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	<title>The Quelmar Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/Special:Contributions/SilvariaSpitfyre"/>
	<updated>2026-04-05T09:55:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Malakai_Noire&amp;diff=42467</id>
		<title>Malakai Noire</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Malakai_Noire&amp;diff=42467"/>
		<updated>2025-10-23T23:03:35Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name=Malakai Noire|image=-ai-Malakai.png|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=Single|birthPlace=Newfaire|deathDate=deathdate|deathPlace=deathplace|species=species|gender=Male|height=5&#039;11&amp;quot;|weight=110 lbs|eyes=gray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Malakai.png&amp;diff=42466</id>
		<title>File:-ai-Malakai.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Malakai.png&amp;diff=42466"/>
		<updated>2025-10-23T23:02:52Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ai-lic}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ashcroft_File_87CR_Appendix&amp;diff=42439</id>
		<title>Ashcroft File 87CR Appendix</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ashcroft_File_87CR_Appendix&amp;diff=42439"/>
		<updated>2025-10-21T22:29:24Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;[FILE RECOVERED: Integrity 42%]  000111010011 -- log.fragment -- 4PHAROS_TERMINAL ECHO MINUS 3  ... the light bends inward. mirror returns data.    01001101 01111001 00100000 01101110 01100001 01101101 01100101 00100000 01101001 01110011 00100000 01001011 01110110 01101111 01110100 01101000 01100101 00111011 00100000 01001001 00100000 01101000 01100001 01110110 01100101 00100000 01110011 01110100 01101111 01101100 01100101 01101110 00100000 01110000 01110010 01101001 011...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[FILE RECOVERED: Integrity 42%]&lt;br /&gt;
&lt;br /&gt;
000111010011 -- log.fragment -- 4PHAROS_TERMINAL ECHO MINUS 3&lt;br /&gt;
&lt;br /&gt;
... the light bends inward. mirror returns data. &lt;br /&gt;
&lt;br /&gt;
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01101001 01110110 01100101 01110010 01110011 01101001 01110100 01111001 00100000 01100001 01110100 00100000 01100001 00100000 01111001 01101111 01110101 01101110 01100111 01100101 01110010 00100000 01100001 01100111 01100101 00100000 01110100 01101000 01100001 01101110 00100000 01101101 01101111 01110011 01110100 00100000 01110000 01100101 01101111 01110000 01101100 01100101 00100000 01100001 01110010 01100101 00100000 01100001 01101100 01101100 01101111 01110111 01100101 01100100 00100000 01101001 01101110 00101100 00100000 01001001 00100000 01110100 01110010 01100101 01100001 01100100 00100000 01110000 01100001 01110100 01101000 01110011 00100000 01100010 01111001 00100000 01101101 01101111 01101111 01101110 01101100 01101001 01100111 01101000 01110100 00100000 01110100 01101000 01100001 01110100 00100000 01101111 01110100 01101000 01100101 01110010 01110011 00100000 01100110 01100101 01100001 01110010 00100000 01110100 01101111 00100000 01110011 01110000 01100101 01100001 01101011 00100000 01101111 01100110 00100000 01100100 01110101 01110010 01101001 01101110 01100111 00100000 01100100 01100001 01111001 00101100 00100000 01001001 00100000 01101000 01100001 01110110 01100101 00100000 01110100 01100001 01101100 01101011 01100101 01100100 00100000 01110100 01101111 00100000 01000111 01101111 01100100 01110011 00101100 00100000 01101100 01101111 01110110 01100101 01100100 00100000 01110111 01101111 01101101 01100101 01101110 00101100 00100000 01100001 01101110 01100100 00100000 01110111 01110010 01101001 01110100 01110100 01100101 01101110 00100000 01110011 01101111 01101110 01100111 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01101101 01100001 01101011 01100101 00100000 01110100 01101000 01100101 00100000 01101101 01101001 01101110 01110011 01110100 01110010 01100101 01101100 01110011 00100000 01110111 01100101 01100101 01110000 00100000 01111001 01101111 01110101 00100000 01101101 01100001 01111001 00100000 01101000 01100001 01110110 01100101 00100000 01101000 01100101 01100001 01110010 01100100 00100000 01101111 01100110 00100000 01101101 0110011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== XOZEFSB OBCIBZQFKD PLROZB 4MEXOLP QBOJFKXI ======&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42438</id>
		<title>Nathaniel &quot;Nathan&quot; Ashcroft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42438"/>
		<updated>2025-10-21T22:10:53Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura, Camp Everlight|name={{PAGENAME}}|image=-ai-Ashcroft.png|caption=Photo taken from Camp Everlight ID Badge|relatives=Immediate:&lt;br /&gt;
*Carolyn Ashcroft (Wife, Deceased)|alias=&amp;quot;Nathan&amp;quot;|marital=Widower|birthPlace=Newfaire, The Fairelands, Noma|species=Human|gender=Male|height=6&#039;0&amp;quot;|eyes=Dark Brown}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is The Lightkeeper of [[Qamp Candela]].&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;CANDLEA OBSCURA – INTERNAL DOSSIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTKEEPER FILE: NATHANIEL &amp;quot;NATHAN&amp;quot; RUBIUS ASHCROFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation&#039;&#039;&#039;: Lightkeeper (Active)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Former Classification&#039;&#039;&#039;: Slink-Detective Operative - (Retired, Circle of Ends and Means)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level&#039;&#039;&#039;: Level III - Secret Provisional&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharos Access&#039;&#039;&#039;: (Inactive) Provisional I - Limited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;: Retired Field Agent – Intelligence Support and Recruitment Facilitator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Observed Bleed Exposure&#039;&#039;&#039;: 3rd Degree, Marked Scar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by: E. J. Rowe – Investigative Clerk, Observational Liaison Unit (Behavioral Review &amp;amp; Candidate Development Archive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 85 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OVERVIEW&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft is a veteran operative of the Fourth Pharos, currently reassigned as Lightkeeper for the &#039;&#039;Camp Everlight Initiative&#039;&#039;—a hybrid recruitment and observation facility operating under Candela Obscura’s extended educational network.&lt;br /&gt;
&lt;br /&gt;
A career agent with over two decades of active field service, Ashcroft’s experience includes containment, logistics, and crisis coordination across the greater Newfaire region. His record reflects both commendable service and significant injury history, resulting in partial medical discharge and transfer to isolated command.&lt;br /&gt;
&lt;br /&gt;
Despite limited contact with central offices and the long-term radio silence of the Fourth Pharos network, Ashcroft continues to operate Camp Everlight autonomously, providing mentorship to youth candidates and safeguarding the site from both civic intrusion and Bleed phenomena.&lt;br /&gt;
&lt;br /&gt;
Internal assessments identify Ashcroft as reliable under pressure, resistant to manipulation, and difficult to replace.&lt;br /&gt;
&lt;br /&gt;
Morale evaluations suggest high functional performance paired with ideological fatigue.&lt;br /&gt;
&lt;br /&gt;
He remains one of the last field Lightkeepers to predate the Directorate-era operational restructuring—a remnant of Candela’s older, more hands-on generation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal note – Appointments Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft has been left in peace because he gets results, not because he’s expendable. His solitude is a function of convenience, not oversight.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft presents as a male human in his mid-forties, height 6’0”, build broad and athletic though visibly weathered. Hair: dark brown, streaked with gray. Facial hair: trimmed, frequently unshaven between observation cycles. Eyes: gray-blue. &lt;br /&gt;
&lt;br /&gt;
Typical attire consists of his Camp Everlight ranger uniform (khaki jacket, insignia patch at left breast), or casual wear—white undershirt, flannel overshirt, jeans, and work boots. Regularly wears a campaign/Stetson-style hat, even indoors.&lt;br /&gt;
&lt;br /&gt;
General appearance suggests a man whose discipline remains intact but whose energy is waning. Posture upright, movements deliberate. Gait slightly favoring left leg (old injury dating Pre-Operative).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Bleed:&#039;&#039;&#039; Chronic physiological reaction to lunar cycles. Reports of severe nausea, disorientation, and fever during the new moon. Symptoms self-managed through isolation and sedation protocols.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body:&#039;&#039;&#039; Extensive dermal scarring across chest and torso, consistent with second- to third-degree burns from oil- or accelerant-based ignition. Injury sustained during a containment breach (classified operation; records sealed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain:&#039;&#039;&#039; Clinical aversion to dense crowds, artificial light, and prolonged enclosed-space exposure. No evidence of active psychosis or residual possession. Diagnosis: post-traumatic sensory overload syndrome (PT-SOS). Relocation to Camp Everlight recommended and approved as containment precaution.&lt;br /&gt;
&lt;br /&gt;
No current Bleed manifestations deemed contagious or escalating.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft remains a capable and steady Lightkeeper, though repeated isolation and limited oversight have fostered mild institutional detachment. Exhibits hallmark signs of long-term field burnout: irritability, self-reliance to a fault, and intermittent resentment toward central command.&lt;br /&gt;
&lt;br /&gt;
Despite this, his record indicates unbroken commitment to Candela’s core objective—&#039;&#039;protect the many from the few&#039;&#039;. He performs his duties without embellishment or complaint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavioral Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays paternal protectiveness toward younger recruits and prospective candidates.&lt;br /&gt;
* Speaks plainly, often dismissive of abstract theory or excessive protocol.&lt;br /&gt;
* Adheres to structure and schedule as a personal coping mechanism.&lt;br /&gt;
* Avoids open conflict but is known to disregard direct orders if he deems them unethical or impractical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Candela has historically relied on Ashcroft’s pragmatism in unstructured environments. His skepticism toward the Directorate’s methods poses a potential liability but also serves as a stabilizing counterbalance for younger operatives.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ==&lt;br /&gt;
While no formal disciplinary record exists, multiple internal correspondences describe &#039;&#039;“increasing procedural deviation”&#039;&#039; in Ashcroft’s management of Camp Everlight. Reports cite a consistent pattern of independent judgment in lieu of official directive, often justified under the pretext of communication delays or “field necessity.”&lt;br /&gt;
&lt;br /&gt;
Instances include:&lt;br /&gt;
&lt;br /&gt;
* Selective censorship of candidate reports forwarded to the Directorate.&lt;br /&gt;
* Unauthorized restructuring of Everlight’s orientation curriculum to emphasize “personal ethics over chain of command.”&lt;br /&gt;
* Documented resistance to mandatory recruitment quotas.&lt;br /&gt;
&lt;br /&gt;
Ashcroft’s correspondence has grown progressively terse over the past five operational years, shifting from detailed reports to single-sentence updates. All communication remains punctual, but tone has become detached and, at times, faintly confrontational.&lt;br /&gt;
&lt;br /&gt;
Several auditors have expressed concern over the degree of autonomy granted to him, citing &#039;&#039;“potential drift toward off-mandate operational philosophy.”&#039;&#039; No evidence of dereliction or misconduct has been found, but continued psychological evaluation is recommended to monitor loyalty alignment and emotional stability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal annotation – Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft doesn’t ignore orders out of arrogance. He does it because no one’s answering the phone. He’s doing his job in the quiet way only people who’ve been forgotten know how. Personal matters aside, you dolts left him for dead.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039;  ==&lt;br /&gt;
&#039;&#039;&#039;Professional Relationships:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ashcroft maintains minimal contact with central Candela personnel, corresponding primarily with regional coordinators and the Internal Appointments Office. His communication style is concise, factual, and occasionally abrasive—devoid of the formality the Directorate prefers.&lt;br /&gt;
&lt;br /&gt;
Records indicate that early in his career, Ashcroft served under Lightkeeper Icarus Dorne (Fourth Pharos, deceased 49 CR), one of the last direct protégés of [[Quinten Threadle|Colonel Quinten Threadle]]. Colleagues describe Dorne as having “passed the torch, and the cynicism with it.” Ashcroft has been noted to keep Dorne’s field compass, though he denies any sentimental attachment.&lt;br /&gt;
&lt;br /&gt;
Interaction with current Lightkeepers is limited to annual logistical briefings. Reports suggest a mutual professional tolerance rather than cooperation.&lt;br /&gt;
----&#039;&#039;&#039;Subordinate &amp;amp; Civilian Relations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays consistent paternal behavior toward youth candidates and seasonal staff under his supervision. His mentorship style is strict but dependable—favoring blunt honesty over reassurance. Campers frequently describe him as intimidating at first, “but the only one who gives it to us straight.”&lt;br /&gt;
&lt;br /&gt;
Demonstrates heightened protectiveness toward individuals from unstable or neglectful homes. Has privately extended camp residency periods over time to  under “maintenance pretext,” later justified through fabricated paperwork to allow those with rough homelives a few extra days before returning back.&lt;br /&gt;
----&#039;&#039;&#039;Command Dynamics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Respects the mission of Candela Obscura but shows open disdain for bureaucratic inefficiency. Obeys orders in letter rather than spirit, preferring pragmatic solutions over procedural compliance. Considered difficult but indispensable by oversight offices.&lt;br /&gt;
----&#039;&#039;&#039;Personal Attachments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No verified family or civilian partnerships. Maintains light correspondence with a handful of former field operatives, though most exchanges are brief and administrative. Displays no interest in reassignment or reintegration into broader Candela society.&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft represents an archetype Candela has quietly relied upon since its founding: the operative too loyal to quit and too self-sufficient to fail.&lt;br /&gt;
&lt;br /&gt;
He no longer speaks of “the cause” with the fervor of his early years but continues to uphold it through consistency, duty, and sheer obstinacy. His methods are dated, his patience frayed, but his reliability is without question.&lt;br /&gt;
&lt;br /&gt;
The success of the Camp Everlight initiative rests entirely on his continued stewardship and cooperation.&lt;br /&gt;
&lt;br /&gt;
Replacement is not currently feasible.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Initial Recruitment:&#039;&#039;&#039; 60 CR (Age 19) – Recommended by Lightkeeper I. Dorne following exceptional performance during municipal recovery operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Record Highlights:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Participated in 14 verified containment and suppression operations between 61–69 CR.&lt;br /&gt;
* Served as acting field commander for the &#039;&#039;Braithwaite Quarter Incident&#039;&#039; (67 CR).&lt;br /&gt;
* Wounded in action during the &#039;&#039;Harrowglass Fire&#039;&#039; (68 CR); sustained critical burns.&lt;br /&gt;
* Reassigned to remote containment oversight at &#039;&#039;Fourth Pharos&#039;&#039;, Newfaire perimeter (70 CR).&lt;br /&gt;
* Transferred to &#039;&#039;Camp Everlight&#039;&#039; command (70 CR) as part of the Youth Integration Initiative pilot program.&lt;br /&gt;
&lt;br /&gt;
Following continuing communication failures from Fourth Pharos due to [REDACTED] in late 56 CR, Ashcroft assumed full operational autonomy at Camp Everlight. Continued requests for staff reinforcement have been logged but remain unresolved.&lt;br /&gt;
&lt;br /&gt;
Current post classified as “independent remote operation,” under direct but minimal oversight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CURRENT ONGOING ASSIGNMENT&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft oversees Camp Everlight, a [REDACTED] wilderness and youth development camp. His responsibilities include logistical management, security maintenance, and psychological observation of potential candidates.&lt;br /&gt;
&lt;br /&gt;
Despite lack of staff support, Camp Everlight remains active and stable under his direction. Candela considers the program a valuable, if underreported, [REDACTED] channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintains consistent discipline and order despite limited manpower.&lt;br /&gt;
* Demonstrates effective rapport with campers and junior counselors.&lt;br /&gt;
* Avoids public or civic interference; operation remains clandestine.&lt;br /&gt;
&lt;br /&gt;
No incidents of Bleed breach reported on site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ATTACHMENT: CLASSIFIED CORRESPONDANCE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Filed Copy – Received by Fourth Pharos Archive (Unanswered)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Date:&#039;&#039;&#039; &#039;&#039;June 7th, 87 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transmission Source:&#039;&#039;&#039; &#039;&#039;Camp Everlight Relay Post – North Verity Region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sender:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Lightkeeper (Detached)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipient:&#039;&#039;&#039; &#039;&#039;Fourth Pharos Command, Directorate Liaison Office&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encryption Level:&#039;&#039;&#039; &#039;&#039;Standard Priority (Deprioritized Queue)&#039;&#039;&lt;br /&gt;
----&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Encroachment and Urgent Safety Concerns – Bright Futures Corporation / Camp Everlight&#039;&#039;&amp;lt;blockquote&amp;gt;To whoever’s still manning the goddamn desk at Fourth—&lt;br /&gt;
&lt;br /&gt;
I’ve sent six letters in the last eight months, and I’ve had not one word back. I don’t know if that means you’re all too busy, dead, or indifferent, but I’m not asking for protocol this time. I’m asking for help.&lt;br /&gt;
&lt;br /&gt;
Bright Futures has crossed the line. They’ve been digging in deeper every year since they took sponsorship: new contracts, new shipments, new staff I didn’t hire and can’t verify. Now they’re talking about “efficiency studies” and “youth aptitude mapping.” They’re not even pretending it’s about funding anymore.&lt;br /&gt;
&lt;br /&gt;
They want something in these woods. I can feel it. And I think it’s got less to do with Bleed containment and more to do with whatever they’re building behind those new fences. The campers are arriving next week, and I’m still getting blackouts in the relay during night cycles.&lt;br /&gt;
&lt;br /&gt;
I’ve done everything I can to keep this place clean. I’ve punctured their sensors with my own hand, burned their cameras when they wouldn’t stop flashing red at dusk. I’ve run this camp alone for years while you people sat behind your typewriters and computers writing reports about “emergent field culture.”&lt;br /&gt;
&lt;br /&gt;
For all the things I’ve done for this organization— good, bad, and in between— you’d think I’d have earned a single damned favor when it matters. I bled for Candela, I broke for it, and I stayed behind when everyone else went home. You told me this job was about protecting the next generation. Well, I’ve got that generation arriving on my doorstep in six days, and I’m not going to stand here and watch some corporate parasite use them for whatever Bright Futures is digging up.&lt;br /&gt;
&lt;br /&gt;
If anyone’s left who gives a damn, send someone. Send anyone. I can’t do this alone much longer.&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;Nathaniel Ashcroft&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lightkeeper, Camp Everlight (Detached)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;(Filed annotation – Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; No record of reply located. Entry remains marked &#039;&#039;“Received – Pending Review.[[Ashcroft File 87CR Appendix|.]]”&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42437</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42437"/>
		<updated>2025-10-21T22:07:54Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Bright-Futures-Everlight.png|alt=New Logo - Bigger than It looks!|center|thumb|613x613px|&amp;quot;Our New Logo! Who doesn&#039;t love something that looks bigger and better up close!&amp;quot;- Natasha F., Media Coordinator, Brighter Futures Corp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/5kuRQExDKPNLfkM0HXrieD?si=28ffd65eaa534902&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with their nations to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality became up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes. Some grew jealous of Noma&#039;s prosperity and wanted to prove themselves as superior to the world of the free market and those that support it.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Qamp Candela - Player Roster|Roster]]&lt;br /&gt;
&lt;br /&gt;
Players are highly encouraged to make their character a page! Who knows what information, tools, and allies you might gain from a little bit of writing?&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&#039;&#039;&#039;[[Nathaniel &amp;quot;Nathan&amp;quot; Ashcroft]]&#039;&#039;&#039; - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries over the years of his service, he was assigned to oversee Camp Everlight as a lightkeeper as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t see a NPC you&#039;re looking for? Check out [[Qamp - NPCs]] for more!&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;[[Qamp Candela/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
=== New Classes: ===&lt;br /&gt;
Qamp Candela has an additional 6 Classes to choose from, on top of the normal classes listed in Candela Obscura. These are listed in [[Qamp Classes]]&lt;br /&gt;
&lt;br /&gt;
=== Rolling: ===&lt;br /&gt;
Players are permitted to use their own dice during the game, however - anything High-Stakes or above &#039;&#039;&#039;must be rolled in the chat bot&#039;&#039;&#039;. Players caught or suspected of abusing this will be asked to roll in chat only.&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Bright-Futures-Everlight.png&amp;diff=42436</id>
		<title>File:Bright-Futures-Everlight.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Bright-Futures-Everlight.png&amp;diff=42436"/>
		<updated>2025-10-21T22:03:28Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self-lic|free=yes}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Charlotte_Kern&amp;diff=42433</id>
		<title>Charlotte Kern</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Charlotte_Kern&amp;diff=42433"/>
		<updated>2025-10-21T19:40:33Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=Char-Kern.png|caption=Picture Day, 87 CR|playerName=Amia|relatives=Immediate:&lt;br /&gt;
     -Finnegan Kern (Father, 57)&lt;br /&gt;
     -Aoife Kern [Formerly Aoife Byrne] (Mother, 56)|birthPlace=The Eaves, Newfaire, The Fairelands, Noma|species=Human|gender=Female|eyes=Brown}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;PROSPECTIVE ANALYSIS FILE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; Charlotte Kern&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Muscle / All-Star&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;[Age]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison and Senior Counselor,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by:&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit –&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 87 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PHYSICAL DESCRIPTION ==&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
== KNOWN BLEED EXPOSURE ==&lt;br /&gt;
A &lt;br /&gt;
&lt;br /&gt;
== PSYCHOLOGICAL PROFILE ==&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
== CONCERNING INJURY - INTERNAL NOTE ==&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
== RELATIONAL OBSERVATIONS ==&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
== FINAL ANALYSIS==&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== BACKGROUND AND HISTORY ==&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
== NOTED AFFILIATIONS ==&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
== OTHER ==&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Char-Kern.png&amp;diff=42432</id>
		<title>File:Char-Kern.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Char-Kern.png&amp;diff=42432"/>
		<updated>2025-10-21T19:39:25Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-lic}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42431</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42431"/>
		<updated>2025-10-21T19:35:13Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/5kuRQExDKPNLfkM0HXrieD?si=28ffd65eaa534902&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with their nations to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality became up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes. Some grew jealous of Noma&#039;s prosperity and wanted to prove themselves as superior to the world of the free market and those that support it.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Qamp Candela - Player Roster|Roster]]&lt;br /&gt;
&lt;br /&gt;
Players are highly encouraged to make their character a page! Who knows what information, tools, and allies you might gain from a little bit of writing?&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&#039;&#039;&#039;[[Nathaniel &amp;quot;Nathan&amp;quot; Ashcroft]]&#039;&#039;&#039; - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries over the years of his service, he was assigned to oversee Camp Everlight as a lightkeeper as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t see a NPC you&#039;re looking for? Check out [[Qamp - NPCs]] for more!&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;[[Qamp Candela/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
=== New Classes: ===&lt;br /&gt;
Qamp Candela has an additional 6 Classes to choose from, on top of the normal classes listed in Candela Obscura. These are listed in [[Qamp Classes]]&lt;br /&gt;
&lt;br /&gt;
=== Rolling: ===&lt;br /&gt;
Players are permitted to use their own dice during the game, however - anything High-Stakes or above &#039;&#039;&#039;must be rolled in the chat bot&#039;&#039;&#039;. Players caught or suspected of abusing this will be asked to roll in chat only.&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42430</id>
		<title>Nathaniel &quot;Nathan&quot; Ashcroft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42430"/>
		<updated>2025-10-21T19:33:54Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura, Camp Everlight|name={{PAGENAME}}|image=-ai-Ashcroft.png|caption=Photo taken from Camp Everlight ID Badge|relatives=Immediate:&lt;br /&gt;
*Carolyn Ashcroft (Wife, Deceased)|alias=&amp;quot;Nathan&amp;quot;|marital=Widower|birthPlace=Newfaire, The Fairelands, Noma|species=Human|gender=Male|height=6&#039;0&amp;quot;|eyes=Dark Brown}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is The Lightkeeper of [[Qamp Candela]].&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;CANDLEA OBSCURA – INTERNAL DOSSIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTKEEPER FILE: NATHANIEL &amp;quot;NATHAN&amp;quot; RUBIUS ASHCROFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation&#039;&#039;&#039;: Lightkeeper (Active)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Former Classification&#039;&#039;&#039;: Slink-Detective Operative - (Retired, Circle of Ends and Means)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level&#039;&#039;&#039;: Level III - Secret Provisional&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharos Access&#039;&#039;&#039;: (Inactive) Provisional I - Limited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;: Retired Field Agent – Intelligence Support and Recruitment Facilitator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Observed Bleed Exposure&#039;&#039;&#039;: 3rd Degree, Marked Scar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by: E. J. Rowe – Investigative Clerk, Observational Liaison Unit (Behavioral Review &amp;amp; Candidate Development Archive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 85 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OVERVIEW&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft is a veteran operative of the Fourth Pharos, currently reassigned as Lightkeeper for the &#039;&#039;Camp Everlight Initiative&#039;&#039;—a hybrid recruitment and observation facility operating under Candela Obscura’s extended educational network.&lt;br /&gt;
&lt;br /&gt;
A career agent with over two decades of active field service, Ashcroft’s experience includes containment, logistics, and crisis coordination across the greater Newfaire region. His record reflects both commendable service and significant injury history, resulting in partial medical discharge and transfer to isolated command.&lt;br /&gt;
&lt;br /&gt;
Despite limited contact with central offices and the long-term radio silence of the Fourth Pharos network, Ashcroft continues to operate Camp Everlight autonomously, providing mentorship to youth candidates and safeguarding the site from both civic intrusion and Bleed phenomena.&lt;br /&gt;
&lt;br /&gt;
Internal assessments identify Ashcroft as reliable under pressure, resistant to manipulation, and difficult to replace.&lt;br /&gt;
&lt;br /&gt;
Morale evaluations suggest high functional performance paired with ideological fatigue.&lt;br /&gt;
&lt;br /&gt;
He remains one of the last field Lightkeepers to predate the Directorate-era operational restructuring—a remnant of Candela’s older, more hands-on generation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal note – Appointments Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft has been left in peace because he gets results, not because he’s expendable. His solitude is a function of convenience, not oversight.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft presents as a male human in his mid-forties, height 6’0”, build broad and athletic though visibly weathered. Hair: dark brown, streaked with gray. Facial hair: trimmed, frequently unshaven between observation cycles. Eyes: gray-blue. &lt;br /&gt;
&lt;br /&gt;
Typical attire consists of his Camp Everlight ranger uniform (khaki jacket, insignia patch at left breast), or casual wear—white undershirt, flannel overshirt, jeans, and work boots. Regularly wears a campaign/Stetson-style hat, even indoors.&lt;br /&gt;
&lt;br /&gt;
General appearance suggests a man whose discipline remains intact but whose energy is waning. Posture upright, movements deliberate. Gait slightly favoring left leg (old injury dating Pre-Operative).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Bleed:&#039;&#039;&#039; Chronic physiological reaction to lunar cycles. Reports of severe nausea, disorientation, and fever during the new moon. Symptoms self-managed through isolation and sedation protocols.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body:&#039;&#039;&#039; Extensive dermal scarring across chest and torso, consistent with second- to third-degree burns from oil- or accelerant-based ignition. Injury sustained during a containment breach (classified operation; records sealed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain:&#039;&#039;&#039; Clinical aversion to dense crowds, artificial light, and prolonged enclosed-space exposure. No evidence of active psychosis or residual possession. Diagnosis: post-traumatic sensory overload syndrome (PT-SOS). Relocation to Camp Everlight recommended and approved as containment precaution.&lt;br /&gt;
&lt;br /&gt;
No current Bleed manifestations deemed contagious or escalating.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft remains a capable and steady Lightkeeper, though repeated isolation and limited oversight have fostered mild institutional detachment. Exhibits hallmark signs of long-term field burnout: irritability, self-reliance to a fault, and intermittent resentment toward central command.&lt;br /&gt;
&lt;br /&gt;
Despite this, his record indicates unbroken commitment to Candela’s core objective—&#039;&#039;protect the many from the few&#039;&#039;. He performs his duties without embellishment or complaint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavioral Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays paternal protectiveness toward younger recruits and prospective candidates.&lt;br /&gt;
* Speaks plainly, often dismissive of abstract theory or excessive protocol.&lt;br /&gt;
* Adheres to structure and schedule as a personal coping mechanism.&lt;br /&gt;
* Avoids open conflict but is known to disregard direct orders if he deems them unethical or impractical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Candela has historically relied on Ashcroft’s pragmatism in unstructured environments. His skepticism toward the Directorate’s methods poses a potential liability but also serves as a stabilizing counterbalance for younger operatives.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ==&lt;br /&gt;
While no formal disciplinary record exists, multiple internal correspondences describe &#039;&#039;“increasing procedural deviation”&#039;&#039; in Ashcroft’s management of Camp Everlight. Reports cite a consistent pattern of independent judgment in lieu of official directive, often justified under the pretext of communication delays or “field necessity.”&lt;br /&gt;
&lt;br /&gt;
Instances include:&lt;br /&gt;
&lt;br /&gt;
* Selective censorship of candidate reports forwarded to the Directorate.&lt;br /&gt;
* Unauthorized restructuring of Everlight’s orientation curriculum to emphasize “personal ethics over chain of command.”&lt;br /&gt;
* Documented resistance to mandatory recruitment quotas.&lt;br /&gt;
&lt;br /&gt;
Ashcroft’s correspondence has grown progressively terse over the past five operational years, shifting from detailed reports to single-sentence updates. All communication remains punctual, but tone has become detached and, at times, faintly confrontational.&lt;br /&gt;
&lt;br /&gt;
Several auditors have expressed concern over the degree of autonomy granted to him, citing &#039;&#039;“potential drift toward off-mandate operational philosophy.”&#039;&#039; No evidence of dereliction or misconduct has been found, but continued psychological evaluation is recommended to monitor loyalty alignment and emotional stability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal annotation – Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft doesn’t ignore orders out of arrogance. He does it because no one’s answering the phone. He’s doing his job in the quiet way only people who’ve been forgotten know how. Personal matters aside, you dolts left him for dead.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039;  ==&lt;br /&gt;
&#039;&#039;&#039;Professional Relationships:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ashcroft maintains minimal contact with central Candela personnel, corresponding primarily with regional coordinators and the Internal Appointments Office. His communication style is concise, factual, and occasionally abrasive—devoid of the formality the Directorate prefers.&lt;br /&gt;
&lt;br /&gt;
Records indicate that early in his career, Ashcroft served under Lightkeeper Icarus Dorne (Fourth Pharos, deceased 49 CR), one of the last direct protégés of [[Quinten Threadle|Colonel Quinten Threadle]]. Colleagues describe Dorne as having “passed the torch, and the cynicism with it.” Ashcroft has been noted to keep Dorne’s field compass, though he denies any sentimental attachment.&lt;br /&gt;
&lt;br /&gt;
Interaction with current Lightkeepers is limited to annual logistical briefings. Reports suggest a mutual professional tolerance rather than cooperation.&lt;br /&gt;
----&#039;&#039;&#039;Subordinate &amp;amp; Civilian Relations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays consistent paternal behavior toward youth candidates and seasonal staff under his supervision. His mentorship style is strict but dependable—favoring blunt honesty over reassurance. Campers frequently describe him as intimidating at first, “but the only one who gives it to us straight.”&lt;br /&gt;
&lt;br /&gt;
Demonstrates heightened protectiveness toward individuals from unstable or neglectful homes. Has privately extended camp residency periods over time to  under “maintenance pretext,” later justified through fabricated paperwork to allow those with rough homelives a few extra days before returning back.&lt;br /&gt;
----&#039;&#039;&#039;Command Dynamics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Respects the mission of Candela Obscura but shows open disdain for bureaucratic inefficiency. Obeys orders in letter rather than spirit, preferring pragmatic solutions over procedural compliance. Considered difficult but indispensable by oversight offices.&lt;br /&gt;
----&#039;&#039;&#039;Personal Attachments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No verified family or civilian partnerships. Maintains light correspondence with a handful of former field operatives, though most exchanges are brief and administrative. Displays no interest in reassignment or reintegration into broader Candela society.&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft represents an archetype Candela has quietly relied upon since its founding: the operative too loyal to quit and too self-sufficient to fail.&lt;br /&gt;
&lt;br /&gt;
He no longer speaks of “the cause” with the fervor of his early years but continues to uphold it through consistency, duty, and sheer obstinacy. His methods are dated, his patience frayed, but his reliability is without question.&lt;br /&gt;
&lt;br /&gt;
The success of the Camp Everlight initiative rests entirely on his continued stewardship and cooperation.&lt;br /&gt;
&lt;br /&gt;
Replacement is not currently feasible.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Initial Recruitment:&#039;&#039;&#039; 60 CR (Age 19) – Recommended by Lightkeeper I. Dorne following exceptional performance during municipal recovery operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Record Highlights:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Participated in 14 verified containment and suppression operations between 61–69 CR.&lt;br /&gt;
* Served as acting field commander for the &#039;&#039;Braithwaite Quarter Incident&#039;&#039; (67 CR).&lt;br /&gt;
* Wounded in action during the &#039;&#039;Harrowglass Fire&#039;&#039; (68 CR); sustained critical burns.&lt;br /&gt;
* Reassigned to remote containment oversight at &#039;&#039;Fourth Pharos&#039;&#039;, Newfaire perimeter (70 CR).&lt;br /&gt;
* Transferred to &#039;&#039;Camp Everlight&#039;&#039; command (70 CR) as part of the Youth Integration Initiative pilot program.&lt;br /&gt;
&lt;br /&gt;
Following continuing communication failures from Fourth Pharos due to [REDACTED] in late 56 CR, Ashcroft assumed full operational autonomy at Camp Everlight. Continued requests for staff reinforcement have been logged but remain unresolved.&lt;br /&gt;
&lt;br /&gt;
Current post classified as “independent remote operation,” under direct but minimal oversight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CURRENT ONGOING ASSIGNMENT&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft oversees Camp Everlight, a [REDACTED] wilderness and youth development camp. His responsibilities include logistical management, security maintenance, and psychological observation of potential candidates.&lt;br /&gt;
&lt;br /&gt;
Despite lack of staff support, Camp Everlight remains active and stable under his direction. Candela considers the program a valuable, if underreported, [REDACTED] channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintains consistent discipline and order despite limited manpower.&lt;br /&gt;
* Demonstrates effective rapport with campers and junior counselors.&lt;br /&gt;
* Avoids public or civic interference; operation remains clandestine.&lt;br /&gt;
&lt;br /&gt;
No incidents of Bleed breach reported on site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ATTACHMENT: CLASSIFIED CORRESPONDANCE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Filed Copy – Received by Fourth Pharos Archive (Unanswered)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Date:&#039;&#039;&#039; &#039;&#039;June 7th, 87 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transmission Source:&#039;&#039;&#039; &#039;&#039;Camp Everlight Relay Post – North Verity Region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sender:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Lightkeeper (Detached)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipient:&#039;&#039;&#039; &#039;&#039;Fourth Pharos Command, Directorate Liaison Office&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encryption Level:&#039;&#039;&#039; &#039;&#039;Standard Priority (Deprioritized Queue)&#039;&#039;&lt;br /&gt;
----&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Encroachment and Urgent Safety Concerns – Bright Futures Corporation / Camp Everlight&#039;&#039;&amp;lt;blockquote&amp;gt;To whoever’s still manning the goddamn desk at Fourth—&lt;br /&gt;
&lt;br /&gt;
I’ve sent six letters in the last eight months, and I’ve had not one word back. I don’t know if that means you’re all too busy, dead, or indifferent, but I’m not asking for protocol this time. I’m asking for help.&lt;br /&gt;
&lt;br /&gt;
Bright Futures has crossed the line. They’ve been digging in deeper every year since they took sponsorship: new contracts, new shipments, new staff I didn’t hire and can’t verify. Now they’re talking about “efficiency studies” and “youth aptitude mapping.” They’re not even pretending it’s about funding anymore.&lt;br /&gt;
&lt;br /&gt;
They want something in these woods. I can feel it. And I think it’s got less to do with Bleed containment and more to do with whatever they’re building behind those new fences. The campers are arriving next week, and I’m still getting blackouts in the relay during night cycles.&lt;br /&gt;
&lt;br /&gt;
I’ve done everything I can to keep this place clean. I’ve punctured their sensors with my own hand, burned their cameras when they wouldn’t stop flashing red at dusk. I’ve run this camp alone for years while you people sat behind your typewriters and computers writing reports about “emergent field culture.”&lt;br /&gt;
&lt;br /&gt;
For all the things I’ve done for this organization— good, bad, and in between— you’d think I’d have earned a single damned favor when it matters. I bled for Candela, I broke for it, and I stayed behind when everyone else went home. You told me this job was about protecting the next generation. Well, I’ve got that generation arriving on my doorstep in six days, and I’m not going to stand here and watch some corporate parasite use them for whatever Bright Futures is digging up.&lt;br /&gt;
&lt;br /&gt;
If anyone’s left who gives a damn, send someone. Send anyone. I can’t do this alone much longer.&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;Nathaniel Ashcroft&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lightkeeper, Camp Everlight (Detached)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;(Filed annotation – Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; No record of reply located. Entry remains marked &#039;&#039;“Received – Pending Review.”&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42428</id>
		<title>Nathaniel &quot;Nathan&quot; Ashcroft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42428"/>
		<updated>2025-10-21T19:29:24Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is The Lightkeeper of [[Qamp Candela]]&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;CANDLEA OBSCURA – INTERNAL DOSSIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTKEEPER FILE: NATHANIEL &amp;quot;NATHAN&amp;quot; RUBIUS ASHCROFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation&#039;&#039;&#039;: Lightkeeper (Active)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Former Classification&#039;&#039;&#039;: Slink-Detective Operative - (Retired, Circle of Ends and Means)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level&#039;&#039;&#039;: Level III - Secret Provisional&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharos Access&#039;&#039;&#039;: (Inactive) Provisional I - Limited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;: Retired Field Agent – Intelligence Support and Recruitment Facilitator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Observed Bleed Exposure&#039;&#039;&#039;: 3rd Degree, Marked Scar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by: E. J. Rowe – Investigative Clerk, Observational Liaison Unit (Behavioral Review &amp;amp; Candidate Development Archive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 85 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OVERVIEW&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft is a veteran operative of the Fourth Pharos, currently reassigned as Lightkeeper for the &#039;&#039;Camp Everlight Initiative&#039;&#039;—a hybrid recruitment and observation facility operating under Candela Obscura’s extended educational network.&lt;br /&gt;
&lt;br /&gt;
A career agent with over two decades of active field service, Ashcroft’s experience includes containment, logistics, and crisis coordination across the greater Newfaire region. His record reflects both commendable service and significant injury history, resulting in partial medical discharge and transfer to isolated command.&lt;br /&gt;
&lt;br /&gt;
Despite limited contact with central offices and the long-term radio silence of the Fourth Pharos network, Ashcroft continues to operate Camp Everlight autonomously, providing mentorship to youth candidates and safeguarding the site from both civic intrusion and Bleed phenomena.&lt;br /&gt;
&lt;br /&gt;
Internal assessments identify Ashcroft as &#039;&#039;reliable under pressure, resistant to manipulation, and difficult to replace.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Morale evaluations suggest high functional performance paired with ideological fatigue.&lt;br /&gt;
&lt;br /&gt;
He remains one of the last field Lightkeepers to predate the Directorate-era operational restructuring—a remnant of Candela’s older, more hands-on generation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal note – Appointments Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft has been left in peace because he gets results, not because he’s expendable. His solitude is a function of convenience, not oversight.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft presents as a male human in his mid-forties, height 6’0”, build broad and athletic though visibly weathered. Hair: dark brown, streaked with gray. Facial hair: trimmed, frequently unshaven between observation cycles. Eyes: gray-blue. &lt;br /&gt;
&lt;br /&gt;
Typical attire consists of his Camp Everlight ranger uniform (khaki jacket, insignia patch at left breast), or casual wear—white undershirt, flannel overshirt, jeans, and work boots. Regularly wears a campaign/Stetson-style hat, even indoors.&lt;br /&gt;
&lt;br /&gt;
General appearance suggests a man whose discipline remains intact but whose energy is waning. Posture upright, movements deliberate. Gait slightly favoring left leg (old injury dating Pre-Operative).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Bleed:&#039;&#039;&#039; Chronic physiological reaction to lunar cycles. Reports of severe nausea, disorientation, and fever during the new moon. Symptoms self-managed through isolation and sedation protocols.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body:&#039;&#039;&#039; Extensive dermal scarring across chest and torso, consistent with second- to third-degree burns from oil- or accelerant-based ignition. Injury sustained during a containment breach (classified operation; records sealed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain:&#039;&#039;&#039; Clinical aversion to dense crowds, artificial light, and prolonged enclosed-space exposure. No evidence of active psychosis or residual possession. Diagnosis: post-traumatic sensory overload syndrome (PT-SOS). Relocation to Camp Everlight recommended and approved as containment precaution.&lt;br /&gt;
&lt;br /&gt;
No current Bleed manifestations deemed contagious or escalating.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft remains a capable and steady Lightkeeper, though repeated isolation and limited oversight have fostered mild institutional detachment. Exhibits hallmark signs of long-term field burnout: irritability, self-reliance to a fault, and intermittent resentment toward central command.&lt;br /&gt;
&lt;br /&gt;
Despite this, his record indicates unbroken commitment to Candela’s core objective—&#039;&#039;protect the many from the few&#039;&#039;. He performs his duties without embellishment or complaint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavioral Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays paternal protectiveness toward younger recruits and prospective candidates.&lt;br /&gt;
* Speaks plainly, often dismissive of abstract theory or excessive protocol.&lt;br /&gt;
* Adheres to structure and schedule as a personal coping mechanism.&lt;br /&gt;
* Avoids open conflict but is known to disregard direct orders if he deems them unethical or impractical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Candela has historically relied on Ashcroft’s pragmatism in unstructured environments. His skepticism toward the Directorate’s methods poses a potential liability but also serves as a stabilizing counterbalance for younger operatives.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ==&lt;br /&gt;
While no formal disciplinary record exists, multiple internal correspondences describe &#039;&#039;“increasing procedural deviation”&#039;&#039; in Ashcroft’s management of Camp Everlight. Reports cite a consistent pattern of independent judgment in lieu of official directive, often justified under the pretext of communication delays or “field necessity.”&lt;br /&gt;
&lt;br /&gt;
Instances include:&lt;br /&gt;
&lt;br /&gt;
* Selective censorship of candidate reports forwarded to the Directorate.&lt;br /&gt;
* Unauthorized restructuring of Everlight’s orientation curriculum to emphasize “personal ethics over chain of command.”&lt;br /&gt;
* Documented resistance to mandatory recruitment quotas.&lt;br /&gt;
&lt;br /&gt;
Ashcroft’s correspondence has grown progressively terse over the past five operational years, shifting from detailed reports to single-sentence updates. All communication remains punctual, but tone has become detached and, at times, faintly confrontational.&lt;br /&gt;
&lt;br /&gt;
Several auditors have expressed concern over the degree of autonomy granted to him, citing &#039;&#039;“potential drift toward off-mandate operational philosophy.”&#039;&#039; No evidence of dereliction or misconduct has been found, but continued psychological evaluation is recommended to monitor loyalty alignment and emotional stability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal annotation – Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft doesn’t ignore orders out of arrogance. He does it because no one’s answering the phone. He’s doing his job in the quiet way only people who’ve been forgotten know how. Personal matters aside, you dolts left him for dead.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039;  ==&lt;br /&gt;
&#039;&#039;&#039;Professional Relationships:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ashcroft maintains minimal contact with central Candela personnel, corresponding primarily with regional coordinators and the Internal Appointments Office. His communication style is concise, factual, and occasionally abrasive—devoid of the formality the Directorate prefers.&lt;br /&gt;
&lt;br /&gt;
Records indicate that early in his career, Ashcroft served under Lightkeeper Icarus Dorne (Fourth Pharos, deceased 49 CR), one of the last direct protégés of [[Quinten Threadle|Colonel Quinten Threadle]]. Colleagues describe Dorne as having “passed the torch, and the cynicism with it.” Ashcroft has been noted to keep Dorne’s field compass, though he denies any sentimental attachment.&lt;br /&gt;
&lt;br /&gt;
Interaction with current Lightkeepers is limited to annual logistical briefings. Reports suggest a mutual professional tolerance rather than cooperation.&lt;br /&gt;
----&#039;&#039;&#039;Subordinate &amp;amp; Civilian Relations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays consistent paternal behavior toward youth candidates and seasonal staff under his supervision. His mentorship style is strict but dependable—favoring blunt honesty over reassurance. Campers frequently describe him as intimidating at first, “but the only one who gives it to us straight.”&lt;br /&gt;
&lt;br /&gt;
Demonstrates heightened protectiveness toward individuals from unstable or neglectful homes. Has privately extended camp residency periods over time to  under “maintenance pretext,” later justified through fabricated paperwork to allow those with rough homelives a few extra days before returning back.&lt;br /&gt;
----&#039;&#039;&#039;Command Dynamics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Respects the mission of Candela Obscura but shows open disdain for bureaucratic inefficiency. Obeys orders in letter rather than spirit, preferring pragmatic solutions over procedural compliance. Considered difficult but indispensable by oversight offices.&lt;br /&gt;
----&#039;&#039;&#039;Personal Attachments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No verified family or civilian partnerships. Maintains light correspondence with a handful of former field operatives, though most exchanges are brief and administrative. Displays no interest in reassignment or reintegration into broader Candela society.&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft represents an archetype Candela has quietly relied upon since its founding: the operative too loyal to quit and too self-sufficient to fail.&lt;br /&gt;
&lt;br /&gt;
He no longer speaks of “the cause” with the fervor of his early years but continues to uphold it through consistency, duty, and sheer obstinacy. His methods are dated, his patience frayed, but his reliability is without question.&lt;br /&gt;
&lt;br /&gt;
The success of the Camp Everlight initiative rests entirely on his continued stewardship and cooperation.&lt;br /&gt;
&lt;br /&gt;
Replacement is not currently feasible.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Initial Recruitment:&#039;&#039;&#039; 60 CR (Age 19) – Recommended by Lightkeeper I. Dorne following exceptional performance during municipal recovery operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Record Highlights:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Participated in 14 verified containment and suppression operations between 61–69 CR.&lt;br /&gt;
* Served as acting field commander for the &#039;&#039;Braithwaite Quarter Incident&#039;&#039; (67 CR).&lt;br /&gt;
* Wounded in action during the &#039;&#039;Harrowglass Fire&#039;&#039; (68 CR); sustained critical burns.&lt;br /&gt;
* Reassigned to remote containment oversight at &#039;&#039;Fourth Pharos&#039;&#039;, Newfaire perimeter (70 CR).&lt;br /&gt;
* Transferred to &#039;&#039;Camp Everlight&#039;&#039; command (70 CR) as part of the Youth Integration Initiative pilot program.&lt;br /&gt;
&lt;br /&gt;
Following continuing communication failures from Fourth Pharos due to [REDACTED] in late 56 CR, Ashcroft assumed full operational autonomy at Camp Everlight. Continued requests for staff reinforcement have been logged but remain unresolved.&lt;br /&gt;
&lt;br /&gt;
Current post classified as “independent remote operation,” under direct but minimal oversight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CURRENT ONGOING ASSIGNMENT&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft oversees Camp Everlight, a [REDACTED] wilderness and youth development camp. His responsibilities include logistical management, security maintenance, and psychological observation of potential candidates.&lt;br /&gt;
&lt;br /&gt;
Despite lack of staff support, Camp Everlight remains active and stable under his direction. Candela considers the program a valuable, if underreported, [REDACTED] channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintains consistent discipline and order despite limited manpower.&lt;br /&gt;
* Demonstrates effective rapport with campers and junior counselors.&lt;br /&gt;
* Avoids public or civic interference; operation remains clandestine.&lt;br /&gt;
&lt;br /&gt;
No incidents of Bleed breach reported on site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ATTACHMENT: CLASSIFIED CORRESPONDANCE&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Filed Copy – Received by Fourth Pharos Archive (Unanswered)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Date:&#039;&#039;&#039; &#039;&#039;June 7th, 87 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transmission Source:&#039;&#039;&#039; &#039;&#039;Camp Everlight Relay Post – North Verity Region&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sender:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Lightkeeper (Detached)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipient:&#039;&#039;&#039; &#039;&#039;Fourth Pharos Command, Directorate Liaison Office&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encryption Level:&#039;&#039;&#039; &#039;&#039;Standard Priority (Deprioritized Queue)&#039;&#039;&lt;br /&gt;
----&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Encroachment and Urgent Safety Concerns – Bright Futures Corporation / Camp Everlight&#039;&#039;&amp;lt;blockquote&amp;gt;To whoever’s still manning the goddamn desk at Fourth—&lt;br /&gt;
&lt;br /&gt;
I’ve sent six letters in the last eight months, and I’ve had not one word back. I don’t know if that means you’re all too busy, dead, or indifferent, but I’m not asking for protocol this time. I’m asking for help.&lt;br /&gt;
&lt;br /&gt;
Bright Futures has crossed the line. They’ve been digging in deeper every year since they took sponsorship: new contracts, new shipments, new staff I didn’t hire and can’t verify. Now they’re talking about “efficiency studies” and “youth aptitude mapping.” They’re not even pretending it’s about funding anymore.&lt;br /&gt;
&lt;br /&gt;
They want something in these woods. I can feel it. And I think it’s got less to do with Bleed containment and more to do with whatever they’re building behind those new fences. The campers are arriving next week, and I’m still getting blackouts in the relay during night cycles.&lt;br /&gt;
&lt;br /&gt;
I’ve done everything I can to keep this place clean. I’ve punctured their sensors with my own hand, burned their cameras when they wouldn’t stop flashing red at dusk. I’ve run this camp alone for years while you people sat behind your typewriters and computers writing reports about “emergent field culture.”&lt;br /&gt;
&lt;br /&gt;
For all the things I’ve done for this organization— good, bad, and in between— you’d think I’d have earned a single damned favor when it matters. I bled for Candela, I broke for it, and I stayed behind when everyone else went home. You told me this job was about protecting the next generation. Well, I’ve got that generation arriving on my doorstep in six days, and I’m not going to stand here and watch some corporate parasite use them for whatever Bright Futures is digging up.&lt;br /&gt;
&lt;br /&gt;
If anyone’s left who gives a damn, send someone. Send anyone. I can’t do this alone much longer.&lt;br /&gt;
&lt;br /&gt;
— &#039;&#039;Nathaniel Ashcroft&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lightkeeper, Camp Everlight (Detached)&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;(Filed annotation – Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; No record of reply located. Entry remains marked &#039;&#039;“Received – Pending Review.”&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Ashcroft.png&amp;diff=42427</id>
		<title>File:-ai-Ashcroft.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Ashcroft.png&amp;diff=42427"/>
		<updated>2025-10-21T19:29:06Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ai-lic}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42425</id>
		<title>Nathaniel &quot;Nathan&quot; Ashcroft</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Nathaniel_%22Nathan%22_Ashcroft&amp;diff=42425"/>
		<updated>2025-10-21T19:01:18Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is The Lightkeeper of Qamp Candela&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;CANDLEA OBSCURA – INTERNAL DOSSIER&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;LIGHTKEEPER FILE: NATHANIEL &amp;quot;NATHAN&amp;quot; RUBIUS ASHCROFT&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is The Lightkeeper of [[Qamp Candela]]&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;CANDLEA OBSCURA – INTERNAL DOSSIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTKEEPER FILE: NATHANIEL &amp;quot;NATHAN&amp;quot; RUBIUS ASHCROFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation&#039;&#039;&#039;: Lightkeeper (Active)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Former Classification&#039;&#039;&#039;: Slink-Detective Operative - (Retired, Circle of Ends and Means)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level&#039;&#039;&#039;: Level III - Secret Provisional&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharos Access&#039;&#039;&#039;: (Inactive) Provisional I - Limited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;: Retired Field Agent – Intelligence Support and Recruitment Facilitator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Observed Bleed Exposure&#039;&#039;&#039;: 3rd Degree, Marked Scar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by: E. J. Rowe – Investigative Clerk, Observational Liaison Unit (Behavioral Review &amp;amp; Candidate Development Archive)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 85 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OVERVIEW&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft is a veteran operative of the Fourth Pharos, currently reassigned as Lightkeeper for the &#039;&#039;Camp Everlight Initiative&#039;&#039;—a hybrid recruitment and observation facility operating under Candela Obscura’s extended educational network.&lt;br /&gt;
&lt;br /&gt;
A career agent with over two decades of active field service, Ashcroft’s experience includes containment, logistics, and crisis coordination across the greater Newfaire region. His record reflects both commendable service and significant injury history, resulting in partial medical discharge and transfer to isolated command.&lt;br /&gt;
&lt;br /&gt;
Despite limited contact with central offices and the long-term radio silence of the Fourth Pharos network, Ashcroft continues to operate Camp Everlight autonomously, providing mentorship to youth candidates and safeguarding the site from both civic intrusion and Bleed phenomena.&lt;br /&gt;
&lt;br /&gt;
Internal assessments identify Ashcroft as &#039;&#039;reliable under pressure, resistant to manipulation, and difficult to replace.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Morale evaluations suggest high functional performance paired with ideological fatigue.&lt;br /&gt;
&lt;br /&gt;
He remains one of the last field Lightkeepers to predate the Directorate-era operational restructuring—a remnant of Candela’s older, more hands-on generation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal note – Appointments Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft has been left in peace because he gets results, not because he’s expendable. His solitude is a function of convenience, not oversight.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft presents as a male human in his mid-forties, height 6’0”, build broad and athletic though visibly weathered. Hair: dark brown, streaked with gray. Facial hair: trimmed, frequently unshaven between observation cycles. Eyes: gray-blue. &lt;br /&gt;
&lt;br /&gt;
Typical attire consists of his Camp Everlight ranger uniform (khaki jacket, insignia patch at left breast), or casual wear—white undershirt, flannel overshirt, jeans, and work boots. Regularly wears a campaign/Stetson-style hat, even indoors.&lt;br /&gt;
&lt;br /&gt;
General appearance suggests a man whose discipline remains intact but whose energy is waning. Posture upright, movements deliberate. Gait slightly favoring left leg (old injury dating Pre-Operative).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Bleed:&#039;&#039;&#039; Chronic physiological reaction to lunar cycles. Reports of severe nausea, disorientation, and fever during the new moon. Symptoms self-managed through isolation and sedation protocols.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body:&#039;&#039;&#039; Extensive dermal scarring across chest and torso, consistent with second- to third-degree burns from oil- or accelerant-based ignition. Injury sustained during a containment breach (classified operation; records sealed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain:&#039;&#039;&#039; Clinical aversion to dense crowds, artificial light, and prolonged enclosed-space exposure. No evidence of active psychosis or residual possession. Diagnosis: post-traumatic sensory overload syndrome (PT-SOS). Relocation to Camp Everlight recommended and approved as containment precaution.&lt;br /&gt;
&lt;br /&gt;
No current Bleed manifestations deemed contagious or escalating.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft remains a capable and steady Lightkeeper, though repeated isolation and limited oversight have fostered mild institutional detachment. Exhibits hallmark signs of long-term field burnout: irritability, self-reliance to a fault, and intermittent resentment toward central command.&lt;br /&gt;
&lt;br /&gt;
Despite this, his record indicates unbroken commitment to Candela’s core objective—&#039;&#039;protect the many from the few&#039;&#039;. He performs his duties without embellishment or complaint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavioral Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays paternal protectiveness toward younger recruits and prospective candidates.&lt;br /&gt;
* Speaks plainly, often dismissive of abstract theory or excessive protocol.&lt;br /&gt;
* Adheres to structure and schedule as a personal coping mechanism.&lt;br /&gt;
* Avoids open conflict but is known to disregard direct orders if he deems them unethical or impractical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Candela has historically relied on Ashcroft’s pragmatism in unstructured environments. His skepticism toward the Directorate’s methods poses a potential liability but also serves as a stabilizing counterbalance for younger operatives.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ==&lt;br /&gt;
While no formal disciplinary record exists, multiple internal correspondences describe &#039;&#039;“increasing procedural deviation”&#039;&#039; in Ashcroft’s management of Camp Everlight. Reports cite a consistent pattern of independent judgment in lieu of official directive, often justified under the pretext of communication delays or “field necessity.”&lt;br /&gt;
&lt;br /&gt;
Instances include:&lt;br /&gt;
&lt;br /&gt;
* Selective censorship of candidate reports forwarded to the Directorate.&lt;br /&gt;
* Unauthorized restructuring of Everlight’s orientation curriculum to emphasize “personal ethics over chain of command.”&lt;br /&gt;
* Documented resistance to mandatory recruitment quotas.&lt;br /&gt;
&lt;br /&gt;
Ashcroft’s correspondence has grown progressively terse over the past five operational years, shifting from detailed reports to single-sentence updates. All communication remains punctual, but tone has become detached and, at times, faintly confrontational.&lt;br /&gt;
&lt;br /&gt;
Several auditors have expressed concern over the degree of autonomy granted to him, citing &#039;&#039;“potential drift toward off-mandate operational philosophy.”&#039;&#039; No evidence of dereliction or misconduct has been found, but continued psychological evaluation is recommended to monitor loyalty alignment and emotional stability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Internal annotation – Clerk Rowe)&#039;&#039;&amp;lt;blockquote&amp;gt;“Ashcroft doesn’t ignore orders out of arrogance. He does it because no one’s answering the phone. He’s doing his job in the quiet way only people who’ve been forgotten know how. Personal matters aside, you dolts left him for dead.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039;  ==&lt;br /&gt;
&#039;&#039;&#039;Professional Relationships:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ashcroft maintains minimal contact with central Candela personnel, corresponding primarily with regional coordinators and the Internal Appointments Office. His communication style is concise, factual, and occasionally abrasive—devoid of the formality the Directorate prefers.&lt;br /&gt;
&lt;br /&gt;
Records indicate that early in his career, Ashcroft served under Lightkeeper Icarus Dorne (Fourth Pharos, deceased 49 CR), one of the last direct protégés of [[Quinten Threadle|Colonel Quinten Threadle]]. Colleagues describe Dorne as having “passed the torch, and the cynicism with it.” Ashcroft has been noted to keep Dorne’s field compass, though he denies any sentimental attachment.&lt;br /&gt;
&lt;br /&gt;
Interaction with current Lightkeepers is limited to annual logistical briefings. Reports suggest a mutual professional tolerance rather than cooperation.&lt;br /&gt;
----&#039;&#039;&#039;Subordinate &amp;amp; Civilian Relations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Displays consistent paternal behavior toward youth candidates and seasonal staff under his supervision. His mentorship style is strict but dependable—favoring blunt honesty over reassurance. Campers frequently describe him as intimidating at first, “but the only one who gives it to us straight.”&lt;br /&gt;
&lt;br /&gt;
Demonstrates heightened protectiveness toward individuals from unstable or neglectful homes. Has privately extended camp residency periods over time to  under “maintenance pretext,” later justified through fabricated paperwork to allow those with rough homelives a few extra days before returning back.&lt;br /&gt;
----&#039;&#039;&#039;Command Dynamics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Respects the mission of Candela Obscura but shows open disdain for bureaucratic inefficiency. Obeys orders in letter rather than spirit, preferring pragmatic solutions over procedural compliance. Considered difficult but indispensable by oversight offices.&lt;br /&gt;
----&#039;&#039;&#039;Personal Attachments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No verified family or civilian partnerships. Maintains light correspondence with a handful of former field operatives, though most exchanges are brief and administrative. Displays no interest in reassignment or reintegration into broader Candela society.&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ==&lt;br /&gt;
Nathaniel Ashcroft represents an archetype Candela has quietly relied upon since its founding: the operative too loyal to quit and too self-sufficient to fail.&lt;br /&gt;
&lt;br /&gt;
He no longer speaks of “the cause” with the fervor of his early years but continues to uphold it through consistency, duty, and sheer obstinacy. His methods are dated, his patience frayed, but his reliability is without question.&lt;br /&gt;
&lt;br /&gt;
The success of the Camp Everlight initiative rests entirely on his continued stewardship and cooperation.&lt;br /&gt;
&lt;br /&gt;
Replacement is not currently feasible.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Initial Recruitment:&#039;&#039;&#039; 60 CR (Age 19) – Recommended by Lightkeeper I. Dorne following exceptional performance during municipal recovery operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service Record Highlights:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Participated in 14 verified containment and suppression operations between 61–69 CR.&lt;br /&gt;
* Served as acting field commander for the &#039;&#039;Braithwaite Quarter Incident&#039;&#039; (67 CR).&lt;br /&gt;
* Wounded in action during the &#039;&#039;Harrowglass Fire&#039;&#039; (68 CR); sustained critical burns.&lt;br /&gt;
* Reassigned to remote containment oversight at &#039;&#039;Fourth Pharos&#039;&#039;, Newfaire perimeter (70 CR).&lt;br /&gt;
* Transferred to &#039;&#039;Camp Everlight&#039;&#039; command (70 CR) as part of the Youth Integration Initiative pilot program.&lt;br /&gt;
&lt;br /&gt;
Following continuing communication failures from Fourth Pharos due to [REDACTED] in late 56 CR, Ashcroft assumed full operational autonomy at Camp Everlight. Continued requests for staff reinforcement have been logged but remain unresolved.&lt;br /&gt;
&lt;br /&gt;
Current post classified as “independent remote operation,” under direct but minimal oversight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CURRENT ONGOING ASSIGNMENT&#039;&#039;&#039; ==&lt;br /&gt;
Ashcroft oversees Camp Everlight, a [REDACTED] wilderness and youth development camp. His responsibilities include logistical management, security maintenance, and psychological observation of potential candidates.&lt;br /&gt;
&lt;br /&gt;
Despite lack of staff support, Camp Everlight remains active and stable under his direction. Candela considers the program a valuable, if underreported, [REDACTED] channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintains consistent discipline and order despite limited manpower.&lt;br /&gt;
* Demonstrates effective rapport with campers and junior counselors.&lt;br /&gt;
* Avoids public or civic interference; operation remains clandestine.&lt;br /&gt;
&lt;br /&gt;
No incidents of Bleed breach reported on site.&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42424</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42424"/>
		<updated>2025-10-21T16:10:05Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/5kuRQExDKPNLfkM0HXrieD?si=28ffd65eaa534902&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with their nations to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality became up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes. Some grew jealous of Noma&#039;s prosperity and wanted to prove themselves as superior to the world of the free market and those that support it.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Qamp Candela - Player Roster|Roster]]&lt;br /&gt;
&lt;br /&gt;
Players are highly encouraged to make their character a page! Who knows what information, tools, and allies you might gain from a little bit of writing?&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Nathaniel &amp;quot;Nathan&amp;quot; Ashcroft&#039;&#039;&#039; - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries over the years of his service, he was assigned to oversee Camp Everlight as a lightkeeper as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t see a NPC you&#039;re looking for? Check out [[Qamp - NPCs]] for more!&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;[[Qamp Candela/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
=== New Classes: ===&lt;br /&gt;
Qamp Candela has an additional 6 Classes to choose from, on top of the normal classes listed in Candela Obscura. These are listed in [[Qamp Classes]]&lt;br /&gt;
&lt;br /&gt;
=== Rolling: ===&lt;br /&gt;
Players are permitted to use their own dice during the game, however - anything High-Stakes or above &#039;&#039;&#039;must be rolled in the chat bot&#039;&#039;&#039;. Players caught or suspected of abusing this will be asked to roll in chat only.&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42423</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42423"/>
		<updated>2025-10-21T16:03:43Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with their nations to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality became up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes. Some grew jealous of Noma&#039;s prosperity and wanted to prove themselves as superior to the world of the free market and those that support it.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Qamp Candela - Player Roster|Roster]]&lt;br /&gt;
&lt;br /&gt;
Players are highly encouraged to make their character a page! Who knows what information, tools, and allies you might gain from a little bit of writing?&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Nathaniel &amp;quot;Nathan&amp;quot; Ashcroft&#039;&#039;&#039; - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries over the years of his service, he was assigned to oversee Camp Everlight as a lightkeeper as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t see a NPC you&#039;re looking for? Check out [[Qamp - NPCs]] for more!&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;[[Qamp Candela/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
=== New Classes: ===&lt;br /&gt;
Qamp Candela has an additional 6 Classes to choose from, on top of the normal classes listed in Candela Obscura. These are listed in [[Qamp Classes]]&lt;br /&gt;
&lt;br /&gt;
=== Rolling: ===&lt;br /&gt;
Players are permitted to use their own dice during the game, however - anything High-Stakes or above &#039;&#039;&#039;must be rolled in the chat bot&#039;&#039;&#039;. Players caught or suspected of abusing this will be asked to roll in chat only.&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42422</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42422"/>
		<updated>2025-10-21T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe data-testid=&amp;quot;embed-iframe&amp;quot; style=&amp;quot;border-radius:12px&amp;quot; src=&amp;quot;https://open.spotify.com/embed/playlist/5kuRQExDKPNLfkM0HXrieD?utm_source=generator&amp;amp;theme=0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;152&amp;quot; frameBorder=&amp;quot;0&amp;quot; allowfullscreen=&amp;quot;&amp;quot; allow=&amp;quot;autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture&amp;quot; loading=&amp;quot;lazy&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with their nations to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality became up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes. Some grew jealous of Noma&#039;s prosperity and wanted to prove themselves as superior to the world of the free market and those that support it.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Qamp Candela - Player Roster|Roster]]&lt;br /&gt;
&lt;br /&gt;
Players are highly encouraged to make their character a page! Who knows what information, tools, and allies you might gain from a little bit of writing?&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Nathaniel &amp;quot;Nathan&amp;quot; Ashcroft&#039;&#039;&#039; - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries over the years of his service, he was assigned to oversee Camp Everlight as a lightkeeper as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t see a NPC you&#039;re looking for? Check out [[Qamp - NPCs]] for more!&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;[[Qamp Candela/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
=== New Classes: ===&lt;br /&gt;
Qamp Candela has an additional 6 Classes to choose from, on top of the normal classes listed in Candela Obscura. These are listed in [[Qamp Classes]]&lt;br /&gt;
&lt;br /&gt;
=== Rolling: ===&lt;br /&gt;
Players are permitted to use their own dice during the game, however - anything High-Stakes or above &#039;&#039;&#039;must be rolled in the chat bot&#039;&#039;&#039;. Players caught or suspected of abusing this will be asked to roll in chat only.&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela/The_Story_So_Far&amp;diff=42421</id>
		<title>Qamp Candela/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela/The_Story_So_Far&amp;diff=42421"/>
		<updated>2025-10-21T14:36:58Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Qamp Candela&#039;s Story So Far Page. This page has the full session synopsis&#039; for every assignment of the Illuminated Worlds session of Qamp Candela. The campaign is broken up into three separate Acts.&lt;br /&gt;
&lt;br /&gt;
* Act 1: Summer of Secrets, tells the story of the group&#039;s foraging, and the chilling discoveries they make within camp.&lt;br /&gt;
* Act 2 tells the story of the (To Be Revealed)&lt;br /&gt;
* Act 3 tells the story of how (To Be Revealed)&lt;br /&gt;
&lt;br /&gt;
Outside of the main overarching plots, many smaller stories may unfold during the campaign across sessions and roleplay which we will call &amp;quot;Arcs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Act 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1: The Keeper of Camp Everlight ===&lt;br /&gt;
Characters: [https://quelmarwiki.com/wiki/Charlotte_Kern Charlotte] (Amia), [[Andie Foster|Andie]] (De), [[Kimberly Wallace|Kimberly]] (Tina), [[Malakai Noire|Malakai]] (Nick), [[Dino De La Cruz|Dino]] (Manuel), [[Vivian &amp;quot;Vi&amp;quot; Vance|Vi]] (Sarah)&lt;br /&gt;
&lt;br /&gt;
Lightkeeper: Anna (10/21/2025)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Nathaniel Ashcroft&lt;br /&gt;
&lt;br /&gt;
==== Important Things That Happened: ====&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela/The_Story_So_Far&amp;diff=42420</id>
		<title>Qamp Candela/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela/The_Story_So_Far&amp;diff=42420"/>
		<updated>2025-10-21T13:52:35Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;Welcome to the Qamp Candela&amp;#039;s Story So Far Page. This page has the full session synopsis&amp;#039; for every session of the Illuminated Worlds session of Qamp Candela. The campaign is broken up into three separate Acts.  * Act 1 tells the story of the group&amp;#039;s foraging, and the discoveries they make within camp. * Act 2 tells the story of the (To Be Revealed) * Act 3 tells the story of how (To Be Revealed)  Outside of the main overarching plots, many smaller stories unfolded durin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Qamp Candela&#039;s Story So Far Page. This page has the full session synopsis&#039; for every session of the Illuminated Worlds session of Qamp Candela. The campaign is broken up into three separate Acts.&lt;br /&gt;
&lt;br /&gt;
* Act 1 tells the story of the group&#039;s foraging, and the discoveries they make within camp.&lt;br /&gt;
* Act 2 tells the story of the (To Be Revealed)&lt;br /&gt;
* Act 3 tells the story of how (To Be Revealed)&lt;br /&gt;
&lt;br /&gt;
Outside of the main overarching plots, many smaller stories unfolded during the campaign across sessions and roleplay which we called sagas.&lt;br /&gt;
&lt;br /&gt;
== Act 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1: The Keeper of Camp Everlight ===&lt;br /&gt;
Characters: Charlotte (Amia), Andie (De), Kimberly (Tina), Malakai (Nick), Dino (Manuel), Vi (Sarah)&lt;br /&gt;
&lt;br /&gt;
Lightkeeper: Anna&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Nathaniel Ashcroft&lt;br /&gt;
&lt;br /&gt;
==== Important Things That Happened: ====&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42359</id>
		<title>Garnet Karson</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42359"/>
		<updated>2025-10-16T17:20:48Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Karson&#039;s Floral Kreations|name={{PAGENAME}}|image=Garent-Karson.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
*Henry Karson (Father, 37)&lt;br /&gt;
*Willow Karson (Mother, 37)|alias=&amp;quot;Nettie&amp;quot;|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=species|gender=Female|height=5&#039;5&amp;quot;|eyes=Heterochromatic:&lt;br /&gt;
*Left - Brown&lt;br /&gt;
*Right - Green}}&lt;br /&gt;
&lt;br /&gt;
= Garnet Karson =&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – CANDIDATE DOSSIER&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Garnet Karson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Weird / Empath (Prospective)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;18&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison &amp;amp; Senior Counselor, Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compiled and Filed by:&#039;&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filed:&#039;&#039;&#039; &#039;&#039;58 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT (LAST-YEAR ELIGIBLE)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson presents as an 18-year-old human female of average height (5’5”), pale complexion, and maroon-dyed hair styled in vintage curls reminiscent of pre-Breach fashion plates. Eyes: heterochromic—one green, one brown—commonly obscured behind wire-frame glasses. Dress aesthetic defined by the “Romantic Goth” subculture: layered lace, muted jewel tones, soft silhouettes. Jewelry and adornment modest but symbolically coordinated (floral motifs, lunar shapes).&lt;br /&gt;
&lt;br /&gt;
Subject favors dark color palettes but maintains immaculate grooming, clean nails, and subtle floral perfume—suggesting self-discipline and care, not affectation. Tongue piercing observed; no other visible body modifications.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* No confirmed Bleed exposure or manifestation reported.&lt;br /&gt;
* Subject has not been evaluated for anomalous conditions beyond standard aura testing.&lt;br /&gt;
* All readings to date: &#039;&#039;stable, baseline-normal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;- Compiled through direct interaction, peer observation, and end-of-session evaluations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garnet is consistently cheerful, empathetic, and generous with attention toward others. She assumes emotional responsibility for her peers—particularly those in distress—and often positions herself as mediator or comforter during group conflict. Displays strong pacifist tendencies; avoids confrontation, physical competition, and debates that might create tension.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Persistent optimism in the face of stress; uses humor and affection as diffusers.&lt;br /&gt;
* Tendency to internalize the negative emotions of those around her.&lt;br /&gt;
* Reports from peers describe her as “safe to talk to,” but also “a little too forgiving.”&lt;br /&gt;
* Self-identity framed around harmony and nonviolence. Refers to anger as “a passing storm.” ----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Average academic performance, but high emotional intelligence and situational awareness. Particularly adept at reading subtle emotional cues. Excellent listener. Tends to minimize her own discomfort to preserve group morale.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOUR - INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject’s pacifism, while admirable, may present complications under field or containment circumstances. Displays instinctive revulsion toward violence—even in simulation. Refused to complete a “predator-prey” exercise, citing moral objection to “playing at cruelty.”&lt;br /&gt;
&lt;br /&gt;
Routine medical exams remain clear. However, mild irregularities were observed in heartbeat rhythm and nocturnal body temperature during rest cycles. Environmental factors (humidity, seasonal variation) are the most likely cause. No follow-up ordered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Universally well-liked. Serves as informal emotional anchor within her cabin group. Known to mediate disputes between other campers, particularly Stella Whitmore, whose social dominance she balances through quiet empathy. Subject’s calm demeanor exerts stabilizing influence across group dynamics.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Cooperative, enthusiastic, and respectful. Volunteered for cleanup duties, mediation assistance, and new camper orientation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Emotional Attachments:&#039;&#039;&#039; Expresses fondness toward multiple campers irrespective of gender; flirtations lighthearted, noncommittal. Exhibits no jealousy or rivalry.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson demonstrates exceptional interpersonal aptitude and empathic awareness, both critical qualities for prospective Weird-class candidacy. Her emotional regulation, though externally stable, may conceal significant suppression. Lack of assertive instinct could limit adaptability under duress.&lt;br /&gt;
&lt;br /&gt;
Subject’s deep-seated pacifism may either shield her from Bleed corruption—or make her the first to fall to it, should it exploit her empathy. Nevertheless, her potential as a stabilizing influence within a Circle is considerable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain informal communication through Camp Everlight alumni network.&lt;br /&gt;
* Schedule post-camp wellness interview under Behavioral Review supervision.&lt;br /&gt;
* If emotional resonance thresholds remain stable by age 20, initiate pre-recruitment testing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson, born to &#039;&#039;Henry and Willow Karson&#039;&#039; of South Soffit, 69 CR. Parents operate &#039;&#039;Karson’s Floral Kreations Co.&#039;&#039;, a longstanding small business known for its emphasis on environmentally-friendly practices. Childhood home described as “open, creative, and affirming.”&lt;br /&gt;
&lt;br /&gt;
Educational reports depict Garnet as quiet but imaginative. Noted for creative writing and art projects involving botanical symbolism. Expressed interest in dark folklore, mythic animals, and homeopathic healing practices.&lt;br /&gt;
&lt;br /&gt;
No documented history of illness, trauma, or behavioral issues. Maintains correspondence with both parents; highly positive familial relationship.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karson’s Garden &amp;amp; Floral Co.&#039;&#039;&#039; – Family business; occasionally assists with deliveries and event arrangements.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight&#039;&#039;&#039; – Attendee since age 10. Frequently requested to assist younger campers during orientation weeks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Volunteerism:&#039;&#039;&#039; Participated in multiple Soffit neighborhood relief efforts; credited for organizing a youth donation drive during a winter blackout (documented local commendation).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Written in pencil — not standard typewriter black.)&#039;&#039;&amp;lt;blockquote&amp;gt;She’s one of the good ones. You don’t meet many kids who still believe the world can be kind, and somehow make you believe it too. Garnet does.&lt;br /&gt;
&lt;br /&gt;
I don’t know what happens when she goes home or what’s waiting for her out there, but I know she carries a calm that feels older than she is. It’s not ignorance. It’s choice.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes looking, they’ll see a soft heart and think it’s weakness. It isn’t - It’s her backbone. And if we’re smart, we’ll protect it instead of trying to harden it.&lt;br /&gt;
&lt;br /&gt;
— N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42358</id>
		<title>Garnet Karson</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42358"/>
		<updated>2025-10-16T17:02:35Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Karson&#039;s Floral Kreations|name={{PAGENAME}}|image=Garent-Karson.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
*Henry Karson (Father, 37)&lt;br /&gt;
*Willow Karson (Mother, 37)|alias=&amp;quot;Nettie&amp;quot;|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=species|gender=Female|height=5&#039;5&amp;quot;|eyes=Left - Brown&lt;br /&gt;
Right - Green}}&lt;br /&gt;
&lt;br /&gt;
= Garnet Karson =&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – CANDIDATE DOSSIER&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Garnet Karson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Weird / Empath (Prospective)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;18&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison &amp;amp; Senior Counselor, Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compiled and Filed by:&#039;&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filed:&#039;&#039;&#039; &#039;&#039;58 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT (LAST-YEAR ELIGIBLE)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson presents as an 18-year-old human female of average height (5’5”), pale complexion, and maroon-dyed hair styled in vintage curls reminiscent of pre-Breach fashion plates. Eyes: heterochromic—one green, one brown—commonly obscured behind wire-frame glasses. Dress aesthetic defined by the “Romantic Goth” subculture: layered lace, muted jewel tones, soft silhouettes. Jewelry and adornment modest but symbolically coordinated (floral motifs, lunar shapes).&lt;br /&gt;
&lt;br /&gt;
Subject favors dark color palettes but maintains immaculate grooming, clean nails, and subtle floral perfume—suggesting self-discipline and care, not affectation. Tongue piercing observed; no other visible body modifications.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* No confirmed Bleed exposure or manifestation reported.&lt;br /&gt;
* Subject has not been evaluated for anomalous conditions beyond standard aura testing.&lt;br /&gt;
* All readings to date: &#039;&#039;stable, baseline-normal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;- Compiled through direct interaction, peer observation, and end-of-session evaluations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garnet is consistently cheerful, empathetic, and generous with attention toward others. She assumes emotional responsibility for her peers—particularly those in distress—and often positions herself as mediator or comforter during group conflict. Displays strong pacifist tendencies; avoids confrontation, physical competition, and debates that might create tension.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Persistent optimism in the face of stress; uses humor and affection as diffusers.&lt;br /&gt;
* Tendency to internalize the negative emotions of those around her.&lt;br /&gt;
* Reports from peers describe her as “safe to talk to,” but also “a little too forgiving.”&lt;br /&gt;
* Self-identity framed around harmony and nonviolence. Refers to anger as “a passing storm.” ----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Average academic performance, but high emotional intelligence and situational awareness. Particularly adept at reading subtle emotional cues. Excellent listener. Tends to minimize her own discomfort to preserve group morale.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOUR - INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject’s pacifism, while admirable, may present complications under field or containment circumstances. Displays instinctive revulsion toward violence—even in simulation. Refused to complete a “predator-prey” exercise, citing moral objection to “playing at cruelty.”&lt;br /&gt;
&lt;br /&gt;
Routine medical exams remain clear. However, mild irregularities were observed in heartbeat rhythm and nocturnal body temperature during rest cycles. Environmental factors (humidity, seasonal variation) are the most likely cause. No follow-up ordered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Universally well-liked. Serves as informal emotional anchor within her cabin group. Known to mediate disputes between other campers, particularly Stella Whitmore, whose social dominance she balances through quiet empathy. Subject’s calm demeanor exerts stabilizing influence across group dynamics.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Cooperative, enthusiastic, and respectful. Volunteered for cleanup duties, mediation assistance, and new camper orientation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Emotional Attachments:&#039;&#039;&#039; Expresses fondness toward multiple campers irrespective of gender; flirtations lighthearted, noncommittal. Exhibits no jealousy or rivalry.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson demonstrates exceptional interpersonal aptitude and empathic awareness, both critical qualities for prospective Weird-class candidacy. Her emotional regulation, though externally stable, may conceal significant suppression. Lack of assertive instinct could limit adaptability under duress.&lt;br /&gt;
&lt;br /&gt;
Subject’s deep-seated pacifism may either shield her from Bleed corruption—or make her the first to fall to it, should it exploit her empathy. Nevertheless, her potential as a stabilizing influence within a Circle is considerable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain informal communication through Camp Everlight alumni network.&lt;br /&gt;
* Schedule post-camp wellness interview under Behavioral Review supervision.&lt;br /&gt;
* If emotional resonance thresholds remain stable by age 20, initiate pre-recruitment testing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson, born to &#039;&#039;Henry and Willow Karson&#039;&#039; of South Soffit, 69 CR. Parents operate &#039;&#039;Karson’s Floral Kreations Co.&#039;&#039;, a longstanding small business known for its emphasis on environmentally-friendly practices. Childhood home described as “open, creative, and affirming.”&lt;br /&gt;
&lt;br /&gt;
Educational reports depict Garnet as quiet but imaginative. Noted for creative writing and art projects involving botanical symbolism. Expressed interest in dark folklore, mythic animals, and homeopathic healing practices.&lt;br /&gt;
&lt;br /&gt;
No documented history of illness, trauma, or behavioral issues. Maintains correspondence with both parents; highly positive familial relationship.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karson’s Garden &amp;amp; Floral Co.&#039;&#039;&#039; – Family business; occasionally assists with deliveries and event arrangements.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight&#039;&#039;&#039; – Attendee since age 10. Frequently requested to assist younger campers during orientation weeks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Volunteerism:&#039;&#039;&#039; Participated in multiple Soffit neighborhood relief efforts; credited for organizing a youth donation drive during a winter blackout (documented local commendation).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Written in pencil — not standard typewriter black.)&#039;&#039;&amp;lt;blockquote&amp;gt;She’s one of the good ones. You don’t meet many kids who still believe the world can be kind, and somehow make you believe it too. Garnet does.&lt;br /&gt;
&lt;br /&gt;
I don’t know what happens when she goes home or what’s waiting for her out there, but I know she carries a calm that feels older than she is. It’s not ignorance. It’s choice.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes looking, they’ll see a soft heart and think it’s weakness. It isn’t - It’s her backbone. And if we’re smart, we’ll protect it instead of trying to harden it.&lt;br /&gt;
&lt;br /&gt;
— N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42357</id>
		<title>Garnet Karson</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42357"/>
		<updated>2025-10-16T17:00:32Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Karson&#039;s Floral Kreations|name={{PAGENAME}}|image=Garent-Karson.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
*Henry Karson (Father, 37)&lt;br /&gt;
*Willow Karson (Mother, 37)|alias=&amp;quot;Nettie&amp;quot;|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=species|gender=Female|height=5&#039;5&amp;quot;|eyes=Left - Brown&lt;br /&gt;
Right - Green}}&lt;br /&gt;
&lt;br /&gt;
= Garnet Karson =&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – CANDIDATE DOSSIER&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Garnet Karson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Weird / Empath (Prospective)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;18&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison &amp;amp; Senior Counselor, Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compiled and Filed by:&#039;&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filed:&#039;&#039;&#039; &#039;&#039;58 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT (LAST-YEAR ELIGIBLE)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson presents as an 18-year-old human female of average height (5’5”), pale complexion, and maroon-dyed hair styled in vintage curls reminiscent of pre-Breach fashion plates. Eyes: heterochromic—one green, one brown—commonly obscured behind wire-frame glasses. Dress aesthetic defined by the “Romantic Goth” subculture: layered lace, muted jewel tones, soft silhouettes. Jewelry and adornment modest but symbolically coordinated (floral motifs, lunar shapes).&lt;br /&gt;
&lt;br /&gt;
Subject favors dark color palettes but maintains immaculate grooming, clean nails, and subtle floral perfume—suggesting self-discipline and care, not affectation. Tongue piercing observed; no other visible body modifications.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* No confirmed Bleed exposure or manifestation reported.&lt;br /&gt;
* Subject has not been evaluated for anomalous conditions beyond standard aura testing.&lt;br /&gt;
* All readings to date: &#039;&#039;stable, baseline-normal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;- Compiled through direct interaction, peer observation, and end-of-session evaluations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garnet is consistently cheerful, empathetic, and generous with attention toward others. She assumes emotional responsibility for her peers—particularly those in distress—and often positions herself as mediator or comforter during group conflict. Displays strong pacifist tendencies; avoids confrontation, physical competition, and debates that might create tension.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Persistent optimism in the face of stress; uses humor and affection as diffusers.&lt;br /&gt;
* Tendency to internalize the negative emotions of those around her.&lt;br /&gt;
* Reports from peers describe her as “safe to talk to,” but also “a little too forgiving.”&lt;br /&gt;
* Self-identity framed around harmony and nonviolence. Refers to anger as “a passing storm.” ----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Average academic performance, but high emotional intelligence and situational awareness. Particularly adept at reading subtle emotional cues. Excellent listener. Tends to minimize her own discomfort to preserve group morale.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOUR - INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject’s pacifism, while admirable, may present complications under field or containment circumstances. Displays instinctive revulsion toward violence—even in simulation. Refused to complete a “predator-prey” exercise, citing moral objection to “playing at cruelty.”&lt;br /&gt;
&lt;br /&gt;
Routine medical exams remain clear. However, mild irregularities were observed in heartbeat rhythm and nocturnal body temperature during rest cycles. Environmental factors (humidity, seasonal variation) are the most likely cause. No follow-up ordered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Universally well-liked. Serves as informal emotional anchor within her cabin group. Known to mediate disputes between other campers, particularly Stella Whitmore, whose social dominance she balances through quiet empathy. Subject’s calm demeanor exerts stabilizing influence across group dynamics.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Cooperative, enthusiastic, and respectful. Volunteered for cleanup duties, mediation assistance, and new camper orientation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Emotional Attachments:&#039;&#039;&#039; Expresses fondness toward multiple campers irrespective of gender; flirtations lighthearted, noncommittal. Exhibits no jealousy or rivalry.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson demonstrates exceptional interpersonal aptitude and empathic awareness, both critical qualities for prospective Weird-class candidacy. Her emotional regulation, though externally stable, may conceal significant suppression. Lack of assertive instinct could limit adaptability under duress.&lt;br /&gt;
&lt;br /&gt;
Subject’s deep-seated pacifism may either shield her from Bleed corruption—or make her the first to fall to it, should it exploit her empathy. Nevertheless, her potential as a stabilizing influence within a Circle is considerable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain informal communication through Camp Everlight alumni network.&lt;br /&gt;
* Schedule post-camp wellness interview under Behavioral Review supervision.&lt;br /&gt;
* If emotional resonance thresholds remain stable by age 20, initiate pre-recruitment testing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson, born to &#039;&#039;Henry and Willow Karson&#039;&#039; of South Soffit, 69 CR. Parents operate &#039;&#039;Karson’s Floral Kreations Co.&#039;&#039;, a longstanding small business known for its emphasis on environmentally-friendly practices. Childhood home described as “open, creative, and affirming.”&lt;br /&gt;
&lt;br /&gt;
Educational reports depict Garnet as quiet but imaginative. Noted for creative writing and art projects involving botanical symbolism. Expressed interest in dark folklore, mythic animals, and homeopathic healing practices.&lt;br /&gt;
&lt;br /&gt;
No documented history of illness, trauma, or behavioral issues. Maintains correspondence with both parents; highly positive familial relationship.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karson’s Garden &amp;amp; Floral Co.&#039;&#039;&#039; – Family business; occasionally assists with deliveries and event arrangements.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight&#039;&#039;&#039; – Attendee since age 10. Frequently requested to assist younger campers during orientation weeks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Volunteerism:&#039;&#039;&#039; Participated in multiple Soffit neighborhood relief efforts; credited for organizing a youth donation drive during a winter blackout (documented local commendation).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Written in pencil — not standard typewriter black.)&#039;&#039;&amp;lt;blockquote&amp;gt;She’s one of the good ones. You don’t meet many kids who still believe the world can be kind, and somehow make you believe it too. Garnet does.&lt;br /&gt;
&lt;br /&gt;
I don’t know what happens when she goes home or what’s waiting for her out there, but I know she carries a calm that feels older than she is. It’s not ignorance. It’s choice.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes looking, they’ll see a soft heart and think it’s weakness. It isn’t - It’s her backbone. And if we’re smart, we’ll protect it instead of trying to harden it.&lt;br /&gt;
&lt;br /&gt;
— N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42356</id>
		<title>Garnet Karson</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42356"/>
		<updated>2025-10-16T16:59:08Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Karson&#039;s Floral Kreations|name={{PAGENAME}}|image=Garent-Karson.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
*Henry Karson (Father, 37)&lt;br /&gt;
*Willow Karson (Mother, 37)|alias=&amp;quot;Nettie&amp;quot;|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=species|gender=Female|height=5&#039;5&amp;quot;|eyes=Left - Brown&lt;br /&gt;
Right - Green}}&lt;br /&gt;
----&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – CANDIDATE DOSSIER&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Garnet Karson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Weird / Empath (Prospective)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;18&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison &amp;amp; Senior Counselor, Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compiled and Filed by:&#039;&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filed:&#039;&#039;&#039; &#039;&#039;58 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT (LAST-YEAR ELIGIBLE)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson presents as an 18-year-old human female of average height (5’5”), pale complexion, and maroon-dyed hair styled in vintage curls reminiscent of pre-Breach fashion plates. Eyes: heterochromic—one green, one brown—commonly obscured behind wire-frame glasses. Dress aesthetic defined by the “Romantic Goth” subculture: layered lace, muted jewel tones, soft silhouettes. Jewelry and adornment modest but symbolically coordinated (floral motifs, lunar shapes).&lt;br /&gt;
&lt;br /&gt;
Subject favors dark color palettes but maintains immaculate grooming, clean nails, and subtle floral perfume—suggesting self-discipline and care, not affectation. Tongue piercing observed; no other visible body modifications.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* No confirmed Bleed exposure or manifestation reported.&lt;br /&gt;
* Subject has not been evaluated for anomalous conditions beyond standard aura testing.&lt;br /&gt;
* All readings to date: &#039;&#039;stable, baseline-normal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;- Compiled through direct interaction, peer observation, and end-of-session evaluations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garnet is consistently cheerful, empathetic, and generous with attention toward others. She assumes emotional responsibility for her peers—particularly those in distress—and often positions herself as mediator or comforter during group conflict. Displays strong pacifist tendencies; avoids confrontation, physical competition, and debates that might create tension.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Persistent optimism in the face of stress; uses humor and affection as diffusers.&lt;br /&gt;
* Tendency to internalize the negative emotions of those around her.&lt;br /&gt;
* Reports from peers describe her as “safe to talk to,” but also “a little too forgiving.”&lt;br /&gt;
* Self-identity framed around harmony and nonviolence. Refers to anger as “a passing storm.” ----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Average academic performance, but high emotional intelligence and situational awareness. Particularly adept at reading subtle emotional cues. Excellent listener. Tends to minimize her own discomfort to preserve group morale.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOUR - INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject’s pacifism, while admirable, may present complications under field or containment circumstances. Displays instinctive revulsion toward violence—even in simulation. Refused to complete a “predator-prey” exercise, citing moral objection to “playing at cruelty.”&lt;br /&gt;
&lt;br /&gt;
Routine medical exams remain clear. However, mild irregularities were observed in heartbeat rhythm and nocturnal body temperature during rest cycles. Environmental factors (humidity, seasonal variation) are the most likely cause. No follow-up ordered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Universally well-liked. Serves as informal emotional anchor within her cabin group. Known to mediate disputes between other campers, particularly Stella Whitmore, whose social dominance she balances through quiet empathy. Subject’s calm demeanor exerts stabilizing influence across group dynamics.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Cooperative, enthusiastic, and respectful. Volunteered for cleanup duties, mediation assistance, and new camper orientation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Emotional Attachments:&#039;&#039;&#039; Expresses fondness toward multiple campers irrespective of gender; flirtations lighthearted, noncommittal. Exhibits no jealousy or rivalry.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson demonstrates exceptional interpersonal aptitude and empathic awareness, both critical qualities for prospective Weird-class candidacy. Her emotional regulation, though externally stable, may conceal significant suppression. Lack of assertive instinct could limit adaptability under duress.&lt;br /&gt;
&lt;br /&gt;
Subject’s deep-seated pacifism may either shield her from Bleed corruption—or make her the first to fall to it, should it exploit her empathy. Nevertheless, her potential as a stabilizing influence within a Circle is considerable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain informal communication through Camp Everlight alumni network.&lt;br /&gt;
* Schedule post-camp wellness interview under Behavioral Review supervision.&lt;br /&gt;
* If emotional resonance thresholds remain stable by age 20, initiate pre-recruitment testing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson, born to &#039;&#039;Henry and Willow Karson&#039;&#039; of South Soffit, 69 CR. Parents operate &#039;&#039;Karson’s Floral Kreations Co.&#039;&#039;, a longstanding small business known for its emphasis on environmentally-friendly practices. Childhood home described as “open, creative, and affirming.”&lt;br /&gt;
&lt;br /&gt;
Educational reports depict Garnet as quiet but imaginative. Noted for creative writing and art projects involving botanical symbolism. Expressed interest in dark folklore, mythic animals, and homeopathic healing practices.&lt;br /&gt;
&lt;br /&gt;
No documented history of illness, trauma, or behavioral issues. Maintains correspondence with both parents; highly positive familial relationship.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karson’s Garden &amp;amp; Floral Co.&#039;&#039;&#039; – Family business; occasionally assists with deliveries and event arrangements.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight&#039;&#039;&#039; – Attendee since age 10. Frequently requested to assist younger campers during orientation weeks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Volunteerism:&#039;&#039;&#039; Participated in multiple Soffit neighborhood relief efforts; credited for organizing a youth donation drive during a winter blackout (documented local commendation).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Written in pencil — not standard typewriter black.)&#039;&#039;&amp;lt;blockquote&amp;gt;She’s one of the good ones. You don’t meet many kids who still believe the world can be kind, and somehow make you believe it too. Garnet does.&lt;br /&gt;
&lt;br /&gt;
I don’t know what happens when she goes home or what’s waiting for her out there, but I know she carries a calm that feels older than she is. It’s not ignorance. It’s choice.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes looking, they’ll see a soft heart and think it’s weakness. It isn’t - It’s her backbone. And if we’re smart, we’ll protect it instead of trying to harden it.&lt;br /&gt;
&lt;br /&gt;
— N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42355</id>
		<title>Garnet Karson</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42355"/>
		<updated>2025-10-16T16:58:15Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Karson&#039;s Floral Kreations|name={{PAGENAME}}|image=Garent-Karson.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
*Henry Karson (Father, 37)&lt;br /&gt;
*Willow Karson (Mother, 37)|alias=&amp;quot;Nettie&amp;quot;|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=species|gender=Female|height=5&#039;5&amp;quot;|eyes=Left - Brown&lt;br /&gt;
Right - Green}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – CANDIDATE DOSSIER&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Garnet Karson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Weird / Empath (Prospective)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;18&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison &amp;amp; Senior Counselor, Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compiled and Filed by:&#039;&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filed:&#039;&#039;&#039; &#039;&#039;58 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT (LAST-YEAR ELIGIBLE)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson presents as an 18-year-old human female of average height (5’5”), pale complexion, and maroon-dyed hair styled in vintage curls reminiscent of pre-Breach fashion plates. Eyes: heterochromic—one green, one brown—commonly obscured behind wire-frame glasses. Dress aesthetic defined by the “Romantic Goth” subculture: layered lace, muted jewel tones, soft silhouettes. Jewelry and adornment modest but symbolically coordinated (floral motifs, lunar shapes).&lt;br /&gt;
&lt;br /&gt;
Subject favors dark color palettes but maintains immaculate grooming, clean nails, and subtle floral perfume—suggesting self-discipline and care, not affectation. Tongue piercing observed; no other visible body modifications.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* No confirmed Bleed exposure or manifestation reported.&lt;br /&gt;
* Subject has not been evaluated for anomalous conditions beyond standard aura testing.&lt;br /&gt;
* All readings to date: &#039;&#039;stable, baseline-normal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;- Compiled through direct interaction, peer observation, and end-of-session evaluations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garnet is consistently cheerful, empathetic, and generous with attention toward others. She assumes emotional responsibility for her peers—particularly those in distress—and often positions herself as mediator or comforter during group conflict. Displays strong pacifist tendencies; avoids confrontation, physical competition, and debates that might create tension.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Persistent optimism in the face of stress; uses humor and affection as diffusers.&lt;br /&gt;
* Tendency to internalize the negative emotions of those around her.&lt;br /&gt;
* Reports from peers describe her as “safe to talk to,” but also “a little too forgiving.”&lt;br /&gt;
* Self-identity framed around harmony and nonviolence. Refers to anger as “a passing storm.” ----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Average academic performance, but high emotional intelligence and situational awareness. Particularly adept at reading subtle emotional cues. Excellent listener. Tends to minimize her own discomfort to preserve group morale.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOUR - INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject’s pacifism, while admirable, may present complications under field or containment circumstances. Displays instinctive revulsion toward violence—even in simulation. Refused to complete a “predator-prey” exercise, citing moral objection to “playing at cruelty.”&lt;br /&gt;
&lt;br /&gt;
Routine medical exams remain clear. However, mild irregularities were observed in heartbeat rhythm and nocturnal body temperature during rest cycles. Environmental factors (humidity, seasonal variation) are the most likely cause. No follow-up ordered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Universally well-liked. Serves as informal emotional anchor within her cabin group. Known to mediate disputes between other campers, particularly Stella Whitmore, whose social dominance she balances through quiet empathy. Subject’s calm demeanor exerts stabilizing influence across group dynamics.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Cooperative, enthusiastic, and respectful. Volunteered for cleanup duties, mediation assistance, and new camper orientation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Emotional Attachments:&#039;&#039;&#039; Expresses fondness toward multiple campers irrespective of gender; flirtations lighthearted, noncommittal. Exhibits no jealousy or rivalry.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson demonstrates exceptional interpersonal aptitude and empathic awareness, both critical qualities for prospective Weird-class candidacy. Her emotional regulation, though externally stable, may conceal significant suppression. Lack of assertive instinct could limit adaptability under duress.&lt;br /&gt;
&lt;br /&gt;
Subject’s deep-seated pacifism may either shield her from Bleed corruption—or make her the first to fall to it, should it exploit her empathy. Nevertheless, her potential as a stabilizing influence within a Circle is considerable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain informal communication through Camp Everlight alumni network.&lt;br /&gt;
* Schedule post-camp wellness interview under Behavioral Review supervision.&lt;br /&gt;
* If emotional resonance thresholds remain stable by age 20, initiate pre-recruitment testing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson, born to &#039;&#039;Henry and Willow Karson&#039;&#039; of South Soffit, 69 CR. Parents operate &#039;&#039;Karson’s Floral Kreations Co.&#039;&#039;, a longstanding small business known for its emphasis on environmentally-friendly practices. Childhood home described as “open, creative, and affirming.”&lt;br /&gt;
&lt;br /&gt;
Educational reports depict Garnet as quiet but imaginative. Noted for creative writing and art projects involving botanical symbolism. Expressed interest in dark folklore, mythic animals, and homeopathic healing practices.&lt;br /&gt;
&lt;br /&gt;
No documented history of illness, trauma, or behavioral issues. Maintains correspondence with both parents; highly positive familial relationship.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karson’s Garden &amp;amp; Floral Co.&#039;&#039;&#039; – Family business; occasionally assists with deliveries and event arrangements.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight&#039;&#039;&#039; – Attendee since age 10. Frequently requested to assist younger campers during orientation weeks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Volunteerism:&#039;&#039;&#039; Participated in multiple Soffit neighborhood relief efforts; credited for organizing a youth donation drive during a winter blackout (documented local commendation).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Written in pencil — not standard typewriter black.)&#039;&#039;&amp;lt;blockquote&amp;gt;She’s one of the good ones. You don’t meet many kids who still believe the world can be kind, and somehow make you believe it too. Garnet does.&lt;br /&gt;
&lt;br /&gt;
I don’t know what happens when she goes home or what’s waiting for her out there, but I know she carries a calm that feels older than she is. It’s not ignorance. It’s choice.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes looking, they’ll see a soft heart and think it’s weakness. It isn’t - It’s her backbone. And if we’re smart, we’ll protect it instead of trying to harden it.&lt;br /&gt;
&lt;br /&gt;
— N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42354</id>
		<title>Garnet Karson</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Garnet_Karson&amp;diff=42354"/>
		<updated>2025-10-16T16:57:25Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;{{Infobox_character|affilliation=Karson&amp;#039;s Floral Kreations|name={{PAGENAME}}|image=Garent-Karson.png|caption=Picture Day, 87 CR|relatives=Immediate: *Henry Karson (Father, 37) *Willow Karson (Mother, 37)|alias=&amp;quot;Nettie&amp;quot;|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=species|gender=Female|height=5&amp;#039;5&amp;quot;|eyes=Left - Brown Right - Green}}  &amp;lt;blockquote&amp;gt; == &amp;#039;&amp;#039;&amp;#039;CANDELA OBSCURA – CANDIDATE DOSSIER&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;Subject:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Garnet Karson&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Designation:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Weir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Karson&#039;s Floral Kreations|name={{PAGENAME}}|image=Garent-Karson.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
*Henry Karson (Father, 37)&lt;br /&gt;
*Willow Karson (Mother, 37)|alias=&amp;quot;Nettie&amp;quot;|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=species|gender=Female|height=5&#039;5&amp;quot;|eyes=Left - Brown&lt;br /&gt;
Right - Green}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – CANDIDATE DOSSIER&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Garnet Karson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Weird / Empath (Prospective)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;18&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison &amp;amp; Senior Counselor, Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compiled and Filed by:&#039;&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filed:&#039;&#039;&#039; &#039;&#039;58 CR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT (LAST-YEAR ELIGIBLE)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson presents as an 18-year-old human female of average height (5’5”), pale complexion, and maroon-dyed hair styled in vintage curls reminiscent of pre-Breach fashion plates. Eyes: heterochromic—one green, one brown—commonly obscured behind wire-frame glasses. Dress aesthetic defined by the “Romantic Goth” subculture: layered lace, muted jewel tones, soft silhouettes. Jewelry and adornment modest but symbolically coordinated (floral motifs, lunar shapes).&lt;br /&gt;
&lt;br /&gt;
Subject favors dark color palettes but maintains immaculate grooming, clean nails, and subtle floral perfume—suggesting self-discipline and care, not affectation. Tongue piercing observed; no other visible body modifications.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* No confirmed Bleed exposure or manifestation reported.&lt;br /&gt;
* Subject has not been evaluated for anomalous conditions beyond standard aura testing.&lt;br /&gt;
* All readings to date: &#039;&#039;stable, baseline-normal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;- Compiled through direct interaction, peer observation, and end-of-session evaluations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garnet is consistently cheerful, empathetic, and generous with attention toward others. She assumes emotional responsibility for her peers—particularly those in distress—and often positions herself as mediator or comforter during group conflict. Displays strong pacifist tendencies; avoids confrontation, physical competition, and debates that might create tension.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Persistent optimism in the face of stress; uses humor and affection as diffusers.&lt;br /&gt;
* Tendency to internalize the negative emotions of those around her.&lt;br /&gt;
* Reports from peers describe her as “safe to talk to,” but also “a little too forgiving.”&lt;br /&gt;
* Self-identity framed around harmony and nonviolence. Refers to anger as “a passing storm.” ----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Average academic performance, but high emotional intelligence and situational awareness. Particularly adept at reading subtle emotional cues. Excellent listener. Tends to minimize her own discomfort to preserve group morale.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOUR - INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject’s pacifism, while admirable, may present complications under field or containment circumstances. Displays instinctive revulsion toward violence—even in simulation. Refused to complete a “predator-prey” exercise, citing moral objection to “playing at cruelty.”&lt;br /&gt;
&lt;br /&gt;
Routine medical exams remain clear. However, mild irregularities were observed in heartbeat rhythm and nocturnal body temperature during rest cycles. Environmental factors (humidity, seasonal variation) are the most likely cause. No follow-up ordered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Universally well-liked. Serves as informal emotional anchor within her cabin group. Known to mediate disputes between other campers, particularly Stella Whitmore, whose social dominance she balances through quiet empathy. Subject’s calm demeanor exerts stabilizing influence across group dynamics.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Cooperative, enthusiastic, and respectful. Volunteered for cleanup duties, mediation assistance, and new camper orientation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Emotional Attachments:&#039;&#039;&#039; Expresses fondness toward multiple campers irrespective of gender; flirtations lighthearted, noncommittal. Exhibits no jealousy or rivalry.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson demonstrates exceptional interpersonal aptitude and empathic awareness, both critical qualities for prospective Weird-class candidacy. Her emotional regulation, though externally stable, may conceal significant suppression. Lack of assertive instinct could limit adaptability under duress.&lt;br /&gt;
&lt;br /&gt;
Subject’s deep-seated pacifism may either shield her from Bleed corruption—or make her the first to fall to it, should it exploit her empathy. Nevertheless, her potential as a stabilizing influence within a Circle is considerable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain informal communication through Camp Everlight alumni network.&lt;br /&gt;
* Schedule post-camp wellness interview under Behavioral Review supervision.&lt;br /&gt;
* If emotional resonance thresholds remain stable by age 20, initiate pre-recruitment testing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Garnet Karson, born to &#039;&#039;Henry and Willow Karson&#039;&#039; of South Soffit, 69 CR. Parents operate &#039;&#039;Karson’s Floral Kreations Co.&#039;&#039;, a longstanding small business known for its emphasis on environmentally-friendly practices. Childhood home described as “open, creative, and affirming.”&lt;br /&gt;
&lt;br /&gt;
Educational reports depict Garnet as quiet but imaginative. Noted for creative writing and art projects involving botanical symbolism. Expressed interest in dark folklore, mythic animals, and homeopathic healing practices.&lt;br /&gt;
&lt;br /&gt;
No documented history of illness, trauma, or behavioral issues. Maintains correspondence with both parents; highly positive familial relationship.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karson’s Garden &amp;amp; Floral Co.&#039;&#039;&#039; – Family business; occasionally assists with deliveries and event arrangements.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight&#039;&#039;&#039; – Attendee since age 10. Frequently requested to assist younger campers during orientation weeks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Volunteerism:&#039;&#039;&#039; Participated in multiple Soffit neighborhood relief efforts; credited for organizing a youth donation drive during a winter blackout (documented local commendation).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Written in pencil — not standard typewriter black.)&#039;&#039;&amp;lt;blockquote&amp;gt;She’s one of the good ones. You don’t meet many kids who still believe the world can be kind, and somehow make you believe it too. Garnet does.&lt;br /&gt;
&lt;br /&gt;
I don’t know what happens when she goes home or what’s waiting for her out there, but I know she carries a calm that feels older than she is. It’s not ignorance. It’s choice.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes looking, they’ll see a soft heart and think it’s weakness. It isn’t - It’s her backbone. And if we’re smart, we’ll protect it instead of trying to harden it.&lt;br /&gt;
&lt;br /&gt;
— N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Garent-Karson.png&amp;diff=42353</id>
		<title>File:Garent-Karson.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Garent-Karson.png&amp;diff=42353"/>
		<updated>2025-10-16T16:52:03Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-lic}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42352</id>
		<title>Stella Whitmore</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42352"/>
		<updated>2025-10-16T16:27:22Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Stella Whitmore =&lt;br /&gt;
{{Infobox_character|name={{PAGENAME}}|image=Stella_Whitmore.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
* Grayson Whitmore (Father, 41)&lt;br /&gt;
* Marianne Easton [Formerly Whitmore] (Mother, 39)|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=Human|gender=Female|height=5&#039;4&amp;quot;|eyes=Pale Blue}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – PROSPECTIVE ANALYSIS FILE&#039;&#039;&#039; ==&lt;br /&gt;
 &#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Stella Whitmore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Face / Hot-Shot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison and Senior Counselor,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Compiled by:&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit –&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Filed: 87 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore presents as a seventeen-year-old human female of average height (approx. 5’4”) with a pale complexion and auburn hair often styled with deliberate care. Eyes: light blue, near-icy under direct light. Posture: practiced confidence; gait light, almost performative.&lt;br /&gt;
&lt;br /&gt;
Subject dresses in fashionable, era-conscious attire—layered jewelry, glossed lips, manicured nails—reflecting both awareness of peer hierarchy and precise control of presentation. Facial expression habitually poised, even under stress. Reports describe her as “magnetic,” though not always approachable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
No confirmed Bleed exposure or physical manifestations recorded.&lt;br /&gt;
&lt;br /&gt;
Routine Everlight medical examinations (including aura screening) report no abnormalities.&lt;br /&gt;
&lt;br /&gt;
Candidate remains &#039;&#039;unmarked.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Let’s keep it that way for as long as she’s still got summers left to be a kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Compiled from direct observation, peer feedback, and counselor interviews.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extroverted, articulate, and emotionally intelligent. Displays an intuitive grasp of group dynamics and social power structures. Employs charm, wit, and deflection to maintain authority among peers. Highly adaptive to new social environments; often takes a leadership role within cabin or activity groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underlying Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Control-oriented behavior patterns evident. Reports of “performing” enthusiasm, particularly when authority figures are present, suggest defensive mimicry rather than genuine confidence. Exhibits minor anxiety responses when isolated from group activity or confronted with direct praise.&lt;br /&gt;
&lt;br /&gt;
Self-worth appears to hinge on perceived approval and influence over others—a mechanism likely compensating for instability in the home environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Above-average intelligence. Exceptional verbal acuity and situational analysis. Capable of manipulating group outcomes subtly without overt displays of coercion. Rapid emotional recalibration observed following confrontation or perceived failure.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject consistently avoids references to home life during intake interviews. Notably tense during discussions of “return weekends” or family days. Displays heightened vigilance when adult male visitors are present on campgrounds.&lt;br /&gt;
&lt;br /&gt;
Rumors among peers suggest physical abuse by father, &#039;&#039;Greyson Whitmore&#039;&#039; (Bright Futures Corp., Senior Logistics Director). Cross-referenced reports from social welfare offices confirm multiple unsubstantiated claims of domestic violence; each case closed prematurely following corporate intervention.&lt;br /&gt;
&lt;br /&gt;
Subject maintains a flawless disciplinary record at camp and demonstrates remarkable restraint under provocation—indicative of fear-based conditioning rather than maturity.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Generally well-liked and admired. Maintains influence over cabin hierarchy without overt bullying. Occasionally uses gossip or subtle exclusion to reassert control during emotional stress. Forms rapid alliances; discards them once equilibrium restored.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Responds positively to structure and gentle reinforcement. Seeks approval through achievement and reputation rather than vulnerability.&lt;br /&gt;
* &#039;&#039;&#039;Notable Connections:&#039;&#039;&#039; Expressed repeated interest in campfire stories and investigative lore during educational sessions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore demonstrates exceptional potential for Candela’s Face-class training and social intelligence operations. Her capacity for persuasion, confidence under scrutiny, and rapid adaptive reasoning mark her as an ideal future recruit.&lt;br /&gt;
&lt;br /&gt;
However, her psychological profile suggests unresolved trauma that, if unaddressed, may compromise stability under increased stress. Candela’s structures could provide discipline, purpose, and belonging—but without intervention, they could also weaponize her survival instincts in unhealthy ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain annual observation via Camp Everlight program.&lt;br /&gt;
* Provide secondary mentorship during transitional years (18–21).&lt;br /&gt;
* Reassess for recruitment eligibility upon legal independence from Whitmore household.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore, born to &#039;&#039;Greyson and Marianne Whitmore&#039;&#039; (formerly née Dempsey, now Easton), Newfaire, 70 CR.&lt;br /&gt;
&lt;br /&gt;
Mother remarried following divorce proceedings when subject was twelve. Records indicate limited maternal contact since. Stepfather—identified as &#039;&#039;Robert Easton,&#039;&#039; business owner—has made repeated private inquiries into Stella’s welfare, none granted visitation.&lt;br /&gt;
&lt;br /&gt;
Primary residence: Whitmore household, Eaves district.&lt;br /&gt;
&lt;br /&gt;
Secondary residence: Camp Everlight (seasonal).&lt;br /&gt;
&lt;br /&gt;
Educational performance: consistently high academic standing. Noted aptitude in communications, drama, and social sciences. Clean record at school level—this matches with records at camp.&lt;br /&gt;
&lt;br /&gt;
Unverified reports of corporal punishment at home; physical marks observed at intake (shoulder bruising, forearm contusions) were attributed to “accidental falls” by subject.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bright Futures Corporation:&#039;&#039;&#039; Paternal employment. Subject likely familiar with internal culture and rhetoric of the company.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight:&#039;&#039;&#039; Annual attendee since age nine. Performance in group leadership and crisis simulation exercises noted as exceptional.&lt;br /&gt;
* &#039;&#039;&#039;Potential Future:&#039;&#039;&#039; Informal recommendation submitted for mentorship within &#039;&#039;Candela Obscura Youth Engagement Initiative,&#039;&#039; pending administrative review.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Filed and sealed by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Internal Eyes Only – Observational Review Pending, 87 CR&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Hastily scrawled in a black marker — not standard typewriter black.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To whoever reads this after the official reports and clearance stamps get stashed somewhere within the Pharos—&lt;br /&gt;
&lt;br /&gt;
She’s seventeen, and she already knows how to read a room better than most agents twice her age. She can tell when someone’s lying, when they’re angry, when they’re about to strike — all from the way they stand and speak. That’s not intuition. That’s survival.&lt;br /&gt;
&lt;br /&gt;
There’s a brightness in her that refuses to dim, even when she talks about home. I don’t know if that’s courage or denial, but I’ve watched her hold other kids together like it’s her job. She shouldn’t have to be anyone’s anchor yet.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes knocking, I just hope they remember she’s still a girl who built her confidence out of fear. Don’t mistake the shine for strength — it’s a shield.&lt;br /&gt;
&lt;br /&gt;
She’ll make a damn fine operative one day. Just make sure she gets to &#039;&#039;choose&#039;&#039; to be one.&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42351</id>
		<title>Stella Whitmore</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42351"/>
		<updated>2025-10-16T16:19:26Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=Stella_Whitmore.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
* Grayson Whitmore (Father, 41)&lt;br /&gt;
* Marianne Easton [Formerly Whitmore] (Mother, 39)|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=Human|gender=Female|height=5&#039;4&amp;quot;|eyes=Pale Blue}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – PROSPECTIVE ANALYSIS FILE&#039;&#039;&#039; ==&lt;br /&gt;
 &#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Stella Whitmore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Face / Hot-Shot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison and Senior Counselor,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Compiled by:&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit –&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Filed: 87 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore presents as a seventeen-year-old human female of average height (approx. 5’4”) with a pale complexion and auburn hair often styled with deliberate care. Eyes: light blue, near-icy under direct light. Posture: practiced confidence; gait light, almost performative.&lt;br /&gt;
&lt;br /&gt;
Subject dresses in fashionable, era-conscious attire—layered jewelry, glossed lips, manicured nails—reflecting both awareness of peer hierarchy and precise control of presentation. Facial expression habitually poised, even under stress. Reports describe her as “magnetic,” though not always approachable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
No confirmed Bleed exposure or physical manifestations recorded.&lt;br /&gt;
&lt;br /&gt;
Routine Everlight medical examinations (including aura screening) report no abnormalities.&lt;br /&gt;
&lt;br /&gt;
Candidate remains &#039;&#039;unmarked.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Let’s keep it that way for as long as she’s still got summers left to be a kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Compiled from direct observation, peer feedback, and counselor interviews.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extroverted, articulate, and emotionally intelligent. Displays an intuitive grasp of group dynamics and social power structures. Employs charm, wit, and deflection to maintain authority among peers. Highly adaptive to new social environments; often takes a leadership role within cabin or activity groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underlying Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Control-oriented behavior patterns evident. Reports of “performing” enthusiasm, particularly when authority figures are present, suggest defensive mimicry rather than genuine confidence. Exhibits minor anxiety responses when isolated from group activity or confronted with direct praise.&lt;br /&gt;
&lt;br /&gt;
Self-worth appears to hinge on perceived approval and influence over others—a mechanism likely compensating for instability in the home environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Above-average intelligence. Exceptional verbal acuity and situational analysis. Capable of manipulating group outcomes subtly without overt displays of coercion. Rapid emotional recalibration observed following confrontation or perceived failure.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject consistently avoids references to home life during intake interviews. Notably tense during discussions of “return weekends” or family days. Displays heightened vigilance when adult male visitors are present on campgrounds.&lt;br /&gt;
&lt;br /&gt;
Rumors among peers suggest physical abuse by father, &#039;&#039;Greyson Whitmore&#039;&#039; (Bright Futures Corp., Senior Logistics Director). Cross-referenced reports from social welfare offices confirm multiple unsubstantiated claims of domestic violence; each case closed prematurely following corporate intervention.&lt;br /&gt;
&lt;br /&gt;
Subject maintains a flawless disciplinary record at camp and demonstrates remarkable restraint under provocation—indicative of fear-based conditioning rather than maturity.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Generally well-liked and admired. Maintains influence over cabin hierarchy without overt bullying. Occasionally uses gossip or subtle exclusion to reassert control during emotional stress. Forms rapid alliances; discards them once equilibrium restored.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Responds positively to structure and gentle reinforcement. Seeks approval through achievement and reputation rather than vulnerability.&lt;br /&gt;
* &#039;&#039;&#039;Notable Connections:&#039;&#039;&#039; Expressed repeated interest in campfire stories and investigative lore during educational sessions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore demonstrates exceptional potential for Candela’s Face-class training and social intelligence operations. Her capacity for persuasion, confidence under scrutiny, and rapid adaptive reasoning mark her as an ideal future recruit.&lt;br /&gt;
&lt;br /&gt;
However, her psychological profile suggests unresolved trauma that, if unaddressed, may compromise stability under increased stress. Candela’s structures could provide discipline, purpose, and belonging—but without intervention, they could also weaponize her survival instincts in unhealthy ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain annual observation via Camp Everlight program.&lt;br /&gt;
* Provide secondary mentorship during transitional years (18–21).&lt;br /&gt;
* Reassess for recruitment eligibility upon legal independence from Whitmore household.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore, born to &#039;&#039;Greyson and Marianne Whitmore&#039;&#039; (formerly née Dempsey, now Easton), Newfaire, 70 CR.&lt;br /&gt;
&lt;br /&gt;
Mother remarried following divorce proceedings when subject was twelve. Records indicate limited maternal contact since. Stepfather—identified as &#039;&#039;Robert Easton,&#039;&#039; business owner—has made repeated private inquiries into Stella’s welfare, none granted visitation.&lt;br /&gt;
&lt;br /&gt;
Primary residence: Whitmore household, Eaves district.&lt;br /&gt;
&lt;br /&gt;
Secondary residence: Camp Everlight (seasonal).&lt;br /&gt;
&lt;br /&gt;
Educational performance: consistently high academic standing. Noted aptitude in communications, drama, and social sciences. Clean record at school level—this matches with records at camp.&lt;br /&gt;
&lt;br /&gt;
Unverified reports of corporal punishment at home; physical marks observed at intake (shoulder bruising, forearm contusions) were attributed to “accidental falls” by subject.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bright Futures Corporation:&#039;&#039;&#039; Paternal employment. Subject likely familiar with internal culture and rhetoric of the company.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight:&#039;&#039;&#039; Annual attendee since age nine. Performance in group leadership and crisis simulation exercises noted as exceptional.&lt;br /&gt;
* &#039;&#039;&#039;Potential Future:&#039;&#039;&#039; Informal recommendation submitted for mentorship within &#039;&#039;Candela Obscura Youth Engagement Initiative,&#039;&#039; pending administrative review.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Filed and sealed by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Internal Eyes Only – Observational Review Pending, 87 CR&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Hastily scrawled in a black marker — not standard typewriter black.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To whoever reads this after the official reports and clearance stamps get stashed somewhere within the Pharos—&lt;br /&gt;
&lt;br /&gt;
She’s seventeen, and she already knows how to read a room better than most agents twice her age. She can tell when someone’s lying, when they’re angry, when they’re about to strike — all from the way they stand and speak. That’s not intuition. That’s survival.&lt;br /&gt;
&lt;br /&gt;
There’s a brightness in her that refuses to dim, even when she talks about home. I don’t know if that’s courage or denial, but I’ve watched her hold other kids together like it’s her job. She shouldn’t have to be anyone’s anchor yet.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes knocking, I just hope they remember she’s still a girl who built her confidence out of fear. Don’t mistake the shine for strength — it’s a shield.&lt;br /&gt;
&lt;br /&gt;
She’ll make a damn fine operative one day. Just make sure she gets to &#039;&#039;choose&#039;&#039; to be one.&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42350</id>
		<title>Stella Whitmore</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42350"/>
		<updated>2025-10-16T15:40:20Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=Stella_Whitmore.png|caption=Picture Day, 87 CR|relatives=Immediate:&lt;br /&gt;
* Grayson Whitmore (Father, 41)&lt;br /&gt;
* Marianne Easton [Formerly Whitmore] (Mother, 39)|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|species=Human|gender=Female|height=5&#039;4&amp;quot;|eyes=Pale Blue}}&lt;br /&gt;
----&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – PROSPECTIVE ANALYSIS FILE&#039;&#039;&#039; ==&lt;br /&gt;
 &#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Stella Whitmore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Face / Hot-Shot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison and Senior Counselor,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Compiled by:&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit –&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Filed: 87 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore presents as a seventeen-year-old human female of average height (approx. 5’4”) with a pale complexion and auburn hair often styled with deliberate care. Eyes: light blue, near-icy under direct light. Posture: practiced confidence; gait light, almost performative.&lt;br /&gt;
&lt;br /&gt;
Subject dresses in fashionable, era-conscious attire—layered jewelry, glossed lips, manicured nails—reflecting both awareness of peer hierarchy and precise control of presentation. Facial expression habitually poised, even under stress. Reports describe her as “magnetic,” though not always approachable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
No confirmed Bleed exposure or physical manifestations recorded.&lt;br /&gt;
&lt;br /&gt;
Routine Everlight medical examinations (including aura screening) report no abnormalities.&lt;br /&gt;
&lt;br /&gt;
Candidate remains &#039;&#039;unmarked.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;Let’s keep it that way for as long as she’s still got summers left to be a kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Compiled from direct observation, peer feedback, and counselor interviews.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extroverted, articulate, and emotionally intelligent. Displays an intuitive grasp of group dynamics and social power structures. Employs charm, wit, and deflection to maintain authority among peers. Highly adaptive to new social environments; often takes a leadership role within cabin or activity groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underlying Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Control-oriented behavior patterns evident. Reports of “performing” enthusiasm, particularly when authority figures are present, suggest defensive mimicry rather than genuine confidence. Exhibits minor anxiety responses when isolated from group activity or confronted with direct praise.&lt;br /&gt;
&lt;br /&gt;
Self-worth appears to hinge on perceived approval and influence over others—a mechanism likely compensating for instability in the home environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Above-average intelligence. Exceptional verbal acuity and situational analysis. Capable of manipulating group outcomes subtly without overt displays of coercion. Rapid emotional recalibration observed following confrontation or perceived failure.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject consistently avoids references to home life during intake interviews. Notably tense during discussions of “return weekends” or family days. Displays heightened vigilance when adult male visitors are present on campgrounds.&lt;br /&gt;
&lt;br /&gt;
Rumors among peers suggest physical abuse by father, &#039;&#039;Greyson Whitmore&#039;&#039; (Bright Futures Corp., Senior Logistics Director). Cross-referenced reports from social welfare offices confirm multiple unsubstantiated claims of domestic violence; each case closed prematurely following corporate intervention.&lt;br /&gt;
&lt;br /&gt;
Subject maintains a flawless disciplinary record at camp and demonstrates remarkable restraint under provocation—indicative of fear-based conditioning rather than maturity.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Generally well-liked and admired. Maintains influence over cabin hierarchy without overt bullying. Occasionally uses gossip or subtle exclusion to reassert control during emotional stress. Forms rapid alliances; discards them once equilibrium restored.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Responds positively to structure and gentle reinforcement. Seeks approval through achievement and reputation rather than vulnerability.&lt;br /&gt;
* &#039;&#039;&#039;Notable Connections:&#039;&#039;&#039; Expressed repeated interest in campfire stories and investigative lore during educational sessions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore demonstrates exceptional potential for Candela’s Face-class training and social intelligence operations. Her capacity for persuasion, confidence under scrutiny, and rapid adaptive reasoning mark her as an ideal future recruit.&lt;br /&gt;
&lt;br /&gt;
However, her psychological profile suggests unresolved trauma that, if unaddressed, may compromise stability under increased stress. Candela’s structures could provide discipline, purpose, and belonging—but without intervention, they could also weaponize her survival instincts in unhealthy ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain annual observation via Camp Everlight program.&lt;br /&gt;
* Provide secondary mentorship during transitional years (18–21).&lt;br /&gt;
* Reassess for recruitment eligibility upon legal independence from Whitmore household.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore, born to &#039;&#039;Greyson and Marianne Whitmore&#039;&#039; (formerly née Dempsey, now Easton), Newfaire, 70 CR.&lt;br /&gt;
&lt;br /&gt;
Mother remarried following divorce proceedings when subject was twelve. Records indicate limited maternal contact since. Stepfather—identified as &#039;&#039;Robert Easton,&#039;&#039; business owner—has made repeated private inquiries into Stella’s welfare, none granted visitation.&lt;br /&gt;
&lt;br /&gt;
Primary residence: Whitmore household, Eaves district.&lt;br /&gt;
&lt;br /&gt;
Secondary residence: Camp Everlight (seasonal).&lt;br /&gt;
&lt;br /&gt;
Educational performance: consistently high academic standing. Noted aptitude in communications, drama, and social sciences. Clean record at school level—this matches with records at camp.&lt;br /&gt;
&lt;br /&gt;
Unverified reports of corporal punishment at home; physical marks observed at intake (shoulder bruising, forearm contusions) were attributed to “accidental falls” by subject.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bright Futures Corporation:&#039;&#039;&#039; Paternal employment. Subject likely familiar with internal culture and rhetoric of the company.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight:&#039;&#039;&#039; Annual attendee since age nine. Performance in group leadership and crisis simulation exercises noted as exceptional.&lt;br /&gt;
* &#039;&#039;&#039;Potential Future:&#039;&#039;&#039; Informal recommendation submitted for mentorship within &#039;&#039;Candela Obscura Youth Engagement Initiative,&#039;&#039; pending administrative review.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Filed and sealed by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit – Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Internal Eyes Only – Observational Review Pending, 87 CR&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Hastily scrawled in a black marker — not standard typewriter black.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To whoever reads this after the official reports and clearance stamps get stashed somewhere within the Pharos—&lt;br /&gt;
&lt;br /&gt;
She’s seventeen, and she already knows how to read a room better than most agents twice her age. She can tell when someone’s lying, when they’re angry, when they’re about to strike — all from the way they stand and speak. That’s not intuition. That’s survival.&lt;br /&gt;
&lt;br /&gt;
There’s a brightness in her that refuses to dim, even when she talks about home. I don’t know if that’s courage or denial, but I’ve watched her hold other kids together like it’s her job. She shouldn’t have to be anyone’s anchor yet.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes knocking, I just hope they remember she’s still a girl who built her confidence out of fear. Don’t mistake the shine for strength — it’s a shield.&lt;br /&gt;
&lt;br /&gt;
She’ll make a damn fine operative one day. Just make sure she gets to &#039;&#039;choose&#039;&#039; to be one.&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42349</id>
		<title>Stella Whitmore</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Stella_Whitmore&amp;diff=42349"/>
		<updated>2025-10-16T15:23:40Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}} ----&amp;lt;blockquote&amp;gt; == &amp;#039;&amp;#039;&amp;#039;CANDELA OBSCURA – PROSPECTIVE ANALYSIS FILE&amp;#039;&amp;#039;&amp;#039; ==  &amp;#039;&amp;#039;&amp;#039;Subject:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Stella Whitmore&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Designation:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Face / Hot-Shot&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Location of Obse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
----&amp;lt;blockquote&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;CANDELA OBSCURA – PROSPECTIVE ANALYSIS FILE&#039;&#039;&#039; ==&lt;br /&gt;
 &#039;&#039;&#039;Subject:&#039;&#039;&#039; &#039;&#039;Stella Whitmore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation:&#039;&#039;&#039; &#039;&#039;Face / Hot-Shot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location of Observation:&#039;&#039;&#039; &#039;&#039;Camp Everlight – Seasonal Youth Initiative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Observation by:&#039;&#039;&#039; &#039;&#039;Nathaniel Ashcroft, Field Liaison and Senior Counselor,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Everlight Program&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Clearance Level:&#039;&#039;&#039; &#039;&#039;Internal Observation – Camp Everlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;CANDIDATE UNDER CONSIDERATION – FUTURE RECRUITMENT&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Compiled by:&#039;&#039; &#039;&#039;Investigative Clerk E. J. Rowe, Observational Liaison Unit –&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Behavioral Review &amp;amp; Candidate Development Archive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Filed: 87 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore presents as a seventeen-year-old human female of average height (approx. 5’4”) with a pale complexion and auburn hair often styled with deliberate care. Eyes: light blue, near-icy under direct light. Posture: practiced confidence; gait light, almost performative.&lt;br /&gt;
&lt;br /&gt;
Subject dresses in fashionable, era-conscious attire—layered jewelry, glossed lips, manicured nails—reflecting both awareness of peer hierarchy and precise control of presentation. Facial expression habitually poised, even under stress. Reports describe her as “magnetic,” though not always approachable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Handwritten, blue ink, right margin)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Carries herself like she’s auditioning for safety. If she ever lets her guard down, I haven’t seen it yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
No confirmed Bleed exposure or physical manifestations recorded.&lt;br /&gt;
&lt;br /&gt;
Routine Everlight medical examinations (including aura screening) report no abnormalities.&lt;br /&gt;
&lt;br /&gt;
Candidate remains &#039;&#039;unmarked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note in margin)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Let’s keep it that way for as long as she’s still got summers left to be a kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
Compiled from direct observation, peer feedback, and counselor interviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extroverted, articulate, and emotionally intelligent. Displays an intuitive grasp of group dynamics and social power structures. Employs charm, wit, and deflection to maintain authority among peers. Highly adaptive to new social environments; often takes a leadership role within cabin or activity groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underlying Assessment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Control-oriented behavior patterns evident. Reports of “performing” enthusiasm, particularly when authority figures are present, suggest defensive mimicry rather than genuine confidence. Exhibits minor anxiety responses when isolated from group activity or confronted with direct praise.&lt;br /&gt;
&lt;br /&gt;
Self-worth appears to hinge on perceived approval and influence over others—a mechanism likely compensating for instability in the home environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cognitive Indicators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Above-average intelligence. Exceptional verbal acuity and situational analysis. Capable of manipulating group outcomes subtly without overt displays of coercion. Rapid emotional recalibration observed following confrontation or perceived failure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Margin note, scrawled hastily)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She’s too young to know the difference between charisma and armor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Subject consistently avoids references to home life during intake interviews. Notably tense during discussions of “return weekends” or family contact days. Displays heightened vigilance when adult male visitors are present on campgrounds.&lt;br /&gt;
&lt;br /&gt;
Rumors among peers suggest physical abuse by father, &#039;&#039;Greyson Whitmore&#039;&#039; (Bright Futures Corp., Senior Logistics Director). Cross-referenced reports from social welfare offices confirm multiple unsubstantiated claims of domestic violence; each case closed prematurely following corporate intervention.&lt;br /&gt;
&lt;br /&gt;
Subject maintains a flawless disciplinary record at camp and demonstrates remarkable restraint under provocation—indicative of fear-based conditioning rather than maturity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Ink thinner here, as if hesitated before writing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If she keeps swallowing her pain this neatly, it’ll eat her from the inside out. We call it “poise,” but it’s just compression.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peers:&#039;&#039;&#039; Generally well-liked and admired. Maintains influence over cabin hierarchy without overt bullying. Occasionally uses gossip or subtle exclusion to reassert control during emotional stress. Forms rapid alliances; discards them once equilibrium restored.&lt;br /&gt;
* &#039;&#039;&#039;Counselors:&#039;&#039;&#039; Responds positively to structure and gentle reinforcement. Seeks approval through achievement and reputation rather than vulnerability.&lt;br /&gt;
* &#039;&#039;&#039;Notable Connections:&#039;&#039;&#039; Expressed repeated interest in Candela field stories and investigative lore during educational sessions. Displays fascination with Bleed phenomena and containment ethics, though frames questions through hypothetical curiosity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Margin, looser handwriting)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She’s not asking about the monsters. She’s asking how people survive them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore demonstrates exceptional potential for Candela’s Face-class training and social intelligence operations. Her capacity for persuasion, confidence under scrutiny, and rapid adaptive reasoning mark her as an ideal future recruit.&lt;br /&gt;
&lt;br /&gt;
However, her psychological profile suggests unresolved trauma that, if unaddressed, may compromise stability under Bleed-related stress. Candela’s structures could provide discipline, purpose, and belonging—but without intervention, they could also weaponize her survival instincts in unhealthy ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintain annual observation via Camp Everlight program.&lt;br /&gt;
* Provide secondary mentorship during transitional years (18–21).&lt;br /&gt;
* Reassess for recruitment eligibility upon legal independence from Whitmore household.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Margin note, tight script)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If we reach her before her father breaks her, she’ll do more good than most adults I’ve trained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
Stella Whitmore, born to &#039;&#039;Greyson and Marianne Whitmore&#039;&#039; (née Dempsey), Newfaire, 41 CR.&lt;br /&gt;
&lt;br /&gt;
Mother remarried following divorce proceedings when subject was twelve. Records indicate limited maternal contact since. Stepfather—identified as &#039;&#039;Robert Easton,&#039;&#039; business owner—has made repeated private inquiries into Stella’s welfare, none granted visitation.&lt;br /&gt;
&lt;br /&gt;
Primary residence: Whitmore household, North Verity district.&lt;br /&gt;
&lt;br /&gt;
Secondary residence: Camp Everlight (seasonal).&lt;br /&gt;
&lt;br /&gt;
Educational performance: consistently high academic standing. Noted aptitude in communications, drama, and social sciences. Several disciplinary warnings for “verbal manipulation of classmates” at school level—none repeated at camp.&lt;br /&gt;
&lt;br /&gt;
Unverified reports of corporal punishment at home; physical marks observed at intake (shoulder bruising, forearm contusions) were attributed to “accidental falls” by subject.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;NOTED AFFILIATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bright Futures Corporation:&#039;&#039;&#039; Paternal employment. Subject likely familiar with internal culture and rhetoric of the company.&lt;br /&gt;
* &#039;&#039;&#039;Camp Everlight:&#039;&#039;&#039; Annual attendee since age nine. Performance in group leadership and crisis simulation exercises noted as exceptional.&lt;br /&gt;
* &#039;&#039;&#039;Potential Future:&#039;&#039;&#039; Informal recommendation submitted for mentorship within &#039;&#039;Candela Obscura Youth Engagement Initiative,&#039;&#039; pending administrative review.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Filed and sealed by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nathaniel Ashcroft – Field Liaison, Camp Everlight Division&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Internal Eyes Only – Observational Review Pending, 58 CR&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Filed between pages 6 and 7. Unofficial. Not logged. Hastily scrawled in a black marker — not standard typewriter black.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To whoever reads this after the official reports and clearance stamps get stashed somewhere within the Pharos—&lt;br /&gt;
&lt;br /&gt;
She’s seventeen, and she already knows how to read a room better than most agents twice her age. She can tell when someone’s lying, when they’re angry, when they’re about to strike — all from the way they stand and speak. That’s not intuition. That’s survival.&lt;br /&gt;
&lt;br /&gt;
There’s a brightness in her that refuses to dim, even when she talks about home. I don’t know if that’s courage or denial, but I’ve watched her hold other kids together like it’s her job. She shouldn’t have to be anyone’s anchor yet.&lt;br /&gt;
&lt;br /&gt;
If Candela ever comes knocking, I just hope they remember she’s still a girl who built her confidence out of fear. Don’t mistake the shine for strength — it’s a shield.&lt;br /&gt;
&lt;br /&gt;
She’ll make a damn fine operative one day. Just make sure she gets to &#039;&#039;choose&#039;&#039; to be one.&lt;br /&gt;
&lt;br /&gt;
—N.A.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Stella_Whitmore.png&amp;diff=42348</id>
		<title>File:Stella Whitmore.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Stella_Whitmore.png&amp;diff=42348"/>
		<updated>2025-10-16T15:23:29Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-lic}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_-_NPCs&amp;diff=42347</id>
		<title>Qamp - NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_-_NPCs&amp;diff=42347"/>
		<updated>2025-10-16T14:14:33Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: /* Camper NPCs: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qamp Candela NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Camper NPCs: ===&lt;br /&gt;
&lt;br /&gt;
* [[Stella Whitmore]]&lt;br /&gt;
* [[Garnet Karson]]&lt;br /&gt;
&lt;br /&gt;
=== Adult NPCs: ===&lt;br /&gt;
&lt;br /&gt;
==== Counselors: ====&lt;br /&gt;
&lt;br /&gt;
* Megara Stonehurst&lt;br /&gt;
* Felix Adderson&lt;br /&gt;
&lt;br /&gt;
==== Staff: ====&lt;br /&gt;
&lt;br /&gt;
* Nurse Denise Trubbish&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_-_NPCs&amp;diff=42346</id>
		<title>Qamp - NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_-_NPCs&amp;diff=42346"/>
		<updated>2025-10-16T14:14:03Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;== Qamp Candela NPCs ==  === Camper NPCs: ===  * Stella Whitmore * Garnet Karson  === Adult NPCs: ===  ==== Counselors: ====  * Megara Stonehurst * Felix Adderson  ==== Staff: ====  * Nurse Denise Trubbish&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Qamp Candela NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Camper NPCs: ===&lt;br /&gt;
&lt;br /&gt;
* Stella Whitmore&lt;br /&gt;
* Garnet Karson&lt;br /&gt;
&lt;br /&gt;
=== Adult NPCs: ===&lt;br /&gt;
&lt;br /&gt;
==== Counselors: ====&lt;br /&gt;
&lt;br /&gt;
* Megara Stonehurst&lt;br /&gt;
* Felix Adderson&lt;br /&gt;
&lt;br /&gt;
==== Staff: ====&lt;br /&gt;
&lt;br /&gt;
* Nurse Denise Trubbish&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42345</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42345"/>
		<updated>2025-10-16T13:04:26Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: /* Important NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with their nations to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality became up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes. Some grew jealous of Noma&#039;s prosperity and wanted to prove themselves as superior to the world of the free market and those that support it.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Qamp Candela - Player Roster|Roster]]&lt;br /&gt;
&lt;br /&gt;
Players are highly encouraged to make their character a page! Who knows what information, tools, and allies you might gain from a little bit of writing?&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Nathaniel &amp;quot;Nathan&amp;quot; Ashcroft&#039;&#039;&#039; - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries over the years of his service, he was assigned to oversee Camp Everlight as a lightkeeper as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t see a NPC you&#039;re looking for? Check out [[Qamp - NPCs]] for more!&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;[[Qamp Candela/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
=== New Classes: ===&lt;br /&gt;
Qamp Candela has an additional 6 Classes to choose from, on top of the normal classes listed in Candela Obscura. These are listed in [[Qamp Classes]]&lt;br /&gt;
&lt;br /&gt;
=== Rolling: ===&lt;br /&gt;
Players are permitted to use their own dice during the game, however - anything High-Stakes or above &#039;&#039;&#039;must be rolled in the chat bot&#039;&#039;&#039;. Players caught or suspected of abusing this will be asked to roll in chat only.&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Malakai_Noire&amp;diff=42343</id>
		<title>Malakai Noire</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Malakai_Noire&amp;diff=42343"/>
		<updated>2025-10-16T13:02:05Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is (Information on your heritage/background/class)  == Physical Appearance == Describe your appearance. Eye color, height, weight, hair color, particul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Charlotte_Kern&amp;diff=42340</id>
		<title>Charlotte Kern</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Charlotte_Kern&amp;diff=42340"/>
		<updated>2025-10-16T13:00:58Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is (Information on your heritage/background/class)  == Physical Appearance == Describe your appearance. Eye color, height, weight, hair color, particul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dino_De_La_Cruz&amp;diff=42339</id>
		<title>Dino De La Cruz</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dino_De_La_Cruz&amp;diff=42339"/>
		<updated>2025-10-16T13:00:26Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is (Information on your heritage/background/class)  == Physical Appearance == Describe your appearance. Eye color, height, weight, hair color, particul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=image.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is (Information on your heritage/background/class)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Is your character social? A drunk? Laid back? &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A brief history of your character&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
You don&#039;t have to give it all away. Just let us know what you&#039;re known to do in battle.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Your favorite weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela_-_Player_Roster&amp;diff=42338</id>
		<title>Qamp Candela - Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela_-_Player_Roster&amp;diff=42338"/>
		<updated>2025-10-16T12:59:54Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: /* Please do not update or adjust the roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Please do not update or adjust the roster ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[Player]]&lt;br /&gt;
!Character&lt;br /&gt;
!Circle &lt;br /&gt;
!Role&lt;br /&gt;
!Specialty&lt;br /&gt;
!Assignments&lt;br /&gt;
!Lvl&lt;br /&gt;
!Scars&lt;br /&gt;
|-&lt;br /&gt;
|Amia&lt;br /&gt;
|[[Charlotte Kern]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Muscle&lt;br /&gt;
|All-Star&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deanna&lt;br /&gt;
|[[Andie Foster]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Scholar&lt;br /&gt;
|Nerd &lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tina&lt;br /&gt;
|[[Kimberly Wallace]]&lt;br /&gt;
|Hijinks and High-Tops &lt;br /&gt;
|Slink&lt;br /&gt;
|Rebel&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nick&lt;br /&gt;
|[[Malakai Noire]]&lt;br /&gt;
|Hijinks and High-Tops &lt;br /&gt;
|Weird&lt;br /&gt;
|Goth&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Manuel&lt;br /&gt;
|[[Dino De La Cruz]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Weird&lt;br /&gt;
|Medium&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sarah&lt;br /&gt;
|[[Vivian &amp;quot;Vi&amp;quot; Vance]]&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Slink&lt;br /&gt;
|Rebel&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42276</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42276"/>
		<updated>2025-10-14T17:17:46Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with their nations to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality became up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes. Some grew jealous of Noma&#039;s prosperity and wanted to prove themselves as superior to the world of the free market and those that support it.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Qamp Candela - Player Roster|Roster]]&lt;br /&gt;
&lt;br /&gt;
Players are highly encouraged to make their character a page! Who knows what information, tools, and allies you might gain from a little bit of writing?&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Nathaniel &amp;quot;Nathan&amp;quot; Ashcroft&#039;&#039;&#039; - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries over the years of his service, he was assigned to oversee Camp Everlight as a lightkeeper as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
=== New Classes: ===&lt;br /&gt;
Qamp Candela has an additional 6 Classes to choose from, on top of the normal classes listed in Candela Obscura. These are listed in [[Qamp Classes]]&lt;br /&gt;
&lt;br /&gt;
=== Rolling: ===&lt;br /&gt;
Players are permitted to use their own dice during the game, however - anything High-Stakes or above &#039;&#039;&#039;must be rolled in the chat bot&#039;&#039;&#039;. Players caught or suspected of abusing this will be asked to roll in chat only.&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42275</id>
		<title>Qamp Classes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42275"/>
		<updated>2025-10-14T17:10:48Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Weird:&#039;&#039;&#039; Goth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Sens 2, Focus 1, Read 1, Hide 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Intuition 2, Cunning 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Sense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Embrace the Darkness, Make Them Squirm, Be Morbidly Curious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Creepy Poetry Book, Eyeliner, Voodoo Doll (Soak 1 Bleed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not On My Watch -&#039;&#039;&#039; When Bleed threatens to harm your circle, you always know first. You can spend 1 Intuition Drive to protect another circle member from its initial effects - and describe how you knew. On a success with a complication, you may instead take the consequence yourself to shield the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graveyard Humor -&#039;&#039;&#039; Three times per session, you can crack a dark or unsettling joke to cut the tension and gain 1 Drive in Nerve or Cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morbid Fascination -&#039;&#039;&#039; Gain +1d when studying or interacting with the grotesque, creepy, or macabre. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadows Like Me -&#039;&#039;&#039; When you hide in dim or eerie places, spend 1 Drive (Intuition) to avoid notice — even from things that do not use eyes to see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Got a Bad Feeling -&#039;&#039;&#039; When you’re about to walk into danger, you may spend 1 Drive (Intuition) to ask the GM: &#039;&#039;“What here is about to go wrong?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You receive a cryptic but useful hint about immediate peril.&lt;br /&gt;
* If you act on it, gain +1d on your next roll to avoid or resist that danger.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Scout&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Survey 2, Focus 1, Move 1, Control 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives:&#039;&#039;&#039; Intuition 1, Cunning 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Survey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Lead the Way, Be Prepared, Learn Something New&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Trusty Compass, Scouter’s Field Guide, First Aid Kit (Soak 1 Body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always Prepared -&#039;&#039;&#039; Once per assignment, declare you have exactly the right tool, badge skill, or gadget to handle a situation. Spend 1 Drive (Cunning or Intuition) to make it usable immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Eye -&#039;&#039;&#039; When you take a moment to carefully observe, spend 1 Drive (Cunning) to ask the GM one question about your surroundings that must be answered truthfully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Fix -&#039;&#039;&#039; When something is broken, jammed, or otherwise failing, you can spend 1 Drive to patch it together just long enough to work for the rest of the scene. Afterwards, it fails spectacularly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into the Thick of It -&#039;&#039;&#039; Gain +1d when you’re the first to climb, crawl, swim, or otherwise throw yourself into a dangerous environment. If others follow you, they gain +1d on their first roll there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merit Badge Mentality&#039;&#039;&#039; &#039;&#039;-&#039;&#039; Once per session, when you take the “by-the-book” approach (following camp training, manual steps, or scout handbook), you may reroll one die.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Face&#039;&#039;&#039;: Hot-Shot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Sway 2, Read 2, Focus 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Sway&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Tear them Down, Flaunt your Reputation, Keep them Guessing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Walkman w/ Mixtape (Soak 1 Brain), Compact Mirror, Polaroid Camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Center of Attention -&#039;&#039;&#039; Once per session, you can draw everyone’s eyes (including enemies) to you. Gain +1d to keep their focus on you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So Last Season -&#039;&#039;&#039; When you insult, intimidate, or undermine someone socially, spend 1 Drive (Cunning or Nerve) to inflict a temporary condition like &#039;&#039;flustered, insecure,&#039;&#039; or &#039;&#039;hesitant. (Reduces the stakes of a roll by 1 level.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Child -&#039;&#039;&#039; Gain +1d when appealing to authority figures (counselors, adults, townies). On a mixed success, you can transfer the consequence to your reputation instead (rumors, jealousy, resentment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rally the Clique -&#039;&#039;&#039; Spend 1 Cunning Drive to inspire, coax, or pressure your peers into action. All PCs present add Drive from Cunning or Intuition, depending on the tone of your rally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whisper Network -&#039;&#039;&#039; Once per assignment, you may ask the GM: &#039;&#039;“What are people saying about this?”&#039;&#039; and receive a useful rumor, secret, or bit of gossip—true or not.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Muscle&#039;&#039;&#039;: All-Star&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Move 1, Strike 2, Focus 1, Survey 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 1, Nerve 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Move&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination&#039;&#039;&#039; &#039;&#039;&#039;Keys&#039;&#039;&#039;: Prove Yourself, Carry the Team, Make it a Competition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Athletic Tape (Soak 1 Body), Gym Bag, Sports Equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never Say Die -&#039;&#039;&#039; Once per session, ignore the first Body mark or physical consequence you would take. You keep going like nothing happened… at least until the scene ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take One for the Team -&#039;&#039;&#039; When you take a consequence on behalf of someone else, gain 1 Drive (Nerve).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Showoff -&#039;&#039;&#039; Spend 1 Drive (Nerve) to attempt an outrageous physical feat: vaulting, climbing, lifting, or throwing beyond normal limits. On a Critical Success, you impress or intimidate everyone watching with no consequences. On a Regular Success, you impress but sustain a Body mark, on a Failure you take 2 Body marks and are ridiculed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Rush -&#039;&#039;&#039; When your Body track has at least 1 mark, gain +1d on rolls that rely on raw strength or speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rally the Team -&#039;&#039;&#039; Once per assignment, after pulling off a daring stunt or victory, everyone present gains 1 Nerve Drive.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Slink&#039;&#039;&#039;: Rebel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Move 2, Sway 1, Hide 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Hide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Break the Rules, Stir the Pot, Take a Risk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Firework Stash, Lockpick Kit, Homemade Map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Magnet -&#039;&#039;&#039; When your circle gets caught breaking the rules, you can spend 1 Drive (Cunning) to shift suspicion from another kid onto yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut -&#039;&#039;&#039; Once per assignment, declare you already know a hidden way through (back path, loose fence, service tunnel). Spend 1 Drive (Cunning) to make it usable now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold as Brass -&#039;&#039;&#039; Gain +1d when you lie to authority figures or talk your way out of trouble. On a failure, you take a social condition instead of the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saboteur -&#039;&#039;&#039; When you tamper with equipment, supplies, or a plan, spend 1 Intuition Drive to ensure it malfunctions at the most dramatic or chaotic moment. Explain what happens when the failure occurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can’t Catch Me -&#039;&#039;&#039; Once per assignment, when you run, climb, or dodge out of danger, you may spend a Nerve Drive to reroll.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Geek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Control 2, Survey 2, Hide 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Intuition 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Control&lt;br /&gt;
&lt;br /&gt;
I&#039;&#039;&#039;llumination Keys&#039;&#039;&#039;: Take Something Apart, Overexplain Something, Prototype on the Fly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Pair of Walkie-Talkies, Pocket Calculator, Tinker Kit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jury-Rig -&#039;&#039;&#039; Spend 1 Drive (Intuition) to quickly improvise a gadget, fix, or temporary solution out of scraps. It only lasts for the current scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Analyze the Pattern -&#039;&#039;&#039; When you take time to observe data, signals, or repeating behavior, ask the GM one additional question on a successful Survey or Control roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Whisperer -&#039;&#039;&#039; Gain +1d when operating, repairing, or sabotaging camp equipment, electronics, or vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hack the System -&#039;&#039;&#039; Once per assignment, when faced with a locked, coded, or otherwise inaccessible system, you may declare a vulnerability you “noticed earlier.” Spend 1 Drive (Cunning or Intuition) to exploit it and explain how you came upon this weakness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don’t Panic -&#039;&#039;&#039; Once per assignment, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice) if they go thorough with it.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42274</id>
		<title>Qamp Classes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42274"/>
		<updated>2025-10-14T16:59:31Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Weird:&#039;&#039;&#039; Goth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Sens 2, Focus 1, Read 1, Hide 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Intuition 2, Cunning 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Sense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Embrace the Darkness, Make Them Squirm, Be Morbidly Curious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Creepy Poetry Book, Eyeliner, Voodoo Doll (Soak 1 Bleed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not On My Watch -&#039;&#039;&#039; When Bleed threatens to harm your circle, you always know first. You can spend 1 Intuition Drive to protect another circle member from its initial effects - and describe how you knew. On a success with a complication, you may instead take the consequence yourself to shield the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graveyard Humor -&#039;&#039;&#039; Three times per session, you can crack a dark or unsettling joke to cut the tension and gain 1 Drive in Nerve or Cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morbid Fascination -&#039;&#039;&#039; Gain +1d when studying or interacting with the grotesque, creepy, or macabre. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadows Like Me -&#039;&#039;&#039; When you hide in dim or eerie places, spend 1 Drive (Intuition) to avoid notice — even from things that do not use eyes to see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Got a Bad Feeling -&#039;&#039;&#039; When you’re about to walk into danger, you may spend 1 Drive (Intuition) to ask the GM: &#039;&#039;“What here is about to go wrong?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You receive a cryptic but useful hint about immediate peril.&lt;br /&gt;
* If you act on it, gain +1d on your next roll to avoid or resist that danger.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Scout&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Survey 2, Focus 1, Move 1, Control 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives:&#039;&#039;&#039; Intuition 1, Cunning 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Survey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Lead the Way, Be Prepared, Learn Something New&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Trusty Compass, Scouter’s Field Guide, First Aid Kit (Soak 1 Body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always Prepared -&#039;&#039;&#039; Once per assignment, declare you have exactly the right tool, badge skill, or gadget to handle a situation. Spend 1 Drive (Cunning or Intuition) to make it usable immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Eye -&#039;&#039;&#039; When you take a moment to carefully observe, spend 1 Drive (Cunning) to ask the GM one question about your surroundings that must be answered truthfully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Fix -&#039;&#039;&#039; When something is broken, jammed, or otherwise failing, you can spend 1 Drive to patch it together just long enough to work for the rest of the scene. Afterwards, it fails spectacularly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into the Thick of It -&#039;&#039;&#039; Gain +1d when you’re the first to climb, crawl, swim, or otherwise throw yourself into a dangerous environment. If others follow you, they gain +1d on their first roll there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merit Badge Mentality&#039;&#039;&#039; &#039;&#039;-&#039;&#039; Once per session, when you take the “by-the-book” approach (following camp training, manual steps, or scout handbook), you may reroll one die.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Face&#039;&#039;&#039;: Hot-Shot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Sway 2, Read 2, Focus 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Sway&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Tear them Down, Flaunt your Reputation, Keep them Guessing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Walkman w/ Mixtape (Soak 1 Brain), Compact Mirror, Polaroid Camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Center of Attention -&#039;&#039;&#039; Once per session, you can draw everyone’s eyes (even hostile ones) to you with a bold move, bitingOnce per assignment, you may ask the GM: &#039;&#039;“What are people saying about this?”&#039;&#039; and receive a useful rumor, secret, or bit of gossip—true or not. remark, or dazzling display. For the next roll that follows, you or an ally gain +1d.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So Last Season -&#039;&#039;&#039; When you insult, intimidate, or undermine someone socially, spend 1 Drive (Cunning or Nerve) to inflict a temporary condition like &#039;&#039;flustered, insecure,&#039;&#039; or &#039;&#039;hesitant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Child -&#039;&#039;&#039; Gain +1d when appealing to authority figures (counselors, adults, townies). On a success with a consequence, you can transfer the consequence to your reputation instead (rumors, jealousy, resentment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rally the Clique -&#039;&#039;&#039; Spend 1 Cunning Drive to inspire, coax, or pressure your peers into action. All PCs present add Drive from Cunning or Intuition, depending on the tone of your rally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whisper Network -&#039;&#039;&#039; Once per assignment, you may ask the GM: &#039;&#039;“What are people saying about this?”&#039;&#039; and receive a useful rumor, secret, or bit of gossip—true or not.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Muscle&#039;&#039;&#039;: All-Star&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Move 1, Strike 2, Focus 1, Survey 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 1, Nerve 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Move&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination&#039;&#039;&#039; &#039;&#039;&#039;Keys&#039;&#039;&#039;: Prove Yourself, Carry the Team, Make it a Competition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Athletic Tape (Soak 1 Body), Gym Bag, Sports Equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never Say Die -&#039;&#039;&#039; Once per session, ignore the first Body mark or physical consequence you would take. You keep going like nothing happened… at least until the scene ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take One for the Team -&#039;&#039;&#039; When you take a consequence on behalf of someone else, gain 1 Drive (Nerve).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Showoff -&#039;&#039;&#039; Spend 1 Drive (Nerve) to attempt an outrageous physical feat—vaulting, climbing, lifting, or throwing—beyond normal limits. On a critical success, you impress or intimidate everyone watching with no consequences. On a Regular Success, you impress but sustain a Body mark, Failure you take 2 Body marks and are ridiculed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Rush -&#039;&#039;&#039; When your Body track has at least 1 mark, gain +1d on rolls that rely on raw strength or speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rally the Team -&#039;&#039;&#039; Once per assignment, after pulling off a daring stunt or victory, everyone present gains 1 Nerve Drive.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Slink&#039;&#039;&#039;: Rebel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Move 2, Sway 1, Hide 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Hide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Break the Rules, Stir the Pot, Take a Risk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Firework Stash, Lockpick Kit, Homemade Map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Magnet -&#039;&#039;&#039; When you get caught breaking the rules, you can spend 1 Drive (Cunning) to shift suspicion from another kid onto yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut -&#039;&#039;&#039; Once per assignment, declare you already know a hidden way through (back path, loose fence, service tunnel). Spend 1 Drive (Cunning) to make it usable now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold as Brass -&#039;&#039;&#039; Gain +1d when you lie to authority figures or talk your way out of trouble. On a failure, you take a social condition instead of the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saboteur -&#039;&#039;&#039; When you tamper with equipment, supplies, or a plan, spend 1 Intuition Drive to ensure it malfunctions at the most dramatic or chaotic moment. Explain what happens when the failure occurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can’t Catch Me -&#039;&#039;&#039; Once per session, when you run, climb, or dodge out of danger, you may spend a Nerve Drive to reroll.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Geek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Control 2, Survey 2, Hide 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Intuition 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Control&lt;br /&gt;
&lt;br /&gt;
I&#039;&#039;&#039;llumination Keys&#039;&#039;&#039;: Take Something Apart, Overexplain Something, Prototype on the Fly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Pair of Walkie-Talkies, Pocket Calculator, Tinker Kit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jury-Rig -&#039;&#039;&#039; Spend 1 Drive (Intuition) to quickly improvise a gadget, fix, or temporary solution out of scraps. It only lasts for the current scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Analyze the Pattern -&#039;&#039;&#039; When you take time to observe data, signals, or repeating behavior, ask the GM one additional question on a successful Survey or Control roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Whisperer -&#039;&#039;&#039; Gain +1d when operating, repairing, or sabotaging camp equipment, electronics, or vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hack the System -&#039;&#039;&#039; Once per assignment, when faced with a locked, coded, or otherwise inaccessible system, you may declare a vulnerability you “noticed earlier.” Spend 1 Drive (Cunning or Intuition) to exploit it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don’t Panic -&#039;&#039;&#039; Once per session, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice).&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42273</id>
		<title>Qamp Classes</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42273"/>
		<updated>2025-10-14T16:57:51Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.  &amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Weird:&amp;#039;&amp;#039;&amp;#039; Goth  &amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Sens 2, Focus 1, Read 1, Hide 1  &amp;#039;&amp;#039;&amp;#039;Drives&amp;#039;&amp;#039;&amp;#039;: Intuition 2, Cunning 1  &amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Sense  &amp;#039;&amp;#039;&amp;#039;Illumination Keys&amp;#039;&amp;#039;&amp;#039;: Embrace the Darkness, Make Them Squirm, Be Morbidly Curious  &amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Creepy Poetry Book, Eyeliner, Voodoo Doll (Soak 1 Bleed)  &amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;&amp;#039;&amp;#039;Not On My Watch -&amp;#039;&amp;#039;&amp;#039; Wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Weird:&#039;&#039;&#039; Goth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Sens 2, Focus 1, Read 1, Hide 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Intuition 2, Cunning 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Sense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Embrace the Darkness, Make Them Squirm, Be Morbidly Curious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Creepy Poetry Book, Eyeliner, Voodoo Doll (Soak 1 Bleed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not On My Watch -&#039;&#039;&#039; When Bleed threatens to harm your circle, you always know first. You can spend 1 Intuition Drive to protect another circle member from its initial effects - and describe how you knew. On a success with a complication, you may instead take the consequence yourself to shield the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graveyard Humor -&#039;&#039;&#039; Three times per session, you can crack a dark or unsettling joke to cut the tension and gain 1 Drive in Nerve or Cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morbid Fascination -&#039;&#039;&#039; Gain +1d when studying or interacting with the grotesque, creepy, or macabre. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadows Like Me -&#039;&#039;&#039; When you hide in dim or eerie places, spend 1 Drive (Intuition) to avoid notice—even from things that so not use eyes to see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Got a Bad Feeling -&#039;&#039;&#039; When you’re about to walk into danger, you may spend 1 Drive (Intuition) to ask the GM: &#039;&#039;“What here is about to go wrong?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You receive a cryptic but useful hint about immediate peril.&lt;br /&gt;
* If you act on it, gain +1d on your next roll to avoid or resist that danger.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Scout&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Survey 2, Focus 1, Move 1, Control 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives:&#039;&#039;&#039; Intuition 1, Cunning 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Survey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Lead the Way, Be Prepared, Learn Something New&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Trusty Compass, Scouter’s Field Guide, First Aid Kit (Soak 1 Body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Always Prepared -&#039;&#039;&#039; Once per assignment, declare you have exactly the right tool, badge skill, or gadget to handle a situation. Spend 1 Drive (Cunning or Intuition) to make it usable immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Eye -&#039;&#039;&#039; When you take a moment to carefully observe, spend 1 Drive (Cunning) to ask the GM one question about your surroundings that must be answered truthfully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Fix -&#039;&#039;&#039; When something is broken, jammed, or otherwise failing, you can spend 1 Drive to patch it together just long enough to work for the rest of the scene. Afterwards, it fails spectacularly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into the Thick of It -&#039;&#039;&#039; Gain +1d when you’re the first to climb, crawl, swim, or otherwise throw yourself into a dangerous environment. If others follow you, they gain +1d on their first roll there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merit Badge Mentality&#039;&#039;&#039; &#039;&#039;-&#039;&#039; Once per session, when you take the “by-the-book” approach (following camp training, manual steps, or scout handbook), you may reroll one die.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Face&#039;&#039;&#039;: Hot-Shot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Sway 2, Read 2, Focus 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Sway&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Tear them Down, Flaunt your Reputation, Keep them Guessing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Walkman w/ Mixtape (Soak 1 Brain), Compact Mirror, Polaroid Camera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Center of Attention -&#039;&#039;&#039; Once per session, you can draw everyone’s eyes (even hostile ones) to you with a bold move, bitingOnce per assignment, you may ask the GM: &#039;&#039;“What are people saying about this?”&#039;&#039; and receive a useful rumor, secret, or bit of gossip—true or not. remark, or dazzling display. For the next roll that follows, you or an ally gain +1d.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So Last Season -&#039;&#039;&#039; When you insult, intimidate, or undermine someone socially, spend 1 Drive (Cunning or Nerve) to inflict a temporary condition like &#039;&#039;flustered, insecure,&#039;&#039; or &#039;&#039;hesitant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Child -&#039;&#039;&#039; Gain +1d when appealing to authority figures (counselors, adults, townies). On a success with a consequence, you can transfer the consequence to your reputation instead (rumors, jealousy, resentment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rally the Clique -&#039;&#039;&#039; Spend 1 Cunning Drive to inspire, coax, or pressure your peers into action. All PCs present add Drive from Cunning or Intuition, depending on the tone of your rally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whisper Network -&#039;&#039;&#039; Once per assignment, you may ask the GM: &#039;&#039;“What are people saying about this?”&#039;&#039; and receive a useful rumor, secret, or bit of gossip—true or not.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Muscle&#039;&#039;&#039;: All-Star&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Move 1, Strike 2, Focus 1, Survey 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 1, Nerve 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Move&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination&#039;&#039;&#039; &#039;&#039;&#039;Keys&#039;&#039;&#039;: Prove Yourself, Carry the Team, Make it a Competition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Athletic Tape (Soak 1 Body), Gym Bag, Sports Equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never Say Die -&#039;&#039;&#039; Once per session, ignore the first Body mark or physical consequence you would take. You keep going like nothing happened… at least until the scene ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take One for the Team -&#039;&#039;&#039; When you take a consequence on behalf of someone else, gain 1 Drive (Nerve).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Showoff -&#039;&#039;&#039; Spend 1 Drive (Nerve) to attempt an outrageous physical feat—vaulting, climbing, lifting, or throwing—beyond normal limits. On a critical success, you impress or intimidate everyone watching with no consequences. On a Regular Success, you impress but sustain a Body mark, Failure you take 2 Body marks and are ridiculed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Rush -&#039;&#039;&#039; When your Body track has at least 1 mark, gain +1d on rolls that rely on raw strength or speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rally the Team -&#039;&#039;&#039; Once per assignment, after pulling off a daring stunt or victory, everyone present gains 1 Nerve Drive.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Slink&#039;&#039;&#039;: Rebel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Move 2, Sway 1, Hide 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Hide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Break the Rules, Stir the Pot, Take a Risk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Firework Stash, Lockpick Kit, Homemade Map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Magnet -&#039;&#039;&#039; When you get caught breaking the rules, you can spend 1 Drive (Cunning) to shift suspicion from another kid onto yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut -&#039;&#039;&#039; Once per assignment, declare you already know a hidden way through (back path, loose fence, service tunnel). Spend 1 Drive (Cunning) to make it usable now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold as Brass -&#039;&#039;&#039; Gain +1d when you lie to authority figures or talk your way out of trouble. On a failure, you take a social condition instead of the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saboteur -&#039;&#039;&#039; When you tamper with equipment, supplies, or a plan, spend 1 Intuition Drive to ensure it malfunctions at the most dramatic or chaotic moment. Explain what happens when the failure occurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can’t Catch Me -&#039;&#039;&#039; Once per session, when you run, climb, or dodge out of danger, you may spend a Nerve Drive to reroll.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Geek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;: Control 2, Survey 2, Hide 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives&#039;&#039;&#039;: Intuition 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded&#039;&#039;&#039;: Control&lt;br /&gt;
&lt;br /&gt;
I&#039;&#039;&#039;llumination Keys&#039;&#039;&#039;: Take Something Apart, Overexplain Something, Prototype on the Fly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: Pair of Walkie-Talkies, Pocket Calculator, Tinker Kit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jury-Rig -&#039;&#039;&#039; Spend 1 Drive (Intuition) to quickly improvise a gadget, fix, or temporary solution out of scraps. It only lasts for the current scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Analyze the Pattern -&#039;&#039;&#039; When you take time to observe data, signals, or repeating behavior, ask the GM one additional question on a successful Survey or Control roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Whisperer -&#039;&#039;&#039; Gain +1d when operating, repairing, or sabotaging camp equipment, electronics, or vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hack the System -&#039;&#039;&#039; Once per assignment, when faced with a locked, coded, or otherwise inaccessible system, you may declare a vulnerability you “noticed earlier.” Spend 1 Drive (Cunning or Intuition) to exploit it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don’t Panic -&#039;&#039;&#039; Once per session, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice).&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=42272</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=42272"/>
		<updated>2025-10-14T16:33:10Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|If you are looking for games in the one-shot anthology series, see [[Tales of Quelmar]].}}&lt;br /&gt;
A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode ([[session]]) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[List of Quelmar Game Systems|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
 -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
![[Gamemaster]](s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qamp Candela]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Upcoming&lt;br /&gt;
|2025&lt;br /&gt;
|Anna&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sonrise]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Upcoming&lt;br /&gt;
|2025&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Person&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bedlam in the Badlands]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e (2014)]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Chris, Mercedes, Amanda, Cat&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Paragon Protocol]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Fantasial Freeze]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:DDWN|DDWN]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Open-Table&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Troubles in Alanya]]&#039;&#039;&#039;&lt;br /&gt;
|[https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Knowledge, Lost and Found]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amal&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Backhalls 2]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Ben&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aw Heckna!]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amanda&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Cola Bears Saving the World]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita, Tom&lt;br /&gt;
|Personal&lt;br /&gt;
|DE &amp;lt;s&amp;gt;🇩🇪&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qandela Obscura]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes, Matt, Julia&lt;br /&gt;
|Community&lt;br /&gt;
|Online&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blood Wood]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Infernal Invasion]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Depths of the Druma]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2024&lt;br /&gt;
|Jon, Sam&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Just the Q of Us]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:ATRIS|ATRIS]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Painted Sands of Pteris]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Assassins of Q-Synara]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Aaron, Dave P, Dave S, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Geoff&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trial of Dreams]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Call of Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Erica&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Pathfinder|Pathfinder 2e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jonathan&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Reckondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|RJ&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:DIE|DIE]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Steven&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Iron Sea]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Aaron, Julia, Patrick&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Kelsey&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[First Class]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kyle&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online, SC 🏴󠁧󠁢󠁳󠁣󠁴󠁿&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Lich&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sparrow&#039;s Point]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Not Strahd]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:TROIKA!|TROIKA!]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Tyler&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Connor&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Into the Greedy Green]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Dave P, James, John, Kyle, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ciphers and Stamps]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:We Are Ciphers|We Are Ciphers]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|N/A&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, NY&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Hutch (Kelly)&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
| Nell&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|Alyssa, [https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Various&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Deadlands|Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ancients Alive]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2019&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2018&lt;br /&gt;
|Will&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|James &lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Underdungeon]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Towson Tabletop]]&#039;&#039;&#039;&lt;br /&gt;
| [[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2015&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sick of this Shit]]&#039;&#039;&#039;&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2013&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela_-_Player_Roster&amp;diff=42271</id>
		<title>Qamp Candela - Player Roster</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela_-_Player_Roster&amp;diff=42271"/>
		<updated>2025-10-14T16:29:34Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;=== Please do not update or adjust the roster === &amp;lt;center&amp;gt; {| class=&amp;quot;wikitable sortable&amp;quot; |+ !Player !Character !Circle  !Role !Specialty !Assignments !Lvl !Scars |- |Amia |Charlotte Kern |Hijinks and High-Tops |Muscle |All-Star |1 |I | |- |Deanna |Andie Foster |Hijinks and High-Tops |Scholar |Nerd  |1 |I | |- |Tina |Kimberly Wallace |Hijinks and High-Tops  |Slink |Rebel |1 |I | |- |Nick |Malakai Noire |Hijinks and High-Tops  |Weird |Goth |1 |I | |- |Manuel |Dino De L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Please do not update or adjust the roster ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[Player]]&lt;br /&gt;
!Character&lt;br /&gt;
!Circle &lt;br /&gt;
!Role&lt;br /&gt;
!Specialty&lt;br /&gt;
!Assignments&lt;br /&gt;
!Lvl&lt;br /&gt;
!Scars&lt;br /&gt;
|-&lt;br /&gt;
|Amia&lt;br /&gt;
|Charlotte Kern&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Muscle&lt;br /&gt;
|All-Star&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deanna&lt;br /&gt;
|Andie Foster&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Scholar&lt;br /&gt;
|Nerd &lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tina&lt;br /&gt;
|Kimberly Wallace&lt;br /&gt;
|Hijinks and High-Tops &lt;br /&gt;
|Slink&lt;br /&gt;
|Rebel&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nick&lt;br /&gt;
|Malakai Noire&lt;br /&gt;
|Hijinks and High-Tops &lt;br /&gt;
|Weird&lt;br /&gt;
|Goth&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Manuel&lt;br /&gt;
|Dino De La Cruz&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Weird&lt;br /&gt;
|Medium&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sarah&lt;br /&gt;
|Vivian &amp;quot;Vi&amp;quot; Vance&lt;br /&gt;
|Hijinks and High-Tops&lt;br /&gt;
|Slink&lt;br /&gt;
|Rebel&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42270</id>
		<title>Qamp Candela</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Candela&amp;diff=42270"/>
		<updated>2025-10-14T16:18:40Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Added new Campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Illuminated Worlds campaign that began on October of 2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves investigators of Candela Obscura seeking to procure phenomena of the Flare to research and protect the world from its dangers and magick, based on the TTRPG of the same name - but this time with a radical twist!&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Within the northern reaches of Noma, on the continent of [[Osugbo]], the city of [[Newfaire]] has quieted.&lt;br /&gt;
&lt;br /&gt;
Four decades have passed since the aftermath of the Great No Man’s War and the quiet schism that followed within Candela Obscura—a conflict spoken of only in whispers as the War of the Lamps.&lt;br /&gt;
&lt;br /&gt;
Though never marked upon any map or record, it burned through the Order like a fever. Chapters turned upon one another in the name of neutrality, some aligning with nations at war to protect their homelands, others hunting their own to preserve the old doctrine.&lt;br /&gt;
&lt;br /&gt;
When the smoke cleared, countless chapters went dark - and the talk of true neutrality was still up for question in these new and ever-changing times.&lt;br /&gt;
&lt;br /&gt;
Yet the world did not still. Otherwhere, countries outside Noma have also had time to develop and gain the power of electricity. Some used it to spread peace and commerce, and others sought to use it for more nefarious purposes.&lt;br /&gt;
&lt;br /&gt;
As Noma continued to thrive and develop, new powers rose not from politics but from boardrooms and laboratories. The great countries of Noma and Breme plunged into a silent arms race—the Occult Cold War—each seeking dominion not with armies, but with relics, rituals, and the Flare itself.&lt;br /&gt;
&lt;br /&gt;
Governments birthed black programs and secret divisions: the Luminant Initiative in Noma, the Red Lantern Bureau across Breme.&lt;br /&gt;
&lt;br /&gt;
Their agents waged invisible wars in alleyways and laboratories, trading secrets no sane mind should wield. Soon, satellites were launched into space and watched the heavens for thinnings and phenomenon; computers whispered equations that not only solved things of the material world, but now the metaphysical as well.&lt;br /&gt;
&lt;br /&gt;
Through it all, Candela Obscura endured—fractured, distrustful, half-blind—its remaining Chapters retreating to the shadows of cities they once protected.  The Order’s doctrine of neutrality became both creed and curse, binding those who kept the organization&#039;s creed from acting while the world around it turned to the occult for profit alongside its newfound technology.&lt;br /&gt;
&lt;br /&gt;
Now, in 87 CR, the neon-lit sprawl of Newfaire hums beneath endless advertisement and electrical glow. Towering corporations eclipse cathedrals; radio waves and now new video signals influence the homes of its citizens with the invention of television.  The Flare seeps through circuitry and glass, its corruption disguised as progress.&lt;br /&gt;
&lt;br /&gt;
And during this time, Candela has taken a step backwards - chapters distrustful of each other, each keeping their own secrets - some denying the call to help altogether. Slowly, they&#039;ve faded into obscurity as new technologies have come to take over the world by storm.&lt;br /&gt;
&lt;br /&gt;
Candela&#039;s numbers have been at an all-time low -  and the world needs them more than they have in decades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our story is based in a small, sleepy summer camp, located on the edge of the Bridleborn mountains and the woods that surround them. There, we see the reawakening of investigators in the face of dangers of the past, present, and the Bright Future ahead as the world dives head-on into the Dawn of the Digital Age.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Use this section to list your PCs, or link the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/PCs&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
Nathaniel Ashcroft - Involved in Candela since he was 19, Nathaniel has been in a numerous amount of assignments and operations to assist the city of Newfaire in defending against both foreign and domestic threats. After sustaining several critical injuries, he was assigned to oversee Camp Everlight as a way to scout out new and future talent that would benefit the organization. Unfortunately, communication beyond that went dark some time ago, and he&#039;s been a one-man army since - still asking for help while under the careful, all-seeing watch of the camp&#039;s sponsors.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
It&#039;s likely you&#039;ll have a lot to say about the sessions or plotline so far, we recommend linking the above text to a page called &#039;&#039;&#039;{{PAGENAME}}/The Story So Far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
Especially if you&#039;re running a Community Campaign, it&#039;s important to let your players know what special rules you have in play for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Olara_Estrel&amp;diff=41598</id>
		<title>Olara Estrel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Olara_Estrel&amp;diff=41598"/>
		<updated>2025-09-20T19:37:54Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Court of Bloom and Blade Campaign, Court of Blossoms|name={{PAGENAME}}|image=Olara Updated.png|caption=Dame Olara, The Steward|relatives=Kealamin Estrel, Father (Deceased)&lt;br /&gt;
Adgwyn Estrel, Mother (Unknown)|languages=Common, Elvish, Giant, Primordial, Sylvan|marital=Single|species=Firbolg|gender=Female (She/Her)|height=6&#039; 7&amp;quot;|weight=240lbs|eyes=Indigo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [[firbolg]] grave [[cleric]] from [[the Oasis]] under the rule of [[Archfey]] Cherise, Queen of [[the Court of Blossoms]]. She comes from a small clan that has served her for quite a long time, and has just reached the age of maturity before tragedy struck the court.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Olara is a charming individual standing at 6&#039; 7&amp;quot; tall, with indigo eyes and bright purple hair. To combat the weather and to keep mobile, she dresses in loose, breathable clothing in muted colors - prioritizing function over fashion. Over the course of her adventures, she has acquired  3 dragonmarks - one from the Jade [[Dragon]]: which takes its form as a gentle scent that follows her around, the other from the Lilly Pad Dragon - which takes form as a Lilly Pad Lotus insignia on her left shoulder, and the final one from a Greater Aconite (Wolf&#039;s Bane) Dragon that takes the form of the occasional forementioned flowers  that bloom in her hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Olara comes from a peoples who pride themselves on patience. She is used to waiting and listening for the right thing to say or do before deciding on an action. In a way, she takes the saying &amp;quot;&#039;&#039;The best things come to those who wait&#039;&#039;&amp;quot; to heart. She strives to bring peace where she treads, careful to respect all things that approach her - friend and foe. To her party, she aims to be a voice of stability and reason, wanting to do her best in aiding her friends. But when peace is not an option, she will put her feelings aside for the greater good.  &lt;br /&gt;
&lt;br /&gt;
When the battle is over, and it is time to return from the fight, she will not let anyone be left behind - and if she must, she will wait for them to come home, because to wait is to have hope that all those who are lost will return someday. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Olara was part of a small clan of Clerics and Druids who protected and helped the oasis flourish, her sect responsible for returning those who&#039;s life passes on back to the Oasis to become something new and wonderful - to spread the loveliness and life that mirrored their Queen. As a child, she spent her days learning the ways of her people and listening to stories of their ancestors going from nomads of the desert to helping solidify the Court of Blooms within a place of dryness and decay. As she grew up, she was selected to become an acolyte of Renewal - something others would see as a sad profession - but Olara saw it as a way to make something new of the old - to refresh and breathe life into something withering away in a way that honored the legacy behind it. Years go by, ascending from Acolyte to Cleric and news spread that the Court was under duress just as Olara had come of age. Many of her clansmen departed to offer support at first, leaving behind a handful of druids and clerics to maintain their post and defend their home. &lt;br /&gt;
&lt;br /&gt;
Those within her sect of the clan followed tradition and waited for their return - to celebrate life returned to their home. But as the clansmen never returned, and renewal rites were performed on empty graves, some ventured out to see what became of those lost - and the clan dwindled further when they didn&#039;t come back either. Still - Olara kept to her teachings and waited with her remaining mentors and acolytes. When they too ceased to return, the clan became desperate, praying to their [[gods]] and beseeching the earth to bring back any news at all - and out of hope, Olara volunteered to venture out, suggesting that perhaps someone younger might stand to find out the fates of their missing family and friends. She remains as the last member the clan is willing to send out to find missing clansmen and aid the Queen.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Sylvan, Giant, [[Elvish]], and Primordial&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Olara takes a support role in battle, handing out damage when necessary - and focusing more on buffing her allies and weakening her foes. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
She prides herself on her spell work, her spiritual weapon taking the form of her mother&#039;s gravedigging shovel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Olara_Updated.png&amp;diff=41597</id>
		<title>File:Olara Updated.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Olara_Updated.png&amp;diff=41597"/>
		<updated>2025-09-20T19:35:36Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-lic}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quinten_Threadle&amp;diff=41089</id>
		<title>Quinten Threadle</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quinten_Threadle&amp;diff=41089"/>
		<updated>2025-09-02T17:41:39Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: Created page with &amp;quot;{{Infobox_character|affilliation=Candela Obscura Noman Army|name={{PAGENAME}}|image=-ai-Quinten_Threadle.png|caption=Colonel Quinten Atticus Threadle|relatives=Ludinda Threadle, Wife (Deceased)|languages=Noman Oldfairen Lacroix|alias=N/A|marital=Widower|birthPlace=Newfaire, The Fairelands, Noma|species=Human|gender=Male}}&amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;&amp;#039;CANDLEA OBSCURA – INTERNAL DOSSIER&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;LIGHTKEEPER FILE: COLONEL QUINTEN ATTICUS THREADLE&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Designation&amp;#039;&amp;#039;&amp;#039;: Lightkeeper (Acti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura&lt;br /&gt;
Noman Army|name={{PAGENAME}}|image=-ai-Quinten_Threadle.png|caption=Colonel Quinten Atticus Threadle|relatives=Ludinda Threadle, Wife (Deceased)|languages=Noman&lt;br /&gt;
Oldfairen&lt;br /&gt;
Lacroix|alias=N/A|marital=Widower|birthPlace=Newfaire, The Fairelands, Noma|species=Human|gender=Male}}&amp;lt;blockquote&amp;gt; &#039;&#039;&#039;CANDLEA OBSCURA – INTERNAL DOSSIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTKEEPER FILE: COLONEL QUINTEN ATTICUS THREADLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Designation&#039;&#039;&#039;: Lightkeeper (Active)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Former Classification&#039;&#039;&#039;: Face-Magician Operative - (Retired, Circle of [REDACTED])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level&#039;&#039;&#039;: Level III - Secret Provisional&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pharos Access&#039;&#039;&#039;: (Active) Provisional II - Limited&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;: Retired Field Agent – Intelligence Support&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Last Observed Bleed Exposure&#039;&#039;&#039;: 3rd Degree, Marked Scar, Surgically Removed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by: Administrative Archivist C. Elloran, Historical Oversight Division&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 26 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OVERVIEW&#039;&#039;&#039; ===&lt;br /&gt;
Colonel Quinten Atticus Threadle is a veteran operative of pre- and post-war Candela Obscura service, currently assigned as an official Lightkeeper with direct access to the Fourth Pharos through a concealed entry behind his Eaves-based tailor shop. While formally retired from field operations, he remains an active contributor to investigator briefings, emotional oversight, and restricted intelligence routing—often in excess of administrative guidelines.&lt;br /&gt;
&lt;br /&gt;
Threadle is known for prioritizing operative survival and clarity over procedural ambiguity, frequently walking the line between sanctioned discretion and compassionate noncompliance. Though respected by field personnel, his methods are considered “overly attached” by upper management.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: 67&lt;br /&gt;
* &#039;&#039;&#039;Build&#039;&#039;&#039;: Average stature; posture formal despite visible limp&lt;br /&gt;
* &#039;&#039;&#039;Hair&#039;&#039;&#039;: White, groomed; well-trimmed beard and mustache&lt;br /&gt;
* &#039;&#039;&#039;Attire&#039;&#039;&#039;: Always professionally dressed in self-tailored suits, often tweed or wool in neutral or autumnal tones&lt;br /&gt;
* &#039;&#039;&#039;Distinguishing Features&#039;&#039;&#039;:&lt;br /&gt;
** Right leg brace (concealed under clothing)&lt;br /&gt;
** Scar tissue on back from surgically removed Bleed relic&lt;br /&gt;
** Carries a cane (oak with silver inlay) and pocket watch at all times&lt;br /&gt;
** Mild scent of cedarwood and pressed wool&lt;br /&gt;
** Typically accompanied by an orange tabby cat named &#039;&#039;Marsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manifestation:&#039;&#039;&#039;  Surgically removed chitinous wings—beetle-like in structure—once fused to the shoulder blades following direct relic exposure during a classified wartime assignment. Wings displayed vestigial movement and bleeding pattern consistent with parasitic integration prior to removal. Subject reportedly maintained composure and autonomy during exposure, indicating unusually high Bleed resistance.&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039;  &#039;&#039;Dormant, Physically-Residual.&#039;&#039; No ongoing activity detected. Artifact surgically detached under Candela supervision post-conflict. Preserved remains currently displayed in containment frame within Threadle’s Pharos office. Scar tissue retains low-level trace Bleed signature but is non-reactive under standard conditions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Behavioral Impact:&#039;&#039;&#039;  Subject does not discuss the incident except in operational briefings. Reports indicate recurring back pain and phantom sensation near shoulder blades, though Threadle dismisses such symptoms as “old injuries acting up.” The scar is treated by the subject as a personal memento—both cautionary and commemorative. No emotional instability or trauma reactivity observed. Subject displays a healthy boundary between his scar history and active duty functions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;There is a quiet kind of defiance in Threadle, laced in silk and sewn beneath his manners. He follows orders, yes, but he mourns them too. We could use more like him. Though the system would prefer fewer.&amp;quot;&#039;&#039; &amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Compiled by:&#039;&#039;&#039; OLU Clerk M. Wexley, Interview Sampling &amp;amp; Pattern Review&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date:&#039;&#039;&#039; [REDACTED]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment Level:&#039;&#039;&#039; Level I – Stable&lt;br /&gt;
----&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject presents as mild-mannered, urbane, and sharply observant. Socially deferential but internally firm, Threadle adheres to strict personal codes of respect, preparation, and human dignity—especially in matters involving field agents under his supervision. Public affect suggests calm benevolence; private conversations reveal a much more discerning, guarded individual accustomed to long-term subterfuge and personal restraint.&lt;br /&gt;
----&#039;&#039;&#039;Cognitive Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Threadle’s operational intellect remains keen. Long experience in covert operations has made him an expert in reading subtext, emotional strain, and the long-term erosion of morale. Displays rapid pattern recognition, excellent memory retention, and an uncanny ability to identify investigator needs before they vocalize them. Demonstrates subtle defiance toward centralized doctrine when said doctrine conflicts with agent welfare.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Markers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consistently overdresses&#039;&#039;&#039;, maintaining a pristine professional image at all times.&lt;br /&gt;
* &#039;&#039;&#039;Uses humor and storytelling as a tool&#039;&#039;&#039; for emotional grounding among younger agents.&lt;br /&gt;
* &#039;&#039;&#039;Maintains habits of surveillance&#039;&#039;&#039;—observes exits, mirrors, and reflective surfaces during conversations.&lt;br /&gt;
* &#039;&#039;&#039;Does not speak of personal wartime experiences unless absolutely necessary.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Routinely prepares agents with gear or information beyond protocol&#039;&#039;&#039;, citing “practical risk reduction.”&lt;br /&gt;
* &#039;&#039;&#039;Appears to struggle with administrative constraints&#039;&#039;&#039; but conceals frustration beneath courtesy.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Emotional Regulation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highly stable&#039;&#039;&#039;. Exhibits no outward signs of Bleed-induced trauma, emotional fatigue, or cognitive slippage. Represses grief and anger efficiently, if not always healthily. Rarely displays overt distress, instead shifting to logistical or mentoring behaviors when personally affected. Field losses are internalized, not ignored. Has a habit of visiting deceased agents’ last known workstations, leaving behind small tokens.&lt;br /&gt;
----&#039;&#039;&#039;Summary Statement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Threadle is a stable and deeply principled veteran with active emotional intelligence and enduring field instincts. While his personal investment in individual agents exceeds recommended detachment thresholds, it has demonstrably improved both performance and survivability rates among the Circles he mentors. Subject should be monitored primarily for policy deviations—not emotional volatility. Emotional risk remains low; ideological friction remains probable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Threadle frequently shares information beyond recommended clearance thresholds under the rationale of “preparing agents properly.” While no operational breach has been confirmed, his leniency with classified material has prompted multiple advisory warnings from oversight staff.&lt;br /&gt;
&lt;br /&gt;
He continues to maintain relationships with agents after reassignment or trauma-induced withdrawal, often providing emotional support outside his jurisdiction. Though this behavior is not in direct violation of Lightkeeper protocol, it is viewed by Central Administration as “emotionally compromising.”&lt;br /&gt;
&lt;br /&gt;
Threadle has not responded to formal correction requests. He has acknowledged receipt only with the phrase:&amp;lt;blockquote&amp;gt;&#039;&#039;“Some debts don’t end with the war.”&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Protective of new agents&#039;&#039;&#039;, particularly those without prior exposure to Bleed, death, or relic encounters.&lt;br /&gt;
* Seen &#039;&#039;&#039;maintaining post-mission relationships&#039;&#039;&#039; beyond expected parameters, often providing mentorship or subtle guidance.&lt;br /&gt;
* Known to &#039;&#039;&#039;mourn field losses personally&#039;&#039;&#039;, often attending funerals or sending unmarked condolences—off the record.&lt;br /&gt;
* Shows &#039;&#039;&#039;reluctance to speak negatively&#039;&#039;&#039; about any active personnel, regardless of behavior. Uses corrective humor or metaphor instead of rebuke.&lt;br /&gt;
* &#039;&#039;&#039;Perceived by field agents as a “grandfather” figure&#039;&#039;&#039;, though not universally.&lt;br /&gt;
* &#039;&#039;&#039;Respected by other Lightkeepers&#039;&#039;&#039;, though many consider his style outmoded.&lt;br /&gt;
* &#039;&#039;&#039;Viewed by Administration&#039;&#039;&#039; as “kind-hearted to a fault,” “non-compliant,” and “emotionally entangled.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Colonel Quinten Threadle is a relic of an older era of fieldwork—one where care and courage were considered compatible. While his methods deviate from current institutional trends toward compartmentalization and detachment, his record remains exemplary. Field agents trust him. Circles under his watch tend to survive longer, and fewer suffer psychological breakdowns during or after assignments.&lt;br /&gt;
&lt;br /&gt;
Though his emotional investment is considered a liability by some, it is the opinion of this archivist that &#039;&#039;&#039;Threadle represents a necessary counterbalance&#039;&#039;&#039; to the increasingly impersonal nature of modern Candela operations.&lt;br /&gt;
&lt;br /&gt;
It is strongly recommended that his insight be preserved in internal interviews prior to his full retirement or passing. There are few left who remember how this organization was built—and fewer still willing to keep its humanity intact.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Data Compiled from Societal Records, Observer Interviews, and Institutional Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corroboration Level:&#039;&#039;&#039; &#039;&#039;&#039;Level III – Partially Verified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Military service and tailoring credentials are verifiable through public record and veteran archives. Involvement with Candela operations prior to official Lightkeeper commission is heavily redacted or absent, consistent with agents assigned to pre-Pharos fieldwork or war-era experimental units. Subject has not contested gaps in documentation. Reliability remains high due to long-standing service, internal peer validation, and flawless record since promotion.&amp;lt;blockquote&amp;gt;&#039;&#039;See Archive Casefile: [REDACTED] “BLACKBRIAR” – Clearance Required: Tier Five or Higher.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Review Pending – Background Review Suspended Indefinitely.&#039;&#039;&#039;&lt;br /&gt;
Historical gaps accepted under wartime protocols and archival exceptions. No formal inquiry pending at this time. Subject’s continued tendency toward over-preparation has prompted minor internal memos from Upper Administration, though no action has been taken. Informal observations marked for future audit &#039;&#039;should behavioral deviation increase or alliances shift.&#039;&#039;&lt;br /&gt;
----Quinten Threadle was born into a modest cloth working family in the mid-regions of Noman and learned tailoring from his mother before apprenticing abroad under a well-known master in the city of Arcalyn. By his late twenties, he had established a respected storefront in the Eaves of Newfaire, offering bespoke garments to the upper class. His reputation for precision and discretion made him an ideal recruitment target when wartime tensions escalated.&lt;br /&gt;
&lt;br /&gt;
At the onset of Noman’s involvement in the war, Threadle was conscripted under the 24th Engineering Battalion, though this served as cover for his actual assignment to an [REDACTED] operating in tandem with early Candela Obscura initiatives. His fieldwork included sabotage, espionage, demolition, and limited artifact retrieval—often with anomalous or [REDACTED]. Multiple assignments are listed as incomplete or redacted. Bleed exposure is confirmed but contained.&lt;br /&gt;
&lt;br /&gt;
After the war, Threadle resumed his civilian tailoring work under government contract and was quietly integrated into the Lightkeeper ranks by recommendation of [REDACTED]. His cover remains active, with his storefront doubling as a resource hub for Candela operatives embedded in or passing through the Eaves.&lt;br /&gt;
&lt;br /&gt;
He is one of the few remaining Lightkeepers with pre-war operational exposure to unrecovered relics and bleed zones outside Pharos-sanctioned containment. While not vocal about his past, Threadle’s credibility is rarely questioned, even by those who find his methods overly sentimental.&amp;lt;blockquote&amp;gt;&#039;&#039;[Note: Subject’s name appears in preliminary rosters attached to Casefile: BLACKBRIAR. Full clearance pending.]&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;General Timeline (Condensed):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age 12–25&#039;&#039;&#039;: Apprenticed as a tailor in mid-Noman region. Relocated to Newfaire.&lt;br /&gt;
* &#039;&#039;&#039;Age 26–30&#039;&#039;&#039;: Established storefront in the Eaves. Began serving upper clientele.&lt;br /&gt;
* &#039;&#039;&#039;Age 31–38&#039;&#039;&#039;: Conscripted into military; reassigned to classified operations during wartime. Participated in sabotage and deep-extraction missions. Acquired Bleed scar and Body scar (see Known Scars).&lt;br /&gt;
* &#039;&#039;&#039;Age 39–45&#039;&#039;&#039;: Returned to civilian life. Informally attached to Candela Obscura. Operated as liaison and occasional advisor.&lt;br /&gt;
* &#039;&#039;&#039;Age 46–55&#039;&#039;&#039;: Officially instated as Lightkeeper. Oversaw integration of Fourth Pharos sub-network in the Eaves.&lt;br /&gt;
* &#039;&#039;&#039;Age 56–Present&#039;&#039;&#039;: Continues to serve as Lightkeeper and tailor. Provides support, gear, and post-assignment debriefs to numerous Circles under his jurisdiction.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Assessment Commentary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Threadle represents an increasingly rare archetype within Candela Obscura: one who survived the war, saw behind the veil early, and chose to stay. His dual identity as both agent and artisan allows him to move freely between societal layers—gathering intelligence with subtlety and acting as a trusted tether for younger agents.&lt;br /&gt;
&lt;br /&gt;
Despite ongoing encouragement to adopt more “streamlined” Lightkeeper methods, Threadle continues to over-prepare his Circles and conduct aftercare protocols long considered “unnecessary.” While this has earned him a reputation as soft, review of casualty statistics from his assigned Circles suggests higher survival and mission success rates than average.&lt;br /&gt;
&lt;br /&gt;
Upper management has opted to allow his approach for now, citing his stability, loyalty, and limited reach. That said, should his empathy evolve into direct noncompliance, a quiet reassignment has been drafted but not executed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LINGUISTIC PROFICIENCIES – OPERATIVE Q. THREADLE&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Filed by:&#039;&#039;&#039; Language Aptitude Assessor, Circle Integration Division&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated:&#039;&#039;&#039; 26 CR&lt;br /&gt;
----&#039;&#039;&#039;Primary Fluency:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noman&#039;&#039;&#039; – Fully fluent, native-born. Reads, writes, and speaks with precise diction. Formal and regional dialects known. Frequently used in operational cover and intelligence transfer. ----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;La Croix&#039;&#039;&#039; – Conversationally fluent; accent masked effectively when needed. Proficient in written comprehension; penmanship somewhat formal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oldfairen&#039;&#039;&#039; – Literate in both historical and ceremonial dialects. Trained in translation of archaic texts, particularly wartime ciphers and pre-pharos Candela manuscripts.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Field Assessment Summary:&#039;&#039;&#039;&lt;br /&gt;
Subject possesses a well-rounded command of multiple regional and archival languages, primarily used in intelligence interpretation, cipher decryption, and relic translation. Threadle’s grasp of language is methodical, with emphasis on comprehension and precision over flair. Particularly skilled in identifying linguistic anomalies in field documents. No signs of degradation in linguistic capability despite age or past injuries. Considered a resource in evaluating unknown dialects or inscriptions recovered from field operations.&amp;lt;blockquote&amp;gt;&#039;&#039;Assessment Status: Stable. No re-certification required.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relics in Possession (Approved):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Animated Mannequins&#039;&#039; – Utilized for shopfront operations and light surveillance&lt;br /&gt;
** &#039;&#039;Modified Pocket Watch&#039;&#039; – Bleed detection functionality confirmed&lt;br /&gt;
** &#039;&#039;Beetle Wings (Removed)&#039;&#039; – Nonfunctional; display only&lt;br /&gt;
** &#039;&#039;Orange Tabby Cat (“Marsh”)&#039;&#039; – Status anomalous: inconclusive&lt;br /&gt;
* &#039;&#039;&#039;Mobility Aid:&#039;&#039;&#039;&lt;br /&gt;
** Right leg partially impaired from battlefield injury; uses cane for both support and self-defense.&lt;br /&gt;
* &#039;&#039;&#039;Magical Affinity:&#039;&#039;&#039;&lt;br /&gt;
** Former Face-Magician, trained in social manipulation and veiled spellcraft.&lt;br /&gt;
** Skills retired but not forgotten. Network of contacts remains active and wide-reaching.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:-ai-Quinten_Threadle.png&amp;diff=41088</id>
		<title>File:-ai-Quinten Threadle.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:-ai-Quinten_Threadle.png&amp;diff=41088"/>
		<updated>2025-09-02T17:36:58Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ai-lic}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Feyre_Archeron&amp;diff=40333</id>
		<title>Feyre Archeron</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Feyre_Archeron&amp;diff=40333"/>
		<updated>2025-07-19T19:38:01Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: /* FINAL ANALYSIS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura, Archeron Solutions Inc.|name={{PAGENAME}}|image=-ai-Feyre Archeron.jpg|caption=Feyre Archeron in her finest, at your Service|relatives=Immediate:&lt;br /&gt;
*Nesta Archeron (Sister, 30)&lt;br /&gt;
*Elaine Archeron (Sister, 28)&lt;br /&gt;
*Wilford Acheron (Father, deceased)&lt;br /&gt;
*Morrigan Acheron (Mother, deceased)&lt;br /&gt;
*Brig. Gen. Theodore-Strach Acheron (Grandfather, deceased)&lt;br /&gt;
Extended:&lt;br /&gt;
*Lincoln Renfield-Murray (Brother-in-Law)&lt;br /&gt;
*Jacob Archeron-Renfield-Murray (Nephew, 18 months)&lt;br /&gt;
*Penelope Archeron-Renfield-Murray (Niece, due soon)&lt;br /&gt;
*Eleanor Abernathy (Sister-In-Law, 32)&lt;br /&gt;
*Charlotte Abernathy (Niece, 11)&lt;br /&gt;
*Oliver Abernathy (Nephew, 11)&lt;br /&gt;
* Silas Heartwood (Brother-in-Law)|languages=Noman, Oldfairen, Vaelonic|alias=Fey|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|deathDate=N/A|deathPlace=N/A|species=Human|gender=Female|height=5&#039;5&amp;quot;|weight=Never ask a Lady&#039;s Weight|eyes=Blue}}&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;CANDLEA OBSCURA – INTERNAL DOSSIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPERATIVE FILE: F. ARCHERON&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: &#039;&#039;“Magpie”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation&#039;&#039;&#039;: Slink-Criminal (Active Field)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assigned Circle&#039;&#039;&#039;: [Circle of Whistles and Whispers]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;: Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level&#039;&#039;&#039;: Provisional II – Limited Autonomy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Observed Bleed Exposure&#039;&#039;&#039;: 3rd Degree, Marked Scar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by: Investigative Clerk M. Wexley, Observational Liaison Unit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 26 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Feyre Archeron presents as a woman in her mid- to late-twenties. Impeccable grooming and fashion sensibilities indicative of red-lamp districts and higher-end grift circles. Hair consistently curled and styled in the Marlowe Cut; favors stark lip color and layered jewelry with likely symbolic or sentimental value (see cross-reference: &#039;&#039;blue pendant&#039;&#039;). Wears gloves at all times. Facial expression: Unreadable. Posture: Controlled. Smoking habit: Chronic.&lt;br /&gt;
&lt;br /&gt;
Aesthetic reads as “affluent femme fatale,” but reports confirm upbringing within deteriorating Eaves district manor, suggesting a performance layer intended to disorient or mislead.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manifestation:&#039;&#039;&#039; Smoke, ash, and occasionally sparks expelled involuntarily from mouth and nose during emotional spikes (anger, panic, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Volatile, passive-visual. Does not currently compromise containment procedures, but could if agitated.&lt;br /&gt;
* &#039;&#039;&#039;Behavioral Impact:&#039;&#039;&#039; Subject displays aversion to discussing the scar. No attempts at healing or suppression have been made—likely indicative of shame or self-punishment.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;We never trained her to hold back. Someone else did. Someone she still thinks is watching.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Compiled by:&#039;&#039;&#039; OLU Clerk M. Wexley, Interview Sampling &amp;amp; Pattern Review&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date:&#039;&#039;&#039; [REDACTED]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment Level:&#039;&#039;&#039; Inconclusive – Further Observation Required&lt;br /&gt;
----&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operative maintains a demeanor of consistent detachment, with controlled speech, dry wit, and a guarded emotional register. While superficially affable under pressure, her charm appears calculated—more a tool than a trait. She deflects inquiry with sarcasm, avoids sustained eye contact when conversations turn personal, and employs self-deprecation as both armor and bait.&lt;br /&gt;
&lt;br /&gt;
She performs well in missions requiring deception, infiltration, and social maneuvering. Her moral compass, while present, is &#039;&#039;&#039;selective&#039;&#039;&#039;—aligned with her personal code rather than Candela doctrine. Noted willingness to break protocol when dealing with vulnerable civilians, particularly women and children. Under these circumstances, disobedience has occurred, but &#039;&#039;never maliciously.&#039;&#039;&lt;br /&gt;
----&#039;&#039;&#039;Cognitive Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely intelligent. Quick on her feet. Exceptional memory recall for details, especially regarding locked containers, escape routes, and verbal tics of suspects. Maintains a strong internal logic system; however, it rarely aligns with official expectations. Repeated resistance to psychological debriefing procedures. Shows signs of chronic exhaustion masked by high-functioning dissociation.&lt;br /&gt;
&lt;br /&gt;
May suffer from compulsive behaviors (see “relic retention incidents,” pg. 4). Noted reluctance to part with retrieved objects, even those deemed unremarkable or inert. Possible connection to &#039;&#039;&#039;Catalyst condition&#039;&#039;&#039;, currently unconfirmed.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Markers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Avoidant attachment patterns.&#039;&#039;&#039; Withdraws emotionally when shown concern. Distrusts or brushes off kindness.&lt;br /&gt;
* &#039;&#039;&#039;Hyper-independence.&#039;&#039;&#039; Refuses assistance unless in critical condition. Often conceals wounds until after missions.&lt;br /&gt;
* &#039;&#039;&#039;Trauma conditioning.&#039;&#039;&#039; Strong physical reactions to hierarchical authority figures (especially older males). Possible historical abuse, unreported.&lt;br /&gt;
* &#039;&#039;&#039;Moral fluidity.&#039;&#039;&#039; Does not seek to &amp;quot;do good&amp;quot; by default but demonstrates clear lines she will not cross—these appear deeply personal and tied to formative experiences.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Emotional Regulation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operative Caelwyn exhibits controlled affect in the field—calm, strategic, and often unshaken by standard horrors. However, field logs and eyewitness reports note &#039;&#039;&#039;sudden emotional spikes&#039;&#039;&#039; under duress, occasionally accompanied by manifestation of her Bleed scar (smoke, sparks). These moments are brief, infrequent, and usually followed by extended silence or withdrawal.&lt;br /&gt;
&lt;br /&gt;
It is this Office&#039;s belief that these incidents are not a sign of instability, but rather &#039;&#039;&#039;pressure valves&#039;&#039;&#039;, releasing long-suppressed emotion to avoid total collapse. Still, risk of Bleed-scar escalation remains.&lt;br /&gt;
----&#039;&#039;&#039;Summary Statement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feyre Archeron is a woman constructed from survival instincts, shaped by something much older and crueler than this organization. She is not motivated by accolades or approval, but by &#039;&#039;&#039;necessity&#039;&#039;&#039; and something far more difficult to name. She is broken in ways we cannot fix—but she is also unreasonably, maddeningly functional.&lt;br /&gt;
&lt;br /&gt;
Whether she stands with us out of belief, or simply because we’re the only ones who haven’t asked her to kneel, remains unclear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Agent Archeron consistently turns over relics and recovered objects with unusual reverence and reluctance. She has never failed a handover but is often the last to submit. Minor incidents of sneaking into post-retrieval storage areas reported—unclear if theft was intended or compulsion-based.&lt;br /&gt;
&lt;br /&gt;
Anecdotal reports from her Circle suggest she “knows things before she should,” particularly about object histories or associated deaths. Possibility of latent &#039;&#039;resonant empathy&#039;&#039;? (See Subfile: Incidental Mediumship)&lt;br /&gt;
&lt;br /&gt;
Her living situation has been flagged: she resides alone in a deteriorating estate known for its previous history with &#039;&#039;a former agent&#039;&#039;—a known site of unresolved Bleed energy and uncontained relic concentration. Attempts to inspect or investigate the house further have been &#039;&#039;denied or redirected&#039;&#039; at administrative levels above this office’s pay grade.&amp;lt;blockquote&amp;gt;&#039;&#039;Editor’s Note: We believe her Catalyst resides within that house. Possibly sentient. Likely familial.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jackson Cunningham&#039;&#039;&#039;– Subject refers to Investigator Cunningham exclusively by the nickname “Ducky,” origin unclear but contextually derisive. Displays a pattern of covert supervision during his early missions, despite no formal assignment linkage. Frequently critiques Cunningham’s naivete and social tactics, yet intervenes to redirect or deflect danger on his behalf. Behavioral analysts note mild exasperation masking a reluctant fondness. Subject appears to underestimate him consistently—possibly on purpose.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gertrude Clyde&#039;&#039;&#039; – Subject maintains consistent contact with Investigator Clyde, often seeking proximity post-assignment without formal cause. Displays protective behaviors masked by sarcasm or emotional distance. Subject appears to defer to Gertrude’s judgment in spiritual matters, suggesting trust uncommon in her interpersonal pattern. Unconfirmed but probable emotional attachment; subject visibly tenses when Gertrude is threatened or dismissed. Relationship is stabilizing but fragile—potential anchor or future vulnerability.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Persephone&#039;&#039;&#039; &#039;&#039;&#039;&amp;quot;Percy&amp;quot; Montgomery&#039;&#039;&#039; - Subject has encountered Investigator Montgomery on multiple occasions, often during assignment overlap or competitive pursuit of the same objective. Displays clear signs of irritation toward Montgomery’s flamboyant conduct but has never escalated to open conflict. Internal correspondence suggests a rivalry colored more by exasperation than animosity. Subject consistently downplays Montgomery’s skills while adapting her own tactics in response. Observers note a grudging respect developing beneath Feyre’s dismissive commentary.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Feyre Archeron is a high-risk, high-value operative.&lt;br /&gt;
&lt;br /&gt;
She does not trust Candela Obscura—but she does respect its mission.&lt;br /&gt;
&lt;br /&gt;
She will not ask for help—but she clearly needs it.&lt;br /&gt;
&lt;br /&gt;
Whether she remains useful, or becomes a danger, will depend entirely on who reaches her first: &#039;&#039;&#039;us&#039;&#039;&#039;, or whatever haunts her home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increase Observation Protocol. Deny field suspension unless agent initiates. Assign tether contact within Circle. Establish therapeutic entry under the guise of mission debrief.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Data Compiled from Societal Records, Observer Interviews, and Institutional Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corroboration Level:&#039;&#039;&#039; Partial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Pending – Cross-reference Request to Newfaire Registry Archives Unfulfilled&#039;&#039;&#039;&lt;br /&gt;
----Feyre Archeron was born into one of the minor elite bloodlines of Newfaire&#039;s Eaves district. The Archeron estate, while not as publicly prominent as others, was known for its opulence and rigid family structure—traits now understood to mask decades of internal dysfunction. Though official records describe the Archeron family as socially active and philanthropic during Feyre’s early childhood, privately gathered observations suggest the household was characterized by emotional neglect and tightly concealed abuse.&lt;br /&gt;
&lt;br /&gt;
Her father, a business attaché with holdings in foreign antiquities and Newfairen restoration projects, was largely absent—frequently traveling abroad with Feyre’s mother. The subject’s mother appears to have been the primary caregiver during these years, providing rare but meaningful pockets of reprieve for her daughters, including routine visits to Dolly’s in the Varnish (a social venue of moderate repute at the time). These visits ceased upon the return of the family patriarch—Feyre’s grandfather—to the ancestral home.&lt;br /&gt;
&lt;br /&gt;
The death of Mrs. Archeron, attributed to illness of “nervous and wasting nature” at the time, occurred shortly after the subject’s tenth birthday. Sources suggest the decline may have coincided with her prolonged exposure to the West Wing of the estate, a location noted in current Candela files for housing high-risk bleed-infused objects and relics&#039;&#039;&#039;.&#039;&#039;&#039; No formal connection was made at the time.&lt;br /&gt;
&lt;br /&gt;
The funeral was held privately. Within weeks, the surviving household resumed normal operations. Public mourning was discouraged. Focus shifted toward advantageous matrimonial arrangements for the daughters—most notably, sending the eldest, Nesta, to finishing school overseas. Her departure marked a turning point in subject’s recorded behavioral history.&lt;br /&gt;
----&#039;&#039;&#039;Noted Timeline of Events (Summarized):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age 10–14:&#039;&#039;&#039; Subject remains in Archeron household. Regularly summoned to the West Wing by the patriarch. Behavioral shaping evident—training in social etiquette, legacy preservation, and artifact cataloguing begins. Subject referred to in family correspondence as “heir-provisional.” Corporal punishment confirmed. Physical scarring noted on dorsal side of hands.&lt;br /&gt;
* &#039;&#039;&#039;Elaine Archeron&#039;&#039;&#039;, noted as “noncompliant,” is removed from the home during this period and sent to finishing school. Fate considered “marital asset reassignment” by father in private documentation.&lt;br /&gt;
* &#039;&#039;&#039;Age 14:&#039;&#039;&#039; Death of patriarch. Cause listed as age-related complications. Subject’s father assumes full control of household and continuation of routines and expectations. Habits do not shift significantly.&lt;br /&gt;
* &#039;&#039;&#039;Age 18:&#039;&#039;&#039; Subject completes private education under in-house tutors. Reportedly assumes partial oversight of Archeron operations within Newfaire. Specific ledgers and trade interests unknown, though flagged items in Candela’s Relic Watch Registry may correspond.&lt;br /&gt;
* &#039;&#039;&#039;Current Status:&#039;&#039;&#039; Now sole resident and custodian of Archeron Manor and its adjoining office holdings. Relics, heirlooms, and historical items stored within the estate are not available for inspection under current permissions. Subject has not voluntarily disclosed inventory or access protocols.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Assessment Commentary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archeron legacy appears to rest entirely on Feyre’s shoulders, whether by inheritance or compulsion. Her public persona remains polished and in line with expectations of a young businesswoman of standing; however, private conduct and Candela reports suggest a far more volatile foundation.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;West Wing&#039;&#039;&#039; of the estate—sealed but regularly visited—has been cross-referenced as a potential &#039;&#039;&#039;Thinning site&#039;&#039;&#039;, though no entry has been permitted by the subject. Feyre’s behavioral history strongly implies long-term exposure and grooming to serve a family legacy that prioritizes hoarding, collection, and ideological preservation over individual well-being.&lt;br /&gt;
&lt;br /&gt;
It is unclear how much of the subject’s current Candela affiliation is a genuine pursuit of purpose, and how much is a redirection of her inherited compulsion to retrieve and retain objects of power.&lt;br /&gt;
&lt;br /&gt;
The phrase &#039;&#039;“Ut Manet, Crescit”&#039;&#039; (“As it remains, it grows”) was discovered carved in multiple locations within the manor. Alterations of this phrase (&#039;&#039;“Ut Manet, Contagium”&#039;&#039; / “As it remains, it spreads” and &#039;&#039;“Ut Manet, Putrescit”&#039;&#039; / “As it remains, it rots”) appear as graffiti in hidden or private spaces.&lt;br /&gt;
----&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additional investigation into the relics stored within Archeron Manor is recommended—but must be approached with caution. Subject’s connection to the location appears both psychological and metaphysical in nature. Current protocols advise against forced entry or catalytic interference.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LINGUISTIC PROFICIENCIES – OPERATIVE F. ARCHERON&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Filed by:&#039;&#039;&#039; Language Aptitude Assessor, Circle Integration Division&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated:&#039;&#039;&#039; 26 CR&lt;br /&gt;
----&#039;&#039;&#039;Primary Fluency:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noman&#039;&#039;&#039; – Native fluency. Full command in reading, writing, and all dialectical variants. Advanced skill in code-switching depending on social class and region (Eaves, Westend, Red Lamp).&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Secondary Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oldfairen&#039;&#039;&#039; – Fully literate. Formal, ceremonial, and academic usage. Frequently employed in historical documents, civic treaties, and occult treatises dated prior to the Unification Period.&amp;lt;blockquote&amp;gt;&#039;&#039;Assessment:&#039;&#039; Likely learned as part of household grooming. Subject reads with ease and rarely requires translation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vaelonic&#039;&#039;&#039;  – Literate (read/write) to an advanced degree. Used extensively in ecclesiastical rites and coded relic catalogues.&amp;lt;blockquote&amp;gt;&#039;&#039;Assessment:&#039;&#039; Useful in decoding encoded scrolls, Stele manuscripts, and other archival materials.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;La Croix&#039;&#039;&#039;  – Conversational fluency in speech; literate with moderate accuracy. Pronunciation serviceable, but subject admits to limited exposure outside of reading materials and “social posturing.”&amp;lt;blockquote&amp;gt;&#039;&#039;Assessment:&#039;&#039; Likely acquired for diplomatic or travel-based etiquette purposes. Accent drifts under pressure. Functionally useful for written documents, less so in sustained oral negotiation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Field Assessment Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject possesses above-average linguistic range, including archaic and prestige registers often found in occult documentation, noble family codices, and pre-Breach relic annotations. Though not formally trained in cryptography, her exposure to layered dialects and symbolic languages makes her a valuable asset for interpreting historically coded texts or bleed-infected writing systems.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;OTHER&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Filed inside Operative F. Archeron’s dossier, between pages 6 and 7. Unofficial. Not logged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Handwritten, unmarked, in deep blue fountain pen ink - not standard typewriter black.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;To whoever’s eyes are kind enough to keep reading after the reports have been logged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I’ve seen that girl come back from jobs with her coat torn at the shoulder and her lip split, walking like her boots are full of lead—but not once has she asked for a damned thing. Not balm. Not bandages. Not comfort.&lt;br /&gt;
&lt;br /&gt;
I don’t know what kind of house raises a child to believe pain is part of the inheritance, but I know the shape of it when I see it.&lt;br /&gt;
&lt;br /&gt;
Feyre walks like someone &#039;&#039;trained&#039;&#039; not to flinch when the whip cracks. And she only ever breathes easy when no one’s looking.&lt;br /&gt;
&lt;br /&gt;
Her kind doesn’t come through Candela often—not because they aren’t needed, but because they don’t &#039;&#039;last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She’s clever, yes. Fast. Resourceful. Gods help the Circle that underestimates her. But that girl is haunted, and not just by what crawls out of the dark.&lt;br /&gt;
&lt;br /&gt;
There’s a wound on her that bleeds inward.&lt;br /&gt;
&lt;br /&gt;
The others joke about the smoke—say she’s all flare and no fire. But I’ve seen it: the way her hands shake after a mission. The way she avoids looking at anything with a polished surface. Like she’s scared of what might look back.&lt;br /&gt;
&lt;br /&gt;
That’s not ego.&lt;br /&gt;
&lt;br /&gt;
That’s &#039;&#039;conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I can’t say what’s buried in that manor of hers, or what voice still whispers to her when she’s too tired to fight it. I don’t want to know. But someone should.&lt;br /&gt;
&lt;br /&gt;
And if no one’s brave enough to dig through the dirt she grew from, then the least we can do is &#039;&#039;not bury her further.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let her keep the gloves. Let her keep the smoke.&lt;br /&gt;
&lt;br /&gt;
Just don’t let her burn alone.&lt;br /&gt;
&lt;br /&gt;
—Q.T.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Qandela Obscura]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Feyre_Archeron&amp;diff=40332</id>
		<title>Feyre Archeron</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Feyre_Archeron&amp;diff=40332"/>
		<updated>2025-07-19T19:37:10Z</updated>

		<summary type="html">&lt;p&gt;SilvariaSpitfyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Candela Obscura, Archeron Solutions Inc.|name={{PAGENAME}}|image=-ai-Feyre Archeron.jpg|caption=Feyre Archeron in her finest, at your Service|relatives=Immediate:&lt;br /&gt;
*Nesta Archeron (Sister, 30)&lt;br /&gt;
*Elaine Archeron (Sister, 28)&lt;br /&gt;
*Wilford Acheron (Father, deceased)&lt;br /&gt;
*Morrigan Acheron (Mother, deceased)&lt;br /&gt;
*Brig. Gen. Theodore-Strach Acheron (Grandfather, deceased)&lt;br /&gt;
Extended:&lt;br /&gt;
*Lincoln Renfield-Murray (Brother-in-Law)&lt;br /&gt;
*Jacob Archeron-Renfield-Murray (Nephew, 18 months)&lt;br /&gt;
*Penelope Archeron-Renfield-Murray (Niece, due soon)&lt;br /&gt;
*Eleanor Abernathy (Sister-In-Law, 32)&lt;br /&gt;
*Charlotte Abernathy (Niece, 11)&lt;br /&gt;
*Oliver Abernathy (Nephew, 11)&lt;br /&gt;
* Silas Heartwood (Brother-in-Law)|languages=Noman, Oldfairen, Vaelonic|alias=Fey|marital=Single|birthPlace=Newfaire, The Fairelands, Noma|deathDate=N/A|deathPlace=N/A|species=Human|gender=Female|height=5&#039;5&amp;quot;|weight=Never ask a Lady&#039;s Weight|eyes=Blue}}&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;CANDLEA OBSCURA – INTERNAL DOSSIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPERATIVE FILE: F. ARCHERON&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename&#039;&#039;&#039;: &#039;&#039;“Magpie”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Designation&#039;&#039;&#039;: Slink-Criminal (Active Field)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assigned Circle&#039;&#039;&#039;: [Circle of Whistles and Whispers]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;: Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clearance Level&#039;&#039;&#039;: Provisional II – Limited Autonomy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Observed Bleed Exposure&#039;&#039;&#039;: 3rd Degree, Marked Scar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compiled by: Investigative Clerk M. Wexley, Observational Liaison Unit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Filed: 26 CR&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PHYSICAL DESCRIPTION&#039;&#039;&#039; ===&lt;br /&gt;
Feyre Archeron presents as a woman in her mid- to late-twenties. Impeccable grooming and fashion sensibilities indicative of red-lamp districts and higher-end grift circles. Hair consistently curled and styled in the Marlowe Cut; favors stark lip color and layered jewelry with likely symbolic or sentimental value (see cross-reference: &#039;&#039;blue pendant&#039;&#039;). Wears gloves at all times. Facial expression: Unreadable. Posture: Controlled. Smoking habit: Chronic.&lt;br /&gt;
&lt;br /&gt;
Aesthetic reads as “affluent femme fatale,” but reports confirm upbringing within deteriorating Eaves district manor, suggesting a performance layer intended to disorient or mislead.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;KNOWN BLEED SCARS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manifestation:&#039;&#039;&#039; Smoke, ash, and occasionally sparks expelled involuntarily from mouth and nose during emotional spikes (anger, panic, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Volatile, passive-visual. Does not currently compromise containment procedures, but could if agitated.&lt;br /&gt;
* &#039;&#039;&#039;Behavioral Impact:&#039;&#039;&#039; Subject displays aversion to discussing the scar. No attempts at healing or suppression have been made—likely indicative of shame or self-punishment.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PSYCHOLOGICAL PROFILE&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;We never trained her to hold back. Someone else did. Someone she still thinks is watching.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Compiled by:&#039;&#039;&#039; OLU Clerk M. Wexley, Interview Sampling &amp;amp; Pattern Review&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Date:&#039;&#039;&#039; [REDACTED]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessment Level:&#039;&#039;&#039; Inconclusive – Further Observation Required&lt;br /&gt;
----&#039;&#039;&#039;General Disposition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operative maintains a demeanor of consistent detachment, with controlled speech, dry wit, and a guarded emotional register. While superficially affable under pressure, her charm appears calculated—more a tool than a trait. She deflects inquiry with sarcasm, avoids sustained eye contact when conversations turn personal, and employs self-deprecation as both armor and bait.&lt;br /&gt;
&lt;br /&gt;
She performs well in missions requiring deception, infiltration, and social maneuvering. Her moral compass, while present, is &#039;&#039;&#039;selective&#039;&#039;&#039;—aligned with her personal code rather than Candela doctrine. Noted willingness to break protocol when dealing with vulnerable civilians, particularly women and children. Under these circumstances, disobedience has occurred, but &#039;&#039;never maliciously.&#039;&#039;&lt;br /&gt;
----&#039;&#039;&#039;Cognitive Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely intelligent. Quick on her feet. Exceptional memory recall for details, especially regarding locked containers, escape routes, and verbal tics of suspects. Maintains a strong internal logic system; however, it rarely aligns with official expectations. Repeated resistance to psychological debriefing procedures. Shows signs of chronic exhaustion masked by high-functioning dissociation.&lt;br /&gt;
&lt;br /&gt;
May suffer from compulsive behaviors (see “relic retention incidents,” pg. 4). Noted reluctance to part with retrieved objects, even those deemed unremarkable or inert. Possible connection to &#039;&#039;&#039;Catalyst condition&#039;&#039;&#039;, currently unconfirmed.&lt;br /&gt;
----&#039;&#039;&#039;Behavioral Markers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Avoidant attachment patterns.&#039;&#039;&#039; Withdraws emotionally when shown concern. Distrusts or brushes off kindness.&lt;br /&gt;
* &#039;&#039;&#039;Hyper-independence.&#039;&#039;&#039; Refuses assistance unless in critical condition. Often conceals wounds until after missions.&lt;br /&gt;
* &#039;&#039;&#039;Trauma conditioning.&#039;&#039;&#039; Strong physical reactions to hierarchical authority figures (especially older males). Possible historical abuse, unreported.&lt;br /&gt;
* &#039;&#039;&#039;Moral fluidity.&#039;&#039;&#039; Does not seek to &amp;quot;do good&amp;quot; by default but demonstrates clear lines she will not cross—these appear deeply personal and tied to formative experiences.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Emotional Regulation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operative Caelwyn exhibits controlled affect in the field—calm, strategic, and often unshaken by standard horrors. However, field logs and eyewitness reports note &#039;&#039;&#039;sudden emotional spikes&#039;&#039;&#039; under duress, occasionally accompanied by manifestation of her Bleed scar (smoke, sparks). These moments are brief, infrequent, and usually followed by extended silence or withdrawal.&lt;br /&gt;
&lt;br /&gt;
It is this Office&#039;s belief that these incidents are not a sign of instability, but rather &#039;&#039;&#039;pressure valves&#039;&#039;&#039;, releasing long-suppressed emotion to avoid total collapse. Still, risk of Bleed-scar escalation remains.&lt;br /&gt;
----&#039;&#039;&#039;Summary Statement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feyre Archeron is a woman constructed from survival instincts, shaped by something much older and crueler than this organization. She is not motivated by accolades or approval, but by &#039;&#039;&#039;necessity&#039;&#039;&#039; and something far more difficult to name. She is broken in ways we cannot fix—but she is also unreasonably, maddeningly functional.&lt;br /&gt;
&lt;br /&gt;
Whether she stands with us out of belief, or simply because we’re the only ones who haven’t asked her to kneel, remains unclear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CONCERNING BEHAVIOR – INTERNAL NOTE&#039;&#039;&#039; ===&lt;br /&gt;
Agent Archeron consistently turns over relics and recovered objects with unusual reverence and reluctance. She has never failed a handover but is often the last to submit. Minor incidents of sneaking into post-retrieval storage areas reported—unclear if theft was intended or compulsion-based.&lt;br /&gt;
&lt;br /&gt;
Anecdotal reports from her Circle suggest she “knows things before she should,” particularly about object histories or associated deaths. Possibility of latent &#039;&#039;resonant empathy&#039;&#039;? (See Subfile: Incidental Mediumship)&lt;br /&gt;
&lt;br /&gt;
Her living situation has been flagged: she resides alone in a deteriorating estate known for its previous history with &#039;&#039;a former agent&#039;&#039;—a known site of unresolved Bleed energy and uncontained relic concentration. Attempts to inspect or investigate the house further have been &#039;&#039;denied or redirected&#039;&#039; at administrative levels above this office’s pay grade.&amp;lt;blockquote&amp;gt;&#039;&#039;Editor’s Note: We believe her Catalyst resides within that house. Possibly sentient. Likely familial.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;RELATIONAL OBSERVATIONS&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jackson Cunningham&#039;&#039;&#039;– Subject refers to Investigator Cunningham exclusively by the nickname “Ducky,” origin unclear but contextually derisive. Displays a pattern of covert supervision during his early missions, despite no formal assignment linkage. Frequently critiques Cunningham’s naivete and social tactics, yet intervenes to redirect or deflect danger on his behalf. Behavioral analysts note mild exasperation masking a reluctant fondness. Subject appears to underestimate him consistently—possibly on purpose.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gertrude Clyde&#039;&#039;&#039; – Subject maintains consistent contact with Investigator Clyde, often seeking proximity post-assignment without formal cause. Displays protective behaviors masked by sarcasm or emotional distance. Subject appears to defer to Gertrude’s judgment in spiritual matters, suggesting trust uncommon in her interpersonal pattern. Unconfirmed but probable emotional attachment; subject visibly tenses when Gertrude is threatened or dismissed. Relationship is stabilizing but fragile—potential anchor or future vulnerability.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Persephone&#039;&#039;&#039; &#039;&#039;&#039;&amp;quot;Percy&amp;quot; Montgomery&#039;&#039;&#039; - Subject has encountered Investigator Montgomery on multiple occasions, often during assignment overlap or competitive pursuit of the same objective. Displays clear signs of irritation toward Montgomery’s flamboyant conduct but has never escalated to open conflict. Internal correspondence suggests a rivalry colored more by exasperation than animosity. Subject consistently downplays Montgomery’s skills while adapting her own tactics in response. Observers note a grudging respect developing beneath Feyre’s dismissive commentary.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;FINAL ANALYSIS&#039;&#039;&#039; ===&lt;br /&gt;
Feyre Archeron is a high-risk, high-value operative.&lt;br /&gt;
&lt;br /&gt;
She does not trust Candela Obscura—but she does respect its mission.&lt;br /&gt;
&lt;br /&gt;
She will not ask for help—but she clearly needs it.&lt;br /&gt;
&lt;br /&gt;
Whether she remains useful, or becomes a danger, will depend entirely on who reaches her first: &#039;&#039;&#039;us&#039;&#039;&#039;, or whatever haunts her home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increase Observation Protocol. Deny field suspension unless agent initiates. Assign tether contact within Circle. Establish therapeutic entry under the guise of mission debrief.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BACKGROUND &amp;amp; HISTORY&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Data Compiled from Societal Records, Observer Interviews, and Institutional Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corroboration Level:&#039;&#039;&#039; Partial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Review Pending – Cross-reference Request to Newfaire Registry Archives Unfulfilled&#039;&#039;&#039;&lt;br /&gt;
----Feyre Archeron was born into one of the minor elite bloodlines of Newfaire&#039;s Eaves district. The Archeron estate, while not as publicly prominent as others, was known for its opulence and rigid family structure—traits now understood to mask decades of internal dysfunction. Though official records describe the Archeron family as socially active and philanthropic during Feyre’s early childhood, privately gathered observations suggest the household was characterized by emotional neglect and tightly concealed abuse.&lt;br /&gt;
&lt;br /&gt;
Her father, a business attaché with holdings in foreign antiquities and Newfairen restoration projects, was largely absent—frequently traveling abroad with Feyre’s mother. The subject’s mother appears to have been the primary caregiver during these years, providing rare but meaningful pockets of reprieve for her daughters, including routine visits to Dolly’s in the Varnish (a social venue of moderate repute at the time). These visits ceased upon the return of the family patriarch—Feyre’s grandfather—to the ancestral home.&lt;br /&gt;
&lt;br /&gt;
The death of Mrs. Archeron, attributed to illness of “nervous and wasting nature” at the time, occurred shortly after the subject’s tenth birthday. Sources suggest the decline may have coincided with her prolonged exposure to the West Wing of the estate, a location noted in current Candela files for housing high-risk bleed-infused objects and relics&#039;&#039;&#039;.&#039;&#039;&#039; No formal connection was made at the time.&lt;br /&gt;
&lt;br /&gt;
The funeral was held privately. Within weeks, the surviving household resumed normal operations. Public mourning was discouraged. Focus shifted toward advantageous matrimonial arrangements for the daughters—most notably, sending the eldest, Nesta, to finishing school overseas. Her departure marked a turning point in subject’s recorded behavioral history.&lt;br /&gt;
----&#039;&#039;&#039;Noted Timeline of Events (Summarized):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age 10–14:&#039;&#039;&#039; Subject remains in Archeron household. Regularly summoned to the West Wing by the patriarch. Behavioral shaping evident—training in social etiquette, legacy preservation, and artifact cataloguing begins. Subject referred to in family correspondence as “heir-provisional.” Corporal punishment confirmed. Physical scarring noted on dorsal side of hands.&lt;br /&gt;
* &#039;&#039;&#039;Elaine Archeron&#039;&#039;&#039;, noted as “noncompliant,” is removed from the home during this period and sent to finishing school. Fate considered “marital asset reassignment” by father in private documentation.&lt;br /&gt;
* &#039;&#039;&#039;Age 14:&#039;&#039;&#039; Death of patriarch. Cause listed as age-related complications. Subject’s father assumes full control of household and continuation of routines and expectations. Habits do not shift significantly.&lt;br /&gt;
* &#039;&#039;&#039;Age 18:&#039;&#039;&#039; Subject completes private education under in-house tutors. Reportedly assumes partial oversight of Archeron operations within Newfaire. Specific ledgers and trade interests unknown, though flagged items in Candela’s Relic Watch Registry may correspond.&lt;br /&gt;
* &#039;&#039;&#039;Current Status:&#039;&#039;&#039; Now sole resident and custodian of Archeron Manor and its adjoining office holdings. Relics, heirlooms, and historical items stored within the estate are not available for inspection under current permissions. Subject has not voluntarily disclosed inventory or access protocols.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Assessment Commentary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archeron legacy appears to rest entirely on Feyre’s shoulders, whether by inheritance or compulsion. Her public persona remains polished and in line with expectations of a young businesswoman of standing; however, private conduct and Candela reports suggest a far more volatile foundation.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;West Wing&#039;&#039;&#039; of the estate—sealed but regularly visited—has been cross-referenced as a potential &#039;&#039;&#039;Thinning site&#039;&#039;&#039;, though no entry has been permitted by the subject. Feyre’s behavioral history strongly implies long-term exposure and grooming to serve a family legacy that prioritizes hoarding, collection, and ideological preservation over individual well-being.&lt;br /&gt;
&lt;br /&gt;
It is unclear how much of the subject’s current Candela affiliation is a genuine pursuit of purpose, and how much is a redirection of her inherited compulsion to retrieve and retain objects of power.&lt;br /&gt;
&lt;br /&gt;
The phrase &#039;&#039;“Ut Manet, Crescit”&#039;&#039; (“As it remains, it grows”) was discovered carved in multiple locations within the manor. Alterations of this phrase (&#039;&#039;“Ut Manet, Contagium”&#039;&#039; / “As it remains, it spreads” and &#039;&#039;“Ut Manet, Putrescit”&#039;&#039; / “As it remains, it rots”) appear as graffiti in hidden or private spaces.&lt;br /&gt;
----&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additional investigation into the relics stored within Archeron Manor is recommended—but must be approached with caution. Subject’s connection to the location appears both psychological and metaphysical in nature. Current protocols advise against forced entry or catalytic interference.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;LINGUISTIC PROFICIENCIES – OPERATIVE F. ARCHERON&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Filed by:&#039;&#039;&#039; Language Aptitude Assessor, Circle Integration Division&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated:&#039;&#039;&#039; 26 CR&lt;br /&gt;
----&#039;&#039;&#039;Primary Fluency:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noman&#039;&#039;&#039; – Native fluency. Full command in reading, writing, and all dialectical variants. Advanced skill in code-switching depending on social class and region (Eaves, Westend, Red Lamp).&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Secondary Proficiencies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oldfairen&#039;&#039;&#039; – Fully literate. Formal, ceremonial, and academic usage. Frequently employed in historical documents, civic treaties, and occult treatises dated prior to the Unification Period.&amp;lt;blockquote&amp;gt;&#039;&#039;Assessment:&#039;&#039; Likely learned as part of household grooming. Subject reads with ease and rarely requires translation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vaelonic&#039;&#039;&#039;  – Literate (read/write) to an advanced degree. Used extensively in ecclesiastical rites and coded relic catalogues.&amp;lt;blockquote&amp;gt;&#039;&#039;Assessment:&#039;&#039; Useful in decoding encoded scrolls, Stele manuscripts, and other archival materials.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;La Croix&#039;&#039;&#039;  – Conversational fluency in speech; literate with moderate accuracy. Pronunciation serviceable, but subject admits to limited exposure outside of reading materials and “social posturing.”&amp;lt;blockquote&amp;gt;&#039;&#039;Assessment:&#039;&#039; Likely acquired for diplomatic or travel-based etiquette purposes. Accent drifts under pressure. Functionally useful for written documents, less so in sustained oral negotiation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;&#039;Field Assessment Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject possesses above-average linguistic range, including archaic and prestige registers often found in occult documentation, noble family codices, and pre-Breach relic annotations. Though not formally trained in cryptography, her exposure to layered dialects and symbolic languages makes her a valuable asset for interpreting historically coded texts or bleed-infected writing systems.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Filed inside Operative F. Archeron’s dossier, between pages 6 and 7. Unofficial. Not logged.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Handwritten, unmarked, in deep blue fountain pen ink - not standard typewriter black.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;To whoever’s eyes are kind enough to keep reading after the reports have been logged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I’ve seen that girl come back from jobs with her coat torn at the shoulder and her lip split, walking like her boots are full of lead—but not once has she asked for a damned thing. Not balm. Not bandages. Not comfort.&lt;br /&gt;
&lt;br /&gt;
I don’t know what kind of house raises a child to believe pain is part of the inheritance, but I know the shape of it when I see it.&lt;br /&gt;
&lt;br /&gt;
Feyre walks like someone &#039;&#039;trained&#039;&#039; not to flinch when the whip cracks. And she only ever breathes easy when no one’s looking.&lt;br /&gt;
&lt;br /&gt;
Her kind doesn’t come through Candela often—not because they aren’t needed, but because they don’t &#039;&#039;last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She’s clever, yes. Fast. Resourceful. Gods help the Circle that underestimates her. But that girl is haunted, and not just by what crawls out of the dark.&lt;br /&gt;
&lt;br /&gt;
There’s a wound on her that bleeds inward.&lt;br /&gt;
&lt;br /&gt;
The others joke about the smoke—say she’s all flare and no fire. But I’ve seen it: the way her hands shake after a mission. The way she avoids looking at anything with a polished surface. Like she’s scared of what might look back.&lt;br /&gt;
&lt;br /&gt;
That’s not ego.&lt;br /&gt;
&lt;br /&gt;
That’s &#039;&#039;conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I can’t say what’s buried in that manor of hers, or what voice still whispers to her when she’s too tired to fight it. I don’t want to know. But someone should.&lt;br /&gt;
&lt;br /&gt;
And if no one’s brave enough to dig through the dirt she grew from, then the least we can do is &#039;&#039;not bury her further.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let her keep the gloves. Let her keep the smoke.&lt;br /&gt;
&lt;br /&gt;
Just don’t let her burn alone.&lt;br /&gt;
&lt;br /&gt;
—Q.T.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Qandela Obscura]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
</feed>