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	<id>https://quelmarwiki.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spiderjjr45</id>
	<title>The Quelmar Wiki - User contributions [en]</title>
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	<updated>2026-04-04T15:39:59Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45405</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45405"/>
		<updated>2026-04-02T00:01:21Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Community vs Open Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Held ??? MegaGames&lt;br /&gt;
** 53 Players (and counting!)&lt;br /&gt;
** 60 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Utilized &amp;quot;Guest DMs&amp;quot; as featured in previous Community Campaigns&lt;br /&gt;
** Held 1 MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
*** &#039;&#039;Plus Guest appearances from 5 PCs from other Campaigns&#039;&#039;&lt;br /&gt;
** Recruited from the Minnesota Theater Arts scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** Held ?? MegaGames&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
** Recruited and played at PA local game stores&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played entirely through Discord&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Later included DMs Dave and Kyle&lt;br /&gt;
** Further expanded to include DMs John and Patrick&lt;br /&gt;
** Also the first to utilize &amp;quot;Guest DM&amp;quot; games to allow players to try DMing. &lt;br /&gt;
** Had 3 MegaGames &lt;br /&gt;
** ??? Players&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
*** (Combining that with the Ancients Alive Community built in 2019)&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Did not recruit, but did unite Quelmar communities across states to play online.&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Due to Covid, was able to have a faux &amp;quot;MegaGame&amp;quot; by having one large discord call with almost all players.&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Recruited from the State College Theater Arts Scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** This campaign&#039;s finale was the very first Quelmar MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
** Recruited from the Towson University Theater Department&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
&lt;br /&gt;
== Community vs Open Table ==&lt;br /&gt;
Generally it is agreed that the difference between a Community Campaign or an [[Open Table Campaign|Open Table campaign]] lies in these 3 qualities:&lt;br /&gt;
&lt;br /&gt;
# Community Campaigns have the &#039;&#039;&#039;official backing&#039;&#039;&#039; of the Quelmar nonprofit organization, and &#039;&#039;&#039;have the involvement of a board member&#039;&#039;&#039;, making them official outreach endeavors.&lt;br /&gt;
# Community Campaigns &#039;&#039;&#039;strive to expand the Quelmar community&#039;&#039;&#039; in notable ways, and frequently have a plurality or majority of players who are new to Quelmar&lt;br /&gt;
# Community Campaigns GMs have a &#039;&#039;&#039;strong foundation and proven record of gamemastery&#039;&#039;&#039; within the Quelmar community, assuring players that the campaign will be seen through.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* Quelmar&#039;s community campaigns got us onto [[wikipedia:Living_campaign|the real Wikipedia]] too!&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45387</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45387"/>
		<updated>2026-04-01T15:47:20Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Held ??? MegaGames&lt;br /&gt;
** 53 Players (and counting!)&lt;br /&gt;
** 60 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Utilized &amp;quot;Guest DMs&amp;quot; as featured in previous Community Campaigns&lt;br /&gt;
** Held 1 MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
*** &#039;&#039;Plus Guest appearances from 5 PCs from other Campaigns&#039;&#039;&lt;br /&gt;
** Recruited from the Minnesota Theater Arts scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** Held ?? MegaGames&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
** Recruited and played at PA local game stores&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played entirely through Discord&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Later included DMs Dave and Kyle&lt;br /&gt;
** Further expanded to include DMs John and Patrick&lt;br /&gt;
** Also the first to utilize &amp;quot;Guest DM&amp;quot; games to allow players to try DMing. &lt;br /&gt;
** Had 3 MegaGames &lt;br /&gt;
** ??? Players&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
*** (Combining that with the Ancients Alive Community built in 2019)&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Did not recruit, but did unite Quelmar communities across states to play online.&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Due to Covid, was able to have a faux &amp;quot;MegaGame&amp;quot; by having one large discord call with almost all players.&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Recruited from the State College Theater Arts Scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** This campaign&#039;s finale was the very first Quelmar MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
** Recruited from the Towson University Theater Department&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
&lt;br /&gt;
== Community vs Open Table ==&lt;br /&gt;
Generally it is agreed that the difference between a Community Campaign or an [[Open Table Campaign|Open Table campaign]] lies in these 3 qualities:&lt;br /&gt;
&lt;br /&gt;
# Community Campaigns have the &#039;&#039;&#039;official backing&#039;&#039;&#039; of the Quelmar nonprofit organization, and &#039;&#039;&#039;have the involvement of a board member&#039;&#039;&#039;, making them &amp;quot;official&amp;quot; outreach endeavors.&lt;br /&gt;
# Community Campaigns &#039;&#039;&#039;strive to expand the Quelmar community&#039;&#039;&#039; in notable ways, and frequently have a plurality or majority of players who are new to Quelmar&lt;br /&gt;
# Community Campaigns have a &#039;&#039;&#039;strong foundation and proven record of gamemastery&#039;&#039;&#039; within the Quelmar community, assuring players that the campaign will be seen through.&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* Quelmar&#039;s community campaigns got us onto [[wikipedia:Living_campaign|the real Wikipedia]] too!&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_LEGNdary_Characters&amp;diff=45386</id>
		<title>List of LEGNdary Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_LEGNdary_Characters&amp;diff=45386"/>
		<updated>2026-04-01T05:28:39Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quelmar]] has been home to hundreds of [[List of All Player Characters|player characters]] over its decade of storytelling. This list details Quelmar&#039;s most &#039;&#039;&#039;Iconic Characters&#039;&#039;&#039;, who are exemplary icons of the Quelmar mission to build quality, connected stories.&lt;br /&gt;
&lt;br /&gt;
=== Getting on the LEGN List ===&lt;br /&gt;
To keep as objective a list as possible in a world with countless PCs, we determined that an Iconic PC is qualified by achieving 2 or more of the 4 traits below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lore Legend:&#039;&#039;&#039; The character has at least &#039;&#039;&#039;2000 words&#039;&#039;&#039; written about them on the Quelmar wiki, which can sometimes include a secondary page such as [[The Secret Origin Therrin Flare]] or [[History of Violet Lorinda|The History of Violet Lorinda]].&lt;br /&gt;
* &#039;&#039;&#039;Eternal Echo:&#039;&#039;&#039; The character achieved some sort of long-lasting &#039;&#039;&#039;ascension&#039;&#039;&#039; at the &#039;&#039;&#039;conclusion&#039;&#039;&#039; of their story, which often takes the form of a &#039;&#039;&#039;sacrifice&#039;&#039;&#039; or a &#039;&#039;&#039;transformation&#039;&#039;&#039; into a more powerful figure.&lt;br /&gt;
* &#039;&#039;&#039;Game Guru:&#039;&#039;&#039; There have been at least &#039;&#039;&#039;15 [[Session|sessions]]&#039;&#039;&#039; of gameplay where the character has been played as a PC (cameos, NPC, or off-screen mentions do not count)&lt;br /&gt;
* &#039;&#039;&#039;Notable Nexus:&#039;&#039;&#039; The character&#039;s main page has at least &#039;&#039;&#039;35 links&#039;&#039;&#039; to it from elsewhere in the wiki, with at least &#039;&#039;&#039;10 links that are not other PCs&#039;&#039;&#039;, indicating a mark of significance left on the realm itself.&lt;br /&gt;
** (These 35 pages don&#039;t include the LEGNdary pages or the frontpage which has the LEGNdary gallery, as that would mean simply getting onto the list automatically nets 1-3 extra pages) &lt;br /&gt;
&lt;br /&gt;
== The Hall of LEGNs ==&lt;br /&gt;
&lt;br /&gt;
=== True LEGNs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original [[Campaign]]&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Eve]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Durzibethinus]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Amaris Luanach|Amaris]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphi]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiggler|Lumbricus]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== LEGNs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original Campaign&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Anema E. Core|Anema]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Doraleous]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Zugs McFlair|Zugs]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Kragnux the Fang-Fisted|Kragnux]]&lt;br /&gt;
|[[Towson Tabletop]]&lt;br /&gt;
|2014&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Reesec]]&lt;br /&gt;
|[[Towson Tabletop]]&lt;br /&gt;
|2015&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Spinel]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E N&lt;br /&gt;
|-&lt;br /&gt;
|[[Philani]]/[[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Edna]]&lt;br /&gt;
|[[Ancients Alive]]&lt;br /&gt;
|2019&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlin]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Vadath]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Amelie Luxaeterna]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Partial LEGNs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original Campaign&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Sapphira Holyspell]]&lt;br /&gt;
|[[Troubles in Alanya]]&lt;br /&gt;
|2024&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Tristram Caniedydd]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L N&lt;br /&gt;
|-&lt;br /&gt;
|[[Trina]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2021&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Violet Lorinda|Violet]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Drang]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L N&lt;br /&gt;
|-&lt;br /&gt;
|[[Pixia]]&lt;br /&gt;
|[[Cirque de la Fey]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Atman]]&lt;br /&gt;
|[[Towson Tabletop]]/[[Rule Benders (Campaign)|Rule Benders]]&lt;br /&gt;
|2015&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake (OathWielders)|Drake]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Roha]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[The Lich Omoi|Lich Omoi]]&lt;br /&gt;
|[[Once Upon a Town: Cimera]]&lt;br /&gt;
|2021&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Redemption Core|Reedy]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[22]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Therrin Flare|Therrin]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Marion Ette|Marion]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Yewvane Eedryll]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Dickweedus]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Thordon Akieye|Thordon]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Radion The Forged|Radion]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Heli Moltenshield|Heli]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Isadora de Carlyle|Isadora]]&lt;br /&gt;
|[[Another One Bites the Dice]]&lt;br /&gt;
|2021&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Wynter Fatiun|Wynter]]&lt;br /&gt;
|[[Another One Bites the Dice]]&lt;br /&gt;
|2021&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Noktily Nyvyne|Noktily]]&lt;br /&gt;
|[[Brightwater Campaign]]&lt;br /&gt;
|2020&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Prototype J 91360 (She/Her)|Prototype J]] &lt;br /&gt;
|[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&lt;br /&gt;
|2020&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Bosa Fantum|Bosa Fan&#039;tum]]&lt;br /&gt;
|[[Aw Heckna!]]&lt;br /&gt;
|2024&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[One]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_LEGNdary_Characters&amp;diff=45385</id>
		<title>List of LEGNdary Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_LEGNdary_Characters&amp;diff=45385"/>
		<updated>2026-04-01T05:27:45Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Partial LEGNs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quelmar]] has been home to hundreds of [[List of All Player Characters|player characters]] over its decade of storytelling. This list details Quelmar&#039;s most &#039;&#039;&#039;Iconic Characters&#039;&#039;&#039;, who are exemplary icons of the Quelmar mission to build quality, connected stories.&lt;br /&gt;
&lt;br /&gt;
=== Getting on the LEGN List ===&lt;br /&gt;
To keep as objective a list as possible in a world with countless PCs, we determined that an Iconic PC is qualified by achieving 2 or more of the 4 traits below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lore Legend:&#039;&#039;&#039; The character has at least &#039;&#039;&#039;2000 words&#039;&#039;&#039; written about them on the Quelmar wiki, which can sometimes include a secondary page such as [[The Secret Origin Therrin Flare]] or [[History of Violet Lorinda|The History of Violet Lorinda]].&lt;br /&gt;
* &#039;&#039;&#039;Eternal Echo:&#039;&#039;&#039; The character achieved some sort of long-lasting &#039;&#039;&#039;ascension&#039;&#039;&#039; at the &#039;&#039;&#039;conclusion&#039;&#039;&#039; of their story, which often takes the form of a &#039;&#039;&#039;sacrifice&#039;&#039;&#039; or a &#039;&#039;&#039;transformation&#039;&#039;&#039; into a more powerful figure.&lt;br /&gt;
* &#039;&#039;&#039;Game Guru:&#039;&#039;&#039; There have been at least &#039;&#039;&#039;15 [[Session|sessions]]&#039;&#039;&#039; of gameplay where the character has been played as a PC (cameos, NPC, or off-screen mentions do not count)&lt;br /&gt;
* &#039;&#039;&#039;Notable Nexus:&#039;&#039;&#039; The character&#039;s main page has at least &#039;&#039;&#039;35 links&#039;&#039;&#039; to it from elsewhere in the wiki, with at least &#039;&#039;&#039;10 links that are not other PCs&#039;&#039;&#039;, indicating a mark of significance left on the realm itself.&lt;br /&gt;
** (These 35 pages don&#039;t include the LEGNdary pages or the frontpage which has the LEGNdary gallery, as that would mean simply getting onto the list automatically nets 1-3 extra pages) &lt;br /&gt;
&lt;br /&gt;
== The Hall of LEGNs ==&lt;br /&gt;
&lt;br /&gt;
=== True LEGNs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original [[Campaign]]&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Eve]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Durzibethinus]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Amaris Luanach|Amaris]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphi]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiggler|Lumbricus]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== LEGNs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original Campaign&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Anema E. Core|Anema]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Doraleous]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Zugs McFlair|Zugs]]&lt;br /&gt;
|[[Sick of this Shit]]&lt;br /&gt;
|2013&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Kragnux the Fang-Fisted|Kragnux]]&lt;br /&gt;
|[[Towson Tabletop]]&lt;br /&gt;
|2014&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Reesec]]&lt;br /&gt;
|[[Towson Tabletop]]&lt;br /&gt;
|2015&lt;br /&gt;
|E G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Spinel]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L E N&lt;br /&gt;
|-&lt;br /&gt;
|[[Philani]]/[[Sabbatical (character)|Sabbatical]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Edna]]&lt;br /&gt;
|[[Ancients Alive]]&lt;br /&gt;
|2019&lt;br /&gt;
|L E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlin]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Vadath]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G N&lt;br /&gt;
|-&lt;br /&gt;
|[[Amelie Luxaeterna]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Partial LEGNs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Original Campaign&lt;br /&gt;
!Year&lt;br /&gt;
!Accomplishments&lt;br /&gt;
|-&lt;br /&gt;
|[[Sapphira Holyspell]]&lt;br /&gt;
|[[Troubles in Alanya]]&lt;br /&gt;
|2024&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Tristram Caniedydd]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L N&lt;br /&gt;
|-&lt;br /&gt;
|[[Trina]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2021&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Violet Lorinda|Violet]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Drang]]&lt;br /&gt;
|[[Into the Greedy Green]]&lt;br /&gt;
|2022&lt;br /&gt;
|L N&lt;br /&gt;
|-&lt;br /&gt;
|[[Pixia]]&lt;br /&gt;
|[[Cirque de la Fey]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Atman]]&lt;br /&gt;
|[[Towson Tabletop]]/[[Rule Benders (Campaign)|Rule Benders]]&lt;br /&gt;
|2015&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Drake (OathWielders)|Drake]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Kel]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Roha]]&lt;br /&gt;
|[[OathWielders]]&lt;br /&gt;
|2017&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[The Lich Omoi|Lich Omoi]]&lt;br /&gt;
|[[Once Upon a Town: Cimera]]&lt;br /&gt;
|2021&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Redemption Core|Reedy]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Finnegan (Finny) Warbler|Finny]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[22]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Therrin Flare|Therrin]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Marion Ette|Marion]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Sir Yewvane Eedryll]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L E&lt;br /&gt;
|-&lt;br /&gt;
|[[Dickweedus]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Thordon Akieye|Thordon]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Radion The Forged|Radion]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Heli Moltenshield|Heli]]&lt;br /&gt;
|[[Within the Wicked Wilds]]&lt;br /&gt;
|2023&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Isadora de Carlyle|Isadora]]&lt;br /&gt;
|[[Another One Bites the Dice]]&lt;br /&gt;
|2021&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Wynter Fatiun|Wynter]]&lt;br /&gt;
|[[Another One Bites the Dice]]&lt;br /&gt;
|2021&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Noktily Nyvyne|Noktily]]&lt;br /&gt;
|[[Brightwater Campaign]]&lt;br /&gt;
|2020&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Prototype J 91360 (She/Her)|Prototype J]] &lt;br /&gt;
|[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&lt;br /&gt;
|2020&lt;br /&gt;
|E G&lt;br /&gt;
|-&lt;br /&gt;
|[[Bosa Fantum|Bosa Fan&#039;tum]]&lt;br /&gt;
|[[Aw Heckna!]]&lt;br /&gt;
|2024&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Luv]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Clementine]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Quimbleton]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[One]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|-&lt;br /&gt;
|[[Red (Fantasial Freeze)]]&lt;br /&gt;
|[[The Fantasial Freeze]]&lt;br /&gt;
|2025&lt;br /&gt;
|L G&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Zachariah&amp;diff=45383</id>
		<title>Zachariah</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Zachariah&amp;diff=45383"/>
		<updated>2026-04-01T04:11:46Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;Zachariah Thorne&#039;&#039;&#039;{{Infobox_character|affilliation=Many|name={{PAGENAME}}|image=Screenshot_20230215_205431_Chrome.jpg|playerName=Aaron|relatives=Innumerable|languages=Common, Draconic, Celestial, Infernal, Abyssal, Elvish, Wiki|alias=Thorne|birthPlace=Lost in time|deathDate=Innumerable|deathPlace=Innumerable|species=Human/Hallow One|gender=Male|height=5&#039;10|weight=200lbs|eyes=Piercing blue with clock hands for pupils}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;small&amp;gt;Physical Appearance&amp;lt;/small&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Thorne himself always presents as a well kept man in his early 30&#039;s. He has brown medium brown hair swept to one side. His eyes are a piercing crystal blue and his pupils are the hands of a clock that constantly rotate. If you look into his right eye you can tell the time of the current [[timeline]] and his left shows the timeliness of his actual body.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;small&amp;gt;Personality&amp;lt;/small&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Thorne is very inquisitive. He studies the timelines, realms, and death. Since his true body is lost somewhere in [[Quelmar Timeline|the time stream]] the aspects he of himself he projects into timeliness do not truly fear death. Most of them try to find new ways to die and comeback from death. This allows for the study of the bridge between life and death as well as how time fluctuates as one is dying. He can very easily get lost in thought or get carried away on a tangent about his studies and the knowledge he has accumulated over his many years of study.&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;small&amp;gt;History&amp;lt;/small&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Thornes history is vast and encompasses many eras. The [[Chronepsis Campaign|god of the Realm of Order and Time have]] blessed him. His true body is constantly slipping through the flow of time as if it were a vast ocean. He is unable to return to actual times pace but is able to send various aspects of himself and insert them into timelines for study. These aspects are not alive nor are they dead. They are in a strange [[limbo]] of life and death. If you were to use magics in them to identify them they would register as undead yet they need to eat breath and sleep. Even though an aspect may die his true body would remain. His purpose is to study and witness first hand as much of each timelines historical events as possible. Currently for the sake of these archives he has arrived in [[Isonhound]] in the year 825 [[PR]]. He actually wanted to arrive sooner in this timeline but it appears certain events in this timeline effected his arrival. It may have something to do with the [[Umbral Flood|Shadows engulfing Isonhound]]. Though the cause does not truly matter, but it does peek his interest. This Era of history has always fascinated him. Who wouldn&#039;t want to participate and witness [[The War of Many Names|a war of Heros against the dragons]]. He has traversed this era known as the [[Into the Greedy Green|Greedy Green]] several times. Though those were different timelines with different events and outcomes he is excited to see how this one plays out. Will [[Sardior]] revive and aid the heros? Will the Shadows consume Isonhound and drag it into the [[Shadowfell]]? Will the heros of the era find away to fend off the encroaching darkness and impending doom? He cannot say but he will lend his aid and knowledge to see what different outcome this branch of time will play out. &amp;quot;The flow of time is so much fun! One little change and the stream branches off into a while new path to study! Endless versions of history to explore! How wonderfully marvelous.&amp;quot;&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;small&amp;gt;Languages&amp;lt;/small&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;[[Common]], Draconic, Celestial, Infernal, [[Abyssal]], [[Elvish]], Wiki&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;small&amp;gt;Powers and Abilities&amp;lt;/small&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;He is a Clockwork [[Soul]] [[Sorcerer]] and thus is blessed by the Realm Of Order and Time. His true body has the ability to send an aspect of himself through time to study events first hand. Since time travel isn&#039;t an exact science the aspects very in how much power and abilities they have when they manifest within the chosen time. Each aspect also has their own name though they all take the last name Thorne.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malachai Thorne]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;small&amp;gt;Attacks and Weapons &amp;lt;/small&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Magics that manipulate time and space&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Senku_Ilver&amp;diff=45382</id>
		<title>Senku Ilver</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Senku_Ilver&amp;diff=45382"/>
		<updated>2026-03-31T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Bloom and Blade using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Knight of the Court of Blossoms|name=Soltazar Velveth|pronouns/gender=He / Him|playerName=Tina or Lizard|playerPronouns=She / Her|relatives=Mother - Lathai&lt;br /&gt;
Father - Erilaphar&lt;br /&gt;
&lt;br /&gt;
Brother - Beauregard&lt;br /&gt;
Sibling - Wilhelmshaven|languages=Common, Elvish, Dragon, Sylvan|alias=Senku Ilver, Silver, The okiest adult, Salvador, Zellos|marital=Widower|birthDate=He&#039;s a Scorpio|birthPlace=Material Plane - Underdark|species=Shadar-Kai|gender=Male|height=6&#039;2&amp;quot;|weight=267|eyes=Green}}&lt;br /&gt;
&lt;br /&gt;
Soltazar Velveth (aka Senku Ilver) Shadar-kai Cleric of Twilight for the Raven Queen&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
[[File:Senku with Tea.jpg|thumb]]&lt;br /&gt;
Soltazar is 6&#039;2&amp;quot;, with grey skin and dark grey hair and forest green eyes. He prefers grey clothing and long sleeves. At this point he is less embarrassed by it, but his arms are scared from drug use. If pressed, he claims that living in a winter court made him want his arms covered, regardless of the heat.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Soltazar is a recoving addict, he&#039;s laid back but deeply pragmatic. But is trying to do the right thing for the people who he cares for. He has a thick Undercommon accent despite not speaking it fluently and often slips undercommon slang into every day speech, this has caused confusion and it will continue. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;Early Childhood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soltazar’s parents met by chance in the woods where Erilaphar lived with his clan. Lathai was there as an apprentice healer and was studying herbs and mushroom that had healing properties. He would always find excuses to help them survey the woods or happened to have “made to much food.” Erilaphar’s clan did not approve of the pairing. So, when the time came for the druids to move on, Erilaphar left with them. He would only start repairing those ties after Soltazar’s birth, as his parents wanted to be part of their grandson’s life.&lt;br /&gt;
&lt;br /&gt;
Soltazar was born in the Upperdark, near a Myconid colony his mother was studying. The exact day is not known, but his parents insist he was born under the scorpion. The first colony Lathai studied at was close enough to the surface that Erilaphar was able to take his son to visit his former tribe. During these trips, Erilaphar learned that Soltazar had difficulty traversing the forest even on the straightest path. Confusing dangerous plants with safe ones and being unable to tell when certain flowers were in bloom. The rumors quickly spread among the tribe and Soltazar was labeled as cursed from birth due to his Shadar-kai blood. His other siblings never got to meet their paternal grandparents.&lt;br /&gt;
&lt;br /&gt;
Amidst the gloom of glowing mushrooms and clouds of spores is where Soltazar grew up. Most Myconids do not develop strong personalities, focusing more on the care of their circle. The few that do tend to become Sovereign. One such myconid was Rainigill, who was gifted the name by Soltazar for their rainbow-colored gills. They became a close companion to the Vevleth family for their time in the Upperdark. Mostly they kept Soltazar alive as the boy explored the relative safety of the circle. This time in Underdark has left Soltazar with a wrapped perception of what others find exciting, as he made friends with Svirfneblin children, traded with Hobgoblins war parties and danced with Drow in settlements so small they barely counted as hamlet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Late Childhood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Soltazar entered his late 50s, his mother’s circle felt satisfied with the research she had done of the mynconids and wanted her to return to the circles home forest in the Shadow Fell. Lathai was happy for an excuse to finally introduce her husband and son to her parents. They were as happy as Shadar-kai could be; her father smiled for the first time that she had ever seen. They took him to a travelling Carnival. It was so long ago that all Soltazar remembers is having fun and going on a few rides and his grandfather being hit by some sort of pie.&lt;br /&gt;
&lt;br /&gt;
Since Soltazar had the stability of his grandparents home for a few years, he was able to go to a trade school, which specialized in construction as being unable to distinguish red form green made working in nature a risky prospect. He quickly became distracted by a bard at the nearby bar and became involved with Zyldarion Faequith. Especially encouraged as his parents had a strong distrust of this slightly older Eladrin. Which lead to him joining Zyldarion when he headed back to college after his summer gig.&lt;br /&gt;
&lt;br /&gt;
Soltazar had made mistakes before, nothing like this one. His and Zyldarion’s relationship was a toxic cesspool; full of cheating and abuse on both sides. Leading to the messiest on again, off again relationship that somehow didn’t end with one elf killing the other.&lt;br /&gt;
&lt;br /&gt;
During an off phase, Soltazar and some friends were walking down the main thoroughfare, when he was approached by a smaller Eladrin in fall form. He stopped Soltazar to tell him that his outfit looked like shit and demanded that he would meet the Eladrin by the clock tower near 8pm. Expecting a fight, Soltazar showed up to a pile of clothing to the face. He was told to change because he was about to meet the others parents to get them to back off on trying to set him up with an arranged marriage. The only things Soltazar is willing to confirm about that night, is all parties involved where banded from the restaurant for a century and then was when he met the love of his life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Adulthood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this Soltazar got hired to be a bodyguard / babysitter, because the only thing he learned in college was how to take a hit. He was hired to fetch the heir to the duchy, a young fey who loved to go on walks through the forest on the grounds. With little care to time or schedule. So Soltazar was sent off to find her and bring her back. During this time, unbeknownst to either elf, Alias Schiciano was hire to eventually replace the Court Magician to the Duke. They did not run into each other for a few years, stumbling across one another after Soltazar had returned the heir to her classes for that afternoon. Alias left Soltazar with a riddle and told him not to speak to him again until he had solved it.&lt;br /&gt;
&lt;br /&gt;
Curious, Soltazar solved it, but after not running into Alias for a week, he left the Eladrin a letter with the answer and his own puzzle for Alias to solve in a bookcase near his office. Solatazar found a reply in his saddle the next day. It quickly became their primary communication, leaving letters, puzzles and riddles all over the castle for the other to find. It only stopped when the Duke himself found one and read it out loud for the whole staff.&lt;br /&gt;
&lt;br /&gt;
Alias was embarrassed by the whole production, but Soltazar gave him a lunch the next day with a riddle inside. A straightforward way to make sure only they received the notes. Soon they just simply had lunch on an almost daily basis, exceptions being finding the young heir and when Alias was needed for his magical prowess. One day Alias left the lunch box they had been sharing back and forth and only left a key inside. Soltazar went to Alias room and tried the key, the Shadar-kai moved in that day.&lt;br /&gt;
&lt;br /&gt;
The marriage was quiet, family only. Understandably from Soltazar’s prospective, The Schiciano’s never came to like him but did show up to the ceremony. Soltazar’s parents quickly came to love their new son-in-law. Honestly, a little surprised that Soltazar had found someone who brought such stability to their wild child’s life. Alias’ parents expected him to still visit once a month.&lt;br /&gt;
&lt;br /&gt;
They lived quietly for a while, shortly after Alias’ 150th birthday, Soltazar was expected to help in the transfer of the heir to her new home, her husband’s home in the winter realms. He was not to remain in the new household, merely ensure that the young lady didn’t go on any walks while making her way. She was a little offended, she was no longer a child. Soltazar managed to talk her into letting him come on this final walk, to rest her father’s mind.&lt;br /&gt;
&lt;br /&gt;
When Soltazar returned, he found Alias had left him a letter, like he normally did when he went to visit his parents. He quickly learned that Alias had left the same day that Soltazar did, and should have already returned. The Duke sent out a recovery party, and Soltazar rushed off ahead of. Already knowing where Alias should have been. His parents lived in a small settlement on the edge of the Duke’s land. He spotted the smoke long before he arrived. Alias had been a powerful wizard, but in the end, elvish throats slit as easily as any other.&lt;br /&gt;
&lt;br /&gt;
Soltazar still has his husband’s last letter, he’s never opened it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Addiction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At this point in time, Soltazar left the fey wild for a bit. He thought maybe removing himself from things that reminded him of his late husband. He ended up back in the material realm for a few years, working as muscle for adventures that wanted to explore into the Underdark. He tended to get mistaken as a Under elf in the first place, so he grew his hair out it to let himself be mistaken for a female drow at a distance. It was far from a fool proof, but it helped more than it hurt. Until they ran into an umber hulk. Soltazar has always had a weird streak of luck, and an old friend happened across him. A deep gnome that remembered him from when his mother worked with the nearby myconid colony.&lt;br /&gt;
&lt;br /&gt;
This is when Soltazar was first given pain medication that numbed him both physically and mentally. He would chase that numbness for that next century.&lt;br /&gt;
&lt;br /&gt;
From here, things get complicated, some of the facts are lost to history, the under dark, and the fey wild. Soltazar claims that there are around 50 years where his is fully unaccounted for an that is an underestimate. Here is what we know for certain.&lt;br /&gt;
&lt;br /&gt;
·       Soltazar has five biological children, he has met two of them and they have made it very clear they do not want him in their lives. He doesn’t know if the other three are aware of him, but their mothers have made it clear that he is unwelcome.&lt;br /&gt;
&lt;br /&gt;
·       He cannot return to several cities in the under dark and is waiting for living memory to fade for some places in the material plane before he can start piecing together what happened in them. The fey wild is a little more forgiving. In the sense that people where willing to scream abuse at him rather then ignoring him.&lt;br /&gt;
&lt;br /&gt;
·       He stabbed his youngest sibling, his brother, which is part of why he started to get clean.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altenaria&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To keep things simple, these are parts of Senku’s original campaign. I’ll mention the things that I have used in Bloom and Blade.&lt;br /&gt;
&lt;br /&gt;
·      After Senku sobber up enough to hold a job, he held a position in a winter fey’s court being a fetcher for her adopted son. This is because he was completely expendable.&lt;br /&gt;
&lt;br /&gt;
·      He became part of party, a earth gensai (Slater), a Fairy ( Dazzysparkle) and half fey/half dragon (Liko)&lt;br /&gt;
&lt;br /&gt;
·      The adopted boy tended to wander off and used kidnapping as a form of travel&lt;br /&gt;
&lt;br /&gt;
·      Senku critically succeeded in not failing for a group of siren’s charm&lt;br /&gt;
&lt;br /&gt;
·      Turns out the fey/dragon was a prince in hiding&lt;br /&gt;
&lt;br /&gt;
·      Senku has traveled with a ghost pirate on his ghost ship&lt;br /&gt;
&lt;br /&gt;
·      For reasons beyond Senku’s understanding, the group got in between a fight that a kobold and a tiefling. Turned out to be a recently released dragon god and a devil. Senku luckily failed to stab the devil and instead they got stalked by said devil for a few years.&lt;br /&gt;
&lt;br /&gt;
·      Senku has been to the elemental plane of Air, has traveled on an air pirate ship, and during his time there, destroyed a mind flyer lab and had his first real success with long term sobriety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before Bloom and Blade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soltazar left the employ of the Winter fey, because he felt he need a new job in which he would not be seen as expendable to help him improve his self-worth. He returned to the material plane and found a job as a bodyguard for a Marque and worked with them for several years. Then on one unlucky night, the Lord was invited to another noble’s homestead, and Soltazar was not chosen to go with his Lordship. The entire party was killed, leaving Soltazar without a job or home once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not sure what else to do, Soltazar headed to his parents home, where he was informed that his maternal grandparents had passed almost a century ago. He hadn’t been informed due to his own issues and his family’s inability to contact him. Since he had an unexpected amount of free time, he went to visit their graves in the Shadow fell. They were buried outside of a church of the Raven Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While there he began talking to some of the acolytes and clerics there. During these conversations he found that some of the teachings truly spoke to him, and with some hesitation, due to his own worries of inadequacies. Soltazar joined the church.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being hard-headed and having his own personal experience with intelligent undead. Soltazar felt a zero-tolerance policy on people who are often minding their own business and rarely bothering others, was far too harsh. Condemning members of clergy who had never left the Shadow fell, much less even rarely roaming beyond the church grounds. Eventually he got into an argument with the wrong Church leader and was firmly and politely asked to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After his expulsion, he returned to his parents home to check in with his parents, where he discovered that they where considering moving to the fey court, The Court of Blossoms, as his mother had heard rumors about a new species of mushroom like people. Also she and his father had decided that they wanted to enter the resting place for their end-of-life plan. Soltazar not wanting his parents to enter into somewhere dangerous in their old age, offered to go there first to find out the situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Court of Bloom and Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soltazar entered the campaign during episode 13 and has been a fairly regular presence since. He largely has gone by the moniker, Senku Ilver. And he has gotten close to a few characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clematis Starmello – “Little Fey”&lt;br /&gt;
&lt;br /&gt;
Soltazar thinks very highly of the younger elf/fey crossbreed. They’ve spent quite a bit of time together in between missions. Having tea parties and helping them gain confidence in themselves. Even by helping them dig up their mother so Clem could gain some small amount of clarity on who their father was. The Shadar-kai had alternative motives, as he had concerns that he may have been Clem’s biological father. However, Clem’s mother didn’t recognize him, to which he felt disappointed by, this is something he has not brought up to Clem, because he is still uncertain about how he wanted feel about the situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Olara Estrel – “Flower Girl”&lt;br /&gt;
&lt;br /&gt;
Soltazar has a positive perception of Olara. They have also spent time, drinking tea in the gardens she maintains. While not as close to her as he is with Clem and Rook. He does care about her and worries that she holds so much, so tightly on an emotional level that it causes her harm. The Shadar-Kai does feel a little better after their therapy session and thinks Olara is now on the path that can lead her to healing. All Olara needs to spend some of her faith on herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rook Gravesfeild&lt;br /&gt;
&lt;br /&gt;
No other character has given Soltazar has much to consider as Rook. Although Soltazar would never clam to be the most devout cleric of the Raven Queen. Even he believes that Her majesty communicates though various corvids; raven, crows and rooks. Then here, where his parents have chosen as their final resting place after being kicked out of his church, an intelligent undead necromancer named Rook comes across his path. Despite most doctrine saying that he should have killed Rook the second he understood what he was.&lt;br /&gt;
&lt;br /&gt;
And yet, Soltazar still has his powers. After a lot of thinking and meditating on the issue, the Shadar-kai has come to a decision about Rook, while he doesn’t agree with everything Rook has done, he would rather never cast magic again then kill Rook. Rook simply reminds him too much of himself to willingly lay a hand on the necromancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ki’Lana of Lunar Light – “Little Lady”&lt;br /&gt;
&lt;br /&gt;
Soltazar can’t explain why he took such a shine to the little Pterian, he just likes her chaotic vibes and will always encourage her to be as mischievous and chaotic as possible. He also has a soft spot for children and will almost certainly cave if she looks at him with her big eyes. He looks forward to fireworks she is most certainly going to set off for the hags.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kosana – “Bumble Bear”&lt;br /&gt;
&lt;br /&gt;
Soltazar has not spent much time with Kosana. But he thinks of them quite positively in association with Ki’lana and finds them very cute all things considered. The Shadar-kai compares them to a Bumble bee, “I don’t understand how you work, but as long as you work that’s fine by me.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seraph Keskal – “Druid of Other South”&lt;br /&gt;
&lt;br /&gt;
Soltazar has had mostly positive experiences with the druid, his mother also being a druid lends Seraph a lot of good will. They haven’t actually spent much time together and it’s likely they would still be good friends if they do. The only slightly negative experience they’ve shared involved Rook and Soltazar understands that Rook has a bad habit of acting like a teenager sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monkshood and Larkspur – “Bikey and Spikey”&lt;br /&gt;
&lt;br /&gt;
Soltazar has only encountered them briefly and has no strong feelings about either of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Isadora&lt;br /&gt;
&lt;br /&gt;
Another intelligent undead who is fighting for their home. Except for the one time she banished him, which he now finds a little funny, Soltazar has no strong feelings about them and is perfectly happy to let them live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saffron Teakwood&lt;br /&gt;
&lt;br /&gt;
Soltazar developed a bit of a crush on the Blacksmith which he didn’t think would go anywhere until Saffron agreed to go on a date to find Bamboo shoots in the nearby woods. They had a little dinner date before Soltazar jumped though the mushroom circle where Soltazar just wanted a little clarification on where potential relationship could stand. The Shadar-kai seemed happy with the reassertion and is looking forward to spending more time with him.&lt;br /&gt;
== After Bloom and Blade ==&lt;br /&gt;
After the destruction of the hags, Soltazar had a hard time balancing his time between his responsibilities to his parents, the church he was trying to get built and the starting relationship between himself and Saffron. The relationship sadly did not last for long, and Soltazar and Saffron ended things on a good note. Soltazar helped his parents settle in and start building the Church to the Raven Queen.&lt;br /&gt;
&lt;br /&gt;
After a few years, Soltazar managed to get the church up and running. His parents properly settled in and preparing for their jump into undead. He got invited to Olara&#039;s and Clem&#039;s wedding. During the Festivities, Soltazar met a moth fairy named Lorien Bramblebright. He did not impress Soltazar on their first meeting. Since he&#039;d gotten drunk and started singing. Lorien turned out to be persistent, and upon sobering up wrote Soltazar a poem. It was a quiet courtship and Soltazar intendend for it to be a quiet marriage ceremony as well, unfortunately both Clem and Ki&#039;lana decided the affair needed fireworks.&lt;br /&gt;
&lt;br /&gt;
After they repaired the church, Soltazar and his husband settled into a comfortable cycle of helping people with their grief and understanding what the best death plans are for themselves. Lorien keeps writing poems, and Soltazar will say that everyone is terrible, but people who know the Shadar-kai know he has a box he stores them in hidden in his tea closet. &lt;br /&gt;
&lt;br /&gt;
After they had settled in for a bit. Sweet Pea stoped by with a surpirse, a young Hexblood boy who had been found wandering the waste. The boy hadn&#039;t taken to combat training. So instead of trying to force him, Sweet Pea wanted to see if they would consider taking the boy in. While Soltazar argued with Sweet Pea, Lorien picked the boy up and calmed him down. Seeing his husband holding the child melted any resistances that Soltazar had to the idea. Their first adopted child, was Grimmwood drifting by Jormungandr.&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Common, Elvish, Draconic, and Sylvan&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Soltazar is a Cleric, casting powerful healing magic and Auras of protection. He can also grant people dark vision for a limited time. &lt;br /&gt;
&lt;br /&gt;
Like all Shadar-kai, he can teleport once per day.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Soltazar owns a Mace of Disruption and the Glimmering Moon Bow, despite having training with these weapons, he rarely uses them. Scuttlebutt around town seem to say he only bought them as an excuse to speak with the town black smith.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bloom and Blade]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Lacer&amp;diff=45381</id>
		<title>Lacer</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Lacer&amp;diff=45381"/>
		<updated>2026-03-30T19:56:16Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Notable Lacers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}{{Infobox_Class|title1=Lacer|image1=lacericon.png|caption1=&amp;quot;Until one day, the Fire Nation attacked&amp;quot;|game_system=Dungeons &amp;amp; Dragons, DDWN|type=Spellcaster, Martial}}&#039;&#039;&#039;Lacers &#039;&#039;&#039;(or &#039;&#039;&#039;Benders&#039;&#039;&#039;) are spellcasters who can manipulate the elements around them as a natural extension of themselves. Not to be confused with [[Monk|Monks]], they LITERALLY bend Water, Fire, Air, and Earth to their will. Sometimes it takes forms of large walls or tiny palm shaped beads, but it can be used in whatever manner they so choose. &lt;br /&gt;
&lt;br /&gt;
== Notable Lacers ==&lt;br /&gt;
&lt;br /&gt;
* [[Atman]]&lt;br /&gt;
* [[Kara]]&lt;br /&gt;
* [[Sameera]]&lt;br /&gt;
{{D&amp;amp;D Player Resources Navbox}}{{DDWN Player Resources Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45380</id>
		<title>Wynnipher Winchester</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Wynnipher_Winchester&amp;diff=45380"/>
		<updated>2026-03-30T19:55:00Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Bedlam in the Badlands using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Demonic Abomination Neutralizers Guild (DANG),             &lt;br /&gt;
The Feywild Collective|name={{PAGENAME}}|image=Wynnipher_Winchester_screenshot.png|caption=Wynnipher readying an arrow on her bow|playerName=Connor S / Doublecheese247|relatives=No immediate relatives alive|languages=Common, Elvish, Infernal, Abyssal|alias=Winchester|birthPlace=A village in the Feywild that is no more|species=Eladrin|gender=Female|height=7&#039; 1&amp;quot;|weight=185|eyes=Gold|field1=Character Sheet|value1=https://www.dndbeyond.com/characters/162187361}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Summer Eladrin Monster Slayer ranger whose village in the Feywild was destroyed by demons and is now in Pteris to help remove the demons that threaten the continent.  &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Wynnipher is a tall Summer Eladrin who stands at 7&#039; 1&amp;quot; with a lithe build. She has wavy bleach blonde that is partially braided and goes down to her mid back. Her skin is of a sandy hue from] long stretches of time spent out in the deserts of both the Feywild and Pteris. Her attire is compatible with a desert climate, consisting mainly of lightweight and/or flowing materials in earth tones. Notably, she is never seen without her ring, inscribed with the designs of the Demonic Abomination Neutralizers Guild (also known as DANG).&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wynnipher has an aggressive and gruff nature when interacting with &amp;quot;normal&amp;quot; people. But once she hears about something related to demons and fiends, she becomes focused on figuring out how to eliminate the threat by whatever means necessary. She does not hold many around her in high regards unless they are direct superiors that have proven themselves capable of doing what is necessary to rid the world of demons and other such abominations.   &lt;br /&gt;
&lt;br /&gt;
Even though she looks down on most, she still has a soft spot in her heart for those in times of need and will help if able for she was once in that very situation when her mentor picked her up off the ground and took her in.   &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Village: ===&lt;br /&gt;
Wynnipher was a bright child growing up. She found endless things that would fascinate and entertain her in the Feywild where she grew up. Her parents were pretty loose with her allowing her to roam outside of the village due to the immediate surroundings of the village being safe with the matriarch of the village having a pact with the local oasis queen. Wynnipher only had to promise to behave, be respectful towards anyone and anything she were to come across, and never venture too far away from the village whenever she wanted to venture outside of the village. Wynnipher always respected those three rules of her parents as she loved her parents too much to do anything that would upset them. She would go out often due to this and play with the local water spirits of the oasis along with some other kids from her village. &lt;br /&gt;
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As she grew up, she learned more about the Feywild that she grew up in and how it closely mirrored the material plane geographically and that there were portals that allowed members of either plane to travel to another. That is when she was told another absolute rule by her parents, which was to never travel to the material plane as it is a place that is not as nice as the village in the Feywild and the people there are not as nice as the people of the village and the ruling members of the Oasis that they were in alliance with. She would also come to learn more about their village and their relationship with the local Oasis. Even as she grew up, and began to learn many new things regarding where she grew up, she continued to venture outside of the village, as she found it truly freeing to be able to run out and experience the Feywild desert. She would surf the sand waves of the Yellow Ocean of liquid sand. She would gaze into the towering crystal pillars of the nearby Crystal Plane where all of the sand had been turned into glass and crystal due to the intense heat in the area. She would run into the Endless Desert where the sand would actively work against your movement making it difficult to move from the edges. &lt;br /&gt;
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Wynnipher one day decided to visit said endless desert as she was feeling a bit pent up doing her chores around the village and her parents were starting to nag at her to not go out as often due to her getting more responsibilities. And on this day, she decided to run and run at the edge of the Endless Desert, going nowhere, till her legs gave out on her and she collapsed onto the sand. She laid there that day, on the shores of the Endless Desert staring into the sky of the Feywild wondering about what was on the other shore of the Endless Desert as she had only ever been on this one. After laying down on the shore for a bit, she decided that she should probably head back to the village and resume her chores. However, she would never complete those chores...&lt;br /&gt;
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=== The Scream: ===&lt;br /&gt;
As she was getting back into the village and letting her parents know that she was back and that she would pick up her chores where she left them, there was an alarm that started going off from the center of the village. Wynnipher was only ever told about this alarm, she had never seen or heard it be used before which caused her to stumble over her own feet and fall to the ground. And right as she was getting up, she heard another new sound that she hadn&#039;t heard before today, screams. Not the screams of kids playing and having fun, but screams of terror and pain. She glanced at where the scream originated from and saw a towering demon with red skin that caused her to feel heat from just looking at it and blazing red eyes that caused one to feel dread if looked into for too long. The demon was holding a spear that was taller than its body, and on that spear was the head of the matriarch, removed from her body and still dripping blood down the shaft of the spear. The matriarchs face still holding a look of terror from when it was savagely ripped from her body. The demon then lifted the spear and screamed in a language that Wynnipher did not understand, but she could feel her body shiver in the heat of the desert as the grating sounds coming from the demons mouth rattled in through her ears and tore through her mind. And after the scratching sound coming from the demon ended, she could see a multitude of other demons sweeping out from behind the one that killed the matriarch, for the new demons were rushing towards the other nearby villagers. Seeing this, Wynnipher panicked and felt like she was back at the Endless Desert, wanting to move but having the sand keep her from moving from her spot. She wanted to run back to her parents and make sure that they are okay. Before she was able to get up from her spot, she felt something grab the back of her shirt firmly and aggressively pull her back from her current spot. She looked to see what had grabbed her, and found her father standing there with a worried look in his eyes, he seemed to be saying something to her, but she couldn&#039;t hear him, the demons language and the sight of the matriarchs head on the spear were still running circles around her mind. &lt;br /&gt;
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Her father seeing that Wynnipher wasn&#039;t responding to his calls, then decides to pick her up and throw her over his shoulder as he then turns to run toward their house. As Wynnipher gets picked up and thrown over her dads shoulder, she finds that her mind snaps back to the present and starts to yell at her dad wondering what is going on, where her mom is, and where he is taking her. Her dad, continues to run trough the village turning through gaps between houses while trying to answer Wynniphers question that come out at the rate of an Arch Mages magic missile. He lets her know that he doesn&#039;t know what is going on other than the alarm means that the village is under attack and that the attackers appear to be demons followed by letting her know that her mom is at the house preparing a bag for her so that she can get out of the village along with some other kids and some of the elders that are unable to fight, and that they are running to the house to meet up with her mom before getting Wynnipher out of the village. Wynniphers dad turns a final corner and runs up to the house, using Wynniphers feet to knock open the door and screams into the house asking where Wynniphers mom is. They then hear Wynniphers mom call back that she was in the main bedroom getting everything together and that shell be out in a second. That second feels like an eternity not only to Wynnipher, but to her dad as well. &lt;br /&gt;
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After her moms joins her and her dad in the main room of the house, she shoves a overpacked backpack into Wynniphers arms and tells her to put it on before handing her father a bow and quiver full of arrows along with a shortsword. Wynnipher questions what is in the bag and why its so heavy and her mom quickly answers that it has food and water for several days worth of travel, clothes, a rolled up tent, other miscellaneous gear, and most importantly, a shortsword that she is not to get out unless necessary and to only use it in self defense. It is at that point that she looks back to her mom realizes that she is currently half-plate armor and has a large sword strapped to her back. Her mom then explains that the plan in this situation is that a small group of adults is to lead the kids and elders out of the village and head toward the Endless Desert and then use the secret method to briefly reverse the sand movement for the group before reverting it to prevent any enemies of the village to follow before returning if possible to the village to help defeat the demon invasion. &lt;br /&gt;
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And as her mom said, the plan that was made in case of scenarios like this started to come into effect. At the border of the village, there was a gathering of kids and elderly along with some armed adults. Wynnipher was forced to join the group by her parents. Her parents briefly stayed with her while telling her to listen to the adults in the group and follow their orders. Wynnipher at this point was back in a state of shock as her village had large plumes of smoke rising from it due to the damage caused by the demon attack. There were also sounds of fighting going on inside the village along with the occasional scream of pain. Her parents noticing this, tried to calm her down saying things along the line of &amp;quot;its going to be okay...&amp;quot;, &amp;quot;we will send the demons back before coming to get you...&amp;quot; and most importantly &amp;quot;We love you Wynn.&amp;quot; while giving her hugs and kissing her head. After a little bit longer, the adults decided that it was best to send the group away before the demons get to this side of town. And so with that, Wynniphers parents say a tearful goodbye / see you later before looking at each other, nodding, and turning back towards the village where they would go and help fight off the demons. Wynnipher, still distraught by what was happening, stared at her parents backs as they ran back to town that was on fire and engulfed in smoke, quietly telling them to come back and stay with her. A lot of the kids around her were screaming, crying, or in various states of shock/panic just like her while the elders and adults in the group worked to get the kids moving towards the Endless Desert. &lt;br /&gt;
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=== The Escape: ===&lt;br /&gt;
The escape group led by two adults from the village was able to lead the group of elders and kids to the Endless Desert where Wynnipher was not 4 hours ago. One of them then pulled out a token that appeared to be made of solid water, but not ice, that was given to the matriarch from the Oasis. They then pressed a floating rune on the solid water that caused it to fall out of its structure and onto the shore of the Endless Ocean before forming up into a large disc of water that stabilized the sand. This would allow them to actually traverse the Endless Ocean as long as they stayed in the area affected by the water. With that, everybody in the group got into the area affected by the water and the adult that had control over the water commanded it to move forward along with the group. Wynnipher absentmindedly trudged along with the group while staring down at her feet, not realizing that she was actually traveling through the Endless Desert. She did this until she bumped into the person in front of her which caused her to fall onto her butt due to the weight of the backpack that she still had with her. She looked up to see an adult standing there and looking towards the direction of the village. Following their line of sight, Wynnipher looks in the direction of the village as well and what she sees terrifies her, for what she saw will live in her mind forever. She saw the landscape of the desert being changed before her eyes as a large ball of fire grew on the horizon, climbing higher into the sky until it billowed out forming a massive cloud of sand and smoke in the shape of a mushroom. Seeing this, tears would have continued rolling down her face if she was able to cry anymore, but she was out of tears, and out of time, as centering from the large remnant explosion cloud came a fast moving wave of compressed air that travelled from the village to the Endless Desert in no time at all. The group was hit with by the wave and everybody was thrown into the surrounding Endless Desert with everybody being thrown around in different directions. By a matter of luck, Wynnipher ended up landing in the same area that the adult who controlled the water landed. She was also saved from the brunt of the impact as she landed on her butt. After making sure that she was okay, Wynnipher then looked around at the other members of the group, hoping to see that everybody was okay and together. That was not the case; for not too far away from her, another kid from the village, one that she would frequently play with in the outskirts of the village was lying there with no life left in their eyes as they had landed on the ground head first. Similarly, a lot of the elderly members of the group had their bones broken just due to the impact from the wind wall, combining that with the rough landings they experienced, not many of them lived. The adults that were escorting them started gathering what survivors there were left before continuing to painfully move through the Endless Desert to their goal. It was then explained to the group that the goal is to reach the center of the Endless Desert which is rumored to hold a portal between the Feywild and the Material Plane and that the only way to reach the center from the shores of the desert is by flying or by using some other method to prevent the sand from keeping you out, which is where the water disc from the Oasis comes into play. After traveling for a bit more, they end up reaching the center where on the ground, on could see an unending amount of sand being pushed out of a circle and flowed out towards the boundaries of the Endless Desert. This circle where the sand of the desert was being pushed out of was the portal to the material plane, one just had to jump/drop into the circle to move between the Planes. And so, with guidance and encouragement from the adults escorting the group, the kids jumped in first with Wynnipher being part of that group.  &lt;br /&gt;
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=== The Material Plane: ===&lt;br /&gt;
Shifting forward through time a bit, we find Wynnipher in a town in the material plane doing some light work to earn some coin to help support herself and the group she came here with. That group consisting of other kids, the two adults, and a couple elders from the Feywild village. It has been a year since they crossed over from the Feywild and escaped the damning event that occurred at their village. The adults had agreed that it was best for the group to continue traveling together as there is strength in numbers. Everybody in the group has given up hope that there are any other survivors from their village in the Feywild after the massive explosion they saw, so they moved forward, or at least physically did so. Mentally, Wynnipher and other children are still in the Endless Desert staring at the large mushroom cloud that came from the explosion in the village, stuck in the sand, unable to run away or move. And like that, time went by as the members of the group started working at various spots in the town of Caftans Ridge to try and make ends meet. But little did the group know, they weren&#039;t out of the woods yet, for their fears followed them. &lt;br /&gt;
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One dreary morning following another sleepless night, Wynnipher was cooped up in the stable of a local tavern, The 3 Legged Dragon, helping take care of some horses that customers have put there. Wynnipher has been helping take care of the stables for a couple of months now, the tavern owners are nice enough and they pay her for her help around the stables and the tavern if needed. Wynnipher has also come to know some of the horses that have been put there as they have been there a while due to their owners having extended their stays due to whatever business they have in the town. She had come to know that most of the horses were pretty smart as they recognized her as their caretaker while they were here, and they knew how to relay the simple needs that they wanted, whether that was being brushed, being fed, taken for a small walk out of the stables, or whatever basic needs it was they wanted/needed. And this morning that she was working, she saw the horses acting strange, at least stranger than she had ever seen. They were neighing to each other in a quick and quiet manner, jostling against each other while trying to get out of the stables. But she recognized this emotion that was being shared by the horses, for it was the same emotion that she had been experiencing every time she closed her eyes, fear. She didn&#039;t know what the horses were so afraid of this morning, but their fear soon got picked up by her and she started to look around in a panic, wondering where the source of the fear was coming from. She looked up and saw a flow of birds suddenly take flight in a panic as they flew from the town as well. And in the next moment, she felt it, the inescapable heat that she felt when she gazed at the demon that killed the matriarch of the village, and in that moment, she understood, her past has chased her here. &lt;br /&gt;
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Bells started ringing and people started running and screaming to their houses and to the taverns, towards wherever they were staying as they wanted, no, needed to escape the attack from the demons. Wynnipher stayed in the stables with the horses, not because she didn&#039;t know where to go, but because she couldn&#039;t make herself move. And what came next shook her to her core. A demon was blasted through the tavern wall that faced the stables, it had multiple arrows sticking out of it along with multiple wounds scattered along its body. Following that, a group of 4 people came out of the hole that the demon had created, and started circling around the demon, making sure it had nowhere to go. And, without a word, they all resumed fighting the demon, creating openings for each other and covering each other when the demon went on the offensive. It was a masterclass of teamwork that she was witnessing and her eyes sparkled with emotions that was long lost to her, hope, admiration, and one emotion that wasn&#039;t entirely new, but was surprising in the moment, anger. She could feel her body trembling with a long pent up rage that was directed at the demon that was being systematically taken care of by the four adventurers who had made sure that the fight between them and the demon didn&#039;t escape the stable grounds. And then she saw it, the demon took one last arrow to the chest, but this one was a better shot than the previous ones as it zipped right into the demons heart, piercing it and ending the demons life. The demon fell over onto the ground, dead, but it wouldn&#039;t remain there alone, as out from the stables Wynnipher ran at the demon screaming in pure rage at it before she leaped onto the back of the dead demon and started raining fists upon it. The adventurers were stunned, they knew that Wynnipher was in the stable with the horses, as they were their horses she was taking care of, but they never would have expected the timid and quiet girl who took care of the horses to have such an anger and rage about her for she almost looked like a barbarian in her current state. It took them a second to recover from the shock, but then they came together and helped pull off the now crying and screaming Wynnipher who was still swinging her arms and kicking her legs trying to get free so that she could hit the dead demon some more. She didn&#039;t even care that her hands were in pain from punching the demon, nor that she had small burns along her body from being on top of the dead demons body. As they carried her away while trying to calm her down, her screams and cries never slowed down, nor did her arms and legs stop thrashing about. And so, in the interest of her not hurting herself further, one of the party members knocked her out with a quick chop to the back of the neck. &lt;br /&gt;
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=== Arthur: ===&lt;br /&gt;
Wynnipher woke up later that day in a room on the second floor of the tavern, she found herself tucked into a bed with the faint smell of a burnt incense still hanging in the air. She shifted her position on the bed so that she could take a better look around the room. As she was doing so, she noticed that her hands were wrapped in bandages along with parts of her legs and chest. It was then that she woke up enough to feel the aches and pain radiating from those spots where she has bandages. With the pain, the memories of what happened came rushing back as well, memories of her hiding in the stable with the horses, watching the demon get killed by the adventurers, and then everything turning red when she jumped on top of the dead demon and started raining blows on its corpse as she cried and screamed before being picked up by the adventurers and taken away from the corpse. Remembering that last bit, she then looked around the room and finally saw one of the adventurers sitting in the corner reading a note. The adventurer was an old man for all she could tell. He had deep piercing black eyes, a nose that looks like it was broken multiple times and was never healed properly, cracked lips from the desert heat and limited amounts of water, and a stubbled white beard and mustache adorning his tanned face. Noticing Wynnipher getting up and looking at him, he greets her, letting her know that she is safe while she is in this room before rolling the scroll back up and tying it up. He then thanks Wynnipher for taking care of his groups horses while they stayed here and that the horses are gonna miss her when they leave town in a couple days. The man then introduces himself as Arthur before telling her that she is free to stay here as long as she likes while him and his group are still in town, after that, he gets up and goes out of the room, closing the door behind him, before heading downstairs to presumably meet up with his group.  &lt;br /&gt;
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Wynnipher stays in the bed for a bit before getting up and wandering the room that she found herself in. She found it odd that Arthur left her here in his room unsupervised, but then again, remembering how he and his team fought the demon, she was pretty confident that they could easily take care of her as well if needed. Looking around the room, it was pretty baren and familiar as she has helped clean up the tavern rooms that are for rent before. There was a window with curtains opposite the wall with the door, a bed on the one side with a trunk at the foot of the bed. A desk and chair are along the other wall along with a standing wardrobe for customers to store their clothes and anything else that might not fit in the trunk. While looking around the room, she noticed the note that Arthur had tied up and left on the desk. Seeing this, she could feel her curiosity getting the better of her, drawing her hand towards the small rolled up note. Finally, after contemplating it some more, she decided to grab it, she quickly undid the knot and opened the note up. On the note it read  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;I feel for you kid, I see your pain and it resonates with me for I once held the same pain in my heart. My partners and I will be out of town for the next couple of days. We will be returning briefly to wrap up our business in this town before moving on to the next. If you are still around when we get back in, come find me. ~ That&#039;s Cool, &#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot;&#039;&#039; &amp;lt;/blockquote&amp;gt;Wynnipher then puts the note down and feels her gaze drawn out the window, there, on the streets outside the tavern, she sees Arthur and his group on their horses riding towards the one town exit. As if he knew she had just read the note, he turns around and looks at the room she is in, a small smile appears on his face, gives her a small wave, and then turns back around to continue riding out of town. Wynnipher continues to stare out the window in the direction they went until they are out of site. Once they are out of site, she then looks around the room once more before picking up the note that he left her and then leaves the room to find Brost the tavern keeper to let him know that she is taking the day off due to her injuries from the encounter with the demon. Before she is able to leave the tavern, Brost calls out for her to take a seat then and stay for a bite to eat. Wynnipher does just that, she goes and finds an empty seat at the bar, not that there are many taken at the moment, and she waits for Brost to come back out front. After a minute or two, Brost comes back out of the kitchen area with a plate of steaming scrambled eggs along with some fried bacon. He slides it on over to Wynnipher before grabbing her a glass of milk. After doing that the two exchange in some small talk while Wynnipher eats the food given to her. Brost then says he&#039;s sorry that she got hurt in the attack yesterday unaware that Wynnipher gave the injuries to herself when she attacked the dead demon. She quietly nods her head in acknowledgement before slightly digging her nails into the bar table in a bit of embarrassment and frustration. After finishing the plate of food that Brost gave her, she gets up and quietly nods a goodbye to Brost before leaving the tavern clutching at the note and thinking back to the group killing the demon.   &lt;br /&gt;
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A couple days pass for Wynnipher as she keeps absentmindedly going through the stables of the Three Legged Dragon and cleaning them up so that they are ready for the next batch of customers to drop their horses off. Every so often she will walk out in front of the tavern and look down the road that Arthur and his group left on, deep down, hoping that they come back, but afraid of if they don&#039;t. After checking the roads and seeing nothing, she heads back to the stables, her head down looking at the ground, just wondering if the old man will make it back. She gets back to the stables and continues her duties as day turns to dusk. She goes and tells Brost that she is leaving as there aren&#039;t any horses in the stables right now and that they are clean for the next group. Brost bids her a good evening after handing her the money she earned for the work she did today. The money isn&#039;t too much, but Wynnipher has been saving up her money so that she could buy a bow that she saw in a display window at the Ravens Wing, the towns hunting supplies store. And with the money she acquired from working for Brost, she should be able to afford the bow, however, she still needs to buy food and other necessities for the Feywild Collective as they have taken to calling themselves. The Feywild Collective being the members who were able to escape from the Feywild with Wynnipher. And so, Wynnipher continues walking through the town to the local butcher and some farm stands to buy some meat and vegetables for her group so that they at least have something to eat. Wynnipher eventually makes it back to the Collective and drops off the food she picked up by the cooking pots and then goes to lie down for the evening. As she&#039;s laying on the ground, she once again pulls out that note, wondering what Arthur wants to talk to her about if/when he gets back.   &lt;br /&gt;
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=== The Offer: ===&lt;br /&gt;
The following day, Wynnipher makes her way to the Three Legged Dragon and lets Brost know that she is heading back to the stables to take care of the horses that people have taken back before she arrived, and with that, she goes about her normal duties, tending to the horses and the stable grounds. With the day going by, and her still not seeing or hearing anything about Arthur and his group, she gets her days pay from Brost and heads down to Ravens Wing to see if the display bow is still there. She sees the owner of Ravens Wing out front, cleaning the display window where the bow would normally be, and she soon comes to find that the reason the owner is cleaning the window is because he has a new display piece and that the bow was sold earlier that day. Wynnipher, emotionally shaken by the news nods her head in farewell to the owner and leaves the shop before heading back to the residence of the Feywild Collective with her head towards the ground and her feet slightly dragging as she walks. She eventually makes it back to the building where the collective is staying and oddly finds some horses tied to a post out front. Not giving it too much thought, she heads in and goes to greet everybody but stops when she hears a familiar gruff voice in the next room talking to the members of the Collective. Her ears perk up when she hears the voice and she looks outside at the horses and recognizes them as well. Putting 2 and 2 together, she knows that its Arthur and his group visiting the Collective. But then she wonders why they are here, for they shouldn&#039;t have any reason to be here. Wondering why they are here, she sneaks up to the room entrance and hides on the other side of the door, listening into their conversation.   &lt;br /&gt;
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She listens into the conversation and learns that Arthur and his companions are what could be considered mercenary adventurers who go around the continent of Pteris working for those who have gold to spare and things that need done. Arthur then lets the elders of the Collective know that should they require any assistance with their future plans of relocation, that Arthur and his group could help relocate them safely for a small fee. Arthur then also lets them know that the offer isn&#039;t the main reason they are here. At that, Wynniphers ears perk up even more wondering what the real reason they are here is. Arthur further explains that he understands that they were refugees from the Feywild due to a demon attack and that he is sorry for their losses. He also explains that he understand that people go the grief in different ways before mentioning that Wynnipher herself still caries a lot of grief and anger with her even though she holds it well. He explains what happened the day that Caftans Ridge was attacked by a demon and how Wynnipher lost herself to the rage and sadness that she holds; hearing this, Wynnipher blushes a little in embarrassment briefly remembering her actions that day. Following his explanation, he brings up his reason for being here, he would like to take Wynnipher under his wing and have her become an apprentice member of their organization. Wynnipher hearing this is absolutely shocked and her mind starts racing faster than it ever, her eyes darting to look around the room she is in questioning why it suddenly felt like a new space. The elders of the Collective start to murmur to each other hearing Arthurs proposition. The leader of the collective then sighs and looks back at Arthur and responds by saying that it would be unfair to further discuss this without Wynnipher here, and as if knowing that she had been listening in the entire time, the elder gets up and walks over to the door that Wynnipher was listening in from and opens it up. Wynnipher surprised that the elder knew she was there, falls on her face as the elder opened the door. Wynnipher is then given a light scolding from the elder about listening in to private conversations, but is then given a pass since she is the subject of said conversation. The elder then invites her into the room and offers her a chair at the table and asks Wynnipher if she has any questions for Arthur since she has already heard what that the offer was for him to take her under his wing and for her to become an apprentice adventurer. Wynnipher, still stunned by what is going on is slow to respond as she opens and closes her mouth as if she has something she wants to ask but is unsure of what words to use. Everybody sees that Wynnipher is a bit in shock with what is going on and so Arthur tells her that its alright and that no questions are off the table, to feel free to ask him or his companions anything.   &lt;br /&gt;
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After thinking it over a bit, Wynnipher starts firing some questions off rapidly about what they do, who they are, where would they be going, why her, what about the members of the Collective, what would she be doing, why her, why her, why her, when would they leave, would she be able to come back, would she get paid as if this is a job, does she need anything before hand, is it binding, and many other questions that were bouncing around her mind while she was secretly listening into the conversation earlier. Arthur, his companions, and the elders at the table all chuckle seeing her questions. The main elder then stops her before she passes out from asking so many questions and motions to Arthur to further explain and possibly answer what this offer of his would entail. The elder then gives Wynnipher a cup of water before telling her to just drink and listen with as calm of a mind as she can manage for this may be a great opportunity for her. And so with that, Arthur then goes further into detail about who him and his companions are, who they work for, the kinds of jobs they take, where they have been and where they plan to go, along with many other details with Wynnipher taking it all in. After a while Wynnipher told Arthur that she would let him know after she talked to the members of the Collective as currently she was one of the main members that brought in money for them to survive. Arthur told her to take her time, but not too much, as their group will be leaving the following evening; and once she came to a decision, she would know where to find them. With that, Arthur and his group left the building that housed the Feywild Collective and went back to the Three Legged Dragon where Brost had kept their rooms for them.   &lt;br /&gt;
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That night and into the following day, Wynnipher contemplated the decision before her that Arthur has offered. It was an offer of potential great fortune but great danger and peril as well as some of the missions Arthur and his group took up were monster hunting missions that would place them in immediate danger. Wynnipher had some thoughts after hearing Arthurs in detail explanation and shared those with the leaders of the Collective as she would need their approval if she was to join Arthur due to her being one of their main areas of income at the moment. After a night of talking, they came to a decision to allow Wynnipher to join Arthur is she so chooses on a couple conditions, she writes back to them with monthly or bi-monthly updates, she sends some coin if able or unless noted otherwise in a response letter, she introduces Brost to one of the other kids in the Collective so that they can take her job at the tavern as a stable hand, and most importantly, to be safe and happy with her decision as while her direct parents are gone, the Collective is still her family and family looks out for each other. Before even hearing their response, she had silently determined that she was going to accept Arthurs deal, and now with hearing the decision of the elders, a small smile lit her face and her eyes sparkled as she started to thank them profusely before giving them all hugs and promises to adhere to their conditions. She then gathered some of the kids who she thought would be a good replacement for her at the tavern as a stable hand. After getting them together, she took them back to the tavern which was still open and introduced them to Brost as possible replacements for her as she was going to be leaving town to become an Adventurer! She then went into the tavern and found Arthur and his companions having a meal and drinking. Her brightly shining eyes connected with Arthurs dark eyes and he smiled, beckoning her over to join them. Wynnipher went on over and told them that the Collective was okay with her joining them and that she was ready to become an adventurer. Arthur jokingly scoffed at her after looking her up and down and mentioning that she sure doesn&#039;t look like she&#039;s ready as she doesn&#039;t have any adventuring gear! Hearing this, Wynnipher blushed a little in embarrassment and looked down stating that she didn&#039;t have time to prepare anything yet. But then the group laughs at her embarrassment and lets her know that they were joking before telling her that they prepared a little welcoming gift for her. Arthur then pulled a long item that was wrapped in a blanket before sliding it over to her and nodding for her to open it. Without waiting, she removed the blanket and was surprised to find the display bow from Ravens Wing along with a small quiver of arrows and some fingerless adventuring gloves. Wynnipher was floored, as just earlier that day, she was disappointed to see that someone had bought the bow she had been saving up for and so, without warning, she started to happily cry a little before jumping into Arthurs arms and giving him a big hug. Arthur then explains to her that when they had returned to town, he noticed her stopping at Ravens Wing and staring at the display bow with unfettered determination to have that bow. Wynnipher hearing this, chuckled and shyly asked if it was that obvious she had wanted the bow. The group then laughed in response at her remark. That night was Wynniphers happiest day in a while and would continue to be her happiest day for a long time to come.   &lt;br /&gt;
&lt;br /&gt;
=== DANG: ===&lt;br /&gt;
After Wynnipher joined Arthur and his group as Arthurs apprentice adventurer, they left the town of Caftans Ridge by horseback and rode North, Arthur not saying where they were going next. And then time passed for Wynnipher as she joined the group and helped in missions, slowly, day by day, week by week, month by month, and year by year becoming a proper adventurer. During that time, Arthur explained and initiated Wynnipher into the Demonic Abomination Neutralizers Guild also known as DANG. They were not a very well know guild, but their group operated under a small list of guidelines which was to A) Neutralize any demonic abominations that threaten the current peace of Pteris, B) Help those in need of helping if able, C) Care for ones own brothers and sisters, and D) Never trust anybody or anything from the Outer Planes. Wynnipher eventually became a fully fledged member of DANG after leading her own demon hunting mission where Arthur and his group followed her lead for the mission. The mission went well and the demonic appearance was taken care of with nothing major going wrong. Time continued to pass and eventually, Arthurs group disbanded when Arthur retired from being an active mission leader for DANG due to receiving a near fatal wound in a botched mission. With their group in DANG being disbanded, each member decided to go and form their own group through other members of DANG or by recruiting new members into the guild. Wynnipher however went a different path, she had heard tell of a settlement out in the western regions of Pteris where there was a coalition of unlikely partners working together to fight against the demonic invasion into the Badlands. And so, with that, she traveled there, planning to join their ranks in the fight to stop the demonic incursions. &lt;br /&gt;
&lt;br /&gt;
== Mission Log ==&lt;br /&gt;
&lt;br /&gt;
=== Mission Name: Stop the Swarming Demons ===&lt;br /&gt;
&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Reports of demon attacks have been increasing of late. Traders shakingly tell of having to abandon their goods to escape the clouds of flying demons that swarm parts of the trade routes. They tell how those attacked and bitten turn into demons. These swarms must be coming from somewhere and the Arboretum wants to send a group to investigate.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I arrived at the Arboretum and has been wandering around and getting a lay of the land, for I plan to stay here till the demon incursions have been stopped. I learn that the group defending the Arboretum and using it as a base camp is actually comprised of three different groups who came together to defend shared interests. The groups in the alliance are The Shepherds, The Federation, and the Scrappers. The Scrappers are being lead by the Cambion devil, Raegina, and that her group consists of hell-touched, undead, and other similar vagabonds. I am not a fan of knowing that there is a devil leading one of the groups in the alliance. But, I am going to have to come to terms that I will be taking missions that might be helping said devil and knowing that devils are still better than demons. The Federation is led by a reclusive man by the name of Hektor. He and his group run businesses that deal with peoples want for recreation and excess. I learn that they are in charge of the tavern, the gambling circle, and the fighting ring. The Shepherds are an interesting group, ruled by Duke Solon and led by Vettik Herbert. They typically specialize in agriculture and trade while helping maintain the lives of those who live in the northern/central areas of the Badlands. Overall, the Shepherds and the Federation come across better to me due to not being led by a devil, but I am not so sure that everything is as they say. &lt;br /&gt;
&lt;br /&gt;
I was lounging around the central area of the Arboretum people watching before her gaze landed on another newly arrived person. I studied the person for a while as they were just standing out in the open sun, unmoving, wondering if the person standing there is even alive as they haven&#039;t moved for a while. While studying the person standing there, the calm and peaceful atmosphere of the area is broken when a person comes running into the central area screaming their head off until literally, their head detaches from their body, grows wings from where their ears were, and begins to fly away continuing to scream. Seeing this, I am shocked as I have never seen this kind of demon before. The flying head is quickly taken care of by the ones chasing after the now headless corpse in the central area. The people from the group then start talking to one another wondering where all of the flying head demons are coming from and if somebody is going to do something about it as they are swarming the trade routes that were said to be safe. A member in garments representing the Shepherds approaches them and informs the group that a job posting will be made to clean up the trade route and the demon swarms. &lt;br /&gt;
&lt;br /&gt;
As the Shepherd member is making the job posting, a group of adventurers approach the person and inform them that they were all willing to take care of the swarming demon issues. Wynnipher wanting to help in taking care of these demon swarms decides to join the group signing up for the mission. After signing up for the mission, the group, consisting of [[Ichake Asaku|Ichake]], [[Patches Vanderburg|Patches]], and [[Avel]] huddle up and decide that they are going to skip renting horses due to low funds of some members. After making sure they had enough rations and supplies for the trip, they left the Arboretum. &lt;br /&gt;
&lt;br /&gt;
Travel to the location where swarms of demons were being reported were pretty uneventful. Wynnipher noticed that Avel was struggling on the first days travel, but after some help from the rest of the group, he was fine traveling for the other days. During our travel out, Avel tells us some stories, Ichake points out some constellations in the night sky, and I forage for food and water in the surrounding areas. During our fourth day of travel, I can start to sense the demons before we see or hear them due to the mystical senses I have developed towards hunting demons and other such monsters. As our group gets closer, we start to see some dark clouds moving through the air, but they aren&#039;t clouds, they are swarms of small demons; and they appear to be chasing a halfling who is riding a dustrunner our direction while screaming his head off. Seeing that the halfling is in need of help and is already riding towards us, our group springs into action to fight against the two swarms of tiny demon heads. We successfully defeat the two swarms of demons, with the swarms dissipating into a black mist. But, our group did not escape unscathed; Avel was bitten by one of the swarms and resulting in him getting cursed. Seeing this, and remembering what happened in the Arboretum a couple of days ago, I keep an eye on him so that I can take him down before he fully turns into a demon. We then approach the still panicking Halfling and Ichake goes to calm them down. The Halfling introduces themself as Ryzen and then explains to us how the demon curse works, stating that once one gets cursed, their facial features start becoming demonic, their ears start elongating, before finally, the head detaches itself from the body of the host and becomes a Vargouille. The group hearing this explanation then looks towards the dustrunner and Ryzen inspecting them for signs of becoming Vargouille. They both show signs of being cursed. We then ask Ryzen about someone who could help remove the curse and they explain that there is a Tortle named Yuru hiding out in a small grove of cactus and other desert fauna above a bluff. Avel hearing that Yuru should be able to help them recognizes the name as he has interacted with her previously with some other members from the Arboretum. We then decide that it is best to travel towards Yuru&#039;s location so that Avel and Ryzen could get healed. As Ryzen is getting back on their dustrunner, the dustrunner bucks them off before starting to scream while their ears turn into wings and the head detaches itself. Quickly responding, Patches grabs the head so that it cant fly away while Avel swings at it and I shoot at it taking it down. After recovering from that, we start making our way towards the bluff that Ryzen mentioned.  &lt;br /&gt;
[[File:Image 2026-03-18 122944306.png|thumb|Ruin Demon Swarm escaping from a corpse. ]]&lt;br /&gt;
As we approach the bluff, Avel remarks that he has been here previously on a mission where the group he was a part of took down a corrupted owlbear along with some of the Vargouilles. Approaching the bluff, we see the owlbear corpse on the ground along with several other corpses of horses and a camel. There is also the campfire that Avels group had used previously. Getting an uneasy feeling about the area, we try to sneak around the side towards the bluff face as the corpses are sitting right between us and the bluff face. This however doesn&#039;t go well and our group makes too much noise causing our suspicions to become reality as the owlbear corpse starts to vibrate before a large swarm of demons escapes the corpse. We quickly start to fight the demon swarm that I learn to be a Ruin Demon. Recalling what I have heard about Ruin Demons, I remember that they are resistant to most elemental damage along with non-magical damage and I share this with the group before separating and casting Magic Weapon on my longbow. As we fight the Ruin Demon, the varying corpses around us start releasing more parts of the Ruin Demon that fly back to it allowing it to shrug off some of our attacks. Seeing this, I use my Fey Step ability to teleport next to the corpses and have them go up in flames while still fighting the Ruin Demon to prevent the small swarms from rejoining the main swarm. Some Vargouille also fly from somewhere in the bluff and join the battle. Our group eventually gets the upper hand on the Ruin Demon and vanquish it along with the rest of the Vargouilles. We then spend some time healing from the battle as during the fight, Ichake went down due to attacks from the Ruin Demon and Vargouille. I help heal Patches as he tanked a lot of the damage from the Ruin Demon. Following our group healing up, we look around to see where Ryzen went during the fight and find that his body was laying out in the desert without a head and an understanding falls on the group that one of the Vargouille we killed was Ryzen&#039;s former head.  &lt;br /&gt;
&lt;br /&gt;
Our group then heads towards the bluff and climbs up the face of it to search for the patch of desert fauna that Ryzen stated Yuru the desert Tortle was camping in. We quickly find the patch of fauna and make our way towards the center where we find a tent set up and a Tortle foraging some plants from the area. Avel leads the group toward Yuru before he calls out to Yuru letting her know that we were there. Yuru then greets us before Avel explains that they recently fought some Vargouille and he got cursed by one of them and asks if she could cure him. Yuru approaches Avel and inspects him, with a soft glow escaping her palm and enveloping Avel. She confirms that he is indeed cursed and agrees to help remove the curse. She then pulls out some powder of some kind and takes a sniff of it, seemingly getting a magical high from it, before moving back to Avel and casting a spell to remove the curse from his body. Yuru almost falls over after casting the spell as it appeared to take a small tole on her to cast it. Avel then brings up the powder that Yuru used before curing him and Yuru appears startled that he recognizes it as it is one of the Shepherds secrets. She then asks for our groups silence before discussing the substance. I guess she did not trust the look on my face as she kindly asked me to step out of her tent while they discuss the substance. After Yuru, Avel, Patches, and Ichake finish discussing the substance, I am invited back into the tent for some prickly pear juice. Yuru then informs our group that she is planning to depart from this area soon, but we are more then welcome to use the area as a camp for the night before travelling back to the Arboretum. I am able to forage some food and water from the local fauna patch before we rest for the night.  &lt;br /&gt;
&lt;br /&gt;
The following morning, we head back to the bluff face and hear the sound of flapping wings nearby and we see that there are three more Vargouille flying in amongst the remains of corpses below the bluff. Seeing this and wondering where they came from for them to appear in the area along with remembering that some flew from the bluff face the previous day during our fight with the Ruin Demon, we quickly take care of them before they can respond. We then investigate the bluff face and eventually find that there is a loose section of the bluff face that is able to be pushed in. After the section of the bluff falls in, we find that it leads to a small open area inside the bluff and that there is a statue with a demonic head along with a magic circle on the ground that is glowing with a purple light. The statue has a amulet around its neck. Ichake picks up the amulet and we agree that the best path forward would be to destroy the magic circle and statue as we believe that this was what was summoning the Vargouille and demon swarms. Patches smashes the statue and when it falls apart, some viscera comes out if the statue. Patches continues to smash the statue until the viscera stops squirming. Looking around the ritual room, we find that there is a section of wall that has runes on it in Sylvan. Avel reads the rooms and finds that it is a riddle with the answer to the riddle being a coin. Once Avel says &amp;quot;coin&amp;quot; the part of the wall with the Sylvan runes rumbles before moving into the ceiling revealing a door that leads to another room inside the bluff. This room is full of alchemical equipment on several tables along with enough space in the center of the room for an owlbear corpse to reside. Finding that there is nothing in this room to take other than some junk, we quickly pack up our stuff and start our return trip to the Arboretum. We travel back to the Arboretum with nothing of notice occurring during our days of walking. When we arrive back at the Arboretum, we find the Shepherd agent and inform him that we took care of the demon swarms along with the source summoning them and show him the amulet that Ichake picked up. He then pays us each our wage for taking the mission before we split up and go our own ways now that we are back in the Arboretum.   &lt;br /&gt;
&lt;br /&gt;
=== Mission Name: Screams in the Sewers ===&lt;br /&gt;
&#039;&#039;&#039;Mission Brief:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Strange sounds are coming from the sewers beneath the port city of Arrafell. The Duke is worried that the elusive moss demon that had escaped from the storage warehouse has been letting demons into the sewers. He is asking for a group of adventurers to find it, kill it, and clear out any other demons they come across.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was wandering the Arboretum grounds looking for something to do after recovering from my previous mission. As I was walking around, I noticed that there was another mission posting listed. This one was also from the Shepherds and also directly from Duke Solon himself as he was listing that previous missions reported the sighting of a moss demon that would form doors to summon other demons fleeing into the sewers of Arrafell. Seeing that the mission is once more related to eliminating demons, I put my name down as a volunteer for the mission. Afterwards, I went and purchased some additional bundles of rope while also trading in my leather armor for some studded leather armor as it should give me some slightly better survivability. &lt;br /&gt;
&lt;br /&gt;
The departure day for those taking part in the Arrafell mission soon comes around and I meet up with the rest of the group. Those that signed up for the mission included myself, [[Patches Vanderburg|Patches]] and his doll, Dallas the Mousefolk, a little goblin fella named Razadrog Eyepoker, Grymos the Duegar , and the Tiefling [[Ozmir Nightshade|Ozmir]]. We all join the caravan and start our 3 week travel to Arrafell. Nothing much happens on the trip to Arrafell. I pass the time reminiscing on the desert areas surrounding the Feywild village I grew up in and telling stories from the Feywild to my travelling companions. On the way out there, I learn that my companions have some interesting missions/personal objectives. Ozmir has a mission from Raegina where she needs to bring back some demon heads or something like that, Razadrog just likes to take the eyes of those he kills, and Grymos just likes to take the skulls of those he kills. Grymos ends up sleeping most of the way there while Patches is showing everybody his doll. &lt;br /&gt;
&lt;br /&gt;
After a while, we can eventually see Arrafell making its presence known over the horizon. &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Wynnipher knows how to speak and read Common, Elvish, Infernal, and Abyssal. She took up learning how to speak Infernal and Abyssal to help with understanding those that she hunts. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Wynnipher developed herself as a Monster Slayer within DANG. &lt;br /&gt;
&lt;br /&gt;
She has become an excellent tracker of fiends, being able to focus in on them with a strong desire to exterminate them. Alongside fiends, she is able to magically enhance her senses to determine if any aberrations, celestials, dragons, elementals, fey, or undead are present within the local area. &lt;br /&gt;
&lt;br /&gt;
With Wynnipher growing up in the deserts of the Feywild, she finds herself able more easily track creatures, navigate, and generally survive in the deserts of the material plane. &lt;br /&gt;
&lt;br /&gt;
Being developed as a Monster Slayer, Wynnipher has learned some magic to help herself and her partners when hunting. &lt;br /&gt;
&lt;br /&gt;
More specifically, when hunting enemies, she is able to boost her damage to targets through both skills as a Monster Slayer and through some magic that she has learned. &lt;br /&gt;
&lt;br /&gt;
But that is not all she can do, naturally as an Eladrin, Wynnipher can change the season that she is in tune with; she can see in the dark as if it were dim light; she is resistant against being charmed; and can teleport in a similar fashion to the spell Misty Step; Wynnipher also doe not need to sleep and cannot be put to sleep. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
For ranged targets, Wynnipher uses her longbow to target them, and if they get in close, she uses her shortswords, one of which is the one that her parents give her&lt;br /&gt;
&lt;br /&gt;
== Useful Links: ==&lt;br /&gt;
[[Bedlam in the Badlands/Player Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Bedlam in the Badlands/The Arboretum Marketplace]]&lt;br /&gt;
&lt;br /&gt;
[[Bedlam in the Badlands/The Story So Far]]&lt;br /&gt;
&lt;br /&gt;
[[Pteris]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45366</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45366"/>
		<updated>2026-03-28T17:36:12Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Held ??? MegaGames&lt;br /&gt;
** 53 Players (and counting!)&lt;br /&gt;
** 60 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Utilized &amp;quot;Guest DMs&amp;quot; as featured in previous Community Campaigns&lt;br /&gt;
** Held 1 MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
*** &#039;&#039;Plus Guest appearances from 5 PCs from other Campaigns&#039;&#039;&lt;br /&gt;
** Recruited from the Minnesota Theater Arts scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** Held ?? MegaGames&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
** Recruited and played at PA local game stores&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played entirely through Discord&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Later included DMs Dave and Kyle&lt;br /&gt;
** Further expanded to include DMs John and Patrick&lt;br /&gt;
** Also the first to utilize &amp;quot;Guest DM&amp;quot; games to allow players to try DMing. &lt;br /&gt;
** Had 3 MegaGames &lt;br /&gt;
** ??? Players&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
*** (Combining that with the Ancients Alive Community built in 2019)&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Did not recruit, but did unite Quelmar communities across states to play online.&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Due to Covid, was able to have a faux &amp;quot;MegaGame&amp;quot; by having one large discord call with almost all players.&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Recruited from the State College Theater Arts Scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** This campaign&#039;s finale was the very first Quelmar MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
** Recruited from the Towson University Theater Department&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* Quelmar&#039;s community campaigns got us onto [[wikipedia:Living_campaign|the real Wikipedia]] too!&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45365</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45365"/>
		<updated>2026-03-28T17:34:53Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* List of Community Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Held ??? MegaGames&lt;br /&gt;
** 53 Players (and counting!)&lt;br /&gt;
** 60 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Utilized &amp;quot;Guest DMs&amp;quot; as featured in previous Community Campaigns&lt;br /&gt;
** Held 1 MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
** Recruited from the Minnesota Theater Arts scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** Held ?? MegaGames&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
** Recruited and played at PA local game stores&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played entirely through Discord&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Later included DMs Dave and Kyle&lt;br /&gt;
** Further expanded to include DMs John and Patrick&lt;br /&gt;
** Also the first to utilize &amp;quot;Guest DM&amp;quot; games to allow players to try DMing. &lt;br /&gt;
** Had 3 MegaGames &lt;br /&gt;
** ??? Players&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
*** (Combining that with the Ancients Alive Community built in 2019)&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Did not recruit, but did unite Quelmar communities across states to play online.&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Due to Covid, was able to have a faux &amp;quot;MegaGame&amp;quot; by having one large discord call with almost all players.&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Recruited from the State College Theater Arts Scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** This campaign&#039;s finale was the very first Quelmar MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
** Recruited from the Towson University Theater Department&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* Quelmar&#039;s community campaigns got us onto [[wikipedia:Living_campaign|the real Wikipedia]] too!&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45364</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45364"/>
		<updated>2026-03-28T17:27:59Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Held ??? MegaGames&lt;br /&gt;
** 53 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Utilized &amp;quot;Guest DMs&amp;quot; as featured in previous Community Campaigns&lt;br /&gt;
** Held 1 MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
** Recruited from the Minnesota Theater Arts scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** Held ?? MegaGames&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
** Recruited and played at PA local game stores&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played entirely through Discord&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Later included DMs Dave and Kyle&lt;br /&gt;
** Further expanded to include DMs John and Patrick&lt;br /&gt;
** Also the first to utilize &amp;quot;Guest DM&amp;quot; games to allow players to try DMing. &lt;br /&gt;
** Had 3 MegaGames &lt;br /&gt;
** ??? Players&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
** Recruited and played at local PA game stores&lt;br /&gt;
*** (Combining that with the Ancients Alive Community built in 2019)&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Did not recruit, but did unite Quelmar communities across states to play online.&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Due to Covid, was able to have a faux &amp;quot;MegaGame&amp;quot; by having one large discord call with almost all players.&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Recruited from the State College Theater Arts Scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** This campaign&#039;s finale was the very first Quelmar MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
** Recruited from the Towson University Theater Department&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* Quelmar&#039;s community campaigns got us onto [[wikipedia:Living_campaign|the real Wikipedia]] too!&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45363</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45363"/>
		<updated>2026-03-28T17:21:53Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Held ??? MegaGames&lt;br /&gt;
** 53 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
** Recruited and played at local game stores &lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Utilized &amp;quot;Guest DMs&amp;quot; as featured in previous Community Campaigns&lt;br /&gt;
** Held 1 MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
** Recruited from the Minnesota Theater Arts scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** Held ?? MegaGames&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
** Recruited and played at local game stores &lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played entirely through Discord&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Later included DMs Dave and Kyle&lt;br /&gt;
** Further expanded to include DMs John and Patrick&lt;br /&gt;
** Also the first to utilize &amp;quot;Guest DM&amp;quot; games to allow players to try DMing. &lt;br /&gt;
** Had 3 MegaGames &lt;br /&gt;
** ??? Players&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
** Recruited and played at local game stores, as well as The Dungeon&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Did not recruit, but did unite Quelmar communities across states to play online.&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Due to Covid, was able to have a faux &amp;quot;MegaGame&amp;quot; by having one large discord call with almost all players.&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Recruited from the State College Theater Arts Scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** This campaign&#039;s finale was the very first Quelmar MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
** Recruited from the Towson University Theater Department&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
&lt;br /&gt;
== Behind the Screen ==&lt;br /&gt;
&lt;br /&gt;
* Quelmar&#039;s community campaigns got us onto [[wikipedia:Living_campaign|the real Wikipedia]] too!&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45362</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45362"/>
		<updated>2026-03-28T17:17:15Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Held ??? MegaGames&lt;br /&gt;
** 53 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
** Recruited and played at local game stores &lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Utilized &amp;quot;Guest DMs&amp;quot; as featured in previous Community Campaigns&lt;br /&gt;
** Held 1 MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
** Recruited from the Minnesota Theater Arts scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** Held ?? MegaGames&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
** Recruited and played at local game stores &lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** Spearheaded by DM(s) ????&lt;br /&gt;
** Later included DMs ????&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
** Recruited and played entirely through Discord&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Later included DMs Dave and Kyle&lt;br /&gt;
** Further expanded to include DMs John and Patrick&lt;br /&gt;
** Also the first to utilize &amp;quot;Guest DM&amp;quot; games to allow players to try DMing. &lt;br /&gt;
** Had 3 MegaGames &lt;br /&gt;
** ??? Players&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
** Recruited and played at local game stores, as well as The Dungeon&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Did not recruit, but did unite Quelmar communities across states to play online.&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** Due to Covid, was able to have a faux &amp;quot;MegaGame&amp;quot; by having one large discord call with almost all players.&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
** Recruited from the State College Theater Arts Scene&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** Spearheaded by DM James&lt;br /&gt;
** This campaign&#039;s finale was the very first Quelmar MegaGame&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
** Recruited from the Towson University Theater Department&lt;br /&gt;
** Played entirely at The Dungeon&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45361</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45361"/>
		<updated>2026-03-28T17:10:00Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the cornerstones of the Quelmar world-building community is the Community Campaign.  &lt;br /&gt;
&lt;br /&gt;
Community Campaigns are large scale stories told using a large number of rotating players. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
** ??? PLayers&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 60 Player Characters&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
** 81 Players&lt;br /&gt;
** 118 Player Characters&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
** 34 Players (and counting!)&lt;br /&gt;
** 61 Player Characters (and counting!)&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
** ???&lt;br /&gt;
** 116 Player Characters&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
** 23 Players, about half of those across the world calling in to play with the other half in PA&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
** 23 Players&lt;br /&gt;
** 24 Player Characters&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
** 48 Players&lt;br /&gt;
** 79 Characters&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=45360</id>
		<title>Within the Wicked Wilds/PCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Within_the_Wicked_Wilds/PCs&amp;diff=45360"/>
		<updated>2026-03-28T17:05:27Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;If you are a [[player]] please refrain from editing this page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+ Wicked Wilds Player Characters&lt;br /&gt;
! Player !! Username !! Character !! [[Race]] !! [[Class]]/Subclass !! Lvl !! Words on Wiki !! Total XP&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C  || JaeltheJust 1 || &amp;lt;center&amp;gt; [[Amelie Luxaeterna|Amelie]] &amp;lt;/center&amp;gt; || [[Drow|Drow Elf]] || Battlemaster [[Fighter]] || &#039;&#039;&#039;12&#039;&#039;&#039; || 5183 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C  || JaeltheJust 2 || &amp;lt;center&amp;gt; [[Esperanza Alnilam ]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Circle of Stars [[Druid]]  || &#039;&#039;&#039;12&#039;&#039;&#039; || 1541 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey || EpicdudeX 1 || &amp;lt;center&amp;gt; [[Wiggler]] &amp;lt;/center&amp;gt; || [[Warforged]] (Worm) || Circle of Spores Druid || &#039;&#039;&#039;10&#039;&#039;&#039; || 10469 || 64710&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey || EpicdudeX 2 || &amp;lt;center&amp;gt; [[The Fool]] &amp;lt;/center&amp;gt; || [[Changeling]] || [[Bard]]/Rogue || 7 || 775 || 23775&lt;br /&gt;
|-&lt;br /&gt;
| Marcy || Marcy || &amp;lt;center&amp;gt; [[Paris Hilton]] &amp;lt;/center&amp;gt; || [[Human]] || Battlemaster Fighter || 6 || 3550 || 22008&lt;br /&gt;
|-&lt;br /&gt;
| Jennifer Gau || jenxzi || &amp;lt;center&amp;gt; [[Rina]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Circle of the Land Druid || 6 || 0 || 17628&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach 1 || &amp;lt;center&amp;gt; [[Otto von Gerwig]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || [[Echo]] Knight Fighter || 8 || 13433 || 47490&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach 2 || &amp;lt;center&amp;gt; [[Allinor Talis]] &amp;lt;/center&amp;gt; || [[Human]] || Oath of the Crown [[Paladin]] || &#039;&#039;&#039;12&#039;&#039;&#039; || 0 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Nin || SilentDarknes || &amp;lt;center&amp;gt; [[Iris]] &amp;lt;/center&amp;gt; || [[Plasmoid]] || Lunar [[Sorcerer]] || 8 || 1914 || 34181&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve]] G || G + 171 || &amp;lt;center&amp;gt; [[Dickweedus|Dr. Richard Weedus]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || [[Barbarian]] /Fighter || &#039;&#039;&#039;12&#039;&#039;&#039; || 6403 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Nick P || NicestPerk 1 || &amp;lt;center&amp;gt; [[Twilsby Pendergras]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes [[Wizard]] / Fighter || 8 || 1004 || 39023&lt;br /&gt;
|-&lt;br /&gt;
| Nick P || NicestPerk 2 || &amp;lt;center&amp;gt; [[L&#039;Kon D&#039;Loc]] &amp;lt;/center&amp;gt; || [[Githyanki]] || [[Artificer]] / [[Ranger]] || &#039;&#039;&#039;12&#039;&#039;&#039; || 0 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Drew G || Droobius8 1 || &amp;lt;center&amp;gt; [[Dragonett]] &amp;lt;/center&amp;gt; || [[Elf|Wood Elf]] || Scout [[Rogue]]/Ranger || &#039;&#039;&#039;12&#039;&#039;&#039; || 10982 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Drew G || Droobius8 2 || &amp;lt;center&amp;gt; [[Brenowyn Brightblade]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Paladin/Warlock || 5 || 0 || 6500&lt;br /&gt;
|-&lt;br /&gt;
| Matt || leomatt || &amp;lt;center&amp;gt; [[Juno of Galik|Juno]] &amp;lt;/center&amp;gt; || [[Changeling]] || Way of Shadow [[Monk]] || 9 || 0 || 48000&lt;br /&gt;
|-&lt;br /&gt;
| Anna S || SilvariaSpitfyre || &amp;lt;center&amp;gt; [[Finnegan (Finny) Warbler]] &amp;lt;/center&amp;gt; || [[Aarakocra| Puffin Aarakocra]] || College of Whispers Bard/Archfey [[Warlock]] || &#039;&#039;&#039;12&#039;&#039;&#039; || 12594 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet || scarletxskull 1 || &amp;lt;center&amp;gt; [[Chrysaor|Chrysaor Purosis]] &amp;lt;/center&amp;gt; || [[Yuan-Ti]] || Draconic Bloodline Sorcerer/Rogue || &#039;&#039;&#039;12&#039;&#039;&#039; || 1381 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Dave Spaar || SolitonMan || &amp;lt;center&amp;gt; [[Therrin Flare]] &amp;lt;/center&amp;gt; || [[Aasimar]] || Celestial Warlock || 8 || 9932 || 40780&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer 1 || &amp;lt;center&amp;gt; [[Coryn Alaeth]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Paladin/Cleric || 8 || 1446 || 43357&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer 2 || &amp;lt;center&amp;gt; [[The Raven]] &amp;lt;/center&amp;gt; || [[Eladrin|Winter Eladrin]] || Battlemaster Fighter || 7 || 0 || 24308&lt;br /&gt;
|-&lt;br /&gt;
| Rich Scott || Sad_Robot_v2.0 || &amp;lt;center&amp;gt; [[Neru]] &amp;lt;/center&amp;gt; || [[Gnome|Rock Gnome]] || Oath of Glory Paladin || 5 || 0 || 8541&lt;br /&gt;
|-&lt;br /&gt;
| Emma 1 || glamourpal || &amp;lt;center&amp;gt; [[Amaris Luanach]] &amp;lt;/center&amp;gt; || [[Satyr]] || Twilight [[Domain]] [[Cleric]] || 8 || 13024 || 40012&lt;br /&gt;
|-&lt;br /&gt;
| Emma 2 || glamourpal || &amp;lt;center&amp;gt; [[Keeper]] &amp;lt;/center&amp;gt; || [[Gnome|Forest Gnome]] || Artillerist Artificer || 7 || 2581 || 28139&lt;br /&gt;
|-&lt;br /&gt;
| Gail M || zippybluedwarf || &amp;lt;center&amp;gt; [[p&#039;Rahp]] &amp;lt;/center&amp;gt; || [[Grung]] || Oath of the Crown Paladin || 5 || 492 || 9565&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Darth Pearl 1 || &amp;lt;center&amp;gt; [[22]] &amp;lt;/center&amp;gt; || [[Autom (Player Race)|Autom]] || Circle of [[the Moon]] Druid || &#039;&#039;&#039;12&#039;&#039;&#039; || 20388 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Darth Pearl 2 || &amp;lt;center&amp;gt; [[Rosin]] &amp;lt;/center&amp;gt; || [[Dhampir]] || Divine [[Soul]] Sorcerer || &#039;&#039;&#039;10&#039;&#039;&#039; || 12070 || 66013&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Commonweirdo || &amp;lt;center&amp;gt; [[Sallen &amp;quot;Hummer&amp;quot; Mason]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Inquisitive Rogue || 8 || 0 || 39010&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua]] J || InfiniteValarium32 || &amp;lt;center&amp;gt; [[Black Jack]] &amp;lt;/center&amp;gt; || [[Harengon]] || Artificer Battle Smith || 6 || 4550 || 19496&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah B || Prospero || &amp;lt;center&amp;gt; [[Prof. Mann (and Chester Iros)]] &amp;lt;/center&amp;gt; || [[Warforged|Warforged (House Cat)]] || Graviturgy Wizard || 5 || 867 || 6801&lt;br /&gt;
|-&lt;br /&gt;
| Gingie || gingei22 1 || &amp;lt;center&amp;gt; [[Thordon Akieye]] &amp;lt;/center&amp;gt; || [[Dwarf|Mountain Dwarf]] || Path of Totem Barbarian || &#039;&#039;&#039;12&#039;&#039;&#039; || 13329 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Gingie || gingei22 2 || &amp;lt;center&amp;gt; [[Slog the Bonker]] &amp;lt;/center&amp;gt; || [[Bugbear]] || Way of the Ascendent [[Dragon]] Monk || 8 || 0 || 41655&lt;br /&gt;
|-&lt;br /&gt;
| Tor Hundal  || logztor || &amp;lt;center&amp;gt; [[Cealion]] &amp;lt;/center&amp;gt; || [[Dhampir]] || Wild Magic Sorcerer || 5 || 977 || 10760&lt;br /&gt;
|-&lt;br /&gt;
| Nik || tak231 || &amp;lt;center&amp;gt; [[Tryska Bjorndottyr]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Circle of the Moon Druid || &#039;&#039;&#039;12&#039;&#039;&#039; || 3906 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Amal || maldth || &amp;lt;center&amp;gt; [[Selene]] &amp;lt;/center&amp;gt; || [[Eladrin]] || Pact of the [[Genie]] Warlock || 8 || 0 || 42428&lt;br /&gt;
|-&lt;br /&gt;
| Patrick || SaannDenise || &amp;lt;center&amp;gt; [[Balder the Bald Boulder]] &amp;lt;/center&amp;gt; || [[Human]] || Monk || 6 || 0 || 22528&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyle]] Gates || TheGov37 || &amp;lt;center&amp;gt; [[Arthur]] &amp;lt;/center&amp;gt; || [[Human]] || Cavalier Fighter || 4 || 0 || 3540&lt;br /&gt;
|-&lt;br /&gt;
| Collin || KarlXMarxTheSpot || &amp;lt;center&amp;gt; [[Lupine Lucas]] &amp;lt;/center&amp;gt; || [[Human]] || Circle of the Moon Druid || 5 || 0 || 13275&lt;br /&gt;
|-&lt;br /&gt;
| Ali || aliphup 1 || &amp;lt;center&amp;gt; [[Mirth]] &amp;lt;/center&amp;gt; || [[Warforged|Reanimated Dead (Warforged)]] || Oath of Devotion Paladin || 6 || 734 || 20773&lt;br /&gt;
|-&lt;br /&gt;
| Ali || aliphup 2 || &amp;lt;center&amp;gt; [[Rochambeau]] &amp;lt;/center&amp;gt; || [[Tiefling]] || School of Illusion Wizard || 5 || 0 || 9196&lt;br /&gt;
|-&lt;br /&gt;
| [[James]] Ryan || musicalmet || &amp;lt;center&amp;gt; [[Ren Atherton]] &amp;lt;/center&amp;gt; || [[Human|Human (Variant)]] || Rogue/Warlock  || &#039;&#039;&#039;12&#039;&#039;&#039; || 9285 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| kOsCrystal || kOsCrystal || &amp;lt;center&amp;gt; [[Mariar]] &amp;lt;/center&amp;gt; || [[Drow|Drow Elf]] || Hunter Ranger || 4 || 0 || 3238&lt;br /&gt;
|-&lt;br /&gt;
| Aspen Nehama || SubtleSpellSpammer 1 || &amp;lt;center&amp;gt; [[Laurence Awrkright]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Sorcerer/Rogue || 5 || 0 || 13459&lt;br /&gt;
|-&lt;br /&gt;
| Aspen Nehama || SubtleSpellSpammer 2 || &amp;lt;center&amp;gt; [[CA7]] &amp;lt;/center&amp;gt; || [[Warforged]] || Oath of Ancients Paladin || 5 || 0 || 13459&lt;br /&gt;
|-&lt;br /&gt;
| Kade || spookycowboy || &amp;lt;center&amp;gt; [[Ronin (Wicked Wilds)|Ronin]] &amp;lt;/center&amp;gt; || [[Variant Tiefling|Tiefling]] || Aberrant Mind Sorcerer || 9 || 4022 || 56669&lt;br /&gt;
|-&lt;br /&gt;
| Hal || studiouscat || &amp;lt;center&amp;gt; [[Spurs]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Swashbuckler Rogue || 4 || 0 || 5653&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Stoner || nax24 || &amp;lt;center&amp;gt; [[Eavan Ice-Eye]] &amp;lt;/center&amp;gt; || [[Witchwolf]] || Champion Fighter || 8 || 2422 || 34000&lt;br /&gt;
|-&lt;br /&gt;
| Sarah H. || BreadIsPain52822 1 || &amp;lt;center&amp;gt; [[Karma Runes]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Soulknife Rogue || &#039;&#039;&#039;12&#039;&#039;&#039; || 700 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Sarah H. || BreadIsPain52822 2 || &amp;lt;center&amp;gt; [[Atlas Black]] &amp;lt;/center&amp;gt; || [[Aasimar|Fallen Aasimar]] || Oath of Vengeance Paladin || 6 || 0 || 14000&lt;br /&gt;
|-&lt;br /&gt;
| Zoey || [[Rune]] || &amp;lt;center&amp;gt; [[Leo]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Monster Hunter Ranger || 5 || 0 || 9117&lt;br /&gt;
|-&lt;br /&gt;
| Gavin N. || Joshoperatic || &amp;lt;center&amp;gt; [[Kiamana Pohihi]] &amp;lt;/center&amp;gt; || [[Goliath]] || Berserker Barbarian || 5 || 0 || 9117&lt;br /&gt;
|-&lt;br /&gt;
| John || beauregardshryke || &amp;lt;center&amp;gt; [[Beauregard]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || Fighter || 7 || 0 || 24194&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan || randle_dandle || &amp;lt;center&amp;gt; [[Morten Nusi]] &amp;lt;/center&amp;gt; || [[Firbolg]] || Knowledge Domain Cleric || 6 || 0 || 19118&lt;br /&gt;
|-&lt;br /&gt;
| Aaron || arcassel || &amp;lt;center&amp;gt; [[Zarrial]] &amp;lt;/center&amp;gt; || [[Reborn]] || Hexblade Warlock || &#039;&#039;&#039;12&#039;&#039;&#039; || 0 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Avery || averydavery.png || &amp;lt;center&amp;gt; [[Nokori Naru]] &amp;lt;/center&amp;gt; || [[Human]] || [[Samurai]] Fighter || 4 || 0 || 3613&lt;br /&gt;
|-&lt;br /&gt;
| Connor S || Doublecheese247 || &amp;lt;center&amp;gt; [[Valdos]] &amp;lt;center&amp;gt; || [[Tiefling]] || Warlock || &#039;&#039;&#039;12&#039;&#039;&#039; || 14092 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Scott S || datsadness || &amp;lt;center&amp;gt; [[Ghargux]] &amp;lt;/center&amp;gt; || [[Githzerai]] || Order of Watchers Paladin || 8 || 1193 || 35935&lt;br /&gt;
|-&lt;br /&gt;
| Chuck || Mattherson 1 || &amp;lt;center&amp;gt; [[Lysvan]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Circle of Wildfire Druid || &#039;&#039;&#039;12&#039;&#039;&#039; || 6484 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Chuck || Mattherson 2 || &amp;lt;center&amp;gt; [[Khimnis Jine]] &amp;lt;/center&amp;gt; || [[Yuan-Ti|Yuan-Ti Pureblood]] || Warlock || 7 || 0 || 31210&lt;br /&gt;
|-&lt;br /&gt;
| Wes || person2238 || &amp;lt;center&amp;gt; [[Bardek Ironbleeder]] &amp;lt;/center&amp;gt; || [[Dwarf]] || Barbarian || &#039;&#039;&#039;12&#039;&#039;&#039; || 0 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| John || johnlamping || &amp;lt;center&amp;gt; [[Jennings]] &amp;lt;/center&amp;gt; || [[Human]] || Wild Magic Sorcerer || 5 || 0 || 9233&lt;br /&gt;
|-&lt;br /&gt;
| Tim Bracken || TJB || &amp;lt;center&amp;gt; [[Hexiros]] &amp;lt;/center&amp;gt; || [[Aarakocra]] || Way of Mercy Monk || 3 || 0 || 1338&lt;br /&gt;
|-&lt;br /&gt;
| Nathaniel || Widdlebuck || &amp;lt;center&amp;gt; [[Mark]] &amp;lt;/center&amp;gt; || [[Warforged]] || Totem Warrior Barbarian || 4 || 0 || 2913&lt;br /&gt;
|-&lt;br /&gt;
| Ashley || the_distracted_druid || &amp;lt;center&amp;gt; [[Éabha]] &amp;lt;/center&amp;gt; || [[The Stitched (Player Race)|Stitched]] || College of Creation Bard || 4 || 0 || 4590&lt;br /&gt;
|-&lt;br /&gt;
| Duly || dulycore || &amp;lt;center&amp;gt; [[D&#039;eux Cliffhanger]] &amp;lt;/center&amp;gt; || [[Satyr]] || Knowledge Domain Cleric || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Carlos || blipblobb || &amp;lt;center&amp;gt; [[Caelum Vesper]] &amp;lt;/center&amp;gt; || [[Shadar-Kai]] [[Elf]] || Wizard / Warlock || 5 || 0 || 8118&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Ovurmines]] &amp;lt;/center&amp;gt; || [[Minotaur]] || Way of the Open Hand Monk || 3 || 0 || 900&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Askeladd]] &amp;lt;/center&amp;gt; || [[Goliath]] || Echo Knight Fighter || 5 || 0 || 11120&lt;br /&gt;
|-&lt;br /&gt;
| Eric || ScrimpoTheConfused || &amp;lt;center&amp;gt; [[Nebuma]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Pact of the [[Archfey]] Warlock || &#039;&#039;&#039;12&#039;&#039;&#039; || 0 || 100000&lt;br /&gt;
|-&lt;br /&gt;
| Robert || Rhobought || &amp;lt;center&amp;gt; [[Garvey Tiller]] &amp;lt;/center&amp;gt; || [[Human]] || Fighter || &#039;&#039;&#039;12&#039;&#039;&#039; || 0 || 100000&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+ Deceased/Inactive Player Characters&lt;br /&gt;
! Player !! Username !! Character !! Race !! Class/Subclass !! Lvl !! Status !! Cause of Death&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Jim Stacy]] &amp;lt;/center&amp;gt; || [[Human]] || Soul Knife Rogue || 4 || Dead || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T || JePaPix || &amp;lt;center&amp;gt; [[Ratchet]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Artillerist Artificer || 3 || Deceased || Killed by a Mutant Crocodile&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Tassa Brightfox]] &amp;lt;/center&amp;gt; || [[Kender]] || Swashbuckler Rogue || 4 || Missing || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Amal Thaar || maldth || &amp;lt;center&amp;gt; [[Dochás Trus]] &amp;lt;/center&amp;gt; || [[Human]] || Divine Soul Sorcerer || 3 || Deceased || Bludgeoned to Death by Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| Colin N || Common-Weirdo || &amp;lt;center&amp;gt; [[Nester Spitemore]] &amp;lt;/center&amp;gt; || [[Halfling]] || Artificer Artillerist || 4 || Deceased || Slain by Draculadon&lt;br /&gt;
|-&lt;br /&gt;
| Syameal || Syameal || &amp;lt;center&amp;gt; [[Lowkey]] &amp;lt;/center&amp;gt; || [[Changeling]] || Wild Magic Sorcerer || 4 || Deceased || Killed by Wild Magic&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Hermes Purrnes]] &amp;lt;/center&amp;gt; || [[Shifter|Swiftstride Shifter]] || 3 Rogue/1 Monk || 4 || Deceased || Killed by [[Dinosaur]]&lt;br /&gt;
|-&lt;br /&gt;
| Talia S || Warden || &amp;lt;center&amp;gt; [[Sabbatical (character)|Sabbatical]] &amp;lt;/center&amp;gt; || [[Tiefling|Fierna Tiefling]] || Knowledge Domain Cleric || 6 || Deceased || Returned to Hell&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Ainz Kageno]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Assassin Rogue || 3 || Deceased || Torn Apart&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes C || JaeltheJust || &amp;lt;center&amp;gt; [[Redemption Core]] &amp;lt;/center&amp;gt; || [[Tiefling|Glasya Tiefling]] || Drakewarden Ranger || 6 || Deceased || Slain by [[Jim Stacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Keller M || K-dawg12 || &amp;lt;center&amp;gt; [[Sneeze]] &amp;lt;/center&amp;gt; || [[Kobold]] || Path of the [[Beast]] Barbarian || 5 || Deceased || Slain by Jim Stacy&lt;br /&gt;
|-&lt;br /&gt;
| Jake L || Jakel || &amp;lt;center&amp;gt; [[Sir Yewvane Eedryll]] &amp;lt;/center&amp;gt; || [[Eladrin]] || Valor Bard/Paladin || 6 || Retired || Became the new Green Knight&lt;br /&gt;
|-&lt;br /&gt;
| Julia 1 || lunadix || &amp;lt;center&amp;gt; [[Kompi]] &amp;lt;/center&amp;gt; || [[Kobold]] || Clonomancer Sorcerer  || 4 || Missing || Lost in the Wilds&lt;br /&gt;
|-&lt;br /&gt;
| Jonathan R || JonTheTeach || &amp;lt;center&amp;gt; [[Commando Reconnaissance Unit Lambda]] &amp;lt;/center&amp;gt; || [[Warforged]] || Sun Soul Monk || 7|| Missing || Taken by [[Mother]]&lt;br /&gt;
|-&lt;br /&gt;
| Margarita || mikroeinaitomatisou || &amp;lt;center&amp;gt; [[Helli Aliosh]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Light Domain Cleric || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Eric O || mAce || &amp;lt;center&amp;gt; [[Felix Francis Fitzgerald]] &amp;lt;/center&amp;gt; || [[Warforged]] || College of Eloquence Bard || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jesse Dubin || j.s.dubin || &amp;lt;center&amp;gt; [[Nātchko the Third]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Circle of Stars Druid || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Ari || gardenvarietyfae || &amp;lt;center&amp;gt; [[Obsidian]] &amp;lt;/center&amp;gt; || [[Genasi|Earth Genasi]] || Hexblade Warlock  || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Trey || Wizler || &amp;lt;center&amp;gt; [[Frankie]] &amp;lt;/center&amp;gt; || [[Warforged]] || Scout Rogue || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jam Wright || Jam Knows || &amp;lt;center&amp;gt; [[Joylee (Jo) Seraphim-Belphegor]] &amp;lt;/center&amp;gt; || [[Human]] || Twilight Domain Cleric || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Kyle || Staulwart || &amp;lt;center&amp;gt; [[Dothand Raki]] &amp;lt;/center&amp;gt; || [[Genasi|Air Genasi]] || Tempest Domain Cleric || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Satch || Chef Bananas || &amp;lt;center&amp;gt; [[Millar]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Bladesigning Wizard  || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Ben || Bencryption || &amp;lt;center&amp;gt; [[Zimper]] &amp;lt;/center&amp;gt; || [[Nilbog (Player Race)|Nilbog]] || Wild Magic Sorcerer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Heather  || raindrops_on_roses || &amp;lt;center&amp;gt; [[Aine]] &amp;lt;/center&amp;gt; || [[Eladrin|Autumn Eladrin]] || Circle of the Moon Druid || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jason P || Jpagegala || &amp;lt;center&amp;gt; [[Kamacuras]] &amp;lt;/center&amp;gt; || [[Thri-Kreen]] || Path of the Beast Barbarian || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Hailey || TheBroken || &amp;lt;center&amp;gt; [[Cinder Ashtalon]] &amp;lt;/center&amp;gt; || [[Owlin]] || Artificer Artillerist || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Kris || kao || &amp;lt;center&amp;gt; [[Rhea Vav]] &amp;lt;/center&amp;gt; || [[Half-Orc]] || Life Domain Cleric || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Scott || scott topic || &amp;lt;center&amp;gt; [[Acorn]] &amp;lt;/center&amp;gt; || [[Kenku]] || Oath of the Ancients Paladin || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Stephen S || Eromanoops6 || &amp;lt;center&amp;gt; [[Rheinhold Azurine]] &amp;lt;/center&amp;gt; || [[Dragonborn]] || Circle of the Mist Druid (Circle of Spores) || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Alexander K || Ark Reaction || &amp;lt;center&amp;gt; [[Timothar Marek]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || Order of Scribes Wizard || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Horrors Unlimited || &amp;lt;center&amp;gt; [[Fchlya 80]] &amp;lt;/center&amp;gt; || [[Warforged| Illithid Warforged]] || Armorer Artificer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Lyndsey || Lywyn || &amp;lt;center&amp;gt; [[Bellix Braveheart]] &amp;lt;/center&amp;gt; || [[Human|Variant Human]] || College of Lore Bard || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Pierre T  || JePaPix || &amp;lt;center&amp;gt; [[Nix]] &amp;lt;/center&amp;gt; || [[Dragonborn|Copper Dragonborn]] || Armorer Artificer || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy]] H || andyhag || &amp;lt;center&amp;gt; [[Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.|Deralickt Dadwarf]] &amp;lt;/center&amp;gt; || [[Dwarf]] || Twilight Domain Cleric || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Joe Gonzo || Takenotez18 || &amp;lt;center&amp;gt; [[Tinkerton Tinklebottom]] &amp;lt;/center&amp;gt; || [[Gnome|Rock Gnome]] || Armorer Artificer || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Spencer]] || Penzeer2 || &amp;lt;center&amp;gt; [[Winter]] &amp;lt;/center&amp;gt; || [[Tabaxi]] || Way of the Kensei Monk || 4 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Bergfelt || nathanielbergland || &amp;lt;center&amp;gt; [[Billium Teddly]] &amp;lt;/center&amp;gt; || [[Half-Elf]] || College of Lore Bard || 3 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Julia || lunadix || &amp;lt;center&amp;gt; [[Tommy]] &amp;lt;/center&amp;gt; || [[Human]] || Oath of Redemption Paladin  || 5 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Jake L || Jakel || &amp;lt;center&amp;gt; [[Kh&#039;jan]] &amp;lt;/center&amp;gt; || [[Aarakocra]] || Arcane Archer Fighter || 8 || Retired || -&lt;br /&gt;
|-&lt;br /&gt;
| Amal 1 || maldth || &amp;lt;center&amp;gt; [[Radion The Forged]] &amp;lt;/center&amp;gt; || [[Warforged]] || Path of Wild Magic Barbarian || 7 || Retired || Left to journey with their [[sister]] Daena&lt;br /&gt;
|-&lt;br /&gt;
| Amal 2 || maldth || &amp;lt;center&amp;gt; [[Ahriman Zestari]] &amp;lt;/center&amp;gt; || [[Elf|Astral Elf]] || Peace Domain Cleric || 5 || Retired || Left to journey with their daughter Daena&lt;br /&gt;
|-&lt;br /&gt;
| Nik || tak231 || &amp;lt;center&amp;gt; [[Heli Moltenshield]] &amp;lt;/center&amp;gt; || [[Genasi|Fire Genasi]] || Battlesmith Artificer || 8 || Retired || Left to establish their own workshop&lt;br /&gt;
|-&lt;br /&gt;
| Nin || SilentDarknes || &amp;lt;center&amp;gt; [[Marion Ette]] &amp;lt;/center&amp;gt; || [[Tiefling]] || Celestial Warlock / Cleric || 7 || Retired || Became the new Collector&lt;br /&gt;
|-&lt;br /&gt;
| Sam || dwarfenjoyer || &amp;lt;center&amp;gt; [[Nassir Tycho]] &amp;lt;/center&amp;gt; || [[Dragonborn|Brass Dragonborn]] || Zealot Barbarian || 5 || Retired || Settled down with family&lt;br /&gt;
|-&lt;br /&gt;
| Talia || wardensturkie || &amp;lt;center&amp;gt; [[Pash|p&#039;Ash&#039;r&#039;Ohn]] &amp;lt;/center&amp;gt; || [[Grung]] || Hexblade Warlock || 8 || Retired || Left to rule [[Fairyflower Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| Nathan Stoner || nax24 1 || &amp;lt;center&amp;gt; [[Ash Oakriver]] &amp;lt;/center&amp;gt; || [[Fairy]] || Way of the Drunken Master || 6 || Retired || Retired to live in [[Galik]]&lt;br /&gt;
|-&lt;br /&gt;
| Syamael || Syameal || &amp;lt;center&amp;gt; [[Danke Schön]] &amp;lt;/center&amp;gt; || [[Dhampir]] || College of Spirits Bard || 5 || Dead || Sacrificed himself for druid ritual&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet || scarletxskull 2 || &amp;lt;center&amp;gt; [[Varnaruk]] &amp;lt;/center&amp;gt; || [[Irda|Iroa]] || Fighter/Cleric || 7 || Dead || Slain by Kuo-Toa&lt;br /&gt;
|-&lt;br /&gt;
| Emma || glamourpal || &amp;lt;center&amp;gt; [[Luster]] &amp;lt;/center&amp;gt; || [[Fairy]] || Paladin || ? || Retired || [[Luster#Restoration|Left to rule the Moon Court]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Wicked Wilds]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45359</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45359"/>
		<updated>2026-03-28T16:50:31Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: removed Category:IR; added Category:IRL using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Community Campaign is an open-table long-term roleplaying game. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45358</id>
		<title>Community Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Community_Campaign&amp;diff=45358"/>
		<updated>2026-03-28T16:50:27Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:IR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Community Campaign is an open-table long-term roleplaying game. As opposed to a closed-table roleplaying game, where the same group of players and DM/GM gather as frequently as their schedules allow, open-table games can include many different players popping in and out throughout the story being told. A Community Campaign is great for newbies to TTRPGs, as they can try out a couple sessions to see if they like it; players with busy schedules, as there is always a next session coming up; any gamers looking to try out a fresh new game and expand their circle of friends. In short, a Community Campaign is a fantastic way to tell a great story with a bunch of new friends over the span of a year or so. They&#039;re great! &lt;br /&gt;
&lt;br /&gt;
== List of Community Campaigns ==&lt;br /&gt;
[[File:Community Campaign.jpg|thumb|&#039;&#039;&#039;&#039;&#039;&amp;quot;We were born to unite with our fellow men, and to join in community with the human race.&amp;quot; - Cicero&#039;&#039;&#039;&#039;&#039;]][[The Quelmar Realm|Quelmar]] has been the generating force behind several Community Campaigns, including:&lt;br /&gt;
&lt;br /&gt;
* [[Bedlam in the Badlands]] (2025-present, Pennsylvania)&lt;br /&gt;
* [[The Fantasial Freeze]] (2025-present, Minnesota)&lt;br /&gt;
* [[Within the Wicked Wilds]] (2023-2025, Pennsylvania)&lt;br /&gt;
* [[Qandela Obscura]] (2023-present, Online)&lt;br /&gt;
* [[Into the Greedy Green]] (2022-2023, Pennsylvania)&lt;br /&gt;
* [[The Beggar&#039;s Bodega (Campaign)|Beggar&#039;s Bodega]] (2021-2022, Pennsylvania)&lt;br /&gt;
* [[Ancients Alive]] (2019-2020, Pennsylvania)&lt;br /&gt;
* [[Towson Tabletop|Townson Tabletop]] (2014-2016, Maryland)&lt;br /&gt;
&lt;br /&gt;
[[Category:IR]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands&amp;diff=45357</id>
		<title>Bedlam in the Badlands</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bedlam_in_the_Badlands&amp;diff=45357"/>
		<updated>2026-03-28T16:50:00Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; [[Quelmar]]’s eighth [[Community Campaign|community campaign]], based in central PA and began in September 2025.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The year is 136 [[PR]], and three major factions control the Western Badlands of [[Pteris]]: the Federation of Commerce and Trade, the Scrappers, and the Shepherds. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Federation&#039;&#039;&#039;: Run by the reclusive Hektor, this organization operates businesses of recreation, exploiting people&#039;s desires for gambling, fighting, and other vices. They focus on bringing life and culture to the Western Badlands. Their base of operations is located in the base of the eastern mountain range.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Scrappers&#039;&#039;&#039;: Led by the Cambion devil Raegina, this group of hell-touched, undead, and vagabonds gather scrap and junk including remnants of demonic weapons and vehicles to rebuild them into infernal arms and machines, preparing for a coming threat. Raegina was sent to Pteris to find the infernal weapons from the [[BR]] era left buried in the sands, and instead found raggedy junkers willing to do her work for her in exchange for knowledge of how to make bigger and better gadgets.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shepherds&#039;&#039;&#039;: Ruled by Duke Solon and led by Vettik Herbert, the two sides of the &amp;quot;shepherds&amp;quot; work hard to maintain the life and wellbeing of those who live in the northern/central Badlands. They specialize in agriculture and overseas trade. They are located principally on the coast and in nomadic tribes all across the Badlands.&lt;br /&gt;
&lt;br /&gt;
The three factions have banded together to face a threat that endangers them all -- escalating demon incursions into the Badlands -- and negotiations settled on the bugbear Sir Anthony, a paladin of Pelor, as the head of their shared base of operations, [[the Arboretum]].&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/Player Characters|Player Characters]]==&lt;br /&gt;
&amp;lt;big&amp;gt;Here&#039;s everything you&#039;ll need to know when making your new player character for the campaign.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Submit your character information using the form below, and find play opportunities [https://discord.com/channels/611193875805110291/1392303972244521133 on Discord]&lt;br /&gt;
&lt;br /&gt;
:See the House Rules, Code of Conduct, and Player Resources for more about participating in games, earning rewards, and interacting with other players.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Source Material&#039;&#039;&#039;&lt;br /&gt;
:* Bedlam in the Badlands uses the [https://www.dndbeyond.com/sources/dnd/basic-rules-2014/step-by-step-characters &#039;&#039;&#039;D&amp;amp;D 5th Edition (2014)&#039;&#039;&#039;] ruleset&lt;br /&gt;
:* Only the latest versions of official WOTC sources are permitted. This excludes Unearthed Arcana material.&lt;br /&gt;
:* Any official character Background is permitted, but a background that normally provides a feat does not grant your PC that feat.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Character Options&#039;&#039;&#039;&lt;br /&gt;
:* Player characters begin at 3rd level with 900 XP and basic (level 1) starting equipment.&lt;br /&gt;
:* No child characters or evil characters are permitted.&lt;br /&gt;
:* Many of [[:Category:Quelmar Races|&#039;&#039;&#039;Quelmar&#039;s unique races&#039;&#039;&#039;]] are playable in this campaign, although any race that doesn&#039;t exist in 136 PR [[Quelmar Timeline|&#039;&#039;&#039;on Quelmar&#039;s timeline&#039;&#039;&#039;]] (e.g. warforged, automs, vanara) are unavailable, as are some others. Check with a Bedlam in the Badlands DM to confirm whether a particular Quelmar-specific race is permitted.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stat Generation&#039;&#039;&#039;&lt;br /&gt;
:* Rolls for stats &#039;&#039;MUST be verified&#039;&#039; by  either having a DM present or using the Discord #dice-rolling thread.&lt;br /&gt;
:* Any stat below 8 becomes 8.&lt;br /&gt;
:* &#039;&#039;If you don&#039;t like your rolls&#039;&#039; (or don&#039;t care to roll), you may use the Standard Array or Point Buy instead.     &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
:&#039;&#039;&#039;Secondary Characters&#039;&#039;&#039;&lt;br /&gt;
:* A player may have only one active PC at a time for now and must be willing to retire their current character if they choose to bring in a new one.&lt;br /&gt;
:* Any secondary character can begin play at the same level as the player&#039;s primary character (up to 7).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;[[Bedlam in the Badlands/Player Characters|List of current PCs]]&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://docs.google.com/forms/d/e/1FAIpQLSdyPiaX9TVPLZmq9OIEsWjIa3pt7Mv-KHOYrIuRQAZ39UVqFw/viewform?usp=header &#039;&#039;&#039;&amp;lt;u&amp;gt;New PC submission form&amp;lt;/u&amp;gt;&#039;&#039;&#039;] ⬅️⬅️&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/NPCs|NPCs]]==&lt;br /&gt;
The badlands of Pteris are home to a wide variety of individuals the players characters may encounter across their adventures, ranging from the kindest of allies to the most vile of villains. Those characters most significant to the story will be listed on the above page.&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/The Story So Far|The Story So Far]]==&lt;br /&gt;
The above page will keep you apprised of the adventures the PCs have had during the campaign.&lt;br /&gt;
&lt;br /&gt;
===[[Bedlam in the Badlands/Player Recaps|Player Session Recaps]]===&lt;br /&gt;
Players can write out their own record of each adventure at the above page.&lt;br /&gt;
&lt;br /&gt;
==[[Bedlam in the Badlands/Player Resources|Player Resources]]==&lt;br /&gt;
See the above page for more about the campaign and to find links to forms for Downtimes, Wiki XP, etc.&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&lt;br /&gt;
===Adventuring and Combat===&lt;br /&gt;
*Certain &#039;&#039;&#039;inventory&#039;&#039;&#039; items are not tracked, including mundane ammunition, as well as spell components with no listed cost.&lt;br /&gt;
*&#039;&#039;&#039;Carrying capacity&#039;&#039;&#039; limits aren&#039;t strictly followed, although players will be asked to keep their inventories realistic.&lt;br /&gt;
*Moving in any direction including &#039;&#039;&#039;diagonally&#039;&#039;&#039; costs 5 feet of movement.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&#039;flanking&#039;&#039;&#039;&amp;quot; variant rule is in play, allowing creatures to gain advantage if they attack an enemy from two opposing sides.&lt;br /&gt;
*Taking a critical hit while making &#039;&#039;&#039;death saving throws&#039;&#039;&#039; causes 1 automatic failure, not the standard 2.&lt;br /&gt;
*Creatures of medium size or smaller do not provide half-&#039;&#039;&#039;cover&#039;&#039;&#039; against ranged attacks by default, although the standard rule for cover may be applied on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
*Casting &#039;&#039;&#039;a&#039;&#039;&#039; &#039;&#039;&#039;spell as a bonus action&#039;&#039;&#039; does not impose the standard restriction that any other spell cast that turn must be a cantrip.&lt;br /&gt;
*A character must have a &#039;&#039;&#039;spell scroll&#039;&#039;&#039; &#039;&#039;&#039;in hand&#039;&#039;&#039; to activate it. (This is a clarification.)&lt;br /&gt;
* &#039;&#039;&#039;Any PC&#039;&#039;&#039; can activate a spell scroll using this alternative method:&lt;br /&gt;
**For their casting ability, the character can choose any class whose spell list includes the spell and use that class&#039; spellcasting ability.&lt;br /&gt;
**They must succeed on an Intelligence (Arcana) check, DC = 10 + Spell Level, or their attempt has no effect (and the scroll is not consumed.)&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*An &#039;&#039;&#039;Inspiration&#039;&#039;&#039; point can be used to force a hostile creature to reroll an attack, saving throw, or ability check.&lt;br /&gt;
*After each session, the players can vote to give one player a &#039;&#039;&#039;role-playing&#039;&#039;&#039; &#039;&#039;&#039;award&#039;&#039;&#039;: an inspiration point to use in their next session.&lt;br /&gt;
*Player characters may take the following &#039;&#039;&#039;custom feat&#039;&#039;&#039; whenever they would normally gain a feat:&lt;br /&gt;
:&#039;&#039;&#039;Hell-Touched&#039;&#039;&#039;: Your exposure to the Hells&#039; power has changed you, granting you the following benefits.&lt;br /&gt;
:* Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.&lt;br /&gt;
:* You learn the Pyrotechnics spell and and one 1st-level spell of your choice from the Evocation or Conjuration school of magic. [&#039;&#039;The &amp;quot;area of fire&amp;quot; needed for Pyrotechnics is Hellfire produced by your character casting it.&#039;&#039;] You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can&#039;t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells&#039; spellcasting ability is the ability increased by this feat.&lt;br /&gt;
&lt;br /&gt;
==Code of Conduct==&lt;br /&gt;
All participants (players, DMs, and organizers) are automatically expected to adhere to the following [[Code of Conduct]], and consent to the use of the X-Card, when playing a Bedlam in the Badlands community table.&lt;br /&gt;
&lt;br /&gt;
#All community campaign participants are here to have fun and should feel safe and included at all times. Fun at others’ expense is no fun at all.  &lt;br /&gt;
#Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event. Bedlam in the Badlands is a public, community campaign open to all Pennsylvania players ages 18 and up. Please avoid excessively vulgar, sexual, or overly mature themes when requested.&lt;br /&gt;
#Follow the DM’s lead, try to avoid extended arguments with the DM or other players over rules, as time is limited at these events. The Dungeon Master has the right to remove a disruptive player from the table. Disruptive behavior includes (but is not limited to):&lt;br /&gt;
#*Speaking over other players&lt;br /&gt;
#*Excessive cross-talk that is not relevant to the adventure being played&lt;br /&gt;
#*Not sharing the spotlight with other players&lt;br /&gt;
#No tolerance is given for aggressive behavior, and are grounds for immediate removal from the game. &lt;br /&gt;
#*Aggressive behavior includes threats of or actual physical aggression against another player, disrespecting pronouns, using slurs, and otherwise harassing participants.&lt;br /&gt;
#Any player who oversteps a boundary, whether explicitly set or not, should be held accountable with the use of the X-Card. X-Carded behaviors will immediately be halted and discontinued at the present table.&lt;br /&gt;
#If a participant feels uncomfortable bringing an issue to the attention of the table via X-Card, the participant should notify a Dungeon Master or Quelmar representative as soon as comfortably possible.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Bedlam in the Badlands]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=45342</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=45342"/>
		<updated>2026-03-26T19:30:42Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|If you are looking for games in the one-shot anthology series, see [[Tales of Quelmar]].}}&lt;br /&gt;
A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode ([[session]]) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[List of Quelmar Game Systems|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
 -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
![[Gamemaster]](s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmar PHANTOMS|&#039;&#039;&#039;Quelmar PHANTOMS&#039;&#039;&#039;]]&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmwar Stories|&#039;&#039;&#039;Quelmwar Stories&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:War Stories|War Stories]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunlight Over New Synàra|&#039;&#039;&#039;Sunlight Over New Synàra&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[In The Shadows of a Willow|&#039;&#039;&#039;In the Shadows of a Willow&#039;&#039;&#039;]]&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Lancer|Lancer]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Manuel&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Curriculum of Chaos]]&#039;&#039;&#039; &lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Amia&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Red Rranos]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sonrise]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Person&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bedlam in the Badlands]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Chris, Mercedes, Amanda, Cat&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Fantasial Freeze]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:DDWN|DDWN]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aw Heckna!]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amanda&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Cola Bears Saving the World]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita, Tom&lt;br /&gt;
|Personal&lt;br /&gt;
|DE &amp;lt;s&amp;gt;🇩🇪&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qandela Obscura]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes (2023), Matt, Julia (2023-2025)&lt;br /&gt;
|Community&lt;br /&gt;
|Online&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Paragon Protocol]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2025&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Chains of Rage|&#039;&#039;&#039;Chains of Rage&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Werewolf: The Apocalypse|Werewolf: The Apocalypse]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2026&lt;br /&gt;
|Emma&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qamp Candela]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2025&lt;br /&gt;
|Anna&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Knowledge, Lost and Found]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Amal&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Backhalls 2]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Ben&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Troubles in Alanya]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blood Wood]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Infernal Invasion]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Depths of the Druma]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2024&lt;br /&gt;
|Jon, Sam&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Just the Q of Us]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:ATRIS|ATRIS]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Assassins of Q-Synara]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Aaron, Dave P, Dave S, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Geoff&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trial of Dreams]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Call of Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Erica&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Pathfinder|Pathfinder 2e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Painted Sands of Pteris]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jonathan&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Reckondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|RJ&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Open-Table&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:DIE|DIE]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Steven&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Iron Sea]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Aaron, Julia, Patrick&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Kelsey&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[First Class]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kyle&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online, SC 🏴󠁧󠁢󠁳󠁣󠁴󠁿&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Lich&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sparrow&#039;s Point]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Not Strahd]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:TROIKA!|TROIKA!]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Tyler&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Connor&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Into the Greedy Green]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Dave P, James, John, Kyle, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ciphers and Stamps]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:We Are Ciphers|We Are Ciphers]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|N/A&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, NY&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Hutch (Kelly)&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
| Nell&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|Alyssa, [https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Various&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Deadlands|Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|Pre&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ancients Alive]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2019&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2018&lt;br /&gt;
|Will&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|James &lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Underdungeon]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Towson Tabletop]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
| [[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2015&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sick of this Shit]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2013&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Isonhound&amp;diff=45259</id>
		<title>Isonhound</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Isonhound&amp;diff=45259"/>
		<updated>2026-03-23T03:50:56Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Domains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} &amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;iframe key=&amp;quot;mapviewer_isonhound&amp;quot; path=&amp;quot;&amp;quot; width=&amp;quot;275px&amp;quot; height=&amp;quot;300px&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;[https://quelmarwiki.com/wiki/images/0/09/ISONHOUND.png View the HQ Isonhound Map here]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isonhound &#039;&#039;&#039;is a continent of dense forests. The alpine forests of the northwest exist as an extension of the arctic climate found near [[Breme]], while the rest of the continent harbors woodlands with occasional tropical jungles. Isonhound attracts the greatest concentration of fey and sylvan creatures anywhere across the realm.  &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
[[Elf|Elven]] legends say that Isonhound was a gift to [[Quelmar]] from either [[Elysium]] or [[The Feywild]]  during [[The Giving]], a prehistoric event in which the [[gods]] were said to have &amp;quot;seeded&amp;quot; the realm with various creatures, lands, and powers. &lt;br /&gt;
&lt;br /&gt;
According to the powers of [[Ysgard]], Isonhound represents the fated soils where the great [[plane]]-linking tree Ysgardsill plants itself. For that reason, some of the nordic people of Ysgard consider Isonhound as an extension of their own planes, calling it &#039;&#039;&#039;Midgardr.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The woods of Isonhound could get freezing in rough weather, but the treehouses and natural landscapes provided both shelter and fire, in high winds and flooding conditions, the natural limberness of the forest stood tall and thrived even when waterlogged. It never got too hot in Isonhound (like it does in [[Pteris]]) so the natural forest fires that broke out were very few, and even during hotter times, the forest gave shade. &lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ssaphíbían River]],&#039;&#039;&#039; Isonhound&#039;s longest (or second longest) river, stretching from the north to south coasts.&lt;br /&gt;
* &#039;&#039;&#039;[[Hypoborea River]]&#039;&#039;&#039;, a river that runs through [[the Boreal Valley]]&lt;br /&gt;
* [[Boreal Valley|&#039;&#039;&#039;Boreal Valley&#039;&#039;&#039;]], a frost laden woodland in the northwest, separated from greater isonhound by a river.&lt;br /&gt;
**The [[FrostSpine|FrostSpine,]] an iconic road that runs the diagonal of the [[Boreal Valley]] &lt;br /&gt;
*[[Chilcrest Forest|&#039;&#039;&#039;Chilcrest Forest&#039;&#039;&#039;]], a specific patch of forest towards the northern coast &lt;br /&gt;
*&#039;&#039;&#039;[[Cave of the North Wind]]&#039;&#039;&#039;, a mysterious cave towards the northwestern coast, has strong connections to [[Ysgard]], and has otherwise housed many monsters and lairs over the centuries, notably at one point housing [[The Green Stag]]. &lt;br /&gt;
&lt;br /&gt;
== Native Fauna ==&lt;br /&gt;
Isonhound is filled to the brim with assorted native fey and sylvan creatures that give its many forests an unparalleled living feeling.&lt;br /&gt;
&lt;br /&gt;
* [[Dryad]]&lt;br /&gt;
** Including [[New Dryad]]&lt;br /&gt;
* [[Vegepygmy]]&lt;br /&gt;
** Known to dam up the many rivers as part of their natural behavior, the floods create moist lands that they revel in.&lt;br /&gt;
* [[Korad]]&lt;br /&gt;
* [[Stirge]]&lt;br /&gt;
&lt;br /&gt;
== Domains ==&lt;br /&gt;
[[File:IsonhoundPolitical.png|thumb|234x234px|After the Cavalry Rush: Isonhound&#039;s Domains]][[File:IsonKingdom.png|thumb|230x230px|After the first Realm War: Isonhound&#039;s Kingdoms]]&lt;br /&gt;
=== Nemoreous ===&lt;br /&gt;
&lt;br /&gt;
* [[Maslin]]&lt;br /&gt;
** Hometown of [[Willa Fatiun|Willa,]] [[Wynter Fatiun|Wynter]], and the [[Knead Bread?]] bakery.&lt;br /&gt;
* [[Håpe]]&lt;br /&gt;
&lt;br /&gt;
=== Rovlad ===&lt;br /&gt;
&lt;br /&gt;
=== Shongle ===&lt;br /&gt;
&lt;br /&gt;
* [[Orche-Astere]]&lt;br /&gt;
**A fey [[Domain]] within the [[Barrier Peaks]]&lt;br /&gt;
**Also home to the [[Relith Tower]]&lt;br /&gt;
*Morado&lt;br /&gt;
**A small hamlet in the mountains, with a tavern known as &#039;&#039;The Fuzilumpkin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Sylvanry ===&lt;br /&gt;
&lt;br /&gt;
* [[Pygmypoplar]]&lt;br /&gt;
** Small healing-centric village in [[Chilcrest Forest]].&lt;br /&gt;
* [[Hallasen]]&lt;br /&gt;
** [[Rana Ndore]], a landmark mountain dedicated to [[Eros]]&lt;br /&gt;
* [[Grafton]]&lt;br /&gt;
&lt;br /&gt;
=== Tanquam ===&lt;br /&gt;
* [[Sneerwell]]&lt;br /&gt;
* Valhollow&lt;br /&gt;
* [[Deeplake]]&lt;br /&gt;
* Highview&lt;br /&gt;
* [[Galloway]]&lt;br /&gt;
* Augustus&lt;br /&gt;
* [[Musso]]&lt;br /&gt;
&lt;br /&gt;
=== Trarrain ===&lt;br /&gt;
&lt;br /&gt;
=== Vergus ===&lt;br /&gt;
&lt;br /&gt;
* [[Inergos]] (destroyed 80 BR)&lt;br /&gt;
* [[Elluz]]&lt;br /&gt;
&lt;br /&gt;
=== [[Woldlin]] ===&lt;br /&gt;
* [[Synàra]]&lt;br /&gt;
*[[Byennel]]&lt;br /&gt;
* [[Sumpter]]&lt;br /&gt;
* [[Astoria]] &lt;br /&gt;
*[[Jadenhill]]&lt;br /&gt;
*[[Fasiltum]]&lt;br /&gt;
*[[Hummintru Tribe|The Hummintru Tribe]]&lt;br /&gt;
*Jakalla (Destroyed 825 [[PR]])&lt;br /&gt;
* [[Gearguage]] &#039;&#039;([[Warforged]])&#039;&#039; &lt;br /&gt;
*Enaya &lt;br /&gt;
*[[Luanda]] &lt;br /&gt;
*[[Arlin&#039;s Home Village]] &lt;br /&gt;
*[[Direheart Pond]] &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:IsonhoundHexCrawl.png|thumb|300x300px]] &lt;br /&gt;
[[File:Isonhoundgreedymap.png|left|thumb|A map of Isonhound circa 825 PR (via [[Into the Greedy Green]])]]&lt;br /&gt;
{{Quelmar}}[[Category:Isonhound]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Old_One&amp;diff=45230</id>
		<title>Old One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Old_One&amp;diff=45230"/>
		<updated>2026-03-19T04:37:47Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* List of Old Ones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
== Background ==&lt;br /&gt;
Much like the [[Quelmar Creation Myths|Quelmar Creation]] Myths of the [[gods]] and four powers that shaped the [[universe]], the [[Underdark]] has it&#039;s own ancient accounts of higher beings. These beings, like the underdark itself, are shrouded in mystery and haunted horror.  &lt;br /&gt;
&lt;br /&gt;
While those rich in religious knowledge have learned a little about the divine entity [[Torog]], said to have shaped [[the Underdark]], those on the surface will find sparse literature about the Underdark&#039;s true gods. &lt;br /&gt;
&lt;br /&gt;
The Old Ones exist in purely mythological ways, opposed to the [[Quelmar Gods]], who interfere and rebuke and send forth holy warriors.  &lt;br /&gt;
&lt;br /&gt;
The lack of evidence for these powers has led to very little documentation on whether they actually exist or not. The few that claimed to have found proof have themselves gone insane, losing their mind and all sense of reality in the hunt for these powers. &lt;br /&gt;
&lt;br /&gt;
Despite all of the intrigue surrounding them, the names of the Old Ones are often whispered in prayers in the darkest corners of the Underdark, and those who listen closely can hear tales of this dark pantheon.&lt;br /&gt;
&lt;br /&gt;
== List of Old Ones ==&lt;br /&gt;
{{Expand list}}&lt;br /&gt;
* [[Att-Annalo]]&lt;br /&gt;
* &#039;&#039;[[Cot]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Culo]]/Cthulhu&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cthuga&#039;&#039;&lt;br /&gt;
* [[Dagon]]&lt;br /&gt;
** The central focus of the [[Esoteric Order of Dagon]]&lt;br /&gt;
* &#039;&#039;[[Groth]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Nyog]]/&#039;&#039;Nyarlathothep&lt;br /&gt;
* &#039;&#039;[[Rhan]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Shug]]/&#039;&#039;Shub-Niggurath.&lt;br /&gt;
* &#039;&#039;[[Shudde]]&#039;&#039;&lt;br /&gt;
* [[The Nine-Fingered Worm]]&lt;br /&gt;
* [[Gaia|Tsathoggua]]&lt;br /&gt;
* &#039;&#039;[[Vile]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Yoth]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Ythog]]/&#039;&#039;Yog Sothoth.&lt;br /&gt;
* &#039;&#039;[[Zhar]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Zukala]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Underdungeon]]&lt;br /&gt;
[[Category:Underdark]]&lt;br /&gt;
[[Category:Operation Verdant Pyramid]]&lt;br /&gt;
[[Category:Old One]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
[[Category:The Paragon Protocol]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Dark_Silvio&amp;diff=45206</id>
		<title>Dark Silvio</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Dark_Silvio&amp;diff=45206"/>
		<updated>2026-03-17T18:22:46Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I heard about you...on the other side&amp;quot; - Dark Silvio to [[Cavii Kero]]&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Dark Silvio&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Race]]:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height/Weight:&#039;&#039;&#039; 5&#039;7&amp;quot;, 160 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Languages]]:&#039;&#039;&#039; Common +?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quotes:&#039;&#039;&#039; &amp;quot;He got shins, don&#039;t he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dark Silvio is the first follower of [[One|Seven]] who has been accompanying them for the duration of the [[The Fantasial Freeze|Fantasial Freeze]]. He is a seedy looking [[human]] man, dressed in dark furs and a black cloak. Dark Silvio speaks like a 1920s Chicagoland gangster, voiceable by any and all players at the table for any reason. When asked why he continues to follow Five around, his standard answer is: &amp;lt;blockquote&amp;gt;&amp;quot;&#039;&#039;Everything will become clear soon&#039;&#039;!&amp;quot;&amp;lt;/blockquote&amp;gt;Dark Silvio ran into his former lover Serge (pronounced serj) after being downed saving the Fransa Sig from a [[cult]] of fire-god worshippers. He has made no entreaties to his past otherwise. Dark Silvio is also one of the first characters to experience the Wall of Eyes that has started to haunt players in [[the Fantasial Freeze]] who have been close to death, along with Six and Throk. Silvio has drawn the ire of the Unravel, Ravel&#039;s underground thief network, for a presumed connection to the fire cult of Amaun. He has already been captured and escaped them once through clever tactics, deft skill, and [[Kara|Kara&#039;s]] help.&lt;br /&gt;
&lt;br /&gt;
After accompanying their &amp;quot;Boss&amp;quot; on a voyage aboard the Arctic Express, Silvio witnessed Five reincarnate into Four, and saw a change in them that showed he was no longer needed to accompany them. Silvio said goodbye at the port of Tusgrer and headed off into the world, as inscrutable leaving as he was entering. They have delved into a Balabag church covered in dark ice together since parting, where Dark Silvio became Blowted through a bucket of Massimo&#039;s paint. &lt;br /&gt;
&lt;br /&gt;
== Stories (told by Silvio himself) ==&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Yous wouldn&#039;t believe it, but I was a northern Osugbo kid. I grew up like all kinds of kids up there - learning how to snare rabbits, picking the herbs mommy told me to for sister&#039;s fever, going right for the shins when a bully tried to mess with you. It wasn&#039;t much of a life, but I was scrappy. Paps built barrels out of wood. One day, as I was conoitering about a new patch of the woods, new to me of course, I found myself slipping down a little embankment towards a big creek. It all happened so fast - one second, I&#039;m looking at a funny mushroom, the next I&#039;m ass over teakettle into the drink. No thoughts in my head but trying to stay above water as the current carried me away.&amp;quot;  &amp;quot;When I cames to, the first thing I thinks is I&#039;m in a dream or dead. Standing in front of me is the craziest person I&#039;ve ever seen - their bottom half is a horse! And they&#039;re huge - I&#039;m laying down like a bag of peat moss and they look like a giant. But what I notices next is the kindness in their eyes, the curiosity. They&#039;re looking at me like I&#039;m looking at them! Maybe they&#039;re wondering where my back half went. Then, an even bigger one comes out - this must be Mama, and she&#039;s got a spear twice as long as I was tall. She talks to who I now know is the kiddo in some clip-cloppy words I don&#039;t know. Next thing I know, I&#039;m being whisked away on centaur-back faster than the wind! I get dropped right next to the mushroom I was looking at, no idea how Mom knew where I fell in the creek. Some kind of nature whisperer. With that, I waddled my way back home to my parents and never spoke a word. I figured they&#039;d think I was crazy, which I now know is true.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45205</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45205"/>
		<updated>2026-03-17T18:21:34Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
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&lt;div&gt;{{Infobox_character|name=The Vessel|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=This is a portrait of an empty shell, meaningful only to those who knew it well.|playerName=Josh|languages=|birthPlace=A summoning circle in Manquel|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets&lt;br /&gt;
Two - Personal Demiplane|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One &#039;&#039;&#039;is ???????, present during the ending of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Eloise&#039;&#039; [Seven] was killed by a [[wendigo]] during Episode 8. &lt;br /&gt;
* Six was lost in the Veil during Episode 13. &lt;br /&gt;
* Five was bumped off by a chest bump from [[Mundy]] in Episode 19. &lt;br /&gt;
* &#039;&#039;Mevvit&#039;&#039; [Four] was killed by Viralyn Kiyoni quietly after combat in Episode 30. &lt;br /&gt;
* &#039;&#039;Coatlina&#039;&#039; [Three] sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR (Episode 50)&lt;br /&gt;
* &amp;quot;&#039;&#039;May you choke and smother&amp;quot;&#039;&#039; [Two] was slain by [[Red (Fantasial Freeze)|Red]] in her personal demiplane during Finale: Two of One)&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
One is an amalgamation of two fire-affixed divine-level entities, brought together by the combination of the Taurus Binding and the Anchoring of the Breeze. It is a massive, everburning thing - part serpent, part baleful orb. To look upon it is to stare directly at the sun.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
A desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
??????????  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The [[Illumian (Player Race)|Illumian]] &amp;quot;May you choke and smother&amp;quot; [Two] was a magic anomaly, born from a phrase of creation spoken by Ruktoka Ornill with her full soul. Ruktoka lived in Amusa, but did not live in a happy marriage, and so her child was born of a hateful phrase. As a Child of Pure Word, the phrase shone above May&#039;s head every waking moment. The constant reminder of Ruktoka’s hate strained the family dynamic to a breaking point, and the child May was abused and battered by her adoptive father and siblings. It was a cruel life, to be sure, and the child wished desperately for a change to set her free. &lt;br /&gt;
&lt;br /&gt;
May’s wish was granted when a strange visitor clad in armor came to visit. To the young Illumian, he was as a god, but he introduced himself to her as a [[X (The Paladin)|Paladin]]. He commanded elemental forces to bury May’s house in a rockslide with the rest of the family inside. The brutality of Ruktoka and the Ornill family&#039;s death was cathartic; for May, the Paladin had granted her wish and set her free from abuse. Her heart was his. More still, the Paladin told May why he sought her out; he was looking for individuals with the ability to harness the energy of the Elemental Planes to destroy Quelmar. He asked if May would join him in his quest; the child who had known no love took his hand.&lt;br /&gt;
&lt;br /&gt;
The Paladin trained May in using illusory magic to change the Words of Creation above her head to “Shining Flame, Farseer”, and to keep the magic going even as she slept. When May had mastered this, the Paladin gave her a mission to bind and control a great elemental spirit from [[Elemental Plane of Fire|a distant realm]], with the rest of her life to accomplish it. May then decieved her way into being adopted by the ArchCrystal Tower, and devoted all her energies to mastering complex rituals and abjuration magic, preparing the way for her master’s goal. She accomplished these things before adulthood, proving her worth by casting the Taurus Binding for the first me in decades. This shook the elders, who were grateful to see May set off as a traveler, looking for further magics.&lt;br /&gt;
&lt;br /&gt;
It was after years of scouring Quelmar for the right conjuring ritual that May located the text for the Anchoring of the Breeze deep in the sands of Pteris. She also found a list of names that were marked “Forbidden”, one of which was the destructive elemental spirit the Paladin had in mind. From there, May tapped her network of spies for a suitable time and place to cast the Anchoring of the Breeze. She would use the cover of a scrap of Prophecy from Levinkan which warned of an oncoming Freeze, locate a proper place to cast the Anchoring of the Breeze, and control the Great Flame Spirit with the Taurus Binding. The stupid aarakocra she’d hoodwinked years before would make an excellent vessel, and the decrepit drakkotaur professor from [[University of Xyrneiros|Xyrneiros]] would be sure to help a young mage on the rise! After her helper [[Dark Silvio|Silvio]] secured a location outside of Manquel, May could taste victory. She could already imagine the smile on the Paladin’s face as Quelmar burned to ash– all because of her!&lt;br /&gt;
&lt;br /&gt;
What happened, exactly? May remains unsure. The summoning circle had been carefully laid at the aarakocra’s feet to draw the spirit into his body. Both masters of magic would chant their respective chants. The bodyguards, one dumb half-elf and one dumber gnome, would keep any passerby at bay. But that professor – at the last possible moment she switched names! Halfway through the ritual May realized it – what was the second entity being chanted? Once she discerned the name, May almost laughed – adding fire to fire would help Quelmar burn even faster! It was all playing into her hands, but then an unexpected noise. A local farm girl, drawn by the chanting and strange lights, walked towards them with her crooked teeth and gaping mouth. May recognized the warping of magic first; the farm girl was a null, likely descended from a [[Balabag]] family with antimagic in their blood. Under these constraints, she’d tear the combined rituals apart and ruin the Paladin’s plans! Furious and vexed, May pivoted with the grace of a panther. She understood the magic would be warped, shut her eyes, and let her thoughts turn inward. She didn’t know how this would go wrong, but something inexplicable would happen. May knew her will was strongest, and her only goal was to take control of whatever vessel emerged. She would see Chi’s vision come true, no matter what. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Coatlina Lochairon [Three] is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Coatlina managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Coatlina’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Coatlina would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years the Lochairon offspring grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Coatlina realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Coatlina became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Professor Lochairon&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Coatlina sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that she met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Coatlina agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Coatlina pause as to their true intentions. In the end, Coatlina agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, the professor was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Coatlina undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Coatlina remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Mevvit Ashwing [Four]&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of those in Pteris, and physically weak chicks may survive to adulthood where they otherwise would not. Mevvit was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Mevvit had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Mevvit journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further the aaracokra&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Mevvit&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Mevvit&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Mevvit was thrilled, lost in his dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Mevvit did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Mevvit&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Mevvit snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing he remembers is being washed away in the fiery arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
As a divine-level entity, One can effectively communicate with all beings.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
One is stitched together from pieces of the eldritch entity Chthuga and the Turquoise Serpent Xiuhcoatl - both fire deities in their respective pantheons. As such, One embodies two natures of fire; the Annihilating Flame that burns out even other Old Ones, and the Regrowing Flame that clears old growth to make way for the new. &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039; &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
# &#039;&#039;&#039;Final Combat.&#039;&#039;&#039; It is clear that Two&#039;s nature is different from the rest of the Numbers - she is meddling with the eldritch energies at her disposal, twisting those afflicted by SLOBS, like Seraphina Softpaw, and raising the dead, like [[Kiun Xeo]].  Confronted by other heroes, Two executes [[Maverick]] and slips into her demiplane located within the Manquel Bastion. The other heroes follow and, after brutal combat, put her to rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45203</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45203"/>
		<updated>2026-03-17T18:20:22Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* The Granted: Demi-Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are aspiring gods who may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created from one of the greater gods as aspects, avatars, or extensions of their divine will. [[Pelor|Pelor&#039;s]] aspect [[Lathander]] is an example of this phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god, [#] indicates a year that god ascended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Charon]]*, [[Azazel]] [798 PR], [[Silent]] [826 PR], [[Aliria Servine|Aliria]] [925 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Ioun]]*, [[Waukeen]]*, [[Dumathoin]], [[&amp;quot;Hat&amp;quot;|Hat]] [798 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Helm]]*, [[Kossuth]]*, [[One|One?]] [467 PR] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Grumbar]]*, [[Reesec]] [798 PR], [[Tobii]] [692 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:  [[Iakhovas]]*, [[Istishia]]*, [[Eldath|Eldath,]] [[Kragnux (Deity)|Kragnux]] [695-798 PR] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Vanitthu]], [[Sargonnas]]*&lt;br /&gt;
&lt;br /&gt;
== The Servants: Exarchs ==&lt;br /&gt;
&#039;&#039;&#039;Exarchs &#039;&#039;&#039;are divine beings who serve a Greater or Lesser God. They possess powers comparable to Demi-Gods, but whereas Demi-Gods generally strive to bolster their own divinity, Exarchs exist to serve the interests and enforce the will of a more powerful deity. Exarchs can be just as inclined, however, to intervene in the mortal realms as gods or patrons. For more information on who an Exarch serves, see their article.&lt;br /&gt;
&lt;br /&gt;
The Nordic-inspired gods of [[Ysgard]] who serve under [[Odin]] are examples of Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god, [#] indicates a year that god ascended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Hermes]]*, [[Iyachtu]]*, [[Delphi]] [826 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Venaleth]], [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Dionysus]]*, [[Eve]] [11 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[The Painter]], [[Apollo]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[The Green Man|Oran]]*, [[Aegir]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Loki]]*, [[Durzibethinus]] [826 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Tyr]]*, [[Spinel]][826 PR]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45201</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45201"/>
		<updated>2026-03-17T18:17:37Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* The Granted: Demi-Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are aspiring gods who may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created from one of the greater gods as aspects, avatars, or extensions of their divine will. [[Pelor|Pelor&#039;s]] aspect [[Lathander]] is an example of this phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god, [#] indicates a year that god ascended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Charon]]*, [[Azazel]] [798 PR], [[Silent]] [826 PR], [[Aliria Servine|Aliria]] [925 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Ioun]]*, [[Waukeen]]*, [[Dumathoin]], [[&amp;quot;Hat&amp;quot;|Hat]] [798 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Grumbar]]*, [[Reesec]] [798 PR], [[Tobii]] [692 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:  [[Iakhovas]]*, [[Istishia]]*, [[Eldath|Eldath,]] [[Kragnux (Deity)|Kragnux]] [695-798 PR] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Vanitthu]], [[Sargonnas]]*&lt;br /&gt;
&lt;br /&gt;
== The Servants: Exarchs ==&lt;br /&gt;
&#039;&#039;&#039;Exarchs &#039;&#039;&#039;are divine beings who serve a Greater or Lesser God. They possess powers comparable to Demi-Gods, but whereas Demi-Gods generally strive to bolster their own divinity, Exarchs exist to serve the interests and enforce the will of a more powerful deity. Exarchs can be just as inclined, however, to intervene in the mortal realms as gods or patrons. For more information on who an Exarch serves, see their article.&lt;br /&gt;
&lt;br /&gt;
The Nordic-inspired gods of [[Ysgard]] who serve under [[Odin]] are examples of Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god, [#] indicates a year that god ascended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Hermes]]*, [[Iyachtu]]*, [[Delphi]] [826 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Venaleth]], [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Dionysus]]*, [[Eve]] [11 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[The Painter]], [[Apollo]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[The Green Man|Oran]]*, [[Aegir]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Loki]]*, [[Durzibethinus]] [826 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Tyr]]*, [[Spinel]][826 PR]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45200</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45200"/>
		<updated>2026-03-17T18:17:08Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* The Granted: Demi-Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are aspiring gods who may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created from one of the greater gods as aspects, avatars, or extensions of their divine will. [[Pelor|Pelor&#039;s]] aspect [[Lathander]] is an example of this phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god, [#] indicates a year that god ascended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Charon]]*, [[Azazel]] [798 PR], [[Silent]] [826 PR], [[Aliria Servine|Aliria]] [925 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Ioun]]*, [[Waukeen]]*, [[Dumathoin]], [[&amp;quot;Hat&amp;quot;|Hat]] [798 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Tobii]], [[Grumbar]]*, [[Reesec]] [798 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:  [[Iakhovas]]*, [[Istishia]]*, [[Eldath|Eldath,]] [[Kragnux (Deity)|Kragnux]] [695-798 PR] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Vanitthu]], [[Sargonnas]]*&lt;br /&gt;
&lt;br /&gt;
== The Servants: Exarchs ==&lt;br /&gt;
&#039;&#039;&#039;Exarchs &#039;&#039;&#039;are divine beings who serve a Greater or Lesser God. They possess powers comparable to Demi-Gods, but whereas Demi-Gods generally strive to bolster their own divinity, Exarchs exist to serve the interests and enforce the will of a more powerful deity. Exarchs can be just as inclined, however, to intervene in the mortal realms as gods or patrons. For more information on who an Exarch serves, see their article.&lt;br /&gt;
&lt;br /&gt;
The Nordic-inspired gods of [[Ysgard]] who serve under [[Odin]] are examples of Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god, [#] indicates a year that god ascended&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Hermes]]*, [[Iyachtu]]*, [[Delphi]] [826 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Venaleth]], [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Dionysus]]*, [[Eve]] [11 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[The Painter]], [[Apollo]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[The Green Man|Oran]]*, [[Aegir]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Loki]]*, [[Durzibethinus]] [826 PR]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Tyr]]*, [[Spinel]][826 PR]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45199</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45199"/>
		<updated>2026-03-17T18:13:45Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Quelmar Originals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them, they typically exist in forms similar but not identical to where they have been inspired from. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are aspiring gods who may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created from one of the greater gods as aspects, avatars, or extensions of their divine will. [[Pelor|Pelor&#039;s]] aspect [[Lathander]] is an example of this phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Azazel]], [[Silent]], [[Charon]]*, [[Aliria Servine|Aliria]] (925 PR Onward)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[&amp;quot;Hat&amp;quot;|Hat]], [[Ioun]]*, [[Waukeen]]*, [[Dumathoin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Reesec]], [[Tobii]], [[Grumbar]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;: [[Kragnux (Deity)|Kragnux]], [[Iakhovas]]*, [[Istishia]]*, [[Eldath]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Vanitthu]], [[Sargonnas]]*&lt;br /&gt;
&lt;br /&gt;
== The Servants: Exarchs ==&lt;br /&gt;
&#039;&#039;&#039;Exarchs &#039;&#039;&#039;are divine beings who serve a Greater or Lesser God. They possess powers comparable to Demi-Gods, but whereas Demi-Gods generally strive to bolster their own divinity, Exarchs exist to serve the interests and enforce the will of a more powerful deity. Exarchs can be just as inclined, however, to intervene in the mortal realms as gods or patrons. For more information on who an Exarch serves, see their article.&lt;br /&gt;
&lt;br /&gt;
The Nordic-inspired gods of [[Ysgard]] who serve under [[Odin]] are examples of Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Delphi]], [[Hermes|Hermes]]*, [[Iyachtu]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Venaleth]], [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Eve]], [[Dionysus]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[The Painter]], [[Apollo]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[The Green Man|Oran]]*, [[Aegir]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Durzibethinus]], [[Loki]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Spinel]], [[Tyr]]*&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45198</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45198"/>
		<updated>2026-03-17T18:12:52Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Transplants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Brigid]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are aspiring gods who may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created from one of the greater gods as aspects, avatars, or extensions of their divine will. [[Pelor|Pelor&#039;s]] aspect [[Lathander]] is an example of this phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Azazel]], [[Silent]], [[Charon]]*, [[Aliria Servine|Aliria]] (925 PR Onward)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[&amp;quot;Hat&amp;quot;|Hat]], [[Ioun]]*, [[Waukeen]]*, [[Dumathoin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Reesec]], [[Tobii]], [[Grumbar]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;: [[Kragnux (Deity)|Kragnux]], [[Iakhovas]]*, [[Istishia]]*, [[Eldath]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Vanitthu]], [[Sargonnas]]*&lt;br /&gt;
&lt;br /&gt;
== The Servants: Exarchs ==&lt;br /&gt;
&#039;&#039;&#039;Exarchs &#039;&#039;&#039;are divine beings who serve a Greater or Lesser God. They possess powers comparable to Demi-Gods, but whereas Demi-Gods generally strive to bolster their own divinity, Exarchs exist to serve the interests and enforce the will of a more powerful deity. Exarchs can be just as inclined, however, to intervene in the mortal realms as gods or patrons. For more information on who an Exarch serves, see their article.&lt;br /&gt;
&lt;br /&gt;
The Nordic-inspired gods of [[Ysgard]] who serve under [[Odin]] are examples of Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Delphi]], [[Hermes|Hermes]]*, [[Iyachtu]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Venaleth]], [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Eve]], [[Dionysus]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[The Painter]], [[Apollo]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[The Green Man|Oran]]*, [[Aegir]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Durzibethinus]], [[Loki]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Spinel]], [[Tyr]]*&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:GreaterGods&amp;diff=45195</id>
		<title>Template:GreaterGods</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:GreaterGods&amp;diff=45195"/>
		<updated>2026-03-17T18:11:06Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* The Lost One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greater Gods==&lt;br /&gt;
These are the gods that are incredibly powerful, the gods that gods fear. Their worshipers are diverse and everywhere, their power feared or inspiring to the deities of lesser rank. Most deities wish to aspire to this classification, though only three are known to have succeeded. As ancient as Quelmar, the Greater Gods go under many different names and appearances in different times and places. For example, in [[Ta-Shedet]], the gods were often depicted with the heads of animals.&lt;br /&gt;
&lt;br /&gt;
===The Four===&lt;br /&gt;
{{GodBox|TIAMAT|NAMES: [[Tiamat]] |Tiamat.png}}&lt;br /&gt;
{{GodBox|ABZU|NAMES: [[Sardior]] |Sardior.png}}&lt;br /&gt;
{{GodBox|KINGU|NAMES: [[Chronepsis]], [[Hauhet]] |Chronepsis1.jpg}}&lt;br /&gt;
{{GodBox|ENKI|NAMES: [[Bahamut]] |Bahamut.png}}&lt;br /&gt;
&lt;br /&gt;
===The Original Six===&lt;br /&gt;
&amp;lt;center&amp;gt;Many of the greatest gods were brought together by the will of the four, to preside over and shape the newly formed Quelmar Realm. &amp;lt;/center&amp;gt;&lt;br /&gt;
{{GodBox|ILLUMINANT|NAMES: [[Pelor]], [[Rakhmet]], [[Lathander]], [[Helm]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|FOREST QUEEN|NAMES: [[Mielikki]], [[Neith]] |Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|DWARF FATHER|NAMES: [[Moradin]], [[Djehuti]] |Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|HOODWINK|NAMES: [[Garl Glittergold]], [[Senusret]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|TEMPEST|NAMES: [[Gruumsh]], [[Monthu]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|WILD LORD|NAMES: [[Obad-Hai]], [[Wepwawet]], [[Silvanus]], [[Skerrit]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
&lt;br /&gt;
===The Lost One===&lt;br /&gt;
Before the humans arrived, one of the great creators disappeared, destroyed in the reforging of the realm under [[Moradin]] in [[Prehistory|Prehistoric Times]]&lt;br /&gt;
{{GodBox|THE VOID|NAMES: [[Absence]], [[The Echoing Dark]], [[The Forgotten]], [[Hething]], [[Null]] |Kleckless_Racoba.jpg}}&lt;br /&gt;
&lt;br /&gt;
===Ascendants===&lt;br /&gt;
&amp;lt;center&amp;gt;And beyond the original six, there are a small but powerful group of gods who hold just as much influence, despite having arrived long after the realm&#039;s creation, likely during the prehistoric [[The Plane Wars]]. &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GodBox|MOON|NAMES: [[Corellon]], [[Kaab]], [[Elffather]]|Corellonsymbol.png}}&lt;br /&gt;
{{GodBox|DEATH|NAMES: [[Nerull]], [[Nerull|NERA]], [[Clippy]], [[Reaper]] |Cliprull.png}}&lt;br /&gt;
{{GodBox|THE ONE|NAMES: [[Vecna]], [[Caven]] |Hand_of_Vecna.jpg}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Greater Gods (* Denotes Creator of Quelmar)&lt;br /&gt;
! God !! Domain(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[Obad-Hai]]* || Nature&lt;br /&gt;
|-&lt;br /&gt;
| [[Mielikki]]* || Nature&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruumsh]]* || Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[Garl Glittergold]]* || Trickery&lt;br /&gt;
|-&lt;br /&gt;
| [[Moradin]]* || Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]]* || Life, Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Corellon]] || Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerull]] || Death&lt;br /&gt;
|-&lt;br /&gt;
| [[Bahamut]] || War&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiamat]] || War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Template:GreaterGods&amp;diff=45194</id>
		<title>Template:GreaterGods</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Template:GreaterGods&amp;diff=45194"/>
		<updated>2026-03-17T18:10:41Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* The Lost One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greater Gods==&lt;br /&gt;
These are the gods that are incredibly powerful, the gods that gods fear. Their worshipers are diverse and everywhere, their power feared or inspiring to the deities of lesser rank. Most deities wish to aspire to this classification, though only three are known to have succeeded. As ancient as Quelmar, the Greater Gods go under many different names and appearances in different times and places. For example, in [[Ta-Shedet]], the gods were often depicted with the heads of animals.&lt;br /&gt;
&lt;br /&gt;
===The Four===&lt;br /&gt;
{{GodBox|TIAMAT|NAMES: [[Tiamat]] |Tiamat.png}}&lt;br /&gt;
{{GodBox|ABZU|NAMES: [[Sardior]] |Sardior.png}}&lt;br /&gt;
{{GodBox|KINGU|NAMES: [[Chronepsis]], [[Hauhet]] |Chronepsis1.jpg}}&lt;br /&gt;
{{GodBox|ENKI|NAMES: [[Bahamut]] |Bahamut.png}}&lt;br /&gt;
&lt;br /&gt;
===The Original Six===&lt;br /&gt;
&amp;lt;center&amp;gt;Many of the greatest gods were brought together by the will of the four, to preside over and shape the newly formed Quelmar Realm. &amp;lt;/center&amp;gt;&lt;br /&gt;
{{GodBox|ILLUMINANT|NAMES: [[Pelor]], [[Rakhmet]], [[Lathander]], [[Helm]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|FOREST QUEEN|NAMES: [[Mielikki]], [[Neith]] |Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|DWARF FATHER|NAMES: [[Moradin]], [[Djehuti]] |Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|HOODWINK|NAMES: [[Garl Glittergold]], [[Senusret]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|TEMPEST|NAMES: [[Gruumsh]], [[Monthu]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
{{GodBox|WILD LORD|NAMES: [[Obad-Hai]], [[Wepwawet]], [[Silvanus]], [[Skerrit]]|Kleckless_Racoba.jpg}}&lt;br /&gt;
&lt;br /&gt;
===The Lost One===&lt;br /&gt;
Before the humans arrived, one of the great creators disappeared, destroyed in the reforging of the realm under [[Moradin]] in [[Prehistory|Prehistoric Times]]&lt;br /&gt;
{{GodBox|THE VOID|NAMES: [[Absence]], [[The Echoing Dark]]|, [[The Forgotten]], [[Hething]] |Kleckless_Racoba.jpg}}&lt;br /&gt;
&lt;br /&gt;
===Ascendants===&lt;br /&gt;
&amp;lt;center&amp;gt;And beyond the original six, there are a small but powerful group of gods who hold just as much influence, despite having arrived long after the realm&#039;s creation, likely during the prehistoric [[The Plane Wars]]. &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GodBox|MOON|NAMES: [[Corellon]], [[Kaab]], [[Elffather]]|Corellonsymbol.png}}&lt;br /&gt;
{{GodBox|DEATH|NAMES: [[Nerull]], [[Nerull|NERA]], [[Clippy]], [[Reaper]] |Cliprull.png}}&lt;br /&gt;
{{GodBox|THE ONE|NAMES: [[Vecna]], [[Caven]] |Hand_of_Vecna.jpg}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|+ Greater Gods (* Denotes Creator of Quelmar)&lt;br /&gt;
! God !! Domain(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[Obad-Hai]]* || Nature&lt;br /&gt;
|-&lt;br /&gt;
| [[Mielikki]]* || Nature&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruumsh]]* || Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[Garl Glittergold]]* || Trickery&lt;br /&gt;
|-&lt;br /&gt;
| [[Moradin]]* || Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]]* || Life, Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Corellon]] || Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerull]] || Death&lt;br /&gt;
|-&lt;br /&gt;
| [[Bahamut]] || War&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiamat]] || War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Golkont_the_Hawk_Mage&amp;diff=45155</id>
		<title>Golkont the Hawk Mage</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Golkont_the_Hawk_Mage&amp;diff=45155"/>
		<updated>2026-03-15T05:10:52Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Fantasial Freeze using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} [[File:Golkont.JPG|thumb|293x293px]]&lt;br /&gt;
&#039;&#039;&#039;Golkont the Hawk Mage &#039;&#039;&#039;was an&#039;&#039;&#039; [[Yugoloth|Arcanaloth]]&#039;&#039;&#039; masquerading as a celebrity adventurer who first gained prominence in the the year 431 [[PR]].&lt;br /&gt;
&lt;br /&gt;
In 463 [[PR]], Golkont was bested in combat by [[The Paladin]], who forced Golkont to give over his name, thus becoming a mindless lackey for the villain, eventually losing his life in the [[Arctic Altercation]].&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&amp;quot;Golkont the Hawk-Mage, a solitary [[wizard]] who once slew an entire horde of orcs single-handedly with his Art, has been seen in the Stonelands. He was riding a lamia toward Cormyr, and was surrounded by a ring of will-of-the-wisps that moved with him as he rode. Golkont is known to continually seek new ioun stones.&amp;quot;&lt;br /&gt;
[[File:Golkontposter.jpg|left|thumb|A &amp;quot;Poster&amp;quot; made by Golkont&#039;s rivals to trick him into attending his own battle.]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Golkont&#039;s proper title is &amp;quot;Archpriest of [[Ioun]]&amp;quot;, reflecting his nonstop adventure to gain as much knowledge as possible about the realm. The church of Ioun refuses to comment on the legitimacy of his title, perhaps choosing to ride out the free publicity he gives.&lt;br /&gt;
&lt;br /&gt;
Golkont is known to have a pet [[Roc]], named &#039;&#039;&#039;Shasa&#039;&#039;&#039;, before Shasa, he was said to have ridden on the back of a [[Lamia]] (which is not a llama).&lt;br /&gt;
&lt;br /&gt;
Golkont&#039;s main ship is a sailing ship roughly 100 feet long, known as &amp;quot;[[List of Ships#The Annointment|The Annointment]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Golkont is known to travel with a pack of &amp;quot;Will O&#039; Wisps&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
Golkont had another Arcanloth that he often summoned, known as [[Ancients Alive/NPCs#Kugutsi|Kugutsi]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In 461 [[PR]], rumors stated that Golkont would be visiting [[Galik]], but the rumors were dismissed by his Majordomo, stating that Golkont was fighting Shambling Mounds on the other side of the world.&lt;br /&gt;
&lt;br /&gt;
However, the rumors did indeed have some substance, as months later rumors would say that Golkont was in the city to pick up a legendary weapon being called the &amp;quot;[[The Sorcyst Blade|Sorcyst Blade]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
More rumors would appear the following year in 462 [[PR]] that he had picked up the [[Tools of the Primordial Ancients#Wand of the Spout|Wand of the Feytouched Spout]]. These were false, however, started by [[the Paladin]].&lt;br /&gt;
&lt;br /&gt;
Golkont was on his way to get the wand and/or orb after getting the Sorcyst blade from Galik, having finished syncing it to [[Tenorixion]]&#039;s lair in Gulfithorpe.&lt;br /&gt;
&lt;br /&gt;
Golkont knew where the wand is. He was in [[Isonhound]] when this all started already on a mission. However he lost his chance and the island moved. Now he has to find it a second time, and use the Sorcyst blade to get the wand back.&lt;br /&gt;
&lt;br /&gt;
Rumors had hit about a storm beyond storms ravaging the [[Fiddlehead Mountains|Fiddlehead mountains]]. Golkont is currently in the [[Fiddlehead Mountains|Fiddlehead mountains]] trying to get the [[Storm Giants]] to drum up the biggest storm the realm&#039;s seen. At the moment all this has lead to is [[Oppidan]] and nearby areas being nonstop raining.&amp;lt;blockquote&amp;gt;Golkont the Hawk Mage, hero extraordinaire. Some call him the &amp;quot;Archpriest of Ioun&amp;quot;, others know him as &amp;quot;Captain of the Anointment&amp;quot;. No matter what title you know him by, you&#039;ll certainly know that he lives and dies by the adventuring trail. He is truly a celebrity in an era where everyone is trying to be the hero.&lt;br /&gt;
&lt;br /&gt;
Golkont&#039;s tales are so popular because they always involve his search for ancient artifacts. Such stories include &amp;quot;The Broken Hunt&amp;quot;, &amp;quot;Titania&#039;s Toothache&amp;quot;, and &amp;quot;The Heist of the Moonbow Sarcophagus&amp;quot;. Recently some heard of his quest for something called the &amp;quot;Sorcyst Blade&amp;quot;, a weapon that obliterates anything it touches.&lt;br /&gt;
&lt;br /&gt;
What the Realm doesn’t know, however, is that Golkont has followed the news regarding the Tools of the Elemental Ancients, and while we were spending precious time collecting the Crown and Staff, Golkont was already hard at work on the other side of the realm.&lt;br /&gt;
&lt;br /&gt;
It was recently revealed that Golkont is trying to summon the Orb of the Gales, a tool that could suck the air out of the realm, or generate storms so powerful they could erode mountains in minutes.&lt;br /&gt;
&lt;br /&gt;
Golkont isn’t know for any evil acts, but we&#039;ve seen what the these artifacts can do to people, and his chaotic adventuring ways could spell trouble for everyone if he gets his hands on them. It is fortunate that Golkont doesn&#039;t have the Orb yet…&lt;br /&gt;
&lt;br /&gt;
…but if rumors are to be believed, he&#039;s already collected the [[Wand of the Spout]].&lt;br /&gt;
&lt;br /&gt;
Armed with the Staff and Crown, our team has decided to hunt down Golkont and confront him. If he has the wand, we must ensure it is passed into responsible hands. Three artifacts in the same area could spell disaster, but something tells me Golkont won&#039;t easily part with his collection…and tonight we may once again see the need to bring these [[Ancients Alive]].&amp;lt;/blockquote&amp;gt;Golkont would give away [[the Sorcyst Blade]] and throw himself onto the [[Paladin]], saving the &#039;&#039;[[Stealth Squad]]&#039;&#039; and [[AFEW]], and would not be seen again in his [[human]] guise. He was next seen and destroyed by AFEW, without their knowing, in his true Arcanaloth form in [[the Arctic Altercation]].&lt;br /&gt;
&lt;br /&gt;
== [https://www.drivethrurpg.com/en/product/516343/chronepsis-temporal-tome| Chronepsis&#039; Temporal Tome] ==&lt;br /&gt;
If you wish to learn more about Golkont including his stats and how to include him in your campaign, check out his official page in [https://www.drivethrurpg.com/en/product/516343/chronepsis-temporal-tome| Chronepsis&#039; Temporal Tome] which is free to download and includes many more Quelmar original monsters, villains, dragons, and lore!&lt;br /&gt;
&lt;br /&gt;
[[Category:Ancients Alive]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:CTT]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Presmarivale&amp;diff=45154</id>
		<title>Presmarivale</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Presmarivale&amp;diff=45154"/>
		<updated>2026-03-15T05:10:37Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Fantasial Freeze using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location|type = Town|location = Alest, Northwest Osugbo|image=Door County.jpeg|imagecaption=Picture of Eiphram, WI taken by facebook user Dan Eggert. Used for a visual inspiration of Prismarivale}}&lt;br /&gt;
[[File:Havengul copy.jpg|thumb|Concept art for the Magic: the Gathering set of Innistrad, originally created by James Paick and Adam Paquette. Vertically mirrored by user Parkelca and uploaded as a visual inspiration for the town of Presmarivale at dawn.]]&lt;br /&gt;
[[File:Door County.jpeg|thumb|Picture of Eiphram, WI taken by facebook user Dan Eggert. Used for a visual inspiration of Prismarivale]]&amp;lt;blockquote&amp;gt;&amp;quot;A small town, on the Northwest Coast of [[Osugbo]]--renowned for its connection to the [[University of Xyrneiros]]. From a distance, it presents itself like so many other small towns all over the world: safe, decent, innocent. Get closer, though, and you start seeing the shadows underneath. The name of this town is Presmarivale&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Forscythe Pendleton the second, renowned travel writer.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Presmarivale is a small town built up around the northwest coast of Osugbo, along an inclining cliffside. [[OathWielders/NPCs|Named for an important figure in the conflict between Glendoveer and Champerty]], the town primarily sprung up in the early PR era around the [[University of Xyrneiros]]. Lower regions of &#039;&#039;&#039;Presmarivale&#039;&#039;&#039; contain many of the buildings related to the [[University of Xyrneiros]], while portions of the town up the cliffside contain the residential, tourist, and luxury districts. The town has two main ports, one near the causeway to the [[University of Xyrneiros]] used to transport tourists and visitors by sea, the other further up the coast, used primarily for shipping.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
&lt;br /&gt;
=== Student District: ===&lt;br /&gt;
A good deal of the town’s real estate is dedicated to student housing, however. As the [[University of Xyrneiros|University]] expanded on its island, it quickly became obvious that there was not enough room on the island to support additional student housing while maintaining the historic buildings and character of the island. Accordingly, many residences for first and second year students were constructed on the mainland, with specially-installed teleportation circles to port them directly to the university out of convenience. Ironically, these new construction dormitories became coveted among the student body for the teleportation circles’ ability to reduce time spent getting to [[class]] outside during the harsh winters. Additionally, because the buildings were on the mainland, student parties are often less supervised by faculty. &lt;br /&gt;
&lt;br /&gt;
==== Notable Locations: ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Library&#039;&#039;&#039;: dive bar frequented by students.&lt;br /&gt;
* &#039;&#039;&#039;The Honeybee&#039;&#039;&#039;: bar and eatery frequented by students.&lt;br /&gt;
* &#039;&#039;&#039;Xyrneiros’ Arcanum&#039;&#039;&#039;: Mainland. Campus bookstore, mainland branch.&lt;br /&gt;
* &#039;&#039;&#039;Barn-Burners&#039;&#039;&#039;&#039;: A dancehall run by the [[Genasi|Fire-Genasi]], Sizzle. A local favorite to dance to up-tempo music and touring acts popular among the younger generations. The “one club in town” per-se.&lt;br /&gt;
* &#039;&#039;&#039;Morning Glow Meadery&#039;&#039;&#039;: A popular Meadery which serves as the source of casks and bottles for many of the University’s parties. &lt;br /&gt;
* &#039;&#039;&#039;Seven [[Kitsune]] Sisters&#039;&#039;&#039;: Restaurant and Bar owned by a family from [[Ravel]] bringing family recipes to &#039;&#039;&#039;Presmarivale&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Page-Turners&#039;&#039;&#039;: one of the only dedicated fiction bookshops in Presmarivale, this store sees frequent patronage from students and tourists alike due to its proximity to the Residential district. &lt;br /&gt;
* &#039;&#039;&#039;Iris Books&#039;&#039;&#039;: A used-book and gift shop originally started by an out-of-town half-elf named Tobias Gillmore, obsessed with unproven legends of the Order of the Dreaming Eyne. Popular among students and more frugal tourists for its shelves upon shelves of used, low-quality printings of books, and displays of merchandise sporting the Order of the Dreaming Eyne logo. Gillmore’s bestselling products are miniature wall-tapestries and tunics with slogans such as “I saw the Dreaming Eye at Iris Books!” “EYE know what’s REALLY happening in Presmarivale,” and the ever-popular “EYE want to believe.” Gilmore himself will happily talk to interested customers in hushed tones about his theory that the Order of the Dreaming Eye are an organization bent on concealing the truth about Quelmar—that the [[plane]] is actually a spherical planet orbiting a larger celestial body. The store has endured for years, despite being both a fire and tourist trap.&lt;br /&gt;
&lt;br /&gt;
=== Luxury District: ===&lt;br /&gt;
Due to the University&#039;s prestige, the town has a higher-end sector of luxury inns, restaurants, and magic item vendors designed to attract the eye of visiting academics and rich alumni alike. Many of these establishments are either themed around spellcasting and magic, or the seacoast—the two biggest tourist draws of the town. Presmarivale is also known for its boutique bookshops which run up and down much of the town’s high street. While most of the stores directly on the strip are geared towards visitors to the town with over-embellished printings of popular titles and a shop to sell the university’s press books, there are several used and rare bookstores off down alleys and in the residential district which are patronized primarily by students and professors. &lt;br /&gt;
&lt;br /&gt;
==== Notable Locations: ====&lt;br /&gt;
&lt;br /&gt;
* [[Sanguis Clinic|&#039;&#039;&#039;Sanguis Clinic&#039;&#039;&#039;]], a private educational institution dedicated to non-magical solutions, especially of the medical kind.&lt;br /&gt;
* &#039;&#039;&#039;Clifftop Books&#039;&#039;&#039;: high-end bookseller.&lt;br /&gt;
* &#039;&#039;&#039;The Owl’s Perch&#039;&#039;&#039;: Bespoke supper club, which occasionally hosts higher-end musical acts which pass through town. The families of richer prospective students are often encouraged to grab dinner here (on the [[University of Xyrneiros|University’s]] dime, of course). &lt;br /&gt;
* &#039;&#039;&#039;The Gnoshery&#039;&#039;&#039;: Gourmet [[gnome]]-cuisine with an attached bar, off-limits to undergraduate students. Notable for its unique runes of illusion dispelling hidden in its doorways to dispel any magical attempts by students attempting to sneak in. Ironically, unsuccessfully attempting to do so has long been a rite of passage among the [[College of Illusions, Visual Arts, and Art History|College of Illusions]]. &lt;br /&gt;
* &#039;&#039;&#039;Seacliff Gallery&#039;&#039;&#039;: High end art dealership with a focus on oil paintings. A popular, but rare product are magical paintings which allow the viewer to step into an illusory replication of the depicted location. &lt;br /&gt;
* &#039;&#039;&#039;Clifftop Hotel&#039;&#039;&#039;: A large, multi-story, hunting-lodge-style luxury hotel for the university’s richer guests. The premier lodging in Presmarivale, it is renowned for its continental breakfasts and dinners held in the famous “Northwest Room,” a room with high, vaulted wooded ceilings, and floor-to ceiling windows overlooking the sea and University.&lt;br /&gt;
&lt;br /&gt;
=== Residential District: ===&lt;br /&gt;
Some alumni of the University settle down in town after graduation—either finding administrative or teaching roles within the University, or starting local businesses to capitalize on the tourism economy. Two of the most popular of these are the Northwest Inn, a cheap lodging and greasy spoon restaurant beloved by campus, and Mage’s Rest, a coffee shop perfect for meeting with friends, working on a new book, or nursing a hangover on a Sunday morning. Residential housing for townsfolk spans the length of the town up the coast, but is generally on the side of the mainland away from the sea. &lt;br /&gt;
&lt;br /&gt;
==== Notable Locations: ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mage’s Rest&#039;&#039;&#039;: Student-friendly cafe and bookshop. A popular local haunt. &lt;br /&gt;
* &#039;&#039;&#039;The Northwest Inn&#039;&#039;&#039;: popular local inn and restaurant &lt;br /&gt;
* &#039;&#039;&#039;Iron-arm’s emporium&#039;&#039;&#039;: local blacksmith forge and shop, places an emphasis on selling non-enchanted weapons to the college. An art-supply store for enchanters, almost. Second generation [[Dwarf|Dwarven]] shop run by Jeremiah Iron-Arm. &lt;br /&gt;
* &#039;&#039;&#039;Claffton’s&#039;&#039;&#039;: town bakery famous for its sticky buns. &lt;br /&gt;
* &#039;&#039;&#039;Sea-breeze Creamery&#039;&#039;&#039;: farm store for the dairy farm at the edge of town. Famous in town and the region for its selling of ice cream, made possible both by recipes brought from [[Amusa]], and the creation of magical refrigeration chambers and storehouses through the use of enchanted rooms and sigils. &lt;br /&gt;
* &#039;&#039;&#039;Fereder’s Textiles&#039;&#039;&#039;: local clothing store and tailor. Outlet for imported textiles brought from elsewhere in [[Osugbo]] and from [[Amusa]]. Specializes in [[wizard]] robes. Owned by the Fereder Family. &lt;br /&gt;
* &#039;&#039;&#039;Tanners’ Tanners&#039;&#039;&#039;: Leatherworking shop owned by the Tanners family who specialize in dyeing leather and hat-making. &lt;br /&gt;
* &#039;&#039;&#039;Horton’s resale&#039;&#039;&#039;: Seller of used clothing, furniture, and trinkets popular among the town. &lt;br /&gt;
* &#039;&#039;&#039;Veritie’s Qualitie Bookeselleres&#039;&#039;&#039;: Stuffy, upscale bookstore. An overpriced tourist trap frequented by those fancying themselves intellectuals. Derided by the more artistic students of the University as a place for only the most pretentious of academics. A local favorite of [[Quimbleton|Professor Quimbleton Fiddleford]].&lt;br /&gt;
&lt;br /&gt;
=== The Wharf District: ===&lt;br /&gt;
Of course, with such a large concentration of money—both from the university and from visiting patrons/mages, there is an undercurrent to the city. Enter the Wharf district. Originally a series of storehouses built into the naturally occurring caverns and cliffside rock along the town, the wharf district started as a mundane hub of commerce with the occasional outpost for shipping companies. However, with increased traffic to the town, and a rapid expansion of the storehouses built into the caverns and cliffside, the Wharf District became an excellent place to purchase a secluded storage space for a reasonable price, no questions asked. &lt;br /&gt;
&lt;br /&gt;
Accordingly, in addition to smuggling operations, the Wharf District began to attract students of the university whose experiments with the arcane blurred the lines of sensibility and morality. Corpse-stitchers, pact-summoners, [[dragon]]-[[cults]], and many more have reserved spaces in the Wharf caverns or inlet warehouses for varying lengths of time. Wharf management tend not to ask too many questions when payments have gone delinquent for several months and they need to clean out a storehouse. Questions like “what does this summoning circle do?” “whose bodies are these”? or “what the hell is that thing?” are often ones best left unasked for security’s sake. Incidentally, many abjuration and battlemages with shaky moral compasses frequently find themselves employed as Wharf security after graduation from the [[University of Xyrneiros|University]]. &lt;br /&gt;
&lt;br /&gt;
Most people in town recognize the Wharf as a necessary evil—an allowed undercurrent which supports both the more extravagant tastes of visitors and more esoteric inclinations of the university—but do not engage with it much further than the seaside bar “The Wharf Rat,” a seedy yet popular establishment which attracts some of the edgier artistic and musical acts which pass through town or spring up around the University. &lt;br /&gt;
&lt;br /&gt;
==== Notable Locations: ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Wharf Rat&#039;&#039;&#039;: Popular local tavern, frequently hosts concerts/shows on Saturday nights. Also operates as a concierge to arrange connections with smugglers, warehouse owners, or fences. Has a backroom for Wharf V.I.P.s to keep their dealings away from the prying eyes of the public.&lt;br /&gt;
* &#039;&#039;&#039;Wharfside Gallery&#039;&#039;&#039;: a refurbished warehouse run by local artists. A frequent site of experimental gallery showings, undergraduate art shows, and any work deemed too weird or extreme to show in the more tourist-friendly galleries higher up on the cliff. &lt;br /&gt;
* &#039;&#039;&#039;[[Amusa]] Southbound Company&#039;&#039;&#039;: an import company primarily doing business with, and importing goods from [[Galik]] for the college, whose warehouses are largely above board, and lend an air of legitimacy to the district. &lt;br /&gt;
* &#039;&#039;&#039;Tommy Doogie’s Shipping Co&#039;&#039;&#039;: Run by enigmatic [[halfling]] “merchant” Tommy Doogie, this shipping company serves as an importer both of the consumer goods which buoy the tourist economy, and the more illicit goods which fund the black market. &lt;br /&gt;
* &#039;&#039;&#039;Dockside Warehouse Co&#039;&#039;&#039;: a “real estate” business venture started by an enterprising dropout of the university, who would buy excess warehouse space from the other shipping companies in the area, and lease them out without questions asked for “self storage.” There are rumors that the company has been illegally expanding its warehouse square footage by mining deeper into the cliffside, but nothing has been explicitly confirmed, and few in town really care enough to ask. &lt;br /&gt;
* &#039;&#039;&#039;Seaglass and Driftwood:&#039;&#039;&#039; A shop operating out of the furthest northern niche of the docks, ostensibly selling spell and potion components, as well as a collection of pipes, but with a robust backroom for more illicit tomes and ingredients, including supplies for corpse-stitching and [[demon]]-contact.&lt;br /&gt;
* &#039;&#039;&#039;Far Point Lighthouse:&#039;&#039;&#039; the one building claimed by the Wharf above the cliff line, the Far Point lighthouse sits at the far north edge of town to help guide in ships. For ease of access, a dumbwaiter was carved out of the caverns and cliffs many years ago.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Moonflower&amp;diff=45153</id>
		<title>Moonflower</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Moonflower&amp;diff=45153"/>
		<updated>2026-03-15T05:10:09Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Fantasial Freeze using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;&#039;The Moonflower&#039;&#039;&#039; is a rarely cultivated flower, mostly grown by [[Druids]] and used to brew potions of purification. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The juice of the ripe berries works as a kind of magical preserver. A potion that duplicates the effect of a spell (like most healing-potions, potion of invisibility, potion of gaseous form, potion of flying and so on) can be produced fairly easily only with the components of the spell and the juice of the “Moon-berry” as major ingredients. &lt;br /&gt;
&lt;br /&gt;
The higher the level of the spell the more juice is needed (usually the juice of one berry per level of the spell per potion). This procedure works for the above mentioned kind of potions, but many of the more powerful potions can’t be produced by this method (alone) and not all spells are suited to be brought into potion form as the reader will surely know.&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
The Moonflower is a highly magical plant and as you can guess from the name it flowers and ripens only under the full moon. In the wild, it grows in the vicinity of some [[Lycanthropy|Lycanthropes]] lairs, especially where [[werewolves]] mark their territory. &lt;br /&gt;
&lt;br /&gt;
This points to a kind of symbiosis between the were-creatures and this plant. The herb reaches a maximum high as your knees and needs a month after germinating to grow a flower. After this it needs again one month for the berry to ripen. It is interesting to note that all plants in one place are in the same state of development; you can find flowers and berries in the same forest but never in exactly the same place. Other than this, the Moonflower favors damp and shadowy places. It has been tried to cultivate the plant but so far in vain. The plant seems to be particular with the conditions of the soil; perhaps it needs the urine of the were-creatures or other things – in any case it is usually a year or more, until you can find the plant in the same place again.&lt;br /&gt;
&lt;br /&gt;
It is clear that under the aforementioned circumstances it is hard and risky to get hold of this plant – especially since master-Lycanthropes know of its value.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* There are reports, that the plant has other magical properties as well. The flower of the plant can return a polymorphed or cursed creature to its true shape using the purifying effects of moonlight. This can be done by ingesting the flower, or powdering it and applying it externally. &lt;br /&gt;
* When steeped into a tea, the &#039;&#039;&#039;Moonflower Tea&#039;&#039;&#039; can be drank to ward off eldritch energies or other dark infective sources of magic, effectively providing a purifying ward on the drinker. Moonflower tea was popular in the [[Troverth Dynasty]] and carried on into modern day central Osugbo culture. &lt;br /&gt;
* Notably, this effect was used by several [[adventurers]] to ward off the shadow brought onto [[Isonhound]] during [[The Umbral Flood]]. To traverse the shadow-infected forests, skilled herbalists could take one flower to use as poultice to ward off the corrupting effects of shadow for a small party of adventurers for a day.&lt;br /&gt;
&lt;br /&gt;
== Research Notes ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It seems that Moonflowers can be found in the wild around moon/[[Crystal Dragon|crystal dragon]] lairs. The root of the Moonflower, when chewed-on, acts as a mild stimulant and pain reliever. There are very few successfully recorded accounts of people domestically growing Moonflowers, of which lycanthrope urine appears to be the [[common]] ingredient in proper germination of the seeds. The largest concentration of Moonflowers can be found in direct moonlight near lycanthrope dens. A tea can be made from Moonflower Petals. In low concentration, the leaves give a euphoric effect. In high concentration, the effect can be poisonous or even deadly. Creatures that are shapeshifted (polymorph, wild shape, doppelgängers) into goats are drawn to the smell of Moonflowers.  Natural goats do not seem to be affected in this way. Druids of the deep forest have been said to consume a plant mixture that contains Moonflower, prior to wild shaping, to strengthen their [[beast]] form. Moonflowers appear to be very resilient against temperatures both high and low. They have been found in frigid high altitudes and barren deserts. Being rare, valuable, and difficult to reproduce, the Moonflower can sometimes be found in the wares of dark merchants or fey. Due to their affinity to moonlight, Moonflower seeds must be planted just below the surface of the ground. The burning of dried Moonflower petals by magical fire creates smoke that that can bring on prophetic or hallucinogenic visions.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[Musso]]&lt;br /&gt;
** A greenhouse in the small village of Musso grew Moonflowers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ancients Alive]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=45152</id>
		<title>Bimpnottin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=45152"/>
		<updated>2026-03-15T05:06:19Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: removed Category:Player Characters using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|relatives=Enrik|languages=Halfling, Gnomish, Giant|deathDate=Some time before 467 PR|deathPlace=Somewhere out of time|species=Halfling|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Halfling NPC in The [[The Fantasial Freeze|Fantasial Freeze]]. He was originally invented as the backup character for Thomas, player of [[Enrik]], and was then turned into an NPC after Enrik somehow survived into Act 3 of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Bimpnottin resembles Bilbo Baggins.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Bimpnottin is a hunter by trade, and though he has the keen eye and slipperiness of one, he is very skittish, and very confused. He lives a simple life in [[Ellwick]], and is greatly confused by magic and the divine. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bimpnottin was born in Amusa, and moved to Osugbo in 440 PR, where he lived in Ellwick until his disappearance in 466 PR. In 464 PR, when Enrik arrived in Ellwick, the two became fast friends and roommates. Bimpnottin taught Enrik about the different nature of Osugbo, and Enrik taught Bimpnottin basic smithing. The two were inseperable while they lived together. In 466 PR, when Ellwick was attacked by Yukagir, the Mammoth Champion of the Bhearrah, he escaped the attack into the caves of the Burnale Mountains the town was built by, seeking help from the dwarves inside. In the caves, Bimpnottin encountered Enrik, but the future version of him, having travelled back in time after reforging Karavox and being flung through time uncontrollably. Enrik and his party attempted to explain their situation to Bimpnottin, even resorting to showing Bimpnottin a room hidden within the walls of Dwarven Ruins, which, to everyone&#039;s surprise, contained the body of Bimpnottin, holding the Obsidian Heart used to reforge Karavox. The entire group was taken aback by this. It was everyone&#039;s understanding that they had to find Bimpnottin&#039;s body in that room &#039;&#039;later in time&#039;&#039; to find the Obsidian Heart used to send Yuki and Enrik back through time, but now, with Bimpnottin&#039;s body in front of them, eleven years before they are set to find it, everyone was speechless. Bimpnottin promptly passed out, and woke up again in Creation, in a bed with Yuki and Enrik by his side. &lt;br /&gt;
&lt;br /&gt;
The rest of Bimpnottin&#039;s story has yet to be told, but in the meantime, he spends his days travelling through time with Enrik and Yuki. For him, he wishes to see and hunt fantastical beasts that he could never see in his time, and with Enrik, the semi-rogue Eye of [[Chronepsis]] at his side, always there to reset the timeline, a paradox is sure to never happen. One thing is for certain, at some point, somewhere in Bimpnottin&#039;s future, he must take his final breath, hidden inside a small room within the walls of an ancient Dwarven city, underneath the Burnale Mountains, clutching the Obsidian Heart that sets this all in motion in the first place.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Bimpnottin is a skilled archer and tracker. Though he lacks traditional magic, his keen eye and natural ability to hit the weakspot of almost every target makes him a deadly combatant when hidden on the battlefield. &lt;br /&gt;
&lt;br /&gt;
Bimpnottin also possesses a jackal companion, named Leo. The two beings have the ability to share their senses and speak to each other telepathically. Leo is a good friend of Enrik&#039;s ward, [[Deerward]], and enjoys chewing on the bark lined legs of the magical stag.&lt;br /&gt;
&lt;br /&gt;
In DDWN, Bimpnottin is specced as a Level 7 Beastmaster/Tactician, specializing in tracking, debuffing, and ranged execution attacks. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Bimpnottin wields a shortbow, strengthened and enchanted by Enrik and Yuki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=45151</id>
		<title>Bimpnottin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=45151"/>
		<updated>2026-03-15T05:06:14Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: added Category:Fantasial Freeze using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|relatives=Enrik|languages=Halfling, Gnomish, Giant|deathDate=Some time before 467 PR|deathPlace=Somewhere out of time|species=Halfling|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Halfling NPC in The [[The Fantasial Freeze|Fantasial Freeze]]. He was originally invented as the backup character for Thomas, player of [[Enrik]], and was then turned into an NPC after Enrik somehow survived into Act 3 of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Bimpnottin resembles Bilbo Baggins.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Bimpnottin is a hunter by trade, and though he has the keen eye and slipperiness of one, he is very skittish, and very confused. He lives a simple life in [[Ellwick]], and is greatly confused by magic and the divine. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bimpnottin was born in Amusa, and moved to Osugbo in 440 PR, where he lived in Ellwick until his disappearance in 466 PR. In 464 PR, when Enrik arrived in Ellwick, the two became fast friends and roommates. Bimpnottin taught Enrik about the different nature of Osugbo, and Enrik taught Bimpnottin basic smithing. The two were inseperable while they lived together. In 466 PR, when Ellwick was attacked by Yukagir, the Mammoth Champion of the Bhearrah, he escaped the attack into the caves of the Burnale Mountains the town was built by, seeking help from the dwarves inside. In the caves, Bimpnottin encountered Enrik, but the future version of him, having travelled back in time after reforging Karavox and being flung through time uncontrollably. Enrik and his party attempted to explain their situation to Bimpnottin, even resorting to showing Bimpnottin a room hidden within the walls of Dwarven Ruins, which, to everyone&#039;s surprise, contained the body of Bimpnottin, holding the Obsidian Heart used to reforge Karavox. The entire group was taken aback by this. It was everyone&#039;s understanding that they had to find Bimpnottin&#039;s body in that room &#039;&#039;later in time&#039;&#039; to find the Obsidian Heart used to send Yuki and Enrik back through time, but now, with Bimpnottin&#039;s body in front of them, eleven years before they are set to find it, everyone was speechless. Bimpnottin promptly passed out, and woke up again in Creation, in a bed with Yuki and Enrik by his side. &lt;br /&gt;
&lt;br /&gt;
The rest of Bimpnottin&#039;s story has yet to be told, but in the meantime, he spends his days travelling through time with Enrik and Yuki. For him, he wishes to see and hunt fantastical beasts that he could never see in his time, and with Enrik, the semi-rogue Eye of [[Chronepsis]] at his side, always there to reset the timeline, a paradox is sure to never happen. One thing is for certain, at some point, somewhere in Bimpnottin&#039;s future, he must take his final breath, hidden inside a small room within the walls of an ancient Dwarven city, underneath the Burnale Mountains, clutching the Obsidian Heart that sets this all in motion in the first place.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Bimpnottin is a skilled archer and tracker. Though he lacks traditional magic, his keen eye and natural ability to hit the weakspot of almost every target makes him a deadly combatant when hidden on the battlefield. &lt;br /&gt;
&lt;br /&gt;
Bimpnottin also possesses a jackal companion, named Leo. The two beings have the ability to share their senses and speak to each other telepathically. Leo is a good friend of Enrik&#039;s ward, [[Deerward]], and enjoys chewing on the bark lined legs of the magical stag.&lt;br /&gt;
&lt;br /&gt;
In DDWN, Bimpnottin is specced as a Level 7 Beastmaster/Tactician, specializing in tracking, debuffing, and ranged execution attacks. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Bimpnottin wields a shortbow, strengthened and enchanted by Enrik and Yuki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Realm_War_3&amp;diff=45150</id>
		<title>Realm War 3</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Realm_War_3&amp;diff=45150"/>
		<updated>2026-03-15T04:55:51Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Redirected page to Realm War III&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Realm War III]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Seethe_Faire&amp;diff=45131</id>
		<title>Seethe Faire</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Seethe_Faire&amp;diff=45131"/>
		<updated>2026-03-13T18:04:29Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Redirected page to Mirr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mirr]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45116</id>
		<title>One</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=One&amp;diff=45116"/>
		<updated>2026-03-12T16:17:25Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name=The Vessel|image=-ai-Seven.jpg|alt=&amp;quot;An albino warrior with a melancholy expression stares at the viewer. A large sword is held in their grasp.&amp;quot;|caption=This is a portrait of an empty shell, meaningful only to those who knew it well.|playerName=Josh|languages=|birthPlace=A summoning circle in Manquel|deathPlace=Seven - Ice field outside of Ravel&lt;br /&gt;
Six - The CCC&lt;br /&gt;
Five - The frozen bay between Ravel and Tusgrer&lt;br /&gt;
Four - The Tusgrer coast&lt;br /&gt;
Three - Ravel City Streets&lt;br /&gt;
Two - Personal Demiplane|species=Human|gender=Androgynous (Female)|height=6&#039; 0&amp;quot;|weight=211|eyes=Almond in shape, red in color}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One &#039;&#039;&#039;is ???????, present during the ending of the [[The Fantasial Freeze|Fantasial Freeze]].   &lt;br /&gt;
&lt;br /&gt;
(Eloise [Seven] was killed by a [[wendigo]] during Episode 8. Six was lost in the Veil during Episode 13. Five was bumped off by a chest bump from [[Mundy]] in Episode 19. Mevvit [Four] was killed by Viralyn Kiyoni quietly after combat in Episode 30. Coatlina [Three] sacrificed herself during the [[Saurus Siege|Saurus Siege of Ravel]] in 466 PR., Episode 50. &amp;quot;May you choke and smother&amp;quot; [Two] was slain by [[Red (Fantasial Freeze)|Red]] in her personal demiplane during Episode _: Two of One)   &lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
One is an amalgamation of two fire-affixed divine-level entities, brought together by the combination of the Taurus Binding and the Anchoring of the Breeze. It is a massive, everburning thing - part serpent, part baleful orb. To look upon it is to stare directly at the sun.  &lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
A desire yet unwritten.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
??????????  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The [[Illumian (Player Race)|Illumian]] &amp;quot;May you choke and smother&amp;quot; [Two] was a magic anomaly, born from a phrase of creation spoken by Ruktoka Ornill with her full soul. Ruktoka lived in Amusa, but did not live in a happy marriage, and so her child was born of a hateful phrase. As a Child of Pure Word, the phrase shone above May&#039;s head every waking moment. The constant reminder of Ruktoka’s hate strained the family dynamic to a breaking point, and the child May was abused and battered by her adoptive father and siblings. It was a cruel life, to be sure, and the child wished desperately for a change to come, for her family to meet a cruel and unusual end that she might be free. &lt;br /&gt;
&lt;br /&gt;
May’s wish was granted when a strange visitor clad in armor came to visit. To the young Illumian, he was a god, but he introduced himself to her as a [[X (The Paladin)|Paladin]]. He commanded elemental forces to bury May’s house in a rockslide with the rest of the family inside. The brutality of the Ornill family&#039;s death was cathartic; for May, the Paladin had granted her wish and set her free from abuse. Her heart was his. More still, the Paladin told May why he sought her out; he was looking for individuals with the ability to harness the energy of the Elemental Planes to destroy Quelmar. He asked if May would join him in his quest; the child who had known no love took his hand.&lt;br /&gt;
&lt;br /&gt;
The Paladin trained May in using illusory magic to change the Words of Creation above her head to “Shining Flame, Farseer”, and to keep the magic going even as she slept. When May had mastered this, the Paladin gave her a mission to bind and control a great elemental spirit from [[Elemental Plane of Fire|a distant realm]], with the rest of her life to accomplish it. May then decieved her way into being adopted by the ArchCrystal Tower, and devoted all her energies to mastering complex rituals and abjuration magic, preparing the way for her master’s goal. She accomplished these things before adulthood, proving her worth by casting the Taurus Binding for the first me in decades. This shook the elders, who were grateful to see May set off as a traveler, looking for further magics.&lt;br /&gt;
&lt;br /&gt;
It was after years of scouring Quelmar for the right conjuring ritual that May located the text for the Anchoring of the Breeze deep in the sands of Pteris. She also found a list of names that were marked “Forbidden”, one of which was the destructive elemental spirit the Paladin had in mind. From there, May tapped her network of spies for a suitable time and place to cast the Anchoring of the Breeze. She would use the cover of a scrap of Prophecy from Levinkan which warned of an oncoming Freeze, locate a proper place to cast the Anchoring of the Breeze, and control the Great Flame Spirit with the Taurus Binding. The stupid aarakocra she’d hoodwinked years before would make an excellent vessel, and the decrepit drakkotaur professor from [[University of Xyrneiros|Xyrneiros]] would be sure to help a young mage on the rise! After her helper [[Dark Silvio|Silvio]] secured a location outside of Manquel, May could taste victory. She could already imagine the smile on the Paladin’s face as Quelmar burned to ash– all because of her!&lt;br /&gt;
&lt;br /&gt;
What happened, exactly? May remains unsure. The summoning circle had been carefully laid at the aarakocra’s feet to draw the spirit into his body. Both masters of magic would chant their respective chants. The bodyguards, one dumb half-elf and one dumber gnome, would keep any passerby at bay. But that professor – at the last possible moment she switched names! Halfway through the ritual May realized it – what was the second entity being chanted? Once she discerned the name, May almost laughed – adding fire to fire would help Quelmar burn even faster! It was all playing into her hands, but then an unexpected noise. A local farm girl, drawn by the chanting and strange lights, walked towards them with her crooked teeth and gaping mouth. May recognized the warping of magic first; the farm girl was a null, likely descended from a [[Balabag]] family with antimagic in their blood. Under these constraints, she’d tear the combined rituals apart and ruin the Paladin’s plans! Furious and vexed, May pivoted with the grace of a panther. She understood the magic would be warped, shut her eyes, and let her thoughts turn inward. She didn’t know how this would go wrong, but something inexplicable would happen. May knew her will was strongest, and her only goal was to take control of whatever vessel emerged. She would see Chi’s vision come true, no matter what. &lt;br /&gt;
&lt;br /&gt;
(Previous: Born in 290 PR, Coatlina Lochairon [Three] is the child of the [[Pearl Dragon|pearl dragon]] Hatlantlcoatl and a centaur shaman of northern Osugbo, whom the dragon briefly courted during his &amp;quot;midlife crisis&amp;quot; as he romped through the eastern waters of Quelmar. The child was raised by its centaur mother and her tribe, the Lochairon, until it came of age. The child’s fortune turned dark as a superstitious tribe of bandits attacked the Lochairon, driving them out of their homeland and leaving few survivors. Coatlina managed to escape by diving into the sea, swimming from fear until collapsing from exhaustion, far from home. &lt;br /&gt;
&lt;br /&gt;
It was a young Coatlina’s good fortune to be discovered the next morning by Dr. Tumeric Livermore, a professor and healer from the [[University of Xyrneiros]]’ [[College of Restoration, Medicine, and Botany]]. She was fascinated by the young drakkotaur, tended its wounds and held it as it cried. Dr. Livermore promised Three that she would find the child a proper home and spirited Three to a hidden place on the far coast of Xyrneiros’ border. Three spent several weeks laying low, regaining her strength and learning bits about the University from spying on students and faculty down by the water. Coatlina would later meet all the department heads in a private setting, where then-dean Dr. Aleister Blackthorn would grant Three permanent asylum and construct an underwater lair for the [[Drakkotaur (Player Race)|drakkotaur]] to reside. So it was that over the years the Lochairon offspring grew to love the island where Xyrneiros lay, coming to view the University, its faculty, and its student body as a sort of living, breathing, beautiful hoard. This created a budding rivalry with the [[The Archivist|Archivist]], which grew to mutual respect after the [[Disappearances of 321 PR]]. &lt;br /&gt;
&lt;br /&gt;
After these disappearances, Coatlina realized she could be more present in the lives of the students and faculty. With the dean&#039;s permission, Coatlina became the first drakkotaur student of the University, making a public debut to the student body that was already more of an open secret. With powerful innate magic, a love for the University that saved her and a lifespan exceeding generations of students, Professor Lochairon&#039;s efforts bore fruit as a long-serving Professor of [[College of Conjuration, Natural history, and Environmental Studies.|Conjuration, Natural History, and Environmental Sciences]] and a blind scroll-runner for the [[Order of the Dreaming Eyne]].&lt;br /&gt;
&lt;br /&gt;
Late in life, Coatlina sought retirement from teaching and left to act as an ambassador of the University, assisting independent mages with research that was difficult to achieve results on alone. It was in a small village in Pteris that she met an Illumian wizard armed with a [[Anchoring of the Breeze|rare ritual]], a list of names, and a piece of prophecy, warning of a great cataclysm to come. Coatlina agreed that something need be done, but the Illumian&#039;s lack of connections and selfish tendencies gave Coatlina pause as to their true intentions. In the end, Coatlina agreed to assist with the ritual so as to keep an eye on her compatriot. When the two reunited on Osugbo years later to complete the ritual, the professor was the only member of their entourage to see a change in the Illumian&#039;s list of names and an additional layer of magic added to the ceremony - [[The Taurus Binding|one of forgetfulness and magical binding]]. It was too late to halt the process, but this wizard was clearly not here to benefit the world. And so Coatlina undid what she could in the moment; she turned the Anchoring of the Breeze to her own ends, reading a name associated with light, fire, and life rather than the intended entity of darkness. The Illumian, stuck casting her own complex ritual, could do nothing but glare from inside the magic circle and chant harder. The two masters of magic, locked in a game of mental chess, were on their last few repetitions when an unforeseen presence warped the ritual to a breaking point. The last thing Coatlina remembers is the Illumian&#039;s eyes glaring into hers, and a chuckle at how their best-laid plans went awry at Fate&#039;s hands. Who knows what might become of the vessel?&lt;br /&gt;
&lt;br /&gt;
Mevvit Ashwing [Four]&#039;s original domicile is a wind-scraped cliff in the [[Gulfithorp Isles]]. It is lucky that this is so, for the communities of [[aarakocra]] in the Pepper Isles do not follow the warring way of rest of their people, and physically weak chicks may survive to adulthood where they otherwise would not. Mevvit was a bookish and curious child, interested in the world of magic more than the open air or farming peppers. He studied hard in school, amassing knowledge in transmutation and divination, and was rewarded with a scholarship to the [[Galik]] Arcane University. He was thrilled to be a part of such a prestigious school. &lt;br /&gt;
&lt;br /&gt;
After several years of study, Mevvit had become an apprentice within the University and a pen pal to several other notable wizards and historians across Quelmar. He leveraged these connections to deepen his study on ley lines, where he was most intrigued. Ley lines, if real, would map deep threads of pure magic running across the world. If one could then read them and understand their flow, otherwise unexplainable magic events would be understood, and disasters could be prevented. &lt;br /&gt;
&lt;br /&gt;
In his efforts to solve this riddle, Mevvit journeyed to Pteris to investigate the desert sands - perhaps ancient civilizations had unlocked the secrets he now pursued! In was on sabbatical that he met an [[Illumian (Player Race)|Illumian]] doing similar research on the ancient elves of [[Ta-Shedet]]. In turned out she was also originally from Galik, and her knowledge of weather patterns led Four to a breakthrough, linking the movement of Quelmar&#039;s constellations to the flow of ley lines beneath their feet. This meeting and mutual benefit led to being fast friends and collaborators. This wizard would go so far as to steal a book from [[The ArchCrystal Tower]] to further the aaracokra&#039;s research. &amp;quot;I believe in what you&#039;re doing,&amp;quot; she told him, warming his feathered heart and spurring his mind onward. &lt;br /&gt;
&lt;br /&gt;
In following years, Mevvit&#039;s theory on ley lines deepened. A map of Quelmar&#039;s ley lines now existed! He could calculate locations where magic swells across Quelmar could be tapped into and rituals would become more potent - but this was all theory. It had to be tested. Luckily, there was a location in southern [[Osugbo]] that would be the nexus for ley line power in a few weeks time. He would be remembered for this! Mevvit&#039;s Illumian friend was also travelling to Osugbo, and was happy to help him test his theory. She even offered to introduce him to a friend from the [[University of Xyrneiros]] who could attest to his success. Mevvit was thrilled, lost in his dream of the future. &lt;br /&gt;
&lt;br /&gt;
So it was that Mevvit did not look too closely at the exact nature of the ritual being performed by the two masters, nor the runes at his feet as he chanted in an ancient tongue. His mind was on what came after he was back in Galik - the acclaim, the promotion at Galik Arcane University, the chance to be cataloged and remembered for ages after. The greatest aarakocra wizard ever! And then, a tug at the edge of his consciousness - some warp in the arcane fabric approaching their summoning circle. Mevvit&#039;s head turned belatedly to see a small farm girl with dark brown hair and crooked teeth approaching the ritual, awe in her face. Before he could even think, &amp;quot;She&#039;s too close,&amp;quot; the swell from the ley lines came rushing forth. Mevvit snapped from elation to horror in the span of a breath, for the magic was too much, and the farm girl was disrupting the flow by presence alone. The last thing he remembers is being washed away in the fiery arcane torrent.  &lt;br /&gt;
&lt;br /&gt;
Five hails from [[East Levinkan]], south of [[Osugbo]]. His father was a tailor to the ruling [[class]] of the [[Levinkan Dynasty]], and his mother was an educated [[gnome]] who worked as a healer. Five was spoiled rotten by his doting parents, allowed to stay up late, eat whatever he wanted, and enjoy the good things in life as much as gnomishly possible. In addition, a chance meeting with the [[Levinkan]] of the time left a powerful impression on him, and Five strove to be a good and capable person, just like his new role model. Still, by the time he was an adult, Five&#039;s appetite for wine, women, and stories had exceeded the bounds of the island, and he took a jaunt north to Osugbo on a lark for further chivalry, but mostly debauchery. &lt;br /&gt;
&lt;br /&gt;
The adventure Five went on through Osugbo lasted many months and included many rollicking and jolly tales, full of interesting strangers. One of the most memorable was an [[Illumian (Player Race)|Illumian]] from the great southern city of [[Galik]], who caught Five&#039;s eye in a crowded bar. She pined to him of her plight; she was a [[wizard]] needing an escort for herself and her companion, as they did magical research on the ley lines that ran through the continent. Five was charmed and happy to oblige the alluring stranger, although the other people in the wizard&#039;s group left him rolling his eyes - a boring half-elf bodyguard and a bumbling apprentice were nothing special compared to a ravishing master of magic.&lt;br /&gt;
&lt;br /&gt;
So it was that, driven by his heart and not his brain, Five was a bit too close for safety when a powerful magical ritual was attempted near a small farm town. Captivated as he was, Five did not spot a small human girl tumbling down the nearby hill until it was too late. The ritual went awry, resulting in an immense explosion. The rest of his memory is fuzzy....&lt;br /&gt;
&lt;br /&gt;
Six was born in the city of [[Ravel]] to an elven noble and his human concubine. He and his mother, Florina, lived in a quiet part of the residential district, as Six&#039;s father would not approve of his illegitimate child&#039;s discovery, yet could not bear to see one of his deep loves sent away. Florina raised Six with tender care and encouraged him to make the most of his life. Six took those words to heart, and as a child was entranced by the bright-colored ships daily coming and going from Ravel&#039;s port. He decided his path in life was to become a sailor and trained into adulthood to get his sea legs and sail the oceans.&lt;br /&gt;
&lt;br /&gt;
His path led to many ups and downs, as Six could not manage to hold down a steady job on one of the merchant vessels within the larger shipping companies. He grew dejected and frustrated, taking out his frustrations on his fellow (more successful) sailors, earning a reputation as a good hand with a blade. Six started taking bodyguard work for various individuals, and one night was contacted to accompany a small group days out of the city to a secluded grove near [[Manquel]]. Six didn&#039;t pay much attention to the purpose of their journey, so when a magical ritual blew the surroundings to bits, he was caught off-guard and lost... for a time.&lt;br /&gt;
&lt;br /&gt;
Eloise [Seven] is the child of Malcolm and Bertha Jenkins, a farm couple from [[Manquel]]. She tended the animals and harvested the crops, as many farmer children do. She was a small girl from childhood, with dark brown hair, crooked teeth, full of youthful optimism but carrying he weary look that only poverty and labor may etch onto a face. Eloise wasn&#039;t wholly deterred by the circumstances of her life; she enjoyed sneaking away to nearby places to be alone and listen to the sounds of nature. One cool dark autumn night, Eloise tumbled into a small group of wizards performing magical ritual in a grove of trees near her home. Her accidental disturbance of the ritual caused a great burst of light and energy to blast the surroundings to bits. When Eloise came to, her appearance had changed to its current form; she was taller, stronger, and could swing the sword she found next to her with practiced ease. In awe of her new strength, Eloise set out to see more of the world and see her dream of becoming an adventurer come true.)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
Three speaks Draconic, Elvish, Common, and a smattering of other languages well enough to read.&lt;br /&gt;
&lt;br /&gt;
Note: Despite speaking many languages across many lives, Countdown here has [[Geas]] on them preventing any of their lives from knowing or speaking their own names from across any lifespan.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
One is stitched together from pieces of the eldritch entity Chthuga and the Turquoise Serpent Xiuhcoatl - both fire deities in their respective pantheons. As such, One embodies two natures of fire; the Annihilating Flame that burns out even other Old Ones, and the Regrowing Flame that clears old growth to make way for the new. &lt;br /&gt;
&lt;br /&gt;
== Notable Events (Fantasial Freeze) ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Party at the Xeo Estate&#039;&#039;&#039;. This is a night of Revelry as the FFreeze exits Act 1. Five is hosting a giant bash as Kiun Xeo is holed up in the Manquel Bastion, fearing the wrath of Xilas LaCroix. He invites all those who come - Otto Bremer, the Ravel council, The Unravel&#039;s spies, as many PCs as will come, and some lucky townsfolk. It is a great success, with a Balabag spy outed at the apex (the war is fast approaching Manquel at this point). Five trounces the spy in &amp;quot;glorious combat&amp;quot;, then has a moment where he loses himself in the warmth of it all. To onlookers, Five is in a state of mania - he definitely smooched Luv a bit, arm wrestled Kludzu, and other things that may come to light in he future. Internally, Five connects with Six and Seven in the inner domain, what Seven calls &amp;quot;the centre&amp;quot;. They talk briefly, and the proximity to magical fire (externally) causes Five to overcome the magical geas placed on them all. He intones:  &#039;&#039;Six little kindle strips, bundled in an hour. The borders of their souls blurred over ideals, greed, and power.&#039;&#039;  &#039;&#039;Seven sparring entities, one vessel to be claimed.&#039;&#039;  &#039;&#039;We have not yet uncovered the one who took our names.&#039;&#039;  &#039;&#039;All the others after me are prodigous in spell,&#039;&#039;  &#039;&#039;Their actions were together, but their hearts? I cannot tell.&#039;&#039;  &#039;&#039;Together makes the hero, through the triumphs and the pains.&#039;&#039;  &#039;&#039;I pray we can reclaim ourselves when only One remains.&#039;&#039;  Five comes to in the master bedroom the morning after. All is forgotten, save those last few stanzas. He ponders them, though his part of the journey does not last much longer.&lt;br /&gt;
# &#039;&#039;&#039;The Destruction of Tusgrer.&#039;&#039;&#039; In the pursuit of slaying a Mosquito-shaped Blowt, Four and his companions are beset by the Blowted townsfolk of Tusgrer. In an act of heroism, Four challenges the horde alone. In an act of less-than-herosim, Four kills all of the people in a matter of moments, leaving the population at 0.&lt;br /&gt;
# &#039;&#039;&#039;Repentance.&#039;&#039;&#039; Weeks after the killing of Tusgrer&#039;s townsfolk, the townsfolk&#039;s spirits attack the Manquel Bastion, granted undeath in the form of turkeys and motivated by vengeance. Three is able to talk them down and makes a pilgrimage to Tusgrer to help their spirits find peace. Three erects a stone monument over the site of their mass grave, a reminder and story for those who later journey to the town.&lt;br /&gt;
# &#039;&#039;&#039;Final Combat.&#039;&#039;&#039; It is clear that Two&#039;s nature is different from the rest of the Numbers - she is meddling with the eldritch energies at her disposal, twisting those afflicted by SLOBS, like Seraphina Softpaw, and raising the dead, like [[Kiun Xeo]].  Confronted by other heroes, Two executes [[Maverick]] and slips into her demiplane located within the Manquel Bastion. The other heroes follow and, after brutal combat, put her to rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bh%C3%A9ara&amp;diff=45110</id>
		<title>Bhéara</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bh%C3%A9ara&amp;diff=45110"/>
		<updated>2026-03-12T05:22:25Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Spiderjjr45 moved page Bhéara to Brigid: reveal! &lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Brigid]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Brigid&amp;diff=45109</id>
		<title>Brigid</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Brigid&amp;diff=45109"/>
		<updated>2026-03-12T05:22:25Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: Spiderjjr45 moved page Bhéara to Brigid: reveal! &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bhéara,&#039;&#039;&#039; or sometimes called the Cailleach Bhéara, is an ancient story and fable, well known by the people of [[Osugbo]].&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Bhéara was based out of [[Dolmvay]] during [[The Arctic Autumn]]&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
&lt;br /&gt;
* Frost Giants spirits of [[Orbis Alius]]&lt;br /&gt;
* [[Isabelle]]&lt;br /&gt;
* [[Nickolas]] ([[Oswald]]&#039;s dad)&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=45108</id>
		<title>Deerward</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=45108"/>
		<updated>2026-03-12T05:15:29Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [[Enrik]]&#039;s pet deer, purchased during the events of &amp;quot;Session 48: Forgiving&amp;quot; of the Fantasial Freeze,&lt;br /&gt;
[[File:Deerward,_Valiant_Stag.jpg|thumb|Deerward, Valiant Stag|342x342px]]&lt;br /&gt;
Enrik originally purchased Deerward from [[Otto Bremer]], via a Potion of Stag Control, which when drank, summoned the magical stag who would serve his summoner loyally and follow their every command, even if it would result in their death.&lt;br /&gt;
&lt;br /&gt;
While Deerward was alive, he proved a cute and cuddly friend (if you can ignore the antlers and skin made of bark), who would charge valiantly into battle and serve as a noble steed. While in Vermeint, Enrik instructed Deerward to stay by [[Farmer Lyell|Lyell]]&#039;s side, eating sorghum with Lyell&#039;s horse Sorghum, in order to protect Deerward from the chaotic battles at hand against Uct, [[Xilas LaCroix]], Edris, and Kara.  &lt;br /&gt;
&lt;br /&gt;
During the events of The MegaGame!, after Enrik and Deerward left Vermeint (the first time), the two landed in Xyneiros University amid a blowt outbreak, and helped defend the campus before assiting in research. While Enrik was visiting the Xyneiros Beastiary, Deerward dissappeared moments after Saville appeared to kill Enrik, and return him to Orbis. Enrik, Chosen of [[Kossuth]] never found out what happened to Deerward, but [[Enrik]], Eye of [[Chronepsis]], is responsible for the disappearance. Paradoxes, timelinees, and time travelling cops wielding sheppard&#039;s crooks be damned, Enrik was not going to let Deerward die if he knew he could save him now. So he did. Enrik, Eye of Chronepsis, mounted his loyal stag, and road off into the sunset, killing Malakai Thorne in the process as he tried to stop Enrik from creating a paradox. Now, Enrik and Deerward travel time and space, a Man, and his Valiant Stag, protecting time, and nudging it in the right direction.  &lt;br /&gt;
&lt;br /&gt;
== Eyepatch Timeline ==&lt;br /&gt;
{{Alternate Timeline}}&lt;br /&gt;
Deerward was  killed in Vermeint by &amp;quot;Kara&amp;quot; during Session 50: Nuking/Locking, and is currently lost to time after the closing of Orbis. Enrik and Yuki have both vowed to find a way to bring him back to life, as his death was unjust and undeserved, by any means necessary. &lt;br /&gt;
&lt;br /&gt;
However, when everyone else left Vermeint to save themselves from the oncoming closing of   Orbis, Enrik and Cranston were left to fight Kara alone. Kara deliberately killed Deerward as collateral damage from a line of lightning targeting Enrik, purely to cause more chaos, by Saville&#039;s instruction. Enrik and Cranston were unable to kill Kara in time, and forced to leave Orbis before its closure, unable to find Deerward&#039;s wandering soul, and place him in Mundy&#039;s Soul Buoy, in hopes to find him a suitable body upon the surface, as his old one was turned to ash. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=45100</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=45100"/>
		<updated>2026-03-11T14:20:44Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Session 16: Chased */&lt;/p&gt;
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&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Seven (Fantasial Freeze)|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Seven (Fantasial Freeze)|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Seven (Fantasial Freeze)|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Seven (Fantasial Freeze)|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[One|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[One|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[One|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[One|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[One|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[One|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[One|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Sven (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[One|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[One|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[One|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 55: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 63: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;RTPM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kip&amp;diff=45090</id>
		<title>Kip</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kip&amp;diff=45090"/>
		<updated>2026-03-09T21:29:47Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kip&#039;&#039;&#039; is a Kitsune Slayer who has special enchanted armor that has the ghost of a long lost dead girl in it. She doesn&#039;t always cause trouble, but when she does it always happens to be at the most inconvenient times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My concept for Kip was that he was a part of a group of warrior courteous that hunted the stealthier monsters that infiltrate positions of power. &lt;br /&gt;
&lt;br /&gt;
Rogue shifters, vampire nobles, evil were beasts, grima wormtongues  etc. &lt;br /&gt;
&lt;br /&gt;
So Kips group infiltrates gains trust, investigates, and waits for the right moment to exterminate a mark&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Haar&amp;diff=45087</id>
		<title>Haar</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Haar&amp;diff=45087"/>
		<updated>2026-03-08T17:26:16Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Divine Tears Pain Death&lt;br /&gt;
&lt;br /&gt;
== Yuki&#039;s Notes ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;The Haar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	A newer discovery for most, The Haar is a naturally occurring energy in the land of Quelmar. It manifests in places that murder, revenge, unceremonious burial, and wrongful death have taken place. It is the energy with which vengeful spirits guide themselves by and utilize to enact their will on the world of the living.&lt;br /&gt;
&lt;br /&gt;
Recently, Haar has been weaponized by The Blowt and the denizens in Orbis. Using the Haar has allowed the vengeful Frost Giants of Orbis to manifest in the world of the living and possess bodies in places with intense amounts of Haar. It has also been documented that Haar can be utilized as a weapon by certain Blowted persons, specifically Saurus the Guardian of the Blowhole.*&lt;br /&gt;
It has also been found that large concentrations of Haar can be made by nonviolent means. In the north of the Continent a town of Harringon called The Burrow has been so buried in snow thanks to the Freeze that Haar has accumulated in response to burying the entire village alive.*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45049</id>
		<title>Quelmar Deities</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Deities&amp;diff=45049"/>
		<updated>2026-03-05T06:36:46Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* The Tied: Lesser Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Worldbuilders}} {{Expand list}}&lt;br /&gt;
&#039;&#039;&#039;The [[Quelmar]] Deities&#039;&#039;&#039; are a pantheon of divine powers that create, patrol, and manipulate the various planes of the [[Quelmar Universe]]. Quelmar, as a project of the gods, is watched over by the council of &#039;&#039;&#039;Greater Gods&#039;&#039;&#039; who helped create it, as well as a handful of &#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; who later became attached to the Quelmar project during the [[The Plane Wars|Plane Wars]] or otherwise, followed by nearly countless &#039;&#039;&#039;Demi-Gods&#039;&#039;&#039;: creatures recognized by the gods for their significant impact on Quelmar and granted divine immortality and spectating capabilities over the realm. &lt;br /&gt;
&lt;br /&gt;
While individuals in Quelmar may find themselves attached to many powerful beings, the following lists encapsulate the most popular and well-known deities in the realm.&lt;br /&gt;
&lt;br /&gt;
{{GreaterGods|About=This list of gods is LOCKED. The creator gods are SET IN STONE. Add your god to a lower tier.}}&lt;br /&gt;
&lt;br /&gt;
== The Tied: Lesser Gods ==&lt;br /&gt;
&#039;&#039;&#039;Lesser Gods&#039;&#039;&#039; are unlike the creator deities in that they often find themselves interacting more directly with mortals. They are usually concerned with their worshipers and the status of their [[Apotheosis|apotheosis]] as, without their followers, they would lose their power. At most, they are sympathetic and can be found invoking their power to help out mortal happenstances. However, this generous involvement is usually indirect.&lt;br /&gt;
&lt;br /&gt;
=== Quelmar Originals ===&lt;br /&gt;
These gods were invented by players and DMs for stories set in [[the Quelmar Realm]].&lt;br /&gt;
{{LesserGodBox|[[Stuckey&#039;s]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Akasha]]|Vampyres|Stuckeescard.png}}{{LesserGodBox|[[The Law of Probability]]|Mathematics|Stuckeescard.png}}{{LesserGodBox|[[M&#039;at&#039;akan]]|Sun, Fire, Life|Stuckeescard.png}}{{LesserGodBox|[[Vela]]|Twilight, Nature|Vela.jpeg}}{{LesserGodBox|[[Necrolord Prime]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Dysian]]|Life, Curiosity|Stuckeescard.png}}{{LesserGodBox|[[He Who Knocks]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Agape]]|Life, Peace|Agape.jpg}}{{LesserGodBox|[[Lords of the Constellation Court#Sarvrithash - the Astral Overseer, Nebula Dragon|Sarvrithash]]|Light|NebulaDragon.jpg}}{{LesserGodBox|[[Amarah-persvek-Ssejinwic]]|Silence, Storytelling|NebulaDragon.jpg}}{{LesserGodBox|[[Aiza, Minor Goddess of Fate|Aiza]]|Fate|Aiza.jpeg}}&lt;br /&gt;
&lt;br /&gt;
=== Transplants ===&lt;br /&gt;
These gods were popularized elsewhere, but brought into Quelmar (and now canonically exist here) thanks to a [[player]]&#039;s passion for them. &lt;br /&gt;
{{LesserGodBox|[[Torog]]|Nature, Twilight|Stuckeescard.png}}{{LesserGodBox|[[Raven Queen]]|Death|Stuckeescard.png}}{{LesserGodBox|[[Asmodeus]]|Knowledge, War|Stuckeescard.png}}{{LesserGodBox|[[Oghma]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Isis]]|Knowledge, Life|Stuckeescard.png}}{{LesserGodBox|[[Sehanine Moonbow]]|Knowledge|Stuckeescard.png}}{{LesserGodBox|[[Yondalla]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Olidammara]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Sharess]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Lolth]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Bane]]|War|Stuckeescard.png}}{{LesserGodBox|[[The Seelie Court]]|Nature|Stuckeescard.png}}{{LesserGodBox|[[Beshaba]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Kurtulmak]]|Trickery|Stuckeescard.png}}{{LesserGodBox|[[Odin]]|War|Stuckeescard.png}}{{LesserGodBox|[[Zeus]]|Tempest|Stuckeescard.png}}&lt;br /&gt;
&lt;br /&gt;
== The Granted: Demi-Gods ==&lt;br /&gt;
&#039;&#039;&#039;Demi-Gods&#039;&#039;&#039; are aspiring gods who may have few worshipers, but desire greatness. They are the most likely to be granting spells to mortals, interfering in their affairs, or even just observing the mortal realms. They are often so new to their divinity, they cannot yet shake their interest in mortality and it may take them several centuries to truly feel beyond it. &lt;br /&gt;
&lt;br /&gt;
Demi-Gods are sometimes created from one of the greater gods as aspects, avatars, or extensions of their divine will. [[Pelor|Pelor&#039;s]] aspect [[Lathander]] is an example of this phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Azazel]], [[Silent]], [[Charon]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[&amp;quot;Hat&amp;quot;|Hat]], [[Ioun]]*, [[Waukeen]]*, [[Dumathoin]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Helm]]*, [[Kossuth]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Lathander]]*, [[Selûne]]* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[Reesec]], [[Tobii]], [[Grumbar]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;: [[Kragnux (Deity)|Kragnux]], [[Iakhovas]]*, [[Istishia]]*, [[Eldath]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Elemental Demi-Gods|Akadi]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Vanitthu]], [[Sargonnas]]*&lt;br /&gt;
&lt;br /&gt;
== The Servants: Exarchs ==&lt;br /&gt;
&#039;&#039;&#039;Exarchs &#039;&#039;&#039;are divine beings who serve a Greater or Lesser God. They possess powers comparable to Demi-Gods, but whereas Demi-Gods generally strive to bolster their own divinity, Exarchs exist to serve the interests and enforce the will of a more powerful deity. Exarchs can be just as inclined, however, to intervene in the mortal realms as gods or patrons. For more information on who an Exarch serves, see their article.&lt;br /&gt;
&lt;br /&gt;
The Nordic-inspired gods of [[Ysgard]] who serve under [[Odin]] are examples of Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* indicates a transplant god&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Death&amp;lt;/strong&amp;gt;: [[Delphi]], [[Hermes|Hermes]]*, [[Iyachtu]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Knowledge&amp;lt;/strong&amp;gt;: [[Venaleth]], [[Ye&#039;Cind]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life&amp;lt;/strong&amp;gt;: [[Eve]], [[Dionysus]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Light&amp;lt;/strong&amp;gt;: [[Echemus]], [[Xarzith-Dian, The Frozen Dawn|Xarzith-Dian]], [[The Painter]], [[Apollo]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Nature&amp;lt;/strong&amp;gt;: [[The Green Man|Oran]]*, [[Aegir]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tempest&amp;lt;/strong&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Trickery&amp;lt;/strong&amp;gt;: [[Durzibethinus]], [[Loki]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;War&amp;lt;/strong&amp;gt;: [[Spinel]], [[Tyr]]*&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Archdevil|Archdevils]]&lt;br /&gt;
* [[Demon Lords]]&lt;br /&gt;
* [[Archfey]]&lt;br /&gt;
* [[Old One|Old Ones]]&lt;br /&gt;
* [[The Lost Pantheon]]&lt;br /&gt;
* [[Gods of Ta-Shedet|Gods of Ta-Shadet]]&lt;br /&gt;
* [[Elemental Demi-Gods]]&lt;br /&gt;
* [[Warlock Patrons]]&lt;br /&gt;
* [[Lost God]]&lt;br /&gt;
{{Quelmar}}&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Infernal_Invasion&amp;diff=45029</id>
		<title>Infernal Invasion</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Infernal_Invasion&amp;diff=45029"/>
		<updated>2026-03-03T18:08:21Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Private Online [[campaign]] that began on May 5th, 2024 and ended with its finale [[session]] on November, 3rd, 2024.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a group of powerful [[souls]] consigned to eternity in [[The Ten Hells]] instead put to work to combat a [[demon|demonic]] incursion into the Sixth layer of the Hells, [[Malbolge]].&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The campaign primarily takes place in the [[The Ten Hells|Hells]], with different events centered around the invasion of demons of the Sixth infernal layer of [[Malbolge]]. This invasion was made possible by exploiting the fact that [[Glasya]]&#039;s experiments in portal magic weakened the interplanar barrier between the 6th Hell and the other planes. A portal connecting a portion of [[Duumal]] in demonic control with a faraway corner of Malbolge was created, and demons began quietly flooding the plane for months before being discovered and overrunning the infernal garrisons Glasya left behind when she took command of [[Nessus]]. &lt;br /&gt;
&lt;br /&gt;
In response to this failure, [[Asmodeus]] convened an infernal council to organize the military effort to reclaim Malbolge and reward the [[archdevil]] who was most accomplished during the effort with the position of ruler of that plane. Glasya was stripped of the title, although she retained ownership of Nessus, and all of her archdevils were commanded to lend their forces to the effort, but were disqualified from the competition. In an effort to maintain a semblance of control of the plane, Glasya turned to the next logical choice of archdevils: her daughter-in-law, [[Philani]] and [[Delphyne]], who were both archdevils living in Phlegethos. She granted them additional information and military resources, and encouraged her father, Asmodeus, to support Philani&#039;s proposals.&lt;br /&gt;
&lt;br /&gt;
With that support, Philani requested permission to offer a certain limited number of mortal souls in the Hells release from any infernal bindings and a return to life in exchange for their services. Asmodeus permitted this request and allowed Philani to scour the infernal dungeons and layers for suitable souls to present with her offer. The party eventually assembled was not the first, but they were the first to successfully complete her audition task: breaking into a fortress guarded by her own [[dragon]] wife and escaping with a specific item within.&lt;br /&gt;
&lt;br /&gt;
From that point, Philani added the [[adventurers]] to her forces, directing them to handle several high-priority objectives with the flexibility, stealth, and discretion that the force of devils she commanded could not achieve. As they did so, they grew in power, eventually leading to the devils&#039; success in recapturing Malbolge, and in placing Philani as the layer&#039;s new ruler. &lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Characters in the campaign are: &lt;br /&gt;
&lt;br /&gt;
* [[Aestrik]] (Edelio)&lt;br /&gt;
* [[Damian Shryke]] (Keller)&lt;br /&gt;
* [[Kanari Meldros]] (Nin)&lt;br /&gt;
* [[Orlog]] (Cody)&lt;br /&gt;
* [[Zandar Krith]] (Jon)&lt;br /&gt;
 &lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
* [[Philani]]&lt;br /&gt;
* [[Redemption Core|Delphyne]]&lt;br /&gt;
* [[Glasya]]&lt;br /&gt;
* [[Asmodeus]]&lt;br /&gt;
* Assorted additional fiends I&#039;ll list later.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
Over the course of 6 months and 17 sessions, the player characters fought demons and other foes all across the Infernal layer of Malbolge before eventually joining a major assault against the stable portal connecting Malbolge with Duumal, and which had been overrun with demons for over a year without the devils&#039; knowledge. While they traveled around the plane, the party&#039;s [[wizard]], Aestriik placed several infernal sigils of Philani&#039;s design around the plane, allowing her to tap into and change the energy of the infinite mountain itself and turn it into a volcano, which she made erupt at just the right moment to cause devastation to the unprepared demonic forces and leave other Infernal powers unable to capitalize on the opening it created. &lt;br /&gt;
&lt;br /&gt;
The small army of devils belonging to Philani and Delphyne fought a force more than triple their number, and consisting of major threats up to and including a **[[Demon Lords|demon lord]].** Although most of the lesser forces in her retinue were destroyed, the party, Philani, and Delphyne were able to secure the portal site on the Malbolge side and stop the flow of demons into the deeper layer of the Hells. This success was instrumental in reclaiming the plane for the Hells, and in acknowledgement of that success, the archdevil Philani was granted the title of archduchess and put in place as the new ruler of the Sixth Layer of the Hells. This appointment drew the ire of all of the other archdevils competing for the position, not least of all Philani&#039;s mother, [[Pharastra]].&lt;br /&gt;
&lt;br /&gt;
In order to secure the party&#039;s service in the first place, Philani presented them with a straightforward contract: help her defeat the demons and win her place as ruler of Malbolge in exchange for a True Resurrection, releasing their souls from existing infernal bonds, and whatever gold or items they had earned and which they could carry. Despite some opportunities to do otherwise, she stayed true to her word and sent each party member to the location of their choosing on [[Quelmar]]. Now that they have grown from levels 12-17, these figures of legendary power could have significant impacts on the fate of the realm of Quelmar long after their original deaths. What those may be remains to be seen, but will have to be in another adventure. For now, here is where each was sent:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Orlog]], the [[barbarian]], was originally a religious cultist whose leader claimed that he had returned to life from the Hells, and who claimed that the only way to choose a new leader was for someone else to do the same. Many others drank the Koolaid™ and ritually sacrificed themselves in an attempt to prove themselves worthy, but none returned. Until Orlog. Having fought and earned his way out of the Hells, Orlog now knew without a doubt that his former leader was a fraud, but *he* was not. With the help of his new closest friend, Aestrik, he deposed the cult leader and took his rightful place as leader, damning his former companion to an eternity in the Hells of his own.&lt;br /&gt;
&lt;br /&gt;
[[Aestrik]], the wizard and writer, originally entered the Hells at the direction of her publisher, who promised her a wonderful opportunity for a book signing. This naïve impression of the place she found herself was quickly shattered, and Aestriik swore vengeance on him for his betrayal. But, over the course of her time in the Hells, she realized that if she followed that path, she would inevitably make her own way back to the Hells when she died. Instead, she chose to focus on her connections with the new, close friends she made during the course of this journey, writing in a new genre for her, biographical non-fiction—albeit, with some embellishments. After giving each member of the party a way to stay in touch, she returned to the world of the living with Orlog, to help him deal with his former cult, and, hopefully, to steer him away from his own potential return to the Hells after his death.&lt;br /&gt;
&lt;br /&gt;
[[Damian Shryke]], the sorcerous [[warlock]], was always fated for the Hells. Raised with his sister by a night hag, and with infernal blood flowing through his veins, he always knew he would end up there. But when he was slain by a devout priest who nonetheless *forgave* him, that created doubt in Damien’s mind. Rather than face his infernal father in the Hells, he sought any hope, any chance to return to the land of the living and face that priest again, to really confront that forgiveness and make peace with his past evils. He found that chance in Philani’s bargain, and although he lost much—including his close companion throughout his life, the imp Lucky—he did get his chance to come back to life. Damien chose to forsake the Hells and his infernal heritage and embrace the priest’s order, and teach them further how to combat devils and to subvert infernal contracts. But his bridges to the Hells are burned, and his mortal protections from Infernal harm are forfeit, and if his soul ever &#039;&#039;does&#039;&#039; find its way back to the Hells, he has a world of pain waiting for him… And his devilish father isn’t going to be happy with him either.&lt;br /&gt;
&lt;br /&gt;
[[Kanari Meldros|Kanari Meldross]], the princess and stealthy archer, was damned to the Hells through no fault of her own, but by the weapon of the assassin, [[Xander]] Krith, who had been hired to kill her in her sleep. The true culprit: her uncle, a power-hungry man jealous of his brother, the king’s rule, and looking for ways to weaken his rule and usurp him. After Kanari’s death, he was able to orchestrate a coup, driving her parents out of the city and into hiding in a cave at the outskirts of their kingdom. They were utterly surprised when they were visited by Kanari, returned to life and coming to their aid with powers and skills greatly improved since her time alive. With the help of her murderer—and somehow new friend—Xander Krith, she returns with her family to her home to deal with her uncle and reclaim the throne that rightfully belongs to her parents, and eventually to her. And, despite being made the leader of the party of adventurers in the Hells—and even still bearing an infernal mark of command—she tries her best to do good, and to rule well. She hopes to eventually pass into one of the Heavens, but, if something were to send her soul back to the Hells, she’s not worried. After all, she’s got friends in the right place there.&lt;br /&gt;
&lt;br /&gt;
[[Xander Krith]], the infernal assassin, entered the Hells after his execution for the murder of princess Kanari Meldross when his boss in the assassin’s organization betrayed him to the guard to tie up loose ends for their employer. Once he found himself dead, his skills were immediately put to work killing inconvenient devils or even other mortal souls who found themselves within the Hells. Eventually he learned of Philani’s offer and jumped at the opportunity to serve someone who could give him what he craved more than anything else: revenge. To that end, Xander didn’t only agree to the contract allowing him to come back to life, but also bound his soul to Philani further, so he knew he could have a reliable employer after his eventual death and inevitable return to the Hells. Xander embraced this infernal power fully, corrupting even his mortal form from a [[human]] into a tiefling and coming back to deal a decisive blow to the group of assassins he *used* to work for. He also grew to like and appreciate Kanari’s company and leadership once he got to know her as a person instead of a target and volunteered to help her deal with her uncle.&lt;br /&gt;
&lt;br /&gt;
=== Infernal Initiations ===&lt;br /&gt;
The characters were scattered across the Hells, with each arriving under different circumstances and being there in different company. Orlog was swiftly captured and placed in a prison where he was tortured for several days before questions even began. When the [[devils]] found out he had voluntarily sacrificed himself as part of some [[cult]] to return from the Hells in a bid to claim leadership in his religion they found it so hilarious that they stopped torturing him for a few days before inventing new ways to harass and torment Orlog&#039;s spirit. And yet, his positive attitude and certainty that he would one day return to the land of the living appeared never to waver. When Philani put out notice that she was collecting mortal souls which had not yet been transformed into fiends for the war effort, he was brought to a meeting chamber within the prison.&lt;br /&gt;
&lt;br /&gt;
Aestrik entered the Hells both by accident and on purpose, but all while still alive. She was on a book signing tour and was told by her publisher that she could find a ready audience for her work through the [[plane]] shift spell when in reality he sent her to Hell, likely to horde the profits of her work without having to pay royalties. Upon arriving, Aestrik entered a settlement of fiends and was promptly arrested by the fiends there and thrown into prison. She was only there for a handful of days before a [[devil]] with infernal tattoos all over her skin took her from the cell and to the meeting room in the prison. &lt;br /&gt;
&lt;br /&gt;
Zandar Krith, the hired killer, was quickly spotted by an Ink devil hoping to use his skills as an assassin. He put the man to work hunting uglier targets than he was used to, but nonetheless doing quite similar work to while Zandar was alive. He passed hands several times over the span of a month or so before eventually being informed of the opportunity that was rumored: a chance to return to life. Leaping at this opportunity, because it meant a chance to get revenge, Zandar used the resources and favors he had thus far accrued to get himself taken to the meeting place in the prison in Malbolge.&lt;br /&gt;
&lt;br /&gt;
Kanari Meldros was lost in a fog for some unknown period of time before coming to herself on the shores of the Styx in Phlegethos. She was collected by a pack of many-legged creatures and escorted to Philani and Delphyne&#039;s fortress where she was promptly placed in a cell to await the mistress of the house&#039;s decision of what to do with her. Also inside the cell was an unnamed [[halfling]] who didn&#039;t remember much of his life or abilities, but was terrified of everything. When Philani inspected the prisoners, she determined that the halfling was useless and burned his [[soul]], destroying it. Kanari, on the other hand, recalled some skills with bows and sneaking, so Philani decided to offer her the chance to prove herself with the other souls she was gathering.&lt;br /&gt;
&lt;br /&gt;
Damian Shryke was killed by a priest and found himself in the Hells with the crushing worry that he had been &#039;&#039;forgiven&#039;&#039; looming over him. He was struggling to find any way to come back to life while crashing at the apartment of his imp familiar. His familiar told him of a rumor that Philani was supposedly offering a chance at resurrection, but told him it seemed sketchy because Philani has a reputation for imps in her employ simply disappearing. The familiar tried to talk Damien out of it, but he insisted on going, and they flew out of Abriymoch to her fortress to volunteer for the assignment Philani was offering. When they arrived, Philani took the group to Malbolge for the larger meeting and briefing, where contracts were presented to everyone to sign.&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* Potion Luck: When rolling for healing on a health potion the [[player]] may choose to keep their roll or choose an unknown roll made by the Dungeon Master.&lt;br /&gt;
* Other Potion Rules: The first 3 potions in a combat can be used on oneself as an action OR a bonus action as they are kept ready to use. Potions beyond that always require an action to use. Potions used on another character always require an action to use.&lt;br /&gt;
* All of the characters started with an infernal initiation described below. &lt;br /&gt;
*Individual rulings as they came up, but otherwise following D&amp;amp;D 5e rules.&lt;br /&gt;
&lt;br /&gt;
== Magic Variations ==&lt;br /&gt;
Some spells either function differently from what you may be used to, or do not function at all. This list is not exhaustive, but includes the following: Summoning spells that call on beings from other planes will not function for the majority of the campaign. This includes spells like Find Familiar, Summon Fey, Conjure Woodland Beings, and so on.&lt;br /&gt;
&lt;br /&gt;
Magic that allows for interplanar travel is already limited within the Hells, but has been further restricted within the plane to prevent any [[demons]] who normally have such capabilities from spreading across all of the infernal layers. This, does, however mean that spells like Plane Shift will not function.&lt;br /&gt;
&lt;br /&gt;
Because the character’s souls are currently trapped in the Hells, resurrection magic can return them to life no matter how much time has passed so long as their body is not destroyed. If their body is destroyed, however, then not even a &#039;&#039;[[Wish]]&#039;&#039; or &#039;&#039;True Resurrection&#039;&#039; can bring the character back to life.&lt;br /&gt;
&lt;br /&gt;
Clerics and Warlocks with [[gods]] or patrons not native to the Hells require additional DM approval for this campaign, as the channels which allow external power to flow through the [[domain]] have been constrained in this time of crisis.&lt;br /&gt;
&lt;br /&gt;
All magic is likely to have strange infernal twists to it. Feel free to flavor your spells and magical effects appropriately without causing a mechanical change.&lt;br /&gt;
&lt;br /&gt;
== Infernal Initiations ==&lt;br /&gt;
&lt;br /&gt;
=== Hellmar Survivor ===&lt;br /&gt;
You were born in the devastated plane of [[Hellmar]], ruled by the absolute tyrant that is Asmodeus. It’s practically a miracle you’re alive, if you can call a life spent barely surviving in the burned-out wasteland Hellmar has become. You never let yourself imagine things could be better, but still you sometimes dreamed of a world full of life, and a life you might have there. You’ve fought and killed devils before in your efforts to stay as free as you can, but eventually, as everyone you’ve ever known has, or will, you were captured by the seemingly infinite infernal powers. Just before you are forced to become a fiend yourself one of the devils makes you an offer with the one thing that could torment you more than anything else: hope. There &#039;&#039;is&#039;&#039; a living world still out there, and you can have your life there… &#039;&#039;if&#039;&#039; the fiend gets what it wants. Gain your choice of one of the following feats: &#039;&#039;&#039;Gunner&#039;&#039;&#039;, &#039;&#039;&#039;Inspiring Leader&#039;&#039;&#039;, &#039;&#039;&#039;Lucky&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Murder Victim ===&lt;br /&gt;
Maybe you were a bad person, but you didn’t deserve or expect to die. Maybe you had an infernal contract that you were planning on fulfilling, but circumstances interrupted your plans. Or maybe you were a good person, and one of those pesky infernal cultists killed you and sent your soul to Hell instead of where it belongs. Either way, you died and found yourself in Hell. Your reasons for wanting to return to life and escape Hell may be just as varied as the cause that sent you here. You’ve been dead for some time now though, and you know things will be different if only you can get a second chance. Gain your choice of one of the &#039;&#039;&#039;Alert&#039;&#039;&#039;, &#039;&#039;&#039;Durable&#039;&#039;&#039;, or &#039;&#039;&#039;Fighting Initiate&#039;&#039;&#039; feats to reflect the new skill you’ve practiced to ensure things go better this time around.&lt;br /&gt;
&lt;br /&gt;
=== Willing Martyr ===&lt;br /&gt;
You sacrificed your life to take the place of another whose soul was otherwise damned to the Hells. This person may have been someone you loved or a complete stranger, but the terms were clear, and you fully expected to spend the rest of your existence suffering the torments of Hell with the only solace being that the person you saved wouldn’t have to face the same thing. Gain your choice of one of the &#039;&#039;&#039;Sentinel&#039;&#039;&#039;, &#039;&#039;&#039;Shield Master&#039;&#039;&#039;, or &#039;&#039;&#039;Tough&#039;&#039;&#039; feats. This opportunity to escape from your fate seems almost too good to be true, but you know there is still more good you can do, and you don’t &#039;&#039;deserve&#039;&#039; to suffer for an eternity. Killing demons and putting a particular archfiend in power is a price you are willing to pay for your soul’s freedom.&lt;br /&gt;
&lt;br /&gt;
=== Unwelcome Guest ===&lt;br /&gt;
You entered the Hells on your own terms, or by accident. Either way, you didn’t come the traditional way by &#039;&#039;dying.&#039;&#039; Still, you got caught by that patrol of devils, and now you’re stuck here, whatever means of escape you had in mind, far out of reach. Gain your choice of one of the &#039;&#039;&#039;Actor&#039;&#039;&#039;, &#039;&#039;&#039;Skulker&#039;&#039;&#039;, or &#039;&#039;&#039;Skill Expert&#039;&#039;&#039; feats reflecting your particular set of skills that convinced you that a trip in and out of the Hells was a good idea in the first place, or at least survivable.&lt;br /&gt;
&lt;br /&gt;
=== Infernal Initiate ===&lt;br /&gt;
You were familiar with and have embraced your Infernal nature to some degree even before this opportunity presented itself. You have experience making deals with powers to gain some of your own. Gain either the &#039;&#039;&#039;Eldritch Adept&#039;&#039;&#039; feat or the &#039;&#039;&#039;Elemental Adept&#039;&#039;&#039; feat. If you are a [[Tiefling]], you may instead choose either the &#039;&#039;&#039;Flames of Phlegethos&#039;&#039;&#039; or the &#039;&#039;&#039;Infernal Constitution&#039;&#039;&#039; feats. You died and were brought to Hell, but your work or desires in the land of the living are incomplete. You know that your soul will most likely return to Hell when you die again, but there are things you can only do in the living world, and you want to get back out and do them.&lt;br /&gt;
&lt;br /&gt;
{{CampaignNavbox}}&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Infernal Invasion]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45028</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=45028"/>
		<updated>2026-03-03T18:07:22Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / The Story So Far|The Story So Far]] ==&lt;br /&gt;
The link above leads to the summary of the campaign!&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
* &#039;&#039;Context for the following rule: You can only cast one leveled spell per turn.&#039;&#039;Casting a leveled spell as a reaction counts as the leveled spell that you can cast on that turn. (i.e. if you cast Fireball on your turn and someone succeeds on the save, you are not able to cast Silvery Barbs on the person who succeeded on the save. However, if you had cast a leveled spell on your turn, but it is now someone else&#039;s turn, and they do the Fireball exchange, you are able to cast Silvery Barbs.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=45027</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Campaign&amp;diff=45027"/>
		<updated>2026-03-03T18:07:06Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hatnote|If you are looking for games in the one-shot anthology series, see [[Tales of Quelmar]].}}&lt;br /&gt;
A &#039;&#039;&#039;Campaign &#039;&#039;&#039;is a series of [[Session|gaming sessions]] linked to each other through the same characters, locations, themes, or otherwise. It can be seen as the equivalent to a television series. Some may follow the same characters every episode ([[session]]) but others may rotate between a larger cast, and follow many different branching storylines. Depending on the campaign, [[List of Quelmar Game Systems|different rule-sets]] may be in play, allowing for increased or decreased emphasis on gaming, storytelling, role-playing, or improvisation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------ Other projects under works right now: &lt;br /&gt;
 -------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Ongoing/Upcoming Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
![[Gamemaster]](s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chains of Rage|&#039;&#039;&#039;Chains of Rage&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Werewolf: The Apocalypse|Werewolf: The Apocalypse]]&lt;br /&gt;
|Upcoming&lt;br /&gt;
|2026&lt;br /&gt;
|Emma&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelmwar Stories|&#039;&#039;&#039;Quelmwar Stories&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:War Stories|War Stories]]&lt;br /&gt;
|Upcoming&lt;br /&gt;
|2026&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunlight Over New Synàra|&#039;&#039;&#039;Sunlight Over New Synàra&#039;&#039;&#039;]]&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Upcoming&lt;br /&gt;
|2026&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|[[In The Shadows of a Willow|&#039;&#039;&#039;In the Shadows of a Willow&#039;&#039;&#039;]]&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Lancer|Lancer]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2026&lt;br /&gt;
|Manuel&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Curriculum of Chaos]]&#039;&#039;&#039; &lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Amia&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Red Rranos]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sonrise]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Person&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bedlam in the Badlands]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Chris, Mercedes, Amanda, Cat&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Paragon Protocol]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Keller&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Painted Sands of Pteris|Painted Sands of Pteris 2]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Daggerheart|Daggerheart]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2025&lt;br /&gt;
|Emma&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Fantasial Freeze]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:DDWN|DDWN]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Aw Heckna!]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2024&lt;br /&gt;
|Amanda&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Cola Bears Saving the World]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita, Tom&lt;br /&gt;
|Personal&lt;br /&gt;
|DE &amp;lt;s&amp;gt;🇩🇪&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qandela Obscura]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Ongoing&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes (2023), Matt, Julia (2023-2025)&lt;br /&gt;
|Community&lt;br /&gt;
|Online&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;p style=&amp;quot;font-size:160%;&amp;quot;&amp;gt;Complete/Paused Campaigns:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Campaign&lt;br /&gt;
!Era&lt;br /&gt;
!Game(s)&lt;br /&gt;
!Status&lt;br /&gt;
!Year&lt;br /&gt;
!Gamemaster(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Location(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Qamp Candela]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2025&lt;br /&gt;
|Anna&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Knowledge, Lost and Found]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Candela Obscura|Candela Obscura]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Amal&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Backhalls 2]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Ben&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Troubles in Alanya]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[https://docs.google.com/document/d/1prhmMRpoxeRpNb6Fsadnk_FY9JLoEiM590HEt0_W8aw/edit?usp=sharing Epic Power]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blood Wood]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Infernal Invasion]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Depths of the Druma]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2024&lt;br /&gt;
|Jon, Sam&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Just the Q of Us]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:ATRIS|ATRIS]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2024&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Assassins of Q-Synara]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Margarita&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Within the Wicked Wilds]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Aaron, Dave P, Dave S, Julia, Keller&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmarch]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Geoff&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trial of Dreams]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Call of Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Erica&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Deadly Diaspora]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Pathfinder|Pathfinder 2e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2023&lt;br /&gt;
|Talia&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Painted Sands of Pteris]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cirque de la Fey]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Mercedes&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alien Colonial Marines]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Alien|Alien]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jon&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CyberpunQ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Jonathan&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Reckondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monster of the Week|Monster of the Week]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Mafia Project]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2023&lt;br /&gt;
|RJ&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yazeba&#039;s Bed and Breakfast]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Yazeba&#039;s Bed and Breakfast|Yazeba&#039;s Bed and Breakfast]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Open-Table&lt;br /&gt;
|MN&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SUPERZ]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Masks|Masks: A New Generation]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[System Agnostic]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]], [[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Cthulhu Dark|Cthulhu Dark]], [[GM:DIE|DIE]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Steven&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Iron Sea]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Aaron, Julia, Patrick&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Icewind Dale]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Kelsey&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[First Class]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Kyle&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Teatime Adventures]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Teatime Adventures|Teatime Adventures]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Queljammer]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Online, SC 🏴󠁧󠁢󠁳󠁣󠁴󠁿&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Once Upon a Town]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2022&lt;br /&gt;
|Lich&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sparrow&#039;s Point]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Rocklin Clinic Job]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Cyberpunk|Cyberpunk RED]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Not Strahd]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:TROIKA!|TROIKA!]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
| Craig&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Another One Bites the Dice]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Tyler&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rule Benders (Campaign)|Rule Benders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Avatar Legends|Avatar Legends]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2022&lt;br /&gt;
|Connor&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Into the Greedy Green]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Dave P, James, John, Kyle, Patrick&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ciphers and Stamps]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:We Are Ciphers|We Are Ciphers]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|N/A&lt;br /&gt;
|Personal&lt;br /&gt;
|MD, NY&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pirates of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Hutch (Kelly)&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The BackHalls (Campaign)|The Backhalls]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Swords of the Serpentine|Swords of the Serpentine]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Metagame (Campaign)|Metagame]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
| Nell&lt;br /&gt;
|Personal &lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[King for a Day]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeon World|Dungeon World]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Operation Verdant Pyramid (Campaign)|Operation Verdant Pyramid]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
| [[GM:Delta Green|Delta Green]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|John&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Quelmar Goes to Space (TV Series 80 CR)|Quelmar Goes to Space]]&#039;&#039;&#039;&lt;br /&gt;
|Post&lt;br /&gt;
|[[GM:Magitech Space Western|Magitech Space Western]]&lt;br /&gt;
|Paused&lt;br /&gt;
|2021&lt;br /&gt;
|Alyssa, [https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Secondary Characters]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Monsterhearts|Monsterhearts]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2021&lt;br /&gt;
|Nell&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Playtest Tuesday]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Various&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Brightwater Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]], [[GM:Deadlands|Deadlands]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Personal&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Paranoia|Paranoia]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tails of Quelmar]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|Various&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Open-Table&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Realmtrotter&#039;s Guide to Zobeck]]&#039;&#039;&#039;&lt;br /&gt;
|CR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2020&lt;br /&gt;
|Kevin&lt;br /&gt;
|Open-Table&lt;br /&gt;
|PA, Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[It Came From Kiston]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Twitch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Uncharted]]&#039;&#039;&#039;&lt;br /&gt;
|Pre&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|[https://twitter.com/smileyroseyyyy Rose]&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Neighbours (Campaign)|The Neighbours]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Blades in the Dark|Blades in the Dark]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2020&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ancients Alive]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2019&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|PA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[For the Love of Gold]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2018&lt;br /&gt;
|Will&lt;br /&gt;
|Personal&lt;br /&gt;
|Online&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OathWielders]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|James &lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Chronepsis Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|All&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2017&lt;br /&gt;
|Rachael&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Atla Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|BR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Untitled Podcast Campaign]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|Tess&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[SotS Inc]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Underdungeon]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete &lt;br /&gt;
|2016&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Towson Tabletop]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
| [[GM:Dungeons and Dragons|D&amp;amp;D 5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2015&lt;br /&gt;
|James&lt;br /&gt;
|Community&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sick of this Shit]]&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|[[GM:Dungeons and Dragons|D&amp;amp;D 3.5e]]&lt;br /&gt;
|Complete&lt;br /&gt;
|2013&lt;br /&gt;
|James&lt;br /&gt;
|Personal&lt;br /&gt;
|MD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:IRL]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Unravel&amp;diff=44998</id>
		<title>The Unravel</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Unravel&amp;diff=44998"/>
		<updated>2026-03-02T05:32:29Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Notable Acrobats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thief 2 - Unravel.jpg|thumb|&#039;&#039;Always pulling the threads of civilization closer to their own pockets.&#039;&#039;|393x393px]]&lt;br /&gt;
&lt;br /&gt;
== Tapestry ==&lt;br /&gt;
The Unravel is a thieves guild operating within a network of tunnels underneath the city of [[Ravel]]. As a guild, they are a major player present during the events of the [[The Fantasial Freeze|Fantasial Freeze]]. Their members are colloquially known as &#039;Acrobats&#039; and they utilize a similarly themed code to obfuscate their words when communicating about the guild and their agenda.  &lt;br /&gt;
&lt;br /&gt;
The Unravel&#039;s goal to date is total control of Ravel, by whatever means necessary. As the Freeze has set in and many people are running out of food or fuel to stay warm, the Unravel have been working behind the scenes to turn the suffering of the masses to their advantage. Their current tactic is to stockpile food and blankets within their own territory and sell them at exorbitant prices to the shivering townsfolk. This makes them enemies of other factions within the city, although they do have a working relationship with [[Xilas LaCroix]]. They are strongly opposed to [[Amaun|the fire cult]] that has been burning fields out in the Fransa Sig. &lt;br /&gt;
&lt;br /&gt;
The Unravel&#039;s skullduggerous methods have brought them into conflict with some heroes of the realm, such as [[Luv]] and [[One|Six]], over the direction the city must go. Rumors also abound of an internal fracture, as some members question how deep into depravity the guild must plunge, seemingly unperturbed as to the apocalyptic nature of the [[The Arctic Autumn|Arctic Autumn]].&lt;br /&gt;
&lt;br /&gt;
As the Arctic Autumn drew on, The Unravel grew closer to their goal of running the city and struck when the opportunity presented itself. After the death of Mayor Barry during the Sorghum Festival, the then leader of the guild, [[Aiken|Aiken Zimmerman]], took over as the new mayor of Ravel. All the while, serving his own interests more than the city&#039;s.  &lt;br /&gt;
&lt;br /&gt;
With Aiken burning the candle at both ends, the guild found themselves more disorganized than ever. In an effort to prevent the [[Blowt]] from further invading the city and exacting their &#039;vengeance&#039; on the citizens, the Unravel made a deal with a faction in [[Balabag]]. In return they received a magical artifact known as &amp;quot;[[The Fantasial Freeze/The Story So Far#Session 46: Unraveling|The Pelorus]]&amp;quot; that could track the location of Blowt attempting to surface from [[Orbis Alius|Orbis]] and locate their intended target. Aiken and The Unravel used this device to successfully prevent the blowt from emerging when they could by assassinating the blowt&#039;s target first. Without a target the Blowt had no reason to appear, that was the theory anyway. These actions fed into the cycle of vengeance that was being driven by the [[Bhéara]], and when an acrobat took out the targeted civilian, they in turn were targeted by the vengeful spirit of their mark. With the guilds members at an all time low, there weren&#039;t many left to assist during [[The Fantasial Freeze/The Story So Far#Session 50 MegaGame: Locking|the Blowt assault on the city]].&lt;br /&gt;
&lt;br /&gt;
While Aiken fought in the battle against the Blowt, he slipped away during the fray, leaving the rest of the battle to the heroes of the realm and other notable acrobats who stayed to fight. Without a leader and a city full of rubble, most members turned to petty theft at every opportunity only continuing the chaos. &lt;br /&gt;
&lt;br /&gt;
When the Ravel reconstruction efforts finally began, the network of tunnels that the guild utilizes was now sharing the space with a soon to be booming entertainment district. A motion proposed by Ravii Kero, who had earned himself the title of &amp;quot;The Negotiator&amp;quot; within the Unravel. This new district will be a tourist hotspot for the city of Ravel, full of casinos, taverns, and brothels. With the guild running the tables and skimming some funds off the top of course. It was during these months of proposals and re-building efforts that Aiken made his re-appearance, and with him he brought the information that a vampire sent from La Croix was the true identity of the investor that was bankrolling the majority of Ravels reconstruction projects. Knowing this would be Aiken&#039;s last job as the leader of the Unravel, he passed the mantle to [[Red (Fantasial Freeze)|Red]], a harengon who up until that moment had been trying to leave the guild. By becoming a target of La Croix&#039;s ire, Aiken ousted the vampire in front of the reconstruction council, and while the city lost their largest investor, it was freed from the financial chains of La Croix. &lt;br /&gt;
&lt;br /&gt;
== Notable Acrobats ==&lt;br /&gt;
&#039;&#039;&#039;Fantasial Freeze [[The Fantasial Freeze/PCs|PCs]] affiliated with the Unravel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Kara]]&lt;br /&gt;
&lt;br /&gt;
[[Kludzu]]&lt;br /&gt;
&lt;br /&gt;
[[Clover Softpaw|Clover]] Softpaw&lt;br /&gt;
&lt;br /&gt;
[[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
[[Ravii]] &lt;br /&gt;
&lt;br /&gt;
[[Gale]]&lt;br /&gt;
&lt;br /&gt;
[[Denaria]]&lt;br /&gt;
&lt;br /&gt;
[[Farmer Lyell]]&lt;br /&gt;
&lt;br /&gt;
[[Takeshi]]&lt;br /&gt;
&lt;br /&gt;
[[Neighbor Craig]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Aiken|Aiken Zimmerman]] - an &amp;quot;acrobat&amp;quot; and previous leader of The Unravel&lt;br /&gt;
&lt;br /&gt;
Bartlett - Aiken&#039;s right hand man, whose gimmick is pretending to be a farmer&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/NPCs&amp;diff=44955</id>
		<title>The Fantasial Freeze/NPCs</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/NPCs&amp;diff=44955"/>
		<updated>2026-02-26T03:31:54Z</updated>

		<summary type="html">&lt;p&gt;Spiderjjr45: /* Brigid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toclimit-0&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
&lt;br /&gt;
=== Zavriel &amp;quot;Zav&amp;quot; Softpaw ===&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Cousin of Clover Softpaw.&lt;br /&gt;
&lt;br /&gt;
A harengon slayer and ranger who currently lives in [[Orbis]] after either dying or falling into a blowhole. He works to save lost souls in the otherworld from aggressive powers (such as those allied with LaCroix, Gustafar, or Saurus). Helped save [[Kip]] and [[Quiver]] and guide them out of Orbis when they were chased by frost giants.&lt;br /&gt;
&lt;br /&gt;
=== Seraphina Softpaw ===&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Aunt of Clover Softpaw&lt;br /&gt;
&lt;br /&gt;
Master class Slayer who lives in [[The Meadow]] where she serves as the sole protector of the harengon and gnomes who live at the rolling hills near the base of the middleflaren mountains. She used her mastery of magic to stop several Blowt from attacking the town...and possibly saved it for good when the players explained &#039;&#039;*why*&#039;&#039; the blowt were after the town...regardless of the price.&lt;br /&gt;
&lt;br /&gt;
=== Massimo the Painter ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Saved and purified by players after he went too far down the rabbit hole of eldritch gifts.&lt;br /&gt;
&lt;br /&gt;
A painter of the church of [[Kossuth|Kossuth/Amaun/Bright Fire]], his artwork was impecible, but eventually he came into contact with an eldritch ichor which made his drawings come to life. The more he drew, however, and the more he accepted this new supernatural gift, the less control he had over his actions, and he shuttered himself away in the church, losing touch with himself until the players showed him his wife&#039;s locket, shaking him of his eldritch curse just long enough that they could rescue him, pulling him out of the church and saving his life.&lt;br /&gt;
&lt;br /&gt;
Has an apprentice named Tulio as well, not much known about Tulio.&lt;br /&gt;
&lt;br /&gt;
=== Rogerre the Blacksmith ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Players accepted and finished his mission, and then purified the area that had corrupted his mind.&lt;br /&gt;
&lt;br /&gt;
A simple blacksmith. He stood outside a church in Balabag that had been infected and covered in Haar for so long that he himself began to lose his mind. &lt;br /&gt;
&lt;br /&gt;
=== Keg Burnale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Jollyfist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; When he was going to be hung by citizens of Davenwood, they saved his life, even at the cost of nearly destroying the rest of the town and invoking Saurus.&lt;br /&gt;
&lt;br /&gt;
A Burnale Dwarf, a scoundrel and highwayman who enjoyed when the realm was frozen. Apparently an enemy of The Unravel, as the Unravel tried to frame him and his crew for burning down Davenwood.&lt;br /&gt;
&lt;br /&gt;
[Originally named by a player]&lt;br /&gt;
&lt;br /&gt;
=== Driklar the Alchemist ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Helped him make new magic, including &amp;quot;Detect Water&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An [[Illumian (Player Race)|illumian]] alchemist and member of the Ravel board of regents, who was originally working on research on how to warm and save the city, but pivoted to the creation of weapons to be used against Balabag after a presumed wendigo attack on Ravel orchestrated by Balabag. &lt;br /&gt;
&lt;br /&gt;
=== The [[Bhéara]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Isabelle, Kara, Luv, Savile, Quimbleton, Clementine, Mundy, Oswald, Ravii, Cavii&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; We helped her release imprisoned souls from a demiplane that she has promised freedom to. We have accepted her gifts and continue to assist her in helping the poor Blowt. &lt;br /&gt;
&lt;br /&gt;
A mysterious and hag-like Capybara force of nature that seems to have deep connections to Animalfolk, Blowt, and [[Orbis Alius]]. Rumored to be living in a frozen mansion on the north coast in [[Dolmvay]], but despite the geographical distance, always seems to be right over our shoulders. Has been of great use to [[Enrik]] and [[Clementine]] and [[Isabelle]], helping them gain new superpowers and abilities and resolving their own dilemmas (Especially related to Mephix). &lt;br /&gt;
&lt;br /&gt;
=== Captain Crezzerin ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Kara, Savile, Clementine, Mundy, Quimbleton, Luv&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as &amp;quot;The Firefly&amp;quot; when on Vigilante Duties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; We helped her build her ship up, hooked it up with saws, and then also played body guard on its maiden voyages.&lt;br /&gt;
&lt;br /&gt;
Captain of the Arctic Express, later took to vigilante work stealing from abandoned warehouses to find supplies to repair her ship. Mid 60s humanoid, wise with saying about Ice and Water, and keen on getting her boat back on the ocean even if it means mounting chainsaws to the bow and cutting through the ice using mechanical magical power. &lt;br /&gt;
&lt;br /&gt;
=== Nhart ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Kara, Luv,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Saved by players in the Unravel bastion and given a new home among his peers when the Onomancer Guild froze over and was abandoned.&lt;br /&gt;
&lt;br /&gt;
An Onomancer at the Onomancer&#039;s guild. Had a vision of a giant penguin. For a while became a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin, but then was recruited by [[Kara]] to hang out in the Unravel, in a little bastion shelter for himself and other onomancer friends.&lt;br /&gt;
&lt;br /&gt;
=== [[Captain Cronch]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Lairus, Savile, Kara, Cavii&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Players took his mission and ultimately saved his life when he entered a steep hibernation at the beginning of the freeze.&lt;br /&gt;
&lt;br /&gt;
A [[tortle]] hermit who lives roughly 2 hours outside of [[Ravel]]. Was saved from the cold and escorted back to Ravel. Current wielder of [[Rumblewood]]. Cronch was saved by the heroes when his burial mound was drawing energies of [[Orbis Alius]], leading to the summoning of a massive Turtle Blowt (likely drawing on the body of his late wife buried deep under the area).  &lt;br /&gt;
&lt;br /&gt;
=== Hollowfoot ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Fridtjof, Red, Quimbleton, Clementine, Osric, Enrik, Alcordyn, Cranston, Mundy, Dak, Sameera, Yuki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Players helped him save The Burrow and protect an area of heavy harr corruption.&lt;br /&gt;
&lt;br /&gt;
An [[druid]] [[harengon]] who has lived in [[Manquel]] seemingly for as long as Manquel has been around. She is an herbalist and has ties to [[Fridtjof]], as well to a [[drow]] Necromancer named Pelan who lives in Ravel. She later appeared in [[The Burrow]] where she used her power of &#039;&#039;&#039;[[Cairn|Cairns]]&#039;&#039;&#039; to patch a large region of central Osugbo that had become a magnet to the Blowt energies. &lt;br /&gt;
&lt;br /&gt;
[Originally invented by Player Paul] &lt;br /&gt;
&lt;br /&gt;
=== Nikolas ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Oswald, Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally:&#039;&#039;&#039; Father of a PC&lt;br /&gt;
&lt;br /&gt;
[[Oswald]]&#039;s father, killed in the attack on Davenwood by Saurus. Oswald pledges to get his father back.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Matt]&lt;br /&gt;
&lt;br /&gt;
=== Wubbly ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Everyone. Everyone loves Wubbly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: He is unhateable. Wubbly did nothing wrong.&lt;br /&gt;
&lt;br /&gt;
The adorable Capybara barkeep of the tavern in Davenwood, his tavern is the eponymous &amp;quot;Wubbly&#039;s Tavern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Peatro ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Lairus, Luv, Sven, Red, Clementine, Savile, Kara, Six, Tessa, Jaxzo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Was killed by players to put him out of Wendigo misery, and then when refound as a Blowt, handed over to members of the Unseen Eye to watch over him.&lt;br /&gt;
&lt;br /&gt;
A Nostradamus like figure who paints the future.&lt;br /&gt;
&lt;br /&gt;
A friend of Laris&#039;. An artist living in [[Ravel]] whose status is unknown. He was declared originally delcared dead by the city. In reality, he had contracted the Wendigo disease and after being slain by the heroes, his ashes were buried behind Cavii Kero&#039;s Bastion, the C3.&lt;br /&gt;
&lt;br /&gt;
He was later discovered having ascended to the surface once again as a [[Blowted|Blowt]], taking a strange animal like form based on the creature(s) he possessed. &lt;br /&gt;
&lt;br /&gt;
=== [[Dark Silvio]] ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[One|Countdown]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
The henchman of [[Seven (Fantasial Freeze)]], a grumbly little guy, who&#039;s ex&#039;s name is Serg (Serg is part of the [[Amaun]] cult now). &lt;br /&gt;
&lt;br /&gt;
[Originally named by player Caulden] &lt;br /&gt;
&lt;br /&gt;
=== Throk Burnale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Luv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
A [[dwarf]] of the [[Burnale Clan]] who left the clan after they turned to thievery and other conniving activities in the frost, instead opting to travel with the kind hearted [[changeling]] known as [[Luv]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Dak Jr&amp;quot; ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Dak]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
A middle-aged [[dwarf]] who&#039;s real name is &#039;&#039;&#039;Sawyer&#039;&#039;&#039;, hails from some [[Amusa|Amusan]] clan who was trapped in [[Ravel]] when his ship (complete with his lookout [[Dak]]) was trapped in the harbor. Is now experiementing with getting his ship back on the water and out of Osugbo.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Riley]&lt;br /&gt;
&lt;br /&gt;
=== Assiniboine ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Takeshi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Ally&#039;&#039;&#039;: Mechanically a Henchman, loyal to whatever Player is commanding him.&lt;br /&gt;
&lt;br /&gt;
The donkey that belongs to [[Takeshi]], he&#039;s cute and harmless but carries all of Takeshi&#039;s portable library, so he is strong of spirit and hoof. &lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Dawn] &lt;br /&gt;
&lt;br /&gt;
=== Orthin the Paladin ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Oswald]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noble leader and friend of [[Oswald]], he was the original teacher and trainer that helped Oswald get into the Paladin lifestyle, but unfortunately contracted Wendigo disease early on in the freeze. &lt;br /&gt;
&lt;br /&gt;
After becoming trapped and infected, Orthin&#039;s vessel also became a vessel for a Blowt, likely coming to Davenwood to finish their own mission of vengeance. But Orthin (and the Blowt inside) were killed when the heroes struck it down. It is not known what or where Orthin&#039;s soul is now.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Matt]&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
These are NPCs that might have some hostility or alliance with a handful of NPCs, but by and large have had their opinion swayed in both directions, leading to no strong feelings of trust or distrust.&lt;br /&gt;
&lt;br /&gt;
=== Jim Dentured ===&lt;br /&gt;
A thrall of [[Viralyn Kiyoni]] who was originally just a thug in the Unravel. Was later liberated and likely stuck in [[Orbis Alius]]&lt;br /&gt;
&lt;br /&gt;
=== Captain Maximillian ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; [[Annabelle]], [[Mundy]], [[Red]], [[Takeshi]], [[One|Four]], [[Luv]]&lt;br /&gt;
&lt;br /&gt;
A captain of the guard and field patrol officer for [[Balabag]], was leading the forward facing forces which planned to take the [[Manquel]] Bastion by force, until he was convinced he could take his (freezing, starving, panicked) solders back home to Balbag with a small win: capturing and reclaiming the powerful Fire Cult patron Kiun Xeo. He is presumed to be back home in Balabag unless the soldiers are on the march somewhere else.&lt;br /&gt;
&lt;br /&gt;
=== Hafgan ===&lt;br /&gt;
&amp;lt;u&amp;gt;Connected to PC:&amp;lt;/u&amp;gt; Luv, Quimbleton, Clover, Kara, Isabelle, Kludzu, Dr. Burdock&lt;br /&gt;
&lt;br /&gt;
A mysterious ghostly power that lives in [[Orbis Alius]]. Little else known so far.&lt;br /&gt;
&lt;br /&gt;
=== Blowt (Orbis Civilians) ===&lt;br /&gt;
A number of Blowt that live in [[Orbis Alius]] but have not joined the crusade seem to be neutral to the players, wanting only to continue to live their little infinite purgatory lives in peace away from the new war that Saurus and the [[Bhéara]] have set their people on the path of.&lt;br /&gt;
&lt;br /&gt;
=== Fire Cults (Amaun, Kossuth, ???) ===&lt;br /&gt;
A number of followers of Fire Gods (both old gods and new gods alike) have popped up across the realm as part of the freeze as people prayed and begged for warmth and security. At least one cult (the group that destroyed Farmer Lyell&#039;s farm) was following a &#039;&#039;&#039;serpentine Fire Entity.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Another more popular group spun up based on the various titles of [[Kossuth]], [[Primordial]] of Fire. Kiun Xeo was a devout follower of &#039;&#039;&#039;Kossuth&#039;&#039;&#039; and left his estate to Kossuth&#039;s devout followers, who worshipped him under another name: &amp;quot;&#039;&#039;&#039;Amaun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Most of the cultists in Ravel itself were attacked by [[X (The Paladin)]] and killed off when he was falsely convinced that they were in possession of the [[Crown of Empyrosis]], the survivors likely headed north, and it is believed at this point most of the Fire Cultists that are still around are in Balabag, a city famous for its connection to [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
=== Garl Glittergold ===&lt;br /&gt;
Wait what?&amp;lt;blockquote&amp;gt;It doesn&#039;t matter why I&#039;m here. But if you&#039;d like more information you should go hunting for the White Horse (the Gray Mare, the Snow Steed, or any other name it is going by at the time).&amp;lt;/blockquote&amp;gt;Okay I guess he has something to do with the horse.&amp;lt;blockquote&amp;gt;At the very least link my page here.&amp;lt;/blockquote&amp;gt;Uh. More info on [[Garl Glittergold|Garl Glittergold here at this link]].&lt;br /&gt;
&lt;br /&gt;
=== Mad Millie ===&lt;br /&gt;
A ghost of a departed spirit that haunts the armor worn by [[Kip]], if given enough time, she gets fussy enough to cause problems, possessing the armor (and Kip) and causing mayhem. She can be quelled but it takes time and effort (and occasionally combat)&lt;br /&gt;
&lt;br /&gt;
=== Hart ===&lt;br /&gt;
A stagfolk who was one half of the performance duo &amp;quot;Harrigan &amp;amp; Hart&amp;quot;, with his partner Harrigan the Harengon. Hart was living on [[Schmetalton]] during the first part of the freeze, and helped others find the cure to the Wendigo disease. Hart was also an ally of [[Eltolinde Lykaios]] before she retired back to her own bardic lifestyle with the Circus.  &lt;br /&gt;
&lt;br /&gt;
=== Bidwell ===&lt;br /&gt;
Bidwell was the former lookout of Captain Crezzerin&#039;s ship the SS Exodus, but died to the cold frosts of [[The Arctic Autumn]], having been buried in Ravel. Bidwell was a Mothfolk.&lt;br /&gt;
&lt;br /&gt;
=== Glarf ===&lt;br /&gt;
A slow lackey and poop-deck swabber who became the First Mate after Bidwell&#039;s death aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin.&lt;br /&gt;
&lt;br /&gt;
=== [[Otto Bremer]] ===&lt;br /&gt;
Originally from [[Breme]]. operated a &amp;quot;cash for bones&amp;quot; operation in [[Ravel]] before moving his shop to [[Balabag]] for better business.&lt;br /&gt;
&lt;br /&gt;
=== Vanga ===&lt;br /&gt;
A member of [[the Unseen Eye]] who is staying in Ravel to take care of [[Webber]] the [[Kaiju Penguin]], according to the prophecies she&#039;s seen. After Webber got Blowted, Vanga hasn&#039;t been seen again. Possibly linked to Osric, Lairus, and Peatro&lt;br /&gt;
&lt;br /&gt;
=== Vincent Van Bara ===&lt;br /&gt;
An enchanter who ran a small portable shop in the town square of [[Davenwood]]. Vincent sold off most of his stock and enchantments to raise money to rebuild the city, only to find himself on the recieving end of some of the weapons after he became Blowted in the aftermath of Saurus&#039; attack on the town. He is likely now in Orbis trapped like the others, hoping to still get revenge on the Burnale dwarves.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Rous ===&lt;br /&gt;
A semi-leader of Davenwood. The town doesn&#039;t need a mayor as it&#039;s just a small farming villa, but when political topics or big decisions need to be made for the town, Mr. Rous usually presides over the matters. So he&#039;s more like a judge than a mayor, but he DOES live in the biggest house in town...so....&lt;br /&gt;
&lt;br /&gt;
=== Breakwater ===&lt;br /&gt;
A Grung. He&#039;s a bit dim according to Captain Cronch. Was saved from the cold by the heroes of the Freeze. Now a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin. Breakwater also started operating a gathering of friends in Ravel who were remembering their lost companions, inspired by the friends Breakwater made and lost on board the ship after it began voyages again.&lt;br /&gt;
&lt;br /&gt;
=== Rosie Pumpernickel ===&lt;br /&gt;
The secret lover of Charlie DeGaulle, who is the father of PC Gaul. She lives in a mansion that was attacked by Blowt in Ravel, where she was captured. Eventually she was saved, but otherwise has no strong feelings one way or another about the party, though she certainly was not happy with the DeGaulle family after that. &lt;br /&gt;
&lt;br /&gt;
=== [[Alphonse Mordecai|Alfonz Mordecai]] ===&lt;br /&gt;
A [[Kenku]] professor at [[University of Xyrneiros|Xyneros]], a university  in [[Osugbo]], who had nearly perfected [[human]]-like speech despite his people&#039;s ability to only mimic conversation. Also a trained [[Cleric]]. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm.&lt;br /&gt;
&lt;br /&gt;
=== Zugon Montane ===&lt;br /&gt;
A fisherman in [[Ravel]] who briefly stayed in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm.&lt;br /&gt;
&lt;br /&gt;
=== Hermis Rangina ===&lt;br /&gt;
A [[Minotaur]] who was staying at C3 (Cavii&#039;s Bastion). Not much else known so far. &lt;br /&gt;
&lt;br /&gt;
=== Fergus Remerson ===&lt;br /&gt;
A bit of a grump who runs the general store in [[Manquel]], almost killed the whole town by ordering mystical [[Whale]]-Bone flutes which seemed to summon the [[Blowted]]&lt;br /&gt;
&lt;br /&gt;
=== Kirkland Anderson ===&lt;br /&gt;
A barkeep who runs the &amp;quot;Blowted Backside&amp;quot;, the only tavern in [[Manquel]], presumably friends with Fergus (see above), and also has a large tab opened under [[One|Three&#039;s]] name because people keep putting it on his tab.&lt;br /&gt;
&lt;br /&gt;
=== The Philosophers of Erd ===&lt;br /&gt;
A traveling circus that [[Eltolinda]] was a part of. Separated shortly before the freeze took hold. Said to be holding up in [[Balabag]] now.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Sadie]&lt;br /&gt;
&lt;br /&gt;
== Hostile ==&lt;br /&gt;
&lt;br /&gt;
=== Gustafar ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Evil step-brother of [[Ben]] and Sven, and plans to get re-Ven-ge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nefarious power who has a domain inside Orbis reserved all for himself as he gathers power and armies alongside LaCroix. For more info on Gustafar see the Ben page linked above.&lt;br /&gt;
&lt;br /&gt;
=== Nearlander ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Trapped in Orbis after brother snuck up and killed him AFTER banishing him away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The brother of [[Fahrländer]], tried to steal food while living in Ellwick with Enrik and was caught by Enrik and his friend Bimpnottin, and promptly kicked out of town.&lt;br /&gt;
&lt;br /&gt;
=== Unnamed Kiyoni Elder ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile&#039;&#039;&#039;: &#039;&#039;&#039;Players &amp;quot;destroyed&amp;quot; the relic he tasked them with saving. Then was killed off screen by not one but TWO players who slipped secret notes asking to kill him in an alley after the scene was over. Therefore he is likely a Blowt at this point.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An older uncle of [[Viralyn Kiyoni]] who tasked the heroes with taking an ancient Kiyoni relic, a Phoenix Egg, off the continent and away from the Blowt, who seemed to be trying to capture and destroy or take the egg. Unfortunately for the Kiyoni, the artifact was nearly broken, and in a desperate attempt to save it, [[Clementine]] (who was a ghost at the time) posessed the unborn child inside, emerging and puppeteering the baby phoenix...who was ACTUALLY a PhoenixFolk. &lt;br /&gt;
&lt;br /&gt;
=== Unnamed Fire Cult Leader ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: The players set the freaking [[X (The Paladin)|Paladin]], creator of the entire Arctic Autumn, on his ass, and killed likely his whole clergy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A fire priest who ran a group of followers to one of the many Fire Gods being apothosized during the Freeze. He and his cohort were bestowed the entirey of Xeo Manor to live in and stay warm and operate out of after Kiun Xeo moved north. However, his tenure was short lived after he had to go toe-to-toe with the [[Wand of the Spout]], basically the element Water incarnate. &lt;br /&gt;
&lt;br /&gt;
=== Blowt (Surface Ascended) ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Quelmar did them wrong, man. They gotta get that revenge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blowt that are confirmed to be hostile to Quelmar as a whole include &amp;quot;Uct&amp;quot; and &amp;quot;Thokrin&amp;quot;. Uct was captured by the Unravel and interrogated. Thokrin was a sort-of-friend of [[Cranston]]&#039;s until Cranston went up with Thokrin and Brewyn (now ascended) to help get some revenge on the surface. &lt;br /&gt;
&lt;br /&gt;
=== Hrímþursar ===&lt;br /&gt;
&#039;&#039;&#039;Also known as &amp;quot;þursar&amp;quot; or &amp;quot;þesarus&amp;quot; or &amp;quot;The Saurus&amp;quot; or &amp;quot;Thesaurus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: IDK but man does he hate us (Bhearah Champion!)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commander in Chief of the Blowt armies of the Bearah. Spooky guy. Real title-sequence worthy villain.&lt;br /&gt;
&lt;br /&gt;
=== Thokrin ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Cranston used to be super chill with the Blowt but then started helping people kill the Blowt? What the hell man.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A specific Blowt who hates Cranston more than the others, but otherwise is just working on his own redemption/ascension arc. &#039;&#039;&#039;Now ascended thanks to help from [[Ravii]] after he killed an old lady.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Webber ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted (Bhearah Champion!)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A [[Kaiju Penguin]] who came to the area shortly after the freeze to help ward off evil energies. While he was found and brought to Ravel to help protect the city, he was at one point overwhelmed by the [[Bhéara]]&#039;s powers, and wound up getting Blowted, specifically by &#039;&#039;The Mussoth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Brigid ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Just generally spooky and evil.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The head abbot of the &amp;lt;s&amp;gt;cult&amp;lt;/s&amp;gt; church located on [[Schmetalton]], she was part of the reason why Ben and Sven left the church, she is said to be holding a dark secret and possibly be involved in summoning rituals of some sort. &lt;br /&gt;
&lt;br /&gt;
=== Burnale Dwarves ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Caught in a cycle of vengeance with the Unravel after they were framed for burning down Davenwood.&#039;&#039;&#039; &#039;&#039;They may not be super hostile to non-Unravel players, but aren&#039;t on good terms either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarves from a nearby mountain range, they came outside when the freeze first hit because of their natural hot-blooded advantages. While the rest of the realm struggled to travel or survive in the cold, the Burnales used it as an opportunity to ambush and rob anyone unwise or unlucky enough to cross paths with them.  &lt;br /&gt;
&lt;br /&gt;
However, like many clans, the Burnales simply wanted money and good times, so they were easy to convince if persuaded into a drinking game or other bit of revelry. Otherwise, sure, they&#039;ll take your wallet.  &lt;br /&gt;
&lt;br /&gt;
Known Dwarves: Othello, &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg (see Allies), &amp;quot;Fjord&amp;quot; Firebeard  &lt;br /&gt;
&lt;br /&gt;
=== Funny Bear Bards ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A trio of colorful bear performers who were a part of the festivities of the Sorghum Festival who were some of the first to get absorbed by the Harr when the [[Sorghum Siege]] began. Quick note there was also a tigerfolk and a Loxo that were also absorbed/killed/blowted. &lt;br /&gt;
&lt;br /&gt;
=== Mayor Berry ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Is Blowted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Choeru]] mayor of [[Ravel]], Berry was killed and/or blowted during the [[Sorghum Siege]], and likely still exists as a blowted capybara monster in the streets of the north districts. &lt;br /&gt;
&lt;br /&gt;
=== Alora Rhodri ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Killed by her child. Already seeking revenge, considers [[Osric]] an abomination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mother of [[Osric]], who put her child through torturous testaments from a young age. &lt;br /&gt;
&lt;br /&gt;
=== Jenny Jangles ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Captured by Player Characters and handed over to the Unravel so they could &amp;quot;tie up loose ends&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A likely innocent young woman who happened to fall into a Tryst with Aiken Zimmerman, the leader of the Unravel. Right around the time that Aiken took over mayoral duties for the city, he had put a request out for his guild to &amp;quot;Take care of Jenny&amp;quot;, resulting in a number of PCs gaining favor with the Unravel by finding Jenny, luring her to sleep, and then passing her over to the Unravel...no questions asked. She hasn&#039;t been seen since, so it can be assumed whatever information she knew that she shouldn&#039;t have was removed from the equation one way or another...&lt;br /&gt;
&lt;br /&gt;
=== Pierre Robes ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: No Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Local Ravel Tailor, humanoid. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. Now a member aboard the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a saw ship operated by Captain Crezzerin.&lt;br /&gt;
&lt;br /&gt;
[Originally named by Player Josh]&lt;br /&gt;
&lt;br /&gt;
=== [[Xilas LaCroix]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Repeated attempts of Assassination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A member of the [[La Croix]] dynasty, Xilas currently runs the estate and heads up all [[LaCroix]] operations in [[Ravel]], which has put him on close terms with [[The Unravel]] as they gather and amass power during the freeze. Was the master [[vampire]] who turned [[Jaxzo&#039;Ilan]] into a [[Dhampir]]. &lt;br /&gt;
&lt;br /&gt;
Was ambushed by the slayer [[Tessa]] at one point but he escaped with 1 HP. He would plan an ambush and plot of revenge against Tessa and her forces, nearly taking out their whole team.&lt;br /&gt;
&lt;br /&gt;
His son, another LaCroix, happened to have been intercepted by another group of heroes which included [[Kludzu]] during a midnight attempt to overtake the [[Xeo]] estate. &lt;br /&gt;
&lt;br /&gt;
=== Vindrix LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Sabotaged his attempts at kiling Kiun Xeo (see below), then killed him.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The son of Xilas LaCroix (see above), previously lived in Ravel with his father, but was killed by the players after Xeo put out a call for defense and help from heroes.&lt;br /&gt;
&lt;br /&gt;
=== Cecil LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Killed by players after he tricked them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A spawn of Xilas who was disguised as [[Mundy]] for an entire session, tricking the team into trusting him dearly and eventually falling into a trap, almost being killed by LaCroix in their first real boss battle against him. &lt;br /&gt;
&lt;br /&gt;
=== Edmynd, Axa, Alex, Osris, &amp;amp; Rix LaCroix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile:&#039;&#039;&#039; &#039;&#039;&#039;Killed by players who shot first and asked questions later. Also generally hostile to anyone who knows the LaCroix are vampires, and that includes pretty much all of the players at this point.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five more LaCroix vampires from [[La Croix]] who were apparently investigating where Vindrix and Xilas went. They were in Balabag investigating Kiun Xeo, whose family was a long time rival to Xilas. However, they instead stumbled onto heroes from Ravel who immediately started a battle that was interrupted by Haar energies and plunged everyone into [[Orbis Alius]]. It&#039;s likely they all live down there in one form or another now, assisting Xilas.&lt;br /&gt;
&lt;br /&gt;
=== Charlie DeGaulle ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Upset with son (PC Gaul) and captured by PCs after they got themselves involved in the Father-Son quarrel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A wealthy blacksmith who worked out of Ravel, he was hoping his son would carry on the tradition (and it&#039;s a tradition that Gaul was even branded to carry on, with a literal brand) but instead his son is becoming more of an adventurer.&lt;br /&gt;
&lt;br /&gt;
=== Touse ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Possibly blowted? Possibly Corrupt? Possibly just insane?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A french chef turned into an abomination when exposed to the raw Harr energies of Paraska manor. Now he resembles a massive 10 ft tall Candelabra who hums and stalks in the darkness. Last seen at the Manor, but who knows where he could pop up next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(A former PC from [[System Agnostic]] who died when the Freeze awoke whatever lurked in Paraska.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aiken Zimmerman ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Does not care for freelancers who get in the way of Thieves&#039; Guild operations.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Likely not hostile at all to Unravel Member PCs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;acrobat&amp;quot; who works in the thieves guild under [[Ravel]], an area known as the &amp;quot;Unravel&amp;quot;, later revealed to be the leader of the Unravel, a role his took seriously until needing to step up as the leader of [[Ravel]] after the Sorghum Siege. &lt;br /&gt;
&lt;br /&gt;
=== Bartlett ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Follows Aiken&#039;s Loyalty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Likely not hostile at all to Unravel Member PCs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aiken&#039;s right hand man, wields a scythe and pretends to be a farmer to avoid attention. After Aiken needed to take over many mayoral duties with the death of Mayor Berry, Bartlett took on many of Aiken&#039;s old tasks, such as assigning missions to the guild members.&lt;br /&gt;
&lt;br /&gt;
=== Thaddeus ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was killed by Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rival scholar of [[Quimbleton|Quimbleton&#039;s]], who taught as Drȳcræft Drīfan University of Magicks&#039;&#039;&#039;.&#039;&#039;&#039; Was killed in battle trying to protect the Manquel [[Lush Pocket]].&lt;br /&gt;
&lt;br /&gt;
From that fatal battle, three of his allies, a Goliath, &#039;&#039;&#039;an Aarakocra named Tim&#039;&#039;&#039;, and a Kitsune, all survived and were captured by Ravel authorities.&lt;br /&gt;
&lt;br /&gt;
=== Tim the Aarakocra ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: All of his allies killed by Players&#039;&#039;&#039;&lt;br /&gt;
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A rival adventurer working from Balabag who arrived at the Lush Pocket at the same time as the PCs. He was an arch enemy of [[Silent Wind]]. He was one of the only survivors.&lt;br /&gt;
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=== Althia Arcanthia ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was hired by Balabag to investigate Ravel and was caught as a spy.&#039;&#039;&#039;&lt;br /&gt;
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An [[elf]] and fellow teacher, though her school of residence is still unknown. Was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. She came from [[Balabag]] during a tense time when the city was looking to spy on [[Ravel]]. Her treacherous ways were discovered, and she was turned over to the city, who then turned her over to [[The Unravel]] to process her interrogation. However, the heroes argued for leniency in her case as she was only a scholar looking for money to aid in her investigations of the [[Blowted]]. This leniency, however, fell on deaf ears. &lt;br /&gt;
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She avoided being interrogated when a group of [[Wendigo]] interrupted the interrogator, [[Silent Wind]], and after some other heroes of the city saved her from the Wendigo, they brought her back to the city, suggesting she be kept indefinitely imprisoned for her own safety until the Wendigo invasion was over.&lt;br /&gt;
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=== Ennui ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Was also a spy, but one who attempted several execution attacks on the PCs.&#039;&#039;&#039;&lt;br /&gt;
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A [[tiefling]] spy from [[Balabag]] who was staying in [[Cavii Kero]]&#039;s cafe shop as temporary lodgings from the storm. He was discovered after he tried to backstab some heroes out on the ice, and they turned him over to the city (and thus he was taken to [[The Unravel]] for interrogations). While in the Unravel, he was interrogated violently and terrifyingly by the [[Aarakocra]] known as [[Silent Wind]], who then locked him in a small cage, a cage that in turn protected him from an outbreak of [[Wendigo]] in the quarters. Afterwards, Silent Wind bargained to keep him imprisoned, saying that he still had more to answer for and deserved to be kept in the Unravel until the guild was done with him.&lt;br /&gt;
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Ennui was eventually turned over to Balabag, likely after the Sorghum Siege, after which Ennui was tasked with assassinating the leader of the [[Manquel]] bastion, [[One|Five]]. Instead of killing Ennui after this second attempted assasination, he was turned back over to the Balabag armies to take back to the city.&lt;br /&gt;
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=== Kiun Xeo ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Players infiltrated and robbed his manor, got everyone inside of it killed, then threw a party on its ruins. Had been promised sanctuary but then turned him over to Balabag as a political prisoner, causing him to get arrested, and eventually attacked and Blowted. So he&#039;s a Blowt right now but that&#039;s not even the beginning of why he would be hostile.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Note: Also has two powerful guard golems.&#039;&#039;&lt;br /&gt;
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A powerful genasi druid and wealthy landowner originally from Ravel, Kiun Xeo owns and operates the Xeo Estate, which he currently has passed over to the control of the [[Cult]] of Amaun, while he himself hides out safely in the nearby town of Manquel, safe in the Manquel Bastion alongside his two protective golems. However, eventually the residents of the Manquel Bastion turned Kiun Xeo over to Balabag as a political intrigue to keep their forces from advancing any further south. Afterwards he was put in a cushy prison cell but eventually hunted down and killed by LaCroix vampires while in Balabag.&lt;br /&gt;
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=== Maynard ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: (Bhearah Champion!) Players infiltrated and robbed his small townhouse, endangering the life of his own mother who lived with him. Then they also set the place on fire, put the fire out, and threatened to set it on fire again. All of this in the name of revenge for him being a bad boyfriend to Neighbor Craig. He was then given a great gift of vengeance by the Bearah, but before he could even do anything with all that power, was killed by [[Kara]]&#039;&#039;&#039; &lt;br /&gt;
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Maynard is [[My Neighbor Craig|Neighbor&#039;s]] boyfriend, a pig folk that she was seeing when the Freeze hit. A bit of a lowlife and lazy bum, he and Neighbor moved into his mother&#039;s basement to have somewhere warm to stay during the freeze. He was a driving force as to why Neighbor decided to get out into the Freeze and adventure in the first place...because the alternative was to sit in a basement and hear Maynard complain more about how unoptimized the stratagem of the public response has been and how he could do SO much better if he had any say in things. Like...okay Maynard we get it, please go back to reading your cheap scroll filth and eating your stink juice bugs.&lt;br /&gt;
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Near the end of Act 1, [[Asimi]] sold Maynard&#039;s soul to a floating devil ship in exchange for some Doomed Sage&#039;s Insight, which makes her better at magic or something. Not cool. She swears she&#039;ll get Maynard&#039;s soul back somehow, but until then, he&#039;d better get into heroic shape...&lt;br /&gt;
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[Originally named by Player Mickaylee]&lt;br /&gt;
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=== Mephix ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: After players made a deal with her, they kept trying to find ways to (unsuccesfully) break the contract and nullify her powers while keeping their gains, then they tried to kill her.&#039;&#039;&#039;&lt;br /&gt;
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A devil who sailed on the frozen oceans in a ship of hellfire and magic, Mephix promised power and knowledge and ability to those who were willing to sell a soul (their own or another&#039;s with consent). Mephix bought several souls from the heroes, including [[Clementine|Clementine&#039;s]] soul. However, Mephix was forced into loaning Clem out to [[Isabelle]] after the Bearah struck an even more powerful deal with Mephix. &lt;br /&gt;
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Mephix was later absorbed and killed by the Bearah when the [[Bhéara]] merged Mephix&#039; essence (a form of supernatural [[Corpse-Stitching]]) into Maynard (see above) and then the resulting Champion was killed by [[Kara]]. &lt;br /&gt;
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=== Veronica ===&lt;br /&gt;
Maynard&#039;s mom. A real Mother-in-Law type. Overprotective of her son and hated his girlfriend [[Neighbor Craig]].&lt;br /&gt;
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=== [[X (The Paladin)]] ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Almost stole his powerful magic wand. Aided [[Ancients Alive|his archenemies]] from across the ocean. Celebrated his death and the return of the realm to normal.&#039;&#039;&#039;&lt;br /&gt;
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An ancient Eladrin who froze the world, causing [[The Arctic Autumn]] in the first place, which seemingly kicked off all this madness related to the Blowt and the [[Bhéara]]. Was killed offscreen (for us) by a Kobold in Amusa at the end of Act 1. Guest NPC pulled in from [[Ancients Alive]].&lt;br /&gt;
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=== Mr Mosquito ===&lt;br /&gt;
&#039;&#039;&#039;Reason why Hostile: Players kept coming to Tusgrer and sabotaging it.&#039;&#039;&#039;&lt;br /&gt;
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A powerful Blowt who kept ascending quickly into Mosquitos and seemed impossible to kill, until eventually he wasn&#039;t killed, but rather Ascended, as the players &amp;quot;accidentally&amp;quot; killed the target of his pointed revenge (the horde of probably mind controlled citizens was going to kill Enrik....again), a citizen of Tusgrer. His real name was unknown, but rather they called him Mr. Mosquito because that is what one of the child citizens of Tusgrer called him.&lt;br /&gt;
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=== Edris Zaroo (Sloth Champion) ===&lt;br /&gt;
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=== Travvers (Onomancer Champion) ===&lt;br /&gt;
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=== Reverend Itali (Spider Champion) ===&lt;br /&gt;
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=== Yukagir the Mammoth (Bull Champion) ===&lt;br /&gt;
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[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Spiderjjr45</name></author>
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