblade, marking the home&#039;s resident for death.&lt;br /&gt;
*The party makes their way down to the fight pits using the password that Smokey gave them. They arrive before the fights actually started and realize that they have come through the spectator entrance. They meet Alric, a large man who runs the place. They negotiate with him for an opportunity to fight in the pit. It&#039;s rough going but eventually they come to an agreement.&lt;br /&gt;
*The party joins the fighting ring, engaging a pair of minotaurs and a number of goblins. During the fights, they find a high elf named Master Idryel Il’lylune who is there to watch the fights. The party observes Alric speaking to a man he determined was named [[Sylvester Harper|Sly]]. They are arguing about the commodities shipments not being enough. At some point in the conversation Alric drops the word bodies and Sly quickly hushes him.&lt;br /&gt;
*The party after their victory goes to dinner with Master Idryel and engage in conversation. He knows about Sly but says nothing about WHAT he knew. He knows about Roderick Sampsel and that says that he is a [[silent]] partner in the underground fighting ring. Ultimately Idryel convinces the group to let him be their manager. They tell Alric to arrange them another fight. Idryel is going to firm up the negotiations. Idryel tells the group that they can leave a message for him at the Grand Meridian Hotel, a posh, upscale hotel on the coast.&lt;br /&gt;
*The group ultimately brings all their information back to Adrian who takes it all in and will work on deciding how to proceed with the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Night at the Moonsea Museum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Kavanmort, Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Juno]], [[Finnegan (Finny) Warbler]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], Clarence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2348, XP at Level 5: 2013, XP at Level 6: 1342, XP at Level 7: 1140&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is contacted by the famed [[Tortle]] reporter [[Shelmlock Dolmes]] who believes he has a lead on the cult activity in [[Galik]]. Recently contacts of his in the poorer districts of Galik have been going missing, with the only through line in that each claimed to have spotted [[Gnolls]] in the sewers before they disappeared. Following this lead Shelmlock discovered there was a conspiracy to steal the Heart of [[Kavanmort]], the heart of an ancient long dead two headed dragon, now on display in the Moonsea Museum. What&#039;s worse is that he discovered that the museum itself was in on the theft, helping the cultists to steal the heart for their nefarious plans.&lt;br /&gt;
*After agreeing to help him, Shelmlock Dolmes got the party tickets to a [[Midnight]] Gala at the museum when he believes the heist will go down. After investigating the museum, making friends with a guard named Clarence, and getting horrible fashion makeovers, the party arrives at the Gala.&lt;br /&gt;
*As midnight strikes the party learns about the true magic of the museum, in that in comes alive at night. Moving amongst the gala and the back hallway, the party encounters a woman named [[Jaqueline Hearthorne]], a daughter of a rick aristocratic family in Galik who claims she is also there to help stop the hearts theft, though she gives little reason as to why.&lt;br /&gt;
*The party arrives at the heart&#039;s exhibit just in time as cultists partnered with Gnolls break into the museum, led by a family of three mobster assassins named the Torchelli&#039;s. The party manage to defeat the Gnolls and cultists with Jaqueline&#039;s help, and make a deal with the museum for the party to steal the heart in return for letting the museum collect on the heart&#039;s insurance. The party end up giving the heart over to the Collector after the heist and mutually part ways with Jaqueline who says she may be by again in the future to help the company.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Restart My Hearth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]], [[Billium Teddly]], [[Heli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (1/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Malakar the Maleficent]], the [[Bollezzi]] family, [[Snowdrop]], [[Tanis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 3: 2013, XP at Level 4: 1725, XP at Level 5: 1150, XP at Level 6: 978, XP at Level 7: 805 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Adeline Hatchic]], head of mechanics for the [[Tempest Brothers Expeditionary Company]], those who were available in the lobby of the expedition company’s headquarters hurried to help Adeline’s friend and the company’s source of glass for paneling and tools, [[Snowdrop]] of Galik Glass Emporium. &lt;br /&gt;
*Upon arriving at the Emporium, the party were greeted by disarray, cats in every corner of the floor, brooms and bags organizing themselves, and one Snowdrop. A [[Tabaxi]] wild magic sorceress, who is distraught at the kidnapping of her forge master, [[Tanis]], who keeps the furnaces for the glass blowing hot.&lt;br /&gt;
*Down in the hearth, the party finds the furnace, a tunnel, and what seems to be Tanis’ quarters which resembles something like a nest or a horde. The party finds evidence that it is the [[Bozzelli]] crime family who took the forge master and dug a tunnel to the hearth of the Emporium. They overcome a trap at the front of the tunnel and travel through to find themselves at the docks. When exiting, they trigger a trap that collapses the tunnel, but everyone makes it out. At the docks, they see the forge master in a cage, waiting to be taken away, with evil mercenary [[Malakar the Maleficent]] and several dock hands, thugs, and wolves keeping watch to defend their prize. &lt;br /&gt;
*Using some charm and intimidation, the party sends away three of the thugs, warning them that things are about to get ugly, but one of them refers to Tanis in her cage as a dragon! They release Tanis from her bonds and battle against Malakar and his minions, but Malakar fights back, summoning a water elemental. Tanis is able to use her fire breath once and Malakar loses control of the elemental! The party corners Malakar until he is consumed by his own summon.&lt;br /&gt;
*They finish off the elemental and free Tanis from her prison, escorting her back to the forge and reuniting her with her best friend, Snowdrop. The party is paid handsomely and given some magical items from Snowdrop’s collection and Tanis’ horde.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: End of the Line ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Juno]], [[Heli Moltenshield]], [[22]], [[Ren Atherton]], [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jaqueline Hearthorne]], Benny Thistlewick, Sid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 1898, XP at Level 6: 1265, XP at level 7: 1075&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is informed by [[Jaqueline Hearthorn]]e that a high ranking member of the fungal cult, an individual part of an order known as the groomsman, will be riding the [[Galik]] City Railway. A party of the expeditionaries board the railway in an attempt to find the Groomsman and get caught in a web of conspiracies and lies including a murdered conductor, stolen money, and evil enchantment spellbooks.&lt;br /&gt;
*The party manage to solve the mystery of the murdered train conductor and trace it back to a kind Gnomish man named Benny Thistlewick, identifying him as the Groomsman and as a powerful spellcaster. In order to save the lives of the rest of the passengers and their own, they party engage Benny in a game of high stakes poker, where they bet chips and their own lives. Eventually they manage to beat the Groomsman after he loses a hand where he bets his own life, and thereby ending it. The party depart the train with secrets they pulled from the Groomsman during the game as well as a briefcase of stolen gold.&lt;br /&gt;
&lt;br /&gt;
=== Session 55: A Pile o&#039; Bodies ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty Hunters, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[Dickweedus|Dr. Richard Weedus]], [[Amaris Luanach]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Jack of Hearts]], [[Ripjaw]], [[Commando Reconnaissance Unit Theta]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3594, XP at Level 6: 2396, XP at Level 7: 2036&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*On a quiet day at the Tempest Brother&#039;s Expeditionary Company headquarters while most members were out and about, the party met with [[Skippy]] the Skiff Strider. Since being in [[Galik]] and his Skiff pilot services being in less demand, Skippy was tasked to look into the bounty that had been placed on the company.&lt;br /&gt;
*He discovered that the bounty had been placed through the [[Red Blades]], an order of assassins and mercenaries. He discovered that the bounty was bound by a spell cast upon the person who took out the bounty in the first place and if that spell is broken, the bounty will disappear. Working with Cookie, Skippy was able to design a magical tool that could break the spell and with Cookie&#039;s help divined that the one who took out the bounty was someone who ran in Galik&#039;s aristocratic circles.&lt;br /&gt;
*Before the party could move on this information, an arrow was shot through the window with a letter tied to it, only informing the party that &amp;quot;&#039;&#039;&#039;They&#039;re Coming&#039;&#039;&#039;.&amp;quot; Without warning scores of bounty hunters descended on the headquarters and the party valiantly defended their home.&lt;br /&gt;
*The criminal and mercenary [[Jack of Hearts]] arrived as well but in a twist began to help the party fight off the attackers, even helping to fight against his previous adventuring party.&lt;br /&gt;
*After the fighting concluded, the party received help from the [[Lyreguard]] to clean up the mess, only to discover that Jack of Hearts had disappeared. The party found he had snuck into the headquarters basement and stolen the head of the Mad Gnoll Artificer [[Ripjaw]].&lt;br /&gt;
&lt;br /&gt;
=== Session 56: Carnival of Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Mirth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Marion Ette]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (2/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Nifty the Goblin, [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3364, XP at Level 6: 2243, XP at Level 7: 1906&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party, members of the [[Tempest Brothers Expeditionary Company]], were met by a [[goblin]] named Nifty. Nifty came to the Tempest Brothers looking for help find someone important to her she couldn&#039;t remember, her brother. &lt;br /&gt;
*She was questioned about who she is and she explained she used to work for the [[Hearthorne]] family, an old aristocratic family at the heart of [[Galik]] society. After the death of the family&#039;s heir, Lucius Hearthorne, Nifty was sent to the circus by the new head of the family, [[Alistair Hearthone]]. This was so she could follow [[Benjamin Hearthorne]], who was believed to have murdered his brother. The party was able to confirm from Nifty that [[Jaqueline Hearthorne]] was a member of this same family.&lt;br /&gt;
*Nifty said they had to go to circus after nightfall, as that was when the true circus was able to be seen. The party went around the circus visiting each booth and getting thrust into horrid nightmares. &lt;br /&gt;
*Eventually the Big Top in the center lit up and Benjamin Hearthorne, the circus&#039; ringleader, welcomed them in. Some smack talk was exchanged and battle ensued. The battle was tense and brutal. &lt;br /&gt;
*As the party defeated Benjamin, the true master of the circus was revealed, a horrid nightmarish [[False Hydra]], a creature with many long necks and silently singing humanoid faces. Any creature it devoured would have their identity stricken from everyone&#039;s memory. The party fled the circus with the body of Benjamin in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 57: The Search for Sly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kh&#039;jan]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/15/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Master Idryel Il’lylune]], [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was assembled by [[Lucinda Grimfold]] to help follow up [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_51:_The_Curious_Case_of_Aftren_Calpeth|the previous investigation regarding strange fungal bodies and missing persons]]. Lucinda used a contact she had from her days with the [[Lyreguard]] to gain information about missing persons in the docks district where the Coopers guild hall and fighting arena are located. For this matter Lucinda was able to obtain a missing persons list from the Disrict Sherrif as well as a Temporary Investigators License for the company on this matter only. For further investigation, Lucinda in points an individual known as [[Sylvester Harper|Sly]] who is believed to be involved with the movement of humanoid bodies in the city.&lt;br /&gt;
*Members of the party meet with [[Master Idryel Il’lylune]], a man who operates within Galik&#039;s underground fighting rings and who had previously sponsored members of the company in the fighting pit. They request the elf&#039;s help with drawing out Sly to which Idryel aggrees.&lt;br /&gt;
*Other members of the party go to meet with a bartender contact named Smokey, but find they are followed by a group of three men that they recognize from the fighting pits. They ambush the men who reveal that they were sent by Mr. &amp;quot;Sly&amp;quot; Sylvester to follow them.&lt;br /&gt;
*The party then set their ambush for Sly at the docks. With cunning, trickery, and some brute force they manage to draw Sly out into the open and capture him to bring back to the company headquarters for further questioning.&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Blood, Sweat, and Gears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Theta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ronin (Wicked Wilds)|Ronin]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]], [[Heli Moltenshield]], [[Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Jon&#039;&#039;&#039; (2/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Theta]], Commando Reconnaissance Unit Iota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4258, XP at Level 5: 3650, XP at Level 6: 2433, XP at Level 7: 2068&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered to help fundraise for the company by attending an event where many of Galik&#039;s richest investors would be attending to help gather funds for a return to the wilds.&lt;br /&gt;
*At first, their efforts seemed to garner some support, with investors liking what they were hearing from the adventurers and what their goals were in the wilds. As the party made their rounds, it seemed that they were getting some mixed signals, almost two different stories were being shared. They soon discovered a figure that appeared to be their friend an ally [[Commando Reconnaissance Unit Lambda]] at the event as well. &lt;br /&gt;
*They quickly discovered that this Lambda was an imposter and a fight broke out between the party and the false Lambda who fought alongside a band of [[rogue]] [[Warforged]]. The fake Lambda, revealed to be one of Lambda&#039;s brother, a Warforged named Iota was destroyed  with the second brother, Commando Reconnaissance Unit Theta]], escaping.&lt;br /&gt;
*Even after the chaos investors still wanted to back the company and the party received large investments of gold to return to the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: Lost and Found ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Nobles, Fungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Ren Atherton]], [[Paris Hilton]], [[Marion Ette]], [[Amaris Luanach]], [[Therrin Flare]], [[Spurs]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (2/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Captian Gharol Kharzog]], [[Tamlin Elkreak]] (mentioned), [[Zyler Elkreak]] (mentioned), Marycane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2070, XP at Level 5: 1183, XP at Level 6: 1005, XP at Level 7: 828&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Lucinda Grimfold]] calls the party together to lend assistance to an old ally of hers, the current commander of the [[Lyreguard]], [[Captian Gharol Kharzog]]. Captain Kharzog reveals the High Burger himself [[Tamlin Elkreak]] has sent a request for a covert mission to help him find his nephew, [[Zyler Elkreak]], who has been missing for several months. With the upcoming political campaign, he doesn’t want his house to appear in disarray, thus using the [[Tempest Brothers Expeditionary Company]] Resources. This is the first election that they’re worried about losing, and that there’s a new comer who seems to have a way with the people.&lt;br /&gt;
*Captain Kharzog gives the party a letter sealed with the seal of the High Burger which will open previously locked doors and grant them special access to more private material in the archive. The party makes it to Zyler’s home and are greeted by his housekeeper, an elderly halfling woman named Marycane. She tells them about Zyler and that he had not been home in several months. A few months ago, Zyler came home all excited, saying that he made new friends that made him feel like he belonged. The next day, three very people came to pick him up and after that he was gone. Marycane says he also noticed, in the evening that day, some mushrooms growing in the cracks in the doorway. Investigating Zyler&#039;s room the party found many journals and paintings depicting flora from [[Isonhound]] and using [[Feywild]] mushroom based paints.&lt;br /&gt;
*The players then make their way to the archives and access the private material. They learn of the Elkreak family&#039;s history and find where Zyler&#039;s parents are buried.&lt;br /&gt;
*At Zyler&#039;s parents crypt they find a strange letter that seems to have been written by Zyler in front of a statue of his mother:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mother,&lt;br /&gt;
&lt;br /&gt;
I miss you. I often feel as if I should have been in the house that night. Uncle Tamlin means well, but it feels as if I am a marionette that he controls, pulling the strings while I perform as he wishes. He rarely understands that I am my own person with my own interests and desires. I felt adrift, completely on my own. That was, until I met my new friends. I was skeptical, at first, but they kept talking…and it all made sense. We all belong together, like a big network of a family. You don’t have to worry about me, I’ll be alright. I have a new Mother to take care of me now.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*After the letter is read the old nobles rise as zombies and attack with strange fungal powers. After defeating the zombies the party returns to Captain Kharzog who rewards them for their discoveries.&lt;br /&gt;
&lt;br /&gt;
=== Session 60: The Bride and Groom Reveal Themselves ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Helli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Ren Atherton]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], [[Alistair Hearthorne]], [[Lenore Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2588, XP at Level 5: 2218, XP at Level 6: 1479, XP at Level 7: 1257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Skippy]] the Skiff Strider and [[Shelmlock Dolmes]] who believe they have found a way to get rid of the bounty on the company&#039;s head. With the bounty contract being magical in nature, they ere able to create two daggers which when stabbed into the one who placed the bounty, will void it in its entirety. In addition Shelmlock Dolmes believed he has tracked the source of who placed the bounty to the [[Hearthorne]] family, an aristocratic family in the city who is one of [[Galik|Galik&#039;s]] oldest families.&lt;br /&gt;
*The party head off to meet with the first Hearthorne they are familiar with, [[Jaqueline Hearthorne]] and arrange a meeting with her. They also discover that [[Alistair Hearthorne]], Jaqueline&#039;s only surviving sibling and the head of the Hearthorne family is running to be the next High Burgher of Galik. The party splits up, one half to meet with Jaqueline and one half to check up on Alistair as a political debate.&lt;br /&gt;
*When meeting with Jaqueline they are able to prove she is not who set the bounty in return for some information. Before she leaves she warns the party to stay away from the Hearthorne&#039;s and allow her to keep the issues &amp;quot;in the family.&amp;quot;&lt;br /&gt;
*At the political debate the party find Alistair is a very likeable candidate with a large portion of the populace supporting him. At the time he had a large contingent of Lyreguard soldiers protecting him after Alistair recently surviving an assassination attack by an unknown masked assailant. At the debate the party also see&#039;s Alistair&#039;s wife, [[Lenore Hearthorne]].&lt;br /&gt;
*After some complications the party follow Alistair and Lenore to his next speech and attack Lenore with the dagger, revealing she was who set the contract and voiding the bounty. In the fray both Alistair and Lenore reveal themselves to be the mysterious and terrifying bride and Groom, the leaders of the fungal cult in Galik. After a scuffle where they transform multiple Lyreguard warriors into fungal monsters they escape to campaign another day.&lt;br /&gt;
&lt;br /&gt;
=== Session 61: Slithering into Sly&#039;s Secrets ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Ren Atherton]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Sylvester Harper|Sly]], [[Lucinda Grimfold]], The Bride [[Lenore Hearthorne]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2070,XP at Level 6: 1380, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group gathered at the request of [[Lucinda Grimfold]]. Through interrogation of the criminal named [[Sylvester Harper|Sly]], it was revealed he was a member of the fungal demoness, [[Mother]], and a member of the cult dedicated to her in [[Galik]], working under the mysterious Bride and Groom. He revealed the location of his lair, a sewer by the dockyard slums. He also revealed that [[Lenore Hearthorne]], the Bride&#039;s, maiden name was [[Bozelli]], a name tied to the Galik mob. Through this Lucinda and the party were able to piece together the mystery of the cult&#039;s heraldry, in that it was a combination of the icons of both the Hearthorne and Bozelli households.&lt;br /&gt;
*From here the group decided to continue their investigation at Sly&#039;s lair. They search the Sewer Slums area of the lower coastal area of the city and find a sewer out drain whose grate had been strangley altered to be more fortified. They find a number of guards outside the entrance who the group quickly dispatches of.&lt;br /&gt;
*Inside they find many cultists dedicated to Mother. They find themselves in a massive cavern space carved out of the earth and covered in mushrooms of all types and sizes. Upon investigation they see fungal creatures emerge from coffin size raised planters that have fallen over. The party engage these creatures in battle, finding that these fungal humanoids have control over powerful mind controlling spores.&lt;br /&gt;
*The cave is searched and they find a ledger containing information on goods movements. The information is incomplete as to where and what was moved. In the ledger is a collection of correspondence. They are letters from Lenore Hearthorne to Sly outlining the events that have happened over the last year regarding the cult, activity in the wilds, interactions with the Tempest Brothers and finally, the gift given to them from the Mother, a statue they find in the cave that can infuse fungal creatures with powerful abilities. These creatures are being prepped for &amp;quot;the second phase&amp;quot; of Mother&#039;s plan to deal with Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Chittering in the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Sewer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[22]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Therrin Flare]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (3/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Eldrous]] (mentioned), Granir and Gruc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2180, XP at Level 7: 1454, XP at Level 8: 1236&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] to investigate some strange going ons in the sewers that may be connected to both the fungal cult and to wererats. They are made aware of a powerful [[lycanthrope]] named [[Eldrous]] who is a Loup Garou. Paul directs them to an entrance to the sewers connecting to a series of secret tunnels. The party are also provided a strange code that was discovered during a previous expedition into the sewers.&lt;br /&gt;
*The party delves into the sewers and use their many magics to avid the sewer&#039;s hazards. The party encounter a pack of large rats in the sewers and after sending a quick warning shot are swarmed with rats. The party works their way deeper into the sewers, fighting through hoards of rather normal, just extremely large rats. &lt;br /&gt;
*Once they managed to get through a long hallway, they reached a [[fork]] in the road, with one side being blocked by a massive living wall of rats. At this point, Ogre Rats and a Rat King appeared. After the rat king was incapacitated, the wall of rats disbanded, allowing the party to loot their nest.&lt;br /&gt;
*On the other side of the wall of rats, the party overhears two voices, Granir and Gruc, twin [[dwarves]] that were part of an old mining guild. They were almost unrecognizable with hulking forms and seeming to be stuck in a half transformed state between rat and humanoid. After defeating the twins, and through some careful investigating, the party find another inscription on the wall, identical to the code they had. The party manage to decode the message which read “Blood is thicker than water, but bones remain last” Speaking the phrase causes a secret door to open, revealing a secret passage with many mushrooms of the demoness [[Mother]] present.&lt;br /&gt;
&lt;br /&gt;
=== Session 63: Vault Hunters ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Scar, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna|Captain Amelie Luxaeterna]], [[Commando Reconnaissance Unit Lambda]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Radion The Forged]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Widgit Wizzlepop]], [[Cookie]], [[Mother]] (mentioned), Vault&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2063, XP at Level 7: 1375&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party returned to the wilds on the deck of the Red Macaw joined by [[Cookie]] and [[Within_the_Wicked_Wilds/NPCs#Widgit_Wizzlepop|Widgit Wizzlepop]]. With help from company expeditionaries, they had identified what seemed to be an ancient structure in [[The Scar of Amusa]] that held many dangerous and valuable artifacts. Using suits designed by Widgit Wizzlepop the party descended into the Scar, avoiding many dangers before eventually arriving at the structure itself.&lt;br /&gt;
*Upon entering the structure, the party encountered a strange arcane consciousness inhabiting it who identified themselves as named Vault. Seeking to toy with the party it forced them to solve dangerous puzzles and avoid deadly traps seemingly for its own amusement. One of these traps involved a dangerous golem made purely of [[Existence Crystals]].&lt;br /&gt;
*Delving deeper the party learned more about the structure&#039;s secrets, including the ancient order who founded it known as [[The Order of the Kingdom Keepers]], ancient knights who used to serve the kingdom of [[Amusa#Sotchala|Sotchala]] before the kingdom&#039;s fall. Eventually one of the order&#039;s members was corrupted by the demoness [[Mother]] and slew most of the order&#039;s members before he was defeated and both his hand and hammer were sealed away. Eventually Mother would lead a [[Gnolls|gnoll]] to claim the hammer, a gnoll that would become [[The Gnoll King]].&lt;br /&gt;
*After being forced to sacrifice some of their happiest memories, the party would do battle with the hearts of Vault, defeating the entity and claiming some of his greatest treasures before the structure was lost to the Scar. An artifact tied to the cursed hammer was taken as well, weakening the Gnoll King&#039;s power. As they escaped, the party got one last vision, of an ancient underground city coated in fungus and shrouded in the shadow of Mother.&lt;br /&gt;
&lt;br /&gt;
=== Session 64: Left For Dead ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], Zombies, Tears of the Celestials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ash Oakriver]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Coryn Alaeth]], [[Tommy]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Bjorn Shattershield]], [[Adrian Tempest]] (mentioned), [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4696, XP at Level 5: 4025, XP at Level 6: 2683, XP at Level 7: 2281, XP at Level 8: 1878&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The session started with [[Bjorn Shattershield]] telling the group how he was out with [[Adrian Tempest]] when he received a message from [[The Warden of the Wilds]] asking for help. The party arrived at the Warden&#039;s domain where the Warden mentioned how there was some new mutations to the zombies of the swamp and how usually they stayed within the swamp but are now venturing out. They sent the party out and asked them to bring samples or a full specimen back.&lt;br /&gt;
*The groups heads out to the swamp and finds several zombies, strange creatures known as Corpse Lillies and Corpse Mounds, fungal [[Demon|Demons]], and an Alchemist making them stronger. Battle ensues and the Alchemist takes notes from a safe distance with the Demons. &lt;br /&gt;
*After a slog the party came out victorious. The group grabs a corpse lilly and bring it to the Warden. They examines it and pulls out a small wooden statuette of [[Mother]] from the mound. The Warden explains that the statue must have been coated in corrupted Celestial energies. They tell the group about the old temple in the swamp that was dedicated to Celestial Deities long ago and how it had a fountain. At this fountain you could get water from the Celestial Realm called &#039;Tears of a Celestial&#039; and that the enemy has found a way to use it. They also says that Mother&#039;s plans must be father along than they first thought.&lt;br /&gt;
*As the group overhead the Alchemist mention his creations will be perfect for the upcoming siege. With this new revelation and with the info of the Celestial energies, the Warden implied that Mother aspires to Godhood not just to enter the [[material plane]], as they hunger for more.&lt;br /&gt;
&lt;br /&gt;
=== Session 65: Helpin Gary ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Mushrooms, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Dragonett]], [[Therrin Flare]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (3/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gary the Slime King]], [[The Warden of the Wilds]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2567, XP at Level 6: 2200, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gary the Slime King|&amp;quot;Gary&amp;quot; the Slime King]]  intercepts the group as they were heading to meet up with [[The Warden of the Wilds]]. He asked for their help. Agents of the [[Mother]] had found one of the access points to his underground lair and augmented the slime/ooze summoning power to summon woodland creatures and infect them with [[Myconid]] fungus. Gary sent a green ooze named Squee with the group as a guide to get in.&lt;br /&gt;
*Something serving the fungal mother had taken up residence in the caverns below and established a lair. Because of this, Gary was cut off from that part of his domain. The party hurried to the location and found shambling fungal creatures in the area of the massive tree stump. They were quickly dispatched and from a large patch of mushrooms, an infected bear rose up and attacked them. The party dispatched them all and Squee led them into a secret entrance in the river.&lt;br /&gt;
*The group dropped down into a large pool of water that contained old ruins of what looked like a long abandoned hidden sanctum, where they were attacked by a mushroom infected [[Bulette]]. The group moved through the ruins and heard scurrying in front of them, quickly dispatching of a small fungal creature. Moving through the ruins, they came across a section where the water from the pool had breeched into the ruins and created a washout that led to an underground cave network. &lt;br /&gt;
*The group came across fungal growth and spider webs, and as they moved through the area, they were attacked by fungus that dropped from the ceiling and latched onto them. They came across a massive spider and it&#039;s minion creatures skittering down into a hole below, dispatching it and its spawn. Squee went down the hole and came back to the opening piloting a massive construct that bore a mask capable of projecting an antimagic field.&lt;br /&gt;
&lt;br /&gt;
=== Session 66: Soul Dealing and Gunslinging ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Ten Hells]], [[Devil|Devils]], [[Demon|Demons]], The Warden&#039;s Cure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Finnegan (Finny) Warbler]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Alkiir Scalesborn]], [[Baron Samuel Boarhide]], [[Elytria]], Sellena &amp;quot;Snake-Eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP: at Level 5: 2567, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called to the ruins of the basecamp to meet [[The Warden of the Wilds]] who had captured the infernal [[Demon Hunter]], [[Alkiir Scalesborn]]. Alkiir revealed that the Company and the Warden could weaponize the Warden&#039;s fungal cure against [[Demon|Demons]] using infernal gold. Alkiir gave the party a contact of his in [[Duumal]], the first layer of [[The Ten Hells]] who could get them the gold.&lt;br /&gt;
*The party descend into the [[Ten Hells]] and behold Duumal, a layer of Hell heavily influenced by the old [[Pteris|Pterran]] Wild West. The party using infernal disguises arrived in the town of Brimestone Gulch where they had a run in with the [[Marilith]]-Spawn outlaw known as Sellena &amp;quot;Snake Eyes&amp;quot; who challenged them to a dual. The party then met Alkiir&#039;s contact, Bellshnir, a Barbed [[Devil]] infernal rodeo clown. Bellshnir led the party to his benefactor, a greedy boar-like [[archdevil]] named [[Baron Samuel Boarhide]] who agreed to give the party infernal gold in exchange for the party retrieving a special gun known as [[The Vaulkner]], a gun with five bullets that could supposedly kill any devil. A gun in the possession of Sellena &amp;quot;Snake Eyes.&amp;quot; &lt;br /&gt;
*The party met Sellena at high noon and killed her in a dual, escaping from her outlaw cronies with the Vaulkner. After having a run in with the layer&#039;s ruler, Sheriff [[Elytria]], the party gave the gun to Baron Boarhide and return to the material realm with the Infernal Gold in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 67: Tears on my Fungal Blade ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Fungal Cure, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Wiggler]], [[Otto von Gerwig]], [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Jim Stacy]], [[Commando Reconnaissance Unit Lambda]], [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 4658, XP at Level 7: 3105&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party journey out into the wilds to meet [[The Warden of the Wilds]] who is near completion of their fungal cure. The Warden informs the party that the last ingredient needed are the &amp;quot;Tears of a Celestial.&amp;quot; The Warden has heard legends of a fountain said to have fallen from the heavens that may have what they need.&lt;br /&gt;
*The party journey to the celestial fountain to find it overgrown with fungal rot, finding that the demonic forces of [[Mother]] have desecrated the site. They find cultists of Mother using the site to create the same statuettes of Mother that the company had previously discovered that were being used to create fungal zombies. The party also encounters Jim Stacy, the villainous champion of Mother. The party do battle and once and for all defeat [[Jim Stacy]].&lt;br /&gt;
*Before the party can celebrate, the [[Warforged]] [[Commando Reconnaissance Unit Lambda]] reveals themselves and swears their allegiance to Mother, claiming to be her new champion, before disappearing.&lt;br /&gt;
*The party gather the Celestial tears from the fountain and return to the Warden who once and for all is able to finish the cure.&lt;br /&gt;
&lt;br /&gt;
=== Session 68: The Ravenborn Estate ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Amelie Luxaeterna]], [[Dragonett]], [[Kh&#039;jan]], [[Amaris Luanach]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Gingie&#039;&#039;&#039; (3/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mr. Rod Ravenborn, Joren&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 1705, XP at Level 7: 1137&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Mr. Rod Ravenborn asks for help from [[The Tempest Brothers Expeditionary Company]], cashing in a favor that the Tempest Brothers owed him.  Rod asks for the group to clear out the house of anyone who is not suppose to be there. He was turned away from entering the property and provides evidence that the property is his. &lt;br /&gt;
*The group approaches the perimeter of the estate and find four thugs on watch around a campfire. They quickly kill them and hide the bodies in the carriage house. They then continue on and enter the house. &lt;br /&gt;
*As they investigated, the party entered the dining room where the doors locked behind them and strange supernatural events begin to unfold. After some time they figured out the puzzle and moved on to the next room where they found a letter confirming Rod&#039;s connection to the house. They entered the greenhouse and started to find evidence of mushrooms. &lt;br /&gt;
*They were summoned to the attic where Joren, the [[ghost]] of the house&#039;s former owner. He asked them to check the basement and clear it out of the creatures locked down there. After they were convinced, they went to the basement where they found a few [[Myconid|Myconids]] and a statue of [[Mother]] covered in mushrooms. They killed the mushrooms and destroyed the statue. They discovered that this is a base that was being used to make more fungal zombies from dead bodies being delivered weekly.&lt;br /&gt;
&lt;br /&gt;
=== Session 69: Unmasked ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ren Atherton]], [[Black Jack]], [[Therrin Flare]], [[Spurs]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Jack of Hearts]], [[Wren]], [[The Lord of the Beneath]], The Bride and Groom [[Lenore Hearthorne|Lenore]] and [[Alistair Hearthorne]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2683, XP at Level 5: 2300, XP at Level 7: 1303&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered by [[Lyowyn Mossbringer]] who believes they have tracked down the location of the stolen head of [[Ripjaw]], the mad [[Gnolls|Gnoll]] artificer, which was recently stolen from the company headquarters by the criminal [[Jack of Hearts]]. The party track down the location to a townhouse in [[Galik]] and identify that it is one of many properties owned by the [[Hearthorne]] family. As they approach they learn that [[Alistair Hearthorne]] won the election for High Burgher of Galik. During that same period sirens go off as guards rush to aid the High Burgher as someone had tried to assassinate him.&lt;br /&gt;
*The party arrive at the townhouse, quietly incapacitating a pair of lookout guards and entering the home which they find barren, save for hidden supply bags and disguise kits. Reaching the top floor, the party avoid a trap and find the head of Ripjaw connected to strange magitech technology. Here they suddenly run into Jack of Hearts who bursts in beaten and bruised. After dealing with a corrupted fungal Lyreguard who then attempted to kill Jack of Hearts, the party escape the townhouse with the criminal and demand answers.&lt;br /&gt;
*Jack of Hearts reveals themselves to be Jaqueline Hearthorne, [[sister]] of Alistair Hearthorne. She tells the party about the lost city of [[Thelrya]] and how the demoness Mother plans to use it to ascend to godhood. She also informs them that her brother plans to use his position as High Burgher to weaken Galik&#039;s defenses so it will not stand in Mother&#039;s way. Finally she informs them that Alistair brought an ally of Mother&#039;s into the city, and ancient demigod like being that helped Mother in the far flung past.&lt;br /&gt;
*The party rush to confront Alistair only to find the entire council of Galik dead and the vermin of the city congregating around the building. Here they find Alistair and [[Lenore Hearthorne]] along with a [[Wren|strange cultists of worms]]. Alistair and Lenore flee to Thelrya through a teleportation circle and the cultists takes the lawbook, the new laws established by Alistair still in the process of writing themselves.&lt;br /&gt;
*As the Bride and Groom flee, their honored guest arrives, a strange figure made of worms and vermin known only as &amp;quot;[[The Lord of the Beneath]].&amp;quot; It transforms into a massive worm like monster and collapses the building into the caves and sewers below Galik, where it then proceeds to begin sinking other sections of the city bringing great destruction. The party manages to defeat the cultist and revert the laws Alaistair set in place. Then before the Lord of the Beneath can continue destroying the rest of the city they trick it into smashing through an underground seawall, trapping it and forcing it to transform back into its smaller form and flee.&lt;br /&gt;
*The party say their goodbyes to Jaqueline who agrees to do her best to clean up her families mess before doing away with their identity as Jaqueline for good.&lt;br /&gt;
&lt;br /&gt;
=== Session 70a: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Dragonett]], [[Twilsby Pendergras]], [[Kh&#039;jan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Ripjaw]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*A small strike force heads to the known location of the [[Gnolls|gnoll]] encampment [[Camp Emberclaw]]. They find the camp empty as a much larger force battles their allies in an all out war on the surface above the underground stronghold. The group searches the camp for clues that could lead them to the location of the camp&#039;s arcane forge which had been rebuilt by the Gnoll Artificer [[Ripjaw]]. After some thorough search they find an illusionary wall. After a series of rooms and puzzles they finally find the forge itself and a lone withered gnoll appeared to be working on it. Without question the gnoll is killed immediately and the team rig the forge to explode. The group high tails it out just in time to watch arcane energy erupt from the forge turning Camp Emberclaw into a smoking crater.&lt;br /&gt;
&lt;br /&gt;
=== Session 70b: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Marion Ette]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Talyth]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are asked to join the alliance of the [[Tempest Brothers Expeditionary Company]], the [[Galik]] Lyreguard, the [[Nestle]] Gourd Guard, the Druids of [[Thistlebrook]], the [[Gastrosapien|Gastrosapiens]] of [[Escargotia]], and many of the other allies they have made to destroy [[Camp Emberclaw]], the heart of the [[Gnolls|Gnoll]] horde. The party leads a major distraction for of warriors to engage the horde in open combat above the underground encampment.&lt;br /&gt;
*The party fend of numerous Gnoll warriors, dangerous war machines, and even [[The Gnoll King]] himself until the stealth team succeeds in blowing up the camp from the inside, officially ending the Gnoll problem in [[Amusa]].&lt;br /&gt;
*For more information you can read [[The Gnoll Counter-Offensive]]&lt;br /&gt;
&lt;br /&gt;
=== Session 71: Thelrya Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]], [[Lycanthrope|Lycanthropes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Dragonett]], [[Kh&#039;jan]], [[Therrin Flare]], [[22]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Black Jack]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Ren Atherton]], [[Laurence Awrkright]], [[Ronin (Wicked Wilds)|Ronin]], [[Ash Oakriver]], [[Karma Runes]], [[Leo]], [[Kiamana Pohihi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DMs:&amp;lt;/u&amp;gt; Aaron, Dave P, Julia, Keller (4/7/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Mother]], [[Lenore Hearthorne]], [[Alistair Hearthorne]], [[Eldrous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 4: 6417, XP at Level 5: 5500, XP at Level 6: 3667, XP at Level 7: 3117, XP at Level 8: 2567&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Read [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 72e: Caffeinated Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Spiders, Coffee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Morten Nusi]], [[Laurence Awrkright]], [[Juno]], [[Beauregard]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM [[James]]&#039;&#039;&#039; (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Saul Cherrywood]], Matthias Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3000, XP at Level 4: 2571, XP at Level 5: 1714, XP at Level 6: 1457, XP at Level 7: 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Local [[Galik]] cafe owner Saul Cherrywood turns to the party for help in finding some of his missing employees who had been lost in [[The Spider Swamps]] of [[Dolina]]. He suspects that a rival coffee shop owner named Matthias Stone had something to do with it.&lt;br /&gt;
*The party delve into the Spider Swamps and they find the missing employees who were being held captive by two assassins along with Giant Spiders who had been fed magical coffee beans.&lt;br /&gt;
*In the end the party defeated the assassins and spiders and saved the hostages from the evil clutches of Matthias Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 73e: Rise of the Allaince ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fairyflower Mountain]], [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Wiggler]], [[Otto von Gerwig]], [[Radion The Forged]], [[Mirth]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Queen Alyara Everlilly]], [[Commando Reconnaissance Unit Theta|Theta]], [[Wren]], [[Doctor Carmine Carnelle]], Ailmar Rivleam, [[Faerenia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 6038, XP at Level 6: 4950, XP at Level 7: 3300, XP at Level 8: 2805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party traveled out to the [[Fair Folk]] haven of [[Fairyflower Mountain]], who requested their assistance. The Queen of the Mountain [[Queen Alyara Everlilly|Alyara Everlilly]] revealed the existence of an ancient rift to the [[Feywild]] which her ancestors used to flee the Feywild in ancient times before founding the mountain. She told them that a [[Fey]] Sorceress named [[Faerenia]] hoped to use this portal to release a faction of ancient and Wild Fey into [[Amusa]] and asked for the parties help to stop her.&lt;br /&gt;
*The party arrived at the temple, enchanted grounds in which the Fair Folk couldn&#039;t enter, and were ambushed by the rogue [[Warforged]] [[Commando Reconnaissance Unit Theta|Theta]] along with other strange Warforged.&lt;br /&gt;
*The party defeated Theta and entered the temple, finding Faerenia and other allies of her whom she had gathered across the land, having promised them the opportunity to right the greatest wrongs in their life. The party did battle with her and Faerenia revealed herself to be a powerful Fey [[Dragon]]. The party managed to stop her and prevented the Wild Fey from entering into the realm.&lt;br /&gt;
&lt;br /&gt;
=== Session 74e: Election Day ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Ren Atherton]], [[Ash Oakriver]], [[Mirth]], [[Ronin]], [[Beauregard Shryke]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], Tamlin Elkreak&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2875, XP at Level 6: 1917, XP at Level 7: 1629, XP at Level 8: 1342&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Tamlin Elkreak returned as High Burgher of [[Galik]], and he hired the company for one last mission in the city: to rebuild the Council of Burghers (after [[Alistair Hearthorne]] had assassinated them all). Tamlin set up a meeting for the same evening to gather noble families to elect a new council, and the party had to ensure the noble families received their invitations. &lt;br /&gt;
* The company learned from [[Paul Fletcher]] that his father kicked him out of the family for not joining the family business. The Fletchers were still invited to the meeting, but none showed, much to the relief of the party. While leaving the Fletcher Manor, the party managed to pass a message to Paul&#039;s sickly younger sister that he misses her, and she was happy to hear from him.&lt;br /&gt;
* The company got to know various noble families and religious leaders in the city, bringing them together, but also found conflict between industrial and environmental interests. Tamlin only required that someone in each house receive each invitation, not that the leader of each necessarily appear:&lt;br /&gt;
** Due to his stubborn father&#039;s absence on a business trip, Pip Tradsairn attended the meeting and joined the council instead, bringing his knowledge of technology and industry, but without the scorn for nature that his father has. &lt;br /&gt;
** Tamlin&#039;s oldest friend, Belim Marshrence happily attended the meeting and joined the council, seeking to preserve nature in the city as best as he can on behalf of his order of druids and for all who like parks. &lt;br /&gt;
** Gisabella Purlurn brings her knowledge of the arts to the council. Her family is plagued by the worst possible luck, possibly due to their worship of [[Beshaba]], the goddess of bad luck. &lt;br /&gt;
** Vixrya Webwell, who worships Lolth, was elected to the council as well, in an effort to expand religious acceptance in the city and prevent [[cults]] from appearing once more. &lt;br /&gt;
** Finally, Venroe Jengor was elected to the council, bringing her knowledge of defense and weaponry to protect the city should similar ever return. &lt;br /&gt;
* The party approved of everyone except Mr. Fletcher, and Tamlin agreed, finding that everyone would have a good use on the council, or in the case of some who did not want to commit so much time, advisors: &lt;br /&gt;
** [[Seraphina]] Davenriddle, a powerful but paranoid mage, agreed to advise the city with her arcane knowledge, especially to restore magical wards. &lt;br /&gt;
** Varyc Sirene believed he could do more good outside of government than in it, but happily advises on how to help everyday people. &lt;br /&gt;
** Dryzzel Hazestone, a priest at the temple of [[Bahamut]], happily offered her knowledge of religious history of the city to help everyone work together. &lt;br /&gt;
* Tamlin greatly appreciated the efforts of the party to advise him on forming the council. All houses but the Fletchers either showed or agreed to be advisors. The City of Galik had a government once again, and the High Burgher awarded the party with incredible items as thanks, wishing them luck in their future adventures.&lt;br /&gt;
&lt;br /&gt;
=== Session 75e: The Tournament of the Elements ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], [[Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Amelie Luxaeterna|Amelie]], [[Chrysaor]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P, Co-DM Keller (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Master Idryel Il’lylune]], [[Mr. Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 5600, XP at Level 6: 4800, XP at Level 7: 3200, XP at Level 8: 2720&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The team is gathered by their High Elf Underground Fighting Ring Sponsor [[Master Idryel Il’lylune]] who has gathered them due to their prowess and reputations in the ring so that they may compete in the Tournament of the Elements, one of the most prestigious, famous, and most dangerous underground fighting tournaments in the realm.&lt;br /&gt;
*The team enters into the qualifiers where they must compete against two other teams and survive an onslaught of eye rays from the [[Beholder]] Kaleidoscorch. After succeeding in the qualifiers, the fighters enter into the tournament proper, competing in a series of one-on-one unarmed fights, eventually all reaching it to the finals.&lt;br /&gt;
*The team is approached by the mobster [[Mr. Bozzelli]] who offers them a large sum of money in return for throwing the fight. The team refuses and one of Bozzelli&#039;s men attempts to poison the team. Entering into the arena for the last time the team confronts the tournaments champions, four powerful elemental [[genie]] wrestlers. Winning by the skin of their teeth, the team comes out on top, receiving the title of champions of the tournament and receiving a large sum of money from risky bets they made before the match.&lt;br /&gt;
&lt;br /&gt;
=== Session 76e: Army of the Unseen ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Philosopher&#039;s Stone]], The Lost Parade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Wiggler]], [[22]], [[Ren Atherton]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2970, XP at Level 7: 1980, XP at Level 8: 1683&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*As the rain pours the party join [[Paul Fletcher]] and [[Hunk]] the [[Kobold]] Paladin in search of the final lost village of [[Thelrya]], [[Emberglen]]. Tracking down its location using old Thelryan maps, the party arrives on the outskirts, discovering  runes that suggested a massive magic circle surrounding the village.&lt;br /&gt;
*Going deeper, the party found an old Kobold farmhouse that was seemingly abandoned, with signs that there had been some strange occurrences in the village, as well of signs of an unseen onlooker. As the party continued to the village, they discovered that a strange being resembling Paul had infiltrated the group, only to disappear before they could do anything about it.&lt;br /&gt;
*Arriving at the village they find it abandoned, save for the strange signs of creature nearby that always seem to disappear when the party approaches. While investigating they are beset by an invisible creature which could be seen only through mirrors. Defeating it, it is discovered to be a strange mutated kobold. At the same time the party continues to be stalked by the creature that resembles Paul.&lt;br /&gt;
*Investigating the villages library, the party discovers the hidden sanctum of a kobold [[wizard]]. Reading their notes, it is revealed that in their folly in hopes to regain Thelrya, the Kobold wizards of the village summoned something from the beyond, a disease that took shelter in the town well. Anyone who then drank the water would be transformed into a monstrous [[Skulk]], doomed to march at the beat of the Lost Parade. The party complete a ritual to destroy the disease while fending off a horde of the Skulk, and manage to free the remaining villagers who had been petrified for their own safety, saving the village of Emberglen.&lt;br /&gt;
&lt;br /&gt;
=== Session 77e: King of Abominations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Xupaynth, Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Beauregard Shryke]], [[Ronin (Wicked Wilds)|Ronin]], [[Amelie Luxaeterna|Amelie]], [[Twilsby Pendergras]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Xupaynth|Xupaynth, the King of Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4290, XP at Level 6: 2860, X at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*After some disturbing encounters, a team of expeditionaries descend once again into the Underdark to put a stop to whatever lies beneath. They enter into a strange cave systems where they begin to do battle with a pack of mind-controlled [[Drider}Driders]]. Pursuing the Driders deeper into the lair, the party finds their master, and the master of all the strange monsters they have encountered so far in the Underdark, [[Xupaynth]], the King of Abominations, and former lieutenant of [[Kavanmort]]. After a long fought battle, he party defeat the abomination dragon and emerge victorious.&lt;br /&gt;
&lt;br /&gt;
=== Session 78e: Fur and Fangs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Druids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]], [[22]], [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Anna&#039;&#039;&#039; (5/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Roxanne, Quin-Ora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 4785, XP at Level 8: 4067&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The party journeyed out into the wilds at the request of a druid sanctuary searching for assistance. As they approached the border of the sanctuary, they came upon a herd of colorful, horned sheep consuming a corpse. As the party got closer, the herd were provoked and attacked, attracting attention from nearby plant-like wolves that accompanied the sheep. After defeating the two animal packs, they came on a small wood elf who discovered them. Finding  out they were from [[The Tempest Brothers Expeditionary Company]], they lead them into the now-ransacked Silver Ivy Sanctuary, where their small community was rounding up infant beasts and incapacitated monsters under their care. &lt;br /&gt;
*The druid Roxanne met them soon after to notify that a few of their rarer infants have been captured and stolen - and that the wards that normally keep unwanted interlopers out was dismantled. The party pushed a little further, and she gave them a scroll to revive the wards once they made sure all the animals were recovered and all the ward stones were in place. &lt;br /&gt;
*The party successfully located a weak link at the north end of the sanctuary, discovering a last pack of poachers were on their way out - each with a crate in tow that emitted various bestial cries for help. The party quickly dispatched the brigade, recovering the animals.&lt;br /&gt;
*As the final goon fell, the boss - Quinn-Ora, thought to finish the job herself. She attempted to negotiate, but the party pounced on the warlock quickly. Beaten by two giant apes, slashed up, and out of any other options she cast dimension door to scramble away, claiming to return with better help. &lt;br /&gt;
*Afterwards, the party located the misplaced ward stone - placing it back and restoring the ritual to replace the protective barrier. The baby beasts were saved, and the Silver Ivy Sanctuary gifted them with unique items and offered to aid the company should they require guides or other help navigating within the Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 79e: Heist in the Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Circus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Heli Moltenshield]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/12/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 2860, XP at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The hero [[Dragonett]] gathers a team of likeminded adventurers to perform a heist of the Collection, a large storage sight of many powerful artifacts owned by the mysterious [[The Collector|Collector]]. Using the information they had gathered, the locate the sight of the Collection&#039;s secret location, beneath the [[Luggland]] Embassy. The party arrives and bribes their way in to the Collection. They pass through a large arcane door and are ominously told that the Collector is on the other side.&lt;br /&gt;
*The first room the party is in is a massive library. The party investigates the bookshelves for traps and all the books on the shelf fly off the shelf and attack before flying into the air. The party manages to befriend the books and uses their help to escape [[The Library|the library]]. The next room is a large open space with many statues, each holding different objects. They find a stone plaque with a strange riddle identifying three separate tasks. The party complete the first two tasks but fail he third, causing one of their party to get disintegrated.&lt;br /&gt;
*The next room was entirely black and the party hears a child&#039;s cry. Investigating they find a small child crying for it&#039;s Mother. Questioning the child, the party discover it was from the circus. At this moment the child reveals themselves to be the monstrous [[False Hydra]] which had escaped its previous encounter with the party&#039;s allies and it attacked. After a difficult battle the party comes out on top.&lt;br /&gt;
*A door of light appears and the party enter it. Sitting in a chair in a massive empty room is the elf from earlier holding the mask of the Collector in his lap. The party offer several magic items in exchange to true resurrect their dead ally, which the Collector accepts. He tells the party he is collecting and containing cursed items that are tied to [[The Seven]]. Keeping them from being used this restraining some of The Sevens power. He mentions how since this location has been broken into he will be relocating his collection. He gifts the party some items for the efforts in jest before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Session 80e: Old Friends, New Beginnings ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thistlebrook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Balder the Bald Boulder]], [[Danke Schön]] (desceased), [[Karma Runes]], [[22]], [[Marion Ette]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thistlebrook]] Concalve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4010, XP at Level 6: 3438, XP at Level 7: 2292, XP at Level 8: 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent to help the [[Thistlebrook]] Conclave move back to their ancestral home at the old basecamp. They helped build buildings and plant gardens. The Conclave then asked them to participate in a druid ritual to establish protective magic around the area. After completing the ritual the druids gave the party thanks and gifted them with some druidic treasures.&lt;br /&gt;
----------------&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 3 - Ongoing==&lt;br /&gt;
&lt;br /&gt;
=== Session 81: Quelmar Con 2023 Game: Kiss of Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Therrin Flare]], [[22]], [[Selene]], [[Ronin (Wicked Wilds)]], [[Tryska Bjorndottyr]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Skippy]], Eleria the Winter [[Dryad]], Unknown Blue Giant, Unknown Ancient [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 6: 4171, XP at Level 7: 3575, XP at Level 8: 2383, XP at Level 9: 2026&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the establishment of the new waystation, the party were instructed to travel the entirety of the road leading from the waystation all the way to [[Xender City]] to identify any potential threats and dangers along the way. The party chose to take their friend [[Skippy]] with them and began to make their way.&lt;br /&gt;
*Halfway through their journey while they rested during the night, they were accosted by a mysterious creature none of them could identify. Their encounter with this being was interrupted by a terrifying howl that shook the jungle. Investigating the source the party found a torn-open T-Rex covered in strange frost.&lt;br /&gt;
*Traveling on, a few days later the party found a similarly dismembered animal, and searching forward they discovered a massive out-of-place [[Yeti]]. After defeating the strange beast, the party began to look into how such a creature came to [[Amusa]]. Following its tracks the party found a massive dome made of solid ice. Entering through a small crevice carved into the dome, the party found a mystical frozen jungle, where all the plants were coated with ice and where [[snow]] rained down from the sky. The party also found solid ice sculptures which they soon discovered used to be living people and animals.&lt;br /&gt;
*Arriving at the center of the dome, the party found a strange ice rift formed in the center of a massive tree. The gate was watched over by a strange Winter [[Dryad]] known as Eleria, who offered the opportunity for the party to remain with her forever, frozen in perfectly preserving ice. Combat ensued and after a difficult battle with many close calls the party defeated Eleria. As she was defeated, the party received a strange vision from the night of [[The Thelryan Restoration]]. The party saw the grove when it was in its pre-frozen state, full of life and tended to by fey dryads. The leyline surge from the Thelryan event caused a strange [[crown artifact]] held by a [[ranger]] staying with the dryads to react, tearing open the strange frozen rift.&lt;br /&gt;
*During the fight one of the party members got pulled into the strange rift, waking up to endless fields of snow and ice ringed with tall mountains. On the forest mountain stood a castle of tall stone and ice, and approaching him was a towering humanoid figure with blue skin. Beholding the rift the figure proclaimed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start spreading the news, we leave today. Long live the Frostfell Empire!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The figure then blew on a large horn, awaking what appeared to be a massive ancient white dragon on a nearby mountain top. After the Winter Dryad&#039;s defeat and seeing the approaching dragon through [[The Glacial Rift]], the party fled back to their cart, finishing their journey to Xender City, with many more questions then answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 82: The Community Garden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[22]], [[Ren Atherton]], [[Iris]], [[Zarril]], [[Beauregard Shryke]], [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Kade&#039;&#039;&#039; (6/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Pharius Halatar, Fevria, The Goose Untie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 and 4: 3802, XP at Level 5: 3259, XP at Level 6: 2173, XP at Level 7: 1847, XP at Levels 8 &amp;amp; 9: 1521&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was tasked to check on the local community garden created just south of the main outpost. After arriving, they discovered that the half-drow farmer Pharius Halatar, who was hired to start the garden, had been utterly terrorized by a malicious unknown entity and her horrid pet goose. &lt;br /&gt;
*After some creative investigating, they discovered that this malicious entity was a [[Fey]] known as Fevria. She seemed to have an unknown obligation to her court but decided she wanted this land for her pet goose, Untie. She sported multiple additional body parts, taken from slain adventurers and foes she deemed &#039;worthy&#039; of killing. The party quickly got to work before she could slay them, dishing out devilish blows and ensuring that her reign of terror ended swiftly. &lt;br /&gt;
*With the fey and her dastardly pet goose defeated, the group successfully secured the community garden for the Tempest Brothers.&lt;br /&gt;
&lt;br /&gt;
=== Session 83: Farmstead Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, Farm, Scarecrows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Valdos]], [[Nokori Naru]], [[Ghargux]], [[Coryn Alaeth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (6/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Derwin]], Ellie, Devin Markster, Frederic Willhelm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2713, XP at Level 7: 1085, XP at Level 8: 1008&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was chosen for the investigation mission by [[Darian Tempest]] while they were eating breakfast. In the central fort (The Big House),they met Devin Markster &amp;amp; Frederic Willhelm, two farmers who lived up the road that leads to [[Troverth]]. Darian told them that the men were having trouble with something skulking around the jungle around their farm. &lt;br /&gt;
*On their way to the farm Devin informed them that they were discovering animal carcasses around their farm, the farm animals had been spooked, there had been strange noises in the wilds, and a strange figure was seen killing animals in their barn before fleeing. The party also learned that Fredrick&#039;s daughter Ellie had a strange imaginary friend name Hopper. The party later learns that Hopper is a Shield Guardian, with Ellie as his amulet holder.&lt;br /&gt;
*As they investigated, the party spotted strange humanoid figures skulking around the farm as well as seeing strange blue lights. After much investigating they found a strange hut occupied by a man named [[Derwin]]. Derwin revealed that the figures were animated scarecrows of his creation. He had also created two larger scarecrows called Harvest Reapers made to protect farms. The party deployed the Harvest Reapers which protected the farm, keeping whatever had been harassing the farm at bay. But whatever that thing was was still out there......&lt;br /&gt;
&lt;br /&gt;
=== Session 84: Men in Tights ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Troverth, Frost Giants&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin (Wicked Wilds)]], [[Amelie Luxaeterna|Amelie]], [[Wiggler]], [[Allinor Kalth]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jack of Hearts]], [[Velemar Decrye]], [[Cookie]], Binkle and Twinkle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3850, XP at Level 7: 3300, XP at Level 8: 2200, XP at Level 9: 1870&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Velemar Decrye]] to investigate reports of bandits robbing merchants along the Troverthian road. He worried that if these attacks continued it could bring an end to trade along the route between the waystation and [[Troverth]].&lt;br /&gt;
*Accompanied by the Otter Wizard [[Cookie]], the party joined the gnomish merchant couple of Binkle and Twinkle on the road to see if they could find and stop these bandits. Along the way they found the strange aftermath of a battle between a now dead [[[Frost Giant]] and a large bipedal fiendish creature. The party questioned how a Frost Giant could end up in the wilds of [[Amusa]].&lt;br /&gt;
*Continuing along, the party were ambushed by figures wearing brightly colored tights. The leader of this group of merry bandits was revealed to be [[Jack of Hearts]], a mercenary and freelance adventurer the company had encountered in the West. Jack revealed that after his encounters with the company, he wished to turn a new leaf, traveling out east and forming his band of brigands who would rob traveling merchants to give their wares and riches to the poor villages of Troverth.&lt;br /&gt;
*Jack of Hearts brought the party to his camp where they debated with him the actual heroics and morals of stealing to give to the poor, with members of the party split on the issue. Engaging in festivities at the bandit camp, the party members participated in a series of fun challenges while getting questions answered by Jack of Hearts. He told them he was aware of more Frost Giants in the area, having arrived through the glacial rift. He informed the party that the giants were looking for something, but he wasn&#039;t sure what.&lt;br /&gt;
*As the night was coming to an end the party was pulled aside by a figure who revealed themselves as a captain of the Troverthian military. The captain asked the party to help arrest Jack and his crew, though the party was split on the issue. As they debated one party member warned Jack who fled with his band of merry men. Afterwards the players would find a letter from Jack informing them that the party had inspired him to move beyond thievery and to attack the heart of the issue, to become a revolutionary.&lt;br /&gt;
&lt;br /&gt;
=== Session 85: Storming the Tower ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Xender Royal Family, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Esperanza Alnilam]], [[Kh&#039;jan]], [[Lysvan]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Drew&#039;&#039;&#039; (6/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Gafizmaphram the Magnificent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3738, XP at Level 5: 3204, XP at Level 6: 2136, XP at Level 7: 1815, XP at Level 8: 1495&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The Royal Family of [[Xender Pleth]] told the Tempest Brothers that a testy wizard had stolen a priceless portrait of a &#039;beautiful child&#039; and that two negotiating parties had not returned from their efforts to retrieve it.&lt;br /&gt;
*The party was briefed on the mission to recover the portrait and find out what happened to the other parties. They flew by Red McCaw to a nearby camp and scouted ahead with familiars to discover a stone monolith with no clear entrance. They hiked to the location the following morning to find a tower with no doors or windows and covered with some type of force shield. Magic mouths in the tower announced that it belongs to &amp;quot;Gafizmaphram the Magnificent&amp;quot;.&lt;br /&gt;
*They searched the area, found a mine entrance that was from long before, and followed it to a mined entrance into the tower foundation. In these catacombs, they fought undead before finding their way to a trapdoor into the tower proper. They discovered that the undead were, in fact, the remains of the previous two parties who were sent to investigate.&lt;br /&gt;
*The party emerged on the next level in a storage room and burst in on the gnome wizard while he was eating breakfast. The defenses of the tower activated and the party had to fight fire elementals while being peppered with spells from the mage and scorching rays from the fireplace. The party successfully banished the mage and they continued up the tower.&lt;br /&gt;
*On the next level they searched a library, finding clues and having a shouting match with the mage that suggested that there was a different side to this story. The tower defenses activated again and they had to fight animated objects.&lt;br /&gt;
*After the fight, the party debated about whether to continue forward, having exhausted almost all spells and having only a fraction of hit points remaining. They continued one more floor, finding an alchemy lab. There, they found additional evidence which confirmed a different story about what happened and confronted the mage and his Simulacrum.&lt;br /&gt;
*The mage, Gafizmaphram, had been accosted by the Royal Family who had requested that he become their court mage. Gafizmaphram rejected this offer and was in the process of being taken into custody by castle guards when he grabbed a portrait off the wall, smashed out the frame and used it to distract the guards while he teleported back to his tower. The wizard had no idea that this portrait of a scrawny, ugly baby bird had any value whatsoever and was using it for scrap paper throughout the tower. The party was able to recover all three pieces of the portrait of a baby [[aarakocra]]. They collected loot and left the tower without confronting the wizard further, returning to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 86: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Zarril]], [[Karma Runes]], [[Tryska Bjorndottyr]], [[Iris]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2791, XP at Level 4: 2393, XP at Level 5: 1595, XP at Level 6: 1356&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Session 87: Lost In Transit ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Ymbtrymman]], [[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Karma Runes]], [Slog the Bonker]], [[Esperanza Alnilam]], [Lysvan]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (6/30/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Arc]], [[Gumptor Flynn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2310, XP at Level 5: 1980, XP at Level 6: 1320, XP at Level 8: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] received an urgent notice from [[Ymbtrymman]]. A caravan sent off two days prior had lost communication on its way to the outpost. Immediate assistance was requested from the Tempest Brothers to track along the path in an expeditious fashion to figure out what had happened and if possible recover the lost people and goods. Moving quickly, he gathered some of the doughty members of the expeditionary force to fulfill the request.&lt;br /&gt;
*[[Arc]], the company&#039;s head of arcane matters, crafted a teleportation circle to take the gathered party to Ymbtrymman. Since the caravan had departed Ymbtrymman two days previously, it was decided to track and pursue their route from Ymbtrymman rather than try to locate them from the air or via a land route out from the outpost. The locals told the party that they would be guided by a local named [[Gumptor Flynn]], a [[Half-Orc]] Ranger, who was a hunter and tracker familiar with the area.&lt;br /&gt;
*They made great time through the jungle with Flynn&#039;s guidance. The trail showed many signs of the caravan&#039;s passing so Flynn felt confident they were gaining. After a long and grueling journey they found the remains of the caravan. The carts were torn and damaged and there were traces of shed blood, along with many sets of pawprints of jaguars, which strangely appeared to have been hunting in a pack-like fashion.&lt;br /&gt;
*The party found prints and tracks indicating several bodies were dragged through the jungle in a northern direction. Stopping to assess the situation, several party members realized creatures were moving through the undergrowth all around them. They braced for an encounter and within moments ten jaguars broke cover and moved to nearly surround the party. The party attempted to communicate with three of the animals and did make contact, but in response received a ten-voiced mental reply of &amp;quot;Food!&amp;quot;. It quickly became apparent that there was something strange happening. The jaguars all moved with a strange synchronicity as they attacked.&lt;br /&gt;
*And that&#039;s when the weirdness cranked up a notch.  As the party watched in horror, any jaguar they defeated just evaporated into a mist that flowed into the remaining creatures, healing and strengthening them. The party realized the way to defeat this enemy was to kill them all at once. After defeating the creatures, the party continued and found the beasts&#039; lair. The party discovered a lab or research room with a curtained corridor leading to a closed wooden door. They discovered a large storage area with a set of metal doors, beyond which there were prison cells.&lt;br /&gt;
*The research area drew the party&#039;s attention and they all moved in to investigate. They found an obvious teleportation circle in the center of the room and three tables with differing research components - a table of alchemical supplies, a table of wizardly drafting equipment, and a table of timepieces of many varieties. Then suddenly a wave of energy blasted down and the entire party was struck.  A [[Mind Flayer]] became visible floating near the ceiling. While the party tried to gather their wits, the mind flayer drifted down to the table of timepieces, grabbed a heart-shaped silver device from the table, and then disappeared.&lt;br /&gt;
*Continuing to search, the party found some survivors from the caravan. With perseverance the group rescued the captive survivors, recovered the shipment, and made their way back to Ymbtrymman over a few days&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Session 88: Pop Up Art ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Ymbtrymman]], Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Weedus]],  [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Tryska Bjorndottyr]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Nin&#039;&#039;&#039; (7/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dimi, [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2855, XP at Level 6: 2448, XP at Level 7: 1632, XP at Level 8: 1387, XP at Level 9: 1142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was hired by a divination wizard and artifact collector contact in [[Xender City]] named Dimi. They informed the party that there had been recent reports of a strange haunting in the town of Ymbtrymman which they believed was tied to an artifact they [[wish]] to possess.&lt;br /&gt;
*Arriving in the town, the party found that the people there were preparing for the upcoming Farmers&#039; Festival. The party learned that the hauntings were tied to the disappearances of paintings in the town and that they may have been connected somehow to a new family that had recently moved in.&lt;br /&gt;
*The party followed the strange happenings to the sewers where they were suddenly beset by a strange attacker who shattered into glass when destroyed.&lt;br /&gt;
*As they continued on, they discovered more strange humanoids who looked like town folks before shattering into glass when destroyed. The party discovered that these humanoids came from the stolen portraits, given life by a strange mirror. The party recovered the mirror and gave it to Dimi to finish their job.&lt;br /&gt;
&lt;br /&gt;
=== Session 89: The Maiden Voyage of Windrunner ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Zarril]], [[Valdos]], [[Ghargux]], [[Karma Runes]], [[Bardek Ironbleeder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (7/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Elowen Thistledown]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2660, XP at Level 5: 1520, XP at Level 6: 1292&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was gathered by the company and reported to the office of [[Darian Tempest]]. He welcomed them inside and introduced them to [[Elowen Thistledown]] a silver haired, smartly dressed [[High Elf]]. She was introduced as a librarian researcher who had commissioned an expedition, by airship, to search for [[The Well of Souls]].&lt;br /&gt;
*The group was lead to the field out behind the office/house and came face to face with the [[The Tempest Brothers Expeditionary Company|Tempest Brothers]] newest acquisition, a light freight runner airship called Windrunner. This ship is much smaller than the larger frigates the company owns but much larger than simple skiffs the company had commissioned the year prior. The company also hired on [[Skippy]] to be the captain of Windrunner.&lt;br /&gt;
*As the party prepared Elowen shared her knowladge on the Well of [[Souls]]. She has been researching the concepts of Wells of Souls for a number of years. Such phenomena apparently formed naturally at convergence points of leylines where the veil between the material plane and the plane of death is thin, and that such locations may also hold valuable alchemical materials. She also learned that some mediums claimed to be able to use Wells of Souls to enhance their ethereal abilities. The last thing she learned was that a group of druid emissaries arrived in the city of [[Warukami]] 60ish years ago to report that a cult was found to have attempted to occupy a Well located to the South. The cult was defeated and the Druids said that they had put protections in place around the Well. Elowen has been commissioned by the Alchemist Guild in Warukami to find a Well of Souls and bring back any materials that are found around it for experimentation.&lt;br /&gt;
*The group departed on the Windrunner and began to approach the Southern Mists of Sotchalla. The group flew to the mist/smoke and were met by a group of strange [[crows]] who taunted the party, When the ship entered the mist everyone on board was hit with this feeling of despair and hopelessness, some even having the urge to jump from the ship. &lt;br /&gt;
*The team decided they would be better off dropping below the jungle canopy to take a look around below. Upon landing the party were attacked by corrupted necromantic plant monster and Treants. After defeating the monsters, Wild [[Harengon]] appeared from the wilds who began to help the players. The Harengons explain that they were watching over the Well of Souls and that recently in the past four months, something strange happened and the region began to be corrupted.&lt;br /&gt;
*The party promised to return and the Harengons agreed to keep an eye out for them and lead them to their elders who can tell them more.&lt;br /&gt;
&lt;br /&gt;
=== Session 90: Draconic Depths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[Kavanmort]], Vampire, [[Devil|Devils]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Keeper]], [[Chrysaor]], [[Jennings]], [[Morten Nusi]], [[Selene]], [[Allinor Kalth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Wally Goodfeather]], [[Galidant|Galidant, Exarch of Kavanmort]], [[Prince Ulftiir|Prince Ulftiir the Rimelord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 &amp;amp; 4: 4476, XP at Level 5: 3836, XP at Level 6: 2558, XP at Level 7: 2174&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] in order to explore some recently discovered draconic ruins. Paul hoped that these ruins could give some insight to the Ancient [[White Dragon]] beyond [[The Glacial Rift]]. They also hoped to find the missing scholar [[Wally Goodfeather]], who had been sent out to investigate the ruins prior, only to disappear.&lt;br /&gt;
*The party arrived at the ruins, discovering that they were devoted to the two headed dragon [[Kavanmort]]. After triggering a dangerous ceiling trap, and surviving almost going over a waterfall, the party discovered a group of imperial [[Frost Giant|Frost Giants]] in the deepest regions of the temple. The party asked why these Frost Giants were so far from their native homes, and the Frost Giants revealed they had entered from the Glacial Rift in search of an artifact known as the Ring of Winter&#039;s Wrath. Their leader was [[Prince Ulftiir|Prince Ulftiir the Rimelord]], a Half-Dragon Frost Giants and ruler of the fallen [[Frostfell Empire]]. They hoped to use the ring to rebuild heir empire and freeze the realm over. Prince Ulftiir reveals that they had captured Wally Goodfeather, and would only free him if the party defeated the evil at the temple&#039;s heart.&lt;br /&gt;
*Going deeper into the temple the party passed by more traps and discovered the remnants of ancient draconic rituals. Some of the party members would perform these rituals on themselves to gain new draconic abilities. The party discovered that this temple was built in worship to Kavanmort, who they learned had a penchant for eating dragons.&lt;br /&gt;
*Entering into the temple&#039;s final chamber, the party discovered the Dragonborn Vampire, [[Galidant|Galidant, Exarch of Kavanmort]], along with a cadre of [[Mammon|Mammonian]] [[Devils]] who were performing a strange ritual. A battle ensued and the party watched in horror as the Devils were transforming the bodies of mortal worshipers into evil devils. It appeared that this ritual allowed devils to circumvent [[The Pact Primeval]] as these Devils were able to harm the party. Galidant fled and the party defeated the remaining devils.&lt;br /&gt;
*The party returned to Prince Ulftiir and recovered Wally. As they left, Prince Ulftiir. affirmed his promises to recover the ring and rebuild his empire. His last words were those of warning to the party, to beware and infernal known as [[Lieutenant Azha|The Golden Hellion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 91: Trade Relations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Kobold|Kobolds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Esperanza Alnilam]], [[Beauregard]], [[22]], [[Tryska Bjorndottyr]], [[Lysvan]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (7/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gumptor Flynn]], [[Chief Pyrrhin]], [[Szamarsh]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3125, XP at Level 7: 2083, XT at Level 9: 1458&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gumptor Flynn]] arrived at the waystation with a request for assistance mapping a route from there to a remote [[kobold]] village of his acquaintance that expressed a wish for trade relations. Gumptor explained that the journey would take about ten days and that there was a major obstacle in the form of a locale inhabited by a large number of wyverns.&lt;br /&gt;
*The journey was remarkably unremarkable. The days were spend scouting and mapping a good route to build a road. About the sixth day of the journey the party came to the [[wyvern]] nesting grounds.  In the middle of the jungle was an enormous impact crater, from a meteor that had fallen millennia ago. The crater was filled in with jungle growth and the edge dropped about 200 feet below the surrounding terrain. The party could easily see groups of wyverns flying about the crater. After reviewing the situation and discussing the options, the party chose to navigate counter-clockwise around the crater, heading to its southern side.&lt;br /&gt;
*They made it past the crater in two days&#039; time and continued mapping their way to the kobold village.  A day away from the crater they were accosted by a pack of [[manticore|manticores]]. The beasts were preceded by a telepathic message of hostility received by the party members. A moment later they were joined by their leader, a huge manticore with a fiendish demeanor and abilities. Although fearsome, the party were able to fell the pack of beasts.&lt;br /&gt;
*Tracking back to their lair, the party found a cache of treasure and a few magic items. They continued on their way, eventually camping for what they expected would be their last night in the jungle.  During that night they had an encounter with a small hunting party from the kobold village. &lt;br /&gt;
*The next day the party arrived without fanfare at the village. In the midst of a small clearing, with a stream running through the area, the party saw the amazing site of the front two-thirds of a huge airship suspended in the branches of large trees. On the ground rested the back third of the ship, face down, engines jutting into the air. Many kobolds moved through the village, some doing basic gardening in small plots in the clearing, others coming back from a hunt, and all moving hither and yon with a vibrant energy.&lt;br /&gt;
*Gumptor took the party to meet the kobold chief, Pyrrhin, who was happy to meet them and extremely pleased with their work.  He rewarded the party and arranged for the tribe&#039;s [[shaman]], Szamarsh, to teleport the party back to the Outpost.&lt;br /&gt;
&lt;br /&gt;
=== Session 92: Tempest&#039;s Six ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Devil|Devil&#039;s]], [[The Glacial Rift]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jennings]], [[Finnegan (Finny) Warbler]], [[Tryska Bjorndottyr]], [[Morten Nusi]], [[Ghargux]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bulio]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned), [[Prince Ulftiir]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3857, XP at Level 5: 3306, XP at Level 6: 2204, XP at Level 7: 1874, XP at Level 8: 1543&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is suddenly gathered to investigate a large explosion near the waystation. Investigating they find the explosion was caused by an infernal [[Fire Giant]] named [[Lieutenant Azha]], also known as the Golden Hellion, in her battle with a now dead [[Frost Giant]]. She informs the party that she was sent from the [[Ten Hells|Hells]] to fight back the arriving Frost Giants from [[The Glacial Rift]] and to hinder their search for an artifact called [[The Ring of Winter&#039;s Wrath]]. &lt;br /&gt;
*Azha tells the party that her master, a [[Pit Fiend]] named [[Kalzivach]], a servant of the [[Archdevil]] [[Mammon]], also seeks to enter the realm, but his way is barred by the Frost Giants who are utilizing an infernal artifact. Azha promises to forgive crimes that members of the party performed against devils and promises that she and her kin would not harm the company as long as the company did not harm her nor her allies.&lt;br /&gt;
*With information provided by Azha the party infiltrates where the infernal artifact is being kept, a Frost Giant fortress built atop the Glacial Rift. After lots of planning the party executes an elaborate heist including parlaying with the Frost Giant&#039;s Winter Wolves, stealing a coin from the hoard of the Young [[White Dragon]] Gaathic, stationed in the fortress, pilfering the arcane scrying eye of a Bheur Hag, and distracting the Giants&#039; leader, [[Prince Ulftiir]].&lt;br /&gt;
*After parts of the plan go awry and some improvising, the party manages to escape with the artifact, an infernal helmet, and open the way for Kalzivach to enter the realm. From a scroll taken from Ulftiir&#039;s lair though, the party discovers that the giants have potentially located the ring, and soon plan to move to retrieve it.&lt;br /&gt;
&lt;br /&gt;
=== Session 93: Who Let the Cold Out ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Breme]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Coryn Alaeth]], [[Eavan Ice-Eye]], [[Mark]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Emma&#039;&#039;&#039; (7/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Kelrynne, Eldest of Isrun|Kelrynne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2013, XP at Level 5: 1725, XP at Level 6: 1150, XP at Level 7: 978, XP at Level 8: 805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was informed of two strange letters left in camp and decided to investigate the one that seemed to be an urgent plea for help. While camping on their travels, they were attacked by dire wolves who were acting erratically. They slew two before managing to wrangle the last one into submission so it could be healed. They were then blindsided once more—by baby [[silver dragon}silver dragons]]! Their big sister, a [[Dragonborn]] named [[Kelrynne, Eldest of Isrun|Kelrynne]], was the one who had sent out the letter. They soon learned that the Venator Syndicate, the group responsible for sending the other letter, had captured their youngest sibling along with a [[witchwolf]] ally accompanying them. According to Kelrynne, the Venator Syndicate was also involved in the disappearance of their mother—the [[silver dragon]] guardian of [[Breme|Breme’s]] Iceback Mountains. &lt;br /&gt;
*The party was able to walk right into the Venator’s base and found an unsuspecting ally in the mistreated sister of the [[Snow Elf|snow elf]] leading the group. They found the captives and killed their captors except for the leader who managed to Dimension Door away. They also brought an interesting friend back—a cosmic bear cub. &lt;br /&gt;
&lt;br /&gt;
=== Session 94: Don&#039;t Feed the Fears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sotchala, [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Iris]], [[Dickweedus|Dr. Weedus]], [[Mirth]], [[Eavan Ice-Eye]], [[Coryn Alaeth]], [[Esperanza Alnilam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Seven]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 5: 3433, XP at level 6: 2943, XP at Level 7: 1962, XP at level 9: 1373&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by the company abjurist, [[Cookie]] the Otter who has been studying the hag eye of Ingrid Frost, a scrying eye recently stolen from the fortress of the [[Frost Giant]] [[Prince Ulftiir]]. Cookie is in the process of destroying the eye and has found where the eye came from, a strange ritual site beyond the mists of [[Sotchala]]. He sends the party to investigate as recent reports suggest that the Giants may be trying to get a replacement eye which could let them scry anywhere in [[Amusa]].&lt;br /&gt;
*The party depart and eventually past into the terrifying and strange Mists of Sotchala. Eventually they arrive at the ritual site, a lone standing doorway leading to nowhere, surrounded by seven statues. Investigating the statues, the party identifies them as the [[The Seven|Sepexilium]], ancient beings who have hidden for untold centuries in the wilds. When they try to enter the door they are all flung into horrific realms of the Sepexilium&#039;s making. By trusting on their Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, they are able to escape.&lt;br /&gt;
*Upon freeing themselves from these strange realms, they find the last member of the Sepexilum yet to encounter, a strange figure known only as [[Nameless]]. Nameless congratulates them for surviving while chastising them for trying in the first place. Nameless reveals that Ingrid Frost and her giant bodyguards also reached him to get another eye, but through self-sacrifice the party convinces Nameless to destroy the hag. Afterwards Nameless expels the party from his realm, but not before waning them that his companions are beginning to wake.&lt;br /&gt;
&lt;br /&gt;
=== Session 95: Brewing Storm ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], Devils, Giants, Dragons, the Lost Hoard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Ronin (Wicked Wilds)|Ronin]], [[Wiggler]], [[Thordon Akieye]], [[Tryska Bjorndottyr]], [[Ghargux]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Harrow Grimfold]], [[Ysildra|Ysildra, the Mother in Ivory]], [[Prince Ulftiir|Prince Ulftiir, the Rimelord]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 6738, XP at Level 7: 5775, XP at Level 8: 3850, XP at Level 9: 3273&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered in order to hunt down a powerful artifact known as [[The Ring of Winter&#039;s Wrath]], a powerful giant relic capable of untold devastation if it were to fall into the wrong hands. Using information gathered on previous expeditions, the party discovered that the ring was in the possession of a famed ranger named [[Harrow Grimfold]] who was hiding in the [[Luggland]] mountains. The party also learned that the [[Frost Giant|Frost Giants]] of [[The Frostfell Empire]] were moving to intercept Harrow and to take the ring, so the party made haste to the mountains.&lt;br /&gt;
*Before the party departed, they were approached by an imp serving the infernal Fire Giant [[Lieutenant Azha]]. The imp informed the party that Azha&#039;s master, a [[Pit Fiend]] named [[Kalzivach]], had successfully entered the realm. The imp then gave the party magical coins on Azha&#039;s behalf which bestowed a temporary boon.&lt;br /&gt;
*The party managed to find Harrow Grimfold before the giants, but negotiations were tense and they were forced to incapacitate him and take the ring. Using magic they picked his mind for information, learning of a great treasure hidden in the wilds known as the Lost Hoard and how the ring was somehow connected to it. Before the players could leave though, they were ambushed by a skillful Frost Giant Hunter, and when they thought things couldn&#039;t get any worse, the Ancient [[White Dragon]], [[Ysildra|Ysildra, the Mother in Ivory]], arrived along with her son and the Giant Leader of the Frostfell Empire, [[Prince Ulftiir|Prince Ulftiir, the Rimelord]].&lt;br /&gt;
*After a long and hard fought battle, the party was unable to secure the ring, the artifact being taken by Ysildra with her and Prince Ulftiir then retreating from the mountains. The party was released to have survived, but knew that if they didn&#039;t get the ring back soon, all would be lost.&lt;br /&gt;
&lt;br /&gt;
=== Session 96: Vela&#039;s Venture ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Druids, [[Vela|Crystalline Conclave]], Adventure Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Allinor]], [[Wiggler]], [[Eabha]], [[Ren Atherton|Ren Atheron]], [[Amaris Luanach|Amaris]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (8/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ensueno Alnilam, Naolin, Val, Catalina&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3690, XP at Level 5: 3163, XP at Level 6: 2108, XP at Level 7: 1792, XP at Level 8: 1476&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Scouting Druids of the [[Vele|Crystalline Conclave]] invited the Tempest Brothers&#039; to send 6 people to complete in their Rite of Passage ceremony as a friendly contest, [[Vela]]&#039;s Venture. The teams were Allinor and Wiggler (the Boys&#039; Squad), Eabha and Ren (the A-team), and Amaris and Rin (The Girls&#039; Squad). The adventurers were set 48 hours away from the Tempest&#039;s Landing Waystation, racing to the center and to be the first team to have both members touch the statue&lt;br /&gt;
* Each team had strong start, one teammate navigating the stars with maps while the other one encountering challenges such as avoiding pits, trying to calm bawling children, and happily inviting thieves to join them and potentially follow back to the Waystation.&lt;br /&gt;
* When arriving at the waystation, they found the druids in their way, their final barrier between victory and defeat. Eabha and Ren used their new animal polymorphs to race right to the finish line without any issue. Rina and Amaris got caught up in Catalina&#039;s storm but managed to secure second place. Allinor struggled to make it past Ensueno, full of sisterly protective rage and doing everything she could to prevent him from finishing the race. Giant Eagle Wiggler saved the day and they finished third! After the end of the trial, the conclave departed from the waystation.&lt;br /&gt;
&lt;br /&gt;
=== Session 97: Darbin&#039;s Drought ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Magical Weather, Political Intrigue, Business, Combat, RP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; The Raven, Slog, [[Varnaruk]], [[Rochambeau]], Ghargux, [[Caelum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest [[DM James]]&#039;&#039;&#039; (8/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ironia Koval, Ted the Wizard, Edward Nestelle, Madam Alligator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2289, XP at Level 5: 1962, XP at Level 6: 1308, SP at Level 7: 1112&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Blacksmith Ironia Koval reached out to the company for help after barely reaching the waystation with her life. Her hometown of Darbin, near the border between Xender and Troverth, had been under a severe drought for the past three years. To get water, people would need to either venture into the Wilds and risk being attacked by monsters, or they would have to pay a wizard to create water, but only for a very high price.&lt;br /&gt;
* The party reached the outskirts of Darbin, and just before the trees turned from green to brown, they were attacked by Dire Wolves and some bandits. They easily dispatched the assault and interrogated a bandit, who told them of their boss only known as Mr. Zero. Mr. Zero only communicates via Sending, or indirectly, so very few people know their identity. &lt;br /&gt;
** Mr. Zero sounded like a [[lizardfolk]] based on their accent, and they were using Control Weather to prevent any rain. &lt;br /&gt;
* They then investigated a few businesspeople who had gotten tremendously wealthy in the last few years since the drought began: &lt;br /&gt;
** Stelio Smithson, Ironia&#039;s rival blacksmith, had sold many more weapons as it became unsafe to venture into the woods for water unarmed&lt;br /&gt;
** Edward Nestelle, CEO of the water wizards&#039; company&lt;br /&gt;
** Tiffany Ali Gator, a successful investor&lt;br /&gt;
* Stelio&#039;s shop received a major investment from The Nestelle Corporation, letting him expand his shop, lower his prices, and hire more workers all while increasing his profits. He was profiting off of this but was not causing it. In fact, he had offered Ironia a job, but she declined, wanting to go her own way. &lt;br /&gt;
* Next, the party went to Nestelle HQ, where a team of wizards allegedly worked all day creating water for the people. One wizard, allegedly named Wally, received the party and informed his boss of their arrival. Wally then followed his boss&#039; orders to direct them into a side room to wait. &lt;br /&gt;
** This side room actually had a Glyph of Warding, but everyone survived the blast, and Ted - who was not named Wally, his boss just insisted on alliteration - was horrified to see an explosion on his first day at this job. &lt;br /&gt;
** The party then adopted this NPC since he was helpful and suddenly in need of a new job. &lt;br /&gt;
** They then quickly defeated Edward Nestelle - though not before dodging a Fireball - and found the source of his water: a Decanter of Endless Water, leftover from his days as a merchant. &lt;br /&gt;
** Varnaruk, a death cleric, reanimated Nestelle as a [[zombie]].&lt;br /&gt;
** His financial records pointed solely to one major backer: Tiffany Ali Gator, better known as Madam Alligator, the wealthiest person in town.&lt;br /&gt;
* Control Weather requires being outside, so they found her at the highest point in town: Darbin Cathedral, which was once dedicated to [[Tiamat]] in ancient times, but was now for all religions. After convincing some guards to leave without a fight, pushing up a spiral staircase, teleporting onto the roof, and breaking some stained glass of evil gods along the way, they finally defeated Madam Alligator, ending the drought. Her remaining employees stopped fighting as they saw rain for the first time in years.&lt;br /&gt;
* As thanks, Ironia Koval agreed to join the Waystation and open up shop as a Blacksmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34720</id>
		<title>Within the Wicked Wilds/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34720"/>
		<updated>2024-08-25T03:05:31Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Session 97: TBD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;This page is the [[campaign]] synopsis as told by the DMs. To read a more detailed, fun, and lengthy synopsis of the campaign, see &#039;&#039;&#039;[[Within the Wicked Wilds/Player Recaps]]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=blqFdAneb9k&amp;amp;t=1s|350|right|Wicked Wilds Campaign Trailer|frame}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LCUX2LjHXsU?si=CcLbmSvw02rgjEkL|350|right|Book 1 Recap|frame}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 1==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 1 Summary===&lt;br /&gt;
Our heroes journey out into the wild jungles of [[Amusa]] with [[The Tempest Brothers Expeditionary Company]] to explore and travel where no mortal has gone before. But quickly they find more then they expected: Kobold villages, massive unusual [[dragons]], strange oozes, rabid [[gnolls]], and a fungal [[demon]] conspiracy that ties to the roots of the very continent. The first expedition of the company concludes with a massive raid on the company&#039;s camp by gnolls, [[Demons]], and fungal cultists as the company returns to the great city of [[Galik]] with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Gnolls]], [[Thinwhistle]], [[Ooze|Oozes]], [[Old Alkinimic]], [[Xevriss]], Cultists, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; Establishment of the Basecamp, The Trial of the [[Sphinx|Sphinxes]], The Kidnapping at the Basecamp, The Return of [[Xevriss]], [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&lt;br /&gt;
===Session 1a: Kickoff Megagame - A Funny Thing Happened on the Way to the Bog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Warden of the Wilds, Oblex &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tassa Brightfox|Tassa]] (First Session), [[Wiggler]] (First Session), [[Kamakuras]] (First Session), [[Cinder Ashtalon]] (First Session), [[Joylee]] (First Session) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4300 (990 at Level 3, 861 at Level 4, 732 at Level 5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left base camp and set out into a swampy region west of the base camp. No known threats were identified so it was assumed that this excursion would most likely result in an uneventful stroll through the area.&lt;br /&gt;
* [[Adrian]] Tempest led the group into the swamp.&lt;br /&gt;
* The travel was uneventful until they saw a large 15&#039; tall figure standing in an open swamp area.&lt;br /&gt;
* As three of the party approached to investigate, two were attacked by large green tentacle-like creatures. The whole group engaged and began fighting the &amp;quot;tentacles&amp;quot; back. A third &amp;quot;tentacle&amp;quot; appeared as one of the first two was cut away. As the second &amp;quot;tentacle&amp;quot; was cut down a massive &amp;quot;head&amp;quot; like structure appeared and engaged the party. &lt;br /&gt;
* It was about this time that a cloaked figure was seen observing the party while perched on top of a toppled tree 30 feet above the swamp.&lt;br /&gt;
* The figure did nothing but observe as the group fought bitterly to gain the upper hand against [[The Creature|the creature]](s).&lt;br /&gt;
* When [[victory]] was had and the battle finished, the group looked over to see the figure now standing on the far shore of the swamp. The figure raised their hands and magical fire ignited, lighting a path out and away from the swamp. The figure then disappeared.&lt;br /&gt;
* Three of the group followed the lights while three stayed behind to rest and recover from the fight.&lt;br /&gt;
* The lights led to a small round stone cottage that looked as though it had been around for decades. It was simple, sturdy and serviceable. Light and smoke from a fire escaped from the chimney and the windows. The first group approached and knocked. They were invited in to find the individual sitting, still hooded, in front of the lit fire.&lt;br /&gt;
* After pleasantries were shared the individual introduced themselves as a Warden of the Wilds. They were blessed of a nature [[deity]] that had tasked them with caring for the natural order of things in this wild place. The Warden had forsaken a life among the mortal races and embraced the task given to them by their god.&lt;br /&gt;
* Soon enough the other three of the party made their way to the cottage. The Warden then informed the group that what they had encountered was an [[Oblex]]. These creatures are ooze like but have a special affinity of feeding on creatures memories and, if given enough time, can consume enough of a creatures memories to develop a sort of mimic of that creature. The Oblex the group defeated was one that the Warden had been battling for some time. The first sightings of Oblex in the Wardens space was some 20 years prior.&lt;br /&gt;
* After discussion, the group took their leave of the Warden but asked how they could contact them if need be. Though the Warden did not have an answer they said they would give it some thought. Some days later, individually wrapped gifts arrived at base camp for the group the Warden met.&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, [[Perseus Company]], [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight]], [[Bulio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4015 (803 at Level 4, 923 at Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players depart with fellow Tempest Brother Expeditionary employees to visit the basecamp of another expeditionary group, [[Perseus Company]].&lt;br /&gt;
*The players soon discover a destroyed Perseus Company watchtower and deduce that the site was attack by [[Gnolls]]. They also discover a body in the tower seller full of mysterious black feathers which suddenly bursts into flames.&lt;br /&gt;
*When camping for the night the players on watch encounter some strange occurrences, such as the trees around them appearing to move, and strange entities watching them from beyond the tree line.&lt;br /&gt;
*The players arrive at the Perseus Basecamp to find it had been raided by Gnolls the day before. They discover that the camp was plagued with madness and find some of the bodies deceased due to strange unnatural causes.&lt;br /&gt;
*The players encounter Bulio who had concealed his cart and shop, &amp;quot;Bulio&#039;s Bobbles and [[Boons]],&amp;quot; under a large tarp. In exchange for informing Bulio of the location of the Tempest Brother&#039;s basecamp, he gifts the players with some magic items before taking his leave.&lt;br /&gt;
*Investigating the camp center inside a large temple, they discover survivors being held at the mercy of a band of Gnolls, all being overseen by a strange Green Knight&lt;br /&gt;
*The players defeat the Gnolls while the Green Knight is able to escape. The players also come into possession of the [[The Zephyr Blade|Zephyr Blade]], the strange and magical weapon of Perseus Camp&#039;s now deceased leader&lt;br /&gt;
&lt;br /&gt;
===Session 1c: Kickoff Megagame - Spiders and Ichor and Ruins....oh my!===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;  [[Paul]] Fletcher, Lolth, Spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core|Reedy]] (First Session), [[Therrin Flare]] (First Session), [[Sabbatical (character)|Sabbaticle]] (First Session), [[Paris Hilton]] (First Session), [[Sir Yewvane Eedryll]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4250 (Lvl 3- 978, Lvl 4- 850, Lvl 5- 723)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Paul greets all the [[adventurers]] who arrived at basecamp, and acquires the team assigned to him to clear out the southern area of the wilds near camp and to explore some proposed ruins that were claimed to be there. &lt;br /&gt;
* Once there, they began clearing out the rooms. The first room was fairly empty, aside from a handful of normal wolf spiders. The second room was the main chamber of the temple, with a large statue of [[Lolth]]. The statue was dusty and run down, save for her outstretched palm, which was distinctly un-dusty. Paul informs them that typically sculptures like this has a gem or tribute in her hand. &lt;br /&gt;
* The hallways leading off of this room was covered in webs and a dark ichor. Magical sentinel goopey spider legs manifested from the ichor and hit the players if they ran past. After fighting through, they arrive to a small room, still with the ichor, and  a large nest. The party then fought the patriarch spider that resided there, the Haunter of the Night.&lt;br /&gt;
* After disposing of the spider, the party cut open the nest to find various dead bodies of adventurers past. The party also found a large deep red gem, which Paul took back and placed in the hand of Lolth, which causes a secret door to open, revealing a steep staircase going down. When the gem is removed, the door closes. The party took the gem, and left the temple otherwise alone.&lt;br /&gt;
&lt;br /&gt;
===Session 1d: Kickoff Megagame - Kobold Khaos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Kobold|Kobolds]], [[Thinwhistle]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Commando Reconnaissance Unit Lambda]], [[Nassir Tycho]], [[Neru]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Chief Thrax]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1058, XP at level 4: 920&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Bjorn Shattershield]] sends the group to the west of the basecamp to investigate what seems to be a village of [[Kobold|Kobolds]]. The group arrive at the village, named [[Thinwhistle]], and are greeted by the guards of the village. The group talks their way in civilly and meet with the leader, [[Chief Thrax]]. &lt;br /&gt;
*They are lead by Thrax through the village that was recently attacked. Thrax explains their has been a new ravenous apex predator that has moved into the area and has started a turf war with the existing apex. The group gets the location of the nest of the current Apex and sets out with some [[Kobolds]] from Thinwistle as backup. After inspection of the nesting grounds the group is attacked by scavenger guard drakes. During the combat the Apex [[dinosaur]] Anjanath comes back to its nest. The group fights valiantly against the monster and all the kobolds except one is killed. The surviving kobold named [[Hunk]] stood his own against two of the guard drakes and is carried off to safety and healed by the group. As they leave, another dinosaur, the Deviljho, attacks Anjanath and begins to devour it. &lt;br /&gt;
*The group heads back to Thinwhistle and reports the events. Thrax takes them down to the hatchery to show the adventurers what they helped save. On the hatchery wall is a faded mural of what appears to be Kobolds depicted as kings ruling above other races....the Kobolds ancestral home of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
===Session 2: Curious Company ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Collector, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]] (First Session), [[Nester Spitemore]] (First Session), [[Kompi]] (First Session), [[Dragonett]] (First Session), [[Marion Ette]] (First Session), [[Juno]] (First Session), [[Dothand Raki]] (First Session),&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Velemar Decrye]], [[The Collector]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 5040 (911 at Level 3, 792 at Level 4, 673 at Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The Tempest Brother&#039;s Expeditionary Company is contacted by a powerful and mysterious aristocrat by the name of the Collector to recover a specific tome for him out in the wilds, a First Edition copy of &#039;&#039;[[A Cosmos Compendium: An Academic&#039;s Guide to Quelmar Starcharting]]&#039;&#039;. He meets with the players and provides them with a map and a key to the cavern where it is held.&lt;br /&gt;
*The players depart into the jungle and continue their trek into the night, where they spot a small campfire in the distance. While some players remaining in hiding, the rest of the party meet the charismatic Jack of Hearts and his band of adventurers. Jack of Hearts&#039; crew included the individuals going by the names of [[Malakar the Maleficent|Malakar]], [[Commando Reconnaissance Unit Theta|Theta]], [[Yellana Eedryll]], [[Titan]], [[Tini]], and [[Wren]], along with two of the Pentulven Brothers.&lt;br /&gt;
*After the players leave, they discover that some of them were dosed with a sleeping poison and that Jack of Hearts had stolen the map and the key. Rushing to the cavern where the book is said to be, the [[player]]&#039;s find that Jack of Hearts and his team had already completed most of the dungeon themselves.&lt;br /&gt;
*The party pursues the thieves to the final room where the book is held and engage them in combat, only for the tome&#039;s guardian, a massive blue [[Behir]] by the name of Grimlight, to attack. The [[beast]] entered combat by consuming one of the Penulven Brothers and casting Greater Invisibility on themselves.&lt;br /&gt;
*The players came to a soft truce with Jack of Hearts and his team to defeat the Behir, and eventually came to the deal that the players could take the book as long as Jack of Hearts got to keep the treasure from the cave.&lt;br /&gt;
*On their way back to camp the player&#039;s discovered that the book had strange vertigo-inducing effects before handing it over to the Collector. Before he left the Collector revealed that he had also been responsible for hiring Jack of Hearts to retrieve the book.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: All That Glitters... ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Arc]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,370 (lvl 3- 838, lvl 4- 728, lvl 5- 619)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Arc summoned several of the hired adventurers to discuss their current mission. They previously sent three teams of their personal research assistants also employed by the Tempest Brothers over the last few weeks. They have not returned, thus they&#039;re now sending more capable adventurers.&lt;br /&gt;
*Their research showed that the base came and surrounding areas are on a prominent area of a ley line. The local wildlife and animals can be affected by it. Arc wanted to note the effects that this could have.&lt;br /&gt;
*The party started exploring the jungle, looking for any sign of the teams, or anything that may be useful to Arc&#039;s research. Eventually the party splits in two, with [[Sabbatical]], [[Helli]], and p&#039;Rahp started looking for bodies in the general area, while [[Hermes]], Neru, and [[Marion]] investigated a clearing up ahead.&lt;br /&gt;
*The group looking for (non) survivors found several bodies, some of which had interesting damage marks on them, such as branching [[fractal]] patterns and burn marks. they looted the bodies for money, notebooks, and took the partial plate armor off of one of them.&lt;br /&gt;
*The other group entered a clearing with quartz crystalline gravel. In the middle of the clearing was a strange glowing tree, with unknown flowers and fruit. The group decided to harvest some of the flowers and fruit. Marion decided to saw off a branch of the tree, causing the glowing to pulsate.&lt;br /&gt;
*The pulsing summoned an arcane dinosaur who could shoot poison quills. The other half of the party came back and decided to fight. As the fighting went on, another arcane creature appeared, this one being able to summon and call lightning. Once they killed the poison dinosaur, a flying fire engulfed one came to the fight, and started attacking both the party and the remaining lightning dinosaur. &lt;br /&gt;
*Hermes decided to run back to camp. Eventually, the party fled away from the clearing, waited for the fire dinosaur to fly away, and then went back to the clearing to harvest the dinosaur parts. they took a short rest before making it back to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: River Me Timbers  ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; River, Crocodiles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Lysvan]], [[Finnegan (Finny) Warbler|Finny]], [[Sir Yewvane Eedryll|Yewvane]], [[Twilsby Pendergras|Twilsby]], [[Millar]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/20/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4700 ( lvl 3 -976 lvl 4 -848 lvl 5 -721 ) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Players were enlisted in the camp by [[Lyowyn Mossbringer|Lyowyn&#039;s]] assistant, Billiam. He informs the players that much of the leadership was busy with their own tasks and he was tasked with investigating this problem.&lt;br /&gt;
*One of the main rivers that provided fresh water to camp was highly polluted with half eaten fish, chum, and bones. The party was assigned with going up river and finding the cause, and solving it.&lt;br /&gt;
*Along the bank of the river, some of the players observe orangey-red glowing mushrooms along the bank. [[Finny]] flies off and gathers some in his pack. The mushrooms are extremely warm to touch. Lysvan used their innate knowledge of the wilds to note that they may be connected with Hellfire in some way.&lt;br /&gt;
*The players eventually row up to a large, wide, still water area. They pull the boat ashore, and notice some creatures in the water. They throw pebbles and two mutant sea snakes with humanoid faces pop up and attack them. Two normal crocodiles come soon after, attracted by the noise and commotion.&lt;br /&gt;
*After contending with both the snakes and the crocodiles, the patriarch of the clan, a large crocodile with humanoid arms. It attempts to grapple several members of the party, before getting a steady hold on [[Ratchet]] and tries to drag him into the water. Lysvan uses their fire spirit to teleport Rachet out of the gators mouth and onto the boat, where Millar was waiting. The Gator makes a lunge at Millar, while its tail smacks Ratchet, ultimately killing him.&lt;br /&gt;
*They players do remain triumphant, killing all the creatures and resetting the river back to its natural state.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Slim Pickins&#039; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Adeline]] Hatchic, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Chrysaor]], [[Nassir Tycho]], [[Obsidian]], [[Felix Francis Fitzgerald]] (First Session), [[Amaris Luanach]], [[Lowkey]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/21/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adeline Hatchic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,000 (lvl 3- 767, lvl 4- 667, lvl 5- 567)&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by the Head of Mechanics at the [[Tempest Brothers Expeditionary Company]], [[Adeline Hatchic]], to interview potential applicants to serve as the crew of The Red Macaw, one of the company&#039;s two main [[airships]]. In return for vouchers at Nettle&#039;s Soup Stand, the players would have to interview all potential applicants for each position, and decide on a Captain, First Mate, Engineer, navigator, and a Cook for the ship.&lt;br /&gt;
*As the player&#039;s met with the applicants at a location outside the basecamp, they were met with an array of colorful, quirky, and strange individuals all interested in working for the company. This included such strange individuals as a blind ship captain with two eyepatches, two hook hands, and two peg legs, a [[Nothic]] who carried with them a bag of magical trinkets, a snooty and angry world [[class]] chef, and a blue octopus king who had a immense hatred of any creatures wearing pants...&lt;br /&gt;
*After long interviews and much deliberation, the players decided on a crew.&lt;br /&gt;
**For the cook they hired Bob, a large and clumsy [[Ogre]] chef with a heart of gold.&lt;br /&gt;
**For the navigator they hired Bink, a curious and bright [[Kenku]] whose only limitation was the fact that she could only speak by mimicking words and voices she had recently heard.&lt;br /&gt;
**For the engineer they hired David who was a down on his luck depressed and divorced dad who had lost his job in Galik and had his home repossessed.&lt;br /&gt;
**For the First mate they hired Tiki-Ti, a strange telepathic [[Thri-Kreen]] who was was kind and understanding, with both great experience as a leader and warrior.&lt;br /&gt;
**For the captain, they hired none other then Hawthorne Voss, famed high seas captain and experienced [[airship]] piolet with a charismatic demeanor and a face that made even married women swoon. Hawthorne was then murdered by his former first mate who had also applied to be captain, and who was also promptly murdered. The players promoted Tiki-Ti to ship captain and hired Polly the Seagull [[Aarakocra]] with an unnatural obsession with food to first mate.&lt;br /&gt;
**In general hires they also hired Klerica, a young an naïve recent college graduate dragonborn, [[Rome Holiday]], the heir to a large tavern empire, and Snoot, a [[Kobold]] with a gun.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: A Penguins Problem ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Pennysworth, [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kompi]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Therrin Flare|Therrin]], [[Nester Spitemore]], [[Paris Hilton]], [[Sabbatical (character)|Sabbatical]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Pennysworth]], [[Bjorn Shattershield]], [[Hunk]], [[Jim Stacy]]?!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 11,625 (lvl 3 1671, lvl4 1453, lvl 5 1235)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important things that happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players were tasked by Bjorn with finding Cpt Pennyworth&#039;s downed air ship to the east and help him and his crew get to base camp. After a searching they found the ship billowing smoke and the crew attempting to fix it.&lt;br /&gt;
*Pennysworth fired a warning shot at the players as they arrived and explained the area was dangerous and they were already attacked and suffered a casualty. As the players got close to the airship they realized the ground seemed to be covered in a thick spongey layer of moss and all the trees were covered in strange fungal growths. Pennyworth asked for their help in repairing the ships engine and mast so that they could leave. The ship got damaged when several of the crew began to fight one another in an attempt to kill the other as they flew over the scar of [[Amusa]]. &lt;br /&gt;
*Not long after the conversation began humanoid monsters began to appear from the ground as well as the trees. These monsters were covered in fungal growths as well as pustules and sores. These monsters also were speaking a guttural language and chanting different things. Sabbatical was able to recognize the language as [[Abyssal]]. The chants were of some menacing Mothers love and of her embrace. &lt;br /&gt;
*During the combat Sabbatical was able to hear what seemed like Jim Stacy&#039;s voice amongst the throng of enemies. This voice voice seemed to state that it would be back for revenge. After this comment was made a giant four armed monster appeared from the ground as well. This beast almost ripped Kompi to pieces. eventually the players were able to kill off the monsters and repair the ship. As the remaining monsters were wiped out a shrill voice was heard screaming in Abyssal &amp;quot;MY CHILDREN!&amp;quot; The players immediately left the area&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave|Thistlebrook Conclave]], Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4100 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
&lt;br /&gt;
=== Session 8: The Loss of Tassa ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bad icky things and a blood red swamp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Millar]], [[p&#039;Rahp]], [[Tassa Brightfox]], [[Lowkey]], [[Neru]], [[Dragonett]], [[Deralickt Dadwarf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/30/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Matilda Shattershield]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1144, XP at Level 4: 880, XP at Level 5: 748 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The group was asked by Matilda, the camp&#039;s lead [[cleric]], to go and find the &#039;&#039;eyebright&#039;&#039; plant. This was needed to fix the issue several members of the camp were having from an effect of a monster. To do this they had to enter the swamp that surrounds the Scar. &lt;br /&gt;
* As the party enters the swamp they had a brief conversation with the being known as &amp;quot;[[Mother]]&amp;quot;. She wanted to know why they were disturbing her children. The group waded through the blood-red swamp and found a tree that looked like it had a face on it, and in this face were large shaped fruits. Once they got close they got ambushed by several monsters which the group manages to defeat. &lt;br /&gt;
* After the battle was over, Mother spoke to them again and made them an offer. [[Tassa]] conversed with her when she heard she could get some gifts. Mother promised she could give her the things she wanted and Tassa accepted willingly and was sucked down into the muck and mire of the swamp. The rest returned with the trees eyes and the issue of going blind from the spores was fixed.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Oblex Infestation Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Oblex]], [[Juiblex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Rina]], [[Millar]], [[Dochas]], [[Dickweedus]], [[Finnegan (Finny) Warbler]], [[Balmer the Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (5/31/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1120, Level 4: 975, Level 5: 828 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] recruited members of the expedition to follow up on investigating the area around the [[Oblex]]. A team of scouts located a cluster of ooze in the near vicinity of the swamp where the Oblex were first encountered. He requested that the group follow up on where the grouping was located and determine if they are Oblex. If possible, eliminate them. &lt;br /&gt;
*After a slow travel with some distractions, they arrived at the area they were told about. The group found themselves outside the hollow base of a huge tree, opening into the interior of the base. Giant roots spread out from the base and stretched in varying directions.&lt;br /&gt;
*The group worked quickly and efficiently to eliminate the oozes. The group determined that the oozes were living in a sort of community with the more mature ones protecting the hatchlings and the Ooze Hatcher.&lt;br /&gt;
*With further inspection, the group found that there was a malevolent magic about the area, finding that the entire tree stump had been enchanted with Conjuration Magic to act as a sort of homing beacon. The magic invoked the Demon Juiblex Demon of Lord of Slimes and Oozes.&lt;br /&gt;
* As the group was investigating the finer points of this magic, [[Yewvane]] cast his [[paladin]] blessing into the homing beacon. The area reacted violently to the action and armored ooze/slime creatures erupted from the ground in the middle of the tree stump ready to attack the PCs. Sludges also erupted from the area and began indiscriminately fire bombing the entire area. &lt;br /&gt;
*The group made the excellent decision to vacate the area quickly.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Heart of Stone ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, Kavanmort, [[Galidant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Wiggler]], [[Frankie]], [[Dragonett]], [[Amaris Luanach]], [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Galidant|Galidant, the Exaltant of Kavanmort]], [[The Green Knight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 9462 (lvl 4 1813, lvl 5 1577, lvl 6 1340)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by [[Lucinda Grimfold]] to investigate the appearances of a number of dinosaur carcasses north of the camp and to discover what may be the cause behind these strange killings. The players board a skiff with a young [[halfling]] Skiff Strider named Skippy and depart over the jungle.&lt;br /&gt;
*After a few hours of flying the skiff is beset by the creature behind the dinosaur killings, a massive and terrifying [[Roc]]. The players engage the Roc in combat but crash to the jungle floor after it damages the skiff’s arcane [[core]].&lt;br /&gt;
*When the skiff crashes it falls through the floor of the jungle and into a large open ruin filled with mysterious draconic imagery. After some investigating, including the solving of a statue puzzle and the disarming of a makeshift trap to retrieve a magical dagger, the party advances deeper into the ruin.&lt;br /&gt;
*Venturing on, the players enter a room full of strange lifeline statues with a magnificent golden sarcophagus in the back. The players move forward with caution as now and again, it seems that the statues may not be as still as they seem. The players discover that this was formerly a temple dedicated to the great dragon [[Kavanmort|Kavanmort, the Twin Doom]], and that years ago some unknown tragedy sunk the temple into the earth.&lt;br /&gt;
*Soon after making these discoveries though, the players are ambushed by the temple’s current resident, a monstrous and mutated [[Medusa]] who is able to animate nearby statues to fight on her behalf. After a long and drawn out battle the players are successfully able to slay the creature, almost themselves getting turned to stone in the process.&lt;br /&gt;
*The players open the sarcophagus to discover a strange humanoid creature, a dragonborn with bleach white scales, dark robes, red eyes, and sharp fangs who lunges at the players, only to be blocked by a temporary magical barrier. The being reveals themselves to be [[Galidant|Galidant, the Exaltant of Kavanmort]], and thanks the players for freeing him. &lt;br /&gt;
*The players escape the ruin through a secret tunnel only to be surprised again. Crashing from the sky onto the earth is the Roc, bloody and defeated, and standing atop them is [[The Green Knight]]. The Green Knight places a collar around the Roc&#039;s neck teleporting the beast to a place unknown before engaging the players in combat, claiming that now having spoken to Galidant, they know so much and must be destroyed. The players barely managed to escape back to the camp on a rescue skiff along with Skippy the Skiff Strider, returning home with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Return to the Underdark ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/4/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Lysvan]], [[Paris Hilton]], [[Redemption Core]], [[Dochas]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1843, XP at Level 5: 1362 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Accompanying [[Paul Fletcher]], the party descended into the deep caverns of the [[Underdark]]. Within they encountered a large number of Underdark beasts, including Ropers, Mushrooms Monsters, Cloakers, and even Mind Flayers! The party also found evidence of nearby [[Drow]] civilization before departing the caves to return to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Quelmar Con 2023 Game: Trials of the Sphinxes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Neru]], [[p&#039;Rahp]], [[Balder the Bald Boulder]], [[Dothand Raki]], [[Zimper]], [[Helli Aliosh]], [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[22]], [[Redemption Core]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia and Aaron (6/10/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], The Sphinxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2000 XP each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party join the druids of [[The Thistlebrook Conclave]] for a grand celebration. During the celebration the character are transported to he end of time by the great Sphinxes the druids revere who seek to challenge the heroes. Fighting against beast and riddles he heroes come out on top and are gifted items of great magical power before they are sent back to the celebration.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: The Shifting Scales of Mount Alkinimic ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], the Collector, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Lowkey]], [[Sir Yewvane Eedryll]], [[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/11/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Lorrie Haslo]], [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 8952 (Level 3: 1939, Level 4: 1715, Level 5: 1492, Level 6: 1268)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The rumor was that the [[Red Dragon]] Old Alkinimic was dead, passed of old age. Velemar Decrye sent the party out to the dragon&#039;s mountain lair to investigate and to see if they can claim any amount of his legendary hoard.&lt;br /&gt;
*Upon reaching the mountain on a skiff with Skiff Strider Skippy, the party discovers a small camp owned by Lorrie Haslo of Haslo&#039;s Historical Expedition Company. She reveals she was hired by the Collector to retrieve a magical statue inside the mountain. The Collector offers the party to join them, but the party declines.&lt;br /&gt;
*The Party splits with one approaching the mountain sensing a strange magical disturbance while the other half remains at the camp. The party approaching the mountain are beset by strange illusions before being attack by strange mutated Gnolls and a pack of mutated Kobolds.&lt;br /&gt;
*The party fends off the creatures before regrouping and entering the mountain where they again encounter Lorrie and the Collector. The party comes across an abandoned Kobold Warren and a small kobold named Yosh. Yosh tells the party that a strange figure &amp;quot;made of great flesh&amp;quot; came to the mountain and transformed all his friends.&lt;br /&gt;
*The party leave Yosh behind and discover a vault room full of treasure along with the statue. The vault is a trap and what was once gold and treasure reveals itself to be a powerful mimic which attacks the party with other mutated Kobolds. The party defeat the mimic monsters and claim the statue, refusing to give it to the Collector.&lt;br /&gt;
*The party choose to continue to descend rather then leave and discover a strange lair and the corpses of Old Alkinimic. The corpse then reveals itself to be a mimic monster and the party barely escapes with their lives, returning to the camp with the statue.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Nature Finds a Way ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], Blight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Nassir Tycho]], [[Hermes Purrnes]], [[Thordon Akieye]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam, [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; lvl 3- 1367, lvl 4- 1188, lvl 5- 1010, lvl 6- 832&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*At the behest of [[The Thistlebrook Conclave]] the party journeyed out into the wilds to investigate a mysterious blight. Delving deep into the wilds they encountered a strange creature made of roots, bone, and ash, seemingly the source of the blight. as it died the creature whispered about its creator, the Wild Desolation, a being that was once a protector burned by those it served.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Off the Rails ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Redemption Core]], [[Wiggler]], [[Frankie]], [[Chrysaor|Chrysaor Purosis]], [[Radion The Forged]], [[Cealion]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1319, Level 4: 1166, Level 5: 1014, Level 6: 862  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Cookie to help transport ancient tablets to the edge of the Galik [[domain]] on the Bronze Hawk Railway.&lt;br /&gt;
*The party arrives to the station on the Red Macaw and prepares for the long journey, posting up in different train cars.&lt;br /&gt;
*The party is suddenly attacked by Jack of Hearts and his crew who furiously battles the party with the help of a charmed Wyvern in order to steal the tablets.&lt;br /&gt;
*In a last ditch effort to distract the party and to steal the tablets Jack of Hearts sets off a bomb on an upcoming bridge.&lt;br /&gt;
*The party defends the tablets while Jack of Hearts and his crew abandon the soon to crash train. With some quick thinking though the party manages to stop the train before it goes over the broken bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 16: A New Hire ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; More bad icky, Tassa with Topi, and mind-controlling spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Twilsby Pendergras]], [[Bellix Braveheart]], [[Deralickt]], [[Nester Spitemore]], [[Aine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (6/27/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher from the College in Galik, [[Chief Thrax]] Chief of [[Thinwhistle]], [[Hunk]] the Swolbod (Kobold) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Hunk]] leads the group to [[Thinwhistle]] where the gang meets up with Lily, a [[violet]] [[Tiefling]] woman. She is a researcher from [[Galik]] looking for info on [[Thelrya]] and believes the Kobolds of Thinwhistle might have some clues. She tells the party of a cave she found not long ago, and [[Chief Thrax]] tells them he sent some riders out to investigate and they have not come back in over a week. Hunk leads the group to the area and the group is met by a very large T-rex like monster. This hulking beast chases them into a cave and unleashes a devasting breath attack on them that they barely escape. The group goes further into the cave and they hear the voice of Tassa &amp;quot;You&#039;re early its not time for the party yet.&amp;quot;&lt;br /&gt;
*The group explores the cave with caution, but they are taken by surprise by several spider-like creatures, 3 kobolds, and 3 very large lizards. Combat breaks out and they find out these spiders can control the minds of their enemies. Eventually the party overcomes this, and they save 2 of the 3 kobolds that turn out to be some of the riders Thrax sent out. Tassa, Topi and a demon covered in lesions and poxes appear on the other side of the ravine. Tassa tells them they are way too early, and the demon tells them they must leave. Topi smashes the rock bridge that crosses the cavern, and they head deeper into the cave. The group sends a familiar after them and as it heads deeper into the cave it is swallowed up by different fungi and the cave is sealed off.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Smoke Signals ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Wiggler]], [[Amaris Luanach]], [[Radion The Forged]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Ripjaw]], [[Skippy]], Scournia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1208 XP for level 4, 1050 XP for level 5, 893 XP for level 6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Lucinda Grimfold and Lyowyn Mossbringer to investigate strange Gnoll activity to the west of camp.&lt;br /&gt;
*The party rides out over the jungle with Skippy the Skiff Strider and arrive at a desolate stretch of jungle where massive plumes of smoke rise from holes in the earth. Here the party kills a Gnoll patrol and discovers a Gnoll with a strange Infernal bullet in it&#039;s head.&lt;br /&gt;
*The party descends past the smoke into one of the holes and discovers a massive underground Gnoll Warcamp.&lt;br /&gt;
*The party sneaks inside and finds a group of prisoners and a workshop where Warforged were being scraped and used to make stronger Gnoll warriors. Here they find records of Gnoll tribes working together, including a pack known as the Gearheads, led by a Gnoll named Ripjaw who is famous for attacking settlements near Galik.&lt;br /&gt;
*The party continues on and finds a large work yard where the Gnolls are constructing massive war machines.&lt;br /&gt;
*Deeper into the camp the party finds a massive forge where the Gnolls are forging weapons and engine cores infused with Abyssal energies, all powered by a captured [[Efreeti]]. The party creates a diversion and frees the elemental who reveals themselves as Scournia.&lt;br /&gt;
*The party escapes with the prisoners, but not before spotting Ripjaw who had modified himself with Warforged parts along with a strange Myconid creature.&lt;br /&gt;
*The party flees the underground camp and return to the airskiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Fossils and Fools ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thinwhistle, [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nester Spitemore]] (Deceased), [[Dragonett]], [[Cealion]], [[Thordon Akieye]], [[Amaris Luanach]], [[Dickweedus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/7/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Chief Thrax]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3 1473, Level 4 1303, Level 5 1134&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players are brought together by Lyowyn Mossbringer who brings the troubling news that Kobolds are disappearing at the small village of [[Thinwhistle]].&lt;br /&gt;
*The players travel to the village and meet with the chief who worries that whatever is taking his people in the night was drawn in due to recent adventurer activity. The players interview the only known survivor, a Kobold named Hangoon, and set up an ambush.&lt;br /&gt;
*The players find strange Kobolds sneaking into camp and discover they are in fact the missing kobolds, transformed into Vampire Spawn. After killing a few of the spawn, their master arrives, a large monstrous vampiric dinosaur, the Draculadon.&lt;br /&gt;
*The players fight hard and manage to slay the beast, in the process though learning that the original vampire that created the Draculadon is still somewhere out in the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Maze Runners ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ruins, the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nassir Tycho]], [[Sir Yewvane Eedryll]], [[Felix Francis Fitzgerald]], [[Rina]], [[Nātchko the Third]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/9/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1160, XP at Level 4: 1008, XP at Level 5: 857, XP at Level 6: 706&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent out by [[Paul Fletcher]] to investigate some mysterious standing stones found deep in the wilds. Upon interacting with the stones they were suddenly transported to a maze-like demiplane, home to a pair of mischievous Kelpies.&lt;br /&gt;
*In order to escape the party was forced to contend with strange traps, puzzles, and monsters to find the way out and win the Kelpies&#039; game.&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Road Rage ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, The Collector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lowkey]] (Deceased), [[Dragonett]], [[Thordon Akieye]], [[Radion The Forged]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lorrie Haslo]], [[The Collector]], [[Ripjaw]], [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 1663, Level 5 1446, Level 6 1229&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together suddenly by Lucinda Grimfold and Lorrie Haslo of Haslo&#039;s Historical Expdedition Company. Lorrie&#039;s transport to Galik was attacked by [[Gnolls]] made desperate by the destruction of their forge, stealing some &amp;quot;precocious cargo&amp;quot; in the process. Lucinda warns the party that this cargo must be recovered quickly as the [[Galik]] military has caught wind of these raiders and plans to blow up the patrol with the cargo.&lt;br /&gt;
*Riding on an airskiff the players discover the roving patrol, riding massive metal Gnoll war machines. The players engage the Gnolls in combat on the back of these machines and begin to fight the leader of the Gnoll Gearhead Tribe, Ripjaw, who modified his own body with vehicle and Warforged parts.&lt;br /&gt;
*The players rescue the cargo which is in fact the Collector, Lorrie&#039;s mysterious benefactor.&lt;br /&gt;
*The patrol is then fired upon by Galik [[Beetler|Beetlers]], massive beetle like artillery, and Ripjaw escapes with two associates. A [[Myconid]] referred to as the Colonel, and a strange Galik noble [[bard]] referred to as the Music Man. Before the final war machine is destroyed the players board the air skiff and escape.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cabin Fever ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ghosts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Lambda]], [[Deralickt Dadwarf]], [[Helli Aliosh]], [[Bellix Braveheart]], [[Heli Moltenshield]] (First Session), [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1286, XP at Level 4: 1118, XP at Level 5: 951&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
*[[Paul Fletcher]] gathers the party to investigate a small abandoned cabin discovered deep in the wilds. Upon arriving the party find that the region is full of magical traps which they carefully navigate.&lt;br /&gt;
*Entering the cabin they find it is populated by undead specters. entering the basement, the party discover a powerful banshee which they defeat. In the basement the party discover the remnants of an old ritual.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Church Attendance ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]], [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kompi]], [[Cealion]], [[Dickweedus|Weedus]], [[Finnegan (Finny) Warbler]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (7/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher, [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 5: 800, lvl: 920, and lvl 3: 1040&lt;br /&gt;
[[File:Emblem.jpg|right|frameless|300x300px]]&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are tasked with investigating the ruins of a temple to North of camp that Hermes found a little while back during their downtime. &lt;br /&gt;
*Upon arrival there is an electricity in the air. The players can feel the power surging in the area as pulse of energy is released and a set of stairs is revealed. The players also see the statues of The Mistress, The Unformed King, and Malice. The second statue is now ceremoniously desecrated and covered in fungus and molds.&lt;br /&gt;
*The players descend the stairs and enter the basement. Weedus goes to open the door that is covered in fungus and spores. Weedus becomes infected by the spores and &#039;enslaved,&#039; told to go all out and attack [[Nassir]]. The party fight him off and knock him out of it. They eventually enter the door and encounter some Gnolls and a fungus spider. Once combat is over the group investigates the room. A few more pulses of energy erupt as this transpires. &lt;br /&gt;
*The groups finds the secret chamber with the mages notes and books on summoning demons. This room also has a small summoning circle where lesser demons were summoned. &lt;br /&gt;
*The group wanders down some hallways with traps and enters yet another room with more Gnolls and multiple demons. &lt;br /&gt;
*During the fight another pulse goes off and Jim Stacy&#039;s voice is heard through the door &amp;quot;Do not let them into the summoning chamber&amp;quot;. Combat finishes and Kompi sneaks a peak into the summoning chamber and sees everything inside. Kompi warns the group they need to leave and that they are in major trouble. In the chamber is more demons, Gnolls, Jim Stacy, and a greater demon being summoned. Jimmy is successful if summoning the greater demon and the parry escapes.&lt;br /&gt;
*The recovered details how ley lines are powerful and intersecting ley lines are massive fonts of power. These sources of power if tapped into the wielder can do massive feats of power. The boom also had a rough design of the summoning circle used. The took the book back to Lily and she noticed a water mark of a family crest of sorts that she believes is from a Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Slow and Steady ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Leylines, [[Xevriss]], [[Old Alkinimic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Wiggler]], [[Timothar Marek]], [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Skippy]], [[Talyth]], [[Dynia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1269, Level 4: 1122, Level 5: 976, Level 6: 829&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by Cookie the Otter. Using research gathered from the discovery of the previously discovered ley line, Cookie believed they had pinpointed another location where another exposed ley line could be located. The players along with Skippy the Skiff Strider journey out into the wild.&lt;br /&gt;
*The players arrive at their location and discover a strange species of snail-folk known as [[Gastrosapien|Gastrosapiens]]. A Gastrosapien farmer named Moob leads the party to their cave city of [[Escargotia]], centered around an ley line. The ley line itself is fed on by the creator of the Gatrosapiens, a massive multi-headed snail known as the Hydrail.&lt;br /&gt;
*The players meet the advisor to the Hydrail, a fey Kenku [[Druid]] known as Talyth, the same druid who awakened Wiggler. Talyth informs the party that many others are also interested in gaining access to the ley line, which includes Dynia, a pumpkin headed member of the Gourdheart Disciples, a [[cult]] that worships the long passed Xevriss and food, along with Oobu, a strange mimic-like Kobold who serves the dragon Old Alkinimic.&lt;br /&gt;
*Talyth challenges all interested parties to a [[race]] and the players are off, traveling through the jungle, completing multiple trials of strength, will, and character. Eventually they make it to the end and win the race, narrowly beating Dynia.&lt;br /&gt;
*Oobu forsakes the rules of the race and like a parasite possesses the Hydrail and attacks the party with many of his Kobold allies. The party frees the Hydrail from Oobu&#039;s control, but not before Oobu declares that Old Alkinimic will rise and move on Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 24: Alkinimic&#039;s End ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], [[The Philosopher&#039;s Stone]], Allard&#039;s Revenge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Radion The Forged]], [[Nix]], [[Rina]], [[Redemption Core]], [[Dragonett]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (8/5/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 2136, Level 5 1857, Level 6 1579&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aboard the Allard&#039;s Revenge Airship, the players approach the living Mount Alkinimic alongside Lucinda Grimfold. Armed with Rings of Feather Falling the players jump off the airship while the ship&#039;s cannons bombard the mountains.&lt;br /&gt;
* After avoiding attacks of tendrils, teeth, and acidic gas, the players enter the mountain and approach the aberrant dragons lair.&lt;br /&gt;
* Surprised from behind the players fight the ferocious dragon and all nearly lose their lives in the process.&lt;br /&gt;
* With a final blow Radion finally puts the dragon to rest, but not before the dragon warns them that even greater evils hide in the wilds and the players catch a vision of a strange figure in possession of an artifact known as the Philosopher&#039;s Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Underdark Returns ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Finnegan (Finny) Warbler]], [[Balder the Bald Boulder]], [[Neru]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (8/8/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3:1025, XP at level 4: 907, XP at Level 5: 789, XP at Level 6: 670&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Paul Fletcher]], the party entered [[the Underdark]] to continue exploring its mysterious caverns. Traveling deeper then they ever had before, they found signs of strange aberrations inhabiting these deep caverns. After doing battle with strange Underdark monstrosities, the players spotted what seemed to be a terrifying aberrant dragon skulking the caverns in the far distance.&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Tassa&#039;s Demise ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ainz Kageno]] (Deceased), [[Kompi]], [[Dragonett]], [[22]], [[Thordon Akieye]], [[Sir Yewvane Eedryll]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Tassa Brightfox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1396, XP at Level 5: 1214, XP at Level 6: 1032&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Tassa Brightfox]], now taken by the demoness [[Mother]] has attacked the camp with [[Jim Stacy]] and taunted those within. At the end of the attack she steals [[Commando Reconnaissance Unit Lambda]] away and Jim steals [[Matilda Shattershield]]. A few days later 2 different groups head out to recover those who were stolen. &lt;br /&gt;
*The group that heads after Lambda is able to track Tassa as she continues to taunt them. They are lead to a cave system and follow it under ground. They follow the cave system for a few [[miles]] till the reach a large opening with glowing crystals. Ahead of them is the body of Lambda near the edge of a cliff. The group cautiously enters and is very quickly attacked by Tassa and her now giant plant Topi. Tassa and Topi are eventually killed and Lambdas body recovered, though the group realizes he missing a very important part of him. A piece of his head they functions as his mind. Over the edge of the cliff the group sees a large city kingdom mostly covered in demonic mushrooms.....the Kingdom of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
=== Session 27: Recovery and Loss ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion the Forged]], [[Dickweedus]], [[Otto von Gerwig]], [[Twilsby Pendergras]], [[Cealion]], [[Redemption Core]] (Deceased), [[Sneeze]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jim Stacy]], [[Matilda Shattershield]], [[Bjorn Shattershield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1879, XP at Level 5: 1634, XP at Level 6 1389 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the attack on camp [[Bjorn Shattershield]] leaves a note he is heading into the western swamp to recover his wife, [[Matilda Shattershield]], from the clutches of [[Jim Stacy]]. A group headed out to find the source of the attack on the camp as another group heads off to find their friend [[Commando Reconnaissance Unit Lambda]]. &lt;br /&gt;
*Another group heads after Bjorn has taken off to the west of camp to find Jim Stacy and recover his beloved wife. As the group gets to the swamp they are lead by a trail of water the color and thickness of blood to a set of ruins. Chaos ensues and members of the party are infected with mind-controlling spores. Jim transforms into a monstrous beast and attacks the group. All hell breaks loose and multiple members of the party are downed and killed. After the dust settles Bjorn and Matilda are rescued and the grouped finds the robotic mind of Lambda was separated from his body. Jim and [[Mother]] were trying to break his mind through torture and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Doing Hard Time in Thinwhistle ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Thinwhistle, [[The Green Knight]], Dinosaurs, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amaris Luanach]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Marion Ette]], [[Black Jack]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/2/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Chief Thrax]] (deceased), [[Jack of Hearts]], [[Ripjaw]], [[The Green Knight]], [[Ramskull Ancient]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 1214, Level 5: 1056&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The party all wake up in a barren prison cell with no memories of how they got there, with low health and resources, and missing all of their equipment. They also find they are wearing strange arcane collars around their necks.&lt;br /&gt;
* The party discover they are in an underground prison run by [[Gnolls]] along with many other prisoners. They get into a short scuffle with other prisoners who are revealed to be [[Jack of Hearts]] and his fellow party members [[Titan]] and [[Commando Reconnaissance Unit Theta|Theta]] who were also captured by Gnolls. The party also discovers the purpose to the collars as the Gnoll prison guards can activate them to electrocute prisoners.&lt;br /&gt;
* Also held in the prison are many dinosaurs along with other wild beasts that were captured, including the infamous [[Deviljho]], the World Eater.&lt;br /&gt;
* Jack of Hearts reveals all he knows about the prison and with his help the party forms a plan to escape. The party splits up, some creating a diversion, some sneaking off to where the equipment is stored, and some going to the warden&#039;s office where the key to their collars are. After making a suitable distraction one player gets dragged to the interrogation room where their mind is scanned by a mushroom creature.&lt;br /&gt;
* As the players are executing their plan, new arrivals came to the prison including [[The Green Knight]], [[Colonel Cordyceps]], and the previously identified &amp;quot;Music Man&amp;quot; revealed to be [[Ferdinand Core]] who arrives to speak with the warden, [[Ripjaw]]. The Green Knight orders the closing of the prison and the transferring of all of the beasts to his personal domain, along with the executions of all of the prisoners. Watching the conversation is a strange figure in a red cloak with a ram skull for a head.&lt;br /&gt;
* The players manage to retrieve their equipment, get the key to their collars, and send out a distress beacon to nearby skiffs as they make their escape, and all hell breaks loose as dinosaurs are released to slaughter the prisoners. The players also manage to rescue the Kobold warrior [[Hunk]] and the Kobold Chieftain Thrax who were also in the prison.&lt;br /&gt;
* The players manage to escape, only to realize the horrifying truth that the prison is in Thinwhistle, which was devasted by Ripjaw using controlled dinosaurs after the Tempest Brother&#039;s Expeditionary Company failed to intervene. The Ram-skull figure appears, dubbed [[Ramskull Ancient]] by the party, and tells them that this is all their fault and that mortals were a mistake.&lt;br /&gt;
* The party narrowly escapes the Green Knight&#039;s mount, a giant Roc, and escape on a skiff piloted by allies of Jack of Hearts. Believing that Chief Thrax was corrupted by the fungus, the party burns him to a crips and throws him off the skiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 29: Ice To Meet You ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ice Dragon, Gnolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion]], [[Dickweedus]], [[Amaris Luanach]], [[Marion Ette]], [[Wiggler]], [[Chrysaor]], [[Fchlya 80]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/3/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 3: 1491, XP at level 4: 1319, XP at Level 5: 1147, XP at Level 6: 975&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
*The company received reports of a an ice cave spotted in the jungle and sent a group to investigate. Upon arriving, the party found a group of [[Gnolls]] led by the Gnoll hunter [[Talon]] trying to wrangle/collar a young white [[dragon]].&lt;br /&gt;
*The party engaged the Gnolls in battle, killing Talon and forcing the others to retreat. Though some how even after death Talon [[rose]] again, only to retreat as well. As the Gnolls fled, the white dragon ended up attacking the party, nearly wiping out several members with its ice breath. After a long battle the party was able to slay the young dragon with powerful fire magic.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Work for the Warden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Warden, Gnolls, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Neru]], [[Finnegan (Finny) Warbler]], [[Danke Schön]], [[p&#039;Rahp]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1533, Level 4: 1333, Level 5: 1133&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] brought the group together and thanked them for undertaking the request of [[The Warden of the Wilds|the Warden]]. They were directed to head in the direction of the swamp where the Warden was first encountered. They headed out and met the Warden as they come to the far side of the swamp. The Warden thanked them for their help and directed them to areas on the edge of their domain where they suspect the [[Gnolls|gnoll]] activity. The Warden does not have specifics but they know the gnolls are riling up the oozes and slimes that live out in those areas. The Warden leaves it up to the group to determine the best way to search them out.&lt;br /&gt;
*The group traveled west and their searches end up finding the ruins of a walled keep on the top of a plateau with a huge hoard of gnolls assaulting the keep, all being resisted by a wide assortment of slimes and oozes. The largest of which is apparently a dragon. They telepathically reached out to the dragon and asked if the group could help fight the gnolls. The question was met with a cacophony of voices at first but one quickly pushed the rest aside and responds politely that they did not need help and the group would be best to stay out of the situation.&lt;br /&gt;
*The group ignored the dragons answer and jumped into the fray. After some combat a [[Gary the Slime King|green slime]] appeared  took on the detailed appearance of a male and with a touch of jest, thanked them for their help, but he informed them that their help was not needed. The slime then asked how much it would cost to get the party to leave and the party retreated, but not before being given a small pouch.&lt;br /&gt;
*The party decided to sneak around the far side of the plateau and looked for a way into what may be lower levels. They found what was probably an old drain pipe. They cleared out the rubble and found a green slime waiting for them. It rose up in to the same defined male visage that addressed them earlier. It told them they were not welcome, thanked them for their help with the gnolls, gave them a similar pouch, and told them to clear out and not come back.&lt;br /&gt;
*The group made their way back to the Warden  and the Warden thanked them for their effort and awarded the group a Druidic Staff of Protection When planted in the ground, it would offer protection for the area. In this case, the encampment. The staff must be left in the ground once placed. The power contained within is finite. An abundance of protection will eventually burn it out. If it is removed while still active, the power would discharge.&lt;br /&gt;
&lt;br /&gt;
=== Session 31: We&#039;re Going in Circles! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thelrya, Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Billium Teddly]], [[Twilsby Pendergras]], [[Dragonett]], [[Sir Yewvane Eedryll]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Lorrie Haslo]], [[Oliver Vincent Bartholemew]], [[Skippy]], [[Tertha’volf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1794, Level 5: 1380, Level 6: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Cookie|Cookie the Otter]], master abjurist for the [[Tempest Brothers Expeditionary Company]]. Alongside Cookie, the party meets with [[Lorrie Haslo]], looking worse for where since beginning to work for [[The Collector|the Collector]]. She informs them that in his good will the Collector has offered to help the company find one of the other lost Kobold villages, since [[Thinwhistle]] had been destroyed and was taken by [[Gnoll]]s. they claim that they can connect the party with an explorer who can lead them to this village.&lt;br /&gt;
*With Lorrie&#039;s help the party calls upon the aid of [[Oliver &amp;quot;Olly&amp;quot; Vincent Bartholemew]], an eccentric explorer who is summoned through a strange ritual and who appears from [[The Mists|the mists]] outside of camp, followed closely by his two assistants. The adventurer offers to lead them on a hard and dangerous trek through the jungle, but the players say they can take an airship instead. Olly is bewildered by the airship and the players realize that the adventurer may have been disconnected from time for some while.&lt;br /&gt;
*With [[Skippy]] the Skiff Strider as their pilot, the party flies out over the jungle while being followed by a strange fog. Upon landing to camp for the night, a few members of the party are drawn out deeper into the jungle and encounter a strange wolf-like beast that seems to create illusionary constructs based of the greatest moments of loss in the party-members lives. The party quickly reconvenes and after resting return to the air.&lt;br /&gt;
*After flying for some time Olly forces them to land and the player complete a strange door puzzle that Olly claims is necessary to &amp;quot;continue the journey.&amp;quot; When they rest again they are once again accosted by the wolf-like beast, a large creature of rotting fur and dark smog. The players continue their journey and are forced to land the skiff to avoid a pack of wyverns nearby. they continued on foot and are attacked by the creature. They manage to fend it off one last time and finally arrive at the village, [[Drakemire Hollow]], a village left empty and deserted long ago by a volcanic disaster.&lt;br /&gt;
*The players question Olly on what has been going on and under a Zone of Truth spell he admits the truth. Hundred of years ago he led an expedition where his ignorance caused the deaths of 46 of his fellow expeditionaries. From then on the [[gods]] cursed him to continue his expedition forever, now chased by this wolf-like creature, the pure embodiment of death and entropy, now dubbed [[Tertha’volf]] or “the wolf that consumes,&amp;quot; by the party.&lt;br /&gt;
*Olly and his team leave the village, disappearing back into the fog and the party investigates the destroyed village, discovering a strange underground tunnel which they sense contains a strange magical energy. The party calls an airship to retrieve them from camp and the party returns in hopes to rest up, regroup, and return to Drakemire Hollow to see what secrets it may hold.&lt;br /&gt;
&lt;br /&gt;
=== Session 32: Hop to It ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Leylines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Wiggler]], [[Dragonett]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ahriman Zestari]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/23/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nettle]], [[Ripjaw]], [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3: 1513, XP at Level 4: 1296, XP at Level 5: 864, XP at Level 6: 735&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Nettle]] had an idea of harnessing fruit from leyline trees to create better magical soups for the company, and asked for some people to harvest some for them. The party went to a previous site and found [[Gnolls]] led by [[Ripjaw]] and [[Talon]] attempting to harvest the leyline tree.&lt;br /&gt;
*The group rushed up to attack and Ripjaw called down a flying fire dinosaur, called Pyroquatzal, with his dinosaur controlling gauntlet. During the fight, the party was able to defeat the gnolls and break Ripjaw&#039;s control over the Pyroquatzal. Ripjaw and Talon were able to escape, and the party burned away any other fungal spores that were dropped during the fight.&lt;br /&gt;
*The party collected some of the remaining fruit and brought them back to Nettle, who provided them with improved healing soups as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: What Lies Beneath ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon, [[Kobold|Kobolds]], [[Gnolls]], [[Thelyra|Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Prof. Mann (and Chester Iros)]], [[Dragonett]], [[Dickweedus]], [[Paris Hilton]], [[Marion Ette]], [[Sir Yewvane Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 3748, Level 5: 3213, Level 6: 2142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party flew out over the jungles to return to the lost Kobold village of Drakemire Hollow and to the strange entryway that led to the tunnels beneath the village.&lt;br /&gt;
*After exterminating a pack of elemental Mephits leftover from when the village was destroyed, the party began to navigate the dangerous traps and puzzles of the ancient catacombs, solving a strange door puzzle to enter into the center ritual chambers of the catacombs.&lt;br /&gt;
*During their expedition they encountered many dangers in the dungeon including trapped pits, a Basilisk, Kobold Zombies, and a Gnoll scouting party which had also been investigating the catacombs.&lt;br /&gt;
*The party reached the final chamber of the catacombs where they found a large drill pod which they believed was how the Kobolds of Drakemire Hollow escaped the fall of the ancient city of Thelrya. After defeating some ancient constructs that had been forgotten down in the tomb, the party excavated the drill&#039;s core and returned to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Gotta Getta Grung ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[The Warden of the Wilds]], [[Grung]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[p&#039;Rahp]], [[Tommy]], [[Thordon Akieye]], [[Neru]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Adrian Tempest]], [[Oma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1444, Level 4: 1238, Level 5: 825, Level 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Three of the group that went to assist [[The Warden of the Wilds]] in the previous expedition were tracked down by [[Adrian Tempest]] during morning chow to deal with the [[Grung]] situation that the camp became notified of. Three others who were sitting with them were recruited to go also. The party was told that The Warden still had the grung alive if they wished to inspect it or had also sent the whereabouts of the grung village if they wanted to go directly there.&lt;br /&gt;
*The group chose to visit The Warden. After meeting up with The Warden at the swamp near their hut, they brought to see a grung, tied by vines to a tree. They did not learn too much more than they had been told or assumed but in visiting the warden, the party asked for a way to quickly and efficiently get to the grung village. The Warden just happened to have what they needed, presenting the party with a simple bronze amulet necklace on a leather thong that gave them the ability to cast and maintain the druid 6th circle spell Find the Path.&lt;br /&gt;
*The group, using the spell was able to make quick travel to the village. Upon reaching the village, there is no sign of life. After some searching the group finds a child grung that they offer some food to and gain his trust. The child told them that there are no adults left, only younglings and Oma, the elder matriarch. She is the one protecting the younglings.&lt;br /&gt;
*The child grung leads the group to see Oma. The Oma meets them outside their hut/tent and tells the group that [[Gnolls]] attacked the village but were driven off by the grungs. The grungs began patrolling outside their village and the gnolls began picking them off and apparently taking them. Search groups were formed but did not return. Soon, there were no more adults left in the village.&lt;br /&gt;
*Oma gave a rough direction of where the gnolls came from and the party headed out that way. Through searching they came across gnoll weapons as well as scraps of clothing, fur and even a pouch. Tracks in the area gave the group a direction to go. The group at one point overheard gnoll voices on the other side of a low hill. The party snuck up on the gnolls and made quick work of them. The gnolls were relieving themselves in a well used makeshift latrine.&lt;br /&gt;
*The group followed where the gnolls came from and found the remains of a run down village. In the middle of the village, a group of grung, commanded by gnolls, were being used to dig ~10 ft wide and 40 ft long trenches. They were in the process of filling in the third trench when the party arrived. In addition to grungs and gnolls there was a collection of 9 humanoids that were covered head to toe in fungal growth. The party made quick work of most of the gnolls. Two gnolls, one identified as the leader, order everyone to attack. Then they ran away. As the last gnoll still fighting fell, the grungs and fungal creatures began acting erratically and chaotically. The party incapacitate and tied up the grungs to save them. They looted the bodies of the gnolls and found that the trenches had the fungal growth bodies laid side by side tight like sardines. The party proceeded to burn everything. The party returned the grungs to the Warden and attempted to convince Oma to join, but Oma decided to remain in the village.&lt;br /&gt;
*On one of the Fungus people, the party found a strange letter:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To the attention of Aftren Calpeth,&lt;br /&gt;
&lt;br /&gt;
On behalf of the Masters of the Coopers Guild of the great city of Galik, we are pleased to offer you an apprenticeship in our prestigious Guild. The results of your testing have shown great talent in your abilities and the Guild looks forward to assisting you in honing your skills. Please reply at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
Grentha Falasir, Coopers Guild Clerk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Honey, I Shrunk the Adventurers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[The Collector]], [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Danke Schön]], [[Amaris Luanach]], [[Twilsby Pendergras]], [[Rina]], [[Amelie Luxaeterna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Velemar Decrye]], [[Skippy]], [[Bulio]], [[The Collector]], [[Lorrie Haslo]], [[Dynia]], Big Tony, Don Rat&#039;ilion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208 XP, Level 4:2750 XP, Level 5: 1833 XP, Level 6: 1558 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Lucinda Grimfold]] and [[Lyowyn Mossbringer]]. They along with [[Velemar Decrye]] debrief the party on their mission: [[The Collector]] is holding a Hallow&#039;s Eve celebration at his countryside estate and has invited the company. The company plans to attend but asks the players to try and investigate the Collector while there, hoping to learn about the Collector&#039;s true intentions regarding his work with the company.&lt;br /&gt;
*After dressing up in costumes made with materials purchased by [[Bulio]], the party boards the Red Macaw alongside Lucinda Grimfold, Lyowyn Mossbringer, and [[Skippy]] who joined as it was his day off and he wanted to go to a party. The party arrives at [[Amberville]] and meet the Collector at his party, along with his strange attendant dressed as an [[Autom]]. Soon into the festivities the party is crashed by [[Dynia]], a pumpkin headed humanoid who uses his magic to liven up the party, as well as bringing in cloth golem attendants known as [[Rag-o-Doll|Rag-o-Dolls]] and a massive pumpkin.&lt;br /&gt;
*As the party begin to investigate the Collector&#039;s countryside estate, Dynia sets off his trap. The massive pumpkin turns into a pumpkin-like beast and transforms the guests into the creatures their costumes depict. The party is saved from this spell when they are given strange abjurative amulets by the autom-dressed attendant.&lt;br /&gt;
*The party wake up in a small vial and it is revealed that Dynia cast a spell that shrunk them all to one-inch tall. Dynia gives the artifact that held the power of the spell, a magic hourglass to a [[Rag-o-Doll]], before heading off. Using the help of the house cat, the party free themselves from the bottle, but then are forced to escape and scare the cat away when it gets hungry. Fleeing into the walls, the party spot the autom-dressed attendant of the Collector kill another attendant before breaking into the Collector&#039;s records room.&lt;br /&gt;
*In the walls of the manor, the party encounter a roving gang of rat gangsters led by Big Tony. Big Tony leads them to Don Rat&#039;ilion who is at the celebration of his daughter&#039;s wedding. The Don agrees to allow the party into &amp;quot;the family&amp;quot; if they can best some of his strongest men. Against all odds members of the party are able to defeat some of the Don&#039;s muscle in a series of Boxing matches. With the Rat Mafia&#039;s help the party reach the top tower of the manner, find the Rag-o-Doll with the hourglass, and destroy the hourglass returning to normal size.&lt;br /&gt;
*The party returns to the great hall and engages the pumpkin beast in combat along with the remaining Rag-o-Dolls. They manage to defeat the beast and free the party guests from the transformation spell. Dynia applauds them for their heroics, but reveals he completed his ritual and returned the orange dragon [[Xevriss]], the Devourer of Gourds, to Amusa. He wishes them a happy Hallow&#039;s Eve and disappears. The autom-dress attendant is also revealed to be [[Lorrie Haslo]]. Knowing that tough times are to come, the party celebrates the remainder of the evening. &lt;br /&gt;
&lt;br /&gt;
=== Session 36: Harvest Hoedown ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cealion]], [[22]], [[Tommy]], [[Juno of Galik]], [[Nassir Tycho]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]. [[The Warden of the Wilds]], [[Dynia]], [[Chadwick Sagemoore]], [[The Pumpkin King]], Sam the Door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208, Level 4: 2750 XP, Level 5: 1833, Level 6: 1558&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*All of the food across Western [[Amusa]] from [[Galik]] all the way to [[Nestle]] mysteriously disappeared! The militaries and governments of the region approach [[Adrian Tempest]] who they know can contact [[The Warden of the Wilds]] who they hope can find the culprit to this horrid act, [[Dynia]], a Hallow&#039;s Eve spirit who recently summoned the Orange Dragon [[Xevriss]], the Devourer of Gourds, back into the realm. Adrian tempest calls the party together to meet with him and informs them of the continents plight. After Adrian Tempest contacts the Warden, the Warden reveals that they may know a way to find the trickster Dynia, by traveling to the fey court of his origin, [[The Court of Hallow&#039;s Eve]] in the [[Feywild]].&lt;br /&gt;
*The party travels with the Warden into [[the Feywild]] along with the captain of [[the Gourd Guard]] Chadwick, an order who in ages past satiated the hunger of the orange dragon Xevriss, who is free once more in Amusa. With the Warden&#039;s blessing the party arrives in the Court of Hallow&#039;s Eve and receives an audience with the court&#039;s ruler, the Pumpkin King. The party are invited to a feast in the king&#039;s court and here they discover that Dynia is the head chef of the court.&lt;br /&gt;
*The party attempts to inform the Pumpkin King about Dynia&#039;s past actions, but the Pumpkin King tells them he cannot pass judgement without proof and offers them until the end of the feast to find the proof they need. Investigating the court between courses of the feast, the party encounters many strange oddities in the court, including a pair of scarecrows named the Scare Pair, a pumpkin [[Minotaur]], and a door named Sam.&lt;br /&gt;
*They find Dynia&#039;s kitchen where it is revealed he as a number of copies and clones of himself operating all across the court. They also find strange totems which they believe may have been the tool Dynia used to steal all of the food. In addition they search Dynia&#039;s home where they discover the clockwork contraption he used to break into the Collector&#039;s vault as well as a letter from an unknown sender. The party finds that the seal of the letter beared the same owl-like crest that members of the party had encountered before when fighting [[Demon|demons]].&lt;br /&gt;
*At the last course of the feast the party reveals Dynia&#039;s deceit to the King. Dynia activates a failsafe which incapacitates the king and begins his final ritual to send all of the food to Xevriss so he may devour it all. The party destroy the totems and manage to defeat Dynia, sending all the food back to it&#039;s rightful owners. In the end the party rejoices. The Pumpkin King rewards them for their heroism, one of Dynia&#039;s clones take up his spot as head chef, and Sam the Door can now be [[human]] again once a year.&lt;br /&gt;
&lt;br /&gt;
=== Session 37: A Hunting We Will Go! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Grung]], [[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[Tommy]], [[Balder the Bald Boulder]], [[Dickweedus]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 4: 1238 Lvl 5:825 Lvl 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The adventurers were sent out quickly to [[The Warden of the Wilds]] who had asked for help. They came upon the Warden fighting off Infected [[Gnolls]] and Witherlings. The party jumped in and turned the tide of the fight and killed the Gnolls.&lt;br /&gt;
*The Warden thanked them and told the group that they think they may have found a break through in curing the infected adult [[Grung]] that she had in her care. She needed the party to retrieve a plant called a &#039;&#039;&#039;Neem Plant&#039;&#039;&#039;. It has natural antifungal properties and can live in environments were [[Myconid|Myconids]] thrive while most plants cant. The Warden directed them to look south of their swamp. Neem plant is not known to grow in cluster anywhere but at the thresholds of caves. The Warden says they need at least 12 whole plants to be able to experiment on the gnolls and hopefully develop a poultice strong enough to cure them. If the group could bring back more than 12, the Warden will use the extra to try to help the encampment. &lt;br /&gt;
*After much traveling, the party decided to take a rest. But during their rest they spotted a creature, very well hidden, spying on them. When the creature realized it was discovered it bolted through the underbrush and away from the group.&lt;br /&gt;
*The group managed to hunt down the creature and finished it off. The party, coming into the opening realized that the creature was a [[Yuan-Ti]] guarding a large hole in the ground cave entrance. In the cave there were raised gardening beds built out of stone all around the cave, all blooming with edible and medicinal plantings.&lt;br /&gt;
*The party kept quiet and searched for Neem plant. They ended up finding 15 plants scattered in the opening as well as in the beds. They uprooted all of them and took them back to the Warden. The group decided NOT to enter the Yuan-ti cave to see if there was more Neem down there.&lt;br /&gt;
&lt;br /&gt;
=== Session 38: Disrupting Demons&#039; Designs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Demons, Artifacts, Swamp, Ruins &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye|Thordon]], [[Heli Moltenshield|Heli Moltonshield]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Amaris Luanach|Amaris]], [[Wiggler]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Talia&#039;&#039;&#039; (10/21/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Alkiir Scalesborn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 5: 2723, Level 6: 1815 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
* The Tempest Brother’s company was requested to assist a white dragonborn named [[Alkiir Scalesborn]] in retrieving an artifact from the wilds before [[demon|demonic forces]] could obtain it. The party took an air skiff to the far side of a swamp from which they traveled for an hour on foot in order to avoid detection. Outside the ruin, they battled a patrol force of [[Gnolls]] accompanied by a demonic centaur creature and fungal demons. They then encountered a magical barrier that prevented any [[dragon|dragon-kin]] creatures from actually entering the ruin. &lt;br /&gt;
* Inside the ruin the party discovered murals and iconography of ancient dragon battles and fought a demon that was transforming gnoll corpses into ghouls that it would then use to overwhelm the protections of the ruined vault. They then provided proof of having defeated a dragon themselves in order to dismiss a celestial guardian which had been preventing the demonic forces from entering earlier. This led to the relic chamber, which contained an empty pedestal. Digging through the collapsed rear of the chamber revealed the artifact: [[List_of_Magic_Items#D|an obsidian statuette of a dragon with several black opals embedded into it]] within the nest of a giant lizard. They convinced the lizard to part with the object peacefully and failed at an attempt to convince it to follow them back to the camp. &lt;br /&gt;
* With the artifact successfully acquired, they returned to Alkiir waiting on the surface and hesitated to give it to him, as they suspect it contains the [[soul]] of a [[Black Dragon|black dragon]]. After [[Amaris]] cast Sending to a former ally, the party felt more confident that Alkiir could be trusted with the item. The party accepted their payment and gave the artifact to Alkiir who then disappeared by using a [[Plane]] Shift spell.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon|Demons]], [[Galik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Winter]], [[Lupine Lucas]], [[Tinkerton Tinklebottom]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/22/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], One Eye&#039;d Jack, Tinkle Tinklebottom, Bugbear John, Bugbear Jim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP Level 3: 767&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets together in the city of [[Galik]] at the headquarters for the [[Tempest Brothers Expeditionary Company]]. There they meet [[Lucinda Grimfold]] who wishes to test the new adventurers before sending them out into the wilds of [[Amusa]]. She informs them that there have been a sting of disappearances down by the seaside docks and asks the party to investigate and report back.&lt;br /&gt;
*In their investigations the party interview an old dock worker by the name of One Eye&#039;d Jack who warns them of white specters haunting the docks. Continuing their search the party goes to the Two Toed Troat Inn and Tavern, a location that the most recently kidnapped victim frequented. After a short encounter with an angry [[Bugbear]], the party learns that the most recent victim was with a worker of Bartholomew&#039;s Weapons and Provisions the night they disappeared.&lt;br /&gt;
*Following this lead the party meets with Tinkle Tinklebottom who informs the party that the halfling he was with on the night of the disappearance was dragged into the sewer by strange white figures that appeared out of nowhere.&lt;br /&gt;
*Investigating the sewers the party encounter camouflaging [[Troglodyte|Troglodytes]] who had been kidnapping dock workers. The party also encounters and defeats two Bugbear brothers who had summoned a frilled lizard [[demon]] in the sewer depths, which the party also defeats.&lt;br /&gt;
*The party manage to save the kidnapped dock workers, and with their test completed, they board and airship to the Tempest Brother&#039;s Expeditionary Company Basecamp.&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Operation Gnoll Tank ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Cultists, [[Grung]], Oozes, [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Thordon Akieye]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Dickweedus|Dr. Richard Weedus]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2277, XP at Level 6: 1590&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party had just completed a supply delivery to [[The Warden of the Wilds]], and as they played with the [[Grung]] babies in the Warden&#039;s domain, the were approached by a strange figure. It turned out to be the mysterious [[Gary the Slime King|Slime King]], projecting through a yellow slime. He said he had information about [[Gnolls|Gnoll]] and cultist activities and he needed the help of the entire group that was with him in order to deal with it. The party recognized the figure as the same figure they encountered in the ruins battle between oozes and Gnolls.&lt;br /&gt;
*The Slime King told them the Gnolls and cultists had recently managed to gather parts and assemble a new Arcane Forge to replace the one that the company had previously destroyed. They had used the forge to create an armored machine in their underground encampment that they were about to send out to over land and down into [[Thelrya]]. The party needed to intercept the tank, disable it and destroy the power source inside that was apparently called a Throbotic Resonator&lt;br /&gt;
*The party asked him what his name was and he responded by identifying himself as &amp;quot;Gary,&amp;quot; Gary the Green&lt;br /&gt;
*He told them he would reward them handsomely and asked what items they would like in payment. He studied what he had in his stashes and negotiated with them, offering payment once the mission was completed. The party, finding the payment and mission suitable, set out and found what they believed to be the prepared path through the jungle for the machine and set an ambush.&lt;br /&gt;
*Using illusions and magical potions the party attacked the cultists and the Gnoll tank, quickly disabling the tank&#039;s weapons. During the fight some of the cultists displayed powerful [[warlock]] abilities that none of the party had seen before. The party moved quick to remove and deactivating the Thrombotic Resonator.&lt;br /&gt;
*As soon as it was out, a hoard of slimes and oozes seeped up out of the ground. The Slime King appeared, thanked them, and insisted the device be destroyed. The group found a pile of the promised items along with a &amp;quot;care package&amp;quot; of potions, scrolls, gems and coin as well as a crudely written thank you note.&lt;br /&gt;
&lt;br /&gt;
=== Session 41: For Gourds and Glory ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Juno of Galik]], [[Finnegan (Finny) Warbler]], [[Black Jack]], [[Thordon Akieye]], [[Radion The Forged]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Chadwick Sagemoore]], [[Ureena Alleeves]], [[The Bogge]], [[Elrdrous]], [[Project Daena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 4714, XP at Level 5: 3143 XP at Level 6: 2671&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Lucinda Grimfold]] to join her in observing and assisting in the raid on the lair of the Orange Dragon [[Xevriss]], the Devourer of Gourds by the military forces of Western [[Amusa]]. In in meeting up with these forces, the party spent time reconvening with both old friends, and old enemies. &lt;br /&gt;
*The party soon discovered that [[Chadwick Sagemoore]], the captain of the Gourd Guard informed the [[Cult of the Dragon]] of the incoming raid in order to save his family, and as they warned everybody about the leak of their plan, they were suddenly attacked by Xevriss and his forces. Such forces included large Pumpkin Giants, [[dragon]] cultists, and multiple adult dragons including the fearsome [[Jatil Jivelg]]. After a long battle and felling one of the Pumpkin Giants, the party got caught up in a [[Blue Dragon]]&#039;s breath weapon and were sent crashing into Xevriss&#039; underground lair. &lt;br /&gt;
*In his lair the party found a mural depicting Xevriss alongside other notable dragons of the region, including [[Old Alkinimic]], [[Kavanmort]] the Twin Doom, and one only referred to as &amp;quot;The Dragon Lost to the Underground.&amp;quot; &lt;br /&gt;
*The party located the hoard of the orange dragon and soon engaged it in combat when it entered it&#039;s lair to flee from the war aboveground. After a long and difficult combat, the party successful managed to defeat the terrible dragon and but an end to its gluttonous reign of terror. After it perished, the spectral form of the [[Pumpkin King]], ruler of [[The Court of Hallow&#039;s Eve]] came to take the spirit of Xevriss away, to return to the [[Feywild]]. &lt;br /&gt;
*For slaying the dragon the party was blessed with a [[dragonmark]] from Xevriss&#039; spirit and were free to claim his hoard for their own. The party returned victorious from their battle to the basecamp, now with more food then they can shake a stick at.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: He Who Watches Over the Wilds ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Green Knight]], [[Gnolls]], Dinosaurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Winter]], [[Paris Hilton]], [[Marion Ette]], [[Nassir Tycho]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/04/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Green Knight]], [[Skippy]], [[Ferdinand Core]], [[Talon]], [[Deviljo]], Melldriana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 3660, XP for Level 5: 2092, XP for Level 6: 1778&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the office of [[Cookie|Cookie the Otter]] to discuss the discovery of ancient ruins out in the jungle. Before the party sets of though, Cookie warns them that a figure fitting the description of the infamous [[The Green Knight|Green Knight]] has been seen nearby. The party then departs on an air skiff piloted by [[Skippy]] the Skiff Strider.&lt;br /&gt;
*Upon arriving at the ruins, the party is greeted by researchers Zeek, Shela, and Bobby who came in advance to assist the party. Investigating the strange ruins, the party discovered that the structure had a number of magical traps that mysteriously appeared to be deactivated. Traveling further the party found a large coliseum like structure with a large fighting fit at it&#039;s center, its purpose unknown. Around the arena were seven statues depicting strange primordial beings whose motive&#039;s were still unknown.&lt;br /&gt;
*The party eventually discovered a chamber with six trees chained in cold iron. The party learned that these trees were actually [[Dryad|Dryads]] who had been forcefully bound to the structure to power it&#039;s many magics. The party freed the [[Dryads]], including the Dryad Melldriana.&lt;br /&gt;
*Moving on, the party discovered a child&#039;s bedroom, an armory, a trophy room full of prizes taken from powerful monsters, and a locked room holding the recently missing [[Ferdinand Core]] who was last seen working with the Green Knight. Ferdinand Core explained that after his funds for the [[Demon|Demons]] dried up and his willingness to work with them fading after the death of his daughter, he was locked away for purposes he was unaware off.&lt;br /&gt;
*The party then came upon a chamber full of many statues depicting different figures in the dress of the Green Knight, revealing that the Green Knight wasn&#039;t just one man, but rather a titled passed down by generations of warriors, and that this wasn&#039;t just any ruin, but his lair. The party also came across an oculus Orb which allowed them to scry at any point in the structure. Using the orb to look into the bowels of the arena, the party saw that there were trapped and locked away dinosaurs, all with familiar [[Gnoll]] control collars.&lt;br /&gt;
*At this moment the Green Knight returned to his domain riding his [[Roc]] mount. Discovering that all his defenses were turned off, he released two of his monstrous pets to hunt down any would be intruders. After engaging with the beasts, the party using the orb saw that the Gnoll Captain [[Talon]] had also arrived at the structure, seemingly there for a meeting with the knight. Before moving forward the party with the dryad&#039;s helped trapped the Roc to prevent it from pursuing them on their airskiff.&lt;br /&gt;
*The party moved to intercept the Green Knight who met them at his arena. At this point the party had pieced together the knight&#039;s identity as Lord Bellaphon, and that he was the father to the most recent Green Knight, his son who had tragically passed. he told the party that he was sick of taming the wilds and that it was time for the wilds to run free. The party engaged him along with an arriving Talon and a dinosaur released from his dungeon, the monstrous [[Deviljo]].&lt;br /&gt;
*After a long and heated battle party sundered the Green Knight, freed Deviljo from his control, and fed Talon to the dinosaur. The party took the Green Knight&#039;s helmet which seemed to continue to attempt to reconstitute his body. To prevent this the party would go onto leave his helmet in the bonfire in the camp&#039;s center.&lt;br /&gt;
*&#039;&#039;&#039;[[The Seven]]&#039;&#039;&#039;&lt;br /&gt;
**The Twilight Phoenix&lt;br /&gt;
**The Endless Expanse&lt;br /&gt;
**The Lord of the Beneath&lt;br /&gt;
**The God Ravager&lt;br /&gt;
**The Mother of the Lost Parade&lt;br /&gt;
**The Great Reclaimer&lt;br /&gt;
**He who watches alone&lt;br /&gt;
&lt;br /&gt;
=== Session 43: Man Made Flesh ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Undead, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Chrysaor Purosis]], [[22]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/12/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Skippy]], [[Lorrie Haslo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 2310, XP for Level 4: 1980, XP for Level 5: 1320, XP for Level 6: 1122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by [[Paul Fletcher]] to go and investigate the disappearance of one of their survey teams. He informs the party that [[Lorrie Haslo]] was on this expedition as well to look into the disappearance of a strange artifact on the behalf of [[The Collector]]. The party prepare to depart with [[Skippy]] the Skiff Strider before Paul out of breath rushes over and joins them. The party seeing Paul&#039;s behavior as strange make sure to keep in close contact with the camp.&lt;br /&gt;
*The party find the missing survey team who informs them that at some point during their expedition their airskiff was damaged by what thy believe to have been an animal. When the party investigates this they find that the damage may have in fact been intentional. &lt;br /&gt;
*Discussing with Lorrie Haslo she reveals she is on the search for [[The Philosopher&#039;s Stone]], a powerful artifact last known to be in the possession of Perseus Company before it was stolen. She tracked it down to some ruins in the wilds with the help of the [[Tempest Brothers Expeditionary Company]], but has run into trouble with the undead infesting the ruins.&lt;br /&gt;
*The party agrees to assist in dispatching the undead, discovering in the process that someone was using the ruins to hide out. After they finish up in the ruins though, they exit to find Paul&#039;s body with a knife in the back of his head. The party still suspicious if this is actually Paul examine the body and discover it to be a fake amalgamation of aberrant flesh. they return to the survey team and question them on recent events, discovering that one of the survey teams members is also one of these strange doppelgangers.&lt;br /&gt;
*Using magical detection, the party discovers a powerful source of transmutation energy under the camp, Digging away the earth they find a strange flesh monstrosity holding the Philosopher&#039;s Stone and wearing Paul&#039;s face. The creature taunts the party and engages them in combat, attempting to transmute their very flesh. The party defeats the creature and even prevents its escape, retrieving the stone. The only questions the party has left, is how did the Paul doppelganger get into camp, and what will they do when and if the creature returns to get back the stone?&lt;br /&gt;
&lt;br /&gt;
=== Session 44: The Node at the End of the Leyline ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Gnolls]], Leyline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Finnegan (Finny) Warbler]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]], [[p&#039;Rahp]], [[Sir Yewvane Eedryll]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (11/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 5: 2033, XP for Level 6: 1362, XP for Level 7: 1180&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is all mustered together quickly by [[Bjorn Shattershield]] onto the waiting Skiff of [[Skippy]] the Skiff Strider. Bjorn informs the party that they are going out in response to recent [[Gnolls|Gnoll]] activities and he has reason to believe that where they are searching, there will be found some sort of ancient [[Kobold]] technology in an underground location that the Gnolls are making a move on it. Bjorn tells the party to investigate the area, and if here is some powerful Kobold tech, to do whatever is in their power to stop the Gnolls from getting it.&lt;br /&gt;
*The group started a ways away from the area they would need to investigate. It took them only moments to idetify the location. The noises made by a large group of Witherlings led them to a clearing. The group efficiently dispatched the creatures and moved into the clearing to find a finely crafted and unweathered stone archway with stone double doors in it. They discover ancient magical writing on the door which read as so:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brawn and brains, wit and wisdom&lt;br /&gt;
Those worthy of entry shall need them all.&lt;br /&gt;
&lt;br /&gt;
The spaces within are vast and hidden&lt;br /&gt;
&lt;br /&gt;
Their challenges many will enthrall.&lt;br /&gt;
&lt;br /&gt;
Move ever forward and should you succeed, access to you will be granted.&lt;br /&gt;
&lt;br /&gt;
If the tests be too hard use the doorway in reverse and to this entrance you will be decanted&lt;br /&gt;
&lt;br /&gt;
Lay your hands together upon the stone and ask for passage&lt;br /&gt;
&lt;br /&gt;
But be forewarned that those that pass within may perhaps never again see the light of day.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*Upon touching the doorway the party was teleported into a strange room. From here the party engaged in a series of puzzles, including invisible changing mazes, magical guardian statues, scarabs, and musical instruments.&lt;br /&gt;
*Upon completing this gauntlet of puzzles, the party came across the final room. This room was the Experimental Arcane Forge created by the Kobolds away from [[Thelrya]] to allow for dangerous creation and experimentation while protecting the city populace. The room was massive with the thrumming of a large arcane crafting alter in the center of the room. The party investigated the room and discovered many unique and powerful magical items.&lt;br /&gt;
*Two cultist showed up bloody and bruised and were quickly dispatched off. The party decided to leave and tried to collapse some of the forge to stop access but not necessarily destroy it. The damage they did collapsed the ceiling and created a pile of rubble between the entrance and the forge. Though with time, maybe the forge could be rediscovered.&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Pixie Pilfering ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Otto von Gerwig]], [[Radion The Forged]], [[Cealion]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Skippy]], [[The Warden of the Wilds]], [[Princess Alyara Everlilly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2444, XP at Level 5: 1629, XP at Level 6: 1385&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets up with [[Adrian Tempest]] who informs them that [[The Warden of the Wilds]] has called upon them with a request for assistance. The Warden has made great progress in developing a fungal cure using Neem Plants but has hit a recent roadblock in their progress. &lt;br /&gt;
*To continue the work they need to acquire a very rare flower known as the Shimmering Sundew, a flower that grows only once every thousand years. The only flower of its kind that they know of in [[Amusa]] is in the care of the [[Fair Folk]] of [[Fairyflower Mountain]], a domain inhabited by [[Pixie|Pixies]], [[Sprite|Sprites]], [[Quickling|Quicklings]], [[Brownie|Brownies]], and more.&lt;br /&gt;
*The Warden has been unable to acquire the flower from the Fair Folk and requests the party&#039;s help to instead steal it. To assist in this effort the Warden calls upon a favor from a former member of the Court of [[Fairy]] Flower Mountain, a Sprite named Teedles. Teedles informs the party of the many obstacles between them and the flower and even provides the party with Fair Folk disguises, shrinking them down and allowing the party to infiltrate the court.&lt;br /&gt;
*The party forms a plan and infiltrates the court which is hosting a massive ball where the court&#039;s ruler, [[Princess Alyara Everlilly]] will pick out a suitor to marry. The party begins to execute their plan, navigating curious guards, spying spiders, magical doors, prismatic lasers, and desperate to marry fairies. Even with some complications along the way, the party manage to steal away with the Shimmering Sundew, returning it safe to the Warden who rewards the party for their assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Hunk&#039;s Vengence ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thinwhistle]], [[Gnolls, Cultists]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Dickweedus]], [[Lupine Lucas]], [[Ren Atherton]], [[Mariar]], [[22]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (11/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Bjorn Shattershield]], [[Yellana Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2338 XP at Level 3, 2004 XP at Level 4, 1336 XP at Level 5, and 1135 XP at Level 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was woken up at camp by [[Hunk]] and [[Bjorn Shattershield]] arguing over the state of things. Once things calmed down Hunk told them he needed the expeditionaries help to hold of some Cultists that were looking for the body of Thrax, the former and deceased chief of Thinwhistle. Hunk took them out of camp a few miles before his raptor riders surrounded the party with weapons drawn on them. The party realized that Hunk&#039;s demeanor had drastically changed, and Hunk told them that they will be a diversion for him and his little war band so that they could search for the body to get it before the Cultists do.&lt;br /&gt;
*Hunk led them to where the main force was. There the party encountered a few zombies, Cultists, [[Yellana Eedryll|one of Jack of Hearts crew]], and 2 biotanks. While the group was planning a strategy the Cultists sent out some gnolls to find the body and scout. The gnolls were able to reach the body at the same time as Hunk. The Cultists got word of this and retreated from the battle, and in the end the Cultists were able to claim the body. Though Hunk was still thankful for party&#039;s help, his attitude toward the company had soured. He blames the adventurers for the death of his village and left on uncertain terms.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Fundraiser Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Demons, Cultists, Oozes, The Warden of the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Sir Yewvane Eedryll]], [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Therrin Flare]], [[Arthur]], [[Lupine Lucas]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron, Dave P, Keller (12/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Adrian Tempest]], [[Cookie]], [[Pennysworth]], [[Bjorn Shattershield]], [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[The Slime King]], [[The Warden of the Wilds]], [[Ripjaw]], [[The Green Knight]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3200, XP at Level 5: 2910, XP at Level 6: 2640, XP at Level 7: 2400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*It was another quiet day at the Tempest brothers Expeditionary Company&#039;s camp when the attack came. [[Gnolls]], cultists, and [[Demon|Demons]] in greater numbers then ever seen before descended on the basecamp with the goal of wiping it from the face of the realm. Using the Staff of the Warden, the company called on the powers of the forest to hold the hordes of for a time, giving members of the company an opportunity to act.&lt;br /&gt;
*Members of the company were able to disassemble and save the newly built arcane forge as well as protect the staff under the onslaught. The company was able to defeat many of their longstanding enemies for good including the Gnoll Hunter [[Talon]], the [[artificer]] [[Ripjaw]], and the terrifying [[Lord Bellephon]]. Though new threats began to rear their ugly heads, as [[The Gnoll King]] finally revealed themselves from the shadows ready to lead their armies in full.&lt;br /&gt;
*The company managed to load the airships with as much supplies as possible and made their return to the city of [[Galik]]. The Gnolls could not have organized this mission on their own, and now the company began their search to see who the real masterminds of the attack were, those hiding someone in Galik.&lt;br /&gt;
*For more information check out [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 2==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 2 Summary===&lt;br /&gt;
Recovering from the [[Gnolls|Gnoll]] horde [[The Raid on the Tempest Brothers Expeditionary Company|attack on the company&#039;s basecamp]], [[The Tempest Brothers Expeditionary Company and its many heroic adventurer expeditionaries return to the city of [[Galik]], the largest city in [[Amusa]]. The company learns that the corruption in the wilds stems all the way out to even the city and come to the understanding that if they are to return to the wilds, the evil fungal influence in Galik must be dealt with first. The company learns that all this evil stems from a powerful demoness known as [[Mother]], a being with great power over fungus and rot. Her two leading cultists in the city are [[Alistair Hearthorne|Alistair]] and [[Lenore Hearthorne]], otherwise known as the Bride and Groom.&lt;br /&gt;
&lt;br /&gt;
The company and its members deal with many threats in the city, including criminal cultists, sewer dwelling [[Lycanthrope|werecreatures]], and mysterious statues that channel the power of Mother. After expelling the cult of Mother from the city of Galik and scattering the gnoll hordes at [[The Gnoll Counter-Offensive]], the company prepared to put an end to Mother&#039;s evil plans once and for all. Hidden within the wilds was an ancient city known as [[Thelrya]] which hid a major leyline node. Mother hoped to use this node to achieve godhood and so the company moved to stop her. Even after using the remaining statues she had left to raise a fungal army, the company and its heroes were able [[The Thelryan Restoration|to enter Thelrya, kill her greatest servants, and banish her influence from Amusa once and for all]]. Afterward the company gained great fame and rewards and prepared for their next expedition on the eastern half of the continent.&lt;br /&gt;
&lt;br /&gt;
After the [[The Thelryan Restoration|Thelryan Restoration]] megasession was run, a few epilogue sessions were played to wrap up remaining plots in Year 1 of Wicked Wilds and to set up some new ones for Year 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Galik]], [[Thelrya]], Cultists, [[Mother]], Sly, Circus, Mystery, [[Lycanthrope|Lycanthropes]], Bounty, [[Zombie|Zombiess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; The Return to Galik, The Bounty on the Company, The Circus Comes to Galik, The Fungal Cult&#039;s Expulsion From Galik, The First Expedition into [[The Scar of Amusa]], [[The Gnoll Counter-Offensive]], [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Unpaid Debts: The Musical ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[Amaris Luanach]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (12/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Widgit Wizzlepop]], Ser Charles, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 4: 2070, XP at Level 5: 1380, XP at Level 6: 1173.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Now operating in the city of [[Galik]], a party of [[The Tempest Brothers Expeditionary Company|Tempest Brother Expeditionary Company]] members are called upon by [[Velemar Decrye]] to assist in the hiring of a [[Gnome]] artificer named Widgit Wizzlepop who has recently designed a suit that can allow its wearer to survive the harsh environment of the Scar.&lt;br /&gt;
*Visiting Widgit&#039;s apartment above [[Sugersprinkle&#039;s Wonderland Confections]], the party finds that Widgit had been kidnapped by criminals for failing to pay back his loans. Furthering their investigation they track the Gnome back to the [[Boltward Syndicate]], a criminal organization that deals in loans.&lt;br /&gt;
*They meet with a high ranking member of the syndicate operating out of the Belching Brew Inn and tavern by the name of Ser Charles. The crime lord agrees to hand over Widgit in return for the party accomplishing some odd jobs for him.&lt;br /&gt;
*After completing these tasks the party returns only for Ser Charles to betray them, revealing that a bounty had been placed on them and all company members. The party fight against Ser Charles and his men, including a recently arrived [[Jack of Hearts]], and manage to escape with Widgit Wizzlepop. In the process they capture the man who had delivered the bounty to Ser Charles and interrogate him at the company headquarters. The man claims to work for powerful people in Galik who seek to wipe the company from the face of the realm before exploding in a blast of acidic fungus.&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, The Collector, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Amelie Luxaeterna]], [[Mirth]], [[22]], [[Dickweedus|Dr. Richard Weedus]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/6/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2567 XP at Level 4, 2200 XP at Level 5, 1467 XP at Level 6, 1247 XP at Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The company was approached by [[The Collector]] who offered some of his vast information to assist the company in return for the company sending out members to help him with an issue.&lt;br /&gt;
* It seems that an outside power had taken notice of the Collector&#039;s work and sent him a magic item to serve as a Trojan horse trap. This item, a simple mannequin, once in the collection began to free some of his items which now threatened to break loose into [[Galik]]. The Collector wanted assistance in sealing away these artifacts once more and destroying this meddlesome mannequin.&lt;br /&gt;
* The party accompanied by the Collector descended into his underground compound and encountered many strange and esoteric items, including a gravestone that teleported you six feet underground, a mask that would flay your skin, and a painting inhabited by a terrifying spirit.&lt;br /&gt;
* As the party began to seal away the items they were attacked by the mannequin which had turned into a massive monster. After defeating the creature, the Collector gave his thanks, gifting the party some magic items as well as some of his knowledge of the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 50: Day at the Circus ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[22]], [[Thordon Akieye]], [[Gurmyr Argrour]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (1/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 5: 2070, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Members of the [[Tempest Brothers Expeditionary Company]] got invitations to go the The Traveling Fools Circus that is just outside [[Galik]]. The party were greeted by [[Benjamin Hearthorne]], the circus&#039; ringleader, and as soon as the entered the Circus, things started to seem strange. In a quick flash one of the party members caught a glimpse of a starved, gaunt figure in the crowd with a large toothy smile which then suddenly disappeared. Benjamin mentioned all the attractions in the Circus, including a dart toss game, a pie eating contest, a fortune teller, a test your strength machine and more!&lt;br /&gt;
*As night fell, each member of the party was thrown into a horrific nightmare of their worst fears, forced to fight against their deepest fears and regrets. After escaping the circus though, their memory of the horrid events that transpired within seemingly faded away as if nothing had really happened.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: The Curious Case of Aftren Calpeth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Dragonett]], [[Dickweedus]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (1/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Master Idryel Il’lylune]], Smokey, Alric, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2640, XP at Level 4: 2310, XP at Level 5: 1320, XP at Level 6: 1122, XP at Level 7: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is collected by [[Adrian Tempest]] who informs the group that he and other company people had tried using their connections to learn more about the two individuals on the note that was [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_34:_Gotta_Getta_Grung|found on the body]].&lt;br /&gt;
*They hit dead ends going through above bar channels. What some snooping did uncover is that the Cooper Guild Master Roderick Sampsel is suspected of having some connections to underground pit fighting in the district where his guild hall is located. The party creates a plan to infiltrate one of these fighting rings as they locate a bar, Smokey&#039;s, in the district that would likely know about the fight pits and how to get into them. After some heavy palm greasing, Smokey told them how to get into the pit fights.&lt;br /&gt;
*The party pays Smokey to find out information on Grentha the Guild Hall Clerk. Smokey offers to collect the info but requests for two hours to find info. Suspicious that Smokey may rat them out, the party tail him. Smokey goes to a warehouse, speaks to someone inside, pays some of the money the party gave him, then leaves and goes to a house in the residential district of the district. Smokey then becomes wide eyed and spooked when he approaches the door before hurrying back to the bar. Investigating the door the party finds a mark from an assassin named The Shadowblade, marking the home&#039;s resident for death.&lt;br /&gt;
*The party makes their way down to the fight pits using the password that Smokey gave them. They arrive before the fights actually started and realize that they have come through the spectator entrance. They meet Alric, a large man who runs the place. They negotiate with him for an opportunity to fight in the pit. It&#039;s rough going but eventually they come to an agreement.&lt;br /&gt;
*The party joins the fighting ring, engaging a pair of minotaurs and a number of goblins. During the fights, they find a high elf named Master Idryel Il’lylune who is there to watch the fights. The party observes Alric speaking to a man he determined was named [[Sylvester Harper|Sly]]. They are arguing about the commodities shipments not being enough. At some point in the conversation Alric drops the word bodies and Sly quickly hushes him.&lt;br /&gt;
*The party after their victory goes to dinner with Master Idryel and engage in conversation. He knows about Sly but says nothing about WHAT he knew. He knows about Roderick Sampsel and that says that he is a [[silent]] partner in the underground fighting ring. Ultimately Idryel convinces the group to let him be their manager. They tell Alric to arrange them another fight. Idryel is going to firm up the negotiations. Idryel tells the group that they can leave a message for him at the Grand Meridian Hotel, a posh, upscale hotel on the coast.&lt;br /&gt;
*The group ultimately brings all their information back to Adrian who takes it all in and will work on deciding how to proceed with the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Night at the Moonsea Museum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Kavanmort, Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Juno]], [[Finnegan (Finny) Warbler]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], Clarence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2348, XP at Level 5: 2013, XP at Level 6: 1342, XP at Level 7: 1140&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is contacted by the famed [[Tortle]] reporter [[Shelmlock Dolmes]] who believes he has a lead on the cult activity in [[Galik]]. Recently contacts of his in the poorer districts of Galik have been going missing, with the only through line in that each claimed to have spotted [[Gnolls]] in the sewers before they disappeared. Following this lead Shelmlock discovered there was a conspiracy to steal the Heart of [[Kavanmort]], the heart of an ancient long dead two headed dragon, now on display in the Moonsea Museum. What&#039;s worse is that he discovered that the museum itself was in on the theft, helping the cultists to steal the heart for their nefarious plans.&lt;br /&gt;
*After agreeing to help him, Shelmlock Dolmes got the party tickets to a [[Midnight]] Gala at the museum when he believes the heist will go down. After investigating the museum, making friends with a guard named Clarence, and getting horrible fashion makeovers, the party arrives at the Gala.&lt;br /&gt;
*As midnight strikes the party learns about the true magic of the museum, in that in comes alive at night. Moving amongst the gala and the back hallway, the party encounters a woman named [[Jaqueline Hearthorne]], a daughter of a rick aristocratic family in Galik who claims she is also there to help stop the hearts theft, though she gives little reason as to why.&lt;br /&gt;
*The party arrives at the heart&#039;s exhibit just in time as cultists partnered with Gnolls break into the museum, led by a family of three mobster assassins named the Torchelli&#039;s. The party manage to defeat the Gnolls and cultists with Jaqueline&#039;s help, and make a deal with the museum for the party to steal the heart in return for letting the museum collect on the heart&#039;s insurance. The party end up giving the heart over to the Collector after the heist and mutually part ways with Jaqueline who says she may be by again in the future to help the company.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Restart My Hearth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]], [[Billium Teddly]], [[Heli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (1/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Malakar the Maleficent]], the [[Bollezzi]] family, [[Snowdrop]], [[Tanis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 3: 2013, XP at Level 4: 1725, XP at Level 5: 1150, XP at Level 6: 978, XP at Level 7: 805 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Adeline Hatchic]], head of mechanics for the [[Tempest Brothers Expeditionary Company]], those who were available in the lobby of the expedition company’s headquarters hurried to help Adeline’s friend and the company’s source of glass for paneling and tools, [[Snowdrop]] of Galik Glass Emporium. &lt;br /&gt;
*Upon arriving at the Emporium, the party were greeted by disarray, cats in every corner of the floor, brooms and bags organizing themselves, and one Snowdrop. A [[Tabaxi]] wild magic sorceress, who is distraught at the kidnapping of her forge master, [[Tanis]], who keeps the furnaces for the glass blowing hot.&lt;br /&gt;
*Down in the hearth, the party finds the furnace, a tunnel, and what seems to be Tanis’ quarters which resembles something like a nest or a horde. The party finds evidence that it is the [[Bozzelli]] crime family who took the forge master and dug a tunnel to the hearth of the Emporium. They overcome a trap at the front of the tunnel and travel through to find themselves at the docks. When exiting, they trigger a trap that collapses the tunnel, but everyone makes it out. At the docks, they see the forge master in a cage, waiting to be taken away, with evil mercenary [[Malakar the Maleficent]] and several dock hands, thugs, and wolves keeping watch to defend their prize. &lt;br /&gt;
*Using some charm and intimidation, the party sends away three of the thugs, warning them that things are about to get ugly, but one of them refers to Tanis in her cage as a dragon! They release Tanis from her bonds and battle against Malakar and his minions, but Malakar fights back, summoning a water elemental. Tanis is able to use her fire breath once and Malakar loses control of the elemental! The party corners Malakar until he is consumed by his own summon.&lt;br /&gt;
*They finish off the elemental and free Tanis from her prison, escorting her back to the forge and reuniting her with her best friend, Snowdrop. The party is paid handsomely and given some magical items from Snowdrop’s collection and Tanis’ horde.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: End of the Line ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Juno]], [[Heli Moltenshield]], [[22]], [[Ren Atherton]], [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jaqueline Hearthorne]], Benny Thistlewick, Sid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 1898, XP at Level 6: 1265, XP at level 7: 1075&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is informed by [[Jaqueline Hearthorn]]e that a high ranking member of the fungal cult, an individual part of an order known as the groomsman, will be riding the [[Galik]] City Railway. A party of the expeditionaries board the railway in an attempt to find the Groomsman and get caught in a web of conspiracies and lies including a murdered conductor, stolen money, and evil enchantment spellbooks.&lt;br /&gt;
*The party manage to solve the mystery of the murdered train conductor and trace it back to a kind Gnomish man named Benny Thistlewick, identifying him as the Groomsman and as a powerful spellcaster. In order to save the lives of the rest of the passengers and their own, they party engage Benny in a game of high stakes poker, where they bet chips and their own lives. Eventually they manage to beat the Groomsman after he loses a hand where he bets his own life, and thereby ending it. The party depart the train with secrets they pulled from the Groomsman during the game as well as a briefcase of stolen gold.&lt;br /&gt;
&lt;br /&gt;
=== Session 55: A Pile o&#039; Bodies ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty Hunters, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[Dickweedus|Dr. Richard Weedus]], [[Amaris Luanach]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Jack of Hearts]], [[Ripjaw]], [[Commando Reconnaissance Unit Theta]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3594, XP at Level 6: 2396, XP at Level 7: 2036&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*On a quiet day at the Tempest Brother&#039;s Expeditionary Company headquarters while most members were out and about, the party met with [[Skippy]] the Skiff Strider. Since being in [[Galik]] and his Skiff pilot services being in less demand, Skippy was tasked to look into the bounty that had been placed on the company.&lt;br /&gt;
*He discovered that the bounty had been placed through the [[Red Blades]], an order of assassins and mercenaries. He discovered that the bounty was bound by a spell cast upon the person who took out the bounty in the first place and if that spell is broken, the bounty will disappear. Working with Cookie, Skippy was able to design a magical tool that could break the spell and with Cookie&#039;s help divined that the one who took out the bounty was someone who ran in Galik&#039;s aristocratic circles.&lt;br /&gt;
*Before the party could move on this information, an arrow was shot through the window with a letter tied to it, only informing the party that &amp;quot;&#039;&#039;&#039;They&#039;re Coming&#039;&#039;&#039;.&amp;quot; Without warning scores of bounty hunters descended on the headquarters and the party valiantly defended their home.&lt;br /&gt;
*The criminal and mercenary [[Jack of Hearts]] arrived as well but in a twist began to help the party fight off the attackers, even helping to fight against his previous adventuring party.&lt;br /&gt;
*After the fighting concluded, the party received help from the [[Lyreguard]] to clean up the mess, only to discover that Jack of Hearts had disappeared. The party found he had snuck into the headquarters basement and stolen the head of the Mad Gnoll Artificer [[Ripjaw]].&lt;br /&gt;
&lt;br /&gt;
=== Session 56: Carnival of Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Mirth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Marion Ette]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (2/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Nifty the Goblin, [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3364, XP at Level 6: 2243, XP at Level 7: 1906&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party, members of the [[Tempest Brothers Expeditionary Company]], were met by a [[goblin]] named Nifty. Nifty came to the Tempest Brothers looking for help find someone important to her she couldn&#039;t remember, her brother. &lt;br /&gt;
*She was questioned about who she is and she explained she used to work for the [[Hearthorne]] family, an old aristocratic family at the heart of [[Galik]] society. After the death of the family&#039;s heir, Lucius Hearthorne, Nifty was sent to the circus by the new head of the family, [[Alistair Hearthone]]. This was so she could follow [[Benjamin Hearthorne]], who was believed to have murdered his brother. The party was able to confirm from Nifty that [[Jaqueline Hearthorne]] was a member of this same family.&lt;br /&gt;
*Nifty said they had to go to circus after nightfall, as that was when the true circus was able to be seen. The party went around the circus visiting each booth and getting thrust into horrid nightmares. &lt;br /&gt;
*Eventually the Big Top in the center lit up and Benjamin Hearthorne, the circus&#039; ringleader, welcomed them in. Some smack talk was exchanged and battle ensued. The battle was tense and brutal. &lt;br /&gt;
*As the party defeated Benjamin, the true master of the circus was revealed, a horrid nightmarish [[False Hydra]], a creature with many long necks and silently singing humanoid faces. Any creature it devoured would have their identity stricken from everyone&#039;s memory. The party fled the circus with the body of Benjamin in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 57: The Search for Sly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kh&#039;jan]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/15/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Master Idryel Il’lylune]], [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was assembled by [[Lucinda Grimfold]] to help follow up [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_51:_The_Curious_Case_of_Aftren_Calpeth|the previous investigation regarding strange fungal bodies and missing persons]]. Lucinda used a contact she had from her days with the [[Lyreguard]] to gain information about missing persons in the docks district where the Coopers guild hall and fighting arena are located. For this matter Lucinda was able to obtain a missing persons list from the Disrict Sherrif as well as a Temporary Investigators License for the company on this matter only. For further investigation, Lucinda in points an individual known as [[Sylvester Harper|Sly]] who is believed to be involved with the movement of humanoid bodies in the city.&lt;br /&gt;
*Members of the party meet with [[Master Idryel Il’lylune]], a man who operates within Galik&#039;s underground fighting rings and who had previously sponsored members of the company in the fighting pit. They request the elf&#039;s help with drawing out Sly to which Idryel aggrees.&lt;br /&gt;
*Other members of the party go to meet with a bartender contact named Smokey, but find they are followed by a group of three men that they recognize from the fighting pits. They ambush the men who reveal that they were sent by Mr. &amp;quot;Sly&amp;quot; Sylvester to follow them.&lt;br /&gt;
*The party then set their ambush for Sly at the docks. With cunning, trickery, and some brute force they manage to draw Sly out into the open and capture him to bring back to the company headquarters for further questioning.&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Blood, Sweat, and Gears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Theta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ronin (Wicked Wilds)|Ronin]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]], [[Heli Moltenshield]], [[Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Jon&#039;&#039;&#039; (2/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Theta]], Commando Reconnaissance Unit Iota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4258, XP at Level 5: 3650, XP at Level 6: 2433, XP at Level 7: 2068&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered to help fundraise for the company by attending an event where many of Galik&#039;s richest investors would be attending to help gather funds for a return to the wilds.&lt;br /&gt;
*At first, their efforts seemed to garner some support, with investors liking what they were hearing from the adventurers and what their goals were in the wilds. As the party made their rounds, it seemed that they were getting some mixed signals, almost two different stories were being shared. They soon discovered a figure that appeared to be their friend an ally [[Commando Reconnaissance Unit Lambda]] at the event as well. &lt;br /&gt;
*They quickly discovered that this Lambda was an imposter and a fight broke out between the party and the false Lambda who fought alongside a band of [[rogue]] [[Warforged]]. The fake Lambda, revealed to be one of Lambda&#039;s brother, a Warforged named Iota was destroyed  with the second brother, Commando Reconnaissance Unit Theta]], escaping.&lt;br /&gt;
*Even after the chaos investors still wanted to back the company and the party received large investments of gold to return to the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: Lost and Found ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Nobles, Fungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Ren Atherton]], [[Paris Hilton]], [[Marion Ette]], [[Amaris Luanach]], [[Therrin Flare]], [[Spurs]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (2/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Captian Gharol Kharzog]], [[Tamlin Elkreak]] (mentioned), [[Zyler Elkreak]] (mentioned), Marycane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2070, XP at Level 5: 1183, XP at Level 6: 1005, XP at Level 7: 828&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Lucinda Grimfold]] calls the party together to lend assistance to an old ally of hers, the current commander of the [[Lyreguard]], [[Captian Gharol Kharzog]]. Captain Kharzog reveals the High Burger himself [[Tamlin Elkreak]] has sent a request for a covert mission to help him find his nephew, [[Zyler Elkreak]], who has been missing for several months. With the upcoming political campaign, he doesn’t want his house to appear in disarray, thus using the [[Tempest Brothers Expeditionary Company]] Resources. This is the first election that they’re worried about losing, and that there’s a new comer who seems to have a way with the people.&lt;br /&gt;
*Captain Kharzog gives the party a letter sealed with the seal of the High Burger which will open previously locked doors and grant them special access to more private material in the archive. The party makes it to Zyler’s home and are greeted by his housekeeper, an elderly halfling woman named Marycane. She tells them about Zyler and that he had not been home in several months. A few months ago, Zyler came home all excited, saying that he made new friends that made him feel like he belonged. The next day, three very people came to pick him up and after that he was gone. Marycane says he also noticed, in the evening that day, some mushrooms growing in the cracks in the doorway. Investigating Zyler&#039;s room the party found many journals and paintings depicting flora from [[Isonhound]] and using [[Feywild]] mushroom based paints.&lt;br /&gt;
*The players then make their way to the archives and access the private material. They learn of the Elkreak family&#039;s history and find where Zyler&#039;s parents are buried.&lt;br /&gt;
*At Zyler&#039;s parents crypt they find a strange letter that seems to have been written by Zyler in front of a statue of his mother:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mother,&lt;br /&gt;
&lt;br /&gt;
I miss you. I often feel as if I should have been in the house that night. Uncle Tamlin means well, but it feels as if I am a marionette that he controls, pulling the strings while I perform as he wishes. He rarely understands that I am my own person with my own interests and desires. I felt adrift, completely on my own. That was, until I met my new friends. I was skeptical, at first, but they kept talking…and it all made sense. We all belong together, like a big network of a family. You don’t have to worry about me, I’ll be alright. I have a new Mother to take care of me now.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*After the letter is read the old nobles rise as zombies and attack with strange fungal powers. After defeating the zombies the party returns to Captain Kharzog who rewards them for their discoveries.&lt;br /&gt;
&lt;br /&gt;
=== Session 60: The Bride and Groom Reveal Themselves ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Helli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Ren Atherton]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], [[Alistair Hearthorne]], [[Lenore Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2588, XP at Level 5: 2218, XP at Level 6: 1479, XP at Level 7: 1257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Skippy]] the Skiff Strider and [[Shelmlock Dolmes]] who believe they have found a way to get rid of the bounty on the company&#039;s head. With the bounty contract being magical in nature, they ere able to create two daggers which when stabbed into the one who placed the bounty, will void it in its entirety. In addition Shelmlock Dolmes believed he has tracked the source of who placed the bounty to the [[Hearthorne]] family, an aristocratic family in the city who is one of [[Galik|Galik&#039;s]] oldest families.&lt;br /&gt;
*The party head off to meet with the first Hearthorne they are familiar with, [[Jaqueline Hearthorne]] and arrange a meeting with her. They also discover that [[Alistair Hearthorne]], Jaqueline&#039;s only surviving sibling and the head of the Hearthorne family is running to be the next High Burgher of Galik. The party splits up, one half to meet with Jaqueline and one half to check up on Alistair as a political debate.&lt;br /&gt;
*When meeting with Jaqueline they are able to prove she is not who set the bounty in return for some information. Before she leaves she warns the party to stay away from the Hearthorne&#039;s and allow her to keep the issues &amp;quot;in the family.&amp;quot;&lt;br /&gt;
*At the political debate the party find Alistair is a very likeable candidate with a large portion of the populace supporting him. At the time he had a large contingent of Lyreguard soldiers protecting him after Alistair recently surviving an assassination attack by an unknown masked assailant. At the debate the party also see&#039;s Alistair&#039;s wife, [[Lenore Hearthorne]].&lt;br /&gt;
*After some complications the party follow Alistair and Lenore to his next speech and attack Lenore with the dagger, revealing she was who set the contract and voiding the bounty. In the fray both Alistair and Lenore reveal themselves to be the mysterious and terrifying bride and Groom, the leaders of the fungal cult in Galik. After a scuffle where they transform multiple Lyreguard warriors into fungal monsters they escape to campaign another day.&lt;br /&gt;
&lt;br /&gt;
=== Session 61: Slithering into Sly&#039;s Secrets ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Ren Atherton]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Sylvester Harper|Sly]], [[Lucinda Grimfold]], The Bride [[Lenore Hearthorne]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2070,XP at Level 6: 1380, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group gathered at the request of [[Lucinda Grimfold]]. Through interrogation of the criminal named [[Sylvester Harper|Sly]], it was revealed he was a member of the fungal demoness, [[Mother]], and a member of the cult dedicated to her in [[Galik]], working under the mysterious Bride and Groom. He revealed the location of his lair, a sewer by the dockyard slums. He also revealed that [[Lenore Hearthorne]], the Bride&#039;s, maiden name was [[Bozelli]], a name tied to the Galik mob. Through this Lucinda and the party were able to piece together the mystery of the cult&#039;s heraldry, in that it was a combination of the icons of both the Hearthorne and Bozelli households.&lt;br /&gt;
*From here the group decided to continue their investigation at Sly&#039;s lair. They search the Sewer Slums area of the lower coastal area of the city and find a sewer out drain whose grate had been strangley altered to be more fortified. They find a number of guards outside the entrance who the group quickly dispatches of.&lt;br /&gt;
*Inside they find many cultists dedicated to Mother. They find themselves in a massive cavern space carved out of the earth and covered in mushrooms of all types and sizes. Upon investigation they see fungal creatures emerge from coffin size raised planters that have fallen over. The party engage these creatures in battle, finding that these fungal humanoids have control over powerful mind controlling spores.&lt;br /&gt;
*The cave is searched and they find a ledger containing information on goods movements. The information is incomplete as to where and what was moved. In the ledger is a collection of correspondence. They are letters from Lenore Hearthorne to Sly outlining the events that have happened over the last year regarding the cult, activity in the wilds, interactions with the Tempest Brothers and finally, the gift given to them from the Mother, a statue they find in the cave that can infuse fungal creatures with powerful abilities. These creatures are being prepped for &amp;quot;the second phase&amp;quot; of Mother&#039;s plan to deal with Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Chittering in the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Sewer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[22]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Therrin Flare]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (3/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Eldrous]] (mentioned), Granir and Gruc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2180, XP at Level 7: 1454, XP at Level 8: 1236&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] to investigate some strange going ons in the sewers that may be connected to both the fungal cult and to wererats. They are made aware of a powerful [[lycanthrope]] named [[Eldrous]] who is a Loup Garou. Paul directs them to an entrance to the sewers connecting to a series of secret tunnels. The party are also provided a strange code that was discovered during a previous expedition into the sewers.&lt;br /&gt;
*The party delves into the sewers and use their many magics to avid the sewer&#039;s hazards. The party encounter a pack of large rats in the sewers and after sending a quick warning shot are swarmed with rats. The party works their way deeper into the sewers, fighting through hoards of rather normal, just extremely large rats. &lt;br /&gt;
*Once they managed to get through a long hallway, they reached a [[fork]] in the road, with one side being blocked by a massive living wall of rats. At this point, Ogre Rats and a Rat King appeared. After the rat king was incapacitated, the wall of rats disbanded, allowing the party to loot their nest.&lt;br /&gt;
*On the other side of the wall of rats, the party overhears two voices, Granir and Gruc, twin [[dwarves]] that were part of an old mining guild. They were almost unrecognizable with hulking forms and seeming to be stuck in a half transformed state between rat and humanoid. After defeating the twins, and through some careful investigating, the party find another inscription on the wall, identical to the code they had. The party manage to decode the message which read “Blood is thicker than water, but bones remain last” Speaking the phrase causes a secret door to open, revealing a secret passage with many mushrooms of the demoness [[Mother]] present.&lt;br /&gt;
&lt;br /&gt;
=== Session 63: Vault Hunters ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Scar, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna|Captain Amelie Luxaeterna]], [[Commando Reconnaissance Unit Lambda]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Radion The Forged]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Widgit Wizzlepop]], [[Cookie]], [[Mother]] (mentioned), Vault&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2063, XP at Level 7: 1375&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party returned to the wilds on the deck of the Red Macaw joined by [[Cookie]] and [[Within_the_Wicked_Wilds/NPCs#Widgit_Wizzlepop|Widgit Wizzlepop]]. With help from company expeditionaries, they had identified what seemed to be an ancient structure in [[The Scar of Amusa]] that held many dangerous and valuable artifacts. Using suits designed by Widgit Wizzlepop the party descended into the Scar, avoiding many dangers before eventually arriving at the structure itself.&lt;br /&gt;
*Upon entering the structure, the party encountered a strange arcane consciousness inhabiting it who identified themselves as named Vault. Seeking to toy with the party it forced them to solve dangerous puzzles and avoid deadly traps seemingly for its own amusement. One of these traps involved a dangerous golem made purely of [[Existence Crystals]].&lt;br /&gt;
*Delving deeper the party learned more about the structure&#039;s secrets, including the ancient order who founded it known as [[The Order of the Kingdom Keepers]], ancient knights who used to serve the kingdom of [[Amusa#Sotchala|Sotchala]] before the kingdom&#039;s fall. Eventually one of the order&#039;s members was corrupted by the demoness [[Mother]] and slew most of the order&#039;s members before he was defeated and both his hand and hammer were sealed away. Eventually Mother would lead a [[Gnolls|gnoll]] to claim the hammer, a gnoll that would become [[The Gnoll King]].&lt;br /&gt;
*After being forced to sacrifice some of their happiest memories, the party would do battle with the hearts of Vault, defeating the entity and claiming some of his greatest treasures before the structure was lost to the Scar. An artifact tied to the cursed hammer was taken as well, weakening the Gnoll King&#039;s power. As they escaped, the party got one last vision, of an ancient underground city coated in fungus and shrouded in the shadow of Mother.&lt;br /&gt;
&lt;br /&gt;
=== Session 64: Left For Dead ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], Zombies, Tears of the Celestials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ash Oakriver]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Coryn Alaeth]], [[Tommy]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Bjorn Shattershield]], [[Adrian Tempest]] (mentioned), [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4696, XP at Level 5: 4025, XP at Level 6: 2683, XP at Level 7: 2281, XP at Level 8: 1878&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The session started with [[Bjorn Shattershield]] telling the group how he was out with [[Adrian Tempest]] when he received a message from [[The Warden of the Wilds]] asking for help. The party arrived at the Warden&#039;s domain where the Warden mentioned how there was some new mutations to the zombies of the swamp and how usually they stayed within the swamp but are now venturing out. They sent the party out and asked them to bring samples or a full specimen back.&lt;br /&gt;
*The groups heads out to the swamp and finds several zombies, strange creatures known as Corpse Lillies and Corpse Mounds, fungal [[Demon|Demons]], and an Alchemist making them stronger. Battle ensues and the Alchemist takes notes from a safe distance with the Demons. &lt;br /&gt;
*After a slog the party came out victorious. The group grabs a corpse lilly and bring it to the Warden. They examines it and pulls out a small wooden statuette of [[Mother]] from the mound. The Warden explains that the statue must have been coated in corrupted Celestial energies. They tell the group about the old temple in the swamp that was dedicated to Celestial Deities long ago and how it had a fountain. At this fountain you could get water from the Celestial Realm called &#039;Tears of a Celestial&#039; and that the enemy has found a way to use it. They also says that Mother&#039;s plans must be father along than they first thought.&lt;br /&gt;
*As the group overhead the Alchemist mention his creations will be perfect for the upcoming siege. With this new revelation and with the info of the Celestial energies, the Warden implied that Mother aspires to Godhood not just to enter the [[material plane]], as they hunger for more.&lt;br /&gt;
&lt;br /&gt;
=== Session 65: Helpin Gary ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Mushrooms, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Dragonett]], [[Therrin Flare]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (3/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gary the Slime King]], [[The Warden of the Wilds]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2567, XP at Level 6: 2200, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gary the Slime King|&amp;quot;Gary&amp;quot; the Slime King]]  intercepts the group as they were heading to meet up with [[The Warden of the Wilds]]. He asked for their help. Agents of the [[Mother]] had found one of the access points to his underground lair and augmented the slime/ooze summoning power to summon woodland creatures and infect them with [[Myconid]] fungus. Gary sent a green ooze named Squee with the group as a guide to get in.&lt;br /&gt;
*Something serving the fungal mother had taken up residence in the caverns below and established a lair. Because of this, Gary was cut off from that part of his domain. The party hurried to the location and found shambling fungal creatures in the area of the massive tree stump. They were quickly dispatched and from a large patch of mushrooms, an infected bear rose up and attacked them. The party dispatched them all and Squee led them into a secret entrance in the river.&lt;br /&gt;
*The group dropped down into a large pool of water that contained old ruins of what looked like a long abandoned hidden sanctum, where they were attacked by a mushroom infected [[Bulette]]. The group moved through the ruins and heard scurrying in front of them, quickly dispatching of a small fungal creature. Moving through the ruins, they came across a section where the water from the pool had breeched into the ruins and created a washout that led to an underground cave network. &lt;br /&gt;
*The group came across fungal growth and spider webs, and as they moved through the area, they were attacked by fungus that dropped from the ceiling and latched onto them. They came across a massive spider and it&#039;s minion creatures skittering down into a hole below, dispatching it and its spawn. Squee went down the hole and came back to the opening piloting a massive construct that bore a mask capable of projecting an antimagic field.&lt;br /&gt;
&lt;br /&gt;
=== Session 66: Soul Dealing and Gunslinging ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Ten Hells]], [[Devil|Devils]], [[Demon|Demons]], The Warden&#039;s Cure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Finnegan (Finny) Warbler]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Alkiir Scalesborn]], [[Baron Samuel Boarhide]], [[Elytria]], Sellena &amp;quot;Snake-Eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP: at Level 5: 2567, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called to the ruins of the basecamp to meet [[The Warden of the Wilds]] who had captured the infernal [[Demon Hunter]], [[Alkiir Scalesborn]]. Alkiir revealed that the Company and the Warden could weaponize the Warden&#039;s fungal cure against [[Demon|Demons]] using infernal gold. Alkiir gave the party a contact of his in [[Duumal]], the first layer of [[The Ten Hells]] who could get them the gold.&lt;br /&gt;
*The party descend into the [[Ten Hells]] and behold Duumal, a layer of Hell heavily influenced by the old [[Pteris|Pterran]] Wild West. The party using infernal disguises arrived in the town of Brimestone Gulch where they had a run in with the [[Marilith]]-Spawn outlaw known as Sellena &amp;quot;Snake Eyes&amp;quot; who challenged them to a dual. The party then met Alkiir&#039;s contact, Bellshnir, a Barbed [[Devil]] infernal rodeo clown. Bellshnir led the party to his benefactor, a greedy boar-like [[archdevil]] named [[Baron Samuel Boarhide]] who agreed to give the party infernal gold in exchange for the party retrieving a special gun known as [[The Vaulkner]], a gun with five bullets that could supposedly kill any devil. A gun in the possession of Sellena &amp;quot;Snake Eyes.&amp;quot; &lt;br /&gt;
*The party met Sellena at high noon and killed her in a dual, escaping from her outlaw cronies with the Vaulkner. After having a run in with the layer&#039;s ruler, Sheriff [[Elytria]], the party gave the gun to Baron Boarhide and return to the material realm with the Infernal Gold in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 67: Tears on my Fungal Blade ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Fungal Cure, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Wiggler]], [[Otto von Gerwig]], [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Jim Stacy]], [[Commando Reconnaissance Unit Lambda]], [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 4658, XP at Level 7: 3105&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party journey out into the wilds to meet [[The Warden of the Wilds]] who is near completion of their fungal cure. The Warden informs the party that the last ingredient needed are the &amp;quot;Tears of a Celestial.&amp;quot; The Warden has heard legends of a fountain said to have fallen from the heavens that may have what they need.&lt;br /&gt;
*The party journey to the celestial fountain to find it overgrown with fungal rot, finding that the demonic forces of [[Mother]] have desecrated the site. They find cultists of Mother using the site to create the same statuettes of Mother that the company had previously discovered that were being used to create fungal zombies. The party also encounters Jim Stacy, the villainous champion of Mother. The party do battle and once and for all defeat [[Jim Stacy]].&lt;br /&gt;
*Before the party can celebrate, the [[Warforged]] [[Commando Reconnaissance Unit Lambda]] reveals themselves and swears their allegiance to Mother, claiming to be her new champion, before disappearing.&lt;br /&gt;
*The party gather the Celestial tears from the fountain and return to the Warden who once and for all is able to finish the cure.&lt;br /&gt;
&lt;br /&gt;
=== Session 68: The Ravenborn Estate ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Amelie Luxaeterna]], [[Dragonett]], [[Kh&#039;jan]], [[Amaris Luanach]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Gingie&#039;&#039;&#039; (3/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mr. Rod Ravenborn, Joren&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 1705, XP at Level 7: 1137&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Mr. Rod Ravenborn asks for help from [[The Tempest Brothers Expeditionary Company]], cashing in a favor that the Tempest Brothers owed him.  Rod asks for the group to clear out the house of anyone who is not suppose to be there. He was turned away from entering the property and provides evidence that the property is his. &lt;br /&gt;
*The group approaches the perimeter of the estate and find four thugs on watch around a campfire. They quickly kill them and hide the bodies in the carriage house. They then continue on and enter the house. &lt;br /&gt;
*As they investigated, the party entered the dining room where the doors locked behind them and strange supernatural events begin to unfold. After some time they figured out the puzzle and moved on to the next room where they found a letter confirming Rod&#039;s connection to the house. They entered the greenhouse and started to find evidence of mushrooms. &lt;br /&gt;
*They were summoned to the attic where Joren, the [[ghost]] of the house&#039;s former owner. He asked them to check the basement and clear it out of the creatures locked down there. After they were convinced, they went to the basement where they found a few [[Myconid|Myconids]] and a statue of [[Mother]] covered in mushrooms. They killed the mushrooms and destroyed the statue. They discovered that this is a base that was being used to make more fungal zombies from dead bodies being delivered weekly.&lt;br /&gt;
&lt;br /&gt;
=== Session 69: Unmasked ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ren Atherton]], [[Black Jack]], [[Therrin Flare]], [[Spurs]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Jack of Hearts]], [[Wren]], [[The Lord of the Beneath]], The Bride and Groom [[Lenore Hearthorne|Lenore]] and [[Alistair Hearthorne]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2683, XP at Level 5: 2300, XP at Level 7: 1303&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered by [[Lyowyn Mossbringer]] who believes they have tracked down the location of the stolen head of [[Ripjaw]], the mad [[Gnolls|Gnoll]] artificer, which was recently stolen from the company headquarters by the criminal [[Jack of Hearts]]. The party track down the location to a townhouse in [[Galik]] and identify that it is one of many properties owned by the [[Hearthorne]] family. As they approach they learn that [[Alistair Hearthorne]] won the election for High Burgher of Galik. During that same period sirens go off as guards rush to aid the High Burgher as someone had tried to assassinate him.&lt;br /&gt;
*The party arrive at the townhouse, quietly incapacitating a pair of lookout guards and entering the home which they find barren, save for hidden supply bags and disguise kits. Reaching the top floor, the party avoid a trap and find the head of Ripjaw connected to strange magitech technology. Here they suddenly run into Jack of Hearts who bursts in beaten and bruised. After dealing with a corrupted fungal Lyreguard who then attempted to kill Jack of Hearts, the party escape the townhouse with the criminal and demand answers.&lt;br /&gt;
*Jack of Hearts reveals themselves to be Jaqueline Hearthorne, [[sister]] of Alistair Hearthorne. She tells the party about the lost city of [[Thelrya]] and how the demoness Mother plans to use it to ascend to godhood. She also informs them that her brother plans to use his position as High Burgher to weaken Galik&#039;s defenses so it will not stand in Mother&#039;s way. Finally she informs them that Alistair brought an ally of Mother&#039;s into the city, and ancient demigod like being that helped Mother in the far flung past.&lt;br /&gt;
*The party rush to confront Alistair only to find the entire council of Galik dead and the vermin of the city congregating around the building. Here they find Alistair and [[Lenore Hearthorne]] along with a [[Wren|strange cultists of worms]]. Alistair and Lenore flee to Thelrya through a teleportation circle and the cultists takes the lawbook, the new laws established by Alistair still in the process of writing themselves.&lt;br /&gt;
*As the Bride and Groom flee, their honored guest arrives, a strange figure made of worms and vermin known only as &amp;quot;[[The Lord of the Beneath]].&amp;quot; It transforms into a massive worm like monster and collapses the building into the caves and sewers below Galik, where it then proceeds to begin sinking other sections of the city bringing great destruction. The party manages to defeat the cultist and revert the laws Alaistair set in place. Then before the Lord of the Beneath can continue destroying the rest of the city they trick it into smashing through an underground seawall, trapping it and forcing it to transform back into its smaller form and flee.&lt;br /&gt;
*The party say their goodbyes to Jaqueline who agrees to do her best to clean up her families mess before doing away with their identity as Jaqueline for good.&lt;br /&gt;
&lt;br /&gt;
=== Session 70a: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Dragonett]], [[Twilsby Pendergras]], [[Kh&#039;jan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Ripjaw]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*A small strike force heads to the known location of the [[Gnolls|gnoll]] encampment [[Camp Emberclaw]]. They find the camp empty as a much larger force battles their allies in an all out war on the surface above the underground stronghold. The group searches the camp for clues that could lead them to the location of the camp&#039;s arcane forge which had been rebuilt by the Gnoll Artificer [[Ripjaw]]. After some thorough search they find an illusionary wall. After a series of rooms and puzzles they finally find the forge itself and a lone withered gnoll appeared to be working on it. Without question the gnoll is killed immediately and the team rig the forge to explode. The group high tails it out just in time to watch arcane energy erupt from the forge turning Camp Emberclaw into a smoking crater.&lt;br /&gt;
&lt;br /&gt;
=== Session 70b: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Marion Ette]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Talyth]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are asked to join the alliance of the [[Tempest Brothers Expeditionary Company]], the [[Galik]] Lyreguard, the [[Nestle]] Gourd Guard, the Druids of [[Thistlebrook]], the [[Gastrosapien|Gastrosapiens]] of [[Escargotia]], and many of the other allies they have made to destroy [[Camp Emberclaw]], the heart of the [[Gnolls|Gnoll]] horde. The party leads a major distraction for of warriors to engage the horde in open combat above the underground encampment.&lt;br /&gt;
*The party fend of numerous Gnoll warriors, dangerous war machines, and even [[The Gnoll King]] himself until the stealth team succeeds in blowing up the camp from the inside, officially ending the Gnoll problem in [[Amusa]].&lt;br /&gt;
*For more information you can read [[The Gnoll Counter-Offensive]]&lt;br /&gt;
&lt;br /&gt;
=== Session 71: Thelrya Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]], [[Lycanthrope|Lycanthropes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Dragonett]], [[Kh&#039;jan]], [[Therrin Flare]], [[22]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Black Jack]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Ren Atherton]], [[Laurence Awrkright]], [[Ronin (Wicked Wilds)|Ronin]], [[Ash Oakriver]], [[Karma Runes]], [[Leo]], [[Kiamana Pohihi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DMs:&amp;lt;/u&amp;gt; Aaron, Dave P, Julia, Keller (4/7/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Mother]], [[Lenore Hearthorne]], [[Alistair Hearthorne]], [[Eldrous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 4: 6417, XP at Level 5: 5500, XP at Level 6: 3667, XP at Level 7: 3117, XP at Level 8: 2567&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Read [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 72e: Caffeinated Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Spiders, Coffee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Morten Nusi]], [[Laurence Awrkright]], [[Juno]], [[Beauregard]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM [[James]]&#039;&#039;&#039; (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Saul Cherrywood]], Matthias Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3000, XP at Level 4: 2571, XP at Level 5: 1714, XP at Level 6: 1457, XP at Level 7: 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Local [[Galik]] cafe owner Saul Cherrywood turns to the party for help in finding some of his missing employees who had been lost in [[The Spider Swamps]] of [[Dolina]]. He suspects that a rival coffee shop owner named Matthias Stone had something to do with it.&lt;br /&gt;
*The party delve into the Spider Swamps and they find the missing employees who were being held captive by two assassins along with Giant Spiders who had been fed magical coffee beans.&lt;br /&gt;
*In the end the party defeated the assassins and spiders and saved the hostages from the evil clutches of Matthias Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 73e: Rise of the Allaince ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fairyflower Mountain]], [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Wiggler]], [[Otto von Gerwig]], [[Radion The Forged]], [[Mirth]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Queen Alyara Everlilly]], [[Commando Reconnaissance Unit Theta|Theta]], [[Wren]], [[Doctor Carmine Carnelle]], Ailmar Rivleam, [[Faerenia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 6038, XP at Level 6: 4950, XP at Level 7: 3300, XP at Level 8: 2805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party traveled out to the [[Fair Folk]] haven of [[Fairyflower Mountain]], who requested their assistance. The Queen of the Mountain [[Queen Alyara Everlilly|Alyara Everlilly]] revealed the existence of an ancient rift to the [[Feywild]] which her ancestors used to flee the Feywild in ancient times before founding the mountain. She told them that a [[Fey]] Sorceress named [[Faerenia]] hoped to use this portal to release a faction of ancient and Wild Fey into [[Amusa]] and asked for the parties help to stop her.&lt;br /&gt;
*The party arrived at the temple, enchanted grounds in which the Fair Folk couldn&#039;t enter, and were ambushed by the rogue [[Warforged]] [[Commando Reconnaissance Unit Theta|Theta]] along with other strange Warforged.&lt;br /&gt;
*The party defeated Theta and entered the temple, finding Faerenia and other allies of her whom she had gathered across the land, having promised them the opportunity to right the greatest wrongs in their life. The party did battle with her and Faerenia revealed herself to be a powerful Fey [[Dragon]]. The party managed to stop her and prevented the Wild Fey from entering into the realm.&lt;br /&gt;
&lt;br /&gt;
=== Session 74e: Election Day ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Ren Atherton]], [[Ash Oakriver]], [[Mirth]], [[Ronin]], [[Beauregard Shryke]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], Tamlin Elkreak&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2875, XP at Level 6: 1917, XP at Level 7: 1629, XP at Level 8: 1342&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Tamlin Elkreak returned as High Burgher of [[Galik]], and he hired the company for one last mission in the city: to rebuild the Council of Burghers (after [[Alistair Hearthorne]] had assassinated them all). Tamlin set up a meeting for the same evening to gather noble families to elect a new council, and the party had to ensure the noble families received their invitations. &lt;br /&gt;
* The company learned from [[Paul Fletcher]] that his father kicked him out of the family for not joining the family business. The Fletchers were still invited to the meeting, but none showed, much to the relief of the party. While leaving the Fletcher Manor, the party managed to pass a message to Paul&#039;s sickly younger sister that he misses her, and she was happy to hear from him.&lt;br /&gt;
* The company got to know various noble families and religious leaders in the city, bringing them together, but also found conflict between industrial and environmental interests. Tamlin only required that someone in each house receive each invitation, not that the leader of each necessarily appear:&lt;br /&gt;
** Due to his stubborn father&#039;s absence on a business trip, Pip Tradsairn attended the meeting and joined the council instead, bringing his knowledge of technology and industry, but without the scorn for nature that his father has. &lt;br /&gt;
** Tamlin&#039;s oldest friend, Belim Marshrence happily attended the meeting and joined the council, seeking to preserve nature in the city as best as he can on behalf of his order of druids and for all who like parks. &lt;br /&gt;
** Gisabella Purlurn brings her knowledge of the arts to the council. Her family is plagued by the worst possible luck, possibly due to their worship of [[Beshaba]], the goddess of bad luck. &lt;br /&gt;
** Vixrya Webwell, who worships Lolth, was elected to the council as well, in an effort to expand religious acceptance in the city and prevent [[cults]] from appearing once more. &lt;br /&gt;
** Finally, Venroe Jengor was elected to the council, bringing her knowledge of defense and weaponry to protect the city should similar ever return. &lt;br /&gt;
* The party approved of everyone except Mr. Fletcher, and Tamlin agreed, finding that everyone would have a good use on the council, or in the case of some who did not want to commit so much time, advisors: &lt;br /&gt;
** [[Seraphina]] Davenriddle, a powerful but paranoid mage, agreed to advise the city with her arcane knowledge, especially to restore magical wards. &lt;br /&gt;
** Varyc Sirene believed he could do more good outside of government than in it, but happily advises on how to help everyday people. &lt;br /&gt;
** Dryzzel Hazestone, a priest at the temple of [[Bahamut]], happily offered her knowledge of religious history of the city to help everyone work together. &lt;br /&gt;
* Tamlin greatly appreciated the efforts of the party to advise him on forming the council. All houses but the Fletchers either showed or agreed to be advisors. The City of Galik had a government once again, and the High Burgher awarded the party with incredible items as thanks, wishing them luck in their future adventures.&lt;br /&gt;
&lt;br /&gt;
=== Session 75e: The Tournament of the Elements ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], [[Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Amelie Luxaeterna|Amelie]], [[Chrysaor]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P, Co-DM Keller (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Master Idryel Il’lylune]], [[Mr. Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 5600, XP at Level 6: 4800, XP at Level 7: 3200, XP at Level 8: 2720&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The team is gathered by their High Elf Underground Fighting Ring Sponsor [[Master Idryel Il’lylune]] who has gathered them due to their prowess and reputations in the ring so that they may compete in the Tournament of the Elements, one of the most prestigious, famous, and most dangerous underground fighting tournaments in the realm.&lt;br /&gt;
*The team enters into the qualifiers where they must compete against two other teams and survive an onslaught of eye rays from the [[Beholder]] Kaleidoscorch. After succeeding in the qualifiers, the fighters enter into the tournament proper, competing in a series of one-on-one unarmed fights, eventually all reaching it to the finals.&lt;br /&gt;
*The team is approached by the mobster [[Mr. Bozzelli]] who offers them a large sum of money in return for throwing the fight. The team refuses and one of Bozzelli&#039;s men attempts to poison the team. Entering into the arena for the last time the team confronts the tournaments champions, four powerful elemental [[genie]] wrestlers. Winning by the skin of their teeth, the team comes out on top, receiving the title of champions of the tournament and receiving a large sum of money from risky bets they made before the match.&lt;br /&gt;
&lt;br /&gt;
=== Session 76e: Army of the Unseen ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Philosopher&#039;s Stone]], The Lost Parade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Wiggler]], [[22]], [[Ren Atherton]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2970, XP at Level 7: 1980, XP at Level 8: 1683&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*As the rain pours the party join [[Paul Fletcher]] and [[Hunk]] the [[Kobold]] Paladin in search of the final lost village of [[Thelrya]], [[Emberglen]]. Tracking down its location using old Thelryan maps, the party arrives on the outskirts, discovering  runes that suggested a massive magic circle surrounding the village.&lt;br /&gt;
*Going deeper, the party found an old Kobold farmhouse that was seemingly abandoned, with signs that there had been some strange occurrences in the village, as well of signs of an unseen onlooker. As the party continued to the village, they discovered that a strange being resembling Paul had infiltrated the group, only to disappear before they could do anything about it.&lt;br /&gt;
*Arriving at the village they find it abandoned, save for the strange signs of creature nearby that always seem to disappear when the party approaches. While investigating they are beset by an invisible creature which could be seen only through mirrors. Defeating it, it is discovered to be a strange mutated kobold. At the same time the party continues to be stalked by the creature that resembles Paul.&lt;br /&gt;
*Investigating the villages library, the party discovers the hidden sanctum of a kobold [[wizard]]. Reading their notes, it is revealed that in their folly in hopes to regain Thelrya, the Kobold wizards of the village summoned something from the beyond, a disease that took shelter in the town well. Anyone who then drank the water would be transformed into a monstrous [[Skulk]], doomed to march at the beat of the Lost Parade. The party complete a ritual to destroy the disease while fending off a horde of the Skulk, and manage to free the remaining villagers who had been petrified for their own safety, saving the village of Emberglen.&lt;br /&gt;
&lt;br /&gt;
=== Session 77e: King of Abominations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Xupaynth, Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Beauregard Shryke]], [[Ronin (Wicked Wilds)|Ronin]], [[Amelie Luxaeterna|Amelie]], [[Twilsby Pendergras]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Xupaynth|Xupaynth, the King of Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4290, XP at Level 6: 2860, X at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*After some disturbing encounters, a team of expeditionaries descend once again into the Underdark to put a stop to whatever lies beneath. They enter into a strange cave systems where they begin to do battle with a pack of mind-controlled [[Drider}Driders]]. Pursuing the Driders deeper into the lair, the party finds their master, and the master of all the strange monsters they have encountered so far in the Underdark, [[Xupaynth]], the King of Abominations, and former lieutenant of [[Kavanmort]]. After a long fought battle, he party defeat the abomination dragon and emerge victorious.&lt;br /&gt;
&lt;br /&gt;
=== Session 78e: Fur and Fangs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Druids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]], [[22]], [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Anna&#039;&#039;&#039; (5/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Roxanne, Quin-Ora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 4785, XP at Level 8: 4067&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The party journeyed out into the wilds at the request of a druid sanctuary searching for assistance. As they approached the border of the sanctuary, they came upon a herd of colorful, horned sheep consuming a corpse. As the party got closer, the herd were provoked and attacked, attracting attention from nearby plant-like wolves that accompanied the sheep. After defeating the two animal packs, they came on a small wood elf who discovered them. Finding  out they were from [[The Tempest Brothers Expeditionary Company]], they lead them into the now-ransacked Silver Ivy Sanctuary, where their small community was rounding up infant beasts and incapacitated monsters under their care. &lt;br /&gt;
*The druid Roxanne met them soon after to notify that a few of their rarer infants have been captured and stolen - and that the wards that normally keep unwanted interlopers out was dismantled. The party pushed a little further, and she gave them a scroll to revive the wards once they made sure all the animals were recovered and all the ward stones were in place. &lt;br /&gt;
*The party successfully located a weak link at the north end of the sanctuary, discovering a last pack of poachers were on their way out - each with a crate in tow that emitted various bestial cries for help. The party quickly dispatched the brigade, recovering the animals.&lt;br /&gt;
*As the final goon fell, the boss - Quinn-Ora, thought to finish the job herself. She attempted to negotiate, but the party pounced on the warlock quickly. Beaten by two giant apes, slashed up, and out of any other options she cast dimension door to scramble away, claiming to return with better help. &lt;br /&gt;
*Afterwards, the party located the misplaced ward stone - placing it back and restoring the ritual to replace the protective barrier. The baby beasts were saved, and the Silver Ivy Sanctuary gifted them with unique items and offered to aid the company should they require guides or other help navigating within the Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 79e: Heist in the Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Circus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Heli Moltenshield]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/12/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 2860, XP at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The hero [[Dragonett]] gathers a team of likeminded adventurers to perform a heist of the Collection, a large storage sight of many powerful artifacts owned by the mysterious [[The Collector|Collector]]. Using the information they had gathered, the locate the sight of the Collection&#039;s secret location, beneath the [[Luggland]] Embassy. The party arrives and bribes their way in to the Collection. They pass through a large arcane door and are ominously told that the Collector is on the other side.&lt;br /&gt;
*The first room the party is in is a massive library. The party investigates the bookshelves for traps and all the books on the shelf fly off the shelf and attack before flying into the air. The party manages to befriend the books and uses their help to escape [[The Library|the library]]. The next room is a large open space with many statues, each holding different objects. They find a stone plaque with a strange riddle identifying three separate tasks. The party complete the first two tasks but fail he third, causing one of their party to get disintegrated.&lt;br /&gt;
*The next room was entirely black and the party hears a child&#039;s cry. Investigating they find a small child crying for it&#039;s Mother. Questioning the child, the party discover it was from the circus. At this moment the child reveals themselves to be the monstrous [[False Hydra]] which had escaped its previous encounter with the party&#039;s allies and it attacked. After a difficult battle the party comes out on top.&lt;br /&gt;
*A door of light appears and the party enter it. Sitting in a chair in a massive empty room is the elf from earlier holding the mask of the Collector in his lap. The party offer several magic items in exchange to true resurrect their dead ally, which the Collector accepts. He tells the party he is collecting and containing cursed items that are tied to [[The Seven]]. Keeping them from being used this restraining some of The Sevens power. He mentions how since this location has been broken into he will be relocating his collection. He gifts the party some items for the efforts in jest before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Session 80e: Old Friends, New Beginnings ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thistlebrook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Balder the Bald Boulder]], [[Danke Schön]] (desceased), [[Karma Runes]], [[22]], [[Marion Ette]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thistlebrook]] Concalve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4010, XP at Level 6: 3438, XP at Level 7: 2292, XP at Level 8: 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent to help the [[Thistlebrook]] Conclave move back to their ancestral home at the old basecamp. They helped build buildings and plant gardens. The Conclave then asked them to participate in a druid ritual to establish protective magic around the area. After completing the ritual the druids gave the party thanks and gifted them with some druidic treasures.&lt;br /&gt;
----------------&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 3 - Ongoing==&lt;br /&gt;
&lt;br /&gt;
=== Session 81: Quelmar Con 2023 Game: Kiss of Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Therrin Flare]], [[22]], [[Selene]], [[Ronin (Wicked Wilds)]], [[Tryska Bjorndottyr]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Skippy]], Eleria the Winter [[Dryad]], Unknown Blue Giant, Unknown Ancient [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 6: 4171, XP at Level 7: 3575, XP at Level 8: 2383, XP at Level 9: 2026&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the establishment of the new waystation, the party were instructed to travel the entirety of the road leading from the waystation all the way to [[Xender City]] to identify any potential threats and dangers along the way. The party chose to take their friend [[Skippy]] with them and began to make their way.&lt;br /&gt;
*Halfway through their journey while they rested during the night, they were accosted by a mysterious creature none of them could identify. Their encounter with this being was interrupted by a terrifying howl that shook the jungle. Investigating the source the party found a torn-open T-Rex covered in strange frost.&lt;br /&gt;
*Traveling on, a few days later the party found a similarly dismembered animal, and searching forward they discovered a massive out-of-place [[Yeti]]. After defeating the strange beast, the party began to look into how such a creature came to [[Amusa]]. Following its tracks the party found a massive dome made of solid ice. Entering through a small crevice carved into the dome, the party found a mystical frozen jungle, where all the plants were coated with ice and where [[snow]] rained down from the sky. The party also found solid ice sculptures which they soon discovered used to be living people and animals.&lt;br /&gt;
*Arriving at the center of the dome, the party found a strange ice rift formed in the center of a massive tree. The gate was watched over by a strange Winter [[Dryad]] known as Eleria, who offered the opportunity for the party to remain with her forever, frozen in perfectly preserving ice. Combat ensued and after a difficult battle with many close calls the party defeated Eleria. As she was defeated, the party received a strange vision from the night of [[The Thelryan Restoration]]. The party saw the grove when it was in its pre-frozen state, full of life and tended to by fey dryads. The leyline surge from the Thelryan event caused a strange [[crown artifact]] held by a [[ranger]] staying with the dryads to react, tearing open the strange frozen rift.&lt;br /&gt;
*During the fight one of the party members got pulled into the strange rift, waking up to endless fields of snow and ice ringed with tall mountains. On the forest mountain stood a castle of tall stone and ice, and approaching him was a towering humanoid figure with blue skin. Beholding the rift the figure proclaimed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start spreading the news, we leave today. Long live the Frostfell Empire!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The figure then blew on a large horn, awaking what appeared to be a massive ancient white dragon on a nearby mountain top. After the Winter Dryad&#039;s defeat and seeing the approaching dragon through [[The Glacial Rift]], the party fled back to their cart, finishing their journey to Xender City, with many more questions then answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 82: The Community Garden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[22]], [[Ren Atherton]], [[Iris]], [[Zarril]], [[Beauregard Shryke]], [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Kade&#039;&#039;&#039; (6/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Pharius Halatar, Fevria, The Goose Untie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 and 4: 3802, XP at Level 5: 3259, XP at Level 6: 2173, XP at Level 7: 1847, XP at Levels 8 &amp;amp; 9: 1521&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was tasked to check on the local community garden created just south of the main outpost. After arriving, they discovered that the half-drow farmer Pharius Halatar, who was hired to start the garden, had been utterly terrorized by a malicious unknown entity and her horrid pet goose. &lt;br /&gt;
*After some creative investigating, they discovered that this malicious entity was a [[Fey]] known as Fevria. She seemed to have an unknown obligation to her court but decided she wanted this land for her pet goose, Untie. She sported multiple additional body parts, taken from slain adventurers and foes she deemed &#039;worthy&#039; of killing. The party quickly got to work before she could slay them, dishing out devilish blows and ensuring that her reign of terror ended swiftly. &lt;br /&gt;
*With the fey and her dastardly pet goose defeated, the group successfully secured the community garden for the Tempest Brothers.&lt;br /&gt;
&lt;br /&gt;
=== Session 83: Farmstead Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, Farm, Scarecrows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Valdos]], [[Nokori Naru]], [[Ghargux]], [[Coryn Alaeth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (6/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Derwin]], Ellie, Devin Markster, Frederic Willhelm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2713, XP at Level 7: 1085, XP at Level 8: 1008&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was chosen for the investigation mission by [[Darian Tempest]] while they were eating breakfast. In the central fort (The Big House),they met Devin Markster &amp;amp; Frederic Willhelm, two farmers who lived up the road that leads to [[Troverth]]. Darian told them that the men were having trouble with something skulking around the jungle around their farm. &lt;br /&gt;
*On their way to the farm Devin informed them that they were discovering animal carcasses around their farm, the farm animals had been spooked, there had been strange noises in the wilds, and a strange figure was seen killing animals in their barn before fleeing. The party also learned that Fredrick&#039;s daughter Ellie had a strange imaginary friend name Hopper. The party later learns that Hopper is a Shield Guardian, with Ellie as his amulet holder.&lt;br /&gt;
*As they investigated, the party spotted strange humanoid figures skulking around the farm as well as seeing strange blue lights. After much investigating they found a strange hut occupied by a man named [[Derwin]]. Derwin revealed that the figures were animated scarecrows of his creation. He had also created two larger scarecrows called Harvest Reapers made to protect farms. The party deployed the Harvest Reapers which protected the farm, keeping whatever had been harassing the farm at bay. But whatever that thing was was still out there......&lt;br /&gt;
&lt;br /&gt;
=== Session 84: Men in Tights ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Troverth, Frost Giants&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin (Wicked Wilds)]], [[Amelie Luxaeterna|Amelie]], [[Wiggler]], [[Allinor Kalth]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jack of Hearts]], [[Velemar Decrye]], [[Cookie]], Binkle and Twinkle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3850, XP at Level 7: 3300, XP at Level 8: 2200, XP at Level 9: 1870&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Velemar Decrye]] to investigate reports of bandits robbing merchants along the Troverthian road. He worried that if these attacks continued it could bring an end to trade along the route between the waystation and [[Troverth]].&lt;br /&gt;
*Accompanied by the Otter Wizard [[Cookie]], the party joined the gnomish merchant couple of Binkle and Twinkle on the road to see if they could find and stop these bandits. Along the way they found the strange aftermath of a battle between a now dead [[[Frost Giant]] and a large bipedal fiendish creature. The party questioned how a Frost Giant could end up in the wilds of [[Amusa]].&lt;br /&gt;
*Continuing along, the party were ambushed by figures wearing brightly colored tights. The leader of this group of merry bandits was revealed to be [[Jack of Hearts]], a mercenary and freelance adventurer the company had encountered in the West. Jack revealed that after his encounters with the company, he wished to turn a new leaf, traveling out east and forming his band of brigands who would rob traveling merchants to give their wares and riches to the poor villages of Troverth.&lt;br /&gt;
*Jack of Hearts brought the party to his camp where they debated with him the actual heroics and morals of stealing to give to the poor, with members of the party split on the issue. Engaging in festivities at the bandit camp, the party members participated in a series of fun challenges while getting questions answered by Jack of Hearts. He told them he was aware of more Frost Giants in the area, having arrived through the glacial rift. He informed the party that the giants were looking for something, but he wasn&#039;t sure what.&lt;br /&gt;
*As the night was coming to an end the party was pulled aside by a figure who revealed themselves as a captain of the Troverthian military. The captain asked the party to help arrest Jack and his crew, though the party was split on the issue. As they debated one party member warned Jack who fled with his band of merry men. Afterwards the players would find a letter from Jack informing them that the party had inspired him to move beyond thievery and to attack the heart of the issue, to become a revolutionary.&lt;br /&gt;
&lt;br /&gt;
=== Session 85: Storming the Tower ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Xender Royal Family, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Esperanza Alnilam]], [[Kh&#039;jan]], [[Lysvan]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Drew&#039;&#039;&#039; (6/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Gafizmaphram the Magnificent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3738, XP at Level 5: 3204, XP at Level 6: 2136, XP at Level 7: 1815, XP at Level 8: 1495&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The Royal Family of [[Xender Pleth]] told the Tempest Brothers that a testy wizard had stolen a priceless portrait of a &#039;beautiful child&#039; and that two negotiating parties had not returned from their efforts to retrieve it.&lt;br /&gt;
*The party was briefed on the mission to recover the portrait and find out what happened to the other parties. They flew by Red McCaw to a nearby camp and scouted ahead with familiars to discover a stone monolith with no clear entrance. They hiked to the location the following morning to find a tower with no doors or windows and covered with some type of force shield. Magic mouths in the tower announced that it belongs to &amp;quot;Gafizmaphram the Magnificent&amp;quot;.&lt;br /&gt;
*They searched the area, found a mine entrance that was from long before, and followed it to a mined entrance into the tower foundation. In these catacombs, they fought undead before finding their way to a trapdoor into the tower proper. They discovered that the undead were, in fact, the remains of the previous two parties who were sent to investigate.&lt;br /&gt;
*The party emerged on the next level in a storage room and burst in on the gnome wizard while he was eating breakfast. The defenses of the tower activated and the party had to fight fire elementals while being peppered with spells from the mage and scorching rays from the fireplace. The party successfully banished the mage and they continued up the tower.&lt;br /&gt;
*On the next level they searched a library, finding clues and having a shouting match with the mage that suggested that there was a different side to this story. The tower defenses activated again and they had to fight animated objects.&lt;br /&gt;
*After the fight, the party debated about whether to continue forward, having exhausted almost all spells and having only a fraction of hit points remaining. They continued one more floor, finding an alchemy lab. There, they found additional evidence which confirmed a different story about what happened and confronted the mage and his Simulacrum.&lt;br /&gt;
*The mage, Gafizmaphram, had been accosted by the Royal Family who had requested that he become their court mage. Gafizmaphram rejected this offer and was in the process of being taken into custody by castle guards when he grabbed a portrait off the wall, smashed out the frame and used it to distract the guards while he teleported back to his tower. The wizard had no idea that this portrait of a scrawny, ugly baby bird had any value whatsoever and was using it for scrap paper throughout the tower. The party was able to recover all three pieces of the portrait of a baby [[aarakocra]]. They collected loot and left the tower without confronting the wizard further, returning to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 86: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Zarril]], [[Karma Runes]], [[Tryska Bjorndottyr]], [[Iris]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2791, XP at Level 4: 2393, XP at Level 5: 1595, XP at Level 6: 1356&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Session 87: Lost In Transit ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Ymbtrymman]], [[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Karma Runes]], [Slog the Bonker]], [[Esperanza Alnilam]], [Lysvan]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (6/30/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Arc]], [[Gumptor Flynn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2310, XP at Level 5: 1980, XP at Level 6: 1320, XP at Level 8: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] received an urgent notice from [[Ymbtrymman]]. A caravan sent off two days prior had lost communication on its way to the outpost. Immediate assistance was requested from the Tempest Brothers to track along the path in an expeditious fashion to figure out what had happened and if possible recover the lost people and goods. Moving quickly, he gathered some of the doughty members of the expeditionary force to fulfill the request.&lt;br /&gt;
*[[Arc]], the company&#039;s head of arcane matters, crafted a teleportation circle to take the gathered party to Ymbtrymman. Since the caravan had departed Ymbtrymman two days previously, it was decided to track and pursue their route from Ymbtrymman rather than try to locate them from the air or via a land route out from the outpost. The locals told the party that they would be guided by a local named [[Gumptor Flynn]], a [[Half-Orc]] Ranger, who was a hunter and tracker familiar with the area.&lt;br /&gt;
*They made great time through the jungle with Flynn&#039;s guidance. The trail showed many signs of the caravan&#039;s passing so Flynn felt confident they were gaining. After a long and grueling journey they found the remains of the caravan. The carts were torn and damaged and there were traces of shed blood, along with many sets of pawprints of jaguars, which strangely appeared to have been hunting in a pack-like fashion.&lt;br /&gt;
*The party found prints and tracks indicating several bodies were dragged through the jungle in a northern direction. Stopping to assess the situation, several party members realized creatures were moving through the undergrowth all around them. They braced for an encounter and within moments ten jaguars broke cover and moved to nearly surround the party. The party attempted to communicate with three of the animals and did make contact, but in response received a ten-voiced mental reply of &amp;quot;Food!&amp;quot;. It quickly became apparent that there was something strange happening. The jaguars all moved with a strange synchronicity as they attacked.&lt;br /&gt;
*And that&#039;s when the weirdness cranked up a notch.  As the party watched in horror, any jaguar they defeated just evaporated into a mist that flowed into the remaining creatures, healing and strengthening them. The party realized the way to defeat this enemy was to kill them all at once. After defeating the creatures, the party continued and found the beasts&#039; lair. The party discovered a lab or research room with a curtained corridor leading to a closed wooden door. They discovered a large storage area with a set of metal doors, beyond which there were prison cells.&lt;br /&gt;
*The research area drew the party&#039;s attention and they all moved in to investigate. They found an obvious teleportation circle in the center of the room and three tables with differing research components - a table of alchemical supplies, a table of wizardly drafting equipment, and a table of timepieces of many varieties. Then suddenly a wave of energy blasted down and the entire party was struck.  A [[Mind Flayer]] became visible floating near the ceiling. While the party tried to gather their wits, the mind flayer drifted down to the table of timepieces, grabbed a heart-shaped silver device from the table, and then disappeared.&lt;br /&gt;
*Continuing to search, the party found some survivors from the caravan. With perseverance the group rescued the captive survivors, recovered the shipment, and made their way back to Ymbtrymman over a few days&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Session 88: Pop Up Art ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Ymbtrymman]], Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Weedus]],  [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Tryska Bjorndottyr]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Nin&#039;&#039;&#039; (7/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dimi, [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2855, XP at Level 6: 2448, XP at Level 7: 1632, XP at Level 8: 1387, XP at Level 9: 1142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was hired by a divination wizard and artifact collector contact in [[Xender City]] named Dimi. They informed the party that there had been recent reports of a strange haunting in the town of Ymbtrymman which they believed was tied to an artifact they [[wish]] to possess.&lt;br /&gt;
*Arriving in the town, the party found that the people there were preparing for the upcoming Farmers&#039; Festival. The party learned that the hauntings were tied to the disappearances of paintings in the town and that they may have been connected somehow to a new family that had recently moved in.&lt;br /&gt;
*The party followed the strange happenings to the sewers where they were suddenly beset by a strange attacker who shattered into glass when destroyed.&lt;br /&gt;
*As they continued on, they discovered more strange humanoids who looked like town folks before shattering into glass when destroyed. The party discovered that these humanoids came from the stolen portraits, given life by a strange mirror. The party recovered the mirror and gave it to Dimi to finish their job.&lt;br /&gt;
&lt;br /&gt;
=== Session 89: The Maiden Voyage of Windrunner ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Zarril]], [[Valdos]], [[Ghargux]], [[Karma Runes]], [[Bardek Ironbleeder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (7/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Elowen Thistledown]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2660, XP at Level 5: 1520, XP at Level 6: 1292&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was gathered by the company and reported to the office of [[Darian Tempest]]. He welcomed them inside and introduced them to [[Elowen Thistledown]] a silver haired, smartly dressed [[High Elf]]. She was introduced as a librarian researcher who had commissioned an expedition, by airship, to search for [[The Well of Souls]].&lt;br /&gt;
*The group was lead to the field out behind the office/house and came face to face with the [[The Tempest Brothers Expeditionary Company|Tempest Brothers]] newest acquisition, a light freight runner airship called Windrunner. This ship is much smaller than the larger frigates the company owns but much larger than simple skiffs the company had commissioned the year prior. The company also hired on [[Skippy]] to be the captain of Windrunner.&lt;br /&gt;
*As the party prepared Elowen shared her knowladge on the Well of [[Souls]]. She has been researching the concepts of Wells of Souls for a number of years. Such phenomena apparently formed naturally at convergence points of leylines where the veil between the material plane and the plane of death is thin, and that such locations may also hold valuable alchemical materials. She also learned that some mediums claimed to be able to use Wells of Souls to enhance their ethereal abilities. The last thing she learned was that a group of druid emissaries arrived in the city of [[Warukami]] 60ish years ago to report that a cult was found to have attempted to occupy a Well located to the South. The cult was defeated and the Druids said that they had put protections in place around the Well. Elowen has been commissioned by the Alchemist Guild in Warukami to find a Well of Souls and bring back any materials that are found around it for experimentation.&lt;br /&gt;
*The group departed on the Windrunner and began to approach the Southern Mists of Sotchalla. The group flew to the mist/smoke and were met by a group of strange [[crows]] who taunted the party, When the ship entered the mist everyone on board was hit with this feeling of despair and hopelessness, some even having the urge to jump from the ship. &lt;br /&gt;
*The team decided they would be better off dropping below the jungle canopy to take a look around below. Upon landing the party were attacked by corrupted necromantic plant monster and Treants. After defeating the monsters, Wild [[Harengon]] appeared from the wilds who began to help the players. The Harengons explain that they were watching over the Well of Souls and that recently in the past four months, something strange happened and the region began to be corrupted.&lt;br /&gt;
*The party promised to return and the Harengons agreed to keep an eye out for them and lead them to their elders who can tell them more.&lt;br /&gt;
&lt;br /&gt;
=== Session 90: Draconic Depths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[Kavanmort]], Vampire, [[Devil|Devils]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Keeper]], [[Chrysaor]], [[Jennings]], [[Morten Nusi]], [[Selene]], [[Allinor Kalth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Wally Goodfeather]], [[Galidant|Galidant, Exarch of Kavanmort]], [[Prince Ulftiir|Prince Ulftiir the Rimelord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 &amp;amp; 4: 4476, XP at Level 5: 3836, XP at Level 6: 2558, XP at Level 7: 2174&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] in order to explore some recently discovered draconic ruins. Paul hoped that these ruins could give some insight to the Ancient [[White Dragon]] beyond [[The Glacial Rift]]. They also hoped to find the missing scholar [[Wally Goodfeather]], who had been sent out to investigate the ruins prior, only to disappear.&lt;br /&gt;
*The party arrived at the ruins, discovering that they were devoted to the two headed dragon [[Kavanmort]]. After triggering a dangerous ceiling trap, and surviving almost going over a waterfall, the party discovered a group of imperial [[Frost Giant|Frost Giants]] in the deepest regions of the temple. The party asked why these Frost Giants were so far from their native homes, and the Frost Giants revealed they had entered from the Glacial Rift in search of an artifact known as the Ring of Winter&#039;s Wrath. Their leader was [[Prince Ulftiir|Prince Ulftiir the Rimelord]], a Half-Dragon Frost Giants and ruler of the fallen [[Frostfell Empire]]. They hoped to use the ring to rebuild heir empire and freeze the realm over. Prince Ulftiir reveals that they had captured Wally Goodfeather, and would only free him if the party defeated the evil at the temple&#039;s heart.&lt;br /&gt;
*Going deeper into the temple the party passed by more traps and discovered the remnants of ancient draconic rituals. Some of the party members would perform these rituals on themselves to gain new draconic abilities. The party discovered that this temple was built in worship to Kavanmort, who they learned had a penchant for eating dragons.&lt;br /&gt;
*Entering into the temple&#039;s final chamber, the party discovered the Dragonborn Vampire, [[Galidant|Galidant, Exarch of Kavanmort]], along with a cadre of [[Mammon|Mammonian]] [[Devils]] who were performing a strange ritual. A battle ensued and the party watched in horror as the Devils were transforming the bodies of mortal worshipers into evil devils. It appeared that this ritual allowed devils to circumvent [[The Pact Primeval]] as these Devils were able to harm the party. Galidant fled and the party defeated the remaining devils.&lt;br /&gt;
*The party returned to Prince Ulftiir and recovered Wally. As they left, Prince Ulftiir. affirmed his promises to recover the ring and rebuild his empire. His last words were those of warning to the party, to beware and infernal known as [[Lieutenant Azha|The Golden Hellion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 91: Trade Relations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Kobold|Kobolds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Esperanza Alnilam]], [[Beauregard]], [[22]], [[Tryska Bjorndottyr]], [[Lysvan]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (7/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gumptor Flynn]], [[Chief Pyrrhin]], [[Szamarsh]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3125, XP at Level 7: 2083, XT at Level 9: 1458&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gumptor Flynn]] arrived at the waystation with a request for assistance mapping a route from there to a remote [[kobold]] village of his acquaintance that expressed a wish for trade relations. Gumptor explained that the journey would take about ten days and that there was a major obstacle in the form of a locale inhabited by a large number of wyverns.&lt;br /&gt;
*The journey was remarkably unremarkable. The days were spend scouting and mapping a good route to build a road. About the sixth day of the journey the party came to the [[wyvern]] nesting grounds.  In the middle of the jungle was an enormous impact crater, from a meteor that had fallen millennia ago. The crater was filled in with jungle growth and the edge dropped about 200 feet below the surrounding terrain. The party could easily see groups of wyverns flying about the crater. After reviewing the situation and discussing the options, the party chose to navigate counter-clockwise around the crater, heading to its southern side.&lt;br /&gt;
*They made it past the crater in two days&#039; time and continued mapping their way to the kobold village.  A day away from the crater they were accosted by a pack of [[manticore|manticores]]. The beasts were preceded by a telepathic message of hostility received by the party members. A moment later they were joined by their leader, a huge manticore with a fiendish demeanor and abilities. Although fearsome, the party were able to fell the pack of beasts.&lt;br /&gt;
*Tracking back to their lair, the party found a cache of treasure and a few magic items. They continued on their way, eventually camping for what they expected would be their last night in the jungle.  During that night they had an encounter with a small hunting party from the kobold village. &lt;br /&gt;
*The next day the party arrived without fanfare at the village. In the midst of a small clearing, with a stream running through the area, the party saw the amazing site of the front two-thirds of a huge airship suspended in the branches of large trees. On the ground rested the back third of the ship, face down, engines jutting into the air. Many kobolds moved through the village, some doing basic gardening in small plots in the clearing, others coming back from a hunt, and all moving hither and yon with a vibrant energy.&lt;br /&gt;
*Gumptor took the party to meet the kobold chief, Pyrrhin, who was happy to meet them and extremely pleased with their work.  He rewarded the party and arranged for the tribe&#039;s [[shaman]], Szamarsh, to teleport the party back to the Outpost.&lt;br /&gt;
&lt;br /&gt;
=== Session 92: Tempest&#039;s Six ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Devil|Devil&#039;s]], [[The Glacial Rift]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jennings]], [[Finnegan (Finny) Warbler]], [[Tryska Bjorndottyr]], [[Morten Nusi]], [[Ghargux]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bulio]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned), [[Prince Ulftiir]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3857, XP at Level 5: 3306, XP at Level 6: 2204, XP at Level 7: 1874, XP at Level 8: 1543&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is suddenly gathered to investigate a large explosion near the waystation. Investigating they find the explosion was caused by an infernal [[Fire Giant]] named [[Lieutenant Azha]], also known as the Golden Hellion, in her battle with a now dead [[Frost Giant]]. She informs the party that she was sent from the [[Ten Hells|Hells]] to fight back the arriving Frost Giants from [[The Glacial Rift]] and to hinder their search for an artifact called [[The Ring of Winter&#039;s Wrath]]. &lt;br /&gt;
*Azha tells the party that her master, a [[Pit Fiend]] named [[Kalzivach]], a servant of the [[Archdevil]] [[Mammon]], also seeks to enter the realm, but his way is barred by the Frost Giants who are utilizing an infernal artifact. Azha promises to forgive crimes that members of the party performed against devils and promises that she and her kin would not harm the company as long as the company did not harm her nor her allies.&lt;br /&gt;
*With information provided by Azha the party infiltrates where the infernal artifact is being kept, a Frost Giant fortress built atop the Glacial Rift. After lots of planning the party executes an elaborate heist including parlaying with the Frost Giant&#039;s Winter Wolves, stealing a coin from the hoard of the Young [[White Dragon]] Gaathic, stationed in the fortress, pilfering the arcane scrying eye of a Bheur Hag, and distracting the Giants&#039; leader, [[Prince Ulftiir]].&lt;br /&gt;
*After parts of the plan go awry and some improvising, the party manages to escape with the artifact, an infernal helmet, and open the way for Kalzivach to enter the realm. From a scroll taken from Ulftiir&#039;s lair though, the party discovers that the giants have potentially located the ring, and soon plan to move to retrieve it.&lt;br /&gt;
&lt;br /&gt;
=== Session 93: Who Let the Cold Out ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Breme]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Coryn Alaeth]], [[Eavan Ice-Eye]], [[Mark]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Emma&#039;&#039;&#039; (7/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Kelrynne, Eldest of Isrun|Kelrynne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2013, XP at Level 5: 1725, XP at Level 6: 1150, XP at Level 7: 978, XP at Level 8: 805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was informed of two strange letters left in camp and decided to investigate the one that seemed to be an urgent plea for help. While camping on their travels, they were attacked by dire wolves who were acting erratically. They slew two before managing to wrangle the last one into submission so it could be healed. They were then blindsided once more—by baby [[silver dragon}silver dragons]]! Their big sister, a [[Dragonborn]] named [[Kelrynne, Eldest of Isrun|Kelrynne]], was the one who had sent out the letter. They soon learned that the Venator Syndicate, the group responsible for sending the other letter, had captured their youngest sibling along with a [[witchwolf]] ally accompanying them. According to Kelrynne, the Venator Syndicate was also involved in the disappearance of their mother—the [[silver dragon]] guardian of [[Breme|Breme’s]] Iceback Mountains. &lt;br /&gt;
*The party was able to walk right into the Venator’s base and found an unsuspecting ally in the mistreated sister of the [[Snow Elf|snow elf]] leading the group. They found the captives and killed their captors except for the leader who managed to Dimension Door away. They also brought an interesting friend back—a cosmic bear cub. &lt;br /&gt;
&lt;br /&gt;
=== Session 94: Don&#039;t Feed the Fears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sotchala, [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Iris]], [[Dickweedus|Dr. Weedus]], [[Mirth]], [[Eavan Ice-Eye]], [[Coryn Alaeth]], [[Esperanza Alnilam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Seven]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 5: 3433, XP at level 6: 2943, XP at Level 7: 1962, XP at level 9: 1373&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by the company abjurist, [[Cookie]] the Otter who has been studying the hag eye of Ingrid Frost, a scrying eye recently stolen from the fortress of the [[Frost Giant]] [[Prince Ulftiir]]. Cookie is in the process of destroying the eye and has found where the eye came from, a strange ritual site beyond the mists of [[Sotchala]]. He sends the party to investigate as recent reports suggest that the Giants may be trying to get a replacement eye which could let them scry anywhere in [[Amusa]].&lt;br /&gt;
*The party depart and eventually past into the terrifying and strange Mists of Sotchala. Eventually they arrive at the ritual site, a lone standing doorway leading to nowhere, surrounded by seven statues. Investigating the statues, the party identifies them as the [[The Seven|Sepexilium]], ancient beings who have hidden for untold centuries in the wilds. When they try to enter the door they are all flung into horrific realms of the Sepexilium&#039;s making. By trusting on their Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, they are able to escape.&lt;br /&gt;
*Upon freeing themselves from these strange realms, they find the last member of the Sepexilum yet to encounter, a strange figure known only as [[Nameless]]. Nameless congratulates them for surviving while chastising them for trying in the first place. Nameless reveals that Ingrid Frost and her giant bodyguards also reached him to get another eye, but through self-sacrifice the party convinces Nameless to destroy the hag. Afterwards Nameless expels the party from his realm, but not before waning them that his companions are beginning to wake.&lt;br /&gt;
&lt;br /&gt;
=== Session 95: Brewing Storm ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], Devils, Giants, Dragons, the Lost Hoard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Ronin (Wicked Wilds)|Ronin]], [[Wiggler]], [[Thordon Akieye]], [[Tryska Bjorndottyr]], [[Ghargux]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Harrow Grimfold]], [[Ysildra|Ysildra, the Mother in Ivory]], [[Prince Ulftiir|Prince Ulftiir, the Rimelord]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 6738, XP at Level 7: 5775, XP at Level 8: 3850, XP at Level 9: 3273&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered in order to hunt down a powerful artifact known as [[The Ring of Winter&#039;s Wrath]], a powerful giant relic capable of untold devastation if it were to fall into the wrong hands. Using information gathered on previous expeditions, the party discovered that the ring was in the possession of a famed ranger named [[Harrow Grimfold]] who was hiding in the [[Luggland]] mountains. The party also learned that the [[Frost Giant|Frost Giants]] of [[The Frostfell Empire]] were moving to intercept Harrow and to take the ring, so the party made haste to the mountains.&lt;br /&gt;
*Before the party departed, they were approached by an imp serving the infernal Fire Giant [[Lieutenant Azha]]. The imp informed the party that Azha&#039;s master, a [[Pit Fiend]] named [[Kalzivach]], had successfully entered the realm. The imp then gave the party magical coins on Azha&#039;s behalf which bestowed a temporary boon.&lt;br /&gt;
*The party managed to find Harrow Grimfold before the giants, but negotiations were tense and they were forced to incapacitate him and take the ring. Using magic they picked his mind for information, learning of a great treasure hidden in the wilds known as the Lost Hoard and how the ring was somehow connected to it. Before the players could leave though, they were ambushed by a skillful Frost Giant Hunter, and when they thought things couldn&#039;t get any worse, the Ancient [[White Dragon]], [[Ysildra|Ysildra, the Mother in Ivory]], arrived along with her son and the Giant Leader of the Frostfell Empire, [[Prince Ulftiir|Prince Ulftiir, the Rimelord]].&lt;br /&gt;
*After a long and hard fought battle, the party was unable to secure the ring, the artifact being taken by Ysildra with her and Prince Ulftiir then retreating from the mountains. The party was released to have survived, but knew that if they didn&#039;t get the ring back soon, all would be lost.&lt;br /&gt;
&lt;br /&gt;
=== Session 96: Vela&#039;s Venture ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Druids, [[Vela|Crystalline Conclave]], Adventure Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Allinor]], [[Wiggler]], [[Eabha]], [[Ren Atherton|Ren Atheron]], [[Amaris Luanach|Amaris]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (8/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ensueno Alnilam, Naolin, Val, Catalina&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3690, XP at Level 5: 3163, XP at Level 6: 2108, XP at Level 7: 1792, XP at Level 8: 1476&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Scouting Druids of the [[Vele|Crystalline Conclave]] invited the Tempest Brothers&#039; to send 6 people to complete in their Rite of Passage ceremony as a friendly contest, [[Vela]]&#039;s Venture. The teams were Allinor and Wiggler (the Boys&#039; Squad), Eabha and Ren (the A-team), and Amaris and Rin (The Girls&#039; Squad). The adventurers were set 48 hours away from the Tempest&#039;s Landing Waystation, racing to the center and to be the first team to have both members touch the statue&lt;br /&gt;
* Each team had strong start, one teammate navigating the stars with maps while the other one encountering challenges such as avoiding pits, trying to calm bawling children, and happily inviting thieves to join them and potentially follow back to the Waystation.&lt;br /&gt;
* When arriving at the waystation, they found the druids in their way, their final barrier between victory and defeat. Eabha and Ren used their new animal polymorphs to race right to the finish line without any issue. Rina and Amaris got caught up in Catalina&#039;s storm but managed to secure second place. Allinor struggled to make it past Ensueno, full of sisterly protective rage and doing everything she could to prevent him from finishing the race. Giant Eagle Wiggler saved the day and they finished third! After the end of the trial, the conclave departed from the waystation.&lt;br /&gt;
&lt;br /&gt;
=== Session 97: Darbin&#039;s Drought ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Magical Weather, Political Intrigue, Business, Combat, RP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; The Raven, Slog, [[Varnaruk]], [[Rochambeau]], Ghargux, [[Caelum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest [[DM James]]&#039;&#039;&#039; (8/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ironia Koval, Ted the Wizard, Edward Nestelle, Madam Alligator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2289, XP at Level 5: 1962, XP at Level 6: 1308, SP at Level 7: 1112&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Blacksmith Ironia Koval reached out to the company for help after barely reaching the waystation with her life. Her hometown of Darbin, near the border between Xender and Troverth, had been under a severe drought for the past three years. To get water, people would need to either venture into the Wilds and risk being attacked by monsters, or they would have to pay a wizard to create water, but only for a very high price.&lt;br /&gt;
* The party reached the outskirts of Darbin, and just before the trees turned from green to brown, they were attacked by Dire Wolves and some bandits. They easily dispatched the assault and interrogated a bandit, who told them of their boss only known as Mr. Zero. Mr. Zero only communicates via Sending, or indirectly, so very few people know their identity. &lt;br /&gt;
** Mr. Zero sounded like a [[lizardfolk]] based on their accent, and they were using Control Weather to prevent any rain. &lt;br /&gt;
* They then investigated a few businesspeople who had gotten tremendously wealthy in the last few years since the drought began: &lt;br /&gt;
** Stelio Smithson, Ironia&#039;s rival blacksmith, had sold many more weapons as it became unsafe to venture into the woods for water unarmed&lt;br /&gt;
** Edward Nestelle, CEO of the water wizards&#039; company&lt;br /&gt;
** Tiffany Ali Gator, a successful investor&lt;br /&gt;
* Stelio&#039;s shop received a major investment from The Nestelle Corporation, letting him expand his shop, lower his prices, and hire more workers all while increasing his profits. He was profiting off of this but was not causing it. In fact, he had offered Ironia a job, but she declined, wanting to go her own way. &lt;br /&gt;
* Next, the party went to Nestelle HQ, where a team of wizards allegedly worked all day creating water for the people. One wizard, allegedly named Wally, received the party and informed his boss of their arrival. Wally then followed his boss&#039; orders to direct them into a side room to wait. &lt;br /&gt;
** This side room actually had a Glyph of Warding, but everyone survived the blast, and Ted - who was not named Wally, his boss just insisted on alliteration - was horrified to see an explosion on his first day at this job. &lt;br /&gt;
** The party then adopted this NPC since he was helpful and suddenly in need of a new job. &lt;br /&gt;
** They then quickly defeated Edward Nestelle - though not before dodging a Fireball - and found the source of his water: a Decanter of Endless Water, leftover from his days as a merchant. &lt;br /&gt;
** Varnaruk, a death cleric, reanimated Nestelle as a [[zombie]].&lt;br /&gt;
** His financial records pointed solely to one major backer: Tiffany Ali Gator, better known as Madam Alligator, the wealthiest person in town.&lt;br /&gt;
* Control Weather requires being outside, so they found her at the highest point in town: Darbin Cathedral, which was once dedicated to [[Tiamat]] in ancient times, but was now for all religions. After convincing some guards to leave without a fight, pushing up a spiral staircase, teleporting onto the roof, and breaking some stained glass of evil gods along the way, they finally defeated Madam Alligator, ending the drought. Her remaining employees stopped fighting as they saw rain for the first time in years.&lt;br /&gt;
* As thanks, Ironia Koval agreed to join the Waystation and open up shop as a Blacksmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34719</id>
		<title>Within the Wicked Wilds/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34719"/>
		<updated>2024-08-25T03:03:46Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Session 97: TBD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;This page is the [[campaign]] synopsis as told by the DMs. To read a more detailed, fun, and lengthy synopsis of the campaign, see &#039;&#039;&#039;[[Within the Wicked Wilds/Player Recaps]]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=blqFdAneb9k&amp;amp;t=1s|350|right|Wicked Wilds Campaign Trailer|frame}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LCUX2LjHXsU?si=CcLbmSvw02rgjEkL|350|right|Book 1 Recap|frame}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 1==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 1 Summary===&lt;br /&gt;
Our heroes journey out into the wild jungles of [[Amusa]] with [[The Tempest Brothers Expeditionary Company]] to explore and travel where no mortal has gone before. But quickly they find more then they expected: Kobold villages, massive unusual [[dragons]], strange oozes, rabid [[gnolls]], and a fungal [[demon]] conspiracy that ties to the roots of the very continent. The first expedition of the company concludes with a massive raid on the company&#039;s camp by gnolls, [[Demons]], and fungal cultists as the company returns to the great city of [[Galik]] with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Gnolls]], [[Thinwhistle]], [[Ooze|Oozes]], [[Old Alkinimic]], [[Xevriss]], Cultists, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; Establishment of the Basecamp, The Trial of the [[Sphinx|Sphinxes]], The Kidnapping at the Basecamp, The Return of [[Xevriss]], [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&lt;br /&gt;
===Session 1a: Kickoff Megagame - A Funny Thing Happened on the Way to the Bog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Warden of the Wilds, Oblex &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tassa Brightfox|Tassa]] (First Session), [[Wiggler]] (First Session), [[Kamakuras]] (First Session), [[Cinder Ashtalon]] (First Session), [[Joylee]] (First Session) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4300 (990 at Level 3, 861 at Level 4, 732 at Level 5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left base camp and set out into a swampy region west of the base camp. No known threats were identified so it was assumed that this excursion would most likely result in an uneventful stroll through the area.&lt;br /&gt;
* [[Adrian]] Tempest led the group into the swamp.&lt;br /&gt;
* The travel was uneventful until they saw a large 15&#039; tall figure standing in an open swamp area.&lt;br /&gt;
* As three of the party approached to investigate, two were attacked by large green tentacle-like creatures. The whole group engaged and began fighting the &amp;quot;tentacles&amp;quot; back. A third &amp;quot;tentacle&amp;quot; appeared as one of the first two was cut away. As the second &amp;quot;tentacle&amp;quot; was cut down a massive &amp;quot;head&amp;quot; like structure appeared and engaged the party. &lt;br /&gt;
* It was about this time that a cloaked figure was seen observing the party while perched on top of a toppled tree 30 feet above the swamp.&lt;br /&gt;
* The figure did nothing but observe as the group fought bitterly to gain the upper hand against [[The Creature|the creature]](s).&lt;br /&gt;
* When [[victory]] was had and the battle finished, the group looked over to see the figure now standing on the far shore of the swamp. The figure raised their hands and magical fire ignited, lighting a path out and away from the swamp. The figure then disappeared.&lt;br /&gt;
* Three of the group followed the lights while three stayed behind to rest and recover from the fight.&lt;br /&gt;
* The lights led to a small round stone cottage that looked as though it had been around for decades. It was simple, sturdy and serviceable. Light and smoke from a fire escaped from the chimney and the windows. The first group approached and knocked. They were invited in to find the individual sitting, still hooded, in front of the lit fire.&lt;br /&gt;
* After pleasantries were shared the individual introduced themselves as a Warden of the Wilds. They were blessed of a nature [[deity]] that had tasked them with caring for the natural order of things in this wild place. The Warden had forsaken a life among the mortal races and embraced the task given to them by their god.&lt;br /&gt;
* Soon enough the other three of the party made their way to the cottage. The Warden then informed the group that what they had encountered was an [[Oblex]]. These creatures are ooze like but have a special affinity of feeding on creatures memories and, if given enough time, can consume enough of a creatures memories to develop a sort of mimic of that creature. The Oblex the group defeated was one that the Warden had been battling for some time. The first sightings of Oblex in the Wardens space was some 20 years prior.&lt;br /&gt;
* After discussion, the group took their leave of the Warden but asked how they could contact them if need be. Though the Warden did not have an answer they said they would give it some thought. Some days later, individually wrapped gifts arrived at base camp for the group the Warden met.&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, [[Perseus Company]], [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight]], [[Bulio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4015 (803 at Level 4, 923 at Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players depart with fellow Tempest Brother Expeditionary employees to visit the basecamp of another expeditionary group, [[Perseus Company]].&lt;br /&gt;
*The players soon discover a destroyed Perseus Company watchtower and deduce that the site was attack by [[Gnolls]]. They also discover a body in the tower seller full of mysterious black feathers which suddenly bursts into flames.&lt;br /&gt;
*When camping for the night the players on watch encounter some strange occurrences, such as the trees around them appearing to move, and strange entities watching them from beyond the tree line.&lt;br /&gt;
*The players arrive at the Perseus Basecamp to find it had been raided by Gnolls the day before. They discover that the camp was plagued with madness and find some of the bodies deceased due to strange unnatural causes.&lt;br /&gt;
*The players encounter Bulio who had concealed his cart and shop, &amp;quot;Bulio&#039;s Bobbles and [[Boons]],&amp;quot; under a large tarp. In exchange for informing Bulio of the location of the Tempest Brother&#039;s basecamp, he gifts the players with some magic items before taking his leave.&lt;br /&gt;
*Investigating the camp center inside a large temple, they discover survivors being held at the mercy of a band of Gnolls, all being overseen by a strange Green Knight&lt;br /&gt;
*The players defeat the Gnolls while the Green Knight is able to escape. The players also come into possession of the [[The Zephyr Blade|Zephyr Blade]], the strange and magical weapon of Perseus Camp&#039;s now deceased leader&lt;br /&gt;
&lt;br /&gt;
===Session 1c: Kickoff Megagame - Spiders and Ichor and Ruins....oh my!===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;  [[Paul]] Fletcher, Lolth, Spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core|Reedy]] (First Session), [[Therrin Flare]] (First Session), [[Sabbatical (character)|Sabbaticle]] (First Session), [[Paris Hilton]] (First Session), [[Sir Yewvane Eedryll]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4250 (Lvl 3- 978, Lvl 4- 850, Lvl 5- 723)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Paul greets all the [[adventurers]] who arrived at basecamp, and acquires the team assigned to him to clear out the southern area of the wilds near camp and to explore some proposed ruins that were claimed to be there. &lt;br /&gt;
* Once there, they began clearing out the rooms. The first room was fairly empty, aside from a handful of normal wolf spiders. The second room was the main chamber of the temple, with a large statue of [[Lolth]]. The statue was dusty and run down, save for her outstretched palm, which was distinctly un-dusty. Paul informs them that typically sculptures like this has a gem or tribute in her hand. &lt;br /&gt;
* The hallways leading off of this room was covered in webs and a dark ichor. Magical sentinel goopey spider legs manifested from the ichor and hit the players if they ran past. After fighting through, they arrive to a small room, still with the ichor, and  a large nest. The party then fought the patriarch spider that resided there, the Haunter of the Night.&lt;br /&gt;
* After disposing of the spider, the party cut open the nest to find various dead bodies of adventurers past. The party also found a large deep red gem, which Paul took back and placed in the hand of Lolth, which causes a secret door to open, revealing a steep staircase going down. When the gem is removed, the door closes. The party took the gem, and left the temple otherwise alone.&lt;br /&gt;
&lt;br /&gt;
===Session 1d: Kickoff Megagame - Kobold Khaos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Kobold|Kobolds]], [[Thinwhistle]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Commando Reconnaissance Unit Lambda]], [[Nassir Tycho]], [[Neru]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Chief Thrax]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1058, XP at level 4: 920&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Bjorn Shattershield]] sends the group to the west of the basecamp to investigate what seems to be a village of [[Kobold|Kobolds]]. The group arrive at the village, named [[Thinwhistle]], and are greeted by the guards of the village. The group talks their way in civilly and meet with the leader, [[Chief Thrax]]. &lt;br /&gt;
*They are lead by Thrax through the village that was recently attacked. Thrax explains their has been a new ravenous apex predator that has moved into the area and has started a turf war with the existing apex. The group gets the location of the nest of the current Apex and sets out with some [[Kobolds]] from Thinwistle as backup. After inspection of the nesting grounds the group is attacked by scavenger guard drakes. During the combat the Apex [[dinosaur]] Anjanath comes back to its nest. The group fights valiantly against the monster and all the kobolds except one is killed. The surviving kobold named [[Hunk]] stood his own against two of the guard drakes and is carried off to safety and healed by the group. As they leave, another dinosaur, the Deviljho, attacks Anjanath and begins to devour it. &lt;br /&gt;
*The group heads back to Thinwhistle and reports the events. Thrax takes them down to the hatchery to show the adventurers what they helped save. On the hatchery wall is a faded mural of what appears to be Kobolds depicted as kings ruling above other races....the Kobolds ancestral home of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
===Session 2: Curious Company ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Collector, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]] (First Session), [[Nester Spitemore]] (First Session), [[Kompi]] (First Session), [[Dragonett]] (First Session), [[Marion Ette]] (First Session), [[Juno]] (First Session), [[Dothand Raki]] (First Session),&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Velemar Decrye]], [[The Collector]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 5040 (911 at Level 3, 792 at Level 4, 673 at Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The Tempest Brother&#039;s Expeditionary Company is contacted by a powerful and mysterious aristocrat by the name of the Collector to recover a specific tome for him out in the wilds, a First Edition copy of &#039;&#039;[[A Cosmos Compendium: An Academic&#039;s Guide to Quelmar Starcharting]]&#039;&#039;. He meets with the players and provides them with a map and a key to the cavern where it is held.&lt;br /&gt;
*The players depart into the jungle and continue their trek into the night, where they spot a small campfire in the distance. While some players remaining in hiding, the rest of the party meet the charismatic Jack of Hearts and his band of adventurers. Jack of Hearts&#039; crew included the individuals going by the names of [[Malakar the Maleficent|Malakar]], [[Commando Reconnaissance Unit Theta|Theta]], [[Yellana Eedryll]], [[Titan]], [[Tini]], and [[Wren]], along with two of the Pentulven Brothers.&lt;br /&gt;
*After the players leave, they discover that some of them were dosed with a sleeping poison and that Jack of Hearts had stolen the map and the key. Rushing to the cavern where the book is said to be, the [[player]]&#039;s find that Jack of Hearts and his team had already completed most of the dungeon themselves.&lt;br /&gt;
*The party pursues the thieves to the final room where the book is held and engage them in combat, only for the tome&#039;s guardian, a massive blue [[Behir]] by the name of Grimlight, to attack. The [[beast]] entered combat by consuming one of the Penulven Brothers and casting Greater Invisibility on themselves.&lt;br /&gt;
*The players came to a soft truce with Jack of Hearts and his team to defeat the Behir, and eventually came to the deal that the players could take the book as long as Jack of Hearts got to keep the treasure from the cave.&lt;br /&gt;
*On their way back to camp the player&#039;s discovered that the book had strange vertigo-inducing effects before handing it over to the Collector. Before he left the Collector revealed that he had also been responsible for hiring Jack of Hearts to retrieve the book.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: All That Glitters... ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Arc]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,370 (lvl 3- 838, lvl 4- 728, lvl 5- 619)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Arc summoned several of the hired adventurers to discuss their current mission. They previously sent three teams of their personal research assistants also employed by the Tempest Brothers over the last few weeks. They have not returned, thus they&#039;re now sending more capable adventurers.&lt;br /&gt;
*Their research showed that the base came and surrounding areas are on a prominent area of a ley line. The local wildlife and animals can be affected by it. Arc wanted to note the effects that this could have.&lt;br /&gt;
*The party started exploring the jungle, looking for any sign of the teams, or anything that may be useful to Arc&#039;s research. Eventually the party splits in two, with [[Sabbatical]], [[Helli]], and p&#039;Rahp started looking for bodies in the general area, while [[Hermes]], Neru, and [[Marion]] investigated a clearing up ahead.&lt;br /&gt;
*The group looking for (non) survivors found several bodies, some of which had interesting damage marks on them, such as branching [[fractal]] patterns and burn marks. they looted the bodies for money, notebooks, and took the partial plate armor off of one of them.&lt;br /&gt;
*The other group entered a clearing with quartz crystalline gravel. In the middle of the clearing was a strange glowing tree, with unknown flowers and fruit. The group decided to harvest some of the flowers and fruit. Marion decided to saw off a branch of the tree, causing the glowing to pulsate.&lt;br /&gt;
*The pulsing summoned an arcane dinosaur who could shoot poison quills. The other half of the party came back and decided to fight. As the fighting went on, another arcane creature appeared, this one being able to summon and call lightning. Once they killed the poison dinosaur, a flying fire engulfed one came to the fight, and started attacking both the party and the remaining lightning dinosaur. &lt;br /&gt;
*Hermes decided to run back to camp. Eventually, the party fled away from the clearing, waited for the fire dinosaur to fly away, and then went back to the clearing to harvest the dinosaur parts. they took a short rest before making it back to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: River Me Timbers  ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; River, Crocodiles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Lysvan]], [[Finnegan (Finny) Warbler|Finny]], [[Sir Yewvane Eedryll|Yewvane]], [[Twilsby Pendergras|Twilsby]], [[Millar]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/20/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4700 ( lvl 3 -976 lvl 4 -848 lvl 5 -721 ) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Players were enlisted in the camp by [[Lyowyn Mossbringer|Lyowyn&#039;s]] assistant, Billiam. He informs the players that much of the leadership was busy with their own tasks and he was tasked with investigating this problem.&lt;br /&gt;
*One of the main rivers that provided fresh water to camp was highly polluted with half eaten fish, chum, and bones. The party was assigned with going up river and finding the cause, and solving it.&lt;br /&gt;
*Along the bank of the river, some of the players observe orangey-red glowing mushrooms along the bank. [[Finny]] flies off and gathers some in his pack. The mushrooms are extremely warm to touch. Lysvan used their innate knowledge of the wilds to note that they may be connected with Hellfire in some way.&lt;br /&gt;
*The players eventually row up to a large, wide, still water area. They pull the boat ashore, and notice some creatures in the water. They throw pebbles and two mutant sea snakes with humanoid faces pop up and attack them. Two normal crocodiles come soon after, attracted by the noise and commotion.&lt;br /&gt;
*After contending with both the snakes and the crocodiles, the patriarch of the clan, a large crocodile with humanoid arms. It attempts to grapple several members of the party, before getting a steady hold on [[Ratchet]] and tries to drag him into the water. Lysvan uses their fire spirit to teleport Rachet out of the gators mouth and onto the boat, where Millar was waiting. The Gator makes a lunge at Millar, while its tail smacks Ratchet, ultimately killing him.&lt;br /&gt;
*They players do remain triumphant, killing all the creatures and resetting the river back to its natural state.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Slim Pickins&#039; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Adeline]] Hatchic, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Chrysaor]], [[Nassir Tycho]], [[Obsidian]], [[Felix Francis Fitzgerald]] (First Session), [[Amaris Luanach]], [[Lowkey]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/21/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adeline Hatchic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,000 (lvl 3- 767, lvl 4- 667, lvl 5- 567)&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by the Head of Mechanics at the [[Tempest Brothers Expeditionary Company]], [[Adeline Hatchic]], to interview potential applicants to serve as the crew of The Red Macaw, one of the company&#039;s two main [[airships]]. In return for vouchers at Nettle&#039;s Soup Stand, the players would have to interview all potential applicants for each position, and decide on a Captain, First Mate, Engineer, navigator, and a Cook for the ship.&lt;br /&gt;
*As the player&#039;s met with the applicants at a location outside the basecamp, they were met with an array of colorful, quirky, and strange individuals all interested in working for the company. This included such strange individuals as a blind ship captain with two eyepatches, two hook hands, and two peg legs, a [[Nothic]] who carried with them a bag of magical trinkets, a snooty and angry world [[class]] chef, and a blue octopus king who had a immense hatred of any creatures wearing pants...&lt;br /&gt;
*After long interviews and much deliberation, the players decided on a crew.&lt;br /&gt;
**For the cook they hired Bob, a large and clumsy [[Ogre]] chef with a heart of gold.&lt;br /&gt;
**For the navigator they hired Bink, a curious and bright [[Kenku]] whose only limitation was the fact that she could only speak by mimicking words and voices she had recently heard.&lt;br /&gt;
**For the engineer they hired David who was a down on his luck depressed and divorced dad who had lost his job in Galik and had his home repossessed.&lt;br /&gt;
**For the First mate they hired Tiki-Ti, a strange telepathic [[Thri-Kreen]] who was was kind and understanding, with both great experience as a leader and warrior.&lt;br /&gt;
**For the captain, they hired none other then Hawthorne Voss, famed high seas captain and experienced [[airship]] piolet with a charismatic demeanor and a face that made even married women swoon. Hawthorne was then murdered by his former first mate who had also applied to be captain, and who was also promptly murdered. The players promoted Tiki-Ti to ship captain and hired Polly the Seagull [[Aarakocra]] with an unnatural obsession with food to first mate.&lt;br /&gt;
**In general hires they also hired Klerica, a young an naïve recent college graduate dragonborn, [[Rome Holiday]], the heir to a large tavern empire, and Snoot, a [[Kobold]] with a gun.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: A Penguins Problem ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Pennysworth, [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kompi]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Therrin Flare|Therrin]], [[Nester Spitemore]], [[Paris Hilton]], [[Sabbatical (character)|Sabbatical]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Pennysworth]], [[Bjorn Shattershield]], [[Hunk]], [[Jim Stacy]]?!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 11,625 (lvl 3 1671, lvl4 1453, lvl 5 1235)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important things that happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players were tasked by Bjorn with finding Cpt Pennyworth&#039;s downed air ship to the east and help him and his crew get to base camp. After a searching they found the ship billowing smoke and the crew attempting to fix it.&lt;br /&gt;
*Pennysworth fired a warning shot at the players as they arrived and explained the area was dangerous and they were already attacked and suffered a casualty. As the players got close to the airship they realized the ground seemed to be covered in a thick spongey layer of moss and all the trees were covered in strange fungal growths. Pennyworth asked for their help in repairing the ships engine and mast so that they could leave. The ship got damaged when several of the crew began to fight one another in an attempt to kill the other as they flew over the scar of [[Amusa]]. &lt;br /&gt;
*Not long after the conversation began humanoid monsters began to appear from the ground as well as the trees. These monsters were covered in fungal growths as well as pustules and sores. These monsters also were speaking a guttural language and chanting different things. Sabbatical was able to recognize the language as [[Abyssal]]. The chants were of some menacing Mothers love and of her embrace. &lt;br /&gt;
*During the combat Sabbatical was able to hear what seemed like Jim Stacy&#039;s voice amongst the throng of enemies. This voice voice seemed to state that it would be back for revenge. After this comment was made a giant four armed monster appeared from the ground as well. This beast almost ripped Kompi to pieces. eventually the players were able to kill off the monsters and repair the ship. As the remaining monsters were wiped out a shrill voice was heard screaming in Abyssal &amp;quot;MY CHILDREN!&amp;quot; The players immediately left the area&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave|Thistlebrook Conclave]], Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4100 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
&lt;br /&gt;
=== Session 8: The Loss of Tassa ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bad icky things and a blood red swamp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Millar]], [[p&#039;Rahp]], [[Tassa Brightfox]], [[Lowkey]], [[Neru]], [[Dragonett]], [[Deralickt Dadwarf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/30/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Matilda Shattershield]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1144, XP at Level 4: 880, XP at Level 5: 748 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The group was asked by Matilda, the camp&#039;s lead [[cleric]], to go and find the &#039;&#039;eyebright&#039;&#039; plant. This was needed to fix the issue several members of the camp were having from an effect of a monster. To do this they had to enter the swamp that surrounds the Scar. &lt;br /&gt;
* As the party enters the swamp they had a brief conversation with the being known as &amp;quot;[[Mother]]&amp;quot;. She wanted to know why they were disturbing her children. The group waded through the blood-red swamp and found a tree that looked like it had a face on it, and in this face were large shaped fruits. Once they got close they got ambushed by several monsters which the group manages to defeat. &lt;br /&gt;
* After the battle was over, Mother spoke to them again and made them an offer. [[Tassa]] conversed with her when she heard she could get some gifts. Mother promised she could give her the things she wanted and Tassa accepted willingly and was sucked down into the muck and mire of the swamp. The rest returned with the trees eyes and the issue of going blind from the spores was fixed.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Oblex Infestation Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Oblex]], [[Juiblex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Rina]], [[Millar]], [[Dochas]], [[Dickweedus]], [[Finnegan (Finny) Warbler]], [[Balmer the Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (5/31/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1120, Level 4: 975, Level 5: 828 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] recruited members of the expedition to follow up on investigating the area around the [[Oblex]]. A team of scouts located a cluster of ooze in the near vicinity of the swamp where the Oblex were first encountered. He requested that the group follow up on where the grouping was located and determine if they are Oblex. If possible, eliminate them. &lt;br /&gt;
*After a slow travel with some distractions, they arrived at the area they were told about. The group found themselves outside the hollow base of a huge tree, opening into the interior of the base. Giant roots spread out from the base and stretched in varying directions.&lt;br /&gt;
*The group worked quickly and efficiently to eliminate the oozes. The group determined that the oozes were living in a sort of community with the more mature ones protecting the hatchlings and the Ooze Hatcher.&lt;br /&gt;
*With further inspection, the group found that there was a malevolent magic about the area, finding that the entire tree stump had been enchanted with Conjuration Magic to act as a sort of homing beacon. The magic invoked the Demon Juiblex Demon of Lord of Slimes and Oozes.&lt;br /&gt;
* As the group was investigating the finer points of this magic, [[Yewvane]] cast his [[paladin]] blessing into the homing beacon. The area reacted violently to the action and armored ooze/slime creatures erupted from the ground in the middle of the tree stump ready to attack the PCs. Sludges also erupted from the area and began indiscriminately fire bombing the entire area. &lt;br /&gt;
*The group made the excellent decision to vacate the area quickly.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Heart of Stone ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, Kavanmort, [[Galidant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Wiggler]], [[Frankie]], [[Dragonett]], [[Amaris Luanach]], [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Galidant|Galidant, the Exaltant of Kavanmort]], [[The Green Knight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 9462 (lvl 4 1813, lvl 5 1577, lvl 6 1340)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by [[Lucinda Grimfold]] to investigate the appearances of a number of dinosaur carcasses north of the camp and to discover what may be the cause behind these strange killings. The players board a skiff with a young [[halfling]] Skiff Strider named Skippy and depart over the jungle.&lt;br /&gt;
*After a few hours of flying the skiff is beset by the creature behind the dinosaur killings, a massive and terrifying [[Roc]]. The players engage the Roc in combat but crash to the jungle floor after it damages the skiff’s arcane [[core]].&lt;br /&gt;
*When the skiff crashes it falls through the floor of the jungle and into a large open ruin filled with mysterious draconic imagery. After some investigating, including the solving of a statue puzzle and the disarming of a makeshift trap to retrieve a magical dagger, the party advances deeper into the ruin.&lt;br /&gt;
*Venturing on, the players enter a room full of strange lifeline statues with a magnificent golden sarcophagus in the back. The players move forward with caution as now and again, it seems that the statues may not be as still as they seem. The players discover that this was formerly a temple dedicated to the great dragon [[Kavanmort|Kavanmort, the Twin Doom]], and that years ago some unknown tragedy sunk the temple into the earth.&lt;br /&gt;
*Soon after making these discoveries though, the players are ambushed by the temple’s current resident, a monstrous and mutated [[Medusa]] who is able to animate nearby statues to fight on her behalf. After a long and drawn out battle the players are successfully able to slay the creature, almost themselves getting turned to stone in the process.&lt;br /&gt;
*The players open the sarcophagus to discover a strange humanoid creature, a dragonborn with bleach white scales, dark robes, red eyes, and sharp fangs who lunges at the players, only to be blocked by a temporary magical barrier. The being reveals themselves to be [[Galidant|Galidant, the Exaltant of Kavanmort]], and thanks the players for freeing him. &lt;br /&gt;
*The players escape the ruin through a secret tunnel only to be surprised again. Crashing from the sky onto the earth is the Roc, bloody and defeated, and standing atop them is [[The Green Knight]]. The Green Knight places a collar around the Roc&#039;s neck teleporting the beast to a place unknown before engaging the players in combat, claiming that now having spoken to Galidant, they know so much and must be destroyed. The players barely managed to escape back to the camp on a rescue skiff along with Skippy the Skiff Strider, returning home with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Return to the Underdark ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/4/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Lysvan]], [[Paris Hilton]], [[Redemption Core]], [[Dochas]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1843, XP at Level 5: 1362 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Accompanying [[Paul Fletcher]], the party descended into the deep caverns of the [[Underdark]]. Within they encountered a large number of Underdark beasts, including Ropers, Mushrooms Monsters, Cloakers, and even Mind Flayers! The party also found evidence of nearby [[Drow]] civilization before departing the caves to return to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Quelmar Con 2023 Game: Trials of the Sphinxes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Neru]], [[p&#039;Rahp]], [[Balder the Bald Boulder]], [[Dothand Raki]], [[Zimper]], [[Helli Aliosh]], [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[22]], [[Redemption Core]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia and Aaron (6/10/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], The Sphinxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2000 XP each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party join the druids of [[The Thistlebrook Conclave]] for a grand celebration. During the celebration the character are transported to he end of time by the great Sphinxes the druids revere who seek to challenge the heroes. Fighting against beast and riddles he heroes come out on top and are gifted items of great magical power before they are sent back to the celebration.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: The Shifting Scales of Mount Alkinimic ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], the Collector, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Lowkey]], [[Sir Yewvane Eedryll]], [[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/11/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Lorrie Haslo]], [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 8952 (Level 3: 1939, Level 4: 1715, Level 5: 1492, Level 6: 1268)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The rumor was that the [[Red Dragon]] Old Alkinimic was dead, passed of old age. Velemar Decrye sent the party out to the dragon&#039;s mountain lair to investigate and to see if they can claim any amount of his legendary hoard.&lt;br /&gt;
*Upon reaching the mountain on a skiff with Skiff Strider Skippy, the party discovers a small camp owned by Lorrie Haslo of Haslo&#039;s Historical Expedition Company. She reveals she was hired by the Collector to retrieve a magical statue inside the mountain. The Collector offers the party to join them, but the party declines.&lt;br /&gt;
*The Party splits with one approaching the mountain sensing a strange magical disturbance while the other half remains at the camp. The party approaching the mountain are beset by strange illusions before being attack by strange mutated Gnolls and a pack of mutated Kobolds.&lt;br /&gt;
*The party fends off the creatures before regrouping and entering the mountain where they again encounter Lorrie and the Collector. The party comes across an abandoned Kobold Warren and a small kobold named Yosh. Yosh tells the party that a strange figure &amp;quot;made of great flesh&amp;quot; came to the mountain and transformed all his friends.&lt;br /&gt;
*The party leave Yosh behind and discover a vault room full of treasure along with the statue. The vault is a trap and what was once gold and treasure reveals itself to be a powerful mimic which attacks the party with other mutated Kobolds. The party defeat the mimic monsters and claim the statue, refusing to give it to the Collector.&lt;br /&gt;
*The party choose to continue to descend rather then leave and discover a strange lair and the corpses of Old Alkinimic. The corpse then reveals itself to be a mimic monster and the party barely escapes with their lives, returning to the camp with the statue.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Nature Finds a Way ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], Blight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Nassir Tycho]], [[Hermes Purrnes]], [[Thordon Akieye]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam, [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; lvl 3- 1367, lvl 4- 1188, lvl 5- 1010, lvl 6- 832&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*At the behest of [[The Thistlebrook Conclave]] the party journeyed out into the wilds to investigate a mysterious blight. Delving deep into the wilds they encountered a strange creature made of roots, bone, and ash, seemingly the source of the blight. as it died the creature whispered about its creator, the Wild Desolation, a being that was once a protector burned by those it served.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Off the Rails ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Redemption Core]], [[Wiggler]], [[Frankie]], [[Chrysaor|Chrysaor Purosis]], [[Radion The Forged]], [[Cealion]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1319, Level 4: 1166, Level 5: 1014, Level 6: 862  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Cookie to help transport ancient tablets to the edge of the Galik [[domain]] on the Bronze Hawk Railway.&lt;br /&gt;
*The party arrives to the station on the Red Macaw and prepares for the long journey, posting up in different train cars.&lt;br /&gt;
*The party is suddenly attacked by Jack of Hearts and his crew who furiously battles the party with the help of a charmed Wyvern in order to steal the tablets.&lt;br /&gt;
*In a last ditch effort to distract the party and to steal the tablets Jack of Hearts sets off a bomb on an upcoming bridge.&lt;br /&gt;
*The party defends the tablets while Jack of Hearts and his crew abandon the soon to crash train. With some quick thinking though the party manages to stop the train before it goes over the broken bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 16: A New Hire ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; More bad icky, Tassa with Topi, and mind-controlling spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Twilsby Pendergras]], [[Bellix Braveheart]], [[Deralickt]], [[Nester Spitemore]], [[Aine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (6/27/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher from the College in Galik, [[Chief Thrax]] Chief of [[Thinwhistle]], [[Hunk]] the Swolbod (Kobold) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Hunk]] leads the group to [[Thinwhistle]] where the gang meets up with Lily, a [[violet]] [[Tiefling]] woman. She is a researcher from [[Galik]] looking for info on [[Thelrya]] and believes the Kobolds of Thinwhistle might have some clues. She tells the party of a cave she found not long ago, and [[Chief Thrax]] tells them he sent some riders out to investigate and they have not come back in over a week. Hunk leads the group to the area and the group is met by a very large T-rex like monster. This hulking beast chases them into a cave and unleashes a devasting breath attack on them that they barely escape. The group goes further into the cave and they hear the voice of Tassa &amp;quot;You&#039;re early its not time for the party yet.&amp;quot;&lt;br /&gt;
*The group explores the cave with caution, but they are taken by surprise by several spider-like creatures, 3 kobolds, and 3 very large lizards. Combat breaks out and they find out these spiders can control the minds of their enemies. Eventually the party overcomes this, and they save 2 of the 3 kobolds that turn out to be some of the riders Thrax sent out. Tassa, Topi and a demon covered in lesions and poxes appear on the other side of the ravine. Tassa tells them they are way too early, and the demon tells them they must leave. Topi smashes the rock bridge that crosses the cavern, and they head deeper into the cave. The group sends a familiar after them and as it heads deeper into the cave it is swallowed up by different fungi and the cave is sealed off.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Smoke Signals ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Wiggler]], [[Amaris Luanach]], [[Radion The Forged]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Ripjaw]], [[Skippy]], Scournia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1208 XP for level 4, 1050 XP for level 5, 893 XP for level 6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Lucinda Grimfold and Lyowyn Mossbringer to investigate strange Gnoll activity to the west of camp.&lt;br /&gt;
*The party rides out over the jungle with Skippy the Skiff Strider and arrive at a desolate stretch of jungle where massive plumes of smoke rise from holes in the earth. Here the party kills a Gnoll patrol and discovers a Gnoll with a strange Infernal bullet in it&#039;s head.&lt;br /&gt;
*The party descends past the smoke into one of the holes and discovers a massive underground Gnoll Warcamp.&lt;br /&gt;
*The party sneaks inside and finds a group of prisoners and a workshop where Warforged were being scraped and used to make stronger Gnoll warriors. Here they find records of Gnoll tribes working together, including a pack known as the Gearheads, led by a Gnoll named Ripjaw who is famous for attacking settlements near Galik.&lt;br /&gt;
*The party continues on and finds a large work yard where the Gnolls are constructing massive war machines.&lt;br /&gt;
*Deeper into the camp the party finds a massive forge where the Gnolls are forging weapons and engine cores infused with Abyssal energies, all powered by a captured [[Efreeti]]. The party creates a diversion and frees the elemental who reveals themselves as Scournia.&lt;br /&gt;
*The party escapes with the prisoners, but not before spotting Ripjaw who had modified himself with Warforged parts along with a strange Myconid creature.&lt;br /&gt;
*The party flees the underground camp and return to the airskiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Fossils and Fools ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thinwhistle, [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nester Spitemore]] (Deceased), [[Dragonett]], [[Cealion]], [[Thordon Akieye]], [[Amaris Luanach]], [[Dickweedus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/7/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Chief Thrax]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3 1473, Level 4 1303, Level 5 1134&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players are brought together by Lyowyn Mossbringer who brings the troubling news that Kobolds are disappearing at the small village of [[Thinwhistle]].&lt;br /&gt;
*The players travel to the village and meet with the chief who worries that whatever is taking his people in the night was drawn in due to recent adventurer activity. The players interview the only known survivor, a Kobold named Hangoon, and set up an ambush.&lt;br /&gt;
*The players find strange Kobolds sneaking into camp and discover they are in fact the missing kobolds, transformed into Vampire Spawn. After killing a few of the spawn, their master arrives, a large monstrous vampiric dinosaur, the Draculadon.&lt;br /&gt;
*The players fight hard and manage to slay the beast, in the process though learning that the original vampire that created the Draculadon is still somewhere out in the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Maze Runners ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ruins, the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nassir Tycho]], [[Sir Yewvane Eedryll]], [[Felix Francis Fitzgerald]], [[Rina]], [[Nātchko the Third]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/9/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1160, XP at Level 4: 1008, XP at Level 5: 857, XP at Level 6: 706&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent out by [[Paul Fletcher]] to investigate some mysterious standing stones found deep in the wilds. Upon interacting with the stones they were suddenly transported to a maze-like demiplane, home to a pair of mischievous Kelpies.&lt;br /&gt;
*In order to escape the party was forced to contend with strange traps, puzzles, and monsters to find the way out and win the Kelpies&#039; game.&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Road Rage ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, The Collector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lowkey]] (Deceased), [[Dragonett]], [[Thordon Akieye]], [[Radion The Forged]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lorrie Haslo]], [[The Collector]], [[Ripjaw]], [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 1663, Level 5 1446, Level 6 1229&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together suddenly by Lucinda Grimfold and Lorrie Haslo of Haslo&#039;s Historical Expdedition Company. Lorrie&#039;s transport to Galik was attacked by [[Gnolls]] made desperate by the destruction of their forge, stealing some &amp;quot;precocious cargo&amp;quot; in the process. Lucinda warns the party that this cargo must be recovered quickly as the [[Galik]] military has caught wind of these raiders and plans to blow up the patrol with the cargo.&lt;br /&gt;
*Riding on an airskiff the players discover the roving patrol, riding massive metal Gnoll war machines. The players engage the Gnolls in combat on the back of these machines and begin to fight the leader of the Gnoll Gearhead Tribe, Ripjaw, who modified his own body with vehicle and Warforged parts.&lt;br /&gt;
*The players rescue the cargo which is in fact the Collector, Lorrie&#039;s mysterious benefactor.&lt;br /&gt;
*The patrol is then fired upon by Galik [[Beetler|Beetlers]], massive beetle like artillery, and Ripjaw escapes with two associates. A [[Myconid]] referred to as the Colonel, and a strange Galik noble [[bard]] referred to as the Music Man. Before the final war machine is destroyed the players board the air skiff and escape.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cabin Fever ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ghosts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Lambda]], [[Deralickt Dadwarf]], [[Helli Aliosh]], [[Bellix Braveheart]], [[Heli Moltenshield]] (First Session), [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1286, XP at Level 4: 1118, XP at Level 5: 951&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
*[[Paul Fletcher]] gathers the party to investigate a small abandoned cabin discovered deep in the wilds. Upon arriving the party find that the region is full of magical traps which they carefully navigate.&lt;br /&gt;
*Entering the cabin they find it is populated by undead specters. entering the basement, the party discover a powerful banshee which they defeat. In the basement the party discover the remnants of an old ritual.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Church Attendance ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]], [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kompi]], [[Cealion]], [[Dickweedus|Weedus]], [[Finnegan (Finny) Warbler]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (7/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher, [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 5: 800, lvl: 920, and lvl 3: 1040&lt;br /&gt;
[[File:Emblem.jpg|right|frameless|300x300px]]&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are tasked with investigating the ruins of a temple to North of camp that Hermes found a little while back during their downtime. &lt;br /&gt;
*Upon arrival there is an electricity in the air. The players can feel the power surging in the area as pulse of energy is released and a set of stairs is revealed. The players also see the statues of The Mistress, The Unformed King, and Malice. The second statue is now ceremoniously desecrated and covered in fungus and molds.&lt;br /&gt;
*The players descend the stairs and enter the basement. Weedus goes to open the door that is covered in fungus and spores. Weedus becomes infected by the spores and &#039;enslaved,&#039; told to go all out and attack [[Nassir]]. The party fight him off and knock him out of it. They eventually enter the door and encounter some Gnolls and a fungus spider. Once combat is over the group investigates the room. A few more pulses of energy erupt as this transpires. &lt;br /&gt;
*The groups finds the secret chamber with the mages notes and books on summoning demons. This room also has a small summoning circle where lesser demons were summoned. &lt;br /&gt;
*The group wanders down some hallways with traps and enters yet another room with more Gnolls and multiple demons. &lt;br /&gt;
*During the fight another pulse goes off and Jim Stacy&#039;s voice is heard through the door &amp;quot;Do not let them into the summoning chamber&amp;quot;. Combat finishes and Kompi sneaks a peak into the summoning chamber and sees everything inside. Kompi warns the group they need to leave and that they are in major trouble. In the chamber is more demons, Gnolls, Jim Stacy, and a greater demon being summoned. Jimmy is successful if summoning the greater demon and the parry escapes.&lt;br /&gt;
*The recovered details how ley lines are powerful and intersecting ley lines are massive fonts of power. These sources of power if tapped into the wielder can do massive feats of power. The boom also had a rough design of the summoning circle used. The took the book back to Lily and she noticed a water mark of a family crest of sorts that she believes is from a Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Slow and Steady ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Leylines, [[Xevriss]], [[Old Alkinimic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Wiggler]], [[Timothar Marek]], [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Skippy]], [[Talyth]], [[Dynia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1269, Level 4: 1122, Level 5: 976, Level 6: 829&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by Cookie the Otter. Using research gathered from the discovery of the previously discovered ley line, Cookie believed they had pinpointed another location where another exposed ley line could be located. The players along with Skippy the Skiff Strider journey out into the wild.&lt;br /&gt;
*The players arrive at their location and discover a strange species of snail-folk known as [[Gastrosapien|Gastrosapiens]]. A Gastrosapien farmer named Moob leads the party to their cave city of [[Escargotia]], centered around an ley line. The ley line itself is fed on by the creator of the Gatrosapiens, a massive multi-headed snail known as the Hydrail.&lt;br /&gt;
*The players meet the advisor to the Hydrail, a fey Kenku [[Druid]] known as Talyth, the same druid who awakened Wiggler. Talyth informs the party that many others are also interested in gaining access to the ley line, which includes Dynia, a pumpkin headed member of the Gourdheart Disciples, a [[cult]] that worships the long passed Xevriss and food, along with Oobu, a strange mimic-like Kobold who serves the dragon Old Alkinimic.&lt;br /&gt;
*Talyth challenges all interested parties to a [[race]] and the players are off, traveling through the jungle, completing multiple trials of strength, will, and character. Eventually they make it to the end and win the race, narrowly beating Dynia.&lt;br /&gt;
*Oobu forsakes the rules of the race and like a parasite possesses the Hydrail and attacks the party with many of his Kobold allies. The party frees the Hydrail from Oobu&#039;s control, but not before Oobu declares that Old Alkinimic will rise and move on Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 24: Alkinimic&#039;s End ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], [[The Philosopher&#039;s Stone]], Allard&#039;s Revenge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Radion The Forged]], [[Nix]], [[Rina]], [[Redemption Core]], [[Dragonett]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (8/5/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 2136, Level 5 1857, Level 6 1579&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aboard the Allard&#039;s Revenge Airship, the players approach the living Mount Alkinimic alongside Lucinda Grimfold. Armed with Rings of Feather Falling the players jump off the airship while the ship&#039;s cannons bombard the mountains.&lt;br /&gt;
* After avoiding attacks of tendrils, teeth, and acidic gas, the players enter the mountain and approach the aberrant dragons lair.&lt;br /&gt;
* Surprised from behind the players fight the ferocious dragon and all nearly lose their lives in the process.&lt;br /&gt;
* With a final blow Radion finally puts the dragon to rest, but not before the dragon warns them that even greater evils hide in the wilds and the players catch a vision of a strange figure in possession of an artifact known as the Philosopher&#039;s Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Underdark Returns ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Finnegan (Finny) Warbler]], [[Balder the Bald Boulder]], [[Neru]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (8/8/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3:1025, XP at level 4: 907, XP at Level 5: 789, XP at Level 6: 670&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Paul Fletcher]], the party entered [[the Underdark]] to continue exploring its mysterious caverns. Traveling deeper then they ever had before, they found signs of strange aberrations inhabiting these deep caverns. After doing battle with strange Underdark monstrosities, the players spotted what seemed to be a terrifying aberrant dragon skulking the caverns in the far distance.&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Tassa&#039;s Demise ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ainz Kageno]] (Deceased), [[Kompi]], [[Dragonett]], [[22]], [[Thordon Akieye]], [[Sir Yewvane Eedryll]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Tassa Brightfox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1396, XP at Level 5: 1214, XP at Level 6: 1032&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Tassa Brightfox]], now taken by the demoness [[Mother]] has attacked the camp with [[Jim Stacy]] and taunted those within. At the end of the attack she steals [[Commando Reconnaissance Unit Lambda]] away and Jim steals [[Matilda Shattershield]]. A few days later 2 different groups head out to recover those who were stolen. &lt;br /&gt;
*The group that heads after Lambda is able to track Tassa as she continues to taunt them. They are lead to a cave system and follow it under ground. They follow the cave system for a few [[miles]] till the reach a large opening with glowing crystals. Ahead of them is the body of Lambda near the edge of a cliff. The group cautiously enters and is very quickly attacked by Tassa and her now giant plant Topi. Tassa and Topi are eventually killed and Lambdas body recovered, though the group realizes he missing a very important part of him. A piece of his head they functions as his mind. Over the edge of the cliff the group sees a large city kingdom mostly covered in demonic mushrooms.....the Kingdom of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
=== Session 27: Recovery and Loss ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion the Forged]], [[Dickweedus]], [[Otto von Gerwig]], [[Twilsby Pendergras]], [[Cealion]], [[Redemption Core]] (Deceased), [[Sneeze]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jim Stacy]], [[Matilda Shattershield]], [[Bjorn Shattershield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1879, XP at Level 5: 1634, XP at Level 6 1389 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the attack on camp [[Bjorn Shattershield]] leaves a note he is heading into the western swamp to recover his wife, [[Matilda Shattershield]], from the clutches of [[Jim Stacy]]. A group headed out to find the source of the attack on the camp as another group heads off to find their friend [[Commando Reconnaissance Unit Lambda]]. &lt;br /&gt;
*Another group heads after Bjorn has taken off to the west of camp to find Jim Stacy and recover his beloved wife. As the group gets to the swamp they are lead by a trail of water the color and thickness of blood to a set of ruins. Chaos ensues and members of the party are infected with mind-controlling spores. Jim transforms into a monstrous beast and attacks the group. All hell breaks loose and multiple members of the party are downed and killed. After the dust settles Bjorn and Matilda are rescued and the grouped finds the robotic mind of Lambda was separated from his body. Jim and [[Mother]] were trying to break his mind through torture and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Doing Hard Time in Thinwhistle ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Thinwhistle, [[The Green Knight]], Dinosaurs, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amaris Luanach]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Marion Ette]], [[Black Jack]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/2/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Chief Thrax]] (deceased), [[Jack of Hearts]], [[Ripjaw]], [[The Green Knight]], [[Ramskull Ancient]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 1214, Level 5: 1056&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The party all wake up in a barren prison cell with no memories of how they got there, with low health and resources, and missing all of their equipment. They also find they are wearing strange arcane collars around their necks.&lt;br /&gt;
* The party discover they are in an underground prison run by [[Gnolls]] along with many other prisoners. They get into a short scuffle with other prisoners who are revealed to be [[Jack of Hearts]] and his fellow party members [[Titan]] and [[Commando Reconnaissance Unit Theta|Theta]] who were also captured by Gnolls. The party also discovers the purpose to the collars as the Gnoll prison guards can activate them to electrocute prisoners.&lt;br /&gt;
* Also held in the prison are many dinosaurs along with other wild beasts that were captured, including the infamous [[Deviljho]], the World Eater.&lt;br /&gt;
* Jack of Hearts reveals all he knows about the prison and with his help the party forms a plan to escape. The party splits up, some creating a diversion, some sneaking off to where the equipment is stored, and some going to the warden&#039;s office where the key to their collars are. After making a suitable distraction one player gets dragged to the interrogation room where their mind is scanned by a mushroom creature.&lt;br /&gt;
* As the players are executing their plan, new arrivals came to the prison including [[The Green Knight]], [[Colonel Cordyceps]], and the previously identified &amp;quot;Music Man&amp;quot; revealed to be [[Ferdinand Core]] who arrives to speak with the warden, [[Ripjaw]]. The Green Knight orders the closing of the prison and the transferring of all of the beasts to his personal domain, along with the executions of all of the prisoners. Watching the conversation is a strange figure in a red cloak with a ram skull for a head.&lt;br /&gt;
* The players manage to retrieve their equipment, get the key to their collars, and send out a distress beacon to nearby skiffs as they make their escape, and all hell breaks loose as dinosaurs are released to slaughter the prisoners. The players also manage to rescue the Kobold warrior [[Hunk]] and the Kobold Chieftain Thrax who were also in the prison.&lt;br /&gt;
* The players manage to escape, only to realize the horrifying truth that the prison is in Thinwhistle, which was devasted by Ripjaw using controlled dinosaurs after the Tempest Brother&#039;s Expeditionary Company failed to intervene. The Ram-skull figure appears, dubbed [[Ramskull Ancient]] by the party, and tells them that this is all their fault and that mortals were a mistake.&lt;br /&gt;
* The party narrowly escapes the Green Knight&#039;s mount, a giant Roc, and escape on a skiff piloted by allies of Jack of Hearts. Believing that Chief Thrax was corrupted by the fungus, the party burns him to a crips and throws him off the skiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 29: Ice To Meet You ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ice Dragon, Gnolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion]], [[Dickweedus]], [[Amaris Luanach]], [[Marion Ette]], [[Wiggler]], [[Chrysaor]], [[Fchlya 80]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/3/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 3: 1491, XP at level 4: 1319, XP at Level 5: 1147, XP at Level 6: 975&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
*The company received reports of a an ice cave spotted in the jungle and sent a group to investigate. Upon arriving, the party found a group of [[Gnolls]] led by the Gnoll hunter [[Talon]] trying to wrangle/collar a young white [[dragon]].&lt;br /&gt;
*The party engaged the Gnolls in battle, killing Talon and forcing the others to retreat. Though some how even after death Talon [[rose]] again, only to retreat as well. As the Gnolls fled, the white dragon ended up attacking the party, nearly wiping out several members with its ice breath. After a long battle the party was able to slay the young dragon with powerful fire magic.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Work for the Warden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Warden, Gnolls, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Neru]], [[Finnegan (Finny) Warbler]], [[Danke Schön]], [[p&#039;Rahp]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1533, Level 4: 1333, Level 5: 1133&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] brought the group together and thanked them for undertaking the request of [[The Warden of the Wilds|the Warden]]. They were directed to head in the direction of the swamp where the Warden was first encountered. They headed out and met the Warden as they come to the far side of the swamp. The Warden thanked them for their help and directed them to areas on the edge of their domain where they suspect the [[Gnolls|gnoll]] activity. The Warden does not have specifics but they know the gnolls are riling up the oozes and slimes that live out in those areas. The Warden leaves it up to the group to determine the best way to search them out.&lt;br /&gt;
*The group traveled west and their searches end up finding the ruins of a walled keep on the top of a plateau with a huge hoard of gnolls assaulting the keep, all being resisted by a wide assortment of slimes and oozes. The largest of which is apparently a dragon. They telepathically reached out to the dragon and asked if the group could help fight the gnolls. The question was met with a cacophony of voices at first but one quickly pushed the rest aside and responds politely that they did not need help and the group would be best to stay out of the situation.&lt;br /&gt;
*The group ignored the dragons answer and jumped into the fray. After some combat a [[Gary the Slime King|green slime]] appeared  took on the detailed appearance of a male and with a touch of jest, thanked them for their help, but he informed them that their help was not needed. The slime then asked how much it would cost to get the party to leave and the party retreated, but not before being given a small pouch.&lt;br /&gt;
*The party decided to sneak around the far side of the plateau and looked for a way into what may be lower levels. They found what was probably an old drain pipe. They cleared out the rubble and found a green slime waiting for them. It rose up in to the same defined male visage that addressed them earlier. It told them they were not welcome, thanked them for their help with the gnolls, gave them a similar pouch, and told them to clear out and not come back.&lt;br /&gt;
*The group made their way back to the Warden  and the Warden thanked them for their effort and awarded the group a Druidic Staff of Protection When planted in the ground, it would offer protection for the area. In this case, the encampment. The staff must be left in the ground once placed. The power contained within is finite. An abundance of protection will eventually burn it out. If it is removed while still active, the power would discharge.&lt;br /&gt;
&lt;br /&gt;
=== Session 31: We&#039;re Going in Circles! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thelrya, Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Billium Teddly]], [[Twilsby Pendergras]], [[Dragonett]], [[Sir Yewvane Eedryll]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Lorrie Haslo]], [[Oliver Vincent Bartholemew]], [[Skippy]], [[Tertha’volf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1794, Level 5: 1380, Level 6: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Cookie|Cookie the Otter]], master abjurist for the [[Tempest Brothers Expeditionary Company]]. Alongside Cookie, the party meets with [[Lorrie Haslo]], looking worse for where since beginning to work for [[The Collector|the Collector]]. She informs them that in his good will the Collector has offered to help the company find one of the other lost Kobold villages, since [[Thinwhistle]] had been destroyed and was taken by [[Gnoll]]s. they claim that they can connect the party with an explorer who can lead them to this village.&lt;br /&gt;
*With Lorrie&#039;s help the party calls upon the aid of [[Oliver &amp;quot;Olly&amp;quot; Vincent Bartholemew]], an eccentric explorer who is summoned through a strange ritual and who appears from [[The Mists|the mists]] outside of camp, followed closely by his two assistants. The adventurer offers to lead them on a hard and dangerous trek through the jungle, but the players say they can take an airship instead. Olly is bewildered by the airship and the players realize that the adventurer may have been disconnected from time for some while.&lt;br /&gt;
*With [[Skippy]] the Skiff Strider as their pilot, the party flies out over the jungle while being followed by a strange fog. Upon landing to camp for the night, a few members of the party are drawn out deeper into the jungle and encounter a strange wolf-like beast that seems to create illusionary constructs based of the greatest moments of loss in the party-members lives. The party quickly reconvenes and after resting return to the air.&lt;br /&gt;
*After flying for some time Olly forces them to land and the player complete a strange door puzzle that Olly claims is necessary to &amp;quot;continue the journey.&amp;quot; When they rest again they are once again accosted by the wolf-like beast, a large creature of rotting fur and dark smog. The players continue their journey and are forced to land the skiff to avoid a pack of wyverns nearby. they continued on foot and are attacked by the creature. They manage to fend it off one last time and finally arrive at the village, [[Drakemire Hollow]], a village left empty and deserted long ago by a volcanic disaster.&lt;br /&gt;
*The players question Olly on what has been going on and under a Zone of Truth spell he admits the truth. Hundred of years ago he led an expedition where his ignorance caused the deaths of 46 of his fellow expeditionaries. From then on the [[gods]] cursed him to continue his expedition forever, now chased by this wolf-like creature, the pure embodiment of death and entropy, now dubbed [[Tertha’volf]] or “the wolf that consumes,&amp;quot; by the party.&lt;br /&gt;
*Olly and his team leave the village, disappearing back into the fog and the party investigates the destroyed village, discovering a strange underground tunnel which they sense contains a strange magical energy. The party calls an airship to retrieve them from camp and the party returns in hopes to rest up, regroup, and return to Drakemire Hollow to see what secrets it may hold.&lt;br /&gt;
&lt;br /&gt;
=== Session 32: Hop to It ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Leylines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Wiggler]], [[Dragonett]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ahriman Zestari]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/23/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nettle]], [[Ripjaw]], [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3: 1513, XP at Level 4: 1296, XP at Level 5: 864, XP at Level 6: 735&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Nettle]] had an idea of harnessing fruit from leyline trees to create better magical soups for the company, and asked for some people to harvest some for them. The party went to a previous site and found [[Gnolls]] led by [[Ripjaw]] and [[Talon]] attempting to harvest the leyline tree.&lt;br /&gt;
*The group rushed up to attack and Ripjaw called down a flying fire dinosaur, called Pyroquatzal, with his dinosaur controlling gauntlet. During the fight, the party was able to defeat the gnolls and break Ripjaw&#039;s control over the Pyroquatzal. Ripjaw and Talon were able to escape, and the party burned away any other fungal spores that were dropped during the fight.&lt;br /&gt;
*The party collected some of the remaining fruit and brought them back to Nettle, who provided them with improved healing soups as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: What Lies Beneath ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon, [[Kobold|Kobolds]], [[Gnolls]], [[Thelyra|Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Prof. Mann (and Chester Iros)]], [[Dragonett]], [[Dickweedus]], [[Paris Hilton]], [[Marion Ette]], [[Sir Yewvane Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 3748, Level 5: 3213, Level 6: 2142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party flew out over the jungles to return to the lost Kobold village of Drakemire Hollow and to the strange entryway that led to the tunnels beneath the village.&lt;br /&gt;
*After exterminating a pack of elemental Mephits leftover from when the village was destroyed, the party began to navigate the dangerous traps and puzzles of the ancient catacombs, solving a strange door puzzle to enter into the center ritual chambers of the catacombs.&lt;br /&gt;
*During their expedition they encountered many dangers in the dungeon including trapped pits, a Basilisk, Kobold Zombies, and a Gnoll scouting party which had also been investigating the catacombs.&lt;br /&gt;
*The party reached the final chamber of the catacombs where they found a large drill pod which they believed was how the Kobolds of Drakemire Hollow escaped the fall of the ancient city of Thelrya. After defeating some ancient constructs that had been forgotten down in the tomb, the party excavated the drill&#039;s core and returned to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Gotta Getta Grung ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[The Warden of the Wilds]], [[Grung]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[p&#039;Rahp]], [[Tommy]], [[Thordon Akieye]], [[Neru]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Adrian Tempest]], [[Oma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1444, Level 4: 1238, Level 5: 825, Level 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Three of the group that went to assist [[The Warden of the Wilds]] in the previous expedition were tracked down by [[Adrian Tempest]] during morning chow to deal with the [[Grung]] situation that the camp became notified of. Three others who were sitting with them were recruited to go also. The party was told that The Warden still had the grung alive if they wished to inspect it or had also sent the whereabouts of the grung village if they wanted to go directly there.&lt;br /&gt;
*The group chose to visit The Warden. After meeting up with The Warden at the swamp near their hut, they brought to see a grung, tied by vines to a tree. They did not learn too much more than they had been told or assumed but in visiting the warden, the party asked for a way to quickly and efficiently get to the grung village. The Warden just happened to have what they needed, presenting the party with a simple bronze amulet necklace on a leather thong that gave them the ability to cast and maintain the druid 6th circle spell Find the Path.&lt;br /&gt;
*The group, using the spell was able to make quick travel to the village. Upon reaching the village, there is no sign of life. After some searching the group finds a child grung that they offer some food to and gain his trust. The child told them that there are no adults left, only younglings and Oma, the elder matriarch. She is the one protecting the younglings.&lt;br /&gt;
*The child grung leads the group to see Oma. The Oma meets them outside their hut/tent and tells the group that [[Gnolls]] attacked the village but were driven off by the grungs. The grungs began patrolling outside their village and the gnolls began picking them off and apparently taking them. Search groups were formed but did not return. Soon, there were no more adults left in the village.&lt;br /&gt;
*Oma gave a rough direction of where the gnolls came from and the party headed out that way. Through searching they came across gnoll weapons as well as scraps of clothing, fur and even a pouch. Tracks in the area gave the group a direction to go. The group at one point overheard gnoll voices on the other side of a low hill. The party snuck up on the gnolls and made quick work of them. The gnolls were relieving themselves in a well used makeshift latrine.&lt;br /&gt;
*The group followed where the gnolls came from and found the remains of a run down village. In the middle of the village, a group of grung, commanded by gnolls, were being used to dig ~10 ft wide and 40 ft long trenches. They were in the process of filling in the third trench when the party arrived. In addition to grungs and gnolls there was a collection of 9 humanoids that were covered head to toe in fungal growth. The party made quick work of most of the gnolls. Two gnolls, one identified as the leader, order everyone to attack. Then they ran away. As the last gnoll still fighting fell, the grungs and fungal creatures began acting erratically and chaotically. The party incapacitate and tied up the grungs to save them. They looted the bodies of the gnolls and found that the trenches had the fungal growth bodies laid side by side tight like sardines. The party proceeded to burn everything. The party returned the grungs to the Warden and attempted to convince Oma to join, but Oma decided to remain in the village.&lt;br /&gt;
*On one of the Fungus people, the party found a strange letter:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To the attention of Aftren Calpeth,&lt;br /&gt;
&lt;br /&gt;
On behalf of the Masters of the Coopers Guild of the great city of Galik, we are pleased to offer you an apprenticeship in our prestigious Guild. The results of your testing have shown great talent in your abilities and the Guild looks forward to assisting you in honing your skills. Please reply at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
Grentha Falasir, Coopers Guild Clerk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Honey, I Shrunk the Adventurers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[The Collector]], [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Danke Schön]], [[Amaris Luanach]], [[Twilsby Pendergras]], [[Rina]], [[Amelie Luxaeterna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Velemar Decrye]], [[Skippy]], [[Bulio]], [[The Collector]], [[Lorrie Haslo]], [[Dynia]], Big Tony, Don Rat&#039;ilion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208 XP, Level 4:2750 XP, Level 5: 1833 XP, Level 6: 1558 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Lucinda Grimfold]] and [[Lyowyn Mossbringer]]. They along with [[Velemar Decrye]] debrief the party on their mission: [[The Collector]] is holding a Hallow&#039;s Eve celebration at his countryside estate and has invited the company. The company plans to attend but asks the players to try and investigate the Collector while there, hoping to learn about the Collector&#039;s true intentions regarding his work with the company.&lt;br /&gt;
*After dressing up in costumes made with materials purchased by [[Bulio]], the party boards the Red Macaw alongside Lucinda Grimfold, Lyowyn Mossbringer, and [[Skippy]] who joined as it was his day off and he wanted to go to a party. The party arrives at [[Amberville]] and meet the Collector at his party, along with his strange attendant dressed as an [[Autom]]. Soon into the festivities the party is crashed by [[Dynia]], a pumpkin headed humanoid who uses his magic to liven up the party, as well as bringing in cloth golem attendants known as [[Rag-o-Doll|Rag-o-Dolls]] and a massive pumpkin.&lt;br /&gt;
*As the party begin to investigate the Collector&#039;s countryside estate, Dynia sets off his trap. The massive pumpkin turns into a pumpkin-like beast and transforms the guests into the creatures their costumes depict. The party is saved from this spell when they are given strange abjurative amulets by the autom-dressed attendant.&lt;br /&gt;
*The party wake up in a small vial and it is revealed that Dynia cast a spell that shrunk them all to one-inch tall. Dynia gives the artifact that held the power of the spell, a magic hourglass to a [[Rag-o-Doll]], before heading off. Using the help of the house cat, the party free themselves from the bottle, but then are forced to escape and scare the cat away when it gets hungry. Fleeing into the walls, the party spot the autom-dressed attendant of the Collector kill another attendant before breaking into the Collector&#039;s records room.&lt;br /&gt;
*In the walls of the manor, the party encounter a roving gang of rat gangsters led by Big Tony. Big Tony leads them to Don Rat&#039;ilion who is at the celebration of his daughter&#039;s wedding. The Don agrees to allow the party into &amp;quot;the family&amp;quot; if they can best some of his strongest men. Against all odds members of the party are able to defeat some of the Don&#039;s muscle in a series of Boxing matches. With the Rat Mafia&#039;s help the party reach the top tower of the manner, find the Rag-o-Doll with the hourglass, and destroy the hourglass returning to normal size.&lt;br /&gt;
*The party returns to the great hall and engages the pumpkin beast in combat along with the remaining Rag-o-Dolls. They manage to defeat the beast and free the party guests from the transformation spell. Dynia applauds them for their heroics, but reveals he completed his ritual and returned the orange dragon [[Xevriss]], the Devourer of Gourds, to Amusa. He wishes them a happy Hallow&#039;s Eve and disappears. The autom-dress attendant is also revealed to be [[Lorrie Haslo]]. Knowing that tough times are to come, the party celebrates the remainder of the evening. &lt;br /&gt;
&lt;br /&gt;
=== Session 36: Harvest Hoedown ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cealion]], [[22]], [[Tommy]], [[Juno of Galik]], [[Nassir Tycho]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]. [[The Warden of the Wilds]], [[Dynia]], [[Chadwick Sagemoore]], [[The Pumpkin King]], Sam the Door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208, Level 4: 2750 XP, Level 5: 1833, Level 6: 1558&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*All of the food across Western [[Amusa]] from [[Galik]] all the way to [[Nestle]] mysteriously disappeared! The militaries and governments of the region approach [[Adrian Tempest]] who they know can contact [[The Warden of the Wilds]] who they hope can find the culprit to this horrid act, [[Dynia]], a Hallow&#039;s Eve spirit who recently summoned the Orange Dragon [[Xevriss]], the Devourer of Gourds, back into the realm. Adrian tempest calls the party together to meet with him and informs them of the continents plight. After Adrian Tempest contacts the Warden, the Warden reveals that they may know a way to find the trickster Dynia, by traveling to the fey court of his origin, [[The Court of Hallow&#039;s Eve]] in the [[Feywild]].&lt;br /&gt;
*The party travels with the Warden into [[the Feywild]] along with the captain of [[the Gourd Guard]] Chadwick, an order who in ages past satiated the hunger of the orange dragon Xevriss, who is free once more in Amusa. With the Warden&#039;s blessing the party arrives in the Court of Hallow&#039;s Eve and receives an audience with the court&#039;s ruler, the Pumpkin King. The party are invited to a feast in the king&#039;s court and here they discover that Dynia is the head chef of the court.&lt;br /&gt;
*The party attempts to inform the Pumpkin King about Dynia&#039;s past actions, but the Pumpkin King tells them he cannot pass judgement without proof and offers them until the end of the feast to find the proof they need. Investigating the court between courses of the feast, the party encounters many strange oddities in the court, including a pair of scarecrows named the Scare Pair, a pumpkin [[Minotaur]], and a door named Sam.&lt;br /&gt;
*They find Dynia&#039;s kitchen where it is revealed he as a number of copies and clones of himself operating all across the court. They also find strange totems which they believe may have been the tool Dynia used to steal all of the food. In addition they search Dynia&#039;s home where they discover the clockwork contraption he used to break into the Collector&#039;s vault as well as a letter from an unknown sender. The party finds that the seal of the letter beared the same owl-like crest that members of the party had encountered before when fighting [[Demon|demons]].&lt;br /&gt;
*At the last course of the feast the party reveals Dynia&#039;s deceit to the King. Dynia activates a failsafe which incapacitates the king and begins his final ritual to send all of the food to Xevriss so he may devour it all. The party destroy the totems and manage to defeat Dynia, sending all the food back to it&#039;s rightful owners. In the end the party rejoices. The Pumpkin King rewards them for their heroism, one of Dynia&#039;s clones take up his spot as head chef, and Sam the Door can now be [[human]] again once a year.&lt;br /&gt;
&lt;br /&gt;
=== Session 37: A Hunting We Will Go! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Grung]], [[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[Tommy]], [[Balder the Bald Boulder]], [[Dickweedus]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 4: 1238 Lvl 5:825 Lvl 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The adventurers were sent out quickly to [[The Warden of the Wilds]] who had asked for help. They came upon the Warden fighting off Infected [[Gnolls]] and Witherlings. The party jumped in and turned the tide of the fight and killed the Gnolls.&lt;br /&gt;
*The Warden thanked them and told the group that they think they may have found a break through in curing the infected adult [[Grung]] that she had in her care. She needed the party to retrieve a plant called a &#039;&#039;&#039;Neem Plant&#039;&#039;&#039;. It has natural antifungal properties and can live in environments were [[Myconid|Myconids]] thrive while most plants cant. The Warden directed them to look south of their swamp. Neem plant is not known to grow in cluster anywhere but at the thresholds of caves. The Warden says they need at least 12 whole plants to be able to experiment on the gnolls and hopefully develop a poultice strong enough to cure them. If the group could bring back more than 12, the Warden will use the extra to try to help the encampment. &lt;br /&gt;
*After much traveling, the party decided to take a rest. But during their rest they spotted a creature, very well hidden, spying on them. When the creature realized it was discovered it bolted through the underbrush and away from the group.&lt;br /&gt;
*The group managed to hunt down the creature and finished it off. The party, coming into the opening realized that the creature was a [[Yuan-Ti]] guarding a large hole in the ground cave entrance. In the cave there were raised gardening beds built out of stone all around the cave, all blooming with edible and medicinal plantings.&lt;br /&gt;
*The party kept quiet and searched for Neem plant. They ended up finding 15 plants scattered in the opening as well as in the beds. They uprooted all of them and took them back to the Warden. The group decided NOT to enter the Yuan-ti cave to see if there was more Neem down there.&lt;br /&gt;
&lt;br /&gt;
=== Session 38: Disrupting Demons&#039; Designs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Demons, Artifacts, Swamp, Ruins &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye|Thordon]], [[Heli Moltenshield|Heli Moltonshield]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Amaris Luanach|Amaris]], [[Wiggler]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Talia&#039;&#039;&#039; (10/21/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Alkiir Scalesborn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 5: 2723, Level 6: 1815 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
* The Tempest Brother’s company was requested to assist a white dragonborn named [[Alkiir Scalesborn]] in retrieving an artifact from the wilds before [[demon|demonic forces]] could obtain it. The party took an air skiff to the far side of a swamp from which they traveled for an hour on foot in order to avoid detection. Outside the ruin, they battled a patrol force of [[Gnolls]] accompanied by a demonic centaur creature and fungal demons. They then encountered a magical barrier that prevented any [[dragon|dragon-kin]] creatures from actually entering the ruin. &lt;br /&gt;
* Inside the ruin the party discovered murals and iconography of ancient dragon battles and fought a demon that was transforming gnoll corpses into ghouls that it would then use to overwhelm the protections of the ruined vault. They then provided proof of having defeated a dragon themselves in order to dismiss a celestial guardian which had been preventing the demonic forces from entering earlier. This led to the relic chamber, which contained an empty pedestal. Digging through the collapsed rear of the chamber revealed the artifact: [[List_of_Magic_Items#D|an obsidian statuette of a dragon with several black opals embedded into it]] within the nest of a giant lizard. They convinced the lizard to part with the object peacefully and failed at an attempt to convince it to follow them back to the camp. &lt;br /&gt;
* With the artifact successfully acquired, they returned to Alkiir waiting on the surface and hesitated to give it to him, as they suspect it contains the [[soul]] of a [[Black Dragon|black dragon]]. After [[Amaris]] cast Sending to a former ally, the party felt more confident that Alkiir could be trusted with the item. The party accepted their payment and gave the artifact to Alkiir who then disappeared by using a [[Plane]] Shift spell.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon|Demons]], [[Galik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Winter]], [[Lupine Lucas]], [[Tinkerton Tinklebottom]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/22/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], One Eye&#039;d Jack, Tinkle Tinklebottom, Bugbear John, Bugbear Jim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP Level 3: 767&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets together in the city of [[Galik]] at the headquarters for the [[Tempest Brothers Expeditionary Company]]. There they meet [[Lucinda Grimfold]] who wishes to test the new adventurers before sending them out into the wilds of [[Amusa]]. She informs them that there have been a sting of disappearances down by the seaside docks and asks the party to investigate and report back.&lt;br /&gt;
*In their investigations the party interview an old dock worker by the name of One Eye&#039;d Jack who warns them of white specters haunting the docks. Continuing their search the party goes to the Two Toed Troat Inn and Tavern, a location that the most recently kidnapped victim frequented. After a short encounter with an angry [[Bugbear]], the party learns that the most recent victim was with a worker of Bartholomew&#039;s Weapons and Provisions the night they disappeared.&lt;br /&gt;
*Following this lead the party meets with Tinkle Tinklebottom who informs the party that the halfling he was with on the night of the disappearance was dragged into the sewer by strange white figures that appeared out of nowhere.&lt;br /&gt;
*Investigating the sewers the party encounter camouflaging [[Troglodyte|Troglodytes]] who had been kidnapping dock workers. The party also encounters and defeats two Bugbear brothers who had summoned a frilled lizard [[demon]] in the sewer depths, which the party also defeats.&lt;br /&gt;
*The party manage to save the kidnapped dock workers, and with their test completed, they board and airship to the Tempest Brother&#039;s Expeditionary Company Basecamp.&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Operation Gnoll Tank ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Cultists, [[Grung]], Oozes, [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Thordon Akieye]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Dickweedus|Dr. Richard Weedus]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2277, XP at Level 6: 1590&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party had just completed a supply delivery to [[The Warden of the Wilds]], and as they played with the [[Grung]] babies in the Warden&#039;s domain, the were approached by a strange figure. It turned out to be the mysterious [[Gary the Slime King|Slime King]], projecting through a yellow slime. He said he had information about [[Gnolls|Gnoll]] and cultist activities and he needed the help of the entire group that was with him in order to deal with it. The party recognized the figure as the same figure they encountered in the ruins battle between oozes and Gnolls.&lt;br /&gt;
*The Slime King told them the Gnolls and cultists had recently managed to gather parts and assemble a new Arcane Forge to replace the one that the company had previously destroyed. They had used the forge to create an armored machine in their underground encampment that they were about to send out to over land and down into [[Thelrya]]. The party needed to intercept the tank, disable it and destroy the power source inside that was apparently called a Throbotic Resonator&lt;br /&gt;
*The party asked him what his name was and he responded by identifying himself as &amp;quot;Gary,&amp;quot; Gary the Green&lt;br /&gt;
*He told them he would reward them handsomely and asked what items they would like in payment. He studied what he had in his stashes and negotiated with them, offering payment once the mission was completed. The party, finding the payment and mission suitable, set out and found what they believed to be the prepared path through the jungle for the machine and set an ambush.&lt;br /&gt;
*Using illusions and magical potions the party attacked the cultists and the Gnoll tank, quickly disabling the tank&#039;s weapons. During the fight some of the cultists displayed powerful [[warlock]] abilities that none of the party had seen before. The party moved quick to remove and deactivating the Thrombotic Resonator.&lt;br /&gt;
*As soon as it was out, a hoard of slimes and oozes seeped up out of the ground. The Slime King appeared, thanked them, and insisted the device be destroyed. The group found a pile of the promised items along with a &amp;quot;care package&amp;quot; of potions, scrolls, gems and coin as well as a crudely written thank you note.&lt;br /&gt;
&lt;br /&gt;
=== Session 41: For Gourds and Glory ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Juno of Galik]], [[Finnegan (Finny) Warbler]], [[Black Jack]], [[Thordon Akieye]], [[Radion The Forged]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Chadwick Sagemoore]], [[Ureena Alleeves]], [[The Bogge]], [[Elrdrous]], [[Project Daena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 4714, XP at Level 5: 3143 XP at Level 6: 2671&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Lucinda Grimfold]] to join her in observing and assisting in the raid on the lair of the Orange Dragon [[Xevriss]], the Devourer of Gourds by the military forces of Western [[Amusa]]. In in meeting up with these forces, the party spent time reconvening with both old friends, and old enemies. &lt;br /&gt;
*The party soon discovered that [[Chadwick Sagemoore]], the captain of the Gourd Guard informed the [[Cult of the Dragon]] of the incoming raid in order to save his family, and as they warned everybody about the leak of their plan, they were suddenly attacked by Xevriss and his forces. Such forces included large Pumpkin Giants, [[dragon]] cultists, and multiple adult dragons including the fearsome [[Jatil Jivelg]]. After a long battle and felling one of the Pumpkin Giants, the party got caught up in a [[Blue Dragon]]&#039;s breath weapon and were sent crashing into Xevriss&#039; underground lair. &lt;br /&gt;
*In his lair the party found a mural depicting Xevriss alongside other notable dragons of the region, including [[Old Alkinimic]], [[Kavanmort]] the Twin Doom, and one only referred to as &amp;quot;The Dragon Lost to the Underground.&amp;quot; &lt;br /&gt;
*The party located the hoard of the orange dragon and soon engaged it in combat when it entered it&#039;s lair to flee from the war aboveground. After a long and difficult combat, the party successful managed to defeat the terrible dragon and but an end to its gluttonous reign of terror. After it perished, the spectral form of the [[Pumpkin King]], ruler of [[The Court of Hallow&#039;s Eve]] came to take the spirit of Xevriss away, to return to the [[Feywild]]. &lt;br /&gt;
*For slaying the dragon the party was blessed with a [[dragonmark]] from Xevriss&#039; spirit and were free to claim his hoard for their own. The party returned victorious from their battle to the basecamp, now with more food then they can shake a stick at.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: He Who Watches Over the Wilds ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Green Knight]], [[Gnolls]], Dinosaurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Winter]], [[Paris Hilton]], [[Marion Ette]], [[Nassir Tycho]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/04/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Green Knight]], [[Skippy]], [[Ferdinand Core]], [[Talon]], [[Deviljo]], Melldriana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 3660, XP for Level 5: 2092, XP for Level 6: 1778&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the office of [[Cookie|Cookie the Otter]] to discuss the discovery of ancient ruins out in the jungle. Before the party sets of though, Cookie warns them that a figure fitting the description of the infamous [[The Green Knight|Green Knight]] has been seen nearby. The party then departs on an air skiff piloted by [[Skippy]] the Skiff Strider.&lt;br /&gt;
*Upon arriving at the ruins, the party is greeted by researchers Zeek, Shela, and Bobby who came in advance to assist the party. Investigating the strange ruins, the party discovered that the structure had a number of magical traps that mysteriously appeared to be deactivated. Traveling further the party found a large coliseum like structure with a large fighting fit at it&#039;s center, its purpose unknown. Around the arena were seven statues depicting strange primordial beings whose motive&#039;s were still unknown.&lt;br /&gt;
*The party eventually discovered a chamber with six trees chained in cold iron. The party learned that these trees were actually [[Dryad|Dryads]] who had been forcefully bound to the structure to power it&#039;s many magics. The party freed the [[Dryads]], including the Dryad Melldriana.&lt;br /&gt;
*Moving on, the party discovered a child&#039;s bedroom, an armory, a trophy room full of prizes taken from powerful monsters, and a locked room holding the recently missing [[Ferdinand Core]] who was last seen working with the Green Knight. Ferdinand Core explained that after his funds for the [[Demon|Demons]] dried up and his willingness to work with them fading after the death of his daughter, he was locked away for purposes he was unaware off.&lt;br /&gt;
*The party then came upon a chamber full of many statues depicting different figures in the dress of the Green Knight, revealing that the Green Knight wasn&#039;t just one man, but rather a titled passed down by generations of warriors, and that this wasn&#039;t just any ruin, but his lair. The party also came across an oculus Orb which allowed them to scry at any point in the structure. Using the orb to look into the bowels of the arena, the party saw that there were trapped and locked away dinosaurs, all with familiar [[Gnoll]] control collars.&lt;br /&gt;
*At this moment the Green Knight returned to his domain riding his [[Roc]] mount. Discovering that all his defenses were turned off, he released two of his monstrous pets to hunt down any would be intruders. After engaging with the beasts, the party using the orb saw that the Gnoll Captain [[Talon]] had also arrived at the structure, seemingly there for a meeting with the knight. Before moving forward the party with the dryad&#039;s helped trapped the Roc to prevent it from pursuing them on their airskiff.&lt;br /&gt;
*The party moved to intercept the Green Knight who met them at his arena. At this point the party had pieced together the knight&#039;s identity as Lord Bellaphon, and that he was the father to the most recent Green Knight, his son who had tragically passed. he told the party that he was sick of taming the wilds and that it was time for the wilds to run free. The party engaged him along with an arriving Talon and a dinosaur released from his dungeon, the monstrous [[Deviljo]].&lt;br /&gt;
*After a long and heated battle party sundered the Green Knight, freed Deviljo from his control, and fed Talon to the dinosaur. The party took the Green Knight&#039;s helmet which seemed to continue to attempt to reconstitute his body. To prevent this the party would go onto leave his helmet in the bonfire in the camp&#039;s center.&lt;br /&gt;
*&#039;&#039;&#039;[[The Seven]]&#039;&#039;&#039;&lt;br /&gt;
**The Twilight Phoenix&lt;br /&gt;
**The Endless Expanse&lt;br /&gt;
**The Lord of the Beneath&lt;br /&gt;
**The God Ravager&lt;br /&gt;
**The Mother of the Lost Parade&lt;br /&gt;
**The Great Reclaimer&lt;br /&gt;
**He who watches alone&lt;br /&gt;
&lt;br /&gt;
=== Session 43: Man Made Flesh ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Undead, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Chrysaor Purosis]], [[22]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/12/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Skippy]], [[Lorrie Haslo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 2310, XP for Level 4: 1980, XP for Level 5: 1320, XP for Level 6: 1122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by [[Paul Fletcher]] to go and investigate the disappearance of one of their survey teams. He informs the party that [[Lorrie Haslo]] was on this expedition as well to look into the disappearance of a strange artifact on the behalf of [[The Collector]]. The party prepare to depart with [[Skippy]] the Skiff Strider before Paul out of breath rushes over and joins them. The party seeing Paul&#039;s behavior as strange make sure to keep in close contact with the camp.&lt;br /&gt;
*The party find the missing survey team who informs them that at some point during their expedition their airskiff was damaged by what thy believe to have been an animal. When the party investigates this they find that the damage may have in fact been intentional. &lt;br /&gt;
*Discussing with Lorrie Haslo she reveals she is on the search for [[The Philosopher&#039;s Stone]], a powerful artifact last known to be in the possession of Perseus Company before it was stolen. She tracked it down to some ruins in the wilds with the help of the [[Tempest Brothers Expeditionary Company]], but has run into trouble with the undead infesting the ruins.&lt;br /&gt;
*The party agrees to assist in dispatching the undead, discovering in the process that someone was using the ruins to hide out. After they finish up in the ruins though, they exit to find Paul&#039;s body with a knife in the back of his head. The party still suspicious if this is actually Paul examine the body and discover it to be a fake amalgamation of aberrant flesh. they return to the survey team and question them on recent events, discovering that one of the survey teams members is also one of these strange doppelgangers.&lt;br /&gt;
*Using magical detection, the party discovers a powerful source of transmutation energy under the camp, Digging away the earth they find a strange flesh monstrosity holding the Philosopher&#039;s Stone and wearing Paul&#039;s face. The creature taunts the party and engages them in combat, attempting to transmute their very flesh. The party defeats the creature and even prevents its escape, retrieving the stone. The only questions the party has left, is how did the Paul doppelganger get into camp, and what will they do when and if the creature returns to get back the stone?&lt;br /&gt;
&lt;br /&gt;
=== Session 44: The Node at the End of the Leyline ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Gnolls]], Leyline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Finnegan (Finny) Warbler]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]], [[p&#039;Rahp]], [[Sir Yewvane Eedryll]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (11/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 5: 2033, XP for Level 6: 1362, XP for Level 7: 1180&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is all mustered together quickly by [[Bjorn Shattershield]] onto the waiting Skiff of [[Skippy]] the Skiff Strider. Bjorn informs the party that they are going out in response to recent [[Gnolls|Gnoll]] activities and he has reason to believe that where they are searching, there will be found some sort of ancient [[Kobold]] technology in an underground location that the Gnolls are making a move on it. Bjorn tells the party to investigate the area, and if here is some powerful Kobold tech, to do whatever is in their power to stop the Gnolls from getting it.&lt;br /&gt;
*The group started a ways away from the area they would need to investigate. It took them only moments to idetify the location. The noises made by a large group of Witherlings led them to a clearing. The group efficiently dispatched the creatures and moved into the clearing to find a finely crafted and unweathered stone archway with stone double doors in it. They discover ancient magical writing on the door which read as so:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brawn and brains, wit and wisdom&lt;br /&gt;
Those worthy of entry shall need them all.&lt;br /&gt;
&lt;br /&gt;
The spaces within are vast and hidden&lt;br /&gt;
&lt;br /&gt;
Their challenges many will enthrall.&lt;br /&gt;
&lt;br /&gt;
Move ever forward and should you succeed, access to you will be granted.&lt;br /&gt;
&lt;br /&gt;
If the tests be too hard use the doorway in reverse and to this entrance you will be decanted&lt;br /&gt;
&lt;br /&gt;
Lay your hands together upon the stone and ask for passage&lt;br /&gt;
&lt;br /&gt;
But be forewarned that those that pass within may perhaps never again see the light of day.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*Upon touching the doorway the party was teleported into a strange room. From here the party engaged in a series of puzzles, including invisible changing mazes, magical guardian statues, scarabs, and musical instruments.&lt;br /&gt;
*Upon completing this gauntlet of puzzles, the party came across the final room. This room was the Experimental Arcane Forge created by the Kobolds away from [[Thelrya]] to allow for dangerous creation and experimentation while protecting the city populace. The room was massive with the thrumming of a large arcane crafting alter in the center of the room. The party investigated the room and discovered many unique and powerful magical items.&lt;br /&gt;
*Two cultist showed up bloody and bruised and were quickly dispatched off. The party decided to leave and tried to collapse some of the forge to stop access but not necessarily destroy it. The damage they did collapsed the ceiling and created a pile of rubble between the entrance and the forge. Though with time, maybe the forge could be rediscovered.&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Pixie Pilfering ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Otto von Gerwig]], [[Radion The Forged]], [[Cealion]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Skippy]], [[The Warden of the Wilds]], [[Princess Alyara Everlilly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2444, XP at Level 5: 1629, XP at Level 6: 1385&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets up with [[Adrian Tempest]] who informs them that [[The Warden of the Wilds]] has called upon them with a request for assistance. The Warden has made great progress in developing a fungal cure using Neem Plants but has hit a recent roadblock in their progress. &lt;br /&gt;
*To continue the work they need to acquire a very rare flower known as the Shimmering Sundew, a flower that grows only once every thousand years. The only flower of its kind that they know of in [[Amusa]] is in the care of the [[Fair Folk]] of [[Fairyflower Mountain]], a domain inhabited by [[Pixie|Pixies]], [[Sprite|Sprites]], [[Quickling|Quicklings]], [[Brownie|Brownies]], and more.&lt;br /&gt;
*The Warden has been unable to acquire the flower from the Fair Folk and requests the party&#039;s help to instead steal it. To assist in this effort the Warden calls upon a favor from a former member of the Court of [[Fairy]] Flower Mountain, a Sprite named Teedles. Teedles informs the party of the many obstacles between them and the flower and even provides the party with Fair Folk disguises, shrinking them down and allowing the party to infiltrate the court.&lt;br /&gt;
*The party forms a plan and infiltrates the court which is hosting a massive ball where the court&#039;s ruler, [[Princess Alyara Everlilly]] will pick out a suitor to marry. The party begins to execute their plan, navigating curious guards, spying spiders, magical doors, prismatic lasers, and desperate to marry fairies. Even with some complications along the way, the party manage to steal away with the Shimmering Sundew, returning it safe to the Warden who rewards the party for their assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Hunk&#039;s Vengence ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thinwhistle]], [[Gnolls, Cultists]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Dickweedus]], [[Lupine Lucas]], [[Ren Atherton]], [[Mariar]], [[22]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (11/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Bjorn Shattershield]], [[Yellana Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2338 XP at Level 3, 2004 XP at Level 4, 1336 XP at Level 5, and 1135 XP at Level 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was woken up at camp by [[Hunk]] and [[Bjorn Shattershield]] arguing over the state of things. Once things calmed down Hunk told them he needed the expeditionaries help to hold of some Cultists that were looking for the body of Thrax, the former and deceased chief of Thinwhistle. Hunk took them out of camp a few miles before his raptor riders surrounded the party with weapons drawn on them. The party realized that Hunk&#039;s demeanor had drastically changed, and Hunk told them that they will be a diversion for him and his little war band so that they could search for the body to get it before the Cultists do.&lt;br /&gt;
*Hunk led them to where the main force was. There the party encountered a few zombies, Cultists, [[Yellana Eedryll|one of Jack of Hearts crew]], and 2 biotanks. While the group was planning a strategy the Cultists sent out some gnolls to find the body and scout. The gnolls were able to reach the body at the same time as Hunk. The Cultists got word of this and retreated from the battle, and in the end the Cultists were able to claim the body. Though Hunk was still thankful for party&#039;s help, his attitude toward the company had soured. He blames the adventurers for the death of his village and left on uncertain terms.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Fundraiser Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Demons, Cultists, Oozes, The Warden of the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Sir Yewvane Eedryll]], [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Therrin Flare]], [[Arthur]], [[Lupine Lucas]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron, Dave P, Keller (12/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Adrian Tempest]], [[Cookie]], [[Pennysworth]], [[Bjorn Shattershield]], [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[The Slime King]], [[The Warden of the Wilds]], [[Ripjaw]], [[The Green Knight]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3200, XP at Level 5: 2910, XP at Level 6: 2640, XP at Level 7: 2400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*It was another quiet day at the Tempest brothers Expeditionary Company&#039;s camp when the attack came. [[Gnolls]], cultists, and [[Demon|Demons]] in greater numbers then ever seen before descended on the basecamp with the goal of wiping it from the face of the realm. Using the Staff of the Warden, the company called on the powers of the forest to hold the hordes of for a time, giving members of the company an opportunity to act.&lt;br /&gt;
*Members of the company were able to disassemble and save the newly built arcane forge as well as protect the staff under the onslaught. The company was able to defeat many of their longstanding enemies for good including the Gnoll Hunter [[Talon]], the [[artificer]] [[Ripjaw]], and the terrifying [[Lord Bellephon]]. Though new threats began to rear their ugly heads, as [[The Gnoll King]] finally revealed themselves from the shadows ready to lead their armies in full.&lt;br /&gt;
*The company managed to load the airships with as much supplies as possible and made their return to the city of [[Galik]]. The Gnolls could not have organized this mission on their own, and now the company began their search to see who the real masterminds of the attack were, those hiding someone in Galik.&lt;br /&gt;
*For more information check out [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 2==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 2 Summary===&lt;br /&gt;
Recovering from the [[Gnolls|Gnoll]] horde [[The Raid on the Tempest Brothers Expeditionary Company|attack on the company&#039;s basecamp]], [[The Tempest Brothers Expeditionary Company and its many heroic adventurer expeditionaries return to the city of [[Galik]], the largest city in [[Amusa]]. The company learns that the corruption in the wilds stems all the way out to even the city and come to the understanding that if they are to return to the wilds, the evil fungal influence in Galik must be dealt with first. The company learns that all this evil stems from a powerful demoness known as [[Mother]], a being with great power over fungus and rot. Her two leading cultists in the city are [[Alistair Hearthorne|Alistair]] and [[Lenore Hearthorne]], otherwise known as the Bride and Groom.&lt;br /&gt;
&lt;br /&gt;
The company and its members deal with many threats in the city, including criminal cultists, sewer dwelling [[Lycanthrope|werecreatures]], and mysterious statues that channel the power of Mother. After expelling the cult of Mother from the city of Galik and scattering the gnoll hordes at [[The Gnoll Counter-Offensive]], the company prepared to put an end to Mother&#039;s evil plans once and for all. Hidden within the wilds was an ancient city known as [[Thelrya]] which hid a major leyline node. Mother hoped to use this node to achieve godhood and so the company moved to stop her. Even after using the remaining statues she had left to raise a fungal army, the company and its heroes were able [[The Thelryan Restoration|to enter Thelrya, kill her greatest servants, and banish her influence from Amusa once and for all]]. Afterward the company gained great fame and rewards and prepared for their next expedition on the eastern half of the continent.&lt;br /&gt;
&lt;br /&gt;
After the [[The Thelryan Restoration|Thelryan Restoration]] megasession was run, a few epilogue sessions were played to wrap up remaining plots in Year 1 of Wicked Wilds and to set up some new ones for Year 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Galik]], [[Thelrya]], Cultists, [[Mother]], Sly, Circus, Mystery, [[Lycanthrope|Lycanthropes]], Bounty, [[Zombie|Zombiess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; The Return to Galik, The Bounty on the Company, The Circus Comes to Galik, The Fungal Cult&#039;s Expulsion From Galik, The First Expedition into [[The Scar of Amusa]], [[The Gnoll Counter-Offensive]], [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Unpaid Debts: The Musical ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[Amaris Luanach]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (12/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Widgit Wizzlepop]], Ser Charles, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 4: 2070, XP at Level 5: 1380, XP at Level 6: 1173.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Now operating in the city of [[Galik]], a party of [[The Tempest Brothers Expeditionary Company|Tempest Brother Expeditionary Company]] members are called upon by [[Velemar Decrye]] to assist in the hiring of a [[Gnome]] artificer named Widgit Wizzlepop who has recently designed a suit that can allow its wearer to survive the harsh environment of the Scar.&lt;br /&gt;
*Visiting Widgit&#039;s apartment above [[Sugersprinkle&#039;s Wonderland Confections]], the party finds that Widgit had been kidnapped by criminals for failing to pay back his loans. Furthering their investigation they track the Gnome back to the [[Boltward Syndicate]], a criminal organization that deals in loans.&lt;br /&gt;
*They meet with a high ranking member of the syndicate operating out of the Belching Brew Inn and tavern by the name of Ser Charles. The crime lord agrees to hand over Widgit in return for the party accomplishing some odd jobs for him.&lt;br /&gt;
*After completing these tasks the party returns only for Ser Charles to betray them, revealing that a bounty had been placed on them and all company members. The party fight against Ser Charles and his men, including a recently arrived [[Jack of Hearts]], and manage to escape with Widgit Wizzlepop. In the process they capture the man who had delivered the bounty to Ser Charles and interrogate him at the company headquarters. The man claims to work for powerful people in Galik who seek to wipe the company from the face of the realm before exploding in a blast of acidic fungus.&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, The Collector, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Amelie Luxaeterna]], [[Mirth]], [[22]], [[Dickweedus|Dr. Richard Weedus]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/6/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2567 XP at Level 4, 2200 XP at Level 5, 1467 XP at Level 6, 1247 XP at Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The company was approached by [[The Collector]] who offered some of his vast information to assist the company in return for the company sending out members to help him with an issue.&lt;br /&gt;
* It seems that an outside power had taken notice of the Collector&#039;s work and sent him a magic item to serve as a Trojan horse trap. This item, a simple mannequin, once in the collection began to free some of his items which now threatened to break loose into [[Galik]]. The Collector wanted assistance in sealing away these artifacts once more and destroying this meddlesome mannequin.&lt;br /&gt;
* The party accompanied by the Collector descended into his underground compound and encountered many strange and esoteric items, including a gravestone that teleported you six feet underground, a mask that would flay your skin, and a painting inhabited by a terrifying spirit.&lt;br /&gt;
* As the party began to seal away the items they were attacked by the mannequin which had turned into a massive monster. After defeating the creature, the Collector gave his thanks, gifting the party some magic items as well as some of his knowledge of the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 50: Day at the Circus ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[22]], [[Thordon Akieye]], [[Gurmyr Argrour]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (1/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 5: 2070, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Members of the [[Tempest Brothers Expeditionary Company]] got invitations to go the The Traveling Fools Circus that is just outside [[Galik]]. The party were greeted by [[Benjamin Hearthorne]], the circus&#039; ringleader, and as soon as the entered the Circus, things started to seem strange. In a quick flash one of the party members caught a glimpse of a starved, gaunt figure in the crowd with a large toothy smile which then suddenly disappeared. Benjamin mentioned all the attractions in the Circus, including a dart toss game, a pie eating contest, a fortune teller, a test your strength machine and more!&lt;br /&gt;
*As night fell, each member of the party was thrown into a horrific nightmare of their worst fears, forced to fight against their deepest fears and regrets. After escaping the circus though, their memory of the horrid events that transpired within seemingly faded away as if nothing had really happened.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: The Curious Case of Aftren Calpeth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Dragonett]], [[Dickweedus]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (1/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Master Idryel Il’lylune]], Smokey, Alric, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2640, XP at Level 4: 2310, XP at Level 5: 1320, XP at Level 6: 1122, XP at Level 7: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is collected by [[Adrian Tempest]] who informs the group that he and other company people had tried using their connections to learn more about the two individuals on the note that was [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_34:_Gotta_Getta_Grung|found on the body]].&lt;br /&gt;
*They hit dead ends going through above bar channels. What some snooping did uncover is that the Cooper Guild Master Roderick Sampsel is suspected of having some connections to underground pit fighting in the district where his guild hall is located. The party creates a plan to infiltrate one of these fighting rings as they locate a bar, Smokey&#039;s, in the district that would likely know about the fight pits and how to get into them. After some heavy palm greasing, Smokey told them how to get into the pit fights.&lt;br /&gt;
*The party pays Smokey to find out information on Grentha the Guild Hall Clerk. Smokey offers to collect the info but requests for two hours to find info. Suspicious that Smokey may rat them out, the party tail him. Smokey goes to a warehouse, speaks to someone inside, pays some of the money the party gave him, then leaves and goes to a house in the residential district of the district. Smokey then becomes wide eyed and spooked when he approaches the door before hurrying back to the bar. Investigating the door the party finds a mark from an assassin named The Shadowblade, marking the home&#039;s resident for death.&lt;br /&gt;
*The party makes their way down to the fight pits using the password that Smokey gave them. They arrive before the fights actually started and realize that they have come through the spectator entrance. They meet Alric, a large man who runs the place. They negotiate with him for an opportunity to fight in the pit. It&#039;s rough going but eventually they come to an agreement.&lt;br /&gt;
*The party joins the fighting ring, engaging a pair of minotaurs and a number of goblins. During the fights, they find a high elf named Master Idryel Il’lylune who is there to watch the fights. The party observes Alric speaking to a man he determined was named [[Sylvester Harper|Sly]]. They are arguing about the commodities shipments not being enough. At some point in the conversation Alric drops the word bodies and Sly quickly hushes him.&lt;br /&gt;
*The party after their victory goes to dinner with Master Idryel and engage in conversation. He knows about Sly but says nothing about WHAT he knew. He knows about Roderick Sampsel and that says that he is a [[silent]] partner in the underground fighting ring. Ultimately Idryel convinces the group to let him be their manager. They tell Alric to arrange them another fight. Idryel is going to firm up the negotiations. Idryel tells the group that they can leave a message for him at the Grand Meridian Hotel, a posh, upscale hotel on the coast.&lt;br /&gt;
*The group ultimately brings all their information back to Adrian who takes it all in and will work on deciding how to proceed with the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Night at the Moonsea Museum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Kavanmort, Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Juno]], [[Finnegan (Finny) Warbler]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], Clarence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2348, XP at Level 5: 2013, XP at Level 6: 1342, XP at Level 7: 1140&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is contacted by the famed [[Tortle]] reporter [[Shelmlock Dolmes]] who believes he has a lead on the cult activity in [[Galik]]. Recently contacts of his in the poorer districts of Galik have been going missing, with the only through line in that each claimed to have spotted [[Gnolls]] in the sewers before they disappeared. Following this lead Shelmlock discovered there was a conspiracy to steal the Heart of [[Kavanmort]], the heart of an ancient long dead two headed dragon, now on display in the Moonsea Museum. What&#039;s worse is that he discovered that the museum itself was in on the theft, helping the cultists to steal the heart for their nefarious plans.&lt;br /&gt;
*After agreeing to help him, Shelmlock Dolmes got the party tickets to a [[Midnight]] Gala at the museum when he believes the heist will go down. After investigating the museum, making friends with a guard named Clarence, and getting horrible fashion makeovers, the party arrives at the Gala.&lt;br /&gt;
*As midnight strikes the party learns about the true magic of the museum, in that in comes alive at night. Moving amongst the gala and the back hallway, the party encounters a woman named [[Jaqueline Hearthorne]], a daughter of a rick aristocratic family in Galik who claims she is also there to help stop the hearts theft, though she gives little reason as to why.&lt;br /&gt;
*The party arrives at the heart&#039;s exhibit just in time as cultists partnered with Gnolls break into the museum, led by a family of three mobster assassins named the Torchelli&#039;s. The party manage to defeat the Gnolls and cultists with Jaqueline&#039;s help, and make a deal with the museum for the party to steal the heart in return for letting the museum collect on the heart&#039;s insurance. The party end up giving the heart over to the Collector after the heist and mutually part ways with Jaqueline who says she may be by again in the future to help the company.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Restart My Hearth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]], [[Billium Teddly]], [[Heli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (1/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Malakar the Maleficent]], the [[Bollezzi]] family, [[Snowdrop]], [[Tanis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 3: 2013, XP at Level 4: 1725, XP at Level 5: 1150, XP at Level 6: 978, XP at Level 7: 805 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Adeline Hatchic]], head of mechanics for the [[Tempest Brothers Expeditionary Company]], those who were available in the lobby of the expedition company’s headquarters hurried to help Adeline’s friend and the company’s source of glass for paneling and tools, [[Snowdrop]] of Galik Glass Emporium. &lt;br /&gt;
*Upon arriving at the Emporium, the party were greeted by disarray, cats in every corner of the floor, brooms and bags organizing themselves, and one Snowdrop. A [[Tabaxi]] wild magic sorceress, who is distraught at the kidnapping of her forge master, [[Tanis]], who keeps the furnaces for the glass blowing hot.&lt;br /&gt;
*Down in the hearth, the party finds the furnace, a tunnel, and what seems to be Tanis’ quarters which resembles something like a nest or a horde. The party finds evidence that it is the [[Bozzelli]] crime family who took the forge master and dug a tunnel to the hearth of the Emporium. They overcome a trap at the front of the tunnel and travel through to find themselves at the docks. When exiting, they trigger a trap that collapses the tunnel, but everyone makes it out. At the docks, they see the forge master in a cage, waiting to be taken away, with evil mercenary [[Malakar the Maleficent]] and several dock hands, thugs, and wolves keeping watch to defend their prize. &lt;br /&gt;
*Using some charm and intimidation, the party sends away three of the thugs, warning them that things are about to get ugly, but one of them refers to Tanis in her cage as a dragon! They release Tanis from her bonds and battle against Malakar and his minions, but Malakar fights back, summoning a water elemental. Tanis is able to use her fire breath once and Malakar loses control of the elemental! The party corners Malakar until he is consumed by his own summon.&lt;br /&gt;
*They finish off the elemental and free Tanis from her prison, escorting her back to the forge and reuniting her with her best friend, Snowdrop. The party is paid handsomely and given some magical items from Snowdrop’s collection and Tanis’ horde.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: End of the Line ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Juno]], [[Heli Moltenshield]], [[22]], [[Ren Atherton]], [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jaqueline Hearthorne]], Benny Thistlewick, Sid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 1898, XP at Level 6: 1265, XP at level 7: 1075&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is informed by [[Jaqueline Hearthorn]]e that a high ranking member of the fungal cult, an individual part of an order known as the groomsman, will be riding the [[Galik]] City Railway. A party of the expeditionaries board the railway in an attempt to find the Groomsman and get caught in a web of conspiracies and lies including a murdered conductor, stolen money, and evil enchantment spellbooks.&lt;br /&gt;
*The party manage to solve the mystery of the murdered train conductor and trace it back to a kind Gnomish man named Benny Thistlewick, identifying him as the Groomsman and as a powerful spellcaster. In order to save the lives of the rest of the passengers and their own, they party engage Benny in a game of high stakes poker, where they bet chips and their own lives. Eventually they manage to beat the Groomsman after he loses a hand where he bets his own life, and thereby ending it. The party depart the train with secrets they pulled from the Groomsman during the game as well as a briefcase of stolen gold.&lt;br /&gt;
&lt;br /&gt;
=== Session 55: A Pile o&#039; Bodies ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty Hunters, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[Dickweedus|Dr. Richard Weedus]], [[Amaris Luanach]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Jack of Hearts]], [[Ripjaw]], [[Commando Reconnaissance Unit Theta]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3594, XP at Level 6: 2396, XP at Level 7: 2036&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*On a quiet day at the Tempest Brother&#039;s Expeditionary Company headquarters while most members were out and about, the party met with [[Skippy]] the Skiff Strider. Since being in [[Galik]] and his Skiff pilot services being in less demand, Skippy was tasked to look into the bounty that had been placed on the company.&lt;br /&gt;
*He discovered that the bounty had been placed through the [[Red Blades]], an order of assassins and mercenaries. He discovered that the bounty was bound by a spell cast upon the person who took out the bounty in the first place and if that spell is broken, the bounty will disappear. Working with Cookie, Skippy was able to design a magical tool that could break the spell and with Cookie&#039;s help divined that the one who took out the bounty was someone who ran in Galik&#039;s aristocratic circles.&lt;br /&gt;
*Before the party could move on this information, an arrow was shot through the window with a letter tied to it, only informing the party that &amp;quot;&#039;&#039;&#039;They&#039;re Coming&#039;&#039;&#039;.&amp;quot; Without warning scores of bounty hunters descended on the headquarters and the party valiantly defended their home.&lt;br /&gt;
*The criminal and mercenary [[Jack of Hearts]] arrived as well but in a twist began to help the party fight off the attackers, even helping to fight against his previous adventuring party.&lt;br /&gt;
*After the fighting concluded, the party received help from the [[Lyreguard]] to clean up the mess, only to discover that Jack of Hearts had disappeared. The party found he had snuck into the headquarters basement and stolen the head of the Mad Gnoll Artificer [[Ripjaw]].&lt;br /&gt;
&lt;br /&gt;
=== Session 56: Carnival of Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Mirth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Marion Ette]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (2/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Nifty the Goblin, [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3364, XP at Level 6: 2243, XP at Level 7: 1906&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party, members of the [[Tempest Brothers Expeditionary Company]], were met by a [[goblin]] named Nifty. Nifty came to the Tempest Brothers looking for help find someone important to her she couldn&#039;t remember, her brother. &lt;br /&gt;
*She was questioned about who she is and she explained she used to work for the [[Hearthorne]] family, an old aristocratic family at the heart of [[Galik]] society. After the death of the family&#039;s heir, Lucius Hearthorne, Nifty was sent to the circus by the new head of the family, [[Alistair Hearthone]]. This was so she could follow [[Benjamin Hearthorne]], who was believed to have murdered his brother. The party was able to confirm from Nifty that [[Jaqueline Hearthorne]] was a member of this same family.&lt;br /&gt;
*Nifty said they had to go to circus after nightfall, as that was when the true circus was able to be seen. The party went around the circus visiting each booth and getting thrust into horrid nightmares. &lt;br /&gt;
*Eventually the Big Top in the center lit up and Benjamin Hearthorne, the circus&#039; ringleader, welcomed them in. Some smack talk was exchanged and battle ensued. The battle was tense and brutal. &lt;br /&gt;
*As the party defeated Benjamin, the true master of the circus was revealed, a horrid nightmarish [[False Hydra]], a creature with many long necks and silently singing humanoid faces. Any creature it devoured would have their identity stricken from everyone&#039;s memory. The party fled the circus with the body of Benjamin in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 57: The Search for Sly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kh&#039;jan]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/15/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Master Idryel Il’lylune]], [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was assembled by [[Lucinda Grimfold]] to help follow up [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_51:_The_Curious_Case_of_Aftren_Calpeth|the previous investigation regarding strange fungal bodies and missing persons]]. Lucinda used a contact she had from her days with the [[Lyreguard]] to gain information about missing persons in the docks district where the Coopers guild hall and fighting arena are located. For this matter Lucinda was able to obtain a missing persons list from the Disrict Sherrif as well as a Temporary Investigators License for the company on this matter only. For further investigation, Lucinda in points an individual known as [[Sylvester Harper|Sly]] who is believed to be involved with the movement of humanoid bodies in the city.&lt;br /&gt;
*Members of the party meet with [[Master Idryel Il’lylune]], a man who operates within Galik&#039;s underground fighting rings and who had previously sponsored members of the company in the fighting pit. They request the elf&#039;s help with drawing out Sly to which Idryel aggrees.&lt;br /&gt;
*Other members of the party go to meet with a bartender contact named Smokey, but find they are followed by a group of three men that they recognize from the fighting pits. They ambush the men who reveal that they were sent by Mr. &amp;quot;Sly&amp;quot; Sylvester to follow them.&lt;br /&gt;
*The party then set their ambush for Sly at the docks. With cunning, trickery, and some brute force they manage to draw Sly out into the open and capture him to bring back to the company headquarters for further questioning.&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Blood, Sweat, and Gears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Theta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ronin (Wicked Wilds)|Ronin]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]], [[Heli Moltenshield]], [[Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Jon&#039;&#039;&#039; (2/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Theta]], Commando Reconnaissance Unit Iota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4258, XP at Level 5: 3650, XP at Level 6: 2433, XP at Level 7: 2068&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered to help fundraise for the company by attending an event where many of Galik&#039;s richest investors would be attending to help gather funds for a return to the wilds.&lt;br /&gt;
*At first, their efforts seemed to garner some support, with investors liking what they were hearing from the adventurers and what their goals were in the wilds. As the party made their rounds, it seemed that they were getting some mixed signals, almost two different stories were being shared. They soon discovered a figure that appeared to be their friend an ally [[Commando Reconnaissance Unit Lambda]] at the event as well. &lt;br /&gt;
*They quickly discovered that this Lambda was an imposter and a fight broke out between the party and the false Lambda who fought alongside a band of [[rogue]] [[Warforged]]. The fake Lambda, revealed to be one of Lambda&#039;s brother, a Warforged named Iota was destroyed  with the second brother, Commando Reconnaissance Unit Theta]], escaping.&lt;br /&gt;
*Even after the chaos investors still wanted to back the company and the party received large investments of gold to return to the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: Lost and Found ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Nobles, Fungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Ren Atherton]], [[Paris Hilton]], [[Marion Ette]], [[Amaris Luanach]], [[Therrin Flare]], [[Spurs]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (2/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Captian Gharol Kharzog]], [[Tamlin Elkreak]] (mentioned), [[Zyler Elkreak]] (mentioned), Marycane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2070, XP at Level 5: 1183, XP at Level 6: 1005, XP at Level 7: 828&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Lucinda Grimfold]] calls the party together to lend assistance to an old ally of hers, the current commander of the [[Lyreguard]], [[Captian Gharol Kharzog]]. Captain Kharzog reveals the High Burger himself [[Tamlin Elkreak]] has sent a request for a covert mission to help him find his nephew, [[Zyler Elkreak]], who has been missing for several months. With the upcoming political campaign, he doesn’t want his house to appear in disarray, thus using the [[Tempest Brothers Expeditionary Company]] Resources. This is the first election that they’re worried about losing, and that there’s a new comer who seems to have a way with the people.&lt;br /&gt;
*Captain Kharzog gives the party a letter sealed with the seal of the High Burger which will open previously locked doors and grant them special access to more private material in the archive. The party makes it to Zyler’s home and are greeted by his housekeeper, an elderly halfling woman named Marycane. She tells them about Zyler and that he had not been home in several months. A few months ago, Zyler came home all excited, saying that he made new friends that made him feel like he belonged. The next day, three very people came to pick him up and after that he was gone. Marycane says he also noticed, in the evening that day, some mushrooms growing in the cracks in the doorway. Investigating Zyler&#039;s room the party found many journals and paintings depicting flora from [[Isonhound]] and using [[Feywild]] mushroom based paints.&lt;br /&gt;
*The players then make their way to the archives and access the private material. They learn of the Elkreak family&#039;s history and find where Zyler&#039;s parents are buried.&lt;br /&gt;
*At Zyler&#039;s parents crypt they find a strange letter that seems to have been written by Zyler in front of a statue of his mother:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mother,&lt;br /&gt;
&lt;br /&gt;
I miss you. I often feel as if I should have been in the house that night. Uncle Tamlin means well, but it feels as if I am a marionette that he controls, pulling the strings while I perform as he wishes. He rarely understands that I am my own person with my own interests and desires. I felt adrift, completely on my own. That was, until I met my new friends. I was skeptical, at first, but they kept talking…and it all made sense. We all belong together, like a big network of a family. You don’t have to worry about me, I’ll be alright. I have a new Mother to take care of me now.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*After the letter is read the old nobles rise as zombies and attack with strange fungal powers. After defeating the zombies the party returns to Captain Kharzog who rewards them for their discoveries.&lt;br /&gt;
&lt;br /&gt;
=== Session 60: The Bride and Groom Reveal Themselves ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Helli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Ren Atherton]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], [[Alistair Hearthorne]], [[Lenore Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2588, XP at Level 5: 2218, XP at Level 6: 1479, XP at Level 7: 1257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Skippy]] the Skiff Strider and [[Shelmlock Dolmes]] who believe they have found a way to get rid of the bounty on the company&#039;s head. With the bounty contract being magical in nature, they ere able to create two daggers which when stabbed into the one who placed the bounty, will void it in its entirety. In addition Shelmlock Dolmes believed he has tracked the source of who placed the bounty to the [[Hearthorne]] family, an aristocratic family in the city who is one of [[Galik|Galik&#039;s]] oldest families.&lt;br /&gt;
*The party head off to meet with the first Hearthorne they are familiar with, [[Jaqueline Hearthorne]] and arrange a meeting with her. They also discover that [[Alistair Hearthorne]], Jaqueline&#039;s only surviving sibling and the head of the Hearthorne family is running to be the next High Burgher of Galik. The party splits up, one half to meet with Jaqueline and one half to check up on Alistair as a political debate.&lt;br /&gt;
*When meeting with Jaqueline they are able to prove she is not who set the bounty in return for some information. Before she leaves she warns the party to stay away from the Hearthorne&#039;s and allow her to keep the issues &amp;quot;in the family.&amp;quot;&lt;br /&gt;
*At the political debate the party find Alistair is a very likeable candidate with a large portion of the populace supporting him. At the time he had a large contingent of Lyreguard soldiers protecting him after Alistair recently surviving an assassination attack by an unknown masked assailant. At the debate the party also see&#039;s Alistair&#039;s wife, [[Lenore Hearthorne]].&lt;br /&gt;
*After some complications the party follow Alistair and Lenore to his next speech and attack Lenore with the dagger, revealing she was who set the contract and voiding the bounty. In the fray both Alistair and Lenore reveal themselves to be the mysterious and terrifying bride and Groom, the leaders of the fungal cult in Galik. After a scuffle where they transform multiple Lyreguard warriors into fungal monsters they escape to campaign another day.&lt;br /&gt;
&lt;br /&gt;
=== Session 61: Slithering into Sly&#039;s Secrets ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Ren Atherton]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Sylvester Harper|Sly]], [[Lucinda Grimfold]], The Bride [[Lenore Hearthorne]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2070,XP at Level 6: 1380, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group gathered at the request of [[Lucinda Grimfold]]. Through interrogation of the criminal named [[Sylvester Harper|Sly]], it was revealed he was a member of the fungal demoness, [[Mother]], and a member of the cult dedicated to her in [[Galik]], working under the mysterious Bride and Groom. He revealed the location of his lair, a sewer by the dockyard slums. He also revealed that [[Lenore Hearthorne]], the Bride&#039;s, maiden name was [[Bozelli]], a name tied to the Galik mob. Through this Lucinda and the party were able to piece together the mystery of the cult&#039;s heraldry, in that it was a combination of the icons of both the Hearthorne and Bozelli households.&lt;br /&gt;
*From here the group decided to continue their investigation at Sly&#039;s lair. They search the Sewer Slums area of the lower coastal area of the city and find a sewer out drain whose grate had been strangley altered to be more fortified. They find a number of guards outside the entrance who the group quickly dispatches of.&lt;br /&gt;
*Inside they find many cultists dedicated to Mother. They find themselves in a massive cavern space carved out of the earth and covered in mushrooms of all types and sizes. Upon investigation they see fungal creatures emerge from coffin size raised planters that have fallen over. The party engage these creatures in battle, finding that these fungal humanoids have control over powerful mind controlling spores.&lt;br /&gt;
*The cave is searched and they find a ledger containing information on goods movements. The information is incomplete as to where and what was moved. In the ledger is a collection of correspondence. They are letters from Lenore Hearthorne to Sly outlining the events that have happened over the last year regarding the cult, activity in the wilds, interactions with the Tempest Brothers and finally, the gift given to them from the Mother, a statue they find in the cave that can infuse fungal creatures with powerful abilities. These creatures are being prepped for &amp;quot;the second phase&amp;quot; of Mother&#039;s plan to deal with Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Chittering in the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Sewer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[22]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Therrin Flare]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (3/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Eldrous]] (mentioned), Granir and Gruc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2180, XP at Level 7: 1454, XP at Level 8: 1236&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] to investigate some strange going ons in the sewers that may be connected to both the fungal cult and to wererats. They are made aware of a powerful [[lycanthrope]] named [[Eldrous]] who is a Loup Garou. Paul directs them to an entrance to the sewers connecting to a series of secret tunnels. The party are also provided a strange code that was discovered during a previous expedition into the sewers.&lt;br /&gt;
*The party delves into the sewers and use their many magics to avid the sewer&#039;s hazards. The party encounter a pack of large rats in the sewers and after sending a quick warning shot are swarmed with rats. The party works their way deeper into the sewers, fighting through hoards of rather normal, just extremely large rats. &lt;br /&gt;
*Once they managed to get through a long hallway, they reached a [[fork]] in the road, with one side being blocked by a massive living wall of rats. At this point, Ogre Rats and a Rat King appeared. After the rat king was incapacitated, the wall of rats disbanded, allowing the party to loot their nest.&lt;br /&gt;
*On the other side of the wall of rats, the party overhears two voices, Granir and Gruc, twin [[dwarves]] that were part of an old mining guild. They were almost unrecognizable with hulking forms and seeming to be stuck in a half transformed state between rat and humanoid. After defeating the twins, and through some careful investigating, the party find another inscription on the wall, identical to the code they had. The party manage to decode the message which read “Blood is thicker than water, but bones remain last” Speaking the phrase causes a secret door to open, revealing a secret passage with many mushrooms of the demoness [[Mother]] present.&lt;br /&gt;
&lt;br /&gt;
=== Session 63: Vault Hunters ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Scar, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna|Captain Amelie Luxaeterna]], [[Commando Reconnaissance Unit Lambda]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Radion The Forged]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Widgit Wizzlepop]], [[Cookie]], [[Mother]] (mentioned), Vault&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2063, XP at Level 7: 1375&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party returned to the wilds on the deck of the Red Macaw joined by [[Cookie]] and [[Within_the_Wicked_Wilds/NPCs#Widgit_Wizzlepop|Widgit Wizzlepop]]. With help from company expeditionaries, they had identified what seemed to be an ancient structure in [[The Scar of Amusa]] that held many dangerous and valuable artifacts. Using suits designed by Widgit Wizzlepop the party descended into the Scar, avoiding many dangers before eventually arriving at the structure itself.&lt;br /&gt;
*Upon entering the structure, the party encountered a strange arcane consciousness inhabiting it who identified themselves as named Vault. Seeking to toy with the party it forced them to solve dangerous puzzles and avoid deadly traps seemingly for its own amusement. One of these traps involved a dangerous golem made purely of [[Existence Crystals]].&lt;br /&gt;
*Delving deeper the party learned more about the structure&#039;s secrets, including the ancient order who founded it known as [[The Order of the Kingdom Keepers]], ancient knights who used to serve the kingdom of [[Amusa#Sotchala|Sotchala]] before the kingdom&#039;s fall. Eventually one of the order&#039;s members was corrupted by the demoness [[Mother]] and slew most of the order&#039;s members before he was defeated and both his hand and hammer were sealed away. Eventually Mother would lead a [[Gnolls|gnoll]] to claim the hammer, a gnoll that would become [[The Gnoll King]].&lt;br /&gt;
*After being forced to sacrifice some of their happiest memories, the party would do battle with the hearts of Vault, defeating the entity and claiming some of his greatest treasures before the structure was lost to the Scar. An artifact tied to the cursed hammer was taken as well, weakening the Gnoll King&#039;s power. As they escaped, the party got one last vision, of an ancient underground city coated in fungus and shrouded in the shadow of Mother.&lt;br /&gt;
&lt;br /&gt;
=== Session 64: Left For Dead ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], Zombies, Tears of the Celestials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ash Oakriver]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Coryn Alaeth]], [[Tommy]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Bjorn Shattershield]], [[Adrian Tempest]] (mentioned), [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4696, XP at Level 5: 4025, XP at Level 6: 2683, XP at Level 7: 2281, XP at Level 8: 1878&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The session started with [[Bjorn Shattershield]] telling the group how he was out with [[Adrian Tempest]] when he received a message from [[The Warden of the Wilds]] asking for help. The party arrived at the Warden&#039;s domain where the Warden mentioned how there was some new mutations to the zombies of the swamp and how usually they stayed within the swamp but are now venturing out. They sent the party out and asked them to bring samples or a full specimen back.&lt;br /&gt;
*The groups heads out to the swamp and finds several zombies, strange creatures known as Corpse Lillies and Corpse Mounds, fungal [[Demon|Demons]], and an Alchemist making them stronger. Battle ensues and the Alchemist takes notes from a safe distance with the Demons. &lt;br /&gt;
*After a slog the party came out victorious. The group grabs a corpse lilly and bring it to the Warden. They examines it and pulls out a small wooden statuette of [[Mother]] from the mound. The Warden explains that the statue must have been coated in corrupted Celestial energies. They tell the group about the old temple in the swamp that was dedicated to Celestial Deities long ago and how it had a fountain. At this fountain you could get water from the Celestial Realm called &#039;Tears of a Celestial&#039; and that the enemy has found a way to use it. They also says that Mother&#039;s plans must be father along than they first thought.&lt;br /&gt;
*As the group overhead the Alchemist mention his creations will be perfect for the upcoming siege. With this new revelation and with the info of the Celestial energies, the Warden implied that Mother aspires to Godhood not just to enter the [[material plane]], as they hunger for more.&lt;br /&gt;
&lt;br /&gt;
=== Session 65: Helpin Gary ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Mushrooms, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Dragonett]], [[Therrin Flare]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (3/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gary the Slime King]], [[The Warden of the Wilds]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2567, XP at Level 6: 2200, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gary the Slime King|&amp;quot;Gary&amp;quot; the Slime King]]  intercepts the group as they were heading to meet up with [[The Warden of the Wilds]]. He asked for their help. Agents of the [[Mother]] had found one of the access points to his underground lair and augmented the slime/ooze summoning power to summon woodland creatures and infect them with [[Myconid]] fungus. Gary sent a green ooze named Squee with the group as a guide to get in.&lt;br /&gt;
*Something serving the fungal mother had taken up residence in the caverns below and established a lair. Because of this, Gary was cut off from that part of his domain. The party hurried to the location and found shambling fungal creatures in the area of the massive tree stump. They were quickly dispatched and from a large patch of mushrooms, an infected bear rose up and attacked them. The party dispatched them all and Squee led them into a secret entrance in the river.&lt;br /&gt;
*The group dropped down into a large pool of water that contained old ruins of what looked like a long abandoned hidden sanctum, where they were attacked by a mushroom infected [[Bulette]]. The group moved through the ruins and heard scurrying in front of them, quickly dispatching of a small fungal creature. Moving through the ruins, they came across a section where the water from the pool had breeched into the ruins and created a washout that led to an underground cave network. &lt;br /&gt;
*The group came across fungal growth and spider webs, and as they moved through the area, they were attacked by fungus that dropped from the ceiling and latched onto them. They came across a massive spider and it&#039;s minion creatures skittering down into a hole below, dispatching it and its spawn. Squee went down the hole and came back to the opening piloting a massive construct that bore a mask capable of projecting an antimagic field.&lt;br /&gt;
&lt;br /&gt;
=== Session 66: Soul Dealing and Gunslinging ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Ten Hells]], [[Devil|Devils]], [[Demon|Demons]], The Warden&#039;s Cure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Finnegan (Finny) Warbler]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Alkiir Scalesborn]], [[Baron Samuel Boarhide]], [[Elytria]], Sellena &amp;quot;Snake-Eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP: at Level 5: 2567, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called to the ruins of the basecamp to meet [[The Warden of the Wilds]] who had captured the infernal [[Demon Hunter]], [[Alkiir Scalesborn]]. Alkiir revealed that the Company and the Warden could weaponize the Warden&#039;s fungal cure against [[Demon|Demons]] using infernal gold. Alkiir gave the party a contact of his in [[Duumal]], the first layer of [[The Ten Hells]] who could get them the gold.&lt;br /&gt;
*The party descend into the [[Ten Hells]] and behold Duumal, a layer of Hell heavily influenced by the old [[Pteris|Pterran]] Wild West. The party using infernal disguises arrived in the town of Brimestone Gulch where they had a run in with the [[Marilith]]-Spawn outlaw known as Sellena &amp;quot;Snake Eyes&amp;quot; who challenged them to a dual. The party then met Alkiir&#039;s contact, Bellshnir, a Barbed [[Devil]] infernal rodeo clown. Bellshnir led the party to his benefactor, a greedy boar-like [[archdevil]] named [[Baron Samuel Boarhide]] who agreed to give the party infernal gold in exchange for the party retrieving a special gun known as [[The Vaulkner]], a gun with five bullets that could supposedly kill any devil. A gun in the possession of Sellena &amp;quot;Snake Eyes.&amp;quot; &lt;br /&gt;
*The party met Sellena at high noon and killed her in a dual, escaping from her outlaw cronies with the Vaulkner. After having a run in with the layer&#039;s ruler, Sheriff [[Elytria]], the party gave the gun to Baron Boarhide and return to the material realm with the Infernal Gold in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 67: Tears on my Fungal Blade ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Fungal Cure, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Wiggler]], [[Otto von Gerwig]], [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Jim Stacy]], [[Commando Reconnaissance Unit Lambda]], [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 4658, XP at Level 7: 3105&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party journey out into the wilds to meet [[The Warden of the Wilds]] who is near completion of their fungal cure. The Warden informs the party that the last ingredient needed are the &amp;quot;Tears of a Celestial.&amp;quot; The Warden has heard legends of a fountain said to have fallen from the heavens that may have what they need.&lt;br /&gt;
*The party journey to the celestial fountain to find it overgrown with fungal rot, finding that the demonic forces of [[Mother]] have desecrated the site. They find cultists of Mother using the site to create the same statuettes of Mother that the company had previously discovered that were being used to create fungal zombies. The party also encounters Jim Stacy, the villainous champion of Mother. The party do battle and once and for all defeat [[Jim Stacy]].&lt;br /&gt;
*Before the party can celebrate, the [[Warforged]] [[Commando Reconnaissance Unit Lambda]] reveals themselves and swears their allegiance to Mother, claiming to be her new champion, before disappearing.&lt;br /&gt;
*The party gather the Celestial tears from the fountain and return to the Warden who once and for all is able to finish the cure.&lt;br /&gt;
&lt;br /&gt;
=== Session 68: The Ravenborn Estate ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Amelie Luxaeterna]], [[Dragonett]], [[Kh&#039;jan]], [[Amaris Luanach]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Gingie&#039;&#039;&#039; (3/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mr. Rod Ravenborn, Joren&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 1705, XP at Level 7: 1137&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Mr. Rod Ravenborn asks for help from [[The Tempest Brothers Expeditionary Company]], cashing in a favor that the Tempest Brothers owed him.  Rod asks for the group to clear out the house of anyone who is not suppose to be there. He was turned away from entering the property and provides evidence that the property is his. &lt;br /&gt;
*The group approaches the perimeter of the estate and find four thugs on watch around a campfire. They quickly kill them and hide the bodies in the carriage house. They then continue on and enter the house. &lt;br /&gt;
*As they investigated, the party entered the dining room where the doors locked behind them and strange supernatural events begin to unfold. After some time they figured out the puzzle and moved on to the next room where they found a letter confirming Rod&#039;s connection to the house. They entered the greenhouse and started to find evidence of mushrooms. &lt;br /&gt;
*They were summoned to the attic where Joren, the [[ghost]] of the house&#039;s former owner. He asked them to check the basement and clear it out of the creatures locked down there. After they were convinced, they went to the basement where they found a few [[Myconid|Myconids]] and a statue of [[Mother]] covered in mushrooms. They killed the mushrooms and destroyed the statue. They discovered that this is a base that was being used to make more fungal zombies from dead bodies being delivered weekly.&lt;br /&gt;
&lt;br /&gt;
=== Session 69: Unmasked ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ren Atherton]], [[Black Jack]], [[Therrin Flare]], [[Spurs]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Jack of Hearts]], [[Wren]], [[The Lord of the Beneath]], The Bride and Groom [[Lenore Hearthorne|Lenore]] and [[Alistair Hearthorne]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2683, XP at Level 5: 2300, XP at Level 7: 1303&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered by [[Lyowyn Mossbringer]] who believes they have tracked down the location of the stolen head of [[Ripjaw]], the mad [[Gnolls|Gnoll]] artificer, which was recently stolen from the company headquarters by the criminal [[Jack of Hearts]]. The party track down the location to a townhouse in [[Galik]] and identify that it is one of many properties owned by the [[Hearthorne]] family. As they approach they learn that [[Alistair Hearthorne]] won the election for High Burgher of Galik. During that same period sirens go off as guards rush to aid the High Burgher as someone had tried to assassinate him.&lt;br /&gt;
*The party arrive at the townhouse, quietly incapacitating a pair of lookout guards and entering the home which they find barren, save for hidden supply bags and disguise kits. Reaching the top floor, the party avoid a trap and find the head of Ripjaw connected to strange magitech technology. Here they suddenly run into Jack of Hearts who bursts in beaten and bruised. After dealing with a corrupted fungal Lyreguard who then attempted to kill Jack of Hearts, the party escape the townhouse with the criminal and demand answers.&lt;br /&gt;
*Jack of Hearts reveals themselves to be Jaqueline Hearthorne, [[sister]] of Alistair Hearthorne. She tells the party about the lost city of [[Thelrya]] and how the demoness Mother plans to use it to ascend to godhood. She also informs them that her brother plans to use his position as High Burgher to weaken Galik&#039;s defenses so it will not stand in Mother&#039;s way. Finally she informs them that Alistair brought an ally of Mother&#039;s into the city, and ancient demigod like being that helped Mother in the far flung past.&lt;br /&gt;
*The party rush to confront Alistair only to find the entire council of Galik dead and the vermin of the city congregating around the building. Here they find Alistair and [[Lenore Hearthorne]] along with a [[Wren|strange cultists of worms]]. Alistair and Lenore flee to Thelrya through a teleportation circle and the cultists takes the lawbook, the new laws established by Alistair still in the process of writing themselves.&lt;br /&gt;
*As the Bride and Groom flee, their honored guest arrives, a strange figure made of worms and vermin known only as &amp;quot;[[The Lord of the Beneath]].&amp;quot; It transforms into a massive worm like monster and collapses the building into the caves and sewers below Galik, where it then proceeds to begin sinking other sections of the city bringing great destruction. The party manages to defeat the cultist and revert the laws Alaistair set in place. Then before the Lord of the Beneath can continue destroying the rest of the city they trick it into smashing through an underground seawall, trapping it and forcing it to transform back into its smaller form and flee.&lt;br /&gt;
*The party say their goodbyes to Jaqueline who agrees to do her best to clean up her families mess before doing away with their identity as Jaqueline for good.&lt;br /&gt;
&lt;br /&gt;
=== Session 70a: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Dragonett]], [[Twilsby Pendergras]], [[Kh&#039;jan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Ripjaw]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*A small strike force heads to the known location of the [[Gnolls|gnoll]] encampment [[Camp Emberclaw]]. They find the camp empty as a much larger force battles their allies in an all out war on the surface above the underground stronghold. The group searches the camp for clues that could lead them to the location of the camp&#039;s arcane forge which had been rebuilt by the Gnoll Artificer [[Ripjaw]]. After some thorough search they find an illusionary wall. After a series of rooms and puzzles they finally find the forge itself and a lone withered gnoll appeared to be working on it. Without question the gnoll is killed immediately and the team rig the forge to explode. The group high tails it out just in time to watch arcane energy erupt from the forge turning Camp Emberclaw into a smoking crater.&lt;br /&gt;
&lt;br /&gt;
=== Session 70b: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Marion Ette]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Talyth]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are asked to join the alliance of the [[Tempest Brothers Expeditionary Company]], the [[Galik]] Lyreguard, the [[Nestle]] Gourd Guard, the Druids of [[Thistlebrook]], the [[Gastrosapien|Gastrosapiens]] of [[Escargotia]], and many of the other allies they have made to destroy [[Camp Emberclaw]], the heart of the [[Gnolls|Gnoll]] horde. The party leads a major distraction for of warriors to engage the horde in open combat above the underground encampment.&lt;br /&gt;
*The party fend of numerous Gnoll warriors, dangerous war machines, and even [[The Gnoll King]] himself until the stealth team succeeds in blowing up the camp from the inside, officially ending the Gnoll problem in [[Amusa]].&lt;br /&gt;
*For more information you can read [[The Gnoll Counter-Offensive]]&lt;br /&gt;
&lt;br /&gt;
=== Session 71: Thelrya Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]], [[Lycanthrope|Lycanthropes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Dragonett]], [[Kh&#039;jan]], [[Therrin Flare]], [[22]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Black Jack]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Ren Atherton]], [[Laurence Awrkright]], [[Ronin (Wicked Wilds)|Ronin]], [[Ash Oakriver]], [[Karma Runes]], [[Leo]], [[Kiamana Pohihi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DMs:&amp;lt;/u&amp;gt; Aaron, Dave P, Julia, Keller (4/7/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Mother]], [[Lenore Hearthorne]], [[Alistair Hearthorne]], [[Eldrous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 4: 6417, XP at Level 5: 5500, XP at Level 6: 3667, XP at Level 7: 3117, XP at Level 8: 2567&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Read [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 72e: Caffeinated Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Spiders, Coffee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Morten Nusi]], [[Laurence Awrkright]], [[Juno]], [[Beauregard]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM [[James]]&#039;&#039;&#039; (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Saul Cherrywood]], Matthias Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3000, XP at Level 4: 2571, XP at Level 5: 1714, XP at Level 6: 1457, XP at Level 7: 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Local [[Galik]] cafe owner Saul Cherrywood turns to the party for help in finding some of his missing employees who had been lost in [[The Spider Swamps]] of [[Dolina]]. He suspects that a rival coffee shop owner named Matthias Stone had something to do with it.&lt;br /&gt;
*The party delve into the Spider Swamps and they find the missing employees who were being held captive by two assassins along with Giant Spiders who had been fed magical coffee beans.&lt;br /&gt;
*In the end the party defeated the assassins and spiders and saved the hostages from the evil clutches of Matthias Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 73e: Rise of the Allaince ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fairyflower Mountain]], [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Wiggler]], [[Otto von Gerwig]], [[Radion The Forged]], [[Mirth]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Queen Alyara Everlilly]], [[Commando Reconnaissance Unit Theta|Theta]], [[Wren]], [[Doctor Carmine Carnelle]], Ailmar Rivleam, [[Faerenia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 6038, XP at Level 6: 4950, XP at Level 7: 3300, XP at Level 8: 2805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party traveled out to the [[Fair Folk]] haven of [[Fairyflower Mountain]], who requested their assistance. The Queen of the Mountain [[Queen Alyara Everlilly|Alyara Everlilly]] revealed the existence of an ancient rift to the [[Feywild]] which her ancestors used to flee the Feywild in ancient times before founding the mountain. She told them that a [[Fey]] Sorceress named [[Faerenia]] hoped to use this portal to release a faction of ancient and Wild Fey into [[Amusa]] and asked for the parties help to stop her.&lt;br /&gt;
*The party arrived at the temple, enchanted grounds in which the Fair Folk couldn&#039;t enter, and were ambushed by the rogue [[Warforged]] [[Commando Reconnaissance Unit Theta|Theta]] along with other strange Warforged.&lt;br /&gt;
*The party defeated Theta and entered the temple, finding Faerenia and other allies of her whom she had gathered across the land, having promised them the opportunity to right the greatest wrongs in their life. The party did battle with her and Faerenia revealed herself to be a powerful Fey [[Dragon]]. The party managed to stop her and prevented the Wild Fey from entering into the realm.&lt;br /&gt;
&lt;br /&gt;
=== Session 74e: Election Day ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Ren Atherton]], [[Ash Oakriver]], [[Mirth]], [[Ronin]], [[Beauregard Shryke]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], Tamlin Elkreak&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2875, XP at Level 6: 1917, XP at Level 7: 1629, XP at Level 8: 1342&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Tamlin Elkreak returned as High Burgher of [[Galik]], and he hired the company for one last mission in the city: to rebuild the Council of Burghers (after [[Alistair Hearthorne]] had assassinated them all). Tamlin set up a meeting for the same evening to gather noble families to elect a new council, and the party had to ensure the noble families received their invitations. &lt;br /&gt;
* The company learned from [[Paul Fletcher]] that his father kicked him out of the family for not joining the family business. The Fletchers were still invited to the meeting, but none showed, much to the relief of the party. While leaving the Fletcher Manor, the party managed to pass a message to Paul&#039;s sickly younger sister that he misses her, and she was happy to hear from him.&lt;br /&gt;
* The company got to know various noble families and religious leaders in the city, bringing them together, but also found conflict between industrial and environmental interests. Tamlin only required that someone in each house receive each invitation, not that the leader of each necessarily appear:&lt;br /&gt;
** Due to his stubborn father&#039;s absence on a business trip, Pip Tradsairn attended the meeting and joined the council instead, bringing his knowledge of technology and industry, but without the scorn for nature that his father has. &lt;br /&gt;
** Tamlin&#039;s oldest friend, Belim Marshrence happily attended the meeting and joined the council, seeking to preserve nature in the city as best as he can on behalf of his order of druids and for all who like parks. &lt;br /&gt;
** Gisabella Purlurn brings her knowledge of the arts to the council. Her family is plagued by the worst possible luck, possibly due to their worship of [[Beshaba]], the goddess of bad luck. &lt;br /&gt;
** Vixrya Webwell, who worships Lolth, was elected to the council as well, in an effort to expand religious acceptance in the city and prevent [[cults]] from appearing once more. &lt;br /&gt;
** Finally, Venroe Jengor was elected to the council, bringing her knowledge of defense and weaponry to protect the city should similar ever return. &lt;br /&gt;
* The party approved of everyone except Mr. Fletcher, and Tamlin agreed, finding that everyone would have a good use on the council, or in the case of some who did not want to commit so much time, advisors: &lt;br /&gt;
** [[Seraphina]] Davenriddle, a powerful but paranoid mage, agreed to advise the city with her arcane knowledge, especially to restore magical wards. &lt;br /&gt;
** Varyc Sirene believed he could do more good outside of government than in it, but happily advises on how to help everyday people. &lt;br /&gt;
** Dryzzel Hazestone, a priest at the temple of [[Bahamut]], happily offered her knowledge of religious history of the city to help everyone work together. &lt;br /&gt;
* Tamlin greatly appreciated the efforts of the party to advise him on forming the council. All houses but the Fletchers either showed or agreed to be advisors. The City of Galik had a government once again, and the High Burgher awarded the party with incredible items as thanks, wishing them luck in their future adventures.&lt;br /&gt;
&lt;br /&gt;
=== Session 75e: The Tournament of the Elements ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], [[Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Amelie Luxaeterna|Amelie]], [[Chrysaor]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P, Co-DM Keller (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Master Idryel Il’lylune]], [[Mr. Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 5600, XP at Level 6: 4800, XP at Level 7: 3200, XP at Level 8: 2720&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The team is gathered by their High Elf Underground Fighting Ring Sponsor [[Master Idryel Il’lylune]] who has gathered them due to their prowess and reputations in the ring so that they may compete in the Tournament of the Elements, one of the most prestigious, famous, and most dangerous underground fighting tournaments in the realm.&lt;br /&gt;
*The team enters into the qualifiers where they must compete against two other teams and survive an onslaught of eye rays from the [[Beholder]] Kaleidoscorch. After succeeding in the qualifiers, the fighters enter into the tournament proper, competing in a series of one-on-one unarmed fights, eventually all reaching it to the finals.&lt;br /&gt;
*The team is approached by the mobster [[Mr. Bozzelli]] who offers them a large sum of money in return for throwing the fight. The team refuses and one of Bozzelli&#039;s men attempts to poison the team. Entering into the arena for the last time the team confronts the tournaments champions, four powerful elemental [[genie]] wrestlers. Winning by the skin of their teeth, the team comes out on top, receiving the title of champions of the tournament and receiving a large sum of money from risky bets they made before the match.&lt;br /&gt;
&lt;br /&gt;
=== Session 76e: Army of the Unseen ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Philosopher&#039;s Stone]], The Lost Parade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Wiggler]], [[22]], [[Ren Atherton]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2970, XP at Level 7: 1980, XP at Level 8: 1683&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*As the rain pours the party join [[Paul Fletcher]] and [[Hunk]] the [[Kobold]] Paladin in search of the final lost village of [[Thelrya]], [[Emberglen]]. Tracking down its location using old Thelryan maps, the party arrives on the outskirts, discovering  runes that suggested a massive magic circle surrounding the village.&lt;br /&gt;
*Going deeper, the party found an old Kobold farmhouse that was seemingly abandoned, with signs that there had been some strange occurrences in the village, as well of signs of an unseen onlooker. As the party continued to the village, they discovered that a strange being resembling Paul had infiltrated the group, only to disappear before they could do anything about it.&lt;br /&gt;
*Arriving at the village they find it abandoned, save for the strange signs of creature nearby that always seem to disappear when the party approaches. While investigating they are beset by an invisible creature which could be seen only through mirrors. Defeating it, it is discovered to be a strange mutated kobold. At the same time the party continues to be stalked by the creature that resembles Paul.&lt;br /&gt;
*Investigating the villages library, the party discovers the hidden sanctum of a kobold [[wizard]]. Reading their notes, it is revealed that in their folly in hopes to regain Thelrya, the Kobold wizards of the village summoned something from the beyond, a disease that took shelter in the town well. Anyone who then drank the water would be transformed into a monstrous [[Skulk]], doomed to march at the beat of the Lost Parade. The party complete a ritual to destroy the disease while fending off a horde of the Skulk, and manage to free the remaining villagers who had been petrified for their own safety, saving the village of Emberglen.&lt;br /&gt;
&lt;br /&gt;
=== Session 77e: King of Abominations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Xupaynth, Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Beauregard Shryke]], [[Ronin (Wicked Wilds)|Ronin]], [[Amelie Luxaeterna|Amelie]], [[Twilsby Pendergras]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Xupaynth|Xupaynth, the King of Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4290, XP at Level 6: 2860, X at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*After some disturbing encounters, a team of expeditionaries descend once again into the Underdark to put a stop to whatever lies beneath. They enter into a strange cave systems where they begin to do battle with a pack of mind-controlled [[Drider}Driders]]. Pursuing the Driders deeper into the lair, the party finds their master, and the master of all the strange monsters they have encountered so far in the Underdark, [[Xupaynth]], the King of Abominations, and former lieutenant of [[Kavanmort]]. After a long fought battle, he party defeat the abomination dragon and emerge victorious.&lt;br /&gt;
&lt;br /&gt;
=== Session 78e: Fur and Fangs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Druids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]], [[22]], [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Anna&#039;&#039;&#039; (5/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Roxanne, Quin-Ora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 4785, XP at Level 8: 4067&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The party journeyed out into the wilds at the request of a druid sanctuary searching for assistance. As they approached the border of the sanctuary, they came upon a herd of colorful, horned sheep consuming a corpse. As the party got closer, the herd were provoked and attacked, attracting attention from nearby plant-like wolves that accompanied the sheep. After defeating the two animal packs, they came on a small wood elf who discovered them. Finding  out they were from [[The Tempest Brothers Expeditionary Company]], they lead them into the now-ransacked Silver Ivy Sanctuary, where their small community was rounding up infant beasts and incapacitated monsters under their care. &lt;br /&gt;
*The druid Roxanne met them soon after to notify that a few of their rarer infants have been captured and stolen - and that the wards that normally keep unwanted interlopers out was dismantled. The party pushed a little further, and she gave them a scroll to revive the wards once they made sure all the animals were recovered and all the ward stones were in place. &lt;br /&gt;
*The party successfully located a weak link at the north end of the sanctuary, discovering a last pack of poachers were on their way out - each with a crate in tow that emitted various bestial cries for help. The party quickly dispatched the brigade, recovering the animals.&lt;br /&gt;
*As the final goon fell, the boss - Quinn-Ora, thought to finish the job herself. She attempted to negotiate, but the party pounced on the warlock quickly. Beaten by two giant apes, slashed up, and out of any other options she cast dimension door to scramble away, claiming to return with better help. &lt;br /&gt;
*Afterwards, the party located the misplaced ward stone - placing it back and restoring the ritual to replace the protective barrier. The baby beasts were saved, and the Silver Ivy Sanctuary gifted them with unique items and offered to aid the company should they require guides or other help navigating within the Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 79e: Heist in the Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Circus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Heli Moltenshield]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/12/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 2860, XP at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The hero [[Dragonett]] gathers a team of likeminded adventurers to perform a heist of the Collection, a large storage sight of many powerful artifacts owned by the mysterious [[The Collector|Collector]]. Using the information they had gathered, the locate the sight of the Collection&#039;s secret location, beneath the [[Luggland]] Embassy. The party arrives and bribes their way in to the Collection. They pass through a large arcane door and are ominously told that the Collector is on the other side.&lt;br /&gt;
*The first room the party is in is a massive library. The party investigates the bookshelves for traps and all the books on the shelf fly off the shelf and attack before flying into the air. The party manages to befriend the books and uses their help to escape [[The Library|the library]]. The next room is a large open space with many statues, each holding different objects. They find a stone plaque with a strange riddle identifying three separate tasks. The party complete the first two tasks but fail he third, causing one of their party to get disintegrated.&lt;br /&gt;
*The next room was entirely black and the party hears a child&#039;s cry. Investigating they find a small child crying for it&#039;s Mother. Questioning the child, the party discover it was from the circus. At this moment the child reveals themselves to be the monstrous [[False Hydra]] which had escaped its previous encounter with the party&#039;s allies and it attacked. After a difficult battle the party comes out on top.&lt;br /&gt;
*A door of light appears and the party enter it. Sitting in a chair in a massive empty room is the elf from earlier holding the mask of the Collector in his lap. The party offer several magic items in exchange to true resurrect their dead ally, which the Collector accepts. He tells the party he is collecting and containing cursed items that are tied to [[The Seven]]. Keeping them from being used this restraining some of The Sevens power. He mentions how since this location has been broken into he will be relocating his collection. He gifts the party some items for the efforts in jest before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Session 80e: Old Friends, New Beginnings ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thistlebrook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Balder the Bald Boulder]], [[Danke Schön]] (desceased), [[Karma Runes]], [[22]], [[Marion Ette]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thistlebrook]] Concalve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4010, XP at Level 6: 3438, XP at Level 7: 2292, XP at Level 8: 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent to help the [[Thistlebrook]] Conclave move back to their ancestral home at the old basecamp. They helped build buildings and plant gardens. The Conclave then asked them to participate in a druid ritual to establish protective magic around the area. After completing the ritual the druids gave the party thanks and gifted them with some druidic treasures.&lt;br /&gt;
----------------&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 3 - Ongoing==&lt;br /&gt;
&lt;br /&gt;
=== Session 81: Quelmar Con 2023 Game: Kiss of Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Therrin Flare]], [[22]], [[Selene]], [[Ronin (Wicked Wilds)]], [[Tryska Bjorndottyr]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Skippy]], Eleria the Winter [[Dryad]], Unknown Blue Giant, Unknown Ancient [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 6: 4171, XP at Level 7: 3575, XP at Level 8: 2383, XP at Level 9: 2026&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the establishment of the new waystation, the party were instructed to travel the entirety of the road leading from the waystation all the way to [[Xender City]] to identify any potential threats and dangers along the way. The party chose to take their friend [[Skippy]] with them and began to make their way.&lt;br /&gt;
*Halfway through their journey while they rested during the night, they were accosted by a mysterious creature none of them could identify. Their encounter with this being was interrupted by a terrifying howl that shook the jungle. Investigating the source the party found a torn-open T-Rex covered in strange frost.&lt;br /&gt;
*Traveling on, a few days later the party found a similarly dismembered animal, and searching forward they discovered a massive out-of-place [[Yeti]]. After defeating the strange beast, the party began to look into how such a creature came to [[Amusa]]. Following its tracks the party found a massive dome made of solid ice. Entering through a small crevice carved into the dome, the party found a mystical frozen jungle, where all the plants were coated with ice and where [[snow]] rained down from the sky. The party also found solid ice sculptures which they soon discovered used to be living people and animals.&lt;br /&gt;
*Arriving at the center of the dome, the party found a strange ice rift formed in the center of a massive tree. The gate was watched over by a strange Winter [[Dryad]] known as Eleria, who offered the opportunity for the party to remain with her forever, frozen in perfectly preserving ice. Combat ensued and after a difficult battle with many close calls the party defeated Eleria. As she was defeated, the party received a strange vision from the night of [[The Thelryan Restoration]]. The party saw the grove when it was in its pre-frozen state, full of life and tended to by fey dryads. The leyline surge from the Thelryan event caused a strange [[crown artifact]] held by a [[ranger]] staying with the dryads to react, tearing open the strange frozen rift.&lt;br /&gt;
*During the fight one of the party members got pulled into the strange rift, waking up to endless fields of snow and ice ringed with tall mountains. On the forest mountain stood a castle of tall stone and ice, and approaching him was a towering humanoid figure with blue skin. Beholding the rift the figure proclaimed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start spreading the news, we leave today. Long live the Frostfell Empire!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The figure then blew on a large horn, awaking what appeared to be a massive ancient white dragon on a nearby mountain top. After the Winter Dryad&#039;s defeat and seeing the approaching dragon through [[The Glacial Rift]], the party fled back to their cart, finishing their journey to Xender City, with many more questions then answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 82: The Community Garden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[22]], [[Ren Atherton]], [[Iris]], [[Zarril]], [[Beauregard Shryke]], [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Kade&#039;&#039;&#039; (6/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Pharius Halatar, Fevria, The Goose Untie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 and 4: 3802, XP at Level 5: 3259, XP at Level 6: 2173, XP at Level 7: 1847, XP at Levels 8 &amp;amp; 9: 1521&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was tasked to check on the local community garden created just south of the main outpost. After arriving, they discovered that the half-drow farmer Pharius Halatar, who was hired to start the garden, had been utterly terrorized by a malicious unknown entity and her horrid pet goose. &lt;br /&gt;
*After some creative investigating, they discovered that this malicious entity was a [[Fey]] known as Fevria. She seemed to have an unknown obligation to her court but decided she wanted this land for her pet goose, Untie. She sported multiple additional body parts, taken from slain adventurers and foes she deemed &#039;worthy&#039; of killing. The party quickly got to work before she could slay them, dishing out devilish blows and ensuring that her reign of terror ended swiftly. &lt;br /&gt;
*With the fey and her dastardly pet goose defeated, the group successfully secured the community garden for the Tempest Brothers.&lt;br /&gt;
&lt;br /&gt;
=== Session 83: Farmstead Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, Farm, Scarecrows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Valdos]], [[Nokori Naru]], [[Ghargux]], [[Coryn Alaeth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (6/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Derwin]], Ellie, Devin Markster, Frederic Willhelm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2713, XP at Level 7: 1085, XP at Level 8: 1008&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was chosen for the investigation mission by [[Darian Tempest]] while they were eating breakfast. In the central fort (The Big House),they met Devin Markster &amp;amp; Frederic Willhelm, two farmers who lived up the road that leads to [[Troverth]]. Darian told them that the men were having trouble with something skulking around the jungle around their farm. &lt;br /&gt;
*On their way to the farm Devin informed them that they were discovering animal carcasses around their farm, the farm animals had been spooked, there had been strange noises in the wilds, and a strange figure was seen killing animals in their barn before fleeing. The party also learned that Fredrick&#039;s daughter Ellie had a strange imaginary friend name Hopper. The party later learns that Hopper is a Shield Guardian, with Ellie as his amulet holder.&lt;br /&gt;
*As they investigated, the party spotted strange humanoid figures skulking around the farm as well as seeing strange blue lights. After much investigating they found a strange hut occupied by a man named [[Derwin]]. Derwin revealed that the figures were animated scarecrows of his creation. He had also created two larger scarecrows called Harvest Reapers made to protect farms. The party deployed the Harvest Reapers which protected the farm, keeping whatever had been harassing the farm at bay. But whatever that thing was was still out there......&lt;br /&gt;
&lt;br /&gt;
=== Session 84: Men in Tights ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Troverth, Frost Giants&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin (Wicked Wilds)]], [[Amelie Luxaeterna|Amelie]], [[Wiggler]], [[Allinor Kalth]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jack of Hearts]], [[Velemar Decrye]], [[Cookie]], Binkle and Twinkle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3850, XP at Level 7: 3300, XP at Level 8: 2200, XP at Level 9: 1870&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Velemar Decrye]] to investigate reports of bandits robbing merchants along the Troverthian road. He worried that if these attacks continued it could bring an end to trade along the route between the waystation and [[Troverth]].&lt;br /&gt;
*Accompanied by the Otter Wizard [[Cookie]], the party joined the gnomish merchant couple of Binkle and Twinkle on the road to see if they could find and stop these bandits. Along the way they found the strange aftermath of a battle between a now dead [[[Frost Giant]] and a large bipedal fiendish creature. The party questioned how a Frost Giant could end up in the wilds of [[Amusa]].&lt;br /&gt;
*Continuing along, the party were ambushed by figures wearing brightly colored tights. The leader of this group of merry bandits was revealed to be [[Jack of Hearts]], a mercenary and freelance adventurer the company had encountered in the West. Jack revealed that after his encounters with the company, he wished to turn a new leaf, traveling out east and forming his band of brigands who would rob traveling merchants to give their wares and riches to the poor villages of Troverth.&lt;br /&gt;
*Jack of Hearts brought the party to his camp where they debated with him the actual heroics and morals of stealing to give to the poor, with members of the party split on the issue. Engaging in festivities at the bandit camp, the party members participated in a series of fun challenges while getting questions answered by Jack of Hearts. He told them he was aware of more Frost Giants in the area, having arrived through the glacial rift. He informed the party that the giants were looking for something, but he wasn&#039;t sure what.&lt;br /&gt;
*As the night was coming to an end the party was pulled aside by a figure who revealed themselves as a captain of the Troverthian military. The captain asked the party to help arrest Jack and his crew, though the party was split on the issue. As they debated one party member warned Jack who fled with his band of merry men. Afterwards the players would find a letter from Jack informing them that the party had inspired him to move beyond thievery and to attack the heart of the issue, to become a revolutionary.&lt;br /&gt;
&lt;br /&gt;
=== Session 85: Storming the Tower ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Xender Royal Family, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Esperanza Alnilam]], [[Kh&#039;jan]], [[Lysvan]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Drew&#039;&#039;&#039; (6/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Gafizmaphram the Magnificent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3738, XP at Level 5: 3204, XP at Level 6: 2136, XP at Level 7: 1815, XP at Level 8: 1495&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The Royal Family of [[Xender Pleth]] told the Tempest Brothers that a testy wizard had stolen a priceless portrait of a &#039;beautiful child&#039; and that two negotiating parties had not returned from their efforts to retrieve it.&lt;br /&gt;
*The party was briefed on the mission to recover the portrait and find out what happened to the other parties. They flew by Red McCaw to a nearby camp and scouted ahead with familiars to discover a stone monolith with no clear entrance. They hiked to the location the following morning to find a tower with no doors or windows and covered with some type of force shield. Magic mouths in the tower announced that it belongs to &amp;quot;Gafizmaphram the Magnificent&amp;quot;.&lt;br /&gt;
*They searched the area, found a mine entrance that was from long before, and followed it to a mined entrance into the tower foundation. In these catacombs, they fought undead before finding their way to a trapdoor into the tower proper. They discovered that the undead were, in fact, the remains of the previous two parties who were sent to investigate.&lt;br /&gt;
*The party emerged on the next level in a storage room and burst in on the gnome wizard while he was eating breakfast. The defenses of the tower activated and the party had to fight fire elementals while being peppered with spells from the mage and scorching rays from the fireplace. The party successfully banished the mage and they continued up the tower.&lt;br /&gt;
*On the next level they searched a library, finding clues and having a shouting match with the mage that suggested that there was a different side to this story. The tower defenses activated again and they had to fight animated objects.&lt;br /&gt;
*After the fight, the party debated about whether to continue forward, having exhausted almost all spells and having only a fraction of hit points remaining. They continued one more floor, finding an alchemy lab. There, they found additional evidence which confirmed a different story about what happened and confronted the mage and his Simulacrum.&lt;br /&gt;
*The mage, Gafizmaphram, had been accosted by the Royal Family who had requested that he become their court mage. Gafizmaphram rejected this offer and was in the process of being taken into custody by castle guards when he grabbed a portrait off the wall, smashed out the frame and used it to distract the guards while he teleported back to his tower. The wizard had no idea that this portrait of a scrawny, ugly baby bird had any value whatsoever and was using it for scrap paper throughout the tower. The party was able to recover all three pieces of the portrait of a baby [[aarakocra]]. They collected loot and left the tower without confronting the wizard further, returning to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 86: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Zarril]], [[Karma Runes]], [[Tryska Bjorndottyr]], [[Iris]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2791, XP at Level 4: 2393, XP at Level 5: 1595, XP at Level 6: 1356&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Session 87: Lost In Transit ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Ymbtrymman]], [[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Karma Runes]], [Slog the Bonker]], [[Esperanza Alnilam]], [Lysvan]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (6/30/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Arc]], [[Gumptor Flynn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2310, XP at Level 5: 1980, XP at Level 6: 1320, XP at Level 8: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] received an urgent notice from [[Ymbtrymman]]. A caravan sent off two days prior had lost communication on its way to the outpost. Immediate assistance was requested from the Tempest Brothers to track along the path in an expeditious fashion to figure out what had happened and if possible recover the lost people and goods. Moving quickly, he gathered some of the doughty members of the expeditionary force to fulfill the request.&lt;br /&gt;
*[[Arc]], the company&#039;s head of arcane matters, crafted a teleportation circle to take the gathered party to Ymbtrymman. Since the caravan had departed Ymbtrymman two days previously, it was decided to track and pursue their route from Ymbtrymman rather than try to locate them from the air or via a land route out from the outpost. The locals told the party that they would be guided by a local named [[Gumptor Flynn]], a [[Half-Orc]] Ranger, who was a hunter and tracker familiar with the area.&lt;br /&gt;
*They made great time through the jungle with Flynn&#039;s guidance. The trail showed many signs of the caravan&#039;s passing so Flynn felt confident they were gaining. After a long and grueling journey they found the remains of the caravan. The carts were torn and damaged and there were traces of shed blood, along with many sets of pawprints of jaguars, which strangely appeared to have been hunting in a pack-like fashion.&lt;br /&gt;
*The party found prints and tracks indicating several bodies were dragged through the jungle in a northern direction. Stopping to assess the situation, several party members realized creatures were moving through the undergrowth all around them. They braced for an encounter and within moments ten jaguars broke cover and moved to nearly surround the party. The party attempted to communicate with three of the animals and did make contact, but in response received a ten-voiced mental reply of &amp;quot;Food!&amp;quot;. It quickly became apparent that there was something strange happening. The jaguars all moved with a strange synchronicity as they attacked.&lt;br /&gt;
*And that&#039;s when the weirdness cranked up a notch.  As the party watched in horror, any jaguar they defeated just evaporated into a mist that flowed into the remaining creatures, healing and strengthening them. The party realized the way to defeat this enemy was to kill them all at once. After defeating the creatures, the party continued and found the beasts&#039; lair. The party discovered a lab or research room with a curtained corridor leading to a closed wooden door. They discovered a large storage area with a set of metal doors, beyond which there were prison cells.&lt;br /&gt;
*The research area drew the party&#039;s attention and they all moved in to investigate. They found an obvious teleportation circle in the center of the room and three tables with differing research components - a table of alchemical supplies, a table of wizardly drafting equipment, and a table of timepieces of many varieties. Then suddenly a wave of energy blasted down and the entire party was struck.  A [[Mind Flayer]] became visible floating near the ceiling. While the party tried to gather their wits, the mind flayer drifted down to the table of timepieces, grabbed a heart-shaped silver device from the table, and then disappeared.&lt;br /&gt;
*Continuing to search, the party found some survivors from the caravan. With perseverance the group rescued the captive survivors, recovered the shipment, and made their way back to Ymbtrymman over a few days&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Session 88: Pop Up Art ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Ymbtrymman]], Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Weedus]],  [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Tryska Bjorndottyr]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Nin&#039;&#039;&#039; (7/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dimi, [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2855, XP at Level 6: 2448, XP at Level 7: 1632, XP at Level 8: 1387, XP at Level 9: 1142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was hired by a divination wizard and artifact collector contact in [[Xender City]] named Dimi. They informed the party that there had been recent reports of a strange haunting in the town of Ymbtrymman which they believed was tied to an artifact they [[wish]] to possess.&lt;br /&gt;
*Arriving in the town, the party found that the people there were preparing for the upcoming Farmers&#039; Festival. The party learned that the hauntings were tied to the disappearances of paintings in the town and that they may have been connected somehow to a new family that had recently moved in.&lt;br /&gt;
*The party followed the strange happenings to the sewers where they were suddenly beset by a strange attacker who shattered into glass when destroyed.&lt;br /&gt;
*As they continued on, they discovered more strange humanoids who looked like town folks before shattering into glass when destroyed. The party discovered that these humanoids came from the stolen portraits, given life by a strange mirror. The party recovered the mirror and gave it to Dimi to finish their job.&lt;br /&gt;
&lt;br /&gt;
=== Session 89: The Maiden Voyage of Windrunner ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Zarril]], [[Valdos]], [[Ghargux]], [[Karma Runes]], [[Bardek Ironbleeder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (7/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Elowen Thistledown]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2660, XP at Level 5: 1520, XP at Level 6: 1292&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was gathered by the company and reported to the office of [[Darian Tempest]]. He welcomed them inside and introduced them to [[Elowen Thistledown]] a silver haired, smartly dressed [[High Elf]]. She was introduced as a librarian researcher who had commissioned an expedition, by airship, to search for [[The Well of Souls]].&lt;br /&gt;
*The group was lead to the field out behind the office/house and came face to face with the [[The Tempest Brothers Expeditionary Company|Tempest Brothers]] newest acquisition, a light freight runner airship called Windrunner. This ship is much smaller than the larger frigates the company owns but much larger than simple skiffs the company had commissioned the year prior. The company also hired on [[Skippy]] to be the captain of Windrunner.&lt;br /&gt;
*As the party prepared Elowen shared her knowladge on the Well of [[Souls]]. She has been researching the concepts of Wells of Souls for a number of years. Such phenomena apparently formed naturally at convergence points of leylines where the veil between the material plane and the plane of death is thin, and that such locations may also hold valuable alchemical materials. She also learned that some mediums claimed to be able to use Wells of Souls to enhance their ethereal abilities. The last thing she learned was that a group of druid emissaries arrived in the city of [[Warukami]] 60ish years ago to report that a cult was found to have attempted to occupy a Well located to the South. The cult was defeated and the Druids said that they had put protections in place around the Well. Elowen has been commissioned by the Alchemist Guild in Warukami to find a Well of Souls and bring back any materials that are found around it for experimentation.&lt;br /&gt;
*The group departed on the Windrunner and began to approach the Southern Mists of Sotchalla. The group flew to the mist/smoke and were met by a group of strange [[crows]] who taunted the party, When the ship entered the mist everyone on board was hit with this feeling of despair and hopelessness, some even having the urge to jump from the ship. &lt;br /&gt;
*The team decided they would be better off dropping below the jungle canopy to take a look around below. Upon landing the party were attacked by corrupted necromantic plant monster and Treants. After defeating the monsters, Wild [[Harengon]] appeared from the wilds who began to help the players. The Harengons explain that they were watching over the Well of Souls and that recently in the past four months, something strange happened and the region began to be corrupted.&lt;br /&gt;
*The party promised to return and the Harengons agreed to keep an eye out for them and lead them to their elders who can tell them more.&lt;br /&gt;
&lt;br /&gt;
=== Session 90: Draconic Depths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[Kavanmort]], Vampire, [[Devil|Devils]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Keeper]], [[Chrysaor]], [[Jennings]], [[Morten Nusi]], [[Selene]], [[Allinor Kalth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Wally Goodfeather]], [[Galidant|Galidant, Exarch of Kavanmort]], [[Prince Ulftiir|Prince Ulftiir the Rimelord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 &amp;amp; 4: 4476, XP at Level 5: 3836, XP at Level 6: 2558, XP at Level 7: 2174&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] in order to explore some recently discovered draconic ruins. Paul hoped that these ruins could give some insight to the Ancient [[White Dragon]] beyond [[The Glacial Rift]]. They also hoped to find the missing scholar [[Wally Goodfeather]], who had been sent out to investigate the ruins prior, only to disappear.&lt;br /&gt;
*The party arrived at the ruins, discovering that they were devoted to the two headed dragon [[Kavanmort]]. After triggering a dangerous ceiling trap, and surviving almost going over a waterfall, the party discovered a group of imperial [[Frost Giant|Frost Giants]] in the deepest regions of the temple. The party asked why these Frost Giants were so far from their native homes, and the Frost Giants revealed they had entered from the Glacial Rift in search of an artifact known as the Ring of Winter&#039;s Wrath. Their leader was [[Prince Ulftiir|Prince Ulftiir the Rimelord]], a Half-Dragon Frost Giants and ruler of the fallen [[Frostfell Empire]]. They hoped to use the ring to rebuild heir empire and freeze the realm over. Prince Ulftiir reveals that they had captured Wally Goodfeather, and would only free him if the party defeated the evil at the temple&#039;s heart.&lt;br /&gt;
*Going deeper into the temple the party passed by more traps and discovered the remnants of ancient draconic rituals. Some of the party members would perform these rituals on themselves to gain new draconic abilities. The party discovered that this temple was built in worship to Kavanmort, who they learned had a penchant for eating dragons.&lt;br /&gt;
*Entering into the temple&#039;s final chamber, the party discovered the Dragonborn Vampire, [[Galidant|Galidant, Exarch of Kavanmort]], along with a cadre of [[Mammon|Mammonian]] [[Devils]] who were performing a strange ritual. A battle ensued and the party watched in horror as the Devils were transforming the bodies of mortal worshipers into evil devils. It appeared that this ritual allowed devils to circumvent [[The Pact Primeval]] as these Devils were able to harm the party. Galidant fled and the party defeated the remaining devils.&lt;br /&gt;
*The party returned to Prince Ulftiir and recovered Wally. As they left, Prince Ulftiir. affirmed his promises to recover the ring and rebuild his empire. His last words were those of warning to the party, to beware and infernal known as [[Lieutenant Azha|The Golden Hellion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 91: Trade Relations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Kobold|Kobolds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Esperanza Alnilam]], [[Beauregard]], [[22]], [[Tryska Bjorndottyr]], [[Lysvan]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (7/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gumptor Flynn]], [[Chief Pyrrhin]], [[Szamarsh]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3125, XP at Level 7: 2083, XT at Level 9: 1458&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gumptor Flynn]] arrived at the waystation with a request for assistance mapping a route from there to a remote [[kobold]] village of his acquaintance that expressed a wish for trade relations. Gumptor explained that the journey would take about ten days and that there was a major obstacle in the form of a locale inhabited by a large number of wyverns.&lt;br /&gt;
*The journey was remarkably unremarkable. The days were spend scouting and mapping a good route to build a road. About the sixth day of the journey the party came to the [[wyvern]] nesting grounds.  In the middle of the jungle was an enormous impact crater, from a meteor that had fallen millennia ago. The crater was filled in with jungle growth and the edge dropped about 200 feet below the surrounding terrain. The party could easily see groups of wyverns flying about the crater. After reviewing the situation and discussing the options, the party chose to navigate counter-clockwise around the crater, heading to its southern side.&lt;br /&gt;
*They made it past the crater in two days&#039; time and continued mapping their way to the kobold village.  A day away from the crater they were accosted by a pack of [[manticore|manticores]]. The beasts were preceded by a telepathic message of hostility received by the party members. A moment later they were joined by their leader, a huge manticore with a fiendish demeanor and abilities. Although fearsome, the party were able to fell the pack of beasts.&lt;br /&gt;
*Tracking back to their lair, the party found a cache of treasure and a few magic items. They continued on their way, eventually camping for what they expected would be their last night in the jungle.  During that night they had an encounter with a small hunting party from the kobold village. &lt;br /&gt;
*The next day the party arrived without fanfare at the village. In the midst of a small clearing, with a stream running through the area, the party saw the amazing site of the front two-thirds of a huge airship suspended in the branches of large trees. On the ground rested the back third of the ship, face down, engines jutting into the air. Many kobolds moved through the village, some doing basic gardening in small plots in the clearing, others coming back from a hunt, and all moving hither and yon with a vibrant energy.&lt;br /&gt;
*Gumptor took the party to meet the kobold chief, Pyrrhin, who was happy to meet them and extremely pleased with their work.  He rewarded the party and arranged for the tribe&#039;s [[shaman]], Szamarsh, to teleport the party back to the Outpost.&lt;br /&gt;
&lt;br /&gt;
=== Session 92: Tempest&#039;s Six ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Devil|Devil&#039;s]], [[The Glacial Rift]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jennings]], [[Finnegan (Finny) Warbler]], [[Tryska Bjorndottyr]], [[Morten Nusi]], [[Ghargux]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bulio]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned), [[Prince Ulftiir]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3857, XP at Level 5: 3306, XP at Level 6: 2204, XP at Level 7: 1874, XP at Level 8: 1543&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is suddenly gathered to investigate a large explosion near the waystation. Investigating they find the explosion was caused by an infernal [[Fire Giant]] named [[Lieutenant Azha]], also known as the Golden Hellion, in her battle with a now dead [[Frost Giant]]. She informs the party that she was sent from the [[Ten Hells|Hells]] to fight back the arriving Frost Giants from [[The Glacial Rift]] and to hinder their search for an artifact called [[The Ring of Winter&#039;s Wrath]]. &lt;br /&gt;
*Azha tells the party that her master, a [[Pit Fiend]] named [[Kalzivach]], a servant of the [[Archdevil]] [[Mammon]], also seeks to enter the realm, but his way is barred by the Frost Giants who are utilizing an infernal artifact. Azha promises to forgive crimes that members of the party performed against devils and promises that she and her kin would not harm the company as long as the company did not harm her nor her allies.&lt;br /&gt;
*With information provided by Azha the party infiltrates where the infernal artifact is being kept, a Frost Giant fortress built atop the Glacial Rift. After lots of planning the party executes an elaborate heist including parlaying with the Frost Giant&#039;s Winter Wolves, stealing a coin from the hoard of the Young [[White Dragon]] Gaathic, stationed in the fortress, pilfering the arcane scrying eye of a Bheur Hag, and distracting the Giants&#039; leader, [[Prince Ulftiir]].&lt;br /&gt;
*After parts of the plan go awry and some improvising, the party manages to escape with the artifact, an infernal helmet, and open the way for Kalzivach to enter the realm. From a scroll taken from Ulftiir&#039;s lair though, the party discovers that the giants have potentially located the ring, and soon plan to move to retrieve it.&lt;br /&gt;
&lt;br /&gt;
=== Session 93: Who Let the Cold Out ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Breme]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Coryn Alaeth]], [[Eavan Ice-Eye]], [[Mark]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Emma&#039;&#039;&#039; (7/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Kelrynne, Eldest of Isrun|Kelrynne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2013, XP at Level 5: 1725, XP at Level 6: 1150, XP at Level 7: 978, XP at Level 8: 805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was informed of two strange letters left in camp and decided to investigate the one that seemed to be an urgent plea for help. While camping on their travels, they were attacked by dire wolves who were acting erratically. They slew two before managing to wrangle the last one into submission so it could be healed. They were then blindsided once more—by baby [[silver dragon}silver dragons]]! Their big sister, a [[Dragonborn]] named [[Kelrynne, Eldest of Isrun|Kelrynne]], was the one who had sent out the letter. They soon learned that the Venator Syndicate, the group responsible for sending the other letter, had captured their youngest sibling along with a [[witchwolf]] ally accompanying them. According to Kelrynne, the Venator Syndicate was also involved in the disappearance of their mother—the [[silver dragon]] guardian of [[Breme|Breme’s]] Iceback Mountains. &lt;br /&gt;
*The party was able to walk right into the Venator’s base and found an unsuspecting ally in the mistreated sister of the [[Snow Elf|snow elf]] leading the group. They found the captives and killed their captors except for the leader who managed to Dimension Door away. They also brought an interesting friend back—a cosmic bear cub. &lt;br /&gt;
&lt;br /&gt;
=== Session 94: Don&#039;t Feed the Fears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sotchala, [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Iris]], [[Dickweedus|Dr. Weedus]], [[Mirth]], [[Eavan Ice-Eye]], [[Coryn Alaeth]], [[Esperanza Alnilam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Seven]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 5: 3433, XP at level 6: 2943, XP at Level 7: 1962, XP at level 9: 1373&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by the company abjurist, [[Cookie]] the Otter who has been studying the hag eye of Ingrid Frost, a scrying eye recently stolen from the fortress of the [[Frost Giant]] [[Prince Ulftiir]]. Cookie is in the process of destroying the eye and has found where the eye came from, a strange ritual site beyond the mists of [[Sotchala]]. He sends the party to investigate as recent reports suggest that the Giants may be trying to get a replacement eye which could let them scry anywhere in [[Amusa]].&lt;br /&gt;
*The party depart and eventually past into the terrifying and strange Mists of Sotchala. Eventually they arrive at the ritual site, a lone standing doorway leading to nowhere, surrounded by seven statues. Investigating the statues, the party identifies them as the [[The Seven|Sepexilium]], ancient beings who have hidden for untold centuries in the wilds. When they try to enter the door they are all flung into horrific realms of the Sepexilium&#039;s making. By trusting on their Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, they are able to escape.&lt;br /&gt;
*Upon freeing themselves from these strange realms, they find the last member of the Sepexilum yet to encounter, a strange figure known only as [[Nameless]]. Nameless congratulates them for surviving while chastising them for trying in the first place. Nameless reveals that Ingrid Frost and her giant bodyguards also reached him to get another eye, but through self-sacrifice the party convinces Nameless to destroy the hag. Afterwards Nameless expels the party from his realm, but not before waning them that his companions are beginning to wake.&lt;br /&gt;
&lt;br /&gt;
=== Session 95: Brewing Storm ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], Devils, Giants, Dragons, the Lost Hoard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Ronin (Wicked Wilds)|Ronin]], [[Wiggler]], [[Thordon Akieye]], [[Tryska Bjorndottyr]], [[Ghargux]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Harrow Grimfold]], [[Ysildra|Ysildra, the Mother in Ivory]], [[Prince Ulftiir|Prince Ulftiir, the Rimelord]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 6738, XP at Level 7: 5775, XP at Level 8: 3850, XP at Level 9: 3273&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered in order to hunt down a powerful artifact known as [[The Ring of Winter&#039;s Wrath]], a powerful giant relic capable of untold devastation if it were to fall into the wrong hands. Using information gathered on previous expeditions, the party discovered that the ring was in the possession of a famed ranger named [[Harrow Grimfold]] who was hiding in the [[Luggland]] mountains. The party also learned that the [[Frost Giant|Frost Giants]] of [[The Frostfell Empire]] were moving to intercept Harrow and to take the ring, so the party made haste to the mountains.&lt;br /&gt;
*Before the party departed, they were approached by an imp serving the infernal Fire Giant [[Lieutenant Azha]]. The imp informed the party that Azha&#039;s master, a [[Pit Fiend]] named [[Kalzivach]], had successfully entered the realm. The imp then gave the party magical coins on Azha&#039;s behalf which bestowed a temporary boon.&lt;br /&gt;
*The party managed to find Harrow Grimfold before the giants, but negotiations were tense and they were forced to incapacitate him and take the ring. Using magic they picked his mind for information, learning of a great treasure hidden in the wilds known as the Lost Hoard and how the ring was somehow connected to it. Before the players could leave though, they were ambushed by a skillful Frost Giant Hunter, and when they thought things couldn&#039;t get any worse, the Ancient [[White Dragon]], [[Ysildra|Ysildra, the Mother in Ivory]], arrived along with her son and the Giant Leader of the Frostfell Empire, [[Prince Ulftiir|Prince Ulftiir, the Rimelord]].&lt;br /&gt;
*After a long and hard fought battle, the party was unable to secure the ring, the artifact being taken by Ysildra with her and Prince Ulftiir then retreating from the mountains. The party was released to have survived, but knew that if they didn&#039;t get the ring back soon, all would be lost.&lt;br /&gt;
&lt;br /&gt;
=== Session 96: Vela&#039;s Venture ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Druids, [[Vela|Crystalline Conclave]], Adventure Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Allinor]], [[Wiggler]], [[Eabha]], [[Ren Atherton|Ren Atheron]], [[Amaris Luanach|Amaris]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (8/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ensueno Alnilam, Naolin, Val, Catalina&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3690, XP at Level 5: 3163, XP at Level 6: 2108, XP at Level 7: 1792, XP at Level 8: 1476&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Scouting Druids of the [[Vele|Crystalline Conclave]] invited the Tempest Brothers&#039; to send 6 people to complete in their Rite of Passage ceremony as a friendly contest, [[Vela]]&#039;s Venture. The teams were Allinor and Wiggler (the Boys&#039; Squad), Eabha and Ren (the A-team), and Amaris and Rin (The Girls&#039; Squad). The adventurers were set 48 hours away from the Tempest&#039;s Landing Waystation, racing to the center and to be the first team to have both members touch the statue&lt;br /&gt;
* Each team had strong start, one teammate navigating the stars with maps while the other one encountering challenges such as avoiding pits, trying to calm bawling children, and happily inviting thieves to join them and potentially follow back to the Waystation.&lt;br /&gt;
* When arriving at the waystation, they found the druids in their way, their final barrier between victory and defeat. Eabha and Ren used their new animal polymorphs to race right to the finish line without any issue. Rina and Amaris got caught up in Catalina&#039;s storm but managed to secure second place. Allinor struggled to make it past Ensueno, full of sisterly protective rage and doing everything she could to prevent him from finishing the race. Giant Eagle Wiggler saved the day and they finished third! After the end of the trial, the conclave departed from the waystation.&lt;br /&gt;
&lt;br /&gt;
=== Session 97: Darbin&#039;s Drought ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Magical Weather, Political Intrigue, Business, Combat, RP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; The Raven, Slog, [[Varnaruk]], [[Rochambeau]], Ghargux, [[Caelum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest [[DM James]]&#039;&#039;&#039; (8/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ironia Koval, Ted the Wizard, Edward Nestelle, Madam Alligator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2289, XP at Level 5: 1962, XP at Level 6: 1308, SP at Level 7: 1112&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Blacksmith Ironia Koval reached out to the company for help after barely reaching the waystation with her life. Her hometown of Darbin, near the border between Xender and Troverth, had been under a severe drought for the past three years. To get water, people would need to either venture into the Wilds and risk being attacked by monsters, or they would have to pay a wizard to create water, but only for a very high price.&lt;br /&gt;
* The party reached the outskirts of Darbin, and just before the trees turned from green to brown, they were attacked by Dire Wolves and some bandits. They easily dispatched the assault and interrogated a bandit, who told them of their boss only known as Mr. Zero. Mr. Zero only communicates via Sending, or indirectly, so very few people know their identity. &lt;br /&gt;
** Mr. Zero sounded like a [[lizardfolk]] based on their accent, and they were using Control Weather to prevent any rain. &lt;br /&gt;
* They then investigated a few businesspeople who had gotten tremendously wealthy in the last few years since the drought began: &lt;br /&gt;
** Stelio Smithson, Ironia&#039;s rival blacksmith, had sold many more weapons as it became unsafe to venture into the woods for water unarmed&lt;br /&gt;
** Edward Nestelle, CEO of the water wizards&#039; company&lt;br /&gt;
** Tiffany Ali Gator, a successful investor&lt;br /&gt;
* Stelio&#039;s shop received a major investment from The Nestelle Corporation, letting him expand his shop, lower his prices, and hire more workers all while increasing his profits. He was profiting off of this but was not causing it. In fact, he had offered Ironia a job, but she declined, wanting to go her own way. &lt;br /&gt;
* Next, the party went to Nestelle HQ, where a team of wizards allegedly worked all day creating water for the people. One wizard, allegedly named Wally, received the party and informed his boss of their arrival. Wally then followed his boss&#039; orders to direct them into a side room to wait. &lt;br /&gt;
** This side room actually had a Glyph of Warding, but everyone survived the blast, and Ted - who was not named Wally, his boss just insisted on alliteration - was horrified to see an explosion on his first day at this job. &lt;br /&gt;
** The party then adopted this NPC since he was helpful and suddenly in need of a new job. &lt;br /&gt;
** They then quickly defeated Edward Nestelle - though not before dodging a Fireball - and found the source of his water: a Decanter of Endless Water, leftover from his days as a merchant. &lt;br /&gt;
** Varnaruk, a death cleric, reanimated Nestelle as a [[zombie]].&lt;br /&gt;
** His financial records pointed solely to one major backer: Tiffany Ali Gator, better known as Madam Alligator, the wealthiest person in town.&lt;br /&gt;
* Control Weather requires being outside, so they found her at the highest point in town: Darbin Cathedral, which was once dedicated to [[Tiamat]] in ancient times, but was now for all religions. After convincing some guards to leave without a fight, pushing up a spiral staircase, teleporting onto the roof, and breaking some stained glass of evil gods along the way, they finally defeated Madam Alligator, ending the drought. Her remaining employees stopped fighting as they saw rain for the first time in years.&lt;br /&gt;
* As thanks, Ironia Koval agreed to join the Waystation and open up shop as a Blacksmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34718</id>
		<title>Within the Wicked Wilds/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34718"/>
		<updated>2024-08-25T03:01:51Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Session 97: TBD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;This page is the [[campaign]] synopsis as told by the DMs. To read a more detailed, fun, and lengthy synopsis of the campaign, see &#039;&#039;&#039;[[Within the Wicked Wilds/Player Recaps]]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=blqFdAneb9k&amp;amp;t=1s|350|right|Wicked Wilds Campaign Trailer|frame}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LCUX2LjHXsU?si=CcLbmSvw02rgjEkL|350|right|Book 1 Recap|frame}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 1==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 1 Summary===&lt;br /&gt;
Our heroes journey out into the wild jungles of [[Amusa]] with [[The Tempest Brothers Expeditionary Company]] to explore and travel where no mortal has gone before. But quickly they find more then they expected: Kobold villages, massive unusual [[dragons]], strange oozes, rabid [[gnolls]], and a fungal [[demon]] conspiracy that ties to the roots of the very continent. The first expedition of the company concludes with a massive raid on the company&#039;s camp by gnolls, [[Demons]], and fungal cultists as the company returns to the great city of [[Galik]] with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Gnolls]], [[Thinwhistle]], [[Ooze|Oozes]], [[Old Alkinimic]], [[Xevriss]], Cultists, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; Establishment of the Basecamp, The Trial of the [[Sphinx|Sphinxes]], The Kidnapping at the Basecamp, The Return of [[Xevriss]], [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&lt;br /&gt;
===Session 1a: Kickoff Megagame - A Funny Thing Happened on the Way to the Bog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Warden of the Wilds, Oblex &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tassa Brightfox|Tassa]] (First Session), [[Wiggler]] (First Session), [[Kamakuras]] (First Session), [[Cinder Ashtalon]] (First Session), [[Joylee]] (First Session) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4300 (990 at Level 3, 861 at Level 4, 732 at Level 5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left base camp and set out into a swampy region west of the base camp. No known threats were identified so it was assumed that this excursion would most likely result in an uneventful stroll through the area.&lt;br /&gt;
* [[Adrian]] Tempest led the group into the swamp.&lt;br /&gt;
* The travel was uneventful until they saw a large 15&#039; tall figure standing in an open swamp area.&lt;br /&gt;
* As three of the party approached to investigate, two were attacked by large green tentacle-like creatures. The whole group engaged and began fighting the &amp;quot;tentacles&amp;quot; back. A third &amp;quot;tentacle&amp;quot; appeared as one of the first two was cut away. As the second &amp;quot;tentacle&amp;quot; was cut down a massive &amp;quot;head&amp;quot; like structure appeared and engaged the party. &lt;br /&gt;
* It was about this time that a cloaked figure was seen observing the party while perched on top of a toppled tree 30 feet above the swamp.&lt;br /&gt;
* The figure did nothing but observe as the group fought bitterly to gain the upper hand against [[The Creature|the creature]](s).&lt;br /&gt;
* When [[victory]] was had and the battle finished, the group looked over to see the figure now standing on the far shore of the swamp. The figure raised their hands and magical fire ignited, lighting a path out and away from the swamp. The figure then disappeared.&lt;br /&gt;
* Three of the group followed the lights while three stayed behind to rest and recover from the fight.&lt;br /&gt;
* The lights led to a small round stone cottage that looked as though it had been around for decades. It was simple, sturdy and serviceable. Light and smoke from a fire escaped from the chimney and the windows. The first group approached and knocked. They were invited in to find the individual sitting, still hooded, in front of the lit fire.&lt;br /&gt;
* After pleasantries were shared the individual introduced themselves as a Warden of the Wilds. They were blessed of a nature [[deity]] that had tasked them with caring for the natural order of things in this wild place. The Warden had forsaken a life among the mortal races and embraced the task given to them by their god.&lt;br /&gt;
* Soon enough the other three of the party made their way to the cottage. The Warden then informed the group that what they had encountered was an [[Oblex]]. These creatures are ooze like but have a special affinity of feeding on creatures memories and, if given enough time, can consume enough of a creatures memories to develop a sort of mimic of that creature. The Oblex the group defeated was one that the Warden had been battling for some time. The first sightings of Oblex in the Wardens space was some 20 years prior.&lt;br /&gt;
* After discussion, the group took their leave of the Warden but asked how they could contact them if need be. Though the Warden did not have an answer they said they would give it some thought. Some days later, individually wrapped gifts arrived at base camp for the group the Warden met.&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, [[Perseus Company]], [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight]], [[Bulio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4015 (803 at Level 4, 923 at Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players depart with fellow Tempest Brother Expeditionary employees to visit the basecamp of another expeditionary group, [[Perseus Company]].&lt;br /&gt;
*The players soon discover a destroyed Perseus Company watchtower and deduce that the site was attack by [[Gnolls]]. They also discover a body in the tower seller full of mysterious black feathers which suddenly bursts into flames.&lt;br /&gt;
*When camping for the night the players on watch encounter some strange occurrences, such as the trees around them appearing to move, and strange entities watching them from beyond the tree line.&lt;br /&gt;
*The players arrive at the Perseus Basecamp to find it had been raided by Gnolls the day before. They discover that the camp was plagued with madness and find some of the bodies deceased due to strange unnatural causes.&lt;br /&gt;
*The players encounter Bulio who had concealed his cart and shop, &amp;quot;Bulio&#039;s Bobbles and [[Boons]],&amp;quot; under a large tarp. In exchange for informing Bulio of the location of the Tempest Brother&#039;s basecamp, he gifts the players with some magic items before taking his leave.&lt;br /&gt;
*Investigating the camp center inside a large temple, they discover survivors being held at the mercy of a band of Gnolls, all being overseen by a strange Green Knight&lt;br /&gt;
*The players defeat the Gnolls while the Green Knight is able to escape. The players also come into possession of the [[The Zephyr Blade|Zephyr Blade]], the strange and magical weapon of Perseus Camp&#039;s now deceased leader&lt;br /&gt;
&lt;br /&gt;
===Session 1c: Kickoff Megagame - Spiders and Ichor and Ruins....oh my!===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;  [[Paul]] Fletcher, Lolth, Spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core|Reedy]] (First Session), [[Therrin Flare]] (First Session), [[Sabbatical (character)|Sabbaticle]] (First Session), [[Paris Hilton]] (First Session), [[Sir Yewvane Eedryll]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4250 (Lvl 3- 978, Lvl 4- 850, Lvl 5- 723)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Paul greets all the [[adventurers]] who arrived at basecamp, and acquires the team assigned to him to clear out the southern area of the wilds near camp and to explore some proposed ruins that were claimed to be there. &lt;br /&gt;
* Once there, they began clearing out the rooms. The first room was fairly empty, aside from a handful of normal wolf spiders. The second room was the main chamber of the temple, with a large statue of [[Lolth]]. The statue was dusty and run down, save for her outstretched palm, which was distinctly un-dusty. Paul informs them that typically sculptures like this has a gem or tribute in her hand. &lt;br /&gt;
* The hallways leading off of this room was covered in webs and a dark ichor. Magical sentinel goopey spider legs manifested from the ichor and hit the players if they ran past. After fighting through, they arrive to a small room, still with the ichor, and  a large nest. The party then fought the patriarch spider that resided there, the Haunter of the Night.&lt;br /&gt;
* After disposing of the spider, the party cut open the nest to find various dead bodies of adventurers past. The party also found a large deep red gem, which Paul took back and placed in the hand of Lolth, which causes a secret door to open, revealing a steep staircase going down. When the gem is removed, the door closes. The party took the gem, and left the temple otherwise alone.&lt;br /&gt;
&lt;br /&gt;
===Session 1d: Kickoff Megagame - Kobold Khaos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Kobold|Kobolds]], [[Thinwhistle]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Commando Reconnaissance Unit Lambda]], [[Nassir Tycho]], [[Neru]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Chief Thrax]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1058, XP at level 4: 920&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Bjorn Shattershield]] sends the group to the west of the basecamp to investigate what seems to be a village of [[Kobold|Kobolds]]. The group arrive at the village, named [[Thinwhistle]], and are greeted by the guards of the village. The group talks their way in civilly and meet with the leader, [[Chief Thrax]]. &lt;br /&gt;
*They are lead by Thrax through the village that was recently attacked. Thrax explains their has been a new ravenous apex predator that has moved into the area and has started a turf war with the existing apex. The group gets the location of the nest of the current Apex and sets out with some [[Kobolds]] from Thinwistle as backup. After inspection of the nesting grounds the group is attacked by scavenger guard drakes. During the combat the Apex [[dinosaur]] Anjanath comes back to its nest. The group fights valiantly against the monster and all the kobolds except one is killed. The surviving kobold named [[Hunk]] stood his own against two of the guard drakes and is carried off to safety and healed by the group. As they leave, another dinosaur, the Deviljho, attacks Anjanath and begins to devour it. &lt;br /&gt;
*The group heads back to Thinwhistle and reports the events. Thrax takes them down to the hatchery to show the adventurers what they helped save. On the hatchery wall is a faded mural of what appears to be Kobolds depicted as kings ruling above other races....the Kobolds ancestral home of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
===Session 2: Curious Company ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Collector, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]] (First Session), [[Nester Spitemore]] (First Session), [[Kompi]] (First Session), [[Dragonett]] (First Session), [[Marion Ette]] (First Session), [[Juno]] (First Session), [[Dothand Raki]] (First Session),&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Velemar Decrye]], [[The Collector]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 5040 (911 at Level 3, 792 at Level 4, 673 at Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The Tempest Brother&#039;s Expeditionary Company is contacted by a powerful and mysterious aristocrat by the name of the Collector to recover a specific tome for him out in the wilds, a First Edition copy of &#039;&#039;[[A Cosmos Compendium: An Academic&#039;s Guide to Quelmar Starcharting]]&#039;&#039;. He meets with the players and provides them with a map and a key to the cavern where it is held.&lt;br /&gt;
*The players depart into the jungle and continue their trek into the night, where they spot a small campfire in the distance. While some players remaining in hiding, the rest of the party meet the charismatic Jack of Hearts and his band of adventurers. Jack of Hearts&#039; crew included the individuals going by the names of [[Malakar the Maleficent|Malakar]], [[Commando Reconnaissance Unit Theta|Theta]], [[Yellana Eedryll]], [[Titan]], [[Tini]], and [[Wren]], along with two of the Pentulven Brothers.&lt;br /&gt;
*After the players leave, they discover that some of them were dosed with a sleeping poison and that Jack of Hearts had stolen the map and the key. Rushing to the cavern where the book is said to be, the [[player]]&#039;s find that Jack of Hearts and his team had already completed most of the dungeon themselves.&lt;br /&gt;
*The party pursues the thieves to the final room where the book is held and engage them in combat, only for the tome&#039;s guardian, a massive blue [[Behir]] by the name of Grimlight, to attack. The [[beast]] entered combat by consuming one of the Penulven Brothers and casting Greater Invisibility on themselves.&lt;br /&gt;
*The players came to a soft truce with Jack of Hearts and his team to defeat the Behir, and eventually came to the deal that the players could take the book as long as Jack of Hearts got to keep the treasure from the cave.&lt;br /&gt;
*On their way back to camp the player&#039;s discovered that the book had strange vertigo-inducing effects before handing it over to the Collector. Before he left the Collector revealed that he had also been responsible for hiring Jack of Hearts to retrieve the book.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: All That Glitters... ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Arc]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,370 (lvl 3- 838, lvl 4- 728, lvl 5- 619)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Arc summoned several of the hired adventurers to discuss their current mission. They previously sent three teams of their personal research assistants also employed by the Tempest Brothers over the last few weeks. They have not returned, thus they&#039;re now sending more capable adventurers.&lt;br /&gt;
*Their research showed that the base came and surrounding areas are on a prominent area of a ley line. The local wildlife and animals can be affected by it. Arc wanted to note the effects that this could have.&lt;br /&gt;
*The party started exploring the jungle, looking for any sign of the teams, or anything that may be useful to Arc&#039;s research. Eventually the party splits in two, with [[Sabbatical]], [[Helli]], and p&#039;Rahp started looking for bodies in the general area, while [[Hermes]], Neru, and [[Marion]] investigated a clearing up ahead.&lt;br /&gt;
*The group looking for (non) survivors found several bodies, some of which had interesting damage marks on them, such as branching [[fractal]] patterns and burn marks. they looted the bodies for money, notebooks, and took the partial plate armor off of one of them.&lt;br /&gt;
*The other group entered a clearing with quartz crystalline gravel. In the middle of the clearing was a strange glowing tree, with unknown flowers and fruit. The group decided to harvest some of the flowers and fruit. Marion decided to saw off a branch of the tree, causing the glowing to pulsate.&lt;br /&gt;
*The pulsing summoned an arcane dinosaur who could shoot poison quills. The other half of the party came back and decided to fight. As the fighting went on, another arcane creature appeared, this one being able to summon and call lightning. Once they killed the poison dinosaur, a flying fire engulfed one came to the fight, and started attacking both the party and the remaining lightning dinosaur. &lt;br /&gt;
*Hermes decided to run back to camp. Eventually, the party fled away from the clearing, waited for the fire dinosaur to fly away, and then went back to the clearing to harvest the dinosaur parts. they took a short rest before making it back to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: River Me Timbers  ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; River, Crocodiles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Lysvan]], [[Finnegan (Finny) Warbler|Finny]], [[Sir Yewvane Eedryll|Yewvane]], [[Twilsby Pendergras|Twilsby]], [[Millar]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/20/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4700 ( lvl 3 -976 lvl 4 -848 lvl 5 -721 ) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Players were enlisted in the camp by [[Lyowyn Mossbringer|Lyowyn&#039;s]] assistant, Billiam. He informs the players that much of the leadership was busy with their own tasks and he was tasked with investigating this problem.&lt;br /&gt;
*One of the main rivers that provided fresh water to camp was highly polluted with half eaten fish, chum, and bones. The party was assigned with going up river and finding the cause, and solving it.&lt;br /&gt;
*Along the bank of the river, some of the players observe orangey-red glowing mushrooms along the bank. [[Finny]] flies off and gathers some in his pack. The mushrooms are extremely warm to touch. Lysvan used their innate knowledge of the wilds to note that they may be connected with Hellfire in some way.&lt;br /&gt;
*The players eventually row up to a large, wide, still water area. They pull the boat ashore, and notice some creatures in the water. They throw pebbles and two mutant sea snakes with humanoid faces pop up and attack them. Two normal crocodiles come soon after, attracted by the noise and commotion.&lt;br /&gt;
*After contending with both the snakes and the crocodiles, the patriarch of the clan, a large crocodile with humanoid arms. It attempts to grapple several members of the party, before getting a steady hold on [[Ratchet]] and tries to drag him into the water. Lysvan uses their fire spirit to teleport Rachet out of the gators mouth and onto the boat, where Millar was waiting. The Gator makes a lunge at Millar, while its tail smacks Ratchet, ultimately killing him.&lt;br /&gt;
*They players do remain triumphant, killing all the creatures and resetting the river back to its natural state.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Slim Pickins&#039; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Adeline]] Hatchic, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Chrysaor]], [[Nassir Tycho]], [[Obsidian]], [[Felix Francis Fitzgerald]] (First Session), [[Amaris Luanach]], [[Lowkey]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/21/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adeline Hatchic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,000 (lvl 3- 767, lvl 4- 667, lvl 5- 567)&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by the Head of Mechanics at the [[Tempest Brothers Expeditionary Company]], [[Adeline Hatchic]], to interview potential applicants to serve as the crew of The Red Macaw, one of the company&#039;s two main [[airships]]. In return for vouchers at Nettle&#039;s Soup Stand, the players would have to interview all potential applicants for each position, and decide on a Captain, First Mate, Engineer, navigator, and a Cook for the ship.&lt;br /&gt;
*As the player&#039;s met with the applicants at a location outside the basecamp, they were met with an array of colorful, quirky, and strange individuals all interested in working for the company. This included such strange individuals as a blind ship captain with two eyepatches, two hook hands, and two peg legs, a [[Nothic]] who carried with them a bag of magical trinkets, a snooty and angry world [[class]] chef, and a blue octopus king who had a immense hatred of any creatures wearing pants...&lt;br /&gt;
*After long interviews and much deliberation, the players decided on a crew.&lt;br /&gt;
**For the cook they hired Bob, a large and clumsy [[Ogre]] chef with a heart of gold.&lt;br /&gt;
**For the navigator they hired Bink, a curious and bright [[Kenku]] whose only limitation was the fact that she could only speak by mimicking words and voices she had recently heard.&lt;br /&gt;
**For the engineer they hired David who was a down on his luck depressed and divorced dad who had lost his job in Galik and had his home repossessed.&lt;br /&gt;
**For the First mate they hired Tiki-Ti, a strange telepathic [[Thri-Kreen]] who was was kind and understanding, with both great experience as a leader and warrior.&lt;br /&gt;
**For the captain, they hired none other then Hawthorne Voss, famed high seas captain and experienced [[airship]] piolet with a charismatic demeanor and a face that made even married women swoon. Hawthorne was then murdered by his former first mate who had also applied to be captain, and who was also promptly murdered. The players promoted Tiki-Ti to ship captain and hired Polly the Seagull [[Aarakocra]] with an unnatural obsession with food to first mate.&lt;br /&gt;
**In general hires they also hired Klerica, a young an naïve recent college graduate dragonborn, [[Rome Holiday]], the heir to a large tavern empire, and Snoot, a [[Kobold]] with a gun.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: A Penguins Problem ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Pennysworth, [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kompi]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Therrin Flare|Therrin]], [[Nester Spitemore]], [[Paris Hilton]], [[Sabbatical (character)|Sabbatical]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Pennysworth]], [[Bjorn Shattershield]], [[Hunk]], [[Jim Stacy]]?!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 11,625 (lvl 3 1671, lvl4 1453, lvl 5 1235)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important things that happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players were tasked by Bjorn with finding Cpt Pennyworth&#039;s downed air ship to the east and help him and his crew get to base camp. After a searching they found the ship billowing smoke and the crew attempting to fix it.&lt;br /&gt;
*Pennysworth fired a warning shot at the players as they arrived and explained the area was dangerous and they were already attacked and suffered a casualty. As the players got close to the airship they realized the ground seemed to be covered in a thick spongey layer of moss and all the trees were covered in strange fungal growths. Pennyworth asked for their help in repairing the ships engine and mast so that they could leave. The ship got damaged when several of the crew began to fight one another in an attempt to kill the other as they flew over the scar of [[Amusa]]. &lt;br /&gt;
*Not long after the conversation began humanoid monsters began to appear from the ground as well as the trees. These monsters were covered in fungal growths as well as pustules and sores. These monsters also were speaking a guttural language and chanting different things. Sabbatical was able to recognize the language as [[Abyssal]]. The chants were of some menacing Mothers love and of her embrace. &lt;br /&gt;
*During the combat Sabbatical was able to hear what seemed like Jim Stacy&#039;s voice amongst the throng of enemies. This voice voice seemed to state that it would be back for revenge. After this comment was made a giant four armed monster appeared from the ground as well. This beast almost ripped Kompi to pieces. eventually the players were able to kill off the monsters and repair the ship. As the remaining monsters were wiped out a shrill voice was heard screaming in Abyssal &amp;quot;MY CHILDREN!&amp;quot; The players immediately left the area&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave|Thistlebrook Conclave]], Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4100 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
&lt;br /&gt;
=== Session 8: The Loss of Tassa ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bad icky things and a blood red swamp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Millar]], [[p&#039;Rahp]], [[Tassa Brightfox]], [[Lowkey]], [[Neru]], [[Dragonett]], [[Deralickt Dadwarf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/30/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Matilda Shattershield]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1144, XP at Level 4: 880, XP at Level 5: 748 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The group was asked by Matilda, the camp&#039;s lead [[cleric]], to go and find the &#039;&#039;eyebright&#039;&#039; plant. This was needed to fix the issue several members of the camp were having from an effect of a monster. To do this they had to enter the swamp that surrounds the Scar. &lt;br /&gt;
* As the party enters the swamp they had a brief conversation with the being known as &amp;quot;[[Mother]]&amp;quot;. She wanted to know why they were disturbing her children. The group waded through the blood-red swamp and found a tree that looked like it had a face on it, and in this face were large shaped fruits. Once they got close they got ambushed by several monsters which the group manages to defeat. &lt;br /&gt;
* After the battle was over, Mother spoke to them again and made them an offer. [[Tassa]] conversed with her when she heard she could get some gifts. Mother promised she could give her the things she wanted and Tassa accepted willingly and was sucked down into the muck and mire of the swamp. The rest returned with the trees eyes and the issue of going blind from the spores was fixed.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Oblex Infestation Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Oblex]], [[Juiblex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Rina]], [[Millar]], [[Dochas]], [[Dickweedus]], [[Finnegan (Finny) Warbler]], [[Balmer the Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (5/31/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1120, Level 4: 975, Level 5: 828 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] recruited members of the expedition to follow up on investigating the area around the [[Oblex]]. A team of scouts located a cluster of ooze in the near vicinity of the swamp where the Oblex were first encountered. He requested that the group follow up on where the grouping was located and determine if they are Oblex. If possible, eliminate them. &lt;br /&gt;
*After a slow travel with some distractions, they arrived at the area they were told about. The group found themselves outside the hollow base of a huge tree, opening into the interior of the base. Giant roots spread out from the base and stretched in varying directions.&lt;br /&gt;
*The group worked quickly and efficiently to eliminate the oozes. The group determined that the oozes were living in a sort of community with the more mature ones protecting the hatchlings and the Ooze Hatcher.&lt;br /&gt;
*With further inspection, the group found that there was a malevolent magic about the area, finding that the entire tree stump had been enchanted with Conjuration Magic to act as a sort of homing beacon. The magic invoked the Demon Juiblex Demon of Lord of Slimes and Oozes.&lt;br /&gt;
* As the group was investigating the finer points of this magic, [[Yewvane]] cast his [[paladin]] blessing into the homing beacon. The area reacted violently to the action and armored ooze/slime creatures erupted from the ground in the middle of the tree stump ready to attack the PCs. Sludges also erupted from the area and began indiscriminately fire bombing the entire area. &lt;br /&gt;
*The group made the excellent decision to vacate the area quickly.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Heart of Stone ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, Kavanmort, [[Galidant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Wiggler]], [[Frankie]], [[Dragonett]], [[Amaris Luanach]], [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Galidant|Galidant, the Exaltant of Kavanmort]], [[The Green Knight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 9462 (lvl 4 1813, lvl 5 1577, lvl 6 1340)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by [[Lucinda Grimfold]] to investigate the appearances of a number of dinosaur carcasses north of the camp and to discover what may be the cause behind these strange killings. The players board a skiff with a young [[halfling]] Skiff Strider named Skippy and depart over the jungle.&lt;br /&gt;
*After a few hours of flying the skiff is beset by the creature behind the dinosaur killings, a massive and terrifying [[Roc]]. The players engage the Roc in combat but crash to the jungle floor after it damages the skiff’s arcane [[core]].&lt;br /&gt;
*When the skiff crashes it falls through the floor of the jungle and into a large open ruin filled with mysterious draconic imagery. After some investigating, including the solving of a statue puzzle and the disarming of a makeshift trap to retrieve a magical dagger, the party advances deeper into the ruin.&lt;br /&gt;
*Venturing on, the players enter a room full of strange lifeline statues with a magnificent golden sarcophagus in the back. The players move forward with caution as now and again, it seems that the statues may not be as still as they seem. The players discover that this was formerly a temple dedicated to the great dragon [[Kavanmort|Kavanmort, the Twin Doom]], and that years ago some unknown tragedy sunk the temple into the earth.&lt;br /&gt;
*Soon after making these discoveries though, the players are ambushed by the temple’s current resident, a monstrous and mutated [[Medusa]] who is able to animate nearby statues to fight on her behalf. After a long and drawn out battle the players are successfully able to slay the creature, almost themselves getting turned to stone in the process.&lt;br /&gt;
*The players open the sarcophagus to discover a strange humanoid creature, a dragonborn with bleach white scales, dark robes, red eyes, and sharp fangs who lunges at the players, only to be blocked by a temporary magical barrier. The being reveals themselves to be [[Galidant|Galidant, the Exaltant of Kavanmort]], and thanks the players for freeing him. &lt;br /&gt;
*The players escape the ruin through a secret tunnel only to be surprised again. Crashing from the sky onto the earth is the Roc, bloody and defeated, and standing atop them is [[The Green Knight]]. The Green Knight places a collar around the Roc&#039;s neck teleporting the beast to a place unknown before engaging the players in combat, claiming that now having spoken to Galidant, they know so much and must be destroyed. The players barely managed to escape back to the camp on a rescue skiff along with Skippy the Skiff Strider, returning home with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Return to the Underdark ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/4/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Lysvan]], [[Paris Hilton]], [[Redemption Core]], [[Dochas]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1843, XP at Level 5: 1362 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Accompanying [[Paul Fletcher]], the party descended into the deep caverns of the [[Underdark]]. Within they encountered a large number of Underdark beasts, including Ropers, Mushrooms Monsters, Cloakers, and even Mind Flayers! The party also found evidence of nearby [[Drow]] civilization before departing the caves to return to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Quelmar Con 2023 Game: Trials of the Sphinxes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Neru]], [[p&#039;Rahp]], [[Balder the Bald Boulder]], [[Dothand Raki]], [[Zimper]], [[Helli Aliosh]], [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[22]], [[Redemption Core]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia and Aaron (6/10/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], The Sphinxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2000 XP each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party join the druids of [[The Thistlebrook Conclave]] for a grand celebration. During the celebration the character are transported to he end of time by the great Sphinxes the druids revere who seek to challenge the heroes. Fighting against beast and riddles he heroes come out on top and are gifted items of great magical power before they are sent back to the celebration.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: The Shifting Scales of Mount Alkinimic ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], the Collector, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Lowkey]], [[Sir Yewvane Eedryll]], [[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/11/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Lorrie Haslo]], [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 8952 (Level 3: 1939, Level 4: 1715, Level 5: 1492, Level 6: 1268)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The rumor was that the [[Red Dragon]] Old Alkinimic was dead, passed of old age. Velemar Decrye sent the party out to the dragon&#039;s mountain lair to investigate and to see if they can claim any amount of his legendary hoard.&lt;br /&gt;
*Upon reaching the mountain on a skiff with Skiff Strider Skippy, the party discovers a small camp owned by Lorrie Haslo of Haslo&#039;s Historical Expedition Company. She reveals she was hired by the Collector to retrieve a magical statue inside the mountain. The Collector offers the party to join them, but the party declines.&lt;br /&gt;
*The Party splits with one approaching the mountain sensing a strange magical disturbance while the other half remains at the camp. The party approaching the mountain are beset by strange illusions before being attack by strange mutated Gnolls and a pack of mutated Kobolds.&lt;br /&gt;
*The party fends off the creatures before regrouping and entering the mountain where they again encounter Lorrie and the Collector. The party comes across an abandoned Kobold Warren and a small kobold named Yosh. Yosh tells the party that a strange figure &amp;quot;made of great flesh&amp;quot; came to the mountain and transformed all his friends.&lt;br /&gt;
*The party leave Yosh behind and discover a vault room full of treasure along with the statue. The vault is a trap and what was once gold and treasure reveals itself to be a powerful mimic which attacks the party with other mutated Kobolds. The party defeat the mimic monsters and claim the statue, refusing to give it to the Collector.&lt;br /&gt;
*The party choose to continue to descend rather then leave and discover a strange lair and the corpses of Old Alkinimic. The corpse then reveals itself to be a mimic monster and the party barely escapes with their lives, returning to the camp with the statue.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Nature Finds a Way ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], Blight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Nassir Tycho]], [[Hermes Purrnes]], [[Thordon Akieye]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam, [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; lvl 3- 1367, lvl 4- 1188, lvl 5- 1010, lvl 6- 832&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*At the behest of [[The Thistlebrook Conclave]] the party journeyed out into the wilds to investigate a mysterious blight. Delving deep into the wilds they encountered a strange creature made of roots, bone, and ash, seemingly the source of the blight. as it died the creature whispered about its creator, the Wild Desolation, a being that was once a protector burned by those it served.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Off the Rails ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Redemption Core]], [[Wiggler]], [[Frankie]], [[Chrysaor|Chrysaor Purosis]], [[Radion The Forged]], [[Cealion]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1319, Level 4: 1166, Level 5: 1014, Level 6: 862  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Cookie to help transport ancient tablets to the edge of the Galik [[domain]] on the Bronze Hawk Railway.&lt;br /&gt;
*The party arrives to the station on the Red Macaw and prepares for the long journey, posting up in different train cars.&lt;br /&gt;
*The party is suddenly attacked by Jack of Hearts and his crew who furiously battles the party with the help of a charmed Wyvern in order to steal the tablets.&lt;br /&gt;
*In a last ditch effort to distract the party and to steal the tablets Jack of Hearts sets off a bomb on an upcoming bridge.&lt;br /&gt;
*The party defends the tablets while Jack of Hearts and his crew abandon the soon to crash train. With some quick thinking though the party manages to stop the train before it goes over the broken bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 16: A New Hire ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; More bad icky, Tassa with Topi, and mind-controlling spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Twilsby Pendergras]], [[Bellix Braveheart]], [[Deralickt]], [[Nester Spitemore]], [[Aine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (6/27/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher from the College in Galik, [[Chief Thrax]] Chief of [[Thinwhistle]], [[Hunk]] the Swolbod (Kobold) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Hunk]] leads the group to [[Thinwhistle]] where the gang meets up with Lily, a [[violet]] [[Tiefling]] woman. She is a researcher from [[Galik]] looking for info on [[Thelrya]] and believes the Kobolds of Thinwhistle might have some clues. She tells the party of a cave she found not long ago, and [[Chief Thrax]] tells them he sent some riders out to investigate and they have not come back in over a week. Hunk leads the group to the area and the group is met by a very large T-rex like monster. This hulking beast chases them into a cave and unleashes a devasting breath attack on them that they barely escape. The group goes further into the cave and they hear the voice of Tassa &amp;quot;You&#039;re early its not time for the party yet.&amp;quot;&lt;br /&gt;
*The group explores the cave with caution, but they are taken by surprise by several spider-like creatures, 3 kobolds, and 3 very large lizards. Combat breaks out and they find out these spiders can control the minds of their enemies. Eventually the party overcomes this, and they save 2 of the 3 kobolds that turn out to be some of the riders Thrax sent out. Tassa, Topi and a demon covered in lesions and poxes appear on the other side of the ravine. Tassa tells them they are way too early, and the demon tells them they must leave. Topi smashes the rock bridge that crosses the cavern, and they head deeper into the cave. The group sends a familiar after them and as it heads deeper into the cave it is swallowed up by different fungi and the cave is sealed off.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Smoke Signals ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Wiggler]], [[Amaris Luanach]], [[Radion The Forged]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Ripjaw]], [[Skippy]], Scournia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1208 XP for level 4, 1050 XP for level 5, 893 XP for level 6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Lucinda Grimfold and Lyowyn Mossbringer to investigate strange Gnoll activity to the west of camp.&lt;br /&gt;
*The party rides out over the jungle with Skippy the Skiff Strider and arrive at a desolate stretch of jungle where massive plumes of smoke rise from holes in the earth. Here the party kills a Gnoll patrol and discovers a Gnoll with a strange Infernal bullet in it&#039;s head.&lt;br /&gt;
*The party descends past the smoke into one of the holes and discovers a massive underground Gnoll Warcamp.&lt;br /&gt;
*The party sneaks inside and finds a group of prisoners and a workshop where Warforged were being scraped and used to make stronger Gnoll warriors. Here they find records of Gnoll tribes working together, including a pack known as the Gearheads, led by a Gnoll named Ripjaw who is famous for attacking settlements near Galik.&lt;br /&gt;
*The party continues on and finds a large work yard where the Gnolls are constructing massive war machines.&lt;br /&gt;
*Deeper into the camp the party finds a massive forge where the Gnolls are forging weapons and engine cores infused with Abyssal energies, all powered by a captured [[Efreeti]]. The party creates a diversion and frees the elemental who reveals themselves as Scournia.&lt;br /&gt;
*The party escapes with the prisoners, but not before spotting Ripjaw who had modified himself with Warforged parts along with a strange Myconid creature.&lt;br /&gt;
*The party flees the underground camp and return to the airskiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Fossils and Fools ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thinwhistle, [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nester Spitemore]] (Deceased), [[Dragonett]], [[Cealion]], [[Thordon Akieye]], [[Amaris Luanach]], [[Dickweedus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/7/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Chief Thrax]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3 1473, Level 4 1303, Level 5 1134&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players are brought together by Lyowyn Mossbringer who brings the troubling news that Kobolds are disappearing at the small village of [[Thinwhistle]].&lt;br /&gt;
*The players travel to the village and meet with the chief who worries that whatever is taking his people in the night was drawn in due to recent adventurer activity. The players interview the only known survivor, a Kobold named Hangoon, and set up an ambush.&lt;br /&gt;
*The players find strange Kobolds sneaking into camp and discover they are in fact the missing kobolds, transformed into Vampire Spawn. After killing a few of the spawn, their master arrives, a large monstrous vampiric dinosaur, the Draculadon.&lt;br /&gt;
*The players fight hard and manage to slay the beast, in the process though learning that the original vampire that created the Draculadon is still somewhere out in the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Maze Runners ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ruins, the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nassir Tycho]], [[Sir Yewvane Eedryll]], [[Felix Francis Fitzgerald]], [[Rina]], [[Nātchko the Third]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/9/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1160, XP at Level 4: 1008, XP at Level 5: 857, XP at Level 6: 706&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent out by [[Paul Fletcher]] to investigate some mysterious standing stones found deep in the wilds. Upon interacting with the stones they were suddenly transported to a maze-like demiplane, home to a pair of mischievous Kelpies.&lt;br /&gt;
*In order to escape the party was forced to contend with strange traps, puzzles, and monsters to find the way out and win the Kelpies&#039; game.&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Road Rage ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, The Collector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lowkey]] (Deceased), [[Dragonett]], [[Thordon Akieye]], [[Radion The Forged]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lorrie Haslo]], [[The Collector]], [[Ripjaw]], [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 1663, Level 5 1446, Level 6 1229&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together suddenly by Lucinda Grimfold and Lorrie Haslo of Haslo&#039;s Historical Expdedition Company. Lorrie&#039;s transport to Galik was attacked by [[Gnolls]] made desperate by the destruction of their forge, stealing some &amp;quot;precocious cargo&amp;quot; in the process. Lucinda warns the party that this cargo must be recovered quickly as the [[Galik]] military has caught wind of these raiders and plans to blow up the patrol with the cargo.&lt;br /&gt;
*Riding on an airskiff the players discover the roving patrol, riding massive metal Gnoll war machines. The players engage the Gnolls in combat on the back of these machines and begin to fight the leader of the Gnoll Gearhead Tribe, Ripjaw, who modified his own body with vehicle and Warforged parts.&lt;br /&gt;
*The players rescue the cargo which is in fact the Collector, Lorrie&#039;s mysterious benefactor.&lt;br /&gt;
*The patrol is then fired upon by Galik [[Beetler|Beetlers]], massive beetle like artillery, and Ripjaw escapes with two associates. A [[Myconid]] referred to as the Colonel, and a strange Galik noble [[bard]] referred to as the Music Man. Before the final war machine is destroyed the players board the air skiff and escape.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cabin Fever ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ghosts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Lambda]], [[Deralickt Dadwarf]], [[Helli Aliosh]], [[Bellix Braveheart]], [[Heli Moltenshield]] (First Session), [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1286, XP at Level 4: 1118, XP at Level 5: 951&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
*[[Paul Fletcher]] gathers the party to investigate a small abandoned cabin discovered deep in the wilds. Upon arriving the party find that the region is full of magical traps which they carefully navigate.&lt;br /&gt;
*Entering the cabin they find it is populated by undead specters. entering the basement, the party discover a powerful banshee which they defeat. In the basement the party discover the remnants of an old ritual.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Church Attendance ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]], [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kompi]], [[Cealion]], [[Dickweedus|Weedus]], [[Finnegan (Finny) Warbler]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (7/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher, [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 5: 800, lvl: 920, and lvl 3: 1040&lt;br /&gt;
[[File:Emblem.jpg|right|frameless|300x300px]]&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are tasked with investigating the ruins of a temple to North of camp that Hermes found a little while back during their downtime. &lt;br /&gt;
*Upon arrival there is an electricity in the air. The players can feel the power surging in the area as pulse of energy is released and a set of stairs is revealed. The players also see the statues of The Mistress, The Unformed King, and Malice. The second statue is now ceremoniously desecrated and covered in fungus and molds.&lt;br /&gt;
*The players descend the stairs and enter the basement. Weedus goes to open the door that is covered in fungus and spores. Weedus becomes infected by the spores and &#039;enslaved,&#039; told to go all out and attack [[Nassir]]. The party fight him off and knock him out of it. They eventually enter the door and encounter some Gnolls and a fungus spider. Once combat is over the group investigates the room. A few more pulses of energy erupt as this transpires. &lt;br /&gt;
*The groups finds the secret chamber with the mages notes and books on summoning demons. This room also has a small summoning circle where lesser demons were summoned. &lt;br /&gt;
*The group wanders down some hallways with traps and enters yet another room with more Gnolls and multiple demons. &lt;br /&gt;
*During the fight another pulse goes off and Jim Stacy&#039;s voice is heard through the door &amp;quot;Do not let them into the summoning chamber&amp;quot;. Combat finishes and Kompi sneaks a peak into the summoning chamber and sees everything inside. Kompi warns the group they need to leave and that they are in major trouble. In the chamber is more demons, Gnolls, Jim Stacy, and a greater demon being summoned. Jimmy is successful if summoning the greater demon and the parry escapes.&lt;br /&gt;
*The recovered details how ley lines are powerful and intersecting ley lines are massive fonts of power. These sources of power if tapped into the wielder can do massive feats of power. The boom also had a rough design of the summoning circle used. The took the book back to Lily and she noticed a water mark of a family crest of sorts that she believes is from a Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Slow and Steady ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Leylines, [[Xevriss]], [[Old Alkinimic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Wiggler]], [[Timothar Marek]], [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Skippy]], [[Talyth]], [[Dynia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1269, Level 4: 1122, Level 5: 976, Level 6: 829&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by Cookie the Otter. Using research gathered from the discovery of the previously discovered ley line, Cookie believed they had pinpointed another location where another exposed ley line could be located. The players along with Skippy the Skiff Strider journey out into the wild.&lt;br /&gt;
*The players arrive at their location and discover a strange species of snail-folk known as [[Gastrosapien|Gastrosapiens]]. A Gastrosapien farmer named Moob leads the party to their cave city of [[Escargotia]], centered around an ley line. The ley line itself is fed on by the creator of the Gatrosapiens, a massive multi-headed snail known as the Hydrail.&lt;br /&gt;
*The players meet the advisor to the Hydrail, a fey Kenku [[Druid]] known as Talyth, the same druid who awakened Wiggler. Talyth informs the party that many others are also interested in gaining access to the ley line, which includes Dynia, a pumpkin headed member of the Gourdheart Disciples, a [[cult]] that worships the long passed Xevriss and food, along with Oobu, a strange mimic-like Kobold who serves the dragon Old Alkinimic.&lt;br /&gt;
*Talyth challenges all interested parties to a [[race]] and the players are off, traveling through the jungle, completing multiple trials of strength, will, and character. Eventually they make it to the end and win the race, narrowly beating Dynia.&lt;br /&gt;
*Oobu forsakes the rules of the race and like a parasite possesses the Hydrail and attacks the party with many of his Kobold allies. The party frees the Hydrail from Oobu&#039;s control, but not before Oobu declares that Old Alkinimic will rise and move on Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 24: Alkinimic&#039;s End ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], [[The Philosopher&#039;s Stone]], Allard&#039;s Revenge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Radion The Forged]], [[Nix]], [[Rina]], [[Redemption Core]], [[Dragonett]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (8/5/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 2136, Level 5 1857, Level 6 1579&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aboard the Allard&#039;s Revenge Airship, the players approach the living Mount Alkinimic alongside Lucinda Grimfold. Armed with Rings of Feather Falling the players jump off the airship while the ship&#039;s cannons bombard the mountains.&lt;br /&gt;
* After avoiding attacks of tendrils, teeth, and acidic gas, the players enter the mountain and approach the aberrant dragons lair.&lt;br /&gt;
* Surprised from behind the players fight the ferocious dragon and all nearly lose their lives in the process.&lt;br /&gt;
* With a final blow Radion finally puts the dragon to rest, but not before the dragon warns them that even greater evils hide in the wilds and the players catch a vision of a strange figure in possession of an artifact known as the Philosopher&#039;s Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Underdark Returns ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Finnegan (Finny) Warbler]], [[Balder the Bald Boulder]], [[Neru]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (8/8/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3:1025, XP at level 4: 907, XP at Level 5: 789, XP at Level 6: 670&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Paul Fletcher]], the party entered [[the Underdark]] to continue exploring its mysterious caverns. Traveling deeper then they ever had before, they found signs of strange aberrations inhabiting these deep caverns. After doing battle with strange Underdark monstrosities, the players spotted what seemed to be a terrifying aberrant dragon skulking the caverns in the far distance.&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Tassa&#039;s Demise ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ainz Kageno]] (Deceased), [[Kompi]], [[Dragonett]], [[22]], [[Thordon Akieye]], [[Sir Yewvane Eedryll]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Tassa Brightfox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1396, XP at Level 5: 1214, XP at Level 6: 1032&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Tassa Brightfox]], now taken by the demoness [[Mother]] has attacked the camp with [[Jim Stacy]] and taunted those within. At the end of the attack she steals [[Commando Reconnaissance Unit Lambda]] away and Jim steals [[Matilda Shattershield]]. A few days later 2 different groups head out to recover those who were stolen. &lt;br /&gt;
*The group that heads after Lambda is able to track Tassa as she continues to taunt them. They are lead to a cave system and follow it under ground. They follow the cave system for a few [[miles]] till the reach a large opening with glowing crystals. Ahead of them is the body of Lambda near the edge of a cliff. The group cautiously enters and is very quickly attacked by Tassa and her now giant plant Topi. Tassa and Topi are eventually killed and Lambdas body recovered, though the group realizes he missing a very important part of him. A piece of his head they functions as his mind. Over the edge of the cliff the group sees a large city kingdom mostly covered in demonic mushrooms.....the Kingdom of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
=== Session 27: Recovery and Loss ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion the Forged]], [[Dickweedus]], [[Otto von Gerwig]], [[Twilsby Pendergras]], [[Cealion]], [[Redemption Core]] (Deceased), [[Sneeze]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jim Stacy]], [[Matilda Shattershield]], [[Bjorn Shattershield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1879, XP at Level 5: 1634, XP at Level 6 1389 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the attack on camp [[Bjorn Shattershield]] leaves a note he is heading into the western swamp to recover his wife, [[Matilda Shattershield]], from the clutches of [[Jim Stacy]]. A group headed out to find the source of the attack on the camp as another group heads off to find their friend [[Commando Reconnaissance Unit Lambda]]. &lt;br /&gt;
*Another group heads after Bjorn has taken off to the west of camp to find Jim Stacy and recover his beloved wife. As the group gets to the swamp they are lead by a trail of water the color and thickness of blood to a set of ruins. Chaos ensues and members of the party are infected with mind-controlling spores. Jim transforms into a monstrous beast and attacks the group. All hell breaks loose and multiple members of the party are downed and killed. After the dust settles Bjorn and Matilda are rescued and the grouped finds the robotic mind of Lambda was separated from his body. Jim and [[Mother]] were trying to break his mind through torture and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Doing Hard Time in Thinwhistle ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Thinwhistle, [[The Green Knight]], Dinosaurs, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amaris Luanach]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Marion Ette]], [[Black Jack]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/2/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Chief Thrax]] (deceased), [[Jack of Hearts]], [[Ripjaw]], [[The Green Knight]], [[Ramskull Ancient]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 1214, Level 5: 1056&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The party all wake up in a barren prison cell with no memories of how they got there, with low health and resources, and missing all of their equipment. They also find they are wearing strange arcane collars around their necks.&lt;br /&gt;
* The party discover they are in an underground prison run by [[Gnolls]] along with many other prisoners. They get into a short scuffle with other prisoners who are revealed to be [[Jack of Hearts]] and his fellow party members [[Titan]] and [[Commando Reconnaissance Unit Theta|Theta]] who were also captured by Gnolls. The party also discovers the purpose to the collars as the Gnoll prison guards can activate them to electrocute prisoners.&lt;br /&gt;
* Also held in the prison are many dinosaurs along with other wild beasts that were captured, including the infamous [[Deviljho]], the World Eater.&lt;br /&gt;
* Jack of Hearts reveals all he knows about the prison and with his help the party forms a plan to escape. The party splits up, some creating a diversion, some sneaking off to where the equipment is stored, and some going to the warden&#039;s office where the key to their collars are. After making a suitable distraction one player gets dragged to the interrogation room where their mind is scanned by a mushroom creature.&lt;br /&gt;
* As the players are executing their plan, new arrivals came to the prison including [[The Green Knight]], [[Colonel Cordyceps]], and the previously identified &amp;quot;Music Man&amp;quot; revealed to be [[Ferdinand Core]] who arrives to speak with the warden, [[Ripjaw]]. The Green Knight orders the closing of the prison and the transferring of all of the beasts to his personal domain, along with the executions of all of the prisoners. Watching the conversation is a strange figure in a red cloak with a ram skull for a head.&lt;br /&gt;
* The players manage to retrieve their equipment, get the key to their collars, and send out a distress beacon to nearby skiffs as they make their escape, and all hell breaks loose as dinosaurs are released to slaughter the prisoners. The players also manage to rescue the Kobold warrior [[Hunk]] and the Kobold Chieftain Thrax who were also in the prison.&lt;br /&gt;
* The players manage to escape, only to realize the horrifying truth that the prison is in Thinwhistle, which was devasted by Ripjaw using controlled dinosaurs after the Tempest Brother&#039;s Expeditionary Company failed to intervene. The Ram-skull figure appears, dubbed [[Ramskull Ancient]] by the party, and tells them that this is all their fault and that mortals were a mistake.&lt;br /&gt;
* The party narrowly escapes the Green Knight&#039;s mount, a giant Roc, and escape on a skiff piloted by allies of Jack of Hearts. Believing that Chief Thrax was corrupted by the fungus, the party burns him to a crips and throws him off the skiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 29: Ice To Meet You ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ice Dragon, Gnolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion]], [[Dickweedus]], [[Amaris Luanach]], [[Marion Ette]], [[Wiggler]], [[Chrysaor]], [[Fchlya 80]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/3/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 3: 1491, XP at level 4: 1319, XP at Level 5: 1147, XP at Level 6: 975&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
*The company received reports of a an ice cave spotted in the jungle and sent a group to investigate. Upon arriving, the party found a group of [[Gnolls]] led by the Gnoll hunter [[Talon]] trying to wrangle/collar a young white [[dragon]].&lt;br /&gt;
*The party engaged the Gnolls in battle, killing Talon and forcing the others to retreat. Though some how even after death Talon [[rose]] again, only to retreat as well. As the Gnolls fled, the white dragon ended up attacking the party, nearly wiping out several members with its ice breath. After a long battle the party was able to slay the young dragon with powerful fire magic.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Work for the Warden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Warden, Gnolls, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Neru]], [[Finnegan (Finny) Warbler]], [[Danke Schön]], [[p&#039;Rahp]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1533, Level 4: 1333, Level 5: 1133&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] brought the group together and thanked them for undertaking the request of [[The Warden of the Wilds|the Warden]]. They were directed to head in the direction of the swamp where the Warden was first encountered. They headed out and met the Warden as they come to the far side of the swamp. The Warden thanked them for their help and directed them to areas on the edge of their domain where they suspect the [[Gnolls|gnoll]] activity. The Warden does not have specifics but they know the gnolls are riling up the oozes and slimes that live out in those areas. The Warden leaves it up to the group to determine the best way to search them out.&lt;br /&gt;
*The group traveled west and their searches end up finding the ruins of a walled keep on the top of a plateau with a huge hoard of gnolls assaulting the keep, all being resisted by a wide assortment of slimes and oozes. The largest of which is apparently a dragon. They telepathically reached out to the dragon and asked if the group could help fight the gnolls. The question was met with a cacophony of voices at first but one quickly pushed the rest aside and responds politely that they did not need help and the group would be best to stay out of the situation.&lt;br /&gt;
*The group ignored the dragons answer and jumped into the fray. After some combat a [[Gary the Slime King|green slime]] appeared  took on the detailed appearance of a male and with a touch of jest, thanked them for their help, but he informed them that their help was not needed. The slime then asked how much it would cost to get the party to leave and the party retreated, but not before being given a small pouch.&lt;br /&gt;
*The party decided to sneak around the far side of the plateau and looked for a way into what may be lower levels. They found what was probably an old drain pipe. They cleared out the rubble and found a green slime waiting for them. It rose up in to the same defined male visage that addressed them earlier. It told them they were not welcome, thanked them for their help with the gnolls, gave them a similar pouch, and told them to clear out and not come back.&lt;br /&gt;
*The group made their way back to the Warden  and the Warden thanked them for their effort and awarded the group a Druidic Staff of Protection When planted in the ground, it would offer protection for the area. In this case, the encampment. The staff must be left in the ground once placed. The power contained within is finite. An abundance of protection will eventually burn it out. If it is removed while still active, the power would discharge.&lt;br /&gt;
&lt;br /&gt;
=== Session 31: We&#039;re Going in Circles! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thelrya, Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Billium Teddly]], [[Twilsby Pendergras]], [[Dragonett]], [[Sir Yewvane Eedryll]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Lorrie Haslo]], [[Oliver Vincent Bartholemew]], [[Skippy]], [[Tertha’volf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1794, Level 5: 1380, Level 6: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Cookie|Cookie the Otter]], master abjurist for the [[Tempest Brothers Expeditionary Company]]. Alongside Cookie, the party meets with [[Lorrie Haslo]], looking worse for where since beginning to work for [[The Collector|the Collector]]. She informs them that in his good will the Collector has offered to help the company find one of the other lost Kobold villages, since [[Thinwhistle]] had been destroyed and was taken by [[Gnoll]]s. they claim that they can connect the party with an explorer who can lead them to this village.&lt;br /&gt;
*With Lorrie&#039;s help the party calls upon the aid of [[Oliver &amp;quot;Olly&amp;quot; Vincent Bartholemew]], an eccentric explorer who is summoned through a strange ritual and who appears from [[The Mists|the mists]] outside of camp, followed closely by his two assistants. The adventurer offers to lead them on a hard and dangerous trek through the jungle, but the players say they can take an airship instead. Olly is bewildered by the airship and the players realize that the adventurer may have been disconnected from time for some while.&lt;br /&gt;
*With [[Skippy]] the Skiff Strider as their pilot, the party flies out over the jungle while being followed by a strange fog. Upon landing to camp for the night, a few members of the party are drawn out deeper into the jungle and encounter a strange wolf-like beast that seems to create illusionary constructs based of the greatest moments of loss in the party-members lives. The party quickly reconvenes and after resting return to the air.&lt;br /&gt;
*After flying for some time Olly forces them to land and the player complete a strange door puzzle that Olly claims is necessary to &amp;quot;continue the journey.&amp;quot; When they rest again they are once again accosted by the wolf-like beast, a large creature of rotting fur and dark smog. The players continue their journey and are forced to land the skiff to avoid a pack of wyverns nearby. they continued on foot and are attacked by the creature. They manage to fend it off one last time and finally arrive at the village, [[Drakemire Hollow]], a village left empty and deserted long ago by a volcanic disaster.&lt;br /&gt;
*The players question Olly on what has been going on and under a Zone of Truth spell he admits the truth. Hundred of years ago he led an expedition where his ignorance caused the deaths of 46 of his fellow expeditionaries. From then on the [[gods]] cursed him to continue his expedition forever, now chased by this wolf-like creature, the pure embodiment of death and entropy, now dubbed [[Tertha’volf]] or “the wolf that consumes,&amp;quot; by the party.&lt;br /&gt;
*Olly and his team leave the village, disappearing back into the fog and the party investigates the destroyed village, discovering a strange underground tunnel which they sense contains a strange magical energy. The party calls an airship to retrieve them from camp and the party returns in hopes to rest up, regroup, and return to Drakemire Hollow to see what secrets it may hold.&lt;br /&gt;
&lt;br /&gt;
=== Session 32: Hop to It ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Leylines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Wiggler]], [[Dragonett]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ahriman Zestari]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/23/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nettle]], [[Ripjaw]], [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3: 1513, XP at Level 4: 1296, XP at Level 5: 864, XP at Level 6: 735&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Nettle]] had an idea of harnessing fruit from leyline trees to create better magical soups for the company, and asked for some people to harvest some for them. The party went to a previous site and found [[Gnolls]] led by [[Ripjaw]] and [[Talon]] attempting to harvest the leyline tree.&lt;br /&gt;
*The group rushed up to attack and Ripjaw called down a flying fire dinosaur, called Pyroquatzal, with his dinosaur controlling gauntlet. During the fight, the party was able to defeat the gnolls and break Ripjaw&#039;s control over the Pyroquatzal. Ripjaw and Talon were able to escape, and the party burned away any other fungal spores that were dropped during the fight.&lt;br /&gt;
*The party collected some of the remaining fruit and brought them back to Nettle, who provided them with improved healing soups as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: What Lies Beneath ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon, [[Kobold|Kobolds]], [[Gnolls]], [[Thelyra|Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Prof. Mann (and Chester Iros)]], [[Dragonett]], [[Dickweedus]], [[Paris Hilton]], [[Marion Ette]], [[Sir Yewvane Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 3748, Level 5: 3213, Level 6: 2142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party flew out over the jungles to return to the lost Kobold village of Drakemire Hollow and to the strange entryway that led to the tunnels beneath the village.&lt;br /&gt;
*After exterminating a pack of elemental Mephits leftover from when the village was destroyed, the party began to navigate the dangerous traps and puzzles of the ancient catacombs, solving a strange door puzzle to enter into the center ritual chambers of the catacombs.&lt;br /&gt;
*During their expedition they encountered many dangers in the dungeon including trapped pits, a Basilisk, Kobold Zombies, and a Gnoll scouting party which had also been investigating the catacombs.&lt;br /&gt;
*The party reached the final chamber of the catacombs where they found a large drill pod which they believed was how the Kobolds of Drakemire Hollow escaped the fall of the ancient city of Thelrya. After defeating some ancient constructs that had been forgotten down in the tomb, the party excavated the drill&#039;s core and returned to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Gotta Getta Grung ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[The Warden of the Wilds]], [[Grung]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[p&#039;Rahp]], [[Tommy]], [[Thordon Akieye]], [[Neru]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Adrian Tempest]], [[Oma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1444, Level 4: 1238, Level 5: 825, Level 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Three of the group that went to assist [[The Warden of the Wilds]] in the previous expedition were tracked down by [[Adrian Tempest]] during morning chow to deal with the [[Grung]] situation that the camp became notified of. Three others who were sitting with them were recruited to go also. The party was told that The Warden still had the grung alive if they wished to inspect it or had also sent the whereabouts of the grung village if they wanted to go directly there.&lt;br /&gt;
*The group chose to visit The Warden. After meeting up with The Warden at the swamp near their hut, they brought to see a grung, tied by vines to a tree. They did not learn too much more than they had been told or assumed but in visiting the warden, the party asked for a way to quickly and efficiently get to the grung village. The Warden just happened to have what they needed, presenting the party with a simple bronze amulet necklace on a leather thong that gave them the ability to cast and maintain the druid 6th circle spell Find the Path.&lt;br /&gt;
*The group, using the spell was able to make quick travel to the village. Upon reaching the village, there is no sign of life. After some searching the group finds a child grung that they offer some food to and gain his trust. The child told them that there are no adults left, only younglings and Oma, the elder matriarch. She is the one protecting the younglings.&lt;br /&gt;
*The child grung leads the group to see Oma. The Oma meets them outside their hut/tent and tells the group that [[Gnolls]] attacked the village but were driven off by the grungs. The grungs began patrolling outside their village and the gnolls began picking them off and apparently taking them. Search groups were formed but did not return. Soon, there were no more adults left in the village.&lt;br /&gt;
*Oma gave a rough direction of where the gnolls came from and the party headed out that way. Through searching they came across gnoll weapons as well as scraps of clothing, fur and even a pouch. Tracks in the area gave the group a direction to go. The group at one point overheard gnoll voices on the other side of a low hill. The party snuck up on the gnolls and made quick work of them. The gnolls were relieving themselves in a well used makeshift latrine.&lt;br /&gt;
*The group followed where the gnolls came from and found the remains of a run down village. In the middle of the village, a group of grung, commanded by gnolls, were being used to dig ~10 ft wide and 40 ft long trenches. They were in the process of filling in the third trench when the party arrived. In addition to grungs and gnolls there was a collection of 9 humanoids that were covered head to toe in fungal growth. The party made quick work of most of the gnolls. Two gnolls, one identified as the leader, order everyone to attack. Then they ran away. As the last gnoll still fighting fell, the grungs and fungal creatures began acting erratically and chaotically. The party incapacitate and tied up the grungs to save them. They looted the bodies of the gnolls and found that the trenches had the fungal growth bodies laid side by side tight like sardines. The party proceeded to burn everything. The party returned the grungs to the Warden and attempted to convince Oma to join, but Oma decided to remain in the village.&lt;br /&gt;
*On one of the Fungus people, the party found a strange letter:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To the attention of Aftren Calpeth,&lt;br /&gt;
&lt;br /&gt;
On behalf of the Masters of the Coopers Guild of the great city of Galik, we are pleased to offer you an apprenticeship in our prestigious Guild. The results of your testing have shown great talent in your abilities and the Guild looks forward to assisting you in honing your skills. Please reply at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
Grentha Falasir, Coopers Guild Clerk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Honey, I Shrunk the Adventurers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[The Collector]], [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Danke Schön]], [[Amaris Luanach]], [[Twilsby Pendergras]], [[Rina]], [[Amelie Luxaeterna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Velemar Decrye]], [[Skippy]], [[Bulio]], [[The Collector]], [[Lorrie Haslo]], [[Dynia]], Big Tony, Don Rat&#039;ilion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208 XP, Level 4:2750 XP, Level 5: 1833 XP, Level 6: 1558 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Lucinda Grimfold]] and [[Lyowyn Mossbringer]]. They along with [[Velemar Decrye]] debrief the party on their mission: [[The Collector]] is holding a Hallow&#039;s Eve celebration at his countryside estate and has invited the company. The company plans to attend but asks the players to try and investigate the Collector while there, hoping to learn about the Collector&#039;s true intentions regarding his work with the company.&lt;br /&gt;
*After dressing up in costumes made with materials purchased by [[Bulio]], the party boards the Red Macaw alongside Lucinda Grimfold, Lyowyn Mossbringer, and [[Skippy]] who joined as it was his day off and he wanted to go to a party. The party arrives at [[Amberville]] and meet the Collector at his party, along with his strange attendant dressed as an [[Autom]]. Soon into the festivities the party is crashed by [[Dynia]], a pumpkin headed humanoid who uses his magic to liven up the party, as well as bringing in cloth golem attendants known as [[Rag-o-Doll|Rag-o-Dolls]] and a massive pumpkin.&lt;br /&gt;
*As the party begin to investigate the Collector&#039;s countryside estate, Dynia sets off his trap. The massive pumpkin turns into a pumpkin-like beast and transforms the guests into the creatures their costumes depict. The party is saved from this spell when they are given strange abjurative amulets by the autom-dressed attendant.&lt;br /&gt;
*The party wake up in a small vial and it is revealed that Dynia cast a spell that shrunk them all to one-inch tall. Dynia gives the artifact that held the power of the spell, a magic hourglass to a [[Rag-o-Doll]], before heading off. Using the help of the house cat, the party free themselves from the bottle, but then are forced to escape and scare the cat away when it gets hungry. Fleeing into the walls, the party spot the autom-dressed attendant of the Collector kill another attendant before breaking into the Collector&#039;s records room.&lt;br /&gt;
*In the walls of the manor, the party encounter a roving gang of rat gangsters led by Big Tony. Big Tony leads them to Don Rat&#039;ilion who is at the celebration of his daughter&#039;s wedding. The Don agrees to allow the party into &amp;quot;the family&amp;quot; if they can best some of his strongest men. Against all odds members of the party are able to defeat some of the Don&#039;s muscle in a series of Boxing matches. With the Rat Mafia&#039;s help the party reach the top tower of the manner, find the Rag-o-Doll with the hourglass, and destroy the hourglass returning to normal size.&lt;br /&gt;
*The party returns to the great hall and engages the pumpkin beast in combat along with the remaining Rag-o-Dolls. They manage to defeat the beast and free the party guests from the transformation spell. Dynia applauds them for their heroics, but reveals he completed his ritual and returned the orange dragon [[Xevriss]], the Devourer of Gourds, to Amusa. He wishes them a happy Hallow&#039;s Eve and disappears. The autom-dress attendant is also revealed to be [[Lorrie Haslo]]. Knowing that tough times are to come, the party celebrates the remainder of the evening. &lt;br /&gt;
&lt;br /&gt;
=== Session 36: Harvest Hoedown ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cealion]], [[22]], [[Tommy]], [[Juno of Galik]], [[Nassir Tycho]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]. [[The Warden of the Wilds]], [[Dynia]], [[Chadwick Sagemoore]], [[The Pumpkin King]], Sam the Door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208, Level 4: 2750 XP, Level 5: 1833, Level 6: 1558&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*All of the food across Western [[Amusa]] from [[Galik]] all the way to [[Nestle]] mysteriously disappeared! The militaries and governments of the region approach [[Adrian Tempest]] who they know can contact [[The Warden of the Wilds]] who they hope can find the culprit to this horrid act, [[Dynia]], a Hallow&#039;s Eve spirit who recently summoned the Orange Dragon [[Xevriss]], the Devourer of Gourds, back into the realm. Adrian tempest calls the party together to meet with him and informs them of the continents plight. After Adrian Tempest contacts the Warden, the Warden reveals that they may know a way to find the trickster Dynia, by traveling to the fey court of his origin, [[The Court of Hallow&#039;s Eve]] in the [[Feywild]].&lt;br /&gt;
*The party travels with the Warden into [[the Feywild]] along with the captain of [[the Gourd Guard]] Chadwick, an order who in ages past satiated the hunger of the orange dragon Xevriss, who is free once more in Amusa. With the Warden&#039;s blessing the party arrives in the Court of Hallow&#039;s Eve and receives an audience with the court&#039;s ruler, the Pumpkin King. The party are invited to a feast in the king&#039;s court and here they discover that Dynia is the head chef of the court.&lt;br /&gt;
*The party attempts to inform the Pumpkin King about Dynia&#039;s past actions, but the Pumpkin King tells them he cannot pass judgement without proof and offers them until the end of the feast to find the proof they need. Investigating the court between courses of the feast, the party encounters many strange oddities in the court, including a pair of scarecrows named the Scare Pair, a pumpkin [[Minotaur]], and a door named Sam.&lt;br /&gt;
*They find Dynia&#039;s kitchen where it is revealed he as a number of copies and clones of himself operating all across the court. They also find strange totems which they believe may have been the tool Dynia used to steal all of the food. In addition they search Dynia&#039;s home where they discover the clockwork contraption he used to break into the Collector&#039;s vault as well as a letter from an unknown sender. The party finds that the seal of the letter beared the same owl-like crest that members of the party had encountered before when fighting [[Demon|demons]].&lt;br /&gt;
*At the last course of the feast the party reveals Dynia&#039;s deceit to the King. Dynia activates a failsafe which incapacitates the king and begins his final ritual to send all of the food to Xevriss so he may devour it all. The party destroy the totems and manage to defeat Dynia, sending all the food back to it&#039;s rightful owners. In the end the party rejoices. The Pumpkin King rewards them for their heroism, one of Dynia&#039;s clones take up his spot as head chef, and Sam the Door can now be [[human]] again once a year.&lt;br /&gt;
&lt;br /&gt;
=== Session 37: A Hunting We Will Go! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Grung]], [[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[Tommy]], [[Balder the Bald Boulder]], [[Dickweedus]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 4: 1238 Lvl 5:825 Lvl 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The adventurers were sent out quickly to [[The Warden of the Wilds]] who had asked for help. They came upon the Warden fighting off Infected [[Gnolls]] and Witherlings. The party jumped in and turned the tide of the fight and killed the Gnolls.&lt;br /&gt;
*The Warden thanked them and told the group that they think they may have found a break through in curing the infected adult [[Grung]] that she had in her care. She needed the party to retrieve a plant called a &#039;&#039;&#039;Neem Plant&#039;&#039;&#039;. It has natural antifungal properties and can live in environments were [[Myconid|Myconids]] thrive while most plants cant. The Warden directed them to look south of their swamp. Neem plant is not known to grow in cluster anywhere but at the thresholds of caves. The Warden says they need at least 12 whole plants to be able to experiment on the gnolls and hopefully develop a poultice strong enough to cure them. If the group could bring back more than 12, the Warden will use the extra to try to help the encampment. &lt;br /&gt;
*After much traveling, the party decided to take a rest. But during their rest they spotted a creature, very well hidden, spying on them. When the creature realized it was discovered it bolted through the underbrush and away from the group.&lt;br /&gt;
*The group managed to hunt down the creature and finished it off. The party, coming into the opening realized that the creature was a [[Yuan-Ti]] guarding a large hole in the ground cave entrance. In the cave there were raised gardening beds built out of stone all around the cave, all blooming with edible and medicinal plantings.&lt;br /&gt;
*The party kept quiet and searched for Neem plant. They ended up finding 15 plants scattered in the opening as well as in the beds. They uprooted all of them and took them back to the Warden. The group decided NOT to enter the Yuan-ti cave to see if there was more Neem down there.&lt;br /&gt;
&lt;br /&gt;
=== Session 38: Disrupting Demons&#039; Designs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Demons, Artifacts, Swamp, Ruins &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye|Thordon]], [[Heli Moltenshield|Heli Moltonshield]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Amaris Luanach|Amaris]], [[Wiggler]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Talia&#039;&#039;&#039; (10/21/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Alkiir Scalesborn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 5: 2723, Level 6: 1815 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
* The Tempest Brother’s company was requested to assist a white dragonborn named [[Alkiir Scalesborn]] in retrieving an artifact from the wilds before [[demon|demonic forces]] could obtain it. The party took an air skiff to the far side of a swamp from which they traveled for an hour on foot in order to avoid detection. Outside the ruin, they battled a patrol force of [[Gnolls]] accompanied by a demonic centaur creature and fungal demons. They then encountered a magical barrier that prevented any [[dragon|dragon-kin]] creatures from actually entering the ruin. &lt;br /&gt;
* Inside the ruin the party discovered murals and iconography of ancient dragon battles and fought a demon that was transforming gnoll corpses into ghouls that it would then use to overwhelm the protections of the ruined vault. They then provided proof of having defeated a dragon themselves in order to dismiss a celestial guardian which had been preventing the demonic forces from entering earlier. This led to the relic chamber, which contained an empty pedestal. Digging through the collapsed rear of the chamber revealed the artifact: [[List_of_Magic_Items#D|an obsidian statuette of a dragon with several black opals embedded into it]] within the nest of a giant lizard. They convinced the lizard to part with the object peacefully and failed at an attempt to convince it to follow them back to the camp. &lt;br /&gt;
* With the artifact successfully acquired, they returned to Alkiir waiting on the surface and hesitated to give it to him, as they suspect it contains the [[soul]] of a [[Black Dragon|black dragon]]. After [[Amaris]] cast Sending to a former ally, the party felt more confident that Alkiir could be trusted with the item. The party accepted their payment and gave the artifact to Alkiir who then disappeared by using a [[Plane]] Shift spell.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon|Demons]], [[Galik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Winter]], [[Lupine Lucas]], [[Tinkerton Tinklebottom]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/22/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], One Eye&#039;d Jack, Tinkle Tinklebottom, Bugbear John, Bugbear Jim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP Level 3: 767&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets together in the city of [[Galik]] at the headquarters for the [[Tempest Brothers Expeditionary Company]]. There they meet [[Lucinda Grimfold]] who wishes to test the new adventurers before sending them out into the wilds of [[Amusa]]. She informs them that there have been a sting of disappearances down by the seaside docks and asks the party to investigate and report back.&lt;br /&gt;
*In their investigations the party interview an old dock worker by the name of One Eye&#039;d Jack who warns them of white specters haunting the docks. Continuing their search the party goes to the Two Toed Troat Inn and Tavern, a location that the most recently kidnapped victim frequented. After a short encounter with an angry [[Bugbear]], the party learns that the most recent victim was with a worker of Bartholomew&#039;s Weapons and Provisions the night they disappeared.&lt;br /&gt;
*Following this lead the party meets with Tinkle Tinklebottom who informs the party that the halfling he was with on the night of the disappearance was dragged into the sewer by strange white figures that appeared out of nowhere.&lt;br /&gt;
*Investigating the sewers the party encounter camouflaging [[Troglodyte|Troglodytes]] who had been kidnapping dock workers. The party also encounters and defeats two Bugbear brothers who had summoned a frilled lizard [[demon]] in the sewer depths, which the party also defeats.&lt;br /&gt;
*The party manage to save the kidnapped dock workers, and with their test completed, they board and airship to the Tempest Brother&#039;s Expeditionary Company Basecamp.&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Operation Gnoll Tank ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Cultists, [[Grung]], Oozes, [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Thordon Akieye]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Dickweedus|Dr. Richard Weedus]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2277, XP at Level 6: 1590&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party had just completed a supply delivery to [[The Warden of the Wilds]], and as they played with the [[Grung]] babies in the Warden&#039;s domain, the were approached by a strange figure. It turned out to be the mysterious [[Gary the Slime King|Slime King]], projecting through a yellow slime. He said he had information about [[Gnolls|Gnoll]] and cultist activities and he needed the help of the entire group that was with him in order to deal with it. The party recognized the figure as the same figure they encountered in the ruins battle between oozes and Gnolls.&lt;br /&gt;
*The Slime King told them the Gnolls and cultists had recently managed to gather parts and assemble a new Arcane Forge to replace the one that the company had previously destroyed. They had used the forge to create an armored machine in their underground encampment that they were about to send out to over land and down into [[Thelrya]]. The party needed to intercept the tank, disable it and destroy the power source inside that was apparently called a Throbotic Resonator&lt;br /&gt;
*The party asked him what his name was and he responded by identifying himself as &amp;quot;Gary,&amp;quot; Gary the Green&lt;br /&gt;
*He told them he would reward them handsomely and asked what items they would like in payment. He studied what he had in his stashes and negotiated with them, offering payment once the mission was completed. The party, finding the payment and mission suitable, set out and found what they believed to be the prepared path through the jungle for the machine and set an ambush.&lt;br /&gt;
*Using illusions and magical potions the party attacked the cultists and the Gnoll tank, quickly disabling the tank&#039;s weapons. During the fight some of the cultists displayed powerful [[warlock]] abilities that none of the party had seen before. The party moved quick to remove and deactivating the Thrombotic Resonator.&lt;br /&gt;
*As soon as it was out, a hoard of slimes and oozes seeped up out of the ground. The Slime King appeared, thanked them, and insisted the device be destroyed. The group found a pile of the promised items along with a &amp;quot;care package&amp;quot; of potions, scrolls, gems and coin as well as a crudely written thank you note.&lt;br /&gt;
&lt;br /&gt;
=== Session 41: For Gourds and Glory ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Juno of Galik]], [[Finnegan (Finny) Warbler]], [[Black Jack]], [[Thordon Akieye]], [[Radion The Forged]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Chadwick Sagemoore]], [[Ureena Alleeves]], [[The Bogge]], [[Elrdrous]], [[Project Daena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 4714, XP at Level 5: 3143 XP at Level 6: 2671&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Lucinda Grimfold]] to join her in observing and assisting in the raid on the lair of the Orange Dragon [[Xevriss]], the Devourer of Gourds by the military forces of Western [[Amusa]]. In in meeting up with these forces, the party spent time reconvening with both old friends, and old enemies. &lt;br /&gt;
*The party soon discovered that [[Chadwick Sagemoore]], the captain of the Gourd Guard informed the [[Cult of the Dragon]] of the incoming raid in order to save his family, and as they warned everybody about the leak of their plan, they were suddenly attacked by Xevriss and his forces. Such forces included large Pumpkin Giants, [[dragon]] cultists, and multiple adult dragons including the fearsome [[Jatil Jivelg]]. After a long battle and felling one of the Pumpkin Giants, the party got caught up in a [[Blue Dragon]]&#039;s breath weapon and were sent crashing into Xevriss&#039; underground lair. &lt;br /&gt;
*In his lair the party found a mural depicting Xevriss alongside other notable dragons of the region, including [[Old Alkinimic]], [[Kavanmort]] the Twin Doom, and one only referred to as &amp;quot;The Dragon Lost to the Underground.&amp;quot; &lt;br /&gt;
*The party located the hoard of the orange dragon and soon engaged it in combat when it entered it&#039;s lair to flee from the war aboveground. After a long and difficult combat, the party successful managed to defeat the terrible dragon and but an end to its gluttonous reign of terror. After it perished, the spectral form of the [[Pumpkin King]], ruler of [[The Court of Hallow&#039;s Eve]] came to take the spirit of Xevriss away, to return to the [[Feywild]]. &lt;br /&gt;
*For slaying the dragon the party was blessed with a [[dragonmark]] from Xevriss&#039; spirit and were free to claim his hoard for their own. The party returned victorious from their battle to the basecamp, now with more food then they can shake a stick at.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: He Who Watches Over the Wilds ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Green Knight]], [[Gnolls]], Dinosaurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Winter]], [[Paris Hilton]], [[Marion Ette]], [[Nassir Tycho]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/04/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Green Knight]], [[Skippy]], [[Ferdinand Core]], [[Talon]], [[Deviljo]], Melldriana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 3660, XP for Level 5: 2092, XP for Level 6: 1778&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the office of [[Cookie|Cookie the Otter]] to discuss the discovery of ancient ruins out in the jungle. Before the party sets of though, Cookie warns them that a figure fitting the description of the infamous [[The Green Knight|Green Knight]] has been seen nearby. The party then departs on an air skiff piloted by [[Skippy]] the Skiff Strider.&lt;br /&gt;
*Upon arriving at the ruins, the party is greeted by researchers Zeek, Shela, and Bobby who came in advance to assist the party. Investigating the strange ruins, the party discovered that the structure had a number of magical traps that mysteriously appeared to be deactivated. Traveling further the party found a large coliseum like structure with a large fighting fit at it&#039;s center, its purpose unknown. Around the arena were seven statues depicting strange primordial beings whose motive&#039;s were still unknown.&lt;br /&gt;
*The party eventually discovered a chamber with six trees chained in cold iron. The party learned that these trees were actually [[Dryad|Dryads]] who had been forcefully bound to the structure to power it&#039;s many magics. The party freed the [[Dryads]], including the Dryad Melldriana.&lt;br /&gt;
*Moving on, the party discovered a child&#039;s bedroom, an armory, a trophy room full of prizes taken from powerful monsters, and a locked room holding the recently missing [[Ferdinand Core]] who was last seen working with the Green Knight. Ferdinand Core explained that after his funds for the [[Demon|Demons]] dried up and his willingness to work with them fading after the death of his daughter, he was locked away for purposes he was unaware off.&lt;br /&gt;
*The party then came upon a chamber full of many statues depicting different figures in the dress of the Green Knight, revealing that the Green Knight wasn&#039;t just one man, but rather a titled passed down by generations of warriors, and that this wasn&#039;t just any ruin, but his lair. The party also came across an oculus Orb which allowed them to scry at any point in the structure. Using the orb to look into the bowels of the arena, the party saw that there were trapped and locked away dinosaurs, all with familiar [[Gnoll]] control collars.&lt;br /&gt;
*At this moment the Green Knight returned to his domain riding his [[Roc]] mount. Discovering that all his defenses were turned off, he released two of his monstrous pets to hunt down any would be intruders. After engaging with the beasts, the party using the orb saw that the Gnoll Captain [[Talon]] had also arrived at the structure, seemingly there for a meeting with the knight. Before moving forward the party with the dryad&#039;s helped trapped the Roc to prevent it from pursuing them on their airskiff.&lt;br /&gt;
*The party moved to intercept the Green Knight who met them at his arena. At this point the party had pieced together the knight&#039;s identity as Lord Bellaphon, and that he was the father to the most recent Green Knight, his son who had tragically passed. he told the party that he was sick of taming the wilds and that it was time for the wilds to run free. The party engaged him along with an arriving Talon and a dinosaur released from his dungeon, the monstrous [[Deviljo]].&lt;br /&gt;
*After a long and heated battle party sundered the Green Knight, freed Deviljo from his control, and fed Talon to the dinosaur. The party took the Green Knight&#039;s helmet which seemed to continue to attempt to reconstitute his body. To prevent this the party would go onto leave his helmet in the bonfire in the camp&#039;s center.&lt;br /&gt;
*&#039;&#039;&#039;[[The Seven]]&#039;&#039;&#039;&lt;br /&gt;
**The Twilight Phoenix&lt;br /&gt;
**The Endless Expanse&lt;br /&gt;
**The Lord of the Beneath&lt;br /&gt;
**The God Ravager&lt;br /&gt;
**The Mother of the Lost Parade&lt;br /&gt;
**The Great Reclaimer&lt;br /&gt;
**He who watches alone&lt;br /&gt;
&lt;br /&gt;
=== Session 43: Man Made Flesh ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Undead, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Chrysaor Purosis]], [[22]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/12/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Skippy]], [[Lorrie Haslo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 2310, XP for Level 4: 1980, XP for Level 5: 1320, XP for Level 6: 1122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by [[Paul Fletcher]] to go and investigate the disappearance of one of their survey teams. He informs the party that [[Lorrie Haslo]] was on this expedition as well to look into the disappearance of a strange artifact on the behalf of [[The Collector]]. The party prepare to depart with [[Skippy]] the Skiff Strider before Paul out of breath rushes over and joins them. The party seeing Paul&#039;s behavior as strange make sure to keep in close contact with the camp.&lt;br /&gt;
*The party find the missing survey team who informs them that at some point during their expedition their airskiff was damaged by what thy believe to have been an animal. When the party investigates this they find that the damage may have in fact been intentional. &lt;br /&gt;
*Discussing with Lorrie Haslo she reveals she is on the search for [[The Philosopher&#039;s Stone]], a powerful artifact last known to be in the possession of Perseus Company before it was stolen. She tracked it down to some ruins in the wilds with the help of the [[Tempest Brothers Expeditionary Company]], but has run into trouble with the undead infesting the ruins.&lt;br /&gt;
*The party agrees to assist in dispatching the undead, discovering in the process that someone was using the ruins to hide out. After they finish up in the ruins though, they exit to find Paul&#039;s body with a knife in the back of his head. The party still suspicious if this is actually Paul examine the body and discover it to be a fake amalgamation of aberrant flesh. they return to the survey team and question them on recent events, discovering that one of the survey teams members is also one of these strange doppelgangers.&lt;br /&gt;
*Using magical detection, the party discovers a powerful source of transmutation energy under the camp, Digging away the earth they find a strange flesh monstrosity holding the Philosopher&#039;s Stone and wearing Paul&#039;s face. The creature taunts the party and engages them in combat, attempting to transmute their very flesh. The party defeats the creature and even prevents its escape, retrieving the stone. The only questions the party has left, is how did the Paul doppelganger get into camp, and what will they do when and if the creature returns to get back the stone?&lt;br /&gt;
&lt;br /&gt;
=== Session 44: The Node at the End of the Leyline ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Gnolls]], Leyline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Finnegan (Finny) Warbler]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]], [[p&#039;Rahp]], [[Sir Yewvane Eedryll]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (11/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 5: 2033, XP for Level 6: 1362, XP for Level 7: 1180&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is all mustered together quickly by [[Bjorn Shattershield]] onto the waiting Skiff of [[Skippy]] the Skiff Strider. Bjorn informs the party that they are going out in response to recent [[Gnolls|Gnoll]] activities and he has reason to believe that where they are searching, there will be found some sort of ancient [[Kobold]] technology in an underground location that the Gnolls are making a move on it. Bjorn tells the party to investigate the area, and if here is some powerful Kobold tech, to do whatever is in their power to stop the Gnolls from getting it.&lt;br /&gt;
*The group started a ways away from the area they would need to investigate. It took them only moments to idetify the location. The noises made by a large group of Witherlings led them to a clearing. The group efficiently dispatched the creatures and moved into the clearing to find a finely crafted and unweathered stone archway with stone double doors in it. They discover ancient magical writing on the door which read as so:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brawn and brains, wit and wisdom&lt;br /&gt;
Those worthy of entry shall need them all.&lt;br /&gt;
&lt;br /&gt;
The spaces within are vast and hidden&lt;br /&gt;
&lt;br /&gt;
Their challenges many will enthrall.&lt;br /&gt;
&lt;br /&gt;
Move ever forward and should you succeed, access to you will be granted.&lt;br /&gt;
&lt;br /&gt;
If the tests be too hard use the doorway in reverse and to this entrance you will be decanted&lt;br /&gt;
&lt;br /&gt;
Lay your hands together upon the stone and ask for passage&lt;br /&gt;
&lt;br /&gt;
But be forewarned that those that pass within may perhaps never again see the light of day.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*Upon touching the doorway the party was teleported into a strange room. From here the party engaged in a series of puzzles, including invisible changing mazes, magical guardian statues, scarabs, and musical instruments.&lt;br /&gt;
*Upon completing this gauntlet of puzzles, the party came across the final room. This room was the Experimental Arcane Forge created by the Kobolds away from [[Thelrya]] to allow for dangerous creation and experimentation while protecting the city populace. The room was massive with the thrumming of a large arcane crafting alter in the center of the room. The party investigated the room and discovered many unique and powerful magical items.&lt;br /&gt;
*Two cultist showed up bloody and bruised and were quickly dispatched off. The party decided to leave and tried to collapse some of the forge to stop access but not necessarily destroy it. The damage they did collapsed the ceiling and created a pile of rubble between the entrance and the forge. Though with time, maybe the forge could be rediscovered.&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Pixie Pilfering ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Otto von Gerwig]], [[Radion The Forged]], [[Cealion]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Skippy]], [[The Warden of the Wilds]], [[Princess Alyara Everlilly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2444, XP at Level 5: 1629, XP at Level 6: 1385&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets up with [[Adrian Tempest]] who informs them that [[The Warden of the Wilds]] has called upon them with a request for assistance. The Warden has made great progress in developing a fungal cure using Neem Plants but has hit a recent roadblock in their progress. &lt;br /&gt;
*To continue the work they need to acquire a very rare flower known as the Shimmering Sundew, a flower that grows only once every thousand years. The only flower of its kind that they know of in [[Amusa]] is in the care of the [[Fair Folk]] of [[Fairyflower Mountain]], a domain inhabited by [[Pixie|Pixies]], [[Sprite|Sprites]], [[Quickling|Quicklings]], [[Brownie|Brownies]], and more.&lt;br /&gt;
*The Warden has been unable to acquire the flower from the Fair Folk and requests the party&#039;s help to instead steal it. To assist in this effort the Warden calls upon a favor from a former member of the Court of [[Fairy]] Flower Mountain, a Sprite named Teedles. Teedles informs the party of the many obstacles between them and the flower and even provides the party with Fair Folk disguises, shrinking them down and allowing the party to infiltrate the court.&lt;br /&gt;
*The party forms a plan and infiltrates the court which is hosting a massive ball where the court&#039;s ruler, [[Princess Alyara Everlilly]] will pick out a suitor to marry. The party begins to execute their plan, navigating curious guards, spying spiders, magical doors, prismatic lasers, and desperate to marry fairies. Even with some complications along the way, the party manage to steal away with the Shimmering Sundew, returning it safe to the Warden who rewards the party for their assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Hunk&#039;s Vengence ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thinwhistle]], [[Gnolls, Cultists]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Dickweedus]], [[Lupine Lucas]], [[Ren Atherton]], [[Mariar]], [[22]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (11/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Bjorn Shattershield]], [[Yellana Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2338 XP at Level 3, 2004 XP at Level 4, 1336 XP at Level 5, and 1135 XP at Level 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was woken up at camp by [[Hunk]] and [[Bjorn Shattershield]] arguing over the state of things. Once things calmed down Hunk told them he needed the expeditionaries help to hold of some Cultists that were looking for the body of Thrax, the former and deceased chief of Thinwhistle. Hunk took them out of camp a few miles before his raptor riders surrounded the party with weapons drawn on them. The party realized that Hunk&#039;s demeanor had drastically changed, and Hunk told them that they will be a diversion for him and his little war band so that they could search for the body to get it before the Cultists do.&lt;br /&gt;
*Hunk led them to where the main force was. There the party encountered a few zombies, Cultists, [[Yellana Eedryll|one of Jack of Hearts crew]], and 2 biotanks. While the group was planning a strategy the Cultists sent out some gnolls to find the body and scout. The gnolls were able to reach the body at the same time as Hunk. The Cultists got word of this and retreated from the battle, and in the end the Cultists were able to claim the body. Though Hunk was still thankful for party&#039;s help, his attitude toward the company had soured. He blames the adventurers for the death of his village and left on uncertain terms.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Fundraiser Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Demons, Cultists, Oozes, The Warden of the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Sir Yewvane Eedryll]], [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Therrin Flare]], [[Arthur]], [[Lupine Lucas]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron, Dave P, Keller (12/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Adrian Tempest]], [[Cookie]], [[Pennysworth]], [[Bjorn Shattershield]], [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[The Slime King]], [[The Warden of the Wilds]], [[Ripjaw]], [[The Green Knight]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3200, XP at Level 5: 2910, XP at Level 6: 2640, XP at Level 7: 2400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*It was another quiet day at the Tempest brothers Expeditionary Company&#039;s camp when the attack came. [[Gnolls]], cultists, and [[Demon|Demons]] in greater numbers then ever seen before descended on the basecamp with the goal of wiping it from the face of the realm. Using the Staff of the Warden, the company called on the powers of the forest to hold the hordes of for a time, giving members of the company an opportunity to act.&lt;br /&gt;
*Members of the company were able to disassemble and save the newly built arcane forge as well as protect the staff under the onslaught. The company was able to defeat many of their longstanding enemies for good including the Gnoll Hunter [[Talon]], the [[artificer]] [[Ripjaw]], and the terrifying [[Lord Bellephon]]. Though new threats began to rear their ugly heads, as [[The Gnoll King]] finally revealed themselves from the shadows ready to lead their armies in full.&lt;br /&gt;
*The company managed to load the airships with as much supplies as possible and made their return to the city of [[Galik]]. The Gnolls could not have organized this mission on their own, and now the company began their search to see who the real masterminds of the attack were, those hiding someone in Galik.&lt;br /&gt;
*For more information check out [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 2==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 2 Summary===&lt;br /&gt;
Recovering from the [[Gnolls|Gnoll]] horde [[The Raid on the Tempest Brothers Expeditionary Company|attack on the company&#039;s basecamp]], [[The Tempest Brothers Expeditionary Company and its many heroic adventurer expeditionaries return to the city of [[Galik]], the largest city in [[Amusa]]. The company learns that the corruption in the wilds stems all the way out to even the city and come to the understanding that if they are to return to the wilds, the evil fungal influence in Galik must be dealt with first. The company learns that all this evil stems from a powerful demoness known as [[Mother]], a being with great power over fungus and rot. Her two leading cultists in the city are [[Alistair Hearthorne|Alistair]] and [[Lenore Hearthorne]], otherwise known as the Bride and Groom.&lt;br /&gt;
&lt;br /&gt;
The company and its members deal with many threats in the city, including criminal cultists, sewer dwelling [[Lycanthrope|werecreatures]], and mysterious statues that channel the power of Mother. After expelling the cult of Mother from the city of Galik and scattering the gnoll hordes at [[The Gnoll Counter-Offensive]], the company prepared to put an end to Mother&#039;s evil plans once and for all. Hidden within the wilds was an ancient city known as [[Thelrya]] which hid a major leyline node. Mother hoped to use this node to achieve godhood and so the company moved to stop her. Even after using the remaining statues she had left to raise a fungal army, the company and its heroes were able [[The Thelryan Restoration|to enter Thelrya, kill her greatest servants, and banish her influence from Amusa once and for all]]. Afterward the company gained great fame and rewards and prepared for their next expedition on the eastern half of the continent.&lt;br /&gt;
&lt;br /&gt;
After the [[The Thelryan Restoration|Thelryan Restoration]] megasession was run, a few epilogue sessions were played to wrap up remaining plots in Year 1 of Wicked Wilds and to set up some new ones for Year 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Galik]], [[Thelrya]], Cultists, [[Mother]], Sly, Circus, Mystery, [[Lycanthrope|Lycanthropes]], Bounty, [[Zombie|Zombiess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; The Return to Galik, The Bounty on the Company, The Circus Comes to Galik, The Fungal Cult&#039;s Expulsion From Galik, The First Expedition into [[The Scar of Amusa]], [[The Gnoll Counter-Offensive]], [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Unpaid Debts: The Musical ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[Amaris Luanach]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (12/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Widgit Wizzlepop]], Ser Charles, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 4: 2070, XP at Level 5: 1380, XP at Level 6: 1173.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Now operating in the city of [[Galik]], a party of [[The Tempest Brothers Expeditionary Company|Tempest Brother Expeditionary Company]] members are called upon by [[Velemar Decrye]] to assist in the hiring of a [[Gnome]] artificer named Widgit Wizzlepop who has recently designed a suit that can allow its wearer to survive the harsh environment of the Scar.&lt;br /&gt;
*Visiting Widgit&#039;s apartment above [[Sugersprinkle&#039;s Wonderland Confections]], the party finds that Widgit had been kidnapped by criminals for failing to pay back his loans. Furthering their investigation they track the Gnome back to the [[Boltward Syndicate]], a criminal organization that deals in loans.&lt;br /&gt;
*They meet with a high ranking member of the syndicate operating out of the Belching Brew Inn and tavern by the name of Ser Charles. The crime lord agrees to hand over Widgit in return for the party accomplishing some odd jobs for him.&lt;br /&gt;
*After completing these tasks the party returns only for Ser Charles to betray them, revealing that a bounty had been placed on them and all company members. The party fight against Ser Charles and his men, including a recently arrived [[Jack of Hearts]], and manage to escape with Widgit Wizzlepop. In the process they capture the man who had delivered the bounty to Ser Charles and interrogate him at the company headquarters. The man claims to work for powerful people in Galik who seek to wipe the company from the face of the realm before exploding in a blast of acidic fungus.&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, The Collector, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Amelie Luxaeterna]], [[Mirth]], [[22]], [[Dickweedus|Dr. Richard Weedus]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/6/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2567 XP at Level 4, 2200 XP at Level 5, 1467 XP at Level 6, 1247 XP at Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The company was approached by [[The Collector]] who offered some of his vast information to assist the company in return for the company sending out members to help him with an issue.&lt;br /&gt;
* It seems that an outside power had taken notice of the Collector&#039;s work and sent him a magic item to serve as a Trojan horse trap. This item, a simple mannequin, once in the collection began to free some of his items which now threatened to break loose into [[Galik]]. The Collector wanted assistance in sealing away these artifacts once more and destroying this meddlesome mannequin.&lt;br /&gt;
* The party accompanied by the Collector descended into his underground compound and encountered many strange and esoteric items, including a gravestone that teleported you six feet underground, a mask that would flay your skin, and a painting inhabited by a terrifying spirit.&lt;br /&gt;
* As the party began to seal away the items they were attacked by the mannequin which had turned into a massive monster. After defeating the creature, the Collector gave his thanks, gifting the party some magic items as well as some of his knowledge of the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 50: Day at the Circus ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[22]], [[Thordon Akieye]], [[Gurmyr Argrour]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (1/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 5: 2070, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Members of the [[Tempest Brothers Expeditionary Company]] got invitations to go the The Traveling Fools Circus that is just outside [[Galik]]. The party were greeted by [[Benjamin Hearthorne]], the circus&#039; ringleader, and as soon as the entered the Circus, things started to seem strange. In a quick flash one of the party members caught a glimpse of a starved, gaunt figure in the crowd with a large toothy smile which then suddenly disappeared. Benjamin mentioned all the attractions in the Circus, including a dart toss game, a pie eating contest, a fortune teller, a test your strength machine and more!&lt;br /&gt;
*As night fell, each member of the party was thrown into a horrific nightmare of their worst fears, forced to fight against their deepest fears and regrets. After escaping the circus though, their memory of the horrid events that transpired within seemingly faded away as if nothing had really happened.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: The Curious Case of Aftren Calpeth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Dragonett]], [[Dickweedus]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (1/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Master Idryel Il’lylune]], Smokey, Alric, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2640, XP at Level 4: 2310, XP at Level 5: 1320, XP at Level 6: 1122, XP at Level 7: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is collected by [[Adrian Tempest]] who informs the group that he and other company people had tried using their connections to learn more about the two individuals on the note that was [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_34:_Gotta_Getta_Grung|found on the body]].&lt;br /&gt;
*They hit dead ends going through above bar channels. What some snooping did uncover is that the Cooper Guild Master Roderick Sampsel is suspected of having some connections to underground pit fighting in the district where his guild hall is located. The party creates a plan to infiltrate one of these fighting rings as they locate a bar, Smokey&#039;s, in the district that would likely know about the fight pits and how to get into them. After some heavy palm greasing, Smokey told them how to get into the pit fights.&lt;br /&gt;
*The party pays Smokey to find out information on Grentha the Guild Hall Clerk. Smokey offers to collect the info but requests for two hours to find info. Suspicious that Smokey may rat them out, the party tail him. Smokey goes to a warehouse, speaks to someone inside, pays some of the money the party gave him, then leaves and goes to a house in the residential district of the district. Smokey then becomes wide eyed and spooked when he approaches the door before hurrying back to the bar. Investigating the door the party finds a mark from an assassin named The Shadowblade, marking the home&#039;s resident for death.&lt;br /&gt;
*The party makes their way down to the fight pits using the password that Smokey gave them. They arrive before the fights actually started and realize that they have come through the spectator entrance. They meet Alric, a large man who runs the place. They negotiate with him for an opportunity to fight in the pit. It&#039;s rough going but eventually they come to an agreement.&lt;br /&gt;
*The party joins the fighting ring, engaging a pair of minotaurs and a number of goblins. During the fights, they find a high elf named Master Idryel Il’lylune who is there to watch the fights. The party observes Alric speaking to a man he determined was named [[Sylvester Harper|Sly]]. They are arguing about the commodities shipments not being enough. At some point in the conversation Alric drops the word bodies and Sly quickly hushes him.&lt;br /&gt;
*The party after their victory goes to dinner with Master Idryel and engage in conversation. He knows about Sly but says nothing about WHAT he knew. He knows about Roderick Sampsel and that says that he is a [[silent]] partner in the underground fighting ring. Ultimately Idryel convinces the group to let him be their manager. They tell Alric to arrange them another fight. Idryel is going to firm up the negotiations. Idryel tells the group that they can leave a message for him at the Grand Meridian Hotel, a posh, upscale hotel on the coast.&lt;br /&gt;
*The group ultimately brings all their information back to Adrian who takes it all in and will work on deciding how to proceed with the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Night at the Moonsea Museum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Kavanmort, Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Juno]], [[Finnegan (Finny) Warbler]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], Clarence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2348, XP at Level 5: 2013, XP at Level 6: 1342, XP at Level 7: 1140&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is contacted by the famed [[Tortle]] reporter [[Shelmlock Dolmes]] who believes he has a lead on the cult activity in [[Galik]]. Recently contacts of his in the poorer districts of Galik have been going missing, with the only through line in that each claimed to have spotted [[Gnolls]] in the sewers before they disappeared. Following this lead Shelmlock discovered there was a conspiracy to steal the Heart of [[Kavanmort]], the heart of an ancient long dead two headed dragon, now on display in the Moonsea Museum. What&#039;s worse is that he discovered that the museum itself was in on the theft, helping the cultists to steal the heart for their nefarious plans.&lt;br /&gt;
*After agreeing to help him, Shelmlock Dolmes got the party tickets to a [[Midnight]] Gala at the museum when he believes the heist will go down. After investigating the museum, making friends with a guard named Clarence, and getting horrible fashion makeovers, the party arrives at the Gala.&lt;br /&gt;
*As midnight strikes the party learns about the true magic of the museum, in that in comes alive at night. Moving amongst the gala and the back hallway, the party encounters a woman named [[Jaqueline Hearthorne]], a daughter of a rick aristocratic family in Galik who claims she is also there to help stop the hearts theft, though she gives little reason as to why.&lt;br /&gt;
*The party arrives at the heart&#039;s exhibit just in time as cultists partnered with Gnolls break into the museum, led by a family of three mobster assassins named the Torchelli&#039;s. The party manage to defeat the Gnolls and cultists with Jaqueline&#039;s help, and make a deal with the museum for the party to steal the heart in return for letting the museum collect on the heart&#039;s insurance. The party end up giving the heart over to the Collector after the heist and mutually part ways with Jaqueline who says she may be by again in the future to help the company.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Restart My Hearth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]], [[Billium Teddly]], [[Heli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (1/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Malakar the Maleficent]], the [[Bollezzi]] family, [[Snowdrop]], [[Tanis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 3: 2013, XP at Level 4: 1725, XP at Level 5: 1150, XP at Level 6: 978, XP at Level 7: 805 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Adeline Hatchic]], head of mechanics for the [[Tempest Brothers Expeditionary Company]], those who were available in the lobby of the expedition company’s headquarters hurried to help Adeline’s friend and the company’s source of glass for paneling and tools, [[Snowdrop]] of Galik Glass Emporium. &lt;br /&gt;
*Upon arriving at the Emporium, the party were greeted by disarray, cats in every corner of the floor, brooms and bags organizing themselves, and one Snowdrop. A [[Tabaxi]] wild magic sorceress, who is distraught at the kidnapping of her forge master, [[Tanis]], who keeps the furnaces for the glass blowing hot.&lt;br /&gt;
*Down in the hearth, the party finds the furnace, a tunnel, and what seems to be Tanis’ quarters which resembles something like a nest or a horde. The party finds evidence that it is the [[Bozzelli]] crime family who took the forge master and dug a tunnel to the hearth of the Emporium. They overcome a trap at the front of the tunnel and travel through to find themselves at the docks. When exiting, they trigger a trap that collapses the tunnel, but everyone makes it out. At the docks, they see the forge master in a cage, waiting to be taken away, with evil mercenary [[Malakar the Maleficent]] and several dock hands, thugs, and wolves keeping watch to defend their prize. &lt;br /&gt;
*Using some charm and intimidation, the party sends away three of the thugs, warning them that things are about to get ugly, but one of them refers to Tanis in her cage as a dragon! They release Tanis from her bonds and battle against Malakar and his minions, but Malakar fights back, summoning a water elemental. Tanis is able to use her fire breath once and Malakar loses control of the elemental! The party corners Malakar until he is consumed by his own summon.&lt;br /&gt;
*They finish off the elemental and free Tanis from her prison, escorting her back to the forge and reuniting her with her best friend, Snowdrop. The party is paid handsomely and given some magical items from Snowdrop’s collection and Tanis’ horde.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: End of the Line ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Juno]], [[Heli Moltenshield]], [[22]], [[Ren Atherton]], [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jaqueline Hearthorne]], Benny Thistlewick, Sid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 1898, XP at Level 6: 1265, XP at level 7: 1075&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is informed by [[Jaqueline Hearthorn]]e that a high ranking member of the fungal cult, an individual part of an order known as the groomsman, will be riding the [[Galik]] City Railway. A party of the expeditionaries board the railway in an attempt to find the Groomsman and get caught in a web of conspiracies and lies including a murdered conductor, stolen money, and evil enchantment spellbooks.&lt;br /&gt;
*The party manage to solve the mystery of the murdered train conductor and trace it back to a kind Gnomish man named Benny Thistlewick, identifying him as the Groomsman and as a powerful spellcaster. In order to save the lives of the rest of the passengers and their own, they party engage Benny in a game of high stakes poker, where they bet chips and their own lives. Eventually they manage to beat the Groomsman after he loses a hand where he bets his own life, and thereby ending it. The party depart the train with secrets they pulled from the Groomsman during the game as well as a briefcase of stolen gold.&lt;br /&gt;
&lt;br /&gt;
=== Session 55: A Pile o&#039; Bodies ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty Hunters, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[Dickweedus|Dr. Richard Weedus]], [[Amaris Luanach]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Jack of Hearts]], [[Ripjaw]], [[Commando Reconnaissance Unit Theta]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3594, XP at Level 6: 2396, XP at Level 7: 2036&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*On a quiet day at the Tempest Brother&#039;s Expeditionary Company headquarters while most members were out and about, the party met with [[Skippy]] the Skiff Strider. Since being in [[Galik]] and his Skiff pilot services being in less demand, Skippy was tasked to look into the bounty that had been placed on the company.&lt;br /&gt;
*He discovered that the bounty had been placed through the [[Red Blades]], an order of assassins and mercenaries. He discovered that the bounty was bound by a spell cast upon the person who took out the bounty in the first place and if that spell is broken, the bounty will disappear. Working with Cookie, Skippy was able to design a magical tool that could break the spell and with Cookie&#039;s help divined that the one who took out the bounty was someone who ran in Galik&#039;s aristocratic circles.&lt;br /&gt;
*Before the party could move on this information, an arrow was shot through the window with a letter tied to it, only informing the party that &amp;quot;&#039;&#039;&#039;They&#039;re Coming&#039;&#039;&#039;.&amp;quot; Without warning scores of bounty hunters descended on the headquarters and the party valiantly defended their home.&lt;br /&gt;
*The criminal and mercenary [[Jack of Hearts]] arrived as well but in a twist began to help the party fight off the attackers, even helping to fight against his previous adventuring party.&lt;br /&gt;
*After the fighting concluded, the party received help from the [[Lyreguard]] to clean up the mess, only to discover that Jack of Hearts had disappeared. The party found he had snuck into the headquarters basement and stolen the head of the Mad Gnoll Artificer [[Ripjaw]].&lt;br /&gt;
&lt;br /&gt;
=== Session 56: Carnival of Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Mirth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Marion Ette]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (2/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Nifty the Goblin, [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3364, XP at Level 6: 2243, XP at Level 7: 1906&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party, members of the [[Tempest Brothers Expeditionary Company]], were met by a [[goblin]] named Nifty. Nifty came to the Tempest Brothers looking for help find someone important to her she couldn&#039;t remember, her brother. &lt;br /&gt;
*She was questioned about who she is and she explained she used to work for the [[Hearthorne]] family, an old aristocratic family at the heart of [[Galik]] society. After the death of the family&#039;s heir, Lucius Hearthorne, Nifty was sent to the circus by the new head of the family, [[Alistair Hearthone]]. This was so she could follow [[Benjamin Hearthorne]], who was believed to have murdered his brother. The party was able to confirm from Nifty that [[Jaqueline Hearthorne]] was a member of this same family.&lt;br /&gt;
*Nifty said they had to go to circus after nightfall, as that was when the true circus was able to be seen. The party went around the circus visiting each booth and getting thrust into horrid nightmares. &lt;br /&gt;
*Eventually the Big Top in the center lit up and Benjamin Hearthorne, the circus&#039; ringleader, welcomed them in. Some smack talk was exchanged and battle ensued. The battle was tense and brutal. &lt;br /&gt;
*As the party defeated Benjamin, the true master of the circus was revealed, a horrid nightmarish [[False Hydra]], a creature with many long necks and silently singing humanoid faces. Any creature it devoured would have their identity stricken from everyone&#039;s memory. The party fled the circus with the body of Benjamin in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 57: The Search for Sly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kh&#039;jan]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/15/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Master Idryel Il’lylune]], [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was assembled by [[Lucinda Grimfold]] to help follow up [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_51:_The_Curious_Case_of_Aftren_Calpeth|the previous investigation regarding strange fungal bodies and missing persons]]. Lucinda used a contact she had from her days with the [[Lyreguard]] to gain information about missing persons in the docks district where the Coopers guild hall and fighting arena are located. For this matter Lucinda was able to obtain a missing persons list from the Disrict Sherrif as well as a Temporary Investigators License for the company on this matter only. For further investigation, Lucinda in points an individual known as [[Sylvester Harper|Sly]] who is believed to be involved with the movement of humanoid bodies in the city.&lt;br /&gt;
*Members of the party meet with [[Master Idryel Il’lylune]], a man who operates within Galik&#039;s underground fighting rings and who had previously sponsored members of the company in the fighting pit. They request the elf&#039;s help with drawing out Sly to which Idryel aggrees.&lt;br /&gt;
*Other members of the party go to meet with a bartender contact named Smokey, but find they are followed by a group of three men that they recognize from the fighting pits. They ambush the men who reveal that they were sent by Mr. &amp;quot;Sly&amp;quot; Sylvester to follow them.&lt;br /&gt;
*The party then set their ambush for Sly at the docks. With cunning, trickery, and some brute force they manage to draw Sly out into the open and capture him to bring back to the company headquarters for further questioning.&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Blood, Sweat, and Gears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Theta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ronin (Wicked Wilds)|Ronin]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]], [[Heli Moltenshield]], [[Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Jon&#039;&#039;&#039; (2/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Theta]], Commando Reconnaissance Unit Iota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4258, XP at Level 5: 3650, XP at Level 6: 2433, XP at Level 7: 2068&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered to help fundraise for the company by attending an event where many of Galik&#039;s richest investors would be attending to help gather funds for a return to the wilds.&lt;br /&gt;
*At first, their efforts seemed to garner some support, with investors liking what they were hearing from the adventurers and what their goals were in the wilds. As the party made their rounds, it seemed that they were getting some mixed signals, almost two different stories were being shared. They soon discovered a figure that appeared to be their friend an ally [[Commando Reconnaissance Unit Lambda]] at the event as well. &lt;br /&gt;
*They quickly discovered that this Lambda was an imposter and a fight broke out between the party and the false Lambda who fought alongside a band of [[rogue]] [[Warforged]]. The fake Lambda, revealed to be one of Lambda&#039;s brother, a Warforged named Iota was destroyed  with the second brother, Commando Reconnaissance Unit Theta]], escaping.&lt;br /&gt;
*Even after the chaos investors still wanted to back the company and the party received large investments of gold to return to the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: Lost and Found ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Nobles, Fungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Ren Atherton]], [[Paris Hilton]], [[Marion Ette]], [[Amaris Luanach]], [[Therrin Flare]], [[Spurs]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (2/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Captian Gharol Kharzog]], [[Tamlin Elkreak]] (mentioned), [[Zyler Elkreak]] (mentioned), Marycane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2070, XP at Level 5: 1183, XP at Level 6: 1005, XP at Level 7: 828&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Lucinda Grimfold]] calls the party together to lend assistance to an old ally of hers, the current commander of the [[Lyreguard]], [[Captian Gharol Kharzog]]. Captain Kharzog reveals the High Burger himself [[Tamlin Elkreak]] has sent a request for a covert mission to help him find his nephew, [[Zyler Elkreak]], who has been missing for several months. With the upcoming political campaign, he doesn’t want his house to appear in disarray, thus using the [[Tempest Brothers Expeditionary Company]] Resources. This is the first election that they’re worried about losing, and that there’s a new comer who seems to have a way with the people.&lt;br /&gt;
*Captain Kharzog gives the party a letter sealed with the seal of the High Burger which will open previously locked doors and grant them special access to more private material in the archive. The party makes it to Zyler’s home and are greeted by his housekeeper, an elderly halfling woman named Marycane. She tells them about Zyler and that he had not been home in several months. A few months ago, Zyler came home all excited, saying that he made new friends that made him feel like he belonged. The next day, three very people came to pick him up and after that he was gone. Marycane says he also noticed, in the evening that day, some mushrooms growing in the cracks in the doorway. Investigating Zyler&#039;s room the party found many journals and paintings depicting flora from [[Isonhound]] and using [[Feywild]] mushroom based paints.&lt;br /&gt;
*The players then make their way to the archives and access the private material. They learn of the Elkreak family&#039;s history and find where Zyler&#039;s parents are buried.&lt;br /&gt;
*At Zyler&#039;s parents crypt they find a strange letter that seems to have been written by Zyler in front of a statue of his mother:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mother,&lt;br /&gt;
&lt;br /&gt;
I miss you. I often feel as if I should have been in the house that night. Uncle Tamlin means well, but it feels as if I am a marionette that he controls, pulling the strings while I perform as he wishes. He rarely understands that I am my own person with my own interests and desires. I felt adrift, completely on my own. That was, until I met my new friends. I was skeptical, at first, but they kept talking…and it all made sense. We all belong together, like a big network of a family. You don’t have to worry about me, I’ll be alright. I have a new Mother to take care of me now.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*After the letter is read the old nobles rise as zombies and attack with strange fungal powers. After defeating the zombies the party returns to Captain Kharzog who rewards them for their discoveries.&lt;br /&gt;
&lt;br /&gt;
=== Session 60: The Bride and Groom Reveal Themselves ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Helli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Ren Atherton]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], [[Alistair Hearthorne]], [[Lenore Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2588, XP at Level 5: 2218, XP at Level 6: 1479, XP at Level 7: 1257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Skippy]] the Skiff Strider and [[Shelmlock Dolmes]] who believe they have found a way to get rid of the bounty on the company&#039;s head. With the bounty contract being magical in nature, they ere able to create two daggers which when stabbed into the one who placed the bounty, will void it in its entirety. In addition Shelmlock Dolmes believed he has tracked the source of who placed the bounty to the [[Hearthorne]] family, an aristocratic family in the city who is one of [[Galik|Galik&#039;s]] oldest families.&lt;br /&gt;
*The party head off to meet with the first Hearthorne they are familiar with, [[Jaqueline Hearthorne]] and arrange a meeting with her. They also discover that [[Alistair Hearthorne]], Jaqueline&#039;s only surviving sibling and the head of the Hearthorne family is running to be the next High Burgher of Galik. The party splits up, one half to meet with Jaqueline and one half to check up on Alistair as a political debate.&lt;br /&gt;
*When meeting with Jaqueline they are able to prove she is not who set the bounty in return for some information. Before she leaves she warns the party to stay away from the Hearthorne&#039;s and allow her to keep the issues &amp;quot;in the family.&amp;quot;&lt;br /&gt;
*At the political debate the party find Alistair is a very likeable candidate with a large portion of the populace supporting him. At the time he had a large contingent of Lyreguard soldiers protecting him after Alistair recently surviving an assassination attack by an unknown masked assailant. At the debate the party also see&#039;s Alistair&#039;s wife, [[Lenore Hearthorne]].&lt;br /&gt;
*After some complications the party follow Alistair and Lenore to his next speech and attack Lenore with the dagger, revealing she was who set the contract and voiding the bounty. In the fray both Alistair and Lenore reveal themselves to be the mysterious and terrifying bride and Groom, the leaders of the fungal cult in Galik. After a scuffle where they transform multiple Lyreguard warriors into fungal monsters they escape to campaign another day.&lt;br /&gt;
&lt;br /&gt;
=== Session 61: Slithering into Sly&#039;s Secrets ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Ren Atherton]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Sylvester Harper|Sly]], [[Lucinda Grimfold]], The Bride [[Lenore Hearthorne]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2070,XP at Level 6: 1380, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group gathered at the request of [[Lucinda Grimfold]]. Through interrogation of the criminal named [[Sylvester Harper|Sly]], it was revealed he was a member of the fungal demoness, [[Mother]], and a member of the cult dedicated to her in [[Galik]], working under the mysterious Bride and Groom. He revealed the location of his lair, a sewer by the dockyard slums. He also revealed that [[Lenore Hearthorne]], the Bride&#039;s, maiden name was [[Bozelli]], a name tied to the Galik mob. Through this Lucinda and the party were able to piece together the mystery of the cult&#039;s heraldry, in that it was a combination of the icons of both the Hearthorne and Bozelli households.&lt;br /&gt;
*From here the group decided to continue their investigation at Sly&#039;s lair. They search the Sewer Slums area of the lower coastal area of the city and find a sewer out drain whose grate had been strangley altered to be more fortified. They find a number of guards outside the entrance who the group quickly dispatches of.&lt;br /&gt;
*Inside they find many cultists dedicated to Mother. They find themselves in a massive cavern space carved out of the earth and covered in mushrooms of all types and sizes. Upon investigation they see fungal creatures emerge from coffin size raised planters that have fallen over. The party engage these creatures in battle, finding that these fungal humanoids have control over powerful mind controlling spores.&lt;br /&gt;
*The cave is searched and they find a ledger containing information on goods movements. The information is incomplete as to where and what was moved. In the ledger is a collection of correspondence. They are letters from Lenore Hearthorne to Sly outlining the events that have happened over the last year regarding the cult, activity in the wilds, interactions with the Tempest Brothers and finally, the gift given to them from the Mother, a statue they find in the cave that can infuse fungal creatures with powerful abilities. These creatures are being prepped for &amp;quot;the second phase&amp;quot; of Mother&#039;s plan to deal with Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Chittering in the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Sewer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[22]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Therrin Flare]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (3/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Eldrous]] (mentioned), Granir and Gruc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2180, XP at Level 7: 1454, XP at Level 8: 1236&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] to investigate some strange going ons in the sewers that may be connected to both the fungal cult and to wererats. They are made aware of a powerful [[lycanthrope]] named [[Eldrous]] who is a Loup Garou. Paul directs them to an entrance to the sewers connecting to a series of secret tunnels. The party are also provided a strange code that was discovered during a previous expedition into the sewers.&lt;br /&gt;
*The party delves into the sewers and use their many magics to avid the sewer&#039;s hazards. The party encounter a pack of large rats in the sewers and after sending a quick warning shot are swarmed with rats. The party works their way deeper into the sewers, fighting through hoards of rather normal, just extremely large rats. &lt;br /&gt;
*Once they managed to get through a long hallway, they reached a [[fork]] in the road, with one side being blocked by a massive living wall of rats. At this point, Ogre Rats and a Rat King appeared. After the rat king was incapacitated, the wall of rats disbanded, allowing the party to loot their nest.&lt;br /&gt;
*On the other side of the wall of rats, the party overhears two voices, Granir and Gruc, twin [[dwarves]] that were part of an old mining guild. They were almost unrecognizable with hulking forms and seeming to be stuck in a half transformed state between rat and humanoid. After defeating the twins, and through some careful investigating, the party find another inscription on the wall, identical to the code they had. The party manage to decode the message which read “Blood is thicker than water, but bones remain last” Speaking the phrase causes a secret door to open, revealing a secret passage with many mushrooms of the demoness [[Mother]] present.&lt;br /&gt;
&lt;br /&gt;
=== Session 63: Vault Hunters ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Scar, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna|Captain Amelie Luxaeterna]], [[Commando Reconnaissance Unit Lambda]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Radion The Forged]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Widgit Wizzlepop]], [[Cookie]], [[Mother]] (mentioned), Vault&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2063, XP at Level 7: 1375&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party returned to the wilds on the deck of the Red Macaw joined by [[Cookie]] and [[Within_the_Wicked_Wilds/NPCs#Widgit_Wizzlepop|Widgit Wizzlepop]]. With help from company expeditionaries, they had identified what seemed to be an ancient structure in [[The Scar of Amusa]] that held many dangerous and valuable artifacts. Using suits designed by Widgit Wizzlepop the party descended into the Scar, avoiding many dangers before eventually arriving at the structure itself.&lt;br /&gt;
*Upon entering the structure, the party encountered a strange arcane consciousness inhabiting it who identified themselves as named Vault. Seeking to toy with the party it forced them to solve dangerous puzzles and avoid deadly traps seemingly for its own amusement. One of these traps involved a dangerous golem made purely of [[Existence Crystals]].&lt;br /&gt;
*Delving deeper the party learned more about the structure&#039;s secrets, including the ancient order who founded it known as [[The Order of the Kingdom Keepers]], ancient knights who used to serve the kingdom of [[Amusa#Sotchala|Sotchala]] before the kingdom&#039;s fall. Eventually one of the order&#039;s members was corrupted by the demoness [[Mother]] and slew most of the order&#039;s members before he was defeated and both his hand and hammer were sealed away. Eventually Mother would lead a [[Gnolls|gnoll]] to claim the hammer, a gnoll that would become [[The Gnoll King]].&lt;br /&gt;
*After being forced to sacrifice some of their happiest memories, the party would do battle with the hearts of Vault, defeating the entity and claiming some of his greatest treasures before the structure was lost to the Scar. An artifact tied to the cursed hammer was taken as well, weakening the Gnoll King&#039;s power. As they escaped, the party got one last vision, of an ancient underground city coated in fungus and shrouded in the shadow of Mother.&lt;br /&gt;
&lt;br /&gt;
=== Session 64: Left For Dead ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], Zombies, Tears of the Celestials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ash Oakriver]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Coryn Alaeth]], [[Tommy]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Bjorn Shattershield]], [[Adrian Tempest]] (mentioned), [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4696, XP at Level 5: 4025, XP at Level 6: 2683, XP at Level 7: 2281, XP at Level 8: 1878&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The session started with [[Bjorn Shattershield]] telling the group how he was out with [[Adrian Tempest]] when he received a message from [[The Warden of the Wilds]] asking for help. The party arrived at the Warden&#039;s domain where the Warden mentioned how there was some new mutations to the zombies of the swamp and how usually they stayed within the swamp but are now venturing out. They sent the party out and asked them to bring samples or a full specimen back.&lt;br /&gt;
*The groups heads out to the swamp and finds several zombies, strange creatures known as Corpse Lillies and Corpse Mounds, fungal [[Demon|Demons]], and an Alchemist making them stronger. Battle ensues and the Alchemist takes notes from a safe distance with the Demons. &lt;br /&gt;
*After a slog the party came out victorious. The group grabs a corpse lilly and bring it to the Warden. They examines it and pulls out a small wooden statuette of [[Mother]] from the mound. The Warden explains that the statue must have been coated in corrupted Celestial energies. They tell the group about the old temple in the swamp that was dedicated to Celestial Deities long ago and how it had a fountain. At this fountain you could get water from the Celestial Realm called &#039;Tears of a Celestial&#039; and that the enemy has found a way to use it. They also says that Mother&#039;s plans must be father along than they first thought.&lt;br /&gt;
*As the group overhead the Alchemist mention his creations will be perfect for the upcoming siege. With this new revelation and with the info of the Celestial energies, the Warden implied that Mother aspires to Godhood not just to enter the [[material plane]], as they hunger for more.&lt;br /&gt;
&lt;br /&gt;
=== Session 65: Helpin Gary ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Mushrooms, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Dragonett]], [[Therrin Flare]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (3/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gary the Slime King]], [[The Warden of the Wilds]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2567, XP at Level 6: 2200, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gary the Slime King|&amp;quot;Gary&amp;quot; the Slime King]]  intercepts the group as they were heading to meet up with [[The Warden of the Wilds]]. He asked for their help. Agents of the [[Mother]] had found one of the access points to his underground lair and augmented the slime/ooze summoning power to summon woodland creatures and infect them with [[Myconid]] fungus. Gary sent a green ooze named Squee with the group as a guide to get in.&lt;br /&gt;
*Something serving the fungal mother had taken up residence in the caverns below and established a lair. Because of this, Gary was cut off from that part of his domain. The party hurried to the location and found shambling fungal creatures in the area of the massive tree stump. They were quickly dispatched and from a large patch of mushrooms, an infected bear rose up and attacked them. The party dispatched them all and Squee led them into a secret entrance in the river.&lt;br /&gt;
*The group dropped down into a large pool of water that contained old ruins of what looked like a long abandoned hidden sanctum, where they were attacked by a mushroom infected [[Bulette]]. The group moved through the ruins and heard scurrying in front of them, quickly dispatching of a small fungal creature. Moving through the ruins, they came across a section where the water from the pool had breeched into the ruins and created a washout that led to an underground cave network. &lt;br /&gt;
*The group came across fungal growth and spider webs, and as they moved through the area, they were attacked by fungus that dropped from the ceiling and latched onto them. They came across a massive spider and it&#039;s minion creatures skittering down into a hole below, dispatching it and its spawn. Squee went down the hole and came back to the opening piloting a massive construct that bore a mask capable of projecting an antimagic field.&lt;br /&gt;
&lt;br /&gt;
=== Session 66: Soul Dealing and Gunslinging ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Ten Hells]], [[Devil|Devils]], [[Demon|Demons]], The Warden&#039;s Cure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Finnegan (Finny) Warbler]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Alkiir Scalesborn]], [[Baron Samuel Boarhide]], [[Elytria]], Sellena &amp;quot;Snake-Eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP: at Level 5: 2567, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called to the ruins of the basecamp to meet [[The Warden of the Wilds]] who had captured the infernal [[Demon Hunter]], [[Alkiir Scalesborn]]. Alkiir revealed that the Company and the Warden could weaponize the Warden&#039;s fungal cure against [[Demon|Demons]] using infernal gold. Alkiir gave the party a contact of his in [[Duumal]], the first layer of [[The Ten Hells]] who could get them the gold.&lt;br /&gt;
*The party descend into the [[Ten Hells]] and behold Duumal, a layer of Hell heavily influenced by the old [[Pteris|Pterran]] Wild West. The party using infernal disguises arrived in the town of Brimestone Gulch where they had a run in with the [[Marilith]]-Spawn outlaw known as Sellena &amp;quot;Snake Eyes&amp;quot; who challenged them to a dual. The party then met Alkiir&#039;s contact, Bellshnir, a Barbed [[Devil]] infernal rodeo clown. Bellshnir led the party to his benefactor, a greedy boar-like [[archdevil]] named [[Baron Samuel Boarhide]] who agreed to give the party infernal gold in exchange for the party retrieving a special gun known as [[The Vaulkner]], a gun with five bullets that could supposedly kill any devil. A gun in the possession of Sellena &amp;quot;Snake Eyes.&amp;quot; &lt;br /&gt;
*The party met Sellena at high noon and killed her in a dual, escaping from her outlaw cronies with the Vaulkner. After having a run in with the layer&#039;s ruler, Sheriff [[Elytria]], the party gave the gun to Baron Boarhide and return to the material realm with the Infernal Gold in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 67: Tears on my Fungal Blade ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Fungal Cure, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Wiggler]], [[Otto von Gerwig]], [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Jim Stacy]], [[Commando Reconnaissance Unit Lambda]], [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 4658, XP at Level 7: 3105&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party journey out into the wilds to meet [[The Warden of the Wilds]] who is near completion of their fungal cure. The Warden informs the party that the last ingredient needed are the &amp;quot;Tears of a Celestial.&amp;quot; The Warden has heard legends of a fountain said to have fallen from the heavens that may have what they need.&lt;br /&gt;
*The party journey to the celestial fountain to find it overgrown with fungal rot, finding that the demonic forces of [[Mother]] have desecrated the site. They find cultists of Mother using the site to create the same statuettes of Mother that the company had previously discovered that were being used to create fungal zombies. The party also encounters Jim Stacy, the villainous champion of Mother. The party do battle and once and for all defeat [[Jim Stacy]].&lt;br /&gt;
*Before the party can celebrate, the [[Warforged]] [[Commando Reconnaissance Unit Lambda]] reveals themselves and swears their allegiance to Mother, claiming to be her new champion, before disappearing.&lt;br /&gt;
*The party gather the Celestial tears from the fountain and return to the Warden who once and for all is able to finish the cure.&lt;br /&gt;
&lt;br /&gt;
=== Session 68: The Ravenborn Estate ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Amelie Luxaeterna]], [[Dragonett]], [[Kh&#039;jan]], [[Amaris Luanach]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Gingie&#039;&#039;&#039; (3/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mr. Rod Ravenborn, Joren&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 1705, XP at Level 7: 1137&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Mr. Rod Ravenborn asks for help from [[The Tempest Brothers Expeditionary Company]], cashing in a favor that the Tempest Brothers owed him.  Rod asks for the group to clear out the house of anyone who is not suppose to be there. He was turned away from entering the property and provides evidence that the property is his. &lt;br /&gt;
*The group approaches the perimeter of the estate and find four thugs on watch around a campfire. They quickly kill them and hide the bodies in the carriage house. They then continue on and enter the house. &lt;br /&gt;
*As they investigated, the party entered the dining room where the doors locked behind them and strange supernatural events begin to unfold. After some time they figured out the puzzle and moved on to the next room where they found a letter confirming Rod&#039;s connection to the house. They entered the greenhouse and started to find evidence of mushrooms. &lt;br /&gt;
*They were summoned to the attic where Joren, the [[ghost]] of the house&#039;s former owner. He asked them to check the basement and clear it out of the creatures locked down there. After they were convinced, they went to the basement where they found a few [[Myconid|Myconids]] and a statue of [[Mother]] covered in mushrooms. They killed the mushrooms and destroyed the statue. They discovered that this is a base that was being used to make more fungal zombies from dead bodies being delivered weekly.&lt;br /&gt;
&lt;br /&gt;
=== Session 69: Unmasked ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ren Atherton]], [[Black Jack]], [[Therrin Flare]], [[Spurs]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Jack of Hearts]], [[Wren]], [[The Lord of the Beneath]], The Bride and Groom [[Lenore Hearthorne|Lenore]] and [[Alistair Hearthorne]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2683, XP at Level 5: 2300, XP at Level 7: 1303&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered by [[Lyowyn Mossbringer]] who believes they have tracked down the location of the stolen head of [[Ripjaw]], the mad [[Gnolls|Gnoll]] artificer, which was recently stolen from the company headquarters by the criminal [[Jack of Hearts]]. The party track down the location to a townhouse in [[Galik]] and identify that it is one of many properties owned by the [[Hearthorne]] family. As they approach they learn that [[Alistair Hearthorne]] won the election for High Burgher of Galik. During that same period sirens go off as guards rush to aid the High Burgher as someone had tried to assassinate him.&lt;br /&gt;
*The party arrive at the townhouse, quietly incapacitating a pair of lookout guards and entering the home which they find barren, save for hidden supply bags and disguise kits. Reaching the top floor, the party avoid a trap and find the head of Ripjaw connected to strange magitech technology. Here they suddenly run into Jack of Hearts who bursts in beaten and bruised. After dealing with a corrupted fungal Lyreguard who then attempted to kill Jack of Hearts, the party escape the townhouse with the criminal and demand answers.&lt;br /&gt;
*Jack of Hearts reveals themselves to be Jaqueline Hearthorne, [[sister]] of Alistair Hearthorne. She tells the party about the lost city of [[Thelrya]] and how the demoness Mother plans to use it to ascend to godhood. She also informs them that her brother plans to use his position as High Burgher to weaken Galik&#039;s defenses so it will not stand in Mother&#039;s way. Finally she informs them that Alistair brought an ally of Mother&#039;s into the city, and ancient demigod like being that helped Mother in the far flung past.&lt;br /&gt;
*The party rush to confront Alistair only to find the entire council of Galik dead and the vermin of the city congregating around the building. Here they find Alistair and [[Lenore Hearthorne]] along with a [[Wren|strange cultists of worms]]. Alistair and Lenore flee to Thelrya through a teleportation circle and the cultists takes the lawbook, the new laws established by Alistair still in the process of writing themselves.&lt;br /&gt;
*As the Bride and Groom flee, their honored guest arrives, a strange figure made of worms and vermin known only as &amp;quot;[[The Lord of the Beneath]].&amp;quot; It transforms into a massive worm like monster and collapses the building into the caves and sewers below Galik, where it then proceeds to begin sinking other sections of the city bringing great destruction. The party manages to defeat the cultist and revert the laws Alaistair set in place. Then before the Lord of the Beneath can continue destroying the rest of the city they trick it into smashing through an underground seawall, trapping it and forcing it to transform back into its smaller form and flee.&lt;br /&gt;
*The party say their goodbyes to Jaqueline who agrees to do her best to clean up her families mess before doing away with their identity as Jaqueline for good.&lt;br /&gt;
&lt;br /&gt;
=== Session 70a: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Dragonett]], [[Twilsby Pendergras]], [[Kh&#039;jan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Ripjaw]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*A small strike force heads to the known location of the [[Gnolls|gnoll]] encampment [[Camp Emberclaw]]. They find the camp empty as a much larger force battles their allies in an all out war on the surface above the underground stronghold. The group searches the camp for clues that could lead them to the location of the camp&#039;s arcane forge which had been rebuilt by the Gnoll Artificer [[Ripjaw]]. After some thorough search they find an illusionary wall. After a series of rooms and puzzles they finally find the forge itself and a lone withered gnoll appeared to be working on it. Without question the gnoll is killed immediately and the team rig the forge to explode. The group high tails it out just in time to watch arcane energy erupt from the forge turning Camp Emberclaw into a smoking crater.&lt;br /&gt;
&lt;br /&gt;
=== Session 70b: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Marion Ette]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Talyth]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are asked to join the alliance of the [[Tempest Brothers Expeditionary Company]], the [[Galik]] Lyreguard, the [[Nestle]] Gourd Guard, the Druids of [[Thistlebrook]], the [[Gastrosapien|Gastrosapiens]] of [[Escargotia]], and many of the other allies they have made to destroy [[Camp Emberclaw]], the heart of the [[Gnolls|Gnoll]] horde. The party leads a major distraction for of warriors to engage the horde in open combat above the underground encampment.&lt;br /&gt;
*The party fend of numerous Gnoll warriors, dangerous war machines, and even [[The Gnoll King]] himself until the stealth team succeeds in blowing up the camp from the inside, officially ending the Gnoll problem in [[Amusa]].&lt;br /&gt;
*For more information you can read [[The Gnoll Counter-Offensive]]&lt;br /&gt;
&lt;br /&gt;
=== Session 71: Thelrya Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]], [[Lycanthrope|Lycanthropes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Dragonett]], [[Kh&#039;jan]], [[Therrin Flare]], [[22]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Black Jack]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Ren Atherton]], [[Laurence Awrkright]], [[Ronin (Wicked Wilds)|Ronin]], [[Ash Oakriver]], [[Karma Runes]], [[Leo]], [[Kiamana Pohihi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DMs:&amp;lt;/u&amp;gt; Aaron, Dave P, Julia, Keller (4/7/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Mother]], [[Lenore Hearthorne]], [[Alistair Hearthorne]], [[Eldrous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 4: 6417, XP at Level 5: 5500, XP at Level 6: 3667, XP at Level 7: 3117, XP at Level 8: 2567&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Read [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 72e: Caffeinated Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Spiders, Coffee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Morten Nusi]], [[Laurence Awrkright]], [[Juno]], [[Beauregard]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM [[James]]&#039;&#039;&#039; (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Saul Cherrywood]], Matthias Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3000, XP at Level 4: 2571, XP at Level 5: 1714, XP at Level 6: 1457, XP at Level 7: 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Local [[Galik]] cafe owner Saul Cherrywood turns to the party for help in finding some of his missing employees who had been lost in [[The Spider Swamps]] of [[Dolina]]. He suspects that a rival coffee shop owner named Matthias Stone had something to do with it.&lt;br /&gt;
*The party delve into the Spider Swamps and they find the missing employees who were being held captive by two assassins along with Giant Spiders who had been fed magical coffee beans.&lt;br /&gt;
*In the end the party defeated the assassins and spiders and saved the hostages from the evil clutches of Matthias Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 73e: Rise of the Allaince ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fairyflower Mountain]], [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Wiggler]], [[Otto von Gerwig]], [[Radion The Forged]], [[Mirth]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Queen Alyara Everlilly]], [[Commando Reconnaissance Unit Theta|Theta]], [[Wren]], [[Doctor Carmine Carnelle]], Ailmar Rivleam, [[Faerenia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 6038, XP at Level 6: 4950, XP at Level 7: 3300, XP at Level 8: 2805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party traveled out to the [[Fair Folk]] haven of [[Fairyflower Mountain]], who requested their assistance. The Queen of the Mountain [[Queen Alyara Everlilly|Alyara Everlilly]] revealed the existence of an ancient rift to the [[Feywild]] which her ancestors used to flee the Feywild in ancient times before founding the mountain. She told them that a [[Fey]] Sorceress named [[Faerenia]] hoped to use this portal to release a faction of ancient and Wild Fey into [[Amusa]] and asked for the parties help to stop her.&lt;br /&gt;
*The party arrived at the temple, enchanted grounds in which the Fair Folk couldn&#039;t enter, and were ambushed by the rogue [[Warforged]] [[Commando Reconnaissance Unit Theta|Theta]] along with other strange Warforged.&lt;br /&gt;
*The party defeated Theta and entered the temple, finding Faerenia and other allies of her whom she had gathered across the land, having promised them the opportunity to right the greatest wrongs in their life. The party did battle with her and Faerenia revealed herself to be a powerful Fey [[Dragon]]. The party managed to stop her and prevented the Wild Fey from entering into the realm.&lt;br /&gt;
&lt;br /&gt;
=== Session 74e: Election Day ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Ren Atherton]], [[Ash Oakriver]], [[Mirth]], [[Ronin]], [[Beauregard Shryke]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], Tamlin Elkreak&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2875, XP at Level 6: 1917, XP at Level 7: 1629, XP at Level 8: 1342&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Tamlin Elkreak returned as High Burgher of [[Galik]], and he hired the company for one last mission in the city: to rebuild the Council of Burghers (after [[Alistair Hearthorne]] had assassinated them all). Tamlin set up a meeting for the same evening to gather noble families to elect a new council, and the party had to ensure the noble families received their invitations. &lt;br /&gt;
* The company learned from [[Paul Fletcher]] that his father kicked him out of the family for not joining the family business. The Fletchers were still invited to the meeting, but none showed, much to the relief of the party. While leaving the Fletcher Manor, the party managed to pass a message to Paul&#039;s sickly younger sister that he misses her, and she was happy to hear from him.&lt;br /&gt;
* The company got to know various noble families and religious leaders in the city, bringing them together, but also found conflict between industrial and environmental interests. Tamlin only required that someone in each house receive each invitation, not that the leader of each necessarily appear:&lt;br /&gt;
** Due to his stubborn father&#039;s absence on a business trip, Pip Tradsairn attended the meeting and joined the council instead, bringing his knowledge of technology and industry, but without the scorn for nature that his father has. &lt;br /&gt;
** Tamlin&#039;s oldest friend, Belim Marshrence happily attended the meeting and joined the council, seeking to preserve nature in the city as best as he can on behalf of his order of druids and for all who like parks. &lt;br /&gt;
** Gisabella Purlurn brings her knowledge of the arts to the council. Her family is plagued by the worst possible luck, possibly due to their worship of [[Beshaba]], the goddess of bad luck. &lt;br /&gt;
** Vixrya Webwell, who worships Lolth, was elected to the council as well, in an effort to expand religious acceptance in the city and prevent [[cults]] from appearing once more. &lt;br /&gt;
** Finally, Venroe Jengor was elected to the council, bringing her knowledge of defense and weaponry to protect the city should similar ever return. &lt;br /&gt;
* The party approved of everyone except Mr. Fletcher, and Tamlin agreed, finding that everyone would have a good use on the council, or in the case of some who did not want to commit so much time, advisors: &lt;br /&gt;
** [[Seraphina]] Davenriddle, a powerful but paranoid mage, agreed to advise the city with her arcane knowledge, especially to restore magical wards. &lt;br /&gt;
** Varyc Sirene believed he could do more good outside of government than in it, but happily advises on how to help everyday people. &lt;br /&gt;
** Dryzzel Hazestone, a priest at the temple of [[Bahamut]], happily offered her knowledge of religious history of the city to help everyone work together. &lt;br /&gt;
* Tamlin greatly appreciated the efforts of the party to advise him on forming the council. All houses but the Fletchers either showed or agreed to be advisors. The City of Galik had a government once again, and the High Burgher awarded the party with incredible items as thanks, wishing them luck in their future adventures.&lt;br /&gt;
&lt;br /&gt;
=== Session 75e: The Tournament of the Elements ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], [[Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Amelie Luxaeterna|Amelie]], [[Chrysaor]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P, Co-DM Keller (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Master Idryel Il’lylune]], [[Mr. Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 5600, XP at Level 6: 4800, XP at Level 7: 3200, XP at Level 8: 2720&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The team is gathered by their High Elf Underground Fighting Ring Sponsor [[Master Idryel Il’lylune]] who has gathered them due to their prowess and reputations in the ring so that they may compete in the Tournament of the Elements, one of the most prestigious, famous, and most dangerous underground fighting tournaments in the realm.&lt;br /&gt;
*The team enters into the qualifiers where they must compete against two other teams and survive an onslaught of eye rays from the [[Beholder]] Kaleidoscorch. After succeeding in the qualifiers, the fighters enter into the tournament proper, competing in a series of one-on-one unarmed fights, eventually all reaching it to the finals.&lt;br /&gt;
*The team is approached by the mobster [[Mr. Bozzelli]] who offers them a large sum of money in return for throwing the fight. The team refuses and one of Bozzelli&#039;s men attempts to poison the team. Entering into the arena for the last time the team confronts the tournaments champions, four powerful elemental [[genie]] wrestlers. Winning by the skin of their teeth, the team comes out on top, receiving the title of champions of the tournament and receiving a large sum of money from risky bets they made before the match.&lt;br /&gt;
&lt;br /&gt;
=== Session 76e: Army of the Unseen ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Philosopher&#039;s Stone]], The Lost Parade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Wiggler]], [[22]], [[Ren Atherton]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2970, XP at Level 7: 1980, XP at Level 8: 1683&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*As the rain pours the party join [[Paul Fletcher]] and [[Hunk]] the [[Kobold]] Paladin in search of the final lost village of [[Thelrya]], [[Emberglen]]. Tracking down its location using old Thelryan maps, the party arrives on the outskirts, discovering  runes that suggested a massive magic circle surrounding the village.&lt;br /&gt;
*Going deeper, the party found an old Kobold farmhouse that was seemingly abandoned, with signs that there had been some strange occurrences in the village, as well of signs of an unseen onlooker. As the party continued to the village, they discovered that a strange being resembling Paul had infiltrated the group, only to disappear before they could do anything about it.&lt;br /&gt;
*Arriving at the village they find it abandoned, save for the strange signs of creature nearby that always seem to disappear when the party approaches. While investigating they are beset by an invisible creature which could be seen only through mirrors. Defeating it, it is discovered to be a strange mutated kobold. At the same time the party continues to be stalked by the creature that resembles Paul.&lt;br /&gt;
*Investigating the villages library, the party discovers the hidden sanctum of a kobold [[wizard]]. Reading their notes, it is revealed that in their folly in hopes to regain Thelrya, the Kobold wizards of the village summoned something from the beyond, a disease that took shelter in the town well. Anyone who then drank the water would be transformed into a monstrous [[Skulk]], doomed to march at the beat of the Lost Parade. The party complete a ritual to destroy the disease while fending off a horde of the Skulk, and manage to free the remaining villagers who had been petrified for their own safety, saving the village of Emberglen.&lt;br /&gt;
&lt;br /&gt;
=== Session 77e: King of Abominations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Xupaynth, Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Beauregard Shryke]], [[Ronin (Wicked Wilds)|Ronin]], [[Amelie Luxaeterna|Amelie]], [[Twilsby Pendergras]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Xupaynth|Xupaynth, the King of Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4290, XP at Level 6: 2860, X at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*After some disturbing encounters, a team of expeditionaries descend once again into the Underdark to put a stop to whatever lies beneath. They enter into a strange cave systems where they begin to do battle with a pack of mind-controlled [[Drider}Driders]]. Pursuing the Driders deeper into the lair, the party finds their master, and the master of all the strange monsters they have encountered so far in the Underdark, [[Xupaynth]], the King of Abominations, and former lieutenant of [[Kavanmort]]. After a long fought battle, he party defeat the abomination dragon and emerge victorious.&lt;br /&gt;
&lt;br /&gt;
=== Session 78e: Fur and Fangs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Druids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]], [[22]], [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Anna&#039;&#039;&#039; (5/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Roxanne, Quin-Ora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 4785, XP at Level 8: 4067&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The party journeyed out into the wilds at the request of a druid sanctuary searching for assistance. As they approached the border of the sanctuary, they came upon a herd of colorful, horned sheep consuming a corpse. As the party got closer, the herd were provoked and attacked, attracting attention from nearby plant-like wolves that accompanied the sheep. After defeating the two animal packs, they came on a small wood elf who discovered them. Finding  out they were from [[The Tempest Brothers Expeditionary Company]], they lead them into the now-ransacked Silver Ivy Sanctuary, where their small community was rounding up infant beasts and incapacitated monsters under their care. &lt;br /&gt;
*The druid Roxanne met them soon after to notify that a few of their rarer infants have been captured and stolen - and that the wards that normally keep unwanted interlopers out was dismantled. The party pushed a little further, and she gave them a scroll to revive the wards once they made sure all the animals were recovered and all the ward stones were in place. &lt;br /&gt;
*The party successfully located a weak link at the north end of the sanctuary, discovering a last pack of poachers were on their way out - each with a crate in tow that emitted various bestial cries for help. The party quickly dispatched the brigade, recovering the animals.&lt;br /&gt;
*As the final goon fell, the boss - Quinn-Ora, thought to finish the job herself. She attempted to negotiate, but the party pounced on the warlock quickly. Beaten by two giant apes, slashed up, and out of any other options she cast dimension door to scramble away, claiming to return with better help. &lt;br /&gt;
*Afterwards, the party located the misplaced ward stone - placing it back and restoring the ritual to replace the protective barrier. The baby beasts were saved, and the Silver Ivy Sanctuary gifted them with unique items and offered to aid the company should they require guides or other help navigating within the Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 79e: Heist in the Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Circus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Heli Moltenshield]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/12/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 2860, XP at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The hero [[Dragonett]] gathers a team of likeminded adventurers to perform a heist of the Collection, a large storage sight of many powerful artifacts owned by the mysterious [[The Collector|Collector]]. Using the information they had gathered, the locate the sight of the Collection&#039;s secret location, beneath the [[Luggland]] Embassy. The party arrives and bribes their way in to the Collection. They pass through a large arcane door and are ominously told that the Collector is on the other side.&lt;br /&gt;
*The first room the party is in is a massive library. The party investigates the bookshelves for traps and all the books on the shelf fly off the shelf and attack before flying into the air. The party manages to befriend the books and uses their help to escape [[The Library|the library]]. The next room is a large open space with many statues, each holding different objects. They find a stone plaque with a strange riddle identifying three separate tasks. The party complete the first two tasks but fail he third, causing one of their party to get disintegrated.&lt;br /&gt;
*The next room was entirely black and the party hears a child&#039;s cry. Investigating they find a small child crying for it&#039;s Mother. Questioning the child, the party discover it was from the circus. At this moment the child reveals themselves to be the monstrous [[False Hydra]] which had escaped its previous encounter with the party&#039;s allies and it attacked. After a difficult battle the party comes out on top.&lt;br /&gt;
*A door of light appears and the party enter it. Sitting in a chair in a massive empty room is the elf from earlier holding the mask of the Collector in his lap. The party offer several magic items in exchange to true resurrect their dead ally, which the Collector accepts. He tells the party he is collecting and containing cursed items that are tied to [[The Seven]]. Keeping them from being used this restraining some of The Sevens power. He mentions how since this location has been broken into he will be relocating his collection. He gifts the party some items for the efforts in jest before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Session 80e: Old Friends, New Beginnings ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thistlebrook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Balder the Bald Boulder]], [[Danke Schön]] (desceased), [[Karma Runes]], [[22]], [[Marion Ette]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thistlebrook]] Concalve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4010, XP at Level 6: 3438, XP at Level 7: 2292, XP at Level 8: 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent to help the [[Thistlebrook]] Conclave move back to their ancestral home at the old basecamp. They helped build buildings and plant gardens. The Conclave then asked them to participate in a druid ritual to establish protective magic around the area. After completing the ritual the druids gave the party thanks and gifted them with some druidic treasures.&lt;br /&gt;
----------------&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 3 - Ongoing==&lt;br /&gt;
&lt;br /&gt;
=== Session 81: Quelmar Con 2023 Game: Kiss of Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Therrin Flare]], [[22]], [[Selene]], [[Ronin (Wicked Wilds)]], [[Tryska Bjorndottyr]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Skippy]], Eleria the Winter [[Dryad]], Unknown Blue Giant, Unknown Ancient [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 6: 4171, XP at Level 7: 3575, XP at Level 8: 2383, XP at Level 9: 2026&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the establishment of the new waystation, the party were instructed to travel the entirety of the road leading from the waystation all the way to [[Xender City]] to identify any potential threats and dangers along the way. The party chose to take their friend [[Skippy]] with them and began to make their way.&lt;br /&gt;
*Halfway through their journey while they rested during the night, they were accosted by a mysterious creature none of them could identify. Their encounter with this being was interrupted by a terrifying howl that shook the jungle. Investigating the source the party found a torn-open T-Rex covered in strange frost.&lt;br /&gt;
*Traveling on, a few days later the party found a similarly dismembered animal, and searching forward they discovered a massive out-of-place [[Yeti]]. After defeating the strange beast, the party began to look into how such a creature came to [[Amusa]]. Following its tracks the party found a massive dome made of solid ice. Entering through a small crevice carved into the dome, the party found a mystical frozen jungle, where all the plants were coated with ice and where [[snow]] rained down from the sky. The party also found solid ice sculptures which they soon discovered used to be living people and animals.&lt;br /&gt;
*Arriving at the center of the dome, the party found a strange ice rift formed in the center of a massive tree. The gate was watched over by a strange Winter [[Dryad]] known as Eleria, who offered the opportunity for the party to remain with her forever, frozen in perfectly preserving ice. Combat ensued and after a difficult battle with many close calls the party defeated Eleria. As she was defeated, the party received a strange vision from the night of [[The Thelryan Restoration]]. The party saw the grove when it was in its pre-frozen state, full of life and tended to by fey dryads. The leyline surge from the Thelryan event caused a strange [[crown artifact]] held by a [[ranger]] staying with the dryads to react, tearing open the strange frozen rift.&lt;br /&gt;
*During the fight one of the party members got pulled into the strange rift, waking up to endless fields of snow and ice ringed with tall mountains. On the forest mountain stood a castle of tall stone and ice, and approaching him was a towering humanoid figure with blue skin. Beholding the rift the figure proclaimed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start spreading the news, we leave today. Long live the Frostfell Empire!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The figure then blew on a large horn, awaking what appeared to be a massive ancient white dragon on a nearby mountain top. After the Winter Dryad&#039;s defeat and seeing the approaching dragon through [[The Glacial Rift]], the party fled back to their cart, finishing their journey to Xender City, with many more questions then answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 82: The Community Garden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[22]], [[Ren Atherton]], [[Iris]], [[Zarril]], [[Beauregard Shryke]], [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Kade&#039;&#039;&#039; (6/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Pharius Halatar, Fevria, The Goose Untie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 and 4: 3802, XP at Level 5: 3259, XP at Level 6: 2173, XP at Level 7: 1847, XP at Levels 8 &amp;amp; 9: 1521&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was tasked to check on the local community garden created just south of the main outpost. After arriving, they discovered that the half-drow farmer Pharius Halatar, who was hired to start the garden, had been utterly terrorized by a malicious unknown entity and her horrid pet goose. &lt;br /&gt;
*After some creative investigating, they discovered that this malicious entity was a [[Fey]] known as Fevria. She seemed to have an unknown obligation to her court but decided she wanted this land for her pet goose, Untie. She sported multiple additional body parts, taken from slain adventurers and foes she deemed &#039;worthy&#039; of killing. The party quickly got to work before she could slay them, dishing out devilish blows and ensuring that her reign of terror ended swiftly. &lt;br /&gt;
*With the fey and her dastardly pet goose defeated, the group successfully secured the community garden for the Tempest Brothers.&lt;br /&gt;
&lt;br /&gt;
=== Session 83: Farmstead Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, Farm, Scarecrows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Valdos]], [[Nokori Naru]], [[Ghargux]], [[Coryn Alaeth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (6/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Derwin]], Ellie, Devin Markster, Frederic Willhelm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2713, XP at Level 7: 1085, XP at Level 8: 1008&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was chosen for the investigation mission by [[Darian Tempest]] while they were eating breakfast. In the central fort (The Big House),they met Devin Markster &amp;amp; Frederic Willhelm, two farmers who lived up the road that leads to [[Troverth]]. Darian told them that the men were having trouble with something skulking around the jungle around their farm. &lt;br /&gt;
*On their way to the farm Devin informed them that they were discovering animal carcasses around their farm, the farm animals had been spooked, there had been strange noises in the wilds, and a strange figure was seen killing animals in their barn before fleeing. The party also learned that Fredrick&#039;s daughter Ellie had a strange imaginary friend name Hopper. The party later learns that Hopper is a Shield Guardian, with Ellie as his amulet holder.&lt;br /&gt;
*As they investigated, the party spotted strange humanoid figures skulking around the farm as well as seeing strange blue lights. After much investigating they found a strange hut occupied by a man named [[Derwin]]. Derwin revealed that the figures were animated scarecrows of his creation. He had also created two larger scarecrows called Harvest Reapers made to protect farms. The party deployed the Harvest Reapers which protected the farm, keeping whatever had been harassing the farm at bay. But whatever that thing was was still out there......&lt;br /&gt;
&lt;br /&gt;
=== Session 84: Men in Tights ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Troverth, Frost Giants&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin (Wicked Wilds)]], [[Amelie Luxaeterna|Amelie]], [[Wiggler]], [[Allinor Kalth]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jack of Hearts]], [[Velemar Decrye]], [[Cookie]], Binkle and Twinkle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3850, XP at Level 7: 3300, XP at Level 8: 2200, XP at Level 9: 1870&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Velemar Decrye]] to investigate reports of bandits robbing merchants along the Troverthian road. He worried that if these attacks continued it could bring an end to trade along the route between the waystation and [[Troverth]].&lt;br /&gt;
*Accompanied by the Otter Wizard [[Cookie]], the party joined the gnomish merchant couple of Binkle and Twinkle on the road to see if they could find and stop these bandits. Along the way they found the strange aftermath of a battle between a now dead [[[Frost Giant]] and a large bipedal fiendish creature. The party questioned how a Frost Giant could end up in the wilds of [[Amusa]].&lt;br /&gt;
*Continuing along, the party were ambushed by figures wearing brightly colored tights. The leader of this group of merry bandits was revealed to be [[Jack of Hearts]], a mercenary and freelance adventurer the company had encountered in the West. Jack revealed that after his encounters with the company, he wished to turn a new leaf, traveling out east and forming his band of brigands who would rob traveling merchants to give their wares and riches to the poor villages of Troverth.&lt;br /&gt;
*Jack of Hearts brought the party to his camp where they debated with him the actual heroics and morals of stealing to give to the poor, with members of the party split on the issue. Engaging in festivities at the bandit camp, the party members participated in a series of fun challenges while getting questions answered by Jack of Hearts. He told them he was aware of more Frost Giants in the area, having arrived through the glacial rift. He informed the party that the giants were looking for something, but he wasn&#039;t sure what.&lt;br /&gt;
*As the night was coming to an end the party was pulled aside by a figure who revealed themselves as a captain of the Troverthian military. The captain asked the party to help arrest Jack and his crew, though the party was split on the issue. As they debated one party member warned Jack who fled with his band of merry men. Afterwards the players would find a letter from Jack informing them that the party had inspired him to move beyond thievery and to attack the heart of the issue, to become a revolutionary.&lt;br /&gt;
&lt;br /&gt;
=== Session 85: Storming the Tower ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Xender Royal Family, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Esperanza Alnilam]], [[Kh&#039;jan]], [[Lysvan]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Drew&#039;&#039;&#039; (6/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Gafizmaphram the Magnificent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3738, XP at Level 5: 3204, XP at Level 6: 2136, XP at Level 7: 1815, XP at Level 8: 1495&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The Royal Family of [[Xender Pleth]] told the Tempest Brothers that a testy wizard had stolen a priceless portrait of a &#039;beautiful child&#039; and that two negotiating parties had not returned from their efforts to retrieve it.&lt;br /&gt;
*The party was briefed on the mission to recover the portrait and find out what happened to the other parties. They flew by Red McCaw to a nearby camp and scouted ahead with familiars to discover a stone monolith with no clear entrance. They hiked to the location the following morning to find a tower with no doors or windows and covered with some type of force shield. Magic mouths in the tower announced that it belongs to &amp;quot;Gafizmaphram the Magnificent&amp;quot;.&lt;br /&gt;
*They searched the area, found a mine entrance that was from long before, and followed it to a mined entrance into the tower foundation. In these catacombs, they fought undead before finding their way to a trapdoor into the tower proper. They discovered that the undead were, in fact, the remains of the previous two parties who were sent to investigate.&lt;br /&gt;
*The party emerged on the next level in a storage room and burst in on the gnome wizard while he was eating breakfast. The defenses of the tower activated and the party had to fight fire elementals while being peppered with spells from the mage and scorching rays from the fireplace. The party successfully banished the mage and they continued up the tower.&lt;br /&gt;
*On the next level they searched a library, finding clues and having a shouting match with the mage that suggested that there was a different side to this story. The tower defenses activated again and they had to fight animated objects.&lt;br /&gt;
*After the fight, the party debated about whether to continue forward, having exhausted almost all spells and having only a fraction of hit points remaining. They continued one more floor, finding an alchemy lab. There, they found additional evidence which confirmed a different story about what happened and confronted the mage and his Simulacrum.&lt;br /&gt;
*The mage, Gafizmaphram, had been accosted by the Royal Family who had requested that he become their court mage. Gafizmaphram rejected this offer and was in the process of being taken into custody by castle guards when he grabbed a portrait off the wall, smashed out the frame and used it to distract the guards while he teleported back to his tower. The wizard had no idea that this portrait of a scrawny, ugly baby bird had any value whatsoever and was using it for scrap paper throughout the tower. The party was able to recover all three pieces of the portrait of a baby [[aarakocra]]. They collected loot and left the tower without confronting the wizard further, returning to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 86: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Zarril]], [[Karma Runes]], [[Tryska Bjorndottyr]], [[Iris]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2791, XP at Level 4: 2393, XP at Level 5: 1595, XP at Level 6: 1356&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Session 87: Lost In Transit ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Ymbtrymman]], [[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Karma Runes]], [Slog the Bonker]], [[Esperanza Alnilam]], [Lysvan]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (6/30/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Arc]], [[Gumptor Flynn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2310, XP at Level 5: 1980, XP at Level 6: 1320, XP at Level 8: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] received an urgent notice from [[Ymbtrymman]]. A caravan sent off two days prior had lost communication on its way to the outpost. Immediate assistance was requested from the Tempest Brothers to track along the path in an expeditious fashion to figure out what had happened and if possible recover the lost people and goods. Moving quickly, he gathered some of the doughty members of the expeditionary force to fulfill the request.&lt;br /&gt;
*[[Arc]], the company&#039;s head of arcane matters, crafted a teleportation circle to take the gathered party to Ymbtrymman. Since the caravan had departed Ymbtrymman two days previously, it was decided to track and pursue their route from Ymbtrymman rather than try to locate them from the air or via a land route out from the outpost. The locals told the party that they would be guided by a local named [[Gumptor Flynn]], a [[Half-Orc]] Ranger, who was a hunter and tracker familiar with the area.&lt;br /&gt;
*They made great time through the jungle with Flynn&#039;s guidance. The trail showed many signs of the caravan&#039;s passing so Flynn felt confident they were gaining. After a long and grueling journey they found the remains of the caravan. The carts were torn and damaged and there were traces of shed blood, along with many sets of pawprints of jaguars, which strangely appeared to have been hunting in a pack-like fashion.&lt;br /&gt;
*The party found prints and tracks indicating several bodies were dragged through the jungle in a northern direction. Stopping to assess the situation, several party members realized creatures were moving through the undergrowth all around them. They braced for an encounter and within moments ten jaguars broke cover and moved to nearly surround the party. The party attempted to communicate with three of the animals and did make contact, but in response received a ten-voiced mental reply of &amp;quot;Food!&amp;quot;. It quickly became apparent that there was something strange happening. The jaguars all moved with a strange synchronicity as they attacked.&lt;br /&gt;
*And that&#039;s when the weirdness cranked up a notch.  As the party watched in horror, any jaguar they defeated just evaporated into a mist that flowed into the remaining creatures, healing and strengthening them. The party realized the way to defeat this enemy was to kill them all at once. After defeating the creatures, the party continued and found the beasts&#039; lair. The party discovered a lab or research room with a curtained corridor leading to a closed wooden door. They discovered a large storage area with a set of metal doors, beyond which there were prison cells.&lt;br /&gt;
*The research area drew the party&#039;s attention and they all moved in to investigate. They found an obvious teleportation circle in the center of the room and three tables with differing research components - a table of alchemical supplies, a table of wizardly drafting equipment, and a table of timepieces of many varieties. Then suddenly a wave of energy blasted down and the entire party was struck.  A [[Mind Flayer]] became visible floating near the ceiling. While the party tried to gather their wits, the mind flayer drifted down to the table of timepieces, grabbed a heart-shaped silver device from the table, and then disappeared.&lt;br /&gt;
*Continuing to search, the party found some survivors from the caravan. With perseverance the group rescued the captive survivors, recovered the shipment, and made their way back to Ymbtrymman over a few days&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Session 88: Pop Up Art ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Ymbtrymman]], Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Weedus]],  [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Tryska Bjorndottyr]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Nin&#039;&#039;&#039; (7/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dimi, [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2855, XP at Level 6: 2448, XP at Level 7: 1632, XP at Level 8: 1387, XP at Level 9: 1142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was hired by a divination wizard and artifact collector contact in [[Xender City]] named Dimi. They informed the party that there had been recent reports of a strange haunting in the town of Ymbtrymman which they believed was tied to an artifact they [[wish]] to possess.&lt;br /&gt;
*Arriving in the town, the party found that the people there were preparing for the upcoming Farmers&#039; Festival. The party learned that the hauntings were tied to the disappearances of paintings in the town and that they may have been connected somehow to a new family that had recently moved in.&lt;br /&gt;
*The party followed the strange happenings to the sewers where they were suddenly beset by a strange attacker who shattered into glass when destroyed.&lt;br /&gt;
*As they continued on, they discovered more strange humanoids who looked like town folks before shattering into glass when destroyed. The party discovered that these humanoids came from the stolen portraits, given life by a strange mirror. The party recovered the mirror and gave it to Dimi to finish their job.&lt;br /&gt;
&lt;br /&gt;
=== Session 89: The Maiden Voyage of Windrunner ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Zarril]], [[Valdos]], [[Ghargux]], [[Karma Runes]], [[Bardek Ironbleeder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (7/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Elowen Thistledown]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2660, XP at Level 5: 1520, XP at Level 6: 1292&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was gathered by the company and reported to the office of [[Darian Tempest]]. He welcomed them inside and introduced them to [[Elowen Thistledown]] a silver haired, smartly dressed [[High Elf]]. She was introduced as a librarian researcher who had commissioned an expedition, by airship, to search for [[The Well of Souls]].&lt;br /&gt;
*The group was lead to the field out behind the office/house and came face to face with the [[The Tempest Brothers Expeditionary Company|Tempest Brothers]] newest acquisition, a light freight runner airship called Windrunner. This ship is much smaller than the larger frigates the company owns but much larger than simple skiffs the company had commissioned the year prior. The company also hired on [[Skippy]] to be the captain of Windrunner.&lt;br /&gt;
*As the party prepared Elowen shared her knowladge on the Well of [[Souls]]. She has been researching the concepts of Wells of Souls for a number of years. Such phenomena apparently formed naturally at convergence points of leylines where the veil between the material plane and the plane of death is thin, and that such locations may also hold valuable alchemical materials. She also learned that some mediums claimed to be able to use Wells of Souls to enhance their ethereal abilities. The last thing she learned was that a group of druid emissaries arrived in the city of [[Warukami]] 60ish years ago to report that a cult was found to have attempted to occupy a Well located to the South. The cult was defeated and the Druids said that they had put protections in place around the Well. Elowen has been commissioned by the Alchemist Guild in Warukami to find a Well of Souls and bring back any materials that are found around it for experimentation.&lt;br /&gt;
*The group departed on the Windrunner and began to approach the Southern Mists of Sotchalla. The group flew to the mist/smoke and were met by a group of strange [[crows]] who taunted the party, When the ship entered the mist everyone on board was hit with this feeling of despair and hopelessness, some even having the urge to jump from the ship. &lt;br /&gt;
*The team decided they would be better off dropping below the jungle canopy to take a look around below. Upon landing the party were attacked by corrupted necromantic plant monster and Treants. After defeating the monsters, Wild [[Harengon]] appeared from the wilds who began to help the players. The Harengons explain that they were watching over the Well of Souls and that recently in the past four months, something strange happened and the region began to be corrupted.&lt;br /&gt;
*The party promised to return and the Harengons agreed to keep an eye out for them and lead them to their elders who can tell them more.&lt;br /&gt;
&lt;br /&gt;
=== Session 90: Draconic Depths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[Kavanmort]], Vampire, [[Devil|Devils]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Keeper]], [[Chrysaor]], [[Jennings]], [[Morten Nusi]], [[Selene]], [[Allinor Kalth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Wally Goodfeather]], [[Galidant|Galidant, Exarch of Kavanmort]], [[Prince Ulftiir|Prince Ulftiir the Rimelord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 &amp;amp; 4: 4476, XP at Level 5: 3836, XP at Level 6: 2558, XP at Level 7: 2174&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] in order to explore some recently discovered draconic ruins. Paul hoped that these ruins could give some insight to the Ancient [[White Dragon]] beyond [[The Glacial Rift]]. They also hoped to find the missing scholar [[Wally Goodfeather]], who had been sent out to investigate the ruins prior, only to disappear.&lt;br /&gt;
*The party arrived at the ruins, discovering that they were devoted to the two headed dragon [[Kavanmort]]. After triggering a dangerous ceiling trap, and surviving almost going over a waterfall, the party discovered a group of imperial [[Frost Giant|Frost Giants]] in the deepest regions of the temple. The party asked why these Frost Giants were so far from their native homes, and the Frost Giants revealed they had entered from the Glacial Rift in search of an artifact known as the Ring of Winter&#039;s Wrath. Their leader was [[Prince Ulftiir|Prince Ulftiir the Rimelord]], a Half-Dragon Frost Giants and ruler of the fallen [[Frostfell Empire]]. They hoped to use the ring to rebuild heir empire and freeze the realm over. Prince Ulftiir reveals that they had captured Wally Goodfeather, and would only free him if the party defeated the evil at the temple&#039;s heart.&lt;br /&gt;
*Going deeper into the temple the party passed by more traps and discovered the remnants of ancient draconic rituals. Some of the party members would perform these rituals on themselves to gain new draconic abilities. The party discovered that this temple was built in worship to Kavanmort, who they learned had a penchant for eating dragons.&lt;br /&gt;
*Entering into the temple&#039;s final chamber, the party discovered the Dragonborn Vampire, [[Galidant|Galidant, Exarch of Kavanmort]], along with a cadre of [[Mammon|Mammonian]] [[Devils]] who were performing a strange ritual. A battle ensued and the party watched in horror as the Devils were transforming the bodies of mortal worshipers into evil devils. It appeared that this ritual allowed devils to circumvent [[The Pact Primeval]] as these Devils were able to harm the party. Galidant fled and the party defeated the remaining devils.&lt;br /&gt;
*The party returned to Prince Ulftiir and recovered Wally. As they left, Prince Ulftiir. affirmed his promises to recover the ring and rebuild his empire. His last words were those of warning to the party, to beware and infernal known as [[Lieutenant Azha|The Golden Hellion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 91: Trade Relations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Kobold|Kobolds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Esperanza Alnilam]], [[Beauregard]], [[22]], [[Tryska Bjorndottyr]], [[Lysvan]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (7/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gumptor Flynn]], [[Chief Pyrrhin]], [[Szamarsh]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3125, XP at Level 7: 2083, XT at Level 9: 1458&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gumptor Flynn]] arrived at the waystation with a request for assistance mapping a route from there to a remote [[kobold]] village of his acquaintance that expressed a wish for trade relations. Gumptor explained that the journey would take about ten days and that there was a major obstacle in the form of a locale inhabited by a large number of wyverns.&lt;br /&gt;
*The journey was remarkably unremarkable. The days were spend scouting and mapping a good route to build a road. About the sixth day of the journey the party came to the [[wyvern]] nesting grounds.  In the middle of the jungle was an enormous impact crater, from a meteor that had fallen millennia ago. The crater was filled in with jungle growth and the edge dropped about 200 feet below the surrounding terrain. The party could easily see groups of wyverns flying about the crater. After reviewing the situation and discussing the options, the party chose to navigate counter-clockwise around the crater, heading to its southern side.&lt;br /&gt;
*They made it past the crater in two days&#039; time and continued mapping their way to the kobold village.  A day away from the crater they were accosted by a pack of [[manticore|manticores]]. The beasts were preceded by a telepathic message of hostility received by the party members. A moment later they were joined by their leader, a huge manticore with a fiendish demeanor and abilities. Although fearsome, the party were able to fell the pack of beasts.&lt;br /&gt;
*Tracking back to their lair, the party found a cache of treasure and a few magic items. They continued on their way, eventually camping for what they expected would be their last night in the jungle.  During that night they had an encounter with a small hunting party from the kobold village. &lt;br /&gt;
*The next day the party arrived without fanfare at the village. In the midst of a small clearing, with a stream running through the area, the party saw the amazing site of the front two-thirds of a huge airship suspended in the branches of large trees. On the ground rested the back third of the ship, face down, engines jutting into the air. Many kobolds moved through the village, some doing basic gardening in small plots in the clearing, others coming back from a hunt, and all moving hither and yon with a vibrant energy.&lt;br /&gt;
*Gumptor took the party to meet the kobold chief, Pyrrhin, who was happy to meet them and extremely pleased with their work.  He rewarded the party and arranged for the tribe&#039;s [[shaman]], Szamarsh, to teleport the party back to the Outpost.&lt;br /&gt;
&lt;br /&gt;
=== Session 92: Tempest&#039;s Six ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Devil|Devil&#039;s]], [[The Glacial Rift]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jennings]], [[Finnegan (Finny) Warbler]], [[Tryska Bjorndottyr]], [[Morten Nusi]], [[Ghargux]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bulio]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned), [[Prince Ulftiir]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3857, XP at Level 5: 3306, XP at Level 6: 2204, XP at Level 7: 1874, XP at Level 8: 1543&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is suddenly gathered to investigate a large explosion near the waystation. Investigating they find the explosion was caused by an infernal [[Fire Giant]] named [[Lieutenant Azha]], also known as the Golden Hellion, in her battle with a now dead [[Frost Giant]]. She informs the party that she was sent from the [[Ten Hells|Hells]] to fight back the arriving Frost Giants from [[The Glacial Rift]] and to hinder their search for an artifact called [[The Ring of Winter&#039;s Wrath]]. &lt;br /&gt;
*Azha tells the party that her master, a [[Pit Fiend]] named [[Kalzivach]], a servant of the [[Archdevil]] [[Mammon]], also seeks to enter the realm, but his way is barred by the Frost Giants who are utilizing an infernal artifact. Azha promises to forgive crimes that members of the party performed against devils and promises that she and her kin would not harm the company as long as the company did not harm her nor her allies.&lt;br /&gt;
*With information provided by Azha the party infiltrates where the infernal artifact is being kept, a Frost Giant fortress built atop the Glacial Rift. After lots of planning the party executes an elaborate heist including parlaying with the Frost Giant&#039;s Winter Wolves, stealing a coin from the hoard of the Young [[White Dragon]] Gaathic, stationed in the fortress, pilfering the arcane scrying eye of a Bheur Hag, and distracting the Giants&#039; leader, [[Prince Ulftiir]].&lt;br /&gt;
*After parts of the plan go awry and some improvising, the party manages to escape with the artifact, an infernal helmet, and open the way for Kalzivach to enter the realm. From a scroll taken from Ulftiir&#039;s lair though, the party discovers that the giants have potentially located the ring, and soon plan to move to retrieve it.&lt;br /&gt;
&lt;br /&gt;
=== Session 93: Who Let the Cold Out ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Breme]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Coryn Alaeth]], [[Eavan Ice-Eye]], [[Mark]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Emma&#039;&#039;&#039; (7/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Kelrynne, Eldest of Isrun|Kelrynne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2013, XP at Level 5: 1725, XP at Level 6: 1150, XP at Level 7: 978, XP at Level 8: 805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was informed of two strange letters left in camp and decided to investigate the one that seemed to be an urgent plea for help. While camping on their travels, they were attacked by dire wolves who were acting erratically. They slew two before managing to wrangle the last one into submission so it could be healed. They were then blindsided once more—by baby [[silver dragon}silver dragons]]! Their big sister, a [[Dragonborn]] named [[Kelrynne, Eldest of Isrun|Kelrynne]], was the one who had sent out the letter. They soon learned that the Venator Syndicate, the group responsible for sending the other letter, had captured their youngest sibling along with a [[witchwolf]] ally accompanying them. According to Kelrynne, the Venator Syndicate was also involved in the disappearance of their mother—the [[silver dragon]] guardian of [[Breme|Breme’s]] Iceback Mountains. &lt;br /&gt;
*The party was able to walk right into the Venator’s base and found an unsuspecting ally in the mistreated sister of the [[Snow Elf|snow elf]] leading the group. They found the captives and killed their captors except for the leader who managed to Dimension Door away. They also brought an interesting friend back—a cosmic bear cub. &lt;br /&gt;
&lt;br /&gt;
=== Session 94: Don&#039;t Feed the Fears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sotchala, [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Iris]], [[Dickweedus|Dr. Weedus]], [[Mirth]], [[Eavan Ice-Eye]], [[Coryn Alaeth]], [[Esperanza Alnilam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Seven]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 5: 3433, XP at level 6: 2943, XP at Level 7: 1962, XP at level 9: 1373&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by the company abjurist, [[Cookie]] the Otter who has been studying the hag eye of Ingrid Frost, a scrying eye recently stolen from the fortress of the [[Frost Giant]] [[Prince Ulftiir]]. Cookie is in the process of destroying the eye and has found where the eye came from, a strange ritual site beyond the mists of [[Sotchala]]. He sends the party to investigate as recent reports suggest that the Giants may be trying to get a replacement eye which could let them scry anywhere in [[Amusa]].&lt;br /&gt;
*The party depart and eventually past into the terrifying and strange Mists of Sotchala. Eventually they arrive at the ritual site, a lone standing doorway leading to nowhere, surrounded by seven statues. Investigating the statues, the party identifies them as the [[The Seven|Sepexilium]], ancient beings who have hidden for untold centuries in the wilds. When they try to enter the door they are all flung into horrific realms of the Sepexilium&#039;s making. By trusting on their Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, they are able to escape.&lt;br /&gt;
*Upon freeing themselves from these strange realms, they find the last member of the Sepexilum yet to encounter, a strange figure known only as [[Nameless]]. Nameless congratulates them for surviving while chastising them for trying in the first place. Nameless reveals that Ingrid Frost and her giant bodyguards also reached him to get another eye, but through self-sacrifice the party convinces Nameless to destroy the hag. Afterwards Nameless expels the party from his realm, but not before waning them that his companions are beginning to wake.&lt;br /&gt;
&lt;br /&gt;
=== Session 95: Brewing Storm ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], Devils, Giants, Dragons, the Lost Hoard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Ronin (Wicked Wilds)|Ronin]], [[Wiggler]], [[Thordon Akieye]], [[Tryska Bjorndottyr]], [[Ghargux]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Harrow Grimfold]], [[Ysildra|Ysildra, the Mother in Ivory]], [[Prince Ulftiir|Prince Ulftiir, the Rimelord]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 6738, XP at Level 7: 5775, XP at Level 8: 3850, XP at Level 9: 3273&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered in order to hunt down a powerful artifact known as [[The Ring of Winter&#039;s Wrath]], a powerful giant relic capable of untold devastation if it were to fall into the wrong hands. Using information gathered on previous expeditions, the party discovered that the ring was in the possession of a famed ranger named [[Harrow Grimfold]] who was hiding in the [[Luggland]] mountains. The party also learned that the [[Frost Giant|Frost Giants]] of [[The Frostfell Empire]] were moving to intercept Harrow and to take the ring, so the party made haste to the mountains.&lt;br /&gt;
*Before the party departed, they were approached by an imp serving the infernal Fire Giant [[Lieutenant Azha]]. The imp informed the party that Azha&#039;s master, a [[Pit Fiend]] named [[Kalzivach]], had successfully entered the realm. The imp then gave the party magical coins on Azha&#039;s behalf which bestowed a temporary boon.&lt;br /&gt;
*The party managed to find Harrow Grimfold before the giants, but negotiations were tense and they were forced to incapacitate him and take the ring. Using magic they picked his mind for information, learning of a great treasure hidden in the wilds known as the Lost Hoard and how the ring was somehow connected to it. Before the players could leave though, they were ambushed by a skillful Frost Giant Hunter, and when they thought things couldn&#039;t get any worse, the Ancient [[White Dragon]], [[Ysildra|Ysildra, the Mother in Ivory]], arrived along with her son and the Giant Leader of the Frostfell Empire, [[Prince Ulftiir|Prince Ulftiir, the Rimelord]].&lt;br /&gt;
*After a long and hard fought battle, the party was unable to secure the ring, the artifact being taken by Ysildra with her and Prince Ulftiir then retreating from the mountains. The party was released to have survived, but knew that if they didn&#039;t get the ring back soon, all would be lost.&lt;br /&gt;
&lt;br /&gt;
=== Session 96: Vela&#039;s Venture ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Druids, [[Vela|Crystalline Conclave]], Adventure Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Allinor]], [[Wiggler]], [[Eabha]], [[Ren Atherton|Ren Atheron]], [[Amaris Luanach|Amaris]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (8/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ensueno Alnilam, Naolin, Val, Catalina&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3690, XP at Level 5: 3163, XP at Level 6: 2108, XP at Level 7: 1792, XP at Level 8: 1476&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Scouting Druids of the [[Vele|Crystalline Conclave]] invited the Tempest Brothers&#039; to send 6 people to complete in their Rite of Passage ceremony as a friendly contest, [[Vela]]&#039;s Venture. The teams were Allinor and Wiggler (the Boys&#039; Squad), Eabha and Ren (the A-team), and Amaris and Rin (The Girls&#039; Squad). The adventurers were set 48 hours away from the Tempest&#039;s Landing Waystation, racing to the center and to be the first team to have both members touch the statue&lt;br /&gt;
* Each team had strong start, one teammate navigating the stars with maps while the other one encountering challenges such as avoiding pits, trying to calm bawling children, and happily inviting thieves to join them and potentially follow back to the Waystation.&lt;br /&gt;
* When arriving at the waystation, they found the druids in their way, their final barrier between victory and defeat. Eabha and Ren used their new animal polymorphs to race right to the finish line without any issue. Rina and Amaris got caught up in Catalina&#039;s storm but managed to secure second place. Allinor struggled to make it past Ensueno, full of sisterly protective rage and doing everything she could to prevent him from finishing the race. Giant Eagle Wiggler saved the day and they finished third! After the end of the trial, the conclave departed from the waystation.&lt;br /&gt;
&lt;br /&gt;
=== Session 97: Darbin&#039;s Drought ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Magical Weather, Political Intrigue, Business, Combat, RP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; The Raven, Slog, [[Varnaruk]], [[Rochambeau]], Ghargux, [[Caelum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest [[DM James]]&#039;&#039;&#039; (8/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ironia Koval, Ted the Wizard, Edward Nestelle, Madam Alligator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2289, XP at Level 5: 1962, XP at Level 6: 1308, SP at Level 7: 1112&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Blacksmith Ironia Koval reached out to the company for help after barely reaching the waystation with her life. Her hometown of Darbin, near the border between Xender and Troverth, had been under a severe drought for the past three years. To get water, people would need to either venture into the Wilds and risk being attacked by monsters, or they would have to pay a wizard to create water, but only for a very high price.&lt;br /&gt;
* The party reached the outskirts of Darbin, and just before the trees turned from green to brown, they were attacked by Dire Wolves and some bandits. They easily dispatched the assault and interrogated a bandit, who told them of their boss only known as Mr. Zero. Mr. Zero only communicates via Sending, or indirectly, so very few people know their identity. &lt;br /&gt;
** Mr. Zero sounded like a [[lizardfolk]] based on their accent, and they were using Control Weather to prevent any rain. &lt;br /&gt;
* They then investigated a few businesspeople who had gotten tremendously wealthy in the last few years since the drought began: &lt;br /&gt;
** Stelio Smithson, Ironia&#039;s rival blacksmith, had sold many more weapons as it became unsafe to venture into the woods for water unarmed&lt;br /&gt;
** Edward Nestelle, CEO of the water wizards&#039; company&lt;br /&gt;
** Tiffany Ali Gator, a successful investor&lt;br /&gt;
* Stelio&#039;s shop received a major investment from The Nestelle Corporation, letting him expand his shop, lower his prices, and hire more workers all while increasing his profits. He was profiting off of this but was not causing it. In fact, he had offered Ironia a job, but she declined, wanting to go her own way. &lt;br /&gt;
* Next, the party went to Nestelle HQ, where a team of wizards allegedly worked all day creating water for the people. One wizard, allegedly named Wally, received the party and informed his boss of their arrival. Wally then followed his boss&#039; orders to direct them into a side room to wait. &lt;br /&gt;
** This side room actually had a Glyph of Warding, but everyone survived the blast, and Ted - who was not named Wally, his boss just insisted on alliteration - was horrified to see an explosion on his first day at this job. &lt;br /&gt;
** The party then adopted this NPC since he was helpful and suddenly in need of a new job. &lt;br /&gt;
** They then quickly defeated Edward Nestelle - though not before dodging a Fireball - and found the source of his water: a Decanter of Endless Water, leftover from his days as a merchant. &lt;br /&gt;
** Varnaruk, a death cleric, reanimated Nestelle as a [[zombie]].&lt;br /&gt;
** His financial records pointed solely to one major backer: Tiffany Ali Gator, better known as Madam Alligator, the wealthiest person in town.&lt;br /&gt;
* Control Weather requires being outside, so they found her at the highest point in town: Darbin Cathedral, which was once dedicated to [[Tiamat]] in ancient times, but was now for all religions. After convincing some guards to leave without a fight, pushing up a spiral staircase, teleporting onto the roof, and breaking some stained glass of evil gods along the way, they finally defeated Madam Alligator, ending the drought. Her remaining employees stopped fighting as they saw rain for the first time in years.&lt;br /&gt;
* As thanks, Ironia Koval agreed to join the Waystation and open up shop as a Blacksmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34717</id>
		<title>Within the Wicked Wilds/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=34717"/>
		<updated>2024-08-25T03:01:02Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Session 97: TBD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;This page is the [[campaign]] synopsis as told by the DMs. To read a more detailed, fun, and lengthy synopsis of the campaign, see &#039;&#039;&#039;[[Within the Wicked Wilds/Player Recaps]]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=blqFdAneb9k&amp;amp;t=1s|350|right|Wicked Wilds Campaign Trailer|frame}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LCUX2LjHXsU?si=CcLbmSvw02rgjEkL|350|right|Book 1 Recap|frame}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 1==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 1 Summary===&lt;br /&gt;
Our heroes journey out into the wild jungles of [[Amusa]] with [[The Tempest Brothers Expeditionary Company]] to explore and travel where no mortal has gone before. But quickly they find more then they expected: Kobold villages, massive unusual [[dragons]], strange oozes, rabid [[gnolls]], and a fungal [[demon]] conspiracy that ties to the roots of the very continent. The first expedition of the company concludes with a massive raid on the company&#039;s camp by gnolls, [[Demons]], and fungal cultists as the company returns to the great city of [[Galik]] with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Gnolls]], [[Thinwhistle]], [[Ooze|Oozes]], [[Old Alkinimic]], [[Xevriss]], Cultists, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; Establishment of the Basecamp, The Trial of the [[Sphinx|Sphinxes]], The Kidnapping at the Basecamp, The Return of [[Xevriss]], [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&lt;br /&gt;
===Session 1a: Kickoff Megagame - A Funny Thing Happened on the Way to the Bog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Warden of the Wilds, Oblex &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tassa Brightfox|Tassa]] (First Session), [[Wiggler]] (First Session), [[Kamakuras]] (First Session), [[Cinder Ashtalon]] (First Session), [[Joylee]] (First Session) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4300 (990 at Level 3, 861 at Level 4, 732 at Level 5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left base camp and set out into a swampy region west of the base camp. No known threats were identified so it was assumed that this excursion would most likely result in an uneventful stroll through the area.&lt;br /&gt;
* [[Adrian]] Tempest led the group into the swamp.&lt;br /&gt;
* The travel was uneventful until they saw a large 15&#039; tall figure standing in an open swamp area.&lt;br /&gt;
* As three of the party approached to investigate, two were attacked by large green tentacle-like creatures. The whole group engaged and began fighting the &amp;quot;tentacles&amp;quot; back. A third &amp;quot;tentacle&amp;quot; appeared as one of the first two was cut away. As the second &amp;quot;tentacle&amp;quot; was cut down a massive &amp;quot;head&amp;quot; like structure appeared and engaged the party. &lt;br /&gt;
* It was about this time that a cloaked figure was seen observing the party while perched on top of a toppled tree 30 feet above the swamp.&lt;br /&gt;
* The figure did nothing but observe as the group fought bitterly to gain the upper hand against [[The Creature|the creature]](s).&lt;br /&gt;
* When [[victory]] was had and the battle finished, the group looked over to see the figure now standing on the far shore of the swamp. The figure raised their hands and magical fire ignited, lighting a path out and away from the swamp. The figure then disappeared.&lt;br /&gt;
* Three of the group followed the lights while three stayed behind to rest and recover from the fight.&lt;br /&gt;
* The lights led to a small round stone cottage that looked as though it had been around for decades. It was simple, sturdy and serviceable. Light and smoke from a fire escaped from the chimney and the windows. The first group approached and knocked. They were invited in to find the individual sitting, still hooded, in front of the lit fire.&lt;br /&gt;
* After pleasantries were shared the individual introduced themselves as a Warden of the Wilds. They were blessed of a nature [[deity]] that had tasked them with caring for the natural order of things in this wild place. The Warden had forsaken a life among the mortal races and embraced the task given to them by their god.&lt;br /&gt;
* Soon enough the other three of the party made their way to the cottage. The Warden then informed the group that what they had encountered was an [[Oblex]]. These creatures are ooze like but have a special affinity of feeding on creatures memories and, if given enough time, can consume enough of a creatures memories to develop a sort of mimic of that creature. The Oblex the group defeated was one that the Warden had been battling for some time. The first sightings of Oblex in the Wardens space was some 20 years prior.&lt;br /&gt;
* After discussion, the group took their leave of the Warden but asked how they could contact them if need be. Though the Warden did not have an answer they said they would give it some thought. Some days later, individually wrapped gifts arrived at base camp for the group the Warden met.&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, [[Perseus Company]], [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight]], [[Bulio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4015 (803 at Level 4, 923 at Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players depart with fellow Tempest Brother Expeditionary employees to visit the basecamp of another expeditionary group, [[Perseus Company]].&lt;br /&gt;
*The players soon discover a destroyed Perseus Company watchtower and deduce that the site was attack by [[Gnolls]]. They also discover a body in the tower seller full of mysterious black feathers which suddenly bursts into flames.&lt;br /&gt;
*When camping for the night the players on watch encounter some strange occurrences, such as the trees around them appearing to move, and strange entities watching them from beyond the tree line.&lt;br /&gt;
*The players arrive at the Perseus Basecamp to find it had been raided by Gnolls the day before. They discover that the camp was plagued with madness and find some of the bodies deceased due to strange unnatural causes.&lt;br /&gt;
*The players encounter Bulio who had concealed his cart and shop, &amp;quot;Bulio&#039;s Bobbles and [[Boons]],&amp;quot; under a large tarp. In exchange for informing Bulio of the location of the Tempest Brother&#039;s basecamp, he gifts the players with some magic items before taking his leave.&lt;br /&gt;
*Investigating the camp center inside a large temple, they discover survivors being held at the mercy of a band of Gnolls, all being overseen by a strange Green Knight&lt;br /&gt;
*The players defeat the Gnolls while the Green Knight is able to escape. The players also come into possession of the [[The Zephyr Blade|Zephyr Blade]], the strange and magical weapon of Perseus Camp&#039;s now deceased leader&lt;br /&gt;
&lt;br /&gt;
===Session 1c: Kickoff Megagame - Spiders and Ichor and Ruins....oh my!===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;  [[Paul]] Fletcher, Lolth, Spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core|Reedy]] (First Session), [[Therrin Flare]] (First Session), [[Sabbatical (character)|Sabbaticle]] (First Session), [[Paris Hilton]] (First Session), [[Sir Yewvane Eedryll]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4250 (Lvl 3- 978, Lvl 4- 850, Lvl 5- 723)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Paul greets all the [[adventurers]] who arrived at basecamp, and acquires the team assigned to him to clear out the southern area of the wilds near camp and to explore some proposed ruins that were claimed to be there. &lt;br /&gt;
* Once there, they began clearing out the rooms. The first room was fairly empty, aside from a handful of normal wolf spiders. The second room was the main chamber of the temple, with a large statue of [[Lolth]]. The statue was dusty and run down, save for her outstretched palm, which was distinctly un-dusty. Paul informs them that typically sculptures like this has a gem or tribute in her hand. &lt;br /&gt;
* The hallways leading off of this room was covered in webs and a dark ichor. Magical sentinel goopey spider legs manifested from the ichor and hit the players if they ran past. After fighting through, they arrive to a small room, still with the ichor, and  a large nest. The party then fought the patriarch spider that resided there, the Haunter of the Night.&lt;br /&gt;
* After disposing of the spider, the party cut open the nest to find various dead bodies of adventurers past. The party also found a large deep red gem, which Paul took back and placed in the hand of Lolth, which causes a secret door to open, revealing a steep staircase going down. When the gem is removed, the door closes. The party took the gem, and left the temple otherwise alone.&lt;br /&gt;
&lt;br /&gt;
===Session 1d: Kickoff Megagame - Kobold Khaos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Kobold|Kobolds]], [[Thinwhistle]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Commando Reconnaissance Unit Lambda]], [[Nassir Tycho]], [[Neru]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Chief Thrax]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1058, XP at level 4: 920&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Bjorn Shattershield]] sends the group to the west of the basecamp to investigate what seems to be a village of [[Kobold|Kobolds]]. The group arrive at the village, named [[Thinwhistle]], and are greeted by the guards of the village. The group talks their way in civilly and meet with the leader, [[Chief Thrax]]. &lt;br /&gt;
*They are lead by Thrax through the village that was recently attacked. Thrax explains their has been a new ravenous apex predator that has moved into the area and has started a turf war with the existing apex. The group gets the location of the nest of the current Apex and sets out with some [[Kobolds]] from Thinwistle as backup. After inspection of the nesting grounds the group is attacked by scavenger guard drakes. During the combat the Apex [[dinosaur]] Anjanath comes back to its nest. The group fights valiantly against the monster and all the kobolds except one is killed. The surviving kobold named [[Hunk]] stood his own against two of the guard drakes and is carried off to safety and healed by the group. As they leave, another dinosaur, the Deviljho, attacks Anjanath and begins to devour it. &lt;br /&gt;
*The group heads back to Thinwhistle and reports the events. Thrax takes them down to the hatchery to show the adventurers what they helped save. On the hatchery wall is a faded mural of what appears to be Kobolds depicted as kings ruling above other races....the Kobolds ancestral home of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
===Session 2: Curious Company ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Collector, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]] (First Session), [[Nester Spitemore]] (First Session), [[Kompi]] (First Session), [[Dragonett]] (First Session), [[Marion Ette]] (First Session), [[Juno]] (First Session), [[Dothand Raki]] (First Session),&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Velemar Decrye]], [[The Collector]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 5040 (911 at Level 3, 792 at Level 4, 673 at Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The Tempest Brother&#039;s Expeditionary Company is contacted by a powerful and mysterious aristocrat by the name of the Collector to recover a specific tome for him out in the wilds, a First Edition copy of &#039;&#039;[[A Cosmos Compendium: An Academic&#039;s Guide to Quelmar Starcharting]]&#039;&#039;. He meets with the players and provides them with a map and a key to the cavern where it is held.&lt;br /&gt;
*The players depart into the jungle and continue their trek into the night, where they spot a small campfire in the distance. While some players remaining in hiding, the rest of the party meet the charismatic Jack of Hearts and his band of adventurers. Jack of Hearts&#039; crew included the individuals going by the names of [[Malakar the Maleficent|Malakar]], [[Commando Reconnaissance Unit Theta|Theta]], [[Yellana Eedryll]], [[Titan]], [[Tini]], and [[Wren]], along with two of the Pentulven Brothers.&lt;br /&gt;
*After the players leave, they discover that some of them were dosed with a sleeping poison and that Jack of Hearts had stolen the map and the key. Rushing to the cavern where the book is said to be, the [[player]]&#039;s find that Jack of Hearts and his team had already completed most of the dungeon themselves.&lt;br /&gt;
*The party pursues the thieves to the final room where the book is held and engage them in combat, only for the tome&#039;s guardian, a massive blue [[Behir]] by the name of Grimlight, to attack. The [[beast]] entered combat by consuming one of the Penulven Brothers and casting Greater Invisibility on themselves.&lt;br /&gt;
*The players came to a soft truce with Jack of Hearts and his team to defeat the Behir, and eventually came to the deal that the players could take the book as long as Jack of Hearts got to keep the treasure from the cave.&lt;br /&gt;
*On their way back to camp the player&#039;s discovered that the book had strange vertigo-inducing effects before handing it over to the Collector. Before he left the Collector revealed that he had also been responsible for hiring Jack of Hearts to retrieve the book.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: All That Glitters... ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Arc]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,370 (lvl 3- 838, lvl 4- 728, lvl 5- 619)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Arc summoned several of the hired adventurers to discuss their current mission. They previously sent three teams of their personal research assistants also employed by the Tempest Brothers over the last few weeks. They have not returned, thus they&#039;re now sending more capable adventurers.&lt;br /&gt;
*Their research showed that the base came and surrounding areas are on a prominent area of a ley line. The local wildlife and animals can be affected by it. Arc wanted to note the effects that this could have.&lt;br /&gt;
*The party started exploring the jungle, looking for any sign of the teams, or anything that may be useful to Arc&#039;s research. Eventually the party splits in two, with [[Sabbatical]], [[Helli]], and p&#039;Rahp started looking for bodies in the general area, while [[Hermes]], Neru, and [[Marion]] investigated a clearing up ahead.&lt;br /&gt;
*The group looking for (non) survivors found several bodies, some of which had interesting damage marks on them, such as branching [[fractal]] patterns and burn marks. they looted the bodies for money, notebooks, and took the partial plate armor off of one of them.&lt;br /&gt;
*The other group entered a clearing with quartz crystalline gravel. In the middle of the clearing was a strange glowing tree, with unknown flowers and fruit. The group decided to harvest some of the flowers and fruit. Marion decided to saw off a branch of the tree, causing the glowing to pulsate.&lt;br /&gt;
*The pulsing summoned an arcane dinosaur who could shoot poison quills. The other half of the party came back and decided to fight. As the fighting went on, another arcane creature appeared, this one being able to summon and call lightning. Once they killed the poison dinosaur, a flying fire engulfed one came to the fight, and started attacking both the party and the remaining lightning dinosaur. &lt;br /&gt;
*Hermes decided to run back to camp. Eventually, the party fled away from the clearing, waited for the fire dinosaur to fly away, and then went back to the clearing to harvest the dinosaur parts. they took a short rest before making it back to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: River Me Timbers  ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; River, Crocodiles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Lysvan]], [[Finnegan (Finny) Warbler|Finny]], [[Sir Yewvane Eedryll|Yewvane]], [[Twilsby Pendergras|Twilsby]], [[Millar]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/20/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4700 ( lvl 3 -976 lvl 4 -848 lvl 5 -721 ) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Players were enlisted in the camp by [[Lyowyn Mossbringer|Lyowyn&#039;s]] assistant, Billiam. He informs the players that much of the leadership was busy with their own tasks and he was tasked with investigating this problem.&lt;br /&gt;
*One of the main rivers that provided fresh water to camp was highly polluted with half eaten fish, chum, and bones. The party was assigned with going up river and finding the cause, and solving it.&lt;br /&gt;
*Along the bank of the river, some of the players observe orangey-red glowing mushrooms along the bank. [[Finny]] flies off and gathers some in his pack. The mushrooms are extremely warm to touch. Lysvan used their innate knowledge of the wilds to note that they may be connected with Hellfire in some way.&lt;br /&gt;
*The players eventually row up to a large, wide, still water area. They pull the boat ashore, and notice some creatures in the water. They throw pebbles and two mutant sea snakes with humanoid faces pop up and attack them. Two normal crocodiles come soon after, attracted by the noise and commotion.&lt;br /&gt;
*After contending with both the snakes and the crocodiles, the patriarch of the clan, a large crocodile with humanoid arms. It attempts to grapple several members of the party, before getting a steady hold on [[Ratchet]] and tries to drag him into the water. Lysvan uses their fire spirit to teleport Rachet out of the gators mouth and onto the boat, where Millar was waiting. The Gator makes a lunge at Millar, while its tail smacks Ratchet, ultimately killing him.&lt;br /&gt;
*They players do remain triumphant, killing all the creatures and resetting the river back to its natural state.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Slim Pickins&#039; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Adeline]] Hatchic, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Chrysaor]], [[Nassir Tycho]], [[Obsidian]], [[Felix Francis Fitzgerald]] (First Session), [[Amaris Luanach]], [[Lowkey]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/21/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adeline Hatchic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,000 (lvl 3- 767, lvl 4- 667, lvl 5- 567)&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by the Head of Mechanics at the [[Tempest Brothers Expeditionary Company]], [[Adeline Hatchic]], to interview potential applicants to serve as the crew of The Red Macaw, one of the company&#039;s two main [[airships]]. In return for vouchers at Nettle&#039;s Soup Stand, the players would have to interview all potential applicants for each position, and decide on a Captain, First Mate, Engineer, navigator, and a Cook for the ship.&lt;br /&gt;
*As the player&#039;s met with the applicants at a location outside the basecamp, they were met with an array of colorful, quirky, and strange individuals all interested in working for the company. This included such strange individuals as a blind ship captain with two eyepatches, two hook hands, and two peg legs, a [[Nothic]] who carried with them a bag of magical trinkets, a snooty and angry world [[class]] chef, and a blue octopus king who had a immense hatred of any creatures wearing pants...&lt;br /&gt;
*After long interviews and much deliberation, the players decided on a crew.&lt;br /&gt;
**For the cook they hired Bob, a large and clumsy [[Ogre]] chef with a heart of gold.&lt;br /&gt;
**For the navigator they hired Bink, a curious and bright [[Kenku]] whose only limitation was the fact that she could only speak by mimicking words and voices she had recently heard.&lt;br /&gt;
**For the engineer they hired David who was a down on his luck depressed and divorced dad who had lost his job in Galik and had his home repossessed.&lt;br /&gt;
**For the First mate they hired Tiki-Ti, a strange telepathic [[Thri-Kreen]] who was was kind and understanding, with both great experience as a leader and warrior.&lt;br /&gt;
**For the captain, they hired none other then Hawthorne Voss, famed high seas captain and experienced [[airship]] piolet with a charismatic demeanor and a face that made even married women swoon. Hawthorne was then murdered by his former first mate who had also applied to be captain, and who was also promptly murdered. The players promoted Tiki-Ti to ship captain and hired Polly the Seagull [[Aarakocra]] with an unnatural obsession with food to first mate.&lt;br /&gt;
**In general hires they also hired Klerica, a young an naïve recent college graduate dragonborn, [[Rome Holiday]], the heir to a large tavern empire, and Snoot, a [[Kobold]] with a gun.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: A Penguins Problem ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Pennysworth, [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kompi]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Therrin Flare|Therrin]], [[Nester Spitemore]], [[Paris Hilton]], [[Sabbatical (character)|Sabbatical]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Pennysworth]], [[Bjorn Shattershield]], [[Hunk]], [[Jim Stacy]]?!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 11,625 (lvl 3 1671, lvl4 1453, lvl 5 1235)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important things that happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players were tasked by Bjorn with finding Cpt Pennyworth&#039;s downed air ship to the east and help him and his crew get to base camp. After a searching they found the ship billowing smoke and the crew attempting to fix it.&lt;br /&gt;
*Pennysworth fired a warning shot at the players as they arrived and explained the area was dangerous and they were already attacked and suffered a casualty. As the players got close to the airship they realized the ground seemed to be covered in a thick spongey layer of moss and all the trees were covered in strange fungal growths. Pennyworth asked for their help in repairing the ships engine and mast so that they could leave. The ship got damaged when several of the crew began to fight one another in an attempt to kill the other as they flew over the scar of [[Amusa]]. &lt;br /&gt;
*Not long after the conversation began humanoid monsters began to appear from the ground as well as the trees. These monsters were covered in fungal growths as well as pustules and sores. These monsters also were speaking a guttural language and chanting different things. Sabbatical was able to recognize the language as [[Abyssal]]. The chants were of some menacing Mothers love and of her embrace. &lt;br /&gt;
*During the combat Sabbatical was able to hear what seemed like Jim Stacy&#039;s voice amongst the throng of enemies. This voice voice seemed to state that it would be back for revenge. After this comment was made a giant four armed monster appeared from the ground as well. This beast almost ripped Kompi to pieces. eventually the players were able to kill off the monsters and repair the ship. As the remaining monsters were wiped out a shrill voice was heard screaming in Abyssal &amp;quot;MY CHILDREN!&amp;quot; The players immediately left the area&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave|Thistlebrook Conclave]], Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4100 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
&lt;br /&gt;
=== Session 8: The Loss of Tassa ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bad icky things and a blood red swamp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Millar]], [[p&#039;Rahp]], [[Tassa Brightfox]], [[Lowkey]], [[Neru]], [[Dragonett]], [[Deralickt Dadwarf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/30/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Matilda Shattershield]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1144, XP at Level 4: 880, XP at Level 5: 748 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The group was asked by Matilda, the camp&#039;s lead [[cleric]], to go and find the &#039;&#039;eyebright&#039;&#039; plant. This was needed to fix the issue several members of the camp were having from an effect of a monster. To do this they had to enter the swamp that surrounds the Scar. &lt;br /&gt;
* As the party enters the swamp they had a brief conversation with the being known as &amp;quot;[[Mother]]&amp;quot;. She wanted to know why they were disturbing her children. The group waded through the blood-red swamp and found a tree that looked like it had a face on it, and in this face were large shaped fruits. Once they got close they got ambushed by several monsters which the group manages to defeat. &lt;br /&gt;
* After the battle was over, Mother spoke to them again and made them an offer. [[Tassa]] conversed with her when she heard she could get some gifts. Mother promised she could give her the things she wanted and Tassa accepted willingly and was sucked down into the muck and mire of the swamp. The rest returned with the trees eyes and the issue of going blind from the spores was fixed.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Oblex Infestation Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Oblex]], [[Juiblex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Rina]], [[Millar]], [[Dochas]], [[Dickweedus]], [[Finnegan (Finny) Warbler]], [[Balmer the Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (5/31/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1120, Level 4: 975, Level 5: 828 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] recruited members of the expedition to follow up on investigating the area around the [[Oblex]]. A team of scouts located a cluster of ooze in the near vicinity of the swamp where the Oblex were first encountered. He requested that the group follow up on where the grouping was located and determine if they are Oblex. If possible, eliminate them. &lt;br /&gt;
*After a slow travel with some distractions, they arrived at the area they were told about. The group found themselves outside the hollow base of a huge tree, opening into the interior of the base. Giant roots spread out from the base and stretched in varying directions.&lt;br /&gt;
*The group worked quickly and efficiently to eliminate the oozes. The group determined that the oozes were living in a sort of community with the more mature ones protecting the hatchlings and the Ooze Hatcher.&lt;br /&gt;
*With further inspection, the group found that there was a malevolent magic about the area, finding that the entire tree stump had been enchanted with Conjuration Magic to act as a sort of homing beacon. The magic invoked the Demon Juiblex Demon of Lord of Slimes and Oozes.&lt;br /&gt;
* As the group was investigating the finer points of this magic, [[Yewvane]] cast his [[paladin]] blessing into the homing beacon. The area reacted violently to the action and armored ooze/slime creatures erupted from the ground in the middle of the tree stump ready to attack the PCs. Sludges also erupted from the area and began indiscriminately fire bombing the entire area. &lt;br /&gt;
*The group made the excellent decision to vacate the area quickly.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Heart of Stone ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, Kavanmort, [[Galidant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Wiggler]], [[Frankie]], [[Dragonett]], [[Amaris Luanach]], [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Galidant|Galidant, the Exaltant of Kavanmort]], [[The Green Knight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 9462 (lvl 4 1813, lvl 5 1577, lvl 6 1340)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by [[Lucinda Grimfold]] to investigate the appearances of a number of dinosaur carcasses north of the camp and to discover what may be the cause behind these strange killings. The players board a skiff with a young [[halfling]] Skiff Strider named Skippy and depart over the jungle.&lt;br /&gt;
*After a few hours of flying the skiff is beset by the creature behind the dinosaur killings, a massive and terrifying [[Roc]]. The players engage the Roc in combat but crash to the jungle floor after it damages the skiff’s arcane [[core]].&lt;br /&gt;
*When the skiff crashes it falls through the floor of the jungle and into a large open ruin filled with mysterious draconic imagery. After some investigating, including the solving of a statue puzzle and the disarming of a makeshift trap to retrieve a magical dagger, the party advances deeper into the ruin.&lt;br /&gt;
*Venturing on, the players enter a room full of strange lifeline statues with a magnificent golden sarcophagus in the back. The players move forward with caution as now and again, it seems that the statues may not be as still as they seem. The players discover that this was formerly a temple dedicated to the great dragon [[Kavanmort|Kavanmort, the Twin Doom]], and that years ago some unknown tragedy sunk the temple into the earth.&lt;br /&gt;
*Soon after making these discoveries though, the players are ambushed by the temple’s current resident, a monstrous and mutated [[Medusa]] who is able to animate nearby statues to fight on her behalf. After a long and drawn out battle the players are successfully able to slay the creature, almost themselves getting turned to stone in the process.&lt;br /&gt;
*The players open the sarcophagus to discover a strange humanoid creature, a dragonborn with bleach white scales, dark robes, red eyes, and sharp fangs who lunges at the players, only to be blocked by a temporary magical barrier. The being reveals themselves to be [[Galidant|Galidant, the Exaltant of Kavanmort]], and thanks the players for freeing him. &lt;br /&gt;
*The players escape the ruin through a secret tunnel only to be surprised again. Crashing from the sky onto the earth is the Roc, bloody and defeated, and standing atop them is [[The Green Knight]]. The Green Knight places a collar around the Roc&#039;s neck teleporting the beast to a place unknown before engaging the players in combat, claiming that now having spoken to Galidant, they know so much and must be destroyed. The players barely managed to escape back to the camp on a rescue skiff along with Skippy the Skiff Strider, returning home with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Return to the Underdark ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/4/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Lysvan]], [[Paris Hilton]], [[Redemption Core]], [[Dochas]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1843, XP at Level 5: 1362 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Accompanying [[Paul Fletcher]], the party descended into the deep caverns of the [[Underdark]]. Within they encountered a large number of Underdark beasts, including Ropers, Mushrooms Monsters, Cloakers, and even Mind Flayers! The party also found evidence of nearby [[Drow]] civilization before departing the caves to return to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Quelmar Con 2023 Game: Trials of the Sphinxes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Neru]], [[p&#039;Rahp]], [[Balder the Bald Boulder]], [[Dothand Raki]], [[Zimper]], [[Helli Aliosh]], [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[22]], [[Redemption Core]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia and Aaron (6/10/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], The Sphinxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2000 XP each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party join the druids of [[The Thistlebrook Conclave]] for a grand celebration. During the celebration the character are transported to he end of time by the great Sphinxes the druids revere who seek to challenge the heroes. Fighting against beast and riddles he heroes come out on top and are gifted items of great magical power before they are sent back to the celebration.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: The Shifting Scales of Mount Alkinimic ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], the Collector, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Lowkey]], [[Sir Yewvane Eedryll]], [[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/11/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Lorrie Haslo]], [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 8952 (Level 3: 1939, Level 4: 1715, Level 5: 1492, Level 6: 1268)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The rumor was that the [[Red Dragon]] Old Alkinimic was dead, passed of old age. Velemar Decrye sent the party out to the dragon&#039;s mountain lair to investigate and to see if they can claim any amount of his legendary hoard.&lt;br /&gt;
*Upon reaching the mountain on a skiff with Skiff Strider Skippy, the party discovers a small camp owned by Lorrie Haslo of Haslo&#039;s Historical Expedition Company. She reveals she was hired by the Collector to retrieve a magical statue inside the mountain. The Collector offers the party to join them, but the party declines.&lt;br /&gt;
*The Party splits with one approaching the mountain sensing a strange magical disturbance while the other half remains at the camp. The party approaching the mountain are beset by strange illusions before being attack by strange mutated Gnolls and a pack of mutated Kobolds.&lt;br /&gt;
*The party fends off the creatures before regrouping and entering the mountain where they again encounter Lorrie and the Collector. The party comes across an abandoned Kobold Warren and a small kobold named Yosh. Yosh tells the party that a strange figure &amp;quot;made of great flesh&amp;quot; came to the mountain and transformed all his friends.&lt;br /&gt;
*The party leave Yosh behind and discover a vault room full of treasure along with the statue. The vault is a trap and what was once gold and treasure reveals itself to be a powerful mimic which attacks the party with other mutated Kobolds. The party defeat the mimic monsters and claim the statue, refusing to give it to the Collector.&lt;br /&gt;
*The party choose to continue to descend rather then leave and discover a strange lair and the corpses of Old Alkinimic. The corpse then reveals itself to be a mimic monster and the party barely escapes with their lives, returning to the camp with the statue.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Nature Finds a Way ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], Blight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Nassir Tycho]], [[Hermes Purrnes]], [[Thordon Akieye]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam, [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; lvl 3- 1367, lvl 4- 1188, lvl 5- 1010, lvl 6- 832&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*At the behest of [[The Thistlebrook Conclave]] the party journeyed out into the wilds to investigate a mysterious blight. Delving deep into the wilds they encountered a strange creature made of roots, bone, and ash, seemingly the source of the blight. as it died the creature whispered about its creator, the Wild Desolation, a being that was once a protector burned by those it served.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Off the Rails ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Redemption Core]], [[Wiggler]], [[Frankie]], [[Chrysaor|Chrysaor Purosis]], [[Radion The Forged]], [[Cealion]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1319, Level 4: 1166, Level 5: 1014, Level 6: 862  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Cookie to help transport ancient tablets to the edge of the Galik [[domain]] on the Bronze Hawk Railway.&lt;br /&gt;
*The party arrives to the station on the Red Macaw and prepares for the long journey, posting up in different train cars.&lt;br /&gt;
*The party is suddenly attacked by Jack of Hearts and his crew who furiously battles the party with the help of a charmed Wyvern in order to steal the tablets.&lt;br /&gt;
*In a last ditch effort to distract the party and to steal the tablets Jack of Hearts sets off a bomb on an upcoming bridge.&lt;br /&gt;
*The party defends the tablets while Jack of Hearts and his crew abandon the soon to crash train. With some quick thinking though the party manages to stop the train before it goes over the broken bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 16: A New Hire ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; More bad icky, Tassa with Topi, and mind-controlling spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Twilsby Pendergras]], [[Bellix Braveheart]], [[Deralickt]], [[Nester Spitemore]], [[Aine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (6/27/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher from the College in Galik, [[Chief Thrax]] Chief of [[Thinwhistle]], [[Hunk]] the Swolbod (Kobold) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Hunk]] leads the group to [[Thinwhistle]] where the gang meets up with Lily, a [[violet]] [[Tiefling]] woman. She is a researcher from [[Galik]] looking for info on [[Thelrya]] and believes the Kobolds of Thinwhistle might have some clues. She tells the party of a cave she found not long ago, and [[Chief Thrax]] tells them he sent some riders out to investigate and they have not come back in over a week. Hunk leads the group to the area and the group is met by a very large T-rex like monster. This hulking beast chases them into a cave and unleashes a devasting breath attack on them that they barely escape. The group goes further into the cave and they hear the voice of Tassa &amp;quot;You&#039;re early its not time for the party yet.&amp;quot;&lt;br /&gt;
*The group explores the cave with caution, but they are taken by surprise by several spider-like creatures, 3 kobolds, and 3 very large lizards. Combat breaks out and they find out these spiders can control the minds of their enemies. Eventually the party overcomes this, and they save 2 of the 3 kobolds that turn out to be some of the riders Thrax sent out. Tassa, Topi and a demon covered in lesions and poxes appear on the other side of the ravine. Tassa tells them they are way too early, and the demon tells them they must leave. Topi smashes the rock bridge that crosses the cavern, and they head deeper into the cave. The group sends a familiar after them and as it heads deeper into the cave it is swallowed up by different fungi and the cave is sealed off.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Smoke Signals ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Wiggler]], [[Amaris Luanach]], [[Radion The Forged]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Ripjaw]], [[Skippy]], Scournia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1208 XP for level 4, 1050 XP for level 5, 893 XP for level 6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Lucinda Grimfold and Lyowyn Mossbringer to investigate strange Gnoll activity to the west of camp.&lt;br /&gt;
*The party rides out over the jungle with Skippy the Skiff Strider and arrive at a desolate stretch of jungle where massive plumes of smoke rise from holes in the earth. Here the party kills a Gnoll patrol and discovers a Gnoll with a strange Infernal bullet in it&#039;s head.&lt;br /&gt;
*The party descends past the smoke into one of the holes and discovers a massive underground Gnoll Warcamp.&lt;br /&gt;
*The party sneaks inside and finds a group of prisoners and a workshop where Warforged were being scraped and used to make stronger Gnoll warriors. Here they find records of Gnoll tribes working together, including a pack known as the Gearheads, led by a Gnoll named Ripjaw who is famous for attacking settlements near Galik.&lt;br /&gt;
*The party continues on and finds a large work yard where the Gnolls are constructing massive war machines.&lt;br /&gt;
*Deeper into the camp the party finds a massive forge where the Gnolls are forging weapons and engine cores infused with Abyssal energies, all powered by a captured [[Efreeti]]. The party creates a diversion and frees the elemental who reveals themselves as Scournia.&lt;br /&gt;
*The party escapes with the prisoners, but not before spotting Ripjaw who had modified himself with Warforged parts along with a strange Myconid creature.&lt;br /&gt;
*The party flees the underground camp and return to the airskiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Fossils and Fools ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thinwhistle, [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nester Spitemore]] (Deceased), [[Dragonett]], [[Cealion]], [[Thordon Akieye]], [[Amaris Luanach]], [[Dickweedus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/7/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Chief Thrax]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3 1473, Level 4 1303, Level 5 1134&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players are brought together by Lyowyn Mossbringer who brings the troubling news that Kobolds are disappearing at the small village of [[Thinwhistle]].&lt;br /&gt;
*The players travel to the village and meet with the chief who worries that whatever is taking his people in the night was drawn in due to recent adventurer activity. The players interview the only known survivor, a Kobold named Hangoon, and set up an ambush.&lt;br /&gt;
*The players find strange Kobolds sneaking into camp and discover they are in fact the missing kobolds, transformed into Vampire Spawn. After killing a few of the spawn, their master arrives, a large monstrous vampiric dinosaur, the Draculadon.&lt;br /&gt;
*The players fight hard and manage to slay the beast, in the process though learning that the original vampire that created the Draculadon is still somewhere out in the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Maze Runners ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ruins, the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nassir Tycho]], [[Sir Yewvane Eedryll]], [[Felix Francis Fitzgerald]], [[Rina]], [[Nātchko the Third]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/9/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1160, XP at Level 4: 1008, XP at Level 5: 857, XP at Level 6: 706&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent out by [[Paul Fletcher]] to investigate some mysterious standing stones found deep in the wilds. Upon interacting with the stones they were suddenly transported to a maze-like demiplane, home to a pair of mischievous Kelpies.&lt;br /&gt;
*In order to escape the party was forced to contend with strange traps, puzzles, and monsters to find the way out and win the Kelpies&#039; game.&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Road Rage ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, The Collector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lowkey]] (Deceased), [[Dragonett]], [[Thordon Akieye]], [[Radion The Forged]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lorrie Haslo]], [[The Collector]], [[Ripjaw]], [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 1663, Level 5 1446, Level 6 1229&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together suddenly by Lucinda Grimfold and Lorrie Haslo of Haslo&#039;s Historical Expdedition Company. Lorrie&#039;s transport to Galik was attacked by [[Gnolls]] made desperate by the destruction of their forge, stealing some &amp;quot;precocious cargo&amp;quot; in the process. Lucinda warns the party that this cargo must be recovered quickly as the [[Galik]] military has caught wind of these raiders and plans to blow up the patrol with the cargo.&lt;br /&gt;
*Riding on an airskiff the players discover the roving patrol, riding massive metal Gnoll war machines. The players engage the Gnolls in combat on the back of these machines and begin to fight the leader of the Gnoll Gearhead Tribe, Ripjaw, who modified his own body with vehicle and Warforged parts.&lt;br /&gt;
*The players rescue the cargo which is in fact the Collector, Lorrie&#039;s mysterious benefactor.&lt;br /&gt;
*The patrol is then fired upon by Galik [[Beetler|Beetlers]], massive beetle like artillery, and Ripjaw escapes with two associates. A [[Myconid]] referred to as the Colonel, and a strange Galik noble [[bard]] referred to as the Music Man. Before the final war machine is destroyed the players board the air skiff and escape.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cabin Fever ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ghosts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Lambda]], [[Deralickt Dadwarf]], [[Helli Aliosh]], [[Bellix Braveheart]], [[Heli Moltenshield]] (First Session), [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1286, XP at Level 4: 1118, XP at Level 5: 951&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
*[[Paul Fletcher]] gathers the party to investigate a small abandoned cabin discovered deep in the wilds. Upon arriving the party find that the region is full of magical traps which they carefully navigate.&lt;br /&gt;
*Entering the cabin they find it is populated by undead specters. entering the basement, the party discover a powerful banshee which they defeat. In the basement the party discover the remnants of an old ritual.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Church Attendance ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]], [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kompi]], [[Cealion]], [[Dickweedus|Weedus]], [[Finnegan (Finny) Warbler]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (7/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher, [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 5: 800, lvl: 920, and lvl 3: 1040&lt;br /&gt;
[[File:Emblem.jpg|right|frameless|300x300px]]&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are tasked with investigating the ruins of a temple to North of camp that Hermes found a little while back during their downtime. &lt;br /&gt;
*Upon arrival there is an electricity in the air. The players can feel the power surging in the area as pulse of energy is released and a set of stairs is revealed. The players also see the statues of The Mistress, The Unformed King, and Malice. The second statue is now ceremoniously desecrated and covered in fungus and molds.&lt;br /&gt;
*The players descend the stairs and enter the basement. Weedus goes to open the door that is covered in fungus and spores. Weedus becomes infected by the spores and &#039;enslaved,&#039; told to go all out and attack [[Nassir]]. The party fight him off and knock him out of it. They eventually enter the door and encounter some Gnolls and a fungus spider. Once combat is over the group investigates the room. A few more pulses of energy erupt as this transpires. &lt;br /&gt;
*The groups finds the secret chamber with the mages notes and books on summoning demons. This room also has a small summoning circle where lesser demons were summoned. &lt;br /&gt;
*The group wanders down some hallways with traps and enters yet another room with more Gnolls and multiple demons. &lt;br /&gt;
*During the fight another pulse goes off and Jim Stacy&#039;s voice is heard through the door &amp;quot;Do not let them into the summoning chamber&amp;quot;. Combat finishes and Kompi sneaks a peak into the summoning chamber and sees everything inside. Kompi warns the group they need to leave and that they are in major trouble. In the chamber is more demons, Gnolls, Jim Stacy, and a greater demon being summoned. Jimmy is successful if summoning the greater demon and the parry escapes.&lt;br /&gt;
*The recovered details how ley lines are powerful and intersecting ley lines are massive fonts of power. These sources of power if tapped into the wielder can do massive feats of power. The boom also had a rough design of the summoning circle used. The took the book back to Lily and she noticed a water mark of a family crest of sorts that she believes is from a Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Slow and Steady ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Leylines, [[Xevriss]], [[Old Alkinimic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Wiggler]], [[Timothar Marek]], [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Skippy]], [[Talyth]], [[Dynia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1269, Level 4: 1122, Level 5: 976, Level 6: 829&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by Cookie the Otter. Using research gathered from the discovery of the previously discovered ley line, Cookie believed they had pinpointed another location where another exposed ley line could be located. The players along with Skippy the Skiff Strider journey out into the wild.&lt;br /&gt;
*The players arrive at their location and discover a strange species of snail-folk known as [[Gastrosapien|Gastrosapiens]]. A Gastrosapien farmer named Moob leads the party to their cave city of [[Escargotia]], centered around an ley line. The ley line itself is fed on by the creator of the Gatrosapiens, a massive multi-headed snail known as the Hydrail.&lt;br /&gt;
*The players meet the advisor to the Hydrail, a fey Kenku [[Druid]] known as Talyth, the same druid who awakened Wiggler. Talyth informs the party that many others are also interested in gaining access to the ley line, which includes Dynia, a pumpkin headed member of the Gourdheart Disciples, a [[cult]] that worships the long passed Xevriss and food, along with Oobu, a strange mimic-like Kobold who serves the dragon Old Alkinimic.&lt;br /&gt;
*Talyth challenges all interested parties to a [[race]] and the players are off, traveling through the jungle, completing multiple trials of strength, will, and character. Eventually they make it to the end and win the race, narrowly beating Dynia.&lt;br /&gt;
*Oobu forsakes the rules of the race and like a parasite possesses the Hydrail and attacks the party with many of his Kobold allies. The party frees the Hydrail from Oobu&#039;s control, but not before Oobu declares that Old Alkinimic will rise and move on Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 24: Alkinimic&#039;s End ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], [[The Philosopher&#039;s Stone]], Allard&#039;s Revenge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Radion The Forged]], [[Nix]], [[Rina]], [[Redemption Core]], [[Dragonett]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (8/5/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 2136, Level 5 1857, Level 6 1579&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aboard the Allard&#039;s Revenge Airship, the players approach the living Mount Alkinimic alongside Lucinda Grimfold. Armed with Rings of Feather Falling the players jump off the airship while the ship&#039;s cannons bombard the mountains.&lt;br /&gt;
* After avoiding attacks of tendrils, teeth, and acidic gas, the players enter the mountain and approach the aberrant dragons lair.&lt;br /&gt;
* Surprised from behind the players fight the ferocious dragon and all nearly lose their lives in the process.&lt;br /&gt;
* With a final blow Radion finally puts the dragon to rest, but not before the dragon warns them that even greater evils hide in the wilds and the players catch a vision of a strange figure in possession of an artifact known as the Philosopher&#039;s Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Underdark Returns ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Finnegan (Finny) Warbler]], [[Balder the Bald Boulder]], [[Neru]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (8/8/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3:1025, XP at level 4: 907, XP at Level 5: 789, XP at Level 6: 670&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Paul Fletcher]], the party entered [[the Underdark]] to continue exploring its mysterious caverns. Traveling deeper then they ever had before, they found signs of strange aberrations inhabiting these deep caverns. After doing battle with strange Underdark monstrosities, the players spotted what seemed to be a terrifying aberrant dragon skulking the caverns in the far distance.&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Tassa&#039;s Demise ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ainz Kageno]] (Deceased), [[Kompi]], [[Dragonett]], [[22]], [[Thordon Akieye]], [[Sir Yewvane Eedryll]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Tassa Brightfox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1396, XP at Level 5: 1214, XP at Level 6: 1032&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Tassa Brightfox]], now taken by the demoness [[Mother]] has attacked the camp with [[Jim Stacy]] and taunted those within. At the end of the attack she steals [[Commando Reconnaissance Unit Lambda]] away and Jim steals [[Matilda Shattershield]]. A few days later 2 different groups head out to recover those who were stolen. &lt;br /&gt;
*The group that heads after Lambda is able to track Tassa as she continues to taunt them. They are lead to a cave system and follow it under ground. They follow the cave system for a few [[miles]] till the reach a large opening with glowing crystals. Ahead of them is the body of Lambda near the edge of a cliff. The group cautiously enters and is very quickly attacked by Tassa and her now giant plant Topi. Tassa and Topi are eventually killed and Lambdas body recovered, though the group realizes he missing a very important part of him. A piece of his head they functions as his mind. Over the edge of the cliff the group sees a large city kingdom mostly covered in demonic mushrooms.....the Kingdom of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
=== Session 27: Recovery and Loss ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion the Forged]], [[Dickweedus]], [[Otto von Gerwig]], [[Twilsby Pendergras]], [[Cealion]], [[Redemption Core]] (Deceased), [[Sneeze]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jim Stacy]], [[Matilda Shattershield]], [[Bjorn Shattershield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1879, XP at Level 5: 1634, XP at Level 6 1389 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the attack on camp [[Bjorn Shattershield]] leaves a note he is heading into the western swamp to recover his wife, [[Matilda Shattershield]], from the clutches of [[Jim Stacy]]. A group headed out to find the source of the attack on the camp as another group heads off to find their friend [[Commando Reconnaissance Unit Lambda]]. &lt;br /&gt;
*Another group heads after Bjorn has taken off to the west of camp to find Jim Stacy and recover his beloved wife. As the group gets to the swamp they are lead by a trail of water the color and thickness of blood to a set of ruins. Chaos ensues and members of the party are infected with mind-controlling spores. Jim transforms into a monstrous beast and attacks the group. All hell breaks loose and multiple members of the party are downed and killed. After the dust settles Bjorn and Matilda are rescued and the grouped finds the robotic mind of Lambda was separated from his body. Jim and [[Mother]] were trying to break his mind through torture and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Doing Hard Time in Thinwhistle ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Thinwhistle, [[The Green Knight]], Dinosaurs, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amaris Luanach]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Marion Ette]], [[Black Jack]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/2/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Chief Thrax]] (deceased), [[Jack of Hearts]], [[Ripjaw]], [[The Green Knight]], [[Ramskull Ancient]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 1214, Level 5: 1056&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The party all wake up in a barren prison cell with no memories of how they got there, with low health and resources, and missing all of their equipment. They also find they are wearing strange arcane collars around their necks.&lt;br /&gt;
* The party discover they are in an underground prison run by [[Gnolls]] along with many other prisoners. They get into a short scuffle with other prisoners who are revealed to be [[Jack of Hearts]] and his fellow party members [[Titan]] and [[Commando Reconnaissance Unit Theta|Theta]] who were also captured by Gnolls. The party also discovers the purpose to the collars as the Gnoll prison guards can activate them to electrocute prisoners.&lt;br /&gt;
* Also held in the prison are many dinosaurs along with other wild beasts that were captured, including the infamous [[Deviljho]], the World Eater.&lt;br /&gt;
* Jack of Hearts reveals all he knows about the prison and with his help the party forms a plan to escape. The party splits up, some creating a diversion, some sneaking off to where the equipment is stored, and some going to the warden&#039;s office where the key to their collars are. After making a suitable distraction one player gets dragged to the interrogation room where their mind is scanned by a mushroom creature.&lt;br /&gt;
* As the players are executing their plan, new arrivals came to the prison including [[The Green Knight]], [[Colonel Cordyceps]], and the previously identified &amp;quot;Music Man&amp;quot; revealed to be [[Ferdinand Core]] who arrives to speak with the warden, [[Ripjaw]]. The Green Knight orders the closing of the prison and the transferring of all of the beasts to his personal domain, along with the executions of all of the prisoners. Watching the conversation is a strange figure in a red cloak with a ram skull for a head.&lt;br /&gt;
* The players manage to retrieve their equipment, get the key to their collars, and send out a distress beacon to nearby skiffs as they make their escape, and all hell breaks loose as dinosaurs are released to slaughter the prisoners. The players also manage to rescue the Kobold warrior [[Hunk]] and the Kobold Chieftain Thrax who were also in the prison.&lt;br /&gt;
* The players manage to escape, only to realize the horrifying truth that the prison is in Thinwhistle, which was devasted by Ripjaw using controlled dinosaurs after the Tempest Brother&#039;s Expeditionary Company failed to intervene. The Ram-skull figure appears, dubbed [[Ramskull Ancient]] by the party, and tells them that this is all their fault and that mortals were a mistake.&lt;br /&gt;
* The party narrowly escapes the Green Knight&#039;s mount, a giant Roc, and escape on a skiff piloted by allies of Jack of Hearts. Believing that Chief Thrax was corrupted by the fungus, the party burns him to a crips and throws him off the skiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 29: Ice To Meet You ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ice Dragon, Gnolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion]], [[Dickweedus]], [[Amaris Luanach]], [[Marion Ette]], [[Wiggler]], [[Chrysaor]], [[Fchlya 80]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/3/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 3: 1491, XP at level 4: 1319, XP at Level 5: 1147, XP at Level 6: 975&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
*The company received reports of a an ice cave spotted in the jungle and sent a group to investigate. Upon arriving, the party found a group of [[Gnolls]] led by the Gnoll hunter [[Talon]] trying to wrangle/collar a young white [[dragon]].&lt;br /&gt;
*The party engaged the Gnolls in battle, killing Talon and forcing the others to retreat. Though some how even after death Talon [[rose]] again, only to retreat as well. As the Gnolls fled, the white dragon ended up attacking the party, nearly wiping out several members with its ice breath. After a long battle the party was able to slay the young dragon with powerful fire magic.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Work for the Warden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Warden, Gnolls, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Neru]], [[Finnegan (Finny) Warbler]], [[Danke Schön]], [[p&#039;Rahp]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1533, Level 4: 1333, Level 5: 1133&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] brought the group together and thanked them for undertaking the request of [[The Warden of the Wilds|the Warden]]. They were directed to head in the direction of the swamp where the Warden was first encountered. They headed out and met the Warden as they come to the far side of the swamp. The Warden thanked them for their help and directed them to areas on the edge of their domain where they suspect the [[Gnolls|gnoll]] activity. The Warden does not have specifics but they know the gnolls are riling up the oozes and slimes that live out in those areas. The Warden leaves it up to the group to determine the best way to search them out.&lt;br /&gt;
*The group traveled west and their searches end up finding the ruins of a walled keep on the top of a plateau with a huge hoard of gnolls assaulting the keep, all being resisted by a wide assortment of slimes and oozes. The largest of which is apparently a dragon. They telepathically reached out to the dragon and asked if the group could help fight the gnolls. The question was met with a cacophony of voices at first but one quickly pushed the rest aside and responds politely that they did not need help and the group would be best to stay out of the situation.&lt;br /&gt;
*The group ignored the dragons answer and jumped into the fray. After some combat a [[Gary the Slime King|green slime]] appeared  took on the detailed appearance of a male and with a touch of jest, thanked them for their help, but he informed them that their help was not needed. The slime then asked how much it would cost to get the party to leave and the party retreated, but not before being given a small pouch.&lt;br /&gt;
*The party decided to sneak around the far side of the plateau and looked for a way into what may be lower levels. They found what was probably an old drain pipe. They cleared out the rubble and found a green slime waiting for them. It rose up in to the same defined male visage that addressed them earlier. It told them they were not welcome, thanked them for their help with the gnolls, gave them a similar pouch, and told them to clear out and not come back.&lt;br /&gt;
*The group made their way back to the Warden  and the Warden thanked them for their effort and awarded the group a Druidic Staff of Protection When planted in the ground, it would offer protection for the area. In this case, the encampment. The staff must be left in the ground once placed. The power contained within is finite. An abundance of protection will eventually burn it out. If it is removed while still active, the power would discharge.&lt;br /&gt;
&lt;br /&gt;
=== Session 31: We&#039;re Going in Circles! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thelrya, Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Billium Teddly]], [[Twilsby Pendergras]], [[Dragonett]], [[Sir Yewvane Eedryll]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Lorrie Haslo]], [[Oliver Vincent Bartholemew]], [[Skippy]], [[Tertha’volf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1794, Level 5: 1380, Level 6: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Cookie|Cookie the Otter]], master abjurist for the [[Tempest Brothers Expeditionary Company]]. Alongside Cookie, the party meets with [[Lorrie Haslo]], looking worse for where since beginning to work for [[The Collector|the Collector]]. She informs them that in his good will the Collector has offered to help the company find one of the other lost Kobold villages, since [[Thinwhistle]] had been destroyed and was taken by [[Gnoll]]s. they claim that they can connect the party with an explorer who can lead them to this village.&lt;br /&gt;
*With Lorrie&#039;s help the party calls upon the aid of [[Oliver &amp;quot;Olly&amp;quot; Vincent Bartholemew]], an eccentric explorer who is summoned through a strange ritual and who appears from [[The Mists|the mists]] outside of camp, followed closely by his two assistants. The adventurer offers to lead them on a hard and dangerous trek through the jungle, but the players say they can take an airship instead. Olly is bewildered by the airship and the players realize that the adventurer may have been disconnected from time for some while.&lt;br /&gt;
*With [[Skippy]] the Skiff Strider as their pilot, the party flies out over the jungle while being followed by a strange fog. Upon landing to camp for the night, a few members of the party are drawn out deeper into the jungle and encounter a strange wolf-like beast that seems to create illusionary constructs based of the greatest moments of loss in the party-members lives. The party quickly reconvenes and after resting return to the air.&lt;br /&gt;
*After flying for some time Olly forces them to land and the player complete a strange door puzzle that Olly claims is necessary to &amp;quot;continue the journey.&amp;quot; When they rest again they are once again accosted by the wolf-like beast, a large creature of rotting fur and dark smog. The players continue their journey and are forced to land the skiff to avoid a pack of wyverns nearby. they continued on foot and are attacked by the creature. They manage to fend it off one last time and finally arrive at the village, [[Drakemire Hollow]], a village left empty and deserted long ago by a volcanic disaster.&lt;br /&gt;
*The players question Olly on what has been going on and under a Zone of Truth spell he admits the truth. Hundred of years ago he led an expedition where his ignorance caused the deaths of 46 of his fellow expeditionaries. From then on the [[gods]] cursed him to continue his expedition forever, now chased by this wolf-like creature, the pure embodiment of death and entropy, now dubbed [[Tertha’volf]] or “the wolf that consumes,&amp;quot; by the party.&lt;br /&gt;
*Olly and his team leave the village, disappearing back into the fog and the party investigates the destroyed village, discovering a strange underground tunnel which they sense contains a strange magical energy. The party calls an airship to retrieve them from camp and the party returns in hopes to rest up, regroup, and return to Drakemire Hollow to see what secrets it may hold.&lt;br /&gt;
&lt;br /&gt;
=== Session 32: Hop to It ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Leylines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Wiggler]], [[Dragonett]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ahriman Zestari]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/23/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nettle]], [[Ripjaw]], [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3: 1513, XP at Level 4: 1296, XP at Level 5: 864, XP at Level 6: 735&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Nettle]] had an idea of harnessing fruit from leyline trees to create better magical soups for the company, and asked for some people to harvest some for them. The party went to a previous site and found [[Gnolls]] led by [[Ripjaw]] and [[Talon]] attempting to harvest the leyline tree.&lt;br /&gt;
*The group rushed up to attack and Ripjaw called down a flying fire dinosaur, called Pyroquatzal, with his dinosaur controlling gauntlet. During the fight, the party was able to defeat the gnolls and break Ripjaw&#039;s control over the Pyroquatzal. Ripjaw and Talon were able to escape, and the party burned away any other fungal spores that were dropped during the fight.&lt;br /&gt;
*The party collected some of the remaining fruit and brought them back to Nettle, who provided them with improved healing soups as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: What Lies Beneath ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon, [[Kobold|Kobolds]], [[Gnolls]], [[Thelyra|Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Prof. Mann (and Chester Iros)]], [[Dragonett]], [[Dickweedus]], [[Paris Hilton]], [[Marion Ette]], [[Sir Yewvane Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 3748, Level 5: 3213, Level 6: 2142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party flew out over the jungles to return to the lost Kobold village of Drakemire Hollow and to the strange entryway that led to the tunnels beneath the village.&lt;br /&gt;
*After exterminating a pack of elemental Mephits leftover from when the village was destroyed, the party began to navigate the dangerous traps and puzzles of the ancient catacombs, solving a strange door puzzle to enter into the center ritual chambers of the catacombs.&lt;br /&gt;
*During their expedition they encountered many dangers in the dungeon including trapped pits, a Basilisk, Kobold Zombies, and a Gnoll scouting party which had also been investigating the catacombs.&lt;br /&gt;
*The party reached the final chamber of the catacombs where they found a large drill pod which they believed was how the Kobolds of Drakemire Hollow escaped the fall of the ancient city of Thelrya. After defeating some ancient constructs that had been forgotten down in the tomb, the party excavated the drill&#039;s core and returned to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Gotta Getta Grung ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[The Warden of the Wilds]], [[Grung]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[p&#039;Rahp]], [[Tommy]], [[Thordon Akieye]], [[Neru]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Adrian Tempest]], [[Oma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1444, Level 4: 1238, Level 5: 825, Level 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Three of the group that went to assist [[The Warden of the Wilds]] in the previous expedition were tracked down by [[Adrian Tempest]] during morning chow to deal with the [[Grung]] situation that the camp became notified of. Three others who were sitting with them were recruited to go also. The party was told that The Warden still had the grung alive if they wished to inspect it or had also sent the whereabouts of the grung village if they wanted to go directly there.&lt;br /&gt;
*The group chose to visit The Warden. After meeting up with The Warden at the swamp near their hut, they brought to see a grung, tied by vines to a tree. They did not learn too much more than they had been told or assumed but in visiting the warden, the party asked for a way to quickly and efficiently get to the grung village. The Warden just happened to have what they needed, presenting the party with a simple bronze amulet necklace on a leather thong that gave them the ability to cast and maintain the druid 6th circle spell Find the Path.&lt;br /&gt;
*The group, using the spell was able to make quick travel to the village. Upon reaching the village, there is no sign of life. After some searching the group finds a child grung that they offer some food to and gain his trust. The child told them that there are no adults left, only younglings and Oma, the elder matriarch. She is the one protecting the younglings.&lt;br /&gt;
*The child grung leads the group to see Oma. The Oma meets them outside their hut/tent and tells the group that [[Gnolls]] attacked the village but were driven off by the grungs. The grungs began patrolling outside their village and the gnolls began picking them off and apparently taking them. Search groups were formed but did not return. Soon, there were no more adults left in the village.&lt;br /&gt;
*Oma gave a rough direction of where the gnolls came from and the party headed out that way. Through searching they came across gnoll weapons as well as scraps of clothing, fur and even a pouch. Tracks in the area gave the group a direction to go. The group at one point overheard gnoll voices on the other side of a low hill. The party snuck up on the gnolls and made quick work of them. The gnolls were relieving themselves in a well used makeshift latrine.&lt;br /&gt;
*The group followed where the gnolls came from and found the remains of a run down village. In the middle of the village, a group of grung, commanded by gnolls, were being used to dig ~10 ft wide and 40 ft long trenches. They were in the process of filling in the third trench when the party arrived. In addition to grungs and gnolls there was a collection of 9 humanoids that were covered head to toe in fungal growth. The party made quick work of most of the gnolls. Two gnolls, one identified as the leader, order everyone to attack. Then they ran away. As the last gnoll still fighting fell, the grungs and fungal creatures began acting erratically and chaotically. The party incapacitate and tied up the grungs to save them. They looted the bodies of the gnolls and found that the trenches had the fungal growth bodies laid side by side tight like sardines. The party proceeded to burn everything. The party returned the grungs to the Warden and attempted to convince Oma to join, but Oma decided to remain in the village.&lt;br /&gt;
*On one of the Fungus people, the party found a strange letter:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To the attention of Aftren Calpeth,&lt;br /&gt;
&lt;br /&gt;
On behalf of the Masters of the Coopers Guild of the great city of Galik, we are pleased to offer you an apprenticeship in our prestigious Guild. The results of your testing have shown great talent in your abilities and the Guild looks forward to assisting you in honing your skills. Please reply at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
Grentha Falasir, Coopers Guild Clerk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Honey, I Shrunk the Adventurers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[The Collector]], [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Danke Schön]], [[Amaris Luanach]], [[Twilsby Pendergras]], [[Rina]], [[Amelie Luxaeterna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Velemar Decrye]], [[Skippy]], [[Bulio]], [[The Collector]], [[Lorrie Haslo]], [[Dynia]], Big Tony, Don Rat&#039;ilion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208 XP, Level 4:2750 XP, Level 5: 1833 XP, Level 6: 1558 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Lucinda Grimfold]] and [[Lyowyn Mossbringer]]. They along with [[Velemar Decrye]] debrief the party on their mission: [[The Collector]] is holding a Hallow&#039;s Eve celebration at his countryside estate and has invited the company. The company plans to attend but asks the players to try and investigate the Collector while there, hoping to learn about the Collector&#039;s true intentions regarding his work with the company.&lt;br /&gt;
*After dressing up in costumes made with materials purchased by [[Bulio]], the party boards the Red Macaw alongside Lucinda Grimfold, Lyowyn Mossbringer, and [[Skippy]] who joined as it was his day off and he wanted to go to a party. The party arrives at [[Amberville]] and meet the Collector at his party, along with his strange attendant dressed as an [[Autom]]. Soon into the festivities the party is crashed by [[Dynia]], a pumpkin headed humanoid who uses his magic to liven up the party, as well as bringing in cloth golem attendants known as [[Rag-o-Doll|Rag-o-Dolls]] and a massive pumpkin.&lt;br /&gt;
*As the party begin to investigate the Collector&#039;s countryside estate, Dynia sets off his trap. The massive pumpkin turns into a pumpkin-like beast and transforms the guests into the creatures their costumes depict. The party is saved from this spell when they are given strange abjurative amulets by the autom-dressed attendant.&lt;br /&gt;
*The party wake up in a small vial and it is revealed that Dynia cast a spell that shrunk them all to one-inch tall. Dynia gives the artifact that held the power of the spell, a magic hourglass to a [[Rag-o-Doll]], before heading off. Using the help of the house cat, the party free themselves from the bottle, but then are forced to escape and scare the cat away when it gets hungry. Fleeing into the walls, the party spot the autom-dressed attendant of the Collector kill another attendant before breaking into the Collector&#039;s records room.&lt;br /&gt;
*In the walls of the manor, the party encounter a roving gang of rat gangsters led by Big Tony. Big Tony leads them to Don Rat&#039;ilion who is at the celebration of his daughter&#039;s wedding. The Don agrees to allow the party into &amp;quot;the family&amp;quot; if they can best some of his strongest men. Against all odds members of the party are able to defeat some of the Don&#039;s muscle in a series of Boxing matches. With the Rat Mafia&#039;s help the party reach the top tower of the manner, find the Rag-o-Doll with the hourglass, and destroy the hourglass returning to normal size.&lt;br /&gt;
*The party returns to the great hall and engages the pumpkin beast in combat along with the remaining Rag-o-Dolls. They manage to defeat the beast and free the party guests from the transformation spell. Dynia applauds them for their heroics, but reveals he completed his ritual and returned the orange dragon [[Xevriss]], the Devourer of Gourds, to Amusa. He wishes them a happy Hallow&#039;s Eve and disappears. The autom-dress attendant is also revealed to be [[Lorrie Haslo]]. Knowing that tough times are to come, the party celebrates the remainder of the evening. &lt;br /&gt;
&lt;br /&gt;
=== Session 36: Harvest Hoedown ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cealion]], [[22]], [[Tommy]], [[Juno of Galik]], [[Nassir Tycho]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]. [[The Warden of the Wilds]], [[Dynia]], [[Chadwick Sagemoore]], [[The Pumpkin King]], Sam the Door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208, Level 4: 2750 XP, Level 5: 1833, Level 6: 1558&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*All of the food across Western [[Amusa]] from [[Galik]] all the way to [[Nestle]] mysteriously disappeared! The militaries and governments of the region approach [[Adrian Tempest]] who they know can contact [[The Warden of the Wilds]] who they hope can find the culprit to this horrid act, [[Dynia]], a Hallow&#039;s Eve spirit who recently summoned the Orange Dragon [[Xevriss]], the Devourer of Gourds, back into the realm. Adrian tempest calls the party together to meet with him and informs them of the continents plight. After Adrian Tempest contacts the Warden, the Warden reveals that they may know a way to find the trickster Dynia, by traveling to the fey court of his origin, [[The Court of Hallow&#039;s Eve]] in the [[Feywild]].&lt;br /&gt;
*The party travels with the Warden into [[the Feywild]] along with the captain of [[the Gourd Guard]] Chadwick, an order who in ages past satiated the hunger of the orange dragon Xevriss, who is free once more in Amusa. With the Warden&#039;s blessing the party arrives in the Court of Hallow&#039;s Eve and receives an audience with the court&#039;s ruler, the Pumpkin King. The party are invited to a feast in the king&#039;s court and here they discover that Dynia is the head chef of the court.&lt;br /&gt;
*The party attempts to inform the Pumpkin King about Dynia&#039;s past actions, but the Pumpkin King tells them he cannot pass judgement without proof and offers them until the end of the feast to find the proof they need. Investigating the court between courses of the feast, the party encounters many strange oddities in the court, including a pair of scarecrows named the Scare Pair, a pumpkin [[Minotaur]], and a door named Sam.&lt;br /&gt;
*They find Dynia&#039;s kitchen where it is revealed he as a number of copies and clones of himself operating all across the court. They also find strange totems which they believe may have been the tool Dynia used to steal all of the food. In addition they search Dynia&#039;s home where they discover the clockwork contraption he used to break into the Collector&#039;s vault as well as a letter from an unknown sender. The party finds that the seal of the letter beared the same owl-like crest that members of the party had encountered before when fighting [[Demon|demons]].&lt;br /&gt;
*At the last course of the feast the party reveals Dynia&#039;s deceit to the King. Dynia activates a failsafe which incapacitates the king and begins his final ritual to send all of the food to Xevriss so he may devour it all. The party destroy the totems and manage to defeat Dynia, sending all the food back to it&#039;s rightful owners. In the end the party rejoices. The Pumpkin King rewards them for their heroism, one of Dynia&#039;s clones take up his spot as head chef, and Sam the Door can now be [[human]] again once a year.&lt;br /&gt;
&lt;br /&gt;
=== Session 37: A Hunting We Will Go! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Grung]], [[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[Tommy]], [[Balder the Bald Boulder]], [[Dickweedus]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 4: 1238 Lvl 5:825 Lvl 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The adventurers were sent out quickly to [[The Warden of the Wilds]] who had asked for help. They came upon the Warden fighting off Infected [[Gnolls]] and Witherlings. The party jumped in and turned the tide of the fight and killed the Gnolls.&lt;br /&gt;
*The Warden thanked them and told the group that they think they may have found a break through in curing the infected adult [[Grung]] that she had in her care. She needed the party to retrieve a plant called a &#039;&#039;&#039;Neem Plant&#039;&#039;&#039;. It has natural antifungal properties and can live in environments were [[Myconid|Myconids]] thrive while most plants cant. The Warden directed them to look south of their swamp. Neem plant is not known to grow in cluster anywhere but at the thresholds of caves. The Warden says they need at least 12 whole plants to be able to experiment on the gnolls and hopefully develop a poultice strong enough to cure them. If the group could bring back more than 12, the Warden will use the extra to try to help the encampment. &lt;br /&gt;
*After much traveling, the party decided to take a rest. But during their rest they spotted a creature, very well hidden, spying on them. When the creature realized it was discovered it bolted through the underbrush and away from the group.&lt;br /&gt;
*The group managed to hunt down the creature and finished it off. The party, coming into the opening realized that the creature was a [[Yuan-Ti]] guarding a large hole in the ground cave entrance. In the cave there were raised gardening beds built out of stone all around the cave, all blooming with edible and medicinal plantings.&lt;br /&gt;
*The party kept quiet and searched for Neem plant. They ended up finding 15 plants scattered in the opening as well as in the beds. They uprooted all of them and took them back to the Warden. The group decided NOT to enter the Yuan-ti cave to see if there was more Neem down there.&lt;br /&gt;
&lt;br /&gt;
=== Session 38: Disrupting Demons&#039; Designs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Demons, Artifacts, Swamp, Ruins &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye|Thordon]], [[Heli Moltenshield|Heli Moltonshield]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Amaris Luanach|Amaris]], [[Wiggler]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Talia&#039;&#039;&#039; (10/21/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Alkiir Scalesborn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 5: 2723, Level 6: 1815 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
* The Tempest Brother’s company was requested to assist a white dragonborn named [[Alkiir Scalesborn]] in retrieving an artifact from the wilds before [[demon|demonic forces]] could obtain it. The party took an air skiff to the far side of a swamp from which they traveled for an hour on foot in order to avoid detection. Outside the ruin, they battled a patrol force of [[Gnolls]] accompanied by a demonic centaur creature and fungal demons. They then encountered a magical barrier that prevented any [[dragon|dragon-kin]] creatures from actually entering the ruin. &lt;br /&gt;
* Inside the ruin the party discovered murals and iconography of ancient dragon battles and fought a demon that was transforming gnoll corpses into ghouls that it would then use to overwhelm the protections of the ruined vault. They then provided proof of having defeated a dragon themselves in order to dismiss a celestial guardian which had been preventing the demonic forces from entering earlier. This led to the relic chamber, which contained an empty pedestal. Digging through the collapsed rear of the chamber revealed the artifact: [[List_of_Magic_Items#D|an obsidian statuette of a dragon with several black opals embedded into it]] within the nest of a giant lizard. They convinced the lizard to part with the object peacefully and failed at an attempt to convince it to follow them back to the camp. &lt;br /&gt;
* With the artifact successfully acquired, they returned to Alkiir waiting on the surface and hesitated to give it to him, as they suspect it contains the [[soul]] of a [[Black Dragon|black dragon]]. After [[Amaris]] cast Sending to a former ally, the party felt more confident that Alkiir could be trusted with the item. The party accepted their payment and gave the artifact to Alkiir who then disappeared by using a [[Plane]] Shift spell.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon|Demons]], [[Galik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Winter]], [[Lupine Lucas]], [[Tinkerton Tinklebottom]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/22/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], One Eye&#039;d Jack, Tinkle Tinklebottom, Bugbear John, Bugbear Jim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP Level 3: 767&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets together in the city of [[Galik]] at the headquarters for the [[Tempest Brothers Expeditionary Company]]. There they meet [[Lucinda Grimfold]] who wishes to test the new adventurers before sending them out into the wilds of [[Amusa]]. She informs them that there have been a sting of disappearances down by the seaside docks and asks the party to investigate and report back.&lt;br /&gt;
*In their investigations the party interview an old dock worker by the name of One Eye&#039;d Jack who warns them of white specters haunting the docks. Continuing their search the party goes to the Two Toed Troat Inn and Tavern, a location that the most recently kidnapped victim frequented. After a short encounter with an angry [[Bugbear]], the party learns that the most recent victim was with a worker of Bartholomew&#039;s Weapons and Provisions the night they disappeared.&lt;br /&gt;
*Following this lead the party meets with Tinkle Tinklebottom who informs the party that the halfling he was with on the night of the disappearance was dragged into the sewer by strange white figures that appeared out of nowhere.&lt;br /&gt;
*Investigating the sewers the party encounter camouflaging [[Troglodyte|Troglodytes]] who had been kidnapping dock workers. The party also encounters and defeats two Bugbear brothers who had summoned a frilled lizard [[demon]] in the sewer depths, which the party also defeats.&lt;br /&gt;
*The party manage to save the kidnapped dock workers, and with their test completed, they board and airship to the Tempest Brother&#039;s Expeditionary Company Basecamp.&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Operation Gnoll Tank ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Cultists, [[Grung]], Oozes, [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Thordon Akieye]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Dickweedus|Dr. Richard Weedus]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (10/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2277, XP at Level 6: 1590&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party had just completed a supply delivery to [[The Warden of the Wilds]], and as they played with the [[Grung]] babies in the Warden&#039;s domain, the were approached by a strange figure. It turned out to be the mysterious [[Gary the Slime King|Slime King]], projecting through a yellow slime. He said he had information about [[Gnolls|Gnoll]] and cultist activities and he needed the help of the entire group that was with him in order to deal with it. The party recognized the figure as the same figure they encountered in the ruins battle between oozes and Gnolls.&lt;br /&gt;
*The Slime King told them the Gnolls and cultists had recently managed to gather parts and assemble a new Arcane Forge to replace the one that the company had previously destroyed. They had used the forge to create an armored machine in their underground encampment that they were about to send out to over land and down into [[Thelrya]]. The party needed to intercept the tank, disable it and destroy the power source inside that was apparently called a Throbotic Resonator&lt;br /&gt;
*The party asked him what his name was and he responded by identifying himself as &amp;quot;Gary,&amp;quot; Gary the Green&lt;br /&gt;
*He told them he would reward them handsomely and asked what items they would like in payment. He studied what he had in his stashes and negotiated with them, offering payment once the mission was completed. The party, finding the payment and mission suitable, set out and found what they believed to be the prepared path through the jungle for the machine and set an ambush.&lt;br /&gt;
*Using illusions and magical potions the party attacked the cultists and the Gnoll tank, quickly disabling the tank&#039;s weapons. During the fight some of the cultists displayed powerful [[warlock]] abilities that none of the party had seen before. The party moved quick to remove and deactivating the Thrombotic Resonator.&lt;br /&gt;
*As soon as it was out, a hoard of slimes and oozes seeped up out of the ground. The Slime King appeared, thanked them, and insisted the device be destroyed. The group found a pile of the promised items along with a &amp;quot;care package&amp;quot; of potions, scrolls, gems and coin as well as a crudely written thank you note.&lt;br /&gt;
&lt;br /&gt;
=== Session 41: For Gourds and Glory ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Juno of Galik]], [[Finnegan (Finny) Warbler]], [[Black Jack]], [[Thordon Akieye]], [[Radion The Forged]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Chadwick Sagemoore]], [[Ureena Alleeves]], [[The Bogge]], [[Elrdrous]], [[Project Daena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 4714, XP at Level 5: 3143 XP at Level 6: 2671&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Lucinda Grimfold]] to join her in observing and assisting in the raid on the lair of the Orange Dragon [[Xevriss]], the Devourer of Gourds by the military forces of Western [[Amusa]]. In in meeting up with these forces, the party spent time reconvening with both old friends, and old enemies. &lt;br /&gt;
*The party soon discovered that [[Chadwick Sagemoore]], the captain of the Gourd Guard informed the [[Cult of the Dragon]] of the incoming raid in order to save his family, and as they warned everybody about the leak of their plan, they were suddenly attacked by Xevriss and his forces. Such forces included large Pumpkin Giants, [[dragon]] cultists, and multiple adult dragons including the fearsome [[Jatil Jivelg]]. After a long battle and felling one of the Pumpkin Giants, the party got caught up in a [[Blue Dragon]]&#039;s breath weapon and were sent crashing into Xevriss&#039; underground lair. &lt;br /&gt;
*In his lair the party found a mural depicting Xevriss alongside other notable dragons of the region, including [[Old Alkinimic]], [[Kavanmort]] the Twin Doom, and one only referred to as &amp;quot;The Dragon Lost to the Underground.&amp;quot; &lt;br /&gt;
*The party located the hoard of the orange dragon and soon engaged it in combat when it entered it&#039;s lair to flee from the war aboveground. After a long and difficult combat, the party successful managed to defeat the terrible dragon and but an end to its gluttonous reign of terror. After it perished, the spectral form of the [[Pumpkin King]], ruler of [[The Court of Hallow&#039;s Eve]] came to take the spirit of Xevriss away, to return to the [[Feywild]]. &lt;br /&gt;
*For slaying the dragon the party was blessed with a [[dragonmark]] from Xevriss&#039; spirit and were free to claim his hoard for their own. The party returned victorious from their battle to the basecamp, now with more food then they can shake a stick at.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: He Who Watches Over the Wilds ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Green Knight]], [[Gnolls]], Dinosaurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Winter]], [[Paris Hilton]], [[Marion Ette]], [[Nassir Tycho]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/04/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Green Knight]], [[Skippy]], [[Ferdinand Core]], [[Talon]], [[Deviljo]], Melldriana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 3660, XP for Level 5: 2092, XP for Level 6: 1778&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the office of [[Cookie|Cookie the Otter]] to discuss the discovery of ancient ruins out in the jungle. Before the party sets of though, Cookie warns them that a figure fitting the description of the infamous [[The Green Knight|Green Knight]] has been seen nearby. The party then departs on an air skiff piloted by [[Skippy]] the Skiff Strider.&lt;br /&gt;
*Upon arriving at the ruins, the party is greeted by researchers Zeek, Shela, and Bobby who came in advance to assist the party. Investigating the strange ruins, the party discovered that the structure had a number of magical traps that mysteriously appeared to be deactivated. Traveling further the party found a large coliseum like structure with a large fighting fit at it&#039;s center, its purpose unknown. Around the arena were seven statues depicting strange primordial beings whose motive&#039;s were still unknown.&lt;br /&gt;
*The party eventually discovered a chamber with six trees chained in cold iron. The party learned that these trees were actually [[Dryad|Dryads]] who had been forcefully bound to the structure to power it&#039;s many magics. The party freed the [[Dryads]], including the Dryad Melldriana.&lt;br /&gt;
*Moving on, the party discovered a child&#039;s bedroom, an armory, a trophy room full of prizes taken from powerful monsters, and a locked room holding the recently missing [[Ferdinand Core]] who was last seen working with the Green Knight. Ferdinand Core explained that after his funds for the [[Demon|Demons]] dried up and his willingness to work with them fading after the death of his daughter, he was locked away for purposes he was unaware off.&lt;br /&gt;
*The party then came upon a chamber full of many statues depicting different figures in the dress of the Green Knight, revealing that the Green Knight wasn&#039;t just one man, but rather a titled passed down by generations of warriors, and that this wasn&#039;t just any ruin, but his lair. The party also came across an oculus Orb which allowed them to scry at any point in the structure. Using the orb to look into the bowels of the arena, the party saw that there were trapped and locked away dinosaurs, all with familiar [[Gnoll]] control collars.&lt;br /&gt;
*At this moment the Green Knight returned to his domain riding his [[Roc]] mount. Discovering that all his defenses were turned off, he released two of his monstrous pets to hunt down any would be intruders. After engaging with the beasts, the party using the orb saw that the Gnoll Captain [[Talon]] had also arrived at the structure, seemingly there for a meeting with the knight. Before moving forward the party with the dryad&#039;s helped trapped the Roc to prevent it from pursuing them on their airskiff.&lt;br /&gt;
*The party moved to intercept the Green Knight who met them at his arena. At this point the party had pieced together the knight&#039;s identity as Lord Bellaphon, and that he was the father to the most recent Green Knight, his son who had tragically passed. he told the party that he was sick of taming the wilds and that it was time for the wilds to run free. The party engaged him along with an arriving Talon and a dinosaur released from his dungeon, the monstrous [[Deviljo]].&lt;br /&gt;
*After a long and heated battle party sundered the Green Knight, freed Deviljo from his control, and fed Talon to the dinosaur. The party took the Green Knight&#039;s helmet which seemed to continue to attempt to reconstitute his body. To prevent this the party would go onto leave his helmet in the bonfire in the camp&#039;s center.&lt;br /&gt;
*&#039;&#039;&#039;[[The Seven]]&#039;&#039;&#039;&lt;br /&gt;
**The Twilight Phoenix&lt;br /&gt;
**The Endless Expanse&lt;br /&gt;
**The Lord of the Beneath&lt;br /&gt;
**The God Ravager&lt;br /&gt;
**The Mother of the Lost Parade&lt;br /&gt;
**The Great Reclaimer&lt;br /&gt;
**He who watches alone&lt;br /&gt;
&lt;br /&gt;
=== Session 43: Man Made Flesh ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Undead, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Chrysaor Purosis]], [[22]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/12/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Skippy]], [[Lorrie Haslo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 2310, XP for Level 4: 1980, XP for Level 5: 1320, XP for Level 6: 1122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by [[Paul Fletcher]] to go and investigate the disappearance of one of their survey teams. He informs the party that [[Lorrie Haslo]] was on this expedition as well to look into the disappearance of a strange artifact on the behalf of [[The Collector]]. The party prepare to depart with [[Skippy]] the Skiff Strider before Paul out of breath rushes over and joins them. The party seeing Paul&#039;s behavior as strange make sure to keep in close contact with the camp.&lt;br /&gt;
*The party find the missing survey team who informs them that at some point during their expedition their airskiff was damaged by what thy believe to have been an animal. When the party investigates this they find that the damage may have in fact been intentional. &lt;br /&gt;
*Discussing with Lorrie Haslo she reveals she is on the search for [[The Philosopher&#039;s Stone]], a powerful artifact last known to be in the possession of Perseus Company before it was stolen. She tracked it down to some ruins in the wilds with the help of the [[Tempest Brothers Expeditionary Company]], but has run into trouble with the undead infesting the ruins.&lt;br /&gt;
*The party agrees to assist in dispatching the undead, discovering in the process that someone was using the ruins to hide out. After they finish up in the ruins though, they exit to find Paul&#039;s body with a knife in the back of his head. The party still suspicious if this is actually Paul examine the body and discover it to be a fake amalgamation of aberrant flesh. they return to the survey team and question them on recent events, discovering that one of the survey teams members is also one of these strange doppelgangers.&lt;br /&gt;
*Using magical detection, the party discovers a powerful source of transmutation energy under the camp, Digging away the earth they find a strange flesh monstrosity holding the Philosopher&#039;s Stone and wearing Paul&#039;s face. The creature taunts the party and engages them in combat, attempting to transmute their very flesh. The party defeats the creature and even prevents its escape, retrieving the stone. The only questions the party has left, is how did the Paul doppelganger get into camp, and what will they do when and if the creature returns to get back the stone?&lt;br /&gt;
&lt;br /&gt;
=== Session 44: The Node at the End of the Leyline ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Gnolls]], Leyline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Finnegan (Finny) Warbler]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]], [[p&#039;Rahp]], [[Sir Yewvane Eedryll]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (11/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 5: 2033, XP for Level 6: 1362, XP for Level 7: 1180&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is all mustered together quickly by [[Bjorn Shattershield]] onto the waiting Skiff of [[Skippy]] the Skiff Strider. Bjorn informs the party that they are going out in response to recent [[Gnolls|Gnoll]] activities and he has reason to believe that where they are searching, there will be found some sort of ancient [[Kobold]] technology in an underground location that the Gnolls are making a move on it. Bjorn tells the party to investigate the area, and if here is some powerful Kobold tech, to do whatever is in their power to stop the Gnolls from getting it.&lt;br /&gt;
*The group started a ways away from the area they would need to investigate. It took them only moments to idetify the location. The noises made by a large group of Witherlings led them to a clearing. The group efficiently dispatched the creatures and moved into the clearing to find a finely crafted and unweathered stone archway with stone double doors in it. They discover ancient magical writing on the door which read as so:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brawn and brains, wit and wisdom&lt;br /&gt;
Those worthy of entry shall need them all.&lt;br /&gt;
&lt;br /&gt;
The spaces within are vast and hidden&lt;br /&gt;
&lt;br /&gt;
Their challenges many will enthrall.&lt;br /&gt;
&lt;br /&gt;
Move ever forward and should you succeed, access to you will be granted.&lt;br /&gt;
&lt;br /&gt;
If the tests be too hard use the doorway in reverse and to this entrance you will be decanted&lt;br /&gt;
&lt;br /&gt;
Lay your hands together upon the stone and ask for passage&lt;br /&gt;
&lt;br /&gt;
But be forewarned that those that pass within may perhaps never again see the light of day.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*Upon touching the doorway the party was teleported into a strange room. From here the party engaged in a series of puzzles, including invisible changing mazes, magical guardian statues, scarabs, and musical instruments.&lt;br /&gt;
*Upon completing this gauntlet of puzzles, the party came across the final room. This room was the Experimental Arcane Forge created by the Kobolds away from [[Thelrya]] to allow for dangerous creation and experimentation while protecting the city populace. The room was massive with the thrumming of a large arcane crafting alter in the center of the room. The party investigated the room and discovered many unique and powerful magical items.&lt;br /&gt;
*Two cultist showed up bloody and bruised and were quickly dispatched off. The party decided to leave and tried to collapse some of the forge to stop access but not necessarily destroy it. The damage they did collapsed the ceiling and created a pile of rubble between the entrance and the forge. Though with time, maybe the forge could be rediscovered.&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Pixie Pilfering ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Otto von Gerwig]], [[Radion The Forged]], [[Cealion]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Skippy]], [[The Warden of the Wilds]], [[Princess Alyara Everlilly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2444, XP at Level 5: 1629, XP at Level 6: 1385&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets up with [[Adrian Tempest]] who informs them that [[The Warden of the Wilds]] has called upon them with a request for assistance. The Warden has made great progress in developing a fungal cure using Neem Plants but has hit a recent roadblock in their progress. &lt;br /&gt;
*To continue the work they need to acquire a very rare flower known as the Shimmering Sundew, a flower that grows only once every thousand years. The only flower of its kind that they know of in [[Amusa]] is in the care of the [[Fair Folk]] of [[Fairyflower Mountain]], a domain inhabited by [[Pixie|Pixies]], [[Sprite|Sprites]], [[Quickling|Quicklings]], [[Brownie|Brownies]], and more.&lt;br /&gt;
*The Warden has been unable to acquire the flower from the Fair Folk and requests the party&#039;s help to instead steal it. To assist in this effort the Warden calls upon a favor from a former member of the Court of [[Fairy]] Flower Mountain, a Sprite named Teedles. Teedles informs the party of the many obstacles between them and the flower and even provides the party with Fair Folk disguises, shrinking them down and allowing the party to infiltrate the court.&lt;br /&gt;
*The party forms a plan and infiltrates the court which is hosting a massive ball where the court&#039;s ruler, [[Princess Alyara Everlilly]] will pick out a suitor to marry. The party begins to execute their plan, navigating curious guards, spying spiders, magical doors, prismatic lasers, and desperate to marry fairies. Even with some complications along the way, the party manage to steal away with the Shimmering Sundew, returning it safe to the Warden who rewards the party for their assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Hunk&#039;s Vengence ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thinwhistle]], [[Gnolls, Cultists]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Dickweedus]], [[Lupine Lucas]], [[Ren Atherton]], [[Mariar]], [[22]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (11/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Bjorn Shattershield]], [[Yellana Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2338 XP at Level 3, 2004 XP at Level 4, 1336 XP at Level 5, and 1135 XP at Level 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was woken up at camp by [[Hunk]] and [[Bjorn Shattershield]] arguing over the state of things. Once things calmed down Hunk told them he needed the expeditionaries help to hold of some Cultists that were looking for the body of Thrax, the former and deceased chief of Thinwhistle. Hunk took them out of camp a few miles before his raptor riders surrounded the party with weapons drawn on them. The party realized that Hunk&#039;s demeanor had drastically changed, and Hunk told them that they will be a diversion for him and his little war band so that they could search for the body to get it before the Cultists do.&lt;br /&gt;
*Hunk led them to where the main force was. There the party encountered a few zombies, Cultists, [[Yellana Eedryll|one of Jack of Hearts crew]], and 2 biotanks. While the group was planning a strategy the Cultists sent out some gnolls to find the body and scout. The gnolls were able to reach the body at the same time as Hunk. The Cultists got word of this and retreated from the battle, and in the end the Cultists were able to claim the body. Though Hunk was still thankful for party&#039;s help, his attitude toward the company had soured. He blames the adventurers for the death of his village and left on uncertain terms.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Fundraiser Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Demons, Cultists, Oozes, The Warden of the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Sir Yewvane Eedryll]], [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Therrin Flare]], [[Arthur]], [[Lupine Lucas]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron, Dave P, Keller (12/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Adrian Tempest]], [[Cookie]], [[Pennysworth]], [[Bjorn Shattershield]], [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[The Slime King]], [[The Warden of the Wilds]], [[Ripjaw]], [[The Green Knight]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3200, XP at Level 5: 2910, XP at Level 6: 2640, XP at Level 7: 2400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*It was another quiet day at the Tempest brothers Expeditionary Company&#039;s camp when the attack came. [[Gnolls]], cultists, and [[Demon|Demons]] in greater numbers then ever seen before descended on the basecamp with the goal of wiping it from the face of the realm. Using the Staff of the Warden, the company called on the powers of the forest to hold the hordes of for a time, giving members of the company an opportunity to act.&lt;br /&gt;
*Members of the company were able to disassemble and save the newly built arcane forge as well as protect the staff under the onslaught. The company was able to defeat many of their longstanding enemies for good including the Gnoll Hunter [[Talon]], the [[artificer]] [[Ripjaw]], and the terrifying [[Lord Bellephon]]. Though new threats began to rear their ugly heads, as [[The Gnoll King]] finally revealed themselves from the shadows ready to lead their armies in full.&lt;br /&gt;
*The company managed to load the airships with as much supplies as possible and made their return to the city of [[Galik]]. The Gnolls could not have organized this mission on their own, and now the company began their search to see who the real masterminds of the attack were, those hiding someone in Galik.&lt;br /&gt;
*For more information check out [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 2==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 2 Summary===&lt;br /&gt;
Recovering from the [[Gnolls|Gnoll]] horde [[The Raid on the Tempest Brothers Expeditionary Company|attack on the company&#039;s basecamp]], [[The Tempest Brothers Expeditionary Company and its many heroic adventurer expeditionaries return to the city of [[Galik]], the largest city in [[Amusa]]. The company learns that the corruption in the wilds stems all the way out to even the city and come to the understanding that if they are to return to the wilds, the evil fungal influence in Galik must be dealt with first. The company learns that all this evil stems from a powerful demoness known as [[Mother]], a being with great power over fungus and rot. Her two leading cultists in the city are [[Alistair Hearthorne|Alistair]] and [[Lenore Hearthorne]], otherwise known as the Bride and Groom.&lt;br /&gt;
&lt;br /&gt;
The company and its members deal with many threats in the city, including criminal cultists, sewer dwelling [[Lycanthrope|werecreatures]], and mysterious statues that channel the power of Mother. After expelling the cult of Mother from the city of Galik and scattering the gnoll hordes at [[The Gnoll Counter-Offensive]], the company prepared to put an end to Mother&#039;s evil plans once and for all. Hidden within the wilds was an ancient city known as [[Thelrya]] which hid a major leyline node. Mother hoped to use this node to achieve godhood and so the company moved to stop her. Even after using the remaining statues she had left to raise a fungal army, the company and its heroes were able [[The Thelryan Restoration|to enter Thelrya, kill her greatest servants, and banish her influence from Amusa once and for all]]. Afterward the company gained great fame and rewards and prepared for their next expedition on the eastern half of the continent.&lt;br /&gt;
&lt;br /&gt;
After the [[The Thelryan Restoration|Thelryan Restoration]] megasession was run, a few epilogue sessions were played to wrap up remaining plots in Year 1 of Wicked Wilds and to set up some new ones for Year 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Galik]], [[Thelrya]], Cultists, [[Mother]], Sly, Circus, Mystery, [[Lycanthrope|Lycanthropes]], Bounty, [[Zombie|Zombiess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; The Return to Galik, The Bounty on the Company, The Circus Comes to Galik, The Fungal Cult&#039;s Expulsion From Galik, The First Expedition into [[The Scar of Amusa]], [[The Gnoll Counter-Offensive]], [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Unpaid Debts: The Musical ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[Amaris Luanach]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (12/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Widgit Wizzlepop]], Ser Charles, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 4: 2070, XP at Level 5: 1380, XP at Level 6: 1173.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Now operating in the city of [[Galik]], a party of [[The Tempest Brothers Expeditionary Company|Tempest Brother Expeditionary Company]] members are called upon by [[Velemar Decrye]] to assist in the hiring of a [[Gnome]] artificer named Widgit Wizzlepop who has recently designed a suit that can allow its wearer to survive the harsh environment of the Scar.&lt;br /&gt;
*Visiting Widgit&#039;s apartment above [[Sugersprinkle&#039;s Wonderland Confections]], the party finds that Widgit had been kidnapped by criminals for failing to pay back his loans. Furthering their investigation they track the Gnome back to the [[Boltward Syndicate]], a criminal organization that deals in loans.&lt;br /&gt;
*They meet with a high ranking member of the syndicate operating out of the Belching Brew Inn and tavern by the name of Ser Charles. The crime lord agrees to hand over Widgit in return for the party accomplishing some odd jobs for him.&lt;br /&gt;
*After completing these tasks the party returns only for Ser Charles to betray them, revealing that a bounty had been placed on them and all company members. The party fight against Ser Charles and his men, including a recently arrived [[Jack of Hearts]], and manage to escape with Widgit Wizzlepop. In the process they capture the man who had delivered the bounty to Ser Charles and interrogate him at the company headquarters. The man claims to work for powerful people in Galik who seek to wipe the company from the face of the realm before exploding in a blast of acidic fungus.&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, The Collector, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Amelie Luxaeterna]], [[Mirth]], [[22]], [[Dickweedus|Dr. Richard Weedus]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/6/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2567 XP at Level 4, 2200 XP at Level 5, 1467 XP at Level 6, 1247 XP at Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The company was approached by [[The Collector]] who offered some of his vast information to assist the company in return for the company sending out members to help him with an issue.&lt;br /&gt;
* It seems that an outside power had taken notice of the Collector&#039;s work and sent him a magic item to serve as a Trojan horse trap. This item, a simple mannequin, once in the collection began to free some of his items which now threatened to break loose into [[Galik]]. The Collector wanted assistance in sealing away these artifacts once more and destroying this meddlesome mannequin.&lt;br /&gt;
* The party accompanied by the Collector descended into his underground compound and encountered many strange and esoteric items, including a gravestone that teleported you six feet underground, a mask that would flay your skin, and a painting inhabited by a terrifying spirit.&lt;br /&gt;
* As the party began to seal away the items they were attacked by the mannequin which had turned into a massive monster. After defeating the creature, the Collector gave his thanks, gifting the party some magic items as well as some of his knowledge of the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 50: Day at the Circus ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[22]], [[Thordon Akieye]], [[Gurmyr Argrour]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (1/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 5: 2070, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Members of the [[Tempest Brothers Expeditionary Company]] got invitations to go the The Traveling Fools Circus that is just outside [[Galik]]. The party were greeted by [[Benjamin Hearthorne]], the circus&#039; ringleader, and as soon as the entered the Circus, things started to seem strange. In a quick flash one of the party members caught a glimpse of a starved, gaunt figure in the crowd with a large toothy smile which then suddenly disappeared. Benjamin mentioned all the attractions in the Circus, including a dart toss game, a pie eating contest, a fortune teller, a test your strength machine and more!&lt;br /&gt;
*As night fell, each member of the party was thrown into a horrific nightmare of their worst fears, forced to fight against their deepest fears and regrets. After escaping the circus though, their memory of the horrid events that transpired within seemingly faded away as if nothing had really happened.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: The Curious Case of Aftren Calpeth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Dragonett]], [[Dickweedus]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (1/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Master Idryel Il’lylune]], Smokey, Alric, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2640, XP at Level 4: 2310, XP at Level 5: 1320, XP at Level 6: 1122, XP at Level 7: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is collected by [[Adrian Tempest]] who informs the group that he and other company people had tried using their connections to learn more about the two individuals on the note that was [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_34:_Gotta_Getta_Grung|found on the body]].&lt;br /&gt;
*They hit dead ends going through above bar channels. What some snooping did uncover is that the Cooper Guild Master Roderick Sampsel is suspected of having some connections to underground pit fighting in the district where his guild hall is located. The party creates a plan to infiltrate one of these fighting rings as they locate a bar, Smokey&#039;s, in the district that would likely know about the fight pits and how to get into them. After some heavy palm greasing, Smokey told them how to get into the pit fights.&lt;br /&gt;
*The party pays Smokey to find out information on Grentha the Guild Hall Clerk. Smokey offers to collect the info but requests for two hours to find info. Suspicious that Smokey may rat them out, the party tail him. Smokey goes to a warehouse, speaks to someone inside, pays some of the money the party gave him, then leaves and goes to a house in the residential district of the district. Smokey then becomes wide eyed and spooked when he approaches the door before hurrying back to the bar. Investigating the door the party finds a mark from an assassin named The Shadowblade, marking the home&#039;s resident for death.&lt;br /&gt;
*The party makes their way down to the fight pits using the password that Smokey gave them. They arrive before the fights actually started and realize that they have come through the spectator entrance. They meet Alric, a large man who runs the place. They negotiate with him for an opportunity to fight in the pit. It&#039;s rough going but eventually they come to an agreement.&lt;br /&gt;
*The party joins the fighting ring, engaging a pair of minotaurs and a number of goblins. During the fights, they find a high elf named Master Idryel Il’lylune who is there to watch the fights. The party observes Alric speaking to a man he determined was named [[Sylvester Harper|Sly]]. They are arguing about the commodities shipments not being enough. At some point in the conversation Alric drops the word bodies and Sly quickly hushes him.&lt;br /&gt;
*The party after their victory goes to dinner with Master Idryel and engage in conversation. He knows about Sly but says nothing about WHAT he knew. He knows about Roderick Sampsel and that says that he is a [[silent]] partner in the underground fighting ring. Ultimately Idryel convinces the group to let him be their manager. They tell Alric to arrange them another fight. Idryel is going to firm up the negotiations. Idryel tells the group that they can leave a message for him at the Grand Meridian Hotel, a posh, upscale hotel on the coast.&lt;br /&gt;
*The group ultimately brings all their information back to Adrian who takes it all in and will work on deciding how to proceed with the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Night at the Moonsea Museum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Kavanmort, Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Juno]], [[Finnegan (Finny) Warbler]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], Clarence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2348, XP at Level 5: 2013, XP at Level 6: 1342, XP at Level 7: 1140&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is contacted by the famed [[Tortle]] reporter [[Shelmlock Dolmes]] who believes he has a lead on the cult activity in [[Galik]]. Recently contacts of his in the poorer districts of Galik have been going missing, with the only through line in that each claimed to have spotted [[Gnolls]] in the sewers before they disappeared. Following this lead Shelmlock discovered there was a conspiracy to steal the Heart of [[Kavanmort]], the heart of an ancient long dead two headed dragon, now on display in the Moonsea Museum. What&#039;s worse is that he discovered that the museum itself was in on the theft, helping the cultists to steal the heart for their nefarious plans.&lt;br /&gt;
*After agreeing to help him, Shelmlock Dolmes got the party tickets to a [[Midnight]] Gala at the museum when he believes the heist will go down. After investigating the museum, making friends with a guard named Clarence, and getting horrible fashion makeovers, the party arrives at the Gala.&lt;br /&gt;
*As midnight strikes the party learns about the true magic of the museum, in that in comes alive at night. Moving amongst the gala and the back hallway, the party encounters a woman named [[Jaqueline Hearthorne]], a daughter of a rick aristocratic family in Galik who claims she is also there to help stop the hearts theft, though she gives little reason as to why.&lt;br /&gt;
*The party arrives at the heart&#039;s exhibit just in time as cultists partnered with Gnolls break into the museum, led by a family of three mobster assassins named the Torchelli&#039;s. The party manage to defeat the Gnolls and cultists with Jaqueline&#039;s help, and make a deal with the museum for the party to steal the heart in return for letting the museum collect on the heart&#039;s insurance. The party end up giving the heart over to the Collector after the heist and mutually part ways with Jaqueline who says she may be by again in the future to help the company.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Restart My Hearth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]], [[Billium Teddly]], [[Heli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (1/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Malakar the Maleficent]], the [[Bollezzi]] family, [[Snowdrop]], [[Tanis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 3: 2013, XP at Level 4: 1725, XP at Level 5: 1150, XP at Level 6: 978, XP at Level 7: 805 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Adeline Hatchic]], head of mechanics for the [[Tempest Brothers Expeditionary Company]], those who were available in the lobby of the expedition company’s headquarters hurried to help Adeline’s friend and the company’s source of glass for paneling and tools, [[Snowdrop]] of Galik Glass Emporium. &lt;br /&gt;
*Upon arriving at the Emporium, the party were greeted by disarray, cats in every corner of the floor, brooms and bags organizing themselves, and one Snowdrop. A [[Tabaxi]] wild magic sorceress, who is distraught at the kidnapping of her forge master, [[Tanis]], who keeps the furnaces for the glass blowing hot.&lt;br /&gt;
*Down in the hearth, the party finds the furnace, a tunnel, and what seems to be Tanis’ quarters which resembles something like a nest or a horde. The party finds evidence that it is the [[Bozzelli]] crime family who took the forge master and dug a tunnel to the hearth of the Emporium. They overcome a trap at the front of the tunnel and travel through to find themselves at the docks. When exiting, they trigger a trap that collapses the tunnel, but everyone makes it out. At the docks, they see the forge master in a cage, waiting to be taken away, with evil mercenary [[Malakar the Maleficent]] and several dock hands, thugs, and wolves keeping watch to defend their prize. &lt;br /&gt;
*Using some charm and intimidation, the party sends away three of the thugs, warning them that things are about to get ugly, but one of them refers to Tanis in her cage as a dragon! They release Tanis from her bonds and battle against Malakar and his minions, but Malakar fights back, summoning a water elemental. Tanis is able to use her fire breath once and Malakar loses control of the elemental! The party corners Malakar until he is consumed by his own summon.&lt;br /&gt;
*They finish off the elemental and free Tanis from her prison, escorting her back to the forge and reuniting her with her best friend, Snowdrop. The party is paid handsomely and given some magical items from Snowdrop’s collection and Tanis’ horde.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: End of the Line ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Juno]], [[Heli Moltenshield]], [[22]], [[Ren Atherton]], [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jaqueline Hearthorne]], Benny Thistlewick, Sid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 1898, XP at Level 6: 1265, XP at level 7: 1075&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is informed by [[Jaqueline Hearthorn]]e that a high ranking member of the fungal cult, an individual part of an order known as the groomsman, will be riding the [[Galik]] City Railway. A party of the expeditionaries board the railway in an attempt to find the Groomsman and get caught in a web of conspiracies and lies including a murdered conductor, stolen money, and evil enchantment spellbooks.&lt;br /&gt;
*The party manage to solve the mystery of the murdered train conductor and trace it back to a kind Gnomish man named Benny Thistlewick, identifying him as the Groomsman and as a powerful spellcaster. In order to save the lives of the rest of the passengers and their own, they party engage Benny in a game of high stakes poker, where they bet chips and their own lives. Eventually they manage to beat the Groomsman after he loses a hand where he bets his own life, and thereby ending it. The party depart the train with secrets they pulled from the Groomsman during the game as well as a briefcase of stolen gold.&lt;br /&gt;
&lt;br /&gt;
=== Session 55: A Pile o&#039; Bodies ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty Hunters, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[Dickweedus|Dr. Richard Weedus]], [[Amaris Luanach]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Jack of Hearts]], [[Ripjaw]], [[Commando Reconnaissance Unit Theta]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3594, XP at Level 6: 2396, XP at Level 7: 2036&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*On a quiet day at the Tempest Brother&#039;s Expeditionary Company headquarters while most members were out and about, the party met with [[Skippy]] the Skiff Strider. Since being in [[Galik]] and his Skiff pilot services being in less demand, Skippy was tasked to look into the bounty that had been placed on the company.&lt;br /&gt;
*He discovered that the bounty had been placed through the [[Red Blades]], an order of assassins and mercenaries. He discovered that the bounty was bound by a spell cast upon the person who took out the bounty in the first place and if that spell is broken, the bounty will disappear. Working with Cookie, Skippy was able to design a magical tool that could break the spell and with Cookie&#039;s help divined that the one who took out the bounty was someone who ran in Galik&#039;s aristocratic circles.&lt;br /&gt;
*Before the party could move on this information, an arrow was shot through the window with a letter tied to it, only informing the party that &amp;quot;&#039;&#039;&#039;They&#039;re Coming&#039;&#039;&#039;.&amp;quot; Without warning scores of bounty hunters descended on the headquarters and the party valiantly defended their home.&lt;br /&gt;
*The criminal and mercenary [[Jack of Hearts]] arrived as well but in a twist began to help the party fight off the attackers, even helping to fight against his previous adventuring party.&lt;br /&gt;
*After the fighting concluded, the party received help from the [[Lyreguard]] to clean up the mess, only to discover that Jack of Hearts had disappeared. The party found he had snuck into the headquarters basement and stolen the head of the Mad Gnoll Artificer [[Ripjaw]].&lt;br /&gt;
&lt;br /&gt;
=== Session 56: Carnival of Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Mirth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Marion Ette]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (2/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Nifty the Goblin, [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3364, XP at Level 6: 2243, XP at Level 7: 1906&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party, members of the [[Tempest Brothers Expeditionary Company]], were met by a [[goblin]] named Nifty. Nifty came to the Tempest Brothers looking for help find someone important to her she couldn&#039;t remember, her brother. &lt;br /&gt;
*She was questioned about who she is and she explained she used to work for the [[Hearthorne]] family, an old aristocratic family at the heart of [[Galik]] society. After the death of the family&#039;s heir, Lucius Hearthorne, Nifty was sent to the circus by the new head of the family, [[Alistair Hearthone]]. This was so she could follow [[Benjamin Hearthorne]], who was believed to have murdered his brother. The party was able to confirm from Nifty that [[Jaqueline Hearthorne]] was a member of this same family.&lt;br /&gt;
*Nifty said they had to go to circus after nightfall, as that was when the true circus was able to be seen. The party went around the circus visiting each booth and getting thrust into horrid nightmares. &lt;br /&gt;
*Eventually the Big Top in the center lit up and Benjamin Hearthorne, the circus&#039; ringleader, welcomed them in. Some smack talk was exchanged and battle ensued. The battle was tense and brutal. &lt;br /&gt;
*As the party defeated Benjamin, the true master of the circus was revealed, a horrid nightmarish [[False Hydra]], a creature with many long necks and silently singing humanoid faces. Any creature it devoured would have their identity stricken from everyone&#039;s memory. The party fled the circus with the body of Benjamin in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 57: The Search for Sly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kh&#039;jan]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/15/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Master Idryel Il’lylune]], [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was assembled by [[Lucinda Grimfold]] to help follow up [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_51:_The_Curious_Case_of_Aftren_Calpeth|the previous investigation regarding strange fungal bodies and missing persons]]. Lucinda used a contact she had from her days with the [[Lyreguard]] to gain information about missing persons in the docks district where the Coopers guild hall and fighting arena are located. For this matter Lucinda was able to obtain a missing persons list from the Disrict Sherrif as well as a Temporary Investigators License for the company on this matter only. For further investigation, Lucinda in points an individual known as [[Sylvester Harper|Sly]] who is believed to be involved with the movement of humanoid bodies in the city.&lt;br /&gt;
*Members of the party meet with [[Master Idryel Il’lylune]], a man who operates within Galik&#039;s underground fighting rings and who had previously sponsored members of the company in the fighting pit. They request the elf&#039;s help with drawing out Sly to which Idryel aggrees.&lt;br /&gt;
*Other members of the party go to meet with a bartender contact named Smokey, but find they are followed by a group of three men that they recognize from the fighting pits. They ambush the men who reveal that they were sent by Mr. &amp;quot;Sly&amp;quot; Sylvester to follow them.&lt;br /&gt;
*The party then set their ambush for Sly at the docks. With cunning, trickery, and some brute force they manage to draw Sly out into the open and capture him to bring back to the company headquarters for further questioning.&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Blood, Sweat, and Gears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Theta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ronin (Wicked Wilds)|Ronin]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]], [[Heli Moltenshield]], [[Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Jon&#039;&#039;&#039; (2/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Theta]], Commando Reconnaissance Unit Iota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4258, XP at Level 5: 3650, XP at Level 6: 2433, XP at Level 7: 2068&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered to help fundraise for the company by attending an event where many of Galik&#039;s richest investors would be attending to help gather funds for a return to the wilds.&lt;br /&gt;
*At first, their efforts seemed to garner some support, with investors liking what they were hearing from the adventurers and what their goals were in the wilds. As the party made their rounds, it seemed that they were getting some mixed signals, almost two different stories were being shared. They soon discovered a figure that appeared to be their friend an ally [[Commando Reconnaissance Unit Lambda]] at the event as well. &lt;br /&gt;
*They quickly discovered that this Lambda was an imposter and a fight broke out between the party and the false Lambda who fought alongside a band of [[rogue]] [[Warforged]]. The fake Lambda, revealed to be one of Lambda&#039;s brother, a Warforged named Iota was destroyed  with the second brother, Commando Reconnaissance Unit Theta]], escaping.&lt;br /&gt;
*Even after the chaos investors still wanted to back the company and the party received large investments of gold to return to the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: Lost and Found ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Nobles, Fungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Ren Atherton]], [[Paris Hilton]], [[Marion Ette]], [[Amaris Luanach]], [[Therrin Flare]], [[Spurs]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (2/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Captian Gharol Kharzog]], [[Tamlin Elkreak]] (mentioned), [[Zyler Elkreak]] (mentioned), Marycane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2070, XP at Level 5: 1183, XP at Level 6: 1005, XP at Level 7: 828&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Lucinda Grimfold]] calls the party together to lend assistance to an old ally of hers, the current commander of the [[Lyreguard]], [[Captian Gharol Kharzog]]. Captain Kharzog reveals the High Burger himself [[Tamlin Elkreak]] has sent a request for a covert mission to help him find his nephew, [[Zyler Elkreak]], who has been missing for several months. With the upcoming political campaign, he doesn’t want his house to appear in disarray, thus using the [[Tempest Brothers Expeditionary Company]] Resources. This is the first election that they’re worried about losing, and that there’s a new comer who seems to have a way with the people.&lt;br /&gt;
*Captain Kharzog gives the party a letter sealed with the seal of the High Burger which will open previously locked doors and grant them special access to more private material in the archive. The party makes it to Zyler’s home and are greeted by his housekeeper, an elderly halfling woman named Marycane. She tells them about Zyler and that he had not been home in several months. A few months ago, Zyler came home all excited, saying that he made new friends that made him feel like he belonged. The next day, three very people came to pick him up and after that he was gone. Marycane says he also noticed, in the evening that day, some mushrooms growing in the cracks in the doorway. Investigating Zyler&#039;s room the party found many journals and paintings depicting flora from [[Isonhound]] and using [[Feywild]] mushroom based paints.&lt;br /&gt;
*The players then make their way to the archives and access the private material. They learn of the Elkreak family&#039;s history and find where Zyler&#039;s parents are buried.&lt;br /&gt;
*At Zyler&#039;s parents crypt they find a strange letter that seems to have been written by Zyler in front of a statue of his mother:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mother,&lt;br /&gt;
&lt;br /&gt;
I miss you. I often feel as if I should have been in the house that night. Uncle Tamlin means well, but it feels as if I am a marionette that he controls, pulling the strings while I perform as he wishes. He rarely understands that I am my own person with my own interests and desires. I felt adrift, completely on my own. That was, until I met my new friends. I was skeptical, at first, but they kept talking…and it all made sense. We all belong together, like a big network of a family. You don’t have to worry about me, I’ll be alright. I have a new Mother to take care of me now.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*After the letter is read the old nobles rise as zombies and attack with strange fungal powers. After defeating the zombies the party returns to Captain Kharzog who rewards them for their discoveries.&lt;br /&gt;
&lt;br /&gt;
=== Session 60: The Bride and Groom Reveal Themselves ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Helli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Ren Atherton]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], [[Alistair Hearthorne]], [[Lenore Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2588, XP at Level 5: 2218, XP at Level 6: 1479, XP at Level 7: 1257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Skippy]] the Skiff Strider and [[Shelmlock Dolmes]] who believe they have found a way to get rid of the bounty on the company&#039;s head. With the bounty contract being magical in nature, they ere able to create two daggers which when stabbed into the one who placed the bounty, will void it in its entirety. In addition Shelmlock Dolmes believed he has tracked the source of who placed the bounty to the [[Hearthorne]] family, an aristocratic family in the city who is one of [[Galik|Galik&#039;s]] oldest families.&lt;br /&gt;
*The party head off to meet with the first Hearthorne they are familiar with, [[Jaqueline Hearthorne]] and arrange a meeting with her. They also discover that [[Alistair Hearthorne]], Jaqueline&#039;s only surviving sibling and the head of the Hearthorne family is running to be the next High Burgher of Galik. The party splits up, one half to meet with Jaqueline and one half to check up on Alistair as a political debate.&lt;br /&gt;
*When meeting with Jaqueline they are able to prove she is not who set the bounty in return for some information. Before she leaves she warns the party to stay away from the Hearthorne&#039;s and allow her to keep the issues &amp;quot;in the family.&amp;quot;&lt;br /&gt;
*At the political debate the party find Alistair is a very likeable candidate with a large portion of the populace supporting him. At the time he had a large contingent of Lyreguard soldiers protecting him after Alistair recently surviving an assassination attack by an unknown masked assailant. At the debate the party also see&#039;s Alistair&#039;s wife, [[Lenore Hearthorne]].&lt;br /&gt;
*After some complications the party follow Alistair and Lenore to his next speech and attack Lenore with the dagger, revealing she was who set the contract and voiding the bounty. In the fray both Alistair and Lenore reveal themselves to be the mysterious and terrifying bride and Groom, the leaders of the fungal cult in Galik. After a scuffle where they transform multiple Lyreguard warriors into fungal monsters they escape to campaign another day.&lt;br /&gt;
&lt;br /&gt;
=== Session 61: Slithering into Sly&#039;s Secrets ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Ren Atherton]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (2/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Sylvester Harper|Sly]], [[Lucinda Grimfold]], The Bride [[Lenore Hearthorne]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2070,XP at Level 6: 1380, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group gathered at the request of [[Lucinda Grimfold]]. Through interrogation of the criminal named [[Sylvester Harper|Sly]], it was revealed he was a member of the fungal demoness, [[Mother]], and a member of the cult dedicated to her in [[Galik]], working under the mysterious Bride and Groom. He revealed the location of his lair, a sewer by the dockyard slums. He also revealed that [[Lenore Hearthorne]], the Bride&#039;s, maiden name was [[Bozelli]], a name tied to the Galik mob. Through this Lucinda and the party were able to piece together the mystery of the cult&#039;s heraldry, in that it was a combination of the icons of both the Hearthorne and Bozelli households.&lt;br /&gt;
*From here the group decided to continue their investigation at Sly&#039;s lair. They search the Sewer Slums area of the lower coastal area of the city and find a sewer out drain whose grate had been strangley altered to be more fortified. They find a number of guards outside the entrance who the group quickly dispatches of.&lt;br /&gt;
*Inside they find many cultists dedicated to Mother. They find themselves in a massive cavern space carved out of the earth and covered in mushrooms of all types and sizes. Upon investigation they see fungal creatures emerge from coffin size raised planters that have fallen over. The party engage these creatures in battle, finding that these fungal humanoids have control over powerful mind controlling spores.&lt;br /&gt;
*The cave is searched and they find a ledger containing information on goods movements. The information is incomplete as to where and what was moved. In the ledger is a collection of correspondence. They are letters from Lenore Hearthorne to Sly outlining the events that have happened over the last year regarding the cult, activity in the wilds, interactions with the Tempest Brothers and finally, the gift given to them from the Mother, a statue they find in the cave that can infuse fungal creatures with powerful abilities. These creatures are being prepped for &amp;quot;the second phase&amp;quot; of Mother&#039;s plan to deal with Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Chittering in the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Sewer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[22]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Therrin Flare]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (3/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Eldrous]] (mentioned), Granir and Gruc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2180, XP at Level 7: 1454, XP at Level 8: 1236&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] to investigate some strange going ons in the sewers that may be connected to both the fungal cult and to wererats. They are made aware of a powerful [[lycanthrope]] named [[Eldrous]] who is a Loup Garou. Paul directs them to an entrance to the sewers connecting to a series of secret tunnels. The party are also provided a strange code that was discovered during a previous expedition into the sewers.&lt;br /&gt;
*The party delves into the sewers and use their many magics to avid the sewer&#039;s hazards. The party encounter a pack of large rats in the sewers and after sending a quick warning shot are swarmed with rats. The party works their way deeper into the sewers, fighting through hoards of rather normal, just extremely large rats. &lt;br /&gt;
*Once they managed to get through a long hallway, they reached a [[fork]] in the road, with one side being blocked by a massive living wall of rats. At this point, Ogre Rats and a Rat King appeared. After the rat king was incapacitated, the wall of rats disbanded, allowing the party to loot their nest.&lt;br /&gt;
*On the other side of the wall of rats, the party overhears two voices, Granir and Gruc, twin [[dwarves]] that were part of an old mining guild. They were almost unrecognizable with hulking forms and seeming to be stuck in a half transformed state between rat and humanoid. After defeating the twins, and through some careful investigating, the party find another inscription on the wall, identical to the code they had. The party manage to decode the message which read “Blood is thicker than water, but bones remain last” Speaking the phrase causes a secret door to open, revealing a secret passage with many mushrooms of the demoness [[Mother]] present.&lt;br /&gt;
&lt;br /&gt;
=== Session 63: Vault Hunters ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Scar, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna|Captain Amelie Luxaeterna]], [[Commando Reconnaissance Unit Lambda]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Radion The Forged]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Widgit Wizzlepop]], [[Cookie]], [[Mother]] (mentioned), Vault&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2063, XP at Level 7: 1375&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party returned to the wilds on the deck of the Red Macaw joined by [[Cookie]] and [[Within_the_Wicked_Wilds/NPCs#Widgit_Wizzlepop|Widgit Wizzlepop]]. With help from company expeditionaries, they had identified what seemed to be an ancient structure in [[The Scar of Amusa]] that held many dangerous and valuable artifacts. Using suits designed by Widgit Wizzlepop the party descended into the Scar, avoiding many dangers before eventually arriving at the structure itself.&lt;br /&gt;
*Upon entering the structure, the party encountered a strange arcane consciousness inhabiting it who identified themselves as named Vault. Seeking to toy with the party it forced them to solve dangerous puzzles and avoid deadly traps seemingly for its own amusement. One of these traps involved a dangerous golem made purely of [[Existence Crystals]].&lt;br /&gt;
*Delving deeper the party learned more about the structure&#039;s secrets, including the ancient order who founded it known as [[The Order of the Kingdom Keepers]], ancient knights who used to serve the kingdom of [[Amusa#Sotchala|Sotchala]] before the kingdom&#039;s fall. Eventually one of the order&#039;s members was corrupted by the demoness [[Mother]] and slew most of the order&#039;s members before he was defeated and both his hand and hammer were sealed away. Eventually Mother would lead a [[Gnolls|gnoll]] to claim the hammer, a gnoll that would become [[The Gnoll King]].&lt;br /&gt;
*After being forced to sacrifice some of their happiest memories, the party would do battle with the hearts of Vault, defeating the entity and claiming some of his greatest treasures before the structure was lost to the Scar. An artifact tied to the cursed hammer was taken as well, weakening the Gnoll King&#039;s power. As they escaped, the party got one last vision, of an ancient underground city coated in fungus and shrouded in the shadow of Mother.&lt;br /&gt;
&lt;br /&gt;
=== Session 64: Left For Dead ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], Zombies, Tears of the Celestials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ash Oakriver]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Coryn Alaeth]], [[Tommy]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Bjorn Shattershield]], [[Adrian Tempest]] (mentioned), [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4696, XP at Level 5: 4025, XP at Level 6: 2683, XP at Level 7: 2281, XP at Level 8: 1878&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The session started with [[Bjorn Shattershield]] telling the group how he was out with [[Adrian Tempest]] when he received a message from [[The Warden of the Wilds]] asking for help. The party arrived at the Warden&#039;s domain where the Warden mentioned how there was some new mutations to the zombies of the swamp and how usually they stayed within the swamp but are now venturing out. They sent the party out and asked them to bring samples or a full specimen back.&lt;br /&gt;
*The groups heads out to the swamp and finds several zombies, strange creatures known as Corpse Lillies and Corpse Mounds, fungal [[Demon|Demons]], and an Alchemist making them stronger. Battle ensues and the Alchemist takes notes from a safe distance with the Demons. &lt;br /&gt;
*After a slog the party came out victorious. The group grabs a corpse lilly and bring it to the Warden. They examines it and pulls out a small wooden statuette of [[Mother]] from the mound. The Warden explains that the statue must have been coated in corrupted Celestial energies. They tell the group about the old temple in the swamp that was dedicated to Celestial Deities long ago and how it had a fountain. At this fountain you could get water from the Celestial Realm called &#039;Tears of a Celestial&#039; and that the enemy has found a way to use it. They also says that Mother&#039;s plans must be father along than they first thought.&lt;br /&gt;
*As the group overhead the Alchemist mention his creations will be perfect for the upcoming siege. With this new revelation and with the info of the Celestial energies, the Warden implied that Mother aspires to Godhood not just to enter the [[material plane]], as they hunger for more.&lt;br /&gt;
&lt;br /&gt;
=== Session 65: Helpin Gary ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Mushrooms, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Dragonett]], [[Therrin Flare]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (3/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gary the Slime King]], [[The Warden of the Wilds]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2567, XP at Level 6: 2200, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gary the Slime King|&amp;quot;Gary&amp;quot; the Slime King]]  intercepts the group as they were heading to meet up with [[The Warden of the Wilds]]. He asked for their help. Agents of the [[Mother]] had found one of the access points to his underground lair and augmented the slime/ooze summoning power to summon woodland creatures and infect them with [[Myconid]] fungus. Gary sent a green ooze named Squee with the group as a guide to get in.&lt;br /&gt;
*Something serving the fungal mother had taken up residence in the caverns below and established a lair. Because of this, Gary was cut off from that part of his domain. The party hurried to the location and found shambling fungal creatures in the area of the massive tree stump. They were quickly dispatched and from a large patch of mushrooms, an infected bear rose up and attacked them. The party dispatched them all and Squee led them into a secret entrance in the river.&lt;br /&gt;
*The group dropped down into a large pool of water that contained old ruins of what looked like a long abandoned hidden sanctum, where they were attacked by a mushroom infected [[Bulette]]. The group moved through the ruins and heard scurrying in front of them, quickly dispatching of a small fungal creature. Moving through the ruins, they came across a section where the water from the pool had breeched into the ruins and created a washout that led to an underground cave network. &lt;br /&gt;
*The group came across fungal growth and spider webs, and as they moved through the area, they were attacked by fungus that dropped from the ceiling and latched onto them. They came across a massive spider and it&#039;s minion creatures skittering down into a hole below, dispatching it and its spawn. Squee went down the hole and came back to the opening piloting a massive construct that bore a mask capable of projecting an antimagic field.&lt;br /&gt;
&lt;br /&gt;
=== Session 66: Soul Dealing and Gunslinging ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Ten Hells]], [[Devil|Devils]], [[Demon|Demons]], The Warden&#039;s Cure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Finnegan (Finny) Warbler]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Alkiir Scalesborn]], [[Baron Samuel Boarhide]], [[Elytria]], Sellena &amp;quot;Snake-Eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP: at Level 5: 2567, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called to the ruins of the basecamp to meet [[The Warden of the Wilds]] who had captured the infernal [[Demon Hunter]], [[Alkiir Scalesborn]]. Alkiir revealed that the Company and the Warden could weaponize the Warden&#039;s fungal cure against [[Demon|Demons]] using infernal gold. Alkiir gave the party a contact of his in [[Duumal]], the first layer of [[The Ten Hells]] who could get them the gold.&lt;br /&gt;
*The party descend into the [[Ten Hells]] and behold Duumal, a layer of Hell heavily influenced by the old [[Pteris|Pterran]] Wild West. The party using infernal disguises arrived in the town of Brimestone Gulch where they had a run in with the [[Marilith]]-Spawn outlaw known as Sellena &amp;quot;Snake Eyes&amp;quot; who challenged them to a dual. The party then met Alkiir&#039;s contact, Bellshnir, a Barbed [[Devil]] infernal rodeo clown. Bellshnir led the party to his benefactor, a greedy boar-like [[archdevil]] named [[Baron Samuel Boarhide]] who agreed to give the party infernal gold in exchange for the party retrieving a special gun known as [[The Vaulkner]], a gun with five bullets that could supposedly kill any devil. A gun in the possession of Sellena &amp;quot;Snake Eyes.&amp;quot; &lt;br /&gt;
*The party met Sellena at high noon and killed her in a dual, escaping from her outlaw cronies with the Vaulkner. After having a run in with the layer&#039;s ruler, Sheriff [[Elytria]], the party gave the gun to Baron Boarhide and return to the material realm with the Infernal Gold in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 67: Tears on my Fungal Blade ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Fungal Cure, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Wiggler]], [[Otto von Gerwig]], [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Jim Stacy]], [[Commando Reconnaissance Unit Lambda]], [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 4658, XP at Level 7: 3105&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party journey out into the wilds to meet [[The Warden of the Wilds]] who is near completion of their fungal cure. The Warden informs the party that the last ingredient needed are the &amp;quot;Tears of a Celestial.&amp;quot; The Warden has heard legends of a fountain said to have fallen from the heavens that may have what they need.&lt;br /&gt;
*The party journey to the celestial fountain to find it overgrown with fungal rot, finding that the demonic forces of [[Mother]] have desecrated the site. They find cultists of Mother using the site to create the same statuettes of Mother that the company had previously discovered that were being used to create fungal zombies. The party also encounters Jim Stacy, the villainous champion of Mother. The party do battle and once and for all defeat [[Jim Stacy]].&lt;br /&gt;
*Before the party can celebrate, the [[Warforged]] [[Commando Reconnaissance Unit Lambda]] reveals themselves and swears their allegiance to Mother, claiming to be her new champion, before disappearing.&lt;br /&gt;
*The party gather the Celestial tears from the fountain and return to the Warden who once and for all is able to finish the cure.&lt;br /&gt;
&lt;br /&gt;
=== Session 68: The Ravenborn Estate ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Amelie Luxaeterna]], [[Dragonett]], [[Kh&#039;jan]], [[Amaris Luanach]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Gingie&#039;&#039;&#039; (3/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mr. Rod Ravenborn, Joren&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 1705, XP at Level 7: 1137&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Mr. Rod Ravenborn asks for help from [[The Tempest Brothers Expeditionary Company]], cashing in a favor that the Tempest Brothers owed him.  Rod asks for the group to clear out the house of anyone who is not suppose to be there. He was turned away from entering the property and provides evidence that the property is his. &lt;br /&gt;
*The group approaches the perimeter of the estate and find four thugs on watch around a campfire. They quickly kill them and hide the bodies in the carriage house. They then continue on and enter the house. &lt;br /&gt;
*As they investigated, the party entered the dining room where the doors locked behind them and strange supernatural events begin to unfold. After some time they figured out the puzzle and moved on to the next room where they found a letter confirming Rod&#039;s connection to the house. They entered the greenhouse and started to find evidence of mushrooms. &lt;br /&gt;
*They were summoned to the attic where Joren, the [[ghost]] of the house&#039;s former owner. He asked them to check the basement and clear it out of the creatures locked down there. After they were convinced, they went to the basement where they found a few [[Myconid|Myconids]] and a statue of [[Mother]] covered in mushrooms. They killed the mushrooms and destroyed the statue. They discovered that this is a base that was being used to make more fungal zombies from dead bodies being delivered weekly.&lt;br /&gt;
&lt;br /&gt;
=== Session 69: Unmasked ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ren Atherton]], [[Black Jack]], [[Therrin Flare]], [[Spurs]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Jack of Hearts]], [[Wren]], [[The Lord of the Beneath]], The Bride and Groom [[Lenore Hearthorne|Lenore]] and [[Alistair Hearthorne]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2683, XP at Level 5: 2300, XP at Level 7: 1303&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered by [[Lyowyn Mossbringer]] who believes they have tracked down the location of the stolen head of [[Ripjaw]], the mad [[Gnolls|Gnoll]] artificer, which was recently stolen from the company headquarters by the criminal [[Jack of Hearts]]. The party track down the location to a townhouse in [[Galik]] and identify that it is one of many properties owned by the [[Hearthorne]] family. As they approach they learn that [[Alistair Hearthorne]] won the election for High Burgher of Galik. During that same period sirens go off as guards rush to aid the High Burgher as someone had tried to assassinate him.&lt;br /&gt;
*The party arrive at the townhouse, quietly incapacitating a pair of lookout guards and entering the home which they find barren, save for hidden supply bags and disguise kits. Reaching the top floor, the party avoid a trap and find the head of Ripjaw connected to strange magitech technology. Here they suddenly run into Jack of Hearts who bursts in beaten and bruised. After dealing with a corrupted fungal Lyreguard who then attempted to kill Jack of Hearts, the party escape the townhouse with the criminal and demand answers.&lt;br /&gt;
*Jack of Hearts reveals themselves to be Jaqueline Hearthorne, [[sister]] of Alistair Hearthorne. She tells the party about the lost city of [[Thelrya]] and how the demoness Mother plans to use it to ascend to godhood. She also informs them that her brother plans to use his position as High Burgher to weaken Galik&#039;s defenses so it will not stand in Mother&#039;s way. Finally she informs them that Alistair brought an ally of Mother&#039;s into the city, and ancient demigod like being that helped Mother in the far flung past.&lt;br /&gt;
*The party rush to confront Alistair only to find the entire council of Galik dead and the vermin of the city congregating around the building. Here they find Alistair and [[Lenore Hearthorne]] along with a [[Wren|strange cultists of worms]]. Alistair and Lenore flee to Thelrya through a teleportation circle and the cultists takes the lawbook, the new laws established by Alistair still in the process of writing themselves.&lt;br /&gt;
*As the Bride and Groom flee, their honored guest arrives, a strange figure made of worms and vermin known only as &amp;quot;[[The Lord of the Beneath]].&amp;quot; It transforms into a massive worm like monster and collapses the building into the caves and sewers below Galik, where it then proceeds to begin sinking other sections of the city bringing great destruction. The party manages to defeat the cultist and revert the laws Alaistair set in place. Then before the Lord of the Beneath can continue destroying the rest of the city they trick it into smashing through an underground seawall, trapping it and forcing it to transform back into its smaller form and flee.&lt;br /&gt;
*The party say their goodbyes to Jaqueline who agrees to do her best to clean up her families mess before doing away with their identity as Jaqueline for good.&lt;br /&gt;
&lt;br /&gt;
=== Session 70a: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Dragonett]], [[Twilsby Pendergras]], [[Kh&#039;jan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Ripjaw]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*A small strike force heads to the known location of the [[Gnolls|gnoll]] encampment [[Camp Emberclaw]]. They find the camp empty as a much larger force battles their allies in an all out war on the surface above the underground stronghold. The group searches the camp for clues that could lead them to the location of the camp&#039;s arcane forge which had been rebuilt by the Gnoll Artificer [[Ripjaw]]. After some thorough search they find an illusionary wall. After a series of rooms and puzzles they finally find the forge itself and a lone withered gnoll appeared to be working on it. Without question the gnoll is killed immediately and the team rig the forge to explode. The group high tails it out just in time to watch arcane energy erupt from the forge turning Camp Emberclaw into a smoking crater.&lt;br /&gt;
&lt;br /&gt;
=== Session 70b: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Marion Ette]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Talyth]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are asked to join the alliance of the [[Tempest Brothers Expeditionary Company]], the [[Galik]] Lyreguard, the [[Nestle]] Gourd Guard, the Druids of [[Thistlebrook]], the [[Gastrosapien|Gastrosapiens]] of [[Escargotia]], and many of the other allies they have made to destroy [[Camp Emberclaw]], the heart of the [[Gnolls|Gnoll]] horde. The party leads a major distraction for of warriors to engage the horde in open combat above the underground encampment.&lt;br /&gt;
*The party fend of numerous Gnoll warriors, dangerous war machines, and even [[The Gnoll King]] himself until the stealth team succeeds in blowing up the camp from the inside, officially ending the Gnoll problem in [[Amusa]].&lt;br /&gt;
*For more information you can read [[The Gnoll Counter-Offensive]]&lt;br /&gt;
&lt;br /&gt;
=== Session 71: Thelrya Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]], [[Lycanthrope|Lycanthropes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Dragonett]], [[Kh&#039;jan]], [[Therrin Flare]], [[22]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Black Jack]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Ren Atherton]], [[Laurence Awrkright]], [[Ronin (Wicked Wilds)|Ronin]], [[Ash Oakriver]], [[Karma Runes]], [[Leo]], [[Kiamana Pohihi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DMs:&amp;lt;/u&amp;gt; Aaron, Dave P, Julia, Keller (4/7/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Mother]], [[Lenore Hearthorne]], [[Alistair Hearthorne]], [[Eldrous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 4: 6417, XP at Level 5: 5500, XP at Level 6: 3667, XP at Level 7: 3117, XP at Level 8: 2567&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Read [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 72e: Caffeinated Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Spiders, Coffee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Morten Nusi]], [[Laurence Awrkright]], [[Juno]], [[Beauregard]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM [[James]]&#039;&#039;&#039; (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Saul Cherrywood]], Matthias Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3000, XP at Level 4: 2571, XP at Level 5: 1714, XP at Level 6: 1457, XP at Level 7: 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Local [[Galik]] cafe owner Saul Cherrywood turns to the party for help in finding some of his missing employees who had been lost in [[The Spider Swamps]] of [[Dolina]]. He suspects that a rival coffee shop owner named Matthias Stone had something to do with it.&lt;br /&gt;
*The party delve into the Spider Swamps and they find the missing employees who were being held captive by two assassins along with Giant Spiders who had been fed magical coffee beans.&lt;br /&gt;
*In the end the party defeated the assassins and spiders and saved the hostages from the evil clutches of Matthias Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 73e: Rise of the Allaince ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fairyflower Mountain]], [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Wiggler]], [[Otto von Gerwig]], [[Radion The Forged]], [[Mirth]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Queen Alyara Everlilly]], [[Commando Reconnaissance Unit Theta|Theta]], [[Wren]], [[Doctor Carmine Carnelle]], Ailmar Rivleam, [[Faerenia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 6038, XP at Level 6: 4950, XP at Level 7: 3300, XP at Level 8: 2805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party traveled out to the [[Fair Folk]] haven of [[Fairyflower Mountain]], who requested their assistance. The Queen of the Mountain [[Queen Alyara Everlilly|Alyara Everlilly]] revealed the existence of an ancient rift to the [[Feywild]] which her ancestors used to flee the Feywild in ancient times before founding the mountain. She told them that a [[Fey]] Sorceress named [[Faerenia]] hoped to use this portal to release a faction of ancient and Wild Fey into [[Amusa]] and asked for the parties help to stop her.&lt;br /&gt;
*The party arrived at the temple, enchanted grounds in which the Fair Folk couldn&#039;t enter, and were ambushed by the rogue [[Warforged]] [[Commando Reconnaissance Unit Theta|Theta]] along with other strange Warforged.&lt;br /&gt;
*The party defeated Theta and entered the temple, finding Faerenia and other allies of her whom she had gathered across the land, having promised them the opportunity to right the greatest wrongs in their life. The party did battle with her and Faerenia revealed herself to be a powerful Fey [[Dragon]]. The party managed to stop her and prevented the Wild Fey from entering into the realm.&lt;br /&gt;
&lt;br /&gt;
=== Session 74e: Election Day ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Ren Atherton]], [[Ash Oakriver]], [[Mirth]], [[Ronin]], [[Beauregard Shryke]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], Tamlin Elkreak&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2875, XP at Level 6: 1917, XP at Level 7: 1629, XP at Level 8: 1342&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Tamlin Elkreak returned as High Burgher of [[Galik]], and he hired the company for one last mission in the city: to rebuild the Council of Burghers (after [[Alistair Hearthorne]] had assassinated them all). Tamlin set up a meeting for the same evening to gather noble families to elect a new council, and the party had to ensure the noble families received their invitations. &lt;br /&gt;
* The company learned from [[Paul Fletcher]] that his father kicked him out of the family for not joining the family business. The Fletchers were still invited to the meeting, but none showed, much to the relief of the party. While leaving the Fletcher Manor, the party managed to pass a message to Paul&#039;s sickly younger sister that he misses her, and she was happy to hear from him.&lt;br /&gt;
* The company got to know various noble families and religious leaders in the city, bringing them together, but also found conflict between industrial and environmental interests. Tamlin only required that someone in each house receive each invitation, not that the leader of each necessarily appear:&lt;br /&gt;
** Due to his stubborn father&#039;s absence on a business trip, Pip Tradsairn attended the meeting and joined the council instead, bringing his knowledge of technology and industry, but without the scorn for nature that his father has. &lt;br /&gt;
** Tamlin&#039;s oldest friend, Belim Marshrence happily attended the meeting and joined the council, seeking to preserve nature in the city as best as he can on behalf of his order of druids and for all who like parks. &lt;br /&gt;
** Gisabella Purlurn brings her knowledge of the arts to the council. Her family is plagued by the worst possible luck, possibly due to their worship of [[Beshaba]], the goddess of bad luck. &lt;br /&gt;
** Vixrya Webwell, who worships Lolth, was elected to the council as well, in an effort to expand religious acceptance in the city and prevent [[cults]] from appearing once more. &lt;br /&gt;
** Finally, Venroe Jengor was elected to the council, bringing her knowledge of defense and weaponry to protect the city should similar ever return. &lt;br /&gt;
* The party approved of everyone except Mr. Fletcher, and Tamlin agreed, finding that everyone would have a good use on the council, or in the case of some who did not want to commit so much time, advisors: &lt;br /&gt;
** [[Seraphina]] Davenriddle, a powerful but paranoid mage, agreed to advise the city with her arcane knowledge, especially to restore magical wards. &lt;br /&gt;
** Varyc Sirene believed he could do more good outside of government than in it, but happily advises on how to help everyday people. &lt;br /&gt;
** Dryzzel Hazestone, a priest at the temple of [[Bahamut]], happily offered her knowledge of religious history of the city to help everyone work together. &lt;br /&gt;
* Tamlin greatly appreciated the efforts of the party to advise him on forming the council. All houses but the Fletchers either showed or agreed to be advisors. The City of Galik had a government once again, and the High Burgher awarded the party with incredible items as thanks, wishing them luck in their future adventures.&lt;br /&gt;
&lt;br /&gt;
=== Session 75e: The Tournament of the Elements ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], [[Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Amelie Luxaeterna|Amelie]], [[Chrysaor]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P, Co-DM Keller (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Master Idryel Il’lylune]], [[Mr. Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 5600, XP at Level 6: 4800, XP at Level 7: 3200, XP at Level 8: 2720&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The team is gathered by their High Elf Underground Fighting Ring Sponsor [[Master Idryel Il’lylune]] who has gathered them due to their prowess and reputations in the ring so that they may compete in the Tournament of the Elements, one of the most prestigious, famous, and most dangerous underground fighting tournaments in the realm.&lt;br /&gt;
*The team enters into the qualifiers where they must compete against two other teams and survive an onslaught of eye rays from the [[Beholder]] Kaleidoscorch. After succeeding in the qualifiers, the fighters enter into the tournament proper, competing in a series of one-on-one unarmed fights, eventually all reaching it to the finals.&lt;br /&gt;
*The team is approached by the mobster [[Mr. Bozzelli]] who offers them a large sum of money in return for throwing the fight. The team refuses and one of Bozzelli&#039;s men attempts to poison the team. Entering into the arena for the last time the team confronts the tournaments champions, four powerful elemental [[genie]] wrestlers. Winning by the skin of their teeth, the team comes out on top, receiving the title of champions of the tournament and receiving a large sum of money from risky bets they made before the match.&lt;br /&gt;
&lt;br /&gt;
=== Session 76e: Army of the Unseen ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Philosopher&#039;s Stone]], The Lost Parade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Wiggler]], [[22]], [[Ren Atherton]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2970, XP at Level 7: 1980, XP at Level 8: 1683&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*As the rain pours the party join [[Paul Fletcher]] and [[Hunk]] the [[Kobold]] Paladin in search of the final lost village of [[Thelrya]], [[Emberglen]]. Tracking down its location using old Thelryan maps, the party arrives on the outskirts, discovering  runes that suggested a massive magic circle surrounding the village.&lt;br /&gt;
*Going deeper, the party found an old Kobold farmhouse that was seemingly abandoned, with signs that there had been some strange occurrences in the village, as well of signs of an unseen onlooker. As the party continued to the village, they discovered that a strange being resembling Paul had infiltrated the group, only to disappear before they could do anything about it.&lt;br /&gt;
*Arriving at the village they find it abandoned, save for the strange signs of creature nearby that always seem to disappear when the party approaches. While investigating they are beset by an invisible creature which could be seen only through mirrors. Defeating it, it is discovered to be a strange mutated kobold. At the same time the party continues to be stalked by the creature that resembles Paul.&lt;br /&gt;
*Investigating the villages library, the party discovers the hidden sanctum of a kobold [[wizard]]. Reading their notes, it is revealed that in their folly in hopes to regain Thelrya, the Kobold wizards of the village summoned something from the beyond, a disease that took shelter in the town well. Anyone who then drank the water would be transformed into a monstrous [[Skulk]], doomed to march at the beat of the Lost Parade. The party complete a ritual to destroy the disease while fending off a horde of the Skulk, and manage to free the remaining villagers who had been petrified for their own safety, saving the village of Emberglen.&lt;br /&gt;
&lt;br /&gt;
=== Session 77e: King of Abominations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Xupaynth, Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Beauregard Shryke]], [[Ronin (Wicked Wilds)|Ronin]], [[Amelie Luxaeterna|Amelie]], [[Twilsby Pendergras]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Xupaynth|Xupaynth, the King of Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4290, XP at Level 6: 2860, X at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*After some disturbing encounters, a team of expeditionaries descend once again into the Underdark to put a stop to whatever lies beneath. They enter into a strange cave systems where they begin to do battle with a pack of mind-controlled [[Drider}Driders]]. Pursuing the Driders deeper into the lair, the party finds their master, and the master of all the strange monsters they have encountered so far in the Underdark, [[Xupaynth]], the King of Abominations, and former lieutenant of [[Kavanmort]]. After a long fought battle, he party defeat the abomination dragon and emerge victorious.&lt;br /&gt;
&lt;br /&gt;
=== Session 78e: Fur and Fangs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Druids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]], [[22]], [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Anna&#039;&#039;&#039; (5/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Roxanne, Quin-Ora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 4785, XP at Level 8: 4067&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The party journeyed out into the wilds at the request of a druid sanctuary searching for assistance. As they approached the border of the sanctuary, they came upon a herd of colorful, horned sheep consuming a corpse. As the party got closer, the herd were provoked and attacked, attracting attention from nearby plant-like wolves that accompanied the sheep. After defeating the two animal packs, they came on a small wood elf who discovered them. Finding  out they were from [[The Tempest Brothers Expeditionary Company]], they lead them into the now-ransacked Silver Ivy Sanctuary, where their small community was rounding up infant beasts and incapacitated monsters under their care. &lt;br /&gt;
*The druid Roxanne met them soon after to notify that a few of their rarer infants have been captured and stolen - and that the wards that normally keep unwanted interlopers out was dismantled. The party pushed a little further, and she gave them a scroll to revive the wards once they made sure all the animals were recovered and all the ward stones were in place. &lt;br /&gt;
*The party successfully located a weak link at the north end of the sanctuary, discovering a last pack of poachers were on their way out - each with a crate in tow that emitted various bestial cries for help. The party quickly dispatched the brigade, recovering the animals.&lt;br /&gt;
*As the final goon fell, the boss - Quinn-Ora, thought to finish the job herself. She attempted to negotiate, but the party pounced on the warlock quickly. Beaten by two giant apes, slashed up, and out of any other options she cast dimension door to scramble away, claiming to return with better help. &lt;br /&gt;
*Afterwards, the party located the misplaced ward stone - placing it back and restoring the ritual to replace the protective barrier. The baby beasts were saved, and the Silver Ivy Sanctuary gifted them with unique items and offered to aid the company should they require guides or other help navigating within the Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 79e: Heist in the Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Circus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Heli Moltenshield]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/12/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 2860, XP at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The hero [[Dragonett]] gathers a team of likeminded adventurers to perform a heist of the Collection, a large storage sight of many powerful artifacts owned by the mysterious [[The Collector|Collector]]. Using the information they had gathered, the locate the sight of the Collection&#039;s secret location, beneath the [[Luggland]] Embassy. The party arrives and bribes their way in to the Collection. They pass through a large arcane door and are ominously told that the Collector is on the other side.&lt;br /&gt;
*The first room the party is in is a massive library. The party investigates the bookshelves for traps and all the books on the shelf fly off the shelf and attack before flying into the air. The party manages to befriend the books and uses their help to escape [[The Library|the library]]. The next room is a large open space with many statues, each holding different objects. They find a stone plaque with a strange riddle identifying three separate tasks. The party complete the first two tasks but fail he third, causing one of their party to get disintegrated.&lt;br /&gt;
*The next room was entirely black and the party hears a child&#039;s cry. Investigating they find a small child crying for it&#039;s Mother. Questioning the child, the party discover it was from the circus. At this moment the child reveals themselves to be the monstrous [[False Hydra]] which had escaped its previous encounter with the party&#039;s allies and it attacked. After a difficult battle the party comes out on top.&lt;br /&gt;
*A door of light appears and the party enter it. Sitting in a chair in a massive empty room is the elf from earlier holding the mask of the Collector in his lap. The party offer several magic items in exchange to true resurrect their dead ally, which the Collector accepts. He tells the party he is collecting and containing cursed items that are tied to [[The Seven]]. Keeping them from being used this restraining some of The Sevens power. He mentions how since this location has been broken into he will be relocating his collection. He gifts the party some items for the efforts in jest before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Session 80e: Old Friends, New Beginnings ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thistlebrook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Balder the Bald Boulder]], [[Danke Schön]] (desceased), [[Karma Runes]], [[22]], [[Marion Ette]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thistlebrook]] Concalve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4010, XP at Level 6: 3438, XP at Level 7: 2292, XP at Level 8: 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent to help the [[Thistlebrook]] Conclave move back to their ancestral home at the old basecamp. They helped build buildings and plant gardens. The Conclave then asked them to participate in a druid ritual to establish protective magic around the area. After completing the ritual the druids gave the party thanks and gifted them with some druidic treasures.&lt;br /&gt;
----------------&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 3 - Ongoing==&lt;br /&gt;
&lt;br /&gt;
=== Session 81: Quelmar Con 2023 Game: Kiss of Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Therrin Flare]], [[22]], [[Selene]], [[Ronin (Wicked Wilds)]], [[Tryska Bjorndottyr]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Skippy]], Eleria the Winter [[Dryad]], Unknown Blue Giant, Unknown Ancient [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 6: 4171, XP at Level 7: 3575, XP at Level 8: 2383, XP at Level 9: 2026&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the establishment of the new waystation, the party were instructed to travel the entirety of the road leading from the waystation all the way to [[Xender City]] to identify any potential threats and dangers along the way. The party chose to take their friend [[Skippy]] with them and began to make their way.&lt;br /&gt;
*Halfway through their journey while they rested during the night, they were accosted by a mysterious creature none of them could identify. Their encounter with this being was interrupted by a terrifying howl that shook the jungle. Investigating the source the party found a torn-open T-Rex covered in strange frost.&lt;br /&gt;
*Traveling on, a few days later the party found a similarly dismembered animal, and searching forward they discovered a massive out-of-place [[Yeti]]. After defeating the strange beast, the party began to look into how such a creature came to [[Amusa]]. Following its tracks the party found a massive dome made of solid ice. Entering through a small crevice carved into the dome, the party found a mystical frozen jungle, where all the plants were coated with ice and where [[snow]] rained down from the sky. The party also found solid ice sculptures which they soon discovered used to be living people and animals.&lt;br /&gt;
*Arriving at the center of the dome, the party found a strange ice rift formed in the center of a massive tree. The gate was watched over by a strange Winter [[Dryad]] known as Eleria, who offered the opportunity for the party to remain with her forever, frozen in perfectly preserving ice. Combat ensued and after a difficult battle with many close calls the party defeated Eleria. As she was defeated, the party received a strange vision from the night of [[The Thelryan Restoration]]. The party saw the grove when it was in its pre-frozen state, full of life and tended to by fey dryads. The leyline surge from the Thelryan event caused a strange [[crown artifact]] held by a [[ranger]] staying with the dryads to react, tearing open the strange frozen rift.&lt;br /&gt;
*During the fight one of the party members got pulled into the strange rift, waking up to endless fields of snow and ice ringed with tall mountains. On the forest mountain stood a castle of tall stone and ice, and approaching him was a towering humanoid figure with blue skin. Beholding the rift the figure proclaimed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start spreading the news, we leave today. Long live the Frostfell Empire!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The figure then blew on a large horn, awaking what appeared to be a massive ancient white dragon on a nearby mountain top. After the Winter Dryad&#039;s defeat and seeing the approaching dragon through [[The Glacial Rift]], the party fled back to their cart, finishing their journey to Xender City, with many more questions then answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 82: The Community Garden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[22]], [[Ren Atherton]], [[Iris]], [[Zarril]], [[Beauregard Shryke]], [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Kade&#039;&#039;&#039; (6/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Pharius Halatar, Fevria, The Goose Untie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 and 4: 3802, XP at Level 5: 3259, XP at Level 6: 2173, XP at Level 7: 1847, XP at Levels 8 &amp;amp; 9: 1521&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was tasked to check on the local community garden created just south of the main outpost. After arriving, they discovered that the half-drow farmer Pharius Halatar, who was hired to start the garden, had been utterly terrorized by a malicious unknown entity and her horrid pet goose. &lt;br /&gt;
*After some creative investigating, they discovered that this malicious entity was a [[Fey]] known as Fevria. She seemed to have an unknown obligation to her court but decided she wanted this land for her pet goose, Untie. She sported multiple additional body parts, taken from slain adventurers and foes she deemed &#039;worthy&#039; of killing. The party quickly got to work before she could slay them, dishing out devilish blows and ensuring that her reign of terror ended swiftly. &lt;br /&gt;
*With the fey and her dastardly pet goose defeated, the group successfully secured the community garden for the Tempest Brothers.&lt;br /&gt;
&lt;br /&gt;
=== Session 83: Farmstead Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, Farm, Scarecrows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Valdos]], [[Nokori Naru]], [[Ghargux]], [[Coryn Alaeth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (6/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Derwin]], Ellie, Devin Markster, Frederic Willhelm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2713, XP at Level 7: 1085, XP at Level 8: 1008&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was chosen for the investigation mission by [[Darian Tempest]] while they were eating breakfast. In the central fort (The Big House),they met Devin Markster &amp;amp; Frederic Willhelm, two farmers who lived up the road that leads to [[Troverth]]. Darian told them that the men were having trouble with something skulking around the jungle around their farm. &lt;br /&gt;
*On their way to the farm Devin informed them that they were discovering animal carcasses around their farm, the farm animals had been spooked, there had been strange noises in the wilds, and a strange figure was seen killing animals in their barn before fleeing. The party also learned that Fredrick&#039;s daughter Ellie had a strange imaginary friend name Hopper. The party later learns that Hopper is a Shield Guardian, with Ellie as his amulet holder.&lt;br /&gt;
*As they investigated, the party spotted strange humanoid figures skulking around the farm as well as seeing strange blue lights. After much investigating they found a strange hut occupied by a man named [[Derwin]]. Derwin revealed that the figures were animated scarecrows of his creation. He had also created two larger scarecrows called Harvest Reapers made to protect farms. The party deployed the Harvest Reapers which protected the farm, keeping whatever had been harassing the farm at bay. But whatever that thing was was still out there......&lt;br /&gt;
&lt;br /&gt;
=== Session 84: Men in Tights ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Troverth, Frost Giants&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin (Wicked Wilds)]], [[Amelie Luxaeterna|Amelie]], [[Wiggler]], [[Allinor Kalth]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jack of Hearts]], [[Velemar Decrye]], [[Cookie]], Binkle and Twinkle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3850, XP at Level 7: 3300, XP at Level 8: 2200, XP at Level 9: 1870&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Velemar Decrye]] to investigate reports of bandits robbing merchants along the Troverthian road. He worried that if these attacks continued it could bring an end to trade along the route between the waystation and [[Troverth]].&lt;br /&gt;
*Accompanied by the Otter Wizard [[Cookie]], the party joined the gnomish merchant couple of Binkle and Twinkle on the road to see if they could find and stop these bandits. Along the way they found the strange aftermath of a battle between a now dead [[[Frost Giant]] and a large bipedal fiendish creature. The party questioned how a Frost Giant could end up in the wilds of [[Amusa]].&lt;br /&gt;
*Continuing along, the party were ambushed by figures wearing brightly colored tights. The leader of this group of merry bandits was revealed to be [[Jack of Hearts]], a mercenary and freelance adventurer the company had encountered in the West. Jack revealed that after his encounters with the company, he wished to turn a new leaf, traveling out east and forming his band of brigands who would rob traveling merchants to give their wares and riches to the poor villages of Troverth.&lt;br /&gt;
*Jack of Hearts brought the party to his camp where they debated with him the actual heroics and morals of stealing to give to the poor, with members of the party split on the issue. Engaging in festivities at the bandit camp, the party members participated in a series of fun challenges while getting questions answered by Jack of Hearts. He told them he was aware of more Frost Giants in the area, having arrived through the glacial rift. He informed the party that the giants were looking for something, but he wasn&#039;t sure what.&lt;br /&gt;
*As the night was coming to an end the party was pulled aside by a figure who revealed themselves as a captain of the Troverthian military. The captain asked the party to help arrest Jack and his crew, though the party was split on the issue. As they debated one party member warned Jack who fled with his band of merry men. Afterwards the players would find a letter from Jack informing them that the party had inspired him to move beyond thievery and to attack the heart of the issue, to become a revolutionary.&lt;br /&gt;
&lt;br /&gt;
=== Session 85: Storming the Tower ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Xender Royal Family, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Esperanza Alnilam]], [[Kh&#039;jan]], [[Lysvan]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Drew&#039;&#039;&#039; (6/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Gafizmaphram the Magnificent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3738, XP at Level 5: 3204, XP at Level 6: 2136, XP at Level 7: 1815, XP at Level 8: 1495&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The Royal Family of [[Xender Pleth]] told the Tempest Brothers that a testy wizard had stolen a priceless portrait of a &#039;beautiful child&#039; and that two negotiating parties had not returned from their efforts to retrieve it.&lt;br /&gt;
*The party was briefed on the mission to recover the portrait and find out what happened to the other parties. They flew by Red McCaw to a nearby camp and scouted ahead with familiars to discover a stone monolith with no clear entrance. They hiked to the location the following morning to find a tower with no doors or windows and covered with some type of force shield. Magic mouths in the tower announced that it belongs to &amp;quot;Gafizmaphram the Magnificent&amp;quot;.&lt;br /&gt;
*They searched the area, found a mine entrance that was from long before, and followed it to a mined entrance into the tower foundation. In these catacombs, they fought undead before finding their way to a trapdoor into the tower proper. They discovered that the undead were, in fact, the remains of the previous two parties who were sent to investigate.&lt;br /&gt;
*The party emerged on the next level in a storage room and burst in on the gnome wizard while he was eating breakfast. The defenses of the tower activated and the party had to fight fire elementals while being peppered with spells from the mage and scorching rays from the fireplace. The party successfully banished the mage and they continued up the tower.&lt;br /&gt;
*On the next level they searched a library, finding clues and having a shouting match with the mage that suggested that there was a different side to this story. The tower defenses activated again and they had to fight animated objects.&lt;br /&gt;
*After the fight, the party debated about whether to continue forward, having exhausted almost all spells and having only a fraction of hit points remaining. They continued one more floor, finding an alchemy lab. There, they found additional evidence which confirmed a different story about what happened and confronted the mage and his Simulacrum.&lt;br /&gt;
*The mage, Gafizmaphram, had been accosted by the Royal Family who had requested that he become their court mage. Gafizmaphram rejected this offer and was in the process of being taken into custody by castle guards when he grabbed a portrait off the wall, smashed out the frame and used it to distract the guards while he teleported back to his tower. The wizard had no idea that this portrait of a scrawny, ugly baby bird had any value whatsoever and was using it for scrap paper throughout the tower. The party was able to recover all three pieces of the portrait of a baby [[aarakocra]]. They collected loot and left the tower without confronting the wizard further, returning to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 86: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Zarril]], [[Karma Runes]], [[Tryska Bjorndottyr]], [[Iris]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2791, XP at Level 4: 2393, XP at Level 5: 1595, XP at Level 6: 1356&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Session 87: Lost In Transit ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Ymbtrymman]], [[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Karma Runes]], [Slog the Bonker]], [[Esperanza Alnilam]], [Lysvan]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (6/30/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Arc]], [[Gumptor Flynn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2310, XP at Level 5: 1980, XP at Level 6: 1320, XP at Level 8: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] received an urgent notice from [[Ymbtrymman]]. A caravan sent off two days prior had lost communication on its way to the outpost. Immediate assistance was requested from the Tempest Brothers to track along the path in an expeditious fashion to figure out what had happened and if possible recover the lost people and goods. Moving quickly, he gathered some of the doughty members of the expeditionary force to fulfill the request.&lt;br /&gt;
*[[Arc]], the company&#039;s head of arcane matters, crafted a teleportation circle to take the gathered party to Ymbtrymman. Since the caravan had departed Ymbtrymman two days previously, it was decided to track and pursue their route from Ymbtrymman rather than try to locate them from the air or via a land route out from the outpost. The locals told the party that they would be guided by a local named [[Gumptor Flynn]], a [[Half-Orc]] Ranger, who was a hunter and tracker familiar with the area.&lt;br /&gt;
*They made great time through the jungle with Flynn&#039;s guidance. The trail showed many signs of the caravan&#039;s passing so Flynn felt confident they were gaining. After a long and grueling journey they found the remains of the caravan. The carts were torn and damaged and there were traces of shed blood, along with many sets of pawprints of jaguars, which strangely appeared to have been hunting in a pack-like fashion.&lt;br /&gt;
*The party found prints and tracks indicating several bodies were dragged through the jungle in a northern direction. Stopping to assess the situation, several party members realized creatures were moving through the undergrowth all around them. They braced for an encounter and within moments ten jaguars broke cover and moved to nearly surround the party. The party attempted to communicate with three of the animals and did make contact, but in response received a ten-voiced mental reply of &amp;quot;Food!&amp;quot;. It quickly became apparent that there was something strange happening. The jaguars all moved with a strange synchronicity as they attacked.&lt;br /&gt;
*And that&#039;s when the weirdness cranked up a notch.  As the party watched in horror, any jaguar they defeated just evaporated into a mist that flowed into the remaining creatures, healing and strengthening them. The party realized the way to defeat this enemy was to kill them all at once. After defeating the creatures, the party continued and found the beasts&#039; lair. The party discovered a lab or research room with a curtained corridor leading to a closed wooden door. They discovered a large storage area with a set of metal doors, beyond which there were prison cells.&lt;br /&gt;
*The research area drew the party&#039;s attention and they all moved in to investigate. They found an obvious teleportation circle in the center of the room and three tables with differing research components - a table of alchemical supplies, a table of wizardly drafting equipment, and a table of timepieces of many varieties. Then suddenly a wave of energy blasted down and the entire party was struck.  A [[Mind Flayer]] became visible floating near the ceiling. While the party tried to gather their wits, the mind flayer drifted down to the table of timepieces, grabbed a heart-shaped silver device from the table, and then disappeared.&lt;br /&gt;
*Continuing to search, the party found some survivors from the caravan. With perseverance the group rescued the captive survivors, recovered the shipment, and made their way back to Ymbtrymman over a few days&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Session 88: Pop Up Art ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Ymbtrymman]], Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Weedus]],  [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Tryska Bjorndottyr]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Nin&#039;&#039;&#039; (7/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dimi, [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2855, XP at Level 6: 2448, XP at Level 7: 1632, XP at Level 8: 1387, XP at Level 9: 1142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was hired by a divination wizard and artifact collector contact in [[Xender City]] named Dimi. They informed the party that there had been recent reports of a strange haunting in the town of Ymbtrymman which they believed was tied to an artifact they [[wish]] to possess.&lt;br /&gt;
*Arriving in the town, the party found that the people there were preparing for the upcoming Farmers&#039; Festival. The party learned that the hauntings were tied to the disappearances of paintings in the town and that they may have been connected somehow to a new family that had recently moved in.&lt;br /&gt;
*The party followed the strange happenings to the sewers where they were suddenly beset by a strange attacker who shattered into glass when destroyed.&lt;br /&gt;
*As they continued on, they discovered more strange humanoids who looked like town folks before shattering into glass when destroyed. The party discovered that these humanoids came from the stolen portraits, given life by a strange mirror. The party recovered the mirror and gave it to Dimi to finish their job.&lt;br /&gt;
&lt;br /&gt;
=== Session 89: The Maiden Voyage of Windrunner ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Zarril]], [[Valdos]], [[Ghargux]], [[Karma Runes]], [[Bardek Ironbleeder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (7/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Elowen Thistledown]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2660, XP at Level 5: 1520, XP at Level 6: 1292&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was gathered by the company and reported to the office of [[Darian Tempest]]. He welcomed them inside and introduced them to [[Elowen Thistledown]] a silver haired, smartly dressed [[High Elf]]. She was introduced as a librarian researcher who had commissioned an expedition, by airship, to search for [[The Well of Souls]].&lt;br /&gt;
*The group was lead to the field out behind the office/house and came face to face with the [[The Tempest Brothers Expeditionary Company|Tempest Brothers]] newest acquisition, a light freight runner airship called Windrunner. This ship is much smaller than the larger frigates the company owns but much larger than simple skiffs the company had commissioned the year prior. The company also hired on [[Skippy]] to be the captain of Windrunner.&lt;br /&gt;
*As the party prepared Elowen shared her knowladge on the Well of [[Souls]]. She has been researching the concepts of Wells of Souls for a number of years. Such phenomena apparently formed naturally at convergence points of leylines where the veil between the material plane and the plane of death is thin, and that such locations may also hold valuable alchemical materials. She also learned that some mediums claimed to be able to use Wells of Souls to enhance their ethereal abilities. The last thing she learned was that a group of druid emissaries arrived in the city of [[Warukami]] 60ish years ago to report that a cult was found to have attempted to occupy a Well located to the South. The cult was defeated and the Druids said that they had put protections in place around the Well. Elowen has been commissioned by the Alchemist Guild in Warukami to find a Well of Souls and bring back any materials that are found around it for experimentation.&lt;br /&gt;
*The group departed on the Windrunner and began to approach the Southern Mists of Sotchalla. The group flew to the mist/smoke and were met by a group of strange [[crows]] who taunted the party, When the ship entered the mist everyone on board was hit with this feeling of despair and hopelessness, some even having the urge to jump from the ship. &lt;br /&gt;
*The team decided they would be better off dropping below the jungle canopy to take a look around below. Upon landing the party were attacked by corrupted necromantic plant monster and Treants. After defeating the monsters, Wild [[Harengon]] appeared from the wilds who began to help the players. The Harengons explain that they were watching over the Well of Souls and that recently in the past four months, something strange happened and the region began to be corrupted.&lt;br /&gt;
*The party promised to return and the Harengons agreed to keep an eye out for them and lead them to their elders who can tell them more.&lt;br /&gt;
&lt;br /&gt;
=== Session 90: Draconic Depths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[Kavanmort]], Vampire, [[Devil|Devils]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Keeper]], [[Chrysaor]], [[Jennings]], [[Morten Nusi]], [[Selene]], [[Allinor Kalth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Wally Goodfeather]], [[Galidant|Galidant, Exarch of Kavanmort]], [[Prince Ulftiir|Prince Ulftiir the Rimelord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 &amp;amp; 4: 4476, XP at Level 5: 3836, XP at Level 6: 2558, XP at Level 7: 2174&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] in order to explore some recently discovered draconic ruins. Paul hoped that these ruins could give some insight to the Ancient [[White Dragon]] beyond [[The Glacial Rift]]. They also hoped to find the missing scholar [[Wally Goodfeather]], who had been sent out to investigate the ruins prior, only to disappear.&lt;br /&gt;
*The party arrived at the ruins, discovering that they were devoted to the two headed dragon [[Kavanmort]]. After triggering a dangerous ceiling trap, and surviving almost going over a waterfall, the party discovered a group of imperial [[Frost Giant|Frost Giants]] in the deepest regions of the temple. The party asked why these Frost Giants were so far from their native homes, and the Frost Giants revealed they had entered from the Glacial Rift in search of an artifact known as the Ring of Winter&#039;s Wrath. Their leader was [[Prince Ulftiir|Prince Ulftiir the Rimelord]], a Half-Dragon Frost Giants and ruler of the fallen [[Frostfell Empire]]. They hoped to use the ring to rebuild heir empire and freeze the realm over. Prince Ulftiir reveals that they had captured Wally Goodfeather, and would only free him if the party defeated the evil at the temple&#039;s heart.&lt;br /&gt;
*Going deeper into the temple the party passed by more traps and discovered the remnants of ancient draconic rituals. Some of the party members would perform these rituals on themselves to gain new draconic abilities. The party discovered that this temple was built in worship to Kavanmort, who they learned had a penchant for eating dragons.&lt;br /&gt;
*Entering into the temple&#039;s final chamber, the party discovered the Dragonborn Vampire, [[Galidant|Galidant, Exarch of Kavanmort]], along with a cadre of [[Mammon|Mammonian]] [[Devils]] who were performing a strange ritual. A battle ensued and the party watched in horror as the Devils were transforming the bodies of mortal worshipers into evil devils. It appeared that this ritual allowed devils to circumvent [[The Pact Primeval]] as these Devils were able to harm the party. Galidant fled and the party defeated the remaining devils.&lt;br /&gt;
*The party returned to Prince Ulftiir and recovered Wally. As they left, Prince Ulftiir. affirmed his promises to recover the ring and rebuild his empire. His last words were those of warning to the party, to beware and infernal known as [[Lieutenant Azha|The Golden Hellion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 91: Trade Relations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Kobold|Kobolds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Esperanza Alnilam]], [[Beauregard]], [[22]], [[Tryska Bjorndottyr]], [[Lysvan]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (7/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gumptor Flynn]], [[Chief Pyrrhin]], [[Szamarsh]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3125, XP at Level 7: 2083, XT at Level 9: 1458&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gumptor Flynn]] arrived at the waystation with a request for assistance mapping a route from there to a remote [[kobold]] village of his acquaintance that expressed a wish for trade relations. Gumptor explained that the journey would take about ten days and that there was a major obstacle in the form of a locale inhabited by a large number of wyverns.&lt;br /&gt;
*The journey was remarkably unremarkable. The days were spend scouting and mapping a good route to build a road. About the sixth day of the journey the party came to the [[wyvern]] nesting grounds.  In the middle of the jungle was an enormous impact crater, from a meteor that had fallen millennia ago. The crater was filled in with jungle growth and the edge dropped about 200 feet below the surrounding terrain. The party could easily see groups of wyverns flying about the crater. After reviewing the situation and discussing the options, the party chose to navigate counter-clockwise around the crater, heading to its southern side.&lt;br /&gt;
*They made it past the crater in two days&#039; time and continued mapping their way to the kobold village.  A day away from the crater they were accosted by a pack of [[manticore|manticores]]. The beasts were preceded by a telepathic message of hostility received by the party members. A moment later they were joined by their leader, a huge manticore with a fiendish demeanor and abilities. Although fearsome, the party were able to fell the pack of beasts.&lt;br /&gt;
*Tracking back to their lair, the party found a cache of treasure and a few magic items. They continued on their way, eventually camping for what they expected would be their last night in the jungle.  During that night they had an encounter with a small hunting party from the kobold village. &lt;br /&gt;
*The next day the party arrived without fanfare at the village. In the midst of a small clearing, with a stream running through the area, the party saw the amazing site of the front two-thirds of a huge airship suspended in the branches of large trees. On the ground rested the back third of the ship, face down, engines jutting into the air. Many kobolds moved through the village, some doing basic gardening in small plots in the clearing, others coming back from a hunt, and all moving hither and yon with a vibrant energy.&lt;br /&gt;
*Gumptor took the party to meet the kobold chief, Pyrrhin, who was happy to meet them and extremely pleased with their work.  He rewarded the party and arranged for the tribe&#039;s [[shaman]], Szamarsh, to teleport the party back to the Outpost.&lt;br /&gt;
&lt;br /&gt;
=== Session 92: Tempest&#039;s Six ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Devil|Devil&#039;s]], [[The Glacial Rift]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jennings]], [[Finnegan (Finny) Warbler]], [[Tryska Bjorndottyr]], [[Morten Nusi]], [[Ghargux]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bulio]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned), [[Prince Ulftiir]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3857, XP at Level 5: 3306, XP at Level 6: 2204, XP at Level 7: 1874, XP at Level 8: 1543&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is suddenly gathered to investigate a large explosion near the waystation. Investigating they find the explosion was caused by an infernal [[Fire Giant]] named [[Lieutenant Azha]], also known as the Golden Hellion, in her battle with a now dead [[Frost Giant]]. She informs the party that she was sent from the [[Ten Hells|Hells]] to fight back the arriving Frost Giants from [[The Glacial Rift]] and to hinder their search for an artifact called [[The Ring of Winter&#039;s Wrath]]. &lt;br /&gt;
*Azha tells the party that her master, a [[Pit Fiend]] named [[Kalzivach]], a servant of the [[Archdevil]] [[Mammon]], also seeks to enter the realm, but his way is barred by the Frost Giants who are utilizing an infernal artifact. Azha promises to forgive crimes that members of the party performed against devils and promises that she and her kin would not harm the company as long as the company did not harm her nor her allies.&lt;br /&gt;
*With information provided by Azha the party infiltrates where the infernal artifact is being kept, a Frost Giant fortress built atop the Glacial Rift. After lots of planning the party executes an elaborate heist including parlaying with the Frost Giant&#039;s Winter Wolves, stealing a coin from the hoard of the Young [[White Dragon]] Gaathic, stationed in the fortress, pilfering the arcane scrying eye of a Bheur Hag, and distracting the Giants&#039; leader, [[Prince Ulftiir]].&lt;br /&gt;
*After parts of the plan go awry and some improvising, the party manages to escape with the artifact, an infernal helmet, and open the way for Kalzivach to enter the realm. From a scroll taken from Ulftiir&#039;s lair though, the party discovers that the giants have potentially located the ring, and soon plan to move to retrieve it.&lt;br /&gt;
&lt;br /&gt;
=== Session 93: Who Let the Cold Out ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Breme]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Coryn Alaeth]], [[Eavan Ice-Eye]], [[Mark]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Emma&#039;&#039;&#039; (7/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Kelrynne, Eldest of Isrun|Kelrynne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2013, XP at Level 5: 1725, XP at Level 6: 1150, XP at Level 7: 978, XP at Level 8: 805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was informed of two strange letters left in camp and decided to investigate the one that seemed to be an urgent plea for help. While camping on their travels, they were attacked by dire wolves who were acting erratically. They slew two before managing to wrangle the last one into submission so it could be healed. They were then blindsided once more—by baby [[silver dragon}silver dragons]]! Their big sister, a [[Dragonborn]] named [[Kelrynne, Eldest of Isrun|Kelrynne]], was the one who had sent out the letter. They soon learned that the Venator Syndicate, the group responsible for sending the other letter, had captured their youngest sibling along with a [[witchwolf]] ally accompanying them. According to Kelrynne, the Venator Syndicate was also involved in the disappearance of their mother—the [[silver dragon]] guardian of [[Breme|Breme’s]] Iceback Mountains. &lt;br /&gt;
*The party was able to walk right into the Venator’s base and found an unsuspecting ally in the mistreated sister of the [[Snow Elf|snow elf]] leading the group. They found the captives and killed their captors except for the leader who managed to Dimension Door away. They also brought an interesting friend back—a cosmic bear cub. &lt;br /&gt;
&lt;br /&gt;
=== Session 94: Don&#039;t Feed the Fears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sotchala, [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Iris]], [[Dickweedus|Dr. Weedus]], [[Mirth]], [[Eavan Ice-Eye]], [[Coryn Alaeth]], [[Esperanza Alnilam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Seven]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 5: 3433, XP at level 6: 2943, XP at Level 7: 1962, XP at level 9: 1373&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by the company abjurist, [[Cookie]] the Otter who has been studying the hag eye of Ingrid Frost, a scrying eye recently stolen from the fortress of the [[Frost Giant]] [[Prince Ulftiir]]. Cookie is in the process of destroying the eye and has found where the eye came from, a strange ritual site beyond the mists of [[Sotchala]]. He sends the party to investigate as recent reports suggest that the Giants may be trying to get a replacement eye which could let them scry anywhere in [[Amusa]].&lt;br /&gt;
*The party depart and eventually past into the terrifying and strange Mists of Sotchala. Eventually they arrive at the ritual site, a lone standing doorway leading to nowhere, surrounded by seven statues. Investigating the statues, the party identifies them as the [[The Seven|Sepexilium]], ancient beings who have hidden for untold centuries in the wilds. When they try to enter the door they are all flung into horrific realms of the Sepexilium&#039;s making. By trusting on their Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, they are able to escape.&lt;br /&gt;
*Upon freeing themselves from these strange realms, they find the last member of the Sepexilum yet to encounter, a strange figure known only as [[Nameless]]. Nameless congratulates them for surviving while chastising them for trying in the first place. Nameless reveals that Ingrid Frost and her giant bodyguards also reached him to get another eye, but through self-sacrifice the party convinces Nameless to destroy the hag. Afterwards Nameless expels the party from his realm, but not before waning them that his companions are beginning to wake.&lt;br /&gt;
&lt;br /&gt;
=== Session 95: Brewing Storm ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], Devils, Giants, Dragons, the Lost Hoard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Ronin (Wicked Wilds)|Ronin]], [[Wiggler]], [[Thordon Akieye]], [[Tryska Bjorndottyr]], [[Ghargux]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Harrow Grimfold]], [[Ysildra|Ysildra, the Mother in Ivory]], [[Prince Ulftiir|Prince Ulftiir, the Rimelord]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 6738, XP at Level 7: 5775, XP at Level 8: 3850, XP at Level 9: 3273&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered in order to hunt down a powerful artifact known as [[The Ring of Winter&#039;s Wrath]], a powerful giant relic capable of untold devastation if it were to fall into the wrong hands. Using information gathered on previous expeditions, the party discovered that the ring was in the possession of a famed ranger named [[Harrow Grimfold]] who was hiding in the [[Luggland]] mountains. The party also learned that the [[Frost Giant|Frost Giants]] of [[The Frostfell Empire]] were moving to intercept Harrow and to take the ring, so the party made haste to the mountains.&lt;br /&gt;
*Before the party departed, they were approached by an imp serving the infernal Fire Giant [[Lieutenant Azha]]. The imp informed the party that Azha&#039;s master, a [[Pit Fiend]] named [[Kalzivach]], had successfully entered the realm. The imp then gave the party magical coins on Azha&#039;s behalf which bestowed a temporary boon.&lt;br /&gt;
*The party managed to find Harrow Grimfold before the giants, but negotiations were tense and they were forced to incapacitate him and take the ring. Using magic they picked his mind for information, learning of a great treasure hidden in the wilds known as the Lost Hoard and how the ring was somehow connected to it. Before the players could leave though, they were ambushed by a skillful Frost Giant Hunter, and when they thought things couldn&#039;t get any worse, the Ancient [[White Dragon]], [[Ysildra|Ysildra, the Mother in Ivory]], arrived along with her son and the Giant Leader of the Frostfell Empire, [[Prince Ulftiir|Prince Ulftiir, the Rimelord]].&lt;br /&gt;
*After a long and hard fought battle, the party was unable to secure the ring, the artifact being taken by Ysildra with her and Prince Ulftiir then retreating from the mountains. The party was released to have survived, but knew that if they didn&#039;t get the ring back soon, all would be lost.&lt;br /&gt;
&lt;br /&gt;
=== Session 96: Vela&#039;s Venture ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Druids, [[Vela|Crystalline Conclave]], Adventure Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Allinor]], [[Wiggler]], [[Eabha]], [[Ren Atherton|Ren Atheron]], [[Amaris Luanach|Amaris]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (8/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ensueno Alnilam, Naolin, Val, Catalina&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3690, XP at Level 5: 3163, XP at Level 6: 2108, XP at Level 7: 1792, XP at Level 8: 1476&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Scouting Druids of the [[Vele|Crystalline Conclave]] invited the Tempest Brothers&#039; to send 6 people to complete in their Rite of Passage ceremony as a friendly contest, [[Vela]]&#039;s Venture. The teams were Allinor and Wiggler (the Boys&#039; Squad), Eabha and Ren (the A-team), and Amaris and Rin (The Girls&#039; Squad). The adventurers were set 48 hours away from the Tempest&#039;s Landing Waystation, racing to the center and to be the first team to have both members touch the statue&lt;br /&gt;
* Each team had strong start, one teammate navigating the stars with maps while the other one encountering challenges such as avoiding pits, trying to calm bawling children, and happily inviting thieves to join them and potentially follow back to the Waystation.&lt;br /&gt;
* When arriving at the waystation, they found the druids in their way, their final barrier between victory and defeat. Eabha and Ren used their new animal polymorphs to race right to the finish line without any issue. Rina and Amaris got caught up in Catalina&#039;s storm but managed to secure second place. Allinor struggled to make it past Ensueno, full of sisterly protective rage and doing everything she could to prevent him from finishing the race. Giant Eagle Wiggler saved the day and they finished third! After the end of the trial, the conclave departed from the waystation.&lt;br /&gt;
&lt;br /&gt;
=== Session 97: Darbin&#039;s Drought ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Magical Weather, Political Intrigue, Business, Combat, RP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; The Raven, Slog, [[Varnaruk]], [[Rochambeau]], Ghargux, [[Caelum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest [[DM James]]&#039;&#039;&#039; (8/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Ironia Koval, Ted the Wizard, Edward Nestelle, Madam Alligator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2289, XP at Level 5: 1962, XP at Level 6: 1308, SP at Level 7: 1112&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Blacksmith Ironia Koval reached out to the company for help after barely reaching the waystation with her life. Her hometown of Darbin, near the border between Xender and Troverth, had been under a severe drought for the past three years. To get water, people would need to either venture into the Wilds and risk being attacked by monsters, or they would have to pay a wizard to create water, but only for a very high price.&lt;br /&gt;
* The party reached the outskirts of Darbin, and just before the trees turned from green to brown, they were attacked by Dire Wolves and some bandits. They easily dispatched the assault and interrogated a bandit, who told them of their boss only known as Mr. Zero. Mr. Zero only communicates via Sending, or indirectly, so very few people know their identity. &lt;br /&gt;
** Mr. Zero sounded like a [[lizardfolk]] based on their accent, and they were using Control Weather to prevent any rain. &lt;br /&gt;
* They then investigated a few businesspeople who had gotten tremendously wealthy in the last few years since the drought began: &lt;br /&gt;
** Stelio Smithson, Ironia&#039;s rival blacksmith, had sold many more weapons as it became unsafe to venture into the woods for water unarmed&lt;br /&gt;
** Edward Nestelle, CEO of the water wizards&#039; company&lt;br /&gt;
** Tiffany Ali Gator, a successful investor&lt;br /&gt;
* Stelio&#039;s shop received a major investment from The Nestelle Corporation, letting him expand his shop, lower his prices, and hire more workers all while increasing his profits. He was profiting off of this but was not causing it. In fact, he had offered Ironia a job, but she declined, wanting to go her own way. &lt;br /&gt;
* Next, the party went to Nestelle HQ, where a team of wizards allegedly worked all day creating water for the people. One wizard, allegedly named Wally, received the party and informed his boss of their arrival. Wally then followed his boss&#039; orders to direct them into a side room to wait. &lt;br /&gt;
** This side room actually had a Glyph of Warding, but everyone survived the blast, and Ted - who was not named Wally, his boss just insisted on alliteration - was horrified to see an explosion on his first day at this job. &lt;br /&gt;
** The party then adopted this NPC since he was helpful and suddenly in need of a new job. &lt;br /&gt;
** They then quickly defeated Edward Nestelle - though not before dodging a Fireball - and found the source of his water: a Decanter of Endless Water, leftover from his days as a merchant. &lt;br /&gt;
** Varnaruk, a death cleric, reanimated Nestelle as a [[zombie]].&lt;br /&gt;
** His financial records pointed solely to one major backer: Tiffany Ali Gator, better known as Madam Alligator, the wealthiest person in town.&lt;br /&gt;
* Control Weather requires being outside, so they found her at the highest point in town: Darbin Cathedral, which was once dedicated to [[Tiamat]] in ancient times, but was now for all religions. After convincing some guards to leave without a fight, pushing up a spiral staircase, teleporting onto the roof, and breaking some stained glass of evil gods along the way, they finally defeated Madam Alligator, ending the drought. Her remaining employees stopped fighting as they saw rain for the first time in years.&lt;br /&gt;
* As thanks, Ironia Koval agreed to join the Waystation and open up shop as a Blacksmith. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=32693</id>
		<title>Within the Wicked Wilds/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/The_Story_So_Far&amp;diff=32693"/>
		<updated>2024-08-08T06:59:43Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Session 74e: TBD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;This page is the campaign synopsis as told by the DMs. To read a more detailed, fun, and lengthy synopsis of the campaign, see &#039;&#039;&#039;[[Within the Wicked Wilds/Player Recaps]]&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=blqFdAneb9k&amp;amp;t=1s|350|right|Wicked Wilds Campaign Trailer|frame}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LCUX2LjHXsU?si=CcLbmSvw02rgjEkL|350|right|Book 1 Recap|frame}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 1==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 1 Summary===&lt;br /&gt;
Our heroes journey out into the wild jungles of [[Amusa]] with [[The Tempest Brothers Expeditionary Company]] to explore and travel where no mortal has gone before. But quickly they find more then they expected: Kobold villages, massive unusual dragons, strange oozes, rabid [[gnolls]], and a fungal [[demon]] conspiracy that ties to the roots of the very continent. The first expedition of the company concludes with a massive raid on the company&#039;s camp by gnolls, Demons, and fungal cultists as the company returns to the great city of [[Galik]] with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Gnolls]], [[Thinwhistle]], [[Ooze|Oozes]], [[Old Alkinimic]], [[Xevriss]], Cultists, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; Establishment of the Basecamp, The Trial of the [[Sphinx|Sphinxes]], The Kidnapping at the Basecamp, The Return of [[Xevriss]], [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&lt;br /&gt;
===Session 1a: Kickoff Megagame - A Funny Thing Happened on the Way to the Bog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Warden of the Wilds, Oblex &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tassa Brightfox|Tassa]] (First Session), [[Wiggler]] (First Session), [[Kamakuras]] (First Session), [[Cinder Ashtalon]] (First Session), [[Joylee]] (First Session) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4300 (990 at Level 3, 861 at Level 4, 732 at Level 5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left base camp and set out into a swampy region west of the base camp. No known threats were identified so it was assumed that this excursion would most likely result in an uneventful stroll through the area.&lt;br /&gt;
* Adrian Tempest led the group into the swamp.&lt;br /&gt;
* The travel was uneventful until they saw a large 15&#039; tall figure standing in an open swamp area.&lt;br /&gt;
* As three of the party approached to investigate, two were attacked by large green tentacle-like creatures. The whole group engaged and began fighting the &amp;quot;tentacles&amp;quot; back. A third &amp;quot;tentacle&amp;quot; appeared as one of the first two was cut away. As the second &amp;quot;tentacle&amp;quot; was cut down a massive &amp;quot;head&amp;quot; like structure appeared and engaged the party. &lt;br /&gt;
* It was about this time that a cloaked figure was seen observing the party while perched on top of a toppled tree 30 feet above the swamp.&lt;br /&gt;
* The figure did nothing but observe as the group fought bitterly to gain the upper hand against the creature(s).&lt;br /&gt;
* When victory was had and the battle finished, the group looked over to see the figure now standing on the far shore of the swamp. The figure raised their hands and magical fire ignited, lighting a path out and away from the swamp. The figure then disappeared.&lt;br /&gt;
* Three of the group followed the lights while three stayed behind to rest and recover from the fight.&lt;br /&gt;
* The lights led to a small round stone cottage that looked as though it had been around for decades. It was simple, sturdy and serviceable. Light and smoke from a fire escaped from the chimney and the windows. The first group approached and knocked. They were invited in to find the individual sitting, still hooded, in front of the lit fire.&lt;br /&gt;
* After pleasantries were shared the individual introduced themselves as a Warden of the Wilds. They were blessed of a nature deity that had tasked them with caring for the natural order of things in this wild place. The Warden had forsaken a life among the mortal races and embraced the task given to them by their god.&lt;br /&gt;
* Soon enough the other three of the party made their way to the cottage. The Warden then informed the group that what they had encountered was an [[Oblex]]. These creatures are ooze like but have a special affinity of feeding on creatures memories and, if given enough time, can consume enough of a creatures memories to develop a sort of mimic of that creature. The Oblex the group defeated was one that the Warden had been battling for some time. The first sightings of Oblex in the Wardens space was some 20 years prior.&lt;br /&gt;
* After discussion, the group took their leave of the Warden but asked how they could contact them if need be. Though the Warden did not have an answer they said they would give it some thought. Some days later, individually wrapped gifts arrived at base camp for the group the Warden met.&lt;br /&gt;
&lt;br /&gt;
===Session 1b: Kickoff Megagame - Ruins of Maddening Dreams===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, [[Perseus Company]], [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lysvan]] (First Session), [[Obsidian]] (First Session), [[Amaris Luanach]] (First Session), [[Chrysaor|Chrysaor Purosis]] (First Session), [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Cookie]], [[The Green Knight]], [[Bulio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4015 (803 at Level 4, 923 at Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players depart with fellow Tempest Brother Expeditionary employees to visit the basecamp of another expeditionary group, [[Perseus Company]].&lt;br /&gt;
*The players soon discover a destroyed Perseus Company watchtower and deduce that the site was attack by [[Gnolls]]. They also discover a body in the tower seller full of mysterious black feathers which suddenly bursts into flames.&lt;br /&gt;
*When camping for the night the players on watch encounter some strange occurrences, such as the trees around them appearing to move, and strange entities watching them from beyond the tree line.&lt;br /&gt;
*The players arrive at the Perseus Basecamp to find it had been raided by Gnolls the day before. They discover that the camp was plagued with madness and find some of the bodies deceased due to strange unnatural causes.&lt;br /&gt;
*The players encounter Bulio who had concealed his cart and shop, &amp;quot;Bulio&#039;s Bobbles and Boons,&amp;quot; under a large tarp. In exchange for informing Bulio of the location of the Tempest Brother&#039;s basecamp, he gifts the players with some magic items before taking his leave.&lt;br /&gt;
*Investigating the camp center inside a large temple, they discover survivors being held at the mercy of a band of Gnolls, all being overseen by a strange Green Knight&lt;br /&gt;
*The players defeat the Gnolls while the Green Knight is able to escape. The players also come into possession of the [[The Zephyr Blade|Zephyr Blade]], the strange and magical weapon of Perseus Camp&#039;s now deceased leader&lt;br /&gt;
&lt;br /&gt;
===Session 1c: Kickoff Megagame - Spiders and Ichor and Ruins....oh my!===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;  Paul Fletcher, Lolth, Spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core|Reedy]] (First Session), [[Therrin Flare]] (First Session), [[Sabbatical (character)|Sabbaticle]] (First Session), [[Paris Hilton]] (First Session), [[Sir Yewvane Eedryll]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4250 (Lvl 3- 978, Lvl 4- 850, Lvl 5- 723)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Paul greets all the adventurers who arrived at basecamp, and acquires the team assigned to him to clear out the southern area of the wilds near camp and to explore some proposed ruins that were claimed to be there. &lt;br /&gt;
* Once there, they began clearing out the rooms. The first room was fairly empty, aside from a handful of normal wolf spiders. The second room was the main chamber of the temple, with a large statue of [[Lolth]]. The statue was dusty and run down, save for her outstretched palm, which was distinctly un-dusty. Paul informs them that typically sculptures like this has a gem or tribute in her hand. &lt;br /&gt;
* The hallways leading off of this room was covered in webs and a dark ichor. Magical sentinel goopey spider legs manifested from the ichor and hit the players if they ran past. After fighting through, they arrive to a small room, still with the ichor, and  a large nest. The party then fought the patriarch spider that resided there, the Haunter of the Night.&lt;br /&gt;
* After disposing of the spider, the party cut open the nest to find various dead bodies of adventurers past. The party also found a large deep red gem, which Paul took back and placed in the hand of Lolth, which causes a secret door to open, revealing a steep staircase going down. When the gem is removed, the door closes. The party took the gem, and left the temple otherwise alone.&lt;br /&gt;
&lt;br /&gt;
===Session 1d: Kickoff Megagame - Kobold Khaos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Kobold|Kobolds]], [[Thinwhistle]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Commando Reconnaissance Unit Lambda]], [[Nassir Tycho]], [[Neru]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (4/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Chief Thrax]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1058, XP at level 4: 920&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Bjorn Shattershield]] sends the group to the west of the basecamp to investigate what seems to be a village of [[Kobold|Kobolds]]. The group arrive at the village, named [[Thinwhistle]], and are greeted by the guards of the village. The group talks their way in civilly and meet with the leader, [[Chief Thrax]]. &lt;br /&gt;
*They are lead by Thrax through the village that was recently attacked. Thrax explains their has been a new ravenous apex predator that has moved into the area and has started a turf war with the existing apex. The group gets the location of the nest of the current Apex and sets out with some Kobolds from Thinwistle as backup. After inspection of the nesting grounds the group is attacked by scavenger guard drakes. During the combat the Apex dinosaur Anjanath comes back to its nest. The group fights valiantly against the monster and all the kobolds except one is killed. The surviving kobold named [[Hunk]] stood his own against two of the guard drakes and is carried off to safety and healed by the group. As they leave, another dinosaur, the Deviljho, attacks Anjanath and begins to devour it. &lt;br /&gt;
*The group heads back to Thinwhistle and reports the events. Thrax takes them down to the hatchery to show the adventurers what they helped save. On the hatchery wall is a faded mural of what appears to be Kobolds depicted as kings ruling above other races....the Kobolds ancestral home of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
===Session 2: Curious Company ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Collector, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]] (First Session), [[Nester Spitemore]] (First Session), [[Kompi]] (First Session), [[Dragonett]] (First Session), [[Marion Ette]] (First Session), [[Juno]] (First Session), [[Dothand Raki]] (First Session),&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Velemar Decrye]], [[The Collector]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 5040 (911 at Level 3, 792 at Level 4, 673 at Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The Tempest Brother&#039;s Expeditionary Company is contacted by a powerful and mysterious aristocrat by the name of the Collector to recover a specific tome for him out in the wilds, a First Edition copy of &#039;&#039;[[A Cosmos Compendium: An Academic&#039;s Guide to Quelmar Starcharting]]&#039;&#039;. He meets with the players and provides them with a map and a key to the cavern where it is held.&lt;br /&gt;
*The players depart into the jungle and continue their trek into the night, where they spot a small campfire in the distance. While some players remaining in hiding, the rest of the party meet the charismatic Jack of Hearts and his band of adventurers. Jack of Hearts&#039; crew included the individuals going by the names of [[Malakar the Maleficent|Malakar]], [[Commando Reconnaissance Unit Theta|Theta]], [[Yellana Eedryll]], [[Titan]], [[Tini]], and [[Wren]], along with two of the Pentulven Brothers.&lt;br /&gt;
*After the players leave, they discover that some of them were dosed with a sleeping poison and that Jack of Hearts had stolen the map and the key. Rushing to the cavern where the book is said to be, the player&#039;s find that Jack of Hearts and his team had already completed most of the dungeon themselves.&lt;br /&gt;
*The party pursues the thieves to the final room where the book is held and engage them in combat, only for the tome&#039;s guardian, a massive blue [[Behir]] by the name of Grimlight, to attack. The beast entered combat by consuming one of the Penulven Brothers and casting Greater Invisibility on themselves.&lt;br /&gt;
*The players came to a soft truce with Jack of Hearts and his team to defeat the Behir, and eventually came to the deal that the players could take the book as long as Jack of Hearts got to keep the treasure from the cave.&lt;br /&gt;
*On their way back to camp the player&#039;s discovered that the book had strange vertigo-inducing effects before handing it over to the Collector. Before he left the Collector revealed that he had also been responsible for hiring Jack of Hearts to retrieve the book.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: All That Glitters... ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dinosaurs, Magic, Arc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Helli Aliosh|Helli]], [[Sabbatical (character)|Sabbatical]], [[Marion Ette|Marion]], [[Hermes Purrnes|Hermes]], Neru, [[p&#039;Rahp]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/10/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Arc]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,370 (lvl 3- 838, lvl 4- 728, lvl 5- 619)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Arc summoned several of the hired adventurers to discuss their current mission. They previously sent three teams of their personal research assistants also employed by the Tempest Brothers over the last few weeks. They have not returned, thus they&#039;re now sending more capable adventurers.&lt;br /&gt;
*Their research showed that the base came and surrounding areas are on a prominent area of a ley line. The local wildlife and animals can be affected by it. Arc wanted to note the effects that this could have.&lt;br /&gt;
*The party started exploring the jungle, looking for any sign of the teams, or anything that may be useful to Arc&#039;s research. Eventually the party splits in two, with Sabbatical, Helli, and p&#039;Rahp started looking for bodies in the general area, while Hermes, Neru, and Marion investigated a clearing up ahead.&lt;br /&gt;
*The group looking for (non) survivors found several bodies, some of which had interesting damage marks on them, such as branching fractal patterns and burn marks. they looted the bodies for money, notebooks, and took the partial plate armor off of one of them.&lt;br /&gt;
*The other group entered a clearing with quartz crystalline gravel. In the middle of the clearing was a strange glowing tree, with unknown flowers and fruit. The group decided to harvest some of the flowers and fruit. Marion decided to saw off a branch of the tree, causing the glowing to pulsate.&lt;br /&gt;
*The pulsing summoned an arcane dinosaur who could shoot poison quills. The other half of the party came back and decided to fight. As the fighting went on, another arcane creature appeared, this one being able to summon and call lightning. Once they killed the poison dinosaur, a flying fire engulfed one came to the fight, and started attacking both the party and the remaining lightning dinosaur. &lt;br /&gt;
*Hermes decided to run back to camp. Eventually, the party fled away from the clearing, waited for the fire dinosaur to fly away, and then went back to the clearing to harvest the dinosaur parts. they took a short rest before making it back to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: River Me Timbers  ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; River, Crocodiles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Lysvan]], [[Finnegan (Finny) Warbler|Finny]], [[Sir Yewvane Eedryll|Yewvane]], [[Twilsby Pendergras|Twilsby]], [[Millar]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/20/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4700 ( lvl 3 -976 lvl 4 -848 lvl 5 -721 ) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Players were enlisted in the camp by [[Lyowyn Mossbringer|Lyowyn&#039;s]] assistant, Billiam. He informs the players that much of the leadership was busy with their own tasks and he was tasked with investigating this problem.&lt;br /&gt;
*One of the main rivers that provided fresh water to camp was highly polluted with half eaten fish, chum, and bones. The party was assigned with going up river and finding the cause, and solving it.&lt;br /&gt;
*Along the bank of the river, some of the players observe orangey-red glowing mushrooms along the bank. Finny flies off and gathers some in his pack. The mushrooms are extremely warm to touch. Lysvan used their innate knowledge of the wilds to note that they may be connected with Hellfire in some way.&lt;br /&gt;
*The players eventually row up to a large, wide, still water area. They pull the boat ashore, and notice some creatures in the water. They throw pebbles and two mutant sea snakes with humanoid faces pop up and attack them. Two normal crocodiles come soon after, attracted by the noise and commotion.&lt;br /&gt;
*After contending with both the snakes and the crocodiles, the patriarch of the clan, a large crocodile with humanoid arms. It attempts to grapple several members of the party, before getting a steady hold on Ratchet and tries to drag him into the water. Lysvan uses their fire spirit to teleport Rachet out of the gators mouth and onto the boat, where Millar was waiting. The Gator makes a lunge at Millar, while its tail smacks Ratchet, ultimately killing him.&lt;br /&gt;
*They players do remain triumphant, killing all the creatures and resetting the river back to its natural state.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Slim Pickins&#039; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Adeline Hatchic, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Chrysaor]], [[Nassir Tycho]], [[Obsidian]], [[Felix Francis Fitzgerald]] (First Session), [[Amaris Luanach]], [[Lowkey]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/21/23)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adeline Hatchic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4,000 (lvl 3- 767, lvl 4- 667, lvl 5- 567)&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by the Head of Mechanics at the [[Tempest Brothers Expeditionary Company]], [[Adeline Hatchic]], to interview potential applicants to serve as the crew of The Red Macaw, one of the company&#039;s two main airships. In return for vouchers at Nettle&#039;s Soup Stand, the players would have to interview all potential applicants for each position, and decide on a Captain, First Mate, Engineer, navigator, and a Cook for the ship.&lt;br /&gt;
*As the player&#039;s met with the applicants at a location outside the basecamp, they were met with an array of colorful, quirky, and strange individuals all interested in working for the company. This included such strange individuals as a blind ship captain with two eyepatches, two hook hands, and two peg legs, a [[Nothic]] who carried with them a bag of magical trinkets, a snooty and angry world class chef, and a blue octopus king who had a immense hatred of any creatures wearing pants...&lt;br /&gt;
*After long interviews and much deliberation, the players decided on a crew.&lt;br /&gt;
**For the cook they hired Bob, a large and clumsy [[Ogre]] chef with a heart of gold.&lt;br /&gt;
**For the navigator they hired Bink, a curious and bright [[Kenku]] whose only limitation was the fact that she could only speak by mimicking words and voices she had recently heard.&lt;br /&gt;
**For the engineer they hired David who was a down on his luck depressed and divorced dad who had lost his job in Galik and had his home repossessed.&lt;br /&gt;
**For the First mate they hired Tiki-Ti, a strange telepathic [[Thri-Kreen]] who was was kind and understanding, with both great experience as a leader and warrior.&lt;br /&gt;
**For the captain, they hired none other then Hawthorne Voss, famed high seas captain and experienced airship piolet with a charismatic demeanor and a face that made even married women swoon. Hawthorne was then murdered by his former first mate who had also applied to be captain, and who was also promptly murdered. The players promoted Tiki-Ti to ship captain and hired Polly the Seagull [[Aarakocra]] with an unnatural obsession with food to first mate.&lt;br /&gt;
**In general hires they also hired Klerica, a young an naïve recent college graduate dragonborn, [[Rome Holiday]], the heir to a large tavern empire, and Snoot, a [[Kobold]] with a gun.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: A Penguins Problem ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Pennysworth, [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kompi]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Therrin Flare|Therrin]], [[Nester Spitemore]], [[Paris Hilton]], [[Sabbatical (character)|Sabbatical]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Pennysworth]], [[Bjorn Shattershield]], [[Hunk]], [[Jim Stacy]]?!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 11,625 (lvl 3 1671, lvl4 1453, lvl 5 1235)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important things that happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players were tasked by Bjorn with finding Cpt Pennyworth&#039;s downed air ship to the east and help him and his crew get to base camp. After a searching they found the ship billowing smoke and the crew attempting to fix it.&lt;br /&gt;
*Pennysworth fired a warning shot at the players as they arrived and explained the area was dangerous and they were already attacked and suffered a casualty. As the players got close to the airship they realized the ground seemed to be covered in a thick spongey layer of moss and all the trees were covered in strange fungal growths. Pennyworth asked for their help in repairing the ships engine and mast so that they could leave. The ship got damaged when several of the crew began to fight one another in an attempt to kill the other as they flew over the scar of [[Amusa]]. &lt;br /&gt;
*Not long after the conversation began humanoid monsters began to appear from the ground as well as the trees. These monsters were covered in fungal growths as well as pustules and sores. These monsters also were speaking a guttural language and chanting different things. Sabbatical was able to recognize the language as Abyssal. The chants were of some menacing Mothers love and of her embrace. &lt;br /&gt;
*During the combat Sabbatical was able to hear what seemed like Jim Stacy&#039;s voice amongst the throng of enemies. This voice voice seemed to state that it would be back for revenge. After this comment was made a giant four armed monster appeared from the ground as well. This beast almost ripped Kompi to pieces. eventually the players were able to kill off the monsters and repair the ship. As the remaining monsters were wiped out a shrill voice was heard screaming in Abyssal &amp;quot;MY CHILDREN!&amp;quot; The players immediately left the area&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Winds of Change ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave|Thistlebrook Conclave]], Billiam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 4100 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
&lt;br /&gt;
=== Session 8: The Loss of Tassa ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bad icky things and a blood red swamp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Millar]], [[p&#039;Rahp]], [[Tassa Brightfox]], [[Lowkey]], [[Neru]], [[Dragonett]], [[Deralickt Dadwarf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/30/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Matilda Shattershield]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1144, XP at Level 4: 880, XP at Level 5: 748 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The group was asked by Matilda, the camp&#039;s lead cleric, to go and find the &#039;&#039;eyebright&#039;&#039; plant. This was needed to fix the issue several members of the camp were having from an effect of a monster. To do this they had to enter the swamp that surrounds the Scar. &lt;br /&gt;
* As the party enters the swamp they had a brief conversation with the being known as &amp;quot;[[Mother]]&amp;quot;. She wanted to know why they were disturbing her children. The group waded through the blood-red swamp and found a tree that looked like it had a face on it, and in this face were large shaped fruits. Once they got close they got ambushed by several monsters which the group manages to defeat. &lt;br /&gt;
* After the battle was over, Mother spoke to them again and made them an offer. Tassa conversed with her when she heard she could get some gifts. Mother promised she could give her the things she wanted and Tassa accepted willingly and was sucked down into the muck and mire of the swamp. The rest returned with the trees eyes and the issue of going blind from the spores was fixed.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Oblex Infestation Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Oblex]], [[Juiblex]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Rina]], [[Millar]], [[Dochas]], [[Dickweedus]], [[Finnegan (Finny) Warbler]], [[Balmer the Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (5/31/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1120, Level 4: 975, Level 5: 828 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] recruited members of the expedition to follow up on investigating the area around the [[Oblex]]. A team of scouts located a cluster of ooze in the near vicinity of the swamp where the Oblex were first encountered. He requested that the group follow up on where the grouping was located and determine if they are Oblex. If possible, eliminate them. &lt;br /&gt;
*After a slow travel with some distractions, they arrived at the area they were told about. The group found themselves outside the hollow base of a huge tree, opening into the interior of the base. Giant roots spread out from the base and stretched in varying directions.&lt;br /&gt;
*The group worked quickly and efficiently to eliminate the oozes. The group determined that the oozes were living in a sort of community with the more mature ones protecting the hatchlings and the Ooze Hatcher.&lt;br /&gt;
*With further inspection, the group found that there was a malevolent magic about the area, finding that the entire tree stump had been enchanted with Conjuration Magic to act as a sort of homing beacon. The magic invoked the Demon Juiblex Demon of Lord of Slimes and Oozes.&lt;br /&gt;
* As the group was investigating the finer points of this magic, Yewvane cast his paladin blessing into the homing beacon. The area reacted violently to the action and armored ooze/slime creatures erupted from the ground in the middle of the tree stump ready to attack the PCs. Sludges also erupted from the area and began indiscriminately fire bombing the entire area. &lt;br /&gt;
*The group made the excellent decision to vacate the area quickly.&lt;br /&gt;
&lt;br /&gt;
=== Session 10: Heart of Stone ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Green Knight, Kavanmort, Galidant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Wiggler]], [[Frankie]], [[Dragonett]], [[Amaris Luanach]], [[Joylee (Jo) Seraphim-Belphegor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Galidant|Galidant, the Exaltant of Kavanmort]], [[The Green Knight]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 9462 (lvl 4 1813, lvl 5 1577, lvl 6 1340)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by [[Lucinda Grimfold]] to investigate the appearances of a number of dinosaur carcasses north of the camp and to discover what may be the cause behind these strange killings. The players board a skiff with a young halfling Skiff Strider named Skippy and depart over the jungle.&lt;br /&gt;
*After a few hours of flying the skiff is beset by the creature behind the dinosaur killings, a massive and terrifying [[Roc]]. The players engage the Roc in combat but crash to the jungle floor after it damages the skiff’s arcane core.&lt;br /&gt;
*When the skiff crashes it falls through the floor of the jungle and into a large open ruin filled with mysterious draconic imagery. After some investigating, including the solving of a statue puzzle and the disarming of a makeshift trap to retrieve a magical dagger, the party advances deeper into the ruin.&lt;br /&gt;
*Venturing on, the players enter a room full of strange lifeline statues with a magnificent golden sarcophagus in the back. The players move forward with caution as now and again, it seems that the statues may not be as still as they seem. The players discover that this was formerly a temple dedicated to the great dragon [[Kavanmort|Kavanmort, the Twin Doom]], and that years ago some unknown tragedy sunk the temple into the earth.&lt;br /&gt;
*Soon after making these discoveries though, the players are ambushed by the temple’s current resident, a monstrous and mutated [[Medusa]] who is able to animate nearby statues to fight on her behalf. After a long and drawn out battle the players are successfully able to slay the creature, almost themselves getting turned to stone in the process.&lt;br /&gt;
*The players open the sarcophagus to discover a strange humanoid creature, a dragonborn with bleach white scales, dark robes, red eyes, and sharp fangs who lunges at the players, only to be blocked by a temporary magical barrier. The being reveals themselves to be [[Galidant|Galidant, the Exaltant of Kavanmort]], and thanks the players for freeing him. &lt;br /&gt;
*The players escape the ruin through a secret tunnel only to be surprised again. Crashing from the sky onto the earth is the Roc, bloody and defeated, and standing atop them is [[The Green Knight]]. The Green Knight places a collar around the Roc&#039;s neck teleporting the beast to a place unknown before engaging the players in combat, claiming that now having spoken to Galidant, they know so much and must be destroyed. The players barely managed to escape back to the camp on a rescue skiff along with Skippy the Skiff Strider, returning home with more questions than answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Return to the Underdark ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Mushrooms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/4/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Lysvan]], [[Paris Hilton]], [[Redemption Core]], [[Dochas]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1843, XP at Level 5: 1362 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Accompanying [[Paul Fletcher]], the party descended into the deep caverns of the [[Underdark]]. Within they encountered a large number of Underdark beasts, including Ropers, Mushrooms Monsters, Cloakers, and even Mind Flayers! The party also found evidence of nearby [[Drow]] civilization before departing the caves to return to the surface.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Quelmar Con 2023 Game: Trials of the Sphinxes ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Neru]], [[p&#039;Rahp]], [[Balder the Bald Boulder]], [[Dothand Raki]], [[Zimper]], [[Helli Aliosh]], [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[22]], [[Redemption Core]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia and Aaron (6/10/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], The Sphinxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2000 XP each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party join the druids of [[The Thistlebrook Conclave]] for a grand celebration. During the celebration the character are transported to he end of time by the great Sphinxes the druids revere who seek to challenge the heroes. Fighting against beast and riddles he heroes come out on top and are gifted items of great magical power before they are sent back to the celebration.&lt;br /&gt;
&lt;br /&gt;
=== Session 13: The Shifting Scales of Mount Alkinimic ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], the Collector, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Lowkey]], [[Sir Yewvane Eedryll]], [[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/11/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Lorrie Haslo]], [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 8952 (Level 3: 1939, Level 4: 1715, Level 5: 1492, Level 6: 1268)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The rumor was that the Red Dragon Old Alkinimic was dead, passed of old age. Velemar Decrye sent the party out to the dragon&#039;s mountain lair to investigate and to see if they can claim any amount of his legendary hoard.&lt;br /&gt;
*Upon reaching the mountain on a skiff with Skiff Strider Skippy, the party discovers a small camp owned by Lorrie Haslo of Haslo&#039;s Historical Expedition Company. She reveals she was hired by the Collector to retrieve a magical statue inside the mountain. The Collector offers the party to join them, but the party declines.&lt;br /&gt;
*The Party splits with one approaching the mountain sensing a strange magical disturbance while the other half remains at the camp. The party approaching the mountain are beset by strange illusions before being attack by strange mutated Gnolls and a pack of mutated Kobolds.&lt;br /&gt;
*The party fends off the creatures before regrouping and entering the mountain where they again encounter Lorrie and the Collector. The party comes across an abandoned Kobold Warren and a small kobold named Yosh. Yosh tells the party that a strange figure &amp;quot;made of great flesh&amp;quot; came to the mountain and transformed all his friends.&lt;br /&gt;
*The party leave Yosh behind and discover a vault room full of treasure along with the statue. The vault is a trap and what was once gold and treasure reveals itself to be a powerful mimic which attacks the party with other mutated Kobolds. The party defeat the mimic monsters and claim the statue, refusing to give it to the Collector.&lt;br /&gt;
*The party choose to continue to descend rather then leave and discover a strange lair and the corpses of Old Alkinimic. The corpse then reveals itself to be a mimic monster and the party barely escapes with their lives, returning to the camp with the statue.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Nature Finds a Way ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Thistlebrook Conclave]], Blight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Nassir Tycho]], [[Hermes Purrnes]], [[Thordon Akieye]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Billiam, [[The Thistlebrook Conclave]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; lvl 3- 1367, lvl 4- 1188, lvl 5- 1010, lvl 6- 832&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*At the behest of [[The Thistlebrook Conclave]] the party journeyed out into the wilds to investigate a mysterious blight. Delving deep into the wilds they encountered a strange creature made of roots, bone, and ash, seemingly the source of the blight. as it died the creature whispered about its creator, the Wild Desolation, a being that was once a protector burned by those it served.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Off the Rails ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, The Red Macaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sabbatical (character)|Sabbatical]], [[Redemption Core]], [[Wiggler]], [[Frankie]], [[Chrysaor|Chrysaor Purosis]], [[Radion The Forged]], [[Cealion]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1319, Level 4: 1166, Level 5: 1014, Level 6: 862  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Cookie to help transport ancient tablets to the edge of the Galik domain on the Bronze Hawk Railway.&lt;br /&gt;
*The party arrives to the station on the Red Macaw and prepares for the long journey, posting up in different train cars.&lt;br /&gt;
*The party is suddenly attacked by Jack of Hearts and his crew who furiously battles the party with the help of a charmed Wyvern in order to steal the tablets.&lt;br /&gt;
*In a last ditch effort to distract the party and to steal the tablets Jack of Hearts sets off a bomb on an upcoming bridge.&lt;br /&gt;
*The party defends the tablets while Jack of Hearts and his crew abandon the soon to crash train. With some quick thinking though the party manages to stop the train before it goes over the broken bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 16: A New Hire ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; More bad icky, Tassa with Topi, and mind-controlling spiders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Therrin Flare]], [[Nix]], [[Twilsby Pendergras]], [[Bellix Braveheart]], [[Deralickt]], [[Nester Spitemore]], [[Aine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (6/27/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher from the College in Galik, [[Chief Thrax]] Chief of [[Thinwhistle]], [[Hunk]] the Swolbod (Kobold) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Hunk]] leads the group to [[Thinwhistle]] where the gang meets up with Lily, a violet [[Tiefling]] woman. She is a researcher from [[Galik]] looking for info on [[Thelrya]] and believes the Kobolds of Thinwhistle might have some clues. She tells the party of a cave she found not long ago, and [[Chief Thrax]] tells them he sent some riders out to investigate and they have not come back in over a week. Hunk leads the group to the area and the group is met by a very large T-rex like monster. This hulking beast chases them into a cave and unleashes a devasting breath attack on them that they barely escape. The group goes further into the cave and they hear the voice of Tassa &amp;quot;You&#039;re early its not time for the party yet.&amp;quot;&lt;br /&gt;
*The group explores the cave with caution, but they are taken by surprise by several spider-like creatures, 3 kobolds, and 3 very large lizards. Combat breaks out and they find out these spiders can control the minds of their enemies. Eventually the party overcomes this, and they save 2 of the 3 kobolds that turn out to be some of the riders Thrax sent out. Tassa, Topi and a demon covered in lesions and poxes appear on the other side of the ravine. Tassa tells them they are way too early, and the demon tells them they must leave. Topi smashes the rock bridge that crosses the cavern, and they head deeper into the cave. The group sends a familiar after them and as it heads deeper into the cave it is swallowed up by different fungi and the cave is sealed off.&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Smoke Signals ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Redemption Core]], [[Finnegan (Finny) Warbler]], [[Dickweedus]], [[Wiggler]], [[Amaris Luanach]], [[Radion The Forged]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Ripjaw]], [[Skippy]], Scournia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 1208 XP for level 4, 1050 XP for level 5, 893 XP for level 6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is sent by Lucinda Grimfold and Lyowyn Mossbringer to investigate strange Gnoll activity to the west of camp.&lt;br /&gt;
*The party rides out over the jungle with Skippy the Skiff Strider and arrive at a desolate stretch of jungle where massive plumes of smoke rise from holes in the earth. Here the party kills a Gnoll patrol and discovers a Gnoll with a strange Infernal bullet in it&#039;s head.&lt;br /&gt;
*The party descends past the smoke into one of the holes and discovers a massive underground Gnoll Warcamp.&lt;br /&gt;
*The party sneaks inside and finds a group of prisoners and a workshop where Warforged were being scraped and used to make stronger Gnoll warriors. Here they find records of Gnoll tribes working together, including a pack known as the Gearheads, led by a Gnoll named Ripjaw who is famous for attacking settlements near Galik.&lt;br /&gt;
*The party continues on and finds a large work yard where the Gnolls are constructing massive war machines.&lt;br /&gt;
*Deeper into the camp the party finds a massive forge where the Gnolls are forging weapons and engine cores infused with Abyssal energies, all powered by a captured Efreeti. The party creates a diversion and frees the elemental who reveals themselves as Scournia.&lt;br /&gt;
*The party escapes with the prisoners, but not before spotting Ripjaw who had modified himself with Warforged parts along with a strange Myconid creature.&lt;br /&gt;
*The party flees the underground camp and return to the airskiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Fossils and Fools ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thinwhistle, Vampire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nester Spitemore]] (Deceased), [[Dragonett]], [[Cealion]], [[Thordon Akieye]], [[Amaris Luanach]], [[Dickweedus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/7/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Chief Thrax]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3 1473, Level 4 1303, Level 5 1134&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The players are brought together by Lyowyn Mossbringer who brings the troubling news that Kobolds are disappearing at the small village of [[Thinwhistle]].&lt;br /&gt;
*The players travel to the village and meet with the chief who worries that whatever is taking his people in the night was drawn in due to recent adventurer activity. The players interview the only known survivor, a Kobold named Hangoon, and set up an ambush.&lt;br /&gt;
*The players find strange Kobolds sneaking into camp and discover they are in fact the missing kobolds, transformed into Vampire Spawn. After killing a few of the spawn, their master arrives, a large monstrous vampiric dinosaur, the Draculadon.&lt;br /&gt;
*The players fight hard and manage to slay the beast, in the process though learning that the original vampire that created the Draculadon is still somewhere out in the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 19: Maze Runners ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ruins, the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Nassir Tycho]], [[Sir Yewvane Eedryll]], [[Felix Francis Fitzgerald]], [[Rina]], [[Nātchko the Third]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/9/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1160, XP at Level 4: 1008, XP at Level 5: 857, XP at Level 6: 706&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent out by [[Paul Fletcher]] to investigate some mysterious standing stones found deep in the wilds. Upon interacting with the stones they were suddenly transported to a maze-like demiplane, home to a pair of mischievous Kelpies.&lt;br /&gt;
*In order to escape the party was forced to contend with strange traps, puzzles, and monsters to find the way out and win the Kelpies&#039; game.&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Road Rage ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, The Collector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lowkey]] (Deceased), [[Dragonett]], [[Thordon Akieye]], [[Radion The Forged]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lorrie Haslo]], [[The Collector]], [[Ripjaw]], [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 1663, Level 5 1446, Level 6 1229&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together suddenly by Lucinda Grimfold and Lorrie Haslo of Haslo&#039;s Historical Expdedition Company. Lorrie&#039;s transport to Galik was attacked by [[Gnolls]] made desperate by the destruction of their forge, stealing some &amp;quot;precocious cargo&amp;quot; in the process. Lucinda warns the party that this cargo must be recovered quickly as the [[Galik]] military has caught wind of these raiders and plans to blow up the patrol with the cargo.&lt;br /&gt;
*Riding on an airskiff the players discover the roving patrol, riding massive metal Gnoll war machines. The players engage the Gnolls in combat on the back of these machines and begin to fight the leader of the Gnoll Gearhead Tribe, Ripjaw, who modified his own body with vehicle and Warforged parts.&lt;br /&gt;
*The players rescue the cargo which is in fact the Collector, Lorrie&#039;s mysterious benefactor.&lt;br /&gt;
*The patrol is then fired upon by Galik [[Beetler|Beetlers]], massive beetle like artillery, and Ripjaw escapes with two associates. A [[Myconid]] referred to as the Colonel, and a strange Galik noble bard referred to as the Music Man. Before the final war machine is destroyed the players board the air skiff and escape.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Cabin Fever ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ghosts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Lambda]], [[Deralickt Dadwarf]], [[Helli Aliosh]], [[Bellix Braveheart]], [[Heli Moltenshield]] (First Session), [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (7/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 1286, XP at Level 4: 1118, XP at Level 5: 951&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; [TBD]&lt;br /&gt;
*[[Paul Fletcher]] gathers the party to investigate a small abandoned cabin discovered deep in the wilds. Upon arriving the party find that the region is full of magical traps which they carefully navigate.&lt;br /&gt;
*Entering the cabin they find it is populated by undead specters. entering the basement, the party discover a powerful banshee which they defeat. In the basement the party discover the remnants of an old ritual.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Church Attendance ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[Demon|Demons]], [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kompi]], [[Cealion]], [[Dickweedus|Weedus]], [[Finnegan (Finny) Warbler]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (7/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Lily the Researcher, [[Jim Stacy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 5: 800, lvl: 920, and lvl 3: 1040&lt;br /&gt;
[[File:Emblem.jpg|right|frameless|300x300px]]&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are tasked with investigating the ruins of a temple to North of camp that Hermes found a little while back during their downtime. &lt;br /&gt;
*Upon arrival there is an electricity in the air. The players can feel the power surging in the area as pulse of energy is released and a set of stairs is revealed. The players also see the statues of The Mistress, The Unformed King, and Malice. The second statue is now ceremoniously desecrated and covered in fungus and molds.&lt;br /&gt;
*The players descend the stairs and enter the basement. Weedus goes to open the door that is covered in fungus and spores. Weedus becomes infected by the spores and &#039;enslaved,&#039; told to go all out and attack Nassir. The party fight him off and knock him out of it. They eventually enter the door and encounter some Gnolls and a fungus spider. Once combat is over the group investigates the room. A few more pulses of energy erupt as this transpires. &lt;br /&gt;
*The groups finds the secret chamber with the mages notes and books on summoning demons. This room also has a small summoning circle where lesser demons were summoned. &lt;br /&gt;
*The group wanders down some hallways with traps and enters yet another room with more Gnolls and multiple demons. &lt;br /&gt;
*During the fight another pulse goes off and Jim Stacy&#039;s voice is heard through the door &amp;quot;Do not let them into the summoning chamber&amp;quot;. Combat finishes and Kompi sneaks a peak into the summoning chamber and sees everything inside. Kompi warns the group they need to leave and that they are in major trouble. In the chamber is more demons, Gnolls, Jim Stacy, and a greater demon being summoned. Jimmy is successful if summoning the greater demon and the parry escapes.&lt;br /&gt;
*The recovered details how ley lines are powerful and intersecting ley lines are massive fonts of power. These sources of power if tapped into the wielder can do massive feats of power. The boom also had a rough design of the summoning circle used. The took the book back to Lily and she noticed a water mark of a family crest of sorts that she believes is from a Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Slow and Steady ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Leylines, [[Xevriss]], [[Old Alkinimic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Wiggler]], [[Timothar Marek]], [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/29/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Skippy]], [[Talyth]], [[Dynia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1269, Level 4: 1122, Level 5: 976, Level 6: 829&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The players are called together by Cookie the Otter. Using research gathered from the discovery of the previously discovered ley line, Cookie believed they had pinpointed another location where another exposed ley line could be located. The players along with Skippy the Skiff Strider journey out into the wild.&lt;br /&gt;
*The players arrive at their location and discover a strange species of snail-folk known as [[Gastrosapien|Gastrosapiens]]. A Gastrosapien farmer named Moob leads the party to their cave city of [[Escargotia]], centered around an ley line. The ley line itself is fed on by the creator of the Gatrosapiens, a massive multi-headed snail known as the Hydrail.&lt;br /&gt;
*The players meet the advisor to the Hydrail, a fey Kenku Druid known as Talyth, the same druid who awakened Wiggler. Talyth informs the party that many others are also interested in gaining access to the ley line, which includes Dynia, a pumpkin headed member of the Gourdheart Disciples, a cult that worships the long passed Xevriss and food, along with Oobu, a strange mimic-like Kobold who serves the dragon Old Alkinimic.&lt;br /&gt;
*Talyth challenges all interested parties to a race and the players are off, traveling through the jungle, completing multiple trials of strength, will, and character. Eventually they make it to the end and win the race, narrowly beating Dynia.&lt;br /&gt;
*Oobu forsakes the rules of the race and like a parasite possesses the Hydrail and attacks the party with many of his Kobold allies. The party frees the Hydrail from Oobu&#039;s control, but not before Oobu declares that Old Alkinimic will rise and move on Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 24: Alkinimic&#039;s End ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Old Alkinimic]], [[The Philosopher&#039;s Stone]], Allard&#039;s Revenge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Heli Moltenshield]], [[Radion The Forged]], [[Nix]], [[Rina]], [[Redemption Core]], [[Dragonett]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (8/5/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4 2136, Level 5 1857, Level 6 1579&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aboard the Allard&#039;s Revenge Airship, the players approach the living Mount Alkinimic alongside Lucinda Grimfold. Armed with Rings of Feather Falling the players jump off the airship while the ship&#039;s cannons bombard the mountains.&lt;br /&gt;
* After avoiding attacks of tendrils, teeth, and acidic gas, the players enter the mountain and approach the aberrant dragons lair.&lt;br /&gt;
* Surprised from behind the players fight the ferocious dragon and all nearly lose their lives in the process.&lt;br /&gt;
* With a final blow Radion finally puts the dragon to rest, but not before the dragon warns them that even greater evils hide in the wilds and the players catch a vision of a strange figure in possession of an artifact known as the Philosopher&#039;s Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Underdark Returns ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Finnegan (Finny) Warbler]], [[Balder the Bald Boulder]], [[Neru]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (8/8/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3:1025, XP at level 4: 907, XP at Level 5: 789, XP at Level 6: 670&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Paul Fletcher]], the party entered the Underdark to continue exploring its mysterious caverns. Traveling deeper then they ever had before, they found signs of strange aberrations inhabiting these deep caverns. After doing battle with strange Underdark monstrosities, the players spotted what seemed to be a terrifying aberrant dragon skulking the caverns in the far distance.&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Tassa&#039;s Demise ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ainz Kageno]] (Deceased), [[Kompi]], [[Dragonett]], [[22]], [[Thordon Akieye]], [[Sir Yewvane Eedryll]], [[Nassir Tycho]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Tassa Brightfox]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1396, XP at Level 5: 1214, XP at Level 6: 1032&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Tassa Brightfox]], now taken by the demoness [[Mother]] has attacked the camp with [[Jim Stacy]] and taunted those within. At the end of the attack she steals [[Commando Reconnaissance Unit Lambda]] away and Jim steals [[Matilda Shattershield]]. A few days later 2 different groups head out to recover those who were stolen. &lt;br /&gt;
*The group that heads after Lambda is able to track Tassa as she continues to taunt them. They are lead to a cave system and follow it under ground. They follow the cave system for a few miles till the reach a large opening with glowing crystals. Ahead of them is the body of Lambda near the edge of a cliff. The group cautiously enters and is very quickly attacked by Tassa and her now giant plant Topi. Tassa and Topi are eventually killed and Lambdas body recovered, though the group realizes he missing a very important part of him. A piece of his head they functions as his mind. Over the edge of the cliff the group sees a large city kingdom mostly covered in demonic mushrooms.....the Kingdom of [[Thelrya]].&lt;br /&gt;
&lt;br /&gt;
=== Session 27: Recovery and Loss ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon]], [[Mother]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion the Forged]], [[Dickweedus]], [[Otto von Gerwig]], [[Twilsby Pendergras]], [[Cealion]], [[Redemption Core]] (Deceased), [[Sneeze]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (8/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jim Stacy]], [[Matilda Shattershield]], [[Bjorn Shattershield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 1879, XP at Level 5: 1634, XP at Level 6 1389 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the attack on camp [[Bjorn Shattershield]] leaves a note he is heading into the western swamp to recover his wife, [[Matilda Shattershield]], from the clutches of [[Jim Stacy]]. A group headed out to find the source of the attack on the camp as another group heads off to find their friend [[Commando Reconnaissance Unit Lambda]]. &lt;br /&gt;
*Another group heads after Bjorn has taken off to the west of camp to find Jim Stacy and recover his beloved wife. As the group gets to the swamp they are lead by a trail of water the color and thickness of blood to a set of ruins. Chaos ensues and members of the party are infected with mind-controlling spores. Jim transforms into a monstrous beast and attacks the group. All hell breaks loose and multiple members of the party are downed and killed. After the dust settles Bjorn and Matilda are rescued and the grouped finds the robotic mind of Lambda was separated from his body. Jim and [[Mother]] were trying to break his mind through torture and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Session 28: Doing Hard Time in Thinwhistle ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Thinwhistle, [[The Green Knight]], Dinosaurs, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amaris Luanach]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Marion Ette]], [[Black Jack]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/2/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Chief Thrax]] (deceased), [[Jack of Hearts]], [[Ripjaw]], [[The Green Knight]], [[Ramskull Ancient]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 1214, Level 5: 1056&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The party all wake up in a barren prison cell with no memories of how they got there, with low health and resources, and missing all of their equipment. They also find they are wearing strange arcane collars around their necks.&lt;br /&gt;
* The party discover they are in an underground prison run by [[Gnolls]] along with many other prisoners. They get into a short scuffle with other prisoners who are revealed to be [[Jack of Hearts]] and his fellow party members [[Titan]] and [[Commando Reconnaissance Unit Theta|Theta]] who were also captured by Gnolls. The party also discovers the purpose to the collars as the Gnoll prison guards can activate them to electrocute prisoners.&lt;br /&gt;
* Also held in the prison are many dinosaurs along with other wild beasts that were captured, including the infamous [[Deviljho]], the World Eater.&lt;br /&gt;
* Jack of Hearts reveals all he knows about the prison and with his help the party forms a plan to escape. The party splits up, some creating a diversion, some sneaking off to where the equipment is stored, and some going to the warden&#039;s office where the key to their collars are. After making a suitable distraction one player gets dragged to the interrogation room where their mind is scanned by a mushroom creature.&lt;br /&gt;
* As the players are executing their plan, new arrivals came to the prison including [[The Green Knight]], [[Colonel Cordyceps]], and the previously identified &amp;quot;Music Man&amp;quot; revealed to be [[Ferdinand Core]] who arrives to speak with the warden, [[Ripjaw]]. The Green Knight orders the closing of the prison and the transferring of all of the beasts to his personal domain, along with the executions of all of the prisoners. Watching the conversation is a strange figure in a red cloak with a ram skull for a head.&lt;br /&gt;
* The players manage to retrieve their equipment, get the key to their collars, and send out a distress beacon to nearby skiffs as they make their escape, and all hell breaks loose as dinosaurs are released to slaughter the prisoners. The players also manage to rescue the Kobold warrior [[Hunk]] and the Kobold Chieftain Thrax who were also in the prison.&lt;br /&gt;
* The players manage to escape, only to realize the horrifying truth that the prison is in Thinwhistle, which was devasted by Ripjaw using controlled dinosaurs after the Tempest Brother&#039;s Expeditionary Company failed to intervene. The Ram-skull figure appears, dubbed [[Ramskull Ancient]] by the party, and tells them that this is all their fault and that mortals were a mistake.&lt;br /&gt;
* The party narrowly escapes the Green Knight&#039;s mount, a giant Roc, and escape on a skiff piloted by allies of Jack of Hearts. Believing that Chief Thrax was corrupted by the fungus, the party burns him to a crips and throws him off the skiff.&lt;br /&gt;
&lt;br /&gt;
=== Session 29: Ice To Meet You ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ice Dragon, Gnolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion]], [[Dickweedus]], [[Amaris Luanach]], [[Marion Ette]], [[Wiggler]], [[Chrysaor]], [[Fchlya 80]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/3/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 3: 1491, XP at level 4: 1319, XP at Level 5: 1147, XP at Level 6: 975&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
*The company received reports of a an ice cave spotted in the jungle and sent a group to investigate. Upon arriving, the party found a group of [[Gnolls]] led by the Gnoll hunter [[Talon]] trying to wrangle/collar a young white [[dragon]].&lt;br /&gt;
*The party engaged the Gnolls in battle, killing Talon and forcing the others to retreat. Though some how even after death Talon rose again, only to retreat as well. As the Gnolls fled, the white dragon ended up attacking the party, nearly wiping out several members with its ice breath. After a long battle the party was able to slay the young dragon with powerful fire magic.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Work for the Warden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Warden, Gnolls, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Neru]], [[Finnegan (Finny) Warbler]], [[Danke Schön]], [[p&#039;Rahp]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (9/14/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1533, Level 4: 1333, Level 5: 1133&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] brought the group together and thanked them for undertaking the request of [[The Warden of the Wilds|the Warden]]. They were directed to head in the direction of the swamp where the Warden was first encountered. They headed out and met the Warden as they come to the far side of the swamp. The Warden thanked them for their help and directed them to areas on the edge of their domain where they suspect the [[Gnolls|gnoll]] activity. The Warden does not have specifics but they know the gnolls are riling up the oozes and slimes that live out in those areas. The Warden leaves it up to the group to determine the best way to search them out.&lt;br /&gt;
*The group traveled west and their searches end up finding the ruins of a walled keep on the top of a plateau with a huge hoard of gnolls assaulting the keep, all being resisted by a wide assortment of slimes and oozes. The largest of which is apparently a dragon. They telepathically reached out to the dragon and asked if the group could help fight the gnolls. The question was met with a cacophony of voices at first but one quickly pushed the rest aside and responds politely that they did not need help and the group would be best to stay out of the situation.&lt;br /&gt;
*The group ignored the dragons answer and jumped into the fray. After some combat a [[Gary the Slime King|green slime]] appeared  took on the detailed appearance of a male and with a touch of jest, thanked them for their help, but he informed them that their help was not needed. The slime then asked how much it would cost to get the party to leave and the party retreated, but not before being given a small pouch.&lt;br /&gt;
*The party decided to sneak around the far side of the plateau and looked for a way into what may be lower levels. They found what was probably an old drain pipe. They cleared out the rubble and found a green slime waiting for them. It rose up in to the same defined male visage that addressed them earlier. It told them they were not welcome, thanked them for their help with the gnolls, gave them a similar pouch, and told them to clear out and not come back.&lt;br /&gt;
*The group made their way back to the Warden  and the Warden thanked them for their effort and awarded the group a Druidic Staff of Protection When planted in the ground, it would offer protection for the area. In this case, the encampment. The staff must be left in the ground once placed. The power contained within is finite. An abundance of protection will eventually burn it out. If it is removed while still active, the power would discharge.&lt;br /&gt;
&lt;br /&gt;
=== Session 31: We&#039;re Going in Circles! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Thelrya, Thinwhistle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Billium Teddly]], [[Twilsby Pendergras]], [[Dragonett]], [[Sir Yewvane Eedryll]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/16/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[Lorrie Haslo]], [[Oliver Vincent Bartholemew]], [[Skippy]], [[Tertha’volf]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1794, Level 5: 1380, Level 6: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Cookie|Cookie the Otter]], master abjurist for the [[Tempest Brothers Expeditionary Company]]. Alongside Cookie, the party meets with [[Lorrie Haslo]], looking worse for where since beginning to work for [[The Collector|the Collector]]. She informs them that in his good will the Collector has offered to help the company find one of the other lost Kobold villages, since [[Thinwhistle]] had been destroyed and was taken by [[Gnoll]]s. they claim that they can connect the party with an explorer who can lead them to this village.&lt;br /&gt;
*With Lorrie&#039;s help the party calls upon the aid of [[Oliver &amp;quot;Olly&amp;quot; Vincent Bartholemew]], an eccentric explorer who is summoned through a strange ritual and who appears from the mists outside of camp, followed closely by his two assistants. The adventurer offers to lead them on a hard and dangerous trek through the jungle, but the players say they can take an airship instead. Olly is bewildered by the airship and the players realize that the adventurer may have been disconnected from time for some while.&lt;br /&gt;
*With [[Skippy]] the Skiff Strider as their pilot, the party flies out over the jungle while being followed by a strange fog. Upon landing to camp for the night, a few members of the party are drawn out deeper into the jungle and encounter a strange wolf-like beast that seems to create illusionary constructs based of the greatest moments of loss in the party-members lives. The party quickly reconvenes and after resting return to the air.&lt;br /&gt;
*After flying for some time Olly forces them to land and the player complete a strange door puzzle that Olly claims is necessary to &amp;quot;continue the journey.&amp;quot; When they rest again they are once again accosted by the wolf-like beast, a large creature of rotting fur and dark smog. The players continue their journey and are forced to land the skiff to avoid a pack of wyverns nearby. they continued on foot and are attacked by the creature. They manage to fend it off one last time and finally arrive at the village, [[Drakemire Hollow]], a village left empty and deserted long ago by a volcanic disaster.&lt;br /&gt;
*The players question Olly on what has been going on and under a Zone of Truth spell he admits the truth. Hundred of years ago he led an expedition where his ignorance caused the deaths of 46 of his fellow expeditionaries. From then on the gods cursed him to continue his expedition forever, now chased by this wolf-like creature, the pure embodiment of death and entropy, now dubbed [[Tertha’volf]] or “the wolf that consumes,&amp;quot; by the party.&lt;br /&gt;
*Olly and his team leave the village, disappearing back into the fog and the party investigates the destroyed village, discovering a strange underground tunnel which they sense contains a strange magical energy. The party calls an airship to retrieve them from camp and the party returns in hopes to rest up, regroup, and return to Drakemire Hollow to see what secrets it may hold.&lt;br /&gt;
&lt;br /&gt;
=== Session 32: Hop to It ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Leylines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus]], [[Wiggler]], [[Dragonett]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ahriman Zestari]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (9/23/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nettle]], [[Ripjaw]], [[Talon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained: &amp;lt;/u&amp;gt;XP at Level 3: 1513, XP at Level 4: 1296, XP at Level 5: 864, XP at Level 6: 735&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Nettle]] had an idea of harnessing fruit from leyline trees to create better magical soups for the company, and asked for some people to harvest some for them. The party went to a previous site and found [[Gnolls]] led by [[Ripjaw]] and [[Talon]] attempting to harvest the leyline tree.&lt;br /&gt;
*The group rushed up to attack and Ripjaw called down a flying fire dinosaur, called Pyroquatzal, with his dinosaur controlling gauntlet. During the fight, the party was able to defeat the gnolls and break Ripjaw&#039;s control over the Pyroquatzal. Ripjaw and Talon were able to escape, and the party burned away any other fungal spores that were dropped during the fight.&lt;br /&gt;
*The party collected some of the remaining fruit and brought them back to Nettle, who provided them with improved healing soups as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: What Lies Beneath ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Dungeon, [[Kobold|Kobolds]], [[Gnolls]], [[Thelyra|Thelrya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Prof. Mann (and Chester Iros)]], [[Dragonett]], [[Dickweedus]], [[Paris Hilton]], [[Marion Ette]], [[Sir Yewvane Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 4: 3748, Level 5: 3213, Level 6: 2142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party flew out over the jungles to return to the lost Kobold village of Drakemire Hollow and to the strange entryway that led to the tunnels beneath the village.&lt;br /&gt;
*After exterminating a pack of elemental Mephits leftover from when the village was destroyed, the party began to navigate the dangerous traps and puzzles of the ancient catacombs, solving a strange door puzzle to enter into the center ritual chambers of the catacombs.&lt;br /&gt;
*During their expedition they encountered many dangers in the dungeon including trapped pits, a Basilisk, Kobold Zombies, and a Gnoll scouting party which had also been investigating the catacombs.&lt;br /&gt;
*The party reached the final chamber of the catacombs where they found a large drill pod which they believed was how the Kobolds of Drakemire Hollow escaped the fall of the ancient city of Thelrya. After defeating some ancient constructs that had been forgotten down in the tomb, the party excavated the drill&#039;s core and returned to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Gotta Getta Grung ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], [[The Warden of the Wilds]], [[Grung]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Radion The Forged]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[p&#039;Rahp]], [[Tommy]], [[Thordon Akieye]], [[Neru]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (9/24/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Adrian Tempest]], [[Oma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 1444, Level 4: 1238, Level 5: 825, Level 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Three of the group that went to assist [[The Warden of the Wilds]] in the previous expedition were tracked down by [[Adrian Tempest]] during morning chow to deal with the [[Grung]] situation that the camp became notified of. Three others who were sitting with them were recruited to go also. The party was told that The Warden still had the grung alive if they wished to inspect it or had also sent the whereabouts of the grung village if they wanted to go directly there.&lt;br /&gt;
*The group chose to visit The Warden. After meeting up with The Warden at the swamp near their hut, they brought to see a grung, tied by vines to a tree. They did not learn too much more than they had been told or assumed but in visiting the warden, the party asked for a way to quickly and efficiently get to the grung village. The Warden just happened to have what they needed, presenting the party with a simple bronze amulet necklace on a leather thong that gave them the ability to cast and maintain the druid 6th circle spell Find the Path.&lt;br /&gt;
*The group, using the spell was able to make quick travel to the village. Upon reaching the village, there is no sign of life. After some searching the group finds a child grung that they offer some food to and gain his trust. The child told them that there are no adults left, only younglings and Oma, the elder matriarch. She is the one protecting the younglings.&lt;br /&gt;
*The child grung leads the group to see Oma. The Oma meets them outside their hut/tent and tells the group that [[Gnolls]] attacked the village but were driven off by the grungs. The grungs began patrolling outside their village and the gnolls began picking them off and apparently taking them. Search groups were formed but did not return. Soon, there were no more adults left in the village.&lt;br /&gt;
*Oma gave a rough direction of where the gnolls came from and the party headed out that way. Through searching they came across gnoll weapons as well as scraps of clothing, fur and even a pouch. Tracks in the area gave the group a direction to go. The group at one point overheard gnoll voices on the other side of a low hill. The party snuck up on the gnolls and made quick work of them. The gnolls were relieving themselves in a well used makeshift latrine.&lt;br /&gt;
*The group followed where the gnolls came from and found the remains of a run down village. In the middle of the village, a group of grung, commanded by gnolls, were being used to dig ~10 ft wide and 40 ft long trenches. They were in the process of filling in the third trench when the party arrived. In addition to grungs and gnolls there was a collection of 9 humanoids that were covered head to toe in fungal growth. The party made quick work of most of the gnolls. Two gnolls, one identified as the leader, order everyone to attack. Then they ran away. As the last gnoll still fighting fell, the grungs and fungal creatures began acting erratically and chaotically. The party incapacitate and tied up the grungs to save them. They looted the bodies of the gnolls and found that the trenches had the fungal growth bodies laid side by side tight like sardines. The party proceeded to burn everything. The party returned the grungs to the Warden and attempted to convince Oma to join, but Oma decided to remain in the village.&lt;br /&gt;
*On one of the Fungus people, the party found a strange letter:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To the attention of Aftren Calpeth,&lt;br /&gt;
&lt;br /&gt;
On behalf of the Masters of the Coopers Guild of the great city of Galik, we are pleased to offer you an apprenticeship in our prestigious Guild. The results of your testing have shown great talent in your abilities and the Guild looks forward to assisting you in honing your skills. Please reply at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
Grentha Falasir, Coopers Guild Clerk&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Honey, I Shrunk the Adventurers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[The Collector]], [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Danke Schön]], [[Amaris Luanach]], [[Twilsby Pendergras]], [[Rina]], [[Amelie Luxaeterna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/1/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[Velemar Decrye]], [[Skippy]], [[Bulio]], [[The Collector]], [[Lorrie Haslo]], [[Dynia]], Big Tony, Don Rat&#039;ilion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208 XP, Level 4:2750 XP, Level 5: 1833 XP, Level 6: 1558 XP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the tent of [[Lucinda Grimfold]] and [[Lyowyn Mossbringer]]. They along with [[Velemar Decrye]] debrief the party on their mission: [[The Collector]] is holding a Hallow&#039;s Eve celebration at his countryside estate and has invited the company. The company plans to attend but asks the players to try and investigate the Collector while there, hoping to learn about the Collector&#039;s true intentions regarding his work with the company.&lt;br /&gt;
*After dressing up in costumes made with materials purchased by [[Bulio]], the party boards the Red Macaw alongside Lucinda Grimfold, Lyowyn Mossbringer, and [[Skippy]] who joined as it was his day off and he wanted to go to a party. The party arrives at [[Amberville]] and meet the Collector at his party, along with his strange attendant dressed as an [[Autom]]. Soon into the festivities the party is crashed by [[Dynia]], a pumpkin headed humanoid who uses his magic to liven up the party, as well as bringing in cloth golem attendants known as [[Rag-o-Doll|Rag-o-Dolls]] and a massive pumpkin.&lt;br /&gt;
*As the party begin to investigate the Collector&#039;s countryside estate, Dynia sets off his trap. The massive pumpkin turns into a pumpkin-like beast and transforms the guests into the creatures their costumes depict. The party is saved from this spell when they are given strange abjurative amulets by the autom-dressed attendant.&lt;br /&gt;
*The party wake up in a small vial and it is revealed that Dynia cast a spell that shrunk them all to one-inch tall. Dynia gives the artifact that held the power of the spell, a magic hourglass to a Rag-o-Doll, before heading off. Using the help of the house cat, the party free themselves from the bottle, but then are forced to escape and scare the cat away when it gets hungry. Fleeing into the walls, the party spot the autom-dressed attendant of the Collector kill another attendant before breaking into the Collector&#039;s records room.&lt;br /&gt;
*In the walls of the manor, the party encounter a roving gang of rat gangsters led by Big Tony. Big Tony leads them to Don Rat&#039;ilion who is at the celebration of his daughter&#039;s wedding. The Don agrees to allow the party into &amp;quot;the family&amp;quot; if they can best some of his strongest men. Against all odds members of the party are able to defeat some of the Don&#039;s muscle in a series of Boxing matches. With the Rat Mafia&#039;s help the party reach the top tower of the manner, find the Rag-o-Doll with the hourglass, and destroy the hourglass returning to normal size.&lt;br /&gt;
*The party returns to the great hall and engages the pumpkin beast in combat along with the remaining Rag-o-Dolls. They manage to defeat the beast and free the party guests from the transformation spell. Dynia applauds them for their heroics, but reveals he completed his ritual and returned the orange dragon [[Xevriss]], the Devourer of Gourds, to Amusa. He wishes them a happy Hallow&#039;s Eve and disappears. The autom-dress attendant is also revealed to be [[Lorrie Haslo]]. Knowing that tough times are to come, the party celebrates the remainder of the evening. &lt;br /&gt;
&lt;br /&gt;
=== Session 36: Harvest Hoedown ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cealion]], [[22]], [[Tommy]], [[Juno of Galik]], [[Nassir Tycho]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]]. [[The Warden of the Wilds]], [[Dynia]], [[Chadwick Sagemoore]], [[The Pumpkin King]], Sam the Door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 3: 3208, Level 4: 2750 XP, Level 5: 1833, Level 6: 1558&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*All of the food across Western [[Amusa]] from [[Galik]] all the way to [[Nestle]] mysteriously disappeared! The militaries and governments of the region approach [[Adrian Tempest]] who they know can contact [[The Warden of the Wilds]] who they hope can find the culprit to this horrid act, [[Dynia]], a Hallow&#039;s Eve spirit who recently summoned the Orange Dragon [[Xevriss]], the Devourer of Gourds, back into the realm. Adrian tempest calls the party together to meet with him and informs them of the continents plight. After Adrian Tempest contacts the Warden, the Warden reveals that they may know a way to find the trickster Dynia, by traveling to the fey court of his origin, [[The Court of Hallow&#039;s Eve]] in the [[Feywild]].&lt;br /&gt;
*The party travels with the Warden into the Feywild along with the captain of the Gourd Guard Chadwick, an order who in ages past satiated the hunger of the orange dragon Xevriss, who is free once more in Amusa. With the Warden&#039;s blessing the party arrives in the Court of Hallow&#039;s Eve and receives an audience with the court&#039;s ruler, the Pumpkin King. The party are invited to a feast in the king&#039;s court and here they discover that Dynia is the head chef of the court.&lt;br /&gt;
*The party attempts to inform the Pumpkin King about Dynia&#039;s past actions, but the Pumpkin King tells them he cannot pass judgement without proof and offers them until the end of the feast to find the proof they need. Investigating the court between courses of the feast, the party encounters many strange oddities in the court, including a pair of scarecrows named the Scare Pair, a pumpkin Minotaur, and a door named Sam.&lt;br /&gt;
*They find Dynia&#039;s kitchen where it is revealed he as a number of copies and clones of himself operating all across the court. They also find strange totems which they believe may have been the tool Dynia used to steal all of the food. In addition they search Dynia&#039;s home where they discover the clockwork contraption he used to break into the Collector&#039;s vault as well as a letter from an unknown sender. The party finds that the seal of the letter beared the same owl-like crest that members of the party had encountered before when fighting [[Demon|demons]].&lt;br /&gt;
*At the last course of the feast the party reveals Dynia&#039;s deceit to the King. Dynia activates a failsafe which incapacitates the king and begins his final ritual to send all of the food to Xevriss so he may devour it all. The party destroy the totems and manage to defeat Dynia, sending all the food back to it&#039;s rightful owners. In the end the party rejoices. The Pumpkin King rewards them for their heroism, one of Dynia&#039;s clones take up his spot as head chef, and Sam the Door can now be human again once a year.&lt;br /&gt;
&lt;br /&gt;
=== Session 37: A Hunting We Will Go! ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Grung]], [[Yuan-Ti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[Tommy]], [[Balder the Bald Boulder]], [[Dickweedus]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (10/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Lvl 4: 1238 Lvl 5:825 Lvl 6: 701&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The adventurers were sent out quickly to [[The Warden of the Wilds]] who had asked for help. They came upon the Warden fighting off Infected [[Gnolls]] and Witherlings. The party jumped in and turned the tide of the fight and killed the Gnolls.&lt;br /&gt;
*The Warden thanked them and told the group that they think they may have found a break through in curing the infected adult [[Grung]] that she had in her care. She needed the party to retrieve a plant called a &#039;&#039;&#039;Neem Plant&#039;&#039;&#039;. It has natural antifungal properties and can live in environments were [[Myconid|Myconids]] thrive while most plants cant. The Warden directed them to look south of their swamp. Neem plant is not known to grow in cluster anywhere but at the thresholds of caves. The Warden says they need at least 12 whole plants to be able to experiment on the gnolls and hopefully develop a poultice strong enough to cure them. If the group could bring back more than 12, the Warden will use the extra to try to help the encampment. &lt;br /&gt;
*After much traveling, the party decided to take a rest. But during their rest they spotted a creature, very well hidden, spying on them. When the creature realized it was discovered it bolted through the underbrush and away from the group.&lt;br /&gt;
*The group managed to hunt down the creature and finished it off. The party, coming into the opening realized that the creature was a [[Yuan-Ti]] guarding a large hole in the ground cave entrance. In the cave there were raised gardening beds built out of stone all around the cave, all blooming with edible and medicinal plantings.&lt;br /&gt;
*The party kept quiet and searched for Neem plant. They ended up finding 15 plants scattered in the opening as well as in the beds. They uprooted all of them and took them back to the Warden. The group decided NOT to enter the Yuan-ti cave to see if there was more Neem down there.&lt;br /&gt;
&lt;br /&gt;
=== Session 38: Disrupting Demons&#039; Designs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Demons, Artifacts, Swamp, Ruins &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye|Thordon]], [[Heli Moltenshield|Heli Moltonshield]], [[Commando Reconnaissance Unit Lambda|Lambda]], [[Amaris Luanach|Amaris]], [[Wiggler]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Talia&#039;&#039;&#039; (10/21/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Alkiir Scalesborn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; Level 5: 2723, Level 6: 1815 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
* The Tempest Brother’s company was requested to assist a white dragonborn named [[Alkiir Scalesborn]] in retrieving an artifact from the wilds before [[demon|demonic forces]] could obtain it. The party took an air skiff to the far side of a swamp from which they traveled for an hour on foot in order to avoid detection. Outside the ruin, they battled a patrol force of [[Gnolls]] accompanied by a demonic centaur creature and fungal demons. They then encountered a magical barrier that prevented any [[dragon|dragon-kin]] creatures from actually entering the ruin. &lt;br /&gt;
* Inside the ruin the party discovered murals and iconography of ancient dragon battles and fought a demon that was transforming gnoll corpses into ghouls that it would then use to overwhelm the protections of the ruined vault. They then provided proof of having defeated a dragon themselves in order to dismiss a celestial guardian which had been preventing the demonic forces from entering earlier. This led to the relic chamber, which contained an empty pedestal. Digging through the collapsed rear of the chamber revealed the artifact: [[List_of_Magic_Items#D|an obsidian statuette of a dragon with several black opals embedded into it]] within the nest of a giant lizard. They convinced the lizard to part with the object peacefully and failed at an attempt to convince it to follow them back to the camp. &lt;br /&gt;
* With the artifact successfully acquired, they returned to Alkiir waiting on the surface and hesitated to give it to him, as they suspect it contains the soul of a black dragon. After Amaris cast Sending to a former ally, the party felt more confident that Alkiir could be trusted with the item. The party accepted their payment and gave the artifact to Alkiir who then disappeared by using a Plane Shift spell.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: In the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Demon|Demons]], [[Galik]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Winter]], [[Lupine Lucas]], [[Tinkerton Tinklebottom]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/22/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], One Eye&#039;d Jack, Tinkle Tinklebottom, Bugbear John, Bugbear Jim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP Level 3: 767&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets together in the city of [[Galik]] at the headquarters for the [[Tempest Brothers Expeditionary Company]]. There they meet [[Lucinda Grimfold]] who wishes to test the new adventurers before sending them out into the wilds of [[Amusa]]. She informs them that there have been a sting of disappearances down by the seaside docks and asks the party to investigate and report back.&lt;br /&gt;
*In their investigations the party interview an old dock worker by the name of One Eye&#039;d Jack who warns them of white specters haunting the docks. Continuing their search the party goes to the Two Toed Troat Inn and Tavern, a location that the most recently kidnapped victim frequented. After a short encounter with an angry [[Bugbear]], the party learns that the most recent victim was with a worker of Bartholomew&#039;s Weapons and Provisions the night they disappeared.&lt;br /&gt;
*Following this lead the party meets with Tinkle Tinklebottom who informs the party that the halfling he was with on the night of the disappearance was dragged into the sewer by strange white figures that appeared out of nowhere.&lt;br /&gt;
*Investigating the sewers the party encounter camouflaging [[Troglodyte|Troglodytes]] who had been kidnapping dock workers. The party also encounters and defeats two Bugbear brothers who had summoned a frilled lizard [[demon]] in the sewer depths, which the party also defeats.&lt;br /&gt;
*The party manage to save the kidnapped dock workers, and with their test completed, they board and airship to the Tempest Brother&#039;s Expeditionary Company Basecamp.&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Operation Gnoll Tank ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]], Cultists, [[Grung]], Oozes, [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Sir Yewvane Eedryll]], [[Thordon Akieye]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Dickweedus|Dr. Richard Weedus]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (10/26/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Gary the Slime King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2277, XP at Level 6: 1590&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party had just completed a supply delivery to [[The Warden of the Wilds]], and as they played with the [[Grung]] babies in the Warden&#039;s domain, the were approached by a strange figure. It turned out to be the mysterious [[Gary the Slime King|Slime King]], projecting through a yellow slime. He said he had information about [[Gnolls|Gnoll]] and cultist activities and he needed the help of the entire group that was with him in order to deal with it. The party recognized the figure as the same figure they encountered in the ruins battle between oozes and Gnolls.&lt;br /&gt;
*The Slime King told them the Gnolls and cultists had recently managed to gather parts and assemble a new Arcane Forge to replace the one that the company had previously destroyed. They had used the forge to create an armored machine in their underground encampment that they were about to send out to over land and down into [[Thelrya]]. The party needed to intercept the tank, disable it and destroy the power source inside that was apparently called a Throbotic Resonator&lt;br /&gt;
*The party asked him what his name was and he responded by identifying himself as &amp;quot;Gary,&amp;quot; Gary the Green&lt;br /&gt;
*He told them he would reward them handsomely and asked what items they would like in payment. He studied what he had in his stashes and negotiated with them, offering payment once the mission was completed. The party, finding the payment and mission suitable, set out and found what they believed to be the prepared path through the jungle for the machine and set an ambush.&lt;br /&gt;
*Using illusions and magical potions the party attacked the cultists and the Gnoll tank, quickly disabling the tank&#039;s weapons. During the fight some of the cultists displayed powerful warlock abilities that none of the party had seen before. The party moved quick to remove and deactivating the Thrombotic Resonator.&lt;br /&gt;
*As soon as it was out, a hoard of slimes and oozes seeped up out of the ground. The Slime King appeared, thanked them, and insisted the device be destroyed. The group found a pile of the promised items along with a &amp;quot;care package&amp;quot; of potions, scrolls, gems and coin as well as a crudely written thank you note.&lt;br /&gt;
&lt;br /&gt;
=== Session 41: For Gourds and Glory ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Halloween, [[Xevriss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Juno of Galik]], [[Finnegan (Finny) Warbler]], [[Black Jack]], [[Thordon Akieye]], [[Radion The Forged]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (10/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Chadwick Sagemoore]], [[Ureena Alleeves]], [[The Bogge]], [[Elrdrous]], [[Project Daena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 4714, XP at Level 5: 3143 XP at Level 6: 2671&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Lucinda Grimfold]] to join her in observing and assisting in the raid on the lair of the Orange Dragon [[Xevriss]], the Devourer of Gourds by the military forces of Western [[Amusa]]. In in meeting up with these forces, the party spent time reconvening with both old friends, and old enemies. &lt;br /&gt;
*The party soon discovered that [[Chadwick Sagemoore]], the captain of the Gourd Guard informed the Cult of the Dragon of the incoming raid in order to save his family, and as they warned everybody about the leak of their plan, they were suddenly attacked by Xevriss and his forces. Such forces included large Pumpkin Giants, [[dragon]] cultists, and multiple adult dragons including the fearsome [[Jatil Jivelg]]. After a long battle and felling one of the Pumpkin Giants, the party got caught up in a Blue Dragon&#039;s breath weapon and were sent crashing into Xevriss&#039; underground lair. &lt;br /&gt;
*In his lair the party found a mural depicting Xevriss alongside other notable dragons of the region, including [[Old Alkinimic]], [[Kavanmort]] the Twin Doom, and one only referred to as &amp;quot;The Dragon Lost to the Underground.&amp;quot; &lt;br /&gt;
*The party located the hoard of the orange dragon and soon engaged it in combat when it entered it&#039;s lair to flee from the war aboveground. After a long and difficult combat, the party successful managed to defeat the terrible dragon and but an end to its gluttonous reign of terror. After it perished, the spectral form of the [[Pumpkin King]], ruler of [[The Court of Hallow&#039;s Eve]] came to take the spirit of Xevriss away, to return to the [[Feywild]]. &lt;br /&gt;
*For slaying the dragon the party was blessed with a dragonmark from Xevriss&#039; spirit and were free to claim his hoard for their own. The party returned victorious from their battle to the basecamp, now with more food then they can shake a stick at.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: He Who Watches Over the Wilds ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Green Knight]], [[Gnolls]], Dinosaurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Winter]], [[Paris Hilton]], [[Marion Ette]], [[Nassir Tycho]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/04/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Green Knight]], [[Skippy]], [[Ferdinand Core]], [[Talon]], [[Deviljo]], Melldriana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 3660, XP for Level 5: 2092, XP for Level 6: 1778&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called to the office of [[Cookie|Cookie the Otter]] to discuss the discovery of ancient ruins out in the jungle. Before the party sets of though, Cookie warns them that a figure fitting the description of the infamous [[The Green Knight|Green Knight]] has been seen nearby. The party then departs on an air skiff piloted by [[Skippy]] the Skiff Strider.&lt;br /&gt;
*Upon arriving at the ruins, the party is greeted by researchers Zeek, Shela, and Bobby who came in advance to assist the party. Investigating the strange ruins, the party discovered that the structure had a number of magical traps that mysteriously appeared to be deactivated. Traveling further the party found a large coliseum like structure with a large fighting fit at it&#039;s center, its purpose unknown. Around the arena were seven statues depicting strange primordial beings whose motive&#039;s were still unknown.&lt;br /&gt;
*The party eventually discovered a chamber with six trees chained in cold iron. The party learned that these trees were actually [[Dryad|Dryads]] who had been forcefully bound to the structure to power it&#039;s many magics. The party freed the Dryads, including the Dryad Melldriana.&lt;br /&gt;
*Moving on, the party discovered a child&#039;s bedroom, an armory, a trophy room full of prizes taken from powerful monsters, and a locked room holding the recently missing [[Ferdinand Core]] who was last seen working with the Green Knight. Ferdinand Core explained that after his funds for the [[Demon|Demons]] dried up and his willingness to work with them fading after the death of his daughter, he was locked away for purposes he was unaware off.&lt;br /&gt;
*The party then came upon a chamber full of many statues depicting different figures in the dress of the Green Knight, revealing that the Green Knight wasn&#039;t just one man, but rather a titled passed down by generations of warriors, and that this wasn&#039;t just any ruin, but his lair. The party also came across an oculus Orb which allowed them to scry at any point in the structure. Using the orb to look into the bowels of the arena, the party saw that there were trapped and locked away dinosaurs, all with familiar [[Gnoll]] control collars.&lt;br /&gt;
*At this moment the Green Knight returned to his domain riding his [[Roc]] mount. Discovering that all his defenses were turned off, he released two of his monstrous pets to hunt down any would be intruders. After engaging with the beasts, the party using the orb saw that the Gnoll Captain [[Talon]] had also arrived at the structure, seemingly there for a meeting with the knight. Before moving forward the party with the dryad&#039;s helped trapped the Roc to prevent it from pursuing them on their airskiff.&lt;br /&gt;
*The party moved to intercept the Green Knight who met them at his arena. At this point the party had pieced together the knight&#039;s identity as Lord Bellaphon, and that he was the father to the most recent Green Knight, his son who had tragically passed. he told the party that he was sick of taming the wilds and that it was time for the wilds to run free. The party engaged him along with an arriving Talon and a dinosaur released from his dungeon, the monstrous [[Deviljo]].&lt;br /&gt;
*After a long and heated battle party sundered the Green Knight, freed Deviljo from his control, and fed Talon to the dinosaur. The party took the Green Knight&#039;s helmet which seemed to continue to attempt to reconstitute his body. To prevent this the party would go onto leave his helmet in the bonfire in the camp&#039;s center.&lt;br /&gt;
*&#039;&#039;&#039;[[The Seven]]&#039;&#039;&#039;&lt;br /&gt;
**The Twilight Phoenix&lt;br /&gt;
**The Endless Expanse&lt;br /&gt;
**The Lord of the Beneath&lt;br /&gt;
**The God Ravager&lt;br /&gt;
**The Mother of the Lost Parade&lt;br /&gt;
**The Great Reclaimer&lt;br /&gt;
**He who watches alone&lt;br /&gt;
&lt;br /&gt;
=== Session 43: Man Made Flesh ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Undead, [[The Philosopher&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Chrysaor Purosis]], [[22]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/12/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Skippy]], [[Lorrie Haslo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 3: 2310, XP for Level 4: 1980, XP for Level 5: 1320, XP for Level 6: 1122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by [[Paul Fletcher]] to go and investigate the disappearance of one of their survey teams. He informs the party that [[Lorrie Haslo]] was on this expedition as well to look into the disappearance of a strange artifact on the behalf of [[The Collector]]. The party prepare to depart with [[Skippy]] the Skiff Strider before Paul out of breath rushes over and joins them. The party seeing Paul&#039;s behavior as strange make sure to keep in close contact with the camp.&lt;br /&gt;
*The party find the missing survey team who informs them that at some point during their expedition their airskiff was damaged by what thy believe to have been an animal. When the party investigates this they find that the damage may have in fact been intentional. &lt;br /&gt;
*Discussing with Lorrie Haslo she reveals she is on the search for [[The Philosopher&#039;s Stone]], a powerful artifact last known to be in the possession of Perseus Company before it was stolen. She tracked it down to some ruins in the wilds with the help of the [[Tempest Brothers Expeditionary Company]], but has run into trouble with the undead infesting the ruins.&lt;br /&gt;
*The party agrees to assist in dispatching the undead, discovering in the process that someone was using the ruins to hide out. After they finish up in the ruins though, they exit to find Paul&#039;s body with a knife in the back of his head. The party still suspicious if this is actually Paul examine the body and discover it to be a fake amalgamation of aberrant flesh. they return to the survey team and question them on recent events, discovering that one of the survey teams members is also one of these strange doppelgangers.&lt;br /&gt;
*Using magical detection, the party discovers a powerful source of transmutation energy under the camp, Digging away the earth they find a strange flesh monstrosity holding the Philosopher&#039;s Stone and wearing Paul&#039;s face. The creature taunts the party and engages them in combat, attempting to transmute their very flesh. The party defeats the creature and even prevents its escape, retrieving the stone. The only questions the party has left, is how did the Paul doppelganger get into camp, and what will they do when and if the creature returns to get back the stone?&lt;br /&gt;
&lt;br /&gt;
=== Session 44: The Node at the End of the Leyline ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Gnolls]], Leyline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Finnegan (Finny) Warbler]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Danke Schön]], [[p&#039;Rahp]], [[Sir Yewvane Eedryll]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (11/15/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bjorn Shattershield]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP for Level 5: 2033, XP for Level 6: 1362, XP for Level 7: 1180&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is all mustered together quickly by [[Bjorn Shattershield]] onto the waiting Skiff of [[Skippy]] the Skiff Strider. Bjorn informs the party that they are going out in response to recent [[Gnolls|Gnoll]] activities and he has reason to believe that where they are searching, there will be found some sort of ancient [[Kobold]] technology in an underground location that the Gnolls are making a move on it. Bjorn tells the party to investigate the area, and if here is some powerful Kobold tech, to do whatever is in their power to stop the Gnolls from getting it.&lt;br /&gt;
*The group started a ways away from the area they would need to investigate. It took them only moments to idetify the location. The noises made by a large group of Witherlings led them to a clearing. The group efficiently dispatched the creatures and moved into the clearing to find a finely crafted and unweathered stone archway with stone double doors in it. They discover ancient magical writing on the door which read as so:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brawn and brains, wit and wisdom&lt;br /&gt;
Those worthy of entry shall need them all.&lt;br /&gt;
&lt;br /&gt;
The spaces within are vast and hidden&lt;br /&gt;
&lt;br /&gt;
Their challenges many will enthrall.&lt;br /&gt;
&lt;br /&gt;
Move ever forward and should you succeed, access to you will be granted.&lt;br /&gt;
&lt;br /&gt;
If the tests be too hard use the doorway in reverse and to this entrance you will be decanted&lt;br /&gt;
&lt;br /&gt;
Lay your hands together upon the stone and ask for passage&lt;br /&gt;
&lt;br /&gt;
But be forewarned that those that pass within may perhaps never again see the light of day.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*Upon touching the doorway the party was teleported into a strange room. From here the party engaged in a series of puzzles, including invisible changing mazes, magical guardian statues, scarabs, and musical instruments.&lt;br /&gt;
*Upon completing this gauntlet of puzzles, the party came across the final room. This room was the Experimental Arcane Forge created by the Kobolds away from [[Thelrya]] to allow for dangerous creation and experimentation while protecting the city populace. The room was massive with the thrumming of a large arcane crafting alter in the center of the room. The party investigated the room and discovered many unique and powerful magical items.&lt;br /&gt;
*Two cultist showed up bloody and bruised and were quickly dispatched off. The party decided to leave and tried to collapse some of the forge to stop access but not necessarily destroy it. The damage they did collapsed the ceiling and created a pile of rubble between the entrance and the forge. Though with time, maybe the forge could be rediscovered.&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Pixie Pilfering ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]], [[The Warden of the Wilds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Otto von Gerwig]], [[Radion The Forged]], [[Cealion]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (11/25/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Skippy]], [[The Warden of the Wilds]], [[Princess Alyara Everlilly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2444, XP at Level 5: 1629, XP at Level 6: 1385&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party meets up with [[Adrian Tempest]] who informs them that [[The Warden of the Wilds]] has called upon them with a request for assistance. The Warden has made great progress in developing a fungal cure using Neem Plants but has hit a recent roadblock in their progress. &lt;br /&gt;
*To continue the work they need to acquire a very rare flower known as the Shimmering Sundew, a flower that grows only once every thousand years. The only flower of its kind that they know of in [[Amusa]] is in the care of the [[Fair Folk]] of [[Fairyflower Mountain]], a domain inhabited by [[Pixie|Pixies]], [[Sprite|Sprites]], [[Quickling|Quicklings]], [[Brownie|Brownies]], and more.&lt;br /&gt;
*The Warden has been unable to acquire the flower from the Fair Folk and requests the party&#039;s help to instead steal it. To assist in this effort the Warden calls upon a favor from a former member of the Court of Fairy Flower Mountain, a Sprite named Teedles. Teedles informs the party of the many obstacles between them and the flower and even provides the party with Fair Folk disguises, shrinking them down and allowing the party to infiltrate the court.&lt;br /&gt;
*The party forms a plan and infiltrates the court which is hosting a massive ball where the court&#039;s ruler, [[Princess Alyara Everlilly]] will pick out a suitor to marry. The party begins to execute their plan, navigating curious guards, spying spiders, magical doors, prismatic lasers, and desperate to marry fairies. Even with some complications along the way, the party manage to steal away with the Shimmering Sundew, returning it safe to the Warden who rewards the party for their assistance.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Hunk&#039;s Vengence ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thinwhistle]], [[Gnolls, Cultists]], [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Dickweedus]], [[Lupine Lucas]], [[Ren Atherton]], [[Mariar]], [[22]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (11/28/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Hunk]], [[Bjorn Shattershield]], [[Yellana Eedryll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2338 XP at Level 3, 2004 XP at Level 4, 1336 XP at Level 5, and 1135 XP at Level 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was woken up at camp by [[Hunk]] and [[Bjorn Shattershield]] arguing over the state of things. Once things calmed down Hunk told them he needed the expeditionaries help to hold of some Cultists that were looking for the body of Thrax, the former and deceased chief of Thinwhistle. Hunk took them out of camp a few miles before his raptor riders surrounded the party with weapons drawn on them. The party realized that Hunk&#039;s demeanor had drastically changed, and Hunk told them that they will be a diversion for him and his little war band so that they could search for the body to get it before the Cultists do.&lt;br /&gt;
*Hunk led them to where the main force was. There the party encountered a few zombies, Cultists, [[Yellana Eedryll|one of Jack of Hearts crew]], and 2 biotanks. While the group was planning a strategy the Cultists sent out some gnolls to find the body and scout. The gnolls were able to reach the body at the same time as Hunk. The Cultists got word of this and retreated from the battle, and in the end the Cultists were able to claim the body. Though Hunk was still thankful for party&#039;s help, his attitude toward the company had soured. He blames the adventurers for the death of his village and left on uncertain terms.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Fundraiser Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Gnolls, Demons, Cultists, Oozes, The Warden of the Wilds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Sir Yewvane Eedryll]], [[Radion The Forged]], [[Finnegan (Finny) Warbler]], [[Therrin Flare]], [[Arthur]], [[Lupine Lucas]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron, Dave, Keller (12/03/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Adrian Tempest]], [[Cookie]], [[Pennysworth]], [[Bjorn Shattershield]], [[Lucinda Grimfold]], [[Lyowyn Mossbringer]], [[The Slime King]], [[The Warden of the Wilds]], [[Ripjaw]], [[The Green Knight]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3200, XP at Level 5: 2910, XP at Level 6: 2640, XP at Level 7: 2400&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*It was another quiet day at the Tempest brothers Expeditionary Company&#039;s camp when the attack came. [[Gnolls]], cultists, and [[Demon|Demons]] in greater numbers then ever seen before descended on the basecamp with the goal of wiping it from the face of the realm. Using the Staff of the Warden, the company called on the powers of the forest to hold the hordes of for a time, giving members of the company an opportunity to act.&lt;br /&gt;
*Members of the company were able to disassemble and save the newly built arcane forge as well as protect the staff under the onslaught. The company was able to defeat many of their longstanding enemies for good including the Gnoll Hunter [[Talon]], the artificer [[Ripjaw]], and the terrifying [[Lord Bellephon]]. Though new threats began to rear their ugly heads, as [[The Gnoll King]] finally revealed themselves from the shadows ready to lead their armies in full.&lt;br /&gt;
*The company managed to load the airships with as much supplies as possible and made their return to the city of [[Galik]]. The Gnolls could not have organized this mission on their own, and now the company began their search to see who the real masterminds of the attack were, those hiding someone in Galik.&lt;br /&gt;
*For more information check out [[The Raid on the Tempest Brothers Expeditionary Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 2==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Book 2 Summary===&lt;br /&gt;
Recovering from the [[Gnolls|Gnoll]] horde [[The Raid on the Tempest Brothers Expeditionary Company|attack on the company&#039;s basecamp]], [[The Tempest Brothers Expeditionary Company and its many heroic adventurer expeditionaries return to the city of [[Galik]], the largest city in [[Amusa]]. The company learns that the corruption in the wilds stems all the way out to even the city and come to the understanding that if they are to return to the wilds, the evil fungal influence in Galik must be dealt with first. The company learns that all this evil stems from a powerful demoness known as [[Mother]], a being with great power over fungus and rot. Her two leading cultists in the city are [[Alistair Hearthorne|Alistair]] and [[Lenore Hearthorne]], otherwise known as the Bride and Groom.&lt;br /&gt;
&lt;br /&gt;
The company and its members deal with many threats in the city, including criminal cultists, sewer dwelling [[Lycanthrope|werecreatures]], and mysterious statues that channel the power of Mother. After expelling the cult of Mother from the city of Galik and scattering the gnoll hordes at [[The Gnoll Counter-Offensive]], the company prepared to put an end to Mother&#039;s evil plans once and for all. Hidden within the wilds was an ancient city known as [[Thelrya]] which hid a major leyline node. Mother hoped to use this node to achieve godhood and so the company moved to stop her. Even after using the remaining statues she had left to raise a fungal army, the company and its heroes were able [[The Thelryan Restoration|to enter Thelrya, kill her greatest servants, and banish her influence from Amusa once and for all]]. Afterward the company gained great fame and rewards and prepared for their next expedition on the eastern half of the continent.&lt;br /&gt;
&lt;br /&gt;
After the [[The Thelryan Restoration|Thelryan Restoration]] megasession was run, a few epilogue sessions were played to wrap up remaining plots in Year 1 of Wicked Wilds and to set up some new ones for Year 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Tags:&#039;&#039;&#039; [[Galik]], [[Thelrya]], Cultists, [[Mother]], Sly, Circus, Mystery, [[Lycanthrope|Lycanthropes]], Bounty, [[Zombie|Zombiess]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Events:&#039;&#039;&#039; The Return to Galik, The Bounty on the Company, The Circus Comes to Galik, The Fungal Cult&#039;s Expulsion From Galik, The First Expedition into [[The Scar of Amusa]], [[The Gnoll Counter-Offensive]], [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Unpaid Debts: The Musical ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[Amaris Luanach]], [[Juno]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (12/17/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Velemar Decrye]], [[Widgit Wizzlepop]], Ser Charles, [[Jack of Hearts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 4: 2070, XP at Level 5: 1380, XP at Level 6: 1173.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Now operating in the city of [[Galik]], a party of [[The Tempest Brothers Expeditionary Company|Tempest Brother Expeditionary Company]] members are called upon by [[Velemar Decrye]] to assist in the hiring of a Gnome artificer named Widgit Wizzlepop who has recently designed a suit that can allow its wearer to survive the harsh environment of the Scar.&lt;br /&gt;
*Visiting Widgit&#039;s apartment above [[Sugersprinkle&#039;s Wonderland Confections]], the party finds that Widgit had been kidnapped by criminals for failing to pay back his loans. Furthering their investigation they track the Gnome back to the [[Boltward Syndicate]], a criminal organization that deals in loans.&lt;br /&gt;
*They meet with a high ranking member of the syndicate operating out of the Belching Brew Inn and tavern by the name of Ser Charles. The crime lord agrees to hand over Widgit in return for the party accomplishing some odd jobs for him.&lt;br /&gt;
*After completing these tasks the party returns only for Ser Charles to betray them, revealing that a bounty had been placed on them and all company members. The party fight against Ser Charles and his men, including a recently arrived [[Jack of Hearts]], and manage to escape with Widgit Wizzlepop. In the process they capture the man who had delivered the bounty to Ser Charles and interrogate him at the company headquarters. The man claims to work for powerful people in Galik who seek to wipe the company from the face of the realm before exploding in a blast of acidic fungus.&lt;br /&gt;
&lt;br /&gt;
=== Session 49: Into the Cursed Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, The Collector, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Amelie Luxaeterna]], [[Mirth]], [[22]], [[Dickweedus|Dr. Richard Weedus]], [[Rina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/6/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 2567 XP at Level 4, 2200 XP at Level 5, 1467 XP at Level 6, 1247 XP at Level 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The company was approached by [[The Collector]] who offered some of his vast information to assist the company in return for the company sending out members to help him with an issue.&lt;br /&gt;
* It seems that an outside power had taken notice of the Collector&#039;s work and sent him a magic item to serve as a Trojan horse trap. This item, a simple mannequin, once in the collection began to free some of his items which now threatened to break loose into [[Galik]]. The Collector wanted assistance in sealing away these artifacts once more and destroying this meddlesome mannequin.&lt;br /&gt;
* The party accompanied by the Collector descended into his underground compound and encountered many strange and esoteric items, including a gravestone that teleported you six feet underground, a mask that would flay your skin, and a painting inhabited by a terrifying spirit.&lt;br /&gt;
* As the party began to seal away the items they were attacked by the mannequin which had turned into a massive monster. After defeating the creature, the Collector gave his thanks, gifting the party some magic items as well as some of his knowledge of the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 50: Day at the Circus ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Heli Moltenshield]], [[22]], [[Thordon Akieye]], [[Gurmyr Argrour]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (1/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2415, XP at Level 5: 2070, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*Members of the [[Tempest Brothers Expeditionary Company]] got invitations to go the The Traveling Fools Circus that is just outside [[Galik]]. The party were greeted by [[Benjamin Hearthorne]], the circus&#039; ringleader, and as soon as the entered the Circus, things started to seem strange. In a quick flash one of the party members caught a glimpse of a starved, gaunt figure in the crowd with a large toothy smile which then suddenly disappeared. Benjamin mentioned all the attractions in the Circus, including a dart toss game, a pie eating contest, a fortune teller, a test your strength machine and more!&lt;br /&gt;
*As night fell, each member of the party was thrown into a horrific nightmare of their worst fears, forced to fight against their deepest fears and regrets. After escaping the circus though, their memory of the horrid events that transpired within seemingly faded away as if nothing had really happened.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: The Curious Case of Aftren Calpeth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Dragonett]], [[Dickweedus]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (1/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Master Idryel Il’lylune]], Smokey, Alric, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2640, XP at Level 4: 2310, XP at Level 5: 1320, XP at Level 6: 1122, XP at Level 7: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is collected by [[Adrian Tempest]] who informs the group that he and other company people had tried using their connections to learn more about the two individuals on the note that was [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_34:_Gotta_Getta_Grung|found on the body]].&lt;br /&gt;
*They hit dead ends going through above bar channels. What some snooping did uncover is that the Cooper Guild Master Roderick Sampsel is suspected of having some connections to underground pit fighting in the district where his guild hall is located. The party creates a plan to infiltrate one of these fighting rings as they locate a bar, Smokey&#039;s, in the district that would likely know about the fight pits and how to get into them. After some heavy palm greasing, Smokey told them how to get into the pit fights.&lt;br /&gt;
*The party pays Smokey to find out information on Grentha the Guild Hall Clerk. Smokey offers to collect the info but requests for two hours to find info. Suspicious that Smokey may rat them out, the party tail him. Smokey goes to a warehouse, speaks to someone inside, pays some of the money the party gave him, then leaves and goes to a house in the residential district of the district. Smokey then becomes wide eyed and spooked when he approaches the door before hurrying back to the bar. Investigating the door the party finds a mark from an assassin named The Shadowblade, marking the home&#039;s resident for death.&lt;br /&gt;
*The party makes their way down to the fight pits using the password that Smokey gave them. They arrive before the fights actually started and realize that they have come through the spectator entrance. They meet Alric, a large man who runs the place. They negotiate with him for an opportunity to fight in the pit. It&#039;s rough going but eventually they come to an agreement.&lt;br /&gt;
*The party joins the fighting ring, engaging a pair of minotaurs and a number of goblins. During the fights, they find a high elf named Master Idryel Il’lylune who is there to watch the fights. The party observes Alric speaking to a man he determined was named [[Sylvester Harper|Sly]]. They are arguing about the commodities shipments not being enough. At some point in the conversation Alric drops the word bodies and Sly quickly hushes him.&lt;br /&gt;
*The party after their victory goes to dinner with Master Idryel and engage in conversation. He knows about Sly but says nothing about WHAT he knew. He knows about Roderick Sampsel and that says that he is a silent partner in the underground fighting ring. Ultimately Idryel convinces the group to let him be their manager. They tell Alric to arrange them another fight. Idryel is going to firm up the negotiations. Idryel tells the group that they can leave a message for him at the Grand Meridian Hotel, a posh, upscale hotel on the coast.&lt;br /&gt;
*The group ultimately brings all their information back to Adrian who takes it all in and will work on deciding how to proceed with the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Night at the Moonsea Museum ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Kavanmort, Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Marion Ette]], [[Juno]], [[Finnegan (Finny) Warbler]], [[Chrysaor Purosis]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], Clarence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2348, XP at Level 5: 2013, XP at Level 6: 1342, XP at Level 7: 1140&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is contacted by the famed [[Tortle]] reporter [[Shelmlock Dolmes]] who believes he has a lead on the cult activity in [[Galik]]. Recently contacts of his in the poorer districts of Galik have been going missing, with the only through line in that each claimed to have spotted [[Gnolls]] in the sewers before they disappeared. Following this lead Shelmlock discovered there was a conspiracy to steal the Heart of [[Kavanmort]], the heart of an ancient long dead two headed dragon, now on display in the Moonsea Museum. What&#039;s worse is that he discovered that the museum itself was in on the theft, helping the cultists to steal the heart for their nefarious plans.&lt;br /&gt;
*After agreeing to help him, Shelmlock Dolmes got the party tickets to a Midnight Gala at the museum when he believes the heist will go down. After investigating the museum, making friends with a guard named Clarence, and getting horrible fashion makeovers, the party arrives at the Gala.&lt;br /&gt;
*As midnight strikes the party learns about the true magic of the museum, in that in comes alive at night. Moving amongst the gala and the back hallway, the party encounters a woman named [[Jaqueline Hearthorne]], a daughter of a rick aristocratic family in Galik who claims she is also there to help stop the hearts theft, though she gives little reason as to why.&lt;br /&gt;
*The party arrives at the heart&#039;s exhibit just in time as cultists partnered with Gnolls break into the museum, led by a family of three mobster assassins named the Torchelli&#039;s. The party manage to defeat the Gnolls and cultists with Jaqueline&#039;s help, and make a deal with the museum for the party to steal the heart in return for letting the museum collect on the heart&#039;s insurance. The party end up giving the heart over to the Collector after the heist and mutually part ways with Jaqueline who says she may be by again in the future to help the company.&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Restart My Hearth ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Black Jack]], [[Billium Teddly]], [[Heli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Laurence Awrkright]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (1/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Malakar the Maleficent]], the [[Bollezzi]] family, [[Snowdrop]], [[Tanis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 3: 2013, XP at Level 4: 1725, XP at Level 5: 1150, XP at Level 6: 978, XP at Level 7: 805 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*At the behest of [[Adeline Hatchic]], head of mechanics for the [[Tempest Brothers Expeditionary Company]], those who were available in the lobby of the expedition company’s headquarters hurried to help Adeline’s friend and the company’s source of glass for paneling and tools, [[Snowdrop]] of Galik Glass Emporium. &lt;br /&gt;
*Upon arriving at the Emporium, the party were greeted by disarray, cats in every corner of the floor, brooms and bags organizing themselves, and one Snowdrop. A [[Tabaxi]] wild magic sorceress, who is distraught at the kidnapping of her forge master, [[Tanis]], who keeps the furnaces for the glass blowing hot.&lt;br /&gt;
*Down in the hearth, the party finds the furnace, a tunnel, and what seems to be Tanis’ quarters which resembles something like a nest or a horde. The party finds evidence that it is the [[Bozzelli]] crime family who took the forge master and dug a tunnel to the hearth of the Emporium. They overcome a trap at the front of the tunnel and travel through to find themselves at the docks. When exiting, they trigger a trap that collapses the tunnel, but everyone makes it out. At the docks, they see the forge master in a cage, waiting to be taken away, with evil mercenary [[Malakar the Maleficent]] and several dock hands, thugs, and wolves keeping watch to defend their prize. &lt;br /&gt;
*Using some charm and intimidation, the party sends away three of the thugs, warning them that things are about to get ugly, but one of them refers to Tanis in her cage as a dragon! They release Tanis from her bonds and battle against Malakar and his minions, but Malakar fights back, summoning a water elemental. Tanis is able to use her fire breath once and Malakar loses control of the elemental! The party corners Malakar until he is consumed by his own summon.&lt;br /&gt;
*They finish off the elemental and free Tanis from her prison, escorting her back to the forge and reuniting her with her best friend, Snowdrop. The party is paid handsomely and given some magical items from Snowdrop’s collection and Tanis’ horde.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: End of the Line ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Juno]], [[Heli Moltenshield]], [[22]], [[Ren Atherton]], [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (1/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jaqueline Hearthorne]], Benny Thistlewick, Sid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 1898, XP at Level 6: 1265, XP at level 7: 1075&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The company is informed by [[Jaqueline Hearthorn]]e that a high ranking member of the fungal cult, an individual part of an order known as the groomsman, will be riding the [[Galik]] City Railway. A party of the expeditionaries board the railway in an attempt to find the Groomsman and get caught in a web of conspiracies and lies including a murdered conductor, stolen money, and evil enchantment spellbooks.&lt;br /&gt;
*The party manage to solve the mystery of the murdered train conductor and trace it back to a kind Gnomish man named Benny Thistlewick, identifying him as the Groomsman and as a powerful spellcaster. In order to save the lives of the rest of the passengers and their own, they party engage Benny in a game of high stakes poker, where they bet chips and their own lives. Eventually they manage to beat the Groomsman after he loses a hand where he bets his own life, and thereby ending it. The party depart the train with secrets they pulled from the Groomsman during the game as well as a briefcase of stolen gold.&lt;br /&gt;
&lt;br /&gt;
=== Session 55: A Pile o&#039; Bodies ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty Hunters, Jack of Hearts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Commando Reconnaissance Unit Lambda]], [[Dickweedus|Dr. Richard Weedus]], [[Amaris Luanach]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Jack of Hearts]], [[Ripjaw]], [[Commando Reconnaissance Unit Theta]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3594, XP at Level 6: 2396, XP at Level 7: 2036&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*On a quiet day at the Tempest Brother&#039;s Expeditionary Company headquarters while most members were out and about, the party met with [[Skippy]] the Skiff Strider. Since being in [[Galik]] and his Skiff pilot services being in less demand, Skippy was tasked to look into the bounty that had been placed on the company.&lt;br /&gt;
*He discovered that the bounty had been placed through the [[Red Blades]], an order of assassins and mercenaries. He discovered that the bounty was bound by a spell cast upon the person who took out the bounty in the first place and if that spell is broken, the bounty will disappear. Working with Cookie, Skippy was able to design a magical tool that could break the spell and with Cookie&#039;s help divined that the one who took out the bounty was someone who ran in Galik&#039;s aristocratic circles.&lt;br /&gt;
*Before the party could move on this information, an arrow was shot through the window with a letter tied to it, only informing the party that &amp;quot;&#039;&#039;&#039;They&#039;re Coming&#039;&#039;&#039;.&amp;quot; Without warning scores of bounty hunters descended on the headquarters and the party valiantly defended their home.&lt;br /&gt;
*The criminal and mercenary [[Jack of Hearts]] arrived as well but in a twist began to help the party fight off the attackers, even helping to fight against his previous adventuring party.&lt;br /&gt;
*After the fighting concluded, the party received help from the [[Lyreguard]] to clean up the mess, only to discover that Jack of Hearts had disappeared. The party found he had snuck into the headquarters basement and stolen the head of the Mad Gnoll Artificer [[Ripjaw]].&lt;br /&gt;
&lt;br /&gt;
=== Session 56: Carnival of Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Circus, [[Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[Mirth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Marion Ette]], [[Coryn Alaeth]], [[22]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (2/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Nifty the Goblin, [[Benjamin Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 3364, XP at Level 6: 2243, XP at Level 7: 1906&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party, members of the [[Tempest Brothers Expeditionary Company]], were met by a [[goblin]] named Nifty. Nifty came to the Tempest Brothers looking for help find someone important to her she couldn&#039;t remember, her brother. &lt;br /&gt;
*She was questioned about who she is and she explained she used to work for the [[Hearthorne]] family, an old aristocratic family at the heart of [[Galik]] society. After the death of the family&#039;s heir, Lucius Hearthorne, Nifty was sent to the circus by the new head of the family, [[Alistair Hearthone]]. This was so she could follow [[Benjamin Hearthorne]], who was believed to have murdered his brother. The party was able to confirm from Nifty that [[Jaqueline Hearthorne]] was a member of this same family.&lt;br /&gt;
*Nifty said they had to go to circus after nightfall, as that was when the true circus was able to be seen. The party went around the circus visiting each booth and getting thrust into horrid nightmares. &lt;br /&gt;
*Eventually the Big Top in the center lit up and Benjamin Hearthorne, the circus&#039; ringleader, welcomed them in. Some smack talk was exchanged and battle ensued. The battle was tense and brutal. &lt;br /&gt;
*As the party defeated Benjamin, the true master of the circus was revealed, a horrid nightmarish [[False Hydra]], a creature with many long necks and silently singing humanoid faces. Any creature it devoured would have their identity stricken from everyone&#039;s memory. The party fled the circus with the body of Benjamin in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 57: The Search for Sly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, Cooper&#039;s Guild, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kh&#039;jan]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Therrin Flare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (2/15/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Master Idryel Il’lylune]], [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was assembled by [[Lucinda Grimfold]] to help follow up [[Within_the_Wicked_Wilds/The_Story_So_Far#Session_51:_The_Curious_Case_of_Aftren_Calpeth|the previous investigation regarding strange fungal bodies and missing persons]]. Lucinda used a contact she had from her days with the [[Lyreguard]] to gain information about missing persons in the docks district where the Coopers guild hall and fighting arena are located. For this matter Lucinda was able to obtain a missing persons list from the Disrict Sherrif as well as a Temporary Investigators License for the company on this matter only. For further investigation, Lucinda in points an individual known as [[Sylvester Harper|Sly]] who is believed to be involved with the movement of humanoid bodies in the city.&lt;br /&gt;
*Members of the party meet with [[Master Idryel Il’lylune]], a man who operates within Galik&#039;s underground fighting rings and who had previously sponsored members of the company in the fighting pit. They request the elf&#039;s help with drawing out Sly to which Idryel aggrees.&lt;br /&gt;
*Other members of the party go to meet with a bartender contact named Smokey, but find they are followed by a group of three men that they recognize from the fighting pits. They ambush the men who reveal that they were sent by Mr. &amp;quot;Sly&amp;quot; Sylvester to follow them.&lt;br /&gt;
*The party then set their ambush for Sly at the docks. With cunning, trickery, and some brute force they manage to draw Sly out into the open and capture him to bring back to the company headquarters for further questioning.&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Blood, Sweat, and Gears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Theta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ronin (Wicked Wilds)|Ronin]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Ren Atherton]], [[Heli Moltenshield]], [[Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Jon&#039;&#039;&#039; (2/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Commando Reconnaissance Unit Theta]], Commando Reconnaissance Unit Iota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4258, XP at Level 5: 3650, XP at Level 6: 2433, XP at Level 7: 2068&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered to help fundraise for the company by attending an event where many of Galik&#039;s richest investors would be attending to help gather funds for a return to the wilds.&lt;br /&gt;
*At first, their efforts seemed to garner some support, with investors liking what they were hearing from the adventurers and what their goals were in the wilds. As the party made their rounds, it seemed that they were getting some mixed signals, almost two different stories were being shared. They soon discovered a figure that appeared to be their friend an ally [[Commando Reconnaissance Unit Lambda]] at the event as well. &lt;br /&gt;
*They quickly discovered that this Lambda was an imposter and a fight broke out between the party and the false Lambda who fought alongside a band of rogue [[Warforged]]. The fake Lambda, revealed to be one of Lambda&#039;s brother, a Warforged named Iota was destroyed  with the second brother, Commando Reconnaissance Unit Theta]], escaping.&lt;br /&gt;
*Even after the chaos investors still wanted to back the company and the party received large investments of gold to return to the wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: Lost and Found ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Nobles, Fungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Danke Schön]], [[Ren Atherton]], [[Paris Hilton]], [[Marion Ette]], [[Amaris Luanach]], [[Therrin Flare]], [[Spurs]] (First Session)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (2/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Captian Gharol Kharzog]], [[Tamlin Elkreak]] (mentioned), [[Zyler Elkreak]] (mentioned), Marycane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2070, XP at Level 5: 1183, XP at Level 6: 1005, XP at Level 7: 828&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Lucinda Grimfold]] calls the party together to lend assistance to an old ally of hers, the current commander of the [[Lyreguard]], [[Captian Gharol Kharzog]]. Captain Kharzog reveals the High Burger himself [[Tamlin Elkreak]] has sent a request for a covert mission to help him find his nephew, [[Zyler Elkreak]], who has been missing for several months. With the upcoming political campaign, he doesn’t want his house to appear in disarray, thus using the [[Tempest Brothers Expeditionary Company]] Resources. This is the first election that they’re worried about losing, and that there’s a new comer who seems to have a way with the people.&lt;br /&gt;
*Captain Kharzog gives the party a letter sealed with the seal of the High Burger which will open previously locked doors and grant them special access to more private material in the archive. The party makes it to Zyler’s home and are greeted by his housekeeper, an elderly halfling woman named Marycane. She tells them about Zyler and that he had not been home in several months. A few months ago, Zyler came home all excited, saying that he made new friends that made him feel like he belonged. The next day, three very people came to pick him up and after that he was gone. Marycane says he also noticed, in the evening that day, some mushrooms growing in the cracks in the doorway. Investigating Zyler&#039;s room the party found many journals and paintings depicting flora from [[Isonhound]] and using [[Feywild]] mushroom based paints.&lt;br /&gt;
*The players then make their way to the archives and access the private material. They learn of the Elkreak family&#039;s history and find where Zyler&#039;s parents are buried.&lt;br /&gt;
*At Zyler&#039;s parents crypt they find a strange letter that seems to have been written by Zyler in front of a statue of his mother:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mother,&lt;br /&gt;
&lt;br /&gt;
I miss you. I often feel as if I should have been in the house that night. Uncle Tamlin means well, but it feels as if I am a marionette that he controls, pulling the strings while I perform as he wishes. He rarely understands that I am my own person with my own interests and desires. I felt adrift, completely on my own. That was, until I met my new friends. I was skeptical, at first, but they kept talking…and it all made sense. We all belong together, like a big network of a family. You don’t have to worry about me, I’ll be alright. I have a new Mother to take care of me now.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*After the letter is read the old nobles rise as zombies and attack with strange fungal powers. After defeating the zombies the party returns to Captain Kharzog who rewards them for their discoveries.&lt;br /&gt;
&lt;br /&gt;
=== Session 60: The Bride and Groom Reveal Themselves ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Galik, Bounty, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Helli Moltenshield]], [[Twilsby Pendergras]], [[22]], [[Ren Atherton]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (2/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Skippy]], [[Shelmlock Dolmes]], [[Jaqueline Hearthorne]], [[Alistair Hearthorne]], [[Lenore Hearthorne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2588, XP at Level 5: 2218, XP at Level 6: 1479, XP at Level 7: 1257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called together by [[Skippy]] the Skiff Strider and [[Shelmlock Dolmes]] who believe they have found a way to get rid of the bounty on the company&#039;s head. With the bounty contract being magical in nature, they ere able to create two daggers which when stabbed into the one who placed the bounty, will void it in its entirety. In addition Shelmlock Dolmes believed he has tracked the source of who placed the bounty to the [[Hearthorne]] family, an aristocratic family in the city who is one of [[Galik|Galik&#039;s]] oldest families.&lt;br /&gt;
*The party head off to meet with the first Hearthorne they are familiar with, [[Jaqueline Hearthorne]] and arrange a meeting with her. They also discover that [[Alistair Hearthorne]], Jaqueline&#039;s only surviving sibling and the head of the Hearthorne family is running to be the next High Burgher of Galik. The party splits up, one half to meet with Jaqueline and one half to check up on Alistair as a political debate.&lt;br /&gt;
*When meeting with Jaqueline they are able to prove she is not who set the bounty in return for some information. Before she leaves she warns the party to stay away from the Hearthorne&#039;s and allow her to keep the issues &amp;quot;in the family.&amp;quot;&lt;br /&gt;
*At the political debate the party find Alistair is a very likeable candidate with a large portion of the populace supporting him. At the time he had a large contingent of Lyreguard soldiers protecting him after Alistair recently surviving an assassination attack by an unknown masked assailant. At the debate the party also see&#039;s Alistair&#039;s wife, [[Lenore Hearthorne]].&lt;br /&gt;
*After some complications the party follow Alistair and Lenore to his next speech and attack Lenore with the dagger, revealing she was who set the contract and voiding the bounty. In the fray both Alistair and Lenore reveal themselves to be the mysterious and terrifying bride and Groom, the leaders of the fungal cult in Galik. After a scuffle where they transform multiple Lyreguard warriors into fungal monsters they escape to campaign another day.&lt;br /&gt;
&lt;br /&gt;
=== Session 61: Slithering into Sly&#039;s Secrets ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Cultists, [[Sylvester Harper|Sly]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Ren Atherton]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (2/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Sylvester Harper|Sly]], [[Lucinda Grimfold]], The Bride [[Lenore Hearthorne]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2070,XP at Level 6: 1380, XP at Level 7: 1173&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group gathered at the request of [[Lucinda Grimfold]]. Through interrogation of the criminal named [[Sylvester Harper|Sly]], it was revealed he was a member of the fungal demoness, [[Mother]], and a member of the cult dedicated to her in [[Galik]], working under the mysterious Bride and Groom. He revealed the location of his lair, a sewer by the dockyard slums. He also revealed that [[Lenore Hearthorne]], the Bride&#039;s, maiden name was [[Bozelli]], a name tied to the Galik mob. Through this Lucinda and the party were able to piece together the mystery of the cult&#039;s heraldry, in that it was a combination of the icons of both the Hearthorne and Bozelli households.&lt;br /&gt;
*From here the group decided to continue their investigation at Sly&#039;s lair. They search the Sewer Slums area of the lower coastal area of the city and find a sewer out drain whose grate had been strangley altered to be more fortified. They find a number of guards outside the entrance who the group quickly dispatches of.&lt;br /&gt;
*Inside they find many cultists dedicated to Mother. They find themselves in a massive cavern space carved out of the earth and covered in mushrooms of all types and sizes. Upon investigation they see fungal creatures emerge from coffin size raised planters that have fallen over. The party engage these creatures in battle, finding that these fungal humanoids have control over powerful mind controlling spores.&lt;br /&gt;
*The cave is searched and they find a ledger containing information on goods movements. The information is incomplete as to where and what was moved. In the ledger is a collection of correspondence. They are letters from Lenore Hearthorne to Sly outlining the events that have happened over the last year regarding the cult, activity in the wilds, interactions with the Tempest Brothers and finally, the gift given to them from the Mother, a statue they find in the cave that can infuse fungal creatures with powerful abilities. These creatures are being prepped for &amp;quot;the second phase&amp;quot; of Mother&#039;s plan to deal with Galik.&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Chittering in the Sewers ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], Sewer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thordon Akieye]], [[22]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Therrin Flare]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (3/3/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Eldrous]] (mentioned), Granir and Gruc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2180, XP at Level 7: 1454, XP at Level 8: 1236&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] to investigate some strange going ons in the sewers that may be connected to both the fungal cult and to wererats. They are made aware of a powerful [[lycanthrope]] named [[Eldrous]] who is a Loup Garou. Paul directs them to an entrance to the sewers connecting to a series of secret tunnels. The party are also provided a strange code that was discovered during a previous expedition into the sewers.&lt;br /&gt;
*The party delves into the sewers and use their many magics to avid the sewer&#039;s hazards. The party encounter a pack of large rats in the sewers and after sending a quick warning shot are swarmed with rats. The party works their way deeper into the sewers, fighting through hoards of rather normal, just extremely large rats. &lt;br /&gt;
*Once they managed to get through a long hallway, they reached a fork in the road, with one side being blocked by a massive living wall of rats. At this point, Ogre Rats and a Rat King appeared. After the rat king was incapacitated, the wall of rats disbanded, allowing the party to loot their nest.&lt;br /&gt;
*On the other side of the wall of rats, the party overhears two voices, Granir and Gruc, twin dwarves that were part of an old mining guild. They were almost unrecognizable with hulking forms and seeming to be stuck in a half transformed state between rat and humanoid. After defeating the twins, and through some careful investigating, the party find another inscription on the wall, identical to the code they had. The party manage to decode the message which read “Blood is thicker than water, but bones remain last” Speaking the phrase causes a secret door to open, revealing a secret passage with many mushrooms of the demoness [[Mother]] present.&lt;br /&gt;
&lt;br /&gt;
=== Session 63: Vault Hunters ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Scar, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna|Captain Amelie Luxaeterna]], [[Commando Reconnaissance Unit Lambda]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Radion The Forged]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Widgit Wizzlepop]], [[Cookie]], [[Mother]] (mentioned), Vault&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2063, XP at Level 7: 1375&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party returned to the wilds on the deck of the Red Macaw joined by [[Cookie]] and [[Within_the_Wicked_Wilds/NPCs#Widgit_Wizzlepop|Widgit Wizzlepop]]. With help from company expeditionaries, they had identified what seemed to be an ancient structure in [[The Scar of Amusa]] that held many dangerous and valuable artifacts. Using suits designed by Widgit Wizzlepop the party descended into the Scar, avoiding many dangers before eventually arriving at the structure itself.&lt;br /&gt;
*Upon entering the structure, the party encountered a strange arcane consciousness inhabiting it who identified themselves as named Vault. Seeking to toy with the party it forced them to solve dangerous puzzles and avoid deadly traps seemingly for its own amusement. One of these traps involved a dangerous golem made purely of [[Existence Crystals]].&lt;br /&gt;
*Delving deeper the party learned more about the structure&#039;s secrets, including the ancient order who founded it known as [[The Order of the Kingdom Keepers]], ancient knights who used to serve the kingdom of [[Amusa#Sotchala|Sotchala]] before the kingdom&#039;s fall. Eventually one of the order&#039;s members was corrupted by the demoness [[Mother]] and slew most of the order&#039;s members before he was defeated and both his hand and hammer were sealed away. Eventually Mother would lead a [[Gnolls|gnoll]] to claim the hammer, a gnoll that would become [[The Gnoll King]].&lt;br /&gt;
*After being forced to sacrifice some of their happiest memories, the party would do battle with the hearts of Vault, defeating the entity and claiming some of his greatest treasures before the structure was lost to the Scar. An artifact tied to the cursed hammer was taken as well, weakening the Gnoll King&#039;s power. As they escaped, the party got one last vision, of an ancient underground city coated in fungus and shrouded in the shadow of Mother.&lt;br /&gt;
&lt;br /&gt;
=== Session 64: Left For Dead ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], Zombies, Tears of the Celestials&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ash Oakriver]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Coryn Alaeth]], [[Tommy]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Bjorn Shattershield]], [[Adrian Tempest]] (mentioned), [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 4696, XP at Level 5: 4025, XP at Level 6: 2683, XP at Level 7: 2281, XP at Level 8: 1878&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The session started with [[Bjorn Shattershield]] telling the group how he was out with [[Adrian Tempest]] when he received a message from [[The Warden of the Wilds]] asking for help. The party arrived at the Warden&#039;s domain where the Warden mentioned how there was some new mutations to the zombies of the swamp and how usually they stayed within the swamp but are now venturing out. They sent the party out and asked them to bring samples or a full specimen back.&lt;br /&gt;
*The groups heads out to the swamp and finds several zombies, strange creatures known as Corpse Lillies and Corpse Mounds, fungal [[Demon|Demons]], and an Alchemist making them stronger. Battle ensues and the Alchemist takes notes from a safe distance with the Demons. &lt;br /&gt;
*After a slog the party came out victorious. The group grabs a corpse lilly and bring it to the Warden. They examines it and pulls out a small wooden statuette of [[Mother]] from the mound. The Warden explains that the statue must have been coated in corrupted Celestial energies. They tell the group about the old temple in the swamp that was dedicated to Celestial Deities long ago and how it had a fountain. At this fountain you could get water from the Celestial Realm called &#039;Tears of a Celestial&#039; and that the enemy has found a way to use it. They also says that Mother&#039;s plans must be father along than they first thought.&lt;br /&gt;
*As the group overhead the Alchemist mention his creations will be perfect for the upcoming siege. With this new revelation and with the info of the Celestial energies, the Warden implied that Mother aspires to Godhood not just to enter the material plane, as they hunger for more.&lt;br /&gt;
&lt;br /&gt;
=== Session 65: Helpin Gary ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Mushrooms, Oozes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Dragonett]], [[Therrin Flare]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Kh&#039;jan]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave (3/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gary the Slime King]], [[The Warden of the Wilds]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2567, XP at Level 6: 2200, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gary the Slime King|&amp;quot;Gary&amp;quot; the Slime King]]  intercepts the group as they were heading to meet up with [[The Warden of the Wilds]]. He asked for their help. Agents of the [[Mother]] had found one of the access points to his underground lair and augmented the slime/ooze summoning power to summon woodland creatures and infect them with [[Myconid]] fungus. Gary sent a green ooze named Squee with the group as a guide to get in.&lt;br /&gt;
*Something serving the fungal mother had taken up residence in the caverns below and established a lair. Because of this, Gary was cut off from that part of his domain. The party hurried to the location and found shambling fungal creatures in the area of the massive tree stump. They were quickly dispatched and from a large patch of mushrooms, an infected bear rose up and attacked them. The party dispatched them all and Squee led them into a secret entrance in the river.&lt;br /&gt;
*The group dropped down into a large pool of water that contained old ruins of what looked like a long abandoned hidden sanctum, where they were attacked by a mushroom infected [[Bulette]]. The group moved through the ruins and heard scurrying in front of them, quickly dispatching of a small fungal creature. Moving through the ruins, they came across a section where the water from the pool had breeched into the ruins and created a washout that led to an underground cave network. &lt;br /&gt;
*The group came across fungal growth and spider webs, and as they moved through the area, they were attacked by fungus that dropped from the ceiling and latched onto them. They came across a massive spider and it&#039;s minion creatures skittering down into a hole below, dispatching it and its spawn. Squee went down the hole and came back to the opening piloting a massive construct that bore a mask capable of projecting an antimagic field.&lt;br /&gt;
&lt;br /&gt;
=== Session 66: Soul Dealing and Gunslinging ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Ten Hells]], [[Devil|Devils]], [[Demon|Demons]], The Warden&#039;s Cure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Rina]], [[Finnegan (Finny) Warbler]], [[Heli Moltenshield]], [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Alkiir Scalesborn]], [[Baron Samuel Boarhide]], [[Elytria]], Sellena &amp;quot;Snake-Eyes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP: at Level 5: 2567, XP at Level 7: 1467, XP at Level 8: 1247&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are called to the ruins of the basecamp to meet [[The Warden of the Wilds]] who had captured the infernal [[Demon Hunter]], [[Alkiir Scalesborn]]. Alkiir revealed that the Company and the Warden could weaponize the Warden&#039;s fungal cure against [[Demon|Demons]] using infernal gold. Alkiir gave the party a contact of his in [[Duumal]], the first layer of [[The Ten Hells]] who could get them the gold.&lt;br /&gt;
*The party descend into the Ten Hells and behold Duumal, a layer of Hell heavily influenced by the old [[Pteris|Pterran]] Wild West. The party using infernal disguises arrived in the town of Brimestone Gulch where they had a run in with the [[Marilith]]-Spawn outlaw known as Sellena &amp;quot;Snake Eyes&amp;quot; who challenged them to a dual. The party then met Alkiir&#039;s contact, Bellshnir, a Barbed [[Devil]] infernal rodeo clown. Bellshnir led the party to his benefactor, a greedy boar-like [[archdevil]] named [[Baron Samuel Boarhide]] who agreed to give the party infernal gold in exchange for the party retrieving a special gun known as [[The Vaulkner]], a gun with five bullets that could supposedly kill any devil. A gun in the possession of Sellena &amp;quot;Snake Eyes.&amp;quot; &lt;br /&gt;
*The party met Sellena at high noon and killed her in a dual, escaping from her outlaw cronies with the Vaulkner. After having a run in with the layer&#039;s ruler, Sheriff [[Elytria]], the party gave the gun to Baron Boarhide and return to the material realm with the Infernal Gold in tow.&lt;br /&gt;
&lt;br /&gt;
=== Session 67: Tears on my Fungal Blade ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Fungal Cure, Demons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Amelie Luxaeterna]], [[Wiggler]], [[Otto von Gerwig]], [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Warden of the Wilds]], [[Jim Stacy]], [[Commando Reconnaissance Unit Lambda]], [[Mother]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 4658, XP at Level 7: 3105&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party journey out into the wilds to meet [[The Warden of the Wilds]] who is near completion of their fungal cure. The Warden informs the party that the last ingredient needed are the &amp;quot;Tears of a Celestial.&amp;quot; The Warden has heard legends of a fountain said to have fallen from the heavens that may have what they need.&lt;br /&gt;
*The party journey to the celestial fountain to find it overgrown with fungal rot, finding that the demonic forces of [[Mother]] have desecrated the site. They find cultists of Mother using the site to create the same statuettes of Mother that the company had previously discovered that were being used to create fungal zombies. The party also encounters Jim Stacy, the villainous champion of Mother. The party do battle and once and for all defeat [[Jim Stacy]].&lt;br /&gt;
*Before the party can celebrate, the [[Warforged]] [[Commando Reconnaissance Unit Lambda]] reveals themselves and swears their allegiance to Mother, claiming to be her new champion, before disappearing.&lt;br /&gt;
*The party gather the Celestial tears from the fountain and return to the Warden who once and for all is able to finish the cure.&lt;br /&gt;
&lt;br /&gt;
=== Session 68: The Ravenborn Estate ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Amelie Luxaeterna]], [[Dragonett]], [[Kh&#039;jan]], [[Amaris Luanach]], [[Radion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Gingie&#039;&#039;&#039; (3/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mr. Rod Ravenborn, Joren&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 1705, XP at Level 7: 1137&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Mr. Rod Ravenborn asks for help from [[The Tempest Brothers Expeditionary Company]], cashing in a favor that the Tempest Brothers owed him.  Rod asks for the group to clear out the house of anyone who is not suppose to be there. He was turned away from entering the property and provides evidence that the property is his. &lt;br /&gt;
*The group approaches the perimeter of the estate and find four thugs on watch around a campfire. They quickly kill them and hide the bodies in the carriage house. They then continue on and enter the house. &lt;br /&gt;
*As they investigated, the party entered the dining room where the doors locked behind them and strange supernatural events begin to unfold. After some time they figured out the puzzle and moved on to the next room where they found a letter confirming Rod&#039;s connection to the house. They entered the greenhouse and started to find evidence of mushrooms. &lt;br /&gt;
*They were summoned to the attic where Joren, the [[ghost]] of the house&#039;s former owner. He asked them to check the basement and clear it out of the creatures locked down there. After they were convinced, they went to the basement where they found a few [[Myconid|Myconids]] and a statue of [[Mother]] covered in mushrooms. They killed the mushrooms and destroyed the statue. They discovered that this is a base that was being used to make more fungal zombies from dead bodies being delivered weekly.&lt;br /&gt;
&lt;br /&gt;
=== Session 69: Unmasked ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Cultists&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ren Atherton]], [[Black Jack]], [[Therrin Flare]], [[Spurs]], [[Ronin (Wicked Wilds)|Ronin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/24/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lyowyn Mossbringer]], [[Jack of Hearts]], [[Wren]], [[The Lord of the Beneath]], The Bride and Groom [[Lenore Hearthorne|Lenore]] and [[Alistair Hearthorne]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2683, XP at Level 5: 2300, XP at Level 7: 1303&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are gathered by [[Lyowyn Mossbringer]] who believes they have tracked down the location of the stolen head of [[Ripjaw]], the mad [[Gnolls|Gnoll]] artificer, which was recently stolen from the company headquarters by the criminal [[Jack of Hearts]]. The party track down the location to a townhouse in [[Galik]] and identify that it is one of many properties owned by the [[Hearthorne]] family. As they approach they learn that [[Alistair Hearthorne]] won the election for High Burgher of Galik. During that same period sirens go off as guards rush to aid the High Burgher as someone had tried to assassinate him.&lt;br /&gt;
*The party arrive at the townhouse, quietly incapacitating a pair of lookout guards and entering the home which they find barren, save for hidden supply bags and disguise kits. Reaching the top floor, the party avoid a trap and find the head of Ripjaw connected to strange magitech technology. Here they suddenly run into Jack of Hearts who bursts in beaten and bruised. After dealing with a corrupted fungal Lyreguard who then attempted to kill Jack of Hearts, the party escape the townhouse with the criminal and demand answers.&lt;br /&gt;
*Jack of Hearts reveals themselves to be Jaqueline Hearthorne, sister of Alistair Hearthorne. She tells the party about the lost city of [[Thelrya]] and how the demoness Mother plans to use it to ascend to godhood. She also informs them that her brother plans to use his position as High Burgher to weaken Galik&#039;s defenses so it will not stand in Mother&#039;s way. Finally she informs them that Alistair brought an ally of Mother&#039;s into the city, and ancient demigod like being that helped Mother in the far flung past.&lt;br /&gt;
*The party rush to confront Alistair only to find the entire council of Galik dead and the vermin of the city congregating around the building. Here they find Alistair and [[Lenore Hearthorne]] along with a [[Wren|strange cultists of worms]]. Alistair and Lenore flee to Thelrya through a teleportation circle and the cultists takes the lawbook, the new laws established by Alistair still in the process of writing themselves.&lt;br /&gt;
*As the Bride and Groom flee, their honored guest arrives, a strange figure made of worms and vermin known only as &amp;quot;[[The Lord of the Beneath]].&amp;quot; It transforms into a massive worm like monster and collapses the building into the caves and sewers below Galik, where it then proceeds to begin sinking other sections of the city bringing great destruction. The party manages to defeat the cultist and revert the laws Alaistair set in place. Then before the Lord of the Beneath can continue destroying the rest of the city they trick it into smashing through an underground seawall, trapping it and forcing it to transform back into its smaller form and flee.&lt;br /&gt;
*The party say their goodbyes to Jaqueline who agrees to do her best to clean up her families mess before doing away with their identity as Jaqueline for good.&lt;br /&gt;
&lt;br /&gt;
=== Session 70a: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[22]], [[Thordon Akieye]], [[Dragonett]], [[Twilsby Pendergras]], [[Kh&#039;jan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Ripjaw]] (mentioned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*A small strike force heads to the known location of the [[Gnolls|gnoll]] encampment [[Camp Emberclaw]]. They find the camp empty as a much larger force battles their allies in an all out war on the surface above the underground stronghold. The group searches the camp for clues that could lead them to the location of the camp&#039;s arcane forge which had been rebuilt by the Gnoll Artificer [[Ripjaw]]. After some thorough search they find an illusionary wall. After a series of rooms and puzzles they finally find the forge itself and a lone withered gnoll appeared to be working on it. Without question the gnoll is killed immediately and the team rig the forge to explode. The group high tails it out just in time to watch arcane energy erupt from the forge turning Camp Emberclaw into a smoking crater.&lt;br /&gt;
&lt;br /&gt;
=== Session 70b: Camp Emberclaw ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Gnolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Marion Ette]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (3/29/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Lucinda Grimfold]], [[Talyth]], [[The Gnoll King]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3738, XP at Level 7: 2492, XP at Level 8: 2118&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party are asked to join the alliance of the [[Tempest Brothers Expeditionary Company]], the [[Galik]] Lyreguard, the [[Nestle]] Gourd Guard, the Druids of [[Thistlebrook]], the [[Gastrosapien|Gastrosapiens]] of [[Escargotia]], and many of the other allies they have made to destroy [[Camp Emberclaw]], the heart of the [[Gnolls|Gnoll]] horde. The party leads a major distraction for of warriors to engage the horde in open combat above the underground encampment.&lt;br /&gt;
*The party fend of numerous Gnoll warriors, dangerous war machines, and even [[The Gnoll King]] himself until the stealth team succeeds in blowing up the camp from the inside, officially ending the Gnoll problem in [[Amusa]].&lt;br /&gt;
*For more information you can read [[The Gnoll Counter-Offensive]]&lt;br /&gt;
&lt;br /&gt;
=== Session 71: Thelrya Megasession ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]], [[Thelrya]], [[Lycanthrope|Lycanthropes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Paris Hilton]], [[Dickweedus|Dr. Richard Weedus]], [[Finnegan (Finny) Warbler]], [[Coryn Alaeth]], [[Chrysaor|Chrysaor Purosis]], [[Amelie Luxaeterna]], [[Twilsby Pendergras]], [[Dragonett]], [[Kh&#039;jan]], [[Therrin Flare]], [[22]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Black Jack]], [[Thordon Akieye]], [[Heli Moltenshield]], [[Ren Atherton]], [[Laurence Awrkright]], [[Ronin (Wicked Wilds)|Ronin]], [[Ash Oakriver]], [[Karma Runes]], [[Leo]], [[Kiamana Pohihi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DMs:&amp;lt;/u&amp;gt; Aaron, Dave, Julia, Keller (4/7/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Mother]], [[Lenore Hearthorne]], [[Alistair Hearthorne]], [[Eldrous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 4: 6417, XP at Level 5: 5500, XP at Level 6: 3667, XP at Level 7: 3117, XP at Level 8: 2567&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Read [[The Thelryan Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== Session 72e: Caffeinated Chaos ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Spiders, Coffee&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Lupine Lucas]], [[Morten Nusi]], [[Laurence Awrkright]], [[Juno]], [[Beauregard]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM James&#039;&#039;&#039; (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Saul Cherrywood, Matthias Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3000, XP at Level 4: 2571, XP at Level 5: 1714, XP at Level 6: 1457, XP at Level 7: 1200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Local [[Galik]] cafe owner Saul Cherrywood turns to the party for help in finding some of his missing employees who had been lost in [[The Spider Swamps]] of [[Dolina]]. He suspects that a rival coffee shop owner named Matthias Stone had something to do with it.&lt;br /&gt;
*The party delve into the Spider Swamps and they find the missing employees who were being held captive by two assassins along with Giant Spiders who had been fed magical coffee beans.&lt;br /&gt;
*In the end the party defeated the assassins and spiders and saved the hostages from the evil clutches of Matthias Stone.&lt;br /&gt;
&lt;br /&gt;
=== Session 73e: Rise of the Allaince ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fairyflower Mountain]], [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]], [[Wiggler]], [[Otto von Gerwig]], [[Radion The Forged]], [[Mirth]], [[Finnegan (Finny) Warbler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (4/20/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Queen Alyara Everlilly]], [[Commando Reconnaissance Unit Theta|Theta]], [[Wren]], [[Doctor Carmine Carnelle]], Ailmar Rivleam, [[Faerenia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 6038, XP at Level 6: 4950, XP at Level 7: 3300, XP at Level 8: 2805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party traveled out to the [[Fair Folk]] haven of [[Fairyflower Mountain]], who requested their assistance. The Queen of the Mountain [[Queen Alyara Everlilly|Alyara Everlilly]] revealed the existence of an ancient rift to the [[Feywild]] which her ancestors used to flee the Feywild in ancient times before founding the mountain. She told them that a [[Fey]] Sorceress named [[Faerenia]] hoped to use this portal to release a faction of ancient and Wild Fey into [[Amusa]] and asked for the parties help to stop her.&lt;br /&gt;
*The party arrived at the temple, enchanted grounds in which the Fair Folk couldn&#039;t enter, and were ambushed by the rogue [[Warforged]] [[Commando Reconnaissance Unit Theta|Theta]] along with other strange Warforged.&lt;br /&gt;
*The party defeated Theta and entered the temple, finding Faerenia and other allies of her whom she had gathered across the land, having promised them the opportunity to right the greatest wrongs in their life. The party did battle with her and Faerenia revealed herself to be a powerful Fey [[Dragon]]. The party managed to stop her and prevented the Wild Fey from entering into the realm.&lt;br /&gt;
&lt;br /&gt;
=== Session 74e: Election Day ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Ren Atherton]], [[Ash Oakriver]], [[Mirth]], [[Ronin]], [[Beauregard Shryke]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2875, XP at Level 6: 1917, XP at Level 7: 1629, XP at Level 8: 1342&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Tamlin Elkreak returned as High Burgher of [[Galik]], and he hired the company for one last mission in the city: to rebuild the Council of Burghers (after [[Alistair Hearthorne]] had assassinated them all). Tamlin set up a meeting for the same evening to gather noble families to elect a new council, and the party had to ensure the noble families received their invitations. &lt;br /&gt;
* The company learned from [[Paul Fletcher]] that his father kicked him out of the family for not joining the family business. The Fletchers were still invited to the meeting, but none showed, much to the relief of the party. While leaving the Fletcher Manor, the party managed to pass a message to Paul&#039;s sickly younger sister that he misses her, and she was happy to hear from him.&lt;br /&gt;
* The company got to know various noble families and religious leaders in the city, bringing them together, but also found conflict between industrial and environmental interests. Tamlin only required that someone in each house receive each invitation, not that the leader of each necessarily appear:&lt;br /&gt;
** Due to his stubborn father&#039;s absence on a business trip, Pip Tradsairn attended the meeting and joined the council instead, bringing his knowledge of technology and industry, but without the scorn for nature that his father has. &lt;br /&gt;
** Tamlin&#039;s oldest friend, Belim Marshrence happily attended the meeting and joined the council, seeking to preserve nature in the city as best as he can on behalf of his order of druids and for all who like parks. &lt;br /&gt;
** Gisabella Purlurn brings her knowledge of the arts to the council. Her family is plagued by the worst possible luck, possibly due to their worship of Beshaba, the goddess of bad luck. &lt;br /&gt;
** Vixrya Webwell, who worships Lolth, was elected to the council as well, in an effort to expand religious acceptance in the city and prevent cults from appearing once more. &lt;br /&gt;
** Finally, Venroe Jengor was elected to the council, bringing her knowledge of defense and weaponry to protect the city should similar ever return. &lt;br /&gt;
* The party approved of everyone except Mr. Fletcher, and Tamlin agreed, finding that everyone would have a good use on the council, or in the case of some who did not want to commit so much time, advisors: &lt;br /&gt;
** Seraphina Davenriddle, a powerful but paranoid mage, agreed to advise the city with her arcane knowledge, especially to restore magical wards. &lt;br /&gt;
** Varyc Sirene believed he could do more good outside of government than in it, but happily advises on how to help everyday people. &lt;br /&gt;
** Dryzzel Hazestone, a priest at the temple of Bahamut, happily offered her knowledge of religious history of the city to help everyone work together. &lt;br /&gt;
* Tamlin greatly appreciated the efforts of the party to advise him on forming the council. All houses but the Fletchers either showed or agreed to be advisors. The City of Galik had a government once again, and the High Burgher awarded the party with incredible items as thanks, wishing them luck in their future adventures. &lt;br /&gt;
&lt;br /&gt;
=== Session 75e: The Tournament of the Elements ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Galik]], [[Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Dragonett]], [[Amelie Luxaeterna|Amelie]], [[Chrysaor]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave, Co-DM Keller (4/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Master Idryel Il’lylune]], [[Mr. Bozzelli]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 5600, XP at Level 6: 4800, XP at Level 7: 3200, XP at Level 8: 2720&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The team is gathered by their High Elf Underground Fighting Ring Sponsor [[Master Idryel Il’lylune]] who has gathered them due to their prowess and reputations in the ring so that they may compete in the Tournament of the Elements, one of the most prestigious, famous, and most dangerous underground fighting tournaments in the realm.&lt;br /&gt;
*The team enters into the qualifiers where they must compete against two other teams and survive an onslaught of eye rays from the [[Beholder]] Kaleidoscorch. After succeeding in the qualifiers, the fighters enter into the tournament proper, competing in a series of one-on-one unarmed fights, eventually all reaching it to the finals.&lt;br /&gt;
*The team is approached by the mobster [[Mr. Bozzelli]] who offers them a large sum of money in return for throwing the fight. The team refuses and one of Bozzelli&#039;s men attempts to poison the team. Entering into the arena for the last time the team confronts the tournaments champions, four powerful elemental [[genie]] wrestlers. Winning by the skin of their teeth, the team comes out on top, receiving the title of champions of the tournament and receiving a large sum of money from risky bets they made before the match.&lt;br /&gt;
&lt;br /&gt;
=== Session 76e: Army of the Unseen ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thelrya]], [[Philosopher&#039;s Stone]], The Lost Parade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin]], [[Wiggler]], [[22]], [[Ren Atherton]], [[Heli Moltenshield]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (5/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Hunk]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 2970, XP at Level 7: 1980, XP at Level 8: 1683&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*As the rain pours the party join [[Paul Fletcher]] and [[Hunk]] the [[Kobold]] Paladin in search of the final lost village of [[Thelrya]], [[Emberglen]]. Tracking down its location using old Thelryan maps, the party arrives on the outskirts, discovering  runes that suggested a massive magic circle surrounding the village.&lt;br /&gt;
*Going deeper, the party found an old Kobold farmhouse that was seemingly abandoned, with signs that there had been some strange occurrences in the village, as well of signs of an unseen onlooker. As the party continued to the village, they discovered that a strange being resembling Paul had infiltrated the group, only to disappear before they could do anything about it.&lt;br /&gt;
*Arriving at the village they find it abandoned, save for the strange signs of creature nearby that always seem to disappear when the party approaches. While investigating they are beset by an invisible creature which could be seen only through mirrors. Defeating it, it is discovered to be a strange mutated kobold. At the same time the party continues to be stalked by the creature that resembles Paul.&lt;br /&gt;
*Investigating the villages library, the party discovers the hidden sanctum of a kobold wizard. Reading their notes, it is revealed that in their folly in hopes to regain Thelrya, the Kobold wizards of the village summoned something from the beyond, a disease that took shelter in the town well. Anyone who then drank the water would be transformed into a monstrous [[Skulk]], doomed to march at the beat of the Lost Parade. The party complete a ritual to destroy the disease while fending off a horde of the Skulk, and manage to free the remaining villagers who had been petrified for their own safety, saving the village of Emberglen.&lt;br /&gt;
&lt;br /&gt;
=== Session 77e: King of Abominations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Underdark, Xupaynth, Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Beauregard Shryke]], [[Ronin (Wicked Wilds)|Ronin]], [[Amelie Luxaeterna|Amelie]], [[Twilsby Pendergras]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Xupaynth|Xupaynth, the King of Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4290, XP at Level 6: 2860, X at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*After some disturbing encounters, a team of expeditionaries descend once again into the Underdark to put a stop to whatever lies beneath. They enter into a strange cave systems where they begin to do battle with a pack of mind-controlled [[Drider}Driders]]. Pursuing the Driders deeper into the lair, the party finds their master, and the master of all the strange monsters they have encountered so far in the Underdark, [[Xupaynth]], the King of Abominations, and former lieutenant of [[Kavanmort]]. After a long fought battle, he party defeat the abomination dragon and emerge victorious.&lt;br /&gt;
&lt;br /&gt;
=== Session 78e: Fur and Fangs ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The Wilds, Druids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dickweedus|Dr. Richard Weedus]], [[Ren Atherton]], [[22]], [[Twilsby Pendergras]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Anna&#039;&#039;&#039; (5/10/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Roxanne, Quin-Ora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 4785, XP at Level 8: 4067&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The party journeyed out into the wilds at the request of a druid sanctuary searching for assistance. As they approached the border of the sanctuary, they came upon a herd of colorful, horned sheep consuming a corpse. As the party got closer, the herd were provoked and attacked, attracting attention from nearby plant-like wolves that accompanied the sheep. After defeating the two animal packs, they came on a small wood elf who discovered them. Finding  out they were from [[The Tempest Brothers Expeditionary Company]], they lead them into the now-ransacked Silver Ivy Sanctuary, where their small community was rounding up infant beasts and incapacitated monsters under their care. &lt;br /&gt;
*The druid Roxanne met them soon after to notify that a few of their rarer infants have been captured and stolen - and that the wards that normally keep unwanted interlopers out was dismantled. The party pushed a little further, and she gave them a scroll to revive the wards once they made sure all the animals were recovered and all the ward stones were in place. &lt;br /&gt;
*The party successfully located a weak link at the north end of the sanctuary, discovering a last pack of poachers were on their way out - each with a crate in tow that emitted various bestial cries for help. The party quickly dispatched the brigade, recovering the animals.&lt;br /&gt;
*As the final goon fell, the boss - Quinn-Ora, thought to finish the job herself. She attempted to negotiate, but the party pounced on the warlock quickly. Beaten by two giant apes, slashed up, and out of any other options she cast dimension door to scramble away, claiming to return with better help. &lt;br /&gt;
*Afterwards, the party located the misplaced ward stone - placing it back and restoring the ritual to replace the protective barrier. The baby beasts were saved, and the Silver Ivy Sanctuary gifted them with unique items and offered to aid the company should they require guides or other help navigating within the Wilds.&lt;br /&gt;
&lt;br /&gt;
=== Session 79e: Heist in the Collection ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Collector]], Circus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Dragonett]], [[Heli Moltenshield]], [[Kh&#039;jan]], [[Twilsby Pendergras]], [[Amaris Luanach]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Aaron (5/12/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[The Collector]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 7: 2860, XP at Level 8: 2431&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
*The hero [[Dragonett]] gathers a team of likeminded adventurers to perform a heist of the Collection, a large storage sight of many powerful artifacts owned by the mysterious [[The Collector|Collector]]. Using the information they had gathered, the locate the sight of the Collection&#039;s secret location, beneath the [[Luggland]] Embassy. The party arrives and bribes their way in to the Collection. They pass through a large arcane door and are ominously told that the Collector is on the other side.&lt;br /&gt;
*The first room the party is in is a massive library. The party investigates the bookshelves for traps and all the books on the shelf fly off the shelf and attack before flying into the air. The party manages to befriend the books and uses their help to escape the library. The next room is a large open space with many statues, each holding different objects. They find a stone plaque with a strange riddle identifying three separate tasks. The party complete the first two tasks but fail he third, causing one of their party to get disintegrated.&lt;br /&gt;
*The next room was entirely black and the party hears a child&#039;s cry. Investigating they find a small child crying for it&#039;s Mother. Questioning the child, the party discover it was from the circus. At this moment the child reveals themselves to be the monstrous [[False Hydra]] which had escaped its previous encounter with the party&#039;s allies and it attacked. After a difficult battle the party comes out on top.&lt;br /&gt;
*A door of light appears and the party enter it. Sitting in a chair in a massive empty room is the elf from earlier holding the mask of the Collector in his lap. The party offer several magic items in exchange to true resurrect their dead ally, which the Collector accepts. He tells the party he is collecting and containing cursed items that are tied to [[The Seven]]. Keeping them from being used this restraining some of The Sevens power. He mentions how since this location has been broken into he will be relocating his collection. He gifts the party some items for the efforts in jest before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Session 80e: Old Friends, New Beginnings ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Thistlebrook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Balder the Bald Boulder]], [[Danke Schön]] (desceased), [[Karma Runes]], [[22]], [[Marion Ette]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (5/16/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Thistlebrook]] Concalve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 4010, XP at Level 6: 3438, XP at Level 7: 2292, XP at Level 8: 1948&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was sent to help the [[Thistlebrook]] Conclave move back to their ancestral home at the old basecamp. They helped build buildings and plant gardens. The Conclave then asked them to participate in a druid ritual to establish protective magic around the area. After completing the ritual the druids gave the party thanks and gifted them with some druidic treasures.&lt;br /&gt;
----------------&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Book 3 - Ongoing==&lt;br /&gt;
&lt;br /&gt;
=== Session 81: Quelmar Con 2023 Game: Kiss of Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[Therrin Flare]], [[22]], [[Selene]], [[Ronin (Wicked Wilds)]], [[Tryska Bjorndottyr]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  [[Skippy]], Eleria the Winter [[Dryad]], Unknown Blue Giant, Unknown Ancient [[White Dragon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt;  XP at Level 6: 4171, XP at Level 7: 3575, XP at Level 8: 2383, XP at Level 9: 2026&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*After the establishment of the new waystation, the party were instructed to travel the entirety of the road leading from the waystation all the way to [[Xender City]] to identify any potential threats and dangers along the way. The party chose to take their friend [[Skippy]] with them and began to make their way.&lt;br /&gt;
*Halfway through their journey while they rested during the night, they were accosted by a mysterious creature none of them could identify. Their encounter with this being was interrupted by a terrifying howl that shook the jungle. Investigating the source the party found a torn-open T-Rex covered in strange frost.&lt;br /&gt;
*Traveling on, a few days later the party found a similarly dismembered animal, and searching forward they discovered a massive out-of-place [[Yeti]]. After defeating the strange beast, the party began to look into how such a creature came to [[Amusa]]. Following its tracks the party found a massive dome made of solid ice. Entering through a small crevice carved into the dome, the party found a mystical frozen jungle, where all the plants were coated with ice and where snow rained down from the sky. The party also found solid ice sculptures which they soon discovered used to be living people and animals.&lt;br /&gt;
*Arriving at the center of the dome, the party found a strange ice rift formed in the center of a massive tree. The gate was watched over by a strange Winter [[Dryad]] known as Eleria, who offered the opportunity for the party to remain with her forever, frozen in perfectly preserving ice. Combat ensued and after a difficult battle with many close calls the party defeated Eleria. As she was defeated, the party received a strange vision from the night of [[The Thelryan Restoration]]. The party saw the grove when it was in its pre-frozen state, full of life and tended to by fey dryads. The leyline surge from the Thelryan event caused a strange [[crown artifact]] held by a ranger staying with the dryads to react, tearing open the strange frozen rift.&lt;br /&gt;
*During the fight one of the party members got pulled into the strange rift, waking up to endless fields of snow and ice ringed with tall mountains. On the forest mountain stood a castle of tall stone and ice, and approaching him was a towering humanoid figure with blue skin. Beholding the rift the figure proclaimed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start spreading the news, we leave today. Long live the Frostfell Empire!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The figure then blew on a large horn, awaking what appeared to be a massive ancient white dragon on a nearby mountain top. After the Winter Dryad&#039;s defeat and seeing the approaching dragon through [[The Glacial Rift]], the party fled back to their cart, finishing their journey to Xender City, with many more questions then answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 82: The Community Garden ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Fey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;  [[22]], [[Ren Atherton]], [[Iris]], [[Zarril]], [[Beauregard Shryke]], [[Chrysaor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Kade&#039;&#039;&#039; (6/14/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Pharius Halatar, Fevria, The Goose Untie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 and 4: 3802, XP at Level 5: 3259, XP at Level 6: 2173, XP at Level 7: 1847, XP at Levels 8 &amp;amp; 9: 1521&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was tasked to check on the local community garden created just south of the main outpost. After arriving, they discovered that the half-drow farmer Pharius Halatar, who was hired to start the garden, had been utterly terrorized by a malicious unknown entity and her horrid pet goose. &lt;br /&gt;
*After some creative investigating, they discovered that this malicious entity was a [[Fey]] known as Fevria. She seemed to have an unknown obligation to her court but decided she wanted this land for her pet goose, Untie. She sported multiple additional body parts, taken from slain adventurers and foes she deemed &#039;worthy&#039; of killing. The party quickly got to work before she could slay them, dishing out devilish blows and ensuring that her reign of terror ended swiftly. &lt;br /&gt;
*With the fey and her dastardly pet goose defeated, the group successfully secured the community garden for the Tempest Brothers.&lt;br /&gt;
&lt;br /&gt;
=== Session 83: Farmstead Investigation ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, Farm, Scarecrows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Finnegan (Finny) Warbler]], [[Valdos]], [[Nokori Naru]], [[Ghargux]], [[Coryn Alaeth]], [[Sallen &amp;quot;Hummer&amp;quot; Mason]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (6/19/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Derwin]], Ellie, Devin Markster, Frederic Willhelm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2713, XP at Level 7: 1085, XP at Level 8: 1008&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was chosen for the investigation mission by [[Darian Tempest]] while they were eating breakfast. In the central fort (The Big House),they met Devin Markster &amp;amp; Frederic Willhelm, two farmers who lived up the road that leads to [[Troverth]]. Darian told them that the men were having trouble with something skulking around the jungle around their farm. &lt;br /&gt;
*On their way to the farm Devin informed them that they were discovering animal carcasses around their farm, the farm animals had been spooked, there had been strange noises in the wilds, and a strange figure was seen killing animals in their barn before fleeing. The party also learned that Fredrick&#039;s daughter Ellie had a strange imaginary friend name Hopper. The party later learns that Hopper is a Shield Guardian, with Ellie as his amulet holder.&lt;br /&gt;
*As they investigated, the party spotted strange humanoid figures skulking around the farm as well as seeing strange blue lights. After much investigating they found a strange hut occupied by a man named [[Derwin]]. Derwin revealed that the figures were animated scarecrows of his creation. He had also created two larger scarecrows called Harvest Reapers made to protect farms. The party deployed the Harvest Reapers which protected the farm, keeping whatever had been harassing the farm at bay. But whatever that thing was was still out there......&lt;br /&gt;
&lt;br /&gt;
=== Session 84: Men in Tights ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Jack of Hearts, Troverth, Frost Giants&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ronin (Wicked Wilds)]], [[Amelie Luxaeterna|Amelie]], [[Wiggler]], [[Allinor Kalth]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (6/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Jack of Hearts]], [[Velemar Decrye]], [[Cookie]], Binkle and Twinkle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3850, XP at Level 7: 3300, XP at Level 8: 2200, XP at Level 9: 1870&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Velemar Decrye]] to investigate reports of bandits robbing merchants along the Troverthian road. He worried that if these attacks continued it could bring an end to trade along the route between the waystation and [[Troverth]].&lt;br /&gt;
*Accompanied by the Otter Wizard [[Cookie]], the party joined the gnomish merchant couple of Binkle and Twinkle on the road to see if they could find and stop these bandits. Along the way they found the strange aftermath of a battle between a now dead [[[Frost Giant]] and a large bipedal fiendish creature. The party questioned how a Frost Giant could end up in the wilds of [[Amusa]].&lt;br /&gt;
*Continuing along, the party were ambushed by figures wearing brightly colored tights. The leader of this group of merry bandits was revealed to be [[Jack of Hearts]], a mercenary and freelance adventurer the company had encountered in the West. Jack revealed that after his encounters with the company, he wished to turn a new leaf, traveling out east and forming his band of brigands who would rob traveling merchants to give their wares and riches to the poor villages of Troverth.&lt;br /&gt;
*Jack of Hearts brought the party to his camp where they debated with him the actual heroics and morals of stealing to give to the poor, with members of the party split on the issue. Engaging in festivities at the bandit camp, the party members participated in a series of fun challenges while getting questions answered by Jack of Hearts. He told them he was aware of more Frost Giants in the area, having arrived through the glacial rift. He informed the party that the giants were looking for something, but he wasn&#039;t sure what.&lt;br /&gt;
*As the night was coming to an end the party was pulled aside by a figure who revealed themselves as a captain of the Troverthian military. The captain asked the party to help arrest Jack and his crew, though the party was split on the issue. As they debated one party member warned Jack who fled with his band of merry men. Afterwards the players would find a letter from Jack informing them that the party had inspired him to move beyond thievery and to attack the heart of the issue, to become a revolutionary.&lt;br /&gt;
&lt;br /&gt;
=== Session 85: Storming the Tower ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Xender Royal Family, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Therrin Flare]], [[Esperanza Alnilam]], [[Kh&#039;jan]], [[Lysvan]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Drew&#039;&#039;&#039; (6/23/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Gafizmaphram the Magnificent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 3738, XP at Level 5: 3204, XP at Level 6: 2136, XP at Level 7: 1815, XP at Level 8: 1495&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The Royal Family of [[Xender Pleth]] told the Tempest Brothers that a testy wizard had stolen a priceless portrait of a &#039;beautiful child&#039; and that two negotiating parties had not returned from their efforts to retrieve it.&lt;br /&gt;
*The party was briefed on the mission to recover the portrait and find out what happened to the other parties. They flew by Red McCaw to a nearby camp and scouted ahead with familiars to discover a stone monolith with no clear entrance. They hiked to the location the following morning to find a tower with no doors or windows and covered with some type of force shield. Magic mouths in the tower announced that it belongs to &amp;quot;Gafizmaphram the Magnificent&amp;quot;.&lt;br /&gt;
*They searched the area, found a mine entrance that was from long before, and followed it to a mined entrance into the tower foundation. In these catacombs, they fought undead before finding their way to a trapdoor into the tower proper. They discovered that the undead were, in fact, the remains of the previous two parties who were sent to investigate.&lt;br /&gt;
*The party emerged on the next level in a storage room and burst in on the gnome wizard while he was eating breakfast. The defenses of the tower activated and the party had to fight fire elementals while being peppered with spells from the mage and scorching rays from the fireplace. The party successfully banished the mage and they continued up the tower.&lt;br /&gt;
*On the next level they searched a library, finding clues and having a shouting match with the mage that suggested that there was a different side to this story. The tower defenses activated again and they had to fight animated objects.&lt;br /&gt;
*After the fight, the party debated about whether to continue forward, having exhausted almost all spells and having only a fraction of hit points remaining. They continued one more floor, finding an alchemy lab. There, they found additional evidence which confirmed a different story about what happened and confronted the mage and his Simulacrum.&lt;br /&gt;
*The mage, Gafizmaphram, had been accosted by the Royal Family who had requested that he become their court mage. Gafizmaphram rejected this offer and was in the process of being taken into custody by castle guards when he grabbed a portrait off the wall, smashed out the frame and used it to distract the guards while he teleported back to his tower. The wizard had no idea that this portrait of a scrawny, ugly baby bird had any value whatsoever and was using it for scrap paper throughout the tower. The party was able to recover all three pieces of the portrait of a baby [[aarakocra]]. They collected loot and left the tower without confronting the wizard further, returning to camp.&lt;br /&gt;
&lt;br /&gt;
=== Session 86: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Zarril]], [[Karma Runes]], [[Tryska Bjorndottyr]], [[Iris]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Julia (6/25/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2791, XP at Level 4: 2393, XP at Level 5: 1595, XP at Level 6: 1356&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== Session 87: Lost In Transit ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Ymbtrymman]], [[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Twilsby Pendergras]], [[Karma Runes]], [Slog the Bonker]], [[Esperanza Alnilam]], [Lysvan]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (6/30/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Adrian Tempest]], [[Arc]], [[Gumptor Flynn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 2310, XP at Level 5: 1980, XP at Level 6: 1320, XP at Level 8: 924&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Adrian Tempest]] received an urgent notice from [[Ymbtrymman]]. A caravan sent off two days prior had lost communication on its way to the outpost. Immediate assistance was requested from the Tempest Brothers to track along the path in an expeditious fashion to figure out what had happened and if possible recover the lost people and goods. Moving quickly, he gathered some of the doughty members of the expeditionary force to fulfill the request.&lt;br /&gt;
*[[Arc]], the company&#039;s head of arcane matters, crafted a teleportation circle to take the gathered party to Ymbtrymman. Since the caravan had departed Ymbtrymman two days previously, it was decided to track and pursue their route from Ymbtrymman rather than try to locate them from the air or via a land route out from the outpost. The locals told the party that they would be guided by a local named [[Gumptor Flynn]], a [[Half-Orc]] Ranger, who was a hunter and tracker familiar with the area.&lt;br /&gt;
*They made great time through the jungle with Flynn&#039;s guidance. The trail showed many signs of the caravan&#039;s passing so Flynn felt confident they were gaining. After a long and grueling journey they found the remains of the caravan. The carts were torn and damaged and there were traces of shed blood, along with many sets of pawprints of jaguars, which strangely appeared to have been hunting in a pack-like fashion.&lt;br /&gt;
*The party found prints and tracks indicating several bodies were dragged through the jungle in a northern direction. Stopping to assess the situation, several party members realized creatures were moving through the undergrowth all around them. They braced for an encounter and within moments ten jaguars broke cover and moved to nearly surround the party. The party attempted to communicate with three of the animals and did make contact, but in response received a ten-voiced mental reply of &amp;quot;Food!&amp;quot;. It quickly became apparent that there was something strange happening. The jaguars all moved with a strange synchronicity as they attacked.&lt;br /&gt;
*And that&#039;s when the weirdness cranked up a notch.  As the party watched in horror, any jaguar they defeated just evaporated into a mist that flowed into the remaining creatures, healing and strengthening them. The party realized the way to defeat this enemy was to kill them all at once. After defeating the creatures, the party continued and found the beasts&#039; lair. The party discovered a lab or research room with a curtained corridor leading to a closed wooden door. They discovered a large storage area with a set of metal doors, beyond which there were prison cells.&lt;br /&gt;
*The research area drew the party&#039;s attention and they all moved in to investigate. They found an obvious teleportation circle in the center of the room and three tables with differing research components - a table of alchemical supplies, a table of wizardly drafting equipment, and a table of timepieces of many varieties. Then suddenly a wave of energy blasted down and the entire party was struck.  A [[Mind Flayer]] became visible floating near the ceiling. While the party tried to gather their wits, the mind flayer drifted down to the table of timepieces, grabbed a heart-shaped silver device from the table, and then disappeared.&lt;br /&gt;
*Continuing to search, the party found some survivors from the caravan. With perseverance the group rescued the captive survivors, recovered the shipment, and made their way back to Ymbtrymman over a few days&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Session 88: Pop Up Art ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Ymbtrymman]], Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ghargux]], [[Finnegan (Finny) Warbler]], [[Dickweedus|Dr. Weedus]],  [[Sallen &amp;quot;Hummer&amp;quot; Mason]], [[Tryska Bjorndottyr]], [[Balder the Bald Boulder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Nin&#039;&#039;&#039; (7/2/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dimi, [[Marion Ette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 5: 2855, XP at Level 6: 2448, XP at Level 7: 1632, XP at Level 8: 1387, XP at Level 9: 1142&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was hired by a divination wizard and artifact collector contact in [[Xender City]] named Dimi. They informed the party that there had been recent reports of a strange haunting in the town of Ymbtrymman which they believed was tied to an artifact they wish to possess.&lt;br /&gt;
*Arriving in the town, the party found that the people there were preparing for the upcoming Farmers&#039; Festival. The party learned that the hauntings were tied to the disappearances of paintings in the town and that they may have been connected somehow to a new family that had recently moved in.&lt;br /&gt;
*The party followed the strange happenings to the sewers where they were suddenly beset by a strange attacker who shattered into glass when destroyed.&lt;br /&gt;
*As they continued on, they discovered more strange humanoids who looked like town folks before shattering into glass when destroyed. The party discovered that these humanoids came from the stolen portraits, given life by a strange mirror. The party recovered the mirror and gave it to Dimi to finish their job.&lt;br /&gt;
&lt;br /&gt;
=== Session 89: The Maiden Voyage of Windrunner ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Zarril]], [[Valdos]], [[Ghargux]], [[Karma Runes]], [[Bardek Ironbleeder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave P (7/9/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Darian Tempest]], [[Elowen Thistledown]], [[Skippy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2660, XP at Level 5: 1520, XP at Level 6: 1292&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The group was gathered by the company and reported to the office of [[Darian Tempest]]. He welcomed them inside and introduced them to [[Elowen Thistledown]] a silver haired, smartly dressed [[High Elf]]. She was introduced as a librarian researcher who had commissioned an expedition, by airship, to search for [[The Well of Souls]].&lt;br /&gt;
*The group was lead to the field out behind the office/house and came face to face with the [[The Tempest Brothers Expeditionary Company|Tempest Brothers]] newest acquisition, a light freight runner airship called Windrunner. This ship is much smaller than the larger frigates the company owns but much larger than simple skiffs the company had commissioned the year prior. The company also hired on [[Skippy]] to be the captain of Windrunner.&lt;br /&gt;
*As the party prepared Elowen shared her knowladge on the Well of Souls. She has been researching the concepts of Wells of Souls for a number of years. Such phenomena apparently formed naturally at convergence points of leylines where the veil between the material plane and the plane of death is thin, and that such locations may also hold valuable alchemical materials. She also learned that some mediums claimed to be able to use Wells of Souls to enhance their ethereal abilities. The last thing she learned was that a group of druid emissaries arrived in the city of [[Warukami]] 60ish years ago to report that a cult was found to have attempted to occupy a Well located to the South. The cult was defeated and the Druids said that they had put protections in place around the Well. Elowen has been commissioned by the Alchemist Guild in Warukami to find a Well of Souls and bring back any materials that are found around it for experimentation.&lt;br /&gt;
*The group departed on the Windrunner and began to approach the Southern Mists of Sotchalla. The group flew to the mist/smoke and were met by a group of strange crows who taunted the party, When the ship entered the mist everyone on board was hit with this feeling of despair and hopelessness, some even having the urge to jump from the ship. &lt;br /&gt;
*The team decided they would be better off dropping below the jungle canopy to take a look around below. Upon landing the party were attacked by corrupted necromantic plant monster and Treants. After defeating the monsters, Wild [[Harengon]] appeared from the wilds who began to help the players. The Harengons explain that they were watching over the Well of Souls and that recently in the past four months, something strange happened and the region began to be corrupted.&lt;br /&gt;
*The party promised to return and the Harengons agreed to keep an eye out for them and lead them to their elders who can tell them more.&lt;br /&gt;
&lt;br /&gt;
=== Session 90: Draconic Depths ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Glacial Rift]], [[Kavanmort]], Vampire, [[Devil|Devils]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Keeper]], [[Chrysaor]], [[Jennings]], [[Morten Nusi]], [[Selene]], [[Allinor Kalth]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Paul Fletcher]], [[Wally Goodfeather]], [[Galidant|Galidant, Exarch of Kavanmort]], [[Prince Ulftiir|Prince Ulftiir the Rimelord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Levels 3 &amp;amp; 4: 4476, XP at Level 5: 3836, XP at Level 6: 2558, XP at Level 7: 2174&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was gathered by [[Paul Fletcher]] in order to explore some recently discovered draconic ruins. Paul hoped that these ruins could give some insight to the Ancient [[White Dragon]] beyond [[The Glacial Rift]]. They also hoped to find the missing scholar [[Wally Goodfeather]], who had been sent out to investigate the ruins prior, only to disappear.&lt;br /&gt;
*The party arrived at the ruins, discovering that they were devoted to the two headed dragon [[Kavanmort]]. After triggering a dangerous ceiling trap, and surviving almost going over a waterfall, the party discovered a group of imperial [[Frost Giant|Frost Giants]] in the deepest regions of the temple. The party asked why these Frost Giants were so far from their native homes, and the Frost Giants revealed they had entered from the Glacial Rift in search of an artifact known as the Ring of Winter&#039;s Wrath. Their leader was [[Prince Ulftiir|Prince Ulftiir the Rimelord]], a Half-Dragon Frost Giants and ruler of the fallen [[Frostfell Empire]]. They hoped to use the ring to rebuild heir empire and freeze the realm over. Prince Ulftiir reveals that they had captured Wally Goodfeather, and would only free him if the party defeated the evil at the temple&#039;s heart.&lt;br /&gt;
*Going deeper into the temple the party passed by more traps and discovered the remnants of ancient draconic rituals. Some of the party members would perform these rituals on themselves to gain new draconic abilities. The party discovered that this temple was built in worship to Kavanmort, who they learned had a penchant for eating dragons.&lt;br /&gt;
*Entering into the temple&#039;s final chamber, the party discovered the Dragonborn Vampire, [[Galidant|Galidant, Exarch of Kavanmort]], along with a cadre of [[Mammon|Mammonian]] Devils who were performing a strange ritual. A battle ensued and the party watched in horror as the Devils were transforming the bodies of mortal worshipers into evil devils. It appeared that this ritual allowed devils to circumvent [[The Pact Primeval]] as these Devils were able to harm the party. Galidant fled and the party defeated the remaining devils.&lt;br /&gt;
*The party returned to Prince Ulftiir and recovered Wally. As they left, Prince Ulftiir. affirmed his promises to recover the ring and rebuild his empire. His last words were those of warning to the party, to beware and infernal known as [[Lieutenant Azha|The Golden Hellion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 91: Trade Relations ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Kobold|Kobolds]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Esperanza Alnilam]], [[Beauregard]], [[22]], [[Tryska Bjorndottyr]], [[Lysvan]], [[Thordon Akieye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Dave S (7/21/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Gumptor Flynn]], [[Chief Pyrrhin]], [[Szamarsh]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 6: 3125, XP at Level 7: 2083, XT at Level 9: 1458&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*[[Gumptor Flynn]] arrived at the waystation with a request for assistance mapping a route from there to a remote [[kobold]] village of his acquaintance that expressed a wish for trade relations. Gumptor explained that the journey would take about ten days and that there was a major obstacle in the form of a locale inhabited by a large number of wyverns.&lt;br /&gt;
*The journey was remarkably unremarkable. The days were spend scouting and mapping a good route to build a road. About the sixth day of the journey the party came to the [[wyvern]] nesting grounds.  In the middle of the jungle was an enormous impact crater, from a meteor that had fallen millennia ago. The crater was filled in with jungle growth and the edge dropped about 200 feet below the surrounding terrain. The party could easily see groups of wyverns flying about the crater. After reviewing the situation and discussing the options, the party chose to navigate counter-clockwise around the crater, heading to its southern side.&lt;br /&gt;
*They made it past the crater in two days&#039; time and continued mapping their way to the kobold village.  A day away from the crater they were accosted by a pack of [[manticore|manticores]]. The beasts were preceded by a telepathic message of hostility received by the party members. A moment later they were joined by their leader, a huge manticore with a fiendish demeanor and abilities. Although fearsome, the party were able to fell the pack of beasts.&lt;br /&gt;
*Tracking back to their lair, the party found a cache of treasure and a few magic items. They continued on their way, eventually camping for what they expected would be their last night in the jungle.  During that night they had an encounter with a small hunting party from the kobold village. &lt;br /&gt;
*The next day the party arrived without fanfare at the village. In the midst of a small clearing, with a stream running through the area, the party saw the amazing site of the front two-thirds of a huge airship suspended in the branches of large trees. On the ground rested the back third of the ship, face down, engines jutting into the air. Many kobolds moved through the village, some doing basic gardening in small plots in the clearing, others coming back from a hunt, and all moving hither and yon with a vibrant energy.&lt;br /&gt;
*Gumptor took the party to meet the kobold chief, Pyrrhin, who was happy to meet them and extremely pleased with their work.  He rewarded the party and arranged for the tribe&#039;s shaman, Szamarsh, to teleport the party back to the Outpost.&lt;br /&gt;
&lt;br /&gt;
=== Session 92: Tempest&#039;s Six ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Devil|Devil&#039;s]], [[The Glacial Rift]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jennings]], [[Finnegan (Finny) Warbler]], [[Tryska Bjorndottyr]], [[Morten Nusi]], [[Ghargux]], [[Karma Runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Keller (7/27/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bulio]], [[Lieutenant Azha]], [[Kalzivach]] (mentioned), [[Prince Ulftiir]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 4: 3857, XP at Level 5: 3306, XP at Level 6: 2204, XP at Level 7: 1874, XP at Level 8: 1543&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is suddenly gathered to investigate a large explosion near the waystation. Investigating they find the explosion was caused by an infernal [[Fire Giant]] named [[Lieutenant Azha]], also known as the Golden Hellion, in her battle with a now dead [[Frost Giant]]. She informs the party that she was sent from the [[Ten Hells|Hells]] to fight back the arriving Frost Giants from [[The Glacial Rift]] and to hinder their search for an artifact called [[The Ring of Winter&#039;s Wrath]]. &lt;br /&gt;
*Azha tells the party that her master, a [[Pit Fiend]] named [[Kalzivach]], a servant of the [[Archdevil]] [[Mammon]], also seeks to enter the realm, but his way is barred by the Frost Giants who are utilizing an infernal artifact. Azha promises to forgive crimes that members of the party performed against devils and promises that she and her kin would not harm the company as long as the company did not harm her nor her allies.&lt;br /&gt;
*With information provided by Azha the party infiltrates where the infernal artifact is being kept, a Frost Giant fortress built atop the Glacial Rift. After lots of planning the party executes an elaborate heist including parlaying with the Frost Giant&#039;s Winter Wolves, stealing a coin from the hoard of the Young [[White Dragon]] Gaathic, stationed in the fortress, pilfering the arcane scrying eye of a Bheur Hag, and distracting the Giants&#039; leader, [[Prince Ulftiir]].&lt;br /&gt;
*After parts of the plan go awry and some improvising, the party manages to escape with the artifact, an infernal helmet, and open the way for Kalzivach to enter the realm. From a scroll taken from Ulftiir&#039;s lair though, the party discovers that the giants have potentially located the ring, and soon plan to move to retrieve it.&lt;br /&gt;
&lt;br /&gt;
=== Session 93: Who Let the Cold Out ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Wilds, [[Breme]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Wiggler]], [[Coryn Alaeth]], [[Eavan Ice-Eye]], [[Mark]], [[Valdos]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Emma&#039;&#039;&#039; (7/28/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Kelrynne, Eldest of Isrun|Kelrynne]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at Level 3: 2013, XP at Level 5: 1725, XP at Level 6: 1150, XP at Level 7: 978, XP at Level 8: 805&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party was informed of two strange letters left in camp and decided to investigate the one that seemed to be an urgent plea for help. While camping on their travels, they were attacked by dire wolves who were acting erratically. They slew two before managing to wrangle the last one into submission so it could be healed. They were then blindsided once more—by baby [[silver dragon}silver dragons]]! Their big sister, a [[Dragonborn]] named [[Kelrynne, Eldest of Isrun|Kelrynne]], was the one who had sent out the letter. They soon learned that the Venator Syndicate, the group responsible for sending the other letter, had captured their youngest sibling along with a [[witchwolf]] ally accompanying them. According to Kelrynne, the Venator Syndicate was also involved in the disappearance of their mother—the silver dragon guardian of [[Breme|Breme’s]] Iceback Mountains. &lt;br /&gt;
*The party was able to walk right into the Venator’s base and found an unsuspecting ally in the mistreated sister of the snow elf leading the group. They found the captives and killed their captors except for the leader who managed to Dimension Door away. They also brought an interesting friend back—a cosmic bear cub. &lt;br /&gt;
&lt;br /&gt;
=== Session 94: Don&#039;t Feed the Fears ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sotchala, [[The Seven]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Iris]], [[Dickweedus|Dr. Weedus]], [[Mirth]], [[Eavan Ice-Eye]], [[Coryn Alaeth]], [[Esperanza Alnilam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Keller&#039;&#039;&#039; (4/4/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Cookie]], [[The Seven]], Ingrid Frost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; XP at level 5: 3433, XP at level 6: 2943, XP at Level 7: 1962, XP at level 9: 1373&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
*The party is called together by the company abjurist, [[Cookie]] the Otter who has been studying the hag eye of Ingrid Frost, a scrying eye recently stolen from the fortress of the [[Frost Giant]] [[Prince Ulftiir]]. Cookie is in the process of destroying the eye and has found where the eye came from, a strange ritual site beyond the mists of [[Sotchala]]. He sends the party to investigate as recent reports suggest that the Giants may be trying to get a replacement eye which could let them scry anywhere in [[Amusa]].&lt;br /&gt;
*The party depart and eventually past into the terrifying and strange Mists of Sotchala. Eventually they arrive at the ritual site, a lone standing doorway leading to nowhere, surrounded by seven statues. Investigating the statues, the party identifies them as the [[The Seven|Sepexilium]], ancient beings who have hidden for untold centuries in the wilds. When they try to enter the door they are all flung into horrific realms of the Sepexilium&#039;s making. By trusting on their Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, they are able to escape.&lt;br /&gt;
*Upon freeing themselves from these strange realms, they find the last member of the Sepexilum yet to encounter, a strange figure known only as [[Nameless]]. Nameless congratulates them for surviving while chastising them for trying in the first place. Nameless reveals that Ingrid Frost and her giant bodyguards also reached him to get another eye, but through self-sacrifice the party convinces Nameless to destroy the hag. Afterwards Nameless expels the party from his realm, but not before waning them that his companions are beginning to wake.&lt;br /&gt;
&lt;br /&gt;
=== Session 95: TBD ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; &#039;&#039;&#039;Guest DM Mercedes&#039;&#039;&#039; (4/13/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Stonebucks&amp;diff=32299</id>
		<title>Stonebucks</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Stonebucks&amp;diff=32299"/>
		<updated>2024-07-04T05:42:29Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = Stonebucks|type = Large corporation|location = Amusa, primarily Seawell and Galik|Government = Board of directors, powerful CEO|inhabiting Race = Anyone willing to pay}}Stonebucks is a chain of coffee stores across centered in northwestern Amusa, primarily in [[Seawell]] and [[Galik]]. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Stonebucks was founded thirty years prior to the start of The Wicked Wilds. Headquartered in Seawell, this company has grown very quickly in the past decade under the leadership of its CEO, Matthias Stone, a prominent but recently controversial nobleman, and long-time Mayor of Seawell.&lt;br /&gt;
&lt;br /&gt;
As of the start of the second year of Wicked Wilds, Stonebucks has about 100 locations, primarily in northwestern Amusa. It mainly sells coffee- and espresso-based beverages, though also sells snacks and seasonal beverages around holidays. &lt;br /&gt;
&lt;br /&gt;
Stonebucks derives its name from the surname of its founder, but also allegedly for the powerful deer that the Stone family keeps at its estate. However, rival businesses and political dissidents suggest that the &amp;quot;bucks&amp;quot; refers to the exorbitant prices they charge. &lt;br /&gt;
&lt;br /&gt;
The Stonebucks logo has a green, circular background, with a white silhouette of a deer with prominent antlers, wearing rectangular glasses, an iconic part of Matthias Stone&#039;s outfit. The deer somehow has hands instead of hooves and is holding a refreshing mug of coffee in its hands. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The history of Stonebucks varies depending on whom you may ask. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;About Us&amp;quot; poster outside of the Original Stonebucks Roastery reads thusly:  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Young entrepreneur Matthias Stone had a dream. One day, a beautiful ship arrived at our fair port of Seawell - and that ship was called Destiny. (And then a note written on tape on the poster: &#039;It was actually called that, yes. Please stop asking - our tour guides are tired. You can check the manifest and logs if you&#039;d like&#039;). And Destiny was carrying barrels full of coffee. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And then it crashed. Its contents spilled all over the beach, as ships often do when they get here. Unsure what this beautiful substance was, our brilliant founder knew what to do right away - he scooped some up, ground it down, and boiled into a delicious beverage. Immediately, he felt awake and more productive than ever - think of what this could do for productivity! And the flavor! ...well, that needed work. He took a week to craft the perfect recipe, and then sold it to the eager people of Seawell. With a humble opening location in the back of his parents&#039; castle, he sold a hundred cups of wonderful coffee before he was sold out for the day! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was then that he knew he needed to expand. He asked his family for a small loan of ten thousand gold, a truly humble investment. Noticing the difficult conditions that longshoremen faced on the dock, he provided jobs to the community that could be less physically demanding. This act of generosity truly improved the lives of its employees, and its customers. We truly are a family here. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that family is growing! Here at our Original Roastery, just a few blocks away from that spare room in a castle, we maintain that tradition of excellence, and train the business leaders of tomorrow. As of today, we have over 100 locations across this beautiful continent, and are always welcoming new franchisees, cashiers, and baristas. We have other professions available too - all you need to do is ask. Apply to join the family today!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This ends the poster.  &lt;br /&gt;
&lt;br /&gt;
A scratched newspaper article was found near the docks in Galik before the company left the city. Poison on the scratches matches the poison used by the assassins the company fought earlier in the year. The article is not entirely legible, but what remains reads thusly: &lt;br /&gt;
&lt;br /&gt;
The Seawell Star-Tribune &lt;br /&gt;
&lt;br /&gt;
1 Dalsk 894 &lt;br /&gt;
&lt;br /&gt;
Pseudonymous Reporter &lt;br /&gt;
&lt;br /&gt;
Opinion Column &lt;br /&gt;
&lt;br /&gt;
Stonebucks has long been the talk of the town, and now it&#039;s the talk of the continent! I can&#039;t deny, their drinks are delicious, and while I have a lot of opinions (and facts!) that I&#039;m about to present about them, I&#039;m drinking one of their lattes as I write this article right now.  &lt;br /&gt;
&lt;br /&gt;
But let&#039;s get to the point: &lt;br /&gt;
&lt;br /&gt;
Last week I went to the North Lonato Boulevard location - normally I wouldn&#039;t disclose my sources like this, but I don&#039;t think they need to worry about that anymore - and I saw some employees looking really sad, tired, and overworked. A few of them seemed to have some fire in their eyes and were even talking about unioni--ng! ------------------ (large rip in the article)----- &lt;br /&gt;
&lt;br /&gt;
But when I went the next day, the location was permanently clo--- &lt;br /&gt;
&lt;br /&gt;
--their familie-------&lt;br /&gt;
&lt;br /&gt;
--so much bloo-----&lt;br /&gt;
&lt;br /&gt;
--missing people. I investigated and found their remai------&lt;br /&gt;
&lt;br /&gt;
---(more large tears in the article)---&lt;br /&gt;
&lt;br /&gt;
When the location reopened this morning, the employees all seemed really happy and motivated. I don&#039;t know what they did, but something doesn&#039;t seem right. The new employees don&#039;t seem to know anything, but I&#039;m afraid to tell them without alerting the public. &lt;br /&gt;
&lt;br /&gt;
So everyone, know this. I found the real business records that Stone has been trying to hide! His crimes are as follo----&lt;br /&gt;
&lt;br /&gt;
---clearing land in the Spider Swa--&lt;br /&gt;
&lt;br /&gt;
---the attempted mur----&lt;br /&gt;
&lt;br /&gt;
---kidnapp------union-busti-----&lt;br /&gt;
&lt;br /&gt;
(the rest of the article is torn).&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
There is a large cafe in downtown Seawell which serves as the main roastery, as it was the original location (after the backroom in the castle).&lt;br /&gt;
&lt;br /&gt;
There are also several groves where they grow coffee, largely in the Spider Swamps around Seawell. &lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Stonebucks&amp;diff=32298</id>
		<title>Stonebucks</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Stonebucks&amp;diff=32298"/>
		<updated>2024-07-04T05:02:27Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Created the page for Stonebucks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Is it a town? Is it a bar? A castle?|location = Where is located? What continent? City?|Government = Oligarchy? Monarchy? Democracy?|inhabiting Race = What is the major race of this location?}}Stonebucks is a chain of coffee stores across centered in northwestern Amusa, primarily in [[Seawell]] and [[Galik]]. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Stonebucks was founded thirty years prior to the start of The Wicked Wilds. Headquartered in Seawell, this company has grown very quickly in the past decade under the leadership of its CEO, Matthias Stone, a prominent but recently controversial nobleman, and long-time Mayor of Seawell.&lt;br /&gt;
&lt;br /&gt;
As of the start of the second year of Wicked Wilds, Stonebucks has about 100 locations, primarily in northwestern Amusa. It mainly sells coffee- and espresso-based beverages, though also sells snacks and seasonal beverages around holidays. &lt;br /&gt;
&lt;br /&gt;
Stonebucks derives its name from the surname of its founder, but also allegedly for the powerful deer that the Stone family keeps at its estate. However, rival businesses and political dissidents suggest that the &amp;quot;bucks&amp;quot; refers to the exorbitant prices they charge. &lt;br /&gt;
&lt;br /&gt;
The Stonebucks logo has a green, circular background, with a white silhouette of a deer with prominent antlers, wearing rectangular glasses, an iconic part of Matthias Stone&#039;s outfit. The deer somehow has hands instead of hooves and is holding a refreshing mug of coffee in its hands. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Young entrepreneurs Matthias Stone and &lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=32297</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=32297"/>
		<updated>2024-07-04T04:44:14Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: added summary of The Community Garden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Andrew (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Andrew still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
&lt;br /&gt;
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
&lt;br /&gt;
While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
&lt;br /&gt;
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmasked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive. &lt;br /&gt;
&lt;br /&gt;
But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off Lyreguard members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city. &lt;br /&gt;
&lt;br /&gt;
Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that&#039;s ok. &lt;br /&gt;
&lt;br /&gt;
We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to Thelrya. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.&lt;br /&gt;
&lt;br /&gt;
Ren then let Jack know he&#039;d be interested in working together in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megagame:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the company on the quest to take down Mother once and for all. On day one, Ren assisted the underground journey to Thinwhistle. He and the party encountered a Mindflayer in a tower. Next, they found a Temple of Lolth, where there were some Drow hostages. After they defeated the enemies, Ren and Finney spoke with and freed the hostages. One of them was a general, Lux&#039;s estranged mother, who gave the party a knife to pass to Lux later on. Reaching the surface, they were surprised by the possessed zombies of former adventurers, including Sneeze, whom Ren then killed personally (though he himself had no idea who these people were). However, the trophy of Mother in this particular area was hidden in a bush, so Ren and Finney fought each other there in confusion, before they resisted the magic. Finally, they ventured forth to take down one last statue of mother. They fought the zombies of Thrax and others previously killed in Thinwhistle. Ren maneuvered into a house for cover, but then he was cornered by Thrax. Fortunately, with teamwork, good luck on Booming Blade and Sneak Attack, he was able to survive, and the party found all four possible trophies.&lt;br /&gt;
&lt;br /&gt;
In the ruined village, the party found a trove of magical weapons from long ago. Finney was already attuned to three magical items, so Ren took one to return to her later - this was the Wand of the Old Kobold King, a +1 wand that also had charges for other spells, including Haste. Ren also took an item to keep permanently: the Blade of the Old Kobold Queen, a +2 Rapier that can frighten enemies it strikes a few times a day.&lt;br /&gt;
&lt;br /&gt;
Out of spell slots and low on health, Ren was glad to get a restful night of sleep on the way to the next part of the quest. &lt;br /&gt;
&lt;br /&gt;
On day two, Ren initially wanted to get revenge on the Bride and Groom, but he trusted his allies to take care of that, as he was needed elsewhere: Thelrya itself, where mostly only mages were headed. Ren joined the party to the Restoration of Thelrya, where they fought the avatar of [[Mother]] herself in front of an ancient cathedral frozen in time. While Ren initially went to deal damage, he noticed a powerful barbarian, [[Dickweedus|Richard Weedus]], who had been polymorphed into an ape. Recalling the wand he briefly had in his possession, Ren cast Haste on the polymorphed barbarian, and ran as far as he could in the opposite direction to maintain concentration.&lt;br /&gt;
&lt;br /&gt;
However, Mother was not the only enemy on the field. Her champion, Lambda, strutted onto the battlefield, looking for a fight. Most of the party wailed on Lambda as Mother drew near, and Ren dealt the final blow to him from a safe distance. Haste stayed up for the rest of the fight as Ren was able to stay safe, being very glad he had Eldritch Blast and a bow. In another fight in another region, a magical bubble was put up over Thelrya, making victory possible. Thelyra was safe, and Ren returned to Galik with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At company HQ, Ren watched over a celebratory feast held by Finny, and he healed those who had celebrated too vigorously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cherrywood Cafe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taking some time between adventures, Ren checked in on his friend Saul Cherrywood, a cafe owner from Seawell. Saul hired some of the company to go out of town with him on a quest, and Ren agreed to stay behind and watch the cafe. He advised the party on Seawell and its political situation, especially how many people get exiled from there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Election Day:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After [[Alistair Hearthorne]] and his cult killed the rest of the Council of Burghers, the city appointed Tamlin Elkreak as High Burgher once more. His first act of business was to appoint new nobles to be the new Council. &lt;br /&gt;
&lt;br /&gt;
Tamlin assembled a party from the Tempest Brothers, since we had helped save the city from Alistair, and so he could trust us to find suitable aristocrats to run the city with care.&lt;br /&gt;
&lt;br /&gt;
Ren went with the team to investigate Houses Senrene, Purlurn, Webwell, Marshrence, Jengor, Tradsairn, Fletcher, Hazestone, and Davenriddle. &lt;br /&gt;
&lt;br /&gt;
The party had generally pleasant experiences with most of the houses, save for Fletcher. Before heading out, the party met with [[Paul Fletcher]], a kind historian who works with the company. He revealed that his family had shunned him since he didn&#039;t want to join the family business. Ren missed his own family, and sympathized with Paul since he had been exiled from his hometown. Ren discussed with the party whether they should even send Tamlin&#039;s invitation to the Fletchers at all. The party pointed out that while the Fletchers suck, it wasn&#039;t the party&#039;s assignment to decide which families to invite - also, this event was for an election, not to the council itself.&lt;br /&gt;
&lt;br /&gt;
Ren and Ronin arrived at the Fletchers&#039; and saw their youngest daughter who was ill and not let outside. They telepathically communicated with her that Paul missed her, and she was happy to hear from him. The father and brother Fletchers didn&#039;t really show up or seem to care about the invite, since they focused on short-term business duties instead of the potential gains they could have in influencing the city government itself.&lt;br /&gt;
&lt;br /&gt;
Dryzzel Hazestone was much cooler. The party met her while she was at temple. She was somewhat hesitant to join the government since she already has a lot of duties at the temple, but the party won her over and she seemed happy to help. Ren also had a rare opportunity to speak Draconic with her, and she was happy to meet a human willing to speak in that language.&lt;br /&gt;
&lt;br /&gt;
In his downtime leading up to that day, Ren had gotten to know some nobles throughout the city. He learned about the Senrenes, Purlurns, Webwells, and Marshrences, all of whom would be invited to the meeting to elect the council. The Senrenes and Marshrences are basically universally trusted in town for their religious service and preservation of nature respectively. The Purlurns and Webwells are newer families in town that had somewhat ambiguous reputations. The Purlurns were into new theatre from many cultures and had a mysterious amount of bad luck over the years. The Webwells were mostly Drow who worshipped Lolth and advocated for religious freedom. &lt;br /&gt;
&lt;br /&gt;
At the megasession, Ren had had a run-in with some Drow at a temple of Lolth underground. However, he made sure to recall that not everyone who worships a particular god is the same, and that the Webwells had been on the surface for centuries. It turned out they were cool! &lt;br /&gt;
&lt;br /&gt;
Ren also learned that Purlurn was in fact a pun like all the other names, as they were mostly tabaxi. The reason for their bad luck wasn&#039;t any wrongdoing, but that some of them worshipped Beshaba, the Goddess of Bad Luck, whose temple he had visited with Marion, giving himself oddly low rolls throughout that session.&lt;br /&gt;
&lt;br /&gt;
In the end, Ren and the party presented a tier list to the High Burgher, who appreciated and geenrally agreed with our recommendations. Ren was happy to help appoint a good council, and is now confident, or at least cautiously optimistic, that Galik will not fall into bad governance like Seawell had. The company would be leaving the city soon, and Ren was ok with that.&lt;br /&gt;
&lt;br /&gt;
In appreciation of this service, Tamlin gave each adventurer a magic item tailored to their needs. Ren received a Cloak of Displacement, which he has worn ever since. Feeling more confident and knowing the city better, Ren achieved more magical prowess, taking his fifth level in warlock, and eighth overall. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remnants of Old Thelrya:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the restoration of Thelrya, there were still some missing people descended from the ancient city, so a party was sent to find them. Ren and the party passed a mysterious magical circle in the woods, which tried to either contain something or keep something out. They then continued to a farm, which seemed very recently abandoned. After finding some clues and books about necromancy, the party found a mysterious well. Ren took a bottle to be analyzed later, and he was paranoid and did not drink from it. Heli and Ronin did.&lt;br /&gt;
&lt;br /&gt;
Progressing towards the city, Ren and Ronin feared that Paul Fletcher, the historian from last session, had been replaced with a doppelganger. He grilled him with questions about his family that only he could know, though he felt bad about it. &lt;br /&gt;
&lt;br /&gt;
In the mostly abandoned city, the party investigated for clues, and Ren found a mysterious attic. Ren sent Morgana up to investigate, but Morgana was killed by a trap - this was Morgana&#039;s first death since the start of the campaign, so Ren would need to get some incense to cast Find Familiar again another day. This attic had a mysterious mirror, which had a cloth covering it. Feeling paranoid, Ren did not want to open it himself. He summoned a Fey Spirit for the first time, which he had learned to do from Igor in the past few weeks. This Fey Sprit uncovered the mirror and was instantly killed. The doppelganger or whatever invisible thing killed his fey spirit in one attack, and Ren called the rest of the party upstairs. &lt;br /&gt;
&lt;br /&gt;
The party quickly dispatched the specter, with Ren dealing the killing blow, but not before it dealt quite a bit of damage... and Ronin had disappeared outside. Unsure of what to do next, Wiggler and Ren decided to turn to a higher power and each cast Augury, as the Celestials had taught them how to months ago. With his question, Ren asked if he should attack &amp;quot;Ronin&amp;quot; the next time he sees him - fortunately, the answer was negative.&lt;br /&gt;
&lt;br /&gt;
Ronin was fighting the doppelganger outside, possibly being taken over, but he was able to resist it successfully, so Ren did not have to fight his friend. Then they found Heli in a well after a long disappearance. However, Heli and Ronin both began to grow paler. They headed into the library to try to break the curse. &lt;br /&gt;
&lt;br /&gt;
Ren and 22 worked to break the curse as everyone else fought off zombies. It took a while, and Ren had to swerve around some bookshelves, but it eventually worked and everyone lived and had no permanent curses.&lt;br /&gt;
&lt;br /&gt;
After returning to HQ, Ren bought some incense and resummoned Morgana, this time as a pseudodragon after learning from [[Therrin Flare|Therrin]]&#039;s example, so Morgana could fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fur and Fangs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren may be a cat person, but he has a soft spot for animals in general too. An animal sanctuary had been fighting off poachers, and the party was sent to help. Recalling his near-deadly trek through the Spider Swamps, Ren was much more prepared this time to fight off any cursed creatures as they headed to the sanctuary. Unfortunately, as they learned when they got there, the animals they fought at first were actually on guard duty.&lt;br /&gt;
&lt;br /&gt;
Without an opportunity to rest, they then had to chase down the poachers. These were not ordinary thieves, as thy used unique, strange spells Ren had not seen before. However, they made the mistake of starting on towers, shortly after Ren had learned how to pull people 10 feet towards him. While Ren never dealt the massive damage that Doctor Richard Weedus could, he was able to pull enemies to the ground and add some fall damage, bringing them into melee range for the party.&lt;br /&gt;
&lt;br /&gt;
However, his greatest dilemma was near the end, when the head poacher Quinora, used Chain of Pain on Ren. Although he has some confidence in himself, he was unable to resist the magic of that spell, so he had to take decisive action to break it creatively. Chain of Pain links the damage or healing between the caster and the target, so whenever Quinora took damage, Ren would too, and healing Ren would heal her too. With 1 HP remaining, Ren recalled that each animal was in a special container with a pocket dimension. He released an animal from its ball, having Morgana fly up and carry it and his other rescued animal, and then he jumped into the ball, severing the spell, freeing the rest of the party to wail on Quinora.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, she teleported away, as people so often do, but at least everyone lived, and the animals were safe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Community Garden:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to move with the company to eastern Amusa, as he still isn&#039;t welcome in Seawell just yet, though he heard Matthias Stone&#039;s political power in town is waning. Instead of being in an established city like Galik, the new base is in the woods, so the company needed to grow some crops to help feed themselves. Unfortunately, the employee starting this farm had not reported back to the company in weeks, so a party went to investigate.  &lt;br /&gt;
&lt;br /&gt;
Since Morgana had been slain as a cat on his last adventure, Ren resummoned him as a pseudodragon after buying some incense from Bulio. While people would teleport back to the farmhouse porch each time, Morgana could fly up and also out without too many issues, suggesting we as humanoids were being targeted specifically. Ren was concerned they fey trickery was at work, so we gave fake names to everyone he didn&#039;t already know, lest anyone &amp;quot;take&amp;quot; his name.  &lt;br /&gt;
&lt;br /&gt;
The party saw a mysterious goose.  &lt;br /&gt;
&lt;br /&gt;
We could not communicate with it.  &lt;br /&gt;
&lt;br /&gt;
But it was a bird.  &lt;br /&gt;
&lt;br /&gt;
And (as established in the horrifying trip to the circus) Morgana speaks duck.  &lt;br /&gt;
&lt;br /&gt;
Close enough.  &lt;br /&gt;
&lt;br /&gt;
Sadly, the only speech the duck expressed was violence. The archfey commanding it revealed herself, saying that she loved to toy with people before killing them. She was very manipulative, able to charm people into attacking others. Just as she altered the boundaries of the farm to trap the farmer in there for weeks, she could also move around the map quite easily, making for a difficult fight.  &lt;br /&gt;
&lt;br /&gt;
Even with his clockwork amulet, Ren couldn&#039;t hit for eighteen excruciating seconds in a row. When he finally did, it was only after being under her control, with an urge to kill the party. He recalled Matthias Stone&#039;s advice to his workers at Stonebucks: always go after healers first. So he went after [[22]], finally landing a hit. 22 kindly dispelled the magic on Ren instead of retaliating. Refueled with the power of friendship, Ren cast Summon Fey and had it attack his manipulative foe. On the next round, he and his summon were flanking her, both dealing critical, and ultimately fatal, hits to her.  &lt;br /&gt;
&lt;br /&gt;
The party discussed how to deal with the remains, both of the archfey and the goose, ultimately deciding to go with Zarrial&#039;s plan for a respectful burial. We did, however, loot the body, and Ren noticed a Deck of Illusions, which should prove useful in the future. &lt;br /&gt;
&lt;br /&gt;
For the rest of June, noticing how much work is needed to keep the camp safe and how many materials we may be able to find, Ren foraged for supplies for [[Sugarsprinkle|Sugarsprinke]] to be able to supply the company with even more powerful candies than she already had. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
He also learned Booming Blade, which can work with Sneak Attack on his rapier.   &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
He also has a Periapt of Health! &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
As of the Megagame, he has a +2 Rapier: The Blade of the Old Kobold Queen. A number of times per day equal to your proficiency bonus, when Ren strikes a creature with it, he can force them to make a DC 17 Wisdom saving throw or be frightened. A frightened creature must use its turn to get as far away from him as possible. A frightened creature can repeat the saving throw at the end of each of its turns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to Pash for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
He earned 1060G from &amp;quot;Unmasked.&amp;quot; He spent 400 on some ice arrows which can slow enemies, from Bulio. Also 195 to Nettle for Bone Broth soup and two Heartier Heart Soups, all of which he used in the Megagame. He also bought a Wind Fan for 400G from Bulio. This left him with 65G by the Megagame.  &lt;br /&gt;
&lt;br /&gt;
After the Megagame, he earned 1100G, so as of mid-April, he has 1165G.  &lt;br /&gt;
&lt;br /&gt;
He spend 450G on a gilded flower for Summon Fey, and 100G on ten doses on incense for Find Familiar, leaving 615. Then he earned 850 and 800 from The Remnants of Old Thelrya and Fur and Fangs. He then spent 1600 on a Stormbow from Bulio, leaving 665.   &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31825</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31825"/>
		<updated>2024-05-20T19:08:23Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Attacks and Weapons  */ money&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Andrew (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Andrew still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
&lt;br /&gt;
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
&lt;br /&gt;
While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
&lt;br /&gt;
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmasked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive. &lt;br /&gt;
&lt;br /&gt;
But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off Lyreguard members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city. &lt;br /&gt;
&lt;br /&gt;
Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that&#039;s ok. &lt;br /&gt;
&lt;br /&gt;
We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to Thelrya. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.&lt;br /&gt;
&lt;br /&gt;
Ren then let Jack know he&#039;d be interested in working together in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megagame:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the company on the quest to take down Mother once and for all. On day one, Ren assisted the underground journey to Thinwhistle. He and the party encountered a Mindflayer in a tower. Next, they found a Temple of Lolth, where there were some Drow hostages. After they defeated the enemies, Ren and Finney spoke with and freed the hostages. One of them was a general, Lux&#039;s estranged mother, who gave the party a knife to pass to Lux later on. Reaching the surface, they were surprised by the possessed zombies of former adventurers, including Sneeze, whom Ren then killed personally (though he himself had no idea who these people were). However, the trophy of Mother in this particular area was hidden in a bush, so Ren and Finney fought each other there in confusion, before they resisted the magic. Finally, they ventured forth to take down one last statue of mother. They fought the zombies of Thrax and others previously killed in Thinwhistle. Ren maneuvered into a house for cover, but then he was cornered by Thrax. Fortunately, with teamwork, good luck on Booming Blade and Sneak Attack, he was able to survive, and the party found all four possible trophies.&lt;br /&gt;
&lt;br /&gt;
In the ruined village, the party found a trove of magical weapons from long ago. Finney was already attuned to three magical items, so Ren took one to return to her later - this was the Wand of the Old Kobold King, a +1 wand that also had charges for other spells, including Haste. Ren also took an item to keep permanently: the Blade of the Old Kobold Queen, a +2 Rapier that can frighten enemies it strikes a few times a day.&lt;br /&gt;
&lt;br /&gt;
Out of spell slots and low on health, Ren was glad to get a restful night of sleep on the way to the next part of the quest. &lt;br /&gt;
&lt;br /&gt;
On day two, Ren initially wanted to get revenge on the Bride and Groom, but he trusted his allies to take care of that, as he was needed elsewhere: Thelrya itself, where mostly only mages were headed. Ren joined the party to the Restoration of Thelrya, where they fought the avatar of [[Mother]] herself in front of an ancient cathedral frozen in time. While Ren initially went to deal damage, he noticed a powerful barbarian, [[Dickweedus|Richard Weedus]], who had been polymorphed into an ape. Recalling the wand he briefly had in his possession, Ren cast Haste on the polymorphed barbarian, and ran as far as he could in the opposite direction to maintain concentration.&lt;br /&gt;
&lt;br /&gt;
However, Mother was not the only enemy on the field. Her champion, Lambda, strutted onto the battlefield, looking for a fight. Most of the party wailed on Lambda as Mother drew near, and Ren dealt the final blow to him from a safe distance. Haste stayed up for the rest of the fight as Ren was able to stay safe, being very glad he had Eldritch Blast and a bow. In another fight in another region, a magical bubble was put up over Thelrya, making victory possible. Thelyra was safe, and Ren returned to Galik with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At company HQ, Ren watched over a celebratory feast held by Finny, and he healed those who had celebrated too vigorously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cherrywood Cafe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taking some time between adventures, Ren checked in on his friend Saul Cherrywood, a cafe owner from Seawell. Saul hired some of the company to go out of town with him on a quest, and Ren agreed to stay behind and watch the cafe. He advised the party on Seawell and its political situation, especially how many people get exiled from there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Election Day:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After [[Alistair Hearthorne]] and his cult killed the rest of the Council of Burghers, the city appointed Tamlin Elkreak as High Burgher once more. His first act of business was to appoint new nobles to be the new Council. &lt;br /&gt;
&lt;br /&gt;
Tamlin assembled a party from the Tempest Brothers, since we had helped save the city from Alistair, and so he could trust us to find suitable aristocrats to run the city with care.&lt;br /&gt;
&lt;br /&gt;
Ren went with the team to investigate Houses Senrene, Purlurn, Webwell, Marshrence, Jengor, Tradsairn, Fletcher, Hazestone, and Davenriddle. &lt;br /&gt;
&lt;br /&gt;
The party had generally pleasant experiences with most of the houses, save for Fletcher. Before heading out, the party met with [[Paul Fletcher]], a kind historian who works with the company. He revealed that his family had shunned him since he didn&#039;t want to join the family business. Ren missed his own family, and sympathized with Paul since he had been exiled from his hometown. Ren discussed with the party whether they should even send Tamlin&#039;s invitation to the Fletchers at all. The party pointed out that while the Fletchers suck, it wasn&#039;t the party&#039;s assignment to decide which families to invite - also, this event was for an election, not to the council itself.&lt;br /&gt;
&lt;br /&gt;
Ren and Ronin arrived at the Fletchers&#039; and saw their youngest daughter who was ill and not let outside. They telepathically communicated with her that Paul missed her, and she was happy to hear from him. The father and brother Fletchers didn&#039;t really show up or seem to care about the invite, since they focused on short-term business duties instead of the potential gains they could have in influencing the city government itself.&lt;br /&gt;
&lt;br /&gt;
Dryzzel Hazestone was much cooler. The party met her while she was at temple. She was somewhat hesitant to join the government since she already has a lot of duties at the temple, but the party won her over and she seemed happy to help. Ren also had a rare opportunity to speak Draconic with her, and she was happy to meet a human willing to speak in that language.&lt;br /&gt;
&lt;br /&gt;
In his downtime leading up to that day, Ren had gotten to know some nobles throughout the city. He learned about the Senrenes, Purlurns, Webwells, and Marshrences, all of whom would be invited to the meeting to elect the council. The Senrenes and Marshrences are basically universally trusted in town for their religious service and preservation of nature respectively. The Purlurns and Webwells are newer families in town that had somewhat ambiguous reputations. The Purlurns were into new theatre from many cultures and had a mysterious amount of bad luck over the years. The Webwells were mostly Drow who worshipped Lolth and advocated for religious freedom. &lt;br /&gt;
&lt;br /&gt;
At the megasession, Ren had had a run-in with some Drow at a temple of Lolth underground. However, he made sure to recall that not everyone who worships a particular god is the same, and that the Webwells had been on the surface for centuries. It turned out they were cool! &lt;br /&gt;
&lt;br /&gt;
Ren also learned that Purlurn was in fact a pun like all the other names, as they were mostly tabaxi. The reason for their bad luck wasn&#039;t any wrongdoing, but that some of them worshipped Beshaba, the Goddess of Bad Luck, whose temple he had visited with Marion, giving himself oddly low rolls throughout that session.&lt;br /&gt;
&lt;br /&gt;
In the end, Ren and the party presented a tier list to the High Burgher, who appreciated and geenrally agreed with our recommendations. Ren was happy to help appoint a good council, and is now confident, or at least cautiously optimistic, that Galik will not fall into bad governance like Seawell had. The company would be leaving the city soon, and Ren was ok with that.&lt;br /&gt;
&lt;br /&gt;
In appreciation of this service, Tamlin gave each adventurer a magic item tailored to their needs. Ren received a Cloak of Displacement, which he has worn ever since. Feeling more confident and knowing the city better, Ren achieved more magical prowess, taking his fifth level in warlock, and eighth overall. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remnants of Old Thelrya:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the restoration of Thelrya, there were still some missing people descended from the ancient city, so a party was sent to find them. Ren and the party passed a mysterious magical circle in the woods, which tried to either contain something or keep something out. They then continued to a farm, which seemed very recently abandoned. After finding some clues and books about necromancy, the party found a mysterious well. Ren took a bottle to be analyzed later, and he was paranoid and did not drink from it. Heli and Ronin did.&lt;br /&gt;
&lt;br /&gt;
Progressing towards the city, Ren and Ronin feared that Paul Fletcher, the historian from last session, had been replaced with a doppelganger. He grilled him with questions about his family that only he could know, though he felt bad about it. &lt;br /&gt;
&lt;br /&gt;
In the mostly abandoned city, the party investigated for clues, and Ren found a mysterious attic. Ren sent Morgana up to investigate, but Morgana was killed by a trap - this was Morgana&#039;s first death since the start of the campaign, so Ren would need to get some incense to cast Find Familiar again another day. This attic had a mysterious mirror, which had a cloth covering it. Feeling paranoid, Ren did not want to open it himself. He summoned a Fey Spirit for the first time, which he had learned to do from Igor in the past few weeks. This Fey Sprit uncovered the mirror and was instantly killed. The doppelganger or whatever invisible thing killed his fey spirit in one attack, and Ren called the rest of the party upstairs. &lt;br /&gt;
&lt;br /&gt;
The party quickly dispatched the specter, with Ren dealing the killing blow, but not before it dealt quite a bit of damage... and Ronin had disappeared outside. Unsure of what to do next, Wiggler and Ren decided to turn to a higher power and each cast Augury, as the Celestials had taught them how to months ago. With his question, Ren asked if he should attack &amp;quot;Ronin&amp;quot; the next time he sees him - fortunately, the answer was negative.&lt;br /&gt;
&lt;br /&gt;
Ronin was fighting the doppelganger outside, possibly being taken over, but he was able to resist it successfully, so Ren did not have to fight his friend. Then they found Heli in a well after a long disappearance. However, Heli and Ronin both began to grow paler. They headed into the library to try to break the curse. &lt;br /&gt;
&lt;br /&gt;
Ren and 22 worked to break the curse as everyone else fought off zombies. It took a while, and Ren had to swerve around some bookshelves, but it eventually worked and everyone lived and had no permanent curses.&lt;br /&gt;
&lt;br /&gt;
After returning to HQ, Ren bought some incense and resummoned Morgana, this time as a pseudodragon after learning from [[Therrin Flare|Therrin]]&#039;s example, so Morgana could fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fur and Fangs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren may be a cat person, but he has a soft spot for animals in general too. An animal sanctuary had been fighting off poachers, and the party was sent to help. Recalling his near-deadly trek through the Spider Swamps, Ren was much more prepared this time to fight off any cursed creatures as they headed to the sanctuary. Unfortunately, as they learned when they got there, the animals they fought at first were actually on guard duty.&lt;br /&gt;
&lt;br /&gt;
Without an opportunity to rest, they then had to chase down the poachers. These were not ordinary thieves, as thy used unique, strange spells Ren had not seen before. However, they made the mistake of starting on towers, shortly after Ren had learned how to pull people 10 feet towards him. While Ren never dealt the massive damage that Doctor Richard Weedus could, he was able to pull enemies to the ground and add some fall damage, bringing them into melee range for the party.&lt;br /&gt;
&lt;br /&gt;
However, his greatest dilemma was near the end, when the head poacher Quinora, used Chain of Pain on Ren. Although he has some confidence in himself, he was unable to resist the magic of that spell, so he had to take decisive action to break it creatively. Chain of Pain links the damage or healing between the caster and the target, so whenever Quinora took damage, Ren would too, and healing Ren would heal her too. With 1 HP remaining, Ren recalled that each animal was in a special container with a pocket dimension. He released an animal from its ball, having Morgana fly up and carry it and his other rescued animal, and then he jumped into the ball, severing the spell, freeing the rest of the party to wail on Quinora.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, she teleported away, as people so often do, but at least everyone lived, and the animals were safe. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
He also learned Booming Blade, which can work with Sneak Attack on his rapier.   &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
He also has a Periapt of Health! &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
As of the Megagame, he has a +2 Rapier: The Blade of the Old Kobold Queen. A number of times per day equal to your proficiency bonus, when Ren strikes a creature with it, he can force them to make a DC 17 Wisdom saving throw or be frightened. A frightened creature must use its turn to get as far away from him as possible. A frightened creature can repeat the saving throw at the end of each of its turns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to Pash for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
He earned 1060G from &amp;quot;Unmasked.&amp;quot; He spent 400 on some ice arrows which can slow enemies, from Bulio. Also 195 to Nettle for Bone Broth soup and two Heartier Heart Soups, all of which he used in the Megagame. He also bought a Wind Fan for 400G from Bulio. This left him with 65G by the Megagame.  &lt;br /&gt;
&lt;br /&gt;
After the Megagame, he earned 1100G, so as of mid-April, he has 1165G.  &lt;br /&gt;
&lt;br /&gt;
He spend 450G on a gilded flower for Summon Fey, and 100G on ten doses on incense for Find Familiar, leaving 615. Then he earned 850 and 800 from The Remnants of Old Thelrya and Fur and Fangs. He then spent 1600 on a Stormbow from Bulio, leaving 665.   &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=31824</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=31824"/>
		<updated>2024-05-20T18:35:58Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* House Lonato */ changed name from Ashe to Andrew since there&amp;#039;s a PC named Ash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here&lt;br /&gt;
*Stonebucks was founded here&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
The lighthouse was built by Tiberius Stone in ancient times. It stands at 100 ft tall and is a beautiful work of black and gray stone, built before the standard red-and-white pattern became common. Some fires have damaged the structure over the years, but the city has repaired and maintained it well for generations, maybe even centuries. The cornerstone marking the year it was built has since faded away, but most scholars believe it was built in the first century PR, presumably as shipping became safer after Tiamat was banished. &lt;br /&gt;
&lt;br /&gt;
Surnames were far from universal in the area at that time, but Tiberius Stone was one of the first prominent stone masons in the region, so he received the moniker &amp;quot;Stone&amp;quot; for his skill with the material. His wife Corrina Lonato was a shipwright and sailor who set out to trade with other regions in the decades of relative peace following the long war. In those times, Seawell&#039;s main exports were stone from their local quarries, as well as staple foods like wheat and barley, so those made up most of the ship&#039;s cargo. To ensure a safe return for her, Tiberius built a lighthouse himself, working all day every day for a year, which was just enough time for Corrina to return safely from her voyage with oranges, spices, and preserved meats new to the area.&lt;br /&gt;
&lt;br /&gt;
With the funds raised from a successful voyage, Tiberius and Cornelia were able to hire and train more workers to built docks and develop a harbor, making Seawell a modest but thriving port city, one of the first in its region.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, Seawell&#039;s lighthouse has guided thousands of voyages to its shores, including a few ships that unfortunately crashed over the years due to rough weather. In the rare event of a shipwreck, the city would welcome the stranded sailors for as long as they needed to stay and repair their ship. Many decided to stay permanently, bringing their cultures from distant lands.&lt;br /&gt;
&lt;br /&gt;
== Notable Families ==&lt;br /&gt;
There is stark economic inequality in Seawell. Save for the Atherton family and a few employees at the forge and the community college, nearly everyone is either a noble or barely making ends meet, especially as real estate has become more valuable around town in the last decade. Many children are orphans, and there is no formal orphanage, so orphans hope to be adopted by some family they happen to meet, or otherwise need to survive on their own. &lt;br /&gt;
&lt;br /&gt;
=== House Lonato ===&lt;br /&gt;
While Seawell has a mayor and is technically democratic, Baron Benjamin Lonato is the feudal lord of the small port city and its surrounding farms and villages. Unlike most lords however, he does not impose a large quota on the famers in his lands, and is generally seen as kind, at least as nobles go. Unfortunately though, even with his wealth, he has not had an easy life. His wife passed away in a great plague 10 years ago, and five years ago, his biological son Cristophe was executed for his alleged role in an assassination plot against the archbishop of a corrupt regional church. &lt;br /&gt;
&lt;br /&gt;
During the plague 10 years ago, soon after the passing of his wife Trisha, an orphan broke into his manor. While still grieving, the baron caught him. The boy&#039;s name was Andrew, and instead of turning him over to the city guard, he decided to adopt him and raise him as his own son as a younger brother to Cristophe.&lt;br /&gt;
&lt;br /&gt;
Because of the pain of losing his son, Lord Lonato extended the ban on the death penalty in Seawell, much to the annoyance of certain other nobles.&lt;br /&gt;
&lt;br /&gt;
House Lonato has had much grief over the centuries. Near the founding of the city, a powerful mage named Claudia Lonato lost her son to spiders when he ventured into the Spider Swamps for wood to repair a ship. Grieved, Claudia learned to control the weather in the three miles around the city, clearing much of the swamp for its current farmland. The city&#039;s residents were unanimously grateful, making her family the feudal lords.&lt;br /&gt;
&lt;br /&gt;
=== The Bluth Family ===&lt;br /&gt;
Splitting from House Lonato a few generations ago, the Bluth family had some money to invest into various business ventures, especially construction and real estate. Through various shady deals with the mayors, some comedic timing, and extreme luck, the Bluths happened to acquire about a third of the land in the Seawell region by the start of the [[Within the Wicked Wilds|Wicked Wilds]] campaign. Rent has increased dramatically over the last few decades, leading to poverty and many orphans. However, they have recently begun falling from grace as David Bluth, longtime head of the family company, was embroiled in scandal for making deals with cruel nobles in enemy regions against the mayor&#039;s approval. &lt;br /&gt;
&lt;br /&gt;
David has been held in the local jail since the scandal broke last year, and officially control has been passed down to his children: Mark, Bob, and Suzie. However, Suzie has left the family to forge her own identity, and Bob (Billiam Omar Bluth) is irresponsible, so it has fallen on Mark to try to hold the company and family together. However, while the well-meaning Mark is theoretically in charge of the company&#039;s finances now, his mother Lucretia is actually still in charge from the shadows.&lt;br /&gt;
&lt;br /&gt;
Although she has no noble title, Lucretia Bluth - David&#039;s wife and Mark&#039;s mother - is 70 years old at the start of Wicked Wilds. She is a powerful socialite in the city and surrounding region, with only the mayor and Baron Benjamin having comparable power. At the start of her career, she successfully lobbied against the construction of an orphanage to keep local property values higher, and she has generally kept this news from getting out for over 50 years now. In her supposed retirement since David&#039;s arrest, she has put Mark in charge of the company in name, while hiding any actual financial documents from him.&lt;br /&gt;
&lt;br /&gt;
They are controversial in town for helping to clear some land in the Spider Swamps for new housing, but they also destroyed various beloved trees and rerouted some streams in the process. This flooded some neighborhoods permanently, forcing some people to buy new houses from developers like the Bluths themselves. Lucretia and David know this; nobody else in the family knows that this was their plan.&lt;br /&gt;
&lt;br /&gt;
After feeling pressured when the Lonatos adopted an orphan, the Bluths adopted an orphan too, mostly to look like they care, which only some of the family seem to.&lt;br /&gt;
&lt;br /&gt;
The Bluth family also founded the holiday Cinco de Cuatro.&lt;br /&gt;
&lt;br /&gt;
=== House Stone ===&lt;br /&gt;
Tiberius Stone married Corrina Lonato, a daughter of the local baron of the time, before the city&#039;s founding. The two of them founded the city by building the lighthouse and raising money through successful voyages and trades.&lt;br /&gt;
&lt;br /&gt;
For the first few centuries as the city was growing, House Stone was generally kind to the citizens, opening orphanages as needed. Eventually they closed the orphanages in the mid 500s when there had been no orphans for a generation, a condition largely attributed to their investment in healthcare and education of the people. &lt;br /&gt;
&lt;br /&gt;
However, more recent generations have forgotten their humble beginnings as stone masons and sailors. After inheriting wealth gathered from hundreds of years&#039; worth of port fees, many members of the family began spending lavishly on themselves instead of on the people. Still, small business owners were happy to see luxurious spending as long as went to their businesses, so most did all they could to win the favor of the Stone family. This led to changes in economic policy within the city in the early 700s. &lt;br /&gt;
&lt;br /&gt;
The city would impose lower taxes on ships using the port, as well as on local businesses, with the idea that this would encourage more ships to go here instead of elsewhere, and to keep businesses happy. This was popular at first, but soon the city ran low on funds for their schools and hospitals. Before, the city would hire bards, wizards, and artificers to teach their skills to the children, as well as clerics and paladins who could heal the sick. Instead, the Stone family kept a larger cut of the smaller port fee for themselves, returning less to the community.&lt;br /&gt;
&lt;br /&gt;
A drought struck the land over the following years, and the city no longer had any savings since the ruling family had squandered it. For the first time in generations, a non-Stone mayor was elected. Tiana Bluth, a shipwrecked sailor who decided to stay in town and who married a second son of the Lonato family, brought new ideas to revitalize the city - namely, return to governing and funding infrastructure and services for the people. This was so popular that the next generation of House Stone decided to keep these policies, skimming only a little for themselves.&lt;br /&gt;
&lt;br /&gt;
The next few generations of House Stone kept some city services but refused to open orphanages, claiming they were unnecessary. They made sure to be less obviously lavish in their spending, claiming that &amp;quot;old money&amp;quot; that they represent is of higher status than &amp;quot;new money&amp;quot; that the Bluths represent.&lt;br /&gt;
&lt;br /&gt;
Recently winning election to a sixth term, Matthias Stone has been Mayor of Seawell for over twenty years. While Seawell is officially democratic, eight of the last ten mayors have been part of House Stone, as they own and operate the Port of Seawell. Like the last few Stone mayors, Matthias has changed little, but kept a positive enough image to not be defeated like some of his ancestors. While there have been rumors that he is actually corrupt, news of this has generally been suppressed as he is popular in town, especially with those with influence and the port workers, one of the rare groups who actually get a decent wage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonebucks Cafe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Matthias Stone also founded Stonebucks Cafe about 30 years ago, when coffee was successfully harvested in the Spider Swamps. It quickly caught on with the nobility, and with tired workers alike, opening several locations in the relatively small city. A few locations even exist in Galik by the time Ren joined the Tempest Brothers. Matthias used his profits to fund his campaign for mayor and cover up any political scandals.&lt;br /&gt;
&lt;br /&gt;
Occasionally new types of coffee beans arrive in the city as different ships are stuck there.&lt;br /&gt;
&lt;br /&gt;
Though the coffee is delicious, rumors swirl about the labor conditions therein. &lt;br /&gt;
&lt;br /&gt;
During the intermission in The Wicked Wilds after defeating Mother, the Tempest Brothers found that their boss, Matthias Stone, had been holding rivals&#039; workers hostage and stealing their coffee groves. &lt;br /&gt;
&lt;br /&gt;
=== The Atherton Family ===&lt;br /&gt;
The Stone, Lonato, and Bluth families are all quite wealthy. Most others in town are barely getting by. The Athertons are one of the few families somewhere in the middle. Chadicus Atherton and Maria Allen arrived in town as many have over the centuries, via a shipwreck, though these have become less common as shipbuilding has improved over the centuries. While most people in Seawell are humans, Chadicus is a dragonborn, and Maria is a changeling, though she will usually appear as a human or elf, as her hometown distrusted changelings. Chadicus, like Tiberius Stone hundreds of years before him, arrived to this city with substantial skills as a carpenter and tradesman, even forging the occasional weapon or tool. Maria brought a countless array of songs that were new to the people of Seawell. Between his earnings as a tradesman and hers as a popular musician, the Athertons make a decent income and are able to help others financially as needed. This has stoked tension with some members of the Stone family for making them look bad, but all three wealthy families in town try to keep things cordial and not get into fights, so they try to keep such comments to themselves.&lt;br /&gt;
&lt;br /&gt;
Chadicus and Maria have three children: Ren, Dale, and Lucy.&lt;br /&gt;
&lt;br /&gt;
== Local Holidays: Cinco de Orbraze and Cinco de Cuatro ==&lt;br /&gt;
The exact year the construction of the Lighthouse was completed is uncertain, but everyone in Seawell agrees it was completed on the 5th day of Orbraze, the fifth month of the year on the [[Quelmar Calendar]]. The city has a festival every year on that date to celebrate the success of the city - with the completion of the Lighthouse, Seawell was no longer a remote sandbar for marooned sailors, but a stable city in its own right. In an ancient dialect of Draconic, which many of the first marooned sailors in the city spoke, Cinco was the word for &amp;quot;five,&amp;quot; so this holiday took the name, even though most residents primarily speak in Common now, or at least more modern dialects of Draconic. &lt;br /&gt;
&lt;br /&gt;
Cinco de Orbraze had festive celebrations with colorful costumes, flavorful food from each culture that had arrived to Seawell over the centuries, and a variety of beverages. The city square would be decorated with bright colorful lights in honor of the Lighthouse that had brought the city fortune. Basically everyone enjoyed it and looked forward to it all year. Though there were exceptions:&lt;br /&gt;
&lt;br /&gt;
Recently, the Bluth family wanted to develop more land, but the once-mostly empty farmland surrounding downtown was getting more and more crowded, and there were no powerful mages to clear wide swaths of swampland anymore as Claudia Lonato had in ancient times. Lucretia Bluth turned her sights on the Town Square itself for future luxury apartments. To clear people off of the square, she would need to reduce the people&#039;s excitement for Cinco de Orbraze. Thirty years prior to the start of The Wicked Wilds, Lucretia held the first annual Cinco de Cuatro event, the day before Cinco de Orbraze, in an attempt to buy all the food and decorations so there wouldn&#039;t be any left for the traditional holiday.&lt;br /&gt;
&lt;br /&gt;
This backfired spectacularly however, as people then had two days to celebrate! Mages from the community college were able to craft more decorations, and a fleet of ships carrying food happened to crash ashore that day, bringing so much food it couldn&#039;t possibly be eaten in one day.&lt;br /&gt;
&lt;br /&gt;
And how many ships were in that fleet on the fourth day of the month? Four, and the main vessel was coincidentally named The Cuatro. Thus, Cinco de Cuatro, sometimes called Sinko de Cuatro, was born, commemorating when hundreds more sailors arrived in town, carrying a wonderful feast for all to enjoy. &lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
&lt;br /&gt;
* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around, as well as the occasional shipwrecked sailor deciding to take a course there in the meantime&lt;br /&gt;
* Many students work part-time at Stonebucks.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31823</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31823"/>
		<updated>2024-05-20T18:34:54Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* History */ changed the name of Ren&amp;#039;s friend Ashe to Andrew, since there&amp;#039;s a PC named Ash now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Andrew (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Andrew still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
&lt;br /&gt;
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
&lt;br /&gt;
While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
&lt;br /&gt;
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmasked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive. &lt;br /&gt;
&lt;br /&gt;
But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off Lyreguard members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city. &lt;br /&gt;
&lt;br /&gt;
Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that&#039;s ok. &lt;br /&gt;
&lt;br /&gt;
We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to Thelrya. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.&lt;br /&gt;
&lt;br /&gt;
Ren then let Jack know he&#039;d be interested in working together in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megagame:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the company on the quest to take down Mother once and for all. On day one, Ren assisted the underground journey to Thinwhistle. He and the party encountered a Mindflayer in a tower. Next, they found a Temple of Lolth, where there were some Drow hostages. After they defeated the enemies, Ren and Finney spoke with and freed the hostages. One of them was a general, Lux&#039;s estranged mother, who gave the party a knife to pass to Lux later on. Reaching the surface, they were surprised by the possessed zombies of former adventurers, including Sneeze, whom Ren then killed personally (though he himself had no idea who these people were). However, the trophy of Mother in this particular area was hidden in a bush, so Ren and Finney fought each other there in confusion, before they resisted the magic. Finally, they ventured forth to take down one last statue of mother. They fought the zombies of Thrax and others previously killed in Thinwhistle. Ren maneuvered into a house for cover, but then he was cornered by Thrax. Fortunately, with teamwork, good luck on Booming Blade and Sneak Attack, he was able to survive, and the party found all four possible trophies.&lt;br /&gt;
&lt;br /&gt;
In the ruined village, the party found a trove of magical weapons from long ago. Finney was already attuned to three magical items, so Ren took one to return to her later - this was the Wand of the Old Kobold King, a +1 wand that also had charges for other spells, including Haste. Ren also took an item to keep permanently: the Blade of the Old Kobold Queen, a +2 Rapier that can frighten enemies it strikes a few times a day.&lt;br /&gt;
&lt;br /&gt;
Out of spell slots and low on health, Ren was glad to get a restful night of sleep on the way to the next part of the quest. &lt;br /&gt;
&lt;br /&gt;
On day two, Ren initially wanted to get revenge on the Bride and Groom, but he trusted his allies to take care of that, as he was needed elsewhere: Thelrya itself, where mostly only mages were headed. Ren joined the party to the Restoration of Thelrya, where they fought the avatar of [[Mother]] herself in front of an ancient cathedral frozen in time. While Ren initially went to deal damage, he noticed a powerful barbarian, [[Dickweedus|Richard Weedus]], who had been polymorphed into an ape. Recalling the wand he briefly had in his possession, Ren cast Haste on the polymorphed barbarian, and ran as far as he could in the opposite direction to maintain concentration.&lt;br /&gt;
&lt;br /&gt;
However, Mother was not the only enemy on the field. Her champion, Lambda, strutted onto the battlefield, looking for a fight. Most of the party wailed on Lambda as Mother drew near, and Ren dealt the final blow to him from a safe distance. Haste stayed up for the rest of the fight as Ren was able to stay safe, being very glad he had Eldritch Blast and a bow. In another fight in another region, a magical bubble was put up over Thelrya, making victory possible. Thelyra was safe, and Ren returned to Galik with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At company HQ, Ren watched over a celebratory feast held by Finny, and he healed those who had celebrated too vigorously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cherrywood Cafe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taking some time between adventures, Ren checked in on his friend Saul Cherrywood, a cafe owner from Seawell. Saul hired some of the company to go out of town with him on a quest, and Ren agreed to stay behind and watch the cafe. He advised the party on Seawell and its political situation, especially how many people get exiled from there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Election Day:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After [[Alistair Hearthorne]] and his cult killed the rest of the Council of Burghers, the city appointed Tamlin Elkreak as High Burgher once more. His first act of business was to appoint new nobles to be the new Council. &lt;br /&gt;
&lt;br /&gt;
Tamlin assembled a party from the Tempest Brothers, since we had helped save the city from Alistair, and so he could trust us to find suitable aristocrats to run the city with care.&lt;br /&gt;
&lt;br /&gt;
Ren went with the team to investigate Houses Senrene, Purlurn, Webwell, Marshrence, Jengor, Tradsairn, Fletcher, Hazestone, and Davenriddle. &lt;br /&gt;
&lt;br /&gt;
The party had generally pleasant experiences with most of the houses, save for Fletcher. Before heading out, the party met with [[Paul Fletcher]], a kind historian who works with the company. He revealed that his family had shunned him since he didn&#039;t want to join the family business. Ren missed his own family, and sympathized with Paul since he had been exiled from his hometown. Ren discussed with the party whether they should even send Tamlin&#039;s invitation to the Fletchers at all. The party pointed out that while the Fletchers suck, it wasn&#039;t the party&#039;s assignment to decide which families to invite - also, this event was for an election, not to the council itself.&lt;br /&gt;
&lt;br /&gt;
Ren and Ronin arrived at the Fletchers&#039; and saw their youngest daughter who was ill and not let outside. They telepathically communicated with her that Paul missed her, and she was happy to hear from him. The father and brother Fletchers didn&#039;t really show up or seem to care about the invite, since they focused on short-term business duties instead of the potential gains they could have in influencing the city government itself.&lt;br /&gt;
&lt;br /&gt;
Dryzzel Hazestone was much cooler. The party met her while she was at temple. She was somewhat hesitant to join the government since she already has a lot of duties at the temple, but the party won her over and she seemed happy to help. Ren also had a rare opportunity to speak Draconic with her, and she was happy to meet a human willing to speak in that language.&lt;br /&gt;
&lt;br /&gt;
In his downtime leading up to that day, Ren had gotten to know some nobles throughout the city. He learned about the Senrenes, Purlurns, Webwells, and Marshrences, all of whom would be invited to the meeting to elect the council. The Senrenes and Marshrences are basically universally trusted in town for their religious service and preservation of nature respectively. The Purlurns and Webwells are newer families in town that had somewhat ambiguous reputations. The Purlurns were into new theatre from many cultures and had a mysterious amount of bad luck over the years. The Webwells were mostly Drow who worshipped Lolth and advocated for religious freedom. &lt;br /&gt;
&lt;br /&gt;
At the megasession, Ren had had a run-in with some Drow at a temple of Lolth underground. However, he made sure to recall that not everyone who worships a particular god is the same, and that the Webwells had been on the surface for centuries. It turned out they were cool! &lt;br /&gt;
&lt;br /&gt;
Ren also learned that Purlurn was in fact a pun like all the other names, as they were mostly tabaxi. The reason for their bad luck wasn&#039;t any wrongdoing, but that some of them worshipped Beshaba, the Goddess of Bad Luck, whose temple he had visited with Marion, giving himself oddly low rolls throughout that session.&lt;br /&gt;
&lt;br /&gt;
In the end, Ren and the party presented a tier list to the High Burgher, who appreciated and geenrally agreed with our recommendations. Ren was happy to help appoint a good council, and is now confident, or at least cautiously optimistic, that Galik will not fall into bad governance like Seawell had. The company would be leaving the city soon, and Ren was ok with that.&lt;br /&gt;
&lt;br /&gt;
In appreciation of this service, Tamlin gave each adventurer a magic item tailored to their needs. Ren received a Cloak of Displacement, which he has worn ever since. Feeling more confident and knowing the city better, Ren achieved more magical prowess, taking his fifth level in warlock, and eighth overall. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remnants of Old Thelrya:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the restoration of Thelrya, there were still some missing people descended from the ancient city, so a party was sent to find them. Ren and the party passed a mysterious magical circle in the woods, which tried to either contain something or keep something out. They then continued to a farm, which seemed very recently abandoned. After finding some clues and books about necromancy, the party found a mysterious well. Ren took a bottle to be analyzed later, and he was paranoid and did not drink from it. Heli and Ronin did.&lt;br /&gt;
&lt;br /&gt;
Progressing towards the city, Ren and Ronin feared that Paul Fletcher, the historian from last session, had been replaced with a doppelganger. He grilled him with questions about his family that only he could know, though he felt bad about it. &lt;br /&gt;
&lt;br /&gt;
In the mostly abandoned city, the party investigated for clues, and Ren found a mysterious attic. Ren sent Morgana up to investigate, but Morgana was killed by a trap - this was Morgana&#039;s first death since the start of the campaign, so Ren would need to get some incense to cast Find Familiar again another day. This attic had a mysterious mirror, which had a cloth covering it. Feeling paranoid, Ren did not want to open it himself. He summoned a Fey Spirit for the first time, which he had learned to do from Igor in the past few weeks. This Fey Sprit uncovered the mirror and was instantly killed. The doppelganger or whatever invisible thing killed his fey spirit in one attack, and Ren called the rest of the party upstairs. &lt;br /&gt;
&lt;br /&gt;
The party quickly dispatched the specter, with Ren dealing the killing blow, but not before it dealt quite a bit of damage... and Ronin had disappeared outside. Unsure of what to do next, Wiggler and Ren decided to turn to a higher power and each cast Augury, as the Celestials had taught them how to months ago. With his question, Ren asked if he should attack &amp;quot;Ronin&amp;quot; the next time he sees him - fortunately, the answer was negative.&lt;br /&gt;
&lt;br /&gt;
Ronin was fighting the doppelganger outside, possibly being taken over, but he was able to resist it successfully, so Ren did not have to fight his friend. Then they found Heli in a well after a long disappearance. However, Heli and Ronin both began to grow paler. They headed into the library to try to break the curse. &lt;br /&gt;
&lt;br /&gt;
Ren and 22 worked to break the curse as everyone else fought off zombies. It took a while, and Ren had to swerve around some bookshelves, but it eventually worked and everyone lived and had no permanent curses.&lt;br /&gt;
&lt;br /&gt;
After returning to HQ, Ren bought some incense and resummoned Morgana, this time as a pseudodragon after learning from [[Therrin Flare|Therrin]]&#039;s example, so Morgana could fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fur and Fangs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren may be a cat person, but he has a soft spot for animals in general too. An animal sanctuary had been fighting off poachers, and the party was sent to help. Recalling his near-deadly trek through the Spider Swamps, Ren was much more prepared this time to fight off any cursed creatures as they headed to the sanctuary. Unfortunately, as they learned when they got there, the animals they fought at first were actually on guard duty.&lt;br /&gt;
&lt;br /&gt;
Without an opportunity to rest, they then had to chase down the poachers. These were not ordinary thieves, as thy used unique, strange spells Ren had not seen before. However, they made the mistake of starting on towers, shortly after Ren had learned how to pull people 10 feet towards him. While Ren never dealt the massive damage that Doctor Richard Weedus could, he was able to pull enemies to the ground and add some fall damage, bringing them into melee range for the party.&lt;br /&gt;
&lt;br /&gt;
However, his greatest dilemma was near the end, when the head poacher Quinora, used Chain of Pain on Ren. Although he has some confidence in himself, he was unable to resist the magic of that spell, so he had to take decisive action to break it creatively. Chain of Pain links the damage or healing between the caster and the target, so whenever Quinora took damage, Ren would too, and healing Ren would heal her too. With 1 HP remaining, Ren recalled that each animal was in a special container with a pocket dimension. He released an animal from its ball, having Morgana fly up and carry it and his other rescued animal, and then he jumped into the ball, severing the spell, freeing the rest of the party to wail on Quinora.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, she teleported away, as people so often do, but at least everyone lived, and the animals were safe. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
He also learned Booming Blade, which can work with Sneak Attack on his rapier.   &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
He also has a Periapt of Health! &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
As of the Megagame, he has a +2 Rapier: The Blade of the Old Kobold Queen. A number of times per day equal to your proficiency bonus, when Ren strikes a creature with it, he can force them to make a DC 17 Wisdom saving throw or be frightened. A frightened creature must use its turn to get as far away from him as possible. A frightened creature can repeat the saving throw at the end of each of its turns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to Pash for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
He earned 1060G from &amp;quot;Unmasked.&amp;quot; He spent 400 on some ice arrows which can slow enemies, from Bulio. Also 195 to Nettle for Bone Broth soup and two Heartier Heart Soups, all of which he used in the Megagame. He also bought a Wind Fan for 400G from Bulio. This left him with 65G by the Megagame.  &lt;br /&gt;
&lt;br /&gt;
After the Megagame, he earned 1100G, so as of mid-April, he has 1165G.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Anrabula&amp;diff=31790</id>
		<title>Anrabula</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Anrabula&amp;diff=31790"/>
		<updated>2024-05-19T02:48:23Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: created the page for this city&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = Anrabula|type = City|location = East Coast of Amusa|Government = Democracy|inhabiting Race = Mostly humans, some lizardfolk, dragonborn, rumors of changelings}}The city of Anrabula lies on the eastern coast of [[Amusa]].  &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
For the past 10 years, hardly a single drop of rain has fallen in Anrabula. For a desert city, that wouldn&#039;t be notable, but the city is surrounded by endless woodland and wilderness, as is true for much of Amusa. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
While the Geyser Greenwood of southeastern Amusa has generally been known of throughout history, the first written records of a settlement called Anrabula date back to around 466 PR, during the [[The Arctic Autumn|Arctic Autumn]]. While geysers are generally risky to travel near due to their extreme heat, harsh perpetual winters made this area less difficult to travel, leading to human settlement when people found shelter in its mild climate. Several dragonborn and lizardfolk also took shelter here so they could have a warm spot to enjoy.&lt;br /&gt;
&lt;br /&gt;
Being far more remote than almost anywhere in western Amusa, Anrabula was slow to grow. However, when the harsh winter ended, the typical climate of the region returned, engulfing the city in fog. The rivers were no longer frozen, making them difficult to cross as geysers brought extra heat once more. &lt;br /&gt;
&lt;br /&gt;
Still, enough people had gathered there in the harsh winter that it would have been too arduous to turn back, so most people stayed. Dealing with ther harsh conditions meant people had to work together to survive, making Anrabula one of the earliest cities to adopt a democracy. In contrast with Galik, where only nobility can typically vote, anyone adult born in Anrabula can vote, or any adult who lives there for five years after moving there. &lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&#039;&#039;The House of the Rising Sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the easternmost point in the city, overlooking the vast ocean to the east of Amusa, the House of the Rising Sun if the first building to see the sunrise in the city. The building has had many uses and iterations over the years, starting as a temple to a sun god. Currently however, and for the last few generations, it has been a resort with a very successful casino that employs much of the town. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pointyhat Pointe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumored to exist at the edge of town, Pointyhat Pointe is allegedly an academy for wizards to learn, write, and trade spells. This is alleged, however, as the building is difficult to find, so many residents wonder if it actually exists. It is likely named after its founder, Trisha Pointyhat, a wizard who wore flat straw hats, despite her last name and class. &lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
 About ten years ago, the fog began to lift from the city, as it would a few weeks a year, but it never returned. &lt;br /&gt;
&lt;br /&gt;
Additional wizards and artificers have been seen practicing in the city over the past few decades, leading to increased technological development, but also increased costs for spellcasting components and more need to venture further into the wilds to find them. &lt;br /&gt;
&lt;br /&gt;
The House of the Rising Sun has expanded dramatically over the past few decades, in response to additional tourism to the area, especially from parents of students at Pointyhat Pointe. &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31773</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31773"/>
		<updated>2024-05-19T02:13:54Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: three session recaps&lt;/p&gt;
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&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
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&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
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His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
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As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
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He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
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== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
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In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
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He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
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Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
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He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
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== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
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Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
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He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
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While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
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Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
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When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
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Since joining the company, he has gone on several missions:&lt;br /&gt;
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&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
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He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
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&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
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After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
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He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
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&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
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Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
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&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
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Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
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Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
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&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
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After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
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He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
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With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
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&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
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After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
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Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
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They are working to acquire more bodies &lt;br /&gt;
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They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
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Find the head of Ripjaw&lt;br /&gt;
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To make way for their honored guest&lt;br /&gt;
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He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
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The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
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Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
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He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
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&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
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Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
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In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
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The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
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That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
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Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
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&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
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The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
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Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
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While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
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Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
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&#039;&#039;&#039;Unmasked:&#039;&#039;&#039;&lt;br /&gt;
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Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive. &lt;br /&gt;
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But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off Lyreguard members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city. &lt;br /&gt;
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Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that&#039;s ok. &lt;br /&gt;
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We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to Thelrya. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.&lt;br /&gt;
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Ren then let Jack know he&#039;d be interested in working together in the future.&lt;br /&gt;
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&#039;&#039;&#039;Megagame:&#039;&#039;&#039;&lt;br /&gt;
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Ren joined the company on the quest to take down Mother once and for all. On day one, Ren assisted the underground journey to Thinwhistle. He and the party encountered a Mindflayer in a tower. Next, they found a Temple of Lolth, where there were some Drow hostages. After they defeated the enemies, Ren and Finney spoke with and freed the hostages. One of them was a general, Lux&#039;s estranged mother, who gave the party a knife to pass to Lux later on. Reaching the surface, they were surprised by the possessed zombies of former adventurers, including Sneeze, whom Ren then killed personally (though he himself had no idea who these people were). However, the trophy of Mother in this particular area was hidden in a bush, so Ren and Finney fought each other there in confusion, before they resisted the magic. Finally, they ventured forth to take down one last statue of mother. They fought the zombies of Thrax and others previously killed in Thinwhistle. Ren maneuvered into a house for cover, but then he was cornered by Thrax. Fortunately, with teamwork, good luck on Booming Blade and Sneak Attack, he was able to survive, and the party found all four possible trophies.&lt;br /&gt;
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In the ruined village, the party found a trove of magical weapons from long ago. Finney was already attuned to three magical items, so Ren took one to return to her later - this was the Wand of the Old Kobold King, a +1 wand that also had charges for other spells, including Haste. Ren also took an item to keep permanently: the Blade of the Old Kobold Queen, a +2 Rapier that can frighten enemies it strikes a few times a day.&lt;br /&gt;
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Out of spell slots and low on health, Ren was glad to get a restful night of sleep on the way to the next part of the quest. &lt;br /&gt;
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On day two, Ren initially wanted to get revenge on the Bride and Groom, but he trusted his allies to take care of that, as he was needed elsewhere: Thelrya itself, where mostly only mages were headed. Ren joined the party to the Restoration of Thelrya, where they fought the avatar of [[Mother]] herself in front of an ancient cathedral frozen in time. While Ren initially went to deal damage, he noticed a powerful barbarian, [[Dickweedus|Richard Weedus]], who had been polymorphed into an ape. Recalling the wand he briefly had in his possession, Ren cast Haste on the polymorphed barbarian, and ran as far as he could in the opposite direction to maintain concentration.&lt;br /&gt;
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However, Mother was not the only enemy on the field. Her champion, Lambda, strutted onto the battlefield, looking for a fight. Most of the party wailed on Lambda as Mother drew near, and Ren dealt the final blow to him from a safe distance. Haste stayed up for the rest of the fight as Ren was able to stay safe, being very glad he had Eldritch Blast and a bow. In another fight in another region, a magical bubble was put up over Thelrya, making victory possible. Thelyra was safe, and Ren returned to Galik with the rest of the party.&lt;br /&gt;
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At company HQ, Ren watched over a celebratory feast held by Finny, and he healed those who had celebrated too vigorously.&lt;br /&gt;
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&#039;&#039;&#039;Cherrywood Cafe:&#039;&#039;&#039;&lt;br /&gt;
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Taking some time between adventures, Ren checked in on his friend Saul Cherrywood, a cafe owner from Seawell. Saul hired some of the company to go out of town with him on a quest, and Ren agreed to stay behind and watch the cafe. He advised the party on Seawell and its political situation, especially how many people get exiled from there.&lt;br /&gt;
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&#039;&#039;&#039;Election Day:&#039;&#039;&#039;&lt;br /&gt;
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After [[Alistair Hearthorne]] and his cult killed the rest of the Council of Burghers, the city appointed Tamlin Elkreak as High Burgher once more. His first act of business was to appoint new nobles to be the new Council. &lt;br /&gt;
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Tamlin assembled a party from the Tempest Brothers, since we had helped save the city from Alistair, and so he could trust us to find suitable aristocrats to run the city with care.&lt;br /&gt;
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Ren went with the team to investigate Houses Senrene, Purlurn, Webwell, Marshrence, Jengor, Tradsairn, Fletcher, Hazestone, and Davenriddle. &lt;br /&gt;
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The party had generally pleasant experiences with most of the houses, save for Fletcher. Before heading out, the party met with [[Paul Fletcher]], a kind historian who works with the company. He revealed that his family had shunned him since he didn&#039;t want to join the family business. Ren missed his own family, and sympathized with Paul since he had been exiled from his hometown. Ren discussed with the party whether they should even send Tamlin&#039;s invitation to the Fletchers at all. The party pointed out that while the Fletchers suck, it wasn&#039;t the party&#039;s assignment to decide which families to invite - also, this event was for an election, not to the council itself.&lt;br /&gt;
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Ren and Ronin arrived at the Fletchers&#039; and saw their youngest daughter who was ill and not let outside. They telepathically communicated with her that Paul missed her, and she was happy to hear from him. The father and brother Fletchers didn&#039;t really show up or seem to care about the invite, since they focused on short-term business duties instead of the potential gains they could have in influencing the city government itself.&lt;br /&gt;
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Dryzzel Hazestone was much cooler. The party met her while she was at temple. She was somewhat hesitant to join the government since she already has a lot of duties at the temple, but the party won her over and she seemed happy to help. Ren also had a rare opportunity to speak Draconic with her, and she was happy to meet a human willing to speak in that language.&lt;br /&gt;
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In his downtime leading up to that day, Ren had gotten to know some nobles throughout the city. He learned about the Senrenes, Purlurns, Webwells, and Marshrences, all of whom would be invited to the meeting to elect the council. The Senrenes and Marshrences are basically universally trusted in town for their religious service and preservation of nature respectively. The Purlurns and Webwells are newer families in town that had somewhat ambiguous reputations. The Purlurns were into new theatre from many cultures and had a mysterious amount of bad luck over the years. The Webwells were mostly Drow who worshipped Lolth and advocated for religious freedom. &lt;br /&gt;
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At the megasession, Ren had had a run-in with some Drow at a temple of Lolth underground. However, he made sure to recall that not everyone who worships a particular god is the same, and that the Webwells had been on the surface for centuries. It turned out they were cool! &lt;br /&gt;
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Ren also learned that Purlurn was in fact a pun like all the other names, as they were mostly tabaxi. The reason for their bad luck wasn&#039;t any wrongdoing, but that some of them worshipped Beshaba, the Goddess of Bad Luck, whose temple he had visited with Marion, giving himself oddly low rolls throughout that session.&lt;br /&gt;
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In the end, Ren and the party presented a tier list to the High Burgher, who appreciated and geenrally agreed with our recommendations. Ren was happy to help appoint a good council, and is now confident, or at least cautiously optimistic, that Galik will not fall into bad governance like Seawell had. The company would be leaving the city soon, and Ren was ok with that.&lt;br /&gt;
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In appreciation of this service, Tamlin gave each adventurer a magic item tailored to their needs. Ren received a Cloak of Displacement, which he has worn ever since. Feeling more confident and knowing the city better, Ren achieved more magical prowess, taking his fifth level in warlock, and eighth overall. &lt;br /&gt;
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&#039;&#039;&#039;Remnants of Old Thelrya:&#039;&#039;&#039;&lt;br /&gt;
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After the restoration of Thelrya, there were still some missing people descended from the ancient city, so a party was sent to find them. Ren and the party passed a mysterious magical circle in the woods, which tried to either contain something or keep something out. They then continued to a farm, which seemed very recently abandoned. After finding some clues and books about necromancy, the party found a mysterious well. Ren took a bottle to be analyzed later, and he was paranoid and did not drink from it. Heli and Ronin did.&lt;br /&gt;
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Progressing towards the city, Ren and Ronin feared that Paul Fletcher, the historian from last session, had been replaced with a doppelganger. He grilled him with questions about his family that only he could know, though he felt bad about it. &lt;br /&gt;
&lt;br /&gt;
In the mostly abandoned city, the party investigated for clues, and Ren found a mysterious attic. Ren sent Morgana up to investigate, but Morgana was killed by a trap - this was Morgana&#039;s first death since the start of the campaign, so Ren would need to get some incense to cast Find Familiar again another day. This attic had a mysterious mirror, which had a cloth covering it. Feeling paranoid, Ren did not want to open it himself. He summoned a Fey Spirit for the first time, which he had learned to do from Igor in the past few weeks. This Fey Sprit uncovered the mirror and was instantly killed. The doppelganger or whatever invisible thing killed his fey spirit in one attack, and Ren called the rest of the party upstairs. &lt;br /&gt;
&lt;br /&gt;
The party quickly dispatched the specter, with Ren dealing the killing blow, but not before it dealt quite a bit of damage... and Ronin had disappeared outside. Unsure of what to do next, Wiggler and Ren decided to turn to a higher power and each cast Augury, as the Celestials had taught them how to months ago. With his question, Ren asked if he should attack &amp;quot;Ronin&amp;quot; the next time he sees him - fortunately, the answer was negative.&lt;br /&gt;
&lt;br /&gt;
Ronin was fighting the doppelganger outside, possibly being taken over, but he was able to resist it successfully, so Ren did not have to fight his friend. Then they found Heli in a well after a long disappearance. However, Heli and Ronin both began to grow paler. They headed into the library to try to break the curse. &lt;br /&gt;
&lt;br /&gt;
Ren and 22 worked to break the curse as everyone else fought off zombies. It took a while, and Ren had to swerve around some bookshelves, but it eventually worked and everyone lived and had no permanent curses.&lt;br /&gt;
&lt;br /&gt;
After returning to HQ, Ren bought some incense and resummoned Morgana, this time as a pseudodragon after learning from [[Therrin Flare|Therrin]]&#039;s example, so Morgana could fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fur and Fangs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren may be a cat person, but he has a soft spot for animals in general too. An animal sanctuary had been fighting off poachers, and the party was sent to help. Recalling his near-deadly trek through the Spider Swamps, Ren was much more prepared this time to fight off any cursed creatures as they headed to the sanctuary. Unfortunately, as they learned when they got there, the animals they fought at first were actually on guard duty.&lt;br /&gt;
&lt;br /&gt;
Without an opportunity to rest, they then had to chase down the poachers. These were not ordinary thieves, as thy used unique, strange spells Ren had not seen before. However, they made the mistake of starting on towers, shortly after Ren had learned how to pull people 10 feet towards him. While Ren never dealt the massive damage that Doctor Richard Weedus could, he was able to pull enemies to the ground and add some fall damage, bringing them into melee range for the party.&lt;br /&gt;
&lt;br /&gt;
However, his greatest dilemma was near the end, when the head poacher Quinora, used Chain of Pain on Ren. Although he has some confidence in himself, he was unable to resist the magic of that spell, so he had to take decisive action to break it creatively. Chain of Pain links the damage or healing between the caster and the target, so whenever Quinora took damage, Ren would too, and healing Ren would heal her too. With 1 HP remaining, Ren recalled that each animal was in a special container with a pocket dimension. He released an animal from its ball, having Morgana fly up and carry it and his other rescued animal, and then he jumped into the ball, severing the spell, freeing the rest of the party to wail on Quinora.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, she teleported away, as people so often do, but at least everyone lived, and the animals were safe. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
He also learned Booming Blade, which can work with Sneak Attack on his rapier.   &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
He also has a Periapt of Health! &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
As of the Megagame, he has a +2 Rapier: The Blade of the Old Kobold Queen. A number of times per day equal to your proficiency bonus, when Ren strikes a creature with it, he can force them to make a DC 17 Wisdom saving throw or be frightened. A frightened creature must use its turn to get as far away from him as possible. A frightened creature can repeat the saving throw at the end of each of its turns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to Pash for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
He earned 1060G from &amp;quot;Unmasked.&amp;quot; He spent 400 on some ice arrows which can slow enemies, from Bulio. Also 195 to Nettle for Bone Broth soup and two Heartier Heart Soups, all of which he used in the Megagame. He also bought a Wind Fan for 400G from Bulio. This left him with 65G by the Megagame.  &lt;br /&gt;
&lt;br /&gt;
After the Megagame, he earned 1100G, so as of mid-April, he has 1165G.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=31460</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=31460"/>
		<updated>2024-05-07T21:54:41Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Mostly added a section on local holidays, also a bit about Stonebucks, and a bit about the Bluths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here&lt;br /&gt;
*Stonebucks was founded here&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
The lighthouse was built by Tiberius Stone in ancient times. It stands at 100 ft tall and is a beautiful work of black and gray stone, built before the standard red-and-white pattern became common. Some fires have damaged the structure over the years, but the city has repaired and maintained it well for generations, maybe even centuries. The cornerstone marking the year it was built has since faded away, but most scholars believe it was built in the first century PR, presumably as shipping became safer after Tiamat was banished. &lt;br /&gt;
&lt;br /&gt;
Surnames were far from universal in the area at that time, but Tiberius Stone was one of the first prominent stone masons in the region, so he received the moniker &amp;quot;Stone&amp;quot; for his skill with the material. His wife Corrina Lonato was a shipwright and sailor who set out to trade with other regions in the decades of relative peace following the long war. In those times, Seawell&#039;s main exports were stone from their local quarries, as well as staple foods like wheat and barley, so those made up most of the ship&#039;s cargo. To ensure a safe return for her, Tiberius built a lighthouse himself, working all day every day for a year, which was just enough time for Corrina to return safely from her voyage with oranges, spices, and preserved meats new to the area.&lt;br /&gt;
&lt;br /&gt;
With the funds raised from a successful voyage, Tiberius and Cornelia were able to hire and train more workers to built docks and develop a harbor, making Seawell a modest but thriving port city, one of the first in its region.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, Seawell&#039;s lighthouse has guided thousands of voyages to its shores, including a few ships that unfortunately crashed over the years due to rough weather. In the rare event of a shipwreck, the city would welcome the stranded sailors for as long as they needed to stay and repair their ship. Many decided to stay permanently, bringing their cultures from distant lands.&lt;br /&gt;
&lt;br /&gt;
== Notable Families ==&lt;br /&gt;
There is stark economic inequality in Seawell. Save for the Atherton family and a few employees at the forge and the community college, nearly everyone is either a noble or barely making ends meet, especially as real estate has become more valuable around town in the last decade. Many children are orphans, and there is no formal orphanage, so orphans hope to be adopted by some family they happen to meet, or otherwise need to survive on their own. &lt;br /&gt;
&lt;br /&gt;
=== House Lonato ===&lt;br /&gt;
While Seawell has a mayor and is technically democratic, Baron Benjamin Lonato is the feudal lord of the small port city and its surrounding farms and villages. Unlike most lords however, he does not impose a large quota on the famers in his lands, and is generally seen as kind, at least as nobles go. Unfortunately though, even with his wealth, he has not had an easy life. His wife passed away in a great plague 10 years ago, and five years ago, his biological son Cristophe was executed for his alleged role in an assassination plot against the archbishop of a corrupt regional church. &lt;br /&gt;
&lt;br /&gt;
During the plague 10 years ago, soon after the passing of his wife Trisha, an orphan broke into his manor. While still grieving, the baron caught him. The boy&#039;s name was Ashe, and instead of turning him over to the city guard, he decided to adopt him and raise him as his own son as a younger brother to Cristophe.&lt;br /&gt;
&lt;br /&gt;
Because of the pain of losing his son, Lord Lonato extended the ban on the death penalty in Seawell, much to the annoyance of certain other nobles.&lt;br /&gt;
&lt;br /&gt;
House Lonato has had much grief over the centuries. Near the founding of the city, a powerful mage named Claudia Lonato lost her son to spiders when he ventured into the Spider Swamps for wood to repair a ship. Grieved, Claudia learned to control the weather in the three miles around the city, clearing much of the swamp for its current farmland. The city&#039;s residents were unanimously grateful, making her family the feudal lords.&lt;br /&gt;
&lt;br /&gt;
=== The Bluth Family ===&lt;br /&gt;
Splitting from House Lonato a few generations ago, the Bluth family had some money to invest into various business ventures, especially construction and real estate. Through various shady deals with the mayors, some comedic timing, and extreme luck, the Bluths happened to acquire about a third of the land in the Seawell region by the start of the [[Within the Wicked Wilds|Wicked Wilds]] campaign. Rent has increased dramatically over the last few decades, leading to poverty and many orphans. However, they have recently begun falling from grace as David Bluth, longtime head of the family company, was embroiled in scandal for making deals with cruel nobles in enemy regions against the mayor&#039;s approval. &lt;br /&gt;
&lt;br /&gt;
David has been held in the local jail since the scandal broke last year, and officially control has been passed down to his children: Mark, Bob, and Suzie. However, Suzie has left the family to forge her own identity, and Bob (Billiam Omar Bluth) is irresponsible, so it has fallen on Mark to try to hold the company and family together. However, while the well-meaning Mark is theoretically in charge of the company&#039;s finances now, his mother Lucretia is actually still in charge from the shadows.&lt;br /&gt;
&lt;br /&gt;
Although she has no noble title, Lucretia Bluth - David&#039;s wife and Mark&#039;s mother - is 70 years old at the start of Wicked Wilds. She is a powerful socialite in the city and surrounding region, with only the mayor and Baron Benjamin having comparable power. At the start of her career, she successfully lobbied against the construction of an orphanage to keep local property values higher, and she has generally kept this news from getting out for over 50 years now. In her supposed retirement since David&#039;s arrest, she has put Mark in charge of the company in name, while hiding any actual financial documents from him.&lt;br /&gt;
&lt;br /&gt;
They are controversial in town for helping to clear some land in the Spider Swamps for new housing, but they also destroyed various beloved trees and rerouted some streams in the process. This flooded some neighborhoods permanently, forcing some people to buy new houses from developers like the Bluths themselves. Lucretia and David know this; nobody else in the family knows that this was their plan.&lt;br /&gt;
&lt;br /&gt;
After feeling pressured when the Lonatos adopted an orphan, the Bluths adopted an orphan too, mostly to look like they care, which only some of the family seem to.&lt;br /&gt;
&lt;br /&gt;
The Bluth family also founded the holiday Cinco de Cuatro.&lt;br /&gt;
&lt;br /&gt;
=== House Stone ===&lt;br /&gt;
Tiberius Stone married Corrina Lonato, a daughter of the local baron of the time, before the city&#039;s founding. The two of them founded the city by building the lighthouse and raising money through successful voyages and trades.&lt;br /&gt;
&lt;br /&gt;
For the first few centuries as the city was growing, House Stone was generally kind to the citizens, opening orphanages as needed. Eventually they closed the orphanages in the mid 500s when there had been no orphans for a generation, a condition largely attributed to their investment in healthcare and education of the people. &lt;br /&gt;
&lt;br /&gt;
However, more recent generations have forgotten their humble beginnings as stone masons and sailors. After inheriting wealth gathered from hundreds of years&#039; worth of port fees, many members of the family began spending lavishly on themselves instead of on the people. Still, small business owners were happy to see luxurious spending as long as went to their businesses, so most did all they could to win the favor of the Stone family. This led to changes in economic policy within the city in the early 700s. &lt;br /&gt;
&lt;br /&gt;
The city would impose lower taxes on ships using the port, as well as on local businesses, with the idea that this would encourage more ships to go here instead of elsewhere, and to keep businesses happy. This was popular at first, but soon the city ran low on funds for their schools and hospitals. Before, the city would hire bards, wizards, and artificers to teach their skills to the children, as well as clerics and paladins who could heal the sick. Instead, the Stone family kept a larger cut of the smaller port fee for themselves, returning less to the community.&lt;br /&gt;
&lt;br /&gt;
A drought struck the land over the following years, and the city no longer had any savings since the ruling family had squandered it. For the first time in generations, a non-Stone mayor was elected. Tiana Bluth, a shipwrecked sailor who decided to stay in town and who married a second son of the Lonato family, brought new ideas to revitalize the city - namely, return to governing and funding infrastructure and services for the people. This was so popular that the next generation of House Stone decided to keep these policies, skimming only a little for themselves.&lt;br /&gt;
&lt;br /&gt;
The next few generations of House Stone kept some city services but refused to open orphanages, claiming they were unnecessary. They made sure to be less obviously lavish in their spending, claiming that &amp;quot;old money&amp;quot; that they represent is of higher status than &amp;quot;new money&amp;quot; that the Bluths represent.&lt;br /&gt;
&lt;br /&gt;
Recently winning election to a sixth term, Matthias Stone has been Mayor of Seawell for over twenty years. While Seawell is officially democratic, eight of the last ten mayors have been part of House Stone, as they own and operate the Port of Seawell. Like the last few Stone mayors, Matthias has changed little, but kept a positive enough image to not be defeated like some of his ancestors. While there have been rumors that he is actually corrupt, news of this has generally been suppressed as he is popular in town, especially with those with influence and the port workers, one of the rare groups who actually get a decent wage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonebucks Cafe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Matthias Stone also founded Stonebucks Cafe about 30 years ago, when coffee was successfully harvested in the Spider Swamps. It quickly caught on with the nobility, and with tired workers alike, opening several locations in the relatively small city. A few locations even exist in Galik by the time Ren joined the Tempest Brothers. Matthias used his profits to fund his campaign for mayor and cover up any political scandals.&lt;br /&gt;
&lt;br /&gt;
Occasionally new types of coffee beans arrive in the city as different ships are stuck there.&lt;br /&gt;
&lt;br /&gt;
Though the coffee is delicious, rumors swirl about the labor conditions therein. &lt;br /&gt;
&lt;br /&gt;
During the intermission in The Wicked Wilds after defeating Mother, the Tempest Brothers found that their boss, Matthias Stone, had been holding rivals&#039; workers hostage and stealing their coffee groves. &lt;br /&gt;
&lt;br /&gt;
=== The Atherton Family ===&lt;br /&gt;
The Stone, Lonato, and Bluth families are all quite wealthy. Most others in town are barely getting by. The Athertons are one of the few families somewhere in the middle. Chadicus Atherton and Maria Allen arrived in town as many have over the centuries, via a shipwreck, though these have become less common as shipbuilding has improved over the centuries. While most people in Seawell are humans, Chadicus is a dragonborn, and Maria is a changeling, though she will usually appear as a human or elf, as her hometown distrusted changelings. Chadicus, like Tiberius Stone hundreds of years before him, arrived to this city with substantial skills as a carpenter and tradesman, even forging the occasional weapon or tool. Maria brought a countless array of songs that were new to the people of Seawell. Between his earnings as a tradesman and hers as a popular musician, the Athertons make a decent income and are able to help others financially as needed. This has stoked tension with some members of the Stone family for making them look bad, but all three wealthy families in town try to keep things cordial and not get into fights, so they try to keep such comments to themselves.&lt;br /&gt;
&lt;br /&gt;
Chadicus and Maria have three children: Ren, Dale, and Lucy.&lt;br /&gt;
&lt;br /&gt;
== Local Holidays: Cinco de Orbraze and Cinco de Cuatro ==&lt;br /&gt;
The exact year the construction of the Lighthouse was completed is uncertain, but everyone in Seawell agrees it was completed on the 5th day of Orbraze, the fifth month of the year on the [[Quelmar Calendar]]. The city has a festival every year on that date to celebrate the success of the city - with the completion of the Lighthouse, Seawell was no longer a remote sandbar for marooned sailors, but a stable city in its own right. In an ancient dialect of Draconic, which many of the first marooned sailors in the city spoke, Cinco was the word for &amp;quot;five,&amp;quot; so this holiday took the name, even though most residents primarily speak in Common now, or at least more modern dialects of Draconic. &lt;br /&gt;
&lt;br /&gt;
Cinco de Orbraze had festive celebrations with colorful costumes, flavorful food from each culture that had arrived to Seawell over the centuries, and a variety of beverages. The city square would be decorated with bright colorful lights in honor of the Lighthouse that had brought the city fortune. Basically everyone enjoyed it and looked forward to it all year. Though there were exceptions:&lt;br /&gt;
&lt;br /&gt;
Recently, the Bluth family wanted to develop more land, but the once-mostly empty farmland surrounding downtown was getting more and more crowded, and there were no powerful mages to clear wide swaths of swampland anymore as Claudia Lonato had in ancient times. Lucretia Bluth turned her sights on the Town Square itself for future luxury apartments. To clear people off of the square, she would need to reduce the people&#039;s excitement for Cinco de Orbraze. Thirty years prior to the start of The Wicked Wilds, Lucretia held the first annual Cinco de Cuatro event, the day before Cinco de Orbraze, in an attempt to buy all the food and decorations so there wouldn&#039;t be any left for the traditional holiday.&lt;br /&gt;
&lt;br /&gt;
This backfired spectacularly however, as people then had two days to celebrate! Mages from the community college were able to craft more decorations, and a fleet of ships carrying food happened to crash ashore that day, bringing so much food it couldn&#039;t possibly be eaten in one day.&lt;br /&gt;
&lt;br /&gt;
And how many ships were in that fleet on the fourth day of the month? Four, and the main vessel was coincidentally named The Cuatro. Thus, Cinco de Cuatro, sometimes called Sinko de Cuatro, was born, commemorating when hundreds more sailors arrived in town, carrying a wonderful feast for all to enjoy. &lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
&lt;br /&gt;
* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around, as well as the occasional shipwrecked sailor deciding to take a course there in the meantime&lt;br /&gt;
* Many students work part-time at Stonebucks.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=31009</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=31009"/>
		<updated>2024-04-22T03:01:37Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* House Lonato */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here&lt;br /&gt;
*Stonebucks was founded here&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
The lighthouse was built by Tiberius Stone in ancient times. It stands at 100 ft tall and is a beautiful work of black and gray stone, built before the standard red-and-white pattern became common. Some fires have damaged the structure over the years, but the city has repaired and maintained it well for generations, maybe even centuries. The cornerstone marking the year it was built has since faded away, but most scholars believe it was built in the first century PR, presumably as shipping became safer after Tiamat was banished. &lt;br /&gt;
&lt;br /&gt;
Surnames were far from universal in the area at that time, but Tiberius Stone was one of the first prominent stone masons in the region, so he received the moniker &amp;quot;Stone&amp;quot; for his skill with the material. His wife Corrina Lonato was a shipwright and sailor who set out to trade with other regions in the decades of relative peace following the long war. In those times, Seawell&#039;s main exports were stone from their local quarries, as well as staple foods like wheat and barley, so those made up most of the ship&#039;s cargo. To ensure a safe return for her, Tiberius built a lighthouse himself, working all day every day for a year, which was just enough time for Corrina to return safely from her voyage with oranges, spices, and preserved meats new to the area.&lt;br /&gt;
&lt;br /&gt;
With the funds raised from a successful voyage, Tiberius and Cornelia were able to hire and train more workers to built docks and develop a harbor, making Seawell a modest but thriving port city, one of the first in its region.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, Seawell&#039;s lighthouse has guided thousands of voyages to its shores, including a few ships that unfortunately crashed over the years due to rough weather. In the rare event of a shipwreck, the city would welcome the stranded sailors for as long as they needed to stay and repair their ship. Many decided to stay permanently, bringing their cultures from distant lands.&lt;br /&gt;
&lt;br /&gt;
== Notable Families ==&lt;br /&gt;
There is stark economic inequality in Seawell. Save for the Atherton family and a few employees at the forge and the community college, nearly everyone is either a noble or barely making ends meet, especially as real estate has become more valuable around town in the last decade. Many children are orphans, and there is no formal orphanage, so orphans hope to be adopted by some family they happen to meet, or otherwise need to survive on their own. &lt;br /&gt;
&lt;br /&gt;
=== House Lonato ===&lt;br /&gt;
While Seawell has a mayor and is technically democratic, Baron Benjamin Lonato is the feudal lord of the small port city and its surrounding farms and villages. Unlike most lords however, he does not impose a large quota on the famers in his lands, and is generally seen as kind, at least as nobles go. Unfortunately though, even with his wealth, he has not had an easy life. His wife passed away in a great plague 10 years ago, and five years ago, his biological son Cristophe was executed for his alleged role in an assassination plot against the archbishop of a corrupt regional church. &lt;br /&gt;
&lt;br /&gt;
During the plague 10 years ago, soon after the passing of his wife Trisha, an orphan broke into his manor. While still grieving, the baron caught him. The boy&#039;s name was Ashe, and instead of turning him over to the city guard, he decided to adopt him and raise him as his own son as a younger brother to Cristophe.&lt;br /&gt;
&lt;br /&gt;
Because of the pain of losing his son, Lord Lonato extended the ban on the death penalty in Seawell, much to the annoyance of certain other nobles.&lt;br /&gt;
&lt;br /&gt;
House Lonato has had much grief over the centuries. Near the founding of the city, a powerful mage named Claudia Lonato lost her son to spiders when he ventured into the Spider Swamps for wood to repair a ship. Grieved, Claudia learned to control the weather in the three miles around the city, clearing much of the swamp for its current farmland. The city&#039;s residents were unanimously grateful, making her family the feudal lords.&lt;br /&gt;
&lt;br /&gt;
=== The Bluth Family ===&lt;br /&gt;
Splitting from House Lonato a few generations ago, the Bluth family had some money to invest into various business ventures, especially construction and real estate. Through various shady deals with the mayors, some comedic timing, and extreme luck, the Bluths happened to acquire about a third of the land in the Seawell region by the start of the [[Within the Wicked Wilds|Wicked Wilds]] campaign. Rent has increased dramatically over the last few decades, leading to poverty and many orphans. However, they have recently begun falling from grace as David Bluth, longtime head of the family company, was embroiled in scandal for making deals with cruel nobles in enemy regions against the mayor&#039;s approval. &lt;br /&gt;
&lt;br /&gt;
David has been held in the local jail since the scandal broke last year, and officially control has been passed down to his children: Mark, Bob, and Suzie. However, Suzie has left the family to forge her own identity, and Bob (Billiam Omar Bluth) is irresponsible, so it has fallen on Mark to try to hold the company and family together. However, while the well-meaning Mark is theoretically in charge of the company&#039;s finances now, his mother Lucretia is actually still in charge from the shadows.&lt;br /&gt;
&lt;br /&gt;
Although she has no noble title, Lucretia Bluth - David&#039;s wife and Mark&#039;s mother - is 70 years old at the start of Wicked Wilds. She is a powerful socialite in the city and surrounding region, with only the mayor and Baron Benjamin having comparable power. At the start of her career, she successfully lobbied against the construction of an orphanage to keep local property values higher, and she has generally kept this news from getting out for over 50 years now. In her supposed retirement since David&#039;s arrest, she has put Mark in charge of the company in name, while hiding any actual financial documents from him.&lt;br /&gt;
&lt;br /&gt;
They are controversial in town for helping to clear some land in the Spider Swamps for new housing, but they also destroyed various beloved trees and rerouted some streams in the process. This flooded some neighborhoods permanently, forcing some people to buy new houses from developers like the Bluths themselves. Lucretia and David know this; nobody else in the family knows that this was their plan.&lt;br /&gt;
&lt;br /&gt;
After feeling pressured when the Lonatos adopted an orphan, the Bluths adopted an orphan too, mostly to look like they care, which only some of the family seem to.&lt;br /&gt;
&lt;br /&gt;
=== House Stone ===&lt;br /&gt;
Tiberius Stone married Corrina Lonato, a daughter of the local baron of the time, before the city&#039;s founding. The two of them founded the city by building the lighthouse and raising money through successful voyages and trades.&lt;br /&gt;
&lt;br /&gt;
For the first few centuries as the city was growing, House Stone was generally kind to the citizens, opening orphanages as needed. Eventually they closed the orphanages in the mid 500s when there had been no orphans for a generation, a condition largely attributed to their investment in healthcare and education of the people. &lt;br /&gt;
&lt;br /&gt;
However, more recent generations have forgotten their humble beginnings as stone masons and sailors. After inheriting wealth gathered from hundreds of years&#039; worth of port fees, many members of the family began spending lavishly on themselves instead of on the people. Still, small business owners were happy to see luxurious spending as long as went to their businesses, so most did all they could to win the favor of the Stone family. This led to changes in economic policy within the city in the early 700s. &lt;br /&gt;
&lt;br /&gt;
The city would impose lower taxes on ships using the port, as well as on local businesses, with the idea that this would encourage more ships to go here instead of elsewhere, and to keep businesses happy. This was popular at first, but soon the city ran low on funds for their schools and hospitals. Before, the city would hire bards, wizards, and artificers to teach their skills to the children, as well as clerics and paladins who could heal the sick. Instead, the Stone family kept a larger cut of the smaller port fee for themselves, returning less to the community.&lt;br /&gt;
&lt;br /&gt;
A drought struck the land over the following years, and the city no longer had any savings since the ruling family had squandered it. For the first time in generations, a non-Stone mayor was elected. Tiana Bluth, a shipwrecked sailor who decided to stay in town and who married a second son of the Lonato family, brought new ideas to revitalize the city - namely, return to governing and funding infrastructure and services for the people. This was so popular that the next generation of House Stone decided to keep these policies, skimming only a little for themselves.&lt;br /&gt;
&lt;br /&gt;
The next few generations of House Stone kept some city services but refused to open orphanages, claiming they were unnecessary. They made sure to be less obviously lavish in their spending, claiming that &amp;quot;old money&amp;quot; that they represent is of higher status than &amp;quot;new money&amp;quot; that the Bluths represent.&lt;br /&gt;
&lt;br /&gt;
Recently winning election to a sixth term, Matthias Stone has been Mayor of Seawell for over twenty years. While Seawell is officially democratic, eight of the last ten mayors have been part of House Stone, as they own and operate the Port of Seawell. Like the last few Stone mayors, Matthias has changed little, but kept a positive enough image to not be defeated like some of his ancestors. While there have been rumors that he is actually corrupt, news of this has generally been suppressed as he is popular in town, especially with those with influence and the port workers, one of the rare groups who actually get a decent wage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonebucks Cafe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Matthias Stone also founded Stonebucks Cafe about 30 years ago, when coffee was successfully harvested in the Spider Swamps. It quickly caught on with the nobility, and with tired workers alike, opening several locations in the relatively small city. A few locations even exist in Galik by the time Ren joined the Tempest Brothers. Matthias used his profits to fund his campaign for mayor and cover up any political scandals.&lt;br /&gt;
&lt;br /&gt;
Occasionally new types of coffee beans arrive in the city as different ships are stuck there.&lt;br /&gt;
&lt;br /&gt;
Though the coffee is delicious, rumors swirl about the labor conditions therein. &lt;br /&gt;
&lt;br /&gt;
=== The Atherton Family ===&lt;br /&gt;
The Stone, Lonato, and Bluth families are all quite wealthy. Most others in town are barely getting by. The Athertons are one of the few families somewhere in the middle. Chadicus Atherton and Maria Allen arrived in town as many have over the centuries, via a shipwreck, though these have become less common as shipbuilding has improved over the centuries. While most people in Seawell are humans, Chadicus is a dragonborn, and Maria is a changeling, though she will usually appear as a human or elf, as her hometown distrusted changelings. Chadicus, like Tiberius Stone hundreds of years before him, arrived to this city with substantial skills as a carpenter and tradesman, even forging the occasional weapon or tool. Maria brought a countless array of songs that were new to the people of Seawell. Between his earnings as a tradesman and hers as a popular musician, the Athertons make a decent income and are able to help others financially as needed. This has stoked tension with some members of the Stone family for making them look bad, but all three wealthy families in town try to keep things cordial and not get into fights, so they try to keep such comments to themselves.&lt;br /&gt;
&lt;br /&gt;
Chadicus and Maria have three children: Ren, Dale, and Lucy.&lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
&lt;br /&gt;
* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around, as well as the occasional shipwrecked sailor deciding to take a course there in the meantime&lt;br /&gt;
* Many students work part-time at Stonebucks.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31008</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=31008"/>
		<updated>2024-04-22T02:51:24Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Megagame story, items, money, and some attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
&lt;br /&gt;
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
&lt;br /&gt;
While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
&lt;br /&gt;
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmasked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive. &lt;br /&gt;
&lt;br /&gt;
But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off Lyreguard members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city. &lt;br /&gt;
&lt;br /&gt;
Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that&#039;s ok. &lt;br /&gt;
&lt;br /&gt;
We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to Thelrya. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.&lt;br /&gt;
&lt;br /&gt;
Ren then let Jack know he&#039;d be interested in working together in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megagame:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the company on the quest to take down Mother once and for all. On day one, Ren assisted the underground journey to Thinwhistle. He and the party encountered a Mindflayer in a tower. Next, they found a Temple of Lolth, where there were some Drow hostages. After they defeated the enemies, Ren and Finney spoke with and freed the hostages. One of them was a general, Lux&#039;s estranged mother, who gave the party a knife to pass to Lux later on. Reaching the surface, they were surprised by the possessed zombies of former adventurers, including Sneeze, whom Ren then killed personally (though he himself had no idea who these people were). However, the trophy of Mother in this particular area was hidden in a bush, so Ren and Finney fought each other there in confusion, before they resisted the magic. Finally, they ventured forth to take down one last statue of mother. They fought the zombies of Thrax and others previously killed in Thinwhistle. Ren maneuvered into a house for cover, but then he was cornered by Thrax. Fortunately, with teamwork, good luck on Booming Blade and Sneak Attack, he was able to survive, and the party found all four possible trophies.&lt;br /&gt;
&lt;br /&gt;
In the ruined village, the party found a trove of magical weapons from long ago. Finney was already attuned to three magical items, so Ren took one to return to her later - this was the Wand of the Old Kobold King, a +1 wand that also had charges for other spells, including Haste. Ren also took an item to keep permanently: the Blade of the Old Kobold Queen, a +2 Rapier that can frighten enemies it strikes a few times a day.&lt;br /&gt;
&lt;br /&gt;
Out of spell slots and low on health, Ren was glad to get a restful night of sleep on the way to the next part of the quest. &lt;br /&gt;
&lt;br /&gt;
On day two, Ren initially wanted to get revenge on the Bride and Groom, but he trusted his allies to take care of that, as he was needed elsewhere: Thelrya itself, where mostly only mages were headed. Ren joined the party to the Restoration of Thelrya, where they fought the avatar of [[Mother]] herself in front of an ancient cathedral frozen in time. While Ren initially went to deal damage, he noticed a powerful barbarian, [[Dickweedus|Richard Weedus]], who had been polymorphed into an ape. Recalling the wand he briefly had in his possession, Ren cast Haste on the polymorphed barbarian, and ran as far as he could in the opposite direction to maintain concentration.&lt;br /&gt;
&lt;br /&gt;
However, Mother was not the only enemy on the field. Her champion, Lambda, strutted onto the battlefield, looking for a fight. Most of the party wailed on Lambda as Mother drew near, and Ren dealt the final blow to him from a safe distance. Haste stayed up for the rest of the fight as Ren was able to stay safe, being very glad he had Eldritch Blast and a bow. In another fight in another region, a magical bubble was put up over Thelrya, making victory possible. Thelyra was safe, and Ren returned to Galik with the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At company HQ, Ren watched over a celebratory feast held by Finny, and he healed those who had celebrated too vigorously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cherrywood Cafe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taking some time between adventures, Ren checked in on his friend Saul Cherrywood, a cafe owner from Seawell. Saul hired some of the company to go out of town with him on a quest, and Ren agreed to stay behind and watch the cafe. He advised the party on Seawell and its political situation, especially how many people get exiled from there.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
He also learned Booming Blade, which can work with Sneak Attack on his rapier.   &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
He also has a Periapt of Health! &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
As of the Megagame, he has a +2 Rapier: The Blade of the Old Kobold Queen. A number of times per day equal to your proficiency bonus, when Ren strikes a creature with it, he can force them to make a DC 17 Wisdom saving throw or be frightened. A frightened creature must use its turn to get as far away from him as possible. A frightened creature can repeat the saving throw at the end of each of its turns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to Pash for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
He earned 1060G from &amp;quot;Unmasked.&amp;quot; He spent 400 on some ice arrows which can slow enemies, from Bulio. Also 195 to Nettle for Bone Broth soup and two Heartier Heart Soups, all of which he used in the Megagame. He also bought a Wind Fan for 400G from Bulio. This left him with 65G by the Megagame.  &lt;br /&gt;
&lt;br /&gt;
After the Megagame, he earned 1100G, so as of mid-April, he has 1165G.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=30947</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=30947"/>
		<updated>2024-04-15T04:15:20Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
&lt;br /&gt;
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
&lt;br /&gt;
While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldritch Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
&lt;br /&gt;
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unmasked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren joined the party to investigate some goings on with the Hearthorne family once again. He had Morgana investigate a mansion, but Morgana was distracted by a can of tuna and thus kept failing perception checks. The party found and quickly defeated several guards who were told not to go to the top floor of the mansion. [[Ronin (Wicked Wilds)|Ronin]] intimidated the guards into not talking, and Ren was able to use his new Spare the Dying cantrip to keep the guards alive. &lt;br /&gt;
&lt;br /&gt;
But there was additional healing needed very shortly. When the party got upstairs, they found [[Jack of Hearts]] himself returning from a failed assassination attempt on the newly elected High Burgher, [[Alistair Hearthorne]]. The party fought off Lyreguard members who had been possessed by the fungal cult, and Ren helped in the effort to heal Jack, who seemed to be on our side. Jack and the party fled underground to head to City Hall before Alistair could rewrite the lawbook and undo magical protections of the city. &lt;br /&gt;
&lt;br /&gt;
Safely underground for a brief few moments, Jack of Hearts removed his mask to reveal his other identity - [[Jaqueline Hearthorne|Jacqueline Hearthorne]]! Ren tried to relate to Jack by using Disguise Self a few times to show how we all wear masks sometimes and that that&#039;s ok. &lt;br /&gt;
&lt;br /&gt;
We then rushed to City Hall to protect the lawbook. Ren tried to use Grasp of Hadar, which he just learned specifically to stop the Bride and Groom from fleeing again, but they got away again on a teleportation circle to Thelrya. Still, they saved the city from destruction (mostly) and stopped the lawbook from being changed too much. Any city property that was given to the cultists was transferred to Jacquline Harthorne, and the two cultists were banned from the city in the lawbook.&lt;br /&gt;
&lt;br /&gt;
Ren then let Jack know he&#039;d be interested in working together in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megagame:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to Pash for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Spider_Swamps&amp;diff=30834</id>
		<title>The Spider Swamps</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Spider_Swamps&amp;diff=30834"/>
		<updated>2024-04-11T20:53:47Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: I created the article (I&amp;#039;ll edit it some more later)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|title = {{PAGENAME}}|type = Wilderness|location = Amusa, surrounding Seawell|Government = Arachnopoly (rule by spiders, of the spiders, for the spiders)|inhabiting Race = Very few humanoids, primarily spiders of numerous sizes.}}The Spider Swamps are a vast series of swamps, marshes, and bogs covering most of the area around Seawell, only ending a few miles from the westernmost outskirts of Galik. As the name implies, this area&#039;s land is primarily swamp, and the notable animals are spiders, especially giant spiders. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
No textbook is sure when the Spider Swamps first came to be, as it predates humanity&#039;s arrival in [[Amusa]]. The first notable human settlement in the swamp was the future city of [[Seawell]], on the coast, where an elevated sandbar allowed marooned sailors to survive on dry land and begin building.&lt;br /&gt;
&lt;br /&gt;
Early inhabitants of Seawell ventured into the swamps to gather wood after they ran out of trees near the built-up beach. It was in these adventures that &amp;quot;The Swamp&amp;quot; became known as &amp;quot;The &#039;&#039;Spider&#039;&#039; Swamps,&amp;quot; as lumberjacks encountered spiders of unusual size when they ventured more than a mile inland. The challenging environment led to more people from Seawell to learn combat and survival skills. What later became Seawell Community College originally started to teach these skills.&lt;br /&gt;
&lt;br /&gt;
One day, a class of newly trained warriors ventured into the swamp with axes, ready to chop some trees and defend themselves against the eight-legged horrors. All seemed well, until a swarm of giant spiders appeared to be moving twice as quickly towards the group. The woodsmen quickly learned that the spiders could attack even more than they normally could. Only one survived, and he reported his findings back to the town. &lt;br /&gt;
&lt;br /&gt;
A wizard from Seawell lost much of her family in this incident, including her oldest son, so she trained in magic to clear much of the swamp that following year, using magic. Claudia &amp;quot;Cloudia&amp;quot; Lonato, who had been a navigator and meteorologist one on of the many ill-fated ships that landed at Seawell, controlled the weather for the three miles surrounding downtown Seawell eight hours every day for a year. She prevented rain and alternating between extreme heat and extreme cold so the creatures - and their food sources - could not adapt. This led to environmental destruction for miles around the city, but that was the point, and it cleared out the spiders from that small section of the vast swamp. Cloudia was then unanimously deemed a noble of the city, and her family were then made the feudal lords of most of Seawell from then on. Most of the cleared land is now farmland which the people of Seawell use every day. &lt;br /&gt;
&lt;br /&gt;
However, this magic came with a cost. In her old age, Cloudia ventured into the Swamps one day to find the source of the magic that enhanced the spiders, hypothesizing either some magical plants, fey nonsense, or a rare temple of Lolth on the surface. She ventured into the woods, never to return.&lt;br /&gt;
&lt;br /&gt;
In the centuries since, the Swamps have stayed largely unsettled, as the heavy rain and rough terrain are unpleasant and difficult to farm or transport goods through. However, a few paths have been carved through the swamps, allowing brave or desperate people to travel on foot between Galik and Seawell. Still, only a few dozen are estimated to take this risk per year, and rumors about the dangers within swirl to this day. &lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=30235</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=30235"/>
		<updated>2024-03-20T04:51:52Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: powers/abilities section, and a section on the &amp;quot;Who&amp;#039;s crying now&amp;quot; session&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
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&#039;&#039;&#039;Who&#039;s Crying Now:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden and his scientists were nearly done making potions that could cure effects of the spores, but they needed one last ingredient: the tears of a celestial. Ren ventured with the Wiggler, Lux, Otto, and Dr. Weedus to a ruined temple in the wilds to find this ingredient. While they did find what they were looking for, they also found plenty of enemies waiting for them. Jim Stacy, two gigantic plants, a cult scientist who got away, and a horde of zombies perpetually summoned by the plants made for a difficult - almost deadly - battle. &lt;br /&gt;
&lt;br /&gt;
Trying to see over the walls of the ruined temple, Ren jumped onto a tall rock over the water, realizing at that moment that he was getting better at acrobatics since joining the company. Instead of defaulting to Shadow Blade, he used his shortbow for the first half of the fight to pick off zombies and occasionally damage the scary plants. But as they got closer, he was almost surrounded. Fortunately, he was able to get past them and aid a dying Otto with the soups he&#039;d bought from Nettle. Ren briefly wished he had been better at healing as Otto fell once more, but miraculously, as if the gods of this temple were assisting, Otto got back up right away. The two of them worked together to take down on the plant. Seconds prior, they saw that as Lux and Wiggler defeated the other plant, it would also kill any zombies they&#039;d summoned, so taking down the second plant was quite a relief. Ren recalled using his rapier to cut through the Spider Swamp many months ago, and how much he had grown since, while similarly cutting through this monstrous plant.&lt;br /&gt;
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While the rest of the party then converged on Jim Stacy, Ren decided to hide and investigate cautiously. Even with Eldrtich Blast, the scientist was too far away to do much to, so he turned his attention to the west. He noticed a figure in a black mask who had arrived on the scene during the fight. After Jim&#039;s defeat, Ren psychically asked the masked man what his purpose was here. Unfortunately, this gave him a mental connection with Mother for a moment. He saw visions of the old temple, of its decay and rot as the fungal cult invaded, and then he saw visions of the whole of Amusa falling to rot. He withstood this vision as the masked figure revealed himself as Lambda, their old co-worker and alleged friend.&lt;br /&gt;
&lt;br /&gt;
Lambda monologued to a wounded party before disappearing along with the other stragglers, but otherwise the mission was a complete success, and Ren felt accomplished and much more powerful. Perhaps the temple&#039;s gods truly were watching Otto, as some celestial being granted the party the Divinely Favored feat, as Ren suddenly felt capable of healing others for once. He also felt more powerful as a warlock as he got on the ship back that evening, realizing he&#039;d figured out how to pull fleeing targets with Eldritch Blast, and possibly track people with Mind Spike, which Igor confirmed to him in a dream on the flight back.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
With his fourth level in warlock, he swapped out his Mage Armor invocation (after buying some good armor) for Grasp of Hadar, which lets him pull anyone he hits with Eldritch Blast 10 feet toward him. He regrets that the Bride and Groom got away, but not he might be able to slow down a few enemies&#039; retreats if needed. He refined his skills (took the Skill Expert Feat and also got Bingo) to raise his Constitution, get proficiency in Acrobatics, and finally become an expert in Stealth, as any self-respecting rogue should.  &lt;br /&gt;
&lt;br /&gt;
After restoring the celestial temple in the wilds and helping to defeat Jim Stacy, Ren and all adventurers who were there were blessed - presumably by celestials of the upper planes - and given the Divinely Favored feat, granting them some cleric spells. Ren was grateful that Wiggler was there that day to keep people alive, so he decided to take this opportunity to learn some healing spells. He decided to learn Spare the Dying as a cantrip, and Cure Wounds as a spell he can do once a day. Ren could have Morgana do either of these spells as long as he is within 100 feet of him. He also learned Augury from this incident.   &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that on healing soup from Nettle, leaving him with 5G to his name by the start of March. For his February downtime, he helped create two masks to resist the effects of the spores.  &lt;br /&gt;
&lt;br /&gt;
He earned 450G from &amp;quot;Who&#039;s Crying Now,&amp;quot; and immediately paid that to Pash for a share of the Rod of the Pactkeeper.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Saul_Cherrywood&amp;diff=30181</id>
		<title>Saul Cherrywood</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Saul_Cherrywood&amp;diff=30181"/>
		<updated>2024-03-18T02:07:25Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: I made the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Cherry Blossom Cafe|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=unknown|languages=Common, Draconic|alias=unknown|marital=unknown|birthDate=~850|birthPlace=Seawell|species=Human|gender=Male|height=6&#039;0&amp;quot;|weight=175|eyes=dark brown}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the owner of the Cherry Blossom Cafe, just a few blocks from the Tempest Brothers&#039; HQ. He is an NPC who occasionally gives quests to find rare ingredients for his coffee and curry that he serves at the cafe.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Saul is a tall, skinny human with black hair, a short beard, and glasses. He usually dresses sharply, often with a pink shirt, khaki pants, white shoes, a white hat, and either a black apron or a white jacket.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Saul generally acts neutrally and aloof so as not to disturb his customers in conversation. He usually overhears what people discuss in his small cafe, not because he is necessarily trying to, but because it is a small space and people are relaxed in cafes.  &lt;br /&gt;
&lt;br /&gt;
To those he knows well, he acts quite warmly. He often gives advice to people on how to cook, and what ingredients to mix in to coffee and curry.  &lt;br /&gt;
&lt;br /&gt;
For some reason, he seems to have something on his mind a lot of the time, but does not let on as to what that is. He seems very protective of his curry recipe, and not just for business reasons.  &lt;br /&gt;
&lt;br /&gt;
At closing time, he goes home exactly when advertised, seeming to be in a rush to get back home, though nobody knows who or what is waiting at home for him. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Saul is in his 40s and grew up in Seawell. He worked as a civil servant for the local nobility for several years, though he doesn&#039;t talk about this very much. After saving up some money from his salary, he opened the original Cherry Blossom Cafe, which made a small profit for a few years, until Stonebucks opened up and quickly undercut him. Between increased rents under the Bluths, and lower prices that Stonebucks could offer in their first few years to corner the market, he had few other choices.&lt;br /&gt;
&lt;br /&gt;
But then a choice was made for him. About a decade before the start of Wicked Wilds, Saul realized he was no longer welcome in Seawell due to some business incident with the Stone family that he doesn&#039;t seem to like to talk about. He packed up the store and boarded a ship to Galik, where he eventually opened a new location.&lt;br /&gt;
&lt;br /&gt;
Finding that real estate was a bit more expensive in Galik than in Seawell, Saul set up shop in a mostly industrial neighborhood in town between a few blacksmiths, potters, and dairy farms. He became popular with the local merchants and workers by serving reliable, delicious coffee, and filling, flavorful curry. The rich aroma of coffee and spices from the curry could overpower the fumes from each shop and the manure from the farms. &lt;br /&gt;
&lt;br /&gt;
Soon, customers patronizing nearby shops began to add the cafe to their routines, and the store took off, becoming a staple of the neighborhood. Eventually, most other business owners had saved enough to retire, so while it was great for all of them, there were fewer stores in the area, leading to fewer customers, and so on. &lt;br /&gt;
&lt;br /&gt;
Eventually though, a much larger business moved into the area now that the land was cheap again, bringing a lot more customers. About a decade after he set up shop, the Tempest Brothers bought up a lot of the land in the area and opened their headquarters a few blocks away from the shop. Over the past year, he&#039;s sold coffee to more and more adventurers. Ren Atherton is one of his most frequent customers among company members. &lt;br /&gt;
&lt;br /&gt;
Lately he&#039;s expressed interest in hiring some of the company to join him to gather ingredients. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people from Seawell, he speaks Common. He also befriended a few dragonborn who shipwrecked while he was living there, so he learned Draconic as well. He seems to know enough of some other languages to trade with merchants from many backgrounds - possibly some Elvish? - but most customers report him only speaking Common or Draconic.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
He isn&#039;t known to be violent. That being said, he is rather charismatic and constantly heats things up while cooking, so some speculate he may be a sorcerer, or maybe an artificer who made some items for cooking. He doesn&#039;t seem to like to discuss magic much.&lt;br /&gt;
&lt;br /&gt;
Given the richness of his ingredients, some customers suspect he&#039;s skilled at travelling through the woods to gather the finest mushrooms. In addition to those who think he&#039;s a sorcerer or artificer, others assume he is a ranger who specializes in gathering and cooking, or that he&#039;s a bard who&#039;s picked up a lot of skills along the way.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
While he prefers peace, he&#039;s occasionally rumored to splash unruly customers with a hot kettle as a last resort, though nobody has registered complaints about this with the Lyreguard. Either these have been justified burns, or simply untrue rumors. A few customers say they&#039;ve seen a sword or polearm somewhere behind the counter, but that&#039;s not too unusual for small business owners in much of Galik.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29535</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29535"/>
		<updated>2024-02-27T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Cherrywood Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that making 4 Potions of Healing for his February downtime, leaving him with 5G to his name by the start of March.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29534</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29534"/>
		<updated>2024-02-27T22:43:42Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: finances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Leblanc Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, with a total of 1840.  &lt;br /&gt;
&lt;br /&gt;
He then spent 1700G at Pennyworth&#039;s for +1 Studded Armor, and 35G at Nettle&#039;s for a bowl of Canieddyd Family Stew, leaving him with 105G.   &lt;br /&gt;
&lt;br /&gt;
He spent 100G of that making 4 Potions of Healing for his February downtime, leaving him with 5G to his name by the start of March.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29533</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29533"/>
		<updated>2024-02-27T22:12:02Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: added info from sewer session, as well as a bit about personality and a bit about powers/abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
He enjoys making coffee for people, and he can often be found at Leblanc Cafe around the corner from the Tempest Brothers.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city. &lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Down in the Deep:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ren ventured with the company to investigate rumors of connections between Sly, Lenore, and the large family that runs the docks. He and Morgana sniffed out the entrances to the sewers, and Twilsby figured out which one had been interfered with. Ren used his scroll of Pass Without Trace from earlier that week. On the surface, he and the party quickly defeated the thieves, though the others did not allow Ren to keep one of them alive. &lt;br /&gt;
&lt;br /&gt;
In the sewers, he lent his Boots of Elvenkind to Heli so she would be stealthy enough despite her armor. The party then fought two guards and four myconids. Ren was more successful with Shadow Blade this time, keeping at a distance and attack the mushrooms and guards. This meant he never go charmed or blinded by them. In fact, he never took any damage from any enemies this session.&lt;br /&gt;
&lt;br /&gt;
The sewers were dark, so Ren purchased Goggles of Night before this mission, which went well with Shadow Blade.&lt;br /&gt;
&lt;br /&gt;
That changed at the end of the fight, when he didn&#039;t realize that Heli was still charmed to attack the party, leading to a fight between Ren and Heli. The rest of the party stopped Heli as Ren got away. Kh&#039;jan briefly attacked Ren too at first, despite not being charmed, because he figured that if Heli was attacking someone, they must be a bad person. All was well in the end, and everyone lived.&lt;br /&gt;
&lt;br /&gt;
Ren decided that it would be good to be able to heal himself or others, so he decided that once he has enough experience, he&#039;ll learn to make snacks to heal people in battle.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
He has since purchased Boots of Elvenkind and Goggles of Night to be able to get around stealthily and see in the dark. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
With his third level in rogue, he decided to be a Scout Rogue in case we ever venture into the Wilds again, picking up expertise in Nature and Survival.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G.  &lt;br /&gt;
&lt;br /&gt;
An additional 400G from the sewer session, so 1840G at present.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29484</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29484"/>
		<updated>2024-02-25T18:14:28Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: added a line about meeting Twilsby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city.\&lt;br /&gt;
&lt;br /&gt;
He was also glad to meet someone else from Seawell, Twilsby, a powerful wizard and seemingly a decent noble, which is refreshing.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G as of the end of Make Galik Great Again.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29483</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=29483"/>
		<updated>2024-02-25T18:10:54Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Added money tracking, as well as Ren&amp;#039;s experiences in the last few sessions, and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on several missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megasession and Hunk&#039;s Vengeance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the Line:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood, Sweat, and Gears:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ren decided to test his luck with the local nobility to raise money for the company. Instead of going in disguise, he used his real appearance to schmooze with the local nobility. He used Disguise Self as a party trick to entertain some guests. While he had good luck with persuasion, he noticed people who had liked him earlier were no reluctant to support the Tempest Brothers. It turned out that &amp;quot;Lambda&amp;quot; had been accusing them behind their back. He and Ronin were able to communicate telepathically to decide what to do. &lt;br /&gt;
&lt;br /&gt;
Ren&#039;s first priority was the safety of everyone at the dinner, so he gave a speech to all the attendees that just as he could disguise himself, this &amp;quot;Lambda&amp;quot; was an impostor as well. After &amp;quot;Lambda&amp;quot; was defeated, Ren convinced the seven remaining warforged staffing the event (save for the doorman, who had disappeared) to stand down and join the company instead of continuing unnecessary bloodshed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost and Found:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully schmoozing with the nobles, Ren decided to continue getting to know about the society of Galik. He used Disguise Self to look as generic as possible, similar to the Allen Nittany disguise (which he used on the train in an earlier session). He looked so generic that the housekeeper was worried he was hear to cause trouble, just as the cultists who took Zyler looked.  &lt;br /&gt;
&lt;br /&gt;
He went with everyone to the Crypt after the party found records from the Archives. With buffs from Danke Schon, the dim lighting from the crypt, and a lucky roll, he got a critical hit with shadow blade, helping to turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
With luck critical successes two sessions in a row, he was feeling (possibly too) confident going into the next session: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make Galik Great Again:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After realizing how much influence the High Burgher can have in Galik, he wanted to learn about politics in the city and do his part to ensure a good leader is elected this year. He went with the party to investigate the Hearthornes. He accepted one of two daggers from Shelmlock Domes, so he was on the lookout for an opportunity to stab whoever had the contract for the bounty, in hopes of breaking it. He asked a question to two candidates about what they think the real issues are, and upon hearing a well-worded response from Alistair Hearthorne, decided he could get close to him by volunteering for his campaign. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the window of opportunity for this was very narrow, so he had little choice but to get into the carriage with Alistair and his wife Lenore. He was promptly charmed into wanting to kill the party when he next saw them. Fortunately, he made the wisdom save to remember what he heard in the carriage and tell the party when he regained his senses: &lt;br /&gt;
&lt;br /&gt;
They are working to acquire more bodies &lt;br /&gt;
&lt;br /&gt;
They speak of increasing arms at Camp Emberclaw&lt;br /&gt;
&lt;br /&gt;
Find the head of Ripjaw&lt;br /&gt;
&lt;br /&gt;
To make way for their honored guest&lt;br /&gt;
&lt;br /&gt;
He was lucky to be able to remember that. He had no more luck for the rest of the session, clearly very tired from the incident in the carriage. He was nervous when Ronin appraoched the carriage, since he would be compelled to attack him, but fortunately they were kept apart by guards. &lt;br /&gt;
&lt;br /&gt;
The party broke concentration on Ren&#039;s charm effect before he hurt any allies. In the fight he dealt a measly bit of damage with Eldritch Blast, but was otherwise so tired that he couldn&#039;t hit someone standing next to him, even with advantage. He was downed when this random person hit two critical hits on him in six seconds. Fortunately the power of friendship prevailed as healers were present, so we all lived, though the Bride and Groom got away.&lt;br /&gt;
&lt;br /&gt;
Ren is now more annoyed about politics than ever, and feels a renewed commitment to help the people of this city.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accounting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
Got 60G as a tip from the nobles from Blood, Sweat, and Gears, so 490G.  &lt;br /&gt;
&lt;br /&gt;
Got 150G from the captain of the Lyreguard, so 640.  &lt;br /&gt;
&lt;br /&gt;
Bought discounted Goggles of Night from Bulio for 500, so 140G.   &lt;br /&gt;
&lt;br /&gt;
Got a whopping 1300G for helping get rid of the bounty, so 1440G as of the end of Make Galik Great Again.  &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=28470</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=28470"/>
		<updated>2024-02-08T21:04:51Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Added Stonebucks Cafe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here&lt;br /&gt;
*Stonebucks was founded here&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
The lighthouse was built by Tiberius Stone in ancient times. It stands at 100 ft tall and is a beautiful work of black and gray stone, built before the standard red-and-white pattern became common. Some fires have damaged the structure over the years, but the city has repaired and maintained it well for generations, maybe even centuries. The cornerstone marking the year it was built has since faded away, but most scholars believe it was built in the first century PR, presumably as shipping became safer after Tiamat was banished. &lt;br /&gt;
&lt;br /&gt;
Surnames were far from universal in the area at that time, but Tiberius Stone was one of the first prominent stone masons in the region, so he received the moniker &amp;quot;Stone&amp;quot; for his skill with the material. His wife Corrina Lonato was a shipwright and sailor who set out to trade with other regions in the decades of relative peace following the long war. In those times, Seawell&#039;s main exports were stone from their local quarries, as well as staple foods like wheat and barley, so those made up most of the ship&#039;s cargo. To ensure a safe return for her, Tiberius built a lighthouse himself, working all day every day for a year, which was just enough time for Corrina to return safely from her voyage with oranges, spices, and preserved meats new to the area.&lt;br /&gt;
&lt;br /&gt;
With the funds raised from a successful voyage, Tiberius and Cornelia were able to hire and train more workers to built docks and develop a harbor, making Seawell a modest but thriving port city, one of the first in its region.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, Seawell&#039;s lighthouse has guided thousands of voyages to its shores, including a few ships that unfortunately crashed over the years due to rough weather. In the rare event of a shipwreck, the city would welcome the stranded sailors for as long as they needed to stay and repair their ship. Many decided to stay permanently, bringing their cultures from distant lands.&lt;br /&gt;
&lt;br /&gt;
== Notable Families ==&lt;br /&gt;
There is stark economic inequality in Seawell. Save for the Atherton family and a few employees at the forge and the community college, nearly everyone is either a noble or barely making ends meet, especially as real estate has become more valuable around town in the last decade. Many children are orphans, and there is no formal orphanage, so orphans hope to be adopted by some family they happen to meet, or otherwise need to survive on their own. &lt;br /&gt;
&lt;br /&gt;
=== House Lonato ===&lt;br /&gt;
While Seawell has a mayor and is technically democratic, Baron Benjamin Lonato is the feudal lord of the small port city and its surrounding farms and villages. Unlike most lords however, he does not impose a large quota on the famers in his lands, and is generally seen as kind, at least as nobles go. Unfortunately though, even with his wealth, he has not had an easy life. His wife passed away in a great plague 10 years ago, and five years ago, his biological son Cristophe was executed for his alleged role in an assassination plot against the archbishop of a corrupt regional church. &lt;br /&gt;
&lt;br /&gt;
During the plague 10 years ago, soon after the passing of his wife Trisha, an orphan broke into his manor. While still grieving, the baron caught him. The boy&#039;s name was Ashe, and instead of turning him over to the city guard, he decided to adopt him and raise him as his own son as a younger brother to Cristophe.&lt;br /&gt;
&lt;br /&gt;
=== The Bluth Family ===&lt;br /&gt;
Splitting from House Lonato a few generations ago, the Bluth family had some money to invest into various business ventures, especially construction and real estate. Through various shady deals with the mayors, some comedic timing, and extreme luck, the Bluths happened to acquire about a third of the land in the Seawell region by the start of the [[Within the Wicked Wilds|Wicked Wilds]] campaign. Rent has increased dramatically over the last few decades, leading to poverty and many orphans. However, they have recently begun falling from grace as David Bluth, longtime head of the family company, was embroiled in scandal for making deals with cruel nobles in enemy regions against the mayor&#039;s approval. &lt;br /&gt;
&lt;br /&gt;
David has been held in the local jail since the scandal broke last year, and officially control has been passed down to his children: Mark, Bob, and Suzie. However, Suzie has left the family to forge her own identity, and Bob (Billiam Omar Bluth) is irresponsible, so it has fallen on Mark to try to hold the company and family together. However, while the well-meaning Mark is theoretically in charge of the company&#039;s finances now, his mother Lucretia is actually still in charge from the shadows.&lt;br /&gt;
&lt;br /&gt;
Although she has no noble title, Lucretia Bluth - David&#039;s wife and Mark&#039;s mother - is 70 years old at the start of Wicked Wilds. She is a powerful socialite in the city and surrounding region, with only the mayor and Baron Benjamin having comparable power. At the start of her career, she successfully lobbied against the construction of an orphanage to keep local property values higher, and she has generally kept this news from getting out for over 50 years now. In her supposed retirement since David&#039;s arrest, she has put Mark in charge of the company in name, while hiding any actual financial documents from him.&lt;br /&gt;
&lt;br /&gt;
They are controversial in town for helping to clear some land in the Spider Swamps for new housing, but they also destroyed various beloved trees and rerouted some streams in the process. This flooded some neighborhoods permanently, forcing some people to buy new houses from developers like the Bluths themselves. Lucretia and David know this; nobody else in the family knows that this was their plan.&lt;br /&gt;
&lt;br /&gt;
After feeling pressured when the Lonatos adopted an orphan, the Bluths adopted an orphan too, mostly to look like they care, which only some of the family seem to.&lt;br /&gt;
&lt;br /&gt;
=== House Stone ===&lt;br /&gt;
Tiberius Stone married Corrina Lonato, a daughter of the local baron of the time, before the city&#039;s founding. The two of them founded the city by building the lighthouse and raising money through successful voyages and trades.&lt;br /&gt;
&lt;br /&gt;
For the first few centuries as the city was growing, House Stone was generally kind to the citizens, opening orphanages as needed. Eventually they closed the orphanages in the mid 500s when there had been no orphans for a generation, a condition largely attributed to their investment in healthcare and education of the people. &lt;br /&gt;
&lt;br /&gt;
However, more recent generations have forgotten their humble beginnings as stone masons and sailors. After inheriting wealth gathered from hundreds of years&#039; worth of port fees, many members of the family began spending lavishly on themselves instead of on the people. Still, small business owners were happy to see luxurious spending as long as went to their businesses, so most did all they could to win the favor of the Stone family. This led to changes in economic policy within the city in the early 700s. &lt;br /&gt;
&lt;br /&gt;
The city would impose lower taxes on ships using the port, as well as on local businesses, with the idea that this would encourage more ships to go here instead of elsewhere, and to keep businesses happy. This was popular at first, but soon the city ran low on funds for their schools and hospitals. Before, the city would hire bards, wizards, and artificers to teach their skills to the children, as well as clerics and paladins who could heal the sick. Instead, the Stone family kept a larger cut of the smaller port fee for themselves, returning less to the community.&lt;br /&gt;
&lt;br /&gt;
A drought struck the land over the following years, and the city no longer had any savings since the ruling family had squandered it. For the first time in generations, a non-Stone mayor was elected. Tiana Bluth, a shipwrecked sailor who decided to stay in town and who married a second son of the Lonato family, brought new ideas to revitalize the city - namely, return to governing and funding infrastructure and services for the people. This was so popular that the next generation of House Stone decided to keep these policies, skimming only a little for themselves.&lt;br /&gt;
&lt;br /&gt;
The next few generations of House Stone kept some city services but refused to open orphanages, claiming they were unnecessary. They made sure to be less obviously lavish in their spending, claiming that &amp;quot;old money&amp;quot; that they represent is of higher status than &amp;quot;new money&amp;quot; that the Bluths represent.&lt;br /&gt;
&lt;br /&gt;
Recently winning election to a sixth term, Matthias Stone has been Mayor of Seawell for over twenty years. While Seawell is officially democratic, eight of the last ten mayors have been part of House Stone, as they own and operate the Port of Seawell. Like the last few Stone mayors, Matthias has changed little, but kept a positive enough image to not be defeated like some of his ancestors. While there have been rumors that he is actually corrupt, news of this has generally been suppressed as he is popular in town, especially with those with influence and the port workers, one of the rare groups who actually get a decent wage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonebucks Cafe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Matthias Stone also founded Stonebucks Cafe about 30 years ago, when coffee was successfully harvested in the Spider Swamps. It quickly caught on with the nobility, and with tired workers alike, opening several locations in the relatively small city. A few locations even exist in Galik by the time Ren joined the Tempest Brothers. Matthias used his profits to fund his campaign for mayor and cover up any political scandals.&lt;br /&gt;
&lt;br /&gt;
Occasionally new types of coffee beans arrive in the city as different ships are stuck there.&lt;br /&gt;
&lt;br /&gt;
Though the coffee is delicious, rumors swirl about the labor conditions therein...&lt;br /&gt;
&lt;br /&gt;
=== The Atherton Family ===&lt;br /&gt;
The Stone, Lonato, and Bluth families are all quite wealthy. Most others in town are barely getting by. The Athertons are one of the few families somewhere in the middle. Chadicus Atherton and Maria Allen arrived in town as many have over the centuries, via a shipwreck, though these have become less common as shipbuilding has improved over the centuries. While most people in Seawell are humans, Chadicus is a dragonborn, and Maria is a changeling, though she will usually appear as a human or elf, as her hometown distrusted changelings. Chadicus, like Tiberius Stone hundreds of years before him, arrived to this city with substantial skills as a carpenter and tradesman, even forging the occasional weapon or tool. Maria brought a countless array of songs that were new to the people of Seawell. Between his earnings as a tradesman and hers as a popular musician, the Athertons make a decent income and are able to help others financially as needed. This has stoked tension with some members of the Stone family for making them look bad, but all three wealthy families in town try to keep things cordial and not get into fights, so they try to keep such comments to themselves.&lt;br /&gt;
&lt;br /&gt;
Chadicus and Maria have three children: Ren, Dale, and Lucy.&lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
&lt;br /&gt;
* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around, as well as the occasional shipwrecked sailor deciding to take a course there in the meantime&lt;br /&gt;
* Many students work part-time at Stonebucks.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28377</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28377"/>
		<updated>2024-02-07T03:41:15Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* History */ specifically, His Patron, Igor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Patron, Igor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Igor appears as an old man with a long nose and a black suit. Although he appears the same as an old human, Ren figures he is far older, likely a Great Old One. He appears to his warlocks occasionally in dreams, typically in a dark blue room that sums up the person&#039;s inner thoughts. Upon meeting a new warlock for the first time, Igor will often say &amp;quot;welcome to the Velvet Room,&amp;quot; or a similar statement. He usually plays around with decks of cards - especially tarot cards - while explaining arcane secrets to his warlocks. He will sometimes have an assistant who helps explain things, though this varies for each adventurer. He considers most of his warlocks to be &amp;quot;fools,&amp;quot; not in that they are ignorant (though Ren only has 10 INT), but in that they have much potential and are at the starts of their adventures. He often vaguely alludes to Ren&#039;s &amp;quot;rehabilitation,&amp;quot; possibly referring to getting over the grief of exile and finding a better purpose. To help him along this path, Igor gave Ren a familiar named Morgana, so someone who was exiled would have company for his journey to Galik and beyond.&lt;br /&gt;
&lt;br /&gt;
In Ren&#039;s most recent meeting with Igor however, his patron sounded oddly different than usual, which Ren finds concerning, though he also wonders if this was merely a circus-related illusion. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
Financial History: &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28330</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28330"/>
		<updated>2024-02-05T04:07:44Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: mostly changed the physical appearance section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=Joker.jpg|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black jacket. His cat has black fur, so even when he sheds, it doesn&#039;t matter as much if you&#039;re already wearing black.&lt;br /&gt;
&lt;br /&gt;
His familiar Morgana usually takes the form of a cat, with white paws and some white fur on his face and tail. Morgana usually also wears a yellow collar or bandana. &lt;br /&gt;
&lt;br /&gt;
As of late, Ren wears two amulets: a Dark Shard Amulet, and a Clockwork Amulet. Neither is too loud, and both work with his monochrome aesthetic. He also has the bracers of archery on under his long sleeves, which both help in battle and aren&#039;t too uncomfortable in the perpetually autumnal weather of Amusa.&lt;br /&gt;
&lt;br /&gt;
He dresses like someone who doesn&#039;t want to stad out too much, since he generally doesn&#039;t. Ren even wears glasses with no prescription, so he appears more unassuming and can study and explore in peace, while also doing heists and investigations as needed. He often wears a school uniform, shown in the picture, to blend in at the local university in Galik.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
Financial History: &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Joker.jpg&amp;diff=28329</id>
		<title>File:Joker.jpg</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Joker.jpg&amp;diff=28329"/>
		<updated>2024-02-05T03:57:28Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Fanart I found on Reddit for my character (Ren) and his familiar (Morgana)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fanart I found on Reddit for my character (Ren) and his familiar (Morgana)&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28328</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28328"/>
		<updated>2024-02-05T03:56:35Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: a bit to attacks and weapons, also purchases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name=Ren Atherton|image=|caption=Ren and Morgana|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human (Variant)|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
Financial History: &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28327</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28327"/>
		<updated>2024-02-05T03:45:41Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Attacks and Weapons  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.   &lt;br /&gt;
&lt;br /&gt;
While at Bulio&#039;s Bubbles and Boons to buy Boots of Elvenkind, he ran into Thordon, who was feeling generous. Thordon bought this new adventurer the Bracers of Archery, so he can deal additional damage when he lands a hit with his bow. These boots make his steps totally silent, giving him advantage on stealth checks no matter what surface he&#039;s walking on.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. He doesn&#039;t have many spell slots though, since he&#039;s a warlock, so he does his best to maintain concentration by staying out of the fray. &lt;br /&gt;
&lt;br /&gt;
Financial History: &lt;br /&gt;
&lt;br /&gt;
He arrived at Galik with 0G on his person. &lt;br /&gt;
&lt;br /&gt;
He earned 160G adventuring in the first three sessions total, and then gained 1200G from the train, for 1360 total. &lt;br /&gt;
&lt;br /&gt;
Then he spent 800G on the Boots of Elvenkind, and 100G to make the clockwork amulet, so as of the start of February, he has 460G.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28325</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28325"/>
		<updated>2024-02-05T03:14:07Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Personality */ mostly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, sometimes glasses, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but he is hesitant to get too close with people too soon. While around town, he often hides his face, since he doesn&#039;t trust others quite as much after being exiled.  &lt;br /&gt;
&lt;br /&gt;
In his free time (if he isn&#039;t forging an item or learning something), he&#039;s usually petting his cat Morgana and trying different coffees around the neighborhood.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s becoming a bit more comfortable with everyone in the company since doing a few missions with them, but he is also a bit nervous about there being a spy potentially. &lt;br /&gt;
&lt;br /&gt;
Still, he doesn&#039;t relax at big festivals too much, since the one time he truly relaxed with others since arriving in Galik, it didn&#039;t go well - he doesn&#039;t remember it well, but vaguely tells people not to go to the circus. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe (out of character: his criminal contact from his &amp;quot;criminal&amp;quot; background), who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28324</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28324"/>
		<updated>2024-02-05T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but it hesitant to get too close with people too soon. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe, who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgana, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgana&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. He sometimes uses this to clean, via Prestidigitation. &lt;br /&gt;
&lt;br /&gt;
Ren trained as a rogue since he needed a lot of skills to survive in Seawell given all the political backstabbing that happens there. He is Proficient in Deception, Insight, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth, with Expertise in Persuasion. Sadly most of these aren&#039;t that useful in the wilds between there and Galik, so he needed to take a Warlock Pact to make it to Galik alive. And like any good rogue, he&#039;s also proficient with Thieves&#039; Tools. &lt;br /&gt;
&lt;br /&gt;
With his second level in rogue since getting to Galik, he learned how to dash, disengage, or hide as a bonus action, since he can&#039;t take a hit very well.  &lt;br /&gt;
&lt;br /&gt;
On the train, he learned how to play poker; oddly enough, he learned from the cultist who was holding everyone hostage, who kindly paused the game to teach others how to play. Ren was proficient with a playing card set already, but this game hadn&#039;t made it to the small city of Seawell, so he never learned until then.  &lt;br /&gt;
&lt;br /&gt;
Instead, his favorite card game is called Palace, called Castle in some regions, which involves running out of your whole set of cards by placing a higher or lower card as needed, with 2s as wild cards, and 10s as wild cards that also clear the board. After playing your whole hand, each player still hs six additional cards: three face up, and below those, three face down, which even the player does not see until randomly playing one. He likes that this game has equal parts strategy and mystery. His patron Igor also likes explaining powers via playing cards. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it.  &lt;br /&gt;
&lt;br /&gt;
Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage, which few enemies resist. &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28143</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28143"/>
		<updated>2024-02-03T01:52:06Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: changed &amp;quot;she&amp;quot; to &amp;quot;they&amp;quot; since I typed the wrong pronouns for another character - noticed that Marion&amp;#039;s page says they&amp;#039;re nonbinary so I&amp;#039;m respecting that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but it hesitant to get too close with people too soon. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe, who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since they had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgan, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgan&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it. Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage. &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28142</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=28142"/>
		<updated>2024-02-03T01:43:50Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: I added what Ren has done and thought in the four sessions he&amp;#039;s been in (mostly two - the circus and the train). Also added to the abilities section and weapons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but it hesitant to get too close with people too soon. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe, who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, [[Galik]], and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Galik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Galik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgana. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
Since joining the company, he has gone on four missions:&lt;br /&gt;
&lt;br /&gt;
He helped the party move the Arcane Forge away from the camp when it was under attack. That same month, he also saw the weird robots that melted when defeated; he doesn&#039;t really understand what was going on there.&lt;br /&gt;
&lt;br /&gt;
After some combat, he realized the importance of moving quickly, so he gained an additional level in rogue as the company returned to Galik. He decided to go with a few others to the circus, but isn&#039;t sure if they ever got there or not. He has vague memories of some circus employee at the dart game trying to jump in front of the darts? He tried to send Morgana to distract him by being an adorable cat, but even with a high persuasion roll, Morgana was afraid of this employee. Ren does not remember this person&#039;s face. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t really remember most of the rest of the circus, but he does remember the dream he had. His patron Igor sounded remarkably different and was torturing him. &amp;quot;Igor&amp;quot; or whoever he was, told him that if his family wanted to, they probably could have kept Ren from being exiled. He woke up and found out it was apparently a dream, but this whole encounter left him disturbed. He&#039;s also worried about his patron and still has a lingering doubt about his family. He then made sure to have some things under control that he could count on, so he spent his January downtime forging a Clockwork Amulet. This way, at least one attack a day would not be up to luck.&lt;br /&gt;
&lt;br /&gt;
Making sure to stamp out evil forces that use magic for cruelty, he and other company members went on the Galik City Railway to pursue a high-ranking cult member, one of the Groomsmen. There, he met a more experienced warlock from the company, Marion, who gave him a Dark Shard Amulet, since she had too many items and this could only be used by a warlock. Ren disguised himself as Allen Nittany, a student at the local college, to avoid suspicion. On the train, the party split up to investigate each car, and Ren had the misfortune of finding the conductor&#039;s dead body. Rather than startle the train, he tried to alert the party first, but did not hide his stress well, so some of the passengers thought he was the killer. Fortunately the party found the true killer, who then gambled everyone&#039;s lives in a game of poker. He and Marion ended up betting showing their true faces, and they lost that round, so the cult wizard has seen his face. The wizard then died though, so unless someone else was Scrying on the wizard, Ren hopes he should be ok. He then got his share of the gold they confiscated on the train and is in the good graces of the noblewoman whose gold was stolen. &lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. This is the disguise he uses the most, including on the train. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgan, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgan&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain. Morgana can apparently speak duck, though he is usually in the form of a cat.&lt;br /&gt;
&lt;br /&gt;
Within 30 feet anyway, he can psychically communicate with people, but only one-way. He&#039;s used this on the train to communicate secretly without alerting bystanders.&lt;br /&gt;
&lt;br /&gt;
He now has a Clockwork Amulet, so he can get a guaranteed 10 roll on an attack once a day, and a Dark Shard Amulet, so (with a DC 10 Arcana roll), he can cast any warlock cantrip. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it. Most of the time though, he uses Shadow Blade, since it counts as a finesse weapon which means it can work for sneak attack, and it deals psychic damage. &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=23045</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=23045"/>
		<updated>2023-11-21T06:43:04Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: added that he suspects the accuser was from the Bluth or Stone family&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but it hesitant to get too close with people too soon. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe, who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify, but suspects it was a member of the Stone or Bluth family), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, Garik, and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Garik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Garik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgan. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgan, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgan&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it. &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23044</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23044"/>
		<updated>2023-11-21T06:39:50Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Mostly added to the history of the lighthouse and the Stone family. This explains how/why the lighthouse was built, and why there are so many orphans but no orphanages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
The lighthouse was built by Tiberius Stone in ancient times. It stands at 100 ft tall and is a beautiful work of black and gray stone, built before the standard red-and-white pattern became common. Some fires have damaged the structure over the years, but the city has repaired and maintained it well for generations, maybe even centuries. The cornerstone marking the year it was built has since faded away, but most scholars believe it was built in the first century PR, presumably as shipping became safer after Tiamat was banished. &lt;br /&gt;
&lt;br /&gt;
Surnames were far from universal in the area at that time, but Tiberius Stone was one of the first prominent stone masons in the region, so he received the moniker &amp;quot;Stone&amp;quot; for his skill with the material. His wife Corrina Lonato was a shipwright and sailor who set out to trade with other regions in the decades of relative peace following the long war. In those times, Seawell&#039;s main exports were stone from their local quarries, as well as staple foods like wheat and barley, so those made up most of the ship&#039;s cargo. To ensure a safe return for her, Tiberius built a lighthouse himself, working all day every day for a year, which was just enough time for Corrina to return safely from her voyage with oranges, spices, and preserved meats new to the area.&lt;br /&gt;
&lt;br /&gt;
With the funds raised from a successful voyage, Tiberius and Cornelia were able to hire and train more workers to built docks and develop a harbor, making Seawell a modest but thriving port city, one of the first in its region.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, Seawell&#039;s lighthouse has guided thousands of voyages to its shores, including a few ships that unfortunately crashed over the years due to rough weather. In the rare event of a shipwreck, the city would welcome the stranded sailors for as long as they needed to stay and repair their ship. Many decided to stay permanently, bringing their cultures from distant lands.&lt;br /&gt;
&lt;br /&gt;
== Notable Families ==&lt;br /&gt;
There is stark economic inequality in Seawell. Save for the Atherton family and a few employees at the forge and the community college, nearly everyone is either a noble or barely making ends meet, especially as real estate has become more valuable around town in the last decade. Many children are orphans, and there is no formal orphanage, so orphans hope to be adopted by some family they happen to meet, or otherwise need to survive on their own. &lt;br /&gt;
&lt;br /&gt;
=== House Lonato ===&lt;br /&gt;
While Seawell has a mayor and is technically democratic, Baron Benjamin Lonato is the feudal lord of the small port city and its surrounding farms and villages. Unlike most lords however, he does not impose a large quota on the famers in his lands, and is generally seen as kind, at least as nobles go. Unfortunately though, even with his wealth, he has not had an easy life. His wife passed away in a great plague 10 years ago, and five years ago, his biological son Cristophe was executed for his alleged role in an assassination plot against the archbishop of a corrupt regional church. &lt;br /&gt;
&lt;br /&gt;
During the plague 10 years ago, soon after the passing of his wife Trisha, an orphan broke into his manor. While still grieving, the baron caught him. The boy&#039;s name was Ashe, and instead of turning him over to the city guard, he decided to adopt him and raise him as his own son as a younger brother to Cristophe.&lt;br /&gt;
&lt;br /&gt;
=== The Bluth Family ===&lt;br /&gt;
Splitting from House Lonato a few generations ago, the Bluth family had some money to invest into various business ventures, especially construction and real estate. Through various shady deals with the mayors, some comedic timing, and extreme luck, the Bluths happened to acquire about a third of the land in the Seawell region by the start of the [[Within the Wicked Wilds|Wicked Wilds]] campaign. Rent has increased dramatically over the last few decades, leading to poverty and many orphans. However, they have recently begun falling from grace as David Bluth, longtime head of the family company, was embroiled in scandal for making deals with cruel nobles in enemy regions against the mayor&#039;s approval. &lt;br /&gt;
&lt;br /&gt;
David has been held in the local jail since the scandal broke last year, and officially control has been passed down to his children: Mark, Bob, and Suzie. However, Suzie has left the family to forge her own identity, and Bob (Billiam Omar Bluth) is irresponsible, so it has fallen on Mark to try to hold the company and family together. However, while the well-meaning Mark is theoretically in charge of the company&#039;s finances now, his mother Lucretia is actually still in charge from the shadows.&lt;br /&gt;
&lt;br /&gt;
Although she has no noble title, Lucretia Bluth - David&#039;s wife and Mark&#039;s mother - is 70 years old at the start of Wicked Wilds. She is a powerful socialite in the city and surrounding region, with only the mayor and Baron Benjamin having comparable power. At the start of her career, she successfully lobbied against the construction of an orphanage to keep local property values higher, and she has generally kept this news from getting out for over 50 years now. In her supposed retirement since David&#039;s arrest, she has put Mark in charge of the company in name, while hiding any actual financial documents from him.&lt;br /&gt;
&lt;br /&gt;
They are controversial in town for helping to clear some land in the Spider Swamps for new housing, but they also destroyed various beloved trees and rerouted some streams in the process. This flooded some neighborhoods permanently, forcing some people to buy new houses from developers like the Bluths themselves. Lucretia and David know this; nobody else in the family knows that this was their plan.&lt;br /&gt;
&lt;br /&gt;
After feeling pressured when the Lonatos adopted an orphan, the Bluths adopted an orphan too, mostly to look like they care, which only some of the family seem to.&lt;br /&gt;
&lt;br /&gt;
=== House Stone ===&lt;br /&gt;
Tiberius Stone married Corrina Lonato, a daughter of the local baron of the time, before the city&#039;s founding. The two of them founded the city by building the lighthouse and raising money through successful voyages and trades.&lt;br /&gt;
&lt;br /&gt;
For the first few centuries as the city was growing, House Stone was generally kind to the citizens, opening orphanages as needed. Eventually they closed the orphanages in the mid 500s when there had been no orphans for a generation, a condition largely attributed to their investment in healthcare and education of the people. &lt;br /&gt;
&lt;br /&gt;
However, more recent generations have forgotten their humble beginnings as stone masons and sailors. After inheriting wealth gathered from hundreds of years&#039; worth of port fees, many members of the family began spending lavishly on themselves instead of on the people. Still, small business owners were happy to see luxurious spending as long as went to their businesses, so most did all they could to win the favor of the Stone family. This led to changes in economic policy within the city in the early 700s. &lt;br /&gt;
&lt;br /&gt;
The city would impose lower taxes on ships using the port, as well as on local businesses, with the idea that this would encourage more ships to go here instead of elsewhere, and to keep businesses happy. This was popular at first, but soon the city ran low on funds for their schools and hospitals. Before, the city would hire bards, wizards, and artificers to teach their skills to the children, as well as clerics and paladins who could heal the sick. Instead, the Stone family kept a larger cut of the smaller port fee for themselves, returning less to the community.&lt;br /&gt;
&lt;br /&gt;
A drought struck the land over the following years, and the city no longer had any savings since the ruling family had squandered it. For the first time in generations, a non-Stone mayor was elected. Tiana Bluth, a shipwrecked sailor who decided to stay in town and who married a second son of the Lonato family, brought new ideas to revitalize the city - namely, return to governing and funding infrastructure and services for the people. This was so popular that the next generation of House Stone decided to keep these policies, skimming only a little for themselves.&lt;br /&gt;
&lt;br /&gt;
The next few generations of House Stone kept some city services but refused to open orphanages, claiming they were unnecessary. They made sure to be less obviously lavish in their spending, claiming that &amp;quot;old money&amp;quot; that they represent is of higher status than &amp;quot;new money&amp;quot; that the Bluths represent.&lt;br /&gt;
&lt;br /&gt;
Recently winning election to a sixth term, Matthias Stone has been Mayor of Seawell for over twenty years. While Seawell is officially democratic, eight of the last ten mayors have been part of House Stone, as they own and operate the Port of Seawell. Like the last few Stone mayors, Matthias has changed little, but kept a positive enough image to not be defeated like some of his ancestors. While there have been rumors that he is actually corrupt, news of this has generally been suppressed as he is popular in town, especially with those with influence and the port workers, one of the rare groups who actually get a decent wage.&lt;br /&gt;
&lt;br /&gt;
=== The Atherton Family ===&lt;br /&gt;
The Stone, Lonato, and Bluth families are all quite wealthy. Most others in town are barely getting by. The Athertons are one of the few families somewhere in the middle. Chadicus Atherton and Maria Allen arrived in town as many have over the centuries, via a shipwreck, though these have become less common as shipbuilding has improved over the centuries. While most people in Seawell are humans, Chadicus is a dragonborn, and Maria is a changeling, though she will usually appear as a human or elf, as her hometown distrusted changelings. Chadicus, like Tiberius Stone hundreds of years before him, arrived to this city with substantial skills as a carpenter and tradesman, even forging the occasional weapon or tool. Maria brought a countless array of songs that were new to the people of Seawell. Between his earnings as a tradesman and hers as a popular musician, the Athertons make a decent income and are able to help others financially as needed. This has stoked tension with some members of the Stone family for making them look bad, but all three wealthy families in town try to keep things cordial and not get into fights, so they try to keep such comments to themselves.&lt;br /&gt;
&lt;br /&gt;
Chadicus and Maria have three children: Ren, Dale, and Lucy.&lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
&lt;br /&gt;
* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around, as well as the occasional shipwrecked sailor deciding to take a course there in the meantime&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23038</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23038"/>
		<updated>2023-11-21T00:04:44Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Changed the name of the mayor and his family since I realized it accidentally sounded like someone from real life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here.&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
&lt;br /&gt;
== Notable Families ==&lt;br /&gt;
There is stark economic inequality in Seawell. Save for the Atherton family and a few employees at the forge and the community college, nearly everyone is either a noble or barely making ends meet, especially as real estate has become more valuable around town in the last decade. Many children are orphans, and there is no formal orphanage, so orphans hope to be adopted by some family they happen to meet, or otherwise need to survive on their own. &lt;br /&gt;
&lt;br /&gt;
=== House Lonato ===&lt;br /&gt;
While Seawell has a mayor and is technically democratic, Baron Benjamin Lonato is the feudal lord of the small port city and its surrounding farms and villages. Unlike most lords however, he does not impose a large quota on the famers in his lands, and is generally seen as kind, at least as nobles go. Unfortunately though, even with his wealth, he has not had an easy life. His wife passed away in a great plague 10 years ago, and five years ago, his biological son Cristophe was executed for his alleged role in an assassination plot against the archbishop of a corrupt regional church. &lt;br /&gt;
&lt;br /&gt;
During the plague 10 years ago, soon after the passing of his wife Trisha, an orphan broke into his manor. While still grieving, the baron caught him. The boy&#039;s name was Ashe, and instead of turning him over to the city guard, he decided to adopt him and raise him as his own son as a younger brother to Cristophe.&lt;br /&gt;
&lt;br /&gt;
=== The Bluth Family ===&lt;br /&gt;
Splitting from House Lonato a few generations ago, the Bluth family had some money to invest into various business ventures, especially construction and real estate. Through various shady deals with the mayors, some comedic timing, and extreme luck, the Bluths happened to acquire about a third of the land in the Seawell region by the start of the Wicked Wilds campaign. Rent has increased dramatically over the last few decades, leading to poverty and many orphans. However, they have recently begun falling from grace as David Bluth, longtime head of the family company, was embroiled in scandal for making deals with cruel nobles in enemy regions against the mayor&#039;s approval. &lt;br /&gt;
&lt;br /&gt;
David has been held in the local jail since the scandal broke last year, and officially control has been passed down to his children: Mark, Bob, and Suzie. However, Suzie has left the family to forge her own identity, and Bob (Billiam Omar Bluth) is irresponsible, so it has fallen on Mark to try to hold the company and family together. However, while the well-meaning Mark is theoretically in charge of the company&#039;s finances now, his mother Lucretia is actually still in charge from the shadows.&lt;br /&gt;
&lt;br /&gt;
Although she has no noble title, Lucretia Bluth - David&#039;s wife and Mark&#039;s mother - is 70 years old at the start of Wicked Wilds. She is a powerful socialite in the city and surrounding region, with only the mayor and Baron Benjamin having comparable power. At the start of her career, she successfully lobbied against the construction of an orphanage to keep local property values higher, and she has generally kept this news from getting out for over 50 years now. In her supposed retirement since David&#039;s arrest, she has put Mark in charge of the company in name, while hiding any actual financial documents from him.&lt;br /&gt;
&lt;br /&gt;
They are controversial in town for helping to clear some land in the Spider Swamps for new housing, but they also destroyed various beloved trees and rerouted some streams in the process. This flooded some neighborhoods permanently, forcing some people to buy new houses from developers like the Bluths themselves. Lucretia and David know this; nobody else in the family knows that this was their plan.&lt;br /&gt;
&lt;br /&gt;
== House Stone ==&lt;br /&gt;
Recently winning election to a sixth term, Matthias Stone has been Mayor of Seawell for over twenty years. While Seawell is officially democratic, eight of the last ten mayors have been part of House Stone, as they own and operate the Port of Seawell.&lt;br /&gt;
&lt;br /&gt;
While there have been rumors that he is actually corrupt, news of this has generally been suppressed as he is popular in town, especially with those with influence and the port workers, who actually get a decent wage.&lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
&lt;br /&gt;
* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23037</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23037"/>
		<updated>2023-11-20T22:41:40Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Added a lot of info about various powerful families in Seawell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here.&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
&lt;br /&gt;
== Notable Families ==&lt;br /&gt;
There is stark economic inequality in Seawell. Save for the Atherton family and a few employees at the forge and the community college, nearly everyone is either a noble or barely making ends meet, especially as real estate has become more valuable around town in the last decade. Many children are orphans, and there is no formal orphanage, so orphans hope to be adopted by some family they happen to meet, or otherwise need to survive on their own. &lt;br /&gt;
&lt;br /&gt;
=== House Lonato ===&lt;br /&gt;
While Seawell has a mayor and is technically democratic, Baron Benjamin Lonato is the feudal lord of the small port city and its surrounding farms and villages. Unlike most lords however, he does not impose a large quota on the famers in his lands, and is generally seen as kind, at least as nobles go. Unfortunately though, even with his wealth, he has not had an easy life. His wife passed away in a great plague 10 years ago, and five years ago, his biological son Cristophe was executed for his alleged role in an assassination plot against the archbishop of a corrupt regional church. &lt;br /&gt;
&lt;br /&gt;
During the plague 10 years ago, soon after the passing of his wife Trisha, an orphan broke into his manor. While still grieving, the baron caught him. The boy&#039;s name was Ashe, and instead of turning him over to the city guard, he decided to adopt him and raise him as his own son as a younger brother to Cristophe.&lt;br /&gt;
&lt;br /&gt;
=== The Bluth Family ===&lt;br /&gt;
Splitting from House Lonato a few generations ago, the Bluth family had some money to invest into various business ventures, especially construction and real estate. Through various shady deals with the mayors, some comedic timing, and extreme luck, the Bluths happened to acquire about a third of the land in the Seawell region by the start of the Wicked Wilds campaign. Rent has increased dramatically over the last few decades, leading to poverty and many orphans. However, they have recently begun falling from grace as David Bluth, longtime head of the family company, was embroiled in scandal for making deals with cruel nobles in enemy regions against the mayor&#039;s approval. &lt;br /&gt;
&lt;br /&gt;
David has been held in the local jail since the scandal broke last year, and officially control has been passed down to his children: Mark, Bob, and Suzie. However, Suzie has left the family to forge her own identity, and Bob (Billiam Omar Bluth) is irresponsible, so it has fallen on Mark to try to hold the company and family together. However, while the well-meaning Mark is theoretically in charge of the company&#039;s finances now, his mother Lucretia is actually still in charge from the shadows.&lt;br /&gt;
&lt;br /&gt;
Although she has no noble title, Lucretia Bluth - David&#039;s wife and Mark&#039;s mother - is 70 years old at the start of Wicked Wilds. She is a powerful socialite in the city and surrounding region, with only the mayor and Baron Benjamin having comparable power. At the start of her career, she successfully lobbied against the construction of an orphanage to keep local property values higher, and she has generally kept this news from getting out for over 50 years now. In her supposed retirement since David&#039;s arrest, she has put Mark in charge of the company in name, while hiding any actual financial documents from him.&lt;br /&gt;
&lt;br /&gt;
They are controversial in town for helping to clear some land in the Spider Swamps for new housing, but they also destroyed various beloved trees and rerouted some streams in the process. This flooded some neighborhoods permanently, forcing some people to buy new houses from developers like the Bluths themselves. Lucretia and David know this; nobody else in the family knows that this was their plan.&lt;br /&gt;
&lt;br /&gt;
== House Shepherd ==&lt;br /&gt;
Recently winning election to a sixth term, Matthias Shepherd has been Mayor of Seawell for over twenty years. While Seawell is offically democratic, eight of the last ten mayors have been part of House Shepherd, as they own and operate the Port of Seawell.&lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
&lt;br /&gt;
* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=23036</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=23036"/>
		<updated>2023-11-20T22:01:35Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: I mostly added his aliases, and also a bit about the pact of the chain abilities he&amp;#039;s planning on learning as he grows stronger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), Dale and Lucy (younger siblings)|languages=Common, Draconic|alias=Allen Nittany, Nicholas Seawell, Suzie Bluth|marital=single|birthPlace=Seawell|deathDate=N/A|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Ren is a 21-year-old man. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but it hesitant to get too close with people too soon. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe, who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, Garik, and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Garik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Garik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgan. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
Since learning to disguise himself, Ren has taken on three go-to identities: &lt;br /&gt;
&lt;br /&gt;
Allen Nittany passes himself off as a student at the nearest college to access their libraries and listen in on conversations to gather intel. &lt;br /&gt;
&lt;br /&gt;
Nicholas Seawell is allegedly a merchant with connections to the Port of Seawell. Ren sometimes takes on this identity to meet nobles and other officials.&lt;br /&gt;
&lt;br /&gt;
Suzie Bluth claims to be a member of the powerful Bluth family of carpenters and developers that own a disturbing amount of the land in the Seawell area. She claims to be surveying other lands to find some places to build real estate, but Ren usually takes on this identity to gather info from men at taverns, before leaving when the 1-hour duration of Disguise Self is up. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough for him.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
His familiar, Morgan, can take on many forms, but is usually in the form of a cat. Ren plans on developing Morgan&#039;s surveillance skills as he gains a better understanding of the Pact of the Chain.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a shortbow from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it. &lt;br /&gt;
&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=23027</id>
		<title>Ren Atherton</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ren_Atherton&amp;diff=23027"/>
		<updated>2023-11-20T02:09:44Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Tempest Brothers Expeditionary Company|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=Chadicus Atherton (father), Maria Allen (mother), two siblings|languages=Common, Draconic|alias=none yet|marital=single|birthPlace=Seawell|deathDate=deathdate|deathPlace=N/A|species=Human|gender=Male (he/him)|height=5&#039;9&amp;quot;|weight=140 lbs|eyes=Gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a chaotic good human from Seawell. He has the Criminal background since he was falsely accused of a crime and exiled from the town. He started with one level in Rogue, and then began as a Warlock (Great Old One - Pact of the Chain). &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc. At 5&#039;9&amp;quot; and 140 pounds, Ren is average height and thin. He has gray eyes, medium-length black hair, and generally dresses in darker clothes and wears a black cape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ren is social and laid back, but it hesitant to get too close with people too soon. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ren grew up in the coastal city of Seawell with two parents and two siblings. His father Chadicus Atherton is a dragonborn blacksmith and locksmith, so he learned how to pick locks as his apprentice as a child. His mother Maria Allen is a changeling bard who teaches at the local school. He gets along well with his younger siblings Dale and Lucy.&lt;br /&gt;
&lt;br /&gt;
Ren often ran late for school as a kid, so he learned to dash and hide as needed to convince teachers he&#039;d been in class the whole time and was not late as they had thought.&lt;br /&gt;
&lt;br /&gt;
He befriended a former thief named Ashe, who changed his ways after breaking into a noble&#039;s house and being adopted instead of arrested. Ashe still knew how to pick locks and remain undetected however, and taught Ren how to do some of these things when absolutely necessary for the greater good.&lt;br /&gt;
&lt;br /&gt;
While attending Seawell Community College, Ren saw a drunk man harassing a woman on the street at night, so he intervened, accidentally pushing the man to the ground. The man said that the city guard all follow him, claiming he&#039;d sue for assault. The city guard believed the drunk man (who Ren was unable to identify), so Ren was found guilty of assault and exiled from [[Seawell]].&lt;br /&gt;
&lt;br /&gt;
Ren set out for the only major city he knew of, Garik, and stopped at an inn on the way there. That night in his dreams, a mysterious entity calling himself Igor spoke to him, offering a deal. In exchange for fighting for justice and taking down powerful and corrupt villains, Igor would grant him eldritch powers. Ren agreed and continued to Garik, where he joined the [[Tempest Brothers Expeditionary Company]].&lt;br /&gt;
&lt;br /&gt;
When he got to Garik, he signed a Pact of the Chain with Igor, and when he cast Find Familiar, it took the form of a magical cat named Morgan. The two then began adventuring together with the party.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Like most people in Seawell, he learned Common. He also learned Draconic from his father, who mostly spoke Common in town but would use Draconic half of the time at home and always when swearing after a workplace injury.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Ren is the embodiment of &amp;quot;the power of friendship and this gun I found&amp;quot; (persuasion and Eldritch Blast). He tries to avoid violence if he can, turning toward Persuasion first. If he can stay hidden and disengage from melee, he almost always will try to. But if needed, he&#039;s happy to use Eldritch Blast and Hex to hurt and hinder enemies from a (hopefully) safe distance. With high dexterity and Mage Armor, he&#039;s harder to hit, but if he does get hit, things get rough.&lt;br /&gt;
&lt;br /&gt;
Since his mother and siblings are changelings but he is a human and unable to shapeshift freely, he learned the Mask of Many Faces invocation so he could do the same once he returns home to his family.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ren occasionally uses a dagger from a distance, or of he&#039;s forced into melee, a rapier for sneak attack. He doesn&#039;t like melee though, so he tries to stay out of it. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23025</id>
		<title>Seawell</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seawell&amp;diff=23025"/>
		<updated>2023-11-20T02:06:43Z</updated>

		<summary type="html">&lt;p&gt;Ryanjm: Added that Ren and his family are from there, and some info about Seawell Community College&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
{{Infobox location|title = Seawell|image = |type = Town|Government = Mayoral|location = Amusa|inhabiting Race = Human}}&lt;br /&gt;
* They operate the [[Seawell Lighthouse]] which brings ships to their port&lt;br /&gt;
* Owns a small militia&lt;br /&gt;
* Typically prone to [[Lizardfolk]] attacks&lt;br /&gt;
* Where [[Zugs]] and [[Anema]] first met&lt;br /&gt;
*There is an over abundance of children running in the streets (because of no orphanage)&lt;br /&gt;
*[[Ren Atherton]] and his family are from here.&lt;br /&gt;
&lt;br /&gt;
== The Seawell Lighthouse ==&lt;br /&gt;
&lt;br /&gt;
== Seawell Community College ==&lt;br /&gt;
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* Offers courses in shipping, agriculture, smithing, music, and magic&lt;br /&gt;
* Maria Allen, Ren&#039;s mother, teaches music there&lt;br /&gt;
* The college is small, but gather students from a few dozen miles around&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
* Seawell and the neighboring &#039;&#039;&#039;Spider Swamps&#039;&#039;&#039; originate from the WotC Module [http://dnd.rushland.eu/Telecharge/ScenarioA/DD35_Wreck_Ashore.pdf Wreck Ashore]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Sick of this Shit]]&lt;/div&gt;</summary>
		<author><name>Ryanjm</name></author>
	</entry>
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