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	<updated>2026-06-13T13:25:52Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Quelmar_Wiki:List_of_LEGNdary_Characters&amp;diff=46899</id>
		<title>The Quelmar Wiki:List of LEGNdary Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Quelmar_Wiki:List_of_LEGNdary_Characters&amp;diff=46899"/>
		<updated>2026-06-11T17:37:32Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quelmar]] has been home to hundreds of [[List of All Player Characters|player characters]] over its decade of storytelling. This list details Quelmar&#039;s most &#039;&#039;&#039;Iconic Characters&#039;&#039;&#039;, who are exemplary icons of the Quelmar mission to build quality, connected stories.&lt;br /&gt;
&lt;br /&gt;
=== Getting on the LEGN List ===&lt;br /&gt;
To keep as objective a list as possible in a world with countless PCs, we determined that an Iconic PC is qualified by achieving 2 or more of the 4 traits below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lore Legend:&#039;&#039;&#039; The character&#039;s wiki entry has at least &#039;&#039;&#039;2000 words&#039;&#039;&#039; written about them on the Quelmar wiki, which can sometimes include a secondary page such as [[The Secret Origin Therrin Flare]] or [[History of Violet Lorinda|The History of Violet Lorinda]].&lt;br /&gt;
* &#039;&#039;&#039;Eternal Echo:&#039;&#039;&#039; The character achieved some sort of long-lasting &#039;&#039;&#039;ascension&#039;&#039;&#039; at the &#039;&#039;&#039;conclusion&#039;&#039;&#039; of their story, which often takes the form of a &#039;&#039;&#039;sacrifice&#039;&#039;&#039; or a &#039;&#039;&#039;transformation&#039;&#039;&#039; into a more powerful figure.&lt;br /&gt;
* &#039;&#039;&#039;Game Guru:&#039;&#039;&#039; There have been at least &#039;&#039;&#039;15 [[Session|sessions]]&#039;&#039;&#039; of gameplay where the character has been played as a PC (cameos, NPC, or off-screen mentions do not count)&lt;br /&gt;
* &#039;&#039;&#039;Notable Nexus:&#039;&#039;&#039; The character must have left a significant and documented mark on the realm long-term. This is based on how much the character is mentioned elsewhere.  The character&#039;s main page has at least &#039;&#039;&#039;30 other pages link&#039;&#039;&#039; &#039;&#039;&#039;to it&#039;&#039;&#039; that are:&lt;br /&gt;
** In the Main Namespace (ie not Help, GM, Template, etc.)&lt;br /&gt;
** Not on a page that simply lists characters (ie Campaign/PCs or &amp;quot;List of Galik PCs&amp;quot;)&lt;br /&gt;
** Are not Campaign or Campaign Subpages (ie &amp;quot;Campaign Name/NPCs&amp;quot; or &amp;quot;Campaign Name/Story So Far&amp;quot;)&lt;br /&gt;
** Not Disambiguation Pages&lt;br /&gt;
** Plus at least &#039;&#039;&#039;10 of those qualifying 30 links must not be other Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Hall of LEGNs ==&lt;br /&gt;
&lt;br /&gt;
=== True LEGNs (4/4) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original [[Campaign]]&lt;br /&gt;
!Year&lt;br /&gt;
!E Accomplishment&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Durzibethinus]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|Became Dragon God&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphi]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|Became Dragon God&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Amaris Luanach|Amaris]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|Became Archfey&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Philani]]/[[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|Became Archdevil&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliria Servine]]&lt;br /&gt;
|[[The Paragon Protocol|Paragon Protocol]]&lt;br /&gt;
|2025&lt;br /&gt;
|Became the Styx Ferryman&lt;br /&gt;
|L E G N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== LEGNs (3/4) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original Campaign&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Zugs McFlair|Zugs]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Doraleous]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Anema E. Core|Anema]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Kragnux the Fang-Fisted|Kragnux]]&lt;br /&gt;
|[[Towson Tabletop]]&lt;br /&gt;
|2014&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Reesec]]&lt;br /&gt;
|[[Towson Tabletop]]&lt;br /&gt;
|2015&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Eve]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Edna]]&lt;br /&gt;
|[[Ancients Alive]]&lt;br /&gt;
|2019&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Spinel]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E N&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlin]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Vadath]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Amelie Luxaeterna]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiggler|Lumbricus]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Aivan Factorovich]]&lt;br /&gt;
|[[The Paragon Protocol|Paragon Protocol]]&lt;br /&gt;
|2025&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Balaam]]&lt;br /&gt;
|[[The Paragon Protocol|Paragon Protocol]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Endine di Valpadana]]&lt;br /&gt;
|[[The Paragon Protocol|Paragon Protocol]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylphine Nightfall]]&lt;br /&gt;
|[[The Paragon Protocol|Paragon Protocol]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|One]]/[[Halcyone]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L E G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Partial LEGNs (2/4) ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original Campaign&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Sapphira Holyspell]]&lt;br /&gt;
|[[Troubles in Alanya]]&lt;br /&gt;
|2024&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Trina]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2021&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Violet Lorinda|Violet]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Pixia]]&lt;br /&gt;
|[[Cirque de la Fey]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Atman]]&lt;br /&gt;
|[[Towson Tabletop]]/[[Rule Benders (Campaign)|Rule Benders]]&lt;br /&gt;
|2015&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake (OathWielders)|Drake]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Roha]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Ancients Alive]]&lt;br /&gt;
|2019&lt;br /&gt;
|L N&lt;br /&gt;
|-&lt;br /&gt;
|[[The Lich Omoi|Lich Omoi]]&lt;br /&gt;
|[[Once Upon a Town: Cimera]]&lt;br /&gt;
|2021&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[22]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Therrin Flare|Therrin]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Yewvane Eedryll]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Redemption Core|Reedy]]/[[Delphyne]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Marion Ette|Marion]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Dickweedus]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Thordon Akieye|Thordon]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Radion The Forged|Radion]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Heli Moltenshield|Heli]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Isadora de Carlyle|Isadora]]&lt;br /&gt;
|[[Another One Bites the Dice]]&lt;br /&gt;
|2021&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Wynter Fatiun|Wynter]]&lt;br /&gt;
|[[Another One Bites the Dice]]&lt;br /&gt;
|2021&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Noktily Nyvyne|Noktily]]&lt;br /&gt;
|[[Brightwater Campaign]]&lt;br /&gt;
|2020&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Prototype J 91360 (She/Her)|Prototype J]] &lt;br /&gt;
|[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&lt;br /&gt;
|2020&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Bosa Fantum|Bosa Fan&#039;tum]]&lt;br /&gt;
|[[Aw Heckna!]]&lt;br /&gt;
|2024&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Nyrgoth]]&lt;br /&gt;
|[[The Paragon Protocol]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46898</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46898"/>
		<updated>2026-06-11T17:35:44Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 20&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rekindled&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven, Departed&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive, Repleted, Coven&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rebuilding, Coven&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Accursed]]/[[Duelist]]&lt;br /&gt;
|???&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reraveling&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reconstructed&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reborn&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive, Restarting&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reclaimed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reaffirmed&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive, Repurposed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rethroned&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara Poole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Adam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 37&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;This character was never seen again after entering Paraska Manor, and while some were maimed, decimated, traumatized, or transformed...from Quelmar&#039;s perspective, they&#039;re all dead.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Dead&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Dead&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead by Luv&#039;s hand&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Dead by Luv&#039;s hand&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Ascended, Psychopomp&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended, [[Halcyone]]&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara|Karasu]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended to Legend&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Disappeared&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_II&amp;diff=46890</id>
		<title>Realm War II</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_II&amp;diff=46890"/>
		<updated>2026-06-10T19:35:19Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Independent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RealmWar 6.jpg|right|frameless|400x400px]]&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;took place between the years of 851 PR and 900 PR. Unlike [[Realm War I|the first Realm War]] which was fought between kingdoms and nations, Realm War II was was fought between independent city states, domains, and military organizations across Quelmar and served as one of the more devastating conflicts during [[the War of Many Names]], where the mortals of Quelmar were at war with the draconic servants of the evil goddess [[Tiamat]]. The second Realm War followed [[the War of Dragons]] and preceded [[the Second Holy War]]. Realm War II was notable for being the first major Quelmar conflict where firearms were a commonly used weapon among the waring militaries.&lt;br /&gt;
== Background ==&lt;br /&gt;
After the death of the Platinum Dragon [[Bahamut]], god of justice and good aligned dragons, many across the realm become disheartened and began to lose hope that the war against the [[Dragon|dragons]] was winnable. At the same time, dragon attacks across the realm had made it so that resources had begun to dwindle. Seeing the opportunity, Tiamat began to sow confusion and disarray between the allied forces of Quelmar, having her agents infiltrate governments, cities, political parties, and even some private companies in order to exert her influence from the shadows.&lt;br /&gt;
&lt;br /&gt;
Seeing the developments in new arcane technologies, Tiamat worried that mortals could soon create weapons that rivaled her dragons. During the second Realm War, Tiamat focused much of her efforts towards the continent of [[Isonhound]] which was at the heart of magical and technological developments in Quelmar. The destruction of her ally, the shadow dragon [[Feredemius]], in Isonhound had dealt a major blow to Tiamat&#039;s war effort, and the new developments of airships had made it easier for heroes and militaries alike to combat dragons.&lt;br /&gt;
&lt;br /&gt;
== Notable Fronts ==&lt;br /&gt;
=== The Woldin Front ===&lt;br /&gt;
[[File:RealmWar 5.jpg|right|frameless|400x400px]]For centuries the [[Wold Order]] had served as the elven protectors of [[Isonhound]], believing that they were the continent&#039;s rightful guardians. Though as the war against dragons continued on, many in the order fell back on old Woldlin ideologies that they were the true people of Isonhound and that there was no cost to great in order to protect their ancestral lands. Late into the War of Dragons, the Wold Order had begun capturing dragons in order to train future dragon slayers. Guarded by the orders greatest wizards, these captured dragons whispered terrible nightmares into the ears of the Wold Order, making them even more frightened and paranoid. At the same time, Tiamat used her draconic servants to orchestrate calculated strikes against vital Wold Order supply lines and civilian populations.&lt;br /&gt;
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It wasn&#039;t long before the Wold Order fell into elven supremacist ideologies. Believing that they needed an organized front with them at the head to defeat the dragons, the Wold Order began forceful conscriptions of any able bodied warriors into their ranks and proceeded to institute military law over an towns and cities in their jurisdiction in order to divert more resources to the war front.&lt;br /&gt;
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Many cities in Isonhound resisted the Wold Order&#039;s forceful advance and rose up arms against the elves. The largest opponents of the Wold order would be the independent cities of [[Saltport]], [[Sneerwell]], and [[Gammelgard]]. As the war progressed, the officially came together and created the &#039;&#039;&#039;&#039;&#039;Defensive League Opposing Wold&#039;&#039;&#039;&#039;&#039; (DLOW). Notably, the city of [[Seglock]], which for many years had been at the heart of Isonhound affairs was not a part of the DLOW as it was the first city that the Wold Order extended their influence over due to the city&#039;s large population of adventurers and the cities proximity to the Wold stronghold city of [[Synàra]].&lt;br /&gt;
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The Woldin Front was concentrated primarily around the city of Sneerwell which was under siege for most of the war and the mountains of East-Central Isonhound. The Woldin Front became infamous for their use of high level magic to devastate battlefields and for their use of captured dragons as weapons of war.&lt;br /&gt;
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During the siege of Sneerwell, the Wold Order seized many of the factories and refineries of [[Pendergras Industries]], a famous manufacturer of airships and magical constructs. Repurposing these factories, the Wold Order formed the Ministry of Aerial Combat which began to build airships for the Wold Order to use during the war.&lt;br /&gt;
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The Woldin Front was the longest lasting front of the entire Second Realm War, though the fighting was broken up by two periods where both sides agreed to a truce, only to later return to war. The front would end in a flash of tragedy as the Wold Order deployed their greatest weapon on the neighboring continent of [[Osugbo]], the [[Greenfire]] Bomb, a bomb that destroyed any life that wasn&#039;t of fey ancestry. Seeing this show of terrifying power, the Wold Order was abandoned by their allies, leaving them vulnerable to an attack by Tiamat and her dragons, who feared that one day the bomb might be used on them. Tiamat and her servants attacked the cities of [[Synàra]] and Sneerwell, as well as burned down most of the surrounding forest in an event that would be recorded as [[The Razing of Isonhound|the Second Razing of Isonhound]].&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Isonhound - War Start 851 2.png|Wold Front Start 851 PR&lt;br /&gt;
File:Isonhound - 867 2.png|Wold Front 867 PR&lt;br /&gt;
File:Isonhound - 873 2.png|Wold Front 873 PR&lt;br /&gt;
File:Isonhound - War End 900 2.png|Wold Front End 900 PR&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== The Dune Front ===&lt;br /&gt;
Due to draconic attacks, the multi-city alliance in the desert continent of Pteris known as [[The Seven Cities]] lost most of their usable farmland and trade routes. After many years of surviving on dwindling food stores, the capital of the seven cities, [[Ugarat]], had a shift in political leadership who believed that salvation could only come from making peace with the dragons. Ugarat would soon form an alliance with the ancient [[Blue Dragon]] Hyarn (He-Yarn), the Sky-Splitter. The other six cities soon followed Ugarat&#039;s lead and bent the knee to Hyarn. While the cities were able to feed themselves once more, Hyrarn always made sure that the Seven Cites were still on the brink of falling back into ruin.&lt;br /&gt;
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Under the dragon goddess Tiamat&#039;s command, Hyran directed the Seven Cities to invade the region of [[Oppidan]], a lush peninsula in the south of Pteris. Here Hyran promised the Seven Cities that they could steal all the food they needed to feed their people. This led the Seven Cities into direct combat with the &#039;&#039;&#039;&#039;&#039;Oppidan War Peacetalks Commitment&#039;&#039;&#039;&#039;&#039; (OWPC), an alliance of the five largest cities in Oppidan, including [[Dardin]], [[Granite]], [[Jewelspar]], [[Lunas]], and [[Rwendia]].&lt;br /&gt;
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The Dune Front was centralized around the Olyphemus River, a river that flowed from the [[Fiddlehead Mountains]] and down into the southern seas. This river was large enough to host large seafaring battleships from the OWPC. A smaller ground based battlefield was centered around the town of [[Holtston]] which switched hands repeatedly throughout the war. Near the end of the war, much of the town had been reduced to smoke and ash.&lt;br /&gt;
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During the war, the Seven Cities had a significantly smaller army compared to the OWPC, but they fought ten times as fiercely, for they knew if they lost, their families would go hungry and die. Many within their ranks had also begun to adapt the teachings of [[Cult of the Dragon|the Cult of the Dragon]] which were being preached by the dragon-worshipping agents of Hyarn. The Seven Cities were also aided by mighty dragons in service to Tiamat. Late into the war, Hyarn subjected a number of [[Thri-Kreen]] tribes in the Pteris deserts and had them sneak deep into OWPC territory to serve as guerilla fighters to disrupt the OWPC&#039;s war effort.&lt;br /&gt;
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While the OWPC was the much larger dog in the fight, they struggled to combat the Seven Cities due to intense infighting. While they were all part of an alliance, the OWPC alliance had primarily been formed to end [[The Oppidan War]] and to stop the fighting between the cities. The OWPC managed to maintain the front with their large army and had the strongest naval fleet of any army during the Realm War which they used to maintain control of the Olyphemus River. &lt;br /&gt;
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Most of the infighting between the cities was between the elven city of Jewelspar and the dwarven city of Dardin. The values of both cities clashed frequently, causing disorganization in their combined military ranks. In 879 PR, Dardin would pull out of the alliance completely after a particularly brutal attack by Hyarn and retreat into the underground tunnels built by their forefathers during [[The Holy War]].&lt;br /&gt;
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Eventually, the OWPC would be able to break past the front lines and assault the Seven Cities directly. Though to do so, they would have to cross many ethical lines, such as allying themselves with the Wold Order, and freeing the evil lich, Wyrkarm the Deathless Hierophant. Eventually in 893 PR they were able to force the Seven Cities into surrendering. The stories of what happened to both the ancient dragon Hyarn and the lich Wyrkarm are yet unknown.&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Pteris - War Start 864 2.png|Dune Front Start 864 PR&lt;br /&gt;
File:Pteris - 879 2.png|Dune Front 879 PR&lt;br /&gt;
File:Pteris - 891 2.png|Dune Front 891 PR&lt;br /&gt;
File:Pteris - War End 893 2.png|Dune Front End 893 PR&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== The Storm Front ===&lt;br /&gt;
The tropical archipelago known as the [[Gulfithorp Isles]] had once been protected by a bronze dragon in ages past named [[Tenorixion]]. After Tenorixion&#039;s death, the islands were left vulnerable and suffered exploitation by both the gnomes of the [[Levinkan Dynasty]] to the north, and the militaristic nation of [[Troverth]] to the south. During this period, [[Norixus clan|Tenorixion&#039;s personal cult]] began preaching that salvation would soon arrive. Their prayers were answered as one day, emerging from the sea was Tenorixion himself in his full draconic glory! In actuality though, this wasn&#039;t the long dead Tenorixion at all, but rather an imposter dragon. The real identity of the False Tenorixion was the [[Bronze Dragon]] Brenavach, a self-described Tenorixion superfan who believed that it was their job to keep the legacy of Tenorixion alive. &lt;br /&gt;
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The return of a guardian dragon of the Gulfithorp Isles would not go undiscovered by the realm. The gnomes of the [[Levinkan Dynasty]] had long desired the islands for themselves due to their strategic position between the continents of [[Amusa]] and [[Levinkan]] and for its vast untapped resources. With a little bit of a push from Tiamat&#039;s spies within the dynasty, the Levinkan Dynasty declared war on the isles, claiming that it was a war of defense to eliminate the threat of the dragon. The Dynasty began a campaign of propaganda within its borders, convincing its people that the dragon of the Gulfithorp Isles was a threat to their way of life and could attack them at any moment.&lt;br /&gt;
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The dynasty began their attack by invading the island of Morugana and conquering the town of Pepperoncini, a stronghold for Tenorixion&#039;s cult. Knowing that they were no match against the Levinkan Dynasty, the people of the Gulfithorpe Isles pleaded to their neighbor to the south for aid, Troverth. For this aid, the isles promised Troverth full access to their navel trading routes. Troverth, hoping to distract from their own domestic issues, accepted the call of the Gulfithorpians and launched a land assault on mainland Levinkan. Landing in Western Levinkan, Troverth was able to conscript the aid of the locals who were against the Levinkan Dynasty in the east. Now facing two separate enemies, the Levinakn Dynasty was forced to split their attention between their fights abroad and at home.&lt;br /&gt;
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In their war efforts, the Levinkan Dynasty employed their use of automated constructs known as [[Autom|Automs]], robotic humanoids that the Levinkan&#039;s had reprogrammed as dangerous soldiers. Leading the war front were also powerful gnomish storm-sorcerers who were distant relatives and cousins of the current ruling family. They were able to command the weather around them, conjuring an everlasting storm above the armies of Troverth, giving the front its name.&lt;br /&gt;
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In 885 PR Troverth was forced to pull out of the war and retreat from Levinkan as domestic rebellions in Troverth threatened Troverth&#039;s military government. With Troverth out of the war, the Levinkan Dynasty push back into the Gulfithorp Isles and establish themselves within the region, ending the front in 894 PR.&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Levinkan - War Start 872.png|Storm Front Start 872 PR&lt;br /&gt;
File:Levinkan - 880.png|Dune Front 880 PR&lt;br /&gt;
File:Levinkan - War End 894.png|Levinkan Front End 894 PR&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== The Spear Front ===&lt;br /&gt;
The Spear Front was the most chaotic and messy of all the major fronts in the second realm war, being fought by many separate independent city states in the [[Alest]] and [[Diimgard]] domains of [[Osugbo]]. At the same time, many [[Orc]], [[Goblin]], and [[Kobold]] tribes in Osugbo took this opportunity to raid and pillage. In total, throughout the war, there were 6 major separate warring factions, including the city of [[Dolmvay]], [[Elin Barad]], the [[Steelhand Hall|Steelhand Clan]], [[Friþleas]], [[Ethiruva]], and the Howling Clans, which was the name given to the many local tribes of Orcs, goblins, and kobolds.&lt;br /&gt;
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There are many different accounts for why the war began, but most can track it down to the assassination of the Dolmvay president during a parade by an extremist citizen from the small city of Leishport. It is believed this individual was driven to murder when Dolmvay moved to take full control of the bay both cities sat on, forcing all ships, including ones from Leishport, to pay large tolls. This led to a series of events where Dolmvay declared war of Leishport, which caused Leishport&#039;s ally, the much larger elven city of Elin Barad, to declare war on Dolmvay. Caught in the crossfire was the Steelhand Clan, an ancient clan of dwarves, who began to suffer due to the war, causing them to join the fight as well. Soon after, the cities of Friþleas and Ethiruva would declare war on each other as well, since both cities had made alliances with opposite sides in the wars in [[Isonhound]], the city of Ethiruva allying with the Wold Order, and the city of Friþleas allying with the Defensive League Opposing Wold.&lt;br /&gt;
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The war would quickly dissolve is a mire of chaotic battles, with rapidly shifting alliances and betrayals between all the cities. This was not helped by the aggressive Howling Clans who were using the war as a cover to raid and pillage across the Diimgard region.&lt;br /&gt;
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The Spear Front would officially get its name in 872 PR when a small order of warriors known as the Knights of the Spear began traveling across all of Osugbo, trying to broker peace between the cities. These efforts would get the order destroyed, but their travels had spread their order&#039;s symbol of a spear throughout all of Osugbo.&lt;br /&gt;
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As the Spear Front progressed, it became ground zero for [[the World Breaker Plague]], a horrific disease created by the dragon goddess Tiamat that would mutate humanoids who have magical potential into horrific monsters. As the plague spread, the cities became increasing paranoid and militarized, spending a lot of their resources on expansive quarantines in a vain attempt to stop the plagues spread. Many citizens in the Alest region attempted to flee to Isonhound to escape the plague.&lt;br /&gt;
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With the arriving refugees from Osugbo, and fear that the plague may spread across Isonhound, the Wold Order activated their greatest weapon, a substance known as Greenfire, which violently transforms all non-fey or plant creatures it touches into plants. In 899 PR, the Wold Order used a large number of Greenfire bombs across Osugbo, destroying a large portion of north western Osugbo and turning it into a floral wasteland. This would officially conclude the Spear Front.&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Osugbo - War Start 860 2.png|Spear Front Start 860 PR&lt;br /&gt;
File:Osugbo - 871 2.png|Spear Front 871 PR&lt;br /&gt;
File:Osugbo - 883 2.png|Spear Front 883 PR&lt;br /&gt;
File:Osugbo - War End 898 2.png|Spear Front End 898 PR&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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== Major Factions and Alliances in the War ==&lt;br /&gt;
[[File:RealmWar 3.jpg|center|frameless|590x590px]]&lt;br /&gt;
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=== The Dominion ===&lt;br /&gt;
As the second Realm War progressed, the Wold Order sent diplomats to neighboring continents hoping to form allies in their effort to expand their influence and &amp;quot;unite&amp;quot; against the draconic threat. They found footing with other nations who held similar ideals, mainly the Levinkan Dynasty. &lt;br /&gt;
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As the five cities of The Oppidan War Peacetalks Commitment began losing ground in the war, the Wold Order was able to bring them into their alliance, trading rare minerals from Pteris in return for military and magical aid from the Wold Order. After the events of the Alestian Reckoning and the use of the Greenfire Bombs, the Wold Order&#039;s allies turned against them, breaking the Dominion.&lt;br /&gt;
* [[The Wold Order]] (Isonhound)&lt;br /&gt;
**[[Synàra]]&lt;br /&gt;
**[[Seglock]]&lt;br /&gt;
**[[Raritan]]&lt;br /&gt;
* [[Levinkan Dynasty]] (Levinkan)&lt;br /&gt;
** [[Zobeck]]&lt;br /&gt;
** [[Pepperoncini]]&lt;br /&gt;
* The Oppidan War Peacetalks Commitment (Pteris)&lt;br /&gt;
** [[Jewelspar]]&lt;br /&gt;
** [[Lunas]]&lt;br /&gt;
** [[Granite]]&lt;br /&gt;
** [[Dardin]]&lt;br /&gt;
** [[Rwendia]]&lt;br /&gt;
*[[Ethiruva]] (Osugbo)&lt;br /&gt;
[[File:RealmWar 4.jpg|right|frameless|628x628px]]&lt;br /&gt;
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=== The Concord ===&lt;br /&gt;
The Concord was formed as a reaction to the rise of the Dominion. What started as many separate fronts slowly turned into two opposing factions fighting for control of Quelmar&#039;s future. After the second realm war, what remained of the concord would lead the reinvigorated war effort against dragons.&lt;br /&gt;
* [[Gulfithorp Isles]] / Troverth (Levinkan/Amusa)&lt;br /&gt;
** [[Scoville]]&lt;br /&gt;
** [[Pablano]]&lt;br /&gt;
** [[Warukami]]&lt;br /&gt;
** [[Thetsu]]&lt;br /&gt;
* Defensive League Opposing Wold (Isonhound)&lt;br /&gt;
**[[Saltport]]&lt;br /&gt;
**[[Sneerwell]]&lt;br /&gt;
**[[Gammelgard]]&lt;br /&gt;
* [[The Seven Cities]] (Pteris)&lt;br /&gt;
** [[Ugarat]]&lt;br /&gt;
** [[Al&#039;Adeaf]]&lt;br /&gt;
** [[Hissar]]&lt;br /&gt;
** [[Fyurl]]&lt;br /&gt;
** [[Namium]]&lt;br /&gt;
** [[Cansthum]]&lt;br /&gt;
** [[Mam&#039;laka]]&lt;br /&gt;
** [[Thri-Kreen]] Tribes&lt;br /&gt;
*[[Friþleas]] (Osugbo)&lt;br /&gt;
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=== Independent ===&lt;br /&gt;
While these factions were major players in the war, none of them aligned with either the Dominion or the Concord.&lt;br /&gt;
*The [[Emerald Empire]]&lt;br /&gt;
*[[Dolmvay]]&lt;br /&gt;
*[[Elin Barad]]&lt;br /&gt;
*[[Steelhand Hall|Steelhand Clan]]&lt;br /&gt;
*The Howling Clans&lt;br /&gt;
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=== [[Fivefold Financial Trust]] ===&lt;br /&gt;
To the realm of Quelmar, the [[Fivefold Financial Trust]] is known across the realms as one of the most stable and discreet banking institutions, a place where nobles, merchants, and even governments safeguard their fortunes. But what most of the realm doesn&#039;t know, is that the bank&#039;s primary clientele, are dragons, and that the bank&#039;s manager is Tiamat herself! Outwardly, the Fivefold Financial trust operates with pristine transparency, offering loans, managing treasuries, and funding infrastructure projects under a banner of prosperity and unity. Its emblem, a five-pointed star, is said to represent balance and cooperation, a clever facade that masks its true purpose: to funnel all of the realm&#039;s wealth into the colossal hoard of Tiamat. During the second realm war, the Fivefold Financial trust was the unseen hand channeling vast resources into the many war fronts, making sure that all participants were well funded and eager to destroy and conquer their fellow man.&lt;br /&gt;
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== Notable Events ==&lt;br /&gt;
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=== Formation of the [[Emerald Empire]] (856 PR, Breme) ===&lt;br /&gt;
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=== The Liberation of Seglock (873 PR - Wold Front) ===&lt;br /&gt;
At the very start of the second Realm War, the Wold Order took control of the city of [[Seglock]] and began forceful conscriptions of Seglock citizens into their growing army. Seglock would remain under the boot of the Wold Order for many years, all the while rebel dissent began to formant under the surface. The heroes of Isonhound who had saved the continent years before during the [[The Battle of Five Lights|Battle of Five Lights]], many of whom were from Seglock, would not take the Wold Order&#039;s tyranny lying down and did their best to fight back.&lt;br /&gt;
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In 872 PR, dwarven mages from the city of Gammelgard initiated &#039;&#039;&#039;&#039;&#039;Operation Backdoor&#039;&#039;&#039;&#039;&#039;, where Gammelgard wizards began to teleport weapons and magical items into Seglock to arm the Seglock rebels. In 873 PR Gammelguard was able to teleport in a small force of soldiers who helped the Seglock rebels retake Seglock City Hall as well as a major Wold airship yard right outside the city.&lt;br /&gt;
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An impassioned speech by the rebels got the people of Seglock on their side, and as one the city rose up against the Wold Order and threw the order out of their city, making Seglock free once more. For decades after this event, Seglock would celebrate &#039;&#039;Liberation Day&#039;&#039; in remembrance of those who fought to save their city.&lt;br /&gt;
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=== The Great Undersea March (876 PR - Storm Front) ===&lt;br /&gt;
During the second Realm War, the Levinkan Dynasty made use of many legions of [[Autom|automs]] left over from the [[The War of the Forged|War of the Forged]]. In 876 PR, Troverth and West Levinkan forces managed to reach the city of Zobeck, the capital city of the Levinkan Dynasty. As the invading armies began to lay siege, the Levinkan Dynasty had a legions of their automs walk into the ocean and begin to circumnavigate the continent to reach Troverth&#039;s defensive position in West Levinkan. This undersea march took an entire year, but when they finally arrived, the autom legions emerged from the sea, taking the Troverthians by surprise and forcing them to pull their armies away from Zobeck to fight off these suddenly appearing constructs.&lt;br /&gt;
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=== Discovery of [[the Steelhand Colossus]] (873 PR - The Spear Front)===&lt;br /&gt;
In ages past, the ancestors of the Steelhand Clan knew that they had to be ready for when dragons one day returned to the realm, and so devised the greatest dragon killing weapon in history, [[the Steelhand Colossus]]. Crafted by the greatest smiths of the age out of stone and adamantine, and inscribed with prayers to the dwarven god Moradin, the Steelhand Colossus was designed to be the dwarves&#039; greatest protector, a mountain sized construct able to stand up against the mightiest of armies and the fiercest of dragons. But when the dwarves of the clan were forced to abandon their home in Steelhand Hall under mysterious circumstances, all memory and record of the Steelhand Colossus was lost. &lt;br /&gt;
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That was until 873 PR , when a violent earthquake struck the mountains inhabited by the sturdy dwarves of the Steelhand Clan. This earthquake temporarily forced the clan to pull back their armies to rebuild what was destroyed during the disaster. But the earthquake had also revealed an ancient weapon long thought lost to the ages, the Steelhand Colossus. It took a while for the dwarves to figure out how to control the titan of stone and metal, and in the end after figuring out how to activate it, the best the dwarves could do was direct it towards a target before calling it back to them.&lt;br /&gt;
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The Steelhand Colossus would first be deployed against a Dolmvay legion that was breaching into the Steelhand Clan&#039;s territory in 877 PR, leaving few survivors. The construct would then be sent into Dolmvay controlled territory and given the direction to cause as much destruction as possible. &lt;br /&gt;
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In 881 PR, the city of Elin Barad was struggling to combat [[the World Breaker Plague]] which had begun to spread within their city. Seeing an opportunity to snuff out their rival for good, the dwarves of the Steelhand Clan sent the colossus into the city, with orders to flatten Elin Barad until there was nothing left.&lt;br /&gt;
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Sadly, in 883 PR, the dwarves of the clan were forced to retreat into the deep caverns of Steelhand Hall as the World Breaker Plague threatened to wipe them out for good. Without any masters to give it commands, the Steelhand Colossus would be left to aimlessly roam Osugbo.&lt;br /&gt;
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=== The Kobold Konundrum (876 - The Spear Front) ===&lt;br /&gt;
In 876 PR the city of Dolmvay executed an operation to push the Howling Clans back into the mountains through the use of aerial bombardment from airships. While this method worked for a short while, the clans were able to quickly adapt, traveling through caves and dense foliage to avoid detection and by always staying on the move. For a while, Dolmvay&#039;s advance stalled and they began to turn their attention back to the rest of Osugbo, leaving the remaining Dolmvay forces in the mountains exposed. [[The Hertak Kobolds|The Hertek Kobolds]], one of the many clans in the Howling Clans saw this as an opportunity and staged an attack on a Dolmvay shipyard. Led by a new Mountain King, the kobolds successfully stole a fleet of Dolmvay airships before fleeing into the mountains.&lt;br /&gt;
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=== The Thunderpeak Accords (882 PR - Dune Front) ===&lt;br /&gt;
For many centuries had the [[Fiddlehead Mountains]] been inhabited by [[Giant|Giants]]. In the cliffs and valleys lived mighty [[Hill Giant|Hill Giants]] and tough [[Stone Giant|Stone Giants]]. In the caverns below lived [[Fire giant|Fire Giants]] who made great forges. But none were greater then the [[Storm giant|Storm Giants]] who lived in the mountains&#039; peaks. These Storm Giants were of Clan Aegirborn, and were considered the undisputed rulers of the mountains by the other giants who lived below them.&lt;br /&gt;
&lt;br /&gt;
When armies from both the [[The Seven Cities|Seven Cities]] and the OWPC began to move through the mountains in search of ways to strike against their enemies, their presence did not go unnoticed by the local giants who fought back against the intruding soldiers. Hoping to avoid anymore conflict with the giants, ambassadors from the OWPC made the treacherous journey up the Fiddlehead Mountains in hopes of getting to speak with Clan Aeigirborn. After surviving all the mountain could throw at them and even an attack by a [[White Dragon]], the ambassadors were able to meet with the Storm Giants of Clan Aeigirborn. After 33 days of negotiations, the ambassadors were able to secure safe passage for the OWPC through the mountains and made peace with the giants, signing the Thunderpeak Accords. The specific details of what occurred during these peace talks have still yet to be shared.&lt;br /&gt;
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=== [[The World Breaker Plague]] (880 PR Onwards - Spear Front) ===&lt;br /&gt;
With the pressure of dragon slayers off her back, Tiamat was free to continue her experiments to create [[World Breaker|the World Breaker]], the monster the monster prophesized to one day end the world, more commonly referred to as a Tarrasque. In these endeavors, while she had not yet succeeded in creating a Tarrasque, she crafted [[the World Breaker Plague]], a disease that would specifically target any humanoids with magical potential. Tiamat&#039;s hope was that this virus could take away the arcane advantage that the people of Quelmar had over her dragons.&lt;br /&gt;
&lt;br /&gt;
A creature infected with the Worldbreaker Plague would suffer horrific mutations, growing new arms, legs, mouths, and even heads, and transform them into terrible monsters that only sought to devour others and spread the plague. Tiamat would send the plague to the many corners of Quelmar, but it would find most success in the bloody chaos of the Spear Front.&lt;br /&gt;
&lt;br /&gt;
Most of those infected with the World Breaker virus would be destroyed when the Wold Order deployed Greenfire bombs across northern Osugbo. Yet pockets of the disease would remain for years to come.&lt;br /&gt;
&lt;br /&gt;
=== The Alestian Reckoning (898 PR) ===&lt;br /&gt;
Hoping to stem the spread of the World Breaker Plague in Osugbo, the Wold Order use their newly developed Greenfire Bomb, which destroys a large portion of the northern Alest and Diimgard regions. While it successfully stems the spread of the plague, all of the regions affected by the Greenfire bomb are devastated. All non-fey creatures touched by the greenfire violently grew plants out of their bodies, killing anyone in the region who were not either fey or had fey ancestry, like elves. The primary component to creating Greenfire is [[Wovenstone|Wovenstone Crystal]], a rare crystal only found in either the Feywild, or regions touched by fey influence.&lt;br /&gt;
&lt;br /&gt;
After the Alestian Reckoning and the reveal of Greenfire, most of the realm turned on the Wold Order, believing that the elven order had gone to far and were now a threat to Quelmar itself. But the many nations of Quelmar were beat to the punch by Tiamat herself, finally re-entering the war now that the people of Quelmar had made a weapon that could harm her.&lt;br /&gt;
&lt;br /&gt;
=== [[The Razing of Isonhound|The Second Razing of Isonhound]] (899 PR) ===&lt;br /&gt;
The first Razing of Isonhound had been orchestrated by the two ancient dragons [[Ith]] and [[Mesanth]] in 700 PR, where the two dragons nearly two million people and burning most major population centers to the ground. The destruction Tiamat would wrought on Isonhound in retaliation for the Wold Order&#039;s use of the Greenfire Bomb would dwarf the destruction caused by Ith and Mesanth. For the first time in nearly 50 years, Tiamat would manifest an avatar of herself and attacked the city of [[Synàra]], leaving a smoking pile of ash in its place. At the same time, four adult dragons would attack the city of Sneerwell, which had the largest Wovenstone refineries in all of Quelmar. Over the course of the next year, Tiamat&#039;s servants would relentlessly ravage the continent of Isonhound, killing millions.&lt;br /&gt;
[[File:RealmWar 1.jpg|center|frameless|600x600px]]&lt;br /&gt;
&lt;br /&gt;
== Consequences ==&lt;br /&gt;
The Dragon Queen Tiamat&#039;s plan to turn the people of Quelmar against each other had worked. Most of the realm&#039;s most powerful armies were greatly weakened and much of its lands had been destroyed by those who promised to protect it. Even more, it allowed Tiamat to reorganize her forces, strengthening the hold she had on her own territory, and allowing a new generation of dragons to grow without dragon slayers hunting them down.&lt;br /&gt;
&lt;br /&gt;
The Wold Order, one of the biggest opponents against the dragon invasions was but a husk of its former self. But even though it ultimately lost, many of its extreme ideologies had spread across Quelmar. During the war, many people had turned to faith as a refuge, and mixing with Wold ideologies, led to the rise of many extreme and fanatical religious organizations, seeking draconic destruction at all costs. These churches were paranoid about potential draconic infiltrators, being quick to persecute anyone with draconic heritage or execute anyone who they suspected to be in league with Tiamat. What was left of the realms armies organized into bands of righteous crusaders. Even many metallic dragons who opposed Tiamat were hunted down by these crusaders. This religious crusader movement would push the realm into [[the Second Holy War]].&lt;br /&gt;
&lt;br /&gt;
The second Realm War cemented firearms as the realms primary weapon of choice above swords, spears, and bows.&lt;br /&gt;
&lt;br /&gt;
After the Alestian Reckoning and the Second Razing of Isonhound, many Quelmar world governments became both fascinated and terrified of Greenfire, seeking ways to control it themselves and making sure no one else could make it. This created a race to control the realm&#039;s supply of [[Wovenstone]], which at the time was primarily used to create airships. Many airship factories were shit down and private companies were heavily restricted in their use of wovenstone to prevent private organizations from creating their own Greenfire.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The Wold Front&amp;quot;&amp;gt;{{:The Wold Front Timeline}}&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The Dune Front&amp;quot;&amp;gt;{{:The Dune Front Timeline}}&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The Storm Front&amp;quot;&amp;gt;{{:The Storm Front Timeline}}&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The Spear Front&amp;quot;&amp;gt;{{:The Spear Front Timeline}}&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The War of Many Names]]&lt;br /&gt;
[[Category:Isonhound]]&lt;br /&gt;
[[Category:Osugbo]]&lt;br /&gt;
[[Category:Levinkan]]&lt;br /&gt;
[[Category:Amusa]]&lt;br /&gt;
[[Category:Pteris]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46889</id>
		<title>Quelmar Timeline (PR)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46889"/>
		<updated>2026-06-10T17:51:09Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://quelmarwiki.com/wiki/Quelmar_Timeline_(PR)?veaction=edit Click Here to Add or Remove Events in this Era]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; |Year&lt;br /&gt;
!Era&lt;br /&gt;
!Event&lt;br /&gt;
!Description&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War I]]&lt;br /&gt;
|By the end of Realm War I, any prominent [[Breme]]-based societies and cultures have been destroyed or go into hiding.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;[[Campaign]]&amp;lt;/u&amp;gt;: [[OathWielders]] &lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The restoration of [[Pelor]]&lt;br /&gt;
|The god Pelor [[The Griffon&#039;s Last Stand|regains power]] after being [[The Fractured Dawn|fractured]] over a decade earlier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Campaign: [[Quelmar PHANTOMS]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Qiuxing]] is Destroyed&lt;br /&gt;
|A team of soldiers and mercenaries from [[the Delvin]] infiltrate the [[Troverth Dynasty|Troverthian]] capital city of [[Qiuxing]] and destroy the weapon that had been built beneath it, and the city itself in the process. This event marks the end of [[the Phantom Front]] as Troverth begins to be pushed out of [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;120-138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Demonic Infiltration]]&lt;br /&gt;
|Creatures of [[the Abyss]] swarm [[Quelmar]] and cause devastation realmwide.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;136&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Bedlam in the Badlands]]&#039;&#039;&lt;br /&gt;
|Disparate factions unite to confront burgeoning threats in western [[Pteris]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;137&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Triumph over Abysm&#039;&#039; &lt;br /&gt;
|[[Demogorgon]] is slain after the black pearl summoning the [[demons]] is destroyed, stopping the infiltration. Demons are stranded in Quelmar, and mortals are stranded in the Abyss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Esau]]&#039;s Success&lt;br /&gt;
|One man takes it upon himself to summon powerful [[devils]] to the surface to protect [[Amusan Sea|Amusa]] from [[Orcus]] and his minions who have taken residence, marking the official end of the [[Demonic Infiltration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;299&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|A Good Year &lt;br /&gt;
|(According to [[Azazel]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;321&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaigns&amp;lt;/u&amp;gt;: [[Another One Bites the Dice|Another One Bites The Dice]] &amp;amp; [[Not Strahd]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;368-390&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Cavalry Rush]]&lt;br /&gt;
|Liberation and restructuring of the realm takes place over nearly 25 years as the modern domains take shape, and the &#039;traditional kingdom&#039; (the kind that covers massive swaths of land) goes the way of the [[dragon]]&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;460&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Naga&#039;s Glaik of Galik]]&lt;br /&gt;
|The paralysis of large swaths of [[Galik]] after a psionic siege on the city takes hold. ([[QuelmarCon 2021]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;465-466&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Ancients Alive]]&lt;br /&gt;
|A realm wide event known as &#039;&#039;&#039;The Hunt For the Ancients&#039;&#039;&#039; kicks off, inspiring heroes, [[adventurers]], archeologists, scholars, and most importantly...elementalists...to find the [[Tools of the Primordial Ancients]], which have been prophesized to return to the public eye.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Arctic Autumn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466-468&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Fantasial Freeze]]&lt;br /&gt;
|As the realm&#039;s ocean freeze solid, the dominoes fall in place for unforgettable adventures in this new normal.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;523&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;A Great Year&amp;quot;&lt;br /&gt;
|Notably Called such by unknown parties.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;524&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Temporal Thunder]]&lt;br /&gt;
|The [[Giant|Giants]] of [[Pteris]] shatter the [[Ordning]] while multiple mysterious figures bring chaos to the timestream in an attempt to rectify the multiple [[Time Paradox|paradoxes]] created by [[Enrik]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;600&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Gun|Firearms]] Emerge&lt;br /&gt;
|Artificers Around the Realm begin experimenting with personal [[Gun|Firearms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;605&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Deadly Diaspora]]&lt;br /&gt;
|Creatures cast adrift from the stars find their way onto Quelmar and threaten Northern Isonhound.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;650&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Vanara]] Emerge&lt;br /&gt;
|Vanara Intellect is born out of [[Levinkan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;690&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first [[Warforged]] are created&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691-693&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 1 and 2)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Pirates of Quelmar]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kragnux]] Ascends&lt;br /&gt;
|The new god [[Kragnux (Deity)|Kragnux]] ascends and his archbishop [[Thwack]] spreads the new religion across the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;699&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Awakened [[Autom (Player Race)|Autom]] Emerge&lt;br /&gt;
|begin to appear out of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;700-702&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The First Razing of Isonhound]]&lt;br /&gt;
|After 2 million lives are lost and countless ecosystems burned down, a returning fear of [[dragons]] sweeps the realm, leading to the start of [[The Second Draconic Crusades|the second draconic crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;701-761&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Dragonborn Crusades&lt;br /&gt;
|After 60 years of fighting back, the [[Dragonborn]] is falsely considered extinct, killed off by the [[The Second Draconic Crusades|second crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Untitled Podcast Campaign]]&lt;br /&gt;
|[[Callum]], transported back in time, fights alongside new allies alongside some new mechanical buddies in the blossoming hours of the War of the Forged.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730-744&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of the Forged|War of the Forged]]&lt;br /&gt;
|The War starts in the Northern Hemisphere of Quelmar, eventually communities around the realm begin to accept that construct life deserves equal treatment.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741-742&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first Iron Horse&lt;br /&gt;
|[[Mila Perturb]] unveils the [[Iron Horse]], a prototype to the steam train that is powered mostly by [[Rune|runes]] and [[wovenstone]], rather than steam and electricity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;745&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc Season 3]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;791-792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 3 and 4)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|Secret Infernal Emergence]] &lt;br /&gt;
|The [[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|second Infernal Emergence]] occurs, leading to the creation of [[Hellmar]], but is swiftly forgotten by most&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;793-795&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 5)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794-1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of Many Names]]&lt;br /&gt;
|&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Tiamat]] Returns&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Bahamut Returns during [[The Sundown]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Battle of the Dao]] &lt;br /&gt;
|The end of [[The Gathering Shadow]] and a new leader of the [[LaCroix Kingdom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;821-824&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[First Class]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;825-826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Into the Greedy Green (Campaign)|Into the Greedy Green]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Umbral Flood]] &lt;br /&gt;
|Isonhound is flooded with shadow energies creating [[Umbralhound]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Sardior]] Returns ([[The Battle of Five Lights]])&lt;br /&gt;
|The God of [[Dragon#Gem Dragons|Gem Dragons]] is resurrected and his [[Ruby Court]] reassembled in order to dispel the [[The Shadowfell|Shadowfell]] out of [[Isonhound]], thus completing the return of the original Four Dragons to Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;850&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Bahamut]] Killed&lt;br /&gt;
|Bahamut is conquered and killed by [[Tiamat|the Dragon Queen]], an event that dramatically shifts the resulting course of the [[The War of Many Names]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;851-900&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War II]]&lt;br /&gt;
|Tiamat pits the cities and nations of the realm against each other in all out war.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;856-892&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Emerald Empire]]&lt;br /&gt;
|Breme becomes Emerald Empire as a response to Bahamut&#039;s death to counter Tiamat&#039;s forces in the northwest. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;880&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The World Breaker Plague]]&lt;br /&gt;
|Tiamat releases the World Breaker Plague upon the unsuspecting people of Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;883&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Painted Sands of Pteris]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;893-895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Within the Wicked Wilds]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Mother]] attacks [[Amusa]]&lt;br /&gt;
|The [[demon|demoness]] [[Mother]] attempts to ascend to godhood during the events of [[The Thelryan Restoration]], only to be stopped by [[The Tempest Brothers Expeditionary Company]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Strife of Fimbulwinter]]&lt;br /&gt;
|[[Frost Giant|Frost Giants]] from [[The Plane of Ice]] attempted to invade Amusa and freeze the realm using [[The Ring of Winter&#039;s Wrath]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Discovery of [[The Lost Hoard]]&lt;br /&gt;
|Members of [[The Tempest Brothers Expeditionary Company]] uncover the treasure of [[The Lost Hoard]], discovering it to actually be a [[Mind Flayer]] ship. After the ship is destroyed, its remaining pieces begin to be reverse engineered, created the foundation for what would become modern technology.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;898&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Alestian Reckoning&lt;br /&gt;
|The [[Wold Order]] deploys the [[Greenfire]] Bomb, destroying most in north-western [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;899&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The Second Razing of Isonhound]]&lt;br /&gt;
|In response to the Greenfire Bomb, [[Tiamat]] and her dragons ravage the forests and cities of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Infernal Invasion]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Malboge]] Transformed&lt;br /&gt;
|The [[archdevil]] [[Philani]] becomes the ruler of the sixth [[The Ten Hells|Hell]], Malbolge. The layer is transformed from an infinite mountain into an infinite volcano.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;924&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Quelmarch]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Infernal Insurrection]]&lt;br /&gt;
|[[The River Styx]] suddenly dries up and all [[Demon|Demons]] disappear for a time. This results in chaos across the lower planes culminating with the creation of [[the Passage of Souls]] and the destruction of [[the Ruby Rod]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Paragon Protocol]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;999&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign: &amp;lt;/u&amp;gt;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]] &lt;br /&gt;
|The [[The Beggar&#039;s Bodega]] opens up in [[Al&#039;Adeaf]]&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1010&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Neighbours]]&lt;br /&gt;
|[[The Neighbours]] begin their slow but steady attempts to takeover the underworld of [[Ahol]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1250&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Realmtrotter&#039;s Guide to Zobeck|The Realmtrotter&#039;s Guide to Zobeck]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[It Came From Kiston]] (Descendants)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Kiston is Locked&lt;br /&gt;
|[[The Fated Five]] lock [[Kiston]], all creatures on the mainland (including the five) are displaced as the continent is once again displaced from the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Fracturing of the Weave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The release of [[World Breaker|the World Breaker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1294&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kiston]] is sunk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Cataclysm&lt;br /&gt;
|Planar Magic is eliminated from the realm, severing its links to the [[Feywild]], the [[Shadowfell]], and the other planes. Plane jumpers in Quelmar at the time become unable to leave. Summons poof out of existance and conjuring from other planes becomes nearly impossible. Quelmar&#039;s seasons radically shift by the elemental [[plane]] de-attunement, causing every 1 year to have 3 equal months of each season.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46888</id>
		<title>Quelmar Timeline (PR)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46888"/>
		<updated>2026-06-10T17:49:42Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://quelmarwiki.com/wiki/Quelmar_Timeline_(PR)?veaction=edit Click Here to Add or Remove Events in this Era]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; |Year&lt;br /&gt;
!Era&lt;br /&gt;
!Event&lt;br /&gt;
!Description&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War I]]&lt;br /&gt;
|By the end of Realm War I, any prominent [[Breme]]-based societies and cultures have been destroyed or go into hiding.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;[[Campaign]]&amp;lt;/u&amp;gt;: [[OathWielders]] &lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The restoration of [[Pelor]]&lt;br /&gt;
|The god Pelor [[The Griffon&#039;s Last Stand|regains power]] after being [[The Fractured Dawn|fractured]] over a decade earlier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Campaign: [[Quelmar PHANTOMS]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Qiuxing]] is Destroyed&lt;br /&gt;
|A team of soldiers and mercenaries from [[the Delvin]] infiltrate the [[Troverth Dynasty|Troverthian]] capital city of [[Qiuxing]] and destroy the weapon that had been built beneath it, and the city itself in the process. This event marks the end of [[the Phantom Front]] as Troverth begins to be pushed out of [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;120-138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Demonic Infiltration]]&lt;br /&gt;
|Creatures of [[the Abyss]] swarm [[Quelmar]] and cause devastation realmwide.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;136&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Bedlam in the Badlands]]&#039;&#039;&lt;br /&gt;
|Disparate factions unite to confront burgeoning threats in western [[Pteris]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;137&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Triumph over Abysm&#039;&#039; &lt;br /&gt;
|[[Demogorgon]] is slain after the black pearl summoning the [[demons]] is destroyed, stopping the infiltration. Demons are stranded in Quelmar, and mortals are stranded in the Abyss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Esau]]&#039;s Success&lt;br /&gt;
|One man takes it upon himself to summon powerful [[devils]] to the surface to protect [[Amusan Sea|Amusa]] from [[Orcus]] and his minions who have taken residence, marking the official end of the [[Demonic Infiltration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;299&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|A Good Year &lt;br /&gt;
|(According to [[Azazel]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;321&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaigns&amp;lt;/u&amp;gt;: [[Another One Bites the Dice|Another One Bites The Dice]] &amp;amp; [[Not Strahd]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;368-390&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Cavalry Rush]]&lt;br /&gt;
|Liberation and restructuring of the realm takes place over nearly 25 years as the modern domains take shape, and the &#039;traditional kingdom&#039; (the kind that covers massive swaths of land) goes the way of the [[dragon]]&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;460&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Naga&#039;s Glaik of Galik]]&lt;br /&gt;
|The paralysis of large swaths of [[Galik]] after a psionic siege on the city takes hold. ([[QuelmarCon 2021]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;465&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Ancients Alive]]&lt;br /&gt;
|A realm wide event known as &#039;&#039;&#039;The Hunt For the Ancients&#039;&#039;&#039; kicks off, inspiring heroes, [[adventurers]], archeologists, scholars, and most importantly...elementalists...to find the [[Tools of the Primordial Ancients]], which have been prophesized to return to the public eye.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Arctic Autumn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466-468&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Fantasial Freeze]]&lt;br /&gt;
|As the realm&#039;s ocean freeze solid, the dominoes fall in place for unforgettable adventures in this new normal.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;523&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;A Great Year&amp;quot;&lt;br /&gt;
|Notably Called such by unknown parties.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;524&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Temporal Thunder]]&lt;br /&gt;
|The [[Giant|Giants]] of [[Pteris]] shatter the [[Ordning]] while multiple mysterious figures bring chaos to the timestream in an attempt to rectify the multiple [[Time Paradox|paradoxes]] created by [[Enrik]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;600&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Gun|Firearms]] Emerge&lt;br /&gt;
|Artificers Around the Realm begin experimenting with personal [[Gun|Firearms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;605&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Deadly Diaspora]]&lt;br /&gt;
|Creatures cast adrift from the stars find their way onto Quelmar and threaten Northern Isonhound.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;650&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Vanara]] Emerge&lt;br /&gt;
|Vanara Intellect is born out of [[Levinkan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;690&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first [[Warforged]] are created&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691-693&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 1 and 2)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Pirates of Quelmar]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kragnux]] Ascends&lt;br /&gt;
|The new god [[Kragnux (Deity)|Kragnux]] ascends and his archbishop [[Thwack]] spreads the new religion across the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;699&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Awakened [[Autom (Player Race)|Autom]] Emerge&lt;br /&gt;
|begin to appear out of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;700-702&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The First Razing of Isonhound]]&lt;br /&gt;
|After 2 million lives are lost and countless ecosystems burned down, a returning fear of [[dragons]] sweeps the realm, leading to the start of [[The Second Draconic Crusades|the second draconic crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;701-761&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Dragonborn Crusades&lt;br /&gt;
|After 60 years of fighting back, the [[Dragonborn]] is falsely considered extinct, killed off by the [[The Second Draconic Crusades|second crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Untitled Podcast Campaign]]&lt;br /&gt;
|[[Callum]], transported back in time, fights alongside new allies alongside some new mechanical buddies in the blossoming hours of the War of the Forged.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730-744&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of the Forged|War of the Forged]]&lt;br /&gt;
|The War starts in the Northern Hemisphere of Quelmar, eventually communities around the realm begin to accept that construct life deserves equal treatment.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741-742&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first Iron Horse&lt;br /&gt;
|[[Mila Perturb]] unveils the [[Iron Horse]], a prototype to the steam train that is powered mostly by [[Rune|runes]] and [[wovenstone]], rather than steam and electricity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;745&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc Season 3]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;791-792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 3 and 4)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|Secret Infernal Emergence]] &lt;br /&gt;
|The [[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|second Infernal Emergence]] occurs, leading to the creation of [[Hellmar]], but is swiftly forgotten by most&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;793-795&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 5)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794-1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of Many Names]]&lt;br /&gt;
|&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Tiamat]] Returns&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Bahamut Returns during [[The Sundown]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Battle of the Dao]] &lt;br /&gt;
|The end of [[The Gathering Shadow]] and a new leader of the [[LaCroix Kingdom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;821-824&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[First Class]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;825-826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Into the Greedy Green (Campaign)|Into the Greedy Green]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Umbral Flood]] &lt;br /&gt;
|Isonhound is flooded with shadow energies creating [[Umbralhound]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Sardior]] Returns ([[The Battle of Five Lights]])&lt;br /&gt;
|The God of [[Dragon#Gem Dragons|Gem Dragons]] is resurrected and his [[Ruby Court]] reassembled in order to dispel the [[The Shadowfell|Shadowfell]] out of [[Isonhound]], thus completing the return of the original Four Dragons to Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;850&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Bahamut]] Killed&lt;br /&gt;
|Bahamut is conquered and killed by [[Tiamat|the Dragon Queen]], an event that dramatically shifts the resulting course of the [[The War of Many Names]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;851-900&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War II]]&lt;br /&gt;
|Tiamat pits the cities and nations of the realm against each other in all out war.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;856-892&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Emerald Empire]]&lt;br /&gt;
|Breme becomes Emerald Empire as a response to Bahamut&#039;s death to counter Tiamat&#039;s forces in the northwest. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;880&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The World Breaker Plague]]&lt;br /&gt;
|Tiamat releases the World Breaker Plague upon the unsuspecting people of Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;883&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Painted Sands of Pteris]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;893-895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Within the Wicked Wilds]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Mother]] attacks [[Amusa]]&lt;br /&gt;
|The [[demon|demoness]] [[Mother]] attempts to ascend to godhood during the events of [[The Thelryan Restoration]], only to be stopped by [[The Tempest Brothers Expeditionary Company]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Strife of Fimbulwinter]]&lt;br /&gt;
|[[Frost Giant|Frost Giants]] from [[The Plane of Ice]] attempted to invade Amusa and freeze the realm using [[The Ring of Winter&#039;s Wrath]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Discovery of [[The Lost Hoard]]&lt;br /&gt;
|Members of [[The Tempest Brothers Expeditionary Company]] uncover the treasure of [[The Lost Hoard]], discovering it to actually be a [[Mind Flayer]] ship. After the ship is destroyed, its remaining pieces begin to be reverse engineered, created the foundation for what would become modern technology.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;898&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Alestian Reckoning&lt;br /&gt;
|The [[Wold Order]] deploys the [[Greenfire]] Bomb, destroying most in north-western [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;899&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The Second Razing of Isonhound]]&lt;br /&gt;
|In response to the Greenfire Bomb, [[Tiamat]] and her dragons ravage the forests and cities of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Infernal Invasion]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Malboge]] Transformed&lt;br /&gt;
|The [[archdevil]] [[Philani]] becomes the ruler of the sixth [[The Ten Hells|Hell]], Malbolge. The layer is transformed from an infinite mountain into an infinite volcano.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;924&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Quelmarch]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Infernal Insurrection]]&lt;br /&gt;
|[[The River Styx]] suddenly dries up and all [[Demon|Demons]] disappear for a time. This results in chaos across the lower planes culminating with the creation of [[the Passage of Souls]] and the destruction of [[the Ruby Rod]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Paragon Protocol]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;999&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign: &amp;lt;/u&amp;gt;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]] &lt;br /&gt;
|The [[The Beggar&#039;s Bodega]] opens up in [[Al&#039;Adeaf]]&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1010&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Neighbours]]&lt;br /&gt;
|[[The Neighbours]] begin their slow but steady attempts to takeover the underworld of [[Ahol]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1250&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Realmtrotter&#039;s Guide to Zobeck|The Realmtrotter&#039;s Guide to Zobeck]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[It Came From Kiston]] (Descendants)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Kiston is Locked&lt;br /&gt;
|[[The Fated Five]] lock [[Kiston]], all creatures on the mainland (including the five) are displaced as the continent is once again displaced from the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Fracturing of the Weave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The release of [[World Breaker|the World Breaker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1294&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kiston]] is sunk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Cataclysm&lt;br /&gt;
|Planar Magic is eliminated from the realm, severing its links to the [[Feywild]], the [[Shadowfell]], and the other planes. Plane jumpers in Quelmar at the time become unable to leave. Summons poof out of existance and conjuring from other planes becomes nearly impossible. Quelmar&#039;s seasons radically shift by the elemental [[plane]] de-attunement, causing every 1 year to have 3 equal months of each season.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46887</id>
		<title>Ordning</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46887"/>
		<updated>2026-06-10T17:48:35Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Temporal Thunder using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ordning is the societal caste system the holds together [[Giant]] society. &lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
At it&#039;s simplest, the Ordning is a hierarchy of the six primary [[Giant]] nations of [[Pteris]] that determines which nation is the strongest. The groups on the bottom of the Ordning are seen as &amp;quot;lesser&amp;quot; by the six primary Giants, and are commonly enslaved or shunned from Giant society. Since the beginning of BR the hierarchy has been as follows:&lt;br /&gt;
&lt;br /&gt;
* Storm Giants&lt;br /&gt;
** Cloud Giants&lt;br /&gt;
*** Fire Giants&lt;br /&gt;
**** Frost Giants&lt;br /&gt;
***** Stone Giants&lt;br /&gt;
****** Hill Giants&lt;br /&gt;
******* All other Giant Species and Giant-kin races (Mist, Forest, Magma, and Eldritch Giants, as well as [[Troll|Trolls]], Ogres, and [[Goliath]])&lt;br /&gt;
&lt;br /&gt;
The Ordning was notably [[The Temporal Thunder|shattered]] in 524 PR by a currently unknown party. It has yet to be seen how it will reform if it reforms at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Temporal Thunder]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46876</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46876"/>
		<updated>2026-06-09T06:20:18Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 19&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven, Departed&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Accursed]]/[[Duelist]]&lt;br /&gt;
|???&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reraveling&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rebuilt&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reborn&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive, Restarting&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reclaimed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reaffirmed&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive, Repurposed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rethroned&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara Poole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Adam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 37&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;This character was never seen again after entering Paraska Manor, and while some were maimed, decimated, traumatized, or transformed...from Quelmar&#039;s perspective, they&#039;re all dead.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Dead&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Dead&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead by Luv&#039;s hand&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Dead by Luv&#039;s hand&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Ascended, Psychopomp&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended, [[Halcyone]]&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara|Karasu]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46872</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46872"/>
		<updated>2026-06-09T02:35:08Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 19&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven, Departed&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Accursed]]/[[Duelist]]&lt;br /&gt;
|???&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reraveling&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rebuilt&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reborn&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive, Restarting&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reclaimed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reaffirmed&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive, Repurposed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rethroned&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara Poole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Adam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 37&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;This character was never seen again after entering Paraska Manor, and while some were maimed, decimated, traumatized, or transformed...from Quelmar&#039;s perspective, they&#039;re all dead.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Dead&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Dead&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Ascended, Psychopomp&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended, [[Halcyone]]&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara|Karasu]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46871</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46871"/>
		<updated>2026-06-09T02:32:15Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 19&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven, Departed&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive, Coven&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Accursed]]/[[Duelist]]&lt;br /&gt;
|???&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reraveling&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rebuilt&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reborn&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive, Restarting&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reclaimed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive, Reaffirmed&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive, Repurposed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Rethroned&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive, Departed&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara Poole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Adam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 37&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Ascended, Psychopomp&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended, [[Halcyone]]&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara|Karasu]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46869</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46869"/>
		<updated>2026-06-08T14:36:31Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Session 62: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Elvar|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Elvar|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Elvar|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Ben (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Melt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The End of the Twine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; All of them, none of them, and Fridtjof.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James, Paul, In a way a Little Bit of Everyone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs: [[Hething|The Thing]]&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Act 1: Getting Into the House ====&lt;br /&gt;
In Dolemvay, Quimb and Luv met with Kara and Saville, and while the latter did not immediately forgive the former for the events of Paraska 1, the four soon agreed they were on the same page: that the evil entity which possessed Brigid — which I’ll refer to as the bheara for convenience — from escaping into Quelmar again.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, Rooney and Fist of the Burnales meet, with Rooney — one of the first to forge Karavox — tracking down Fist — it’s current owner. The two confront each other in Fist’s room, only to realize they are already inside the mannor.&lt;br /&gt;
&lt;br /&gt;
Fist and Rooney are quickly joined by Fritjolf, who has been trapped in Paraska since nearly the beginning of the freeze, but are distracted from their conversation when Rooney unsuccessfully tries to misty step out of the house.&lt;br /&gt;
&lt;br /&gt;
Rooney has only moved one room over, into an outside-facing room which Kara, Savi, Quimb and Luv are trying to enter. Fist and Fritjolf join after a… brief intermission, and the gang’s all together to take on the house.&lt;br /&gt;
&lt;br /&gt;
Two things immediately happen. Us as players start receiving calls on our irl phones from a mysterious number, which convey distressed messages from the voices of player characters trapped deeper in the house, conveyed in-game through a large, oiliphant horn sitting on a nearby table, and Rooney becomes possessed by the soul of Arlow — a character trapped in a taxidermied bird during the events of Paraska I, brought to the house by Luv.&lt;br /&gt;
&lt;br /&gt;
The phone calls would become a MAJOR theme of the evening, encouraging our characters to turn on each other and even speaking directly to us as players that our irl friends — in their own voices — had secret grievances with us, or were in peril.&lt;br /&gt;
&lt;br /&gt;
The gang decides on a plan of attack: find the heart of the house, strike it with karavox. Quimb makes mention that he has a backup plan up his sleeve.&lt;br /&gt;
&lt;br /&gt;
The gang attempt to enter through the house’s back door and start proceeding through the house. Attempting to break directly through to the basement, Fist tries to strike the floor of the manor with Karavox — immediately grievously wounding the entire party. It becomes clear that attacks from karavox damage all things connected to the house. Whether that’s contained to whatever pocket dimension the house is now located in is anyone’s guess.&lt;br /&gt;
&lt;br /&gt;
This mass-wound causes Arlow and Rooney, both played by Jeff, to begin speaking through each other’s mouths in each others voices. The party attempts to flee, as they hear the footsteps of an oncoming monster — dragging a nearly-dead Fritjolf behind them. At this point, Paul — player of Fritjolf and GM of other campaigns featuring our current table of players, who had been conspicuously sitting on the same side of the table as James — begins prompting rolls and character interactions for characters from non-freeze campaigns.&lt;br /&gt;
&lt;br /&gt;
Which brings us to...&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Act 2: What is this, a Crossover Episode? ====&lt;br /&gt;
At first it started small with character interactions from games beyond the freeze, or characters James played appearing to interact with the party/NPCs, but it quickly became clear that there were more than just freeze characters in play.&lt;br /&gt;
&lt;br /&gt;
The next ~2-3 hours were an absolutely chaotic overlap of character interactions from wildly different campaigns — both old and new. Highlights of invoked characters included other freeze characters/characters from other quelmar campaigns, characters from Schrödinger protocol and Larigard, fate, DM Paul, Aregeth, Fabula Ultima, DM Sadie, Alien RPG, dm Ian, Yazeba’s B&amp;amp;B, dm Rachael, and many, many more.&lt;br /&gt;
&lt;br /&gt;
This led to a magical moment of the entire table slowly learning the “rules of calvinball” that all characters we as players had previously embodied were on the table for cameos in conversations, skill checks, interactions, etc.&lt;br /&gt;
&lt;br /&gt;
The phone calls during this time began to be addressed to some of these other characters we had played as well, which was such a mindfuck. We were literally switching what character we were RP-ing as mid sentence.&lt;br /&gt;
&lt;br /&gt;
During this time, we learned from a demon trapped in the house that there existed a means of forever dealing the house off from Quelmar by assembling the tools/schematics to build a magical door, which we went off in search of.&lt;br /&gt;
&lt;br /&gt;
Please note: no matter how chaotic these notes may seem, they in no way do any justice to this middle section of the session, where we realized all of our characters were co-habitating in our bodies. Whenever one of our characters from a different campaign interacted with another pc, they were simultaneously interacting with the character of that player’s they knew, and all that player’s other characters at the same time.&lt;br /&gt;
&lt;br /&gt;
To sum up how crazy this was, we need to talk about the act’s end…&lt;br /&gt;
&lt;br /&gt;
A child that Adam saved within the house suddenly became the BBEG of the Schrödinger campaign controlled by Paul and attacked Adam’s Schrödinger character, and all of Adam’s other characters by proxy. Combat started, and my Fabula Ulitma character used his skill that lets him get a free attack at the beginning of combat to shoot Paul’s Schrodeinger character.&lt;br /&gt;
&lt;br /&gt;
Adam’s schroedinger character used a feat to warp us all out of the room, but Paul’s Schroedinger character followed, so Ian as Luv attempted to use dominate person to stop the Schroedinger BBEG from attacking again, but the house twisted the spell. When the smoke cleared, fritjolf was laying dead on the floor — luv holding all of his nerves — magically vivisected from his body.&lt;br /&gt;
&lt;br /&gt;
And with Luv having accidentally taken their first life, the curtain dropped on act two and we entered into…&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== ACT THREE: An Endgame ====&lt;br /&gt;
Taking a moment to process everything, the players ordered food. With Paul as our second GM dead, the alternate selves we as players brought to the table started to consolidate back to the freeze characters we entered the house with, and we set off in search of the tools to seal up the house.&lt;br /&gt;
&lt;br /&gt;
Our first stop led us to a personal study with arcane texts. Though we found the blueprints, one of three parts to making the seal, Arlow/Rooney/Jeff’s characters experienced an existential crisis, with Jeff having played so many characters that their sense of self became elasticized.&lt;br /&gt;
&lt;br /&gt;
Rooney was secretly told by the house that he would be spared an afterlife endlessly wandering the astral sea if he retook Karavox and used it to decapitate Fist. When one of the house’s monsters named “father” attacked, he attempted to do exactly this, but was thwarted by the party.&lt;br /&gt;
&lt;br /&gt;
When hit by their attacks, Rooney was transformed into Jeff, the player Jeff, who was then dragged screaming off into the house by a purple dragon’s claw.&lt;br /&gt;
&lt;br /&gt;
Bewildered, the party continued through a sewing room, snuck past another of the house’s occupants, named “mother,” and found their way into the kitchen, where fist was suddenly transformed by the house back into Tinka, the player. Realizing that having someone carry Karavox further into the house kept the most options open for survival, Saville chose to take Tinka/Fist’s fate and became Rachael, the player, distracting an oncoming Mother. Though she was no longer Savile, quimbleton and Luv left Rachael with Savile’s cloak, which they had carried since they first abandoned her in Paraska.&lt;br /&gt;
&lt;br /&gt;
It was at this point that Rachel realized/James revealed that Mother and Father were voiced by Rachael’s IRL parent.&lt;br /&gt;
&lt;br /&gt;
In the next room, a parlor, Luv was transformed by the house, in the same way Savile and Kara were transformed, into a dark version of themself called The Arbiter, who offered the players a deal — optional at first, but mandatory should they pass through the room again.&lt;br /&gt;
&lt;br /&gt;
The arbiter would take away a fear, or a treasured memory, offering knowledge, wealth, and healing as possible rewards. The party, unsure of how to cure Luv, elected to step into the next room to find the seal-component they were searching for, and make the deal after they had found it. Jeff, the player, also rejoined the party, fleeing from the house’s horrors but now unable to engage with it mechanically, having been stripped of all his characters.&lt;br /&gt;
&lt;br /&gt;
The level necessary to make the door was easily located, and a deal with the arbiter needed to be made. Fist agreed to sacrifice a cherished childhood memory in exchange for knowledge on the final seal-part’s location.&lt;br /&gt;
&lt;br /&gt;
The bargain was struck, but the house took more than it originally promised, erasing not just one, but all memories of the Burnale clan — and consequently Fist’s character — from the house/game. Tinka would play the rest of the session as Auth Scizen, a PC from Paul’s Larigard campaign.&lt;br /&gt;
&lt;br /&gt;
With Fist erased from existence and the way forward clear, all that was left was to try and save Luv from their fate in this room, trapped as the dark arbiter. Kara opened a gift from Halcyon, marked only to be open in times of dire circumstance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this primal, all-consuming, harr-fueled fire was intended for purification only in the most absolute sense. In an attempt to burn away the house’s influence from Luv, Kara directed the fire at them, which began to consume Luv completely.&lt;br /&gt;
&lt;br /&gt;
Quimbleton offered Luv a hand to take the fire into himself, but Luv chose to meet their fate at the hands of the fire, trusting the plans Quimbleton and Kara had each separately alluded to. With a tearful farewell, but not a last hug goodbye, Luv was consumed by the flames.&lt;br /&gt;
&lt;br /&gt;
Utterly demoralized, Kara, Quimbleton, and Auth Scizen began to retrace their steps in order to find the last piece of the seal. In the kitchen where they left Rachael, they found only a skeleton sitting in a rocking chair.&lt;br /&gt;
&lt;br /&gt;
Reaching a room full of mannequins which held the final tool they needed for the seal, Auth Scizen began to distract the swarming horde of mannequins, so Kara and Quimbleton could retrieve the final component. Quimbleton, originally fated to die in this room, was prepared to turn Auth Scizen incorporeal with mist form, and obliterate the entire room’s contents with an overcharged Magic Bomb, but Auth Scizen passed him Karavox and told him to go on in their stead.&lt;br /&gt;
&lt;br /&gt;
Kara, Quimbleton, and Jeff returned to the house’s parlor, and constricted a sealing door in front of the house’s anchor to Quelmar, sealing it off from the realm. Unsure if Karavox would truly spare all of those touched by the multiverse, and feeling a strange sense of belonging in this place, Quimbleton encouraged Kara and Jeff to escape while they still could, using the magic of Brigid’s Bangle.&lt;br /&gt;
&lt;br /&gt;
Kara was hesitant to leave the house un destroyed, but quimbleton did not want to risk a magical cataclysm like the closely-averted rite of unmaking, and desired a way to keep the bheara from infecting its way into other planes. Eventually, Kara and Jeff reluctantly parted ways with Quimbleton, collecting the remains of their friends and leaving the house behind them.&lt;br /&gt;
&lt;br /&gt;
Quimbleton stayed, with one last deal to make.&lt;br /&gt;
&lt;br /&gt;
From the parlor, Quimbleton called out for the Bheara, and she soon appeared. Now cut off from Quelmar, Quimbleton offered her a deal: a battle of wits for the fate of the multiverse. A game of chess.&lt;br /&gt;
&lt;br /&gt;
The terms were simple: the winner is permitted to leave while the loser stays trapped for eternity. Both players must remain in the house for the game’s duration, neither can interfere with the other in any way, and nothing can prevent them from finishing the game. They shook on the agreement, sealing the pact, and Quimbleton produced the board and set up the pieces.&lt;br /&gt;
&lt;br /&gt;
Quimbleton mused aloud long and hard about his first move. Moving the king’s pawn was a strong classical opening after all, but left one vulnerable to tricky early-game queen attacks. Of course, moving the queens pawn had its own set of pros and cons, which he felt the need to litigate at length.&lt;br /&gt;
&lt;br /&gt;
Amidst his ramblings, the Bheara felt compelled to start the timer on the turn play clock, only to realize there wasn’t one. It realized in horror that it had agreed to a battle of wits in a dimension outside of linear time and space with no way of stopping Quimbleton’s filibuster.&lt;br /&gt;
&lt;br /&gt;
And, as Quimbleton reminded it, they were trapped here together, so long as the game remained unfinished. Quimbleton excused himself to the kitchen while pondering his opening move — a mental exercise that would last for eternity.&lt;br /&gt;
&lt;br /&gt;
Paraska Manor had finally become a true prison for the Bheara, and he, its eternal warden.&lt;br /&gt;
&lt;br /&gt;
=== Coda: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46868</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46868"/>
		<updated>2026-06-08T14:34:52Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Session 62: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Elvar|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Elvar|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Elvar|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Ben (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;RTPM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Act 1: Getting Into the House ====&lt;br /&gt;
In Dolemvay, Quimb and Luv met with Kara and Saville, and while the latter did not immediately forgive the former for the events of Paraska 1, the four soon agreed they were on the same page: that the evil entity which possessed Brigid — which I’ll refer to as the bheara for convenience — from escaping into Quelmar again.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, Rooney and Fist of the Burnales meet, with Rooney — one of the first to forge Karavox — tracking down Fist — it’s current owner. The two confront each other in Fist’s room, only to realize they are already inside the mannor.&lt;br /&gt;
&lt;br /&gt;
Fist and Rooney are quickly joined by Fritjolf, who has been trapped in Paraska since nearly the beginning of the freeze, but are distracted from their conversation when Rooney unsuccessfully tries to misty step out of the house.&lt;br /&gt;
&lt;br /&gt;
Rooney has only moved one room over, into an outside-facing room which Kara, Savi, Quimb and Luv are trying to enter. Fist and Fritjolf join after a… brief intermission, and the gang’s all together to take on the house.&lt;br /&gt;
&lt;br /&gt;
Two things immediately happen. Us as players start receiving calls on our irl phones from a mysterious number, which convey distressed messages from the voices of player characters trapped deeper in the house, conveyed in-game through a large, oiliphant horn sitting on a nearby table, and Rooney becomes possessed by the soul of Arlow — a character trapped in a taxidermied bird during the events of Paraska I, brought to the house by Luv.&lt;br /&gt;
&lt;br /&gt;
The phone calls would become a MAJOR theme of the evening, encouraging our characters to turn on each other and even speaking directly to us as players that our irl friends — in their own voices — had secret grievances with us, or were in peril.&lt;br /&gt;
&lt;br /&gt;
The gang decides on a plan of attack: find the heart of the house, strike it with karavox. Quimb makes mention that he has a backup plan up his sleeve.&lt;br /&gt;
&lt;br /&gt;
The gang attempt to enter through the house’s back door and start proceeding through the house. Attempting to break directly through to the basement, Fist tries to strike the floor of the manor with Karavox — immediately grievously wounding the entire party. It becomes clear that attacks from karavox damage all things connected to the house. Whether that’s contained to whatever pocket dimension the house is now located in is anyone’s guess.&lt;br /&gt;
&lt;br /&gt;
This mass-wound causes Arlow and Rooney, both played by Jeff, to begin speaking through each other’s mouths in each others voices. The party attempts to flee, as they hear the footsteps of an oncoming monster — dragging a nearly-dead Fritjolf behind them. At this point, Paul — player of Fritjolf and GM of other campaigns featuring our current table of players, who had been conspicuously sitting on the same side of the table as James — begins prompting rolls and character interactions for characters from non-freeze campaigns.&lt;br /&gt;
&lt;br /&gt;
Which brings us to...&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Act 2: What is this, a Crossover Episode? ====&lt;br /&gt;
At first it started small with character interactions from games beyond the freeze, or characters James played appearing to interact with the party/NPCs, but it quickly became clear that there were more than just freeze characters in play.&lt;br /&gt;
&lt;br /&gt;
The next ~2-3 hours were an absolutely chaotic overlap of character interactions from wildly different campaigns — both old and new. Highlights of invoked characters included other freeze characters/characters from other quelmar campaigns, characters from Schrödinger protocol and Larigard, fate, DM Paul, Aregeth, Fabula Ultima, DM Sadie, Alien RPG, dm Ian, Yazeba’s B&amp;amp;B, dm Rachael, and many, many more.&lt;br /&gt;
&lt;br /&gt;
This led to a magical moment of the entire table slowly learning the “rules of calvinball” that all characters we as players had previously embodied were on the table for cameos in conversations, skill checks, interactions, etc.&lt;br /&gt;
&lt;br /&gt;
The phone calls during this time began to be addressed to some of these other characters we had played as well, which was such a mindfuck. We were literally switching what character we were RP-ing as mid sentence.&lt;br /&gt;
&lt;br /&gt;
During this time, we learned from a demon trapped in the house that there existed a means of forever dealing the house off from Quelmar by assembling the tools/schematics to build a magical door, which we went off in search of.&lt;br /&gt;
&lt;br /&gt;
Please note: no matter how chaotic these notes may seem, they in no way do any justice to this middle section of the session, where we realized all of our characters were co-habitating in our bodies. Whenever one of our characters from a different campaign interacted with another pc, they were simultaneously interacting with the character of that player’s they knew, and all that player’s other characters at the same time.&lt;br /&gt;
&lt;br /&gt;
To sum up how crazy this was, we need to talk about the act’s end…&lt;br /&gt;
&lt;br /&gt;
A child that Adam saved within the house suddenly became the BBEG of the Schrödinger campaign controlled by Paul and attacked Adam’s Schrödinger character, and all of Adam’s other characters by proxy. Combat started, and my Fabula Ulitma character used his skill that lets him get a free attack at the beginning of combat to shoot Paul’s Schrodeinger character.&lt;br /&gt;
&lt;br /&gt;
Adam’s schroedinger character used a feat to warp us all out of the room, but Paul’s Schroedinger character followed, so Ian as Luv attempted to use dominate person to stop the Schroedinger BBEG from attacking again, but the house twisted the spell. When the smoke cleared, fritjolf was laying dead on the floor — luv holding all of his nerves — magically vivisected from his body.&lt;br /&gt;
&lt;br /&gt;
And with Luv having accidentally taken their first life, the curtain dropped on act two and we entered into…&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== ACT THREE: An Endgame ====&lt;br /&gt;
Taking a moment to process everything, the players ordered food. With Paul as our second GM dead, the alternate selves we as players brought to the table started to consolidate back to the freeze characters we entered the house with, and we set off in search of the tools to seal up the house.&lt;br /&gt;
&lt;br /&gt;
Our first stop led us to a personal study with arcane texts. Though we found the blueprints, one of three parts to making the seal, Arlow/Rooney/Jeff’s characters experienced an existential crisis, with Jeff having played so many characters that their sense of self became elasticized.&lt;br /&gt;
&lt;br /&gt;
Rooney was secretly told by the house that he would be spared an afterlife endlessly wandering the astral sea if he retook Karavox and used it to decapitate Fist. When one of the house’s monsters named “father” attacked, he attempted to do exactly this, but was thwarted by the party.&lt;br /&gt;
&lt;br /&gt;
When hit by their attacks, Rooney was transformed into Jeff, the player Jeff, who was then dragged screaming off into the house by a purple dragon’s claw.&lt;br /&gt;
&lt;br /&gt;
Bewildered, the party continued through a sewing room, snuck past another of the house’s occupants, named “mother,” and found their way into the kitchen, where fist was suddenly transformed by the house back into Tinka, the player. Realizing that having someone carry Karavox further into the house kept the most options open for survival, Saville chose to take Tinka/Fist’s fate and became Rachael, the player, distracting an oncoming Mother. Though she was no longer Savile, quimbleton and Luv left Rachael with Savile’s cloak, which they had carried since they first abandoned her in Paraska.&lt;br /&gt;
&lt;br /&gt;
It was at this point that Rachel realized/James revealed that Mother and Father were voiced by Rachael’s IRL parent.&lt;br /&gt;
&lt;br /&gt;
In the next room, a parlor, Luv was transformed by the house, in the same way Savile and Kara were transformed, into a dark version of themself called The Arbiter, who offered the players a deal — optional at first, but mandatory should they pass through the room again.&lt;br /&gt;
&lt;br /&gt;
The arbiter would take away a fear, or a treasured memory, offering knowledge, wealth, and healing as possible rewards. The party, unsure of how to cure Luv, elected to step into the next room to find the seal-component they were searching for, and make the deal after they had found it. Jeff, the player, also rejoined the party, fleeing from the house’s horrors but now unable to engage with it mechanically, having been stripped of all his characters.&lt;br /&gt;
&lt;br /&gt;
The level necessary to make the door was easily located, and a deal with the arbiter needed to be made. Fist agreed to sacrifice a cherished childhood memory in exchange for knowledge on the final seal-part’s location.&lt;br /&gt;
&lt;br /&gt;
The bargain was struck, but the house took more than it originally promised, erasing not just one, but all memories of the Burnale clan — and consequently Fist’s character — from the house/game. Tinka would play the rest of the session as Auth Scizen, a PC from Paul’s Larigard campaign.&lt;br /&gt;
&lt;br /&gt;
With Fist erased from existence and the way forward clear, all that was left was to try and save Luv from their fate in this room, trapped as the dark arbiter. Kara opened a gift from Halcyon, marked only to be open in times of dire circumstance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this primal, all-consuming, harr-fueled fire was intended for purification only in the most absolute sense. In an attempt to burn away the house’s influence from Luv, Kara directed the fire at them, which began to consume Luv completely.&lt;br /&gt;
&lt;br /&gt;
Quimbleton offered Luv a hand to take the fire into himself, but Luv chose to meet their fate at the hands of the fire, trusting the plans Quimbleton and Kara had each separately alluded to. With a tearful farewell, but not a last hug goodbye, Luv was consumed by the flames.&lt;br /&gt;
&lt;br /&gt;
Utterly demoralized, Kara, Quimbleton, and Auth Scizen began to retrace their steps in order to find the last piece of the seal. In the kitchen where they left Rachael, they found only a skeleton sitting in a rocking chair.&lt;br /&gt;
&lt;br /&gt;
Reaching a room full of mannequins which held the final tool they needed for the seal, Auth Scizen began to distract the swarming horde of mannequins, so Kara and Quimbleton could retrieve the final component. Quimbleton, originally fated to die in this room, was prepared to turn Auth Scizen incorporeal with mist form, and obliterate the entire room’s contents with an overcharged Magic Bomb, but Auth Scizen passed him Karavox and told him to go on in their stead.&lt;br /&gt;
&lt;br /&gt;
Kara, Quimbleton, and Jeff returned to the house’s parlor, and constricted a sealing door in front of the house’s anchor to Quelmar, sealing it off from the realm. Unsure if Karavox would truly spare all of those touched by the multiverse, and feeling a strange sense of belonging in this place, Quimbleton encouraged Kara and Jeff to escape while they still could, using the magic of Brigid’s Bangle.&lt;br /&gt;
&lt;br /&gt;
Kara was hesitant to leave the house un destroyed, but quimbleton did not want to risk a magical cataclysm like the closely-averted rite of unmaking, and desired a way to keep the bheara from infecting its way into other planes. Eventually, Kara and Jeff reluctantly parted ways with Quimbleton, collecting the remains of their friends and leaving the house behind them.&lt;br /&gt;
&lt;br /&gt;
Quimbleton stayed, with one last deal to make.&lt;br /&gt;
&lt;br /&gt;
From the parlor, Quimbleton called out for the Bheara, and she soon appeared. Now cut off from Quelmar, Quimbleton offered her a deal: a battle of wits for the fate of the multiverse. A game of chess.&lt;br /&gt;
&lt;br /&gt;
The terms were simple: the winner is permitted to leave while the loser stays trapped for eternity. Both players must remain in the house for the game’s duration, neither can interfere with the other in any way, and nothing can prevent them from finishing the game. They shook on the agreement, sealing the pact, and Quimbleton produced the board and set up the pieces.&lt;br /&gt;
&lt;br /&gt;
Quimbleton mused aloud long and hard about his first move. Moving the king’s pawn was a strong classical opening after all, but left one vulnerable to tricky early-game queen attacks. Of course, moving the queens pawn had its own set of pros and cons, which he felt the need to litigate at length.&lt;br /&gt;
&lt;br /&gt;
Amidst his ramblings, the Bheara felt compelled to start the timer on the turn play clock, only to realize there wasn’t one. It realized in horror that it had agreed to a battle of wits in a dimension outside of linear time and space with no way of stopping Quimbleton’s filibuster.&lt;br /&gt;
&lt;br /&gt;
And, as Quimbleton reminded it, they were trapped here together, so long as the game remained unfinished. Quimbleton excused himself to the kitchen while pondering his opening move — a mental exercise that would last for eternity.&lt;br /&gt;
&lt;br /&gt;
Paraska Manor had finally become a true prison for the Bheara, and he, its eternal warden.&lt;br /&gt;
&lt;br /&gt;
=== Coda: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46867</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46867"/>
		<updated>2026-06-08T14:34:15Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Session 62: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Elvar|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Elvar|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Elvar|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Ben (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;RTPM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Act 1: Getting Into the House =&lt;br /&gt;
In Dolemvay, Quimb and Luv met with Kara and Saville, and while the latter did not immediately forgive the former for the events of Paraska 1, the four soon agreed they were on the same page: that the evil entity which possessed Brigid — which I’ll refer to as the bheara for convenience — from escaping into Quelmar again.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, Rooney and Fist of the Burnales meet, with Rooney — one of the first to forge Karavox — tracking down Fist — it’s current owner. The two confront each other in Fist’s room, only to realize they are already inside the mannor.&lt;br /&gt;
&lt;br /&gt;
Fist and Rooney are quickly joined by Fritjolf, who has been trapped in Paraska since nearly the beginning of the freeze, but are distracted from their conversation when Rooney unsuccessfully tries to misty step out of the house.&lt;br /&gt;
&lt;br /&gt;
Rooney has only moved one room over, into an outside-facing room which Kara, Savi, Quimb and Luv are trying to enter. Fist and Fritjolf join after a… brief intermission, and the gang’s all together to take on the house.&lt;br /&gt;
&lt;br /&gt;
Two things immediately happen. Us as players start receiving calls on our irl phones from a mysterious number, which convey distressed messages from the voices of player characters trapped deeper in the house, conveyed in-game through a large, oiliphant horn sitting on a nearby table, and Rooney becomes possessed by the soul of Arlow — a character trapped in a taxidermied bird during the events of Paraska I, brought to the house by Luv.&lt;br /&gt;
&lt;br /&gt;
The phone calls would become a MAJOR theme of the evening, encouraging our characters to turn on each other and even speaking directly to us as players that our irl friends — in their own voices — had secret grievances with us, or were in peril.&lt;br /&gt;
&lt;br /&gt;
The gang decides on a plan of attack: find the heart of the house, strike it with karavox. Quimb makes mention that he has a backup plan up his sleeve.&lt;br /&gt;
&lt;br /&gt;
The gang attempt to enter through the house’s back door and start proceeding through the house. Attempting to break directly through to the basement, Fist tries to strike the floor of the manor with Karavox — immediately grievously wounding the entire party. It becomes clear that attacks from karavox damage all things connected to the house. Whether that’s contained to whatever pocket dimension the house is now located in is anyone’s guess.&lt;br /&gt;
&lt;br /&gt;
This mass-wound causes Arlow and Rooney, both played by Jeff, to begin speaking through each other’s mouths in each others voices. The party attempts to flee, as they hear the footsteps of an oncoming monster — dragging a nearly-dead Fritjolf behind them. At this point, Paul — player of Fritjolf and GM of other campaigns featuring our current table of players, who had been conspicuously sitting on the same side of the table as James — begins prompting rolls and character interactions for characters from non-freeze campaigns.&lt;br /&gt;
&lt;br /&gt;
Which brings us to...&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Act 2: What is this, a Crossover Episode? =&lt;br /&gt;
At first it started small with character interactions from games beyond the freeze, or characters James played appearing to interact with the party/NPCs, but it quickly became clear that there were more than just freeze characters in play.&lt;br /&gt;
&lt;br /&gt;
The next ~2-3 hours were an absolutely chaotic overlap of character interactions from wildly different campaigns — both old and new. Highlights of invoked characters included other freeze characters/characters from other quelmar campaigns, characters from Schrödinger protocol and Larigard, fate, DM Paul, Aregeth, Fabula Ultima, DM Sadie, Alien RPG, dm Ian, Yazeba’s B&amp;amp;B, dm Rachael, and many, many more.&lt;br /&gt;
&lt;br /&gt;
This led to a magical moment of the entire table slowly learning the “rules of calvinball” that all characters we as players had previously embodied were on the table for cameos in conversations, skill checks, interactions, etc.&lt;br /&gt;
&lt;br /&gt;
The phone calls during this time began to be addressed to some of these other characters we had played as well, which was such a mindfuck. We were literally switching what character we were RP-ing as mid sentence.&lt;br /&gt;
&lt;br /&gt;
During this time, we learned from a demon trapped in the house that there existed a means of forever dealing the house off from Quelmar by assembling the tools/schematics to build a magical door, which we went off in search of.&lt;br /&gt;
&lt;br /&gt;
Please note: no matter how chaotic these notes may seem, they in no way do any justice to this middle section of the session, where we realized all of our characters were co-habitating in our bodies. Whenever one of our characters from a different campaign interacted with another pc, they were simultaneously interacting with the character of that player’s they knew, and all that player’s other characters at the same time.&lt;br /&gt;
&lt;br /&gt;
To sum up how crazy this was, we need to talk about the act’s end…&lt;br /&gt;
&lt;br /&gt;
A child that Adam saved within the house suddenly became the BBEG of the Schrödinger campaign controlled by Paul and attacked Adam’s Schrödinger character, and all of Adam’s other characters by proxy. Combat started, and my Fabula Ulitma character used his skill that lets him get a free attack at the beginning of combat to shoot Paul’s Schrodeinger character.&lt;br /&gt;
&lt;br /&gt;
Adam’s schroedinger character used a feat to warp us all out of the room, but Paul’s Schroedinger character followed, so Ian as Luv attempted to use dominate person to stop the Schroedinger BBEG from attacking again, but the house twisted the spell. When the smoke cleared, fritjolf was laying dead on the floor — luv holding all of his nerves — magically vivisected from his body.&lt;br /&gt;
&lt;br /&gt;
And with Luv having accidentally taken their first life, the curtain dropped on act two and we entered into…&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= ACT THREE: An Endgame =&lt;br /&gt;
Taking a moment to process everything, the players ordered food. With Paul as our second GM dead, the alternate selves we as players brought to the table started to consolidate back to the freeze characters we entered the house with, and we set off in search of the tools to seal up the house.&lt;br /&gt;
&lt;br /&gt;
Our first stop led us to a personal study with arcane texts. Though we found the blueprints, one of three parts to making the seal, Arlow/Rooney/Jeff’s characters experienced an existential crisis, with Jeff having played so many characters that their sense of self became elasticized.&lt;br /&gt;
&lt;br /&gt;
Rooney was secretly told by the house that he would be spared an afterlife endlessly wandering the astral sea if he retook Karavox and used it to decapitate Fist. When one of the house’s monsters named “father” attacked, he attempted to do exactly this, but was thwarted by the party.&lt;br /&gt;
&lt;br /&gt;
When hit by their attacks, Rooney was transformed into Jeff, the player Jeff, who was then dragged screaming off into the house by a purple dragon’s claw.&lt;br /&gt;
&lt;br /&gt;
Bewildered, the party continued through a sewing room, snuck past another of the house’s occupants, named “mother,” and found their way into the kitchen, where fist was suddenly transformed by the house back into Tinka, the player. Realizing that having someone carry Karavox further into the house kept the most options open for survival, Saville chose to take Tinka/Fist’s fate and became Rachael, the player, distracting an oncoming Mother. Though she was no longer Savile, quimbleton and Luv left Rachael with Savile’s cloak, which they had carried since they first abandoned her in Paraska.&lt;br /&gt;
&lt;br /&gt;
It was at this point that Rachel realized/James revealed that Mother and Father were voiced by Rachael’s IRL parent.&lt;br /&gt;
&lt;br /&gt;
In the next room, a parlor, Luv was transformed by the house, in the same way Savile and Kara were transformed, into a dark version of themself called The Arbiter, who offered the players a deal — optional at first, but mandatory should they pass through the room again.&lt;br /&gt;
&lt;br /&gt;
The arbiter would take away a fear, or a treasured memory, offering knowledge, wealth, and healing as possible rewards. The party, unsure of how to cure Luv, elected to step into the next room to find the seal-component they were searching for, and make the deal after they had found it. Jeff, the player, also rejoined the party, fleeing from the house’s horrors but now unable to engage with it mechanically, having been stripped of all his characters.&lt;br /&gt;
&lt;br /&gt;
The level necessary to make the door was easily located, and a deal with the arbiter needed to be made. Fist agreed to sacrifice a cherished childhood memory in exchange for knowledge on the final seal-part’s location.&lt;br /&gt;
&lt;br /&gt;
The bargain was struck, but the house took more than it originally promised, erasing not just one, but all memories of the Burnale clan — and consequently Fist’s character — from the house/game. Tinka would play the rest of the session as Auth Scizen, a PC from Paul’s Larigard campaign.&lt;br /&gt;
&lt;br /&gt;
With Fist erased from existence and the way forward clear, all that was left was to try and save Luv from their fate in this room, trapped as the dark arbiter. Kara opened a gift from Halcyon, marked only to be open in times of dire circumstance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this primal, all-consuming, harr-fueled fire was intended for purification only in the most absolute sense. In an attempt to burn away the house’s influence from Luv, Kara directed the fire at them, which began to consume Luv completely.&lt;br /&gt;
&lt;br /&gt;
Quimbleton offered Luv a hand to take the fire into himself, but Luv chose to meet their fate at the hands of the fire, trusting the plans Quimbleton and Kara had each separately alluded to. With a tearful farewell, but not a last hug goodbye, Luv was consumed by the flames.&lt;br /&gt;
&lt;br /&gt;
Utterly demoralized, Kara, Quimbleton, and Auth Scizen began to retrace their steps in order to find the last piece of the seal. In the kitchen where they left Rachael, they found only a skeleton sitting in a rocking chair.&lt;br /&gt;
&lt;br /&gt;
Reaching a room full of mannequins which held the final tool they needed for the seal, Auth Scizen began to distract the swarming horde of mannequins, so Kara and Quimbleton could retrieve the final component. Quimbleton, originally fated to die in this room, was prepared to turn Auth Scizen incorporeal with mist form, and obliterate the entire room’s contents with an overcharged Magic Bomb, but Auth Scizen passed him Karavox and told him to go on in their stead.&lt;br /&gt;
&lt;br /&gt;
Kara, Quimbleton, and Jeff returned to the house’s parlor, and constricted a sealing door in front of the house’s anchor to Quelmar, sealing it off from the realm. Unsure if Karavox would truly spare all of those touched by the multiverse, and feeling a strange sense of belonging in this place, Quimbleton encouraged Kara and Jeff to escape while they still could, using the magic of Brigid’s Bangle.&lt;br /&gt;
&lt;br /&gt;
Kara was hesitant to leave the house un destroyed, but quimbleton did not want to risk a magical cataclysm like the closely-averted rite of unmaking, and desired a way to keep the bheara from infecting its way into other planes. Eventually, Kara and Jeff reluctantly parted ways with Quimbleton, collecting the remains of their friends and leaving the house behind them.&lt;br /&gt;
&lt;br /&gt;
Quimbleton stayed, with one last deal to make.&lt;br /&gt;
&lt;br /&gt;
From the parlor, Quimbleton called out for the Bheara, and she soon appeared. Now cut off from Quelmar, Quimbleton offered her a deal: a battle of wits for the fate of the multiverse. A game of chess.&lt;br /&gt;
&lt;br /&gt;
The terms were simple: the winner is permitted to leave while the loser stays trapped for eternity. Both players must remain in the house for the game’s duration, neither can interfere with the other in any way, and nothing can prevent them from finishing the game. They shook on the agreement, sealing the pact, and Quimbleton produced the board and set up the pieces.&lt;br /&gt;
&lt;br /&gt;
Quimbleton mused aloud long and hard about his first move. Moving the king’s pawn was a strong classical opening after all, but left one vulnerable to tricky early-game queen attacks. Of course, moving the queens pawn had its own set of pros and cons, which he felt the need to litigate at length.&lt;br /&gt;
&lt;br /&gt;
Amidst his ramblings, the Bheara felt compelled to start the timer on the turn play clock, only to realize there wasn’t one. It realized in horror that it had agreed to a battle of wits in a dimension outside of linear time and space with no way of stopping Quimbleton’s filibuster.&lt;br /&gt;
&lt;br /&gt;
And, as Quimbleton reminded it, they were trapped here together, so long as the game remained unfinished. Quimbleton excused himself to the kitchen while pondering his opening move — a mental exercise that would last for eternity.&lt;br /&gt;
&lt;br /&gt;
Paraska Manor had finally become a true prison for the Bheara, and he, its eternal warden.&lt;br /&gt;
&lt;br /&gt;
=== Coda: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=MediaWiki:Sitenotice&amp;diff=46866</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=MediaWiki:Sitenotice&amp;diff=46866"/>
		<updated>2026-06-08T14:02:46Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=MediaWiki:Sitenotice&amp;diff=46853</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=MediaWiki:Sitenotice&amp;diff=46853"/>
		<updated>2026-06-04T03:50:03Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Quelmar Wiki will be unavailable during a large portion of the day this upcoming Sunday, June 7th.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Quelmar Wiki will be unavailable during a large portion of the day this upcoming Sunday, June 7th.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=NUMBER_16&amp;diff=46808</id>
		<title>NUMBER 16</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=NUMBER_16&amp;diff=46808"/>
		<updated>2026-05-29T03:44:11Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:CR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=PCimageFile.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is the Callsign of Merideth Caine, 400 year old veteran of a one-women war against the Harrison company. A mercenary, assassin, and prior political operator, she misses little, assumes nothing, and puts her survival above everything but vengeance. &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
An elderly women of mixed Asian descent, Merideth presents herself as a buttoned up professional of precision and expertise. She moves with the slightly unnatural grace of a cyborg, and obvious signs of augmentation on her hands and head. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Merideth is polite and respectful, happy to forgive a mistake, but slow to forget an insult. Having operated for centuries as a free agent she sees everyone in terms of potential threats and allies, friends are a luxury, and nobody she doesn&#039;t fully understand can be considered a friend. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Born near the end of SecCom&#039;s fall, a teenage Merideth showed enough technical skill to be drafted into a support hacking role. She was 19 when the war ended and she finally got to meet the soldiers she&#039;d been supporting. She fell in love with one, and together they took a colony ship out into the stars.&lt;br /&gt;
&lt;br /&gt;
By the time they reached their destination they had two children, and by the time the planet had begun to resemble civilization, they had nine.&lt;br /&gt;
&lt;br /&gt;
Their eldest, Morgan, became a leader of the planetary government, and over the next few decades Merideth often joined them as a guest or tech support for political events as Morgan unified their solar system. Peace was within reach.&lt;br /&gt;
&lt;br /&gt;
Then the Harrison Protectorate arrived. The solar system had resources they wanted, and when the Council of World presented reasonable terms they were cut down. The invasion took several months, during which Merideth watched three generations of her family rise to defend their home and fall to Harrison&#039;s brute force.&lt;br /&gt;
&lt;br /&gt;
She reached out to allies from the Fall, far flung children and grand children of veterans, asking for a war machine that would let her fight back. A dynasty in a distant system sent her Tain Gong, and she became #16, the oldest hunter in the records of old earth. Patient, calculated, deadly. &lt;br /&gt;
&lt;br /&gt;
For three-hundred years she exacted vengeance for the death of her children, her grandchildren, and her great grandchildren. She became and nightmare Harrison forces discussed in hushed tones in their bunks, a foe deadly enough to spark a series of horror films from the Protectorate Media wing. She hunted those who had lead the invasion. She hunted their loved ones. She worked her way through the names of those who had taken part in the invasion of seven planets. It was a long list. She took her time.&lt;br /&gt;
&lt;br /&gt;
Somewhere along the way, her reputation caught the eye of other forces- companies and agencies offered her contracts, hired her in exchange for intel or the additional destruction of some Harrison resource or project. She interfaced with Union Far-Afield over a dozen times, supplying them with muscle and a local guide in exchange for her most advanced cybernetics and hacking technology.&lt;br /&gt;
&lt;br /&gt;
Their are those still on her list. Families whose success within the Harrison company ties back to their conquest of her world, those who still profit from the soil soaked in her families blood, but time is on her side, and seeking outside advantage will be needed if she is to plunge into the heart of the Protectorate and cut out those who remain.  &lt;br /&gt;
&lt;br /&gt;
== Skill Triggers ==&lt;br /&gt;
Hack or Fix + 6&lt;br /&gt;
&lt;br /&gt;
Read Situation + 4&lt;br /&gt;
&lt;br /&gt;
Stay Cool + 2&lt;br /&gt;
&lt;br /&gt;
Survive + 4&lt;br /&gt;
&lt;br /&gt;
Music + 2&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Merideth is mostly cybernetic, compensating for her advanced age and adding some combat ability. While she employs a silent rifle stolen from Harrison elite troopers, and keeps a heavy launcher in her combat kit in her mech, her primary method of offense is the OmniDeck: a piece of powerful technology that enables her &#039;cleric mode&#039; and allows her to deploy three quck hacks from the systems of Gious Villosus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Girl_Bard_Named_Leonard&amp;diff=46796</id>
		<title>The Girl Bard Named Leonard</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Girl_Bard_Named_Leonard&amp;diff=46796"/>
		<updated>2026-05-27T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Very Long Page}}&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
[[MARCUS VALEBRIGHT - LEONARD&#039;S FATHER - CAELYNN&#039;S LOVER]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[CAELYNN SILVERBROOK]] -- Leonard&#039;s mother&#039;&#039;&#039;{{Infobox_character|name=Leonard aka Len|image=-ai-Thunder Prophet Highly realistic portrait of a goth bard-warr 334a2d79-acfd-4423-9c15-8510c0267ae8 1.gif|imagesize=3x3|caption=Leonard lives a long time with every one of her scars|relatives=Marcus Valebright (father) and Caelynn Silverbrook (mother)|languages=English, Wolf, Elephant, Turtle|alias=Len|marital=Single. She picks up a new project in every town she lives in|birthPlace=High Elven Brighthorn Palace Gardens|species=Half Elf- Half Human|gender=Female|height=6|weight=190|eyes=Brown|field1=Hometown|value1=Greenbrook Foundling Spire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Half-Elf [[Bard]]/ Lore Urchin AI Highly realistic portrait of a goth bard.png&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;OVERVIEW&#039;&#039;&#039; ==&lt;br /&gt;
Len Valebright is a paradox made flesh—a walking contradiction wrapped in seven layers of deliberate deception.&lt;br /&gt;
&lt;br /&gt;
A half-elf bard whose very existence defies categorization: a child named wrong on purpose, lifted out of prophecy&#039;s grasp, locked in a stone cage of supposed protection, and reborn through the twin forces of grief and music into something the world was never prepared to witness.&lt;br /&gt;
&lt;br /&gt;
Born as Leonard to a rebellious human scholar and a forbidden Fey high priestess, Len spent her earliest years in an orphanage that was never built to nurture children—it was engineered to neutralize them. A place meticulously designed to sand the edges off brilliance, to grind down potential until it became manageable, controllable, safe.&lt;br /&gt;
&lt;br /&gt;
She survived the only way the world ever truly teaches survivors to survive: she watched everything, listened to everyone, and turned pain into power with the kind of alchemy that only desperation can teach.&lt;br /&gt;
&lt;br /&gt;
As soon as she grew old enough to understand that the name Leonard had never truly belonged to her—had been a shield, a disguise, a necessary lie—she renamed herself. Not out of teenage rebellion or aesthetic preference, but out of evolution. Out of becoming.&lt;br /&gt;
&lt;br /&gt;
Across the realms, she has become infamous: for her gothic aesthetic that seems to absorb light rather than reflect it, for the way her music bends the air itself into new shapes, for the unnerving tactical instincts she claims come from &amp;quot;interdimensional eMarine memories&amp;quot; when she&#039;s had one drink too many and her guard drops just enough to let truth slip through.&lt;br /&gt;
&lt;br /&gt;
She carries supernatural luck that refuses to let her die no matter how many times fate has tried, catastrophic clumsiness that refuses to let her be normal even when she desperately wants to blend in, and a rabbit-protection instinct so fierce it borders on religious devotion.&lt;br /&gt;
&lt;br /&gt;
She remembers too many lifetimes and not enough birthdays—a cruel joke of reincarnation that leaves her feeling ancient and newborn all at once.&lt;br /&gt;
&lt;br /&gt;
And all of it—every contradiction, every layer, every impossible truth—began with a girl trapped in a stone spire who was never supposed to exist.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PROLOGUE&#039;&#039;&#039; ==&lt;br /&gt;
This is the story of a girl who was given a name that never belonged to her.&lt;br /&gt;
&lt;br /&gt;
Not because her parents were cruel—cruelty is lazy, and what they faced required strategy. They named her wrong because hiding her identity was the only way to keep her alive, the only thread between her and annihilation.&lt;br /&gt;
&lt;br /&gt;
Sometimes love shows up as presence, warm and constant and reassuring.&lt;br /&gt;
&lt;br /&gt;
Sometimes love shows up as absence that burns a hole where a parent should be, a void so profound it shapes everything around it.&lt;br /&gt;
&lt;br /&gt;
Sometimes the only way to protect your child is to vanish so completely that even the gods lose their scent, to become less than memory, to sacrifice yourself so thoroughly that you cease to exist in every way except one: in the child you saved.&lt;br /&gt;
&lt;br /&gt;
Leonard grew up in a cage.&lt;br /&gt;
&lt;br /&gt;
A quiet one, carefully disguised as survival, as charity, as protection. The [[Greenbrook Foundling Spire]] taught all its children the same first lesson with patient, relentless consistency: no matter how adults frame it—as charity, as rescue, as &amp;quot;for your own good&amp;quot;—loss always feels deeply, devastatingly personal.&lt;br /&gt;
&lt;br /&gt;
But cages do strange things to living things when the containment lasts long enough.&lt;br /&gt;
&lt;br /&gt;
Leave something trapped long enough and it learns its own strength through necessity.&lt;br /&gt;
&lt;br /&gt;
Push something into darkness long enough and it grows its own light, cultivates illumination from nothing, becomes its own sun.&lt;br /&gt;
&lt;br /&gt;
This is the story of how a girl named Leonard burned her way out of her past with methodical determination and renamed herself Len—not out of spite or anger, but out of becoming. Out of recognizing that transformation is not abandonment but evolution.&lt;br /&gt;
&lt;br /&gt;
Of how she realized the scar carved across her face wasn&#039;t a flaw to be hidden, but a warning label for anyone foolish enough to underestimate her:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BREAK ME AT YOUR OWN RISK.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She learned that trust has teeth that can draw blood.&lt;br /&gt;
&lt;br /&gt;
That hope is a gamble where the odds are never posted and the house always seems to win.&lt;br /&gt;
&lt;br /&gt;
That love is never neat or simple—it&#039;s messy and dangerous and it always costs something, demands payment in currency you didn&#039;t know you had.&lt;br /&gt;
&lt;br /&gt;
The truth she was never supposed to find, the secret buried under layers of protection and lies?&lt;br /&gt;
&lt;br /&gt;
Being left behind was never about her not being enough—never about some fundamental inadequacy or lack.&lt;br /&gt;
&lt;br /&gt;
It was about a love so fierce it had to erase itself to save her, so powerful it chose annihilation over her death.&lt;br /&gt;
&lt;br /&gt;
So if you&#039;ve ever wondered if you were meant to be claimed, if you&#039;ve ever stared at your own reflection in the dark and asked, &amp;quot;Why wasn&#039;t I enough?&amp;quot;—this story is yours, too.&lt;br /&gt;
&lt;br /&gt;
Because Leonard didn&#039;t just survive the abandonment, the cage, the loneliness, the confusion.&lt;br /&gt;
&lt;br /&gt;
She transformed.&lt;br /&gt;
&lt;br /&gt;
She chose her name when the world wanted to name her.&lt;br /&gt;
&lt;br /&gt;
She chose her power when the world wanted to contain it.&lt;br /&gt;
&lt;br /&gt;
She chose herself when everyone else had decided who she should be.&lt;br /&gt;
&lt;br /&gt;
And grace?&lt;br /&gt;
&lt;br /&gt;
Grace is not a gift bestowed by benevolent forces.&lt;br /&gt;
&lt;br /&gt;
Grace is the aftermath of pain you outgrew, the scar tissue that makes you stronger, the wisdom earned through survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rest easy, Dad. I&#039;m telling the story now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[CAELYNN SILVERBROOK]] – AGE 9&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;Leonard&#039;s Mother – Marcus&#039;s Lover&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Year Destiny Spoke Her Name Out Loud&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At nine years old, Caelynn Silverbrook believed with absolute certainty that the garden behind her family&#039;s estate was the safest place in the world.&lt;br /&gt;
&lt;br /&gt;
She believed it the way children believe in softness—instinctively, blindly, with her whole chest open and undefended.&lt;br /&gt;
&lt;br /&gt;
The garden was older than the estate itself—older, some whispered in voices that carried the weight of真 knowing, than the current age of the world. Moonlilies glowed along the winding paths like captured starlight, night-blooming hyacinths breathed perfume into the darkness with every exhale, and trailing starvine shimmered faintly even when the sky hung overcast and gray.&lt;br /&gt;
&lt;br /&gt;
Her mother called it hallowed ground with the kind of reverence usually reserved for temples.&lt;br /&gt;
&lt;br /&gt;
Caelynn never understood why dirt needed holiness, why earth required sanctification.&lt;br /&gt;
&lt;br /&gt;
To her, it was simpler and more immediate: soil under her fingernails, leaves whispering secrets overhead in languages she almost understood, the scent of cooling earth at dusk settling over everything like a blessing.&lt;br /&gt;
&lt;br /&gt;
The garden was beautiful, undeniably so.&lt;br /&gt;
&lt;br /&gt;
But more importantly—more essentially—it was the last place where she was still allowed to feel like a child, where expectations loosened their grip just enough for her to breathe.&lt;br /&gt;
&lt;br /&gt;
Tonight would be the last time she&#039;d feel that freedom.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Garden of Perfect Posture&#039;&#039;&#039; ===&lt;br /&gt;
Caelynn was practicing curtseys again with the mechanical precision her mother demanded.&lt;br /&gt;
&lt;br /&gt;
Not because she enjoyed them—she most certainly did not—but because her mother insisted with gentle, implacable firmness that even play must serve the family legacy. A Silverbrook daughter didn&#039;t bend like common girls; she flowed like water finding its path. Her arms didn&#039;t hang uselessly at her sides; they spoke volumes in their positioning. Her smile didn&#039;t wobble uncertainly; it blossomed on command, perfect and controlled.&lt;br /&gt;
&lt;br /&gt;
To be a Silverbrook was to perform continuously, to exist always on stage.&lt;br /&gt;
&lt;br /&gt;
And Caelynn had been performing since before she could remember not performing, since she could stand upright without assistance.&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s voice drifted behind her like a soft commandment wrapped in silk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shoulders back, love. A High Priestess never cowers before anything or anyone. Your spine must speak volumes before your mouth does, must announce your authority before you utter a single word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn lifted her chin obediently, adjusting her posture with practiced precision.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
Again, until the movement lost all meaning.&lt;br /&gt;
&lt;br /&gt;
Her toes ached with the strain. Her calves trembled from holding position. Sweat curled at the roots of her elaborately braided hair. The posture was supposed to look effortless, natural as breathing; nothing about it felt that way to her nine-year-old body.&lt;br /&gt;
&lt;br /&gt;
She loved magic, not manners—loved the way power sang through her veins.&lt;br /&gt;
&lt;br /&gt;
Stories captivated her, not scripture and its endless rules.&lt;br /&gt;
&lt;br /&gt;
Running barefoot in the grass called to her, not balancing bowls of water on her head to &amp;quot;train graceful discipline&amp;quot; in movements she&#039;d never use.&lt;br /&gt;
&lt;br /&gt;
Her family never asked who she wanted to be, never inquired about her dreams or desires.&lt;br /&gt;
&lt;br /&gt;
They told her who she was, who she would become, as if her future were already written and she simply hadn&#039;t learned to read it yet.&lt;br /&gt;
&lt;br /&gt;
At nine years old, destiny already had one hand wrapped gently—but firmly, inescapably—around the back of her neck.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The First Vision&#039;&#039;&#039; ===&lt;br /&gt;
When it happened, the garden went silent with shocking abruptness.&lt;br /&gt;
&lt;br /&gt;
Not gradually, not with the natural dimming of evening sounds.&lt;br /&gt;
&lt;br /&gt;
Sound itself held its breath as if the world had paused mid-sentence.&lt;br /&gt;
&lt;br /&gt;
Crickets stopped their eternal song.&lt;br /&gt;
&lt;br /&gt;
Wind paused mid-gust, leaves frozen mid-flutter.&lt;br /&gt;
&lt;br /&gt;
Starvine stilled completely, its usual shimmer going dark.&lt;br /&gt;
&lt;br /&gt;
Even the moonlight dimmed noticeably, like a shy witness averting its gaze from something too intimate, too powerful to observe.&lt;br /&gt;
&lt;br /&gt;
Caelynn didn&#039;t notice at first; she was still fighting the Third Curtsey of Repose, still focused on the angle of her arm. She noticed when her mother&#039;s hands froze mid-adjustment, when the gentle pressure guiding her shoulder simply stopped.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn?&amp;quot; Her mother&#039;s voice trembled in a way Caelynn had never heard before, in a way that sent ice down her spine.&lt;br /&gt;
&lt;br /&gt;
Then the vision hit.&lt;br /&gt;
&lt;br /&gt;
The vision slammed into her skull like lightning that had never learned subtlety, never discovered restraint.&lt;br /&gt;
&lt;br /&gt;
Blue fire erupted behind her eyes.&lt;br /&gt;
&lt;br /&gt;
Circles of standing stone older than language, older than memory, rose around her.&lt;br /&gt;
&lt;br /&gt;
A chanting chorus layered like river currents—too many voices to count, too ancient to understand, each one carrying weight that pressed against her small chest.&lt;br /&gt;
&lt;br /&gt;
A woman stood in the center of it all, wearing a circlet shaped like a crescent moon. Silver—not like metal, but like memory itself, like moonlight given solid form.&lt;br /&gt;
&lt;br /&gt;
The woman raised her hands with deliberate purpose.&lt;br /&gt;
&lt;br /&gt;
The circle blazed brighter, flames climbing higher.&lt;br /&gt;
&lt;br /&gt;
The chanting climbed in pitch and intensity.&lt;br /&gt;
&lt;br /&gt;
Her voice boomed through Caelynn&#039;s bones, through her marrow, through the very foundation of her being:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Chosen sees.&lt;br /&gt;
&lt;br /&gt;
The Chosen returns.&lt;br /&gt;
&lt;br /&gt;
The Chosen becomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The words burned through her skull, her spine, her teeth—carving themselves into her flesh like prophecy demanding acknowledgment.&lt;br /&gt;
&lt;br /&gt;
The vision wasn&#039;t merely an image projected onto her mind.&lt;br /&gt;
&lt;br /&gt;
It was a possession, a claiming, a colonization of her consciousness.&lt;br /&gt;
&lt;br /&gt;
Caelynn stumbled backward, her small body jolting like a puppet with its strings yanked by a storm. She nearly trampled a moonlily, her foot crushing delicate petals. Her fingers clawed at the air desperately, seeking purchase in nothing—&lt;br /&gt;
&lt;br /&gt;
Her mother caught her waist just in time, arms wrapping around her daughter with fierce protectiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn!&amp;quot; The word came out sharp with panic.&lt;br /&gt;
&lt;br /&gt;
Hands cupped her face, warm and trembling. &amp;quot;Sweetheart, look at me. Look at me right now. What did you see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn&#039;s small chest heaved with the effort of breathing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-light,&amp;quot; she gasped, words tumbling out in fragments. &amp;quot;I saw light. And a circle. And fire. And—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her throat closed around words she didn&#039;t have yet, concepts too large for her vocabulary, visions too vast for her nine-year-old mind to contain.&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s expression changed with terrible swiftness.&lt;br /&gt;
&lt;br /&gt;
Not confusion at her daughter&#039;s babbling.&lt;br /&gt;
&lt;br /&gt;
Not disbelief at an impossible story.&lt;br /&gt;
&lt;br /&gt;
Recognition settled over her features like a death sentence.&lt;br /&gt;
&lt;br /&gt;
And dread—pure, undiluted dread that aged her face ten years in a heartbeat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Confession&#039;&#039;&#039; ===&lt;br /&gt;
Her mother led her inside immediately, moving with purpose.&lt;br /&gt;
&lt;br /&gt;
Not brisk, not rushed—careful, as if the air itself might shatter her daughter into pieces, as if one wrong movement might break whatever fragile thing was happening.&lt;br /&gt;
&lt;br /&gt;
They went to the Solar, the one room no visitor was ever allowed to enter, the sanctum within the sanctum. Caelynn had always wondered why there were more books than chairs there, more scrolls than trinkets, more secrets than comfort.&lt;br /&gt;
&lt;br /&gt;
Now she knew, understood with crystalline clarity.&lt;br /&gt;
&lt;br /&gt;
This was the room where truth lived.&lt;br /&gt;
&lt;br /&gt;
Her mother kneeled to meet her eyes, descending from her usual height.&lt;br /&gt;
&lt;br /&gt;
High Priestess candidates did not kneel before anyone, not even gods.&lt;br /&gt;
&lt;br /&gt;
Mothers did.&lt;br /&gt;
&lt;br /&gt;
That was the difference, the line that separated duty from love.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweetheart,&amp;quot; she whispered, hands warm and steadying on Caelynn&#039;s cheeks, &amp;quot;you must not speak of this to anyone. Not your tutors, not your friends, not even your father. Not even to me unless we are alone. Do you understand?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why?&amp;quot; Caelynn whispered back, voice small and frightened. &amp;quot;Did I do something wrong? Am I in trouble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No.&amp;quot; Her mother&#039;s voice shook despite her attempt at steadiness. &amp;quot;No, my love. Listen to me very carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tremor in her tone terrified Caelynn more than the vision itself had, more than the blue fire or the ancient voices.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Sight is rare in our line,&amp;quot; her mother said, each word chosen with obvious care. &amp;quot;Rare… and watched. Always watched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watched?&amp;quot; Caelynn&#039;s stomach twisted with instinctive understanding that this was bad, dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By the Council. By the spirits who walk between worlds. By every ancestor whose magic runs through your blood like a river you didn&#039;t choose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She took a sharp breath—the kind adults take when they&#039;re about to say something that will split a child&#039;s life cleanly into before and after, when they know the innocence is ending now, this moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In this family,&amp;quot; she said softly, carefully, &amp;quot;great gifts come with expectations. Heavy expectations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn didn&#039;t fully understand the word, couldn&#039;t parse its complete meaning, but she understood the weight of it pressing down on her small shoulders.&lt;br /&gt;
&lt;br /&gt;
Expectation felt like chains wrapping around her chest.&lt;br /&gt;
&lt;br /&gt;
Expectation felt like a cage she couldn&#039;t see but could definitely feel.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE NIGHT OF THE CANDLES&#039;&#039;&#039; ==&lt;br /&gt;
That night, Caelynn couldn&#039;t sleep despite her exhaustion.&lt;br /&gt;
&lt;br /&gt;
She lay in her enormous bed buried in blankets embroidered with symbols she didn&#039;t yet understand—arcane markings that would one day be her inheritance—and listened to the house creak and settle under the weight of its own history, its own secrets.&lt;br /&gt;
&lt;br /&gt;
The vision circled endlessly in her mind like a hawk searching for prey.&lt;br /&gt;
&lt;br /&gt;
Blue fire licking at her consciousness.&lt;br /&gt;
&lt;br /&gt;
Stone circles ancient beyond reckoning.&lt;br /&gt;
&lt;br /&gt;
The crescent crown that seemed to pulse with its own heartbeat.&lt;br /&gt;
&lt;br /&gt;
The voice that had spoken through her bones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chosen sees…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the words echoed through her memory, the candles across her room flickered in unison.&lt;br /&gt;
&lt;br /&gt;
She sat up slowly, breath lodging in her throat like a physical object.&lt;br /&gt;
&lt;br /&gt;
The candles flickered again, all together, as if responding to something.&lt;br /&gt;
&lt;br /&gt;
Not from a breeze—the windows were closed, the air still.&lt;br /&gt;
&lt;br /&gt;
They were bowing.&lt;br /&gt;
&lt;br /&gt;
Bowing to her.&lt;br /&gt;
&lt;br /&gt;
Light curved toward her like a tide answering its moon, like something fundamental in the universe recognizing her presence.&lt;br /&gt;
&lt;br /&gt;
Magic.&lt;br /&gt;
&lt;br /&gt;
Her magic, waking up, stretching, testing its boundaries.&lt;br /&gt;
&lt;br /&gt;
Small. Untamed. Instinctive as breathing.&lt;br /&gt;
&lt;br /&gt;
But undeniably present, undeniably real.&lt;br /&gt;
&lt;br /&gt;
She raised her hand barely, tentatively, fingers trembling with uncertainty.&lt;br /&gt;
&lt;br /&gt;
The flames rose with it, stretching upward in perfect synchronization.&lt;br /&gt;
&lt;br /&gt;
Her heart hammered against her ribs.&lt;br /&gt;
&lt;br /&gt;
She lowered her hand slowly, watching.&lt;br /&gt;
&lt;br /&gt;
The flames dipped obediently, following her movement.&lt;br /&gt;
&lt;br /&gt;
She gasped at the impossibility, the wonder—&lt;br /&gt;
&lt;br /&gt;
—and every candle in the room went out simultaneously.&lt;br /&gt;
&lt;br /&gt;
Darkness swallowed her whole.&lt;br /&gt;
&lt;br /&gt;
She screamed, the sound high and terrified in the sudden black.&lt;br /&gt;
&lt;br /&gt;
Footsteps thundered up the corridor like an approaching army. Her mother burst into the room, hair loose and wild, robe half-tied and askew, eyes wide with a fear that had nothing to do with the dark and everything to do with what the dark might mean.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn pointed at the dead candles with a shaking hand, trembling so hard her teeth clicked together audibly.&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s eyes closed briefly, and when they opened, something had shifted in them.&lt;br /&gt;
&lt;br /&gt;
Her fear wasn&#039;t of fire or darkness.&lt;br /&gt;
&lt;br /&gt;
It was of legacy taking root.&lt;br /&gt;
&lt;br /&gt;
It was of destiny claiming its chosen.&lt;br /&gt;
&lt;br /&gt;
And of who owned that destiny, who would come to collect.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE CALLING&#039;&#039;&#039; ==&lt;br /&gt;
The next morning, the High Council arrived unannounced and unwelcome.&lt;br /&gt;
&lt;br /&gt;
Nine robed figures materialized as if they&#039;d always been there.&lt;br /&gt;
&lt;br /&gt;
Silent as death.&lt;br /&gt;
&lt;br /&gt;
Ageless as stone.&lt;br /&gt;
&lt;br /&gt;
Eyes like polished obsidian that reflected everything and revealed nothing.&lt;br /&gt;
&lt;br /&gt;
They did not knock, did not announce themselves. They appeared the way prophecy does: exactly where they were never invited and precisely when no one was ready for them.&lt;br /&gt;
&lt;br /&gt;
Her mother stood between them and Caelynn like a shield, like the last wall before invasion.&lt;br /&gt;
&lt;br /&gt;
Shields crack under enough pressure.&lt;br /&gt;
&lt;br /&gt;
Everyone in the room knew it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn Silverbrook,&amp;quot; one intoned, voice carrying the weight of centuries. &amp;quot;Step forward into the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s arm twitched instinctively, as if to hold her back, to protect her just a moment longer, then fell helplessly to her side.&lt;br /&gt;
&lt;br /&gt;
Caelynn walked forward on legs that didn&#039;t feel like hers, that seemed to belong to someone else, someone braver.&lt;br /&gt;
&lt;br /&gt;
The nearest Councilor looked her over with clinical reverence, as though assessing a sacred artifact rather than a child, as though she were an object to be catalogued rather than a person to be known.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Sight has awakened,&amp;quot; they murmured with satisfaction.&lt;br /&gt;
&lt;br /&gt;
Her mother flinched visibly. &amp;quot;She is too young for this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is exactly the age we expected,&amp;quot; the Councilor replied, mouth curling faintly in something that wasn&#039;t quite a smile. &amp;quot;Destiny rarely miscalculates. It knows its own timeline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They turned their collective attention to Caelynn, nine pairs of ancient eyes fixing on her small frame.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will join us at the Vernal Summons. You will begin training immediately. You will learn to walk between worlds, to see what others cannot, to become what you were always meant to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t want to walk between worlds,&amp;quot; Caelynn whispered, the words escaping before she could stop them.&lt;br /&gt;
&lt;br /&gt;
All nine Councilors straightened as if jerked by the same invisible thread, as if her words had physically struck them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Want,&amp;quot; the leader said with cold finality, &amp;quot;is irrelevant to prophecy. This is your path. It was chosen before you were born.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn looked desperately at her mother, seeking permission, seeking rescue, seeking anything.&lt;br /&gt;
&lt;br /&gt;
The look that passed between them was not a child seeking permission from a parent.&lt;br /&gt;
&lt;br /&gt;
It was a child realizing permission no longer existed, that choice had been an illusion all along.&lt;br /&gt;
&lt;br /&gt;
Her mother smiled the perfect High Priestess smile she&#039;d been trained to wear.&lt;br /&gt;
&lt;br /&gt;
But her eyes were breaking, shattering into pieces behind the mask.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE RITUAL OF RECOGNITION&#039;&#039;&#039; ==&lt;br /&gt;
The ritual was meant to be gentle, they assured her.&lt;br /&gt;
&lt;br /&gt;
It was not gentle at all.&lt;br /&gt;
&lt;br /&gt;
Caelynn stood barefoot in the Hall of Echoes, surrounded by pools of astral water that reflected things that weren&#039;t there and runes carved into marble so old it remembered the hands that had shaped it from raw stone. The air thrummed with voices that did not belong to any living throat, with sounds that predated language itself.&lt;br /&gt;
&lt;br /&gt;
Her mother watched from the shadows—allowed to witness, strictly forbidden to interfere, reduced to helpless observer.&lt;br /&gt;
&lt;br /&gt;
The Council circled Caelynn slowly, chanting in the old tongue that hurt to hear. The words twisted as they moved through the air, crawling under her skin like living things, rewriting themselves inside her mind until they felt less like language and more like commands, like programming being installed directly into her consciousness.&lt;br /&gt;
&lt;br /&gt;
The leader lifted a bowl of silver dust that seemed to glow with its own inner light.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Breathe deeply,&amp;quot; they commanded.&lt;br /&gt;
&lt;br /&gt;
Caelynn inhaled obediently.&lt;br /&gt;
&lt;br /&gt;
The dust slid into her lungs like ground starlight, like breathing in the essence of something that was never meant to be physical. The world distorted immediately, reality bending around her.&lt;br /&gt;
&lt;br /&gt;
She saw—&lt;br /&gt;
&lt;br /&gt;
—herself older, wearing the crescent crown with hollow eyes;&lt;br /&gt;
&lt;br /&gt;
—herself chanting over a dying river, trying to heal what was broken;&lt;br /&gt;
&lt;br /&gt;
—herself opening doors between worlds with bleeding hands;&lt;br /&gt;
&lt;br /&gt;
—herself sobbing as magic tore through her body like knives;&lt;br /&gt;
&lt;br /&gt;
—herself placing a child in a stranger&#039;s arms, heart breaking;&lt;br /&gt;
&lt;br /&gt;
—herself dying alone in the dark.&lt;br /&gt;
&lt;br /&gt;
Her body jolted violently. She collapsed to her knees, unable to support herself.&lt;br /&gt;
&lt;br /&gt;
Her mother surged forward instinctively, only to be held back by invisible force.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; one Councilor hissed sharply. &amp;quot;She must bear the vision alone. This is her burden to carry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She&#039;s nine!&amp;quot; her mother cried, voice cracking with desperation. &amp;quot;She&#039;s a child!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prophets are born, not chosen. Age is irrelevant to destiny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But she is a child,&amp;quot; her mother repeated, as if saying it enough times might make them understand, might make them care.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Precisely why her mind can still reshape itself around destiny. Later, and she might resist. Now, she will accept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When it ended, Caelynn lay gasping on the cold stone, tears streaking silver down her cheeks like liquid moonlight.&lt;br /&gt;
&lt;br /&gt;
Her mother broke free finally and gathered her up, holding her like something precious and already condemned, like a treasure she was losing even as she held it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t want to become her,&amp;quot; Caelynn whispered into her mother&#039;s shoulder, voice breaking. &amp;quot;I don&#039;t want to be that person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; her mother said, voice cracking with the weight of helplessness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that is exactly why I am afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Because the future doesn&#039;t ask permission.&lt;br /&gt;
&lt;br /&gt;
Because prophecy doesn&#039;t care about want.&lt;br /&gt;
&lt;br /&gt;
Because Caelynn&#039;s life had just been written by forces that would never know her name.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE ABANDONMENT&#039;&#039;&#039; ==&lt;br /&gt;
The storm hammered the Spire the way grief hits a chest—blunt, relentless, unapologetic, refusing to be ignored.&lt;br /&gt;
&lt;br /&gt;
Rain smeared the stone until the tower looked like I&#039;ll continue rewriting the entire document seamlessly. Given the length, I&#039;ll work through it in substantial sections.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CAELYNN SILVERBROOK – AGE 9&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Leonard&#039;s Mother – Marcus&#039;s Lover&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Year Destiny Spoke Her Name Out Loud&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At nine years old, Caelynn Silverbrook believed with absolute certainty that the garden behind her family&#039;s estate was the safest place in the world.&lt;br /&gt;
&lt;br /&gt;
She believed it the way children believe in softness—instinctively, blindly, with her whole chest open and undefended.&lt;br /&gt;
&lt;br /&gt;
The garden was older than the estate itself—older, some whispered in voices that carried the weight of真 knowing, than the current age of the world. Moonlilies glowed along the winding paths like captured starlight, night-blooming hyacinths breathed perfume into the darkness with every exhale, and trailing starvine shimmered faintly even when the sky hung overcast and gray.&lt;br /&gt;
&lt;br /&gt;
Her mother called it hallowed ground with the kind of reverence usually reserved for temples.&lt;br /&gt;
&lt;br /&gt;
Caelynn never understood why dirt needed holiness, why earth required sanctification.&lt;br /&gt;
&lt;br /&gt;
To her, it was simpler and more immediate: soil under her fingernails, leaves whispering secrets overhead in languages she almost understood, the scent of cooling earth at dusk settling over everything like a blessing.&lt;br /&gt;
&lt;br /&gt;
The garden was beautiful, undeniably so.&lt;br /&gt;
&lt;br /&gt;
But more importantly—more essentially—it was the last place where she was still allowed to feel like a child, where expectations loosened their grip just enough for her to breathe.&lt;br /&gt;
&lt;br /&gt;
Tonight would be the last time she&#039;d feel that freedom.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Garden of Perfect Posture&#039;&#039;&#039; ===&lt;br /&gt;
Caelynn was practicing curtseys again with the mechanical precision her mother demanded.&lt;br /&gt;
&lt;br /&gt;
Not because she enjoyed them—she most certainly did not—but because her mother insisted with gentle, implacable firmness that even play must serve the family legacy. A Silverbrook daughter didn&#039;t bend like common girls; she flowed like water finding its path. Her arms didn&#039;t hang uselessly at her sides; they spoke volumes in their positioning. Her smile didn&#039;t wobble uncertainly; it blossomed on command, perfect and controlled.&lt;br /&gt;
&lt;br /&gt;
To be a Silverbrook was to perform continuously, to exist always on stage.&lt;br /&gt;
&lt;br /&gt;
And Caelynn had been performing since before she could remember not performing, since she could stand upright without assistance.&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s voice drifted behind her like a soft commandment wrapped in silk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shoulders back, love. A High Priestess never cowers before anything or anyone. Your spine must speak volumes before your mouth does, must announce your authority before you utter a single word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn lifted her chin obediently, adjusting her posture with practiced precision.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
Again, until the movement lost all meaning.&lt;br /&gt;
&lt;br /&gt;
Her toes ached with the strain. Her calves trembled from holding position. Sweat curled at the roots of her elaborately braided hair. The posture was supposed to look effortless, natural as breathing; nothing about it felt that way to her nine-year-old body.&lt;br /&gt;
&lt;br /&gt;
She loved magic, not manners—loved the way power sang through her veins.&lt;br /&gt;
&lt;br /&gt;
Stories captivated her, not scripture and its endless rules.&lt;br /&gt;
&lt;br /&gt;
Running barefoot in the grass called to her, not balancing bowls of water on her head to &amp;quot;train graceful discipline&amp;quot; in movements she&#039;d never use.&lt;br /&gt;
&lt;br /&gt;
Her family never asked who she wanted to be, never inquired about her dreams or desires.&lt;br /&gt;
&lt;br /&gt;
They told her who she was, who she would become, as if her future were already written and she simply hadn&#039;t learned to read it yet.&lt;br /&gt;
&lt;br /&gt;
At nine years old, destiny already had one hand wrapped gently—but firmly, inescapably—around the back of her neck.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The First Vision&#039;&#039;&#039; ===&lt;br /&gt;
When it happened, the garden went silent with shocking abruptness.&lt;br /&gt;
&lt;br /&gt;
Not gradually, not with the natural dimming of evening sounds.&lt;br /&gt;
&lt;br /&gt;
Sound itself held its breath as if the world had paused mid-sentence.&lt;br /&gt;
&lt;br /&gt;
Crickets stopped their eternal song.&lt;br /&gt;
&lt;br /&gt;
Wind paused mid-gust, leaves frozen mid-flutter.&lt;br /&gt;
&lt;br /&gt;
Starvine stilled completely, its usual shimmer going dark.&lt;br /&gt;
&lt;br /&gt;
Even the moonlight dimmed noticeably, like a shy witness averting its gaze from something too intimate, too powerful to observe.&lt;br /&gt;
&lt;br /&gt;
Caelynn didn&#039;t notice at first; she was still fighting the Third Curtsey of Repose, still focused on the angle of her arm. She noticed when her mother&#039;s hands froze mid-adjustment, when the gentle pressure guiding her shoulder simply stopped.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn?&amp;quot; Her mother&#039;s voice trembled in a way Caelynn had never heard before, in a way that sent ice down her spine.&lt;br /&gt;
&lt;br /&gt;
Then the vision hit.&lt;br /&gt;
&lt;br /&gt;
The vision slammed into her skull like lightning that had never learned subtlety, never discovered restraint.&lt;br /&gt;
&lt;br /&gt;
Blue fire erupted behind her eyes.&lt;br /&gt;
&lt;br /&gt;
Circles of standing stone older than language, older than memory, rose around her.&lt;br /&gt;
&lt;br /&gt;
A chanting chorus layered like river currents—too many voices to count, too ancient to understand, each one carrying weight that pressed against her small chest.&lt;br /&gt;
&lt;br /&gt;
A woman stood in the center of it all, wearing a circlet shaped like a crescent moon. Silver—not like metal, but like memory itself, like moonlight given solid form.&lt;br /&gt;
&lt;br /&gt;
The woman raised her hands with deliberate purpose.&lt;br /&gt;
&lt;br /&gt;
The circle blazed brighter, flames climbing higher.&lt;br /&gt;
&lt;br /&gt;
The chanting climbed in pitch and intensity.&lt;br /&gt;
&lt;br /&gt;
Her voice boomed through Caelynn&#039;s bones, through her marrow, through the very foundation of her being:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Chosen sees.&lt;br /&gt;
&lt;br /&gt;
The Chosen returns.&lt;br /&gt;
&lt;br /&gt;
The Chosen becomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The words burned through her skull, her spine, her teeth—carving themselves into her flesh like prophecy demanding acknowledgment.&lt;br /&gt;
&lt;br /&gt;
The vision wasn&#039;t merely an image projected onto her mind.&lt;br /&gt;
&lt;br /&gt;
It was a possession, a claiming, a colonization of her consciousness.&lt;br /&gt;
&lt;br /&gt;
Caelynn stumbled backward, her small body jolting like a puppet with its strings yanked by a storm. She nearly trampled a moonlily, her foot crushing delicate petals. Her fingers clawed at the air desperately, seeking purchase in nothing—&lt;br /&gt;
&lt;br /&gt;
Her mother caught her waist just in time, arms wrapping around her daughter with fierce protectiveness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn!&amp;quot; The word came out sharp with panic.&lt;br /&gt;
&lt;br /&gt;
Hands cupped her face, warm and trembling. &amp;quot;Sweetheart, look at me. Look at me right now. What did you see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn&#039;s small chest heaved with the effort of breathing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-light,&amp;quot; she gasped, words tumbling out in fragments. &amp;quot;I saw light. And a circle. And fire. And—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her throat closed around words she didn&#039;t have yet, concepts too large for her vocabulary, visions too vast for her nine-year-old mind to contain.&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s expression changed with terrible swiftness.&lt;br /&gt;
&lt;br /&gt;
Not confusion at her daughter&#039;s babbling.&lt;br /&gt;
&lt;br /&gt;
Not disbelief at an impossible story.&lt;br /&gt;
&lt;br /&gt;
Recognition settled over her features like a death sentence.&lt;br /&gt;
&lt;br /&gt;
And dread—pure, undiluted dread that aged her face ten years in a heartbeat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Confession&#039;&#039;&#039; ===&lt;br /&gt;
Her mother led her inside immediately, moving with purpose.&lt;br /&gt;
&lt;br /&gt;
Not brisk, not rushed—careful, as if the air itself might shatter her daughter into pieces, as if one wrong movement might break whatever fragile thing was happening.&lt;br /&gt;
&lt;br /&gt;
They went to the Solar, the one room no visitor was ever allowed to enter, the sanctum within the sanctum. Caelynn had always wondered why there were more books than chairs there, more scrolls than trinkets, more secrets than comfort.&lt;br /&gt;
&lt;br /&gt;
Now she knew, understood with crystalline clarity.&lt;br /&gt;
&lt;br /&gt;
This was the room where truth lived.&lt;br /&gt;
&lt;br /&gt;
Her mother kneeled to meet her eyes, descending from her usual height.&lt;br /&gt;
&lt;br /&gt;
High Priestess candidates did not kneel before anyone, not even gods.&lt;br /&gt;
&lt;br /&gt;
Mothers did.&lt;br /&gt;
&lt;br /&gt;
That was the difference, the line that separated duty from love.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweetheart,&amp;quot; she whispered, hands warm and steadying on Caelynn&#039;s cheeks, &amp;quot;you must not speak of this to anyone. Not your tutors, not your friends, not even your father. Not even to me unless we are alone. Do you understand?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why?&amp;quot; Caelynn whispered back, voice small and frightened. &amp;quot;Did I do something wrong? Am I in trouble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No.&amp;quot; Her mother&#039;s voice shook despite her attempt at steadiness. &amp;quot;No, my love. Listen to me very carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tremor in her tone terrified Caelynn more than the vision itself had, more than the blue fire or the ancient voices.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Sight is rare in our line,&amp;quot; her mother said, each word chosen with obvious care. &amp;quot;Rare… and watched. Always watched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watched?&amp;quot; Caelynn&#039;s stomach twisted with instinctive understanding that this was bad, dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By the Council. By the spirits who walk between worlds. By every ancestor whose magic runs through your blood like a river you didn&#039;t choose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She took a sharp breath—the kind adults take when they&#039;re about to say something that will split a child&#039;s life cleanly into before and after, when they know the innocence is ending now, this moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In this family,&amp;quot; she said softly, carefully, &amp;quot;great gifts come with expectations. Heavy expectations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn didn&#039;t fully understand the word, couldn&#039;t parse its complete meaning, but she understood the weight of it pressing down on her small shoulders.&lt;br /&gt;
&lt;br /&gt;
Expectation felt like chains wrapping around her chest.&lt;br /&gt;
&lt;br /&gt;
Expectation felt like a cage she couldn&#039;t see but could definitely feel.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE NIGHT OF THE CANDLES&#039;&#039;&#039; ==&lt;br /&gt;
That night, Caelynn couldn&#039;t sleep despite her exhaustion.&lt;br /&gt;
&lt;br /&gt;
She lay in her enormous bed buried in blankets embroidered with symbols she didn&#039;t yet understand—arcane markings that would one day be her inheritance—and listened to the house creak and settle under the weight of its own history, its own secrets.&lt;br /&gt;
&lt;br /&gt;
The vision circled endlessly in her mind like a hawk searching for prey.&lt;br /&gt;
&lt;br /&gt;
Blue fire licking at her consciousness.&lt;br /&gt;
&lt;br /&gt;
Stone circles ancient beyond reckoning.&lt;br /&gt;
&lt;br /&gt;
The crescent crown that seemed to pulse with its own heartbeat.&lt;br /&gt;
&lt;br /&gt;
The voice that had spoken through her bones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chosen sees…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the words echoed through her memory, the candles across her room flickered in unison.&lt;br /&gt;
&lt;br /&gt;
She sat up slowly, breath lodging in her throat like a physical object.&lt;br /&gt;
&lt;br /&gt;
The candles flickered again, all together, as if responding to something.&lt;br /&gt;
&lt;br /&gt;
Not from a breeze—the windows were closed, the air still.&lt;br /&gt;
&lt;br /&gt;
They were bowing.&lt;br /&gt;
&lt;br /&gt;
Bowing to her.&lt;br /&gt;
&lt;br /&gt;
Light curved toward her like a tide answering its moon, like something fundamental in the universe recognizing her presence.&lt;br /&gt;
&lt;br /&gt;
Magic.&lt;br /&gt;
&lt;br /&gt;
Her magic, waking up, stretching, testing its boundaries.&lt;br /&gt;
&lt;br /&gt;
Small. Untamed. Instinctive as breathing.&lt;br /&gt;
&lt;br /&gt;
But undeniably present, undeniably real.&lt;br /&gt;
&lt;br /&gt;
She raised her hand barely, tentatively, fingers trembling with uncertainty.&lt;br /&gt;
&lt;br /&gt;
The flames rose with it, stretching upward in perfect synchronization.&lt;br /&gt;
&lt;br /&gt;
Her heart hammered against her ribs.&lt;br /&gt;
&lt;br /&gt;
She lowered her hand slowly, watching.&lt;br /&gt;
&lt;br /&gt;
The flames dipped obediently, following her movement.&lt;br /&gt;
&lt;br /&gt;
She gasped at the impossibility, the wonder—&lt;br /&gt;
&lt;br /&gt;
—and every candle in the room went out simultaneously.&lt;br /&gt;
&lt;br /&gt;
Darkness swallowed her whole.&lt;br /&gt;
&lt;br /&gt;
She screamed, the sound high and terrified in the sudden black.&lt;br /&gt;
&lt;br /&gt;
Footsteps thundered up the corridor like an approaching army. Her mother burst into the room, hair loose and wild, robe half-tied and askew, eyes wide with a fear that had nothing to do with the dark and everything to do with what the dark might mean.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn pointed at the dead candles with a shaking hand, trembling so hard her teeth clicked together audibly.&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s eyes closed briefly, and when they opened, something had shifted in them.&lt;br /&gt;
&lt;br /&gt;
Her fear wasn&#039;t of fire or darkness.&lt;br /&gt;
&lt;br /&gt;
It was of legacy taking root.&lt;br /&gt;
&lt;br /&gt;
It was of destiny claiming its chosen.&lt;br /&gt;
&lt;br /&gt;
And of who owned that destiny, who would come to collect.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE CALLING&#039;&#039;&#039; ==&lt;br /&gt;
The next morning, the High Council arrived unannounced and unwelcome.&lt;br /&gt;
&lt;br /&gt;
Nine robed figures materialized as if they&#039;d always been there.&lt;br /&gt;
&lt;br /&gt;
Silent as death.&lt;br /&gt;
&lt;br /&gt;
Ageless as stone.&lt;br /&gt;
&lt;br /&gt;
Eyes like polished obsidian that reflected everything and revealed nothing.&lt;br /&gt;
&lt;br /&gt;
They did not knock, did not announce themselves. They appeared the way prophecy does: exactly where they were never invited and precisely when no one was ready for them.&lt;br /&gt;
&lt;br /&gt;
Her mother stood between them and Caelynn like a shield, like the last wall before invasion.&lt;br /&gt;
&lt;br /&gt;
Shields crack under enough pressure.&lt;br /&gt;
&lt;br /&gt;
Everyone in the room knew it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caelynn Silverbrook,&amp;quot; one intoned, voice carrying the weight of centuries. &amp;quot;Step forward into the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her mother&#039;s arm twitched instinctively, as if to hold her back, to protect her just a moment longer, then fell helplessly to her side.&lt;br /&gt;
&lt;br /&gt;
Caelynn walked forward on legs that didn&#039;t feel like hers, that seemed to belong to someone else, someone braver.&lt;br /&gt;
&lt;br /&gt;
The nearest Councilor looked her over with clinical reverence, as though assessing a sacred artifact rather than a child, as though she were an object to be catalogued rather than a person to be known.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Sight has awakened,&amp;quot; they murmured with satisfaction.&lt;br /&gt;
&lt;br /&gt;
Her mother flinched visibly. &amp;quot;She is too young for this burden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is exactly the age we expected,&amp;quot; the Councilor replied, mouth curling faintly in something that wasn&#039;t quite a smile. &amp;quot;Destiny rarely miscalculates. It knows its own timeline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They turned their collective attention to Caelynn, nine pairs of ancient eyes fixing on her small frame.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will join us at the Vernal Summons. You will begin training immediately. You will learn to walk between worlds, to see what others cannot, to become what you were always meant to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t want to walk between worlds,&amp;quot; Caelynn whispered, the words escaping before she could stop them.&lt;br /&gt;
&lt;br /&gt;
All nine Councilors straightened as if jerked by the same invisible thread, as if her words had physically struck them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Want,&amp;quot; the leader said with cold finality, &amp;quot;is irrelevant to prophecy. This is your path. It was chosen before you were born.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caelynn looked desperately at her mother, seeking permission, seeking rescue, seeking anything.&lt;br /&gt;
&lt;br /&gt;
The look that passed between them was not a child seeking permission from a parent.&lt;br /&gt;
&lt;br /&gt;
It was a child realizing permission no longer existed, that choice had been an illusion all along.&lt;br /&gt;
&lt;br /&gt;
Her mother smiled the perfect High Priestess smile she&#039;d been trained to wear.&lt;br /&gt;
&lt;br /&gt;
But her eyes were breaking, shattering into pieces behind the mask.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE RITUAL OF RECOGNITION&#039;&#039;&#039; ==&lt;br /&gt;
The ritual was meant to be gentle, they assured her.&lt;br /&gt;
&lt;br /&gt;
It was not gentle at all.&lt;br /&gt;
&lt;br /&gt;
Caelynn stood barefoot in the Hall of Echoes, surrounded by pools of astral water that reflected things that weren&#039;t there and runes carved into marble so old it remembered the hands that had shaped it from raw stone. The air thrummed with voices that did not belong to any living throat, with sounds that predated language itself.&lt;br /&gt;
&lt;br /&gt;
Her mother watched from the shadows—allowed to witness, strictly forbidden to interfere, reduced to helpless observer.&lt;br /&gt;
&lt;br /&gt;
The Council circled Caelynn slowly, chanting in the old tongue that hurt to hear. The words twisted as they moved through the air, crawling under her skin like living things, rewriting themselves inside her mind until they felt less like language and more like commands, like programming being installed directly into her consciousness.&lt;br /&gt;
&lt;br /&gt;
The leader lifted a bowl of silver dust that seemed to glow with its own inner light.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Breathe deeply,&amp;quot; they commanded.&lt;br /&gt;
&lt;br /&gt;
Caelynn inhaled obediently.&lt;br /&gt;
&lt;br /&gt;
The dust slid into her lungs like ground starlight, like breathing in the essence of something that was never meant to be physical. The world distorted immediately, reality bending around her.&lt;br /&gt;
&lt;br /&gt;
She saw—&lt;br /&gt;
&lt;br /&gt;
—herself older, wearing the crescent crown with hollow eyes;&lt;br /&gt;
&lt;br /&gt;
—herself chanting over a dying river, trying to heal what was broken;&lt;br /&gt;
&lt;br /&gt;
—herself opening doors between worlds with bleeding hands;&lt;br /&gt;
&lt;br /&gt;
—herself sobbing as magic tore through her body like knives;&lt;br /&gt;
&lt;br /&gt;
—herself placing a child in a stranger&#039;s arms, heart breaking;&lt;br /&gt;
&lt;br /&gt;
—herself dying alone in the dark.&lt;br /&gt;
&lt;br /&gt;
Her body jolted violently. She collapsed to her knees, unable to support herself.&lt;br /&gt;
&lt;br /&gt;
Her mother surged forward instinctively, only to be held back by invisible force.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; one Councilor hissed sharply. &amp;quot;She must bear the vision alone. This is her burden to carry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She&#039;s nine!&amp;quot; her mother cried, voice cracking with desperation. &amp;quot;She&#039;s a child!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prophets are born, not chosen. Age is irrelevant to destiny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But she is a child,&amp;quot; her mother repeated, as if saying it enough times might make them understand, might make them care.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Precisely why her mind can still reshape itself around destiny. Later, and she might resist. Now, she will accept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When it ended, Caelynn lay gasping on the cold stone, tears streaking silver down her cheeks like liquid moonlight.&lt;br /&gt;
&lt;br /&gt;
Her mother broke free finally and gathered her up, holding her like something precious and already condemned, like a treasure she was losing even as she held it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t want to become her,&amp;quot; Caelynn whispered into her mother&#039;s shoulder, voice breaking. &amp;quot;I don&#039;t want to be that person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; her mother said, voice cracking with the weight of helplessness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that is exactly why I am afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Because the future doesn&#039;t ask permission.&lt;br /&gt;
&lt;br /&gt;
Because prophecy doesn&#039;t care about want.&lt;br /&gt;
&lt;br /&gt;
Because Caelynn&#039;s life had just been written by forces that would never know her name.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE ABANDONMENT&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;Leonard&#039;s Birth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The storm hammered the Spire the way grief hits a chest—blunt, relentless, unapologetic, refusing to be ignored.&lt;br /&gt;
&lt;br /&gt;
Rain smeared the stone until the tower looked like it was melting into the hillside, dissolving under nature&#039;s assault. Windows rattled in their frames. Hinges groaned under the strain. The night felt swollen with something heavy and approaching, with change that couldn&#039;t be stopped.&lt;br /&gt;
&lt;br /&gt;
Sister Margot was alone in the vestry, folding altar cloths with the mechanical care she reserved for nights she was afraid, when anxiety needed an outlet. The grain was low, running out faster than anticipated. The vegetables were spoiling in storage. Winter was coming too hard and too fast, brutal and unforgiving.&lt;br /&gt;
&lt;br /&gt;
Children could starve under her watch this year.&lt;br /&gt;
&lt;br /&gt;
That worry vanished at the first knock, evaporated like morning mist.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t timid or uncertain.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t frantic or demanding.&lt;br /&gt;
&lt;br /&gt;
A single, heavy pounding, like someone holding themselves upright by sheer will alone, using the door as the only thing keeping them standing.&lt;br /&gt;
&lt;br /&gt;
Margot froze, cloth forgotten in her hands.&lt;br /&gt;
&lt;br /&gt;
The second knock was softer, but carried something the first didn&#039;t:&lt;br /&gt;
&lt;br /&gt;
Finality. The sound of last things.&lt;br /&gt;
&lt;br /&gt;
She crossed the chapel slowly, deliberately. The storm pressed at the walls like it wanted in, like it was trying to force its way inside. Candles shook in skinny, frightened shadows. When she reached the door, she let her hand rest on the latch a beat too long, sensing that opening it would change everything.&lt;br /&gt;
&lt;br /&gt;
The third knock never came.&lt;br /&gt;
&lt;br /&gt;
Silence did instead—thick, waiting, pregnant with meaning.&lt;br /&gt;
&lt;br /&gt;
She opened the door.&lt;br /&gt;
&lt;br /&gt;
A man stood there. Or what was left of one.&lt;br /&gt;
&lt;br /&gt;
Rain poured off him in sheets. Mud streaked his boots, his cloak, his face. His shoulders sagged under a weight that had nothing to do with the bundle in his arms and everything to do with what he was losing.&lt;br /&gt;
&lt;br /&gt;
He was young, she realized. Much too young to look that ruined, that hollowed out.&lt;br /&gt;
&lt;br /&gt;
In his arms, wrapped in a worn wool cloak, lay a baby clutching a necklace with desperate, tiny fingers that wouldn&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
A newborn.&lt;br /&gt;
&lt;br /&gt;
Small and fragile.&lt;br /&gt;
&lt;br /&gt;
Silent when she should be crying.&lt;br /&gt;
&lt;br /&gt;
Too alert for something so new to the world.&lt;br /&gt;
&lt;br /&gt;
For a heartbeat, no one moved, both of them frozen in this moment.&lt;br /&gt;
&lt;br /&gt;
The man stared at Margot with eyes scraped hollow by grief he hadn&#039;t had time to feel yet, hadn&#039;t had space to process. Not fear in those eyes. Not shock or desperation.&lt;br /&gt;
&lt;br /&gt;
Surrender.&lt;br /&gt;
&lt;br /&gt;
Complete and utter surrender to something larger than himself.&lt;br /&gt;
&lt;br /&gt;
He drew the bundle closer, as if the only thing keeping him tethered to the earth was the warmth of the child, as if letting go meant disappearing entirely.&lt;br /&gt;
&lt;br /&gt;
He did not step inside the shelter.&lt;br /&gt;
&lt;br /&gt;
He did not ask for refuge.&lt;br /&gt;
&lt;br /&gt;
When he finally spoke, his voice was scraped raw, barely more than a whisper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her name must be Leonard,&amp;quot; he said, each word costing him something. &amp;quot;It will keep her hidden… from the enemies of her parents. They must never find her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That was all he gave her.&lt;br /&gt;
&lt;br /&gt;
No story to explain.&lt;br /&gt;
&lt;br /&gt;
No defenses against questions.&lt;br /&gt;
&lt;br /&gt;
No promise to return someday.&lt;br /&gt;
&lt;br /&gt;
Just a father unraveling in real time, and a child whose life had started with a loss she would never remember but would always feel.&lt;br /&gt;
&lt;br /&gt;
Margot didn&#039;t reach for the baby immediately.&lt;br /&gt;
&lt;br /&gt;
She looked at him first, truly looked. At the bruise along his jaw that spoke of violence. At the torn cloak that spoke of flight. At the way his mouth tried to form sentences and failed, tried to explain the unexplainable.&lt;br /&gt;
&lt;br /&gt;
Something terrible had happened—or was about to happen, was racing toward them even now—that he was never built to carry.&lt;br /&gt;
&lt;br /&gt;
And he was already breaking under it, fracturing in real time.&lt;br /&gt;
&lt;br /&gt;
He extended the bundle with hands that shook.&lt;br /&gt;
&lt;br /&gt;
Margot stepped forward and took the child gently.&lt;br /&gt;
&lt;br /&gt;
The baby was warm, impossibly warm, like she&#039;d been held close for hours by someone terrified of letting go, someone who&#039;d been memorizing the feel of her.&lt;br /&gt;
&lt;br /&gt;
His hands lingered on the cloak a fraction too long. Not for reassurance or second-guessing.&lt;br /&gt;
&lt;br /&gt;
For goodbye.&lt;br /&gt;
&lt;br /&gt;
For the last touch.&lt;br /&gt;
&lt;br /&gt;
He swallowed hard, wiped rain from his face with a shaking hand, and looked at the child one last time.&lt;br /&gt;
&lt;br /&gt;
There was so much love in his expression it hurt to witness, felt like an intrusion.&lt;br /&gt;
&lt;br /&gt;
Not dramatic, storybook love wrapped in grand gestures.&lt;br /&gt;
&lt;br /&gt;
Raw, exhausted, bone-deep love—the kind that grows in people who have already lost too much and cannot survive losing more.&lt;br /&gt;
&lt;br /&gt;
He did not say &#039;&#039;I&#039;ll come back&#039;&#039; like fathers in stories.&lt;br /&gt;
&lt;br /&gt;
He did not ask her to understand or forgive.&lt;br /&gt;
&lt;br /&gt;
He turned into the storm and walked away, shoulders hunched, head bowed against wind and rain. The wind swallowed him within seconds, erasing him from sight.&lt;br /&gt;
&lt;br /&gt;
He didn&#039;t look back.&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t look back.&lt;br /&gt;
&lt;br /&gt;
If he had, he might never have left.&lt;br /&gt;
&lt;br /&gt;
Margot stood in the doorway, the child heavy in her arms with more than physical weight.&lt;br /&gt;
&lt;br /&gt;
The storm did not ease around them.&lt;br /&gt;
&lt;br /&gt;
The Spire did not soften in sympathy.&lt;br /&gt;
&lt;br /&gt;
The night did not explain itself or offer comfort.&lt;br /&gt;
&lt;br /&gt;
All she had was a newborn named Leonard with no past on record, no family to claim her, and a father walking into darkness without knowing the child&#039;s mother was dying somewhere—or already gone, already lost to whatever had driven him here.&lt;br /&gt;
&lt;br /&gt;
Margot held the baby closer, protective and fierce.&lt;br /&gt;
&lt;br /&gt;
For the first time in years, she whispered a prayer not for the children already in her care—&lt;br /&gt;
&lt;br /&gt;
—but for the stranger who had just abandoned his daughter into her arms.&lt;br /&gt;
&lt;br /&gt;
For the man who loved enough to let go.&lt;br /&gt;
&lt;br /&gt;
For the father who chose survival over presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VALEBRIGHT – THE NOBLE WITH A FRACTURED HEART&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marcus, Before Caelynn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marcus Valebright was born into privilege the way some people are born into storms—surrounded by lightning and thunder, impressive and powerful and dangerous, never allowed to touch the rain or feel it clean on his skin.&lt;br /&gt;
&lt;br /&gt;
From the outside, everyone assumed he&#039;d been blessed by fortune itself. Land stretching for miles. Wealth accumulated over generations. A name with centuries of dust and entitlement baked into every syllable. Valebright meant old money, old alliances, old secrets kept in locked rooms.&lt;br /&gt;
&lt;br /&gt;
Underneath the gilded surface, his childhood was a quiet battlefield of disappointments he wouldn&#039;t fully understand until much later, until distance gave him perspective.&lt;br /&gt;
&lt;br /&gt;
His father, Lord Matthias Valebright, was old pride carved into human shape, a man whose spine could have held a sword all by itself without bending. His mother, Lady Eleanor, was elegance sharpened to a blade, refined and cutting. She collected accomplishments like porcelain dolls, carefully arranged and displayed, and her children were just another shelf to arrange according to her vision.&lt;br /&gt;
&lt;br /&gt;
Marcus was the third son in a world that only valued the first two.&lt;br /&gt;
&lt;br /&gt;
That told everyone in his world everything they thought they needed to know about him, about his worth, about his place.&lt;br /&gt;
&lt;br /&gt;
The first son inherits everything—land, title, power, future.&lt;br /&gt;
&lt;br /&gt;
The second son serves the gods or the sword, finding purpose in devotion.&lt;br /&gt;
&lt;br /&gt;
The third son fills gaps—sign contracts nobody else wants, marry strategically when alliances need cementing, die politely when convenient.&lt;br /&gt;
&lt;br /&gt;
He was educated extensively, of course, because appearances mattered.&lt;br /&gt;
&lt;br /&gt;
Languages until he dreamed in three tongues.&lt;br /&gt;
&lt;br /&gt;
Logic until he could dismantle arguments in his sleep.&lt;br /&gt;
&lt;br /&gt;
Estate law until he understood exactly how trapped he was.&lt;br /&gt;
&lt;br /&gt;
The history of people who had never had to worry about bread, who&#039;d never felt hunger.&lt;br /&gt;
&lt;br /&gt;
He learned quickly through observation and bitter experience:&lt;br /&gt;
&lt;br /&gt;
His mother saw him as a project to polish, to perfect, to make presentable.&lt;br /&gt;
&lt;br /&gt;
His father saw him as an expense to minimize, a drain on resources.&lt;br /&gt;
&lt;br /&gt;
And privately, in the quiet hours, Marcus learned the one thing no one wanted him to discover:&lt;br /&gt;
&lt;br /&gt;
He learned to ask why.&lt;br /&gt;
&lt;br /&gt;
Why do nobles rule when they understand so little?&lt;br /&gt;
&lt;br /&gt;
Why do peasants obey when they outnumber us?&lt;br /&gt;
&lt;br /&gt;
peasants obey when they outnumber us?&lt;br /&gt;
&lt;br /&gt;
Why does tradition matter more than justice or mercy?&lt;br /&gt;
&lt;br /&gt;
Why do old names get to decide who starves and who feasts?&lt;br /&gt;
&lt;br /&gt;
In a house like his, that kind of questioning was worse than blasphemy, more dangerous than treason.&lt;br /&gt;
&lt;br /&gt;
He was supposed to become a soldier, a diplomat, or a husband in a politically useful marriage arranged by people who&#039;d never met him.&lt;br /&gt;
&lt;br /&gt;
Third sons are meant to be ornaments, not anomalies.&lt;br /&gt;
&lt;br /&gt;
Decorations, not thinkers.&lt;br /&gt;
&lt;br /&gt;
Instead, Marcus inhaled philosophy like oxygen, like his life depended on understanding.&lt;br /&gt;
&lt;br /&gt;
He snuck into lectures given by traveling scholars, hiding in the back. He devoured books on ancient governance, restorative justice, and all the ways civilizations collapse when built on hollow stories and brittle lies.&lt;br /&gt;
&lt;br /&gt;
All that thinking made him inconvenient to have around.&lt;br /&gt;
&lt;br /&gt;
Yes, he was tall and imposing.&lt;br /&gt;
&lt;br /&gt;
Yes, he was handsome in the way nobility valued.&lt;br /&gt;
&lt;br /&gt;
Yes, his sword technique was respectable, even admirable.&lt;br /&gt;
&lt;br /&gt;
But his eyes were too awake, too alert.&lt;br /&gt;
&lt;br /&gt;
Too restless when they should be placid.&lt;br /&gt;
&lt;br /&gt;
Too alive when he should be performing death.&lt;br /&gt;
&lt;br /&gt;
He wasn&#039;t looking at the world the way nobles were raised to—with comfortable distance and cultivated indifference. He was looking through it, past the surface, searching for something that didn&#039;t exist in polite society.&lt;br /&gt;
&lt;br /&gt;
Something real.&lt;br /&gt;
&lt;br /&gt;
His father called him ungrateful, dismissive and cold.&lt;br /&gt;
&lt;br /&gt;
His mother called him a dreamer, disappointed and sharp.&lt;br /&gt;
&lt;br /&gt;
His tutors called him intense, uncomfortable with his focus.&lt;br /&gt;
&lt;br /&gt;
Marcus called himself nothing, had no name for what he was becoming.&lt;br /&gt;
&lt;br /&gt;
By his early thirties, he&#039;d become a walking contradiction:&lt;br /&gt;
&lt;br /&gt;
A noble with no hunger for power, no appetite for control.&lt;br /&gt;
&lt;br /&gt;
A scholar with no institution, no formal recognition.&lt;br /&gt;
&lt;br /&gt;
A man built for war, trained for violence, obsessed with whether war should exist at all.&lt;br /&gt;
&lt;br /&gt;
He was fully prepared to live and die as the Valebright family&#039;s most disappointing mystery, their greatest failure.&lt;br /&gt;
&lt;br /&gt;
And then he saw her.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;CHILDHOOD BEFORE THE STORM&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;Leonard – Age 7&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The seventh year of Leonard&#039;s life settled over the Greenbrook Foundling Spire like a soft grey snowfall—quiet, expected, deceptively gentle in its monotony.&lt;br /&gt;
&lt;br /&gt;
Childhood moved in predictable rhythms here. The Spire worshipped predictable rhythms with religious devotion. Routine was its thinnest shield against the world&#039;s cruelty, its only defense, and for most of the children, routine was the closest thing they ever got to comfort or safety.&lt;br /&gt;
&lt;br /&gt;
Leonard—still so slight she barely left a dent in her straw mattress, still so small she seemed to take up no space—had memorized the rhythms better than anyone. Not because she was the most obedient child (though she rarely broke rules), and not because she feared punishment more than the others (she simply made sure never to earn it through careful observation).&lt;br /&gt;
&lt;br /&gt;
She learned the rhythms because they shrank the unknown to manageable size.&lt;br /&gt;
&lt;br /&gt;
And Leonard feared the unknown more than she feared anything the sisters could invent as discipline.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Spire Holds&#039;&#039;&#039; ===&lt;br /&gt;
The Spire was not built to be a home, was never intended as refuge.&lt;br /&gt;
&lt;br /&gt;
It was built to be a solution to a problem.&lt;br /&gt;
&lt;br /&gt;
A place where unwanted children could be turned into manageable burdens instead of roaming problems, where chaos could be contained. The stone itself seemed carved from duty and obligation. The walls stayed cold even in summer&#039;s heat; drafts sneaked through no matter how many tapestries clung desperately to the corridors.&lt;br /&gt;
&lt;br /&gt;
At seven, Leonard did not understand neglect as cruelty or deliberate harm. She understood it as normal, as the way things simply were.&lt;br /&gt;
&lt;br /&gt;
Her day began with the bells—seven tones rung slightly off-key because the second bell had cracked decades before she was born and nobody had bothered to replace it.&lt;br /&gt;
&lt;br /&gt;
She liked the crack more than she liked perfect bells.&lt;br /&gt;
&lt;br /&gt;
She liked the imperfection because it sounded honest, real.&lt;br /&gt;
&lt;br /&gt;
It sounded like something that had survived despite being broken.&lt;br /&gt;
&lt;br /&gt;
She dressed without waking Sera, who thrashed in her sleep like she was outrunning beasts only she could see, fighting invisible demons. Then Leonard slid her wooden box shut carefully—the box holding her few belongings, the stone that hummed, and the pendant tucked under old linen—before joining the line for morning chapel.&lt;br /&gt;
&lt;br /&gt;
The Spire held together through routine.&lt;br /&gt;
&lt;br /&gt;
The routines held the children together.&lt;br /&gt;
&lt;br /&gt;
Leonard held herself together by keeping quiet, by being invisible.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sera&#039;s Chatter&#039;&#039;&#039; ===&lt;br /&gt;
If Leonard was an echo barely heard, Sera was a shout impossible to ignore.&lt;br /&gt;
&lt;br /&gt;
Sera, with her wild curls that refused any attempt at taming and sun-warmed skin that seemed to glow, was constitutionally incapable of whispering. She was two months older and treated this as legally binding authority over Leonard.&lt;br /&gt;
&lt;br /&gt;
In lessons, Sera&#039;s hand shot up before she&#039;d finished forming the answer, before the question was complete. In chores, she attacked work with reckless enthusiasm that usually made more mess. When the nuns scolded her, she took it as proof she was still alive, still noticed.&lt;br /&gt;
&lt;br /&gt;
Leonard liked Sera&#039;s noise more than silence.&lt;br /&gt;
&lt;br /&gt;
It filled the spaces Leonard did not know how to step into, the gaps where her own voice should be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leo,&amp;quot; Sera would say almost every morning with exasperation, &amp;quot;you walk like you&#039;re trying not to disturb the air. That&#039;s creepy. Like, genuinely unsettling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry,&amp;quot; Leonard would reply automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t apologize!&amp;quot; Sera huffed dramatically. &amp;quot;Just—if you&#039;re going to be creepy, be creepy on purpose. That&#039;s cooler. Own it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Their friendship didn&#039;t explode into being dramatically. It accumulated slowly, carefully: shared blankets on cold nights, shared secrets whispered in darkness, shared stolen apples hidden in pockets, shared eye rolls during prayers that went on too long.&lt;br /&gt;
&lt;br /&gt;
Sera talked like she was terrified of silence, like quiet might swallow her.&lt;br /&gt;
&lt;br /&gt;
Leonard feared silence for a different reason:&lt;br /&gt;
&lt;br /&gt;
Silence held too many truths she wasn&#039;t ready to face.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Marcus&#039;s Glances (the boy, not the lord)&#039;&#039;&#039; ===&lt;br /&gt;
The Spire had its own Marcus, years before Len would meet the noble one who would change everything.&lt;br /&gt;
&lt;br /&gt;
Eleven years old—practically an adult in Spire hierarchy, wielding power accordingly. He had the casual confidence of a boy who&#039;d decided the world might hurt him, but he could hurt it back harder if necessary.&lt;br /&gt;
&lt;br /&gt;
He turned chores into competitions for dominance. He took punishments without flinching, wearing them like badges. He organized the younger boys into stealth missions for extra bread, leading them like a general.&lt;br /&gt;
&lt;br /&gt;
Leonard noticed something the others didn&#039;t, something subtle:&lt;br /&gt;
&lt;br /&gt;
Marcus watched her with unusual focus.&lt;br /&gt;
&lt;br /&gt;
Not harshly or with suspicion.&lt;br /&gt;
&lt;br /&gt;
Not cruelly like some of the older children.&lt;br /&gt;
&lt;br /&gt;
Curiously, intently.&lt;br /&gt;
&lt;br /&gt;
He noticed when she lingered under the cracked bell, listening. He noticed when she traced symbols in the margins of her books without realizing, fingers moving unconsciously. He noticed when her stone pulsed faintly in her hand—though he never commented on it, never mentioned it to anyone.&lt;br /&gt;
&lt;br /&gt;
He seemed to know when she felt uneasy, when the room felt too loud, when the air prickled against her skin with invisible static that only she could feel.&lt;br /&gt;
&lt;br /&gt;
Marcus didn&#039;t treat her like she was strange or broken.&lt;br /&gt;
&lt;br /&gt;
He treated her like she was interesting, like she mattered.&lt;br /&gt;
&lt;br /&gt;
Children rarely recognize foreshadowing when they&#039;re living it. But something inside Leonard felt… seen in a way that was both comforting and terrifying.&lt;br /&gt;
&lt;br /&gt;
Some days, that feeling comforted her deeply.&lt;br /&gt;
&lt;br /&gt;
Some days, it chilled her to the bone.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Stone That Hummed&#039;&#039;&#039; ===&lt;br /&gt;
The Spire was full of ordinary objects accumulated over decades: chipped plates that cut fingers, frayed blankets that provided little warmth, lopsided stools that threatened to collapse. Nothing magical. Nothing unusual. Nothing that suggested the world outside those walls was bigger than chores and prayer.&lt;br /&gt;
&lt;br /&gt;
Leonard&#039;s stone did not belong in this mundane collection.&lt;br /&gt;
&lt;br /&gt;
Smooth and small enough to fit in her palm, sometimes warm like it held sunlight, sometimes cool like river rocks—always responsive to her presence. During morning prayers, it hummed against her palm like a hidden heartbeat keeping time. When she was afraid or anxious, it glowed almost imperceptibly, light hovering just beneath the surface like secrets. Against her skin under her tunic, it pulsed in time with her breath, synchronized perfectly.&lt;br /&gt;
&lt;br /&gt;
The nuns thought it was sentimental junk, worthless but harmless.&lt;br /&gt;
&lt;br /&gt;
Sera thought it was cute in an odd way.&lt;br /&gt;
&lt;br /&gt;
Marcus suspected it was more, much more, but stayed silent.&lt;br /&gt;
&lt;br /&gt;
Leonard knew it was hers in a way nothing else had ever been.&lt;br /&gt;
&lt;br /&gt;
She did not know the truth:&lt;br /&gt;
&lt;br /&gt;
the stone was older than the Spire itself,&lt;br /&gt;
&lt;br /&gt;
older than Greenbrook Forest had been growing,&lt;br /&gt;
&lt;br /&gt;
older than most human kingdoms had been standing,&lt;br /&gt;
&lt;br /&gt;
taken from the forbidden vaults of the Fey High Temple,&lt;br /&gt;
&lt;br /&gt;
never meant to leave priestess hands or sacred ground.&lt;br /&gt;
&lt;br /&gt;
She only knew it hummed because she existed, responded to her like recognition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Pendant&#039;&#039;&#039; ===&lt;br /&gt;
Her second secret was the pendant she kept hidden.&lt;br /&gt;
&lt;br /&gt;
A silver chain delicate as spider silk, a teardrop crystal threaded with faint, trapped color that seemed to shift. It glimmered in the dark like captured starlight, stayed warm in winter when everything else froze, and sometimes lay on her pillow even when she was absolutely certain she&#039;d left it in the box.&lt;br /&gt;
&lt;br /&gt;
She kept it secret because it felt like a secret, demanded secrecy.&lt;br /&gt;
&lt;br /&gt;
Sera rolled her eyes whenever she saw it. &amp;quot;Leo, if that thing ever curses you into a frog, I will keep you in a very nice terrarium with good plants, but I&#039;m still going to say &#039;I told you so.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you think it could?&amp;quot; Leonard had asked calmly, genuinely curious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop sounding so interested in amphibian doom! That&#039;s weird even for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leonard did not know the pendant was the last thing her mother touched before she died, before breath left her body.&lt;br /&gt;
&lt;br /&gt;
Did not know it had once rested at the throat of a High Priestess during sacred ceremonies.&lt;br /&gt;
&lt;br /&gt;
Did not know the Fey Council would kill to reclaim it, would burn cities.&lt;br /&gt;
&lt;br /&gt;
She only knew it made her feel less alone in the dark.&lt;br /&gt;
&lt;br /&gt;
Only knew it felt like family when she had none.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FORESHADOWING IN THE WALLS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Children often imagine buildings are alive, give them personalities.&lt;br /&gt;
&lt;br /&gt;
The Spire did not require imagination for this.&lt;br /&gt;
&lt;br /&gt;
The oldest nuns taught that the Spire listened to everything, heard all.&lt;br /&gt;
&lt;br /&gt;
The younger nuns suspected it judged them, found them wanting.&lt;br /&gt;
&lt;br /&gt;
Leonard believed it remembered—remembered everything that had happened within its walls.&lt;br /&gt;
&lt;br /&gt;
She felt watched when walking its corridors—not with malice or cruelty, but with expectation, like the building itself was waiting for her to become something.&lt;br /&gt;
&lt;br /&gt;
One evening, while sweeping the chapel floor with methodical strokes, the stone floor thrummed under her feet at the exact moment her pendant pulsed against her chest. The broom slipped from her hands, clattering loudly. Candles flickered in unison. A draft stirred despite every window being closed tight.&lt;br /&gt;
&lt;br /&gt;
She froze completely, heart hammering.&lt;br /&gt;
&lt;br /&gt;
Then the sixth bell rang—seconds early, before it should.&lt;br /&gt;
&lt;br /&gt;
Every child in the Spire jumped at the wrongness.&lt;br /&gt;
&lt;br /&gt;
Leonard just stared at the stones beneath her feet.&lt;br /&gt;
&lt;br /&gt;
Sister Catherine blamed the broken clockwork, already old.&lt;br /&gt;
&lt;br /&gt;
Marcus blamed the storm the night before, lingering effects.&lt;br /&gt;
&lt;br /&gt;
Leonard blamed none of it, knew better.&lt;br /&gt;
&lt;br /&gt;
She blamed the feeling in her chest—the sense that the world was waiting for her to step into something she could not yet see, something vast approaching.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE GIFT&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;Age 13 – The Lute Arrives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By thirteen, Leonard had become a contradiction the Spire could no longer easily categorize or control.&lt;br /&gt;
&lt;br /&gt;
She was lanky now, all elbows and ankles jutting at odd angles, but something about her presence had started to feel… weighted differently. Her voice no longer sounded fragile or childish. It had depth now—warmth and resonance that seemed impossible from her thin frame—and when she hummed unconsciously, the air seemed to listen, to lean in.&lt;br /&gt;
&lt;br /&gt;
She hummed everywhere without thinking.&lt;br /&gt;
&lt;br /&gt;
The kitchen while working.&lt;br /&gt;
&lt;br /&gt;
The hall while walking.&lt;br /&gt;
&lt;br /&gt;
The chapel during prayers.&lt;br /&gt;
&lt;br /&gt;
And the Spire hummed back softly, responding.&lt;br /&gt;
&lt;br /&gt;
Sister Margot pretended not to hear this impossible thing.&lt;br /&gt;
&lt;br /&gt;
Brother Thomas heard everything and said nothing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Brother Thomas, Quiet Mentor&#039;&#039;&#039; ===&lt;br /&gt;
Thomas was the only adult who understood instinctively that Leonard&#039;s music wasn&#039;t rebellion against authority; it was release. Survival made audible. A pressure valve for something inside her too large to carry in silence.&lt;br /&gt;
&lt;br /&gt;
When he caught her humming, he didn&#039;t scold or punish. He listened with full attention.&lt;br /&gt;
&lt;br /&gt;
He began slipping her scraps of music like secret messages:&lt;br /&gt;
&lt;br /&gt;
torn psalm fragments copied in his careful hand,&lt;br /&gt;
&lt;br /&gt;
discarded chant patterns no longer used,&lt;br /&gt;
&lt;br /&gt;
old hymn pages no one else wanted.&lt;br /&gt;
&lt;br /&gt;
He never said imperiously, &amp;quot;Learn this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He said gently, &amp;quot;See what fits your voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She learned all of it with frightening speed.&lt;br /&gt;
&lt;br /&gt;
Too fast for it to be natural.&lt;br /&gt;
&lt;br /&gt;
Too perfectly for mere talent.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Gift Arrives&#039;&#039;&#039; ===&lt;br /&gt;
That winter was brutal beyond memory. Frost filmed the windows so thick the children&#039;s reflections blurred into ghosts. The Spire&#039;s halls echoed like hollow bones, sound traveling strangely.&lt;br /&gt;
&lt;br /&gt;
Then came the knock at an unusual hour.&lt;br /&gt;
&lt;br /&gt;
Not at the main door where visitors came—at the delivery gate.&lt;br /&gt;
&lt;br /&gt;
A retainer in gray livery, face obscured. A sealed parcel wrapped carefully.&lt;br /&gt;
&lt;br /&gt;
A name written across the top in an unfamiliar hand that seemed to glow:&lt;br /&gt;
&lt;br /&gt;
Leonard.&lt;br /&gt;
&lt;br /&gt;
Not &amp;quot;Foundling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not &amp;quot;the Spire&#039;s ward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not &amp;quot;occupant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her name specifically.&lt;br /&gt;
&lt;br /&gt;
Children crowded around immediately, curious and envious. Nuns exchanged uneasy glances loaded with meaning. Orphans did not receive personal packages, ever. Gifts did not come addressed to individuals.&lt;br /&gt;
&lt;br /&gt;
Sister Margot unwrapped the bundle carefully, slowly, as if it might contain something dangerous.&lt;br /&gt;
&lt;br /&gt;
Inside lay an instrument unlike anything they&#039;d seen.&lt;br /&gt;
&lt;br /&gt;
A lute, but extraordinary.&lt;br /&gt;
&lt;br /&gt;
The wood shimmered with a color that refused an easy name, somewhere between honey in sunlight and dark amber lit from within. Silver inlay curled along its face like script from a forgotten language, beautiful and alien.&lt;br /&gt;
&lt;br /&gt;
Tiny charms hung from its carved headstock:&lt;br /&gt;
&lt;br /&gt;
miniature silver skulls watching,&lt;br /&gt;
&lt;br /&gt;
obsidian roses blooming in metal,&lt;br /&gt;
&lt;br /&gt;
coffin-shaped beads clicking softly,&lt;br /&gt;
&lt;br /&gt;
hair-fine runes along its spine glowing faintly.&lt;br /&gt;
&lt;br /&gt;
Gothic. Beautiful. Completely wrong for a chapel, inappropriate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This comes from Master Aldric,&amp;quot; the retainer said formally. &amp;quot;He requests that… this child use it well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brother Thomas inhaled sharply, recognition flashing.&lt;br /&gt;
&lt;br /&gt;
Margot went very still, understanding something.&lt;br /&gt;
&lt;br /&gt;
Leonard reached out without permission, unable to stop herself.&lt;br /&gt;
&lt;br /&gt;
The lute thrummed under her fingertips—the same way the stone did, the pendant did, the Spire did when it remembered things it shouldn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
Recognition.&lt;br /&gt;
&lt;br /&gt;
Connection.&lt;br /&gt;
&lt;br /&gt;
Calling.&lt;br /&gt;
&lt;br /&gt;
No one told her who Master Aldric truly was, what legend he carried, or how an isolated, legendary musician had heard her voice through stone walls and winter storms.&lt;br /&gt;
&lt;br /&gt;
They didn&#039;t have to explain.&lt;br /&gt;
&lt;br /&gt;
The lute already knew her.&lt;br /&gt;
&lt;br /&gt;
Had been waiting for her.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FIRST VISION THROUGH MUSIC&#039;&#039;&#039; ==&lt;br /&gt;
That night, Leonard took the lute to the pantry—the only place in the Spire that felt like it belonged to her, her secret refuge.&lt;br /&gt;
&lt;br /&gt;
She settled it in her lap carefully, hands trembling with anticipation. She had never been taught to play any instrument.&lt;br /&gt;
&lt;br /&gt;
The instrument didn&#039;t care about training.&lt;br /&gt;
&lt;br /&gt;
Her fingers moved as if they remembered what her mind did not, muscle memory from nowhere.&lt;br /&gt;
&lt;br /&gt;
She plucked one string experimentally.&lt;br /&gt;
&lt;br /&gt;
The air thickened immediately.&lt;br /&gt;
&lt;br /&gt;
A second string.&lt;br /&gt;
&lt;br /&gt;
The walls leaned in closer, listening.&lt;br /&gt;
&lt;br /&gt;
A third.&lt;br /&gt;
&lt;br /&gt;
The pantry felt suddenly too small to contain what was happening.&lt;br /&gt;
&lt;br /&gt;
She began to play the tune she&#039;d been humming for years without knowing where it came from, the one that never left her, the one that felt like it was following her rather than the other way around.&lt;br /&gt;
&lt;br /&gt;
As the lute&#039;s voice filled the tiny room, the world split open.&lt;br /&gt;
&lt;br /&gt;
A ballroom flickered into being around her—vaulted crystal ceilings reaching impossible heights, floors polished until they gleamed like moonlit water.&lt;br /&gt;
&lt;br /&gt;
At the center stood a woman.&lt;br /&gt;
&lt;br /&gt;
Tall. Luminous. Impossible.&lt;br /&gt;
&lt;br /&gt;
Warm brown skin glowing as if lit from within by magic.&lt;br /&gt;
&lt;br /&gt;
Her face—&lt;br /&gt;
&lt;br /&gt;
Len&#039;s face, aged and sharpened by sorrow and power.&lt;br /&gt;
&lt;br /&gt;
She sang with harmonics no human throat could manage, her voice layered with magic like silver thread woven through silk. Leonard&#039;s chest ached with a recognition deeper than memory, older than thought.&lt;br /&gt;
&lt;br /&gt;
The woman turned toward her slowly, eyes blazing with prophecy and love intertwined.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Len,&amp;quot; she whispered, the name carrying across impossible distance.&lt;br /&gt;
&lt;br /&gt;
Leonard staggered backward, breath gone.&lt;br /&gt;
&lt;br /&gt;
The vision ruptured violently:&lt;br /&gt;
&lt;br /&gt;
Blood pooling on white sheets.&lt;br /&gt;
&lt;br /&gt;
A bed in a dark room.&lt;br /&gt;
&lt;br /&gt;
The same woman, wan and sweating, clutching a newborn to her chest.&lt;br /&gt;
&lt;br /&gt;
A necklace gleaming at her throat—the same necklace Leonard wore.&lt;br /&gt;
&lt;br /&gt;
Leonard snapped back into the pantry, gasping for air.&lt;br /&gt;
&lt;br /&gt;
The lute hummed against her body, resonant with something buried under her ribs, something waking.&lt;br /&gt;
&lt;br /&gt;
She knew the woman somehow.&lt;br /&gt;
&lt;br /&gt;
She did not know how this was possible.&lt;br /&gt;
&lt;br /&gt;
She just knew with absolute certainty:&lt;br /&gt;
&lt;br /&gt;
Mother.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE FALL – AGE 14&#039;&#039;&#039; ==&lt;br /&gt;
Fourteen was the year Leonard learned the world wanted her dead and couldn&#039;t quite manage it.&lt;br /&gt;
&lt;br /&gt;
She shot up in height dramatically, her half-elf blood suddenly remembering itself after years of dormancy. Six feet and climbing, all strong lines and uncooperative limbs that didn&#039;t quite work together. Her clumsiness graduated from &amp;quot;inconvenient&amp;quot; to &amp;quot;genuinely life-threatening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One winter afternoon, the courtyard stones iced over treacherously.&lt;br /&gt;
iced over treacherously.&lt;br /&gt;
Children ran and played despite warnings. Nuns shouted futile instructions. The sky spat snow and sleet.&lt;br /&gt;
&lt;br /&gt;
Leonard&#039;s heel slipped on a hidden patch of ice at the lip of the central stair.&lt;br /&gt;
&lt;br /&gt;
She fell.&lt;br /&gt;
&lt;br /&gt;
She should have died—everyone who saw it thought so.&lt;br /&gt;
&lt;br /&gt;
She tumbled down the stone steps violently, her skull cracking against the edge halfway down with a sound that made witnesses scream. Several children screamed in horror. Sister Margot ran faster than she&#039;d moved in years.&lt;br /&gt;
&lt;br /&gt;
Brother Thomas fainted on the spot.&lt;br /&gt;
&lt;br /&gt;
Leonard hit the final landing with a sound that would haunt every witness for years.&lt;br /&gt;
&lt;br /&gt;
White exploded across her vision like lightning.&lt;br /&gt;
&lt;br /&gt;
For three days, she drifted in and out of consciousness, catching flickers of impossible images:&lt;br /&gt;
&lt;br /&gt;
Her mother singing in the ballroom.&lt;br /&gt;
&lt;br /&gt;
The crescent crown glowing with power.&lt;br /&gt;
&lt;br /&gt;
The circle of standing stones older than kingdoms.&lt;br /&gt;
&lt;br /&gt;
A cradle threaded with blue fire, protected.&lt;br /&gt;
&lt;br /&gt;
Master Aldric&#039;s sigil burned into wood.&lt;br /&gt;
&lt;br /&gt;
A name whispered over and over—not Leonard, but:&lt;br /&gt;
&lt;br /&gt;
Len.&lt;br /&gt;
&lt;br /&gt;
When she finally woke fully, her head throbbed with lasting pain and the world wouldn&#039;t stop tilting at wrong angles.&lt;br /&gt;
&lt;br /&gt;
A new scar carved its way from her eyebrow down across her cheek—sharp, pale, impossible to ignore or hide.&lt;br /&gt;
&lt;br /&gt;
It should have disfigured her completely, made her ugly.&lt;br /&gt;
&lt;br /&gt;
Instead, it made her look like prophecy had taken a knife to her face and signed its name in flesh.&lt;br /&gt;
&lt;br /&gt;
Like destiny claiming ownership.&lt;br /&gt;
&lt;br /&gt;
Children stared openly, unable to look away.&lt;br /&gt;
&lt;br /&gt;
Sister Margot whispered, &amp;quot;Protected by something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brother Thomas whispered, &amp;quot;Marked for purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leonard touched the scar gently and felt… claimed.&lt;br /&gt;
&lt;br /&gt;
Not by the Spire.&lt;br /&gt;
&lt;br /&gt;
Not by the nuns.&lt;br /&gt;
&lt;br /&gt;
By something older, vaster, more powerful.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE NAME – AGE 15&#039;&#039;&#039; ==&lt;br /&gt;
Fifteen was the year Leonard stopped letting the world decide what to call her.&lt;br /&gt;
&lt;br /&gt;
She had grown into her height now, strength settling under her skin instead of tripping over itself. The scar caught the light whenever she turned her head, drawing eyes. Her voice had deepened into something dangerously compelling that made people listen.&lt;br /&gt;
&lt;br /&gt;
Younger children clung to her for protection and comfort.&lt;br /&gt;
&lt;br /&gt;
Older boys avoided her, unsettled.&lt;br /&gt;
&lt;br /&gt;
Nuns watched her with awe edged in fear, uncertain.&lt;br /&gt;
&lt;br /&gt;
The lute had become an extension of her body, inseparable.&lt;br /&gt;
&lt;br /&gt;
The visions came more often now. In them, the woman with her face kept saying the same thing with increasing urgency:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not Leonard.&lt;br /&gt;
&lt;br /&gt;
Claim yourself.&lt;br /&gt;
&lt;br /&gt;
Claim your name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So at fifteen, she walked into Sister Margot&#039;s office and stood like someone who had already made a decision, who was simply informing rather than asking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;d like to shorten my name,&amp;quot; she said clearly.&lt;br /&gt;
&lt;br /&gt;
Margot looked up, eyebrows arching. &amp;quot;To what exactly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Len.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was a pause—a soft little funeral for the name she&#039;d been given, for the identity imposed on her.&lt;br /&gt;
&lt;br /&gt;
Margot exhaled something that sounded like resignation wrapped around relief.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That suits you,&amp;quot; she said simply.&lt;br /&gt;
&lt;br /&gt;
And it did.&lt;br /&gt;
&lt;br /&gt;
It fit like the first full breath after nearly drowning, like freedom.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Gift Becomes a Calling&#039;&#039;&#039; ===&lt;br /&gt;
By fifteen, Len could play melodies that made the Spire tremble physically.&lt;br /&gt;
&lt;br /&gt;
Her voice lifted children out of nightmares they&#039;d been trapped in.&lt;br /&gt;
&lt;br /&gt;
Her humming softened Sister Margot&#039;s temper when nothing else could.&lt;br /&gt;
&lt;br /&gt;
Her songs stilled entire rooms as if someone had briefly paused time itself.&lt;br /&gt;
&lt;br /&gt;
Music wasn&#039;t a pastime anymore; it was leakage. Destiny seeping through the cracks of a life too small to hold it, power refusing to be contained.&lt;br /&gt;
&lt;br /&gt;
The lute glowed faintly when she touched it now, visible even in daylight.&lt;br /&gt;
&lt;br /&gt;
Master Aldric&#039;s messages began arriving by stranger and stranger hands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your voice is remembering what it knew before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your blood knows the way home.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play where the walls listen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sister Margot intercepted one letter and burned it immediately.&lt;br /&gt;
&lt;br /&gt;
Another arrived the next morning, identical.&lt;br /&gt;
&lt;br /&gt;
The world was coming for Len inevitably.&lt;br /&gt;
&lt;br /&gt;
Magic was waking at the edges of her reality.&lt;br /&gt;
&lt;br /&gt;
Prophecy was stretching lazily, the way storms do when they&#039;re almost ready to break.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;At Fifteen, Len Chose Herself&#039;&#039;&#039; ===&lt;br /&gt;
She stopped answering to Leonard completely.&lt;br /&gt;
&lt;br /&gt;
She refused uniforms that didn&#039;t fit either her body or her sense of self.&lt;br /&gt;
&lt;br /&gt;
She wore her scar like a sigil instead of a wound, with pride.&lt;br /&gt;
&lt;br /&gt;
She played the lute in the chapel once and every candle lit itself simultaneously.&lt;br /&gt;
&lt;br /&gt;
She laughed more freely, finding joy.&lt;br /&gt;
&lt;br /&gt;
She grew spine and sunlight both.&lt;br /&gt;
&lt;br /&gt;
The Spire had never been built to raise a girl like this—&lt;br /&gt;
&lt;br /&gt;
—and it could no longer contain her or what she was becoming.&lt;br /&gt;
&lt;br /&gt;
She was no longer a foundling, no longer charity.&lt;br /&gt;
&lt;br /&gt;
Not a mistake to be hidden.&lt;br /&gt;
&lt;br /&gt;
Not a child named to be protected.&lt;br /&gt;
&lt;br /&gt;
She was Len:&lt;br /&gt;
&lt;br /&gt;
A girl standing at the lip of prophecy&lt;br /&gt;
&lt;br /&gt;
with a lute on her back&lt;br /&gt;
&lt;br /&gt;
and a storm gathering under her skin.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll continue with the Lovers section and beyond:&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;LOVERS – FOUNDATION FOR THE NINE&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Sixteen will be the year the world tries to claim her heart nine different ways—and fails to own her even once. ===&lt;br /&gt;
The boy guard originally mentioned as Joren becomes something more now. He&#039;s still there, still watching. He&#039;s just Lover #1 now—the first open door. The first almost. The first lesson that staying can be braver than saving, that presence matters as much as rescue.&lt;br /&gt;
&lt;br /&gt;
From him forward, the pattern builds out with intention:&lt;br /&gt;
&lt;br /&gt;
# The Winter Guard – the one who stands between her and the world and still can&#039;t protect her from herself, from her own nature.&lt;br /&gt;
# The Healer in Training – soft hands hiding a sharper mind, teaches her that tenderness can be as intoxicating as danger, as consuming as passion.&lt;br /&gt;
# The Thief of Small Things – steals bread, attention, and one kiss she feels three lifetimes later, carrying it like a wound.&lt;br /&gt;
# The Fey Envoy – half duty, half desire, shows her what her mother&#039;s world might have been, the life she could have had.&lt;br /&gt;
# The Traveling Bard – her mirror and rival, the one who loves her talent and resents it simultaneously, who understands and hates understanding.&lt;br /&gt;
# The Older Priestess – forbidden, aching, born from shared doubt inside sacred walls, from questioning everything together.&lt;br /&gt;
# The Mercenary with the Gentle Voice – all scars and calloused hands, patient where life has never been, offering steadiness.&lt;br /&gt;
# The Seer Who Sees Too Much – nonbinary, liminal, loves her for every version of herself they glimpse across timelines.&lt;br /&gt;
# The One Who Almost Keeps Her – the lover who nearly convinces her to stop running, to settle… before destiny reminds her it does not share.&lt;br /&gt;
&lt;br /&gt;
Each of them gets their own chapter, their own emotional arc, their own B-level sensual scenes: mouths meeting, hands exploring, heat building, breath catching; the door open enough that we understand exactly what happens without turning the page into an anatomy manual. Each encounter teaches her something about herself, reveals another facet of who she&#039;s becoming.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;CAELYNN SILVERBROOK: THE PRIESTESS IN CHAINS&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BORN INTO TRADITION&#039;&#039;&#039; ==&lt;br /&gt;
Caelynn Silverbrook did not enter the world as a child with potential and possibility; she entered it as an inheritance already catalogued and assigned.&lt;br /&gt;
&lt;br /&gt;
Her first breath was taken under the watchful eyes of elder priestesses who spoke not of her future as something to be discovered, but of her function as something already determined. She was wrapped not in blankets for warmth, but in prophecy for purpose. No one asked what she would become through her own choices. They told her what she would be, as if the matter were already settled.&lt;br /&gt;
&lt;br /&gt;
The Silverbrook line was ancient beyond most recorded history, predating crowns and governments and written language itself. They were the living memory of the Fey realm — custodians of the magics that once shaped mountains from plains, whispered to oceans to guide their tides, and taught stars where to stand in the night sky.&lt;br /&gt;
&lt;br /&gt;
Her mother, High Priestess Thessaly Silverbrook, carried her title like a second spine — rigid, unbendable, unquestionable, forged through decades of training. Thessaly had been born into the role without choice; Caelynn would be too, continuing an unbroken line. It was less a birthright and more a spiritual chokehold, a destiny that gripped tight from the first moment.&lt;br /&gt;
&lt;br /&gt;
From the moment Caelynn&#039;s tiny hands curled around her mother&#039;s finger with infant trust, her life was not her own to shape.&lt;br /&gt;
&lt;br /&gt;
Her childhood was engineered with precision — curated carefully — constructed according to ancient specifications.&lt;br /&gt;
&lt;br /&gt;
While other Fey children ran barefoot through silver forests, laughing freely, Caelynn walked measured steps on consecrated stone, each placement deliberate. While others sang off-key and joyful, she practiced harmonic speech that opened spiritual channels, that commanded power. While they played games without consequence, she learned the invisible calculus of magic — energy and intention, resonance and sacrifice, the mathematics of the divine.&lt;br /&gt;
&lt;br /&gt;
At the age of five, Thessaly brought her into the Liminal Chamber for the first time — a room that straddled the mortal world and the Fey realm like a bruise straddles pain and color, existing in both states simultaneously. There, Caelynn learned that magic was not spelled through words, but understood through essence; not commanded through force, but inhabited through surrender.&lt;br /&gt;
&lt;br /&gt;
By adolescence she could read the stars the way scholars read books, extracting meaning from patterns. She could trace ancestral power lines through the earth as easily as others traced veins in their hands, feeling the pulse of ancient magic. She could feel the breath of spirits tucked between the folds of the world, sense their presence in the spaces between moments.&lt;br /&gt;
&lt;br /&gt;
But her training, extraordinary and comprehensive as it was, came with a price that wouldn&#039;t be calculated until much later:&lt;br /&gt;
&lt;br /&gt;
It prepared her for everything — except herself.&lt;br /&gt;
&lt;br /&gt;
Except for the wants and needs that had nothing to do with duty.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE WEIGHT OF VOWS&#039;&#039;&#039; ==&lt;br /&gt;
At age twenty, Caelynn underwent the ritual binding — the ceremony that ended the life she might have had and cemented the one chosen for her before birth.&lt;br /&gt;
&lt;br /&gt;
Three days of purification through fasting and meditation.&lt;br /&gt;
&lt;br /&gt;
Three nights of ceremonial drowning and rebirth in sacred pools.&lt;br /&gt;
&lt;br /&gt;
Three marks burned into her skin with blessed fire — symbols of devotion, submission, and silence that would never fade.&lt;br /&gt;
&lt;br /&gt;
And then came the vow that would define her existence, that would shape every relationship she ever had:&lt;br /&gt;
&lt;br /&gt;
The Vow of Celibacy.&lt;br /&gt;
&lt;br /&gt;
Not symbolic like some religious traditions.&lt;br /&gt;
&lt;br /&gt;
Not metaphorical or aspirational.&lt;br /&gt;
&lt;br /&gt;
A magical binding woven into her very essence that forbade relationships, intimacy, attachment, or love.&lt;br /&gt;
&lt;br /&gt;
The logic, she was told with patient explanation, was purity of purpose. A High Priestess must belong fully to the realm, not to any individual. Her power must remain undiluted, her focus absolute.&lt;br /&gt;
&lt;br /&gt;
But a secret truth pulsed beneath the doctrine, unspoken but understood:&lt;br /&gt;
&lt;br /&gt;
A priestess with a partner becomes powerful in unpredictable ways.&lt;br /&gt;
&lt;br /&gt;
A priestess with a family becomes influential beyond control.&lt;br /&gt;
&lt;br /&gt;
A priestess with attachments becomes uncontrollable, develops priorities beyond the Council.&lt;br /&gt;
&lt;br /&gt;
And so the priesthood&#039;s greatest weapon was not magic or knowledge — it was restriction.&lt;br /&gt;
&lt;br /&gt;
It was control disguised as holiness.&lt;br /&gt;
&lt;br /&gt;
Caelynn accepted the vow outwardly, performing acceptance perfectly. What choice did she have when refusal meant exile or worse? But somewhere beneath her ribs, something small and rebellious stirred. A tiny pulse of want, of possibility, of self that refused to be completely extinguished.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;III. THE PRIESTESS AND HER FORBIDDEN STIRRINGS&#039;&#039;&#039; ==&lt;br /&gt;
For five years Caelynn performed her role flawlessly — a masterpiece of spiritual discipline, public composure, and controlled magic that everyone praised.&lt;br /&gt;
&lt;br /&gt;
But her body knew better, whispered truths her mind tried to ignore.&lt;br /&gt;
&lt;br /&gt;
Desire is not undone by rules or ritual.&lt;br /&gt;
&lt;br /&gt;
Loneliness is not cured by purpose or duty.&lt;br /&gt;
&lt;br /&gt;
Curiosity is not silenced by vows or threats.&lt;br /&gt;
&lt;br /&gt;
And when she met the first person who truly saw her — not the High Priestess performing, not the symbol walking, but the woman beneath — a crack formed in the foundation of her identity.&lt;br /&gt;
&lt;br /&gt;
Small at first.&lt;br /&gt;
&lt;br /&gt;
But growing.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;THE NINE LOVERS — THE ARC OF AWAKENING&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;Each one is essential. Each one unlocks something she was forbidden to feel. Each one leads her closer to Marcus, to the choice that will define everything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover One: The Scholar Who Asked the Wrong Questions (Age 25)&#039;&#039;&#039; ==&lt;br /&gt;
A human scholar at a diplomatic event between realms.&lt;br /&gt;
&lt;br /&gt;
Gentle hands that moved with precision. Curious mind that questioned everything.&lt;br /&gt;
&lt;br /&gt;
Asked about her beliefs instead of her duties, wanted to know what she thought rather than what she was supposed to think.&lt;br /&gt;
&lt;br /&gt;
Their connection was intellectual — innocent by any technical measure — but it lit a fuse inside her that had been waiting to burn. Caelynn spent weeks replaying every moment, every word, every glance they&#039;d shared, analyzing them like scripture.&lt;br /&gt;
&lt;br /&gt;
His departure left an absence.&lt;br /&gt;
&lt;br /&gt;
Her desire awakened from its forced sleep.&lt;br /&gt;
&lt;br /&gt;
Her loneliness sharpened into something with edges.&lt;br /&gt;
&lt;br /&gt;
Her vow trembled for the first time.&lt;br /&gt;
&lt;br /&gt;
He left and never returned.&lt;br /&gt;
&lt;br /&gt;
The feeling remained, permanent and growing.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Two: The Priestess Who Could Not Touch Her (Age 26)&#039;&#039;&#039; ==&lt;br /&gt;
A fellow priestess-in-training named Liora.&lt;br /&gt;
&lt;br /&gt;
Soft laughter that made sacred spaces feel warm. Sharper insight than anyone gave her credit for.&lt;br /&gt;
&lt;br /&gt;
A forbidden closeness during late-night studies in the archives, poring over ancient texts together.&lt;br /&gt;
&lt;br /&gt;
Their hands brushed once — accidentally, neither planning it — and Caelynn felt heat climb her spine like climbing vines.&lt;br /&gt;
&lt;br /&gt;
They never kissed, never dared.&lt;br /&gt;
&lt;br /&gt;
They never confessed the truth aloud.&lt;br /&gt;
&lt;br /&gt;
They never acted on what they felt.&lt;br /&gt;
&lt;br /&gt;
But desire does not need consummation to be real, to reshape someone.&lt;br /&gt;
&lt;br /&gt;
Liora taught her this crucial truth:&lt;br /&gt;
&lt;br /&gt;
Attraction is not impurity or sin.&lt;br /&gt;
&lt;br /&gt;
It is clarity, recognition, honesty.&lt;br /&gt;
&lt;br /&gt;
It is seeing what&#039;s actually there instead of what you&#039;re told should be there.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Three: The General&#039;s Daughter Who Challenged Her Doctrine (Age 27)&#039;&#039;&#039; ==&lt;br /&gt;
A warrior&#039;s daughter, trained in combat. Bold, irreverent, painfully honest about everything.&lt;br /&gt;
&lt;br /&gt;
She asked Caelynn why priestesses must be celibate when male leaders indulged freely in relationships, marriages, families.&lt;br /&gt;
&lt;br /&gt;
Why the rules applied differently.&lt;br /&gt;
&lt;br /&gt;
Why power came with different prices for different people.&lt;br /&gt;
&lt;br /&gt;
The question lodged in Caelynn&#039;s ribs and grew roots, sprouting questions of its own.&lt;br /&gt;
&lt;br /&gt;
They had a single stolen moment — an almost-kiss behind temple pillars during a festival — but even that near-touch reshaped Caelynn&#039;s worldview fundamentally.&lt;br /&gt;
&lt;br /&gt;
Her body demanded a voice it had been denied.&lt;br /&gt;
&lt;br /&gt;
Her vow remained a muzzle, but she could feel it weakening.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Four: The Spirit in the Liminal Chamber (Age 28)&#039;&#039;&#039; ==&lt;br /&gt;
Not mortal, not physical.&lt;br /&gt;
&lt;br /&gt;
Not bound by flesh or form.&lt;br /&gt;
&lt;br /&gt;
A consciousness that met her during meditation, found her in the spaces between worlds.&lt;br /&gt;
&lt;br /&gt;
It touched her mind — not her skin — and awakened a desire that transcended the body entirely.&lt;br /&gt;
&lt;br /&gt;
This spirit, genderless and fluid and ancient, showed her the truth her training had tried to hide:&lt;br /&gt;
&lt;br /&gt;
Magic is erotic at its core, is fundamentally about connection and merging.&lt;br /&gt;
&lt;br /&gt;
Connection is sacred in all its forms.&lt;br /&gt;
&lt;br /&gt;
Suppression is violence against the self.&lt;br /&gt;
&lt;br /&gt;
This was the first time she felt pleasure through magic alone — a revelation and a sin simultaneously.&lt;br /&gt;
&lt;br /&gt;
And she wanted more.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Five: The Archivist Who Loved Her Voice (Age 29)&#039;&#039;&#039; ==&lt;br /&gt;
He worked among scrolls and relics in the deep archives, preserving knowledge.&lt;br /&gt;
&lt;br /&gt;
He loved her voice during ceremonies — not as an audience member analyzing technique, but as someone moved to tears.&lt;br /&gt;
&lt;br /&gt;
Their conversations were long and winding, stretching hours.&lt;br /&gt;
&lt;br /&gt;
Their laughter was easy and natural, unforced.&lt;br /&gt;
&lt;br /&gt;
Their affection was obvious to everyone who saw them together.&lt;br /&gt;
&lt;br /&gt;
He would have loved her openly if she allowed it, would have claimed her before everyone.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t allow it, couldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
But the ache remained constant.&lt;br /&gt;
&lt;br /&gt;
The wondering never stopped.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Six: The Queen&#039;s Guard Who Dared to Want Her (Age 30)&#039;&#039;&#039; ==&lt;br /&gt;
A guard with eyes like winter steel and hands that had seen battle.&lt;br /&gt;
&lt;br /&gt;
He desired her, openly, respectfully, dangerously, making no attempt to hide it.&lt;br /&gt;
&lt;br /&gt;
She dismissed him with the authority of her position.&lt;br /&gt;
&lt;br /&gt;
He bowed anyway, accepting rejection.&lt;br /&gt;
&lt;br /&gt;
She felt the loss more than she should have, carried it like a stone.&lt;br /&gt;
&lt;br /&gt;
It was the first time she understood longing as grief, as a kind of death.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Seven: The Exiled Fey with Nothing to Lose (Age 31)&#039;&#039;&#039; ==&lt;br /&gt;
He flirted because exile had freed him from consequences, from caring what others thought.&lt;br /&gt;
&lt;br /&gt;
She entertained it because she had none either, because her isolation was its own kind of exile.&lt;br /&gt;
&lt;br /&gt;
Their attraction was sharp enough to cut.&lt;br /&gt;
&lt;br /&gt;
Their energy combustible, dangerous.&lt;br /&gt;
&lt;br /&gt;
Their restraint torturous for them both.&lt;br /&gt;
&lt;br /&gt;
He kissed her hand once — a slow, reverent touch that shook her from crown to heel, that made her question everything.&lt;br /&gt;
&lt;br /&gt;
Nothing more happened between them.&lt;br /&gt;
&lt;br /&gt;
Everything changed inside her.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Eight: The Human Woman Who Saw Her as a Person (Age 32)&#039;&#039;&#039; ==&lt;br /&gt;
A visiting ambassador from a human kingdom.&lt;br /&gt;
&lt;br /&gt;
Beautiful, bold, unafraid to compliment Caelynn&#039;s beauty directly and honestly.&lt;br /&gt;
&lt;br /&gt;
Her gaze lingered longer than diplomacy required or professional courtesy allowed.&lt;br /&gt;
&lt;br /&gt;
Her touch on Caelynn&#039;s shoulder was electric, charged with meaning.&lt;br /&gt;
&lt;br /&gt;
For the first time, Caelynn questioned not her vow — but her right to desire women freely, openly.&lt;br /&gt;
&lt;br /&gt;
For the first time, she understood her attraction wasn&#039;t limited by gender.&lt;br /&gt;
&lt;br /&gt;
For the first time, she felt her options expanding rather than contracting.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Lover Nine: Marcus, the One She Should Never Have Met (Age 33)&#039;&#039;&#039; ==&lt;br /&gt;
Marcus does not enter here yet physically — not in flesh and presence —&lt;br /&gt;
&lt;br /&gt;
but her soul begins to sense him approaching&lt;br /&gt;
&lt;br /&gt;
before their worlds ever collide in reality.&lt;br /&gt;
&lt;br /&gt;
He is the absence she feels when she wakes.&lt;br /&gt;
&lt;br /&gt;
The shadow in her dreams that feels more real than daylight.&lt;br /&gt;
&lt;br /&gt;
The yearning she cannot name or categorize.&lt;br /&gt;
&lt;br /&gt;
Their fates begin tugging toward one another long before they touch, pulled by forces older than either of them.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE PRIESTESS BEGINS TO QUESTION&#039;&#039;&#039; ==&lt;br /&gt;
All these encounters — physical or not, consummated or not, acted upon or merely felt — awakened her into rebellion gradually, inevitably.&lt;br /&gt;
&lt;br /&gt;
She began to see her vows not as spiritual necessity protecting her, but as political design controlling her.&lt;br /&gt;
&lt;br /&gt;
Not protection, but imprisonment wrapped in pretty words.&lt;br /&gt;
&lt;br /&gt;
Not devotion, but control disguised as honor.&lt;br /&gt;
&lt;br /&gt;
And once a mind begins to question its chains, a soul begins to shift toward freedom.&lt;br /&gt;
&lt;br /&gt;
She saw the hypocrisy clearly now, impossible to ignore:&lt;br /&gt;
&lt;br /&gt;
Men in power had lovers, families, networks of support.&lt;br /&gt;
&lt;br /&gt;
Priestesses had silence and isolation and rules.&lt;br /&gt;
&lt;br /&gt;
She saw the manipulation woven through the doctrine:&lt;br /&gt;
&lt;br /&gt;
A High Priestess without attachments is easier to command, to direct.&lt;br /&gt;
&lt;br /&gt;
She saw herself finally:&lt;br /&gt;
&lt;br /&gt;
A woman starved of connection, performing purity for a system that never cared for her heart or her happiness.&lt;br /&gt;
&lt;br /&gt;
Her desire did not weaken her magic as they claimed it would.&lt;br /&gt;
&lt;br /&gt;
It strengthened it, gave it focus and passion.&lt;br /&gt;
&lt;br /&gt;
Her longing did not cloud her judgment as they warned.&lt;br /&gt;
&lt;br /&gt;
It clarified it, made her see truth.&lt;br /&gt;
&lt;br /&gt;
Her dreams of intimacy did not pull her from her path —&lt;br /&gt;
&lt;br /&gt;
they revealed she had never been on her path to begin with.&lt;br /&gt;
&lt;br /&gt;
Someone else had drawn the map.&lt;br /&gt;
&lt;br /&gt;
And in that awakening, she made the most dangerous discovery of all:&lt;br /&gt;
&lt;br /&gt;
The vow she had taken was breakable.&lt;br /&gt;
&lt;br /&gt;
And she wanted to break it.&lt;br /&gt;
&lt;br /&gt;
She needed to break it to survive.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THE YEARS OF PERFORMANCE&#039;&#039;&#039; ==&lt;br /&gt;
For five more years she embodied perfection by day and unraveled by night in private.&lt;br /&gt;
&lt;br /&gt;
She was worshipped by thousands who never knew her.&lt;br /&gt;
&lt;br /&gt;
But not known by anyone truly.&lt;br /&gt;
&lt;br /&gt;
She was powerful beyond most living beings.&lt;br /&gt;
&lt;br /&gt;
But not free to use that power as she chose.&lt;br /&gt;
&lt;br /&gt;
She was desired by many who saw only her position.&lt;br /&gt;
&lt;br /&gt;
But forbidden to desire in return, to claim what she wanted.&lt;br /&gt;
&lt;br /&gt;
And every night she dreamt of a man she had never met —&lt;br /&gt;
&lt;br /&gt;
a man with a warrior&#039;s sorrow etched in his eyes and a heart shaped perfectly for hers.&lt;br /&gt;
&lt;br /&gt;
Marcus.&lt;br /&gt;
&lt;br /&gt;
His name came to her in dreams before she ever heard it spoken.&lt;br /&gt;
&lt;br /&gt;
Her dreams were not prophecy sent by gods.&lt;br /&gt;
&lt;br /&gt;
They were hunger, pure and simple.&lt;br /&gt;
&lt;br /&gt;
They were her soul calling to its match.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;MARCUS VALEBRIGHT: THE WARRIOR WHO SEARCHED WITHOUT KNOWING WHY&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 7 — THE BOY WHO KEPT GETTING BACK UP&#039;&#039;&#039; ==&lt;br /&gt;
Marcus Valebright spent most of his seventh year staring at the sky from the ground, learning what defeat tasted like.&lt;br /&gt;
&lt;br /&gt;
Because that&#039;s where Garrett kept knocking him down with cheerful efficiency.&lt;br /&gt;
&lt;br /&gt;
The sky over Valecross was a bright, cutting blue — the kind of blue that had opinions about weakness. The kind that watched little boys wrestle in dust and whispered insistently, &#039;&#039;get up, get up, get up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marcus wasn&#039;t the strongest boy in the village. Or the fastest. Or the meanest.&lt;br /&gt;
&lt;br /&gt;
But he was the one who kept rising after every fall without complaint, a small act of stubbornness that would one day grow into legend, into something people told stories about.&lt;br /&gt;
&lt;br /&gt;
Garrett was the local bully — all elbows, attitude, and the unshakable confidence of a boy who&#039;d never lost a fight in his short life. But something about Marcus got under his skin, irritated him. Maybe it was the determination that refused to break. Maybe it was the refusal to stay down no matter how many times he fell. Maybe it was that Marcus was never scared, never showed fear even when he should have.&lt;br /&gt;
&lt;br /&gt;
They were destined to hate each other according to all the usual rules.&lt;br /&gt;
&lt;br /&gt;
They were also destined — somehow, impossibly — to become inseparable.&lt;br /&gt;
&lt;br /&gt;
Because when Marcus finally landed his first punch after weeks of trying, it shocked both their ancestors watching from whatever realm they occupied.&lt;br /&gt;
&lt;br /&gt;
Garrett stared at him like he&#039;d just discovered fire, eyes wide with surprise.&lt;br /&gt;
&lt;br /&gt;
Marcus stared back like he had no idea what had just happened, equally shocked.&lt;br /&gt;
&lt;br /&gt;
Then Garrett laughed, genuine and delighted.&lt;br /&gt;
&lt;br /&gt;
Then Marcus laughed, relieved and confused.&lt;br /&gt;
&lt;br /&gt;
And that was the moment two boys who should&#039;ve been enemies became brothers in everything but blood.&lt;br /&gt;
&lt;br /&gt;
Not by blood or formal oath.&lt;br /&gt;
&lt;br /&gt;
By bruise and shared pain.&lt;br /&gt;
&lt;br /&gt;
By dirt ground into skin.&lt;br /&gt;
&lt;br /&gt;
By shared trouble that bonded them.&lt;br /&gt;
&lt;br /&gt;
By understanding that the world didn&#039;t care about them unless they carved space for themselves inside it with their own hands.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 9–12 — THE BOND THAT SHOULDN&#039;T HAVE WORKED&#039;&#039;&#039; ==&lt;br /&gt;
Garrett didn&#039;t stop bullying other kids entirely.&lt;br /&gt;
&lt;br /&gt;
He stopped bullying Marcus, made an exception.&lt;br /&gt;
&lt;br /&gt;
Instead, he folded Marcus into his orbit — not as a sidekick following behind, not as a project to reform, but as a mirror reflecting his own chaos back. Garrett&#039;s recklessness met Marcus&#039;s quiet stubbornness, and together they created chaos that the adults of Valecross still speak of with migraines and shudders.&lt;br /&gt;
&lt;br /&gt;
They stole apples from the orchard.&lt;br /&gt;
&lt;br /&gt;
They climbed forbidden rooftops to watch the stars.&lt;br /&gt;
&lt;br /&gt;
They almost drowned once, maybe twice if you count the well incident nobody talks about.&lt;br /&gt;
&lt;br /&gt;
By twelve, no one remembered exactly when the bully became the protector and when the skinny persistent kid became the strategist, the anchor, the calm voice that kept Garrett from lighting something on fire just to see what would happen.&lt;br /&gt;
&lt;br /&gt;
Their friendship became the one constant in Marcus&#039;s life — the one thing that made him feel seen, valued, real.&lt;br /&gt;
&lt;br /&gt;
But even then, even at twelve years old, there was a quiet emptiness in Marcus that had no name and no obvious source.&lt;br /&gt;
&lt;br /&gt;
A yearning without direction or object.&lt;br /&gt;
&lt;br /&gt;
A sense that someone was missing from his life.&lt;br /&gt;
&lt;br /&gt;
He wouldn&#039;t understand until adulthood that it wasn&#039;t loneliness in the traditional sense; it was connection waiting patiently for its counterpart, for the other half that would make him whole.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 13–15 — TRAINING BEGINS: THE BOY WITH THE QUIET FIRE&#039;&#039;&#039; ==&lt;br /&gt;
Marcus grew quickly during these years.&lt;br /&gt;
&lt;br /&gt;
Shot upward like a weed with purpose and determination.&lt;br /&gt;
&lt;br /&gt;
While Garrett became a walking disaster with muscles and attitude, Marcus became a warrior — the kind instructors watched closely without fully explaining why, sensing something unusual.&lt;br /&gt;
&lt;br /&gt;
He trained harder than boys twice his age with twice his experience.&lt;br /&gt;
&lt;br /&gt;
Not for glory or recognition.&lt;br /&gt;
&lt;br /&gt;
Not for power or status.&lt;br /&gt;
&lt;br /&gt;
He trained to protect someone he didn&#039;t know yet, someone he could feel waiting.&lt;br /&gt;
&lt;br /&gt;
He couldn&#039;t explain the feeling to anyone — a tether behind his ribs, pulling toward a future he couldn&#039;t see, toward someone he&#039;d never met.&lt;br /&gt;
&lt;br /&gt;
Sometimes at night he dreamed of silver eyes watching him.&lt;br /&gt;
&lt;br /&gt;
Sometimes of a voice he&#039;d never heard speaking his name.&lt;br /&gt;
&lt;br /&gt;
Sometimes of a woman whose grief felt like a pulse in his own bones, whose pain he carried without understanding why.&lt;br /&gt;
&lt;br /&gt;
He never told Garrett about the dreams.&lt;br /&gt;
&lt;br /&gt;
Garrett already thought he was weird enough without adding prophetic visions to the list.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 16 — HIS FIRST LOVE, HIS FIRST LOSS&#039;&#039;&#039; ==&lt;br /&gt;
While Caelynn met Lover One at twenty-five, Marcus met his own first love early.&lt;br /&gt;
&lt;br /&gt;
Her name was Elara Wynn, and she changed everything.&lt;br /&gt;
&lt;br /&gt;
She smelled like summer, like sunshine and fresh grass.&lt;br /&gt;
&lt;br /&gt;
She laughed like she meant it, like joy was easy.&lt;br /&gt;
&lt;br /&gt;
She kissed him under orchard blossoms during a spring that should have lasted forever, that felt eternal in the moment.&lt;br /&gt;
&lt;br /&gt;
But she moved away with her family before harvest, and Marcus learned a brutal truth about himself:&lt;br /&gt;
&lt;br /&gt;
His heart could open fully, completely.&lt;br /&gt;
&lt;br /&gt;
But it had no idea how to close, how to protect itself.&lt;br /&gt;
&lt;br /&gt;
Elara became memory, soft and bittersweet.&lt;br /&gt;
&lt;br /&gt;
Not regret that haunted him.&lt;br /&gt;
&lt;br /&gt;
Not wound that festered.&lt;br /&gt;
&lt;br /&gt;
Just the first soft ache in a story full of sharper ones to come.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 18 — THE WARRIOR, THE LOSS, AND THE REASON HE HARDENED&#039;&#039;&#039; ==&lt;br /&gt;
At eighteen Marcus enlisted in the military, seeking purpose.&lt;br /&gt;
&lt;br /&gt;
Garrett enlisted with him immediately — because if Marcus went to war, Garrett wasn&#039;t letting him die alone, wasn&#039;t letting him face it without backup.&lt;br /&gt;
&lt;br /&gt;
The battlefield turned boys into men and men into ghosts with terrifying efficiency.&lt;br /&gt;
&lt;br /&gt;
Marcus didn&#039;t break under the pressure.&lt;br /&gt;
&lt;br /&gt;
He burned instead.&lt;br /&gt;
&lt;br /&gt;
Quietly, completely.&lt;br /&gt;
&lt;br /&gt;
Burning from the inside out.&lt;br /&gt;
&lt;br /&gt;
He lost comrades to arrows and disease.&lt;br /&gt;
&lt;br /&gt;
He saved strangers who became brothers.&lt;br /&gt;
&lt;br /&gt;
He learned to read danger before it arrived, to sense death approaching.&lt;br /&gt;
&lt;br /&gt;
Battle gave him structure when chaos threatened.&lt;br /&gt;
&lt;br /&gt;
Structure gave him purpose when meaning seemed lost.&lt;br /&gt;
&lt;br /&gt;
But purpose didn&#039;t give him peace or rest.&lt;br /&gt;
&lt;br /&gt;
His dreams grew stronger during the war — the silver eyes watching, the soft voice calling, the presence he felt but couldn&#039;t name or touch.&lt;br /&gt;
&lt;br /&gt;
Someone was waiting somewhere.&lt;br /&gt;
&lt;br /&gt;
Someone was hurting in the distance.&lt;br /&gt;
&lt;br /&gt;
Someone was calling to him across impossible space.&lt;br /&gt;
&lt;br /&gt;
He didn&#039;t know her name yet, couldn&#039;t picture her face.&lt;br /&gt;
&lt;br /&gt;
But one day he would know both.&lt;br /&gt;
&lt;br /&gt;
And everything would make sense.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 20–23 — THE LOVERS WHO SHAPED HIM&#039;&#039;&#039; ==&lt;br /&gt;
While Caelynn was training to bury her desire deep, Marcus was learning what desire could do, how it could transform and teach.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lover Two: The Archer&#039;&#039;&#039; ===&lt;br /&gt;
A brief, bright romance with a woman who matched his fire shot for shot, arrow for arrow.&lt;br /&gt;
&lt;br /&gt;
She taught him passion without restraint.&lt;br /&gt;
&lt;br /&gt;
She taught him grief when she died in battle defending others.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lover Three: The Apothecary&#039;&#039;&#039; ===&lt;br /&gt;
Gentle hands that healed. Healing laughter that mended spirits.&lt;br /&gt;
&lt;br /&gt;
She taught him tenderness he didn&#039;t know he had.&lt;br /&gt;
&lt;br /&gt;
She taught him that gentleness is not weakness but strength.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lover Four: The Prince&#039;s Guard&#039;&#039;&#039; ===&lt;br /&gt;
A man this time, changing everything Marcus thought he knew.&lt;br /&gt;
&lt;br /&gt;
Strong. Steady. Devoted.&lt;br /&gt;
&lt;br /&gt;
Their love was quiet, unspeakable in public, forbidden by law and custom.&lt;br /&gt;
&lt;br /&gt;
Marcus never apologized for it, never regretted.&lt;br /&gt;
&lt;br /&gt;
He never would apologize.&lt;br /&gt;
&lt;br /&gt;
Love was love.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lover Five: The Mage&#039;&#039;&#039; ===&lt;br /&gt;
Wild. Brilliant. Unpredictable.&lt;br /&gt;
&lt;br /&gt;
A storm in human form.&lt;br /&gt;
&lt;br /&gt;
She taught him that love is not possession or ownership.&lt;br /&gt;
&lt;br /&gt;
Love is expansion, growth, freedom.&lt;br /&gt;
&lt;br /&gt;
Each lover became a constellation in the sky of his becoming, a star marking his path.&lt;br /&gt;
&lt;br /&gt;
None were the one his soul searched for.&lt;br /&gt;
&lt;br /&gt;
None could be, no matter how much they loved.&lt;br /&gt;
&lt;br /&gt;
Because the one he was meant for was locked behind vows, behind centuries of tradition, behind a fate neither of them had asked for.&lt;br /&gt;
&lt;br /&gt;
But fate doesn&#039;t require permission or consent.&lt;br /&gt;
&lt;br /&gt;
Fate simply is.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 24–28 — THE SEARCH WITHOUT A NAME&#039;&#039;&#039; ==&lt;br /&gt;
Marcus rose through the military ranks with earned respect.&lt;br /&gt;
&lt;br /&gt;
He became known for three things consistently:&lt;br /&gt;
&lt;br /&gt;
# His precision in everything he did&lt;br /&gt;
# His compassion even toward enemies&lt;br /&gt;
# His refusal to stay down no matter what knocked him&lt;br /&gt;
&lt;br /&gt;
He began traveling for work — escort missions protecting diplomats, diplomatic guard duty at tense negotiations, border patrol watching for threats.&lt;br /&gt;
&lt;br /&gt;
Everywhere he went, he searched for a face he didn&#039;t know, couldn&#039;t describe.&lt;br /&gt;
&lt;br /&gt;
Sometimes he saw a flicker in crowds — a shadow that reminded him of the silver-eyed woman from his dreams.&lt;br /&gt;
&lt;br /&gt;
Sometimes he felt a pulse under his sternum — a tug, a recognition, a pull toward something.&lt;br /&gt;
&lt;br /&gt;
Garrett teased him endlessly about his searching.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re looking for a ghost,&amp;quot; he&#039;d say with a grin.&lt;br /&gt;
&lt;br /&gt;
Marcus wasn&#039;t sure that was wrong.&lt;br /&gt;
&lt;br /&gt;
Because the more he searched, the stronger the dreams became, more vivid and real.&lt;br /&gt;
&lt;br /&gt;
And the dreams began to feel like memories from lives he&#039;d never lived, from times he&#039;d never seen.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 29–32 — THE WORLD BEGINS TO SHIFT&#039;&#039;&#039; ==&lt;br /&gt;
Marcus became something rare in the military world:&lt;br /&gt;
&lt;br /&gt;
A warrior who fought like a blade and healed like a river, balancing violence and mercy.&lt;br /&gt;
&lt;br /&gt;
A man who carried grief well and love better, who&#039;d learned from both.&lt;br /&gt;
&lt;br /&gt;
A soldier with the soul of a poet he&#039;d never admit to being, who wrote in secret.&lt;br /&gt;
&lt;br /&gt;
He was admired, desired, trusted by everyone who knew him.&lt;br /&gt;
&lt;br /&gt;
But never settled, never content.&lt;br /&gt;
&lt;br /&gt;
Because something in him refused to settle.&lt;br /&gt;
&lt;br /&gt;
He could not build a life with someone when part of his soul was elsewhere, searching.&lt;br /&gt;
&lt;br /&gt;
Waiting for something.&lt;br /&gt;
&lt;br /&gt;
Searching for someone.&lt;br /&gt;
&lt;br /&gt;
Calling across distance.&lt;br /&gt;
&lt;br /&gt;
On nights alone by the campfire, he&#039;d whisper into the flames like confession:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And for the first time, something whispered back.&lt;br /&gt;
&lt;br /&gt;
Not in words he could understand.&lt;br /&gt;
&lt;br /&gt;
In feeling.&lt;br /&gt;
&lt;br /&gt;
In longing that matched his own.&lt;br /&gt;
&lt;br /&gt;
In recognition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;AGE 33 — THE MOMENT THE THREAD PULLS TIGHT&#039;&#039;&#039; ==&lt;br /&gt;
This is the year where Marcus and Caelynn&#039;s fates snap taut like a rope pulled from both ends.&lt;br /&gt;
&lt;br /&gt;
She has broken in silence, shattered her carefully constructed life.&lt;br /&gt;
&lt;br /&gt;
He has hardened in hope, forged himself in the fire of searching.&lt;br /&gt;
&lt;br /&gt;
She has loved nine times in longing, each one preparing her.&lt;br /&gt;
&lt;br /&gt;
He has loved five times in searching, each one teaching him.&lt;br /&gt;
&lt;br /&gt;
She dreams of a warrior she&#039;s never met but knows intimately.&lt;br /&gt;
&lt;br /&gt;
He dreams of a priestess he doesn&#039;t know but recognizes deeply.&lt;br /&gt;
&lt;br /&gt;
She thinks she&#039;s lonely, isolated by choice and consequence.&lt;br /&gt;
&lt;br /&gt;
He thinks he&#039;s haunted by impossible visions.&lt;br /&gt;
&lt;br /&gt;
They are both wrong about what&#039;s happening.&lt;br /&gt;
&lt;br /&gt;
They are connected across space and time.&lt;br /&gt;
&lt;br /&gt;
And the moment they meet —&lt;br /&gt;
&lt;br /&gt;
the world will rearrange itself&lt;br /&gt;
&lt;br /&gt;
into the shape it was always meant to be.&lt;br /&gt;
&lt;br /&gt;
The shape they were always meant to create together.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;HIS SEARCHING BEGINS&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;Marcus Valebright, Age 33–36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The moment fate stops whispering and starts speaking in full sentences.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;I. AGE 33 — WHEN THE WORLD SUDDENLY FEELS TOO SMALL&#039;&#039;&#039; ==&lt;br /&gt;
Marcus had always been restless by nature, but this was different from his usual wandering.&lt;br /&gt;
&lt;br /&gt;
This wasn&#039;t boredom with routine.&lt;br /&gt;
&lt;br /&gt;
This wasn&#039;t wanderlust seeking new experiences.&lt;br /&gt;
&lt;br /&gt;
This wasn&#039;t the tired ache of a soldier between assignments looking for purpose.&lt;br /&gt;
&lt;br /&gt;
This was claustrophobia of the soul, suffocation from within.&lt;br /&gt;
&lt;br /&gt;
It felt like living in a house that wasn&#039;t his, wearing clothes tailored for someone else&#039;s body, following a story that belonged to a man who never existed and never would.&lt;br /&gt;
&lt;br /&gt;
Something was missing from his life, fundamentally absent.&lt;br /&gt;
&lt;br /&gt;
Someone was calling to him, voice growing louder.&lt;br /&gt;
&lt;br /&gt;
He didn&#039;t know her name yet, couldn&#039;t picture her face, but the longing felt like déjà vu drowned in honey and grief, sweet and painful simultaneously.&lt;br /&gt;
&lt;br /&gt;
He&#039;d wake from dreams with his hands shaking, reaching for someone who wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
Silver. Always silver in the dreams.&lt;br /&gt;
&lt;br /&gt;
Eyes like starlight in a forest older than sin, older than kingdoms.&lt;br /&gt;
&lt;br /&gt;
He didn&#039;t know he was dreaming of Caelynn specifically.&lt;br /&gt;
&lt;br /&gt;
He didn&#039;t know she was dreaming of him too at the exact same moments.&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
But soon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;II. THE FIRST SIGN — THE SHARD OF SILVER&#039;&#039;&#039; ==&lt;br /&gt;
Marcus was escorting a diplomatic envoy through a frostbitten valley when it happened without warning.&lt;br /&gt;
&lt;br /&gt;
Their horses stopped moving forward.&lt;br /&gt;
&lt;br /&gt;
All of them at once.&lt;br /&gt;
&lt;br /&gt;
At the exact same moment with perfect synchronization.&lt;br /&gt;
&lt;br /&gt;
Animals sense magic long before men do, feel disturbances humans miss.&lt;br /&gt;
&lt;br /&gt;
Marcus dismounted carefully and walked toward something glinting in the snow ahead, catching light.&lt;br /&gt;
&lt;br /&gt;
It was a sliver of crystal — translucent, humming with energy so old the air tasted metallic around it, tasted like time itself.&lt;br /&gt;
&lt;br /&gt;
When he touched it with bare fingers, he saw her.&lt;br /&gt;
&lt;br /&gt;
Just for a heartbeat, barely a moment.&lt;br /&gt;
&lt;br /&gt;
A flash of luminous skin glowing.&lt;br /&gt;
&lt;br /&gt;
Black hair moving like wind through ink, flowing.&lt;br /&gt;
&lt;br /&gt;
Eyes bright enough to make his pulse misfire, to stop his heart.&lt;br /&gt;
&lt;br /&gt;
He dropped the shard like it burned him, stumbling backward.&lt;br /&gt;
&lt;br /&gt;
Garrett, now Captain Garrett of the Southern Watch, eyed him with concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marcus… you good? You look like you saw death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marcus lied instinctively, protecting the truth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thought it was glass. Sharp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t glass or anything natural.&lt;br /&gt;
&lt;br /&gt;
It was a piece of the temple where Caelynn broke her vow, where everything changed.&lt;br /&gt;
&lt;br /&gt;
A piece of her fall from grace.&lt;br /&gt;
&lt;br /&gt;
A piece of her becoming.&lt;br /&gt;
&lt;br /&gt;
And it had followed the current of magic straight to him across impossible distance.&lt;br /&gt;
&lt;br /&gt;
Because their fates were already intertwined.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;III. AGE 34 — RESTLESSNESS TURNS INTO COMPASS&#039;&#039;&#039; ==&lt;br /&gt;
Marcus started noticing patterns in his assignments, in his path.&lt;br /&gt;
&lt;br /&gt;
Roads he didn&#039;t intend to take would call to him.&lt;br /&gt;
&lt;br /&gt;
Paths that dragged him sideways instead of forward, detouring constantly.&lt;br /&gt;
&lt;br /&gt;
Assignments that made no political sense but were handed to him anyway by commanding officers who couldn&#039;t explain why.&lt;br /&gt;
&lt;br /&gt;
And the more off-course he went from expected routes, the more he felt aligned with something, guided.&lt;br /&gt;
&lt;br /&gt;
Like the universe had finally stopped mumbling and started leaving instructions on the counter, clear and direct.&lt;br /&gt;
&lt;br /&gt;
He kept dreaming of silver endlessly.&lt;br /&gt;
&lt;br /&gt;
Of a voice like a prayer said in his bones, vibrating through him.&lt;br /&gt;
&lt;br /&gt;
Of a cathedral in the forest with no doors and no roof — a place made of magic and longing rather than stone.&lt;br /&gt;
&lt;br /&gt;
He told no one about the dreams or the pull.&lt;br /&gt;
&lt;br /&gt;
Not even Garrett, his closest friend.&lt;br /&gt;
&lt;br /&gt;
Garrett would&#039;ve said something like:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bro. If you&#039;re catching feelings for a random dream woman, I&#039;m staging an intervention. That&#039;s not healthy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Marcus did not have the strength for that conversation, for explaining the inexplicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;IV. THE SECOND SIGN — THE FEY WHO WOULD NOT LIE&#039;&#039;&#039; ==&lt;br /&gt;
During a border negotiation between human and Fey territories, Marcus encountered a Fey elder unexpectedly.&lt;br /&gt;
&lt;br /&gt;
Most Fey despised humans, or at least pretended to with elaborate disdain.&lt;br /&gt;
&lt;br /&gt;
This one looked at Marcus with an expression that could only be described as startled recognition, as if seeing something impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You carry her ache,&amp;quot; the Fey whispered, voice ancient and knowing.&lt;br /&gt;
&lt;br /&gt;
Marcus froze completely, breath catching.&lt;br /&gt;
&lt;br /&gt;
He knew better than to ask questions of the Fey, knew they never answered straight, but he asked anyway because he had to:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whose ache? Whose pain am I carrying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Fey elder&#039;s eyes softened with something like pity or compassion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your heart already knows the answer. Your mind will catch up eventually. Be patient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then — because Fey love to be dramatic and mysterious — the elder vanished into mist, dissolving.&lt;br /&gt;
&lt;br /&gt;
Marcus sat there thinking:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;…what the actual hell just happened?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But inside his chest, something pulsed in response.&lt;br /&gt;
&lt;br /&gt;
Hard.&lt;br /&gt;
&lt;br /&gt;
Hungry.&lt;br /&gt;
&lt;br /&gt;
Awake and searching.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;V. AGE 35 — THE WAR THAT SHOULD NOT HAVE HAPPENED&#039;&#039;&#039; ==&lt;br /&gt;
The political conflict wasn&#039;t big enough for Marcus to be summoned personally…&lt;br /&gt;
&lt;br /&gt;
…but he was summoned anyway by forces he didn&#039;t understand.&lt;br /&gt;
&lt;br /&gt;
Because fate doesn&#039;t follow military logic or make tactical sense.&lt;br /&gt;
&lt;br /&gt;
During the skirmish, Marcus felt magic rip across the battlefield like a scream made visible. Not human magic with its rough edges. Fey magic, precise and devastating.&lt;br /&gt;
&lt;br /&gt;
Old magic.&lt;br /&gt;
&lt;br /&gt;
Pure magic.&lt;br /&gt;
&lt;br /&gt;
Tainted with heartbreak that stained everything.&lt;br /&gt;
&lt;br /&gt;
He dropped to one knee involuntarily.&lt;br /&gt;
&lt;br /&gt;
Not from injury — from recognition hitting him like a physical blow.&lt;br /&gt;
&lt;br /&gt;
Something in the world had cracked, brok&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Clover_Softpaw&amp;diff=46795</id>
		<title>Clover Softpaw</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Clover_Softpaw&amp;diff=46795"/>
		<updated>2026-05-27T18:15:55Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Clover Softpaw|image=CloverSoftpaw.png|playerName=Jenelle|relatives=Mother - &lt;br /&gt;
Father - &lt;br /&gt;
Aunt - Seraphina Softpaw|languages=Common|affilliation=Ravel &lt;br /&gt;
Unravel&lt;br /&gt;
Otto Bremer|species=Harrengon}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Harrengon/Hunter/Slayer &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Clover is a female presenting Harrengon slayer standing at a menacing 4&#039;8. Clover has off-white fur, soft features and big blue eyes. Clover appears to be a young Harrengon no older than 20 years old. As a child she was never seen without a dark green cloak previously owned by her father, which until recently had been too larger for her, pulled up around her head - now to hide from the cold - but prior this functioned as a way to hide and camouflage her white fur while hunting in the dense green forests. At present Clover can be seen always wearing that same cloak, now better fitted with age. Clover also wears light brown leather armor and bracers giving her the appearance of an archer despite appearing to lack the traditional bow and quiver. Clovers uses a spectral bow and arrow to strike down the creatures she hunts.  &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Clover is a young, determined hunter, eager to prove herself to her mentor and uphold her family&#039;s proud legacy. A resilient Slayer, she has been shaped by the unforgiving wilderness—before the freeze, she often spent nights in the wild, relentlessly pursuing her prey, Clover does not stop until her mission is completed. Her impulsive nature surfaces most during the hunt, where the desire to prove herself sometimes overrides caution. As a slayer Clover sees herself as a protecter of those who can&#039;t defend themselves.    &lt;br /&gt;
&lt;br /&gt;
Although Clover has no innate magical ability, she has always been curious and fascinated by magic and the people who use it. Believing magic to be neither innately good nor bad but rather its nature is reflected in the caster. Although she also feels that magic is chaotic and should be used responsibly and for good. Clover believes her duty as a slayer is to stop those who would use their magic to do harm having seen the destruction and violence it can cause if left unchecked.    &lt;br /&gt;
&lt;br /&gt;
Introverted and socially unpolished, Clover relies on her abilities as a martial fighter speak for her, demonstrating her precision and skill. Clover is loyal, she seeks out ways to support her teammates.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the lush green glades of [[Quelmar]], where sunlight can barely touch the forest floor, a [[Harengon]] named Clover Softpaw took her first steps toward taking up her family&#039;s generations long title of monster slayer. Born into a lineage well versed in the art of hunting, Clover&#039;s family have long been protectors of their homeland, guarding against invasive beasts that threatened both nature and village life. &lt;br /&gt;
&lt;br /&gt;
Clover&#039;s great grandmother and her sister were renown as a roaming slayers, traveling from town to town without a home of their own. Clover&#039;s great grandmother Tula Burrowbane stumbled upon the town Clover refers to as &#039;The Meadow&amp;quot; in pursuit of a dangerous beast that had been terrorizing local town. &lt;br /&gt;
&lt;br /&gt;
The Meadow is a agricultural dependent farm town in the eastern hills on the continent of Osugbo. The Meadow is a beautiful open grassy pocket, with rolling hills, tucked in between dense forests. The primary source of farming is livestock - making the community a hotspot for predators.   &lt;br /&gt;
&lt;br /&gt;
As a child Clover was spun stories of her granduncle who hunted legendary wyrms and his older siblings who tracked down coordinated and clever dire wolves. Each generation left behind tales etched in victory and glory over the beasts. However it was her aunt [[The Fantasial Freeze/NPCs#Seraphina|Seraphina]] Softpaw —a fierce warrior known for her unparalleled skill with a blade and bow—who would become not just Clover&#039;s teacher but also the crucible through which she would forge her own destiny. &lt;br /&gt;
&lt;br /&gt;
Unlike the other members of her family early on Clover did not show the natural talent or resolve to be a slayer. Clover was frightened by the tales she was told and often picked on by the other children in her family. Often teased by the others she was given the nickname &amp;quot;scaredypaw&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Clover took refuge in her older cousin and Seriphina&#039;s son, Zavrel &amp;quot;Zav&amp;quot; Softpaw, an up and coming young slayer with a promising reputation despite his young age. Clover idolized Zav and wished to emulate his bravery and natural talent. &lt;br /&gt;
&lt;br /&gt;
Clover&#039;s trajectory was changed one evening when her hometown was unexpectedly attacked by monsters during the night. Unprepared and caught off guard many of her family were killed or went missing. Among the missing or dead was her beloved cousin Zavrel. &lt;br /&gt;
&lt;br /&gt;
Heartbroken Zavrel&#039;s mother Seraphina turned to mentoring Clover. Set on a mission for revenge Clover absorbed lessons on stealth and survival under Seriphina&#039;s hawk-eyed watchfulness as they traversed through dense thickets or scaled craggy cliffs hunting predators. She told Clover stories; tales filled with valor but underscored by loss: knights fallen before monstrous jaws or brave [[souls]] discarded by fate. Each story steeled Clover further against fear; after every hunt came seemingly never-ending &lt;br /&gt;
&lt;br /&gt;
whispers about further horrors lurking within uncharted territory. Rather than shying away from these accounts they ignited something fierce within Clover —a burning desire to confront nightmares head-on rather than flee them. &lt;br /&gt;
&lt;br /&gt;
Over the past few years Clovers dreams and goals have woven tightly around vengeance for lost family whom monstrous predators had claimed over generations—including her beloved cousin snatched and presumed killed during that fateful night. Clover has committed herself wholeheartedly to pursuing the path of both hunter and protector. Every slain creature serves dual purpose: avenging those taken too soon while also ensuring no other families faced similar heartache due to monstrosities left unchecked. &lt;br /&gt;
&lt;br /&gt;
Clover&#039;s weapon of choice is a ghostly summoned bow she has named &amp;quot;Monsters Bane&amp;quot; which had once belonged to her cousin. Clover is often armed and prepared for a hunt at any given time. Although preferring to hunt alone Clover has thought back to how her family has hunted in groups for generations - making them effective hunters. Recently she has given pause to the idea of herself finding strength in numbers. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Clover relies more on her strength rather than her intelligence. The only language Clover knows is common. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Summon Familiar - After spending an afternoon at the Kaleidescope in Ravel - having been given access to a variety of magical ingredients and tools Clover used the ashes found at the Xao estate in a room used for worship and her knowledge of magic to create a summoning spell of her fire bird familiar, Icarus.  &lt;br /&gt;
&lt;br /&gt;
Ghost Archer - Clover summons the image of a spectral bow she uses as a range and melee weapon. She is also to conjure the essence of any bow she has held in the past - choosing to summon a bow names &amp;quot;monster&#039;s bane&amp;quot; which belonged to a villager she loved but was killed. The spectral properties of her bow also allow her to shoot an arrow to teleport her up to 100 ft.  &lt;br /&gt;
&lt;br /&gt;
Invisibility - Having struck a deal with the unravel in exchange for training the folks of the unravel Clover can temporarily turn invisible.  &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Clover specializes in archery and solely relies on using her bow and arrows on all her hunts. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:CloverSoftpaw.png&amp;diff=46794</id>
		<title>File:CloverSoftpaw.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:CloverSoftpaw.png&amp;diff=46794"/>
		<updated>2026-05-27T18:15:34Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clover softpaw - art by Christina Billman&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46697</id>
		<title>List of Quelmar Races (DDWN)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46697"/>
		<updated>2026-05-21T17:41:12Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Corpse-Stitched */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[DDWN]], the Origin or [[Race]] of the character is determined by picking up a specific &#039;&#039;&#039;Focus&#039;&#039;&#039; (Foci are the DDWN equivalent to 5e&#039;s Feats).&lt;br /&gt;
&lt;br /&gt;
Below are all of the Racial Foci Currently Available in [[Quelmar]] [[DDWN]] Games&lt;br /&gt;
&lt;br /&gt;
== List of DDWN Racial Foci ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aasimar&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Aristoi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skills&#039;&#039;&#039;: Gain Lead and one other non-Magic skill.&lt;br /&gt;
** &#039;&#039;&#039;Keen Judgment&#039;&#039;&#039;: +1 Wisdom modifier.&lt;br /&gt;
** &#039;&#039;&#039;Foresight in Battle&#039;&#039;&#039;: Use Wisdom for weapons instead of Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Aarakocra]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Tengu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet (fly 30 feet outdoors)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab.&lt;br /&gt;
** &#039;&#039;&#039;Flight&#039;&#039;&#039;: Fly outdoors at normal encumbrance. When indoors you cannot fight or perform complex actions while airborne. Flight is too exhausting to sustain for long-distance travel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Changeling]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Harbinger)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 to your Charisma Modifier, but -1 to your Constitution Modifier.&lt;br /&gt;
** &#039;&#039;&#039;Harbinger’s Face&#039;&#039;&#039;: Transform your appearance at will.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Choeru&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Also called Capybarafolk&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Convince or Connect.&lt;br /&gt;
** &#039;&#039;&#039;Charismatic Presence&#039;&#039;&#039;: +1 Charisma modifier and +1 to Reaction Rolls.&lt;br /&gt;
** &#039;&#039;&#039;Linguistic Adaptability&#039;&#039;&#039;: Gain fluency in [[languages]] after a week of exposure.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dragonborn]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Lizardmen)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survival Instincts&#039;&#039;&#039;: Gain Stab and Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Strength or Charisma modifier increases by +1, but your Dexterity or Charisma modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Natural Armor&#039;&#039;&#039;: Your unarmored Armor [[Class]] is 13, and if you wear better armor, you get a +1 bonus to its AC.&lt;br /&gt;
** &#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: You gain a breath weapon: Once per scene, you can breathe fire, frost, or another noxious substance in a cone up to 15 feet long and wide at its end. All within must make an appropriate save or take 2d6 damage plus your character level. You gain immunity to the substance you exhale.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craftsmanship&#039;&#039;&#039;: Gain Craft as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Tremorsense&#039;&#039;&#039;: You have the dwarven surrounding-sense out to twenty feet, able to distinguish solid objects as if you were using your sense of sight.&lt;br /&gt;
** &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039;: You have a natural resistance to magic, gaining a +2 bonus on all saves against hostile magical effects.&lt;br /&gt;
** &#039;&#039;&#039;Efficient Needs&#039;&#039;&#039;: You need only half the usual amount of food, water, and air and gain a +1 bonus to your hit point die at each level.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Negate Magic&#039;&#039;&#039;: By spending a second Focus on your race, you unlock antimagical powers: Once per day, as an Instant action, you can negate an unwanted magical effect that would otherwise affect you. If you accept one System Strain point, you can use this ability to negate a magical effect within one hundred feet that you can see or sense. This ability applies only to spellcasting, minor standing enchantments, and creature-generated magic, and cannot negate Workings, magic items, or exceptionally potent rituals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Drow]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Deepfolk)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in any light condition.&lt;br /&gt;
** &#039;&#039;&#039;Reduced Needs&#039;&#039;&#039;: Require half the food, water, and air of a baseline human.&lt;br /&gt;
** &#039;&#039;&#039;Durable&#039;&#039;&#039;: Raise one physical attribute (DEX/CON/STR) to 14 if it is lower.&lt;br /&gt;
** &#039;&#039;&#039;Sunlight Vulnerability&#039;&#039;&#039;: Exposure to sunlight causes spiritual harm. If more than a handsbreadth of skin is exposed, make a save each round to avoid +1 Strain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Past Memories&#039;&#039;&#039;: Pick any skill as a bonus skill reflecting your past memories. You may reroll a failed skill check in this skill once per day.&lt;br /&gt;
** &#039;&#039;&#039;Keen Senses&#039;&#039;&#039;: Gain Notice as a bonus skill and see clearly in dim light.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Long Lived Life&#039;&#039;&#039;: By spending a second Focus on your race, unlock your full memory potential: Pick a mental attribute (INT/WIS/CHR); gain +1 to your ability modifier in it, up to a maximum of +3 as you draw on past memories. In addition, pick any skill as an additional bonus skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Genasi]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on Xenoblooded)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** Choose one set of benefits to reflect your elemental heritage:&lt;br /&gt;
*** &#039;&#039;&#039;Fire Genasi&#039;&#039;&#039;: You are immune to heat damage and can breathe and see through smoke without hindrance.&lt;br /&gt;
*** &#039;&#039;&#039;Water/Ice Genasi&#039;&#039;&#039;: You can breathe water and see through it up to 120 feet regardless of light. You swim at double your normal speed.&lt;br /&gt;
*** &#039;&#039;&#039;Earth Genasi&#039;&#039;&#039;: Gain a +1 to either your Strength or Dexterity modifiers, to a maximum of +3, and a -1 penalty to the modifier of the other attribute.&lt;br /&gt;
*** &#039;&#039;&#039;Air Genasi&#039;&#039;&#039;: You are nourished by invisible radiations and need neither eat, sleep, nor breathe. You can see clearly even in the absence of any light.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Gnome)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Skilled Hands&#039;&#039;&#039;: Gain Sneak or Craft.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Dexterity modifier increases by +1, and your Strength or Wisdom modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see clearly in absolute darkness out to sixty feet.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Goliath&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Halfman)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survivalist&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Hardy Constitution&#039;&#039;&#039;: Increase your Constitution modifier by +1, up to a maximum of +2.&lt;br /&gt;
** &#039;&#039;&#039;Environmental Resistance&#039;&#039;&#039;: You are immune to natural extremes of heat and cold.&lt;br /&gt;
** &#039;&#039;&#039;Flexible Digestion&#039;&#039;&#039;: You can digest any plant matter a normal ruminant could.&lt;br /&gt;
** &#039;&#039;&#039;Herd Mentality&#039;&#039;&#039;: When in a scene or battle on your own, inflict a -2 penalty on all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Half-Elf&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Dual Heritage&#039;&#039;&#039;: Gain Connect and any one skill.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see out to thirty feet in any light condition short of perfect darkness.&lt;br /&gt;
** &#039;&#039;&#039;(Optional) Elven Ancestry&#039;&#039;&#039;: At your discretion, if you take after your elven parent, you may increase your Dexterity modifier by +1 but then also take a -1 to your Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Nimble&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Small Stature&#039;&#039;&#039;: Your Constitution or Dexterity modifier increases by +1.&lt;br /&gt;
** &#039;&#039;&#039;Weapon Limitation&#039;&#039;&#039;: You are too small to effectively use two-handed melee weapons or large bows.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Harengon]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Usagi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Lucky&#039;&#039;&#039;: Gain +1 to all saving throws. Automatically succeed on one Luck save per week.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity, BUT -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Rapid Movement&#039;&#039;&#039;: Once per scene, double your ground movement for 1 round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hexenkin&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Chattel)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Lifelong Manipulator&#039;&#039;&#039;: You gain a +1 bonus to all social skill checks due to your lifelong need to manage and manipulate others.&lt;br /&gt;
** &#039;&#039;&#039;Frail&#039;&#039;&#039;: Roll your Strength attribute as 1d4+2 instead of the standard method.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Boost&#039;&#039;&#039;: Increase either Constitution or Charisma modifier by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Mental Blocks&#039;&#039;&#039;: You have a -2 hit penalty on all attack rolls.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Human]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* Because you did not need to spend a Focus/Feat on another race, you can instead use that Focus on another power or ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Kitsune]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Elemental Sparks&#039;&#039;&#039;: Gain the &#039;&#039;Elemental Sparks&#039;&#039; Elementalist art. If you already have it, pick a bonus Elementalist art instead.&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix]] [[Harpy]] ===&lt;br /&gt;
&#039;&#039;(Based on Accipiter)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Phoenix Flight&#039;&#039;&#039;: You have the ability to fly 20 ft by default. This speed increases by 10 feet at Level 5.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: -1 Constitution, +1 Dexterity.&lt;br /&gt;
** &#039;&#039;&#039;Sapping Feathers&#039;&#039;&#039;: Take 5 strain to fire a flaming feather as a &#039;&#039;Thrown&#039;&#039; &#039;&#039;Fire Seed&#039;&#039; (Look up Level 4 Spell &#039;&#039;Fire Seeds&#039;&#039;).&lt;br /&gt;
***2d8 damage to everyone within 5 ft, Evasion save halves, OR throw directly at a single target and they get no save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Shifter]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Nahu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Claws&#039;&#039;&#039;: Your claws function as daggers for melee combat, you can not be disarmed of them short of losing a limb.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
** &#039;&#039;&#039;Instinctive Aggression&#039;&#039;&#039;: Must make a Mental Save during combat if you [[wish]] to do subduel/nonlethal damage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Tabaxi]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Guer)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 40 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tanuki&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Climbing Prowess&#039;&#039;&#039;: Climb scalable surfaces at full speed.&lt;br /&gt;
** &#039;&#039;&#039;Shapeshifting&#039;&#039;&#039;: Once per day, transform as if using the &#039;&#039;Adopt the Simulacular Visage&#039;&#039; spell (without language-granting powers) for up to two hours per level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[The Wrought|Wrought]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small or Medium (choose at character creation)&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill:&#039;&#039;&#039; Gain Craft or Know.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifier:&#039;&#039;&#039; -1 Charisma&lt;br /&gt;
** &#039;&#039;&#039;Construct Physiology:&#039;&#039;&#039; You do not need to eat, drink, sleep, or breathe, you are immune to disease, and have +2 on saves against poison.&lt;br /&gt;
** &#039;&#039;&#039;Durable Form:&#039;&#039;&#039; If unarmored, your AC equals 11 + Dex modifier + Con modifier, you can use a shield and retain this benefit.&lt;br /&gt;
** &#039;&#039;&#039;Arcane Vitality:&#039;&#039;&#039; While magical healing would not normally apply to constructs, you can benefit, recovering half the intended hit points.&lt;br /&gt;
** &#039;&#039;&#039;Optional Ability – Arcane Feedback:&#039;&#039;&#039; Spend a second Focus to gain the following ability: When you negate or save against a magical effect targeting you, you can redirect some of its power. Once per scene, after successfully resisting a magical effect, you may choose one ally within 30 feet. That ally gains back 1d4 + Your Level in magical healing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Otomo]]&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Specialized Training&#039;&#039;&#039;: Pick any one non-combat, non-Magic skill as a bonus skill and gain the Specialist Focus in it.&lt;br /&gt;
** &#039;&#039;&#039;Functional Adaptation&#039;&#039;&#039;: You are capable of carrying out your intended function even without normally necessary tools or instruments.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Pick any one attribute; it suffers a -1 penalty to its modifier, to a minimum of -2.&lt;br /&gt;
** &#039;&#039;&#039;Functional Bonus&#039;&#039;&#039;: Gain a +1 bonus to all skill checks related to your function.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[The Stitched (Player Race)|Corpse-Stitched]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Combat Training&#039;&#039;&#039;: Gain Stab and Punch.&lt;br /&gt;
** &#039;&#039;&#039;Combat Precision&#039;&#039;&#039;: Gain a +1 bonus on all hit rolls.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose two attributes from Intelligence, Wisdom, and Charisma; these attribute modifiers suffer a -1 penalty, down to a -2 maximum.&lt;br /&gt;
** &#039;&#039;&#039;Physical Power&#039;&#039;&#039;: Increase either Strength, Dexterity, or Constitution by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Social Intimidation&#039;&#039;&#039;: You have a -1 penalty on all social skill checks not related to intimidation.&lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;[[Rakshasa (Player Race)|Rakshasa]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(based on [[Rakshasa (Player Race)|Rakshasa]])&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifer:&#039;&#039;&#039; Gain +1 to your Charisma Modifier, but -1 to your Intelligence Modifier&lt;br /&gt;
** &#039;&#039;&#039;Skill:&#039;&#039;&#039; Gain Magic or Convince as a bonus skill&lt;br /&gt;
** &#039;&#039;&#039;Tiger Form:&#039;&#039;&#039; Your body resembles that of a Tigerfolk, and this guise holds up to all natural means of inspection and medicine. Your unarmed strikes deal 1d4 damage, and can use Stab or Punch. You can see perfectly in non-magical darkness up to 60 feet away.&lt;br /&gt;
** &#039;&#039;&#039;Unnatural Heritage:&#039;&#039;&#039; Your soul has been bound to and originates from either one of the 10 layers of the Hells or one of the infinite layers of the Abyss due to the mistakes of your ancestors, dating back to prehistory. Thus, your creature type is a Fiend and you are affected by spells and abilities targeting Unholy Creatures. Your Heritage gives you the following additional features:&lt;br /&gt;
*** &#039;&#039;&#039;Fiend&#039;s Soul:&#039;&#039;&#039; When you die anywhere that isn&#039;t your realm of origin, your soul and body are dragged violently back there. You can only be killed fully in your realm of origin, unless killed by Devouring or Soul-Destroying Magic. Every time you die and are returned to your realm of origin, you gain three permanent system strain from the toll it takes to transport your soul and heal your body. If your body must reconstitute itself from severe grievous injury, such as losing a body part, you gain four permanent system strain instead and it takes 1 days time to reconstitute each missing body part. If your body was completely destroyed, gain five permanent system strain, and it takes one week to fully reconstitute your body.&lt;br /&gt;
*** &#039;&#039;&#039;Shadow Play:&#039;&#039;&#039; You have limited access to the Deceitful Magic weaved into your soul. Gain the &#039;&#039;Shadow Play&#039;&#039; Illusionist Art. If you already have it, choose a bonus Illusionist Art.&lt;br /&gt;
**** Rakshasa are unable to specced as Mageslayers.&lt;br /&gt;
**&#039;&#039;&#039;(OPTIONAL) Deceitful Magic:&#039;&#039;&#039; By spending a second foci on your origin, you gain full access to the Deceitful Magic weaved into your soul. Gain one Illusionist or High Mage Art of your choice, as well as one first level Illusionist or High Mage Spell of your choice. If you do not have an effort pool or spell points allotted from your class, you can use these abilities once per long rest. If you do have access to an effort pool and/or spell points, they pull from those resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Triton&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and breath underwater. You are immune to extreme cold from being underwater.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
== Races Yet to be Implemented or Invented ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Zakathi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustment&#039;&#039;&#039;: Raise your constitution score to 14; if it is already 14+, raise it instead to 18.&lt;br /&gt;
** &#039;&#039;&#039;Increased Capacity&#039;&#039;&#039;: Maximum System Strain increases by 2.&lt;br /&gt;
** &#039;&#039;&#039;Labor Dependency&#039;&#039;&#039;: Must exert daily to recover resources. Failure to do so results in System Strain overnight.&lt;br /&gt;
&lt;br /&gt;
=== Support Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Piren)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Coordinated Action&#039;&#039;&#039;: Once per scene, give an ally a bonus Main Action for physical tasks. This benefit can be used only once per scene per ally.&lt;br /&gt;
&lt;br /&gt;
=== Smart Sneaky Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Pichi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Small&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Dexterity, -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Blindsense&#039;&#039;&#039;: Exceptional low-light vision and tactile interaction in complete darkness.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and hold breath for up to 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
=== Golem Race??? ===&lt;br /&gt;
&#039;&#039;(Based on !Man)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Algorithmic Mimicry&#039;&#039;&#039;: Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.&lt;br /&gt;
** &#039;&#039;&#039;Mental Immunity&#039;&#039;&#039;: Impervious to mind-affecting magic.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Min/Max Race??? ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose one attribute; its modifier suffers a permanent -2 penalty, to a maximum of -3.&lt;br /&gt;
** &#039;&#039;&#039;Limited Potential&#039;&#039;&#039;: Only one of your attribute scores can be above 13; reduce any others to no more than 13.&lt;br /&gt;
** &#039;&#039;&#039;Focused Efforts&#039;&#039;&#039;: Gain two additional Foci of your choice to reflect your efforts to overcome your natural limits.&lt;br /&gt;
** &#039;&#039;&#039;Indomitable Spirit&#039;&#039;&#039;: Gain a +2 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Races Not Allowed for Players in [[The Fantasial Freeze]] ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Orc&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Immune to mundane poisons.&lt;br /&gt;
** &#039;&#039;&#039;Relentless&#039;&#039;&#039;: Once per day, act for 1 round after hitting zero HP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Oni&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Large&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Punch.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength, -1 Wisdom.&lt;br /&gt;
** &#039;&#039;&#039;Powerful Build&#039;&#039;&#039;: Count your Strength as 4 points higher for Encumbrance purposes.&lt;br /&gt;
** &#039;&#039;&#039;Mental Weakness&#039;&#039;&#039;: Suffer a -2 penalty to all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Revenant&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Undead Nature&#039;&#039;&#039;: Do not require food, drink, sleep, or air. Require eight hours of rest to recover HP, spells, or Effort.&lt;br /&gt;
** &#039;&#039;&#039;Resilient Form&#039;&#039;&#039;: Stabilize at zero hit points unless mangled. Immune to poison and disease.&lt;br /&gt;
** &#039;&#039;&#039;Delayed Revival&#039;&#039;&#039;: Revival after death takes decades or centuries, depending on the method of destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tiefling&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Sneak as a bonus skill. &lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: Your Dexterity or Intelligence modifier increases by +1, but your Charisma or your Constitution modifier decreases by -1. &lt;br /&gt;
** &#039;&#039;&#039;Infernal Heritage&#039;&#039;&#039;: You are unharmed by mundane extremes of heat, ignore the first 5 points of any fire or heat damage you suffer in a round. You can see clearly in the dark out to sixty feet.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Brimstone&#039;&#039;&#039; &#039;&#039;&#039;Bounded&#039;&#039;&#039;: By spending a second focus on this origin, you also become immune to non-magical flame or smoke. Once per day as On Turn Action, shroud the area immediately around yourself in an obscuring sphere of magical darkness with a thirty-foot radius. You can see through it, and it can follow you. Ranged attacks through the darkness or melee attacks within it suffer a -4 penalty to hit, assuming the attackers know roughly where their targets are. The darkness dissipates at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ghoul&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Ghoulish Hunger&#039;&#039;&#039;: Must consume 1 pound of human flesh per month or risk mental breakdown.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warforged&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Creature Type:&#039;&#039;&#039; Construct&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Resilience:&#039;&#039;&#039; You do not need to eat, drink, or breathe. You are immune to disease, poison damage, and the poisoned condition.&lt;br /&gt;
* &#039;&#039;&#039;Recharge Cycle:&#039;&#039;&#039; Instead of sleeping, you must spend 6 hours in an inactive state to recharge. During this time, you are conscious but immobile, and you remain aware of your surroundings.&lt;br /&gt;
* &#039;&#039;&#039;Emergency Stabilization:&#039;&#039;&#039; If reduced to 0 hit points, you can be stabilized by a creature proficient in Medicine or by someone who has been trained to repair you. Stabilization requires 1 hour of instruction from you, or prior specialized knowledge (such as the Healer feat or a class feature).&lt;br /&gt;
* &#039;&#039;&#039;Flawed Design:&#039;&#039;&#039; Choose one ability score and decrease its modifier by 1 (to a minimum of -2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46696</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46696"/>
		<updated>2026-05-21T02:55:44Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 23&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven/Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara Poole]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|???&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 37&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara|Karasu]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46695</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46695"/>
		<updated>2026-05-21T02:54:46Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 25&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven/Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara Poole]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|???&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 35&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara|Karasu]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46694</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46694"/>
		<updated>2026-05-21T02:54:07Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 25&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven/Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 35&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46693</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46693"/>
		<updated>2026-05-21T02:53:31Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Dead Act 3 PCs :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 26&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Adelaide]]&lt;br /&gt;
|Hexakin&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Accursed]]/[[Duelist]]&lt;br /&gt;
|???&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven/Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 34&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Otomo&amp;diff=46689</id>
		<title>Otomo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Otomo&amp;diff=46689"/>
		<updated>2026-05-20T15:00:54Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Races using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|image=Otomo.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[race]] of humanoid shaped [[Golem|golems]] enchanted to serve singular, specific, non combat related, function.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Otomos come from the eastern continent of [[Osugbo]], and were hyper localized to the Bigaji-Ho region of the continent where a special enchanter constructed them for the wealthy and powerful. &lt;br /&gt;
&lt;br /&gt;
Otomos are beings who were magically enchanted to serve a specific function or task, and gained sentience upon either completing said task/function, or their enchanter has passed away and can no longer issue commands. These functions can range from basic things like: housekeeping, teaching, or field work; to more complex ones like: bookkeeping, entertaining, or social interactions. After gaining sentience some Otomos choose to continue serving their function in their own way, while others decide to branch out and develop other skills&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Otomos vary greatly in appearance depending on how their creator crafted them, and what function they are intended for. Some may look humanoid, while others may look more geometric or simple&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Specialized Training&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
An Otomo is originally enchanted to carry out a single function, as such they are well trained in their intended skill, because of this however; Otomos also often are lacking in one area that has no bearing on said function  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Functional Adaptation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
An Otomo is often created in a way that allows them to carry out their intended function even without normally necessary tools or instruments. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
&lt;br /&gt;
== Notable Otomos ==&lt;br /&gt;
&lt;br /&gt;
* [[Cecilia]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Autom]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46688</id>
		<title>List of Quelmar Races (DDWN)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46688"/>
		<updated>2026-05-20T14:33:31Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Choeru */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[DDWN]], the Origin or [[Race]] of the character is determined by picking up a specific &#039;&#039;&#039;Focus&#039;&#039;&#039; (Foci are the DDWN equivalent to 5e&#039;s Feats).&lt;br /&gt;
&lt;br /&gt;
Below are all of the Racial Foci Currently Available in [[Quelmar]] [[DDWN]] Games&lt;br /&gt;
&lt;br /&gt;
== List of DDWN Racial Foci ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aasimar&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Aristoi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skills&#039;&#039;&#039;: Gain Lead and one other non-Magic skill.&lt;br /&gt;
** &#039;&#039;&#039;Keen Judgment&#039;&#039;&#039;: +1 Wisdom modifier.&lt;br /&gt;
** &#039;&#039;&#039;Foresight in Battle&#039;&#039;&#039;: Use Wisdom for weapons instead of Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Aarakocra]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Tengu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet (fly 30 feet outdoors)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab.&lt;br /&gt;
** &#039;&#039;&#039;Flight&#039;&#039;&#039;: Fly outdoors at normal encumbrance. When indoors you cannot fight or perform complex actions while airborne. Flight is too exhausting to sustain for long-distance travel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Changeling]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Harbinger)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 to your Charisma Modifier, but -1 to your Constitution Modifier.&lt;br /&gt;
** &#039;&#039;&#039;Harbinger’s Face&#039;&#039;&#039;: Transform your appearance at will.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Choeru&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Also called Capybarafolk&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Convince or Connect.&lt;br /&gt;
** &#039;&#039;&#039;Charismatic Presence&#039;&#039;&#039;: +1 Charisma modifier and +1 to Reaction Rolls.&lt;br /&gt;
** &#039;&#039;&#039;Linguistic Adaptability&#039;&#039;&#039;: Gain fluency in [[languages]] after a week of exposure.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dragonborn]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Lizardmen)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survival Instincts&#039;&#039;&#039;: Gain Stab and Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Strength or Charisma modifier increases by +1, but your Dexterity or Charisma modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Natural Armor&#039;&#039;&#039;: Your unarmored Armor [[Class]] is 13, and if you wear better armor, you get a +1 bonus to its AC.&lt;br /&gt;
** &#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: You gain a breath weapon: Once per scene, you can breathe fire, frost, or another noxious substance in a cone up to 15 feet long and wide at its end. All within must make an appropriate save or take 2d6 damage plus your character level. You gain immunity to the substance you exhale.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craftsmanship&#039;&#039;&#039;: Gain Craft as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Tremorsense&#039;&#039;&#039;: You have the dwarven surrounding-sense out to twenty feet, able to distinguish solid objects as if you were using your sense of sight.&lt;br /&gt;
** &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039;: You have a natural resistance to magic, gaining a +2 bonus on all saves against hostile magical effects.&lt;br /&gt;
** &#039;&#039;&#039;Efficient Needs&#039;&#039;&#039;: You need only half the usual amount of food, water, and air and gain a +1 bonus to your hit point die at each level.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Negate Magic&#039;&#039;&#039;: By spending a second Focus on your race, you unlock antimagical powers: Once per day, as an Instant action, you can negate an unwanted magical effect that would otherwise affect you. If you accept one System Strain point, you can use this ability to negate a magical effect within one hundred feet that you can see or sense. This ability applies only to spellcasting, minor standing enchantments, and creature-generated magic, and cannot negate Workings, magic items, or exceptionally potent rituals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Drow]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Deepfolk)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in any light condition.&lt;br /&gt;
** &#039;&#039;&#039;Reduced Needs&#039;&#039;&#039;: Require half the food, water, and air of a baseline human.&lt;br /&gt;
** &#039;&#039;&#039;Durable&#039;&#039;&#039;: Raise one physical attribute (DEX/CON/STR) to 14 if it is lower.&lt;br /&gt;
** &#039;&#039;&#039;Sunlight Vulnerability&#039;&#039;&#039;: Exposure to sunlight causes spiritual harm. If more than a handsbreadth of skin is exposed, make a save each round to avoid +1 Strain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Past Memories&#039;&#039;&#039;: Pick any skill as a bonus skill reflecting your past memories. You may reroll a failed skill check in this skill once per day.&lt;br /&gt;
** &#039;&#039;&#039;Keen Senses&#039;&#039;&#039;: Gain Notice as a bonus skill and see clearly in dim light.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Long Lived Life&#039;&#039;&#039;: By spending a second Focus on your race, unlock your full memory potential: Pick a mental attribute (INT/WIS/CHR); gain +1 to your ability modifier in it, up to a maximum of +3 as you draw on past memories. In addition, pick any skill as an additional bonus skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Genasi]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on Xenoblooded)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** Choose one set of benefits to reflect your elemental heritage:&lt;br /&gt;
*** &#039;&#039;&#039;Fire Genasi&#039;&#039;&#039;: You are immune to heat damage and can breathe and see through smoke without hindrance.&lt;br /&gt;
*** &#039;&#039;&#039;Water/Ice Genasi&#039;&#039;&#039;: You can breathe water and see through it up to 120 feet regardless of light. You swim at double your normal speed.&lt;br /&gt;
*** &#039;&#039;&#039;Earth Genasi&#039;&#039;&#039;: Gain a +1 to either your Strength or Dexterity modifiers, to a maximum of +3, and a -1 penalty to the modifier of the other attribute.&lt;br /&gt;
*** &#039;&#039;&#039;Air Genasi&#039;&#039;&#039;: You are nourished by invisible radiations and need neither eat, sleep, nor breathe. You can see clearly even in the absence of any light.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Gnome)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Skilled Hands&#039;&#039;&#039;: Gain Sneak or Craft.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Dexterity modifier increases by +1, and your Strength or Wisdom modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see clearly in absolute darkness out to sixty feet.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Goliath&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Halfman)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survivalist&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Hardy Constitution&#039;&#039;&#039;: Increase your Constitution modifier by +1, up to a maximum of +2.&lt;br /&gt;
** &#039;&#039;&#039;Environmental Resistance&#039;&#039;&#039;: You are immune to natural extremes of heat and cold.&lt;br /&gt;
** &#039;&#039;&#039;Flexible Digestion&#039;&#039;&#039;: You can digest any plant matter a normal ruminant could.&lt;br /&gt;
** &#039;&#039;&#039;Herd Mentality&#039;&#039;&#039;: When in a scene or battle on your own, inflict a -2 penalty on all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Half-Elf&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Dual Heritage&#039;&#039;&#039;: Gain Connect and any one skill.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see out to thirty feet in any light condition short of perfect darkness.&lt;br /&gt;
** &#039;&#039;&#039;(Optional) Elven Ancestry&#039;&#039;&#039;: At your discretion, if you take after your elven parent, you may increase your Dexterity modifier by +1 but then also take a -1 to your Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Nimble&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Small Stature&#039;&#039;&#039;: Your Constitution or Dexterity modifier increases by +1.&lt;br /&gt;
** &#039;&#039;&#039;Weapon Limitation&#039;&#039;&#039;: You are too small to effectively use two-handed melee weapons or large bows.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Harengon]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Usagi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Lucky&#039;&#039;&#039;: Gain +1 to all saving throws. Automatically succeed on one Luck save per week.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity, BUT -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Rapid Movement&#039;&#039;&#039;: Once per scene, double your ground movement for 1 round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hexenkin&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Chattel)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Lifelong Manipulator&#039;&#039;&#039;: You gain a +1 bonus to all social skill checks due to your lifelong need to manage and manipulate others.&lt;br /&gt;
** &#039;&#039;&#039;Frail&#039;&#039;&#039;: Roll your Strength attribute as 1d4+2 instead of the standard method.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Boost&#039;&#039;&#039;: Increase either Constitution or Charisma modifier by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Mental Blocks&#039;&#039;&#039;: You have a -2 hit penalty on all attack rolls.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Human]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* Because you did not need to spend a Focus/Feat on another race, you can instead use that Focus on another power or ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Kitsune]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Elemental Sparks&#039;&#039;&#039;: Gain the &#039;&#039;Elemental Sparks&#039;&#039; Elementalist art. If you already have it, pick a bonus Elementalist art instead.&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix]] [[Harpy]] ===&lt;br /&gt;
&#039;&#039;(Based on Accipiter)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Phoenix Flight&#039;&#039;&#039;: You have the ability to fly 20 ft by default. This speed increases by 10 feet at Level 5.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: -1 Constitution, +1 Dexterity.&lt;br /&gt;
** &#039;&#039;&#039;Sapping Feathers&#039;&#039;&#039;: Take 5 strain to fire a flaming feather as a &#039;&#039;Thrown&#039;&#039; &#039;&#039;Fire Seed&#039;&#039; (Look up Level 4 Spell &#039;&#039;Fire Seeds&#039;&#039;).&lt;br /&gt;
***2d8 damage to everyone within 5 ft, Evasion save halves, OR throw directly at a single target and they get no save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Shifter]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Nahu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Claws&#039;&#039;&#039;: Your claws function as daggers for melee combat, you can not be disarmed of them short of losing a limb.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
** &#039;&#039;&#039;Instinctive Aggression&#039;&#039;&#039;: Must make a Mental Save during combat if you [[wish]] to do subduel/nonlethal damage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Tabaxi]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Guer)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 40 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tanuki&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Climbing Prowess&#039;&#039;&#039;: Climb scalable surfaces at full speed.&lt;br /&gt;
** &#039;&#039;&#039;Shapeshifting&#039;&#039;&#039;: Once per day, transform as if using the &#039;&#039;Adopt the Simulacular Visage&#039;&#039; spell (without language-granting powers) for up to two hours per level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[The Wrought|Wrought]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small or Medium (choose at character creation)&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill:&#039;&#039;&#039; Gain Craft or Know.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifier:&#039;&#039;&#039; -1 Charisma&lt;br /&gt;
** &#039;&#039;&#039;Construct Physiology:&#039;&#039;&#039; You do not need to eat, drink, sleep, or breathe, you are immune to disease, and have +2 on saves against poison.&lt;br /&gt;
** &#039;&#039;&#039;Durable Form:&#039;&#039;&#039; If unarmored, your AC equals 11 + Dex modifier + Con modifier, you can use a shield and retain this benefit.&lt;br /&gt;
** &#039;&#039;&#039;Arcane Vitality:&#039;&#039;&#039; While magical healing would not normally apply to constructs, you can benefit, recovering half the intended hit points.&lt;br /&gt;
** &#039;&#039;&#039;Optional Ability – Arcane Feedback:&#039;&#039;&#039; Spend a second Focus to gain the following ability: When you negate or save against a magical effect targeting you, you can redirect some of its power. Once per scene, after successfully resisting a magical effect, you may choose one ally within 30 feet. That ally gains back 1d4 + Your Level in magical healing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Otomo]]&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Specialized Training&#039;&#039;&#039;: Pick any one non-combat, non-Magic skill as a bonus skill and gain the Specialist Focus in it.&lt;br /&gt;
** &#039;&#039;&#039;Functional Adaptation&#039;&#039;&#039;: You are capable of carrying out your intended function even without normally necessary tools or instruments.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Pick any one attribute; it suffers a -1 penalty to its modifier, to a minimum of -2.&lt;br /&gt;
** &#039;&#039;&#039;Functional Bonus&#039;&#039;&#039;: Gain a +1 bonus to all skill checks related to your function.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Corpse-Stitched]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Combat Training&#039;&#039;&#039;: Gain Stab and Punch.&lt;br /&gt;
** &#039;&#039;&#039;Combat Precision&#039;&#039;&#039;: Gain a +1 bonus on all hit rolls.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose two attributes from Intelligence, Wisdom, and Charisma; these attribute modifiers suffer a -1 penalty, down to a -2 maximum.&lt;br /&gt;
** &#039;&#039;&#039;Physical Power&#039;&#039;&#039;: Increase either Strength, Dexterity, or Constitution by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Social Intimidation&#039;&#039;&#039;: You have a -1 penalty on all social skill checks not related to intimidation.&lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;[[Rakshasa (Player Race)|Rakshasa]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(based on [[Rakshasa (Player Race)|Rakshasa]])&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifer:&#039;&#039;&#039; Gain +1 to your Charisma Modifier, but -1 to your Intelligence Modifier&lt;br /&gt;
** &#039;&#039;&#039;Skill:&#039;&#039;&#039; Gain Magic or Convince as a bonus skill&lt;br /&gt;
** &#039;&#039;&#039;Tiger Form:&#039;&#039;&#039; Your body resembles that of a Tigerfolk, and this guise holds up to all natural means of inspection and medicine. Your unarmed strikes deal 1d4 damage, and can use Stab or Punch. You can see perfectly in non-magical darkness up to 60 feet away.&lt;br /&gt;
** &#039;&#039;&#039;Unnatural Heritage:&#039;&#039;&#039; Your soul has been bound to and originates from either one of the 10 layers of the Hells or one of the infinite layers of the Abyss due to the mistakes of your ancestors, dating back to prehistory. Thus, your creature type is a Fiend and you are affected by spells and abilities targeting Unholy Creatures. Your Heritage gives you the following additional features:&lt;br /&gt;
*** &#039;&#039;&#039;Fiend&#039;s Soul:&#039;&#039;&#039; When you die anywhere that isn&#039;t your realm of origin, your soul and body are dragged violently back there. You can only be killed fully in your realm of origin, unless killed by Devouring or Soul-Destroying Magic. Every time you die and are returned to your realm of origin, you gain three permanent system strain from the toll it takes to transport your soul and heal your body. If your body must reconstitute itself from severe grievous injury, such as losing a body part, you gain four permanent system strain instead and it takes 1 days time to reconstitute each missing body part. If your body was completely destroyed, gain five permanent system strain, and it takes one week to fully reconstitute your body.&lt;br /&gt;
*** &#039;&#039;&#039;Shadow Play:&#039;&#039;&#039; You have limited access to the Deceitful Magic weaved into your soul. Gain the &#039;&#039;Shadow Play&#039;&#039; Illusionist Art. If you already have it, choose a bonus Illusionist Art.&lt;br /&gt;
**** Rakshasa are unable to specced as Mageslayers.&lt;br /&gt;
**&#039;&#039;&#039;(OPTIONAL) Deceitful Magic:&#039;&#039;&#039; By spending a second foci on your origin, you gain full access to the Deceitful Magic weaved into your soul. Gain one Illusionist or High Mage Art of your choice, as well as one first level Illusionist or High Mage Spell of your choice. If you do not have an effort pool or spell points allotted from your class, you can use these abilities once per long rest. If you do have access to an effort pool and/or spell points, they pull from those resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Triton&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and breath underwater. You are immune to extreme cold from being underwater.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
== Races Yet to be Implemented or Invented ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Zakathi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustment&#039;&#039;&#039;: Raise your constitution score to 14; if it is already 14+, raise it instead to 18.&lt;br /&gt;
** &#039;&#039;&#039;Increased Capacity&#039;&#039;&#039;: Maximum System Strain increases by 2.&lt;br /&gt;
** &#039;&#039;&#039;Labor Dependency&#039;&#039;&#039;: Must exert daily to recover resources. Failure to do so results in System Strain overnight.&lt;br /&gt;
&lt;br /&gt;
=== Support Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Piren)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Coordinated Action&#039;&#039;&#039;: Once per scene, give an ally a bonus Main Action for physical tasks. This benefit can be used only once per scene per ally.&lt;br /&gt;
&lt;br /&gt;
=== Smart Sneaky Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Pichi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Small&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Dexterity, -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Blindsense&#039;&#039;&#039;: Exceptional low-light vision and tactile interaction in complete darkness.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and hold breath for up to 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
=== Golem Race??? ===&lt;br /&gt;
&#039;&#039;(Based on !Man)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Algorithmic Mimicry&#039;&#039;&#039;: Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.&lt;br /&gt;
** &#039;&#039;&#039;Mental Immunity&#039;&#039;&#039;: Impervious to mind-affecting magic.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Min/Max Race??? ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose one attribute; its modifier suffers a permanent -2 penalty, to a maximum of -3.&lt;br /&gt;
** &#039;&#039;&#039;Limited Potential&#039;&#039;&#039;: Only one of your attribute scores can be above 13; reduce any others to no more than 13.&lt;br /&gt;
** &#039;&#039;&#039;Focused Efforts&#039;&#039;&#039;: Gain two additional Foci of your choice to reflect your efforts to overcome your natural limits.&lt;br /&gt;
** &#039;&#039;&#039;Indomitable Spirit&#039;&#039;&#039;: Gain a +2 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Races Not Allowed for Players in [[The Fantasial Freeze]] ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Orc&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Immune to mundane poisons.&lt;br /&gt;
** &#039;&#039;&#039;Relentless&#039;&#039;&#039;: Once per day, act for 1 round after hitting zero HP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Oni&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Large&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Punch.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength, -1 Wisdom.&lt;br /&gt;
** &#039;&#039;&#039;Powerful Build&#039;&#039;&#039;: Count your Strength as 4 points higher for Encumbrance purposes.&lt;br /&gt;
** &#039;&#039;&#039;Mental Weakness&#039;&#039;&#039;: Suffer a -2 penalty to all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Revenant&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Undead Nature&#039;&#039;&#039;: Do not require food, drink, sleep, or air. Require eight hours of rest to recover HP, spells, or Effort.&lt;br /&gt;
** &#039;&#039;&#039;Resilient Form&#039;&#039;&#039;: Stabilize at zero hit points unless mangled. Immune to poison and disease.&lt;br /&gt;
** &#039;&#039;&#039;Delayed Revival&#039;&#039;&#039;: Revival after death takes decades or centuries, depending on the method of destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tiefling&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Sneak as a bonus skill. &lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: Your Dexterity or Intelligence modifier increases by +1, but your Charisma or your Constitution modifier decreases by -1. &lt;br /&gt;
** &#039;&#039;&#039;Infernal Heritage&#039;&#039;&#039;: You are unharmed by mundane extremes of heat, ignore the first 5 points of any fire or heat damage you suffer in a round. You can see clearly in the dark out to sixty feet.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Brimstone&#039;&#039;&#039; &#039;&#039;&#039;Bounded&#039;&#039;&#039;: By spending a second focus on this origin, you also become immune to non-magical flame or smoke. Once per day as On Turn Action, shroud the area immediately around yourself in an obscuring sphere of magical darkness with a thirty-foot radius. You can see through it, and it can follow you. Ranged attacks through the darkness or melee attacks within it suffer a -4 penalty to hit, assuming the attackers know roughly where their targets are. The darkness dissipates at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ghoul&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Ghoulish Hunger&#039;&#039;&#039;: Must consume 1 pound of human flesh per month or risk mental breakdown.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warforged&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Creature Type:&#039;&#039;&#039; Construct&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Resilience:&#039;&#039;&#039; You do not need to eat, drink, or breathe. You are immune to disease, poison damage, and the poisoned condition.&lt;br /&gt;
* &#039;&#039;&#039;Recharge Cycle:&#039;&#039;&#039; Instead of sleeping, you must spend 6 hours in an inactive state to recharge. During this time, you are conscious but immobile, and you remain aware of your surroundings.&lt;br /&gt;
* &#039;&#039;&#039;Emergency Stabilization:&#039;&#039;&#039; If reduced to 0 hit points, you can be stabilized by a creature proficient in Medicine or by someone who has been trained to repair you. Stabilization requires 1 hour of instruction from you, or prior specialized knowledge (such as the Healer feat or a class feature).&lt;br /&gt;
* &#039;&#039;&#039;Flawed Design:&#039;&#039;&#039; Choose one ability score and decrease its modifier by 1 (to a minimum of -2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=46659</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=46659"/>
		<updated>2026-05-18T20:08:39Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|If you are looking for games in the one-shot anthology series, see [[Tales of Quelmar]].}}&lt;br /&gt;
A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode ([[session]]) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[List of Quelmar Game Systems|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
 -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
![[Gamemaster]](s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Temporal Thunder]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:DDWN|DDWN]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Thomas&lt;br /&gt;
|Open-Table&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|[[Tales of the Emerald Front|&#039;&#039;&#039;Tales of the Emerald Front&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|CA, Online&lt;br /&gt;
|-&lt;br /&gt;
|[[The Final Epoch|&#039;&#039;&#039;The Final Epoch&#039;&#039;&#039;]]&lt;br /&gt;
|TBD&lt;br /&gt;
|In Every Universe, You / TBD&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal / (Broadcast TBD) &lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmwar Stories|&#039;&#039;&#039;Quelmwar Stories&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:War Stories|War Stories]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunlight Over New Synàra|&#039;&#039;&#039;Sunlight Over New Synàra&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[In The Shadows of a Willow|&#039;&#039;&#039;In the Shadows of a Willow&#039;&#039;&#039;]]&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Lancer|Lancer]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Manuel&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Curriculum of Chaos]]&#039;&#039;&#039; &lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Amia&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Red Rranos]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sonrise]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Person&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bedlam in the Badlands]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Chris, Mercedes, Amanda, Cat&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Fantasial Freeze]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:DDWN|DDWN]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aw Heckna!]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amanda&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Cola Bears Saving the World]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita, Tom&lt;br /&gt;
|Personal&lt;br /&gt;
|DE &amp;lt;s&amp;gt;🇩🇪&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qandela Obscura]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes (2023), Matt, Julia (2023-2025)&lt;br /&gt;
|Community&lt;br /&gt;
|Online&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmar PHANTOMS|&#039;&#039;&#039;Quelmar PHANTOMS&#039;&#039;&#039;]]&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2026&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Paragon Protocol]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2025&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Chains of Rage|&#039;&#039;&#039;Chains of Rage&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Werewolf: The Apocalypse|Werewolf: The Apocalypse]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2026&lt;br /&gt;
|Emma&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qamp Candela]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2025&lt;br /&gt;
|Anna&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Knowledge, Lost and Found]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Amal&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Backhalls 2]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Ben&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Troubles in Alanya]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blood Wood]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Infernal Invasion]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Depths of the Druma]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2024&lt;br /&gt;
|Jon, Sam&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Just the Q of Us]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:ATRIS|ATRIS]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Assassins of Q-Synara]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Aaron, Dave P, Dave S, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Geoff&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trial of Dreams]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Call of Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Erica&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Pathfinder|Pathfinder 2e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Painted Sands of Pteris]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jonathan&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Reckondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|RJ&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Open-Table&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:DIE|DIE]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Steven&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Iron Sea]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Aaron, Julia, Patrick&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Kelsey&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[First Class]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kyle&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online, SC 🏴󠁧󠁢󠁳󠁣󠁴󠁿&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Lich&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sparrow&#039;s Point]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Not Strahd]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:TROIKA!|TROIKA!]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Tyler&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Connor&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Into the Greedy Green]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Dave P, James, John, Kyle, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ciphers and Stamps]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:We Are Ciphers|We Are Ciphers]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|N/A&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, NY&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Hutch (Kelly)&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
| Nell&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|Alyssa, [https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Various&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Deadlands|Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|Pre&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ancients Alive]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2019&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2018&lt;br /&gt;
|Will&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|James &lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Underdungeon]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Towson Tabletop]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
| [[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2015&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sick of this Shit]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2013&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46562</id>
		<title>Purple Talons</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Purple_Talons&amp;diff=46562"/>
		<updated>2026-05-12T19:42:55Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:CR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Purple Talons&#039;&#039;&#039; (officially designated &#039;&#039;Provence Three&#039;&#039; or &#039;&#039;PT Squadron&#039;&#039;) were a unit active during [[Troverth Great War|Troverth&#039;s Great War]]. Initially part of the [[Lufen]] Auxiliary Forces, the squadron consisted of volunteers escaping from the city of [[Tensong]] after its alignment with the [[Troverth Dynasty|Troverthan invaders]]; it would eventually be integrated into the greater [[Emerald League|Emerald League&#039;s]] air section. Flying what was essentially little more than surplus farming equipment, their mission primarily involved night time harassment bombing of enemy troops or very occasionally close air support for ground forces. &lt;br /&gt;
&lt;br /&gt;
The squadron consisted of three combat sections – each running three active aircraft – as well as a training section. &lt;br /&gt;
&lt;br /&gt;
Throughout the conflict they often faced suspicion and were treated as an afterthought, despite proving themselves time and time again.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
At the squadron’s formation it consisted of approximately 35 assorted pilots and navigators, ground crew, and administrative staff, all citizens of Tensong. It was led by Sqn Ldr Dalia Yee, alongside her Deputy Commander Flt Lt Yoshe Nobo and Lead Navigator Flt Lt Tessa Heloy. &lt;br /&gt;
&lt;br /&gt;
Yee and Nobo were in command of Section A and B of the squadron respectively. “C Section” was initially led by Flt Lt Guntarch, though following his death command was passed to the less-than-willing [[Peggy Lee|Pilot Officer Peggy Lee]] (with heavy support from [[Phoebe Strigidae|Sgt Phoebe Strigidae]])&lt;br /&gt;
&lt;br /&gt;
The squadron&#039;s ground crew consisted of a clutch of mechanics and several specialised refitters, all under the watch of Lead Mechanic Archie Magis. A Supply Sergeant and their assistant were in charge of attempting to requisition constant munitions and equipment, though many in the squadron had to resort to more imaginative means of procuring what they needed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Duty Station Kidnee ===&lt;br /&gt;
Situated 15km west of the city of Lufen, a haphazard mess of ragged canvas, split logs and mud would come to be home for the squadron. For several months the Talons operated out of Kidnee performing their constant harassment missions every night. The base was shared with the better equipped Provence One Squadron, who conducted daytime missions. &lt;br /&gt;
&lt;br /&gt;
In September the leader of Section C, Flt Lt &#039;Gunny&#039; was killed in action alongside his navigator Stoop. Sgt Strigidae was awarded the Lu-Fan of Distinguished Service  – one of Lufen’s highest military honours – for flying 14 missions in one night aiding the retreat of the Northern 2nd.&lt;br /&gt;
&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Sameera&amp;diff=46529</id>
		<title>Sameera</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Sameera&amp;diff=46529"/>
		<updated>2026-05-11T20:16:12Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character|name=Sameera Sukoru|image=Sameera.png|caption=Art by Angel Revujo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contrary to all of the air genasi in Balabag, Sameera&#039;s appearance is not light or airy or blue. |playerName=Sabrina (She/Her)|relatives=Zyphyrine Sukoru (Mother) &lt;br /&gt;
Naseem Sukoru (Father) &lt;br /&gt;
Ventis Kyofu (Maternal Aunt)|languages=Common|affilliation=Balabag Bastion|birthPlace=Balabag|species=Air Genasi|gender=Female|height=5&#039;3&amp;quot;|weight=100|eyes=Blue}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sameera&#039;&#039;&#039; is an Air Genasi Lacer who specializes in fire-lacing and uses it to create murals in Ravel. At least she did until the [[The Fantasial Freeze]].    &lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
&lt;br /&gt;
# She dreams of one day manipulating all the elements.&lt;br /&gt;
# Sameera is looking for an item to help her manipulate the earth element. All she has is rumors.&lt;br /&gt;
# Sameera also really wanted one of those pickles on a stick you can get at a festival.&lt;br /&gt;
# She regrets playing a part in Maynard&#039;s catastrophic choices&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sameera is short, but what she lacks in height she makes up for with a somewhat grating personality. Her overall build is that of a willow branch—thin, lithe, and light on her feet. Her skin is a ruddy copper color that stutters and shifts under more discerning examination, similar to the way air and fire mingle at the peak of a burning campfire.&lt;br /&gt;
&lt;br /&gt;
She wears a strange piece of armor, simple blue clothing, hand-embroidered with small flames at the collar and wrists. It gives nothing away regarding her status, but it is clean, and the workmanship is deliberate and careful. Her eyes are blue, ringed with a persistent edge of fatigue. Her features are soft, her smile wide and bright, when it shows up.&lt;br /&gt;
&lt;br /&gt;
Her posture is nonchalant, as though she couldn’t care less about what is happening around her. It lends her an air of arrogance—one that evaporates the moment she opens her mouth.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Sameera is strong headed, sarcastic, and sometimes too direct. She can find herself easily offending others when she isn&#039;t filtering her thoughts. This is driven mostly by her curiosity and willingness to ask questions. She is always looking for the fastest way out. Since being brought back to life the otherwise carefree mentality has stuttered. She struggles with trust and doesn&#039;t understand how quickly her world fell apart. She hasn&#039;t really been sleeping well since returning to the living. It makes her impatient and impulsive. &lt;br /&gt;
 &lt;br /&gt;
== History ==&lt;br /&gt;
Sameera was born in 445 PR in Balabag, the only child of the prominent Sukoru family. This family of air genasi had made a name for themselves during the Hunt for the Ancients, traveling the world in search of items of immense power. Though they never found any of these legendary artifacts, the gold they earned and the connections they forged afforded them a life of comfort, art, and leisure. Relics from their adventures littered the home in which Sameera grew up.&lt;br /&gt;
&lt;br /&gt;
Sameera was expected to follow in their footsteps—their little protégé. A future as a powerful air elementalist lay before her, or so everyone believed. But it was not meant to be. When her magic emerged, it was fire that answered her call. At first, she tried to hide it from her parents, but the more she practiced, the harder it became to deny. The fire seemed to scorch and curse her skin, consuming the light blue hues of her air ancestry and turning them to copper.&lt;br /&gt;
&lt;br /&gt;
Her father called her polluted. He locked her away and told the world that his daughter was lost. Guilt gnawed at him for years, yet he spoiled Sameera with everything except the one thing she wanted most: freedom.&lt;br /&gt;
&lt;br /&gt;
When Sameera finally came of age, her mother’s sister bargained for her release. Sameera would move to Ravel, take on a new name, and live as though she had never been part of the Sukoru family. Her father accepted the deal, seeing it as the only solution to the growing risk that Sameera would simply run away.&lt;br /&gt;
&lt;br /&gt;
Free from her father’s shame and finally out in the world, Sameera used her fire to burn murals into the streets and walls of Ravel. Then everything froze over.&lt;br /&gt;
   &lt;br /&gt;
== Adventuring Journal ==&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
&lt;br /&gt;
=== Game 1:Bhearra With Me ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&amp;lt;u&amp;gt;My New Friends&amp;lt;/u&amp;gt;&#039;&#039;&#039; ====&lt;br /&gt;
* My Neighbor Craig the Level 3 Changeling Mystic - in love with Maynard, an orc who pretends he&#039;s more important than he is. Saved my life. &lt;br /&gt;
* Takeshi the Level 4 Kitsune Expert - Rewrote a devil&#039;s contract.  Gave several years of life to rewrite the contract. Freed Maynerd&#039;s soul but lost someone elses boon&lt;br /&gt;
* Osric the Level 4 Shifter Slayer - Talked about the Unseen Eye &lt;br /&gt;
* Mundy the Level 4 Choeru Barbarian - Found my body and helped save me &lt;br /&gt;
* Tessa the Level 5 Human Slayer - Killed a devil (Mephix) in one hit&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Story As I Saw It&#039;&#039;&#039;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
I wake up with two Capybara folk staring down at me, my memories hitting me like a deluge of water.&lt;br /&gt;
&lt;br /&gt;
I was walking out of my aunt’s house, headed for the town square in search of pickles. A giant shark monster appeared and bull-rushed me. While I was able to escape that incident, the relief was short-lived. My curiosity carried me several rooftops over. I still really wanted that pickle. From my vantage point, the town square was a wreck. Giant mutated blue creatures were everywhere, with one massive frost-giant skeleton leading them. He stood inches from a giant blue hole in the middle of the square. Suddenly, a large blue bird came out of nowhere, and everything went dark.&lt;br /&gt;
&lt;br /&gt;
I woke up to a large number of glowing eyes staring at me, and as I floated, I began to think about what my life had meant. I was a spoiled, single child of two prominent air-genasi elementalists. They had made names for themselves in Balabag for their art styles and expected I’d follow their lead. Forever their disappointment, I learned to play with fire instead of air. I was still artistic, but it wasn’t enough for them. I had turned my back on my culture. So I left to live with my aunt and see if life in Ravel would change anything. Then the freeze happened, and we were left sheltering in place for WAY too long. Here I was, thinking one day I’d make a name for myself with all the elements at my control. Instead, I’m murdered on the hunt for pickles…&lt;br /&gt;
&lt;br /&gt;
I snap back to focus as several of my newfound friends discuss taking a mercenary job for someone named Maynard. A devil was after him, and he wanted them dead. While I didn’t know Maynard, I was already annoyed by him. The way Neighbor Craig talked about him, he had convinced them he was “fixable.” Whatever else he’d done, he had convinced them that their value hinged on what he thought about them—which had me grinding my teeth. I was dead… Not just anyone could bring a three-week-dead body back to full health. If anything came from today, I’d help Neighbor Craig see their worth without the orc.&lt;br /&gt;
&lt;br /&gt;
Mundy explained that he knew Maynard from a ship expedition. He talked about how the group he was with convinced Maynard to sell his soul so someone else would receive a devil’s boon. The more I learn, the less I respect Maynard… He doesn’t respect himself, let alone the people he “loves.”&lt;br /&gt;
&lt;br /&gt;
As we walk back into Ravel, my nerves are on edge. Standing outside Maynard’s house is a devil and her minions. Neighbor Craig approaches the house. Maynard’s mother answers the door and proceeds to tell Neighbor Craig just how worthless they are. It draws Maynard’s attention, and before I can respond, Neighbor Craig vanishes into the house.&lt;br /&gt;
&lt;br /&gt;
I watch as Takashi reads through Maynard’s contract. Tessa, Oric, and I take time distracting the devil with dumb antics. This buys Takashi enough time to manipulate the contract and effectively void its contents. Mephix is livid and states that despite this contract’s failure, Maynard is dumb enough that he will just sign another one. Mephix approaches the house, and as she does so, Tessa strikes. She kills the devil in one hit and sends it back to hell. I learn that devils just come back with enough time.&lt;br /&gt;
&lt;br /&gt;
We enter the house to retrieve Neighbor Craig and are confronted by his mother. She is a mean and apparently horny woman who has eyes only for Mundy. We use Mundy’s sacrifice to make our way into the basement. As we arrive, Neighbor Craig and he are arguing. Whatever they have been talking about has led to Neighbor Craig being close to tears of frustration. Tessa cases the upstairs for anything valuable while Mundy suffers. Yuki and Osric case the basement and strip the house of most of its valuables. My anger boils over at Neighbor Craig’s distress, and I just want this over. I set the house on fire.&lt;br /&gt;
&lt;br /&gt;
It isn’t the controlled burn I was hoping for, and the fire effectively traps three of us downstairs with Maynard. I step into the fire next to Neighbor Craig and gently hold their face in my hands. I tell them that the people who truly love them are fighting for them and spending time with them, not making them feel less than. Then I put the fire out and convince Neighbor Craig to leave. They ask me not to kill Maynard. Yuki also bolts from the basement.&lt;br /&gt;
&lt;br /&gt;
I uncoil my fire whips, the rage I have for this pig of a man fueling the flames. I won’t kill him, but he will never be the same after today. I send my whips at him, the fire branding his skin with intricate serpent-like marks. He screams in pain, and when I’m finished, I admire my work. “Now everyone will know you’re a snake in a pig’s body.” I snag two of the three remaining katanas and leave the house. It’s smoldering, but not ruined.&lt;br /&gt;
&lt;br /&gt;
I watch Mundy enter the house after we leave. I’m not sure what else he did there, but he comes back out with two katanas. Having finished our mission, we let our nerves rest looking out at the ocean and then find our way back into the party scene in Ravel.&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46528</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46528"/>
		<updated>2026-05-11T16:09:28Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Session 32: Looting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Elvar|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Elvar|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Elvar|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Ben (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;RTPM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 63: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wyvern_Mountain&amp;diff=46498</id>
		<title>Wyvern Mountain</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wyvern_Mountain&amp;diff=46498"/>
		<updated>2026-05-07T22:21:07Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}[[File:WyvernMountain.png|thumb|288px|A map of the entry level of Wyvern Mountain]]&#039;&#039;&#039;[[Wyvern]] Mountain &#039;&#039;&#039;is one of many mountains in the Burnale ranges of [[Osugbo]]. Wyvern Mountain is most notable for being the secret headquarters of [[Skelya]], a brass [[dragon]], while she puppeteered [[The Friends of Kragnux]], who operated out of [[Zobeck]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
* [[Thwack]] was brought to the depths of the mountain shortly before his death at the hands of [[Sorventh]].&lt;br /&gt;
&lt;br /&gt;
== Chambers ==&lt;br /&gt;
&lt;br /&gt;
=== Colin&#039;s Workshop ===&lt;br /&gt;
&lt;br /&gt;
=== The Staff of Noesis ===&lt;br /&gt;
&lt;br /&gt;
=== The Redeemer&#039;s Cave ===&lt;br /&gt;
[[Category:Towson Tabletop]]&lt;br /&gt;
[[Category:Osugbo]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46495</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46495"/>
		<updated>2026-05-07T19:53:22Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[Seven (Fantasial Freeze)|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Elvar|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Elvar|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Elvar|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;RTPM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 63: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=46494</id>
		<title>The Fantasial Freeze/Bastion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Bastion&amp;diff=46494"/>
		<updated>2026-05-07T19:52:27Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[Seven (Fantasial Freeze)|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [https://miro.com/app/board/uXjVLg5w1-U=/?share_link_id=875376281162 Manquel] /[https://miro.com/app/board/uXjVJQ_5bKs=/ Orbis] / [https://miro.com/app/board/uXjVIUU31V8=/?share_link_id=120726281908 Ravel] /[https://miro.com/app/board/uXjVIFUluz8=/ Un-Ravel]/[https://miro.com/app/board/uXjVJOYYYsc=/?share_link_id=948349860075 Villa] ==&lt;br /&gt;
[[File:FFBastion1.png|thumb|300x300px|The original ruins of [[The Haven]]]]The combined headquarters located across several [[Teleportation Circle|Teleportation Circles]] built by [[Quimbleton]]. This Mega Bastion is the union of 4 previous bastions.&lt;br /&gt;
&lt;br /&gt;
* [[The Haven]] (also nicknamed &amp;quot;Bitchhouse&amp;quot;) in Manquel, based on a small garrison destroyed by a Blowt that was called there the night before, and handed over to the heroes looking for some semblance of lasting shelter.&lt;br /&gt;
* &amp;quot;The C3&amp;quot; in Ravel, based on a small cafe which was formerly [[Cavii Kero]]&#039;s home and base of operation: &#039;&#039;&#039;Cavii&#039;s Colloquy and Cafe.&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Kara&#039;s House&amp;quot; deep under Ravel, previously quarantined and thought infected by Wendigo, shunted away from the [[The Unravel|Unravel]] organization.&lt;br /&gt;
* &amp;quot;Orbis Safehouse&amp;quot;, a small but functional shelter located in [[Orbis Alius]].&lt;br /&gt;
* &amp;quot;Mr Peanut Butter&#039;s House&amp;quot;, the nickname for a private villa located in the city of [[Balabag]]&lt;br /&gt;
&lt;br /&gt;
Home to: [[Elvar|Three]], [[Cavii Kero]], [[Red (Fantasial Freeze)|Red]], [[Mundy]], [[Fahrländer]], [[Dak]], [[Cecilia]], [[Clover Softpaw]], [[Clementine|Clementine Kiyoni]], [[Luv]], [[Kludzu]], [[Dr Burdock|Dr Burdock,]] [[Tessa Night|Tessa]], [[Quimbleton]], [[Ravii]], [[Ben]], [[Neighbor Craig]], [[Oswald]], [[Yukio|Yuki]], [[Enrik]], Cecil, Gale, [[Osric]], Alcordyn, Sameera, Takeshi, [[Jollyfist]], [[Jaxzo&#039;Ilan]] [[File:OrbisBastion.png|thumb|300x300px|[DEFUNCT] Orbis station]]&amp;lt;u&amp;gt;Residential benefits, with one benefit given out at each PC&#039;s 1st [[Session]] a Month:&amp;lt;/u&amp;gt;[[File:The Fantasial Freeze Bastion2.png|thumb|300x300px|The C3 (empty)]][[File:The Fantasial Freeze Unravel Bastion.png|thumb|300x300px|The Unravel hideout]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Roll on the Caravan Table&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;3 Research Tokens (Auto Succeed Roll)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Take the Current Ongoing Training (and then change it)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Compounding thrice-over 10% Wealth Increase&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;6d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;A Healing Word Token&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Add Any Weapon to Inventory&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Add Any Armor to Inventory&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;1d6 Wendigo Antidotes&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;+2 on All Saving Throws,&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;+2 on Skill Checks related to one choice&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;u&amp;gt;(Magic, Pray, Notice, Know)&amp;lt;/u&amp;gt;&lt;br /&gt;
=== Basic Facilities ===&lt;br /&gt;
&lt;br /&gt;
* 2 Cramped Storage  (Sleeps 1)&lt;br /&gt;
* 3 Roomy Kitchen (Sleeps 1)&lt;br /&gt;
* 1 Cramped Kitchen (Sleeps 1)&lt;br /&gt;
* 1 Roomy Parlor (Sleeps 1)&lt;br /&gt;
* Defensive Walls (Orbis Only)&lt;br /&gt;
* 3 Cramped Bedrooms (Sleep 2 each)&lt;br /&gt;
* 5 Roomy Bedrooms (Sleeps 9 each)&lt;br /&gt;
** [[Osric]] and [[Gale]] are together in one of them. Gale took over the main desk with all sorts of Alchemy experiments, while Osric has lots of books sitting around (that he definitely didn&#039;t steal) that he&#039;s continuing to chew through.&lt;br /&gt;
* 1 Roomy Dining Room (Sleeps 2)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;SPECIAL&#039;&#039;&#039;: Rune of Forgetting ===&lt;br /&gt;
What does this do? I forget... (found during Session 34)&lt;br /&gt;
&lt;br /&gt;
=== Facility: 3 Teleportation Circles ===&lt;br /&gt;
* 1 is located in Orbis, 1 in Manquel, 1 in Ravel. The Unravel portion of the Bastion is access through stairs as it is literally under the Ravel portion.&lt;br /&gt;
* Can be expanded connected with future teleportation circles&lt;br /&gt;
&lt;br /&gt;
=== Facility: Storehouse ===&lt;br /&gt;
[[File:BalabagBastion.png|thumb|300x300px|The Balabag Villa]]&lt;br /&gt;
Sleeps 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Storehouse gives all Manquel Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
* One Blowt worth of Bones&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Garden produces ~100 rations of food every month.&amp;lt;/u&amp;gt;&lt;br /&gt;
=== Facility: Barracks ===&lt;br /&gt;
Sleeps 12&lt;br /&gt;
* Hirelings: 3 Bastion Defenders&lt;br /&gt;
* Defectors: 3 Balabag Archers&lt;br /&gt;
&lt;br /&gt;
=== Facility: Armory ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Storeman&lt;br /&gt;
&lt;br /&gt;
The Manquel Armory is stocked with armor, shields, weapons, and ammunition. &amp;lt;u&amp;gt;While this facility is intact, players can choose from any of the game&#039;s armors to start their session with&amp;lt;/u&amp;gt;, including more exotic armors such as Grand Plate. Armors granted in this way are assumed to have been returned to the communal stock at the end of the session, and cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Bastion Defenders all gain an AC of 18.&lt;br /&gt;
&lt;br /&gt;
=== Facility: Training Area ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 4 Trainers&lt;br /&gt;
Every Bastion turn, the player can take the training that is established in this area, and &#039;&#039;&#039;THEN&#039;&#039;&#039; &#039;&#039;&#039;after all parties have taken their bastion actions&#039;&#039;&#039;, swap out the Trainer to be another trainer, setting its state for &#039;&#039;the next player&#039;&#039; who takes this Bastion turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AREA CURRENTLY SET TO: TOOLS&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trainer Type&lt;br /&gt;
!Empower Effect&lt;br /&gt;
|-&lt;br /&gt;
|Battle Expert&lt;br /&gt;
|Whenever you take damage from a normal attack (not a spell, art, or power), you can take an Instant Action to reduce this damage by 1d4.&lt;br /&gt;
|-&lt;br /&gt;
|Skills Expert&lt;br /&gt;
|Gain +2 on checks for the session for one of the following skills: &#039;&#039;&#039;Exert,&#039;&#039;&#039; &#039;&#039;&#039;Performance,&#039;&#039;&#039; &#039;&#039;&#039;Sneak.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Tools Expert&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Gain +2 on skill checks if you are utilizing a set of tools of your choice (examples include: Healer&#039;s Pouch, Utensils, Carpenter&#039;s Tools, Artists Supplies, Blacksmith&#039;s tools etc.)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed Combat Expert&lt;br /&gt;
|When you hit with your Unarmed attacks and deal damage, the attack deals an extra 1d4 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Expert&lt;br /&gt;
|Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If it is a weapon you do not traditionally use, gain +2 on attacks with it. &lt;br /&gt;
If it is instead a regularly used weapon of yours, it instead gains the ability to deal shock damage to any target regardless of their AC. If the weapon does not have shock (like a bow) it gains 2/- Shock. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facility: Sanctuary ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Cleric&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Manquel Sanctuary grants its inhabitants the option to cast a Healing Word that heals &#039;&#039;&#039;2d6+Heal HP&#039;&#039;&#039; from a distance equal to their level * 10 feet.&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session&lt;br /&gt;
&lt;br /&gt;
=== Facility: BH Caravan Post ===&lt;br /&gt;
&lt;br /&gt;
* Hirelings: 1 Postmaster&lt;br /&gt;
* Roll d100; follow the table below to see your benefit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!D100 Roll&lt;br /&gt;
!Interaction&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1–15&lt;br /&gt;
|New Friend&lt;br /&gt;
|You learn an NPC’s name, where they’re from, and where they’re going. Neat.&lt;br /&gt;
|-&lt;br /&gt;
|16–30&lt;br /&gt;
|Generous Patron&lt;br /&gt;
|Gain 2d6×10 gold pieces as a tip for gracious hospitality.&lt;br /&gt;
|-&lt;br /&gt;
|31–40&lt;br /&gt;
|Knowledgeable Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Intelligence skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|41–50&lt;br /&gt;
|Wise Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Wisdom skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|51–60&lt;br /&gt;
|Intriguing Patron&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to apply a +2 bonus to any Charisma skill check the player makes for the session.&lt;br /&gt;
|-&lt;br /&gt;
|61–66&lt;br /&gt;
|Notorious Cat Burglar&lt;br /&gt;
|Gain a &#039;&#039;&#039;Loot token&#039;&#039;&#039; that, when used, allows the player to find a useful, lore-rich, or otherwise meaningful item in their current location or dungeon room.&lt;br /&gt;
|-&lt;br /&gt;
|67–72&lt;br /&gt;
|Passing Cartographer&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that allows the player to learn the general location of something important to the session.&lt;br /&gt;
|-&lt;br /&gt;
|73–78&lt;br /&gt;
|Nosy Diviner&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that, when used, impels a truth or secret out of one of the other players at the table.&lt;br /&gt;
|-&lt;br /&gt;
|79–85&lt;br /&gt;
|Beastmaster’s Blessing&lt;br /&gt;
|Gain an &#039;&#039;&#039;Intel token&#039;&#039;&#039; that can be used to identify a monster’s weaknesses or type of attacks. Expend as a free action during combat.&lt;br /&gt;
|-&lt;br /&gt;
|86–90&lt;br /&gt;
|Busy Week&lt;br /&gt;
|Pick an interaction of your choice from lower-numbered options and roll again; multiple rolls with this result do not stack.&lt;br /&gt;
|-&lt;br /&gt;
|91–95&lt;br /&gt;
|Classified Intelligence&lt;br /&gt;
|Have one lore-related question of your choice answered truthfully; the DM determines the scope of the answer.&lt;br /&gt;
|-&lt;br /&gt;
|96–100&lt;br /&gt;
|Rare Seller&lt;br /&gt;
|Roll a magic item (from the 1000 Magic Items book) with the option to trade for or buy it at a generous discount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facility: C3 Library ===&lt;br /&gt;
(Sleeps 5)&lt;br /&gt;
* Currently housing a number of guests who are staying indoors to keep out of the cold.&lt;br /&gt;
* Combined with the second Library, grants 2 Research Tokens total&lt;br /&gt;
&lt;br /&gt;
=== Facility: Unravel Library ===&lt;br /&gt;
* Sleeps 5&lt;br /&gt;
* Combined with the second Library, grants 2 Research Tokens total&lt;br /&gt;
&lt;br /&gt;
=== Facility: C3 Roomy Garden #1 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces ~100 rations of food every month&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: C3 Roomy Garden #2 ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Ravel Garden produces 1d6 antidotes for [[Wendigo]] Disease&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Unravel Storehouse ===&lt;br /&gt;
Sleeps 6&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;The Storehouse gives all Ravel Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Yuki&#039;s Library ===&lt;br /&gt;
(Sleeps 5)&lt;br /&gt;
&lt;br /&gt;
* Grants a research token to be used in game for lore or maximum information at no roll or risk.&lt;br /&gt;
* Currently housing a Donkey and Cart of books owned by Takeshi.&lt;br /&gt;
&lt;br /&gt;
=== Facility: 2 Roomy Meditation Chambers ===&lt;br /&gt;
(Sleeps 0)&lt;br /&gt;
&lt;br /&gt;
# Provides +2 on 2 saving throws (Physical, Mental)&lt;br /&gt;
# Provides +2 on 2 types of saving throws (Luck, Evasion)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Roomy Archive ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
Provides +2 on Skill checks on a choice of Magic, Pray, Notice, or Know. If upgraded to Vast (or a second Archive is installed) will instead allow user to pick TWO skills.&lt;br /&gt;
&lt;br /&gt;
=== Facility: Osseo Corp LLC Bone Emporium (Storehouse) ===&lt;br /&gt;
(Sleeps none, it is outside with no roof)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;The Storehouse gives all Balabag Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== [https://miro.com/app/board/uXjVJQ_pZOs=/?share_link_id=979156241731 The Davenwood Farm Bastion] ==&lt;br /&gt;
[[File:DavenwoodBastionMap.png|thumb|300x300px]]Home to: Noone.&lt;br /&gt;
&lt;br /&gt;
Located in [[Davenwood]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Benefits at the Top of 1st Session a Month:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;10% Gold Increase&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;3d12 Rations&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;A Mount&amp;lt;/u&amp;gt;&#039;&#039;&#039; &amp;lt;u&amp;gt;(Cow, Horse, Donkey, Camel)&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;A Bouquet of Healing&#039;&#039;&#039; (Fruit of Lesser Restoration and 2 Healing Potions)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Facilities: ===&lt;br /&gt;
&lt;br /&gt;
* 2 Cramped Bedrooms (Sleep 2 each)&lt;br /&gt;
* 1 Roomy Kitchen (Sleeps 2)&lt;br /&gt;
* 1 Roomy Storage (Sleeps 2)&lt;br /&gt;
&lt;br /&gt;
=== Facility: Storehouse ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Storehouse gives all Davenwood Bastion members the option for +10% gold at the top of their first session each month.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Garden ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Garden produces ~100 rations of food every month&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Stables ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Stables allows its residence to start each session with a mount, choosing from &#039;&#039;&#039;Horse, Cow, Mule, or Pony.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facility: Greenhouse ===&lt;br /&gt;
(Sleeps 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Davenwood Greenhouse produces a &#039;&#039;&#039;Bouquet of Healing&#039;&#039;&#039;, which includes a &amp;quot;Fruit of Lesser Restoration&amp;quot; and 2 &amp;quot;Healing Potions&amp;quot;,&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a downtime can be spent to switch this Greenhouse to growing potent poisons)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Luv&amp;diff=46493</id>
		<title>Luv</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Luv&amp;diff=46493"/>
		<updated>2026-05-07T19:51:51Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[Seven (Fantasial Freeze)|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|relatives=Vix: parent   {{!}}    Iri: parent|affilliation=Ravel Citizen|name={{PAGENAME}}|image=Luv Appearance.png|caption=A changeling hoping to change the world through connection and the forgotten art of intimacy.|playerName=Ian O|alias=&amp;quot;Lover&amp;quot; ; &amp;quot;Hero Of Ravel&amp;quot; ; &amp;quot;No-Face&amp;quot;|marital=Single|birthPlace=Håpe|species=Changeling|gender=any|height=~6ft|weight=Fluctuating|eyes=White}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;(she/them/his)&#039;&#039; &#039;&#039;&#039;is a [[changeling]] courtesan that practices elementalist magic and is ever present in the pursuit of helping others inside of their community.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
In changeling form, Luv prefers to be appear as a pale blue changeling with long, white, undercut hair and a notch in her eyebrow. She is known for her translucent eyes that many of her companions say are mirrors into the many loves they have held and still hold onto. It is hard to see her not dressed to impress as she is always on a mission to befriend others and give them the respect they deserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luv is stubbornly left-handed when it comes to writing of any form, if someone were to pretend to be her and use their right hand when signing a parchment then it will be easily known that they have not done their research onto her. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Luv is a determined peacemaker; sometimes frustratingly so. She is quick to take ownership for her mistakes and will argue for the mercy of most, if not all, sentient beings.   &lt;br /&gt;
&lt;br /&gt;
She has picked fights with her fellow [[adventurers]] before as she argued against the willing sale of &#039;&#039;&#039;BWMD&#039;&#039;&#039;s &#039;&#039;(Bone Whistles of Mass Destruction)&#039;&#039; and the torture / caging of &amp;quot;enemy spies&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Luv also is a determined connection maker. However people need her to reach out to them, she will and she will try at every opportunity to know who they are &amp;amp; what their life has been like. This determination makes her not only a successful courtesan but also a kind friend/lover.   &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Luv was born into the the changeling colony of [[Håpe]] and eventually decided to flee from there. Her mission became to explore the world outside because she felt the colony was losing it&#039;s love of life due to the secluded nature.&lt;br /&gt;
&lt;br /&gt;
== In-Game Involvement ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Cold Feet&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luv was in the process of working with a [[Ravel]] food kitchen to try and ensure people are well fed and happy. While working on that she met up with a group of adventurers ([[Adebimpe]], [https://quelmarwiki.com/wiki/Eltolinde_Lykaios Eltolinde], [[Clover Softpaw|Clover]], [[Lairus]], [[Jaxzo&#039;Ilan]]) who all seemed to share her wishes of helping the people of Ravel. Suddenly a group of desperate hostile thugs burst in through the doors to try and steal away blankets from the citizens inside. Luv, understanding that these thugs were only looking for blankets because they needed warmth &amp;amp; resources, chose to give away some of her money to ensure that they would leave without a single drop of bloodshed. &lt;br /&gt;
&lt;br /&gt;
After the stressful situation, Luv and the crew of heroes decided to head to the nearest quest board and see what options were there for them to take. They see a ton of options:&lt;br /&gt;
&lt;br /&gt;
* A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted [[whale]] bones&lt;br /&gt;
* A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
* A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039;&lt;br /&gt;
* Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
* Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
* Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
All options appeared to be worthwhile for the party but Luv felt very strongly towards the poster put up by the Onomancer&#039;s Guild. One could certainly say that the idea of a Kaiju-Sized Penguin would be reason enough for this to be interesting; but that is not why Luv was drawn to it. Looking at the poster one would see the words &amp;quot;ONOS GO AWAY&amp;quot; vandalized over what was just simply a cry for help. This action and the knowledge of how Onomancers are treated in Ravel quickly won Luv over to their side. Being a changeling and having seen the way fear of smaller communities can harm kind people, she knew that these people wouldn&#039;t get help from the town and she felt they needed to be seen for once. So they chose this as their quest. &lt;br /&gt;
&lt;br /&gt;
With their goal set in mind, the party went over to the tucked away building of the Onomancers. It understandably took a little bit of convincing to get the Onomancers to let them in (due to the negative reaction from most of Ravel) but once they did Luv was immediately struck with the beauty of the space. It certainly wasn&#039;t the most ornate or the most advanced, but it felt like a home; like that of the community she left behind back in Håpe. While the party spoke she felt herself falling into a rabbit hole of wondering how Håpe is doing... were they also hit by the freeze? If so are they okay? Who is checking in on them..? &amp;quot;I miss them&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
== In-Character Journal ==&lt;br /&gt;
&#039;&#039;&#039;Luv’s Journal Post [[Session]] 11:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Well I finally understand the frustration many people have towards the [[LaCroix]]. I remember hearing Tessa mention a decent bit about them in our previous adventure together but I kind of chalked it up to typical monster dealings; but little did I know that we were apparently already in their sightlines… I thought I made a new friend with an adventurer named Mundy; they seemed a bit eccentric but I mean who isn’t, if we are being honest with ourselves. But after a little bit of exploration and successfully talking us down from an avenue, turns out that the Mundy we originally met was actually a [[vampire]] spawn that was serving their lord known as Xilas LaCroix &#039;&#039;*his name is immediately followed up with an angry face and a crude drawing of his smug nature*.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I was so fucking annoyed when I found out, I thought I was smart enough to not fall for stuff like that??? But I guess even changelings can get tricked by false appearances…It makes sense too cause he explicitly killed someone in cold blood after I begged everyone to please knock out these bandits that were after my bounty. SPEAKING OF THAT, I can’t believe I have a bounty on me?? I understand that sometimes you’ll frustrate people no matter what you are doing, hell I have dealt with that with the Unravel before as I was trying to find those blankets, but this? This feels different. The Unravel Blanket saga felt like a playful bit of banter to be honest, whereas this wants me gone. I mean Arsonry and [[cult]] activity? What are they even talking about?! Who thought this up and tried to tie me into it? I just want to help!!! It’s so FRUSTRATING. AHHHHHHHHHHHHHHHHHHHHh *angry scribbles follow for a bit here* Sorry for all the scribbling and rambling, my little old journal, I’m just trying to think up new ways for me to process all this chaos. Cause if I am to be completely honest with you it can all be a bit much. There’s the absolute freezing cold that cuts people off from eachother, dying citizens on every street who are desperate for the slighted bit of sympathy, a disturbing creature group known as the Blowt that talks about penance for sins, a rampant money maker who doesn’t care who he harms as long as money is made, disgusting wendigos that are born from that very same desperate starvation that I was talking about and can easily spread to people, vampires that not only hold a ton of power in this area but also actively harm or HAVE harmed my friends, and then also some godsdamn fire [[cults]] which I honestly don’t even know that much about, fuck. &lt;br /&gt;
&lt;br /&gt;
I think I got a bit sidetracked…did I really have a point though? Honestly a lot of how I have been using this journal has been to let my mind ramble and process where I am currently…I feel like I should have a goal of some kind or maybe I should be dedicating this time that I am wasting writing to actually helping people who need it…I really should. I can’t just hide amongst my thoughts and forget everyone; not that I am actually trying to, I just.. I don’t know I guess i need a bit of time to just kind of live… selfish. Honestly ever since I honed in on my healing powers and learned how to avoid needing to eat any type of meal, drink any kind of liquid, or even sleep in my once comfy bed I’ve felt more stressed that usual. Is that the wrong feeling to be having? I mean with all this, I can get a lot more done and I can help a lot more people which is good. I mean it has to be good right? People are alive. People are healing. People are finding a reason to be hopeful…so why don’t I feel hopeful? Why don’t I feel like things are getting better? I feel like creatures of all kinds are coming out of the woodworks to harm innocents and to take away whatever kind of safe haven we have going. Is that okay to be frustrated about? I think it is…but what happens when someone who is supposed to be hopeful and optimistic is actually someone that feels like the world is rapidly becoming cruel and heartless? Where life no longer has the value and the appreciation that it should.&lt;br /&gt;
&lt;br /&gt;
I mean FUCK even I wasn’t as upset as I should have been when evil Mundy killed that bounty hunter. I was just frustrated if anything and I chalked it up to “Ehhh I guess that is the risk of what happens when you hunt someone down”... What the fuck? What’s wrong with me?! That’s far too casual of a way to look at life. Sure that person was trying to hunt me down and possibly kill or capture me but we never got a chance to know why they were doing it? What if they too were starving and completing my bounty would have been the surefire way for them to get the [[currency]] they needed to have their next meal? Or maybe they needed to be able to purchase clothes for their kids so that they wouldn’t have to risk their own life just to be able to walk outside and see the sun? See what I mean… These are all thoughts that should have entered my head when it happened but they didn’t and I feel wrong because of it… I should feel wrong about it. People matter. Their lives are important and there are so many stories that I am not able to learn anymore because of the way their tales have been stolen away from them or cut short with every hazard out there in this hellscape…&lt;br /&gt;
&lt;br /&gt;
I think I miss being held. It’s hard to make proper connections here with everyone so focused on survival, there aren’t a lot of opportunities to just hold each other and laugh until the stars come out and are soon chased away by the bright, lively warmth of the sun. Maybe I need to reach out to someone properly…I guess I could check in with Jaxzo? I know she definitely had a rough day with everything we went through and she also knows far more about this whole LaCroix group than I ever could hope to know through my own sources… That’s what I’ll do. I’ll go check in with Jaxzo. Thanks for helping me, Journal. I should really come up with a proper name for you. Feels improper to just kind of assume you don’t have one. I mean, you absolutely have a tale of your own right? Who made you? Who crafted the pages that I am currently writing my heart onto and who bound them all together to allow for such an exploration of thoughts? I don’t know yet, but I hope to find out! So please know that you are important to me, Journal. I love you. I love the people of Ravel. I love the people of Håpe. I love many a [[soul]] and I hope I get the chance to meet as many as I can in this short amount of time in the world that I have.&lt;br /&gt;
&lt;br /&gt;
See you later, LUV *the ending signature is followed by a wonderful hand drawn heart that comes off of the V, much like her signatures on the completed bounties.*&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Gnomish, and [[Elvish]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Luv learned both Gnomish and Elvish from their parent&#039;s as they viewed any form of communication of great importance throughout the land. &lt;br /&gt;
&lt;br /&gt;
== RP ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CHASING THROUGH THE STREETS&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
During one of their times of ravenous animal form, [[Jaxzo&#039;Ilan|Ilan]] ran out onto the streets of Ravel and was unable to find their quarry. In sorrow, they went back to their lodgings and saw Luv there waiting for them. This is their conversation...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039; &amp;quot;Illan, are you okay? I tried to find you but you were no where near. Did something happen? Do you need anything to help?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Jaxzo&#039;Ilan|JAXZO]]&#039;&#039;&#039;: &amp;quot;*She stumbles inside, eyes glazed over*. ...you should have locked the door...you would all be safe, then...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV&#039;&#039;&#039;: &amp;quot;*Luv scrounges up a blanket and some food* &amp;quot;That is a very good point...but with the door locked I wouldn&#039;t have been able to see your wonderful face&amp;quot; *Luv smiles and sets them down near Ilan incase she would like*&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JAXZO&#039;&#039;&#039;&#039;&#039;: &amp;quot;*as Illan/Jaxzo sits, she glances towards Luv, a ghost of a smirk touching the corners of her mouth* ...you can convince stone to move before you, Velosken, but...my face should not be the last thing you see...*Illan shudders an aching breath before noticing the food. She pounces and begins devouring the rations*.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They then sat in silence as Luv watched on to this magnificent figure and had her heart ache as she pondered on options to help.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;MISSING YOUR GUIDANCE&amp;quot;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;After a long night of providing warmth to whoever she can and occasionally receiving threats of violence, Luv finally heads back to Windows Of The Soul and falls onto her uncovered bed (she has given all blankets/sheets away to those in need). She tries for a moment to just let the silence take over her mind and guide her to rest but she knows that it&#039;s not going to be possible... it&#039;s still there. THAT feeling. It sits right there just on top of her gut, always weighing deeply into her every fiber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;YOU&#039;RE NOT DOING ENOUGH&amp;quot;. It rises in her body, now compressing her chest. &amp;quot;YOU LET THOSE ONOS DIE.&amp;quot; It tightens further, restricting her breath. &amp;quot;WHY DO YOU EVEN TRY, YOU NO-FACE?&amp;quot;. She can no longer breathe. &amp;quot;YOU CAN&#039;T REST. EVERY DEATH RIGHT NOW IS ON YOU. MAYBE THEY SHOULD HUNT YOU DOWN. ATLEAST THEN YOU&#039;D BE OF USE&amp;quot;. It rises further and now she can&#039;t even get the decency to swallow it down. Please...Please free her from it...but it won&#039;t. She attempt to swallow once more and the feeling races in a blinding speed up to cripple her mind...&amp;quot;YOU ABANDONED THEM. YOU ABANDONED HAPE. THEY WERE YOUR PEOPLE, YOUR LOVED ONES, YOUR EXISTENCE. NOW YOU KILL YOURSELF TO TRY AND MAKE UP FOR THAT. TO MAKE UP FOR YOUR COWARDICE. MAYBE THE FREEZE SHOULD HIT THEM SO THAT THEY NEVER KNOW HOW MANY YOU HURT WITH YOUR WEAK PRESENCE AND YOUR DISGUSTING INABILITY TO KEEP YOUR WORD&amp;quot; The thoughts are now overwhelming and she wails in agony as though it is the only way to release these tortures out so that they atleast have a presence outside of her own mind.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Usually Luv is openly one to enjoy speaking and knowing that she is heard but right now that same ability is hampered as speaking feels like tearing yourself through hellish shrapnel&#039;&#039; || &amp;quot;I............     .I&#039;m........so...    ..... ...       ..  SORRY&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a quiet echo of this all throughout the building as a feeling of sorrow creeps into the lights and turns them into shadows along the walls...Luv is lost. Sure she&#039;s felt sadness before but it&#039;s never outwardly hit like this. She&#039;s been so angry lately, so frustrated, so hopeful, and yet so hopeless. Every paradox choosing to take over and blend themselves together into a cacophony of emotion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After awhile, there is a moment of much needed silence as Luv gathers what remains of her psyche, a quill, ink, and some parchment to begin writing a letter...&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;quot;Dear Vix &amp;amp; Iri, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;How are you doing? Are you okay? Any new updates on how everyone is doing?&amp;lt;/s&amp;gt; I&#039;m not doing okay. I feel detached from any of the ideals I was chasing. I thought when I left Håpe that I&#039;d find all new adventures out here and be able to help people. Help them with my powers, with my strength, with my determination, and with my presence; just like you taught me too. (though you taught me so that I&#039;d help out those in Håpe) But I don&#039;t think I&#039;m doing it right...&lt;br /&gt;
&lt;br /&gt;
I made a promise to people that I would be there for them...but I wasn&#039;t and many of them died because of it. I try to tell myself that there was nothing I could have done because I have also been helping to keep others alive but the guilt still sits with me... Their faces are etched into my mind and it&#039;s like they have tattooed themselves onto my own eyelids...I haven&#039;t been sleeping. I tell myself it&#039;s because I need to be awake to help everyone and I know that that is true but I also know that it&#039;s because I hate seeing their faces. I hate knowing I made a promise and couldn&#039;t keep it. You raised me better than to do that...&lt;br /&gt;
&lt;br /&gt;
I write and I feel all this but I know that even this isn&#039;t the reason why I am writing to you now. I am writing to you because &#039;&#039;&#039;&amp;lt;u&amp;gt;I miss you&amp;lt;/u&amp;gt;&#039;&#039;&#039;. How FUCKING selfish is that?? Here I am feeling the guilt of betraying someone&#039;s trust and allowing them to die on my own watch and yet all I can do is think about you. To think about my parents and how you raised me to solve people&#039;s problems with words but also hold your own in times of conflict. About Forgo and how we would act the heroic tale of Rivan...how we would hold each other and look at the stars. About Klick and how we ran from Hari after drawing a bunny face on his boots...about our first kiss shortly after that... It&#039;s all so distracting and SO GODDAMN SELFISH. WHY AM I THINKING OF THIS ALL??? THERE ARE PEOPLE WHO NEED HELP??&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know anymore...I don&#039;t know what I am trying to do...&lt;br /&gt;
&lt;br /&gt;
Some people here call me a hero and others call me a monster...I can&#039;t tell which one is the most truthful...Is that wrong? I think I need to go back out there and help...sleep can wait. I don&#039;t know if I can even send this anyway with the big goddamn frozen oceans so now I&#039;ve just wasted valuable time writing when I could have been out there saving someone&#039;s life... See what I mean by selfish? I&#039;m sorry. I love you and I miss you. If you get this somehow, please tell everyone I am thinking of them.&lt;br /&gt;
&lt;br /&gt;
Missing your guidance,&lt;br /&gt;
&lt;br /&gt;
Blueberry/Luv&amp;quot;&amp;lt;/blockquote&amp;gt;&#039;&#039;Luv signs the sodden, tear-filled letter and closes it in an envelope that she hopes to send off somehow...who knows if that&#039;s even possible anymore though.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;&amp;quot;TELL ME ABOUT XILAS&amp;quot;&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Amongst the freezing cold whipping of the winds we see Luv strolling casually along checking out the nearby dilapidated rooftops to see if she can spot her friend, Jaxzo&#039;&#039;. &amp;quot;Jaxzo... I don&#039;t know if you are near and honestly I really don&#039;t know where a good place would be to find you...for how powerful of a frame you have, you have a tendency to vanish. But I&#039;m here, wandering around trying to find you...I want to talk. I know what we went through a few weeks ago was a bit rough and I would love to know if I can help you somehow...or atleast know you are okay.&amp;quot; &#039;&#039;Luv continues down the street wandering, unaware of wherever Jaxzo may be in this cold dreary night. She takes a moment to breathe and turns off into a more secluded alley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO&#039;&#039;:&#039;&#039;&#039; &#039;&#039;red eyes flash open from a nearby rooftop as Jaxzo&#039;llan drops down right behind Luv, probably startling then&#039;&#039; “Xas?...Ah! Luv....it appears you are the one freezing, no?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV&#039;&#039;:&#039;&#039;&#039; &#039;&#039;Luv jumps back in a startle as her skin quickly morphs into all sorts of beings, a kenku, an elf, a tiefling, a blue dragonborn, and then back into her usual typical self&#039;&#039; &amp;quot;AH SWEET RIVAN...&amp;quot; &#039;&#039;She catches her breath&#039;&#039; &amp;quot;Sorry about that, Jaxzo, I forget how quiet you can be when you want to. It&#039;s nice to see you good friend. Thankfully no, I am not cold. One of the benefits that comes from being an Elementalist is that any type of temperature just feels like home to me. Though I&#039;d be lying if I said I don&#039;t crave a good bed every now and then… How are you doing? Are you staying warm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO&#039;&#039;:&#039;&#039;&#039; &#039;&#039;A Green vein bulges in her neck&#039;&#039; “I...do not know...I cannot...feel these things like I used to. Before-” &#039;&#039;She glances back to Luv&#039;&#039; “I won&#039;t bore you.” &#039;&#039;She turns to leave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv reaches out compassionately &amp;quot;No wait! Jaxzo please don&#039;t go...You could never bore me...and honestly I&#039;d love nothing more right now than to hear whatever is on my friend&#039;s mind.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Jaxzo&#039;llan stops, the wind blustering through her, rattling the chains that remain, till they fall silent once more “&#039;&#039;...I...am not dro, er, alive... I am not dead, either...I&#039;ve been locked in between by-” &#039;&#039;Her skin bristles briefly&#039;&#039; “HIM!...I wish the wind would hurt. I wish I could feel your hand…” &#039;&#039;Jaxzo&#039;llans hand tightens for a moment, then drops.&#039;&#039; “But she is dead now, myself. I-” &#039;&#039;she pauses, lost in thought&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv will gently pick up and hold Jaxzo&#039;s hand &amp;quot;&#039;&#039;She may be dead, but you are still very much here...and if you can&#039;t feel my hand, then let me describe yours. Let me describe how the grip of your hand, while strong, still holds within it a compassion that you may believe to be lost. How that very same grip holds so tightly onto a hope that people will see you for the kind being you are. You have an affliction yes, but that doesn&#039;t change the heart of who I&#039;m speaking to. It doesn&#039;t change the way you&#039;ve been racing to save others while fighting to take back a life that was stolen away from you...&#039;&#039;&amp;quot; Luv pauses to let her words truly sink in for a moment &amp;quot;&#039;&#039;Tell me about her, tell me about who you once were. I&#039;d love to know both parts of you... Or if you have an anger you currently can&#039;t quell then...&#039;&#039;&#039;&amp;lt;u&amp;gt;Tell me about Xilas&amp;lt;/u&amp;gt;&#039;&#039;&#039;. About the bastard who stole her away from your very being...&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;After several moments of silence, Jaxzo&#039;llan begins&#039;&#039; “He came to us when the glow fungi were the most dim...My Ilhar, er, mother, was told of a large party of surface dwellers traveling through the Tunnel Networks, unaided by Dwemer Kyorek&#039;larst, dwarven patrols. Naturally, she believed such arrogance should be met and delt with personally. She found Him...with many, many others...hu-mans. But somehow, despite her cloaking herself and her guard in the very shadows of the cavern, He could see them. And he made an offer. A belbol...a gift...30 Rothe, er...cattle, in this case, for Mother was in no mood for slaves. In exchange, He would be allowed passage udossta qu&#039;ellar, to our house...Mother knew this man was dangerous, but how could she refuse such a novel request from such a brave and foolish nesst? Why not entertain herself till the time for murder was at hand? And so, under heavy guard, the... (how do you say this word?)...Em-i-ssary? Was escorted to my House, to my Home. What I will always remember from that day, if I should be cursed to walk these lands till the wind grinds the very mountains to dust, when all other memory joins the wailing dead, are Ukt Solen. His Eyes.” &#039;&#039;At this very moment, Jaxzo&#039;llan looks to Luv, and almost seems...heartbroken?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“They were...like yours...they were not filled with the misogynistic impulses that the Zhuantur Wiu, the Elder Boys, had. Nor did they reek of licentious fantasy like the FAT Mer-Chants” &#039;&#039;Green ichor pulses within her veins before she clams and returns to her melancholic, heartbroken gaze&#039;&#039; “The...they were...kind. They were...gentle...He looked at me, not as a master or mistress, not as a living link between goddess and kin, removed from mortal affairs. But as an equal...as a man wanting to know more about a strange land. And I...I was his guide…” &#039;&#039;Jaxzo&#039;llan almost seems to blush.&#039;&#039; “In my culture, any non-drow is Rothe. Slave. But somehow...He knew I did not think that. Queelas, quickly, he learned that I did not feel like my sisters, my kin. I...cared. For the Rothe, for the Zhuantur Wiu, even for Mother, who I was somehow expected to kill so I might one day become Ilharess?” &#039;&#039;Jaxzo&#039;llan begins to hyperventilate for a moment, before tightening her grip on Luv&#039;s hand, pausing, then continuing&#039;&#039; “Xilas...He knew that I was different. He said, that is what made me vunder&#039;zel...special.” &#039;&#039;Her blush returns, then vanishes, her demeanor chilling&#039;&#039; “Mother...grew tired of him, after a time. She wanted to feed him to the Quaggoth. I...fought with her. Pleaded for his life to be spared” &#039;&#039;Jaxzo&#039;llan chuckles grimly at that specific line&#039;&#039; “Mother could not kill him in any way that mattered, even if she tried.” &lt;br /&gt;
&lt;br /&gt;
“At length, Xilas was brought before Mother and he made his intentions known to us. The land of LaCroix was in need of powerful allies. The pitiful nations above had chosen to forsake LaCroix and would never expect there ruin to come from below. In addition to the Rothe, Prestige, and Riches we were to possess in such an alliance, Xilas would impart upon us our greatest ritual, L&#039;Ndeir Valbylis. The Final Binding. This was the ritual that was used to bind the soul of the goddess Lolth, now descended, back into the body of a drow, so that the goddess can rule her people from the living world. The ritual was stolen by Llar&#039;ena Xsa&#039;us Olplyen, the Thrice Damned Thieves, many generations ago. When Mother asked how LaCroix came to possess our most treasured, and most sought after, ritual, Xilas simply replied that LaCroix were VERY good archeologists.” &#039;&#039;The wind howels through the alleyway, and you can swear that there is a mocking laughter echoing against the walls, before all goes silent again. Jaxzo&#039;llan continues&#039;&#039; “Mother, at once, agreed to his prop-o-sition, with one request. That Xilas perform the ritual upon myself, to prove his loyalty to the Drow. He agreed.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A MOMENTARY PAUSE FILLS THE SPACE&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jaxzo&#039;llan takes a shuddering breath and wraps her arms around herself. She looks to Luv before continuing&#039;&#039; “I was so scared....for Him, for myself, for the both of us...I called him vigh, mad, lying to my Mother like that. But he said he was not mad, he did have the ritual, and that he wanted me to partake. He...NEEDED...me to partake...I told him that I did not want to change, I wanted to flee, for him to take me to the surface, to start anew as his and him as mine. His words...Luv, if you only heard his words...He spoke of how he knew I was frightened, how my innocence is WHY I had to be L&#039;Vrekhtasi, the vessel. He said it was my nature, so pure, so beautiful, was going to be strong enough to change the black heart of the goddess. When she and I were one, together we would walk the surface and bring my people back into the sun. And He...He would stand by my side…” &#039;&#039;Jaxzo&#039;llan begins to cry green ichor from her eyes&#039;&#039; “I....loved him, Luv...and when the time came....when we drew the anchient glyphs....spilt the blood of a thousend Rothe....surrounded by strangers in robes...all I could do was look into his eyes...as amidst the chanting and screaming and laughter...I heard him whisper...what a lovely, foolish, little girl...and then he bit down on my neck…” &#039;&#039;All at once, the green ichor bulges accross Jaxzo&#039;llans veins, her body twitches and convulses with rage&#039;&#039; “he....he.....HE TOOK MY HEART....HE STOLE MY LIFE.....HE.....LIED! AND I SHALL HAVE MY VENGENCE!” &#039;&#039;At this moment, Jaxzo&#039;llan transforms into her Warform and Howls into the night air. After a moment, the Beast drops its gaze to the cobblestones below its clawed, cloven feet, still crying green ichor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&amp;quot;Jaxzo...I... I&#039;m so sorry...&amp;quot; Luv stands ready to give Jaxzo a hug, should she want it &amp;quot;He abused not only your trust but also your love...I understand why you hate him so. Thank you for telling me.&amp;quot; Luv pauses a moment and tries to process all the visible pain Jaxzo is going through &amp;quot;If you are okay with it, I believe we should tell the others. Have your story be known and help us not only protect others from that same situation but also finally bring him to face the consequences of his actions&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;The Beast looks up, and bleats a mournful howl, almost like a question&#039;&#039; “ARwoooO?”&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &amp;quot;Only if you want to though. It is your story and it is your voice that should be telling it; the last thing I&#039;d want to do is steal away any part of you now. &amp;quot; &#039;&#039;Luv lightly hugs Jaxzo&#039;&#039; &amp;quot;For now though, I say we find a spot to rest. Have a bit of peace and help heal some of the wounds you carry with you. I do know how to brew a nice tea if you&#039;d like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;JAXZO:&#039;&#039;&#039;&#039;&#039; &#039;&#039;The Beast begins to shake with excitement&#039;&#039; “aRWOOO!” &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;About an hour will pass before Jaxzo&#039;llan regains control, but The Beast is generally pretty behaved.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;LUV:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Luv gently holds The Beast&#039;s face and presses her forehead against them. She wants to say more; to immediately heal that of the poor being in front of her but she knows that that isn&#039;t possible right now. Right now, it&#039;s time to remind The Beast of their soul. Their connection to the lovely being known as Jaxzo&#039;llan. They have different urges and goals but they share the same presence and in doing so, share the same beauty and spirit. Luv stays for as long as The Beast would like and sheds a tear in this moment of vulnerability&#039;&#039; &amp;quot;...Thank you.&amp;quot; &#039;&#039;Luv raises her head and takes a gentle hold of The Beast&#039;s hand, as she leads them into the warmth of companionship and home.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;A MOMENT TO GRIEVE&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;(Ideal viewing here: https://docs.google.com/document/d/17JCyOzDCcEvugLwGXQqpX5iJRSWwTo_m5x2fIMLMrYc/edit?usp=sharing )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“...I am doing my best to rally forces… different heroes should be making their way to Manquel to facilitate proper defence of the city…”&lt;br /&gt;
----The lines from [[Elvar|Five]]’s message echo throughout Luv’s mind, wreaking havoc with any semblance of peace she thought she’d have today… “&#039;&#039;Are we really about to wind ourselves up in a war? Why? Why does this have to happen? Yes people are desperate but how the hell can that justify the murder of others in an effort to control a land that is barely struggling to survive… HOW IS THIS HAPPENING??...”&#039;&#039; She pauses for a moment…What is this rage building up? It feels like an old friend but it’s not one that she recognizes; at least not at first. Then it hits her.&lt;br /&gt;
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&#039;&#039;“It’s happening again… a land… a home of many is soon going to be a warzone…What do I do?? Do I just drop everything and rush out to help Five? I should… he did ask for me a-a-and they are going to need all the help they can get to repel an army. They need to save as many lives as possible. But I have people here I am trying to help. What if they need me while I am gone?”&#039;&#039; The candle in Luv’s room begins to glow brighter. “&#039;&#039;What if more people die on my watch?”&#039;&#039; Brighter it burns as the oxygen in the room is paradoxically being ripped away. “&#039;&#039;What if I can’t actually help stop anything?”&#039;&#039; Brighter yet as the flame radiates and spills overtop the container. &#039;&#039;“What if I watch my friends die?”&#039;&#039; &#039;&#039;&#039;Fire&#039;&#039;&#039; “&#039;&#039;What if?”&#039;&#039; &#039;&#039;&#039;Burns&#039;&#039;&#039; “&#039;&#039;What if??”&#039;&#039; &#039;&#039;&#039;Everything&#039;&#039;&#039; “&#039;&#039;What if?!”&#039;&#039; &#039;&#039;&#039;You&#039;&#039;&#039; “&#039;&#039;WHAT IF!!”&#039;&#039; &#039;&#039;&#039;Love&#039;&#039;&#039; “&#039;&#039;WHAT IF!!!”&#039;&#039; &#039;&#039;&#039;Away&#039;&#039;&#039; “&#039;&#039;FUCK!!!”&#039;&#039; An ashen smell claws its way into Luv’s nose as she freezes. “&#039;&#039;what if…”&#039;&#039; Smoke rapidly expands throughout and smears Luv’s once translucent eyes…&lt;br /&gt;
&lt;br /&gt;
“At least… that &#039;&#039;was&#039;&#039; the home I remembered; before it was &#039;&#039;torched&#039;&#039;…”  The smoke of a dwindling campfire stings the eyes of a young 13 year-old Luv. As she rubs them clean, where there was once a blurry personification of strength now stands the imposing figure of &#039;&#039;&#039;[[Vix]]&#039;&#039;&#039;; one of Luv’s livsveileders (“Life Guides” a.k.a. changeling parents). The moment stands achingly still for a bit as Luv’s memory reconnects…This was the night Vix had told Luv about &#039;&#039;&#039;Black Hollow&#039;&#039;&#039;; the original changeling home.&lt;br /&gt;
&lt;br /&gt;
The night had started with an innocently asked question by Luv, “Vix, What do you remember about Black Hollow?”. Initially Vix was taken aback by the out of the blue question but, much like how they act in conflict, quickly adapted to the opportunity now present. Hours quickly passed as Vix regaled an ecstatic Luv with stories of love, community, adventure, and trade. Of how Vix and Iri fell in love amongst the pulsating black wisps of the trees. How they would chase each other around the town and bump into passerbys of all kinds; dragonborn, elf, orc, human, etc. How the flowers flourished along every road and how smiles would dance across all faces when they bore witness. But much like any ecstacy provided by the high of nostalgia, it was all temporary…&lt;br /&gt;
&lt;br /&gt;
The memory reconnects back to where it began,  “...before it was &#039;&#039;torched…&#039;&#039;They couldn’t leave us be. T-T-&#039;&#039;They&#039;&#039; wanted to wipe away our very existence. And they were nearly successful!” Vix recognizes her frustration and takes a moment for breath. “We lost so many, Blue… and all we could do to survive was &#039;&#039;run away&#039;&#039;…” Those final words scrape their way through her teeth as she relives the experience. Thoughts of what she could have done ever present and suffocating while the embers reignite a vicious spark in her eyes. She watches in a haze as the campfire strengthens into a blaze; unaware that the young Luv is enraptured by every word and unspoken emotion. The high of being furious; it’s so intoxicating that not even Luv herself notices how every ounce of rage and sorrow is being channeled into this now screaming flame. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It burns.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It breathes.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;IT ENGULFS.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It tears through the sky. Yearning for any chance, any opportunity of escape; as the two figures sit in this trapped experience…&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then it dies, smothered in water. &lt;br /&gt;
&lt;br /&gt;
Young Luv blinks back control of her mind as she spots a recently emptied pail on the ground and turns her attention to Iri, her other livsveileder, who is now gently taking hold of her.&lt;br /&gt;
&lt;br /&gt;
“Luv, what happened? Are you okay?”&lt;br /&gt;
&lt;br /&gt;
“Y-y-yeah, I’m fine. Vix was just telling me about Black Hollow…”&lt;br /&gt;
&lt;br /&gt;
“She was, was she?” Iri turns her gaze over to Vix, noticing that they, like Luv, are coming back into the real world. A solemn smile sneaks across her face. “Y’okay over there?”&lt;br /&gt;
&lt;br /&gt;
“...Always am.”&lt;br /&gt;
&lt;br /&gt;
“Of course you are, my love”&lt;br /&gt;
&lt;br /&gt;
Luv now sits wrapped in her usual blanket, running her hands along it’s recently added stitchings as she eavesdrops on Iri &amp;amp; Vix from across the home. It feels wrong for her to listen in on another but she’s rarely ever gotten a chance to hear Iri and Vix debate; it’s an enthralling experience. &lt;br /&gt;
&lt;br /&gt;
“...I know you’re upset, my love; hells, I still am too. But we both know that we can’t just forget about what we have now and go backwards…”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“That’s not what it’s about.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	“What?”&lt;br /&gt;
&lt;br /&gt;
“It’s not about going backwards!” A deep sigh is heard through the home as Vix strategizes her words carefully. “...I don’t want to go backwards. &#039;&#039;I know&#039;&#039; that the time has passed. I know the Great Story is over for those we lost. I know how thankful I am to be here with you and with Luv – Believe me, I cherish every day that that remains true…I just also know how much &#039;&#039;&#039;&#039;&#039;anger&#039;&#039;&#039;&#039;&#039; I hold towards them. I never even got a chance to say goodbye to Black Hollow; I was so focused on making sure people &#039;&#039;&#039;survived&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
“And they did, &#039;&#039;&#039;because of you&#039;&#039;&#039;.” The conversation gets harder to hear as Luv holds her breath and tries to listen as closely as possible. “...you are a natural protector, you saved so many lives that day; including mine. I’m so sorry that that was thrust upon you in that moment; it wasn’t fair-”&lt;br /&gt;
&lt;br /&gt;
“-I’d do it again in a heartbeat-”&lt;br /&gt;
&lt;br /&gt;
“-I know you would; because that’s who you are. That’s who Vix is – That’s who I love with every fiber of my being and every line written on whatever story may exist out there. You are stunning and thank you for all that you do, all that you are doing, and all that you have done.” Iri’s gentle footsteps echo throughout as they walk over to Vix and hold them. “...And you’re right. You never did get to say goodbye; so let’s do it. Let’s make a trip there. We can even bring Luv-”&lt;br /&gt;
&lt;br /&gt;
“-Iri, that’s incredibly dangerous. I don’t kn-”&lt;br /&gt;
&lt;br /&gt;
“-I don’t see how it could be dangerous. I mean…they don’t have a &#039;&#039;strong,&#039;&#039; &#039;&#039;handsome,&#039;&#039; &#039;&#039;and&#039;&#039; &#039;&#039;beautiful warrior like you now, do they&#039;&#039;? &#039;&#039;Someone who’s so irresistible that many desire an opportunity to fight them, all to feel just a touch of their body; of their force.&#039;&#039; ”&lt;br /&gt;
&lt;br /&gt;
There’s a noticeably long pause in their conversation; which isn’t surprising to Luv. This is the side of them she is used to, Vix may be the strength and the fire, but Iri has a way with words and presentation that turns any lover into a blushing fool. Luv moves her ear away from the wall and stops eavesdropping; they are going to need some privacy… and eventually some rest. &lt;br /&gt;
&lt;br /&gt;
Luv is awoken in the early morning to the presence of both livsveileders geared up for the outdoors. They hug and inform her of how they plan to head to Black Hollow this morning; excitedly Luv prepares while the other two head out to inform others of their “long hiking trip”. The trek will take roughly a week there and a week back, so Luv knows to pack food, bedding, and a few clothing options in case any outsiders they meet get too curious. A few hours later, all three reconvene and begin their adventure in the personas of a fictional half elf family.&lt;br /&gt;
&lt;br /&gt;
The trek itself proves to not be as difficult as it once was; turns out a long walk in nature is quite nice when you aren’t being chased away. The first few days are spent with laughter as the trio brainstorms what their “half-elf” family story is; Luv says that she’s an aspiring meteorologist, Vix and Iri decide that they are a roaming restaurant business that goes town to town in an effort to advertise their brand. They all know this probably won’t matter much, but it doesn’t hurt to have a story just in case. &lt;br /&gt;
&lt;br /&gt;
The last few days go well with a bit of hunting, fishing, and campfire stories; but something isn’t quite sitting right with Vix. All felt fine at the start of the trip, merely just a little pit in the stomach, understandable anxiety. But it hasn’t been going away…it’s growing. It’s taking up space with every step that’s taken. Vix initially ignores it and downplays it at every step whenever the other two would ask but it all comes to a head when they are within a few miles from Black Hollow.&lt;br /&gt;
&lt;br /&gt;
“...I know this spot.”&lt;br /&gt;
&lt;br /&gt;
“What was that, my love?” Iri pauses Luv in her steps and recognizes Vix’s now frozen position.&lt;br /&gt;
&lt;br /&gt;
“I killed someone here. They-they were chasing a family and I tried to get in between to stop them but they were much stronger than I thought…” Vix swallows but feels no relief; the pit now has moved it’s way upwards and is threatening to strangle her airways. Iri races over to distract Vix’s vision but it barely helps. “I panicked…I remember my thoughts racing and their yells for my head… then the sound of theirs’ as it fell.” She shakes as the pit  expands throughout her body, from the throat to the head and throughout her limbs. It has taken the reins. It wants to move. She needs to move. They need to see.&lt;br /&gt;
&lt;br /&gt;
“Iri… you had to. They would have-”&lt;br /&gt;
&lt;br /&gt;
Vix darts into the woods without a second thought while a bewildered Iri and Luv chase after. The branches SNAP with Vix’s speed as shrapnel breaks off across her clothing. Iri’s yells provide little more than white noise to fill the gaps between Vix’s breaths. One would normally care, but right now there’s only one thought on her mind;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“What’d they do with our home?”&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The thought races through her mind faster than any lighting bolt has shot from a cloud. It tears through her mind and wreaks a welcome havoc that provides the pit a goal. One that stops in a dead halt when she finally breaks into a clearing. “&#039;&#039;It should be here.”&#039;&#039; But it wasn’t there. She knew it wouldn’t be. She knew it was burned and cleared away, chosen to never be known. Never to be cherished with the same love her and Iri gave to it. Never to provide safety from all the world’s terrors. It’s story was shredded without a semblance of mercy. &lt;br /&gt;
&lt;br /&gt;
Vix falls to the ground; the pit now releases it’s grasp as it tries to escape. She fights it back once more but she knows it’s not a battle she can win. She needs to let it out. She needs relief.&lt;br /&gt;
&lt;br /&gt;
“...I’ve got you. We’ve got you. You haven’t lost us...” &lt;br /&gt;
&lt;br /&gt;
The tears burn worse than any blaze could ever dream to. Each drop &#039;&#039;carving&#039;&#039; their way through her cheeks. With each one gone, a piece of the pit fades. Vix can no longer see as the tears screen any bit of reality away from her; but she can feel. She can feel the pathways carved along her face. She can feel the now sodden blades of grass curling their ways through her fingers. She can feel her family, her home, their warmth, as they push into her. She always knew that their home in Black Hollow would be gone, but she knew deep down that she’d never believe it to be true unless she saw it with them.&lt;br /&gt;
&lt;br /&gt;
“...It…It really does just live in my memories now…”&lt;br /&gt;
&lt;br /&gt;
Iri picks up Vix’s face and holds it with only the tenderness that love provides as she responds, “It lives in both of our memories, you don’t have to remember it alone anymore.”&lt;br /&gt;
&lt;br /&gt;
Winds through the trees carry a symphony of healing as the trio takes this chance to finally grieve together. Luv mourns the life they could have had here, Iris mourns the loss of the loved ones from years ago, and Vix mourns the years she spent burying it all away; only to be uncovered when she finally lets the walls back down again. The pain won’t ever go away. There will always be a part of each of them that was stolen by another’s cruelty, someone’s willingness to feed into fear and hatred, and a being’s certainty that there should not be mercy in the world for those you don’t know. Yet, for just this moment there is a reminder of what they have now, what they have to hope for, and what they can fight for.&lt;br /&gt;
&lt;br /&gt;
As young Luv looks to her parents with tears in her eyes, she knows that this was needed. They &#039;&#039;&#039;needed&#039;&#039;&#039; a chance to breathe again. A chance to live again. Through the grieving pain and the somber memories she knows now the blessings that mercy can create. The importance of being curious about this world. The importance that love and support can have. She takes the chance to save this memory and these lessons; for they will be what guide her. As her lungs fill, she rubs the last bit of tears away and with them goes the memory.&lt;br /&gt;
&lt;br /&gt;
Luv coughs away the smoke now inhabiting her body as she notices the growing blaze. “You may be a part of me but you don’t control me.” she says as her powers hone in and bring the flame back to that of an ever-guiding candle. &#039;&#039;“I won’t let another lose their home for the goals of the selfish, nor will I let others act without mercy. I will help Five; but I will do it with my own guidelines.”&#039;&#039; Luv gathers her gear and sets back out into Ravel; for each night brings with it unending cries for help that she will never ignore. Too many stories have been stolen in this freeze and though she is only one person, she will fight against these losses the only way she knows how; with &#039;&#039;&#039;love.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Elemental Resilience:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Due to Luv&#039;s elementalist abilities, she suffers no damage from natural extremes of heat/cold and half damage from magical sources of those types.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Elemental Blast:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Luv can hurl an element of any kind she deems fitting to either knock out a hostile or create an exciting show for others to watch/partake in.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Harbinger&#039;s Face:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Being a changeling, Luv is able to change their appearance at will.&lt;br /&gt;
** Though it must be know that Luv rarely ever changes into a form that is different from that of her usual changeling self. Not out of stupidity or arrogance but out of a confidence of believing that it is okay for people to see her as who she is. &lt;br /&gt;
*** Her original changeling community of [[Håpe]] also followed the belief that changeling&#039;s did not evolve in this world to &amp;quot;steal&amp;quot; away the lives of others, but forged their powers as a way to spread the tales of others and keep their stories alive even when they are not. (i.e. They may turn into an elder who recently passed when they spread the same kind of wisdom that the elder may have shared before.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Henchkeeper:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Has a dwarf henchman named [[The Fantasial Freeze/NPCs#Throk|Throk]] and a [[gnome]] henchman named [[Ipanam]]&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Short Sword:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Not Luv&#039;s ideal weapon, but one that they keep on their person in case they no longer have access to their magic and have no way to talk their way out of a situation.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;Small Shield:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Luv&#039;s preferred way of defense in dire situations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
&lt;br /&gt;
== TIMELINE ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Key&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BG&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bold &amp;amp; Underlined Names&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;B&#039;&#039;&#039;efore &#039;&#039;&#039;G&#039;&#039;&#039;ame&lt;br /&gt;
|Important NPCs &amp;amp; PC&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;29BG&#039;&#039;&#039; (437 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luv&#039;&#039;&#039; is born in a small community town on &#039;&#039;&#039;[[Isonhound]]&#039;&#039;&#039; called &#039;&#039;&#039;[[Håpe]]&#039;&#039;&#039;&lt;br /&gt;
** They are born to the loving changeling family of &#039;&#039;&#039;[[Vix]]&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;[[Iri]]&#039;&#039;&#039;&lt;br /&gt;
** Håpe is a community of changelings formed after many were forced to flee from their original home of &#039;&#039;&#039;Black Hollow&#039;&#039;&#039; due to it’s torching by the citizens of &#039;&#039;&#039;Goldcrest&#039;&#039;&#039;&lt;br /&gt;
*** Many of the changelings work together to raise their young, hunt, care, entertain, build, love, etc. &lt;br /&gt;
*** The community is hidden away from any groups not changeling and purposefully tries to keep it that way.&lt;br /&gt;
* A couple of villagers are a bit surprised by her blue-ish skin but the initial surprise wears off pretty quickly due the rapid acceptance throughout the community.&lt;br /&gt;
&#039;&#039;&#039;28BG-15BG&#039;&#039;&#039; (451 [[PR]])&lt;br /&gt;
* Throughout the years Luv befriends multiple of their peers:&lt;br /&gt;
** &#039;&#039;&#039;Forgo:&#039;&#039;&#039; a primarily male-presenting changeling, who prefers his pale moss covered [[human]] persona.&lt;br /&gt;
*** Known for his obsession with the history of other personas. He has a particular fondness for the tales of one known as “&#039;&#039;&#039;Rivan&#039;&#039;&#039;” (mainly due to the name being attached to many heroic acts but having it’s use tragically be cut off after the Black Hollow burning). &lt;br /&gt;
*** Luv befriended him when she found him in the forest rushing back and forth between reading a history book and acting out the characters. She helped make the process easier by taking turns reading/acting.&lt;br /&gt;
*** Their friendship usually consists of hangouts where they talk about changeling history, interview elder changelings, and play pretend.&lt;br /&gt;
** &#039;&#039;&#039;Klick:&#039;&#039;&#039; primarily female-presenting changeling who prefers to be in the persona of a half [[tiefling]] / half [[kenku]] being.&lt;br /&gt;
*** Known for her troublesome nature. Takes a great amount of enjoyment from playing harmless pranks on others and trying to see how long she can pretend to be other children before their parents notice. Occasionally breaks into other people’s homes to place her carvings.&lt;br /&gt;
*** Luv befriended her when she found Klick impersonating her to ask out someone that Klick liked. Luv found the whole thing amusing and asked Klick why she would do that when she was already stunning as is.&lt;br /&gt;
*** Their friendship consists of high speed flees from frustrated village folk, daring each other to step out of their comfort zones, discussing fun hypotheticals, and creating unique wooden carvings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8BG&#039;&#039;&#039; (458 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Frustrated by their village’s unwillingness to adapt to the world and allow new personas/ stories/ ideas to enter, Luv decides it’s best to leave her home behind her and start a new life elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7BG - 3BG&#039;&#039;&#039; (463 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Luv makes her way to the landmass of &#039;&#039;&#039;[[Osugbo]]&#039;&#039;&#039; and goes from town to town in failed attempts to make lasting connections.&lt;br /&gt;
* Luv is near giving up when she comes across an overgrown shack in the wilderness that houses a [[shifter]] named &#039;&#039;&#039;River&#039;&#039;&#039;&lt;br /&gt;
** River joyfully lets Luv crash in his house for a few months while she rests and regains her mission’s determination&lt;br /&gt;
*** In this time, Luv learns of River’s history as a soldier of war and how he had been heavily wounded when he stumbled onto the doorstep of a nearby home and passed out. From there he was awoken by a wonderful Tortle named &#039;&#039;&#039;Ubo&#039;&#039;&#039;, who had nursed him back to life. &lt;br /&gt;
*** Luv gains a bigger realization of how destructive wars can be based off of River’s accounts and those of the changelings back home&lt;br /&gt;
* After a refreshing time in River’s cabin, Luv eventually makes her way to the town of &#039;&#039;&#039;[[Ravel]]&#039;&#039;&#039;. Here she chooses to stay for a bit due to the wonderful art community it has fostered. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2BG-GAME&#039;&#039;&#039; (466 [[PR]])&lt;br /&gt;
&lt;br /&gt;
* Luv takes up residence in the nearby courtesan home of &#039;&#039;&#039;Windows Of The Soul&#039;&#039;&#039;&lt;br /&gt;
** Luv gets a bit of a popular name for herself through her unconventional means of connecting to clients through proper conversation, questions, soft intimacy, and kindness. &lt;br /&gt;
* With The Freeze now deeply impacting Ravel, Luv takes on the responsibility of ensuring people are well fed, warm, and cared for.&lt;br /&gt;
&lt;br /&gt;
== Spotify Playlist ==&lt;br /&gt;
&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/3bjQucwv3SM4R3xrglGUV9?si=1fce290ef1ba412c&amp;lt;/spotify&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Warrior&amp;diff=46492</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Warrior&amp;diff=46492"/>
		<updated>2026-05-07T19:51:08Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_Class|title1 = Warrior|image1 = fightericon.png|caption1 = Courage, above all else.|game_system = Dungeon Crawl Classics, D&amp;amp;D B/X, Old School Essentials, [[DDWN]], Daggerheart, Castles &amp;amp; Crusaders...lots of other OSR systems|type = martial}}&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039; are steadfast and brave heroes of the realm defined not by their training, but by their bravery and willingness to put themselves in the line of danger, heralding powerful martial and combat abilities to save the innocent, slay dragons, and collect loot galore. &lt;br /&gt;
&lt;br /&gt;
== Partial Warrior Classes ([[GM:DDWN|DDWN]]) ==&lt;br /&gt;
&lt;br /&gt;
=== Champion ===&lt;br /&gt;
&lt;br /&gt;
=== Mageslayer ===&lt;br /&gt;
&lt;br /&gt;
== Notable Experts ==&lt;br /&gt;
&lt;br /&gt;
* [[Elvar|Seven]]&lt;br /&gt;
&lt;br /&gt;
{{DDWN Player Resources Navbox}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Unravel&amp;diff=46491</id>
		<title>The Unravel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Unravel&amp;diff=46491"/>
		<updated>2026-05-07T19:50:59Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thief 2 - Unravel.jpg|thumb|&#039;&#039;Always pulling the threads of civilization closer to their own pockets.&#039;&#039;|393x393px]]&lt;br /&gt;
&lt;br /&gt;
== Tapestry ==&lt;br /&gt;
The Unravel is a thieves guild operating within a network of tunnels underneath the city of [[Ravel]]. As a guild, they are a major player present during the events of the [[The Fantasial Freeze|Fantasial Freeze]]. Their members are colloquially known as &#039;Acrobats&#039; and they utilize a similarly themed code to obfuscate their words when communicating about the guild and their agenda.  &lt;br /&gt;
&lt;br /&gt;
The Unravel&#039;s goal to date is total control of Ravel, by whatever means necessary. As the Freeze has set in and many people are running out of food or fuel to stay warm, the Unravel have been working behind the scenes to turn the suffering of the masses to their advantage. Their current tactic is to stockpile food and blankets within their own territory and sell them at exorbitant prices to the shivering townsfolk. This makes them enemies of other factions within the city, although they do have a working relationship with [[Xilas LaCroix]]. They are strongly opposed to [[Amaun|the fire cult]] that has been burning fields out in the Fransa Sig. &lt;br /&gt;
&lt;br /&gt;
The Unravel&#039;s skullduggerous methods have brought them into conflict with some heroes of the realm, such as [[Luv]] and [[Elvar|Six]], over the direction the city must go. Rumors also abound of an internal fracture, as some members question how deep into depravity the guild must plunge, seemingly unperturbed as to the apocalyptic nature of the [[The Arctic Autumn|Arctic Autumn]].&lt;br /&gt;
&lt;br /&gt;
As the Arctic Autumn drew on, The Unravel grew closer to their goal of running the city and struck when the opportunity presented itself. After the death of Mayor Barry during the Sorghum Festival, the then leader of the guild, [[Aiken|Aiken Zimmerman]], took over as the new mayor of Ravel. All the while, serving his own interests more than the city&#039;s.  &lt;br /&gt;
&lt;br /&gt;
With Aiken burning the candle at both ends, the guild found themselves more disorganized than ever. In an effort to prevent the [[Blowt]] from further invading the city and exacting their &#039;vengeance&#039; on the citizens, the Unravel made a deal with a faction in [[Balabag]]. In return they received a magical artifact known as &amp;quot;[[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|The Pelorus]]&amp;quot; that could track the location of Blowt attempting to surface from [[Orbis Alius|Orbis]] and locate their intended target. Aiken and The Unravel used this device to successfully prevent the blowt from emerging when they could by assassinating the blowt&#039;s target first. Without a target the Blowt had no reason to appear, that was the theory anyway. These actions fed into the cycle of vengeance that was being driven by the [[Bhéara]], and when an acrobat took out the targeted civilian, they in turn were targeted by the vengeful spirit of their mark. With the guilds members at an all time low, there weren&#039;t many left to assist during [[The Fantasial Freeze/The Story So Far#Session 50 MegaGame: Locking|the Blowt assault on the city]].&lt;br /&gt;
&lt;br /&gt;
While Aiken fought in the battle against the Blowt, he slipped away during the fray, leaving the rest of the battle to the heroes of the realm and other notable acrobats who stayed to fight. Without a leader and a city full of rubble, most members turned to petty theft at every opportunity only continuing the chaos. &lt;br /&gt;
&lt;br /&gt;
When the Ravel reconstruction efforts finally began, the network of tunnels that the guild utilizes was now sharing the space with a soon to be booming entertainment district. A motion proposed by Ravii Kero, who had earned himself the title of &amp;quot;The Negotiator&amp;quot; within the Unravel. This new district will be a tourist hotspot for the city of Ravel, full of casinos, taverns, and brothels. With the guild running the tables and skimming some funds off the top of course. It was during these months of proposals and re-building efforts that Aiken made his re-appearance, and with him he brought the information that a vampire sent from La Croix was the true identity of the investor that was bankrolling the majority of Ravels reconstruction projects. Knowing this would be Aiken&#039;s last job as the leader of the Unravel, he passed the mantle to [[Red (Fantasial Freeze)|Red]], a harengon who up until that moment had been trying to leave the guild. By becoming a target of La Croix&#039;s ire, Aiken ousted the vampire in front of the reconstruction council, and while the city lost their largest investor, it was freed from the financial chains of La Croix. &lt;br /&gt;
&lt;br /&gt;
== Notable Acrobats ==&lt;br /&gt;
&#039;&#039;&#039;Fantasial Freeze [[The Fantasial Freeze/PCs|PCs]] affiliated with the Unravel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Kara]]&lt;br /&gt;
&lt;br /&gt;
[[Kludzu]]&lt;br /&gt;
&lt;br /&gt;
[[Clover Softpaw|Clover]] Softpaw&lt;br /&gt;
&lt;br /&gt;
[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
[[Ravii]] &lt;br /&gt;
&lt;br /&gt;
[[Gale]]&lt;br /&gt;
&lt;br /&gt;
[[Denaria]]&lt;br /&gt;
&lt;br /&gt;
[[Farmer Lyell]]&lt;br /&gt;
&lt;br /&gt;
[[Takeshi]]&lt;br /&gt;
&lt;br /&gt;
[[Neighbor Craig]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Aiken|Aiken Zimmerman]] - an &amp;quot;acrobat&amp;quot; and previous leader of The Unravel&lt;br /&gt;
&lt;br /&gt;
Bartlett - Aiken&#039;s right hand man, whose gimmick is pretending to be a farmer&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Taurus_Binding&amp;diff=46490</id>
		<title>The Taurus Binding</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Taurus_Binding&amp;diff=46490"/>
		<updated>2026-05-07T19:50:36Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Taurus Binding is a powerful magical ritual that is used to enslave entities of varying levels of strength and bind them to the caster&#039;s will. A ritual circle is constructed around the being in question - most often humanoid, but animals or monsters with intelligence are also possible. A piece of the caster&#039;s blood or flesh is used as a casting component, along with a dragon scale, demonic ichor, and a rope made from sphinx hair. When successfully cast, the Taurus Binding places several permanent enchantments upon the recipient:&lt;br /&gt;
&lt;br /&gt;
1. Great love - the new minion or slave is implanted with a love for the caster, and a desire to see their wishes come true.&lt;br /&gt;
&lt;br /&gt;
2. Memory Loss/Unknown Identity - Any pertinent information that counteracts the caster&#039;s desires is wiped from the minion&#039;s mind. The caster can affect this to some degree by planting fake memories in their stead,or encouraging their minion to remember past people and events differently.&lt;br /&gt;
&lt;br /&gt;
3. Enhanced Strength - Most wizards cruel enough to make use of the Binding need their minions to endure beyond that of their species. Benefits are included depending on what ingredients are used in the ritual beyond those listed above. Subjugated minions have been known to not need sleep, have increased logical reasoning, and stamina to run for days, among other things.&lt;br /&gt;
&lt;br /&gt;
The Taurus Binding was created in the early [[PR]] age of Quelmar. No one knows where it was created or how, but the working theory is that a high-ranking devil struck a bargain with a wizard in need of a servant. It is, without question, a ritual of severe power and consequence, and is performed predominantly by wizards who lack empathy. The story goes that the first being to be subjugated by the Binding was Klawnch, an [[orc]] warrior of great esteem. The wizard who cast the Binding upon Klawnch was unaware of the power of the Tribe of Boar and Spear. They chased Klawnch&#039;s scent to the wizard&#039;s tower, and nearly interrupted the ritual. Two orc javelins pierced the caster&#039;s heart as he muttered the final syllables, leading to a bloody brawl between the subjugated Klawnch and the friends who killed his &amp;quot;true master&amp;quot;. The recipe was ripped to bits in the brawl and presumed to be lost, but a few years later the scraps of the ritual resurfaced in the [[The ArchCrystal Tower|ArchCrystal Tower]] and were accessible to wizards residing in [[Galik]]. There are few recorded cases of its use, but it is considered a master-level ritual and its use is strictly prohibited, with several notable censures occurring in written dialogue between colleagues at Galik Arcane University.&lt;br /&gt;
&lt;br /&gt;
=== Known Casters of the Binding ===&lt;br /&gt;
&lt;br /&gt;
* [[Elvar|Two]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Haven&amp;diff=46489</id>
		<title>The Haven</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Haven&amp;diff=46489"/>
		<updated>2026-05-07T19:49:06Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheHaven.png|thumb|480x480px|During the [[The Arctic Autumn]] and the invasion of the [[Blowt]], the Haven was attacked by a Blowted [[Kaiju Penguin]]]]&lt;br /&gt;
&#039;&#039;&#039;The Haven&#039;&#039;&#039; (Also nicknamed &amp;quot;The Biʇchhouse&amp;quot;) is a strategic outpost founded just outside the village of [[Manquel]] in south central [[Osugbo]], at some point in the 600s [[PR]] it was relocated from outside of Manquel to another yet-established location.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:FFBastion1.png|left|thumb|The Stronghold as it stood in the aftermath of [[The Cavalry Rush]]]]&lt;br /&gt;
After it&#039;s destruction in [[The Cavalry Rush]], the abandoned garrison served little purpose to the immediate area. Though it was known that in times of intense weather, nearby farmers and citizens would flock to its fortified walls to find shelter from the storm, including a young [[Clover Softpaw]] and [[Elvar|Eloise Jenkins]]. &lt;br /&gt;
&lt;br /&gt;
After a [[Blowt]] was summoned to the area and then killed by a group of heroes in the early days of the [[Arctic Autumn]], the town repaid the heroes by offering them shelter and beds at the abandoned outpost. While not much of a reward, it inspired the heroes to take the place as a new home, and together they began work renovating, rebuilding walls, refurnished rooms, and turning it into a true home for themselves and a slowly growing group of loyalty Bastion Defenders. &lt;br /&gt;
&lt;br /&gt;
In 466 [[PR]], captain [[Maximillian Brightsteel]] of the [[Balabag]] army was tasked to bring a large platoon of soldiers south to the outpost in the coldest of the Arctic Autumn&#039;s winter. Upon arriving, the members of the bastion negotiated a trade which would ensure the soldiers could return back to Balabag unharmed and celebrated as heroes, as they would be bringing in the prominent Kossuth patron Kiun Xeo back to the city of the phoenix. &lt;br /&gt;
&lt;br /&gt;
On the first day of the year 467 [[PR]], the Haven then came under attack by the very same [[Kiun Xeo]], now a powerful and prominent leader among the various [[Fire Cult|Fire Cults]] that sprung up during the Arctic Autumn. Xeo blamed the members of the Bastion for removing him from the protection of the garrison, an action which lead to his death at the hands of [[Xilas LaCroix]]. It was only because Kiun Xeo was restored to life by the [[Bhéara]] that he was able to return and take revenge with a plan that would demolish the Fortress. A plan that ultimately failed.&lt;br /&gt;
&lt;br /&gt;
By 30 [[CR]] the Haven had become a historic attraction on the road leading south of the ruins of Balabag. For the most part, it&#039;s only visitors were those who stopped to read the historic marker plaque, and as a result, the mysterious powers that still laid inside were unknown to the masses, though some kids were known to come away from the Haven&#039;s ruins with ridiculous notions that magic might still be real. &lt;br /&gt;
&lt;br /&gt;
=== The End ===&lt;br /&gt;
A contemporary retelling of the eventual fall of the Bastion in 50 [[CR]], as told by its guardian [[Cecilia]].&amp;lt;blockquote&amp;gt;I think any animal unfortunate enough to be within sight would see as the structure slowly, stone by stone, seems to disassemble itself. turning into a number of humanoid figures, they would then watch as those figures and the &amp;quot;animatronics&amp;quot; that were inside pick up the furniture and walk off into the night. this new parade of beings would wander off and around until they stumbled upon a small city on the continent of  west Levinkan called Holenise. one of the few pockets in the world where magic still exists. as it has for the centuries before, Bitch House would reform to become a watcher, a caretaker, and a bastion for all those who live there or seek shelter and guidance. no longer a museum, but a haven for those in need. filled with heroes and adventurers of old...and one eager to help, porcelain [[Otomo]]...because every sunrise passes, but I&#039;ll still be here&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46488</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46488"/>
		<updated>2026-05-07T19:48:56Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;RTPM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 63: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46487</id>
		<title>The Fantasial Freeze/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/PCs&amp;diff=46487"/>
		<updated>2026-05-07T19:48:56Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active [[Player|Player Character]] Count: 30&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PC Name&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![[Class#DDWN Classes|Class]]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|Wiki Word Count/WSP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton|Quimbleton Fiddleford]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaxzo&#039;Ilan|Waebreena]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Jacob&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvar|&amp;quot;Countdown&amp;quot;]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Accursed|Hexblade]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Josh&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Softpaw|Clover]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Jenelle&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1014/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine|Clementine Kiyoni]]&lt;br /&gt;
|[[Birdhag]]&lt;br /&gt;
|[[Bard]]/[[High Mage]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Lacer]]/[[Healer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tessa Night|Tessa]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Hunter&lt;br /&gt;
|Christina&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|1776/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Accursed]]/[[Duelist]]&lt;br /&gt;
|???&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavii Kero|Cavii]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Victoria&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|653/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecilia]]&lt;br /&gt;
|[[Otomo]]&lt;br /&gt;
|[[Beastmaster]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Emmett&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1744/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Oswald]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|Soldier&lt;br /&gt;
|Matt&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|1316/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Takeshi]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Dawn&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mundy]]&lt;br /&gt;
|[[Choeru]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Nathan&lt;br /&gt;
|&#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gale]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Kate&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|943/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrik]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Champion|Champion/Expert]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Thomas&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuki]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Bri&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1921/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nearlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jollyfist|Jollyfist Burnale]]&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Fighter&lt;br /&gt;
|???&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Rook]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Will&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Ben|Sven/Ben/Gustafar]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Andrew&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1569/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranston]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Taylor E&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Kip]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Manny&lt;br /&gt;
|&#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Cassandra&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jenny Kaboom]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Merchant]]/[[Alchemist]]&lt;br /&gt;
|Merchant&lt;br /&gt;
|Jackson&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sameera]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Sabi&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|150/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Maverick]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Social Worker&lt;br /&gt;
|Jeff&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Savile]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Expert]]/[[Merchant]]&lt;br /&gt;
|Scholar&lt;br /&gt;
|Rachael&lt;br /&gt;
|&#039;&#039;&#039;A̸͍͠ͅḻ̶̠̌͘i̵̝͕͌̚v̴̪͓͂͂e̷̲̹͋&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|2061/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kara]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;A̸͍͠ͅḻ̶̠̌͘i̵̝͕͌̚v̴̪͓͂͂e̷̲̹͋&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|1636/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Isabelle]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Cleric]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Trig&lt;br /&gt;
|&#039;&#039;&#039;A̸͍͠ͅḻ̶̠̌͘i̵̝͕͌̚v̴̪͓͂͂e̷̲̹͋&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Retired Player Character Count: 30&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;PC Name&#039;&#039;&#039;&lt;br /&gt;
![[List of Quelmar Races (DDWN)|&#039;&#039;&#039;Origin&#039;&#039;&#039;]]&lt;br /&gt;
![[Class#DDWN Classes|&#039;&#039;&#039;Class&#039;&#039;&#039;]]&lt;br /&gt;
!&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
![[The Fantasial Freeze#Wiki SP|&#039;&#039;&#039;Wiki Word Count/WSP&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cecil Alaxorsa|Alsace LaCroix]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|Champion/[[Duelist]]&lt;br /&gt;
|Chef&lt;br /&gt;
|Caulden&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kludzu]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Osric]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|???&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1041/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Farmer Lyell]]&lt;br /&gt;
|Human&lt;br /&gt;
|[[Fighter]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dak]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Riley&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[My Neighbor Craig]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Mickaylee&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[En]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|Skinshifter/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Fären]]&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Criminal&lt;br /&gt;
|Link&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Freida]]&lt;br /&gt;
|[[Dragonborn]]&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|Sailor&lt;br /&gt;
|Rae&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Alcordyn]]&lt;br /&gt;
|[[Shifter]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Courtesan&lt;br /&gt;
|Niko&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaul]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|Nico&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldwintinaflial Blankedfeld|Eldwintinaflial]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Ben&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Horizon]]&lt;br /&gt;
|???&lt;br /&gt;
|[[Vowed]]&lt;br /&gt;
|???&lt;br /&gt;
|Adam&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lairus]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Taylor&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|204/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoko]]&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Peasant&lt;br /&gt;
|Casper&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fahrlander]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|McKenzie&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Asími]]&lt;br /&gt;
|[[Elric|Elf]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Billy&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viralyn Kiyoni]]&lt;br /&gt;
|[[Dhampir]]&lt;br /&gt;
|[[Accursed]]/[[Champion]]&lt;br /&gt;
|Noble&lt;br /&gt;
|Bill&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|4879/7&lt;br /&gt;
|-&lt;br /&gt;
|[[Thimbol]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|[[Wizard]]&lt;br /&gt;
|Artisan&lt;br /&gt;
|Jordan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eltolinde Lykaios|Eltolinde]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Lacer]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ramad Shadewalk|Ramad]]&lt;br /&gt;
|[[Genasi]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Tinka&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|424/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Fridtjof]]&lt;br /&gt;
|[[Goliath]]&lt;br /&gt;
|[[Expert]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|[[Paul]]&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Annabelle]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|[[Monk]]&lt;br /&gt;
|Priest&lt;br /&gt;
|Sadie&lt;br /&gt;
|&#039;&#039;&#039;Retired&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|1953/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosamund]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Mystic]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Elora&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Putney]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|Wanderer&lt;br /&gt;
|Jay&lt;br /&gt;
|&#039;&#039;&#039;Missing&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Wind]]&lt;br /&gt;
|[[Aarakocra]]&lt;br /&gt;
|[[Sorcerer]]&lt;br /&gt;
|Nomad&lt;br /&gt;
|Carter&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dr Burdock]]&lt;br /&gt;
|[[Harengon]]&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|Physician&lt;br /&gt;
|Ryan&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|2455/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Adebimpe]]&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|Performer&lt;br /&gt;
|Isaac&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Caul Davre]]&lt;br /&gt;
|Corpse-Stitched&lt;br /&gt;
|Necromancer&lt;br /&gt;
|???&lt;br /&gt;
|Ian&lt;br /&gt;
|&#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;10000/16&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dremaria&lt;br /&gt;
|[[Half-Elf]]&lt;br /&gt;
|[[Barbarian]]&lt;br /&gt;
|Thug&lt;br /&gt;
|Christine&lt;br /&gt;
|&#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/NPCs&amp;diff=46486</id>
		<title>The Fantasial Freeze/NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/NPCs&amp;diff=46486"/>
		<updated>2026-05-07T19:47:37Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toclimit-0&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
&lt;br /&gt;
=== Zavriel &amp;quot;Zav&amp;quot; Softpaw ===&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Cousin of Clover Softpaw.&lt;br /&gt;
&lt;br /&gt;
A harengon slayer and ranger who currently lives in [[Orbis]] after either dying or falling into a blowhole. He works to save lost souls in the otherworld from aggressive powers (such as those allied with LaCroix, Gustafar, or Saurus). Helped save [[Kip]] and [[Quiver]] and guide them out of Orbis when they were chased by frost giants.&lt;br /&gt;
&lt;br /&gt;
=== Seraphina Softpaw ===&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Aunt of Clover Softpaw&lt;br /&gt;
&lt;br /&gt;
Master class Slayer who lives in [[The Meadow]] where she serves as the sole protector of the harengon and gnomes who live at the rolling hills near the base of the middleflaren mountains. She used her mastery of magic to stop several Blowt from attacking the town...and possibly saved it for good when the players explained &#039;&#039;*why*&#039;&#039; the blowt were after the town...regardless of the price.&lt;br /&gt;
&lt;br /&gt;
=== Massimo the Painter ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Saved and purified by players after he went too far down the rabbit hole of eldritch gifts.&lt;br /&gt;
&lt;br /&gt;
A painter of the church of [[Kossuth|Kossuth/Amaun/Bright Fire]], his artwork was impecible, but eventually he came into contact with an eldritch ichor which made his drawings come to life. The more he drew, however, and the more he accepted this new supernatural gift, the less control he had over his actions, and he shuttered himself away in the church, losing touch with himself until the players showed him his wife&#039;s locket, shaking him of his eldritch curse just long enough that they could rescue him, pulling him out of the church and saving his life.&lt;br /&gt;
&lt;br /&gt;
Has an apprentice named Tulio as well, not much known about Tulio.&lt;br /&gt;
&lt;br /&gt;
=== Rogerre the Blacksmith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Players accepted and finished his mission, and then purified the area that had corrupted his mind.&lt;br /&gt;
&lt;br /&gt;
A simple blacksmith. He stood outside a church in Balabag that had been infected and covered in Haar for so long that he himself began to lose his mind. &lt;br /&gt;
&lt;br /&gt;
=== Keg Burnale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Jollyfist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; When he was going to be hung by citizens of Davenwood, they saved his life, even at the cost of nearly destroying the rest of the town and invoking Saurus.&lt;br /&gt;
&lt;br /&gt;
A Burnale Dwarf, a scoundrel and highwayman who enjoyed when the realm was frozen. Apparently an enemy of The Unravel, as the Unravel tried to frame him and his crew for burning down Davenwood.&lt;br /&gt;
&lt;br /&gt;
[Originally named by a player]&lt;br /&gt;
&lt;br /&gt;
=== Driklar the Alchemist ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Helped him make new magic, including &amp;quot;Detect Water&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An [[Illumian (Player Race)|illumian]] alchemist and member of the Ravel board of regents, who was originally working on research on how to warm and save the city, but pivoted to the creation of weapons to be used against Balabag after a presumed wendigo attack on Ravel orchestrated by Balabag. &lt;br /&gt;
&lt;br /&gt;
=== The [[Bhéara]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Isabelle, Kara, Luv, Savile, Quimbleton, Clementine, Mundy, Oswald, Ravii, Cavii&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; We helped her release imprisoned souls from a demiplane that she has promised freedom to. We have accepted her gifts and continue to assist her in helping the poor Blowt. &lt;br /&gt;
&lt;br /&gt;
A mysterious and hag-like Capybara force of nature that seems to have deep connections to Animalfolk, Blowt, and [[Orbis Alius]]. Rumored to be living in a frozen mansion on the north coast in [[Dolmvay]], but despite the geographical distance, always seems to be right over our shoulders. Has been of great use to [[Enrik]] and [[Clementine]] and [[Isabelle]], helping them gain new superpowers and abilities and resolving their own dilemmas (Especially related to Mephix). &lt;br /&gt;
&lt;br /&gt;
=== Captain Crezzerin ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Kara, Savile, Clementine, Mundy, Quimbleton, Luv&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as &amp;quot;The Firefly&amp;quot; when on Vigilante Duties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; We helped her build her ship up, hooked it up with saws, and then also played body guard on its maiden voyages.&lt;br /&gt;
&lt;br /&gt;
Captain of the Arctic Express, later took to vigilante work stealing from abandoned warehouses to find supplies to repair her ship. Mid 60s humanoid, wise with saying about Ice and Water, and keen on getting her boat back on the ocean even if it means mounting chainsaws to the bow and cutting through the ice using mechanical magical power. &lt;br /&gt;
&lt;br /&gt;
=== Nhart ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Kara, Luv,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Saved by players in the Unravel bastion and given a new home among his peers when the Onomancer Guild froze over and was abandoned.&lt;br /&gt;
&lt;br /&gt;
An Onomancer at the Onomancer&#039;s guild. Had a vision of a giant penguin. For a while became a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin, but then was recruited by [[Kara]] to hang out in the Unravel, in a little bastion shelter for himself and other onomancer friends.&lt;br /&gt;
&lt;br /&gt;
=== [[Captain Cronch]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Lairus, Savile, Kara, Cavii&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Players took his mission and ultimately saved his life when he entered a steep hibernation at the beginning of the freeze.&lt;br /&gt;
&lt;br /&gt;
A [[tortle]] hermit who lives roughly 2 hours outside of [[Ravel]]. Was saved from the cold and escorted back to Ravel. Current wielder of [[Rumblewood]]. Cronch was saved by the heroes when his burial mound was drawing energies of [[Orbis Alius]], leading to the summoning of a massive Turtle Blowt (likely drawing on the body of his late wife buried deep under the area).  &lt;br /&gt;
&lt;br /&gt;
=== Hollowfoot ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Fridtjof, Red, Quimbleton, Clementine, Osric, Enrik, Alcordyn, Cranston, Mundy, Dak, Sameera, Yuki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Players helped him save The Burrow and protect an area of heavy harr corruption.&lt;br /&gt;
&lt;br /&gt;
An [[druid]] [[harengon]] who has lived in [[Manquel]] seemingly for as long as Manquel has been around. She is an herbalist and has ties to [[Fridtjof]], as well to a [[drow]] Necromancer named Pelan who lives in Ravel. She later appeared in [[The Burrow]] where she used her power of &#039;&#039;&#039;[[Cairn|Cairns]]&#039;&#039;&#039; to patch a large region of central Osugbo that had become a magnet to the Blowt energies. &lt;br /&gt;
&lt;br /&gt;
[Originally invented by Player Paul] &lt;br /&gt;
&lt;br /&gt;
=== Nikolas ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Oswald, Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Father of a PC&lt;br /&gt;
&lt;br /&gt;
[[Oswald]]&#039;s father, killed in the attack on Davenwood by Saurus. Oswald pledges to get his father back.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Matt]&lt;br /&gt;
&lt;br /&gt;
=== Wubbly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Everyone. Everyone loves Wubbly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: He is unhateable. Wubbly did nothing wrong.&lt;br /&gt;
&lt;br /&gt;
The adorable Capybara barkeep of the tavern in Davenwood, his tavern is the eponymous &amp;quot;Wubbly&#039;s Tavern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Peatro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Lairus, Luv, Sven, Red, Clementine, Savile, Kara, Six, Tessa, Jaxzo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Was killed by players to put him out of Wendigo misery, and then when refound as a Blowt, handed over to members of the Unseen Eye to watch over him.&lt;br /&gt;
&lt;br /&gt;
A Nostradamus like figure who paints the future.&lt;br /&gt;
&lt;br /&gt;
A friend of Laris&#039;. An artist living in [[Ravel]] whose status is unknown. He was declared originally delcared dead by the city. In reality, he had contracted the Wendigo disease and after being slain by the heroes, his ashes were buried behind Cavii Kero&#039;s Bastion, the C3.&lt;br /&gt;
&lt;br /&gt;
He was later discovered having ascended to the surface once again as a [[Blowted|Blowt]], taking a strange animal like form based on the creature(s) he possessed. &lt;br /&gt;
&lt;br /&gt;
=== [[Dark Silvio]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Elvar|Countdown]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
The henchman of [[Seven (Fantasial Freeze)]], a grumbly little guy, who&#039;s ex&#039;s name is Serg (Serg is part of the [[Amaun]] cult now). &lt;br /&gt;
&lt;br /&gt;
[Originally named by player Caulden] &lt;br /&gt;
&lt;br /&gt;
=== Throk Burnale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Luv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
A [[dwarf]] of the [[Burnale Clan]] who left the clan after they turned to thievery and other conniving activities in the frost, instead opting to travel with the kind hearted [[changeling]] known as [[Luv]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Dak Jr&amp;quot; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Dak]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
A middle-aged [[dwarf]] who&#039;s real name is &#039;&#039;&#039;Sawyer&#039;&#039;&#039;, hails from some [[Amusa|Amusan]] clan who was trapped in [[Ravel]] when his ship (complete with his lookout [[Dak]]) was trapped in the harbor. Is now experiementing with getting his ship back on the water and out of Osugbo.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Riley]&lt;br /&gt;
&lt;br /&gt;
=== Assiniboine ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Takeshi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
The donkey that belongs to [[Takeshi]], he&#039;s cute and harmless but carries all of Takeshi&#039;s portable library, so he is strong of spirit and hoof. &lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Dawn] &lt;br /&gt;
&lt;br /&gt;
=== Orthin the Paladin ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Oswald]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noble leader and friend of [[Oswald]], he was the original teacher and trainer that helped Oswald get into the Paladin lifestyle, but unfortunately contracted Wendigo disease early on in the freeze. &lt;br /&gt;
&lt;br /&gt;
After becoming trapped and infected, Orthin&#039;s vessel also became a vessel for a Blowt, likely coming to Davenwood to finish their own mission of vengeance. But Orthin (and the Blowt inside) were killed when the heroes struck it down. It is not known what or where Orthin&#039;s soul is now.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Matt]&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
These are NPCs that might have some hostility or alliance with a handful of NPCs, but by and large have had their opinion swayed in both directions, leading to no strong feelings of trust or distrust.&lt;br /&gt;
&lt;br /&gt;
=== Jim Dentured ===&lt;br /&gt;
A thrall of [[Viralyn Kiyoni]] who was originally just a thug in the Unravel. Was later liberated and likely stuck in [[Orbis Alius]]&lt;br /&gt;
&lt;br /&gt;
=== Captain Maximillian ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Annabelle]], [[Mundy]], [[Red]], [[Takeshi]], [[Elvar|Four]], [[Luv]]&lt;br /&gt;
&lt;br /&gt;
A captain of the guard and field patrol officer for [[Balabag]], was leading the forward facing forces which planned to take the [[Manquel]] Bastion by force, until he was convinced he could take his (freezing, starving, panicked) solders back home to Balbag with a small win: capturing and reclaiming the powerful Fire Cult patron Kiun Xeo. He is presumed to be back home in Balabag unless the soldiers are on the march somewhere else.&lt;br /&gt;
&lt;br /&gt;
=== Hafgan ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Luv, Quimbleton, Clover, Kara, Isabelle, Kludzu, Dr. Burdock&lt;br /&gt;
&lt;br /&gt;
A mysterious ghostly power that lives in [[Orbis Alius]]. Little else known so far.&lt;br /&gt;
&lt;br /&gt;
=== Blowt (Orbis Civilians) ===&lt;br /&gt;
A number of Blowt that live in [[Orbis Alius]] but have not joined the crusade seem to be neutral to the players, wanting only to continue to live their little infinite purgatory lives in peace away from the new war that Saurus and the [[Bhéara]] have set their people on the path of.&lt;br /&gt;
&lt;br /&gt;
=== Fire Cults (Amaun, Kossuth, ???) ===&lt;br /&gt;
A number of followers of Fire Gods (both old gods and new gods alike) have popped up across the realm as part of the freeze as people prayed and begged for warmth and security. At least one cult (the group that destroyed Farmer Lyell&#039;s farm) was following a &#039;&#039;&#039;serpentine Fire Entity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Another more popular group spun up based on the various titles of [[Kossuth]], [[Primordial]] of Fire. Kiun Xeo was a devout follower of &#039;&#039;&#039;Kossuth&#039;&#039;&#039; and left his estate to Kossuth&#039;s devout followers, who worshipped him under another name: &amp;quot;&#039;&#039;&#039;Amaun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Most of the cultists in Ravel itself were attacked by [[X (The Paladin)]] and killed off when he was falsely convinced that they were in possession of the [[Crown of Empyrosis]], the survivors likely headed north, and it is believed at this point most of the Fire Cultists that are still around are in Balabag, a city famous for its connection to [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
=== Garl Glittergold ===&lt;br /&gt;
Wait what?&amp;lt;blockquote&amp;gt;It doesn&#039;t matter why I&#039;m here. But if you&#039;d like more information you should go hunting for the White Horse (the Gray Mare, the Snow Steed, or any other name it is going by at the time).&amp;lt;/blockquote&amp;gt;Okay I guess he has something to do with the horse.&amp;lt;blockquote&amp;gt;At the very least link my page here.&amp;lt;/blockquote&amp;gt;Uh. More info on [[Garl Glittergold|Garl Glittergold here at this link]].&lt;br /&gt;
&lt;br /&gt;
=== Mad Millie ===&lt;br /&gt;
A ghost of a departed spirit that haunts the armor worn by [[Kip]], if given enough time, she gets fussy enough to cause problems, possessing the armor (and Kip) and causing mayhem. She can be quelled but it takes time and effort (and occasionally combat)&lt;br /&gt;
&lt;br /&gt;
=== Hart ===&lt;br /&gt;
A stagfolk who was one half of the performance duo &amp;quot;Harrigan &amp;amp; Hart&amp;quot;, with his partner Harrigan the Harengon. Hart was living on [[Schmetalton]] during the first part of the freeze, and helped others find the cure to the Wendigo disease. Hart was also an ally of [[Eltolinde Lykaios]] before she retired back to her own bardic lifestyle with the Circus.  &lt;br /&gt;
&lt;br /&gt;
=== Bidwell ===&lt;br /&gt;
Bidwell was the former lookout of Captain Crezzerin&#039;s ship the SS Exodus, but died to the cold frosts of [[The Arctic Autumn]], having been buried in Ravel. Bidwell was a Mothfolk.&lt;br /&gt;
&lt;br /&gt;
=== Glarf ===&lt;br /&gt;
A slow lackey and poop-deck swabber who became the First Mate after Bidwell&#039;s death aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin.&lt;br /&gt;
&lt;br /&gt;
=== [[Otto Bremer]] ===&lt;br /&gt;
Originally from [[Breme]]. operated a &amp;quot;cash for bones&amp;quot; operation in [[Ravel]] before moving his shop to [[Balabag]] for better business.&lt;br /&gt;
&lt;br /&gt;
=== Vanga ===&lt;br /&gt;
A member of [[the Unseen Eye]] who is staying in Ravel to take care of [[Webber]] the [[Kaiju Penguin]], according to the prophecies she&#039;s seen. After Webber got Blowted, Vanga hasn&#039;t been seen again. Possibly linked to Osric, Lairus, and Peatro&lt;br /&gt;
&lt;br /&gt;
=== Vincent Van Bara ===&lt;br /&gt;
An enchanter who ran a small portable shop in the town square of [[Davenwood]]. Vincent sold off most of his stock and enchantments to raise money to rebuild the city, only to find himself on the recieving end of some of the weapons after he became Blowted in the aftermath of Saurus&#039; attack on the town. He is likely now in Orbis trapped like the others, hoping to still get revenge on the Burnale dwarves.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Rous ===&lt;br /&gt;
A semi-leader of Davenwood. The town doesn&#039;t need a mayor as it&#039;s just a small farming villa, but when political topics or big decisions need to be made for the town, Mr. Rous usually presides over the matters. So he&#039;s more like a judge than a mayor, but he DOES live in the biggest house in town...so....&lt;br /&gt;
&lt;br /&gt;
=== Breakwater ===&lt;br /&gt;
A Grung. He&#039;s a bit dim according to Captain Cronch. Was saved from the cold by the heroes of the Freeze. Now a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin. Breakwater also started operating a gathering of friends in Ravel who were remembering their lost companions, inspired by the friends Breakwater made and lost on board the ship after it began voyages again.&lt;br /&gt;
&lt;br /&gt;
=== Rosie Pumpernickel ===&lt;br /&gt;
The secret lover of Charlie DeGaulle, who is the father of PC Gaul. She lives in a mansion that was attacked by Blowt in Ravel, where she was captured. Eventually she was saved, but otherwise has no strong feelings one way or another about the party, though she certainly was not happy with the DeGaulle family after that. &lt;br /&gt;
&lt;br /&gt;
=== [[Alphonse Mordecai|Alfonz Mordecai]] ===&lt;br /&gt;
A [[Kenku]] professor at [[University of Xyrneiros|Xyneros]], a university  in [[Osugbo]], who had nearly perfected [[human]]-like speech despite his people&#039;s ability to only mimic conversation. Also a trained [[Cleric]]. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm.&lt;br /&gt;
&lt;br /&gt;
=== Zugon Montane ===&lt;br /&gt;
A fisherman in [[Ravel]] who briefly stayed in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm.&lt;br /&gt;
&lt;br /&gt;
=== Hermis Rangina ===&lt;br /&gt;
A [[Minotaur]] who was staying at C3 (Cavii&#039;s Bastion). Not much else known so far. &lt;br /&gt;
&lt;br /&gt;
=== Fergus Remerson ===&lt;br /&gt;
A bit of a grump who runs the general store in [[Manquel]], almost killed the whole town by ordering mystical [[Whale]]-Bone flutes which seemed to summon the [[Blowted]]&lt;br /&gt;
&lt;br /&gt;
=== Kirkland Anderson ===&lt;br /&gt;
A barkeep who runs the &amp;quot;Blowted Backside&amp;quot;, the only tavern in [[Manquel]], presumably friends with Fergus (see above), and also has a large tab opened under [[Elvar|Three&#039;s]] name because people keep putting it on his tab.&lt;br /&gt;
&lt;br /&gt;
=== The Philosophers of Erd ===&lt;br /&gt;
A traveling circus that [[Eltolinda]] was a part of. Separated shortly before the freeze took hold. Said to be holding up in [[Balabag]] now.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Sadie]&lt;br /&gt;
&lt;br /&gt;
== Hostile ==&lt;br /&gt;
&lt;br /&gt;
=== Gustafar ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Evil step-brother of [[Ben]] and Sven, and plans to get re-Ven-ge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nefarious power who has a domain inside Orbis reserved all for himself as he gathers power and armies alongside LaCroix. For more info on Gustafar see the Ben page linked above.&lt;br /&gt;
&lt;br /&gt;
=== Nearlander ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Trapped in Orbis after brother snuck up and killed him AFTER banishing him away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The brother of [[Fahrländer]], tried to steal food while living in Ellwick with Enrik and was caught by Enrik and his friend Bimpnottin, and promptly kicked out of town.&lt;br /&gt;
&lt;br /&gt;
=== Unnamed Kiyoni Elder ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile&#039;&#039;&#039;: &#039;&#039;&#039;Players &amp;quot;destroyed&amp;quot; the relic he tasked them with saving. Then was killed off screen by not one but TWO players who slipped secret notes asking to kill him in an alley after the scene was over. Therefore he is likely a Blowt at this point.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An older uncle of [[Viralyn Kiyoni]] who tasked the heroes with taking an ancient Kiyoni relic, a Phoenix Egg, off the continent and away from the Blowt, who seemed to be trying to capture and destroy or take the egg. Unfortunately for the Kiyoni, the artifact was nearly broken, and in a desperate attempt to save it, [[Clementine]] (who was a ghost at the time) posessed the unborn child inside, emerging and puppeteering the baby phoenix...who was ACTUALLY a PhoenixFolk. &lt;br /&gt;
&lt;br /&gt;
=== Unnamed Fire Cult Leader ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: The players set the freaking [[X (The Paladin)|Paladin]], creator of the entire Arctic Autumn, on his ass, and killed likely his whole clergy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A fire priest who ran a group of followers to one of the many Fire Gods being apothosized during the Freeze. He and his cohort were bestowed the entirey of Xeo Manor to live in and stay warm and operate out of after Kiun Xeo moved north. However, his tenure was short lived after he had to go toe-to-toe with the [[Wand of the Spout]], basically the element Water incarnate. &lt;br /&gt;
&lt;br /&gt;
=== Blowt (Surface Ascended) ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Quelmar did them wrong, man. They gotta get that revenge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blowt that are confirmed to be hostile to Quelmar as a whole include &amp;quot;Uct&amp;quot; and &amp;quot;Thokrin&amp;quot;. Uct was captured by the Unravel and interrogated. Thokrin was a sort-of-friend of [[Cranston]]&#039;s until Cranston went up with Thokrin and Brewyn (now ascended) to help get some revenge on the surface. &lt;br /&gt;
&lt;br /&gt;
=== Hrímþursar ===&lt;br /&gt;
&#039;&#039;&#039;Also known as &amp;quot;þursar&amp;quot; or &amp;quot;þesarus&amp;quot; or &amp;quot;The Saurus&amp;quot; or &amp;quot;Thesaurus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: IDK but man does he hate us (Bhearah Champion!)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commander in Chief of the Blowt armies of the Bearah. Spooky guy. Real title-sequence worthy villain.&lt;br /&gt;
&lt;br /&gt;
=== Thokrin ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Cranston used to be super chill with the Blowt but then started helping people kill the Blowt? What the hell man.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A specific Blowt who hates Cranston more than the others, but otherwise is just working on his own redemption/ascension arc. &#039;&#039;&#039;Now ascended thanks to help from [[Ravii]] after he killed an old lady.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Webber ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted (Bhearah Champion!)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A [[Kaiju Penguin]] who came to the area shortly after the freeze to help ward off evil energies. While he was found and brought to Ravel to help protect the city, he was at one point overwhelmed by the [[Bhéara]]&#039;s powers, and wound up getting Blowted, specifically by &#039;&#039;The Mussoth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brigid ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Just generally spooky and evil.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The head abbot of the &amp;lt;s&amp;gt;cult&amp;lt;/s&amp;gt; church located on [[Schmetalton]], she was part of the reason why Ben and Sven left the church, she is said to be holding a dark secret and possibly be involved in summoning rituals of some sort. &lt;br /&gt;
&lt;br /&gt;
=== Burnale Dwarves ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Caught in a cycle of vengeance with the Unravel after they were framed for burning down Davenwood.&#039;&#039;&#039; &#039;&#039;They may not be super hostile to non-Unravel players, but aren&#039;t on good terms either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarves from a nearby mountain range, they came outside when the freeze first hit because of their natural hot-blooded advantages. While the rest of the realm struggled to travel or survive in the cold, the Burnales used it as an opportunity to ambush and rob anyone unwise or unlucky enough to cross paths with them.  &lt;br /&gt;
&lt;br /&gt;
However, like many clans, the Burnales simply wanted money and good times, so they were easy to convince if persuaded into a drinking game or other bit of revelry. Otherwise, sure, they&#039;ll take your wallet.  &lt;br /&gt;
&lt;br /&gt;
Known Dwarves: Othello, &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg (see Allies), &amp;quot;Fjord&amp;quot; Firebeard  &lt;br /&gt;
&lt;br /&gt;
=== Funny Bear Bards ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A trio of colorful bear performers who were a part of the festivities of the Sorghum Festival who were some of the first to get absorbed by the Harr when the [[Sorghum Siege]] began. Quick note there was also a tigerfolk and a Loxo that were also absorbed/killed/blowted. &lt;br /&gt;
&lt;br /&gt;
=== Mayor Berry ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Choeru]] mayor of [[Ravel]], Berry was killed and/or blowted during the [[Sorghum Siege]], and likely still exists as a blowted capybara monster in the streets of the north districts. &lt;br /&gt;
&lt;br /&gt;
=== Alora Rhodri ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Killed by her child. Already seeking revenge, considers [[Osric]] an abomination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mother of [[Osric]], who put her child through torturous testaments from a young age. &lt;br /&gt;
&lt;br /&gt;
=== Jenny Jangles ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Captured by Player Characters and handed over to the Unravel so they could &amp;quot;tie up loose ends&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A likely innocent young woman who happened to fall into a Tryst with Aiken Zimmerman, the leader of the Unravel. Right around the time that Aiken took over mayoral duties for the city, he had put a request out for his guild to &amp;quot;Take care of Jenny&amp;quot;, resulting in a number of PCs gaining favor with the Unravel by finding Jenny, luring her to sleep, and then passing her over to the Unravel...no questions asked. She hasn&#039;t been seen since, so it can be assumed whatever information she knew that she shouldn&#039;t have was removed from the equation one way or another...&lt;br /&gt;
&lt;br /&gt;
=== Pierre Robes ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: No Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Local Ravel Tailor, humanoid. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. Now a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Josh]&lt;br /&gt;
&lt;br /&gt;
=== [[Xilas LaCroix]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Repeated attempts of Assassination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A member of the [[La Croix]] dynasty, Xilas currently runs the estate and heads up all [[LaCroix]] operations in [[Ravel]], which has put him on close terms with [[The Unravel]] as they gather and amass power during the freeze. Was the master [[vampire]] who turned [[Jaxzo&#039;Ilan]] into a [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
Was ambushed by the slayer [[Tessa]] at one point but he escaped with 1 HP. He would plan an ambush and plot of revenge against Tessa and her forces, nearly taking out their whole team.&lt;br /&gt;
&lt;br /&gt;
His son, another LaCroix, happened to have been intercepted by another group of heroes which included [[Kludzu]] during a midnight attempt to overtake the [[Xeo]] estate. &lt;br /&gt;
&lt;br /&gt;
=== Vindrix LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Sabotaged his attempts at kiling Kiun Xeo (see below), then killed him.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The son of Xilas LaCroix (see above), previously lived in Ravel with his father, but was killed by the players after Xeo put out a call for defense and help from heroes.&lt;br /&gt;
&lt;br /&gt;
=== Cecil LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Killed by players after he tricked them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A spawn of Xilas who was disguised as [[Mundy]] for an entire session, tricking the team into trusting him dearly and eventually falling into a trap, almost being killed by LaCroix in their first real boss battle against him. &lt;br /&gt;
&lt;br /&gt;
=== Edmynd, Axa, Alex, Osris, &amp;amp; Rix LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile:&#039;&#039;&#039; &#039;&#039;&#039;Killed by players who shot first and asked questions later. Also generally hostile to anyone who knows the LaCroix are vampires, and that includes pretty much all of the players at this point.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five more LaCroix vampires from [[La Croix]] who were apparently investigating where Vindrix and Xilas went. They were in Balabag investigating Kiun Xeo, whose family was a long time rival to Xilas. However, they instead stumbled onto heroes from Ravel who immediately started a battle that was interrupted by Haar energies and plunged everyone into [[Orbis Alius]]. It&#039;s likely they all live down there in one form or another now, assisting Xilas.&lt;br /&gt;
&lt;br /&gt;
=== Charlie DeGaulle ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Upset with son (PC Gaul) and captured by PCs after they got themselves involved in the Father-Son quarrel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A wealthy blacksmith who worked out of Ravel, he was hoping his son would carry on the tradition (and it&#039;s a tradition that Gaul was even branded to carry on, with a literal brand) but instead his son is becoming more of an adventurer.&lt;br /&gt;
&lt;br /&gt;
=== Touse ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Possibly blowted? Possibly Corrupt? Possibly just insane?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A french chef turned into an abomination when exposed to the raw Harr energies of Paraska manor. Now he resembles a massive 10 ft tall Candelabra who hums and stalks in the darkness. Last seen at the Manor, but who knows where he could pop up next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(A former PC from [[System Agnostic]] who died when the Freeze awoke whatever lurked in Paraska.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Aiken|Aiken Zimmerman]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Does not care for freelancers who get in the way of Thieves&#039; Guild operations.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Likely not hostile at all to Unravel Member PCs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;acrobat&amp;quot; who works in the thieves guild under [[Ravel]], an area known as the &amp;quot;Unravel&amp;quot;, later revealed to be the leader of the Unravel, a role his took seriously until needing to step up as the leader of [[Ravel]] after the Sorghum Siege. &lt;br /&gt;
&lt;br /&gt;
=== Bartlett ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Follows Aiken&#039;s Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Likely not hostile at all to Unravel Member PCs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aiken&#039;s right hand man, wields a scythe and pretends to be a farmer to avoid attention. After Aiken needed to take over many mayoral duties with the death of Mayor Berry, Bartlett took on many of Aiken&#039;s old tasks, such as assigning missions to the guild members.&lt;br /&gt;
&lt;br /&gt;
=== Thaddeus ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was killed by Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rival scholar of [[Quimbleton|Quimbleton&#039;s]], who taught as Drȳcræft Drīfan University of Magicks&#039;&#039;&#039;.&#039;&#039;&#039; Was killed in battle trying to protect the Manquel [[Lush Pocket]].&lt;br /&gt;
&lt;br /&gt;
From that fatal battle, three of his allies, a Goliath, &#039;&#039;&#039;an Aarakocra named Tim&#039;&#039;&#039;, and a Kitsune, all survived and were captured by Ravel authorities.&lt;br /&gt;
&lt;br /&gt;
=== Tim the Aarakocra ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: All of his allies killed by Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rival adventurer working from Balabag who arrived at the Lush Pocket at the same time as the PCs. He was an arch enemy of [[Silent Wind]]. He was one of the only survivors.&lt;br /&gt;
&lt;br /&gt;
=== Althia Arcanthia ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was hired by Balabag to investigate Ravel and was caught as a spy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An [[elf]] and fellow teacher, though her school of residence is still unknown. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. She came from [[Balabag]] during a tense time when the city was looking to spy on [[Ravel]]. Her treacherous ways were discovered, and she was turned over to the city, who then turned her over to [[The Unravel]] to process her interrogation. However, the heroes argued for leniency in her case as she was only a scholar looking for money to aid in her investigations of the [[Blowted]]. This leniency, however, fell on deaf ears. &lt;br /&gt;
&lt;br /&gt;
She avoided being interrogated when a group of [[Wendigo]] interrupted the interrogator, [[Silent Wind]], and after some other heroes of the city saved her from the Wendigo, they brought her back to the city, suggesting she be kept indefinitely imprisoned for her own safety until the Wendigo invasion was over.&lt;br /&gt;
&lt;br /&gt;
=== [[Ennui]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was also a spy, but one who attempted several execution attacks on the PCs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[tiefling]] spy from [[Balabag]] who was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. He was discovered after he tried to backstab some heroes out on the ice, and they turned him over to the city (and thus he was taken to [[The Unravel]] for interrogations). While in the Unravel, he was interrogated violently and terrifyingly by the [[Aarakocra]] known as [[Silent Wind]], who then locked him in a small cage, a cage that in turn protected him from an outbreak of [[Wendigo]] in the quarters. Afterwards, Silent Wind bargained to keep him imprisoned, saying that he still had more to answer for and deserved to be kept in the Unravel until the guild was done with him.&lt;br /&gt;
&lt;br /&gt;
Ennui was eventually turned over to Balabag, likely after the Sorghum Siege, after which Ennui was tasked with assassinating the leader of the [[Manquel]] bastion, [[Elvar|Five]]. Instead of killing Ennui after this second attempted assasination, he was turned back over to the Balabag armies to take back to the city.&lt;br /&gt;
&lt;br /&gt;
=== Kiun Xeo ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Players infiltrated and robbed his manor, got everyone inside of it killed, then threw a party on its ruins. Had been promised sanctuary but then turned him over to Balabag as a political prisoner, causing him to get arrested, and eventually attacked and Blowted. So he&#039;s a Blowt right now but that&#039;s not even the beginning of why he would be hostile.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Also has two powerful guard golems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful genasi druid and wealthy landowner originally from Ravel, Kiun Xeo owns and operates the Xeo Estate, which he currently has passed over to the control of the [[Cult]] of Amaun, while he himself hides out safely in the nearby town of Manquel, safe in the Manquel Bastion alongside his two protective golems. However, eventually the residents of the Manquel Bastion turned Kiun Xeo over to Balabag as a political intrigue to keep their forces from advancing any further south. Afterwards he was put in a cushy prison cell but eventually hunted down and killed by LaCroix vampires while in Balabag.&lt;br /&gt;
&lt;br /&gt;
=== Maynard ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: (Bhearah Champion!) Players infiltrated and robbed his small townhouse, endangering the life of his own mother who lived with him. Then they also set the place on fire, put the fire out, and threatened to set it on fire again. All of this in the name of revenge for him being a bad boyfriend to Neighbor Craig. He was then given a great gift of vengeance by the Bearah, but before he could even do anything with all that power, was killed by [[Kara]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Maynard is [[My Neighbor Craig|Neighbor&#039;s]] boyfriend, a pig folk that she was seeing when the Freeze hit. A bit of a lowlife and lazy bum, he and Neighbor moved into his mother&#039;s basement to have somewhere warm to stay during the freeze. He was a driving force as to why Neighbor decided to get out into the Freeze and adventure in the first place...because the alternative was to sit in a basement and hear Maynard complain more about how unoptimized the stratagem of the public response has been and how he could do SO much better if he had any say in things. Like...okay Maynard we get it, please go back to reading your cheap scroll filth and eating your stink juice bugs.&lt;br /&gt;
&lt;br /&gt;
Near the end of Act 1, [[Asimi]] sold Maynard&#039;s soul to a floating devil ship in exchange for some Doomed Sage&#039;s Insight, which makes her better at magic or something. Not cool. She swears she&#039;ll get Maynard&#039;s soul back somehow, but until then, he&#039;d better get into heroic shape...&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Mickaylee]&lt;br /&gt;
&lt;br /&gt;
=== Mephix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: After players made a deal with her, they kept trying to find ways to (unsuccesfully) break the contract and nullify her powers while keeping their gains, then they tried to kill her.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A devil who sailed on the frozen oceans in a ship of hellfire and magic, Mephix promised power and knowledge and ability to those who were willing to sell a soul (their own or another&#039;s with consent). Mephix bought several souls from the heroes, including [[Clementine|Clementine&#039;s]] soul. However, Mephix was forced into loaning Clem out to [[Isabelle]] after the Bearah struck an even more powerful deal with Mephix. &lt;br /&gt;
&lt;br /&gt;
Mephix was later absorbed and killed by the Bearah when the [[Bhéara]] merged Mephix&#039; essence (a form of supernatural [[Corpse-Stitching]]) into Maynard (see above) and then the resulting Champion was killed by [[Kara]]. &lt;br /&gt;
&lt;br /&gt;
=== Veronica ===&lt;br /&gt;
Maynard&#039;s mom. A real Mother-in-Law type. Overprotective of her son and hated his girlfriend [[Neighbor Craig]].&lt;br /&gt;
&lt;br /&gt;
=== [[X (The Paladin)]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Almost stole his powerful magic wand. Aided [[Ancients Alive|his archenemies]] from across the ocean. Celebrated his death and the return of the realm to normal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An ancient Eladrin who froze the world, causing [[The Arctic Autumn]] in the first place, which seemingly kicked off all this madness related to the Blowt and the [[Bhéara]]. Was killed offscreen (for us) by a Kobold in Amusa at the end of Act 1. Guest NPC pulled in from [[Ancients Alive]].&lt;br /&gt;
&lt;br /&gt;
=== Mr Mosquito ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Players kept coming to Tusgrer and sabotaging it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful Blowt who kept ascending quickly into Mosquitos and seemed impossible to kill, until eventually he wasn&#039;t killed, but rather Ascended, as the players &amp;quot;accidentally&amp;quot; killed the target of his pointed revenge (the horde of probably mind controlled citizens was going to kill Enrik....again), a citizen of Tusgrer. His real name was unknown, but rather they called him Mr. Mosquito because that is what one of the child citizens of Tusgrer called him.&lt;br /&gt;
&lt;br /&gt;
=== Edris Zaroo (Sloth Champion) ===&lt;br /&gt;
????&lt;br /&gt;
&lt;br /&gt;
=== Travvers (Onomancer Champion) ===&lt;br /&gt;
????&lt;br /&gt;
&lt;br /&gt;
=== Reverend Itali (Spider Champion) ===&lt;br /&gt;
????&lt;br /&gt;
&lt;br /&gt;
=== Yukagir the Mammoth (Bull Champion) ===&lt;br /&gt;
????&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46485</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=46485"/>
		<updated>2026-05-07T19:47:08Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Vesuvius]]|Disaster|NebulaDragon.jpg}}{{LesserGodBox|[[Halcyone]]|Fire, Duality, Battle}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are newly ascended gods or extensions of a more powerful god. They may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created by one of the stronger gods to serve as aspects, avatars, exarchs, or other extensions of their divine will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[#] indicates a year that god ascended, * indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Azazel]] [798 PR], [[Silent]] [825 PR], [[Delphi]] [826 PR], [[Aliria Servine|Aliria]] [925 PR], [[Charon]]*, [[Hermes]]*, [[Iyachtu]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[&amp;quot;Hat&amp;quot;|Hat]] [798 PR], [[Venaleth]] [826 PR], [[Dumathoin]], [[Ioun]]*, [[Waukeen]]*, [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Eve]] [11 PR], [[Elvar|Elvar]] [467 PR], [[Dionysus]]*, [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]] [826 PR], [[The Painter]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Tobii]] [692 PR], [[Reesec]] [798 PR], [[Aegir]]*, [[Grumbar]]*, [[The Green Man|Oran]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;: [[Kragnux (Deity)|Kragnux]] [695–798 PR], [[Istishia]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Durzibethinus]] [826 PR], [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Spinel]] [826 PR] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Pearl_Dragon&amp;diff=46484</id>
		<title>Pearl Dragon</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Pearl_Dragon&amp;diff=46484"/>
		<updated>2026-05-07T19:46:54Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pearl [[Dragons]]&#039;&#039;&#039; (or &#039;&#039;&#039;River Dragons&#039;&#039;&#039;) were an elusive and rare type of [[Gemstone Dragon]] that tended to stay out of the public&#039;s eye by laying low on the bottom of riverbeds. &lt;br /&gt;
[[File:Pearl Dragon.jpg|thumb]] &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Unlike other dragons, Pearl dragons had a surefire way to resurrect themselves after death, but only if all of their bones could be recollected and brought into a river, from which they reattune with the dragon&#039;s spirit, who is reborn.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Pearl Dragons have the &amp;quot;Sea King&#039;s Blessing&amp;quot;, which lets them breathe air and water. They also can cause rain via their storm-cloud breath weapon. The rain lasts for up to 4 hours in a two-mile radius. &lt;br /&gt;
&lt;br /&gt;
== Notable Pearl Dragons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Cyanocitta|Tlayohualcoatl]] ===&lt;br /&gt;
&lt;br /&gt;
* A river dragon who died and mentored the [[dhampir]] [[Cyanocitta]] from a spirtual purgatory, ushering her to find a way to help her live again.&lt;br /&gt;
[[File:Mentztonalcoatl.png|thumb|300x300px|Mentztonalcoatl, freed from the Firegates by Sro and the Heroes]]&lt;br /&gt;
&lt;br /&gt;
=== MentztonalCoatl ===&lt;br /&gt;
* the father of Tlayohualcoatl, who was captured and used as a servant in [[The Firegates]], asked to impersonate and scare would-be [[adventurers]] as part of a contrived trial. &lt;br /&gt;
** MentztonalCoatl spearheaded the effort to find his daughter&#039;s bones after his release from the Firegates by heroes of the [[Into the Greedy Green|Greedy Green]] including [[Kluck]], [[Tristram Caniedydd|Tristram,]] [[Volrac]], [[Linden Rue]], [[Hugo]], and [[Markoth]].&lt;br /&gt;
&lt;br /&gt;
=== Hatlantlcoatl ===&lt;br /&gt;
&lt;br /&gt;
* A dragon most known for his infamous &amp;quot;midlife crisis&amp;quot;, where he spent 50 years carousing and arousing every being who would look his way across Osugbo and Amusa.&lt;br /&gt;
* List of offspring include: A [[Drakkotaur (Player Race)|drakkotaur]] who became [[Elvar|a teacher]] at the [[University of Xyrneiros]], an albino wyvern who became a hunting target of the Levinkan navy, a half-dragon elf residing in Galik, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Maximillian_Brightsteel&amp;diff=46483</id>
		<title>Maximillian Brightsteel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Maximillian_Brightsteel&amp;diff=46483"/>
		<updated>2026-05-07T19:46:41Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a minor [[The Fantasial Freeze/NPCs|NPC]] appearing during the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== At the Beginning of the Freeze ==&lt;br /&gt;
Prior to the events of PR 446, Maximillian was a respected captain after twenty years serving in the Balabag military. He was known for being a capable leader of men, fighting from the front atop his loyal horse. (During the Freeze, his horse was named Berkshire.) Unmarried and career-focused, Maximillian intended to work to expand Balabag&#039;s territory as he had been ordered to for the past six years.&lt;br /&gt;
&lt;br /&gt;
== During the Freeze ==&lt;br /&gt;
When the Ocean froze over, Maximillian was responsible for tracking many of the PCs and investigating the movements of Ravel and Manquel. He sent troops to engage some PCs in a Lush Pocket early in the Freeze, trying to seize. When that failed, he planned to use available troops to seize territory by force. This led to an uneasy standoff with the Manquel Bastion, and worry that full blown war was coming. Over the course of the Freeze, Maximillian&#039;s stance on Ravel softened, particularly when recruited by one Jollyfist Burnale to assist in the Saurus Siege of Ravel. His experience engaging with the [[Blowt]] and other forces of the Bhearah led to his resignation from the military, and a journey to embark upon. Below is his missive to his commanding officer, written some days after the battle:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[REDACTED]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commander of the Armies of the Balabag Sovereign&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dated 466 PR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subject: Resignation Effective Immediately&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sir,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             For twenty years as a loyal soldier of [[Balabag]] I have fought for the interests of our fair city. I have served several notable campaigns in defense of the peoples of Balabag, defending the weak and upholding justice. These are years of my life I would not trade for anything, and I have no regrets about the time I served. However, in light of events in recent weeks between here and the [[Ravel|city of Ravel]], I cannot in good conscience continue to serve as a member of this army until meaningful change is affected within Balabag’s leadership.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             You are well aware of the excursions I have made into Ravel territory; the attempts at [REDACTED] [[Elvar|“Countdown”]], the initial [REDACTED], and missions north to [REDACTED], I have been kept abreast of the many local heroes found in and around Ravel’s borders. Their [REDACTED] Balabag’s efforts to expand its territory in this decade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             My months of observance came to a head in the Battle of the Blowt, which is one of many monikers being used to describe the events related to the Rite of Unmaking. I participated in the battle per [REDACTED], fighting alongside these heroes and seeing the devastation that Blowt forces wreaked upon the port city. Mired in this conflict as they were, I found myself admiring the way their coordinated efforts focused on the rescue of the animalfolk citizenry, rather than relishing the conflict. I was present as they [REDACTED], even requesting I spirit away an orphaned kitsune baby at great peril to themselves. I did as was asked, and the babe’s quiet cooing as it huddled against my armor showed me a perspective I did not know could exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             My witness to these events has shaken the long-held beliefs cultivated in me through my tenure in Balabag’s armies; that human blood is more precious, that we are somehow more enlightened and worthy than other races, particularly the animalfolk that dwell to the south. I am convinced nothing could be further from the truth, and I hold many parties responsible, [REDACTED] and Vepa Itali especially. I do not begrudge anyone for my previous actions, but I will no longer be a victim of this city’s propaganda. My resignation is effective upon receipt of this letter. You have been a dear friend, and I hope we can speak again in the future when tensions are less high. As my final warning to you – [REDACTED], [[Aiken|Aiken Zimmermann]], and the remaining [[The Fantasial Freeze/PCs|[REDACTED]]] will likely be too much for your depleted forces to handle. I have seen them fight a lich and live to tell the tale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             Most dearly,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;             Maximillian Brightsteel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Maximillian is steadfast, a man of principle and order. His military training can make him stubborn and hardheaded, but he is not cruel.&lt;br /&gt;
&lt;br /&gt;
== Languages &amp;amp; Other Factors ==&lt;br /&gt;
Common and Dwarvish. Maximillian has a way with animals, with a particular love of horses. He is also a null, born with the ability to negate some of the effects of magic around him.&lt;br /&gt;
&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Troverth]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=46482</id>
		<title>Kiun Xeo</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kiun_Xeo&amp;diff=46482"/>
		<updated>2026-05-07T19:45:08Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kiun Xeo is an NPC turned minor antagonist during the [[The Fantasial Freeze|Fantasial Freeze]]. He lived from 419-467 PR.&lt;br /&gt;
&lt;br /&gt;
=== Act 1, Fantasial Freeze ===&lt;br /&gt;
Kiun Xeo was brought into the Fantasial Freeze as a counterpoint to [[Xilas LaCroix]]. The Xeo and LaCroix families were both wealthy, and both owned lavish manors in the city of Ravel. The Xeo were the weaker of the two families, and Xilas sought Kiun&#039;s head; thus, Kiun hired heroes to defend his manor from vampire attacks by night. The PCs were successful in defending the Xeo estate, but some clever lockpicking by [[Red (Fantasial Freeze)|Red]] revealed they weren&#039;t squeaky clean either. No, the Xeo family were worshipping and bankrolling the actions of an [[Amaun]]-worshipping fire cult that was causing trouble in the area. Playing on Kiun&#039;s fears, the PCs convinced him to hide out in [[the Haven]] for his own protection. While Kiun was away, the Xeo manor was trashed due to a party thrown by [[Elvar|Five]]. &lt;br /&gt;
&lt;br /&gt;
=== Act 2, Fantasial Freeze ===&lt;br /&gt;
Kiun was present in the Haven when Balabag came looking to seize Manquel&#039;s territory, Bastion included. Led by Captain Maximillian, the soldiers were looking for whoever was responsible for the fire cult&#039;s actions. Kiun was turned over to Balabag and imprisoned. Sadly, Xilas found Kiun in his cell and murdered him, leading Kiun to become Blowted. He made a deal with the Bearah for power, but ended up not fighting in the Saurus Siege of Ravel. Instead, after Orbis was locked away, he spread the fire cult&#039;s influence across southern Osugbo, clashing with the Sorghum Knights and Blowt remnants.&lt;br /&gt;
&lt;br /&gt;
Kiun&#039;s end came when he, accompanied by his two golems, attacked the Haven on New Years Day, PR 467. Kiun sought revenge against the players who had wrecked his manor, who saw him imprisoned, who led to his demise. Unfortunately, the heroes of the Freeze were not going to stand by and let Kiun have his way; his life was ended by a punch to the face from [[Gaul|Gaul de Gaulle]].&lt;br /&gt;
&lt;br /&gt;
=== Abilities and Personality ===&lt;br /&gt;
Kiun was a shapeshifter/druid; he was known to transform into a gorilla in battle, and he took the form of a great fire serpent in his final battle. Being wealthy, Kiun could afford two iron golems for his personal protection, and his tactics made use of slipping out of danger so the golems could smash things.&lt;br /&gt;
&lt;br /&gt;
Kiun was a headstrong figure in Ravel, a member of the aristocracy, and spoke for much of his house. He was a pious man, dedicated to his cause of choice. He also gave generously of his wealth to all who helped him, although the apocalyptic nature of the Freeze loosened his purse strings. His family survived him, and Xeo descendants look on Kiun kindly.&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Inflammable_Kevin&amp;diff=46481</id>
		<title>Inflammable Kevin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Inflammable_Kevin&amp;diff=46481"/>
		<updated>2026-05-07T19:36:12Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inflammable Kevin is a one-time henchman of [[Elvar|Six]] during the events of the [[The Fantasial Freeze|Fantasial Freeze]], Episode 13. Kevin is a burly man who wears a wolf pelt about his torso with no shirt, so he can show off his impeccable abs. He wields a greataxe, and is known to enjoy the element magnesium. He is not as capable as [[Dark Silvio]].&lt;br /&gt;
&lt;br /&gt;
Inflammable Kevin lasts all of one episode with [[the Fantasial Freeze]]. He accompanies Six from [[Manquel]] to the CCC, standing guard over the heroes as they attempt to pierce the Veil. When a Blowt is summoned by the presence of death, Kevin is downed by a single thrust of its spear. In a final poetic act, Kevin&#039;s dying form is incinerated by Six&#039;s reincarnation as Five - flammable until the end. May his ashes join the breeze.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Halcyone&amp;diff=46480</id>
		<title>Halcyone</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Halcyone&amp;diff=46480"/>
		<updated>2026-05-07T19:35:15Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_god|affilliation=affiliation|name={{PAGENAME}}|caption=&amp;quot;Here is the world. Beautiful and terrible things will happen. Don&#039;t be afraid. I am with you.&amp;quot; - Fredrick Buechner|domains=Fire, Duality, Battle|alias=Flame of Regrowth|plane=Quelmar|avatar=Elvar|image=Halcyone1.png}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a [[The Quelmar Realm|Quelmar]] original god, first birthed/witnessed in PR 467 during Act 3 of [[The Fantasial Freeze]]. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
It is the offspring of two known divine entities: Xuihcoatl, the Turquoise Serpent (Aztec mythology) and Chthuga, the Living Flame (Lovecraftian/eldritch mythology). Through the combination of two ancient and powerful rituals and the accidental disruption of a null, Halcyone was forced into a vessel known as [[Elvar|&amp;quot;Countdown&amp;quot;]] and emerged from its Vessel after multiple cycles of death and rebirth through the events of the [[Community Campaign]]. Intended to be an instrument of [[X (The Paladin)|The Paladin&#039;s]] will to destroy Quelmar, Halcyone instead stands as a deity to represent those in need of warmth, a staunch opponent of Great Old Ones, and a guiding light for individuals in search of identity.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Like its parent Xuihcoatl, Halcyone takes the form of a great wingless serpent, with shining emerald scales, fierce scarlet eyes, and gold-tipped horns ending in vicious points. From its parent Chthuga, Halcyone has various growths about its body that resemble cancer on a tree, and these growths occasionally leak small serpent-like monsters that resemble Halycone, but much smaller and weaker. Halcyone&#039;s presence is often indicated by bright emerald flames, and it occasionally flies about the night sky of Quelmar, resembling a green shooting star.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Halcyone bridges two uncomfortable sections of divine power within Quelmar; it is part draconic god and part Great Old One, although the resulting combination is both and neither. This duality, in addition to Halcyone&#039;s unsettling appearance, results in misunderstandings and problems other good- and neutral-aligned gods do not face.&lt;br /&gt;
&lt;br /&gt;
== Works (to date) ==&lt;br /&gt;
PR 467 - The emergence of the new god appears to many as a new sun rising over southern Osugbo. The child-god in its unaware state chars a large swath of land near the Burrow. This event, later known as &amp;quot;The Smothering&amp;quot;, reduces the number of harengon in Osugbo significantly, and it takes generations before their numbers recover.&lt;br /&gt;
&lt;br /&gt;
PR 467 - Halcyone causes the gentlest volcanic eruption in Quelmar&#039;s recorded history. The lava flows and cools into fertile soil, and the volcano goes dormant for several generations after.&lt;br /&gt;
&lt;br /&gt;
== Worshippers ==&lt;br /&gt;
Formal worshippers of Halcyone are called halcyonites, and they pepper regions of southern Osugbo and Amusa. A song and dance ritual, inspired by Ta-Shedet dances of old and pioneered by [[Takeshi]], is often performed in quiet clearings where followers hope to connect more deeply with Halycone.  &lt;br /&gt;
&lt;br /&gt;
Farming communities may have small shrines to Halcyone, as it is the Flame of Regrowth, and its presence indicates the clearing of old growth to make way for the new. &lt;br /&gt;
&lt;br /&gt;
Some soldiers whisper a prayer to Halcyone before combat, hoping for success and valor in their endeavors. &lt;br /&gt;
&lt;br /&gt;
== Languages / Methods of Communication ==&lt;br /&gt;
Common, Draconic, Ignan, Great Old Speech, and Primordial. Halcyone can also communicate telepathically with beings across planes without the need for speech. As a divine newborn, Halcyone is more talkative and curious than many other gods. It may appear in a place simply to take a peek at what&#039;s going on or learn a new piece of information.&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
There is one known avatar of Halcyone: a half-elf named [[Elvar]], who wears emerald scale armor and whose hair looks to be flickering flame. Elvar does not share much on behalf of Halcyone, but is in constant connection with his god (having been inside Halcyone for a time) and occasionally appears in places where justice need be dispensed or Great Old Ones threaten the balance of the realm.&lt;br /&gt;
&lt;br /&gt;
== Powers, Abilities, and Other Manifestations ==&lt;br /&gt;
- Halcyone empowers its followers with an aura of fire and as a scale-hilted sword in times of crisis. It is known to bestow blessings on those in desperate need.&lt;br /&gt;
&lt;br /&gt;
- Halcyone possesses fire of pure annihilation; its Harr-tinged origins result in fire that overcomes normal resistances to fire, designed to burn out the eldritch nature of other Harr-powered beings.&lt;br /&gt;
&lt;br /&gt;
- Halcyone can create Regions of Calm, swaths of land that maintain an even temperature, untouched by harsh weather.&lt;br /&gt;
&lt;br /&gt;
- Halcyone likes to fly. It doesn&#039;t have to, but it enjoys the activity all the same.&lt;br /&gt;
&lt;br /&gt;
== Notable Holy Sites / Places of Reverence ==&lt;br /&gt;
- [[The Haven]] is revered by those who worship Halcyone, as the site of its emergence into Quelmar. &lt;br /&gt;
&lt;br /&gt;
- Minor shrines to Halcyone appear around the countryside of Amusa and Osugbo.&lt;br /&gt;
&lt;br /&gt;
- (A story yet to be written... maybe in the next Quelmar adventure!)&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Galik/List_of_PCs_from_Galik&amp;diff=46479</id>
		<title>Galik/List of PCs from Galik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Galik/List_of_PCs_from_Galik&amp;diff=46479"/>
		<updated>2026-05-07T19:31:47Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As the largest and most exciting city in [[Quelmar]], a number of notable heroes born on the streets of [[Galik]] have climbed the ranks to appear in Quelmar campaigns, including:&lt;br /&gt;
&lt;br /&gt;
=== Sick of this Shit ===&lt;br /&gt;
&lt;br /&gt;
* [[Anema E. Core]]&lt;br /&gt;
* [[Zugs McFlair]]&lt;br /&gt;
&lt;br /&gt;
=== Towson Tabletop ===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Seaworth]]&lt;br /&gt;
&lt;br /&gt;
=== Tales of Quelmar ===&lt;br /&gt;
&lt;br /&gt;
* [[Taru]]&lt;br /&gt;
&lt;br /&gt;
=== SotS Inc ===&lt;br /&gt;
&lt;br /&gt;
* [[Memetrides]]&lt;br /&gt;
&lt;br /&gt;
=== OathWielders ===&lt;br /&gt;
&lt;br /&gt;
* [[Niebelung]]&lt;br /&gt;
&lt;br /&gt;
=== Ancients Alive ===&lt;br /&gt;
&lt;br /&gt;
* [[Chet Sexton]]&lt;br /&gt;
&lt;br /&gt;
=== It Came From Kiston ===&lt;br /&gt;
&lt;br /&gt;
* [[Lornagar]]&lt;br /&gt;
&lt;br /&gt;
=== Beggars Bodega ===&lt;br /&gt;
&lt;br /&gt;
* [[Roscoe]]&lt;br /&gt;
&lt;br /&gt;
=== Greedy Green ===&lt;br /&gt;
&lt;br /&gt;
* [[Búho]]&lt;br /&gt;
&lt;br /&gt;
=== Wicked Wilds ===&lt;br /&gt;
&lt;br /&gt;
* [[Juno of Galik]]&lt;br /&gt;
* [[Prof. Mann (and Chester Iros)]]&lt;br /&gt;
* [[Pash]]&lt;br /&gt;
* [[Coryn Alaeth]]&lt;br /&gt;
* [[Therrin Flare]]&lt;br /&gt;
* [[Obsidian]]&lt;br /&gt;
* [[Ash Oakriver]]&lt;br /&gt;
* [[Rhea Vav]]&lt;br /&gt;
* [[Rheinhold Azurine]]&lt;br /&gt;
&lt;br /&gt;
=== Aw Heckna! ===&lt;br /&gt;
&lt;br /&gt;
* [[Bosa Fantum]]&lt;br /&gt;
&lt;br /&gt;
=== The Fantasial Freeze ===&lt;br /&gt;
&lt;br /&gt;
* [[Tessa Night]]&lt;br /&gt;
* [[Elvar|Two]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Galik]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46478</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46478"/>
		<updated>2026-05-07T19:31:12Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of Chronepsis after creating a couple small paradoxes during the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to Balabag when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair Karavox. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
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=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
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Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
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Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
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Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
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Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46477</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46477"/>
		<updated>2026-05-07T19:29:22Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Session 57: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[One|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[One|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[One|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[One|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[One|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[One|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;RTPM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 63: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=46476</id>
		<title>Ennui</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ennui&amp;diff=46476"/>
		<updated>2026-05-07T19:26:48Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Text replacement - &amp;quot;[[One|&amp;quot; to &amp;quot;[[Elvar|&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
== Who is Ennui? ==&lt;br /&gt;
Ennui is a [[tiefling]] spy for [[Balabag]] and a recurring NPC in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Ennui is the worst. He is soft-spoken and decently handsome, but that&#039;s due to his tiefling charm more than any personal work. Because he&#039;s a spy and a charlatan, you can&#039;t trust him, and he&#039;s not strong or brave. He&#039;s just kind of there, polluting the space with his presence. And did I mention he&#039;ll stab you in the back if given the opportunity? &lt;br /&gt;
&lt;br /&gt;
== Fantasial Freeze ==&lt;br /&gt;
Ennui was meant to be a top spy for Balabag, sent to Ravel to monitor the town and eventually spread a synthesized wendigo disease among Ravel&#039;s people. Instead, he was beaten in melee by [[Quimbleton]] and [[Savile]], two frail wizards. Later in the Freeze, Ennui was sent to kill [[Elvar|Four]] and failed miserably. He is trusted by Captain Maximillian of the Balabag army, but no one else significant can vouch for him, The [[The Fantasial Freeze/PCs|PCs in the Freeze]] think he sucks.&lt;br /&gt;
&lt;br /&gt;
== What happened to Ennui? ==&lt;br /&gt;
Ennui died and became Blowted partway through Act 2 of the Fantasial Freeze. He became a minor antagonist to the heroes, although Ennui was always looking for a way to up his power; he briefly joined forces with [[Jenny Kaboom]] to try and take down [[Savile]]. He participated in the Saurus Siege of Ravel on the side of the Bearah, escaped [[Orbis Alius|Orbis]] before the Rite of Unmaking sealed it away, and is now living life on the lam. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Ennui will stab you if you let your guard down, and he&#039;s pretty good at sneaking. He&#039;s soft as Cottonelle otherwise, so just be prepared to bonk him on the head and send him packing.{{Worldbuilders}}The powers Ennui gained from the Bearah involve putting his opponents to sleep and cutting their throats; since Orbis Alius is locked away, Ennui&#039;s abilities are vastly diminished.&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
</feed>