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	<updated>2026-04-05T23:15:39Z</updated>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=22733</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=22733"/>
		<updated>2023-10-20T03:14:38Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was a campaign that used the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022 and concluded at the end of August 2023. It streamed every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and was run by GM Jonathan. It can be found in its entirety on the [https://www.youtube.com/@TheQuelmarRealm Quelmar YouTube channel].&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because he &#039;&#039;is&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs and Factions==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation.  &lt;br /&gt;
&lt;br /&gt;
Leading up to the finale, the campaign also took a detour into &#039;&#039;&#039;The Darkest House&#039;&#039;&#039; TTRPG system. &amp;lt;spoiler&amp;gt; This detour was revealed to be related to, but not directly orchestrated by, &#039;&#039;&#039;[[Nerull]]&#039;&#039;&#039; and his involvement in the campaign&#039;s events. &amp;lt;/spoiler&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Kiston]]&lt;br /&gt;
[[Category:Cof]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=22732</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=22732"/>
		<updated>2023-10-20T03:08:32Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;was a campaign that used the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022 and concluded at the end of August 2023. It streamed every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and was run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because he &#039;&#039;is&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs and Factions==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. Leading up to the finale, the campaign also took a detour into &#039;&#039;&#039;The Darkest House&#039;&#039;&#039; TTRPG system. &amp;lt;spoiler&amp;gt; This detour was revealed to be related to, but not directly orchestrated by, &#039;&#039;&#039;[[Nerull]]&#039;&#039;&#039; and his involvement in the campaign&#039;s events. &amp;lt;/spoiler&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Kiston]]&lt;br /&gt;
[[Category:Cof]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20634</id>
		<title>Inergos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20634"/>
		<updated>2023-06-26T05:44:24Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: /* Notable Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prehistoric}}{{Infobox location|title = {{PAGENAME}}|image = Inergos_City.png|type = Port City|location = [[Isonhound]]|Government = Constitutional Democracy|inhabiting Race = Various, mostly non-humans}}&#039;&#039;&#039;Inergos&#039;&#039;&#039; was a port city and major trade hub on a small island between the southern tip of [[Isonhound]] and the northern tip of [[Pteris]]. It was destroyed in 80 [[BR]] by the ten newly created [[Mutated Chimera|Mutated Chimeras]]. &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
Inergos was founded at some point in [[Prehistory]], though its initially small size and the lack of written record make it nigh-impossible to say when exactly. For a time, it was a small and simple maritime trade port, with not much other than a group of docks and utilitarian accommodations for travelers and traders passing through.&lt;br /&gt;
&lt;br /&gt;
However, in the infancy of their appearance, humans had just begun to draw their quills across parchment to bring the concept of time and record to the Quelmar Realm, creating history as we know it. In light of this invention, many races came together to have a voice in this new tangible concept of history, not to mention keeping an eye on this curious new race of &#039;&#039;humans&#039;&#039;. Soon, this confluence of races and cultures led to the flourishing of one of Quelmar’s first great cities: the port city of Inergos.&lt;br /&gt;
&lt;br /&gt;
It was a somewhat tenuous union between the races, but one that proved to be quite prolific, with an explosion of growth over the years to transform a glorified shipyard into a de facto global capital city. Its location proved to be crucial to this growth: easy access by ocean, as well as some degree of political and climate neutrality as an island between the cold of Isonhound and the heat of Pteris. &lt;br /&gt;
&lt;br /&gt;
Through this new centralized power at Inergos, trade prospered, alliances were forced, cultures mingled, political power changed hands at the slightest provocation, and above all, new explorations and discoveries were rampant regarding &#039;&#039;magic&#039;&#039; – still wild, untamed, and fickle from its infusion by the Gods into the planar Weave. For the most part, the races were able to pool their strength and powers together to create great works: to protect, elevate, and advance the mortal races of the world. To help achieve this, the &#039;&#039;&#039;Inergosian Council&#039;&#039;&#039; was formed, with one representative each from the nine most populous and/or politically influential races present in Inergos.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;On The Precipice Of History&#039;&#039; ([[Tales of Quelmar]])&#039;&#039;&#039;===&lt;br /&gt;
In the year &#039;&#039;&#039;80BR&#039;&#039;&#039;, an Inergosian scouting party was patrolling in the Astral Sea when they came across a tiny crack in the plane. Through this  rift that lasted only moments, they were able to see a demiplane containing a bone-chilling sight: the three elven &#039;&#039;&#039;Capella Brothers&#039;&#039;&#039;, previously exiled from Inergos for dangerous magical experimentation, had amassed an army of dozens of titans that resembled the [[World Breaker]], albeit as undead abominations with unpredictable mutations. Furthermore, this terrifying scene was bathed in the glow of an enormous, writhing violet flame burning in a brazier atop a huge stone tower, illuminating the brothers as they worked on some sort of teleportation magic. &lt;br /&gt;
&lt;br /&gt;
The scouting party immediately returned to Inergos, and the leader of the scouts, a brass dragon called &#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;, made haste to report to the Inergosian Council. She concluded that the presence of the teleportation magic implied that this army was an invasion force against Inergos. There was hesitation from some Councilmembers regarding a response to the report; disbelief, fear, and denial stemmed from the implausibility of such an overwhelmingly powerful threat emerging so suddenly. But with help from the six &#039;&#039;&#039;Champions of Inergos&#039;&#039;&#039;, the Council was convinced to act swiftly and decisively. &lt;br /&gt;
&lt;br /&gt;
The Champions were authorized to marshal the city&#039;s forces, moving quickly to shore up defenses against an imminent monstrous invasion. By far the most extreme measure taken was the Council&#039;s decision to bestow upon the Champions a divine blessing of power. Inergos&#039; most powerful secret weapon was a significant fraction of a &#039;&#039;&#039;Divine Spark&#039;&#039;&#039;, its constituent parts pooled together by the various races of the Council as both a show of good faith and as a last resort in the face of a true threat. Since it was not a Spark in whole, this power would not have been enough to enable true apotheosis in any one being, but even divided among the six Champions it resulted in a surge of energy and strength akin to a Demigod. &lt;br /&gt;
&lt;br /&gt;
No sooner were preparations completed than a deep and disturbing vibration rippled through the city, and a gigantic portal was torn in space within the city limits, resembling the intense flames from the vision of the brazier. Emerging from the portal were two of the titanic undead Tarrasque aberrations, one with extra legs and the other with a wicked gleam in its eyes. The former charged forward with unnatural speed to the far side of the city, confronted by the majority of the city&#039;s forces and an animated Colossus statue, and the six Champions were left to focus on the latter. &lt;br /&gt;
&lt;br /&gt;
An epic battle ensued, complicated by the ongoing destruction of the city around them, the monster&#039;s maddeningly tough hide and overwhelming strength, and its mutated ability to petrify other creatures with its terrible gaze. Overcoming being swallowed and subsequently regurgitated, &#039;&#039;&#039;Darya Storm&#039;&#039;&#039;, the Triton paladin, struck the final blow with a &#039;&#039;Banishing Smite&#039;&#039;. With its corrupt reanimating energies being banished back toward the portal, and its stolen physical form still tied to the Material plane, the already unstable abomination was completely ripped apart. &lt;br /&gt;
&lt;br /&gt;
The Champions had only a brief respite after the battle. The two monsters were defeated, yes, but the sinister portal was still open, and the threat of a continued assault from the dozens of remaining False World Breakers was too dire to ignore. The six Champions stepped through the portal to stop the invasion at its source, as they hurtled on the current of twisted energies through to the other side of unknown space. &lt;br /&gt;
&lt;br /&gt;
Emerging into the corrupted demiplane, the Champions saw the horror with their own eyes: the dark stone tower, the brazier at its crown containing the living purple flame being fueled by bursts of fire, ice, lightning, and other elemental energies from below, and the faint silhouettes of the Capella Brothers in a ring around it. Shortly afterward, the portal deactivated, and the Brothers&#039; voices echoed out in tandem, revealing that they were expecting the arrival of the Champions, but offering a place at the side of their &amp;quot;Master&amp;quot; if they surrendered their divine power; the invasion had been a trap all along. After the Champions&#039; refusal, the Brothers combined their magical energy to create and inhabit a large elven figure, an aberration known as the &#039;&#039;&#039;Triumvirate&#039;&#039;&#039;. This powerful Triumvirate then mounted a winged World Breaker mutant that suddenly descended from the darkness overhead, which had eyes crackling with disintegrating energies in addition to its wings, and launched an attack on the Champions.&lt;br /&gt;
&lt;br /&gt;
The battle was harrowing, as summoned meteors plummeted from above, disintegrating beams fired from the eyes of the winged undead titan, and a flurry of powerful weapons and spells flew at their foes, as life and death hung in the balance. But finally, the champions were able to vanquish the Triumvirate and emerge victorious... or so they thought. Unfortunately, it was in this moment that the true trap was sprung.&lt;br /&gt;
&lt;br /&gt;
Crying out to their master in the flame, the bodies of the Brothers were drawn into it and disappeared from sight, their arcane energy absorbed. The roaring flame then took the form of a gigantic hand with an eye at its core - the aspect of [[Vecna]]. Hundreds of tendrils launched from the hand, sapping both the necrotic energy from the unstable undead Tarrasques, as well as ripping away the Divine Spark energy gifted to the six Champions. The army of aberrations crumbled into dust, but the Champions could only witness in horror as Vecna, with an evil and rattling laughter, combined the accumulated energies and unleashed them straight down into the tower. For an instant, they could see traces of the energies spiderwebbed across the exterior tower, just before it erupted in a cataclysmic shockwave that launched them off their feet and shook the very foundations of the demiplane itself.&lt;br /&gt;
&lt;br /&gt;
Exhausted, drained, collapsed on the ground, and teetering on the brink of unconsciousness, the six Champions saw nightmarish creatures emerge from the dust and rubble. Ten chimeras that had been contained within were roaring and writhing in the ruins of the tower. Surging energies - arcane, necrotic, and divine combined - arced across their bodies and transformed them into hulking, multi-headed horrors right before the Champions&#039; eyes. Finally they stood, these ten living calamities - ruinous, uncontrollable, &#039;&#039;stable&#039;&#039;. The [[Mutated Chimera|Mutated Chimeras]] were born.&lt;br /&gt;
&lt;br /&gt;
The Champions were powerless to stop the Mutated Chimeras as they raced past toward a newly reactivated portal. The demiplane was rapidly collapsing, the reality around them fraying at the edges and tumbling into nothingness. They were unable to all make it over to the shrinking portal in their weakened state, so the Rock Gnome wizard, &#039;&#039;&#039;Holly Willowsteel&#039;&#039;&#039;, desperately attempted to &#039;&#039;Plane Shift&#039;&#039; them all back home. Unfortunately, between her exhaustion and the dissolving reality of space around them, the spell instead shunted them through pathways unknown and unexpected into... the &#039;&#039;&#039;Astral Sea&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Time meandered by unmeasured as the Champions floated in the void of the Astral Sea. Bereft of direction and the gift of divine power, they could do nothing but remain living flotsam, the grief of their failure at odds with the otherworldly beauty of the Astral Sea. Eventually, they were discovered and rescued by Zaana&#039;narimi, who had been searching for them using astral projection. She guided them through a silver &#039;&#039;&#039;Color Pool&#039;&#039;&#039; and at long last returned home. &lt;br /&gt;
&lt;br /&gt;
However, the home they returned to was a far cry from the one they had left. Indeed, it took them a while to recognize that they were in fact looking at Inergos, or what was left of it. Lanes of ruin lay before them, carved and blasted by fire, acid, lightning, and frost from the Chimeras&#039; wrath, and punctuated by the craterous footsteps of the Tarrasque aberrations. The city they once knew was gone, replaced by rubble, ash, and death. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selena the Silver&#039;&#039;&#039;, Speaker of the Council, emerged from a nearby tent, who had apparently been awaiting and hoping for their return for an entire &#039;&#039;month&#039;&#039;. She listened to the Champions&#039; account of what transpired in the demiplane, shaken to her core from the news of Vecna&#039;s involvement. She reassured them, admitting that &#039;&#039;everyone&#039;&#039; in Inergos was tricked by Vecna&#039;s and the Capellas&#039; machinations, and reminding them there was still a great accomplishment in stopping the utter ruin the undead World Breakers would have brought to all of Quelmar. &lt;br /&gt;
&lt;br /&gt;
With a renewed fire in her eyes, Selena swore to the Champions that neither the ones responsible for this evil, nor their monstrous creations, would get away with this, and she teleported them all away from the ruins of Inergos. The Hunt was on. &lt;br /&gt;
&lt;br /&gt;
==Notable Figures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Champions of Inergos&#039;&#039;&#039;: A group of six people chosen by the Inergosian Council as an experimental endeavor to have a peacekeeping force for the city and the council&#039;s will. These Champions were empowered to combat the False [[World Breaker]] invasion in 80BR. The Champions were:&lt;br /&gt;
**&#039;&#039;Cadmi Wiseshot&#039;&#039;: Goliath monk (Ali)&lt;br /&gt;
**&#039;&#039;Darya Storm&#039;&#039;: Triton paladin (Rose)&lt;br /&gt;
**&#039;&#039;Garvan Eastburn&#039;&#039;: Human rogue (John)&lt;br /&gt;
**&#039;&#039;Holly Willowsteel&#039;&#039;: Rock Gnome wizard (Alyssa)&lt;br /&gt;
**&#039;&#039;Rathys Silverglade&#039;&#039;: High Elf cleric (Connor)&lt;br /&gt;
**&#039;&#039;Zenthor Sahrel&#039;&#039;: Dragonborn sorcerer (Jeff)&lt;br /&gt;
*&#039;&#039;&#039;The Inergosian Council&#039;&#039;&#039;: A council of nine, chosen to represent the interests of their respective races and work for the common good of all, with a Speaker of the Council to facilitate meetings and communicate their decisions to the public. The Speaker and Councilmembers were:&lt;br /&gt;
**&#039;&#039;Speaker of the Council&#039;&#039;: Selena the Silver, a half-elf woman&lt;br /&gt;
**&#039;&#039;Dwarf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Elf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Gnome&#039;&#039;&lt;br /&gt;
**&#039;&#039;Halfling&#039;&#039;&lt;br /&gt;
**&#039;&#039;Centaur&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fairy&#039;&#039;&lt;br /&gt;
**&#039;&#039;Triton&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragon&#039;&#039;&lt;br /&gt;
**&#039;&#039;Human&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;: A powerful brass dragon who served as the captain of the primary Inergosian Scout team. She was the one who initially discovered the impending threat of the False Worldbreaker invasion.&lt;br /&gt;
*&#039;&#039;&#039;The Capella Brothers&#039;&#039;&#039;: The three elven Capella brothers - [[Asaug]], Hygewald, and Durmundri - were originally involved in the efforts toward magical research in the earlier BR years of Inergos&#039; expansion. They were exiled after certain &#039;&#039;unsavory&#039;&#039; experiments and research regarding evil and forbidden magics, but returned with an army of undead mutant Tarrasque abominations to invade the city in 80BR.&lt;br /&gt;
*&#039;&#039;&#039;Other Races&#039;&#039;&#039;: The other races that were present in varying numbers in or around Inergos by the time of its destruction, but not directly represented on the Council, were:&lt;br /&gt;
**&#039;&#039;Satyr&#039;&#039;&lt;br /&gt;
**&#039;&#039;Goliath&#039;&#039;&lt;br /&gt;
**&#039;&#039;Firbolg&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragonborn&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aarakocra&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aasimar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Isonhound]]&lt;br /&gt;
[[Category:Tales_of_Quelmar]]&lt;br /&gt;
[[Category:BR]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20633</id>
		<title>Inergos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20633"/>
		<updated>2023-06-26T05:05:59Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prehistoric}}{{Infobox location|title = {{PAGENAME}}|image = Inergos_City.png|type = Port City|location = [[Isonhound]]|Government = Constitutional Democracy|inhabiting Race = Various, mostly non-humans}}&#039;&#039;&#039;Inergos&#039;&#039;&#039; was a port city and major trade hub on a small island between the southern tip of [[Isonhound]] and the northern tip of [[Pteris]]. It was destroyed in 80 [[BR]] by the ten newly created [[Mutated Chimera|Mutated Chimeras]]. &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
Inergos was founded at some point in [[Prehistory]], though its initially small size and the lack of written record make it nigh-impossible to say when exactly. For a time, it was a small and simple maritime trade port, with not much other than a group of docks and utilitarian accommodations for travelers and traders passing through.&lt;br /&gt;
&lt;br /&gt;
However, in the infancy of their appearance, humans had just begun to draw their quills across parchment to bring the concept of time and record to the Quelmar Realm, creating history as we know it. In light of this invention, many races came together to have a voice in this new tangible concept of history, not to mention keeping an eye on this curious new race of &#039;&#039;humans&#039;&#039;. Soon, this confluence of races and cultures led to the flourishing of one of Quelmar’s first great cities: the port city of Inergos.&lt;br /&gt;
&lt;br /&gt;
It was a somewhat tenuous union between the races, but one that proved to be quite prolific, with an explosion of growth over the years to transform a glorified shipyard into a de facto global capital city. Its location proved to be crucial to this growth: easy access by ocean, as well as some degree of political and climate neutrality as an island between the cold of Isonhound and the heat of Pteris. &lt;br /&gt;
&lt;br /&gt;
Through this new centralized power at Inergos, trade prospered, alliances were forced, cultures mingled, political power changed hands at the slightest provocation, and above all, new explorations and discoveries were rampant regarding &#039;&#039;magic&#039;&#039; – still wild, untamed, and fickle from its infusion by the Gods into the planar Weave. For the most part, the races were able to pool their strength and powers together to create great works: to protect, elevate, and advance the mortal races of the world. To help achieve this, the &#039;&#039;&#039;Inergosian Council&#039;&#039;&#039; was formed, with one representative each from the nine most populous and/or politically influential races present in Inergos.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;On The Precipice Of History&#039;&#039; ([[Tales of Quelmar]])&#039;&#039;&#039;===&lt;br /&gt;
In the year &#039;&#039;&#039;80BR&#039;&#039;&#039;, an Inergosian scouting party was patrolling in the Astral Sea when they came across a tiny crack in the plane. Through this  rift that lasted only moments, they were able to see a demiplane containing a bone-chilling sight: the three elven &#039;&#039;&#039;Capella Brothers&#039;&#039;&#039;, previously exiled from Inergos for dangerous magical experimentation, had amassed an army of dozens of titans that resembled the [[World Breaker]], albeit as undead abominations with unpredictable mutations. Furthermore, this terrifying scene was bathed in the glow of an enormous, writhing violet flame burning in a brazier atop a huge stone tower, illuminating the brothers as they worked on some sort of teleportation magic. &lt;br /&gt;
&lt;br /&gt;
The scouting party immediately returned to Inergos, and the leader of the scouts, a brass dragon called &#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;, made haste to report to the Inergosian Council. She concluded that the presence of the teleportation magic implied that this army was an invasion force against Inergos. There was hesitation from some Councilmembers regarding a response to the report; disbelief, fear, and denial stemmed from the implausibility of such an overwhelmingly powerful threat emerging so suddenly. But with help from the six &#039;&#039;&#039;Champions of Inergos&#039;&#039;&#039;, the Council was convinced to act swiftly and decisively. &lt;br /&gt;
&lt;br /&gt;
The Champions were authorized to marshal the city&#039;s forces, moving quickly to shore up defenses against an imminent monstrous invasion. By far the most extreme measure taken was the Council&#039;s decision to bestow upon the Champions a divine blessing of power. Inergos&#039; most powerful secret weapon was a significant fraction of a &#039;&#039;&#039;Divine Spark&#039;&#039;&#039;, its constituent parts pooled together by the various races of the Council as both a show of good faith and as a last resort in the face of a true threat. Since it was not a Spark in whole, this power would not have been enough to enable true apotheosis in any one being, but even divided among the six Champions it resulted in a surge of energy and strength akin to a Demigod. &lt;br /&gt;
&lt;br /&gt;
No sooner were preparations completed than a deep and disturbing vibration rippled through the city, and a gigantic portal was torn in space within the city limits, resembling the intense flames from the vision of the brazier. Emerging from the portal were two of the titanic undead Tarrasque aberrations, one with extra legs and the other with a wicked gleam in its eyes. The former charged forward with unnatural speed to the far side of the city, confronted by the majority of the city&#039;s forces and an animated Colossus statue, and the six Champions were left to focus on the latter. &lt;br /&gt;
&lt;br /&gt;
An epic battle ensued, complicated by the ongoing destruction of the city around them, the monster&#039;s maddeningly tough hide and overwhelming strength, and its mutated ability to petrify other creatures with its terrible gaze. Overcoming being swallowed and subsequently regurgitated, &#039;&#039;&#039;Darya Storm&#039;&#039;&#039;, the Triton paladin, struck the final blow with a &#039;&#039;Banishing Smite&#039;&#039;. With its corrupt reanimating energies being banished back toward the portal, and its stolen physical form still tied to the Material plane, the already unstable abomination was completely ripped apart. &lt;br /&gt;
&lt;br /&gt;
The Champions had only a brief respite after the battle. The two monsters were defeated, yes, but the sinister portal was still open, and the threat of a continued assault from the dozens of remaining False World Breakers was too dire to ignore. The six Champions stepped through the portal to stop the invasion at its source, as they hurtled on the current of twisted energies through to the other side of unknown space. &lt;br /&gt;
&lt;br /&gt;
Emerging into the corrupted demiplane, the Champions saw the horror with their own eyes: the dark stone tower, the brazier at its crown containing the living purple flame being fueled by bursts of fire, ice, lightning, and other elemental energies from below, and the faint silhouettes of the Capella Brothers in a ring around it. Shortly afterward, the portal deactivated, and the Brothers&#039; voices echoed out in tandem, revealing that they were expecting the arrival of the Champions, but offering a place at the side of their &amp;quot;Master&amp;quot; if they surrendered their divine power; the invasion had been a trap all along. After the Champions&#039; refusal, the Brothers combined their magical energy to create and inhabit a large elven figure, an aberration known as the &#039;&#039;&#039;Triumvirate&#039;&#039;&#039;. This powerful Triumvirate then mounted a winged World Breaker mutant that suddenly descended from the darkness overhead, which had eyes crackling with disintegrating energies in addition to its wings, and launched an attack on the Champions.&lt;br /&gt;
&lt;br /&gt;
The battle was harrowing, as summoned meteors plummeted from above, disintegrating beams fired from the eyes of the winged undead titan, and a flurry of powerful weapons and spells flew at their foes, as life and death hung in the balance. But finally, the champions were able to vanquish the Triumvirate and emerge victorious... or so they thought. Unfortunately, it was in this moment that the true trap was sprung.&lt;br /&gt;
&lt;br /&gt;
Crying out to their master in the flame, the bodies of the Brothers were drawn into it and disappeared from sight, their arcane energy absorbed. The roaring flame then took the form of a gigantic hand with an eye at its core - the aspect of [[Vecna]]. Hundreds of tendrils launched from the hand, sapping both the necrotic energy from the unstable undead Tarrasques, as well as ripping away the Divine Spark energy gifted to the six Champions. The army of aberrations crumbled into dust, but the Champions could only witness in horror as Vecna, with an evil and rattling laughter, combined the accumulated energies and unleashed them straight down into the tower. For an instant, they could see traces of the energies spiderwebbed across the exterior tower, just before it erupted in a cataclysmic shockwave that launched them off their feet and shook the very foundations of the demiplane itself.&lt;br /&gt;
&lt;br /&gt;
Exhausted, drained, collapsed on the ground, and teetering on the brink of unconsciousness, the six Champions saw nightmarish creatures emerge from the dust and rubble. Ten chimeras that had been contained within were roaring and writhing in the ruins of the tower. Surging energies - arcane, necrotic, and divine combined - arced across their bodies and transformed them into hulking, multi-headed horrors right before the Champions&#039; eyes. Finally they stood, these ten living calamities - ruinous, uncontrollable, &#039;&#039;stable&#039;&#039;. The [[Mutated Chimera|Mutated Chimeras]] were born.&lt;br /&gt;
&lt;br /&gt;
The Champions were powerless to stop the Mutated Chimeras as they raced past toward a newly reactivated portal. The demiplane was rapidly collapsing, the reality around them fraying at the edges and tumbling into nothingness. They were unable to all make it over to the shrinking portal in their weakened state, so the Rock Gnome wizard, &#039;&#039;&#039;Holly Willowsteel&#039;&#039;&#039;, desperately attempted to &#039;&#039;Plane Shift&#039;&#039; them all back home. Unfortunately, between her exhaustion and the dissolving reality of space around them, the spell instead shunted them through pathways unknown and unexpected into... the &#039;&#039;&#039;Astral Sea&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Time meandered by unmeasured as the Champions floated in the void of the Astral Sea. Bereft of direction and the gift of divine power, they could do nothing but remain living flotsam, the grief of their failure at odds with the otherworldly beauty of the Astral Sea. Eventually, they were discovered and rescued by Zaana&#039;narimi in her astral skimmer, who had been searching for them. She told them it had been a full month since the Mutated Chimeras had emerged from the portal, but would say little else as they sailed through a silver &#039;&#039;&#039;Color Pool&#039;&#039;&#039; and finally returned home. &lt;br /&gt;
&lt;br /&gt;
However, the home they returned to was a far cry from the one they had left. Indeed, it took them a while to recognize that they were in fact looking at Inergos, or what was left of it. Lanes of ruin lay before them, carved and blasted by fire, acid, lightning, and frost from the Chimeras&#039; wrath, and punctuated by the craterous footsteps of the Tarrasque aberrations. The city they once knew was gone, replaced by rubble, ash, and death. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selena the Silver&#039;&#039;&#039;, Speaker of the Council, emerged from a nearby tent, apparently awaiting and hoping for their return. She listened to the Champions&#039; account of what transpired in the demiplane, shaken to her core from the news of Vecna&#039;s involvement. She reassured them, admitting that &#039;&#039;everyone&#039;&#039; in Inergos was tricked by Vecna&#039;s and the Capellas&#039; machinations, and reminding them there was still a great accomplishment in stopping the utter ruin the undead World Breakers would have brought to all of Quelmar. &lt;br /&gt;
&lt;br /&gt;
With a renewed fire in her eyes, Selena swore to the Champions that neither the ones responsible for this evil, nor their monstrous creations, would get away with this, and she teleported them all away from the ruins of Inergos. The Hunt was on. &lt;br /&gt;
&lt;br /&gt;
==Notable Figures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Champions of Inergos&#039;&#039;&#039;: A group of six people chosen by the Inergosian Council as an experimental endeavor to have a peacekeeping force for the city and the council&#039;s will. These Champions were empowered to combat the False [[World Breaker]] invasion in 80BR. The Champions were:&lt;br /&gt;
**&#039;&#039;Cadmi Wiseshot&#039;&#039;: Goliath monk (Ali)&lt;br /&gt;
**&#039;&#039;Darya Storm&#039;&#039;: Triton paladin (Rose)&lt;br /&gt;
**&#039;&#039;Garvan Eastburn&#039;&#039;: Human rogue (John)&lt;br /&gt;
**&#039;&#039;Holly Willowsteel&#039;&#039;: Rock Gnome wizard (Alyssa)&lt;br /&gt;
**&#039;&#039;Rathys Silverglade&#039;&#039;: High Elf cleric (Connor)&lt;br /&gt;
**&#039;&#039;Zenthor Sahrel&#039;&#039;: Dragonborn sorcerer (Jeff)&lt;br /&gt;
*&#039;&#039;&#039;The Inergosian Council&#039;&#039;&#039;: A council of nine, chosen to represent the interests of their respective races and work for the common good of all, with a Speaker of the Council to facilitate meetings and communicate their decisions to the public. The Speaker and Councilmembers were:&lt;br /&gt;
**&#039;&#039;Speaker of the Council&#039;&#039;: Selena the Silver, a half-elf woman&lt;br /&gt;
**&#039;&#039;Dwarf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Elf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Gnome&#039;&#039;&lt;br /&gt;
**&#039;&#039;Halfling&#039;&#039;&lt;br /&gt;
**&#039;&#039;Centaur&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fairy&#039;&#039;&lt;br /&gt;
**&#039;&#039;Triton&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragon&#039;&#039;&lt;br /&gt;
**&#039;&#039;Human&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;: A powerful brass dragon who served as the captain of the primary Inergosian Scout team. She was the one who initially discovered the impending threat of the False Worldbreaker invasion.&lt;br /&gt;
*&#039;&#039;&#039;The Capella Brothers&#039;&#039;&#039;: The three elven Capella brothers - [[Asaug]], Hygewald, and Durmundri - were originally involved in the efforts toward magical research in the earlier BR years of Inergos&#039; expansion. They were exiled after certain &#039;&#039;unsavory&#039;&#039; experiments and research regarding evil and forbidden magics, but returned with an army of undead mutant Tarrasque abominations to invade the city in 80BR.&lt;br /&gt;
*&#039;&#039;&#039;Other Races&#039;&#039;&#039;: The other races that were present in varying numbers in or around Inergos by the time of its destruction, but not directly represented on the Council, were:&lt;br /&gt;
**&#039;&#039;Satyr&#039;&#039;&lt;br /&gt;
**&#039;&#039;Goliath&#039;&#039;&lt;br /&gt;
**&#039;&#039;Firbolg&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragonborn&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aarakocra&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aasimar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Isonhound]]&lt;br /&gt;
[[Category:Tales_of_Quelmar]]&lt;br /&gt;
[[Category:BR]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20632</id>
		<title>Inergos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20632"/>
		<updated>2023-06-26T05:04:42Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prehistoric}}{{Infobox location|title = {{PAGENAME}}|image = Inergos_City.png|type = Port City|location = [[Isonhound]]|Government = Constitutional Democracy|inhabiting Race = Various, mostly non-humans}}&#039;&#039;&#039;Inergos&#039;&#039;&#039; was a port city and major trade hub on a small island between the southern tip of [[Isonhound]] and the northern tip of [[Pteris]]. It was destroyed in 80 [[BR]] by the ten newly created [[Mutated Chimera|Mutated Chimeras]]. &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
Inergos was founded at some point in [[Prehistory]], its initially small size and the lack of written record making it nigh-impossible to say when exactly. For a time, it was a small and simple maritime trade port, with not much other than a group of docks and utilitarian accommodations for travelers and traders passing through.&lt;br /&gt;
&lt;br /&gt;
However, in the infancy of their appearance, humans had just begun to draw their quills across parchment to bring the concept of time and record to the Quelmar Realm, creating history as we know it. In light of this invention, many races came together to have a voice in this new tangible concept of history, not to mention keeping an eye on this curious new race of &#039;&#039;humans&#039;&#039;. Soon, this confluence of races and cultures led to the flourishing of one of Quelmar’s first great cities: the port city of Inergos.&lt;br /&gt;
&lt;br /&gt;
It was a somewhat tenuous union between the races, but one that proved to be quite prolific, with an explosion of growth over the years to transform a glorified shipyard into a de facto global capital city. Its location proved to be crucial to this growth: easy access by ocean, as well as some degree of political and climate neutrality as an island between the cold of Isonhound and the heat of Pteris. &lt;br /&gt;
&lt;br /&gt;
Through this new centralized power at Inergos, trade prospered, alliances were forced, cultures mingled, political power changed hands at the slightest provocation, and above all, new explorations and discoveries were rampant regarding &#039;&#039;magic&#039;&#039; – still wild, untamed, and fickle from its infusion by the Gods into the planar Weave. For the most part, the races were able to pool their strength and powers together to create great works: to protect, elevate, and advance the mortal races of the world. To help achieve this, the &#039;&#039;&#039;Inergosian Council&#039;&#039;&#039; was formed, with one representative each from the nine most populous and/or politically influential races present in Inergos.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;On The Precipice Of History&#039;&#039; ([[Tales of Quelmar]])&#039;&#039;&#039;===&lt;br /&gt;
In the year &#039;&#039;&#039;80BR&#039;&#039;&#039;, an Inergosian scouting party was patrolling in the Astral Sea when they came across a tiny crack in the plane. Through this  rift that lasted only moments, they were able to see a demiplane containing a bone-chilling sight: the three elven &#039;&#039;&#039;Capella Brothers&#039;&#039;&#039;, previously exiled from Inergos for dangerous magical experimentation, had amassed an army of dozens of titans that resembled the [[World Breaker]], albeit as undead abominations with unpredictable mutations. Furthermore, this terrifying scene was bathed in the glow of an enormous, writhing violet flame burning in a brazier atop a huge stone tower, illuminating the brothers as they worked on some sort of teleportation magic. &lt;br /&gt;
&lt;br /&gt;
The scouting party immediately returned to Inergos, and the leader of the scouts, a brass dragon called &#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;, made haste to report to the Inergosian Council. She concluded that the presence of the teleportation magic implied that this army was an invasion force against Inergos. There was hesitation from some Councilmembers regarding a response to the report; disbelief, fear, and denial stemmed from the implausibility of such an overwhelmingly powerful threat emerging so suddenly. But with help from the six &#039;&#039;&#039;Champions of Inergos&#039;&#039;&#039;, the Council was convinced to act swiftly and decisively. &lt;br /&gt;
&lt;br /&gt;
The Champions were authorized to marshal the city&#039;s forces, moving quickly to shore up defenses against an imminent monstrous invasion. By far the most extreme measure taken was the Council&#039;s decision to bestow upon the Champions a divine blessing of power. Inergos&#039; most powerful secret weapon was a significant fraction of a &#039;&#039;&#039;Divine Spark&#039;&#039;&#039;, its constituent parts pooled together by the various races of the Council as both a show of good faith and as a last resort in the face of a true threat. Since it was not a Spark in whole, this power would not have been enough to enable true apotheosis in any one being, but even divided among the six Champions it resulted in a surge of energy and strength akin to a Demigod. &lt;br /&gt;
&lt;br /&gt;
No sooner were preparations completed than a deep and disturbing vibration rippled through the city, and a gigantic portal was torn in space within the city limits, resembling the intense flames from the vision of the brazier. Emerging from the portal were two of the titanic undead Tarrasque aberrations, one with extra legs and the other with a wicked gleam in its eyes. The former charged forward with unnatural speed to the far side of the city, confronted by the majority of the city&#039;s forces and an animated Colossus statue, and the six Champions were left to focus on the latter. &lt;br /&gt;
&lt;br /&gt;
An epic battle ensued, complicated by the ongoing destruction of the city around them, the monster&#039;s maddeningly tough hide and overwhelming strength, and its mutated ability to petrify other creatures with its terrible gaze. Overcoming being swallowed and subsequently regurgitated, &#039;&#039;&#039;Darya Storm&#039;&#039;&#039;, the Triton paladin, struck the final blow with a &#039;&#039;Banishing Smite&#039;&#039;. With its corrupt reanimating energies being banished back toward the portal, and its stolen physical form still tied to the Material plane, the already unstable abomination was completely ripped apart. &lt;br /&gt;
&lt;br /&gt;
The Champions had only a brief respite after the battle. The two monsters were defeated, yes, but the sinister portal was still open, and the threat of a continued assault from the dozens of remaining False World Breakers was too dire to ignore. The six Champions stepped through the portal to stop the invasion at its source, as they hurtled on the current of twisted energies through to the other side of unknown space. &lt;br /&gt;
&lt;br /&gt;
Emerging into the corrupted demiplane, the Champions saw the horror with their own eyes: the dark stone tower, the brazier at its crown containing the living purple flame being fueled by bursts of fire, ice, lightning, and other elemental energies from below, and the faint silhouettes of the Capella Brothers in a ring around it. Shortly afterward, the portal deactivated, and the Brothers&#039; voices echoed out in tandem, revealing that they were expecting the arrival of the Champions, but offering a place at the side of their &amp;quot;Master&amp;quot; if they surrendered their divine power; the invasion had been a trap all along. After the Champions&#039; refusal, the Brothers combined their magical energy to create and inhabit a large elven figure, an aberration known as the &#039;&#039;&#039;Triumvirate&#039;&#039;&#039;. This powerful Triumvirate then mounted a winged World Breaker mutant that suddenly descended from the darkness overhead, which had eyes crackling with disintegrating energies in addition to its wings, and launched an attack on the Champions.&lt;br /&gt;
&lt;br /&gt;
The battle was harrowing, as summoned meteors plummeted from above, disintegrating beams fired from the eyes of the winged undead titan, and a flurry of powerful weapons and spells flew at their foes, as life and death hung in the balance. But finally, the champions were able to vanquish the Triumvirate and emerge victorious... or so they thought. Unfortunately, it was in this moment that the true trap was sprung.&lt;br /&gt;
&lt;br /&gt;
Crying out to their master in the flame, the bodies of the Brothers were drawn into it and disappeared from sight, their arcane energy absorbed. The roaring flame then took the form of a gigantic hand with an eye at its core - the aspect of [[Vecna]]. Hundreds of tendrils launched from the hand, sapping both the necrotic energy from the unstable undead Tarrasques, as well as ripping away the Divine Spark energy gifted to the six Champions. The army of aberrations crumbled into dust, but the Champions could only witness in horror as Vecna, with an evil and rattling laughter, combined the accumulated energies and unleashed them straight down into the tower. For an instant, they could see traces of the energies spiderwebbed across the exterior tower, just before it erupted in a cataclysmic shockwave that launched them off their feet and shook the very foundations of the demiplane itself.&lt;br /&gt;
&lt;br /&gt;
Exhausted, drained, collapsed on the ground, and teetering on the brink of unconsciousness, the six Champions saw nightmarish creatures emerge from the dust and rubble. Ten chimeras that had been contained within were roaring and writhing in the ruins of the tower. Surging energies - arcane, necrotic, and divine combined - arced across their bodies and transformed them into hulking, multi-headed horrors right before the Champions&#039; eyes. Finally they stood, these ten living calamities - ruinous, uncontrollable, &#039;&#039;stable&#039;&#039;. The [[Mutated Chimera|Mutated Chimeras]] were born.&lt;br /&gt;
&lt;br /&gt;
The Champions were powerless to stop the Mutated Chimeras as they raced past toward a newly reactivated portal. The demiplane was rapidly collapsing, the reality around them fraying at the edges and tumbling into nothingness. They were unable to all make it over to the shrinking portal in their weakened state, so the Rock Gnome wizard, &#039;&#039;&#039;Holly Willowsteel&#039;&#039;&#039;, desperately attempted to &#039;&#039;Plane Shift&#039;&#039; them all back home. Unfortunately, between her exhaustion and the dissolving reality of space around them, the spell instead shunted them through pathways unknown and unexpected into... the &#039;&#039;&#039;Astral Sea&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Time meandered by unmeasured as the Champions floated in the void of the Astral Sea. Bereft of direction and the gift of divine power, they could do nothing but remain living flotsam, the grief of their failure at odds with the otherworldly beauty of the Astral Sea. Eventually, they were discovered and rescued by Zaana&#039;narimi in her astral skimmer, who had been searching for them. She told them it had been a full month since the Mutated Chimeras had emerged from the portal, but would say little else as they sailed through a silver &#039;&#039;&#039;Color Pool&#039;&#039;&#039; and finally returned home. &lt;br /&gt;
&lt;br /&gt;
However, the home they returned to was a far cry from the one they had left. Indeed, it took them a while to recognize that they were in fact looking at Inergos, or what was left of it. Lanes of ruin lay before them, carved and blasted by fire, acid, lightning, and frost from the Chimeras&#039; wrath, and punctuated by the craterous footsteps of the Tarrasque aberrations. The city they once knew was gone, replaced by rubble, ash, and death. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selena the Silver&#039;&#039;&#039;, Speaker of the Council, emerged from a nearby tent, apparently awaiting and hoping for their return. She listened to the Champions&#039; account of what transpired in the demiplane, shaken to her core from the news of Vecna&#039;s involvement. She reassured them, admitting that &#039;&#039;everyone&#039;&#039; in Inergos was tricked by Vecna&#039;s and the Capellas&#039; machinations, and reminding them there was still a great accomplishment in stopping the utter ruin the undead World Breakers would have brought to all of Quelmar. &lt;br /&gt;
&lt;br /&gt;
With a renewed fire in her eyes, Selena swore to the Champions that neither the ones responsible for this evil, nor their monstrous creations, would get away with this, and she teleported them all away from the ruins of Inergos. The Hunt was on. &lt;br /&gt;
&lt;br /&gt;
==Notable Figures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Champions of Inergos&#039;&#039;&#039;: A group of six people chosen by the Inergosian Council as an experimental endeavor to have a peacekeeping force for the city and the council&#039;s will. These Champions were empowered to combat the False [[World Breaker]] invasion in 80BR. The Champions were:&lt;br /&gt;
**&#039;&#039;Cadmi Wiseshot&#039;&#039;: Goliath monk (Ali)&lt;br /&gt;
**&#039;&#039;Darya Storm&#039;&#039;: Triton paladin (Rose)&lt;br /&gt;
**&#039;&#039;Garvan Eastburn&#039;&#039;: Human rogue (John)&lt;br /&gt;
**&#039;&#039;Holly Willowsteel&#039;&#039;: Rock Gnome wizard (Alyssa)&lt;br /&gt;
**&#039;&#039;Rathys Silverglade&#039;&#039;: High Elf cleric (Connor)&lt;br /&gt;
**&#039;&#039;Zenthor Sahrel&#039;&#039;: Dragonborn sorcerer (Jeff)&lt;br /&gt;
*&#039;&#039;&#039;The Inergosian Council&#039;&#039;&#039;: A council of nine, chosen to represent the interests of their respective races and work for the common good of all, with a Speaker of the Council to facilitate meetings and communicate their decisions to the public. The Speaker and Councilmembers were:&lt;br /&gt;
**&#039;&#039;Speaker of the Council&#039;&#039;: Selena the Silver, a half-elf woman&lt;br /&gt;
**&#039;&#039;Dwarf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Elf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Gnome&#039;&#039;&lt;br /&gt;
**&#039;&#039;Halfling&#039;&#039;&lt;br /&gt;
**&#039;&#039;Centaur&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fairy&#039;&#039;&lt;br /&gt;
**&#039;&#039;Triton&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragon&#039;&#039;&lt;br /&gt;
**&#039;&#039;Human&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;: A powerful brass dragon who served as the captain of the primary Inergosian Scout team. She was the one who initially discovered the impending threat of the False Worldbreaker invasion.&lt;br /&gt;
*&#039;&#039;&#039;The Capella Brothers&#039;&#039;&#039;: The three elven Capella brothers - [[Asaug]], Hygewald, and Durmundri - were originally involved in the efforts toward magical research in the earlier BR years of Inergos&#039; expansion. They were exiled after certain &#039;&#039;unsavory&#039;&#039; experiments and research regarding evil and forbidden magics, but returned with an army of undead mutant Tarrasque abominations to invade the city in 80BR.&lt;br /&gt;
*&#039;&#039;&#039;Other Races&#039;&#039;&#039;: The other races that were present in varying numbers in or around Inergos by the time of its destruction, but not directly represented on the Council, were:&lt;br /&gt;
**&#039;&#039;Satyr&#039;&#039;&lt;br /&gt;
**&#039;&#039;Goliath&#039;&#039;&lt;br /&gt;
**&#039;&#039;Firbolg&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragonborn&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aarakocra&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aasimar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Isonhound]]&lt;br /&gt;
[[Category:Tales_of_Quelmar]]&lt;br /&gt;
[[Category:BR]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20631</id>
		<title>Inergos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Inergos&amp;diff=20631"/>
		<updated>2023-06-26T04:50:06Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: added Category:BR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prehistoric}}{{Infobox location|title = {{PAGENAME}}|image = Inergos_City.png|type = Port City|location = [[Isonhound]]|Government = Constitutional Democracy|inhabiting Race = Various, mostly non-humans}}&#039;&#039;&#039;Inergos&#039;&#039;&#039; was a port city and major trade hub on a small island between the southern tip of [[Isonhound]] and the northern tip of [[Pteris]]. It was destroyed in 80 [[BR]] by the ten newly created [[Mutated Chimera|Mutated Chimeras]]. &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
Inergos was founded at some point in [[Prehistory]], its originally small size and the lack of written record making it nigh-impossible to say when exactly. For a time, it was a small and simple maritime trade port, with not much other than a group of docks and utilitarian accommodations for travelers and traders passing through.&lt;br /&gt;
&lt;br /&gt;
However, in the infancy of their appearance, humans had just begun to draw their quills across parchment to bring the concept of time and record to the Quelmar Realm, creating history as we know it. In light of this invention, many races came together to have a voice in this new tangible concept of history, not to mention keeping an eye on this curious new race of &#039;&#039;humans&#039;&#039;. Soon, this confluence of races and cultures led to the flourishing of one of Quelmar’s first great cities: the port city of Inergos.&lt;br /&gt;
&lt;br /&gt;
It was a somewhat tenuous union between the races, but one that proved to be quite prolific, with an explosion of growth over the years to transform a glorified shipyard into a de facto global capital city. Its location proved to be crucial to this growth: easy access by ocean, as well as some degree of political and climate neutrality as an island between the cold of Isonhound and the heat of Pteris. &lt;br /&gt;
&lt;br /&gt;
Through this new centralized power at Inergos, trade prospered, alliances were forced, cultures mingled, political power changed hands at the slightest provocation, and above all, new explorations and discoveries were rampant regarding &#039;&#039;magic&#039;&#039; – still wild, untamed, and fickle from its infusion by the Gods into the planar Weave. For the most part, the races were able to pool their strength and powers together to create great works: to protect, elevate, and advance the mortal races of the world. To help achieve this, the &#039;&#039;&#039;Inergosian Council&#039;&#039;&#039; was formed, with one representative each from the nine most populous and/or politically influential races present in Inergos.&lt;br /&gt;
&lt;br /&gt;
==Notable Events==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;On The Precipice Of History&#039;&#039; ([[Tales of Quelmar]])&#039;&#039;&#039;===&lt;br /&gt;
In the year &#039;&#039;&#039;80BR&#039;&#039;&#039;, an Inergosian scouting party was patrolling in the Astral Sea when they came across a tiny crack in the plane. Through this  rift that lasted only moments, they were able to see a demiplane containing a bone-chilling sight: the three elven &#039;&#039;&#039;Capella Brothers&#039;&#039;&#039;, previously exiled from Inergos for dangerous magical experimentation, had amassed an army of dozens of titans that resembled the [[World Breaker]], albeit as undead abominations with unpredictable mutations. Furthermore, this terrifying scene was bathed in the glow of an enormous, writhing violet flame burning in a brazier atop a huge stone tower, illuminating the brothers as they worked on some sort of teleportation magic. &lt;br /&gt;
&lt;br /&gt;
The scouting party immediately returned to Inergos, and the leader of the scouts, a brass dragon called &#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;, made haste to report to the Inergosian Council. She concluded that the presence of the teleportation magic implied that this army was an invasion force against Inergos. There was hesitation from some Councilmembers regarding a response to the report; disbelief, fear, and denial stemmed from the implausibility of such an overwhelmingly powerful threat emerging so suddenly. But with help from the six &#039;&#039;&#039;Champions of Inergos&#039;&#039;&#039;, the Council was convinced to act swiftly and decisively. &lt;br /&gt;
&lt;br /&gt;
The Champions were authorized to marshal the city&#039;s forces, moving quickly to shore up defenses against an imminent monstrous invasion. By far the most extreme measure taken was the Council&#039;s decision to bestow upon the Champions a divine blessing of power. Inergos&#039; most powerful secret weapon was a significant fraction of a &#039;&#039;&#039;Divine Spark&#039;&#039;&#039;, its constituent parts pooled together by the various races of the Council as both a show of good faith and as a last resort in the face of a true threat. Since it was not a Spark in whole, this power would not have been enough to enable true apotheosis in any one being, but even divided among the six Champions it resulted in a surge of energy and strength akin to a Demigod. &lt;br /&gt;
&lt;br /&gt;
No sooner were preparations completed than a deep and disturbing vibration rippled through the city, and a gigantic portal was torn in space within the city limits, resembling the intense flames from the vision of the brazier. Emerging from the portal were two of the titanic undead Tarrasque aberrations, one with extra legs and the other with a wicked gleam in its eyes. The former charged forward with unnatural speed to the far side of the city, confronted by the majority of the city&#039;s forces and an animated Colossus statue, and the six Champions were left to focus on the latter. &lt;br /&gt;
&lt;br /&gt;
An epic battle ensued, complicated by the ongoing destruction of the city around them, the monster&#039;s maddeningly tough hide and overwhelming strength, and its mutated ability to petrify other creatures with its terrible gaze. Overcoming being swallowed and subsequently regurgitated, &#039;&#039;&#039;Darya Storm&#039;&#039;&#039;, the Triton paladin, struck the final blow with a &#039;&#039;Banishing Smite&#039;&#039;. With its corrupt reanimating energies being banished back toward the portal, and its stolen physical form still tied to the Material plane, the already unstable abomination was completely ripped apart. &lt;br /&gt;
&lt;br /&gt;
The Champions had only a brief respite after the battle. The two monsters were defeated, yes, but the sinister portal was still open, and the threat of a continued assault from the dozens of remaining False World Breakers was too dire to ignore. The six Champions stepped through the portal to stop the invasion at its source, as they hurtled on the current of twisted energies through to the other side of unknown space. &lt;br /&gt;
&lt;br /&gt;
Emerging into the corrupted demiplane, the Champions saw the horror with their own eyes: the dark stone tower, the brazier at its crown containing the living purple flame being fueled by bursts of fire, ice, lightning, and other elemental energies from below, and the faint silhouettes of the Capella Brothers in a ring around it. Shortly after the portal deactivated, the Brothers&#039; voices echoed out in tandem, revealing that they were expecting the arrival of the Champions, and offering a place at the side of their &amp;quot;Master&amp;quot; if they surrendered their divine power - it was a trap all along. After a predicted refusal, the Brothers combined their magical energy to create and inhabit a large elven figure, an aberration known as the &#039;&#039;&#039;Triumvirate&#039;&#039;&#039;. This powerful Triumvirate then mounted a winged World Breaker mutant that suddenly descended from the darkness overhead, which had eyes crackling with disintegrating energies in addition to its wings, and launched an attack on the Champions.&lt;br /&gt;
&lt;br /&gt;
The battle was harrowing, as summoned meteors plummeted from above, disintegrating beams fired from the eyes of the winged undead titan, and a flurry of powerful weapons and spells flew at their foes, as life and death hung in the balance. But finally, the champions were able to vanquish the Triumvirate and emerge victorious... or so they thought. Unfortunately, it was this moment that the true trap was sprung.&lt;br /&gt;
&lt;br /&gt;
Crying out to their master in the flame, the bodies of the Brothers were drawn into it and disappeared from sight, their arcane energy absorbed. The roaring flame then took the form of a gigantic hand with an eye at its core - the aspect of [[Vecna]]. Hundreds of tendrils launched from the hand, sapping both the necrotic energy from the unstable undead Tarrasques, as well as ripping away the Divine Spark energy gifted to the six Champions. The army of aberrations crumbled into dust, but the Champions could only witness in horror as Vecna, with an evil and rattling laughter, combined the accumulated energies and unleashed them straight down into the tower. For an instant, they could see traces of the energies spiderwebbed across the exterior tower, just before it erupted in a cataclysmic shockwave that launched them off their feet and shook the very foundations of the demiplane itself.&lt;br /&gt;
&lt;br /&gt;
Exhausted, drained, collapsed on the ground, and teetering on the brink of unconsciousness, the six Champions saw nightmarish creatures emerge from the dust and rubble. Ten chimeras that had been contained within were roaring and writhing in the ruins of the tower. Surging energies - arcane, necrotic, and divine combined - arced across their bodies and transformed them into hulking, multi-headed horrors right before the Champions&#039; eyes. Finally they stood, these ten living calamities - ruinous, uncontrollable, &#039;&#039;stable&#039;&#039;. The [[Mutated Chimera|Mutated Chimeras]] were born.&lt;br /&gt;
&lt;br /&gt;
The Champions were powerless to stop the Mutated Chimeras as they raced past toward a newly reactivated portal. The demiplane was collapsing, the reality around them fraying at the edges and tumbling into nothingness. They were unable to all make it over to the shrinking portal in their weakened state, so the Rock Gnome wizard, &#039;&#039;&#039;Holly Willowsteel&#039;&#039;&#039;, desperately attempted to &#039;&#039;Plane Shift&#039;&#039; them all back home. Unfortunately, between her exhaustion and the dissolving reality of space around them, the spell instead shunted them through pathways unknown and unexpected into... the &#039;&#039;&#039;Astral Sea&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Time meandered by unmeasured as the Champions floated in the void of the Astral Sea. Bereft of direction and the gift of divine power, they could do nothing but remain living flotsam, the grief of their failure at odds with the otherworldly beauty of the Astral Sea. Eventually, they were discovered and rescued by Zaana&#039;narimi in her astral skimmer, who had been searching for them. She told them it had been a full week since the Mutated Chimeras had emerged from the portal, but would say little else as they sailed through a silver &#039;&#039;&#039;Color Pool&#039;&#039;&#039; and finally returned home. &lt;br /&gt;
&lt;br /&gt;
However, the home they returned to was a far cry from the one they had left. Indeed, it took them a while to recognize that they were in fact looking at Inergos, or what was left of it. Lanes of ruin lay before them, carved and blasted by fire, acid, lightning, and frost from the Chimeras&#039; wrath, and punctuated by the craterous footsteps of the Tarrasque aberrations. The city they once knew was gone, replaced by rubble, ash, and death. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selena the Silver&#039;&#039;&#039;, Speaker of the Council, emerged from a nearby tent, apparently awaiting and hoping for their return. She listened to the Champions&#039; account of what transpired in the demiplane, shaken to her core from the news of Vecna&#039;s involvement. She reassured them, admitting that &#039;&#039;everyone&#039;&#039; in Inergos was tricked by Vecna&#039;s and the Capellas&#039; machinations, and reminding them there was still a great accomplishment in stopping the utter ruin the World Breakers would have brought to all of Quelmar. &lt;br /&gt;
&lt;br /&gt;
With a renewed fire in her eyes, Selena swore to the Champions that neither the ones responsible for this evil, nor their monstrous creations, would get away with this, and she teleported them all away from the ruins of Inergos. The Hunt was on. &lt;br /&gt;
&lt;br /&gt;
==Notable Figures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Champions of Inergos&#039;&#039;&#039;: A group of six people chosen by the Inergosian Council as an experimental endeavor to have a peacekeeping force for the city and the council&#039;s will. These Champions were empowered to combat the False [[World Breaker]] invasion in 80BR. The Champions were:&lt;br /&gt;
**&#039;&#039;Cadmi Wiseshot&#039;&#039;: Goliath monk&lt;br /&gt;
**&#039;&#039;Darya Storm&#039;&#039;: Triton paladin&lt;br /&gt;
**&#039;&#039;Garvan Eastburn&#039;&#039;: Human rogue&lt;br /&gt;
**&#039;&#039;Holly Willowsteel&#039;&#039;: Rock Gnome wizard&lt;br /&gt;
**&#039;&#039;Rathys Silverglade&#039;&#039;: High Elf cleric&lt;br /&gt;
**&#039;&#039;Zenthor Sahrel&#039;&#039;: Dragonborn sorcerer&lt;br /&gt;
*&#039;&#039;&#039;The Inergosian Council&#039;&#039;&#039;: A council of nine, chosen to represent the interests of their respective races and work for the common good of all, with a Speaker of the Council to facilitate meetings and communicate their decisions to the public. The Speaker and Councilmembers were:&lt;br /&gt;
**&#039;&#039;Speaker of the Council&#039;&#039;: Selena the Silver, a half-elf woman&lt;br /&gt;
**&#039;&#039;Dwarf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Elf&#039;&#039;&lt;br /&gt;
**&#039;&#039;Gnome&#039;&#039;&lt;br /&gt;
**&#039;&#039;Halfling&#039;&#039;&lt;br /&gt;
**&#039;&#039;Centaur&#039;&#039;&lt;br /&gt;
**&#039;&#039;Fairy&#039;&#039;&lt;br /&gt;
**&#039;&#039;Triton&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragon&#039;&#039;&lt;br /&gt;
**&#039;&#039;Human&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zaana&#039;narimi&#039;&#039;&#039;: A powerful brass dragon who served as the captain of the primary Inergosian Scout team. She was the one who initially discovered the impending threat of the False Worldbreaker invasion.&lt;br /&gt;
*&#039;&#039;&#039;The Capella Brothers&#039;&#039;&#039;: The three elven Capella brothers - [[Asaug]], Hygewald, and Durmundri - were originally involved in the efforts toward magical research in the earlier BR years of Inergos&#039; expansion. They were exiled after certain &#039;&#039;unsavory&#039;&#039; experiments and research regarding evil and forbidden magics, but returned with an army of undead mutant Tarrasque abominations to invade the city in 80BR.&lt;br /&gt;
*&#039;&#039;&#039;Other Races&#039;&#039;&#039;: The other races that were present in varying numbers in or around Inergos by the time of its destruction, but not directly represented on the Council, were:&lt;br /&gt;
**&#039;&#039;Satyr&#039;&#039;&lt;br /&gt;
**&#039;&#039;Goliath&#039;&#039;&lt;br /&gt;
**&#039;&#039;Firbolg&#039;&#039;&lt;br /&gt;
**&#039;&#039;Dragonborn&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aarakocra&#039;&#039;&lt;br /&gt;
**&#039;&#039;Aasimar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Isonhound]]&lt;br /&gt;
[[Category:Tales_of_Quelmar]]&lt;br /&gt;
[[Category:BR]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20519</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20519"/>
		<updated>2023-06-07T22:37:09Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an ongoing campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because he &#039;&#039;is&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs and Factions==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Kiston]]&lt;br /&gt;
[[Category:Cof]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20518</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20518"/>
		<updated>2023-06-07T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because he &#039;&#039;is&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs and Factions==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Kiston]]&lt;br /&gt;
[[Category:Cof]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(CR)&amp;diff=20517</id>
		<title>Quelmar Timeline (CR)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(CR)&amp;diff=20517"/>
		<updated>2023-06-07T22:33:20Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: Added CyberpunQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://quelmarwiki.com/wiki/Quelmar_Timeline_(CR)?veaction=edit Click Here to Add or Remove Events in this Era]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; |Year&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10 CR&#039;&#039;&#039;&lt;br /&gt;
|[[Trollkin]] become a prominent Quelmar race&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25 CR&#039;&#039;&#039;&lt;br /&gt;
|[[Shadowrunning]] becomes widespread&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;70 CR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; &#039;&#039;SUPERS&#039;&#039;, considered to be the first ever comic book series in Quelmar, is published.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;80 CR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: TV Show [[Quelmar Goes to Space (TV Series 80 CR)|&#039;&#039;&amp;lt;u&amp;gt;Quelmar Goes to Space&amp;lt;/u&amp;gt;&#039;&#039;]] debuts&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;103 CR&#039;&#039;&#039;&lt;br /&gt;
|The rise of the Gray Man in [[Sparrow&#039;s Point]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;110 CR&#039;&#039;&#039;&lt;br /&gt;
|The case of the Feet of the Virident Sea in [[Sparrow&#039;s Point]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;114CR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; [[Secondary Characters]] Campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;117 CR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; [[Metagame (Campaign)|Metagame]] Campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;178 CR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; [[Get Submodule|&amp;gt;Get Submodule]] Campaign Part 1 (or &#039;&#039;&#039;2468&#039;&#039;&#039;...or year &#039;&#039;&#039;214&#039;&#039;&#039; if you&#039;re in the complex)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;190 CR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; [[Get Submodule|&amp;gt;Get Submodule]] Campaign Part 2 (or &#039;&#039;&#039;2480&#039;&#039;&#039;...or year &#039;&#039;&#039;214&#039;&#039;&#039; if you&#039;re in the complex)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;304 CR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign:&amp;lt;/u&amp;gt; [[CyberpunQ]] Campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;595 CR&#039;&#039;&#039;&lt;br /&gt;
|End of the Quelmar Realm as we know it&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20516</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20516"/>
		<updated>2023-06-07T22:30:40Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: removed Category:Cyberpunk using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because he &#039;&#039;is&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Kiston]]&lt;br /&gt;
[[Category:Cof]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20515</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20515"/>
		<updated>2023-06-07T22:28:46Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because he &#039;&#039;is&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Kiston]]&lt;br /&gt;
[[Category:Cof]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20514</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20514"/>
		<updated>2023-06-07T22:21:17Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: +Category:Kiston; +Category:Cof using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because they &#039;&#039;are&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;br /&gt;
[[Category:Kiston]]&lt;br /&gt;
[[Category:Cof]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20513</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20513"/>
		<updated>2023-06-07T22:20:30Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: added Category:CR using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because they &#039;&#039;are&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;br /&gt;
[[Category:CR]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20512</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20512"/>
		<updated>2023-06-07T22:20:12Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: added Category:Cyberpunk RED using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because they &#039;&#039;are&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk]]&lt;br /&gt;
[[Category:Cyberpunk RED]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20511</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20511"/>
		<updated>2023-06-07T22:18:59Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: removed Category:Campaigns; added Category:Campaign using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because they &#039;&#039;are&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Cyberpunk]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20510</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20510"/>
		<updated>2023-06-07T22:18:35Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: added Category:Cyberpunk using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because they &#039;&#039;are&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
[[Category:Cyberpunk]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20509</id>
		<title>CyberpunQ</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=CyberpunQ&amp;diff=20509"/>
		<updated>2023-06-07T22:17:34Z</updated>

		<summary type="html">&lt;p&gt;ThatDudeJibs: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a campaign that uses the &amp;#039;&amp;#039;&amp;#039;Cyberpunk RED&amp;#039;&amp;#039;&amp;#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a campaign that uses the &#039;&#039;&#039;Cyberpunk RED&#039;&#039;&#039; TTRPG game system, which began in November of 2022. It currently streams every other Monday on the [https://www.twitch.tv/thequelmarrealm Quelmar Twitch channel]and is run by GM Jonathan.&lt;br /&gt;
&lt;br /&gt;
The campaign involves a crew of four Edgerunners trying to get by and score big in &#039;&#039;&#039;[[Echo Center]]&#039;&#039;&#039;. This campaign is also a spiritual successor to the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign.&lt;br /&gt;
[[File:Cyberpunq.jpg|thumb|457x457px]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
CyberpunQ takes place in &#039;&#039;&#039;Echo Center&#039;&#039;&#039;, on the island of &#039;&#039;&#039;[[Cof]]&#039;&#039;&#039;, near &#039;&#039;&#039;[[Kiston]]&#039;&#039;&#039;, in the year 304 [[CR]]. The people of Echo Center are technically, figuratively, and literally ruled over by the city of &#039;&#039;&#039;[[Echronia]]&#039;&#039;&#039; which floats in the sky high overhead, run by authorities from &#039;&#039;&#039;[[New Galik]]&#039;&#039;&#039;. Echronia is a high-end island vacation city for wealthy Galikites which also salvages the best abandoned tech from Echo Center and rest of Cof.&lt;br /&gt;
&lt;br /&gt;
Echo Center was converted into a city from an abandoned underground settlement, for both shelter and discretion (i.e. to hide &amp;quot;undesirable&amp;quot; elements from the rich guests in Echronia). But the people of Echo Center prefer it this way, to remain separated from the &amp;quot;E-diots&amp;quot; above. The &#039;&#039;&#039;Security Force&#039;&#039;&#039; technically enforces the laws (that most people ignore), but for the most part, Echo Center rule is based on just one law: the Law of Strength. In other words, status is determined by access to and accumulation of desirable cybertech, sociopolitical clout, wealth (technically &amp;quot;Echronia Dollars&amp;quot; but universally referred to as E-Bucks or EBs for short), and physical prowess which is usually augmented by cybertech implants and enhancements. &lt;br /&gt;
&lt;br /&gt;
Living in Echo Center, it can be a struggle to make a living, having to contend with the various Factions and rogue cybertech users (if not the tech itself), not to mention the threats of wildlife and the elements on the island outside of Echo Center itself. But living on the Edge between certain death and eking out a living, while doing it &#039;&#039;stylishly&#039;&#039;... that&#039;s where Edgerunners thrive.    &lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beau, aka Beau DeLaRue&#039;&#039;&#039;, a Fixer, he/any &#039;&#039;&#039;(&#039;&#039;&#039;played by Leigh): The founder, co-owner, and runner of &#039;&#039;&#039;The Neon Garden&#039;&#039;&#039;, an entertainment establishment that caters to all peoples of Echo Center and prides itself on its neutrality and discretion while providing escapism, respite, and comfort. A wholesome himbo in a desperate place.&lt;br /&gt;
*&#039;&#039;&#039;OPeRA, aka Zair Steilisch&#039;&#039;&#039;, a Tech/Netrunner, he/him (played by Matthew): Part of the &#039;&#039;&#039;Technohemian&#039;&#039;&#039; artist colony and beach community. Dedicated to using himself and his body as his own canvas with &#039;&#039;extensive&#039;&#039; cybertech body modifications. A friendly, if misunderstood, artist that comes on strong. Because they &#039;&#039;are&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Patch, aka Terra Trilby&#039;&#039;&#039;, a MedTech, she/her (played by Angela): Runs a discrete medical/surgical business in the Center. Has an extended family that takes on a wide variety of odd jobs throughout the city, though they tend to have fewer scruples than she does. Notably has no major cybertech enhancements, as opposed to just about every one else in Echo Center.&lt;br /&gt;
*&#039;&#039;&#039;Pixie, aka Pixie Margeaux&#039;&#039;&#039;, a Nomad, she/her (played by Ashley): part of the roving &#039;&#039;&#039;Nomad&#039;&#039;&#039; community via her found family the Margeauxs. This particular family has a stage magic act as a front, letting them travel to the various settlements on the island while conducting their actual smuggling operations. If it rolls, flies, or hovers, she can drive it.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/NPCs|{{PAGENAME}}/NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notable major figures/factions include:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Friend Computer&#039;&#039;&#039;: An AI found in an old Complex deep underground, now existing as an app on the team&#039;s agents (aka smartphones). Seems helpful to the team, in exchange for restoring its former security clearance privileges which got corrupted. For this team, there is some mystery surrounding Friend Computer&#039;s true origins and intentions, though they appear to come from the heyday of all the abandoned tech on the island. There are also some periodic glitches in its personality programming, which tends to cause strong shifts in its demeanor and communication, and usually comes with a new moniker from the team. &amp;lt;spoiler&amp;gt; This is a recurring NPC, originally part of the &#039;&#039;&#039;[[⮞Get Submodule]]&#039;&#039;&#039; campaign. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Technohemians&#039;&#039;&#039;: Hi-tech beach community just outside Echo Center that appreciates technology, both of the body and elsewise, as art – a reflection of beauty. Being able to change whatever you want to reflect how you feel. The fusion of internal and external to create a beautiful gestalt.&lt;br /&gt;
*&#039;&#039;&#039;The Nomads&#039;&#039;&#039;: A loose collection of scavengers, supply runners, transporters, and smugglers who tend to be experts of anything vehicle-related. More familiar than most with the layout of the island and its inhabitants and features. They uphold freedom at their core. United under one rule: watch each other’s back. Or at least don’t stab them in it.&lt;br /&gt;
*&#039;&#039;&#039;The Security Force&#039;&#039;&#039;: The official law enforcement of Echo Center, though they tend to only intervene in the interests of the Galikites, rather than protecting the people of Echo Center as a whole.  &lt;br /&gt;
*&#039;&#039;&#039;The Galikites&#039;&#039;&#039;: Primarily live in Echronia. They are either rich vacationers from &#039;&#039;&#039;New Galik&#039;&#039;&#039;, or helping run said vacation destination. They look down on the &amp;quot;Grounded,&amp;quot; those who live on the island itself. They are there to make money by charging the vacationers, as well as scouring the island for technology and other valuables. Referred to as &amp;quot;E-diots&amp;quot; by the people of Echo Center. &lt;br /&gt;
*&#039;&#039;&#039;The Naturalists&#039;&#039;&#039;: They believe in abstaining from the integration of body and technology when possible. They are not combative against those who do, but simply choose to eschew it themselves. Integration of technology is accepted if it is life-saving. There are a smattering of small communities of Naturalists across Cof. &lt;br /&gt;
*&#039;&#039;&#039;The Gainsaid&#039;&#039;&#039;: Radicalized offshoot of the Naturalist movement. Ecoterrorists who seem hellbent on destroying all major technology and preventing the proliferation of human cybertech enhancement. The origins of their extreme motivations are not fully known. &lt;br /&gt;
*&#039;&#039;&#039;The Emissaries of Tomorrow&#039;&#039;&#039;: Formally perceived as a cult comprised entirely of doomsayers (i.e. the people wearing sandwich boards that read &amp;quot;The End is Nigh&amp;quot;). Recently, they have gained more power and notoriety as they&#039;ve tapped into the frustrations of Echo Center&#039;s populace toward the Galikites and Security Force. Their true motivations, if any, remain unknown. &lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[CyberpunQ/The Story So Far|{{PAGENAME}}/The Story So Far]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
The CyberpunQ campaign briefly dipped into the &#039;&#039;&#039;Dungeon World&#039;&#039;&#039; TTRPG system during an session that took place in a Braindance aka VR simulation. It remains to be seen whether this will be the only jaunt into another game system during this campaign. &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>ThatDudeJibs</name></author>
	</entry>
</feed>