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	<updated>2026-04-04T22:53:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Mi-Go_Infiltration&amp;diff=32135</id>
		<title>The Mi-Go Infiltration</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Mi-Go_Infiltration&amp;diff=32135"/>
		<updated>2024-06-03T15:03:03Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: added Category:CR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Mi-Go Infiltration&#039;&#039;&#039; of 95 CR was one of several key events leading the end of the realm and the destruction of Quelmar at the hands of [[The Tourbillion|The Tourbillion.]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
As the [[CR]] era progressed, and the vortex at the center of the realm slowly tugged at the roots of the realm&#039;s landmasses, there were several calls to action. It was believed that with enough proactive support from nations around the realm, foundations and construction could be created to counteract the pull of the Tourbillion. &lt;br /&gt;
&lt;br /&gt;
One group that supported these experimental solutions to &amp;quot;tidal change&amp;quot; were the [[Southern United Nations]], a geopolitcal entity that encompassed most of the nations now residing in [[Amusa]]. 95 [[CR]] was a critical point in the tidal change timeline, and swift action needed to be agreed upon.&lt;br /&gt;
&lt;br /&gt;
== The Opposition ==&lt;br /&gt;
Eldritch creatures from beyond the stars, known as the [[Mi-Go]], operated under strict orders to sew chaos and destruction in the realm. To them, tricking Quelmar into destroying itself was the ultimate sacrifice they could make to their great old god [[Nyarlathotep]] (or &#039;&#039;Nygo&#039;&#039; for short). &lt;br /&gt;
&lt;br /&gt;
The plan was simple, during the SUN conference of 95 CR, where tidal change was a key issue, the shapeshifting Mi-Go would disguise themselves as fellow politicians and other notable figureheads. While in conference, their goal was not to assist in the talks, or to commit acts of violence that might otherwise unite the nations against the Mi-Go, but rather insert any snarky, snide, or back-handed remarks into the conversation that would slowly but surely raise the ire of the nations against each other.&lt;br /&gt;
&lt;br /&gt;
As a result, when talks boiled, so did tensions, and while the nations did their best to cement a plan of action against the [[Tourbillion]], the framework fell apart. &lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
For the next century, conferences and talks would be tainted by the remarks made by delegates at the SUN Conference of 95, and future attempts to stop the Tourbillion failed. Ultimately, time would heal the wounds, and the nations would put the words of generations&#039; past behind them, only to discover it was too late for any action to be taken, the pull of the current was too strong, and the tides had turned. Quelmar was doomed.&lt;br /&gt;
&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Mi-Go_Infiltration&amp;diff=32134</id>
		<title>The Mi-Go Infiltration</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Mi-Go_Infiltration&amp;diff=32134"/>
		<updated>2024-06-03T15:01:54Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Mi-Go Infiltration&amp;#039;&amp;#039;&amp;#039; of 95 CR was one of several key events leading the end of the realm and the destruction of Quelmar at the hands of The Tourbillion.  == Background == As the CR era progressed, and the vortex at the center of the realm slowly tugged at the roots of the realm&amp;#039;s landmasses, there were several calls to action. It was believed that with enough proactive support from nations around the realm, foundations and construction cou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Mi-Go Infiltration&#039;&#039;&#039; of 95 CR was one of several key events leading the end of the realm and the destruction of Quelmar at the hands of [[The Tourbillion|The Tourbillion.]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
As the [[CR]] era progressed, and the vortex at the center of the realm slowly tugged at the roots of the realm&#039;s landmasses, there were several calls to action. It was believed that with enough proactive support from nations around the realm, foundations and construction could be created to counteract the pull of the Tourbillion. &lt;br /&gt;
&lt;br /&gt;
One group that supported these experimental solutions to &amp;quot;tidal change&amp;quot; were the [[Southern United Nations]], a geopolitcal entity that encompassed most of the nations now residing in [[Amusa]]. 95 [[CR]] was a critical point in the tidal change timeline, and swift action needed to be agreed upon.&lt;br /&gt;
&lt;br /&gt;
== The Opposition ==&lt;br /&gt;
Eldritch creatures from beyond the stars, known as the [[Mi-Go]], operated under strict orders to sew chaos and destruction in the realm. To them, tricking Quelmar into destroying itself was the ultimate sacrifice they could make to their great old god [[Nyarlathotep]] (or &#039;&#039;Nygo&#039;&#039; for short). &lt;br /&gt;
&lt;br /&gt;
The plan was simple, during the SUN conference of 95 CR, where tidal change was a key issue, the shapeshifting Mi-Go would disguise themselves as fellow politicians and other notable figureheads. While in conference, their goal was not to assist in the talks, or to commit acts of violence that might otherwise unite the nations against the Mi-Go, but rather insert any snarky, snide, or back-handed remarks into the conversation that would slowly but surely raise the ire of the nations against each other.&lt;br /&gt;
&lt;br /&gt;
As a result, when talks boiled, so did tensions, and while the nations did their best to cement a plan of action against the [[Tourbillion]], the framework fell apart. &lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
For the next century, conferences and talks would be tainted by the remarks made by delegates at the SUN Conference of 95, and future attempts to stop the Tourbillion failed. Ultimately, time would heal the wounds, and the nations would put the words of generations&#039; past behind them, only to discover it was too late for any action to be taken, the pull of the current was too strong, and the tides had turned. Quelmar was doomed.&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Weave&amp;diff=32093</id>
		<title>Weave</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Weave&amp;diff=32093"/>
		<updated>2024-05-31T06:07:22Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/5V8lqEsWh3H4XRrNSIDbNL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Weave was a microscopic force that was embedded in the fabric of reality of &#039;&#039;&#039;Quelmar&#039;&#039;&#039; (hence the name &amp;quot;Weave&amp;quot;), prior to the Fracturing of the Weave. This mystical energy was the foun&#039;&#039;&#039;d&#039;&#039;&#039;ation &#039;&#039;&#039;o&#039;&#039;&#039;f all magical abili&#039;&#039;&#039;t&#039;&#039;&#039;ies and phenomena in the &#039;&#039;&#039;world&#039;&#039;&#039;, permeating everything and connecting all living being&#039;&#039;&#039;s&#039;&#039;&#039; and inanimate objects a&#039;&#039;&#039;l&#039;&#039;&#039;ike. The We&#039;&#039;&#039;a&#039;&#039;&#039;ve was often vi&#039;&#039;&#039;s&#039;&#039;&#039;ualized as an intricate, unseen tapestry of t&#039;&#039;&#039;h&#039;&#039;&#039;reads that made up the very essen&#039;&#039;&#039;c&#039;&#039;&#039;e of existence.&lt;br /&gt;
&lt;br /&gt;
Many believe that the Weave was a form of h&#039;&#039;&#039;o&#039;&#039;&#039;ly esse&#039;&#039;&#039;n&#039;&#039;&#039;ce, provided by the old gods o&#039;&#039;&#039;f&#039;&#039;&#039; the world, which was often cons&#039;&#039;&#039;ide&#039;&#039;&#039;red &amp;quot;Magic&amp;quot; by its followers. The ancie&#039;&#039;&#039;nt&#039;&#039;&#039; civilizat&#039;&#039;&#039;i&#039;&#039;&#039;ons revered the We&#039;&#039;&#039;a&#039;&#039;&#039;ve, viewing it as a divine gift that allowed them to perform extraordinary feats, from casting spel&#039;&#039;&#039;l&#039;&#039;&#039;s to communing with otherworl&#039;&#039;&#039;d&#039;&#039;&#039;ly entities. The Weave&#039;s presence was s&#039;&#039;&#039;o&#039;&#039;&#039; intrinsic that it shaped cul&#039;&#039;&#039;t&#039;&#039;&#039;ures, religions, and t&#039;&#039;&#039;h&#039;&#039;&#039;e evolution of societies.&lt;br /&gt;
[[File:Robin Smith Human.png|thumb|Old magicians were said to use &amp;quot;Sending&amp;quot; to convey messages long distance much in the way modern SMS messaging does. Pictured is a runic artifact which could send a message of roughly 255 words to anyone in the world. [Source: New Galik Museum of History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fracturing of the Weave was a catastrophic event that disrup&#039;&#039;&#039;t&#039;&#039;&#039;ed this once seamless force. Scholarly debate continues regarding the precise cause of the Fracturing, but it is widely believed that a massive surge of magical energy, possibly from an ancient war or a failed ritual, tore apart the fabric of the Weave. This event had profound implications, depriving the world of its easy access to magic and causing widespread chaos and the collapse of many civilizations that had become reliant on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%;background-color:white;color:white;border-radius:20px;padding:20px;&amp;quot;&amp;gt;[[https://quelmar.world/QuelmARG_Checkpoint1b.html &#039;&#039;&#039;Alert from myQU Student Messages&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Weave is fractured in &#039;&#039;&#039;m&#039;&#039;&#039;odern times, artifacts of the Weave still exist. These artifacts are remnants of the old world, holding fragments of the once powerful Weave. They are highly sought after for their potential to restore or harness residual magic. In the hands of skilled individuals, these artifacts can perform miraculous deeds, but they are also dangerous, often bringing unintended consequences to those who do not respect their latent power.&lt;br /&gt;
&lt;br /&gt;
In the present day, the study of the Weave and its remnants is a rigorous academic fie&#039;&#039;&#039;l&#039;&#039;&#039;d. This field combines elements of archaeology, history, and arcane studies, aiming to understand and possibly mend the Fracturing. Researchers and mages devote their lives to unraveling the mysteries of the Weave, hoping to one day restore it to its former glory or find new ways to utilize its broken strands.&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Weave&amp;diff=31898</id>
		<title>Weave</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Weave&amp;diff=31898"/>
		<updated>2024-05-31T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: Created page with &amp;quot;&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/5V8lqEsWh3H4XRrNSIDbNL&amp;lt;/spotify&amp;gt;  The Weave was a microscopic force that was embedded in the fabric of reality of &amp;#039;&amp;#039;&amp;#039;Quelmar&amp;#039;&amp;#039;&amp;#039; (hence the name &amp;quot;Weave&amp;quot;), prior to the Fracturing of the Weave. This mystical energy was the foun&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;ation &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f all magical abili&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;ies and phenomena in the &amp;#039;&amp;#039;&amp;#039;world&amp;#039;&amp;#039;&amp;#039;, permeating everything and connecting all living being&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039; and inanimate objects a&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;ike. The We&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;ve was often v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;spotify&amp;gt;https://open.spotify.com/playlist/5V8lqEsWh3H4XRrNSIDbNL&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Weave was a microscopic force that was embedded in the fabric of reality of &#039;&#039;&#039;Quelmar&#039;&#039;&#039; (hence the name &amp;quot;Weave&amp;quot;), prior to the Fracturing of the Weave. This mystical energy was the foun&#039;&#039;&#039;d&#039;&#039;&#039;ation &#039;&#039;&#039;o&#039;&#039;&#039;f all magical abili&#039;&#039;&#039;t&#039;&#039;&#039;ies and phenomena in the &#039;&#039;&#039;world&#039;&#039;&#039;, permeating everything and connecting all living being&#039;&#039;&#039;s&#039;&#039;&#039; and inanimate objects a&#039;&#039;&#039;l&#039;&#039;&#039;ike. The We&#039;&#039;&#039;a&#039;&#039;&#039;ve was often vi&#039;&#039;&#039;s&#039;&#039;&#039;ualized as an intricate, unseen tapestry of t&#039;&#039;&#039;h&#039;&#039;&#039;reads that made up the very essen&#039;&#039;&#039;c&#039;&#039;&#039;e of existence.&lt;br /&gt;
&lt;br /&gt;
Many believe that the Weave was a form of h&#039;&#039;&#039;o&#039;&#039;&#039;ly esse&#039;&#039;&#039;n&#039;&#039;&#039;ce, provided by the old gods o&#039;&#039;&#039;f&#039;&#039;&#039; the world, which was often cons&#039;&#039;&#039;ide&#039;&#039;&#039;red &amp;quot;Magic&amp;quot; by its followers. The ancie&#039;&#039;&#039;nt&#039;&#039;&#039; civilizat&#039;&#039;&#039;i&#039;&#039;&#039;ons revered the We&#039;&#039;&#039;a&#039;&#039;&#039;ve, viewing it as a divine gift that allowed them to perform extraordinary feats, from casting spel&#039;&#039;&#039;l&#039;&#039;&#039;s to communing with otherworl&#039;&#039;&#039;d&#039;&#039;&#039;ly entities. The Weave&#039;s presence was s&#039;&#039;&#039;o&#039;&#039;&#039; intrinsic that it shaped cul&#039;&#039;&#039;t&#039;&#039;&#039;ures, religions, and t&#039;&#039;&#039;h&#039;&#039;&#039;e evolution of societies.&lt;br /&gt;
[[File:Robin Smith Human.png|thumb|Old magicians were said to use &amp;quot;Sending&amp;quot; to convey messages long distance much in the way modern SMS messaging does. Pictured is a runic artifact which could send a message of roughly 255 words to anyone in the world. [Source: New Galik Museum of History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fracturing of the Weave was a catastrophic event that disrup&#039;&#039;&#039;t&#039;&#039;&#039;ed this once seamless force. Scholarly debate continues regarding the precise cause of the Fracturing, but it is widely believed that a massive surge of magical energy, possibly from an ancient war or a failed ritual, tore apart the fabric of the Weave. This event had profound implications, depriving the world of its easy access to magic and causing widespread chaos and the collapse of many civilizations that had become reliant on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%;background-color:white;color:white;border-radius:20px;padding:20px;&amp;quot;&amp;gt;[[https://quelmar.world/arg/QuelmARG_Checkpoint1b.html &#039;&#039;&#039;Alert from myQU Student Messages&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Weave is fractured in &#039;&#039;&#039;m&#039;&#039;&#039;odern times, artifacts of the Weave still exist. These artifacts are remnants of the old world, holding fragments of the once powerful Weave. They are highly sought after for their potential to restore or harness residual magic. In the hands of skilled individuals, these artifacts can perform miraculous deeds, but they are also dangerous, often bringing unintended consequences to those who do not respect their latent power.&lt;br /&gt;
&lt;br /&gt;
In the present day, the study of the Weave and its remnants is a rigorous academic fie&#039;&#039;&#039;l&#039;&#039;&#039;d. This field combines elements of archaeology, history, and arcane studies, aiming to understand and possibly mend the Fracturing. Researchers and mages devote their lives to unraveling the mysteries of the Weave, hoping to one day restore it to its former glory or find new ways to utilize its broken strands.&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Robin_Smith_Human.png&amp;diff=31897</id>
		<title>File:Robin Smith Human.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Robin_Smith_Human.png&amp;diff=31897"/>
		<updated>2024-05-31T04:00:26Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: StrawVulcan uploaded a new version of File:Robin Smith Human.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The default human form of Robin Smith.&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:StrawVulcan&amp;diff=31896</id>
		<title>User:StrawVulcan</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:StrawVulcan&amp;diff=31896"/>
		<updated>2024-05-31T03:47:45Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;“QU Class of 90-Never lol stay out of school kids”&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;“QU Class of 90-Never lol stay out of school kids”&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_ArchCrystal_Tower&amp;diff=31895</id>
		<title>The ArchCrystal Tower</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_ArchCrystal_Tower&amp;diff=31895"/>
		<updated>2024-05-31T03:47:11Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&#039;&#039;For information on running the ArchCrystal Tower, see [[GM:The ArchCrystal Tower]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The ArchCrystal Tower&#039;&#039;&#039; (pronounced &#039;&#039;Ark-Crystal&#039;&#039;) was a monolithic tower that stood over the [[Galik]] cityscape for years. The tower was operated by a guild of [[Illumian (Player Race)|Illumians]] , who founded it in the city in 364 [[BR]].&lt;br /&gt;
&lt;br /&gt;
== The Stacks ==&lt;br /&gt;
[[File:Archcrystalrooms.jpg|thumb|242x242px|A Model of the Interior Stack Chambers as they constantly moved around.]]&lt;br /&gt;
The ArchCrystal tower may have resembled a 30-something floored tower from the outside. But on the inside, the massive library of the ArchCrystal tower were structured in a completely unique and unimaginable way. The library of the guild held an uncountable number of documents from the old world, including books, scrolls, historical accounts, and even a few artifacts. With such a varied number of items from varied sources, the chambers were structured in such a way that no one system could organize the works accurately. Instead, items were placed and tagged in various ways such that an item could be found only if you knew what you were looking for. Trying to simply peruse the stacks was an exercise in insanity.  &lt;br /&gt;
&lt;br /&gt;
Each chamber had an entrance, and two exit doors. Above the exit doors, illumian letters hovered, asking the scholar a simple question about his search, the scholar would pick which door best described his item, and by walking through the archway, would find himself in the next chamber, during which time all relevant chambers would rearrange internally, lining up the next two chambers at the end of the scholar&#039;s new room. Following this recursive process, the scholar would slowly but surely make his way through the library until he reached a question that was irrelevant. When a scholar had found an irrelevant question that could not be answered by either doorway, that was how he knew he was in the chamber he needed to be in, and could search only a few hundred shelves instead of the tens of thousands he would have needed to search in a traditional library.   &lt;br /&gt;
&lt;br /&gt;
The Stacks, being infinitely complex and also ancient both in build and in possessions, were prone to a number of...complications. Within the chambers one could find [[Mimic|Mimics]], [[Ghost|Ghosts]], Swarms of Enchanted Books, Living (and hostile) Spellbooks, Animated Armors, and more!  &lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
The Tower is Organized like a magical Binary Search Tree. Each chamber poses a question (in glowing illumian letters), and there are no maybes, you must know the answer, and it can take you to the room you seek. A scholar can go through 20 doors before being kicked back to the main lobby, the questions posed are implied by the dual answers posed on the doors. &lt;br /&gt;
&lt;br /&gt;
Every chamber contains books that are the sum of the answers given. Walking through &amp;quot;Guides&amp;quot;, &amp;quot;Preachable&amp;quot;, &amp;quot;Prehistoric&amp;quot;, &amp;quot;Afar&amp;quot; would contain a room full of books including, but not limited to, research on how to worship of Old Gods of prehistoric Arborea. &lt;br /&gt;
&lt;br /&gt;
The further in you go, the more specific your options and the easier it is to find them. The questions scramble every time so you&#039;ll never get the same maze twice.&lt;br /&gt;
&lt;br /&gt;
Through this system, finding a book in the Stacks is not a matter of knowing its code or shelf, but knowing the absolutely correct answer to any questions asked about the text. &lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Left&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Right&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Historical&lt;br /&gt;
|Fictional&lt;br /&gt;
|-&lt;br /&gt;
|Texts&lt;br /&gt;
|Guides&lt;br /&gt;
|-&lt;br /&gt;
|Imbued&lt;br /&gt;
|Null&lt;br /&gt;
|-&lt;br /&gt;
|Arcane&lt;br /&gt;
|Mundane&lt;br /&gt;
|-&lt;br /&gt;
|Touchable&lt;br /&gt;
|Believable&lt;br /&gt;
|-&lt;br /&gt;
|Seeable&lt;br /&gt;
|Unseen&lt;br /&gt;
|-&lt;br /&gt;
|Preachable&lt;br /&gt;
|Teachable&lt;br /&gt;
|-&lt;br /&gt;
|Domestic&lt;br /&gt;
|Wild&lt;br /&gt;
|-&lt;br /&gt;
|Quelmar&lt;br /&gt;
|Afar&lt;br /&gt;
|-&lt;br /&gt;
|Dangerous&lt;br /&gt;
|Peaceful&lt;br /&gt;
|-&lt;br /&gt;
|Crafted&lt;br /&gt;
|Natural&lt;br /&gt;
|-&lt;br /&gt;
|Prehistoric&lt;br /&gt;
|Recorded&lt;br /&gt;
|-&lt;br /&gt;
|Unique&lt;br /&gt;
|Multiple&lt;br /&gt;
|-&lt;br /&gt;
|Grays&lt;br /&gt;
|Clear-Cut&lt;br /&gt;
|-&lt;br /&gt;
|Immeasurable&lt;br /&gt;
|Quantifiable&lt;br /&gt;
|-&lt;br /&gt;
|Caring&lt;br /&gt;
|Unrequiting&lt;br /&gt;
|-&lt;br /&gt;
|Sensible&lt;br /&gt;
|Illogical&lt;br /&gt;
|-&lt;br /&gt;
|Liftable&lt;br /&gt;
|Immovable&lt;br /&gt;
|-&lt;br /&gt;
|Whole&lt;br /&gt;
|Part&lt;br /&gt;
|-&lt;br /&gt;
|Nominal&lt;br /&gt;
|Executed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;You have to be quiet in the library.&#039;&#039;&#039; You can only communicate in whispers audible up to 5 feet away.&lt;br /&gt;
# When carrying items from the stacks, the next door that you enter will take you back into the lobby, where you can spend time with the scroll or book or such. Guests can not be remove items past the lobby floor, and you can&#039;t even try to do so because of the Guest Geas.&lt;br /&gt;
# You can only go through 20 rooms before you are purposefully brought back to the main lobby (aka, have answered all 20 questions and come up with nothing)&lt;br /&gt;
# Guests can access the library for the length of 24 hours per tenday &lt;br /&gt;
# In the main entrance, the minotaur guard (part of an ancient order as old as the tower) can tell you where a book should go if you know the exact name of the book.&lt;br /&gt;
# &#039;&#039;Spellbooks are not to be housed at the ArchCrystal Tower as of 0 [[PR|PR.]] They used to be housed here but have (mostly) been moved to the wizards guild as they are more prepared to and house them. 95% of the ACT&#039;s collection is nonmagical, though much of it is ABOUT magical things.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== The Space Between the Lines ==&lt;br /&gt;
The interior of the towers is a massive magical and mechanical labyrinth of rotating and transforming chambers, but between those massive moving blocks of books, lays &#039;&#039;&#039;The Space Between the Lines&#039;&#039;&#039;, a handful of [[ShadowGuild]] hideouts that can be accessed only if one knew the right combination of doors that would lead to the secret areas. Alternatively, access to the space could be (very dangerously) found if one was able to climb the outside of the tower and enter through exterior windows on certain floors. This method involved navigating through the shifting rooms, and unless someone was a particularly skilled rogue, would almost certainly lead to death.&lt;br /&gt;
&lt;br /&gt;
One such pattern of Lefts and Rights that led to the Space Between the Lines was &#039;&#039;&#039;LLRRLRLRLR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== CR Era ===&lt;br /&gt;
Later after the towers archived were digitized it became much easier to access data illegally.&lt;br /&gt;
&lt;br /&gt;
== Access ==&lt;br /&gt;
&lt;br /&gt;
=== Member Access ===&lt;br /&gt;
In order to become a member of the ArchCrystal Tower, an application must be completed in full. A sample of the application can be seen here:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;MISSION STATEMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Scholar’s Guild of the Arch-Crystal Tower, Inc. serves as the civil and human rights advocate for the development, promotion, and improvement of library and other information services and resources to the nation&#039;s Illumian community, and provides leadership for the recruitment and professional development of Illumian librarians and other information service providers and advocates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISION STATEMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Scholar’s Guild of the Arch-Crystal Tower, Inc. will be the most influential organization serving the information needs, past, present, and future, of the Illumian library and information service community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORE VALUES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These core values are the intrinsic guiding standards and principles that collectively define and determine the character of the Scholar’s Guild of the ArchCrystal Tower Association, Inc. (SGACT)&lt;br /&gt;
&lt;br /&gt;
SGACT values human rights.&lt;br /&gt;
&lt;br /&gt;
SGACT values leadership within SGG, other professional organizations, and libraries.&lt;br /&gt;
&lt;br /&gt;
SGACT values increased recruitment efforts and advancement of Illumian librarians.&lt;br /&gt;
&lt;br /&gt;
SGACT values equitable access to information and increased resources for Illumian librarians and the Illumian community.&lt;br /&gt;
&lt;br /&gt;
SGACT values its relationship with the Illumian community in promoting and preserving information resources and its services.&lt;br /&gt;
&lt;br /&gt;
SGACT values membership satisfaction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEMBERSHIP BENEFITS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subscription to SGACT New Mythos&lt;br /&gt;
&lt;br /&gt;
Complimentary Housing&lt;br /&gt;
&lt;br /&gt;
Listing in SGACT Membership Directory&lt;br /&gt;
&lt;br /&gt;
Opportunities to serve on SGACT committees and task forces and as an officer&lt;br /&gt;
&lt;br /&gt;
Voting privileges in SGACT Legislation&lt;br /&gt;
&lt;br /&gt;
Networking with colleagues&lt;br /&gt;
&lt;br /&gt;
Uninterrupted access to the stacks of the ACT&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMITTEES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Scholar’s Guild of the Arch-Crystal Tower invites SGACT members to apply for positions on SGACT&#039;s standing committees. The committees sponsor programs, perform research, and conduct much of the organization&#039;s business. &lt;br /&gt;
&lt;br /&gt;
ewer members are especially encouraged to consider committee service as a way to become involved in the Association.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dues must be paid for calendar year to serve as a committee member.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGACT PUBLICATIONS: Annual Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Trends and accomplishments&lt;br /&gt;
&lt;br /&gt;
-Highlights of national and international programs and services&lt;br /&gt;
&lt;br /&gt;
-Roster of Officers, Executive Board, and Committee Chairs&lt;br /&gt;
&lt;br /&gt;
-Strategic long-range plan&lt;br /&gt;
&lt;br /&gt;
-Membership demographics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership Directory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Alphabetic, classified by type of library and geography of SGACT members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publications&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Bi-monthly news on members, events services, and resources&lt;br /&gt;
&lt;br /&gt;
-Job announcements&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please Join SGACT, Inc.!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a member? Join SGACT, Inc. for the latest information about issues related to Illumian library and information professionals worldwide! Get the official Newsletter of the SGACT, Inc.! Attend conference activities and events! Join &lt;br /&gt;
&lt;br /&gt;
OW!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGACT, Inc. Membership Form&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please PRINT. Fill out the application COMPLETELY. DO NOT ABBREVIATE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please Sign Full Legal Name Below and turn in document to a representative of the Arch Crystal Tower found in the lobby.&lt;br /&gt;
&lt;br /&gt;
Name (Print): ____________________________&lt;br /&gt;
&lt;br /&gt;
Name (Signed): ____________________________&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CITE IN DIRECTORY:&#039;&#039;&#039;       Preferred Mailing Address&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEMBERSHIP            &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legal Name     &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Residence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kingdom                                           City     &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Institution     &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title    &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Guest Access Part 1 - Access Via Associate Permission of the Scholar&lt;br /&gt;
&lt;br /&gt;
The form below allowed friends and associates of guild members to peruse the stacks of the tower.ON THE CONDITION that they are in the pursuit of a question that can not already be answered by the guild members. When guests &lt;br /&gt;
&lt;br /&gt;
were permitted to join their sponsoring scholar, they were put under a &#039;&#039;&#039;Geas&#039;&#039;&#039; magical effect as an extra layer of security. The Geas kept the visitors from removing any items in the tower from the room in which they were found. &lt;br /&gt;
&lt;br /&gt;
his ensured that even if a thief somehow got access, he would drop the book at the threshold of any room he tried to leave, ensuring both the book&#039;s safety, and it&#039;s location in the right chamber.&lt;br /&gt;
&lt;br /&gt;
The ArchCrystal Tower&lt;br /&gt;
&lt;br /&gt;
Associate Permission of The Scholar&lt;br /&gt;
&lt;br /&gt;
Date _________________&lt;br /&gt;
&lt;br /&gt;
Associate Individual&#039;s Name  __________________________________&lt;br /&gt;
&lt;br /&gt;
Associate Individual’s Job _____________________________________&lt;br /&gt;
&lt;br /&gt;
Name of Organization _________________________________________&lt;br /&gt;
&lt;br /&gt;
Current Residence ____________________________________________&lt;br /&gt;
&lt;br /&gt;
Dear Sir or Madam&lt;br /&gt;
&lt;br /&gt;
I am writing to ask you to consider filling out the following information to confirm your usage of the ArchCrystal tower is within our limits of guest permissions. Guests of a scholar, even one of such high esteem as a wielder of the &lt;br /&gt;
&lt;br /&gt;
mulet of the Ancients, must conform to certain rules of the Tower set in place 643 human years ago during the year 364 &#039;&#039;Bekilip Rekisix.&#039;&#039; Your association with scholar __________ has been reviewed and accepted. However, &lt;br /&gt;
&lt;br /&gt;
uests are not permitted unlimited access to the ACT, and must submit a valid question that requires use of our stacks. Your question will be cross referenced with our catalogue of previously asked scholarly questions and answers &lt;br /&gt;
&lt;br /&gt;
o ensure that it is a question that has not ever been asked before, worthy of entrance into the ACT.&lt;br /&gt;
&lt;br /&gt;
On the chance that your question has been answered already, we will enclose an answer in respects to curricula 471.a of the Galik Scholar’s Guild articles of foundation. Entrance will not be allowed in such case as your answer has &lt;br /&gt;
&lt;br /&gt;
een secured. The ArchCrystal tower has a reputation for excellence and a long history of miracles. We hope your time within our walls will find you the answers you seek, whether through located texts…or through other means. If &lt;br /&gt;
&lt;br /&gt;
ou have any questions, please Message TextPriest Rodri at your next convenience. If you are unable to perform the rites of Message, professionals can be located at the following service centers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Members of the GSG&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Xacanthia’s Magical Transcriptions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virthalia’s House of Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There and About&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Sanctum of the Scroll&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enclose Your One and Only Unique Question Below&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;_____________________________________________________________________________________&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you for your time. We look forward to helping you help yourself.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
Anzure Hrol of House Estelmer&lt;br /&gt;
&lt;br /&gt;
Guest Access Part 2: Guest Contract on the condition of their acceptance in Part 1&lt;br /&gt;
&lt;br /&gt;
The ArchCrystal Tower&lt;br /&gt;
&lt;br /&gt;
Contract of Protection and Geas (Guests)&lt;br /&gt;
&lt;br /&gt;
DATE: _______&lt;br /&gt;
&lt;br /&gt;
Sponsoring Scholar: ___________________&lt;br /&gt;
&lt;br /&gt;
Sponsoring Scholar Rank: ______________________________________&lt;br /&gt;
&lt;br /&gt;
In signing below I agree with all terms and conditions set by the Arch Crystal Tower (&#039;&#039;henceforth ACT&#039;&#039;) and the ACT Faction of the Scholar’s Guild of Galik (&#039;&#039;henceforth SGG&#039;&#039;). The rules below will be imbued in a casting of the arcane &lt;br /&gt;
&lt;br /&gt;
ights of &#039;&#039;&#039;Geas&#039;&#039;&#039; and I acknowledge that I will be required to put myself willingly under such restrictive magicks in order to secure my access into the ACT.&lt;br /&gt;
&lt;br /&gt;
I hereby agree     not to remove any articles (including prophecies, scrolls, tomes, books,     arcane artifacts, or other property of the ACT and SGG) from the plot of     land on which the ACT sits, by mundane nor arcane means. &lt;br /&gt;
&lt;br /&gt;
his agreement     extends to the vertical space above and below the plot.&lt;br /&gt;
&lt;br /&gt;
I hereby agree not to     discuss any articles or information found in the ACT libraries with     another individual who has not taken membership with the SGG or has     received special permissions to peruse the stacks of the ACT.&lt;br /&gt;
&lt;br /&gt;
I will spend no more than     four and one score hours within the stacks in any given tenday.&lt;br /&gt;
&lt;br /&gt;
I will take no rests within     the stacks of the ACT.&lt;br /&gt;
&lt;br /&gt;
I assume all liability for     damage both mortal and spiritual within the stacks of the ACT and accept     that the risks I expose myself to are of my own choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enclose Your Signatures Below&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thank you for your time. We look forward to helping you help yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sincerely, Anzure Hrol of House Estelmer&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:OathWielders]]&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Shifter&amp;diff=31894</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Shifter&amp;diff=31894"/>
		<updated>2024-05-31T03:46:01Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}Shifters are humanoids with beast-like features that are particularly common in the wilds of [[Isonhound]]. While predominantly human in form, they often retain beast-like aspects, such as a tail, claws, fanged teeth, and fur. At will, they can temporarily enhance their beast-like features—both physical traits and abilities. Shifters are thought to be descendants of lycanthropes and humans, but their bestial features take many forms. Some regions of Isonhound are dominated by more canid longtooth shifters, with some taking more wolf-like or hyena-like traits. Others are dominated by those with feline (swiftstride), bear-like (beasthide), or other (e.g. wildhunt) bestial forms. The shifter tribes of Isonhound are known to clash with orcs as well as other shifter tribes.  &lt;br /&gt;
&lt;br /&gt;
Shifters are typically more focused on survival than with concepts of good an evil. Some harbor a fear of losing control to their animalistic nature. Their numbers have dwindled since the [[The Razing of Isonhound|Razing of Isonhound]], but those that remain are typically quite loyal to their clans. &lt;br /&gt;
==Notable Clans==&lt;br /&gt;
===Mahogany&#039;s Clan===&lt;br /&gt;
Far away from civilization, a longtooth shifter clan was devastated by an orc raid. The raid was stopped by a ranger brigade from the nearest outpost of Ill Themar, but unfortunately only one shifter survived: [[Mahogany]].&lt;br /&gt;
&lt;br /&gt;
===Igneous of Isonhound===&lt;br /&gt;
The Igneous of Isonhoud are a tribe of long-tooth shifters with hyena-like traits, named after the mighty warrior of the same name. While once a large and prosperous clan thanks to Igneous of Isonhound&#039;s strength in battle, frequent conflicts with orcs and the beast-like shifter tribes have stressed their resources. Many generations, including that of [[Spinel]] and [[Cobalt (shifter)|Cobalt]], were born into war, with conflicts becoming more heated over time. In addition to their falling numbers, many of the tribe’s sacred gems and artifacts had disappeared, strengthening their resolve to put these conflicts to an end. Sensing their imminent demise, the tribe&#039;s leaders made a pact with a nearby wolf-like longtooth tribe, the Alluvium. They sent their most promising warriors, including Spinel and Cobalt, to train from the Alluvium&#039;s mighty militia. The Alluvium, whose artifacts had also gone missing, shared important intelligence. They suspected that a dragon—unseen in these parts of Isonhound for many years—might be at the heart of these disappearances and possibly the source of long-standing conflict between the shifter tribes of the region. They covertly sent out a small adventuring party with representatives of both tribes, including Cobalt, to investigate.&lt;br /&gt;
&lt;br /&gt;
===The Alluvium of Isonhound===&lt;br /&gt;
The Alluvium, a tribe of long-tooth shifters with wolf-like traits, are known for their mighty militia. Legend also tells of an elderly woodcarver hailing from the tribe, [[Magnite the Mad]].&lt;br /&gt;
&lt;br /&gt;
== Era ==&lt;br /&gt;
Hundreds of years after the razing of Isonhound, shifters are still present throughout Quelmar although the number of beast forms have multiplied drastically. Most notably, bug-like shifters become much more common in the CR era although there is a debate as to whether these creatures are truly evolved forms of the original shifters of Isonhound or whether their ancestry originates from off-plane.&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Into the Greedy Green]]&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Tale_of_QuelmarCon_2024/List_of_CR_Races&amp;diff=31893</id>
		<title>Tale of QuelmarCon 2024/List of CR Races</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Tale_of_QuelmarCon_2024/List_of_CR_Races&amp;diff=31893"/>
		<updated>2024-05-31T03:45:02Z</updated>

		<summary type="html">&lt;p&gt;StrawVulcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;glitch&amp;quot; data-text=&amp;quot;f̴̯͝b̴̦̿f̵͔͂c̶̼̑j̸̾͜t̸̻͝r̶̝̐ĵ̴̠h̶̯͂n̵̜̿&amp;quot;&amp;gt;f̴̯͝b̴̦̿f̵͔͂c̶̼̑j̸̾͜t̸̻͝r̶̝̐ĵ̴̠h̶̯͂n̵̜̿&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #0F0; font-size: 2em; font-family: Times New Roman, serif;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;mar&amp;gt;f̶̗̄b̸̬͒d̵̢̉s̶͖̀f̶͑ͅb̸̼͝v̷̙̔d̷͇͌g̴͙̿b̸̳̈́v̴̥͂ŕ̶̟j̸͚͌&amp;lt;/quel&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;f̷͈̈́b̸̙̈́g̷͉͠r̸̳͊b̷̤͛d̴̬͝h̸͙̑&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;g̵̉ͅv̸̳͘r̷̨̎d̴̻͒b̵̯͠f̶̨̉v̷̩͑r̷̡̂h̴̻̿&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;b̴̤̍v̶̺͘r̸̨̿ḣ̸̝g̶͕͌v̷̱̀r̷̯̽b̷̗̽f̶͙̎&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;r̶͠ͅv̶̪́ḋ̷̻b̷͇̐g̵̢̽j̸̺͛v̶̦̾d̵̟̿&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;f̸͇͂b̶̯̋d̷̳̅v̸̜̓r̸͇͠&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;b̶͙̑v̸͇͌d̷̦͂g̶̝̔r̴͍̚&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;r̶͕̚b̷͍̾f̴̲̋j̸̬͊&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;d̶̯͠ḇ̷̀g̶̦̈́v̸̜̇&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;g̸͖͌v̵̫͒d̴͖͘r̷͕͂&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFF; color: #000; padding: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h2&amp;gt;f̸̦̈́b̸͇́r̶̩̾j̴͚̆&amp;lt;/h2&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;r̵̙͂j̴͔̓g̵̉ͅv̸͕͝b̶̩͂h̷̬́&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;position: relative; width: 100px; height: 100px; background: #F00;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position: absolute; top: 0; left: 0; width: 50px; height: 50px; background: #0F0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position: absolute; top: 50px; left: 50px; width: 50px; height: 50px; background: #00F;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 10px; color: #F0F;&amp;quot;&amp;gt;b̵̲͝v̸͂͜r̶̰͋g̵̜̉j̸̯̈́&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 40px; color: #F0F;&amp;quot;&amp;gt;f̶̯̉j̴̱͝b̷̟̓r̴̬͋d̵̝͠&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;writing-mode: vertical-rl;&amp;quot;&amp;gt;g̶̻̿j̴̏͜r̸̜͘&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-decoration: underline overline line-through;&amp;quot;&amp;gt;r̷̟̒g̶̫̾v̸̼͑d̸̺͋h̸̜̔&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;que behavior=&amp;quot;alternate&amp;quot; direction=&amp;quot;right&amp;quot; style=&amp;quot;font-size: 3em;&amp;quot;&amp;gt;f̸͙̐b̸͖̚d̶̠̉ġ̷͇j̴͓̓r̶͖̉&amp;lt;/mar&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    b̵̻͛v̶̗͑r̶͎̒&lt;br /&gt;
        f̴̲̈́j̸͉̓&lt;br /&gt;
            r̶̹̓b̴̳̍v̶̠͂&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1; background: #F00;&amp;quot;&amp;gt;f̸̦̄b̴̲͆&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 2; background: #0F0;&amp;quot;&amp;gt;r̴̋͜j̷͔̇&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 3; background: #00F;&amp;quot;&amp;gt;b̵̝̀g̸͔̈́&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;footer&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;r̷̨͌j̴̦̒&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;#&amp;quot;&amp;gt;ḇ̸̈́r̶̪͝g̷̬͋&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/footer&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrawVulcan</name></author>
	</entry>
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