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	<updated>2026-06-13T13:20:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Goliath&amp;diff=46886</id>
		<title>Goliath</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Goliath&amp;diff=46886"/>
		<updated>2026-06-10T06:23:20Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;are the nomadic people of [[Pteris]] who lives amongst the dunes of the Kharmaja Dune Sea as well as inside caves and the lower levels of both major mountain ranges.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Goliath are direct descendants of the [[Giant|Giants]] of [[The Quelmar Realm|Quelmar]], though the two species have no direct relations to this day. Giants typically view Goliath as just another smallfolk whereas the Goliath revere and fear the Giants as they live amongst their natural habitats but try to avoid them whenever possible. &lt;br /&gt;
&lt;br /&gt;
Goliath do not follow the [[Ordning]], the caste system that holds together Giant society, as despite being nomadic peoples, they are still considering part of &amp;quot;normal&amp;quot; society amongst the other humanoids of Quelmar.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Goliath are considered medium creatures, but range from 6 to 8 feet tall, towering over other medium humanoids. They are most commonly seen with grey skin, occasionally featuring light hues of blue, purple, red, or brown, depending on what type of Giant they descend from. Nomadic Goliath are given tribal tattoos when they reach twelve years of age, as a coming-of-age ritual. These tattoos are usually done on the head and face first and extend farther down the body as they age. It is a safe guess with Goliath that the more tattoos they have, the older they are, and the more dedicated they are to protecting their tribe. &lt;br /&gt;
&lt;br /&gt;
== The Thri-Kreen Blood Feud ==&lt;br /&gt;
The [[Thri-Kreen]] are one of many monstrous species that populate the Kharmaja Dune Sea. The Thri-Kreen and Goliath tribes are locked in a constant stalemate, fighting over breeding grounds. Both species make temporary homes in the caves at the base of the [[Fiddlehead Mountains]], as they are the safest places to be found for Thri-Kreen breeding and Goliath survival. Going too far up the mountains risks drawing the ire of the Storm Giants who live atop the mountain range, whereas the valleys and troughs house the Stone and Hill Giants, and the sand dunes of the Kharmaja Dune Sea are filled with countless monsters under the sand, including large sand worms that can destroy entire clutches of Thri-Kreen eggs or temporary Goliath settlements in the blink of an eye. As such, both species aim for the caves and hope they don&#039;t choose one housing a Fire Giant Forge below. &lt;br /&gt;
&lt;br /&gt;
This fight for survival often leads to spats between different tribes of Goliath and Thri-Kreen, who fight to the death to gain access to the caves. More often than not, the Goliath are defending their home and the Thri-Kreen attacking, and more often than not, the Thri-Kreen win, simply because they outnumber the Goliath 10 to 1 and can hide and crawl underneath the sand where they can&#039;t be detected. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Goliath of Pteris are naturally equipped to surviving in the most extreme of environments, from desert dunes to frozen mountain peaks, and as such are naturally immune to natural extremes of hot and cold, and are also able to consume almost any plant or animal matter as sustenance, even rotten or decayed, with minimal side effects.&lt;br /&gt;
&lt;br /&gt;
All Goliath are descended from one of the six species of Giants (Storm, Cloud, Frost, Fire, Stone, and Hill) and the strongest Goliath among them occasionally develop powers based on their heritage.&lt;br /&gt;
&lt;br /&gt;
* Storm: Can retaliate against attackers with thunderous sound, dealing damage&lt;br /&gt;
** In 5.5, this is 1d8 Thunder as a reaction when hit with an attack&lt;br /&gt;
* Cloud: Can teleport a short distance&lt;br /&gt;
** In 5.5, this is 30 feet, and a bonus action&lt;br /&gt;
* Frost: Can coat their weapons in frost, dealing additional damage and slowing their target&lt;br /&gt;
** In 5.5, this is 1d6 Cold + 10 foot reduction in movement when landing an attack&lt;br /&gt;
* Fire: Can coat their weapons in flame, dealing additional damage&lt;br /&gt;
** In 5.5, this is 1d10 Fire when landing an attack&lt;br /&gt;
* Stone: Due to their harder skin, can shrug off limited amounts of physical damage&lt;br /&gt;
** In 5.5, this is 1d12 from when hit with Bludgeoning, Piercing, or Slashing&lt;br /&gt;
* Hill: Small but fierce, they are adept at knocking larger targets of their feat&lt;br /&gt;
** In 5.5, they can knock large or smaller creatures prone when landing an attack.&lt;br /&gt;
&lt;br /&gt;
== Player Characters (incomplete list) ==&lt;br /&gt;
&lt;br /&gt;
* [[Enrik]]&lt;br /&gt;
* [[Kludzu]]&lt;br /&gt;
* [[Lone Wanderer]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46885</id>
		<title>Ordning</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ordning&amp;diff=46885"/>
		<updated>2026-06-10T06:22:32Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;The Ordning is the societal caste system the holds together Giant society.   == Hierarchy == At it&amp;#039;s simplest, the Ordning is a hierarchy of the six primary Giant nations of Pteris that determines which nation is the strongest. The groups on the bottom of the Ordning are seen as &amp;quot;lesser&amp;quot; by the six primary Giants, and are commonly enslaved or shunned from Giant society. Since the beginning of BR the hierarchy has been as follows:  * Storm Giants ** Cloud Gian...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ordning is the societal caste system the holds together [[Giant]] society. &lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
At it&#039;s simplest, the Ordning is a hierarchy of the six primary [[Giant]] nations of [[Pteris]] that determines which nation is the strongest. The groups on the bottom of the Ordning are seen as &amp;quot;lesser&amp;quot; by the six primary Giants, and are commonly enslaved or shunned from Giant society. Since the beginning of BR the hierarchy has been as follows:&lt;br /&gt;
&lt;br /&gt;
* Storm Giants&lt;br /&gt;
** Cloud Giants&lt;br /&gt;
*** Fire Giants&lt;br /&gt;
**** Frost Giants&lt;br /&gt;
***** Stone Giants&lt;br /&gt;
****** Hill Giants&lt;br /&gt;
******* All other Giant Species and Giant-kin races (Mist, Forest, Magma, and Eldritch Giants, as well as [[Troll|Trolls]], Ogres, and [[Goliath]])&lt;br /&gt;
&lt;br /&gt;
The Ordning was notably [[The Temporal Thunder|shattered]] in 524 PR by a currently unknown party. It has yet to be seen how it will reform if it reforms at all.&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46884</id>
		<title>Quelmar Timeline (PR)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Quelmar_Timeline_(PR)&amp;diff=46884"/>
		<updated>2026-06-10T06:08:46Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://quelmarwiki.com/wiki/Quelmar_Timeline_(PR)?veaction=edit Click Here to Add or Remove Events in this Era]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%;&amp;quot; |Year&lt;br /&gt;
!Era&lt;br /&gt;
!Event&lt;br /&gt;
!Description&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War I]]&lt;br /&gt;
|By the end of Realm War I, any prominent [[Breme]]-based societies and cultures have been destroyed or go into hiding.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;[[Campaign]]&amp;lt;/u&amp;gt;: [[OathWielders]] &lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The restoration of [[Pelor]]&lt;br /&gt;
|The god Pelor [[The Griffon&#039;s Last Stand|regains power]] after being [[The Fractured Dawn|fractured]] over a decade earlier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Campaign: [[Quelmar PHANTOMS]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Qiuxing]] is Destroyed&lt;br /&gt;
|A team of soldiers and mercenaries from [[the Delvin]] infiltrate the [[Troverth Dynasty|Troverthian]] capital city of [[Qiuxing]] and destroy the weapon that had been built beneath it, and the city itself in the process. This event marks the end of [[the Phantom Front]] as Troverth begins to be pushed out of [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;120-138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Demonic Infiltration]]&lt;br /&gt;
|Creatures of [[the Abyss]] swarm [[Quelmar]] and cause devastation realmwide.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;136&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Bedlam in the Badlands]]&#039;&#039;&lt;br /&gt;
|Disparate factions unite to confront burgeoning threats in western [[Pteris]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;137&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Triumph over Abysm&#039;&#039; &lt;br /&gt;
|[[Demogorgon]] is slain after the black pearl summoning the [[demons]] is destroyed, stopping the infiltration. Demons are stranded in Quelmar, and mortals are stranded in the Abyss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;138&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Esau]]&#039;s Success&lt;br /&gt;
|One man takes it upon himself to summon powerful [[devils]] to the surface to protect [[Amusan Sea|Amusa]] from [[Orcus]] and his minions who have taken residence, marking the official end of the [[Demonic Infiltration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;299&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|A Good Year &lt;br /&gt;
|(According to [[Azazel]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;321&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaigns&amp;lt;/u&amp;gt;: [[Another One Bites the Dice|Another One Bites The Dice]] &amp;amp; [[Not Strahd]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;368-390&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Cavalry Rush]]&lt;br /&gt;
|Liberation and restructuring of the realm takes place over nearly 25 years as the modern domains take shape, and the &#039;traditional kingdom&#039; (the kind that covers massive swaths of land) goes the way of the [[dragon]]&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;460&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Naga&#039;s Glaik of Galik]]&lt;br /&gt;
|The paralysis of large swaths of [[Galik]] after a psionic siege on the city takes hold. ([[QuelmarCon 2021]])&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;465&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Ancients Alive]]&lt;br /&gt;
|A realm wide event known as &#039;&#039;&#039;The Hunt For the Ancients&#039;&#039;&#039; kicks off, inspiring heroes, [[adventurers]], archeologists, scholars, and most importantly...elementalists...to find the [[Tools of the Primordial Ancients]], which have been prophesized to return to the public eye.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Arctic Autumn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;466&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Fantasial Freeze]]&lt;br /&gt;
|As the realm&#039;s ocean freeze solid, the dominoes fall in place for unforgettable adventures in this new normal.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;523&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;quot;A Great Year&amp;quot;&lt;br /&gt;
|Notably Called such by unknown parties.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;524&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Temporal Thunder]]&lt;br /&gt;
|The [[Giant|Giants]] of [[Pteris]] shatter the [[Ordning]] while multiple mysterious figures bring chaos to the timestream in an attempt to rectify the multiple [[Time Paradox|paradoxes]] created by [[Enrik]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;600+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Gun|Firearms]] Emerge&lt;br /&gt;
|Artificers Around the Realm begin experimenting with personal [[Gun|Firearms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;605&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Deadly Diaspora]]&lt;br /&gt;
|Creatures cast adrift from the stars find their way onto Quelmar and threaten Northern Isonhound.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;650&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Vanara]] Emerge&lt;br /&gt;
|Vanara Intellect is born out of [[Levinkan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;690&#039;s&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first [[Warforged]] are created&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691-693&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 1 and 2)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Pirates of Quelmar]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;691&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kragnux]] Ascends&lt;br /&gt;
|The new god [[Kragnux (Deity)|Kragnux]] ascends and his archbishop [[Thwack]] spreads the new religion across the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;699&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Awakened [[Autom (Player Race)|Autom]] Emerge&lt;br /&gt;
|begin to appear out of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;700-702&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The First Razing of Isonhound]]&lt;br /&gt;
|After 2 million lives are lost and countless ecosystems burned down, a returning fear of [[dragons]] sweeps the realm, leading to the start of [[The Second Draconic Crusades|the second draconic crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;701-761&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Dragonborn Crusades&lt;br /&gt;
|After 60 years of fighting back, the [[Dragonborn]] is falsely considered extinct, killed off by the [[The Second Draconic Crusades|second crusades]].&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730&#039;&#039;&#039;&lt;br /&gt;
|PR&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Untitled Podcast Campaign]]&lt;br /&gt;
|[[Callum]], transported back in time, fights alongside new allies alongside some new mechanical buddies in the blossoming hours of the War of the Forged.&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;730-744&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of the Forged|War of the Forged]]&lt;br /&gt;
|The War starts in the Northern Hemisphere of Quelmar, eventually communities around the realm begin to accept that construct life deserves equal treatment.&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741-742&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;741&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The first Iron Horse&lt;br /&gt;
|[[Mila Perturb]] unveils the [[Iron Horse]], a prototype to the steam train that is powered mostly by [[Rune|runes]] and [[wovenstone]], rather than steam and electricity.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;745&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Sick of this Shit Incorporated|SotS Inc Season 3]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;791-792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 3 and 4)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;792&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|Secret Infernal Emergence]] &lt;br /&gt;
|The [[The_Infernal_Emergence#The_Second_Emergence_(792_PR)|second Infernal Emergence]] occurs, leading to the creation of [[Hellmar]], but is swiftly forgotten by most&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;793-795&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Towson Tabletop]] (Season 5)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794-1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The War of Many Names]]&lt;br /&gt;
|&lt;br /&gt;
|Tomato&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;794&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Tiamat]] Returns&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Bahamut Returns during [[The Sundown]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;796&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Battle of the Dao]] &lt;br /&gt;
|The end of [[The Gathering Shadow]] and a new leader of the [[LaCroix Kingdom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;821-824&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[First Class]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;825-826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Into the Greedy Green (Campaign)|Into the Greedy Green]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Umbral Flood]] &lt;br /&gt;
|Isonhound is flooded with shadow energies creating [[Umbralhound]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;826&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Sardior]] Returns ([[The Battle of Five Lights]])&lt;br /&gt;
|The God of [[Dragon#Gem Dragons|Gem Dragons]] is resurrected and his [[Ruby Court]] reassembled in order to dispel the [[The Shadowfell|Shadowfell]] out of [[Isonhound]], thus completing the return of the original Four Dragons to Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;850&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Bahamut]] Killed&lt;br /&gt;
|Bahamut is conquered and killed by [[Tiamat|the Dragon Queen]], an event that dramatically shifts the resulting course of the [[The War of Many Names]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;851-900&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Realm War II]]&lt;br /&gt;
|Tiamat pits the cities and nations of the realm against each other in all out war.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;856-892&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Emerald Empire]]&lt;br /&gt;
|Breme becomes Emerald Empire as a response to Bahamut&#039;s death to counter Tiamat&#039;s forces in the northwest. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;880&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The World Breaker Plague]]&lt;br /&gt;
|Tiamat releases the World Breaker Plague upon the unsuspecting people of Quelmar.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;883&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Painted Sands of Pteris]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;893-895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Within the Wicked Wilds]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Mother]] attacks [[Amusa]]&lt;br /&gt;
|The [[demon|demoness]] [[Mother]] attempts to ascend to godhood during the events of [[The Thelryan Restoration]], only to be stopped by [[The Tempest Brothers Expeditionary Company]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;894&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Strife of Fimbulwinter]]&lt;br /&gt;
|[[Frost Giant|Frost Giants]] from [[The Plane of Ice]] attempted to invade Amusa and freeze the realm using [[The Ring of Winter&#039;s Wrath]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;895&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Discovery of [[The Lost Hoard]]&lt;br /&gt;
|Members of [[The Tempest Brothers Expeditionary Company]] uncover the treasure of [[The Lost Hoard]], discovering it to actually be a [[Mind Flayer]] ship. After the ship is destroyed, its remaining pieces begin to be reverse engineered, created the foundation for what would become modern technology.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;898&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Alestian Reckoning&lt;br /&gt;
|The [[Wold Order]] deploys the [[Greenfire]] Bomb, destroying most in north-western [[Osugbo]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;899&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Razing of Isonhound|The Second Razing of Isonhound]]&lt;br /&gt;
|In response to the Greenfire Bomb, [[Tiamat]] and her dragons ravage the forests and cities of [[Isonhound]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Infernal Invasion]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;904&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Malboge]] Transformed&lt;br /&gt;
|The [[archdevil]] [[Philani]] becomes the ruler of the sixth [[The Ten Hells|Hell]], Malbolge. The layer is transformed from an infinite mountain into an infinite volcano.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;924&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Quelmarch]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[The Infernal Insurrection]]&lt;br /&gt;
|[[The River Styx]] suddenly dries up and all [[Demon|Demons]] disappear for a time. This results in chaos across the lower planes culminating with the creation of [[the Passage of Souls]] and the destruction of [[the Ruby Rod]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;925&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Paragon Protocol]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;999&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign: &amp;lt;/u&amp;gt;[[The Beggar&#039;s Bodega (Campaign)|The Beggar&#039;s Bodega]] &lt;br /&gt;
|The [[The Beggar&#039;s Bodega]] opens up in [[Al&#039;Adeaf]]&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1010&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[The Neighbours]]&lt;br /&gt;
|[[The Neighbours]] begin their slow but steady attempts to takeover the underworld of [[Ahol]].&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1250&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[Realmtrotter&#039;s Guide to Zobeck|The Realmtrotter&#039;s Guide to Zobeck]]&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;u&amp;gt;Campaign&amp;lt;/u&amp;gt;: [[It Came From Kiston]] (Descendants)&lt;br /&gt;
|&lt;br /&gt;
|LightGreen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1273&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|Kiston is Locked&lt;br /&gt;
|[[The Fated Five]] lock [[Kiston]], all creatures on the mainland (including the five) are displaced as the continent is once again displaced from the realm.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The [[Fracturing of the Weave]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1293&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The release of [[World Breaker|the World Breaker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1294&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|[[Kiston]] is sunk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1295&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;PR&#039;&#039;&#039;&lt;br /&gt;
|The Cataclysm&lt;br /&gt;
|Planar Magic is eliminated from the realm, severing its links to the [[Feywild]], the [[Shadowfell]], and the other planes. Plane jumpers in Quelmar at the time become unable to leave. Summons poof out of existance and conjuring from other planes becomes nearly impossible. Quelmar&#039;s seasons radically shift by the elemental [[plane]] de-attunement, causing every 1 year to have 3 equal months of each season.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46878</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46878"/>
		<updated>2026-06-09T08:59:58Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Elvar|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Elvar|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Elvar|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Ben (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Enrik, Yuki, Sameera, Maverick, Jollyfist, Clover   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Null, [[Grumbar]], The Burnale Boy, The Burnale Clan, [[Bimpnottin]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by [[Kossuth]], was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on.&lt;br /&gt;
&lt;br /&gt;
* Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the [[Bhéara|Bhearrah]], through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
* Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of [[Bimpnottin]], his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacked the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
* Before leaving, Jollyfist, the boy, and Sameera, now a chosen of Grumbar, opened the path to The Garden, the place all the surviving Burnale dwarves had been living. As it turns out, they caused the landslide that trapped them, to keep the [[Blowt]] out. Over the last two years, they had made a beautiful oasis for themselves inside the mountain, but now that the Freeze is over, they were happy to venture out of the world, but only after throwing a massive party for Jollyfist&#039;s return.&lt;br /&gt;
&lt;br /&gt;
* 110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveller, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Enrik]], Yuki, [[Gale]], [[Takeshi]], Eyepatch [[Clover Softpaw|Clover]], Eyepatch [[Jaxzo&#039;Ilan|Waebreena]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bimpnottin]], [[Brigid]], [[Deerward]], Takeshi&#039;s Sisters, [[Zachariah|Thorne]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], who are taking shelter in a small dome of purification, being upheld by Giant [[Cranston]], wielding all of Hafgan&#039;s power as well as both [[Gohei]]&#039;s. Both Clover and Waebreena thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai [[Zachariah|Thorne]] who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears.&lt;br /&gt;
&lt;br /&gt;
* Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug seen during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter from their demises, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and certifably &amp;quot;messing up the timeline.&amp;quot;&lt;br /&gt;
** Enrik did in fact end the session by saying &amp;quot;I&#039;m going to kill you and I&#039;m sorry&amp;quot; to Thorne before tomahawking Karavox directly in his skull and then riding off into the sunset atop Deerward.&lt;br /&gt;
*** &#039;&#039;&amp;lt;sub&amp;gt;I wonder if that will have any [[The Temporal Thunder|consequences]]....&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Session 55: Choke/Smother ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Kip, Quiver, Nearlander, Red, Maverick, Two   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Dark Silvio]], Red&#039;s Family      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Mevvit Ashwing (known as Four) receives a medal from the University of Xyrneiros for his magical contribution on ley lines, achieving his dream of lasting throughout time in academia. Red and Quiver watch as Four/Mevvit ascends; one fewer number in the Countdown. Three pops up and disperses the tension. Quiver receives an interesting note....&lt;br /&gt;
* The heroes go track down a few Blowt that are trying to find other bodies to stay in to prevent their inevitable ascension. Kip, the rapscallion, is playing both sides and hiding his ghost form in rocks. Thanks to some help from some NPCs and such, the Blowt are dealt with and Kip comes to hang out around Manquel.&lt;br /&gt;
* Red goes to see the Burrow, where his family lives. His mom is okay, but his &amp;quot;dad&amp;quot; seems a little bit off.... (he&#039;s actually a Blowt faking it). Red has a kaiju penguin egg, left behind by Webber, that he&#039;s trying to hatch safely, and he ponders it as he wanders alone. The note is getting passed around....&lt;br /&gt;
* On a snowy night, Kip, Quiver, and Nearlander are chatting about Nearlander&#039;s other egg, which is the dragon egg he&#039;s also desperate to hatch. Something&#039;s wrong; the egg feels really weird on the inside. When the heroes tap into its energies, both eggs explode in a burst of &#039;&#039;red Harr&#039;&#039;, the same destructive substance the Bearah wields, but a fiery version rather than ice. This is clearly skulduggerous, and ehe talk turns to what to do with Two, as she&#039;s become more aloof and controlling, and something&#039;s different from the other numbers. &lt;br /&gt;
* Dark Silvio shows up, and the players are frustrated that Silvio won&#039;t turn on his master, nor give them any credible information. They threaten him with violence before realizing he &#039;&#039;can&#039;t&#039;&#039; tell them anything; Two&#039;s put a geas on Silvio, and he really wants to be free. With a little encouragement from Quiver, Silvio may have been nudged in the right direction. Wait, where is Two right now?&lt;br /&gt;
* Cut to a tent where Three is currently in control of Countdown, talking to Red. The note has made its way around the table, and Red is conflicted by what he has to do. They have a heartfelt talk, and Coatlina Lochairon reveals her name and tells Red it&#039;s time to leave things to the younger generation. Then Two appears, and the air is tense. Red confirms that Two is &amp;quot;May you choke and smother&amp;quot;, an Illumian Child of Pure Word, who has no one&#039;s best interests at heart. Several other PCs lower their invisibility, ready for a fight, but Two is prepared. She stabs Maverick through the neck, killing him, and teleports to her secret demiplane, built underneath the Manquel Bastion. Maverick is revived, and the heroes follow to tragic final battle. (The note says explicity Two is EVIL.)&lt;br /&gt;
* There&#039;s a memory shown of the creation of Countdown in the first place, but that&#039;s all readable on another wiki page.&lt;br /&gt;
* PVP TIME! On one side, all PCs except Two. On the other, Two and her minions, manipulated and/or resurrected to fight on her behalf. We see Kiun Xeo&#039;s corpse battle Quiver, while the other heroes engage Two directly as she chants &amp;quot;Fomolhaut n&#039;gha-ghaa naf&amp;quot; to swell to fire giant size. Things look grim, and evil looks about to triumph, but Silvio has a moment of betrayal! This allows Kip to get a potion down Red&#039;s throat, and the Bunny Cop puts an arrow through the forehead of his partner in crime. But what number comes before Two?...&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Ascend ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; One, Clementine, Red, Dr. Talking Sword, Takeshi, Luv, Cecelia   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; 90% James, 10% Josh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Quelmar&#039;s Fire Gods      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* We cut to IMMEDIATELY after Two was killed by Red in Session 55. The Vessel known as &amp;quot;Countdown&amp;quot; finally cracks open like an egg, revealing what we&#039;ve been counting down to the entire Freeze: a new god, born of the fusion of Xuihcoatl and Chthuga, dragon and eldritch fire, the source of the red Harr. Newborn and destructive, One tries to melt the Bastion, while the other heroes do their best to contain the damage.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Melt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The End of the Twine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; All of them, none of them, and Fridtjof.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James, Paul, In a way a Little Bit of Everyone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs: [[Hething|The Thing]]&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Act 1: Getting Into the House ====&lt;br /&gt;
In Dolemvay, Quimb and Luv met with Kara and Saville, and while the latter did not immediately forgive the former for the events of Paraska 1, the four soon agreed they were on the same page: that the evil entity which possessed Brigid — which I’ll refer to as the bheara for convenience — from escaping into Quelmar again.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, Rooney and Fist of the Burnales meet, with Rooney — one of the first to forge Karavox — tracking down Fist — it’s current owner. The two confront each other in Fist’s room, only to realize they are already inside the mannor.&lt;br /&gt;
&lt;br /&gt;
Fist and Rooney are quickly joined by Fritjolf, who has been trapped in Paraska since nearly the beginning of the freeze, but are distracted from their conversation when Rooney unsuccessfully tries to misty step out of the house.&lt;br /&gt;
&lt;br /&gt;
Rooney has only moved one room over, into an outside-facing room which Kara, Savi, Quimb and Luv are trying to enter. Fist and Fritjolf join after a… brief intermission, and the gang’s all together to take on the house.&lt;br /&gt;
&lt;br /&gt;
Two things immediately happen. Us as players start receiving calls on our irl phones from a mysterious number, which convey distressed messages from the voices of player characters trapped deeper in the house, conveyed in-game through a large, oiliphant horn sitting on a nearby table, and Rooney becomes possessed by the soul of Arlow — a character trapped in a taxidermied bird during the events of Paraska I, brought to the house by Luv.&lt;br /&gt;
&lt;br /&gt;
The phone calls would become a MAJOR theme of the evening, encouraging our characters to turn on each other and even speaking directly to us as players that our irl friends — in their own voices — had secret grievances with us, or were in peril.&lt;br /&gt;
&lt;br /&gt;
The gang decides on a plan of attack: find the heart of the house, strike it with karavox. Quimb makes mention that he has a backup plan up his sleeve.&lt;br /&gt;
&lt;br /&gt;
The gang attempt to enter through the house’s back door and start proceeding through the house. Attempting to break directly through to the basement, Fist tries to strike the floor of the manor with Karavox — immediately grievously wounding the entire party. It becomes clear that attacks from karavox damage all things connected to the house. Whether that’s contained to whatever pocket dimension the house is now located in is anyone’s guess.&lt;br /&gt;
&lt;br /&gt;
This mass-wound causes Arlow and Rooney, both played by Jeff, to begin speaking through each other’s mouths in each others voices. The party attempts to flee, as they hear the footsteps of an oncoming monster — dragging a nearly-dead Fritjolf behind them. At this point, Paul — player of Fritjolf and GM of other campaigns featuring our current table of players, who had been conspicuously sitting on the same side of the table as James — begins prompting rolls and character interactions for characters from non-freeze campaigns.&lt;br /&gt;
&lt;br /&gt;
Which brings us to...&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Act 2: What is this, a Crossover Episode? ====&lt;br /&gt;
At first it started small with character interactions from games beyond the freeze, or characters James played appearing to interact with the party/NPCs, but it quickly became clear that there were more than just freeze characters in play.&lt;br /&gt;
&lt;br /&gt;
The next ~2-3 hours were an absolutely chaotic overlap of character interactions from wildly different campaigns — both old and new. Highlights of invoked characters included other freeze characters/characters from other quelmar campaigns, characters from Schrödinger protocol and Larigard, fate, DM Paul, Aregeth, Fabula Ultima, DM Sadie, Alien RPG, dm Ian, Yazeba’s B&amp;amp;B, dm Rachael, and many, many more.&lt;br /&gt;
&lt;br /&gt;
This led to a magical moment of the entire table slowly learning the “rules of calvinball” that all characters we as players had previously embodied were on the table for cameos in conversations, skill checks, interactions, etc.&lt;br /&gt;
&lt;br /&gt;
The phone calls during this time began to be addressed to some of these other characters we had played as well, which was such a mindfuck. We were literally switching what character we were RP-ing as mid sentence.&lt;br /&gt;
&lt;br /&gt;
During this time, we learned from a demon trapped in the house that there existed a means of forever dealing the house off from Quelmar by assembling the tools/schematics to build a magical door, which we went off in search of.&lt;br /&gt;
&lt;br /&gt;
Please note: no matter how chaotic these notes may seem, they in no way do any justice to this middle section of the session, where we realized all of our characters were co-habitating in our bodies. Whenever one of our characters from a different campaign interacted with another pc, they were simultaneously interacting with the character of that player’s they knew, and all that player’s other characters at the same time.&lt;br /&gt;
&lt;br /&gt;
To sum up how crazy this was, we need to talk about the act’s end…&lt;br /&gt;
&lt;br /&gt;
A child that Adam saved within the house suddenly became the BBEG of the Schrödinger campaign controlled by Paul and attacked Adam’s Schrödinger character, and all of Adam’s other characters by proxy. Combat started, and my Fabula Ulitma character used his skill that lets him get a free attack at the beginning of combat to shoot Paul’s Schrodeinger character.&lt;br /&gt;
&lt;br /&gt;
Adam’s schroedinger character used a feat to warp us all out of the room, but Paul’s Schroedinger character followed, so Ian as Luv attempted to use dominate person to stop the Schroedinger BBEG from attacking again, but the house twisted the spell. When the smoke cleared, fritjolf was laying dead on the floor — luv holding all of his nerves — magically vivisected from his body.&lt;br /&gt;
&lt;br /&gt;
And with Luv having accidentally taken their first life, the curtain dropped on act two and we entered into…&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== ACT THREE: An Endgame ====&lt;br /&gt;
Taking a moment to process everything, the players ordered food. With Paul as our second GM dead, the alternate selves we as players brought to the table started to consolidate back to the freeze characters we entered the house with, and we set off in search of the tools to seal up the house.&lt;br /&gt;
&lt;br /&gt;
Our first stop led us to a personal study with arcane texts. Though we found the blueprints, one of three parts to making the seal, Arlow/Rooney/Jeff’s characters experienced an existential crisis, with Jeff having played so many characters that their sense of self became elasticized.&lt;br /&gt;
&lt;br /&gt;
Rooney was secretly told by the house that he would be spared an afterlife endlessly wandering the astral sea if he retook Karavox and used it to decapitate Fist. When one of the house’s monsters named “father” attacked, he attempted to do exactly this, but was thwarted by the party.&lt;br /&gt;
&lt;br /&gt;
When hit by their attacks, Rooney was transformed into Jeff, the player Jeff, who was then dragged screaming off into the house by a purple dragon’s claw.&lt;br /&gt;
&lt;br /&gt;
Bewildered, the party continued through a sewing room, snuck past another of the house’s occupants, named “mother,” and found their way into the kitchen, where fist was suddenly transformed by the house back into Tinka, the player. Realizing that having someone carry Karavox further into the house kept the most options open for survival, Saville chose to take Tinka/Fist’s fate and became Rachael, the player, distracting an oncoming Mother. Though she was no longer Savile, quimbleton and Luv left Rachael with Savile’s cloak, which they had carried since they first abandoned her in Paraska.&lt;br /&gt;
&lt;br /&gt;
It was at this point that Rachel realized/James revealed that Mother and Father were voiced by Rachael’s IRL parent.&lt;br /&gt;
&lt;br /&gt;
In the next room, a parlor, Luv was transformed by the house, in the same way Savile and Kara were transformed, into a dark version of themself called The Arbiter, who offered the players a deal — optional at first, but mandatory should they pass through the room again.&lt;br /&gt;
&lt;br /&gt;
The arbiter would take away a fear, or a treasured memory, offering knowledge, wealth, and healing as possible rewards. The party, unsure of how to cure Luv, elected to step into the next room to find the seal-component they were searching for, and make the deal after they had found it. Jeff, the player, also rejoined the party, fleeing from the house’s horrors but now unable to engage with it mechanically, having been stripped of all his characters.&lt;br /&gt;
&lt;br /&gt;
The level necessary to make the door was easily located, and a deal with the arbiter needed to be made. Fist agreed to sacrifice a cherished childhood memory in exchange for knowledge on the final seal-part’s location.&lt;br /&gt;
&lt;br /&gt;
The bargain was struck, but the house took more than it originally promised, erasing not just one, but all memories of the Burnale clan — and consequently Fist’s character — from the house/game. Tinka would play the rest of the session as Auth Scizen, a PC from Paul’s Larigard campaign.&lt;br /&gt;
&lt;br /&gt;
With Fist erased from existence and the way forward clear, all that was left was to try and save Luv from their fate in this room, trapped as the dark arbiter. Kara opened a gift from Halcyon, marked only to be open in times of dire circumstance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this primal, all-consuming, harr-fueled fire was intended for purification only in the most absolute sense. In an attempt to burn away the house’s influence from Luv, Kara directed the fire at them, which began to consume Luv completely.&lt;br /&gt;
&lt;br /&gt;
Quimbleton offered Luv a hand to take the fire into himself, but Luv chose to meet their fate at the hands of the fire, trusting the plans Quimbleton and Kara had each separately alluded to. With a tearful farewell, but not a last hug goodbye, Luv was consumed by the flames.&lt;br /&gt;
&lt;br /&gt;
Utterly demoralized, Kara, Quimbleton, and Auth Scizen began to retrace their steps in order to find the last piece of the seal. In the kitchen where they left Rachael, they found only a skeleton sitting in a rocking chair.&lt;br /&gt;
&lt;br /&gt;
Reaching a room full of mannequins which held the final tool they needed for the seal, Auth Scizen began to distract the swarming horde of mannequins, so Kara and Quimbleton could retrieve the final component. Quimbleton, originally fated to die in this room, was prepared to turn Auth Scizen incorporeal with mist form, and obliterate the entire room’s contents with an overcharged Magic Bomb, but Auth Scizen passed him Karavox and told him to go on in their stead.&lt;br /&gt;
&lt;br /&gt;
Kara, Quimbleton, and Jeff returned to the house’s parlor, and constricted a sealing door in front of the house’s anchor to Quelmar, sealing it off from the realm. Unsure if Karavox would truly spare all of those touched by the multiverse, and feeling a strange sense of belonging in this place, Quimbleton encouraged Kara and Jeff to escape while they still could, using the magic of Brigid’s Bangle.&lt;br /&gt;
&lt;br /&gt;
Kara was hesitant to leave the house un destroyed, but quimbleton did not want to risk a magical cataclysm like the closely-averted rite of unmaking, and desired a way to keep the bheara from infecting its way into other planes. Eventually, Kara and Jeff reluctantly parted ways with Quimbleton, collecting the remains of their friends and leaving the house behind them.&lt;br /&gt;
&lt;br /&gt;
Quimbleton stayed, with one last deal to make.&lt;br /&gt;
&lt;br /&gt;
From the parlor, Quimbleton called out for the Bheara, and she soon appeared. Now cut off from Quelmar, Quimbleton offered her a deal: a battle of wits for the fate of the multiverse. A game of chess.&lt;br /&gt;
&lt;br /&gt;
The terms were simple: the winner is permitted to leave while the loser stays trapped for eternity. Both players must remain in the house for the game’s duration, neither can interfere with the other in any way, and nothing can prevent them from finishing the game. They shook on the agreement, sealing the pact, and Quimbleton produced the board and set up the pieces.&lt;br /&gt;
&lt;br /&gt;
Quimbleton mused aloud long and hard about his first move. Moving the king’s pawn was a strong classical opening after all, but left one vulnerable to tricky early-game queen attacks. Of course, moving the queens pawn had its own set of pros and cons, which he felt the need to litigate at length.&lt;br /&gt;
&lt;br /&gt;
Amidst his ramblings, the Bheara felt compelled to start the timer on the turn play clock, only to realize there wasn’t one. It realized in horror that it had agreed to a battle of wits in a dimension outside of linear time and space with no way of stopping Quimbleton’s filibuster.&lt;br /&gt;
&lt;br /&gt;
And, as Quimbleton reminded it, they were trapped here together, so long as the game remained unfinished. Quimbleton excused himself to the kitchen while pondering his opening move — a mental exercise that would last for eternity.&lt;br /&gt;
&lt;br /&gt;
Paraska Manor had finally become a true prison for the Bheara, and he, its eternal warden.&lt;br /&gt;
&lt;br /&gt;
=== Coda: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46877</id>
		<title>The Fantasial Freeze/The Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/The_Story_So_Far&amp;diff=46877"/>
		<updated>2026-06-09T08:55:48Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Session 53: Delve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prologue ==&lt;br /&gt;
&lt;br /&gt;
=== Session 0: The First Night ===&lt;br /&gt;
&amp;lt;u&amp;gt;Date: 12 Grovender&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Session]] Tags:&amp;lt;/u&amp;gt; Survival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Mr. Putney, Rosamund, Kara, Savile, Quimbleton [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; [[James]] (12/5/2024)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Bidwell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players left the city of [[Ravel]] onboard the &#039;&#039;&#039;SS Exodus&#039;&#039;&#039; after taking on a small contract to work the ship on its voyage south towards [[Galik]] in [[Amusa]]. &lt;br /&gt;
* We learned that Whales are elusive around [[Osugbo]] and that some sailors believe that &#039;&#039;&#039;Birds ward off Whales&#039;&#039;&#039;. &lt;br /&gt;
* After meeting and making rough acquaintance, the captain invited the crew to the &#039;&#039;&#039;Captain&#039;s dinner&#039;&#039;&#039;, where they were told to protect the precious and dangerous-sounding cargo which lived in a lock carriage on the deck.&lt;br /&gt;
* After hearing that a possible [[whale]] was nearby, Mr. Putney hesitantly left dinner and got some fresh air, getting a first row seat to the beginning of the [[Arctic Autumn]] as a mysterious force on the horizon seemed to zoom by, freezing the ocean water in its wake. &lt;br /&gt;
* When the ice reached the ship, the jostle nearly killed the lowly (Level 1) crew, but after getting their bearings, the team left the cabin and were shocked to see the dangerous creature...a [[Dire Turkey|dire turkey]]...had been thrown off the ship and was scrambling quickly away into the frozen sunset.&lt;br /&gt;
* Getting onto the Exodus&#039; dinghy, the team took off into the night, kept safe and warm by Kara&#039;s fire-bending elementalist powers. &lt;br /&gt;
* Avoiding a near-death collision with &#039;&#039;&#039;pirates&#039;&#039;&#039; (whose cover was blown when Rosamund&#039;s [[mystic]] powers revealed their emotions and thoughts), the team sailed into the next day, freezing and huddled around a precarious fire on the dinghy. &lt;br /&gt;
* Finally catching up to the sleeping turkey, the team&#039;s [[Aarakocra]] tried some bird-like rituals to coax the [[beast]] back, but instead imitated a challenge to the alpha Turkey. In the quick brawl that ensued, Rosamund was nearly killed, but quick thinking from Kara, Putney, and Quimbleton put the bird into an exhausted state, ready to return back.&lt;br /&gt;
* Once they returned the bird, the team learned that there would be no voyage to Galik...indeed, the realm had frozen over, and a strange winter had begun: &#039;&#039;&#039;A Fantasial Freeze&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 1: Cold Feet ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Survival, [[Onomancy]], Boss Battle, [[Blowt|Blowted]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Eltolinde, Luv, Clover, Lairus, Jaxzo&#039;Ilan [All NEW!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/3/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Nhart]], [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Working and staying at a shelter in [[Ravel]] to stay away from the cold, the heroes are imposed upon by a group of &#039;&#039;&#039;thugs&#039;&#039;&#039; who were looking to take blankets to stay warm from the arctic conditions outside.&lt;br /&gt;
* After [[Luv]] paid the thugs off, the team convened at a local &#039;&#039;&#039;Quest Board&#039;&#039;&#039;, noting a few of the crazy things happening in town at the moment, including:&lt;br /&gt;
** A bone dealer named &#039;&#039;&#039;[[Otto]] Bremer&#039;&#039;&#039; who wanted whale bones&lt;br /&gt;
** A baker whose fires seem to be magically extinguished by an &#039;&#039;&#039;unknown force&#039;&#039;&#039;&lt;br /&gt;
** A citizen who gets the uncanny feeling they are being watched via &#039;&#039;&#039;Elemental Scrying&#039;&#039;&#039; &lt;br /&gt;
** Reports of a vision from the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; of a &#039;&#039;&#039;Kaiju-Sized Penguin&#039;&#039;&#039;&lt;br /&gt;
** Worries from citizens about local tortle &#039;&#039;&#039;Captain Kronch&#039;&#039;&#039;&lt;br /&gt;
** Several notices about &#039;&#039;&#039;Pirates&#039;&#039;&#039; in the region.&lt;br /&gt;
* Eventually the team settled on investigating the mysterious penguin vision, and went to the &#039;&#039;&#039;Onomancer&#039;s Guild&#039;&#039;&#039; where they met with &#039;&#039;&#039;Nhart&#039;&#039;&#039;, an onomancer who showed them his visions: A massive penguin breaking through the ice sheets of the ocean, sending locals fleeing in fear, while &#039;&#039;&#039;an unknown group of 6&#039;&#039;&#039; stand vigilantly opposed to it. &lt;br /&gt;
* The team got along well with the Onomancers, though team Mystic [[Laris|Lairus]] was highly suspicious, going with the popular thought that Onomancy is an &amp;quot;invasive&amp;quot; form of mind magic that shouldn&#039;t be practiced. &lt;br /&gt;
* After being given rations and a warm place to sleep that night, the team awoke refreshed and ready to hit the road. However, once they reached the city&#039;s frozen harbor piers, they ALSO caught the glimpse of &#039;&#039;&#039;Something Large, Monstrous, and Whale-Shaped&#039;&#039;&#039;, lurking in a back alley. &lt;br /&gt;
* As one of the team members was [[Clover]], an infamous monster slayer, an order was given and the team pursued the beast. Eventually it gave an ominous warning to [[Adebimpe]] via telepathy: &amp;quot;You all will pay for the sins of the past&amp;quot;. Which was enough reason to go ahead and fully kill the beast in an epic battle across Ravel city rooftops and parks. &lt;br /&gt;
* Once the beast was slain and the team totally exhausted, it was decided to backtrack and instead sell this &#039;&#039;&#039;Whale-Shaped&#039;&#039;&#039; corpse to &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039;, the whale bone dealer, who rewarded the team with a &#039;&#039;&#039;Magic Swimming Ring of the Princes&#039;&#039;&#039;, and &#039;&#039;&#039;A Portrait of a Spoon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 2: Burnale &amp;amp; Whale ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Bastion, [[Blowt|Blowted]], Wilds, Burnale  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Eltolinde]], Luv, Clover, Jaxzo&#039;Ilan, [[Quimbleton]], [[Elvar|Seven]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The [[Burnale]] Clan, [[Otto Bremer]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jaxzo&#039;Ilan&#039;&#039;&#039; lost control again and nearly killed Quimbleton in the dark streets of &#039;&#039;&#039;Stalled-For-Thyme&#039;&#039;&#039;, the merchant&#039;s district of Ravel (Quimbleton having another Absinthe inspired late night conversation with a lampost)&lt;br /&gt;
* The team is attacked by a &#039;&#039;&#039;Dragonfly Blowt&#039;&#039;&#039; in the streets, forcing everyone to seek shelter nearby, where they notice the piling up problems in Ravel on the bulletin board.&lt;br /&gt;
* As much of the group had helped &#039;&#039;&#039;Otto Bremer&#039;&#039;&#039; before, they decided to assist him in another mission, delivering &#039;&#039;&#039;Bone Flutes&#039;&#039;&#039; carved from the bones of the Whale Blowt they had previously slain. &lt;br /&gt;
* While taking the bones to &#039;&#039;&#039;[[Manquel]],&#039;&#039;&#039; the team was nearly ambushed in the night by members of the [[Burnale Clan]] who were looking to loot them. In an inspired move, the team instead decided to challenge the Burnale to a &#039;&#039;&#039;drinking contest&#039;&#039;&#039;, using Quimbleton&#039;s Absinthe as the drink of choice. &lt;br /&gt;
* Having built up a tolerance (or otherwise using magic) the team was able to stay on their feet longer than the Burnale leader, allowing them to loot his body instead. Eltolinde claiming roughly 100 GP worth of gold in doing so.&lt;br /&gt;
* Before arriving in &#039;&#039;&#039;Manquel&#039;&#039;&#039;, the team receives a message from the city (delivered by a freezing Jaxzo&#039;Ilan) that the &#039;&#039;&#039;Flutes may be cursed.&#039;&#039;&#039; The team attempts to confirm if they&#039;re cursed by...playing the flute. By doing so, the massive and deep tones of a whale burst over the countryside, unknowingly summoning any nearby Blowt to the area. &lt;br /&gt;
* In Manquel, it appears the town was &#039;&#039;&#039;recently under attack by a Blowt&#039;&#039;&#039; summoned to the area (I wonder by who???), but the team fights hard to trap the blowt in its own mind through Luv&#039;s mental magics. Once it was trapped, it was a trivial matter of ending it. &lt;br /&gt;
* To avoid having to now deliver the flutes to the townsfolk and further cursing people, the team decides to instead pay the city merchant the full value of the flutes (roughly 80 GP), which he seems happy with.&lt;br /&gt;
* With the Whale defeated and the mission finished, the team begins to set up a headquarters, a [[The Fantasial Freeze/Bastion|Bastion]], in Manquel.&lt;br /&gt;
&lt;br /&gt;
=== Session 3: Blood on the Ice ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Boss Battle, [[Blowt|Blowted]], [[The Unravel]], Escort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Adebimpe, Lairus, [[Sevile]], [[Kara]][[Asimi|, Asimi]] [New!], [[Cavii Kero]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/16/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Aiken]], [[Mayor Berry]], [[Captain Cronch]], [[Breakwater]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In a town meeting at &#039;&#039;&#039;The Kaleidoscope&#039;&#039;&#039; (the city&#039;s center), it is revealed that more Blowt attacks have been happening, and the city guards are not enough to protect the people in the streets. &lt;br /&gt;
* After some &amp;quot;negotiation&amp;quot; from &#039;&#039;&#039;Kara&#039;&#039;&#039; and &#039;&#039;&#039;Savile, a&#039;&#039;&#039; deal is brought to the table in which the city&#039;s Thieves&#039; Guild, [[The Unravel]], would pad the city&#039;s forces and patrol at night. However there would be a team up: 1 guard for every [[Thief]], to ensure accountability. &lt;br /&gt;
* With the meeting adjourned, the team decided to investigate the poor tortle Captain Cronch who had been frozen for at least a week, and who had people so worried about him that they were posting for help on the notice boards of the city. &lt;br /&gt;
* On the way to Cronch, the team encountered a massive &#039;&#039;&#039;Squall&#039;&#039;&#039; which nearly destroyed their ability to survive the cold, if it weren&#039;t for &#039;&#039;&#039;Kara&#039;s&#039;&#039;&#039; firebending abilities. Surviving the blizzard, the group encounters &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, a bright eyed Grung in the region, they give him a coat and send him to safety. &lt;br /&gt;
* Arriving at Cronch&#039;s cabin, the crew find that Breakwater had buried Cronch in a &amp;quot;Burial Mound&amp;quot;, after evacuating Cronch from his burial mound (don&#039;t worry he was just hibernating), it would open up into a portal to &#039;&#039;another world,&#039;&#039; through which a massive turtle-like blowt would emerge. &lt;br /&gt;
* After nearly TPK&#039;ing to the turtle (in part thanks to Asimi&#039;s uneducated use of Cronch&#039;s staff [[Rumblewood]]) they would be able to push the turtle back into the portal and close it for good, saving Cronch&#039;s life and taking him back to [[Ravel]] for a more permanent safety.&lt;br /&gt;
&lt;br /&gt;
=== Session 4: Are we the Balabaddies? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Exploration, Balabag, Survival, Lush Pocket&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Clover Softpaw|Clover]], [[Jaxzo&#039;Ilan]], [[Quimbleton]], Silent Wind [New!], [[Fridtjof]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Balabag&#039;s Heroes ([[Thaddeus]], Tim the Aarokocra, ??? the Goliath, ??? the [[Kitsune]]), Fergus the Manquel Merchant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having set up the [[The Fantasial Freeze/Bastion|Manquel Bastion]], Jaxzo&#039;Ilan begins to employ the Barracks with other heroes of the realm, recruiting a &#039;&#039;&#039;Goliath&#039;&#039;&#039; and an &#039;&#039;&#039;Aarakocra&#039;&#039;&#039; who were taking shelter in the area to help in saving the world. &lt;br /&gt;
** The Goliath has daddy issues, and struggles in his nightmares.&lt;br /&gt;
* After others arrive in from Ravel, a team of 6 is founded, and the decision is made that since Manquel is already in land, they&#039;re in the perfect position to search for the rumored &amp;quot;&#039;&#039;&#039;Lush Pocket&#039;&#039;&#039;&amp;quot; that Ravel was hunting down. &lt;br /&gt;
* Thanks to the insane survival abilities of [[[Paul]]&#039;s Goliath], Silent Wind, and Jaxzo combined, they were able to find the Lush Pocket in record time, stumbling upon a warm spot after only 3 hours of trudging through the snow. &lt;br /&gt;
* After discovering that the &#039;&#039;&#039;[https://news.umich.edu/tropical-rain-forest-thrived-throughout-last-ice-age/ Lush Pocket thrived due to a greenhouse effect on the lowlands]&#039;&#039;&#039; (scientifically backed!), the team snuck down, only to discover that the Lush Pocket had already been claimed by &#039;&#039;&#039;Rival [[Adventurers]]&#039;&#039;&#039; hailing from the city of [[Balabag]] &lt;br /&gt;
* The leader of these rivals was revealed to be &#039;&#039;&#039;Thaddeus&#039;&#039;&#039; of the &#039;&#039;&#039;Drycræft Drifan School of Magicks&#039;&#039;&#039;, a rival school to Quimbleton&#039;s &#039;&#039;&#039;Xerneiros&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;When Quimbleton realized that the valley was south of the [[Balabar River|&#039;&#039;&#039;Balabar River&#039;&#039;&#039;]], and that due to the geopolitical fallout of [[The Cavalry Rush]], this particular pocket has every right to be claimed by [[Ravel]] and NOT by Balabag, which exists on the north side of the river. However, once he began to elucidate the historical and political reasons why Balabag should give up its claim on the land, the rival adventurers figured it was going to be a better idea to just fight off our intruding heroes.&#039;&#039; &lt;br /&gt;
* After an epic waterside combat (and the death of half of the enemy team) the Balabag heroes forfeited, offering themselves up to be arrested and taken back to Ravel or Balabag. &lt;br /&gt;
** This included Tim the Aarakocra, as well as an unnamed Kitsune and Goliath.&lt;br /&gt;
* [[Jaxzo&#039;Ilan]] lost control again and once again needed to be talked down by her friends. &lt;br /&gt;
* The heroes were rewarded in gold, and political machinations were set into action.&lt;br /&gt;
=== Session 5: End of the Rime ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Amaun, [[Blowt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven,]] [[Cavii Kero|Cavii]], [[Lairus]], [[Kara]], [[Eltolinde]], [[Quimbleton]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Professor Alfonz Mordecai, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* An appearance of the followers of [[Amaun]], said to have been apotheosized from the freezing citizens of Ravel to wards off the cold, move into the Fresna (the Outer District of Ravel)&lt;br /&gt;
* Narrowly saving Farmer Lyle&#039;s farm by using mysticisim against the minds of Amaun&#039;s believers, it is discovered that among their ranks is &#039;&#039;&#039;Serg,&#039;&#039;&#039; a former lover of [[Dark Silvio]]. &lt;br /&gt;
* They interrogate Serg and discover the Amaun forces believe that Amaun&#039;s flames cleanse an area of the perpetual cold, and they were trying to bring life back to the frozen farmlands, almost destroying the entire crop of &#039;&#039;&#039;Sour Lingenberries&#039;&#039;&#039; growing there. &lt;br /&gt;
* Farmer Lyle thanks them by giving them a pig, named Turkey Bacon, who now belongs to [[Cavii Kero|Cavii]] &lt;br /&gt;
* Worse for wear, the group travels into the city for warmth and shelter at Cavii&#039;s [[The Fantasial Freeze/Bastion|bastion]], where they meet 6 unique NPCs who have been staying there as shelter from the storm&lt;br /&gt;
** Pierre Robes, local tailor&lt;br /&gt;
** Ennui, a mysterious tielfing&lt;br /&gt;
** Hermis Rangina, a [[minotaur]]&lt;br /&gt;
** [[Alphonse Mordecai|Alfonz Mordecai]], a [[kenku]] professor from the [[University of Xyrneiros]]&lt;br /&gt;
** Althia Arcanethia, a scholar elf&lt;br /&gt;
** Zugon [[Montane]], a fisherman&lt;br /&gt;
* Althia and Quimbleton take a moment to go over what the scholars have determined about the &amp;quot;Blowt&amp;quot;, which includes references to something called the &#039;&#039;&#039;[[Orbis Alius|Subsoil Air]],&#039;&#039;&#039; and rumors that the Blowt are coming from either under the frozen ocean, or from under the now-barren continental shelf&lt;br /&gt;
* After taking on a mission to take down pirates on the Ice, the group of heroes PLUS Althia and Mordecai head out on the ice. Mordecai goes because he&#039;s a healer, Althia goes because she&#039;s researching the ice and the possible Blowt under it. &lt;br /&gt;
* On their way out on the ice they encounter a &#039;&#039;&#039;Carrion Crawler&#039;&#039;&#039; which had devoured a group of Merfolk. &lt;br /&gt;
* Finally arriving at the pirate&#039;s stronghold, a series of ice structured erected on the ocean&#039;s ice (and a number of ships that go with it), the group takes out the pirates AND the spies. claiming the gems and rewards left there, and claiming the bounty in the name of the Xeo Family of Ravel. &lt;br /&gt;
&lt;br /&gt;
== Act 1: [[The Arctic Autumn]] ==&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Unraveled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Savile]], [[Luv]], [[Silent Wind]], [[Yoko]] [New!], [[Sven]] [New!], [[Red (Fantasial Freeze)|Red]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Farmer Lyle, Peatro, Ennui, Althia, Bartlett &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A group of good Samaritans (New PCs Yoko, Sven, and Red), working together to clear snow on the streets of Ravel after a recent squall discover that Farmer Lyle has been sheltering in the historic district, which is now known as [James look this up again, it&#039;s the petroglyph one]. &lt;br /&gt;
* The house, which was located on the riverbank, then collapsed down into the bank, crumbling the structures and sending everyone down under a massive avalanche of soil and wood. &lt;br /&gt;
* When the dust clears, the group finds that under the riverbank was a portion of [[The Unravel]]. &lt;br /&gt;
* Shortly aftewards, two heroes dive into the avalanche to pull out any survivors, they themselves becoming trapped. The confused and anxious group, stuck in what appears to be a dungeon of a hideout, find their way to the next room where Silent Wind is interrogating Ennui.&lt;br /&gt;
* Ennui is left underground in the Ravel&lt;br /&gt;
* [[Luv]] finds the blankets that have been stolen from shelters around Ravel&lt;br /&gt;
* [[Sven]] contracts wendigo disease from a [[Wendigo]], and immolates himself to save the rest of the team from being turned, and to save himself from having to become a monster. His final words: &#039;&#039;&amp;quot;Head to [[Schmetalton]], look for my identical twin brother, [[Ben]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Schmedled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Schmetalton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]] [New!], [[Takeshi]] [New!], [[Kludzu]] [New!], [[Tessa Night|Tessa]] [New!], [[Adebimpe]], [[Jaxzo&#039;Ilan]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Mother Brigid, Hart, [[Xilas LaCroix]] (first appearance) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Welcome to [[Schmetalton|Schmedleton]], home to a unique monestary, which was previously the church of Sven and Ben (see Session 6) &lt;br /&gt;
* [[Oswald]] contracts Wendigo disease, and it&#039;s learned that the disease can be stopped before it takes hold if the diseased gets ahold of some &#039;&#039;&#039;Grey UmaOrchid&#039;&#039;&#039; &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]]&#039;&#039;&#039; &#039;&#039;&#039;Bear&#039;&#039;&#039; &lt;br /&gt;
* Jaxzo comes face to face with [[Xilas LaCroix]] for the first time. &lt;br /&gt;
&lt;br /&gt;
=== Session 8: Onomanced ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Elvar|Seven]] (Now &#039;&#039;&#039;Six&#039;&#039;&#039;), [[Kara]], [[Luv]], [[Clementine]] [New!], [[Savile]], [[Tessa]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/6/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Peatro &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tessa]] arrives in Ravel, looking for the [[LaCroix]] estate and clues to where the vampiric [[Xilas LaCroix]] may have escaped off to. &lt;br /&gt;
* [[Peatro]] gives in to his wendigo disease, with no cure found in the area yet. Those present during his transformation fight &#039;&#039;&#039;Wendigo Peatro&#039;&#039;&#039; within he C3, using successful team tactics.&lt;br /&gt;
* Luv finally comes full circle from session 1, finishing the mission their original team set out to do, but far too late. &lt;br /&gt;
* The team fights a &#039;&#039;&#039;[[Wendigo]] [[Blowt]]&#039;&#039;&#039; &lt;br /&gt;
* [[Clementine]] learns to [[Onomancy|read names]]. By deciphering a piece of poetry, they are rewarded with a magical crust of bread.&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Waddled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Frieda]] [New!], [[Neighbor]] [New!], [[Fridtjof]], [[Yoko]], [[Takeshi]], [[Cavii Kero]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/12/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We find [[Webber]] the [[Kaiju Penguin]] &lt;br /&gt;
* The team fights a &#039;&#039;&#039;Blizzard Eel&#039;&#039;&#039; &lt;br /&gt;
* We encounter [[Garl Glittergold|Glittergold]]&#039;s [[White Horse]] 🐎 &lt;br /&gt;
* Frieda discovers a lost Manatee who she then names &#039;&#039;&#039;Freya&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Session 10: Towered ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Defense, Sneakery, Amaun, LaCroix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Elvar|Six]], [[Ben]], [[Red (Fantasial Freeze)|Red]], [[Kludzu]], [[Clementine]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Aiken, Bartlett, Kiun Xeo, Vindrix LaCriox, some really cool dogs  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six is captured by the &#039;&#039;&#039;Unravel&#039;&#039;&#039; on suspicion of leading the [[Amaun]] [[cult]]. Teir evidence includes his fiery sword, his mysterious nature and convenient inability to recall where he&#039;s been or who he is, and his ever-burning branch (gifted by Kara). During questioning, Aiken recognizes a magical geas has been placed upon Six.&lt;br /&gt;
* Six is almost beaten to death, but the interrogation is interrupted by [[Clementine]], who mistook a posting looking for thug support as one looking for artists and performers. &lt;br /&gt;
* Recognizing Six, Clem and others present (including a late arrival Ben) calm the room after a brief skirmish, and the Unravel are convinced Seven is innocent, and that in fact it is &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; who is behind everything. They take Dark Silvio and leave.&lt;br /&gt;
* Licking their wounds, the group reconvenes in safety elsewhere, eventually deciding to band together and take a quest looking for protection at the Xeo Estate in the city. &lt;br /&gt;
* The team learns Kiun Xeo&#039;s life after the LaCroix family in town appear to have a bounty placed on his head. Along with Xeo&#039;s two golems, the team takes up defensive positions for the night. [[Xilas LaCroix|Xilas]] sends waves of dhampir and vampire spawn to ensure Kiun is dealt with properly. Several team members are injured or paralyzed, and Kludzu is downed. &lt;br /&gt;
* In the midst of the fighting, Red scurries to a quiet corner of the Xeo mansion and unlocks a secret door. They discover that the Xeo family are worshippers of the [[Amaun]] fire cult and have been funding the group&#039;s activities! Red makes off with the sacred text the Xeos have hidden in their mansion, later turning it over to Six. &lt;br /&gt;
* After the sun rises, Kiun treats the heroes to breakfast. It&#039;s a trap! Vindrix LaCroix, the son of Xilas, ambushes the party in the dining room with his boli familiar. Another fight ensues, and things are tense, but the group does slay the vampire.&lt;br /&gt;
* Kiun, now fearing extra for his life, pleads with the heroes to escort him to safety. Six allows Xeo and his golems to hide out to the &#039;&#039;&#039;Manquel&#039;&#039;&#039; Bastion, and the party resolves to keep an eye out, knowing the fire cult will be taking up residence in the abandoned building.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Crossed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Tessa Night]], [[Quimbleton]], [[Mundi]] [New!], [[Jaxzo&#039;Ilan]], [[Adebimpe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (4/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Xilas LaCroix, [[Cecil]], the Bolis!   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The gang meets in [[Kludzu#The Brass Eye|The Brass Eye]], a tavern operated by PC [[Kludzu]] (who isn&#039;t present at the moment).&lt;br /&gt;
* While there and discussing their plans to take down [[Xilas LaCroix]], the gang is overheard by &amp;quot;Mundi&amp;quot;, a well spoken, vaguely british, fine dressed Choeru warrior. He claims to also have &amp;quot;beef&amp;quot; with the LaCroix, and promises the team a secret entrance through which they can ambush the LaCroix palace.&lt;br /&gt;
* The gang argues for a while on best practices, and various battle strategies to get ready for their infiltration, including some very wise invisibility spells.&lt;br /&gt;
* ...It was a trap. Once they&#039;re at the back door, &amp;quot;Mundi&amp;quot; gives the secret knock, and a teleportation [[rune]] trigger, taking everyone in the vicinity, visible or not, to a waterlogged dungeon where [[Boli]] await to torture and suck the blood of the victims. &lt;br /&gt;
* Xilas is there, briefly, but only to attempt to turn the players against each other, which he fails to do. However, he then sends the REAL &#039;&#039;&#039;Mundi&#039;&#039;&#039; against the team, who is a powerful hulking [[barbarian]] of a capybarafolk, and NOTHING like the Mundi they thought they found, who was in fact a braggart of a [[vampire]] spawn named &amp;quot;Cecil&amp;quot;.&lt;br /&gt;
* Within the same dungeon there also sat a captured gnome by the name of [[Ipanam]]. Originally known for his wonderful music, he now was being mind controlled to try and fight the party. Once the fight is over, he is recruited as another of Luv&#039;s henchmen.&lt;br /&gt;
* The team fights hard, takes out the Boli, and even kills Cecil along the way, but once again fails to secure Xilas. Thinking themselves alone, they begin to plot a plan in which Luv will impersonate and take over the LaCroix estate here in Ravel...but realize too late their precious plans were already overheard by Xilas, who now instills paranoia to all of them.&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Smithed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Savile]], [[Quimbleton]], [[Clementine]], [[Luv]], Denaria [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/4/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Nhart, Pierre Robes  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Silvio&#039;&#039;&#039; narrowly escapes his encagement in the &#039;&#039;&#039;Unravel&#039;&#039;&#039;, being chased by a number of Unravel members. Member [[Kara|Karasu]] corners him and talks him into smuggling away to a safe corner of the Unravel where he can hide out in peace until it is time to return with [[Elvar|Seven]]. New Unravel member &#039;&#039;&#039;Denaria&#039;&#039;&#039; is also there.&lt;br /&gt;
* After Kara finds out &#039;&#039;&#039;Someone has also put a bounty on her head&#039;&#039;&#039; she goes to the C3 to start an investigation. &lt;br /&gt;
* While there, she bumps into &#039;&#039;&#039;Clementine,&#039;&#039;&#039; as well as C3 residents &#039;&#039;&#039;Quimbleton, Savile,&#039;&#039;&#039; and &#039;&#039;&#039;Luv,&#039;&#039;&#039; who are working on making a delicious stew as well as understanding the &#039;&#039;&#039;Mysteries of the Magic Bread&#039;&#039;&#039;. It is determined that it IS infinite food, but not very quick infinite food, nor is it long lasting once removed from its breadbox. &lt;br /&gt;
* &#039;&#039;&#039;Denaria&#039;&#039;&#039; also stumbles in, and after brief tensions with Luv, who mistakes her as another Unravel member looking to collect a bounty, accepts Denaria. Together the 6 of them now look for some work to bring in money and more food for themselves.&lt;br /&gt;
* They settle on accepting a Bounty Mission placed on a mysterious creature known as &#039;&#039;&#039;The Firefly&#039;&#039;&#039;, after &#039;&#039;&#039;Denaria&#039;&#039;&#039; leads a tracking expedition, the Firefly is found stealing from a market late at night.&lt;br /&gt;
* Using a combination of Quimbleton&#039;s Sleep spell, Denaria&#039;s grappling hook, and Savile&#039;s net, the group captures the Firefly, only to realize that it is...(cue dramatic music)...&#039;&#039;&#039;Captain Crezzerin from Session 1!&#039;&#039;&#039;&lt;br /&gt;
* Deciding not to take Crezzerin in, the team learns why Crezzerin got the bounty on her, and why&#039;d she&#039;d been stealing so much. It turns out nobody was helping her procure the materials and goods she needed for her Ship-Repair project, so she put together teams of thieves from other forgotten and outcast persons. &lt;br /&gt;
* When the players revealed they had a combination of &#039;&#039;Muscle, Brains, and Blacksmithing knowledge&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; (plus Clementine&#039;s Bardic inspiration to set the pace of the forging), they took matters into their own hands, crafting and forging everything that Crezzerin needed instead of stealing it from others. &lt;br /&gt;
* With the forging done, and the ship repaired, the team was able to rechristen &#039;&#039;&#039;[[Arctic Express|The Arctic Express]]&#039;&#039;&#039; (legally distinct from the Polar Express), and sent Crezzerin and her team on their way as they began to test out the new ship: one with the ability to finally traverse the frosty wastelands. &lt;br /&gt;
&lt;br /&gt;
=== Session 13: Veiled ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Blowt]], Lore, Personal Mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ben]], [[Cavii Kero|Cavii]], [[Fären]], Ramad, [[Elvar|Six]], Yoko&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Thesaurus     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Yoko is assisting in handing out food to citizens of Ravel in the Rolling Spools tavern. Ramad, Fären, and Ben are part of the long line that has formed, as stores for the city are running low.&lt;br /&gt;
* Six arrives with his new henchman, &#039;&#039;&#039;Inflammable Kevin&#039;&#039;&#039;, as the crowd is dispersing. He turns to assist a lone woman who is licking the crumbs off her fingers, and she turns into a &#039;&#039;&#039;wendigo&#039;&#039;&#039; before his eyes, sparking a fight.&lt;br /&gt;
* The transformed &#039;&#039;&#039;wendigo&#039;&#039;&#039; downs Fären and transmits the wendigo disease to Yoko before being slain. Six grabs Fären&#039;s body and runs toward the C3, just across the frozen river that winds through Ravel.&lt;br /&gt;
* Cavii hears Six&#039;s cries and meets the heroes halfway, deftly reviving Fären and Yoko with Ramad&#039;s help, notably &#039;&#039;&#039;curing a PC of the wendigo disease&#039;&#039;&#039; for the first time in the campaign. Fären comes to in Six&#039;s arms, startled at the reality of being saved by a human male.&lt;br /&gt;
* Six reveals an anonymous note showing that &#039;&#039;&#039;Balabag&#039;&#039;&#039; has poisoned the rations that were to be dispersed amongst the townsfolk with wendigo disease, and that the &#039;&#039;&#039;Balabag army&#039;&#039;&#039; sits just outside of &#039;&#039;&#039;Manquel&#039;&#039;&#039;, demanding housing for its soldiers as they move to fight against Ravel. Many &#039;&#039;&#039;wendigo&#039;&#039;&#039; are now loose on the city streets, and many quests are incapable of advancing until the scourge is dealt with. Six pens a letter calling for &#039;&#039;&#039;troops to fight the Balabag army&#039;&#039;&#039;, and posts it on many bulletin boards.&lt;br /&gt;
* Yoko and Fären both report seeing the image of a skeletal frost giant, calling for Cavii, while they were downed.&lt;br /&gt;
* The heroes reconvene in the C3, where Cavii outlines the plan for piercing through the &#039;&#039;&#039;Veil&#039;&#039;&#039;, where downed characters exist in moments close to death, recounting a wall of eyes calling for Cavii himself. The process involves bloodletting the heroes in a safe space (the C3), then exploring the Veil together. Cavii and Ramad offer to watch the others with healing potions at the ready, as Inflammable Kevin guards the door from interlopers.&lt;br /&gt;
* Fären, Ben, Yoko, and Six descend into the Veil. They quickly realize they are separated and have to deal with their own personal antagonists. There are siblings aplenty, as Fären is forced to confront his brother, &#039;&#039;&#039;Lycidas&#039;&#039;&#039;, and Yoko fights his brother, Mujyo. Ben reunites with his brother &#039;&#039;&#039;Sven&#039;&#039;&#039;, who has passed on, as well as &#039;&#039;&#039;Gustafar&#039;&#039;&#039;, his step-brother now armed with dark eldritch magic. Six is transported to a space alone, but for a set of ghostly hands reaching down.&lt;br /&gt;
* Six calls the skeletal frost giant, bringing it into the Veil near the heroes, then alerts Cavii that their presence is necessary. Cavii descends into the Veil and meets the spirit of his own brother &#039;&#039;&#039;Ravii&#039;&#039;&#039;, who rests on the frost giant&#039;s shoulder. The giant is introduced as &#039;&#039;&#039;Thesaurus&#039;&#039;&#039;, who appears to be the master of this place. Thesaurus is calling not for Cavii but for something called the &amp;quot;Cailleach [[Bhéara]]&amp;quot;, which Ravii mishears as &amp;quot;capybara&amp;quot;.&lt;br /&gt;
* Combat ensues within the Veil; Cavii and Fären are defeated by Thesaurus and Lycidas, while Yoko reaches a kind of truce with Mujyo. Ben and Sven work together to defeat Gustafar, and Ben gains some closure over his twin&#039;s death. Six pulls down one of the hands within his space and meets Seven, another soul inhabiting his body. Six and Seven have a long, comforting chat, and Seven convinces Six to rest for a while and &amp;quot;let someone else take over.&amp;quot;&lt;br /&gt;
* Cavii is defeated by Thesaurus, and in Quelmar, they start to die in their bed. The presence of death summons a &#039;&#039;&#039;Blowt&#039;&#039;&#039;, who downs Inflammable Kevin with one blow, and who Ramad skillfully avoids through magical means. Six reincarnates as Five, poetically incinerating Kevin&#039;s corpse (he was inflammable) and defeating the Blowt. The rest of the crew are stabilized and brought back to life, their journey to the Veil filled with more questions and few answers.&lt;br /&gt;
&lt;br /&gt;
=== Session 14: Crowned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Clover Softpaw]], [[Tessa Night]], [[Annabelle]] [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[X (The Paladin)]] (guest NPC from [[Ancients Alive]]), Unnamed Killed Amaun Cult leader   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Paladin almost kills the team after thinking Kara might have the [[Crown of Empyrosis]].&lt;br /&gt;
* Instead they lead the Paladin to the Xeo Estate where a Fire Cult has moved in after Kiun Xeo evacuated (see Session 10). &lt;br /&gt;
* He absolutely decimates the Fire Cultists but then takes Clementine and leaves to continue his hunt for the crown.&lt;br /&gt;
&lt;br /&gt;
=== Session 15: Blowted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Takeshi, [[Kludzu]], [[Red (Fantasial Freeze)|Red]], [[Neighbor Craig]], [[Thimbal|Thimbol]] [New!], [[Gale]] [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (5/29/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Farmer Lyle]], Jenny Jangles, a Blowt named Uct, Bartlett&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nobody will tell you what happened to Jenny Jangles.&lt;br /&gt;
* It&#039;s not important what happened to Jenny Jangles.&lt;br /&gt;
* Stop asking about Jenny Jangles&lt;br /&gt;
&lt;br /&gt;
=== Session 16: Chased ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Jaxzo&#039;Ilan]], [[Kara]], [[Lairus]] (Guest Featuring: [[Maverick]], [[Edna]], [[System Agnostic/Episode 3.3: System Error|Nuria]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/1/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [Cue sitcom guest appearance applause] [[Edna]] and [[Maverick]] stop by from [[Ancients Alive]] to assist in hunting down the Paladin &lt;br /&gt;
* Clementine and the Paladin steal passing glances and awkward story swapping as she tries to get a better idea of who he is, for better or for worse.&lt;br /&gt;
* Nuria is there too!&lt;br /&gt;
* Clementine tried to steal the wand from the Paladin and fails&lt;br /&gt;
* The entire mountainside is collapses in an avalanche onto the players, nearly killing everyone, who try desperately through magic and might to stay afloat while the Paladin assaults them.&lt;br /&gt;
* &#039;&#039;&#039;Lairus dies&#039;&#039;&#039; by throwing herself between Jaxzo and the Paladin, tanking the hits and letting Jaxzo escape.&lt;br /&gt;
* Peatro was re-discovered, having somehow reincarnated as a strange &#039;&#039;&#039;Blowt&#039;&#039;&#039;&lt;br /&gt;
* The Paladin gets away and flees north, searching for the great powers in &#039;&#039;&#039;the Quiet North&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 17: Casted ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Intrigue, Magic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clover Softpaw]], [[Cavii Kero]], [[Quimbleton]], [[Oswald]], [[Fären]], [[Ramad Shadewalk|Ramad]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Driklar the Alchemist, Mayor Barry,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sandbox magic adventure!&lt;br /&gt;
* [[Quimbleton]] invented a spell of &amp;quot;Mass Create Sorghum&amp;quot; &lt;br /&gt;
* [[Clover Softpaw|Clover]] gained a Phoenix spirit familiar.&lt;br /&gt;
* [[Cavii Kero]] gained the ability to control weather. &lt;br /&gt;
* [[Oswald]] gained the ability to doff an enemy&#039;s clothing or armor. &lt;br /&gt;
* &#039;&#039;&#039;The team restored 6 powerful artifacts used in an ancient war&#039;&#039;&#039;, in theory for Ravel to use against an approaching Balabag.&lt;br /&gt;
* [[Fären]] stole one of the 6 artifacts (Artifact of Flesh Manipulation) and disappeared into the cold and dark night.&lt;br /&gt;
&lt;br /&gt;
=== Session 18: Ambushed ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Gale]], [[Clover Softpaw]], [[Oswald|Oswald,]] [[Jaxzo&#039;Ilan]], [[Sven|Ben]], [[Tessa Night]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; NOT Xilas LaCroix   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another important meeting in the [[Brass Eye]] (Kludzu&#039;s tavern) leads to another attempt to take down LaCroix (though the team is momentarily suspicious of Oswald, who is yet another powerful looking Capybara who has intel)&lt;br /&gt;
* After much deliberation, this team decided ultimately to use their opportunity to barge into the LaCroix manor in Ravel right through the front door.&lt;br /&gt;
* LaCroix was not home, and was in fact expecting them to confront him via the trap door that he had previously trapped many of them by. &lt;br /&gt;
* Instead, a small group of Boli as well as two [https://forgottenrealms.fandom.com/wiki/Meazel Meazels] who were still guarding the interior ambushed the intruders.&lt;br /&gt;
* While a great fight was had, LaCroix was no where to be seen, and eventually the team had to burn some of their faction points with Ravel to talk their way out of being arrested for B&amp;amp;E. &lt;br /&gt;
&lt;br /&gt;
=== Session 19: Damned ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Blowt, Magic, The Hole (new!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Asimi, [[Clementine]], [[Elvar|Five]], Mundy, [[Ramad Shadewalk|Ramad]], [[Red (Fantasial Freeze)|Red]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Crezzerin, Glarf, Breakwater, Maynard   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session starts in the &#039;&#039;&#039;Manquel Bastion&#039;&#039;&#039;, where remnants of the Balabag army, greatly diminished due to cold and hunger, is attacking. All three soldiers are quickly talked down and offered food and shelter by Mundy, Asimi, and Five.&lt;br /&gt;
* Ramad takes a moment to catch up with &#039;&#039;&#039;Kiun Xeo&#039;&#039;&#039;, who has been holed up in the Bastion to avoid death by LaCroix. They chat briefly about the fire cult of Amaun.&lt;br /&gt;
* A haunted and defeated Clementine arrives in Manquel later that evening. She informs the group of [[X (The Paladin)|The Paladin]]&#039;s involvement in the Freeze, Peatro&#039;s resurrection, and other important events from Episode 14. The group are shocked that the Freeze could potentially be ending in three weeks&#039; time.&lt;br /&gt;
* The group returns to Ravel, where they catch up with &#039;&#039;&#039;Captain Crezzerin&#039;&#039;&#039;, who has constructed the &#039;&#039;&#039;Arctic Express&#039;&#039;&#039;, a ship outfitted to plow through the ice and snow. The heroes reconnect with several NPCs from past sessions who form Crezzerin&#039;s current crew, such as &#039;&#039;&#039;Glarf&#039;&#039;&#039;, &#039;&#039;&#039;Breakwater&#039;&#039;&#039;, &#039;&#039;&#039;Pierre Robes&#039;&#039;&#039;, and &#039;&#039;&#039;Maynard.&#039;&#039;&#039; The group agrees to Crezzerin&#039;s request for bodyguards as they make a four-day journey across the bay to Tuskur.&lt;br /&gt;
* The first day is spent in relative quiet, but the second day the ship is beset by a wounded and hungry roc. Asimi is quick to deflect the giant bird&#039;s attention with an illusion, but Five is inspired to attack the beast as he wants to impress Clementine. Drawn into combat, the heroes are able to defeat the roc and strip it for meat and feathers. However, Mundy is unable to come out of his berserker rage, and capybara-chest-bumps a badly wounded Five, killing him. Five resurrects again as [[Elvar|Four]], and the heroes puzzle once again over why Four&#039;s personality is once again changed.&lt;br /&gt;
* The third day passes in relative quiet, but the Arctic Express is approached by a floating ship, crewed by a gang of [[Devil|devils]]. They offer great boons to the heroes, in exchange for as many souls as they are willing to spare. Asimi is quick to hand over &#039;&#039;&#039;Maynard&#039;s&#039;&#039;&#039; soul, and Four offers the soul of one of their henchmen. In the most surprising moment of the day, Clementine offers her own soul to the devils in exchange for an unknown boon. The deal is struck, and the crew moves on.&lt;br /&gt;
* The fourth day is marked by the appearance of &#039;&#039;&#039;The Hole&#039;&#039;&#039;, located a half-day&#039;s journey from Tusgrer. To stop the Arctic Express from tipping into the Hole, the heroes act quickly to disable the engines and bring the ship to a shuddering crawl. The noise of the ship attracts a &#039;&#039;&#039;Kaiju Penguin-Blowt&#039;&#039;&#039;, which towers over the ship, and several smaller &#039;&#039;&#039;Blowt&#039;&#039;&#039; follow in its wake. The outmatched heroes quickly start the engines up again, turning the ship and escaping, although both Asimi and Glarf are downed by a single flap of the &#039;&#039;&#039;Kaiju Penguin-Blow&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;s flippers. The Arctic Express arrives at its destination, and everyone breathes a big sigh of relief.&lt;br /&gt;
&lt;br /&gt;
== Act 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 20: Unleashing ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This session was a crossover game with [[Ancients Alive]] and [[System Agnostic]] campaigns!&amp;lt;/blockquote&amp;gt;&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Travel, Magic, Horror, The Quiet North, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Luv]], [[Kara]], [[Savile]], [[Quimbleton|Quimbleton Fiddleford]] (Guest Featuring: [[Rowan Buckman|Rowan]], [[Blumenthal]], [[Wielder-of-Karavox]], [[Arlow]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (6/29/2024, [[QuelmarCon 2025]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Touse]], [[Bhéara]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While all characters in the freeze have access to the following summary in the form of rumors around Ravel, greater details can be found by reading [[Quimbleton&#039;s expedition notes]] in the C3.&lt;br /&gt;
&lt;br /&gt;
[[Luv]], [[Savile]], and [[Quimbleton]] started an expedition north looking for [[Kara]] who was hot on the trail of [[X (The Paladin)|The Paladin]]. By the time they all met up in [[Dolmvay]], the party had been joined by a sorceror named [[Rowan Buckman|Rowan]] and an alchemist named [[Blumenthal]] who claimed to be part of a party which slew [[X (The Paladin)|the Paladin]]--the one who caused [[The Arctic Autumn|the freeze]]--some time earlier. However, [[The Arctic Autumn|the freeze]] was still strong in the north, and the party set out to find the source of the cold in [[Paraska Manor|a mansion to the north]]--along the way meeting a batfolk named &#039;&#039;&#039;Wielder&#039;&#039;&#039; who carried [[Karavox|some kind of magical axe]]. &lt;br /&gt;
&lt;br /&gt;
While the exact details of what happened in the house have been somewhat distorted, what is clear is that the party found an incredibly powerful and malevolent presence within, and were completely routed--limping wordlessly back into town. Some claim that the force inside the building had something to do with vivid and disturbing paintings that acted as portals to other worlds, some spoke of a powerful but sinister coven of necromancers operating from inside the house, and still others whispered of a towering monster made of brass, wax, and fire with claws like butcher knives. &lt;br /&gt;
&lt;br /&gt;
In any case, the stories and rumors all tend to share three core truths--some kind of ancient and malevolent magic was behind whatever happened in the house, a deeper, more intense frost has been slowly enveloping towns in the north and may soon turn its attention to the south, and [[Savile]] did not return from the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Session 21: Falling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Sorghum, Attack, Blowt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Ramad Shadewalk]], [[Kludzu]], [[Gale]], [[Thimbol]], [[Asimi]], [[En]] (New!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; &amp;quot;Thesaurus&amp;quot;, Mayor Berry   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Famine is over&#039;&#039;&#039;! Ravel celebrates with its first ever &#039;&#039;&#039;Sorghum Festival!&#039;&#039;&#039;&lt;br /&gt;
* [Stuff happens here] &lt;br /&gt;
* 10 Civilian causalities, including a band of bearfolk, a tigerfolk, and a loxo. &lt;br /&gt;
* [[Kludzu]] entered the [[Otherworld]], perhaps never to be seen again (or seen much later)&lt;br /&gt;
* Mayor Berry died and became Blowted&lt;br /&gt;
* [[Ramad Shadewalk|Ramad]] died at the hands of the blowt. When passing on, he chose the path Peatro did: Connecting and grabbing onto the life force of the Blowt, becoming one with them.&lt;br /&gt;
&lt;br /&gt;
=== Session 22: Deflecting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Political Intrigue, Bastion, Manquel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Annabelle, [[Elvar|Four]], [[Luv]], Mundy, [[Red (Fantasial Freeze)|Red]], Takeshi &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Captain Maximillian [new!], Kiun Xeo, Ennui    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The session begins with renovations taking plane on the Manquel Bastion. Four, Red and Mundy clear out some of the space in the courtyard, which Mundy dubs &amp;quot;Bitch House&amp;quot; with a backwards T. Takeshi is also camped out for the time being, investigating the local area for cultural tidbits and rare books. We learn that Manquel is known for growing high-quality oolong tea, is architecturally inspired by Japan, and has a local mochi donut shop that survived the Freeze.&lt;br /&gt;
* Annabelle arrives at the Bastion, carrying a beleaguered Luv with her. The heroes gather and converse; Takeshi takes interest in Annabelle&#039;s written language, Luv reads the room&#039;s needs for the first time, and the crew is generally filled in on the evil &amp;quot;sentient frost&amp;quot; inhabiting Paraska Manor, as well as Savile&#039;s passing. &lt;br /&gt;
* The heroes receive word that Balabag is approaching, intent on taking the Manquel Bastion as their own. Four prepares the forces at their disposal, while Luv and Takeshi draft a treatise to establish peace before any bloodshed. &lt;br /&gt;
* Balabag&#039;s forces arrive, more than doubling the Manquel forces with spearmen, longbowmen, shield bearers, a trebuchet, and a line of cavalry. Their captain, Maximillian, is greeted by the negotiating party of Luv, Mundy, and Takeshi. Maximillian believes that Six (now Four) is guilty of fire-related crimes and must answer for them. Luv steers this anger towards Kiun Xeo, still holed up in the Bastion, who has notoriously funded the cult of Amaun in Ravel. Maximillian agrees to take Xeo in Four&#039;s place.&lt;br /&gt;
* Red and Four go down to the basement and convince Kiun through... gross oversimplification... to go to Balabag with the army. While Red walks Kiun out, Four is attacked by Ennui, who has snuck into the Bastion. Four easily overpowers Ennui and walks him out to the group, turning him over as well to Balabag. Annabelle also chooses to depart to Balabag, revealing a necklace marking her as a Flamewalker of Kosuth, whom the Balabagians seem to revere. (This unlocks the Balabag missions for the FFreeze proper.) The Bastion is saved, and the heroes can relax...&lt;br /&gt;
* UNTIL! A kaiju-penguin [[Blowt]] erupts on the far side of the Bastion, spurring the heroes into combat. Luckily, combat is not long, and nobody is killed. Takeshi reaches out to the Blowt, whom we now know is split between its own purpose and that of the [[Bhéara]], and convinces it to flee instead of fight. The Bastion is damaged, but not destroyed, and the heroes can actually take a breather.&lt;br /&gt;
&lt;br /&gt;
=== Session 23: Becoming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Lore, Campfire, Character Building, The [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Quimbleton|Quimbleton,]] [[Clementine]], [[Osric]] [New!], [[Enrik]] [New!], [[Alcordyn]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Hollowfoot, Bearah, &amp;quot;Mr. Mosquito&amp;quot;, Nhart,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quimbleton continues to provide &#039;&#039;&#039;Sorghum&#039;&#039;&#039; all over! This time with a 1st year intern named Lorena following him about. &lt;br /&gt;
* The town of [[Tusgrer]] is finally revealed! Turns out while seeming mundane on the surface, the town has actually been heavily infected by [[Haar|Blowtessence]], being supervised by a &#039;&#039;&#039;Mosquito Blowt&#039;&#039;&#039; known only as &amp;quot;Mr. Mosquito&amp;quot;.&lt;br /&gt;
* To save the town, [[Kara]] decided to transfer all of the [[Haar|Blowtessence]] from the Mosquito into themselves. As a result &#039;&#039;&#039;Kara becomes a Blowt.&#039;&#039;&#039;&lt;br /&gt;
* But in under 30 seconds, while the window of curing is still open, &#039;&#039;&#039;Hollowfoot the Druid launched into action, aided by Quimbleton and Clementine,&#039;&#039;&#039; and Kara is cured of the new infection. However, the latent disease that set in during Session 19 was far too engrained to be cured. &lt;br /&gt;
* With the rest of the town still being under Blowt influence (and Quimbleton only able to hold his sleep spell for a short period of time), the group flees into the wilds and regroups. &lt;br /&gt;
* After heavy discussions, Kara shares everything she learned about the Blowt in the Otherworld after becoming &amp;quot;one with the machine&amp;quot;. &#039;&#039;&#039;It is an intense and revealing look at who the Blowt are and why they are doing what they are doing&#039;&#039;&#039;...and you&#039;ll have to wait to see if anyone from this table shares that intimate knowledge with the server or wiki. &lt;br /&gt;
* The team decides ulimately to retreat...back to Ravel...not knowing what may await them there soon enough. &lt;br /&gt;
&lt;br /&gt;
=== Session 24: Slaying ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, [[Blowt]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Tessa, Jaxzo, Clover, Oswald, Ravii, Dak [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (7/24/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kirkland Anderson (Manquel Barkeep), &amp;quot;Dak Jr.&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LaCroix is slain by the team of slayers.&lt;br /&gt;
* Admittedly, LaCroix was ALSO a [[Blowt]] at the time of his slaying, since his house was in the district overrun during Session 21.&lt;br /&gt;
&lt;br /&gt;
=== Session 25: Burning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Burnale, [[Blowt]], Bearah, Davenwood &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Mundy]], [[En]], [[Ben]], [[Jaxzo&#039;Ilan]], [[Oswald]], Jollyfist Burnale [New!] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/7/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Burnale Clan (Othello, Oscard &amp;quot;Deadeye&amp;quot;, Alan, Hildor, Keg, &amp;quot;Fjord&amp;quot; Firebeard), Wubly the Tavern Keep of Davenwood, Nikolas (Oswald&#039;s Dad), Orthin the Paladin    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set a fire which accidentally spread to nearby Davenwood, which was part of a mission given by [[The Unravel]] to send a message to the nearby [[Burnale Clan]].&lt;br /&gt;
* Do community service to help the town rebuild and persevere through the immediate trauma of the attack.&lt;br /&gt;
* Meet Oswald&#039;s family on his childhood farm. &lt;br /&gt;
* Discover Oswald&#039;s mentor became a [[Wendigo]]&lt;br /&gt;
* Fight a super Blowt Wendigo in an epic battle (also includes a handful of Blowted Bunnies)&lt;br /&gt;
* Oswald inherits the farm from his family and begins to help them rebuild it into a powerful new [[The Fantasial Freeze/Bastion|Bastion]].&lt;br /&gt;
&lt;br /&gt;
=== Session 26: Speedrunning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Balabag, Bhearah &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero|Cavii]], [[Eltolinde Lykaios|Eltolinde]], Fahrlander [new!], [[Elvar|Four]], Ravii, [[Red (Fantasial Freeze)|Red]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/17/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Massimo the Painter, Tulio the Apprentice (Briefly), Rogerre the Blacksmith, [[Dark Silvio]], Kirkland Anderson (Manquel Barkeep)    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Farlander the gnome Rogue comes down from the mountains to the north in desperate need of money. The group settles on going to Balabag to deal with a church afflicted by &#039;&#039;&#039;dark ice.&#039;&#039;&#039;&lt;br /&gt;
* The Kero brothers reunite!&lt;br /&gt;
* The party journeys to Balabag&#039;s religious district, called the Cindernest. They meet Rogerre and see that even fire can become Blowted, a glitchy blue flame that cannot be manipulated through magical means.&lt;br /&gt;
* The party explores the open halls of the church, and Four opens a door that reveals a Blowted Massimo the Painter. Combat immediately starts, and the torchlight is lit.&lt;br /&gt;
* Four fights off Massimo and the wights he paints into existence while the rest of the crew speedrun the ENTIRE DUNGEON in search for his wife Lavinia&#039;s locket. There is an outer Massimo, controlled by the Bhearah, and an inner Massimo who wishes to be free from his condition. The heroes use the power of words to slow his progress.&lt;br /&gt;
* The torchlight goes out, and we see how strong the Bhearah&#039;s hold over the church really is - Farlander is downed in a moment. Light your torches in dungeons, everyone.&lt;br /&gt;
* Lavinia&#039;s locket is found, and the party uses it to briefly stop Massimo&#039;s Blowt-self from taking control. Everyone escapes the church and is rewarded for saving him, though the space itself is still overrun by dark ice....&lt;br /&gt;
=== Session 27: Descending ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, [[Ravel]], [[Davenwood]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: [[Luv]], [[Kara]], [[Quimbleton]], [[Dr Burdock]], [[Isabelle]]. [[Clover]], [[Kludzu]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/22/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Wubly the Tavern Keep, Hafgan, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the currently-under-construction tavern of [[Davenwood]], [[Dr Burdock]] showcases his realm famous solution to Blowt - Simply dominate their minds and make them your pets!  &lt;br /&gt;
* Unfortunately Burdock didn&#039;t know the limits of his own power, and when attempting to control 2 Blowt at once, accidentally unleashes a Blowt onto the town.&lt;br /&gt;
* The rest of the team is impressed with Burdock&#039;s power, but unimpressed in how they had to clean up after his mess.&lt;br /&gt;
* Once the group catches their breath (and restores some spell slots), they decide that with lots of power over Life and Death (including new Grave Cleric Isabelle), it might be a good idea to investigate the hole in [[Ravel]] that opened up and unleashed [[Haar|Blowtessence]] all over the city.&lt;br /&gt;
&lt;br /&gt;
* The team decides to test their resolve and go into the Blowhole. &lt;br /&gt;
* The players getr trapped in the other world, [[Orbis Alius|Orbis]], and await rescue or attempts to escape. Not all of them managed to make it to the shelter intact, and some may not make it back to the surface exactly as you remember them. &lt;br /&gt;
&lt;br /&gt;
=== Session 28: Damning ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Blowt, Balabag, Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Clementine]], [[Isabelle]], [[Thimbol]]. [[Enrik]], [[Yuki]] [New!], [[Cecil Alaxorsa]] [New!]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (8/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Two Balabag Residents, Rogerre the Blacksmith     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Isabelle returned to the surface, a weapon of the [[Bhéara]], sent to Balabag to find the &#039;&#039;&#039;Kiyoni&#039;&#039;&#039; family.&lt;br /&gt;
* The players spent a long time in a library, as is tradition for some random point in every campaign.&lt;br /&gt;
* In doing their research (and spending their research tokens appropriately) the team learns that there is a deep-seated history of bad blood between [[Balabag]] and [[Ravel]].&lt;br /&gt;
* Their rivalry goes back to the first humans who appeared in the region during [[The Scattering]], when Animalfolk primarily lived in the region that would eventually become Human-dominated.&lt;br /&gt;
* The Kiyoni were a prominent and early human family with roots that go back to the Scattering, and for some reason, the Blowt want revenge on the Kiyoni.&lt;br /&gt;
* The Blowt apparently were damned to an eternal banishment after a war between the humans and animalfolk all the way back then. They were punished and sent to an afterlife which didn&#039;t reward them, but trapped them.&lt;br /&gt;
* Not wanting to aid and abet in political and physical assassination, the team agrees that there&#039;s definitely some merit in what the [[Bhéara|Bheara]] has tasked her minion to do...but there&#039;s other people in need of help, so they pick up and finish off the &#039;&#039;&#039;Cindernest Mission&#039;&#039;&#039; which was left partially uncompleted by the Session 26 team (see above).&lt;br /&gt;
* The team successfully retrieves one of &#039;&#039;&#039;[[Gohei|the Gohei]]&#039;&#039;&#039;, then uses it&#039;s immense power to purify the church of all of its residual [[Haar|blowtessence]].&lt;br /&gt;
* (Along the way Clem dies when Isabelle attempts to send Clem&#039;s soul to &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039; after Clem gets severely blowted. But the plan backfires because Clem&#039;s soul has already been claimed by another much more powerful faction..See Damning.)&lt;br /&gt;
* The team is rewarded a brand new [[The Fantasial Freeze/Bastion|Bastion]] in Balabag to take their new toy and begin planning their next steps.&lt;br /&gt;
=== Session 29: Liberating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; PC Drama, Devils  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Neighbor|Neighbor Craig]], [[Mundy]], [[Tessa]], [[Osric]], [[Sameera]] &#039;&#039;(New!)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Maynard, Maynard&#039;s Mom Veronica, Mephix    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tessa kills Mephix&#039;&#039;&#039; but knows an accomplished Slayer Mephix will be back by IRL November (Devils don&#039;t die if killed on the mortal plane mundanely)&lt;br /&gt;
* Mephix will remember that.&lt;br /&gt;
* Tessa, Neighbor, and Takeshi discuss &amp;quot;&#039;&#039;&#039;The [[Elvar|7]] High Roads to the Peak&#039;&#039;&#039;&amp;quot;, a self help book by Alycone Daze&lt;br /&gt;
* Neighbor breaks up with Maynard, and the team threatens him to leave &amp;quot;every other woman in this city&amp;quot; alone, he is branded with Twin Snake patterns by Sameera to mark him as a snake.&lt;br /&gt;
* They loot his cool vintage katana collection.&lt;br /&gt;
* The team hits up the nightclub.&lt;br /&gt;
&lt;br /&gt;
=== Session 30: Bounty-Hunting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Ravel, Blowt, DeGaulle, Unravel, PC Drama&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; Oswald, Ravii, Kara, Caul Davre [New!], Viralyn Kiyoni [New!], Gaul DeGaulle [New!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM&amp;lt;/u&amp;gt;: Christina (9/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jimmy (Unravel knight, now V’s servant), Charlie DeGaulle (Gaul’s father, blacksmith, estranged, hunted by Blowt and the Unravel), Teddy (Charlie’s friend/neighbor), Rosie Pumpernickle (Gnome, Charlie’s lover, wealthy)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained&amp;lt;/u&amp;gt;&#039;&#039;&#039;:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The group reunites in Ravel during a miserable sleet storm, catching up in Kludzu’s bar. Viralyn claims to be Quimbleton’s long-lost lover.&lt;br /&gt;
* Blowt portals erupt outside the bar, unleashing Kara and several Blowt. A vision of the DeGaulle family flashes through his mind before he regains control. The fight is short-lived thanks to Caul’s necromancy, and Kara quickly recovers their mind.&lt;br /&gt;
* The party learns Gaul is estranged from his father Charlie, the last in a long line of blacksmiths. Gaul openly wishes his father dead.&lt;br /&gt;
* At the DeGaulle smithy, they find it ransacked by Unravel forces. In the basement, the party ambushes soldiers and charms Jimmy the knight into service under Viralyn.&lt;br /&gt;
* Jimmy reveals Charlie has been targeted by the Unravel for acquiring a mysterious material called &#039;&#039;&#039;Blight Dust&#039;&#039;&#039;, which can be forged into weapons devastatingly effective against humans.&lt;br /&gt;
* Following a hidden exit, the group misses Charlie but encounters Teddy, who points them toward Charlie’s secret lover Rosie. They go to her mansion where more Blowt portals open and the party fights multiple waves, with Caul even taming one as a pet.&lt;br /&gt;
* They capture Charlie and Rosie during his attempted escape. Aftewards it is discovered that Charlie branded Gaul (on Gaul&#039;s butt) in the past as part of a family blacksmith ritual, granting Gaul the DeGaulle forging legacy.&lt;br /&gt;
* Ravii strikes a deal with Charlie: protection in exchange for each party member receiving a &#039;&#039;&#039;Blighted Shortsword&#039;&#039;&#039; (worth 750 gp).&lt;br /&gt;
&lt;br /&gt;
=== Session 31: Sacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Tusgrer, Blowt, Boss Rush, Gohei   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecilia [new!] Dak, [[Enrik]], Fahrlander, [[Elvar|Four]], Kiyoni  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/19/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dak Jr., Jim Dentured, Kirkland Anderson (Manquel Barkeep)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Everyone wanders into the Manquel Bastion while Mundy is too busy to watch the doors, where a plan is hatched to liberate the town of &#039;&#039;&#039;Tusgrer&#039;&#039;&#039; from its Blowt problem. There is a bounty out for some sort of &#039;&#039;&#039;Mosquito Blow&#039;&#039;&#039;t, and the team goes in properly armed.&lt;br /&gt;
* Fahrlander scouts out the town and finds Blowted townsfolk and blood everywhere, both human and otherwise. The Mosquito sits at the edge of town, and team notes how distended its... sack... is. Using some clever tactics, the heroes bring it down! Until...&lt;br /&gt;
* One of the corpses laying about Tusgrer lets loose a burst of Bhearah energy, and the Mosquito reappears! The heroes combat both the Blowted townsfolk and the mosquito, having to slay it an additional five times. Enrik deals the final blow while using the Gohei to kill the body of the Mosquito while the Blowt-soul inhabiting it flies away, taking the form of a frost giant!&lt;br /&gt;
* With combat resolved, the heroes take stock. The worst news is that Tusgrer&#039;s population is now &#039;&#039;zero&#039;&#039;. Also, a new Blowthole exists, due to the strange nodes of energy that the mosquito unleashed stitching together and opening the portal. The only silver lining is that this Blowthole is easily accessible and unguarded, compared to the madness in Ravel and on the ice field. Another &#039;&#039;&#039;Gohei&#039;&#039;&#039; is looted off the dead samurai from which the Mosquito, and Enrik uses the Gohei he brought for Balabag to save the frost giant&#039;s spectral form. Dak realizes that a &#039;&#039;&#039;Blowted Xilas LaCroix&#039;&#039;&#039; is probably still alive and waiting.... &lt;br /&gt;
&lt;br /&gt;
=== Session 32: Looting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Unravel, Dungeon Crawl, Blowt, Emotional Support   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Freida, Faren, En, Jollyfist, Ben, Red, Thimbol  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/21/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Breakwater, Ben (Frederic, Gio mentioned in support group), Farmer Lyle as always.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The team attempts a dungeon crawl into an abandoned Unravel cache that was frozen over but is now thawing.&lt;br /&gt;
* They encounter a lot of &amp;quot;[[Haar|Blowt-essence]]&amp;quot; inside the dungeon.&lt;br /&gt;
* They steal some loot and flee.&lt;br /&gt;
* They also discover [[Fären]] was hiding in that trove, but [[En]] captures him and takes him prisoner. They do NOT claim the bounty, but Thimbol does take back the &amp;quot;Monocle of Flesh Manipualtion&amp;quot; from Faren that was stolen 15 sessions ago (Session 17: Casted).&lt;br /&gt;
* In the process [[Ben]] also gets temporarily Blowted and they fight him off.&lt;br /&gt;
&lt;br /&gt;
=== Session 33: Blowting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Orbis, Balabag, Blowt,    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Thimbol Goldbone]], [[Farmer Lyle]], [[Semeera]], [[Clover Softpaw]], [[Isabelle]], [[Clementine]], [[Viralyn Kiyoni|Kiyoni]], [[Quimbleton]], [[Cecil Alaxorsa]],    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (9/27/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
* Thimbol wakes in the subsoil air following a [[Blowt]] attack on the Balabag Bastion, surrounded by The Eyes. Thimbol had taken a psychic attack to save Farmer Lyle offscreen and died in his arms. Though The Eyes tempt him with the posiblity of returning to Quelmar as a Blowt, Thimbol passes into Garl Glittergold&#039;s holy afterlife for gnomes--&#039;&#039;&#039;his life&#039;s work&#039;&#039;&#039; of creating and passing on an LLC &#039;&#039;&#039;completed&#039;&#039;&#039;, and his soul at peace knowing that whether that business succeeds or fails, the will of the market will be done.&lt;br /&gt;
* This ascension into the afterlife is witnessed by [[Clover Softpaw]], stranded in the subsoil air following the events of Session 27. As she returns to the Orbis Bastion, [[Clover Softpaw|Clover]] encounters [[Semeera]], transported between worlds through the power of dreams, and the lingering Blowt influence from Session 29. After a brief conversation, Clover brings Semeera back to the Orbis Bastion where they encounter Quimbleton Fiddleford who has recently completed the bastion&#039;s teleportation circle. Quimbleton introduces himself and greets the pair with alarming news. Although previously non-functional, the Teleportation circle suddenly began to pulse with magical energy before the two&#039;s arrival. &lt;br /&gt;
* There&#039;s a knock at the door, and [[Isabelle]] joins the party--tasked by the [[Bhéara]] with bringing a special contract to the house. At which point the portal flares to life and out steps Mephix. Over the questions and protests of [[Quimbleton]] and [[Clover Softpaw|Clover]], [[Isabelle]] hands the contract to Mephix, who releases a small birdcage containing the soul of [[Clementine]] before disappearing. &lt;br /&gt;
* After [[Quimbleton]] creates a paper doll for [[Clementine|Clem&#039;s]] soul to inhabit, the party returns to the surface world, promising Isabelle to help the Bhéara&#039;s mission of tracking down a certain member of the Kiyoni family in Balabag. They are to kill the Kiyoni Elder, and destroy their prize phoenix egg to sate the Bhéara. &lt;br /&gt;
* The group portals directly into the Balabag bastion, disturbing the conversation of [[Cecil Alaxorsa|Cecil]], [[Viralyn Kiyoni]], [[Semeera]], and [[Farmer Lyle|Lyle]]--with the two parties nearly coming to blows. An elder member of the Kiyoni family--the target--comes to the house, introduces himself, and hands the group the egg, tasking them with getting the egg out of [[Osugbo]]. After some conversation about the family&#039;s history aiding [[Troverth Dynasty|Troverth]] in the [[Realm War I|Realm War]] (and a crossover conversation between [[Parkelca|Parkelca2]]&#039;s 2 PCs), the Elder Kiyoni provides the group with money, hands over the egg, and makes plans for dinner with [[Cecil Alaxorsa|Cecil]] later in the week--although [[Viralyn Kiyone|Viralyn]] strikes a bargain with [[Isabelle]] to kill her kinsman later in the night to satisfy Bhéra&#039;s will. &lt;br /&gt;
* Egg in hand, the group attempts to leave [[Balabag]] for Ravel after finding a mannequin for [[Clementine|Clem&#039;s]] soul to posses, but are ~immediately~ ambushed by [[Blowt]]. In the ensuing brawl, Farmer Lyle reveals that he holds &#039;&#039;The Monocle of Flesh Manipulation,&#039;&#039; [[Isabelle]] tries to communicate with the [[Blowt]] that they need to work with the surface dwellers to reach their afterlife by unmasking her veil, and in a desperate moment, [[Clementine|Clem]] possesses the phoenix egg--hatching out of it as a 6-month old phoenix-folk infant. &lt;br /&gt;
* Because the egg has been hatched and the Elder Kiyoni killed (though under mysterious circumstances outside [[Viralyn Kiyoni|Viralyn&#039;s]] doing), the [[Bhéara|Bhéra]] is satisfied. The [[Blowt]] attacking the group depart--content in the fact that Kiyoni&#039;s long-held beastfolk ancestry has finally been brought to light, and one of the family&#039;s elders has been punished for his sins. &lt;br /&gt;
* In the aftermath, as the group prepares to go their separate ways, [[Quimbleton]] tells [[Isabelle]] that seeing a (to his knowledge) peaceful resolution in the conflict with the [[Blowt]] has convinced him to spread the word of her mission to have a more open perspective in [[Ravel|Ravel&#039;s]] dealings with the [[Blowt]]. As she returns to the otherworld, he sends with her a note for remaining members of the Orbis bastion, telling them where he and [[Clover Softpaw|Clover]] have gone, and that they&#039;ll return soon.&lt;br /&gt;
* Thimbol casts the powerful and dangerous Monocle aside into the river waters to hopefully never be seen again.&lt;br /&gt;
&lt;br /&gt;
=== Session 34: Ghosting ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; HexCrawl, Blowt, Lore   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Fahrlander, Gaul, Kip [new!], Quiver [new!], Ravii, [[Elvar|Three]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/4//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina, Zav, Nearlander, unnamed cleric of Garl Glittergold, Benshi, Mad Millie     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with our two new characters Kip and Quiver hopping through the terrifying afterworld of Orbis. THey&#039;re being led by Zav, who in turn is pursued by two &#039;&#039;&#039;frost giant spirits - the Blowt&#039;&#039;&#039;. Zav drops the two of them off at the Teleportation Circle crafted by Quimbleton, telling them to deliver a message to Seraphina, and draws the Blowt away. Kip and Quiver meet the rest of the party, who teleport them to Manquel, where they remain in ghostly form.&lt;br /&gt;
* The crew takes a HexCrawl over to the &#039;&#039;&#039;Middleflaren Mountains&#039;&#039;&#039;, where they deal with an engorged riverbank and the spirit inhabiting Kip&#039;s armor, Mad Millie. Several ghostly hijinks ensue.&lt;br /&gt;
* Arriving at the Meadow, a gnome/harengon town at the base of the mountains, the party meets a &#039;&#039;&#039;Pale Steed&#039;&#039;&#039; at the gate. Answering it in rhyme, they meet Seraphina and many of the gnomes gathered about. Fahrlander is a &#039;&#039;&#039;summit gnome&#039;&#039;&#039; and looks down on the other gnomes. The other gnomes are &#039;&#039;&#039;base gnomes&#039;&#039;&#039; and give Fahrlander the side-eye.&lt;br /&gt;
* Seraphina, an accomplished Slayer in her own right, shows the party the town&#039;s solution to a &#039;&#039;&#039;Wolf Blowt&#039;&#039;&#039; that has been returning to attack the town for months. A Rune of Forgetting keeps it at bay for now, but a more permanent solution must be found. The party enlists the help of a gnome cleric of Garl Glittergold, who creates a ritual to suck the Blowt spirit into a crystal. Ravii luckily finds a crystal for the ritual (whew).&lt;br /&gt;
* The party sets up a plan to distract the Wolf Blowt. Three yells at it to break the cycle of forgetfulness, and when the Wolf Blowt climbs the cliff face, Fahrlander bonks it with the Gohei to separate the spirit and Gaul speaks to it in Giant, learning &#039;&#039;&#039;its name is Benshi, and it seeks vengeance on the Portak clan&#039;&#039;&#039;. The Bhearah has set the Blowt free from their prison, and is weaponizing their vengeance. Then, the ritual is completed and Benshi is sucked into the crystal. Town saved.&lt;br /&gt;
* As the party finishes up their business in the Meadow, Fahrlander is in need of rations. So, he finds the home of his (rival? family member?) &#039;&#039;&#039;Nearlander&#039;&#039;&#039;, yells at Nearlander, makes Nearlander open the Sheath Diary and shoot himself in the head with a crossbow, which kills him, then Fahrlander loots the house for 50gp and food for the journey back. On a whim. Also, one of Nearlander&#039;s kids probably saw the whole thing.&lt;br /&gt;
* About three days into the journey back, the crystal containing Benshi&#039;s soul shudders, shrinks, and lets off some dusty sparkles. The team infers that Seraphina has taken matters into her own hands to save her town, and the Portaks are likely dead. It appears there are &#039;&#039;&#039;ethical dilemmas associated with the Blowt and their mission&#039;&#039;&#039; - which path will the heroes take?&lt;br /&gt;
&lt;br /&gt;
=== Session 35: Pressuring ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel, Blowt, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Osric]], [[Jaxzo&#039;Ilan]], [[Gale]], [[Farmer Lyell]], [[Luv|The Arbiter]], [[Isabelle]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/15//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Diyown, Nai &amp;amp; Bocaj (two throwaway Blowt allies), Osric&#039;s Mother, a few other Blowt     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jaxzo is ambushed by a Blowted [[Xilas LaCroix]], sending her to Orbis as a pained and revenant soul, split between the vampiric essence of LaCroix that lives inside her, and &#039;&#039;Wabreena&#039;&#039;, the drow princess who once lived.&lt;br /&gt;
* [[Isabelle]] and a team of Blowt attempt to help a Blowt named &#039;&#039;&#039;Diyown&#039;&#039;&#039; finish a bounty on the &#039;&#039;&#039;Rhodri&#039;&#039;&#039; family, which includes the PC [[Osric|Osric Rhodri]]&lt;br /&gt;
* After intercepting the ambush, Isabelle convinces the team to join them in the Otherworld to try to fix this problem.&lt;br /&gt;
* We found [[Luv]] in [[Orbis Alius]], who had been trying to work with the Blowt on possible non-violent ways to get their revenge on their revenant targets. Apparently Diyown had hoped Luv would come up with a non-violent way to claim the bounty, and after some give-and-take, the team decided that Osric could live...if he sacrtificed &#039;&#039;his own mother&#039;&#039; in his place. &lt;br /&gt;
* The team was sent [presumably by the Bearah&#039;s gifts] back to the north side of Ravel to the location of Osric&#039;s mother... immediately under the pressure of succumbing to the immense [[Haar|Blowtessence]]. &lt;br /&gt;
* After some high-stress hide-and-seek, the team finds her with a mysterious protective amulet hiding in an attic, and Osric claims Diyown&#039;s revenge in the name of Diyown and all others who his mother and bloodline have wronged over centuries or millenia. Diyown ascends. Bounty collected.&lt;br /&gt;
&lt;br /&gt;
=== Session 36: Sibling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; LaCroix, Balabag, Orbis   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Tessa Night]], [[Oswald]], [[Cecilia]], Sweet Baby [[Clementine]], [[Red]], [[Ben|Ben&amp;amp;Sven&amp;amp;Gustafar]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/19//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edmynd LaCroix, Axa LaCroix, Alex LaCroix, Oris LaCroix, Rix LaCroix (all killed), Kiun Xeo, Gustafar, Garrett the Guard,     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drink is had in memory of Jaxzo (see Session 35) and a vow is made among friends old and new to get revenge on the LaCroix bastard.&lt;br /&gt;
* Ben recruits &#039;&#039;&#039;Smelt&#039;&#039;&#039; a protector sent by his Queen mother from the [[Kingdom of Mirr]]&lt;br /&gt;
* 5 LaCroix family members are killed&lt;br /&gt;
* Gustafar, impersonating Sven, takes advantage of Ben as he&#039;s dying, and opens a gate between the worlds, seemingly for nefarious purposes.&lt;br /&gt;
* The PCs get trapped in [[Orbis Alius]]&lt;br /&gt;
=== Session 37: Stacking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Webber, Blowt, Cairns, Veil    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Sameera]], [[Dak]], [[Mundy]], [[Red (Fantasial Freeze)|Red,]] [[Cranston]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (10/25//2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Brewyn and Thokrin (two Frost Giant Blowt), Hollowfoot the Druid, Red&#039;s Family, WEBBER!       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Cranston is a ghost! Turns out he died during the [[The Arctic Autumn|Arctic Autumn]], but has made allies with the Blowt in his couple months living trapped in Orbis. He has joined their side and hopes to help his Frost Giant frend &#039;&#039;&#039;Brewyn&#039;&#039;&#039; get his revenge and ascend.&lt;br /&gt;
* Hollowfoot is encountered at [[The Burrow]], the hometown of hills in central Osugbo (about halfway to Dolmvay), where the family of [[Red (Fantasial Freeze)|Red]] is found to have been buried under feet of snow, hibernating safely in burrows deep under the ground like one massive zone of burial mounds. &lt;br /&gt;
* The Burial Mounds are said to be attracting the Blowt and the Bearah in some way.&lt;br /&gt;
* Blowtessence is given a proper Clerical term: &amp;quot;[[Harr|Haar]]&amp;quot;&lt;br /&gt;
* The players learn the importance and power of a [[Cairn]] when it comes to fighting the Bearah&#039;s energies&lt;br /&gt;
* A Kaiju Penguin egg is discovered and brought back by Mundy to the Manquel Bastion&lt;br /&gt;
* When one of Hollowfoot&#039;s Cairns are knocked over, [[Webber]] in his massive blowted form appears to claim the egg, but the players stack the Cairns back up and repulse Webber back again. &lt;br /&gt;
&lt;br /&gt;
=== Session 38: Checking-In ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[Mother]] (Guest Baddie from Wicked Wilds!)   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Oswald]], [[Enrik]], [[Kara]], [[Clover Softpaw|Clover]], [[Cecil Alaxorsa]], [[Fahrländer]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Bill (10/30/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Jim, [[Viralyn Kiyoni|Lady Viralyn Kiyoni]] (DMPC)     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Six heroes traveled to the newly re-opened &#039;&#039;&#039;Chateau Hotel&#039;&#039;&#039; in Balabag to enjoy its grand re-opening festivities, unaware that something sinister was festering beneath the fancy trappings.&lt;br /&gt;
* A brief encounter with the [[Blowt]] revealed that the hotel’s basement contained a strange stone door that appeared to lead nowhere. With the Blowt driven off and no obvious way through, the party returned upstairs to relax at the spa and bar before turning in for the night.&lt;br /&gt;
* While everyone slept, a hidden fungal corruption spread through the hotel, infecting guests and staff alike. The fungus separated each victim’s psyche from their body and dragged them into a shared dreamscape, forcing them to relive or confront their worst fears on a looping nightmare reel.&lt;br /&gt;
* &#039;&#039;&#039;Jim&#039;&#039;&#039; from the Unravel (Lady Kiyoni&#039;s loyal thrall), was also trapped in the dreamscape, but managed to jolt Oswald with “hypnic jerky”, literally shocking him back into his body. At Jim’s desperate request, Oswald then killed him in the waking world to free him from the endless nightmare.&lt;br /&gt;
* Once awake, Oswald worked to rouse the rest of the party. Reunited, the heroes realized that the stone door in the basement had now been forced open, apparently through the sacrifice of numerous hotel guests to power a &#039;&#039;&#039;dark ritual&#039;&#039;&#039;.&lt;br /&gt;
* Descending through the door, the party discovered &#039;&#039;&#039;[[Mother]]&#039;&#039;&#039;, a horrific, fungal entity ruling over a pocket dimension of rot and corruption. She was using Lady Viralyn Kiyoni as an avatar to manifest on the material plane, twisting Viralyn’s body and will into a vessel for her influence.&lt;br /&gt;
* A long and grueling battle followed inside Mother’s corrupted domain. The party fought through spores, psychic torment, and shifting terrain as Mother tried to wear them down and fully anchor herself via Viralyn.&lt;br /&gt;
* In the final moments of the fight, Viralyn’s form destabilized; her body dissolved into spores that the heroes managed to contain and carry out of the pocket dimension, cutting off Mother’s immediate hold on the Chateau and the region around it.&lt;br /&gt;
* With the hotel spiritually and literally tainted by Mother’s presence, and many of its former guests sacrificed to open the gate — the party gathered what loot and survivors they could and abandoned the cursed site, hoping never to cross paths with Mother...or whatever Viralyn is becoming… ever again.&lt;br /&gt;
&lt;br /&gt;
=== Session 39: Gobbling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Manquel, Tusgrer, Turkey, Bhearah   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Clover, Fahrlander, Farmer Lyle, Gail, Luv, Three  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Adam (11/5/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; 50 Turkeys, 2 TurKings     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session starts with turkeys sneaking into the Manquel Bastion and &#039;&#039;&#039;stealing the Gohei.&#039;&#039;&#039; The players are asleep, and the turkeys only remember being slaughtered by Four from an earlier episode. Powered by vengeance and the Bhearah, the &#039;&#039;&#039;Blowted turkeys&#039;&#039;&#039; kill the Bastion Defenders and attack the players.&lt;br /&gt;
* Three is wounded and hides in the basement bedroom while the other characters try to figure out the motivation for the Blowt attack. Luv and Gail piece together that these Blowt &#039;&#039;&#039;used to be the villagers of Tusgrer,&#039;&#039;&#039; who Four killed during combat with the Mosquito Blowt from Episode 31. Luv is tired of the villagers continuing the cycle of violence, and hotly engages with a villager wearing a Bastion defender&#039;s face. Clover, Gail, and Fahrlander bring down some turkeys, but it quickly becomes apparent they will be overpowered.&lt;br /&gt;
* Caught in the magical snare of their anger, &#039;&#039;&#039;Three apologizes&#039;&#039;&#039; to the gathered villagers. They know the pain of seeing lives cut short, and would like to help the Blowt release their anger. All 50 Blowt line up in the courtyard and slap Three in the face, which helps a little. The other characters join in, Lyell realizing that Seven was present when his farm burned down long ago.&lt;br /&gt;
* The tension partly alleviated, the heroes road trip to Tusgrer so Three can show the villagers their mass grave and help them find rest. A road trip ensues - &#039;&#039;&#039;many stories are shared and collected&#039;&#039;&#039;, and Luv sleeps properly for the first time since Act 1.&lt;br /&gt;
* Having arrived in Tusgrer, the last of the Blowt are given a proper send-off. &#039;&#039;&#039;Fahrlander writes the Turkey Tales of Tusgrer&#039;&#039;&#039;, and &#039;&#039;&#039;a stone monument is constructed to honor the villagers memory.&#039;&#039;&#039; The conflict is resolved peacefully, and everyone breathes a sigh of relief. Now, where did that Gohei go...&lt;br /&gt;
&lt;br /&gt;
=== Session 40: Evacuating ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Davenwood, Revenge, Saurus    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Jollyfist]], [[Mundy]], [[Jaxzo&#039;Ilan]], [[Alcordyn]], [[Enrik]], [[Cecilia]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/9/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Keg Burnale, Wubbly, Vincent Van Bara, Mr. Rous      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Davenwood holds a &#039;&#039;&#039;Fire Sale&#039;&#039;&#039; to help raise funds to rebuild parts of the town after the fires set back in Session 25. Players buy magic items off the enchanter Vincent Van Bara.&lt;br /&gt;
* The citizens of Davenwood gather to hang a Burnale Dwarf named Keg, believing that his death will make for fit justice for their citizens. &lt;br /&gt;
* Alcordyn interrupts the hanging with a super neat arrow shot to split the rope, freeing the Dwarf. However, the town leader (Mr. Rous) believes that this was simply a missed shot of crowd justice, and in typical Capybara fashion, rejoices and asks for everyone to pitch in to get their justice on the dwarf, leading to a slurry of bricks, arrows, and rocks now thrown at the freed dwarf. &lt;br /&gt;
* When Jaxzo&#039;Illan rages to get control of the happy rioters, fear breaks out, causing the Capybaras to flee into the surrounding buildings from Jaxzo&#039;s monstrous form, while Mundy and Jollyfist grab the Dwarf and try to bring him to safety. &lt;br /&gt;
* The first bit of blood begins to hit the ground, and the mixture of vengeance and bloodshed in the area no doubt pierces the veil, providing an opening to Orbis for &#039;&#039;&#039;Saurus Himself&#039;&#039;&#039; to appear through. Saurus begins to assault the town square with a mixture of Harr energies and violent assaults. &lt;br /&gt;
* Enrik confirms the Gohei has no immediate effect on Saurus because he is not a ghost or posessing anyone, however it is noted that his Blowt energies can&#039;t pierce the Gohei&#039;s bubble, so his magic is mostly useless.&lt;br /&gt;
* Alcordyn does a great job disrupting Saurus&#039;s Sorcery, keeping blowting to a minimum, while the tanks and ragers of the team try to hold Saurus down and pin him back into Orbis. Cecilia and Jaxzo try to recover and evacuate the Capybarafolk who have fled in fear. &lt;br /&gt;
* Eventually casualties include about half the Capybarafolk present (most who get Blowted, though 1 is killed killed), while PC Mundy is killed, PC Jollyfist is Blowted, and PC Jaxzo gets re-banished to Orbis. Alcordyn, Enrik, and Cecilia succesfully flee the town square with the other half of the capybara they were able to save. &lt;br /&gt;
* Davenwood soon becomes the site of another blowhole. &lt;br /&gt;
&lt;br /&gt;
=== Session 41: Hiding ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, Orbis, Davenwood, Samurai, Death    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Kara]], [[Clementine]], [[Oswald]], [[Tessa Night|Tessa,]] [[Sameera]], [[Red]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bhéara]], [[Saurus]], [[Kaiju Penguin]], [[Xilas LaCroix]], [[Maynard]], Nikolas (Oswald&#039;s Dad), Some Samurai, Mysterious deadly Onomancer, Mysterious Spider Person, Mysterious Witchy Lady, Mysterious Mastadon       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After Sameera receives a vision in her dreams that Saurus will be marching on Davenwood, she sounds the alarm while Oswald leads the charge, taking 6 of the fiercest fighters around to convene on his hometown to save it from the Blowt. &lt;br /&gt;
* When they arrive, they see that &#039;&#039;&#039;Samurai&#039;&#039;&#039; from &#039;&#039;&#039;Balabag&#039;&#039;&#039;, arrived only a little bit earlier, and they have been looking for &amp;quot;Steelcheek&amp;quot; using onomancy to determine who the Steelcheek is. When they discover it is Oswald, they defend him from the Blowt but tell him they need to run away so they can &amp;quot;Change his Name&amp;quot;.&lt;br /&gt;
* They discover Oswald&#039;s dad was one of the Choeru caught in the destruction who died/got blowted, but the Samurai promise &amp;quot;we can get him back&amp;quot; referring to Orbis. They also hand out some [[Moonflower]] tea.&lt;br /&gt;
* &#039;&#039;&#039;[[Saurus]]&#039;&#039;&#039; makes his big appearance and nearly wipes out the team, eventually causing everyone to go to Orbis either against their will (Kara, Tessa, Clem) or because they followed the others to save them (Oswald, Sameera, Red). &lt;br /&gt;
* In Orbis, half the team is brought to &#039;&#039;&#039;Xilas LaCroix&#039;&#039;&#039; while Kara is separated from the others and brought directly to the [[Bhéara]] to pay for his crimes of kidnapping and keeping Blowt inside of his body as prisoners. &lt;br /&gt;
* The team that meets with Xilas learns that Xilas has been collecting power and working alongside a &amp;quot;Gus&amp;quot;, and is immensely enjoying his time in Orbis as he becomes a powerful Champion of the Bhearah. &lt;br /&gt;
* Kara has a heart to heart to heart to heart to heart to heart to heart with the 6 &#039;&#039;&#039;Blowt&#039;&#039;&#039; that they kidnapped, but ultimately becuase of the &#039;&#039;&#039;Orbis Rules&#039;&#039;&#039; fails at every attempt to break through to them, and they abandon Kara to go back on their hunt for redemption and ascension. Kara also fails to break through to &#039;&#039;&#039;Maynard&#039;&#039;&#039;, a newly lost soul looking for power and revenge, and when Kara can&#039;t convince him either, the Bhearah super-charges him into a powerful entity, the newest and weakest of her &amp;quot;&#039;&#039;&#039;Champions&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
* Kara realizes that this might be the end, and tears her soul asunder to shake Orbis with storms of intense magic and lightning, dealing &#039;&#039;&#039;Over 700 Damage&#039;&#039;&#039; to the Harr and the Bhearah&#039;s presence, while absolutely obliterating Maynard to death.&lt;br /&gt;
* The Bhearah brings forth her other champions to stop Kara as the other 5 players, seeing and feeling the storm, chase it until they witness first-hand Kara&#039;s last stand. &lt;br /&gt;
* Kara goes out in a blaze of glory, allowing the others to escape.&lt;br /&gt;
* 1 Champion down. 7 to go.&lt;br /&gt;
&lt;br /&gt;
=== Session 42: Seeking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Research, The Unravel, Libraries     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Yuki]], [[Ravii Kero|Ravii,]] [[Takeshi]], [[Kip]], [[Quiver]], [[Rook]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/15/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Dipol the Archivist Lich      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Having received disturbing and wildly unsubstantiated rumors and lore from a recovering team of heroes who went into Orbis, an elite team of Unravel members and researchers hit the books! &lt;br /&gt;
* Their initial research leads to some interesting discoveries about the [[Bhéara|Bhera]], but it is interrupted when a visitor from [[Pteris]], a cleric of [[Oghma]], appears through a magic shelf in the library. &lt;br /&gt;
* As it turns out, libraries across Quelmar are sometimes linked through a mysterious inter-library portal system, perhaps connected to [[The Library|THE Library]].&lt;br /&gt;
* Traveling library-to-library across the realm, the team sleeplessly continues to do intensive research, pulling every thread of lore and knowledge from the far corners of the realm, visiting [[Gygaxia]], [[Gammelgard]], [[Yksinäisyys]], [[Zobeck]], [[La Croix]], [[Nymphsview]], [[Ostrom]], [[Malboge]], and [[Xender City]], but NOT [[Presmarivale]].&lt;br /&gt;
* The finish their research, narrowly escape an encounter with an Archivist Lich and a Devil from Hell, and make it back to the Unravel in time to put together the rest of their theories, revealing intimate and interesting lore about the opposition. &lt;br /&gt;
* [[Yuki]] tries to put it all together into a master document of theories. &lt;br /&gt;
&lt;br /&gt;
=== Session 43: Dreaming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Cavii Kero]], [[Gustafar]], [[Cranston]], [[Clementine]], [[Isabelle|Isabelle,]] [[Luv]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (11/25/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Edris Zaroo, Adler LaRoux      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Edris Zaroo begins appearing in player dreams, looking for &amp;quot;&#039;&#039;&#039;Adler LaRoux&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
* After a group of players (meeting at the C3 Bastion) realize that they&#039;ve all seen Edris pop up one way or another, they begin some research into the Unseen Eye and where this &amp;quot;Adler&amp;quot; might be hiding out.&lt;br /&gt;
* Meanwhile, Gustafar [See Session 36] has finished tracking down and taking down his half-brothers, and now pursues more power. He takes a pseudonym (&amp;quot;Clooney&amp;quot;) and sneaks into the group as a &amp;quot;Fellow adventurer seeing weird dreams&amp;quot;. &lt;br /&gt;
* In reality, Gustafar is a power hungry dark magic mage looking to further gain power over the people of Orbis.&lt;br /&gt;
* They meet Adler LaRoux in hiding, where we learn it is conveniently where [[Cranston]] had encountered him on a whim in the woods at a spot off the beaten road. Cranston&#039;s history of &amp;quot;Speaking people&#039;s names before they introduce themselves&amp;quot; threw Adler off originally, and Adler had killed Cranston, thinking him a Blowt spy or other agent of Edris. Cranston was glad to find his old body and get it back.&lt;br /&gt;
* Meanwhile, after Adler explains to the team who Edris is, Cavii opens up a telepathic link between most everyone (Luv stays on guard in the real world), allowing them to share one &amp;quot;Dreamscape&amp;quot; so that when/if Edris reappears, they can try to work out an agreement between Edris and Adler that won&#039;t result in either party dying and furthering the &#039;&#039;&#039;Cycle of Violence&#039;&#039;&#039;.&lt;br /&gt;
* Ultimately, their plans get sidetracked when Edris is instead set upon by GUSTAFAR! The evil third brother of [[Ben|Ben and Sven]] uses his powerful dark magic to enchant and enthrall Edris, forcing her to become a minion of the dark lord.&lt;br /&gt;
* With Edris now enthralled, peace is impossible, and the team turns on Gustafar, hoping to stop him in his tracks. While Gustafar gets away, [[Clementine]] decides that the only way to perhaps get rid of Edris forever is to kill Adler, and she does so. &lt;br /&gt;
* As a result, Adler is blowted, certainly has angry feelings of vengeance, while Edris is not truly satisfied and remains a minion of the even more powerful Gustafar. &lt;br /&gt;
&lt;br /&gt;
=== Session 44: Onomancing ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Rook]], [[Cranston]], [[Gale]], [[Cecil Alaxorsa|Cecil]], [[Jaxzo&#039;Ilan]], [[Eldwin]] [New!]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/2/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* While shopping in Balabag, &#039;&#039;&#039;Gale&#039;&#039;&#039; and &#039;&#039;&#039;Rook&#039;&#039;&#039; are suddenly interrupted by a [[Blowt]] throwing new PC Eldwin THROUGH A CITY BLOCK, smashing down 6 walls as he crashes through the shopping center. &lt;br /&gt;
* Immediately jumping into action, the two weapon up to fight the monster, only to realize the monster was also being chased by the ghost of [[Jaxzo&#039;Ilan]]. Jaxzo had previously died, and this particular blowt was using Jaxzo&#039;s body as its vessel for destruction.&lt;br /&gt;
* But THEN chasing Jaxzo was fellow recent-ghost &#039;&#039;&#039;Cranston&#039;&#039;&#039; who had just gotten back his body (see Session 43 above), hoping to help Jaxzo get her body back and aiding in the endeavor. &lt;br /&gt;
* After the group takes down the Blowt together, they are set upon by Gale&#039;s friend and roomate Cecil, a pompous artist and creature of Ennui, who invites them all to share a homecooked meal back at he and Gale&#039;s Balabag Bastion.&lt;br /&gt;
* At the Villa, the group enjoys a meal (Cecil and Jaxzo might enjoy their meals a bit TOO raw) but then are surprised by an old friend of Eldwin&#039;s family: Travvers the Onomancer. &lt;br /&gt;
* Travvers is powerful, and because he has learned Eldwin and his family are the latest to have a Blowt bounty put on their heads, he offers a personal hand in saving the day. Using [[Onomancy]], the team will be able to rewrite Eldwin&#039;s family name, essentially removing him from the pool and making him &amp;quot;dead&amp;quot; to the Blowt. &lt;br /&gt;
* As the group goes inside Eldwin&#039;s dreams, they have to bounce a laser representing Eldwin&#039;s &amp;quot;sense of self&amp;quot; off a number of mirrors which are Eldwin&#039;s strongest qualities or personality traits. &lt;br /&gt;
* They don&#039;t quite get it all right, and in the process they even rewrite some of his qualities--- for example, the new Eldwin is a little more &amp;quot;Zestful&amp;quot;. But the process is a success, and Eldwin is reborn into something new, something that would never be targetted again.&lt;br /&gt;
* Cecil is revealed to ACTUALLY be &#039;&#039;&#039;Alsace LaCroix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Session 45: Bootlicking ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Enrik, Yuki, Neighbor Craig, Ben, Nearlander/Fahrlander, Oswald&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/10/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Krislindahl, Bronze-Hammer, Itali      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The heroes have all recieved Invitation to &#039;&#039;&#039;THE SAURUS SUMMIT&#039;&#039;&#039;, a mysterious gathering of the minds held in the [[Seethe Faire|Kingdom of Mirr]].&lt;br /&gt;
* Fahrlander is revealed to have been ambushed and killed by Nearlander&lt;br /&gt;
* Veronica returns blowting a ??? Giant to kill Neighbor Craig, but is easily thwarted by the Balabag Bastion&#039;s Gohei.&lt;br /&gt;
* Itali and Bronze-Hammer make their entrances, where Itali forces the ??? Giant back to Orbis via a weird spider arm, and Bronze-Hammer devours Veronica, turning her into Harr, via a weird device implanted in her arm. The process is fundamentally the same as Enrik&#039;s Hammer of Devouring. &lt;br /&gt;
* The party brown-noses Krislindahl, King of Mirr, who is now funding the next big expedition to thwart Orbis, with weapons, gold, armor, soldiers, morale, and hats!&lt;br /&gt;
* Fahrlander returns riding a massive blowted bull, looking to (and successfully) killing Nearlander&lt;br /&gt;
* Yuki discovers the bull is being possessed by the previously seen Mammoth + Mammoth Rider Champion of the Bhearra, immediately before being near killed by it, and Neighbor Craig being fully-killed by it.&lt;br /&gt;
* Enrik, using the Gohei, removes the Champion from its possessed body&lt;br /&gt;
* Neighbor Craig &#039;&#039;&#039;&#039;&#039;RETURNS&#039;&#039;&#039;&#039;&#039; and discovers the Mammoth really likes scritches&lt;br /&gt;
* Enrik, mistakenly, assumes to Frost Giant Rider is the champion, and kills him with the Hammer of Devouring&lt;br /&gt;
* That makes the Mammoth (the actual champion) really really mad....&lt;br /&gt;
* Yuki enthralls the Mammoth through sheer luck (and definitely not Gremlin rules) before it can kill Enrik and the two bring it back to Balabag to get information from it. They discover its name is Yukagnir, it is seeking vengeance on the Mussoth people, and that it knows its goal is unlikely to ever fully succeed, but he enjoys the power the Bhearrah provides too much.&lt;br /&gt;
&lt;br /&gt;
=== Session 46: Unraveling ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; [[The Unravel|Unravel]], Harr, Bhearah, [[Blowt]], Tactics    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Gaul, Jenny Kaboom [new!], [[Ravii Kero|Ravii]], [[Red (Fantasial Freeze)|Red]], [[Sameera]], [[Elvar|Three]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/14/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Kenneth the Bartender, Charlie deGaulle, [[Aiken|Aiken Zimmerman]], Ennui, [[Savile]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jenny Kaboom arrives in [[Ravel]] as a traveling merchant and sets up shop in a tavern where the remaining heroes are gathered. A bit of a disagreement with Kenneth the bartender leads to Jenny melting a hole in the tavern door with acid, through which &#039;&#039;&#039;an arrow is shot into Ravii&#039;s neck&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A scuffle breaks out&#039;&#039;&#039; between the heroes, a few Unravel thugs, and a Crab-Blowted Charlie deGaulle. Ravii bickers with the Unravel over their priorities, Jenny watches Kenneth die at the hands of the crab, and Sameera and Red work to cairn stack in the tavern walls. They succeed, Gaul forgives his father, and &#039;&#039;&#039;Charlie &amp;quot;ascends&amp;quot;&#039;&#039;&#039;, which looks a lot like getting dragged to Hell.&lt;br /&gt;
* The heroes resolve to &#039;&#039;&#039;confront Aiken&#039;&#039;&#039; and find him overworked and overtired in the bowels of the Unravel. The Unravel continues hemorrhaging members to stave off a Blowt invasion, and the players promise a better way to deal with the Blowt than needless death. Aiken shows the players the &#039;&#039;&#039;[[wikipedia:Pelorus_(instrument)|Pelorus]]&#039;&#039;&#039;, a device from Balabag that &#039;&#039;&#039;shows the position of Blowt tunneling into the Petriba (Tapestry) section of the city&#039;&#039;&#039;. Gaul stays behind to handle operations while the others head for the surface.&lt;br /&gt;
* Combat occurs over the rooftops of Ravel. Ennui appears to be leading the squadron of Blowt, but after the heroes try to lower the temperature, he is gutted from behind by a &#039;&#039;&#039;RETURNING SAVILE.&#039;&#039;&#039; Savile tells the heroes they are ruining the Bearah&#039;s plans, and that will no longer do. Jenny saves a dying Ennui from returning to Orbis, and they try to put Savile to sleep, but fail. Ennui is dragged mercilessly back to Orbis, and the heroes beat an uneasy retreat. Aiken is unconvinced that peace talks are possible.&lt;br /&gt;
&lt;br /&gt;
=== Session 47: Farming ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Takeshi]], [[Mundy]], [[Gale]], [[Farmer Lyell]], [[Clementine]], [[Clover Softpaw|Clover]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (12/18/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The members of the &#039;&#039;&#039;Sorghum Knighthood LLC&#039;&#039;&#039; are introduced, an assortment of strange loners and other farmer-adjacent heroes who followed in the footsteps of Farmer Lyell, doing good deeds for the realm and donating the profits to the Farmers of the ream. &lt;br /&gt;
* Lyell is pulled away from his knights to meet with [[Gale]] and [[Takeshi]] and debrief how the Turkey Blowt were &amp;quot;ascended&amp;quot; in Gale and Lyell&#039;s last adventure (see Session 39). &lt;br /&gt;
* They arrive to find [[Clover]] and [[Clementine]] are already in the Unravel, meeting in a chamber that formally belonged to Kara&#039;s Bastion, where the names of the lost heroes are etched on the walls. &lt;br /&gt;
* The group is set upon by &#039;&#039;&#039;JENNY JANGLES!&#039;&#039;&#039;  After a near skirmish-gone-wrong, the team begins to try alternative ways to appeal to Jenny. When they offer her thousands of gold worth of magic items, she graciously accepts, noting that it wasn&#039;t the presents that made her feel avenged, but the pained look on the parties present when they gave up things they really didn&#039;t want to, the same way she gave up her love for Aiken. With the empathy in place, Jenny felt adequately avenged, and took the magic items and ascended forever. &lt;br /&gt;
* After learning that Jenny had attacked Takeshi&#039;s pet donkey Assiniboine, Takeshi correctly attunes to the fact that the Bearah had sent Jenny specifically to start up a greater cycle of violence. It worked for Takeshi, who was the most violent in the initial skirmish, but once Takeshi had a cool mind, she returned to Assiniboine&#039;s body to grieve with the team.&lt;br /&gt;
* But before they could etch Assiniboine&#039;s name among those lost...she appeared....[[Cailleach Bhéara|the Cailleach Bhéara]]. She offered the team opportunity to cash in any remaining favors they had with her. Takeshi cashed in a favor to save Assiniboine&#039;s life, while Mundy cashed in a favor to unlock the &#039;&#039;&#039;Soul Buoy&#039;&#039;&#039;, a magic artifact that saves people from Orbis. &#039;&#039;&#039;Lyell cashed in FOUR favors to truly beckon the eldritch powers of the Bheara, creating Session 49 entirely.&#039;&#039;&#039; &lt;br /&gt;
* The Bearah warns they may want to power themselves up, as there is another party that is after many of them, the leader of a Fire Cult that burned up Lyell&#039;s farmlands, and was set upon by Clemetine and Clover ALLLLL the way back in SESSION 14! &lt;br /&gt;
* Feeling confident in their power (and holding a Gohei), they team begins the first ever venture INTO Orbis with the sole mission of locating and killing the Blowt before it could ambush them and try to get its own revenge. &lt;br /&gt;
* While in Orbis, Lyell finds evidence that his long lost family is still down there, trapped between worlds, and decides to leave the team and flee into the blue sunset on one final mission (see Session 49).&lt;br /&gt;
&lt;br /&gt;
=== Session 48: Forgiving ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Ian (12/28/2025)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 50 MegaGame: Locking ===&lt;br /&gt;
Date: 12 Gzy&#039;x (6 months after the freeze started)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; Caulden, Ian, Josh, James (1/10/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Session 49*: Linger ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Board Game, Escheton, Political Wargaming    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters: Farmer Lyell&amp;lt;/u&amp;gt; [Last Appearance]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (1/17/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; The Sorghum Knights, the forces of Sarus and Savile, the Fire Cultists of Balabag, the animalfolk of Ravel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This session was originally scheduled to happen before the MegaGame, but got pushed back, so the MegaGame is still considered Session 50 even though timetables got mixed up.&lt;br /&gt;
&lt;br /&gt;
=== Session 51: Disperse ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Manquel Marches&amp;quot;, Bastion, Finales (Gaul, Cecilia, Clover)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Cecelia, [[Clover Softpaw|Clover]], [[Gaul]], Mundy, [[Oswald]], [[Elvar|Two]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/6/2026)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Seraphina Softpaw, Zav Softpaw, Kiun Xeo, Malcolm &amp;amp; Bertha Jenkins, Edda Rockface      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The session opens in 30 [[CR]] with a bunch of schoolchildren taking a field trip to the remains of the Manquel Bastion, now a museum. It is revealed that Cecelia has existed as an autonomous construct within the Bastion walls, able to control and shape the stone within. Her shadow puppets entertain and bemuse the children and the teacher. &lt;br /&gt;
* We cut back to the Freeze post-MegaGame: New Year&#039;s Eve, 466 [[PR]]. Clover and Mundy talk in the wee hours of the morning; Mundy is still a ghost, anxious to find a new body before he ascends, Clover anxious to start her adventurer&#039;s guild. The book &amp;lt;u&amp;gt;House of Leaves&amp;lt;/u&amp;gt; is mentioned a bunch.&lt;br /&gt;
* Just before sunrise, Gaul and Oswald come to sit on the roof of the now-constructed Tea House. They discuss the differences in upbringing - Oswald loves his parents very much and lost them both, while Gaul hates his parents very much and doesn&#039;t know where they are. Oswald tries to show his traumatized friend a better perspective on family while Gaul mimics Oswald&#039;s crocheting motions.&lt;br /&gt;
* In the morning, the heroes gather to discuss divvying up [[The Fantasial Freeze/Bastion|Bastion]] supplies. They plan to strip the Haven down to the studs and assist the efforts to fully subdue the evil Blowt and forces of the Bearah. This triggers something in Two, who undergoes a spiritual fracture; when the moment passes, it is Seven looking back at the rest of the party, and other faces of &amp;quot;Countdown&amp;quot; start to surface as well. &lt;br /&gt;
* Before anyone can figure out what Seven is doing back in the game, Zav and Seraphina Softpaw come rushing into the Bastion. Seraphina&#039;s condition has severely deteriorated post-Megagame, with Orbis locked away and her place as a [[Blowt|Special Blowt]] torn out of her. Seven/Four gives her a blood transfusion, which seems to alleviate some of the effects, but no one is quite sure why.&lt;br /&gt;
* Everyone settles in to watch the fireworks in the Bastion, with the citizens of Manquel attending as well. Just before midnight, Seven sees her parents, Malcolm and Bertha Jenkins, in attendance. She rushes to them, remembering she is their daughter Eloise. As Bertha hugs her, and the fireworks burst overhead, Eloise Jenkins&#039; spirit is released, and Seven fades from the campaign. &lt;br /&gt;
* The moment is interrupted by Kiun Xeo and his golems bursting through the wall of the Bastion. Kiun is determined to take his revenge for the slights [[Manquel]] has done him, wild shaping into [[Amaun|a great fiery serpent like his god]]. He is no match for the heroes, however. Mundy claims the body of a golem as his new &amp;quot;Iron Mundy&amp;quot; body, while Clover finally gets the bow Monsterbane from Zav, immediately putting it to use. Countdown and Gaul also help beat the piss out of Xeo&#039;s elemental tyrant form, and Gaul officially ends his reign of terror while Cecilia learns to meld with the Bastion for the first time. With the enemy defeated, the celebrations can ensue!&lt;br /&gt;
* Two postscript scenes end the session. The first takes place some months later, with Gaul sailing to [[Pteris]]. He reconnects with his adoptive mother, Rosie Pumpernickel, and meets his real mother, Edda Rockface, for the first time. Taking Oswald&#039;s words to heart, Gaul swears off his stupid father Charlie and spends time with his mother&#039;s clan, finding himself a fresh start. The second scene is flashback to the site of the Manquel Bastion, three years before the Freeze. A heavy spring rainstorm has driven the Jenkins family into the old ruins where a fort used to be, and a traveling Seraphina Softpaw with a younger Clover in tow are looking for shelter. Thirteen-year-old Eloise invites the two harengon in, and the two families get a chance to talk. The young girls bond over their love of adventure, not knowing who they&#039;d become, as the session fades to black.&lt;br /&gt;
&lt;br /&gt;
=== Session 52: Progress ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; Ravel Wrapped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (2/21)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 53: Delve ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Enrik, Yuki, Sameera, Maverick, Jollyfist, Clover   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/7)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Null, [[Grumbar]], The Burnale Boy, The Burnale Clan, [[Bimpnottin]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by [[Kossuth]], was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on.&lt;br /&gt;
&lt;br /&gt;
* Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the [[Bhéara|Bhearrah]], through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
* Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of [[Bimpnottin]], his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacked the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
* Before leaving, Jollyfist, the boy, and Sameera, now a chosen of Grumbar, opened the path to The Garden, the place all the surviving Burnale dwarves had been living. As it turns out, they caused the landslide that trapped them, to keep the [[Blowt]] out. Over the last two years, they had made a beautiful oasis for themselves inside the mountain, but now that the Freeze is over, they were happy to venture out of the world, but only after throwing a massive party for Jollyfist&#039;s return.&lt;br /&gt;
&lt;br /&gt;
* 110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveller, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== Session 54: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Bearah Origins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; [[Enrik]], Yuki, [[Gale]], [[Takeshi]], Eyepatch [[Clover Softpaw|Clover]], Eyepatch [[Jaxzo&#039;Ilan|Waebreena]]   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Bimpnottin]], [[Brigid]], [[Deerward]], Takeshi&#039;s Sisters, [[Zachariah|Thorne]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], who are taking shelter in a small dome of purification, being upheld by Giant [[Cranston]], wielding all of Hafgan&#039;s power as well as both [[Gohei]]&#039;s. Both Clover and Waebreena thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai [[Zachariah|Thorne]] who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears.&lt;br /&gt;
&lt;br /&gt;
* Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug seen during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter from their demises, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and certifably &amp;quot;messing up the timeline &lt;br /&gt;
&lt;br /&gt;
=== Session 55: Choke/Smother ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Two of One&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; Kip, Quiver, Nearlander, Red, Maverick, Two   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/11)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; [[Dark Silvio]], Red&#039;s Family      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Mevvit Ashwing (known as Four) receives a medal from the University of Xyrneiros for his magical contribution on ley lines, achieving his dream of lasting throughout time in academia. Red and Quiver watch as Four/Mevvit ascends; one fewer number in the Countdown. Three pops up and disperses the tension. Quiver receives an interesting note....&lt;br /&gt;
* The heroes go track down a few Blowt that are trying to find other bodies to stay in to prevent their inevitable ascension. Kip, the rapscallion, is playing both sides and hiding his ghost form in rocks. Thanks to some help from some NPCs and such, the Blowt are dealt with and Kip comes to hang out around Manquel.&lt;br /&gt;
* Red goes to see the Burrow, where his family lives. His mom is okay, but his &amp;quot;dad&amp;quot; seems a little bit off.... (he&#039;s actually a Blowt faking it). Red has a kaiju penguin egg, left behind by Webber, that he&#039;s trying to hatch safely, and he ponders it as he wanders alone. The note is getting passed around....&lt;br /&gt;
* On a snowy night, Kip, Quiver, and Nearlander are chatting about Nearlander&#039;s other egg, which is the dragon egg he&#039;s also desperate to hatch. Something&#039;s wrong; the egg feels really weird on the inside. When the heroes tap into its energies, both eggs explode in a burst of &#039;&#039;red Harr&#039;&#039;, the same destructive substance the Bearah wields, but a fiery version rather than ice. This is clearly skulduggerous, and ehe talk turns to what to do with Two, as she&#039;s become more aloof and controlling, and something&#039;s different from the other numbers. &lt;br /&gt;
* Dark Silvio shows up, and the players are frustrated that Silvio won&#039;t turn on his master, nor give them any credible information. They threaten him with violence before realizing he &#039;&#039;can&#039;t&#039;&#039; tell them anything; Two&#039;s put a geas on Silvio, and he really wants to be free. With a little encouragement from Quiver, Silvio may have been nudged in the right direction. Wait, where is Two right now?&lt;br /&gt;
* Cut to a tent where Three is currently in control of Countdown, talking to Red. The note has made its way around the table, and Red is conflicted by what he has to do. They have a heartfelt talk, and Coatlina Lochairon reveals her name and tells Red it&#039;s time to leave things to the younger generation. Then Two appears, and the air is tense. Red confirms that Two is &amp;quot;May you choke and smother&amp;quot;, an Illumian Child of Pure Word, who has no one&#039;s best interests at heart. Several other PCs lower their invisibility, ready for a fight, but Two is prepared. She stabs Maverick through the neck, killing him, and teleports to her secret demiplane, built underneath the Manquel Bastion. Maverick is revived, and the heroes follow to tragic final battle. (The note says explicity Two is EVIL.)&lt;br /&gt;
* There&#039;s a memory shown of the creation of Countdown in the first place, but that&#039;s all readable on another wiki page.&lt;br /&gt;
* PVP TIME! On one side, all PCs except Two. On the other, Two and her minions, manipulated and/or resurrected to fight on her behalf. We see Kiun Xeo&#039;s corpse battle Quiver, while the other heroes engage Two directly as she chants &amp;quot;Fomolhaut n&#039;gha-ghaa naf&amp;quot; to swell to fire giant size. Things look grim, and evil looks about to triumph, but Silvio has a moment of betrayal! This allows Kip to get a potion down Red&#039;s throat, and the Bunny Cop puts an arrow through the forehead of his partner in crime. But what number comes before Two?...&lt;br /&gt;
&lt;br /&gt;
=== Session 56: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Seed of Hope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James (3/24)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 57: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Davenwood Marches On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 58: Ascend ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;One of Two&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; One, Clementine, Red, Dr. Talking Sword, Takeshi, Luv, Cecelia   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; 90% James, 10% Josh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt; Quelmar&#039;s Fire Gods      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* We cut to IMMEDIATELY after Two was killed by Red in Session 55. The Vessel known as &amp;quot;Countdown&amp;quot; finally cracks open like an egg, revealing what we&#039;ve been counting down to the entire Freeze: a new god, born of the fusion of Xuihcoatl and Chthuga, dragon and eldritch fire, the source of the red Harr. Newborn and destructive, One tries to melt the Bastion, while the other heroes do their best to contain the damage.&lt;br /&gt;
&lt;br /&gt;
=== Session 59: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Gnome Place Like Home Part 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 60: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Unbearable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 61: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;Mirr Marches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 62: Melt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; The End of the Twine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt; All of them, none of them, and Fridtjof.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; James, Paul, In a way a Little Bit of Everyone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs: [[Hething|The Thing]]&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Act 1: Getting Into the House ====&lt;br /&gt;
In Dolemvay, Quimb and Luv met with Kara and Saville, and while the latter did not immediately forgive the former for the events of Paraska 1, the four soon agreed they were on the same page: that the evil entity which possessed Brigid — which I’ll refer to as the bheara for convenience — from escaping into Quelmar again.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, Rooney and Fist of the Burnales meet, with Rooney — one of the first to forge Karavox — tracking down Fist — it’s current owner. The two confront each other in Fist’s room, only to realize they are already inside the mannor.&lt;br /&gt;
&lt;br /&gt;
Fist and Rooney are quickly joined by Fritjolf, who has been trapped in Paraska since nearly the beginning of the freeze, but are distracted from their conversation when Rooney unsuccessfully tries to misty step out of the house.&lt;br /&gt;
&lt;br /&gt;
Rooney has only moved one room over, into an outside-facing room which Kara, Savi, Quimb and Luv are trying to enter. Fist and Fritjolf join after a… brief intermission, and the gang’s all together to take on the house.&lt;br /&gt;
&lt;br /&gt;
Two things immediately happen. Us as players start receiving calls on our irl phones from a mysterious number, which convey distressed messages from the voices of player characters trapped deeper in the house, conveyed in-game through a large, oiliphant horn sitting on a nearby table, and Rooney becomes possessed by the soul of Arlow — a character trapped in a taxidermied bird during the events of Paraska I, brought to the house by Luv.&lt;br /&gt;
&lt;br /&gt;
The phone calls would become a MAJOR theme of the evening, encouraging our characters to turn on each other and even speaking directly to us as players that our irl friends — in their own voices — had secret grievances with us, or were in peril.&lt;br /&gt;
&lt;br /&gt;
The gang decides on a plan of attack: find the heart of the house, strike it with karavox. Quimb makes mention that he has a backup plan up his sleeve.&lt;br /&gt;
&lt;br /&gt;
The gang attempt to enter through the house’s back door and start proceeding through the house. Attempting to break directly through to the basement, Fist tries to strike the floor of the manor with Karavox — immediately grievously wounding the entire party. It becomes clear that attacks from karavox damage all things connected to the house. Whether that’s contained to whatever pocket dimension the house is now located in is anyone’s guess.&lt;br /&gt;
&lt;br /&gt;
This mass-wound causes Arlow and Rooney, both played by Jeff, to begin speaking through each other’s mouths in each others voices. The party attempts to flee, as they hear the footsteps of an oncoming monster — dragging a nearly-dead Fritjolf behind them. At this point, Paul — player of Fritjolf and GM of other campaigns featuring our current table of players, who had been conspicuously sitting on the same side of the table as James — begins prompting rolls and character interactions for characters from non-freeze campaigns.&lt;br /&gt;
&lt;br /&gt;
Which brings us to...&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Act 2: What is this, a Crossover Episode? ====&lt;br /&gt;
At first it started small with character interactions from games beyond the freeze, or characters James played appearing to interact with the party/NPCs, but it quickly became clear that there were more than just freeze characters in play.&lt;br /&gt;
&lt;br /&gt;
The next ~2-3 hours were an absolutely chaotic overlap of character interactions from wildly different campaigns — both old and new. Highlights of invoked characters included other freeze characters/characters from other quelmar campaigns, characters from Schrödinger protocol and Larigard, fate, DM Paul, Aregeth, Fabula Ultima, DM Sadie, Alien RPG, dm Ian, Yazeba’s B&amp;amp;B, dm Rachael, and many, many more.&lt;br /&gt;
&lt;br /&gt;
This led to a magical moment of the entire table slowly learning the “rules of calvinball” that all characters we as players had previously embodied were on the table for cameos in conversations, skill checks, interactions, etc.&lt;br /&gt;
&lt;br /&gt;
The phone calls during this time began to be addressed to some of these other characters we had played as well, which was such a mindfuck. We were literally switching what character we were RP-ing as mid sentence.&lt;br /&gt;
&lt;br /&gt;
During this time, we learned from a demon trapped in the house that there existed a means of forever dealing the house off from Quelmar by assembling the tools/schematics to build a magical door, which we went off in search of.&lt;br /&gt;
&lt;br /&gt;
Please note: no matter how chaotic these notes may seem, they in no way do any justice to this middle section of the session, where we realized all of our characters were co-habitating in our bodies. Whenever one of our characters from a different campaign interacted with another pc, they were simultaneously interacting with the character of that player’s they knew, and all that player’s other characters at the same time.&lt;br /&gt;
&lt;br /&gt;
To sum up how crazy this was, we need to talk about the act’s end…&lt;br /&gt;
&lt;br /&gt;
A child that Adam saved within the house suddenly became the BBEG of the Schrödinger campaign controlled by Paul and attacked Adam’s Schrödinger character, and all of Adam’s other characters by proxy. Combat started, and my Fabula Ulitma character used his skill that lets him get a free attack at the beginning of combat to shoot Paul’s Schrodeinger character.&lt;br /&gt;
&lt;br /&gt;
Adam’s schroedinger character used a feat to warp us all out of the room, but Paul’s Schroedinger character followed, so Ian as Luv attempted to use dominate person to stop the Schroedinger BBEG from attacking again, but the house twisted the spell. When the smoke cleared, fritjolf was laying dead on the floor — luv holding all of his nerves — magically vivisected from his body.&lt;br /&gt;
&lt;br /&gt;
And with Luv having accidentally taken their first life, the curtain dropped on act two and we entered into…&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== ACT THREE: An Endgame ====&lt;br /&gt;
Taking a moment to process everything, the players ordered food. With Paul as our second GM dead, the alternate selves we as players brought to the table started to consolidate back to the freeze characters we entered the house with, and we set off in search of the tools to seal up the house.&lt;br /&gt;
&lt;br /&gt;
Our first stop led us to a personal study with arcane texts. Though we found the blueprints, one of three parts to making the seal, Arlow/Rooney/Jeff’s characters experienced an existential crisis, with Jeff having played so many characters that their sense of self became elasticized.&lt;br /&gt;
&lt;br /&gt;
Rooney was secretly told by the house that he would be spared an afterlife endlessly wandering the astral sea if he retook Karavox and used it to decapitate Fist. When one of the house’s monsters named “father” attacked, he attempted to do exactly this, but was thwarted by the party.&lt;br /&gt;
&lt;br /&gt;
When hit by their attacks, Rooney was transformed into Jeff, the player Jeff, who was then dragged screaming off into the house by a purple dragon’s claw.&lt;br /&gt;
&lt;br /&gt;
Bewildered, the party continued through a sewing room, snuck past another of the house’s occupants, named “mother,” and found their way into the kitchen, where fist was suddenly transformed by the house back into Tinka, the player. Realizing that having someone carry Karavox further into the house kept the most options open for survival, Saville chose to take Tinka/Fist’s fate and became Rachael, the player, distracting an oncoming Mother. Though she was no longer Savile, quimbleton and Luv left Rachael with Savile’s cloak, which they had carried since they first abandoned her in Paraska.&lt;br /&gt;
&lt;br /&gt;
It was at this point that Rachel realized/James revealed that Mother and Father were voiced by Rachael’s IRL parent.&lt;br /&gt;
&lt;br /&gt;
In the next room, a parlor, Luv was transformed by the house, in the same way Savile and Kara were transformed, into a dark version of themself called The Arbiter, who offered the players a deal — optional at first, but mandatory should they pass through the room again.&lt;br /&gt;
&lt;br /&gt;
The arbiter would take away a fear, or a treasured memory, offering knowledge, wealth, and healing as possible rewards. The party, unsure of how to cure Luv, elected to step into the next room to find the seal-component they were searching for, and make the deal after they had found it. Jeff, the player, also rejoined the party, fleeing from the house’s horrors but now unable to engage with it mechanically, having been stripped of all his characters.&lt;br /&gt;
&lt;br /&gt;
The level necessary to make the door was easily located, and a deal with the arbiter needed to be made. Fist agreed to sacrifice a cherished childhood memory in exchange for knowledge on the final seal-part’s location.&lt;br /&gt;
&lt;br /&gt;
The bargain was struck, but the house took more than it originally promised, erasing not just one, but all memories of the Burnale clan — and consequently Fist’s character — from the house/game. Tinka would play the rest of the session as Auth Scizen, a PC from Paul’s Larigard campaign.&lt;br /&gt;
&lt;br /&gt;
With Fist erased from existence and the way forward clear, all that was left was to try and save Luv from their fate in this room, trapped as the dark arbiter. Kara opened a gift from Halcyon, marked only to be open in times of dire circumstance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this primal, all-consuming, harr-fueled fire was intended for purification only in the most absolute sense. In an attempt to burn away the house’s influence from Luv, Kara directed the fire at them, which began to consume Luv completely.&lt;br /&gt;
&lt;br /&gt;
Quimbleton offered Luv a hand to take the fire into himself, but Luv chose to meet their fate at the hands of the fire, trusting the plans Quimbleton and Kara had each separately alluded to. With a tearful farewell, but not a last hug goodbye, Luv was consumed by the flames.&lt;br /&gt;
&lt;br /&gt;
Utterly demoralized, Kara, Quimbleton, and Auth Scizen began to retrace their steps in order to find the last piece of the seal. In the kitchen where they left Rachael, they found only a skeleton sitting in a rocking chair.&lt;br /&gt;
&lt;br /&gt;
Reaching a room full of mannequins which held the final tool they needed for the seal, Auth Scizen began to distract the swarming horde of mannequins, so Kara and Quimbleton could retrieve the final component. Quimbleton, originally fated to die in this room, was prepared to turn Auth Scizen incorporeal with mist form, and obliterate the entire room’s contents with an overcharged Magic Bomb, but Auth Scizen passed him Karavox and told him to go on in their stead.&lt;br /&gt;
&lt;br /&gt;
Kara, Quimbleton, and Jeff returned to the house’s parlor, and constricted a sealing door in front of the house’s anchor to Quelmar, sealing it off from the realm. Unsure if Karavox would truly spare all of those touched by the multiverse, and feeling a strange sense of belonging in this place, Quimbleton encouraged Kara and Jeff to escape while they still could, using the magic of Brigid’s Bangle.&lt;br /&gt;
&lt;br /&gt;
Kara was hesitant to leave the house un destroyed, but quimbleton did not want to risk a magical cataclysm like the closely-averted rite of unmaking, and desired a way to keep the bheara from infecting its way into other planes. Eventually, Kara and Jeff reluctantly parted ways with Quimbleton, collecting the remains of their friends and leaving the house behind them.&lt;br /&gt;
&lt;br /&gt;
Quimbleton stayed, with one last deal to make.&lt;br /&gt;
&lt;br /&gt;
From the parlor, Quimbleton called out for the Bheara, and she soon appeared. Now cut off from Quelmar, Quimbleton offered her a deal: a battle of wits for the fate of the multiverse. A game of chess.&lt;br /&gt;
&lt;br /&gt;
The terms were simple: the winner is permitted to leave while the loser stays trapped for eternity. Both players must remain in the house for the game’s duration, neither can interfere with the other in any way, and nothing can prevent them from finishing the game. They shook on the agreement, sealing the pact, and Quimbleton produced the board and set up the pieces.&lt;br /&gt;
&lt;br /&gt;
Quimbleton mused aloud long and hard about his first move. Moving the king’s pawn was a strong classical opening after all, but left one vulnerable to tricky early-game queen attacks. Of course, moving the queens pawn had its own set of pros and cons, which he felt the need to litigate at length.&lt;br /&gt;
&lt;br /&gt;
Amidst his ramblings, the Bheara felt compelled to start the timer on the turn play clock, only to realize there wasn’t one. It realized in horror that it had agreed to a battle of wits in a dimension outside of linear time and space with no way of stopping Quimbleton’s filibuster.&lt;br /&gt;
&lt;br /&gt;
And, as Quimbleton reminded it, they were trapped here together, so long as the game remained unfinished. Quimbleton excused himself to the kitchen while pondering his opening move — a mental exercise that would last for eternity.&lt;br /&gt;
&lt;br /&gt;
Paraska Manor had finally become a true prison for the Bheara, and he, its eternal warden.&lt;br /&gt;
&lt;br /&gt;
=== Coda: ===&lt;br /&gt;
&amp;lt;u&amp;gt;Session Tags:&amp;lt;/u&amp;gt; &amp;quot;LaCroix Below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Characters:&amp;lt;/u&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DM:&amp;lt;/u&amp;gt; (???)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important NPCs:&amp;lt;/u&amp;gt;      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;XP Gained:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important Things that Happened:&amp;lt;/u&amp;gt;&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=46864</id>
		<title>Bimpnottin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=46864"/>
		<updated>2026-06-07T17:00:17Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|relatives=Enrik|languages=Halfling, Gnomish, Giant|deathDate=Some time before 467 PR|deathPlace=Somewhere out of time|species=Halfling|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Halfling NPC in The [[The Fantasial Freeze|Fantasial Freeze]]. He was originally invented as the backup character for [https://quelmarwiki.com/wiki/User:Thomasjh002 Thomas], player of [[Enrik]], and was then turned into an NPC after Enrik somehow survived into Act 3 of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Bimpnottin resembles Bilbo Baggins.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Bimpnottin is a hunter by trade, and though he has the keen eye and slipperiness of one, he is very skittish, and very confused. He lives a simple life in [[Ellwick]], and is greatly confused by magic and the divine. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bimpnottin was born in [[Amusa]], and moved to [[Osugbo]] in 440 PR, where he lived in Ellwick until his disappearance in 466 PR. In 464 PR, when Enrik arrived in Ellwick, the two became fast friends and roommates. Bimpnottin taught Enrik about the different nature of Osugbo, and Enrik taught Bimpnottin basic smithing. The two were inseperable while they lived together. In 466 PR, when Ellwick was attacked by Yukagir, the Mammoth Champion of the Bhearrah, he escaped the attack into the caves of the Burnale Mountains the town was built by, seeking help from the dwarves inside. In the caves, Bimpnottin encountered Enrik, but the future version of him, having travelled back in time after reforging Karavox and being flung through time uncontrollably. Enrik and his party attempted to explain their situation to Bimpnottin, even resorting to showing Bimpnottin a room hidden within the walls of Dwarven Ruins, which, to everyone&#039;s surprise, contained the body of Bimpnottin, holding the Obsidian Heart used to reforge Karavox. The entire group was taken aback by this. It was everyone&#039;s understanding that they had to find Bimpnottin&#039;s body in that room &#039;&#039;later in time&#039;&#039; to find the Obsidian Heart used to send Yuki and Enrik back through time, but now, with Bimpnottin&#039;s body in front of them, eleven years before they are set to find it, everyone was speechless. Bimpnottin promptly passed out, and woke up again in Creation, in a bed with Yuki and Enrik by his side. &lt;br /&gt;
&lt;br /&gt;
The rest of Bimpnottin&#039;s story has yet to be told, but in the meantime, he spends his days travelling through time with Enrik and Yuki. For him, he wishes to see and hunt fantastical beasts that he could never see in his time, and with Enrik, the semi-rogue Eye of [[Chronepsis]] at his side, always there to reset the timeline, a paradox is sure to never happen. One thing is for certain, at some point, somewhere in Bimpnottin&#039;s future, he must take his final breath, hidden inside a small room within the walls of an ancient Dwarven city, underneath the Burnale Mountains, clutching the Obsidian Heart that sets this all in motion in the first place.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Bimpnottin is a skilled archer and tracker. Though he lacks traditional magic, his keen eye and natural ability to hit the weakspot of almost every target makes him a deadly combatant when hidden on the battlefield. &lt;br /&gt;
&lt;br /&gt;
Bimpnottin also possesses a jackal companion, named Leo. The two beings have the ability to share their senses and speak to each other telepathically. Leo is a good friend of Enrik&#039;s ward, [[Deerward]], and enjoys chewing on the bark lined legs of the magical stag.&lt;br /&gt;
&lt;br /&gt;
In DDWN, Bimpnottin is specced as a Level 7 Beastmaster/Tactician, specializing in tracking, debuffing, and ranged execution attacks. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Bimpnottin wields a shortbow, strengthened and enchanted by Enrik and Yuki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ellwick&amp;diff=46863</id>
		<title>Ellwick</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ellwick&amp;diff=46863"/>
		<updated>2026-06-07T16:55:35Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ellwick are all that still stands of the previous Gnome village, at the eastern basin of the [[Burnale Mountains]] of [[Osugbo]]. All that remains of the village as of 467 PR is hundreds of crumbled homes, and the ruins of a former Church of Grumbar, which was lit aflame by [[Enrik]] upon his resurrection. Before its destruction, the village had a population of 754. &lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Ellwick is the previous home of [[Enrik]], after he immigrated to Osugbo, as well as [[Bimpnottin]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ellwick&#039;s history dates back to the Sundering. When humans arrived on Osugbo, a group of curious rock-gnomes from [[Levinkan]] came to investigate their sudden appearance, but much like the animal-folk of [[Osugbo]], the Gnomes were shunned. As such, they travelled to the Burnale Moutains range, and made a home for themselves. The village was at constant odds with the Summit Gnomes who lived atop the mountains, and the Burnale Dwarves who lived inside the mountains, as the town was built at the entrance to a cave system that extended into a Dwarven City inside the mountains. The Gnomes of Ellwick would use the caves for mining, but found contest from the [[Burnale Clan|Burnale]] Dwarves who continued digging deeper into the Earth for resources.&lt;br /&gt;
&lt;br /&gt;
Little of the towns history is known before Enrik&#039;s arrival, as the town was rarely visited by outsiders, and with Enrik and Bimpnottin being the only known survivors of its destruction, the town records and folktales have been lost to history.&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
The only building of note is the remnants of a church of [[Grumbar]], scarred from fire. All other buildings are crumbled beyond recognition.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
Enrik arrived in the village in 464 PR, and learned artificing from the Gnomes that lived there, and how to hunt from the only other non-gnome, a Halfling named [[Bimpnottin]]. &lt;br /&gt;
&lt;br /&gt;
The village was destroyed in 466 PR during the second month of the [[The Fantasial Freeze|Fantasial Freeze]] by Yukagir, the Mammoth Champion of the [[Brigid|Bhearah]], who had taken the form of a Giant Bull. Enrik and Bimpnottin are the only known survivors of the attack.&lt;br /&gt;
[[Category:Location]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46862</id>
		<title>User:Thomasjh002</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46862"/>
		<updated>2026-06-07T16:40:41Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thomas J. Honeywell&#039;&#039;&#039; is a player and GM currently located in Minnesota. They are the creator of [[Enrik]], [[Cormack]], [[Bimpnottin]], [[Deerward]], [[Ellwick]], and the first GM of [[The Temporal Thunder]].&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46861</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46861"/>
		<updated>2026-06-07T16:40:00Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Timelost)&lt;br /&gt;
Grilma Willowblossom (Daughter, Deceased(?))|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill [[Goliath]] Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of [[Chronepsis]] after creating a couple small [[Time Paradox|paradoxes]] during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
He is created and played by [https://quelmarwiki.com/wiki/User:Thomasjh002 Thomas].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but gave such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to [[Balabag]] when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]]. Him and Yuki now serve as dynamic duo, travelling time, researching events, saving lost media, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the Central Badlands and Kharmaja Sand Dunes of [[Pteris]] where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the [[Thri-Kreen]], who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on [[Pteris]] due to [[Jewelspar]] being dominated by [[Elf|Elves]] and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he could live atop the mountains and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in [[Osugbo]], Enrik made his way to [[Ravel]], but realized he did not fit in amongst the animal folk of the city, so he journeyed to [[Balabag]] to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock [[Gnome|Gnomes]] at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a [[Halfling]] playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of [[Fahrländer|Fahrlander]], arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze, before the Campaign&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick diverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his newfound family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, [[Clementine]], Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, [[Fahrländer|Fahrlander]], Cecilia, and [[Dak]] travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], [[Fahrländer|Fahrlander,]] and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of [[Mirr]] to attend the Saurus Summit. While waiting to speak with King [[Krislindahl]], the party was attacked by a blowted Giant, possessed by Veronica, a pigfolk named Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, a dwarf researcher Bronze-Hammer and Itali, the military leader of Balabag, entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the [[Gohei]] that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], [[Kip]], Quiver, [[Takeshi]], [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between [[Balabag]] and [[Ravel]], to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr (from [[OathWielders|Oathwielders]]) to bring vengeance to Itali for his many misdeeds. The party had been finding [[Onomancy]] crystals around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik earned, then lost, then re-earned, then ultimately desecrated his favor with the Bhearrah this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by [[Kossuth]], was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the [[Bhéara|Bhearrah]], through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacked the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveller, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or, previously, his Hammer of Devouring. This shield was destroyed and then reconstructed by the Bhearrah in Vermeint, before being permanently destroyed by Enrik after the events of the Siege of Ravel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a [[Gohei]] at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for [[Osric]] to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. [[Krislindahl]] personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as &#039;&#039;Ricochet&#039;&#039; was simply better, and made of his own hands, but he needs a new shield now. He started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in [[Orbis Alius|Orbis]], who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark and welcome difference to the vengeful [[Blowt]] he expected. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46860</id>
		<title>User:Thomasjh002</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46860"/>
		<updated>2026-06-07T16:29:48Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thomas J. Honeywell&#039;&#039;&#039; is a player and GM currently located in Minnesota. They are the creator of [[Enrik]], [[Cormack]], [[Deerward]], [[Ellwick]], and the first GM of [[The Temporal Thunder]].&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46859</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46859"/>
		<updated>2026-06-07T16:23:23Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Timelost)&lt;br /&gt;
Grilma Willowblossom (Daughter, Deceased(?))|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill [[Goliath]] Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of [[Chronepsis]] after creating a couple small [[Time Paradox|paradoxes]] during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but gave such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to [[Balabag]] when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]]. Him and Yuki now serve as dynamic duo, travelling time, researching events, saving lost media, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the Central Badlands and Kharmaja Sand Dunes of [[Pteris]] where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the [[Thri-Kreen]], who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on [[Pteris]] due to [[Jewelspar]] being dominated by [[Elf|Elves]] and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he could live atop the mountains and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in [[Osugbo]], Enrik made his way to [[Ravel]], but realized he did not fit in amongst the animal folk of the city, so he journeyed to [[Balabag]] to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock [[Gnome|Gnomes]] at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
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Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a [[Halfling]] playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
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Before the Freeze set in, Nearlander, archenemy of [[Fahrländer|Fahrlander]], arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
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=== &#039;&#039;&#039;The Fantasial Freeze, before the Campaign&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick diverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his newfound family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
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After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
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=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
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== Adventures in the Freeze ==&lt;br /&gt;
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=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, [[Clementine]], Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
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After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
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Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, [[Fahrländer|Fahrlander]], Cecilia, and [[Dak]] travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
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Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
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Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], [[Fahrländer|Fahrlander,]] and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of [[Mirr]] to attend the Saurus Summit. While waiting to speak with King [[Krislindahl]], the party was attacked by a blowted Giant, possessed by Veronica, a pigfolk named Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, a dwarf researcher Bronze-Hammer and Itali, the military leader of Balabag, entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
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But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
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The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the [[Gohei]] that was trapping it in the mortal realm. &lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], [[Kip]], Quiver, [[Takeshi]], [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between [[Balabag]] and [[Ravel]], to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
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After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr (from [[OathWielders|Oathwielders]]) to bring vengeance to Itali for his many misdeeds. The party had been finding [[Onomancy]] crystals around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
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The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
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The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
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The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik earned, then lost, then re-earned, then ultimately desecrated his favor with the Bhearrah this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to [[Ellwick]], and the ascending [[Burnale Clan|Burnale]] mountains to assist in finding and slaying the remaining Frost Giants serving Saurus. The party took off from the main caravan to search inside the mountains for the hiding [[Burnale Clan|Burnale]] clan, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by [[Kossuth]], was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
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Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the [[Bhéara|Bhearrah]], through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
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Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacked the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, not an Eye, but a Time-Traveller, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or, previously, his Hammer of Devouring. This shield was destroyed and then reconstructed by the Bhearrah in Vermeint, before being permanently destroyed by Enrik after the events of the Siege of Ravel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a [[Gohei]] at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for [[Osric]] to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. [[Krislindahl]] personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as &#039;&#039;Ricochet&#039;&#039; was simply better, and made of his own hands, but he needs a new shield now. He started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in [[Orbis Alius|Orbis]], who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark and welcome difference to the vengeful [[Blowt]] he expected. &lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Goliath&amp;diff=46858</id>
		<title>Goliath</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Goliath&amp;diff=46858"/>
		<updated>2026-06-07T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Added links out of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;are the nomadic people of [[Pteris]] who lives amongst the dunes of the Kharmaja Dune Sea as well as inside caves and the lower levels of both major mountain ranges.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Goliath are direct descendants of the [[Giant|Giants]] of [[The Quelmar Realm|Quelmar]], though the two species have no direct relations to this day. Giants typically view Goliath as just another smallfolk whereas the Goliath revere and fear the Giants as they live amongst their natural habitats but try to avoid them whenever possible. &lt;br /&gt;
&lt;br /&gt;
Goliath do not follow the Ordning, the caste system that holds together Giant society, as despite being nomadic peoples, they are still considering part of &amp;quot;normal&amp;quot; society amongst the other humanoids of Quelmar.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Goliath are considered medium creatures, but range from 6 to 8 feet tall, towering over other medium humanoids. They are most commonly seen with grey skin, occasionally featuring light hues of blue, purple, red, or brown, depending on what type of Giant they descend from. Nomadic Goliath are given tribal tattoos when they reach twelve years of age, as a coming-of-age ritual. These tattoos are usually done on the head and face first and extend farther down the body as they age. It is a safe guess with Goliath that the more tattoos they have, the older they are, and the more dedicated they are to protecting their tribe. &lt;br /&gt;
&lt;br /&gt;
== The Thri-Kreen Blood Feud ==&lt;br /&gt;
The [[Thri-Kreen]] are one of many monstrous species that populate the Kharmaja Dune Sea. The Thri-Kreen and Goliath tribes are locked in a constant stalemate, fighting over breeding grounds. Both species make temporary homes in the caves at the base of the [[Fiddlehead Mountains]], as they are the safest places to be found for Thri-Kreen breeding and Goliath survival. Going too far up the mountains risks drawing the ire of the Storm Giants who live atop the mountain range, whereas the valleys and troughs house the Stone and Hill Giants, and the sand dunes of the Kharmaja Dune Sea are filled with countless monsters under the sand, including large sand worms that can destroy entire clutches of Thri-Kreen eggs or temporary Goliath settlements in the blink of an eye. As such, both species aim for the caves and hope they don&#039;t choose one housing a Fire Giant Forge below. &lt;br /&gt;
&lt;br /&gt;
This fight for survival often leads to spats between different tribes of Goliath and Thri-Kreen, who fight to the death to gain access to the caves. More often than not, the Goliath are defending their home and the Thri-Kreen attacking, and more often than not, the Thri-Kreen win, simply because they outnumber the Goliath 10 to 1 and can hide and crawl underneath the sand where they can&#039;t be detected. &lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
The Goliath of Pteris are naturally equipped to surviving in the most extreme of environments, from desert dunes to frozen mountain peaks, and as such are naturally immune to natural extremes of hot and cold, and are also able to consume almost any plant or animal matter as sustenance, even rotten or decayed, with minimal side effects.&lt;br /&gt;
&lt;br /&gt;
All Goliath are descended from one of the six species of Giants (Storm, Cloud, Frost, Fire, Stone, and Hill) and the strongest Goliath among them occasionally develop powers based on their heritage.&lt;br /&gt;
&lt;br /&gt;
* Storm: Can retaliate against attackers with thunderous sound, dealing damage&lt;br /&gt;
** In 5.5, this is 1d8 Thunder as a reaction when hit with an attack&lt;br /&gt;
* Cloud: Can teleport a short distance&lt;br /&gt;
** In 5.5, this is 30 feet, and a bonus action&lt;br /&gt;
* Frost: Can coat their weapons in frost, dealing additional damage and slowing their target&lt;br /&gt;
** In 5.5, this is 1d6 Cold + 10 foot reduction in movement when landing an attack&lt;br /&gt;
* Fire: Can coat their weapons in flame, dealing additional damage&lt;br /&gt;
** In 5.5, this is 1d10 Fire when landing an attack&lt;br /&gt;
* Stone: Due to their harder skin, can shrug off limited amounts of physical damage&lt;br /&gt;
** In 5.5, this is 1d12 from when hit with Bludgeoning, Piercing, or Slashing&lt;br /&gt;
* Hill: Small but fierce, they are adept at knocking larger targets of their feat&lt;br /&gt;
** In 5.5, they can knock large or smaller creatures prone when landing an attack.&lt;br /&gt;
&lt;br /&gt;
== Player Characters (incomplete list) ==&lt;br /&gt;
&lt;br /&gt;
* [[Enrik]]&lt;br /&gt;
* [[Kludzu]]&lt;br /&gt;
* [[Lone Wanderer]]&lt;br /&gt;
{{Worldbuilders}}&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Chronepsis&amp;diff=46857</id>
		<title>Chronepsis</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Chronepsis&amp;diff=46857"/>
		<updated>2026-06-07T15:42:46Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} [[File:Chronepsis1.jpg|thumb|300x300px|Mother, Child, and God. Chronepsis exists through all of time in three distinct forms.]]&lt;br /&gt;
&#039;&#039;&#039;Chronepsis &#039;&#039;&#039;is the [[List of Dragons#Dragon Deities|dragon deity]] of fate and time. Her clerical [[domain]] is [[Cleric|Life]], and her followers are limited to a select number of individuals who she has harbored as temporal heralds known as the &#039;&#039;&#039;Eyes of Chronepsis&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Prehistoric}}Despite being created at the end of [[Quelmar]]&#039;s BR era, Chronepsis was one of the [[List of Dragons#The Four Dragons|Four Dragons]] who predated the formation of [[The Quelmar Realm|Quelmar]] by the [[Quelmar Deities#The Creators: Greater Gods|Creator Gods]]. Once she ascended to godhood and attained mastery of time, it became Chronepsis&#039; prerogative to reform herself as [[Bahamut]]&#039;s sibling in the Old World.&lt;br /&gt;
&lt;br /&gt;
== Position as Kiston Guardian ==&lt;br /&gt;
Chronepsis began life as one of [[The Seven|the seven]] [[The Guardians of Kiston|Guardians of Kiston]], indescribably powerful and terrifying beasts, each with special abilities not found anywhere else in the realm. The immortal guardians served as living locks, and only when all of the locks were destroyed were the Kiston [[dragons]] to be unleashed again. &lt;br /&gt;
&lt;br /&gt;
Each of the seven were hand crafted by one of the [[gods]] who sought to take down [[Tiamat]] and keep her dragons magically banished on Kiston&#039;s mainland. Chronepsis was crafted by [[Mielikki]], drawing on planar energies from the [[Deep Wilds]] where she resided in the [[Astral Plane]]. While many of the gods crafted their creatures with immense strength and durability to ensure their survival, Mielikki using the timeless energies of the Astral [[Plane]] to allow Chronepsis to survive forever outside of traditional time. &lt;br /&gt;
&lt;br /&gt;
When the wyrmling egg containing baby Chronepsis appeared on the shore of [[Cof]], it was gathered and raised by the adult Chronepsis. However, it is impossible to track which came first, the [[dragon]] or the egg, as lore states they simultaneously came into existence once Tiamat and her dragons had been locked away. &lt;br /&gt;
&lt;br /&gt;
=== The Child ===&lt;br /&gt;
As the egg hatched, the wyrmling Chronepsis spent most of its life hidden away in the peak of Cof&#039;s mountaintops, protected by its &amp;quot;mother&amp;quot;. At this age, Chronepsis learned of its own power to harness time, and was able to make short experimental trips when its mother was away. Chronepsis was first encountered by [[yuan-Ti]] natives of the island long before [[Cof]] was discovered by the rest of the world, and the Yuan-Ti quickly learned to worship the massive beasts in the mountains. It was because of this consistent praise that the Yuan-Ti would also eventually live inside the mountain, where many would be sacrificed as &amp;quot;toys&amp;quot; for the younger dragon to play and experiment with.&lt;br /&gt;
&lt;br /&gt;
Chronepsis the younger would take on the mantle of Chronepsis the mother when, during one fateful year, Tiamat would arise and attempt to take down the guardians herself. Having destroying several guardians already, she found herself locked in an unending battle with the adult Chronepsis. The younger Chronepsis could only listen in horror as the angry, dying sounds of its mother&#039;s last battle raged above it. After Chronepsis the elder&#039;s death, the child Chronepsis took on a proactive lifestyle, after time traveling far from its mothers death scene, it spent time in the past growing and hiding, until the fateful day that it found an egg wash up on the shore of the beach. At this moment, Chronepsis realized that its complex, time-traveling nature meant that it was its own mother. And it was at this moment that Chronepsis met Fate. &lt;br /&gt;
&lt;br /&gt;
=== The Mother ===&lt;br /&gt;
As Chronepsis grew up, it would search every inch of every second the island looking for clues, answers, or anything else the gods may have left it to help prevent its ultimate fate. Chronepsis knew one day Tiamat would be back, and that it would die just as its mother did.  Chronepsis watched how creatures would come to the island Cof only to die, and attempt to stop their deaths through its unique temporal abilities. In the worst instances, Chronepsis would [[Temporal Fissures|destroy reality with paradoxes]], only to rewind and stop itself from causing the chaos. In the best case, Chronepsis was able to delay the death of travelers only momentarily. Chronepsis toyed with fate for an eternity, just as it toyed with the Yuan-Ti as a child. They say that is Chronepsis fought Fate for so long that the two of them became intimately close. The more Chronepsis learned how Fate worked, the more Fate tempted Chronepsis into giving in to its own fatal day.&lt;br /&gt;
&lt;br /&gt;
== Ascension ==&lt;br /&gt;
When the fatal day finally came, Chronepsis fought Tiamat with every inch of her temporal power. Onlookers would later journal of how Tiamat&#039;s body would decay and age thousands of years within seconds, only to rejuvenate and recover in a way only a [[Quelmar gods|true god]] like Tiamat&#039;s could. Struggling against Tiamat for hours, Chronepsis fell from the skies, crashing as the lock on Kiston opened up, releasing dragons into the world once again. &lt;br /&gt;
&lt;br /&gt;
But Chronepsis didn&#039;t die. Chronepsis only awoke to find itself facing Mielikki herself. It seemed that Fate had put in a good word for Chronepsis, and Mielikki was so incredibly impressed with how much life her dragon guardian had lived. Consulting with other deities, it was agreed that Chronepsis could exist as a god, reigning over Life, Fate, and Time. &lt;br /&gt;
&lt;br /&gt;
From there, Chronepsis gained an omniscience that partnered well with its already temporal omnipresence. With Fate now under its control, Chronepsis took it upon itself to ensure that no one, mortal or otherwise, would fall into the same traps, [[Time Paradoxes|paradoxes]], and realm-ending disasters that it had experimented with long ago. Through its divine power, it could duplicate and regenerate realms and timelines, allowing even the worst paradoxes to be survivable through parallel universes. &lt;br /&gt;
&lt;br /&gt;
As one of very few deities who reside in the Astral Plane, Chronepsis also takes the responsibility to silently guide lost [[souls]]. All souls pass through the Astral Plane on the way to meet their maker, but some afterlives are more troublesome to reach than others. Mielikki originally provided a helping hand, but soon delegated this power to her time-traveling patron.&lt;br /&gt;
&lt;br /&gt;
As a god of time, Chronepsis blessed all clockwork mechanisms in [[Zobeck]] via a mechano-magical [[Realmtrotter&#039;s Guide to Zobeck/The Stories So Far#It&#039;s About Time|clocktower]].&lt;br /&gt;
&lt;br /&gt;
== Aspect of Chronepsis: The Clockwork Dragon ==&lt;br /&gt;
Chronepsis, now ascended, would rejoin in the fight against Tiamat with the assistance of the [[warforged]] who had built a colony on [[Cof|the island]] she once called her home. Being a goddess of time, the construct body that the warforged would construct for her would be known as &#039;&#039;&#039;The Clockwork Dragon&#039;&#039;&#039;. It was in this body that Chronepsis was able to directly interfere with matters once again. &lt;br /&gt;
&lt;br /&gt;
The design for the clockwork body was created by the warforged [[Snow]], who had also created the original warforged schematics. However, the design for the dragon and its [[deity]]-channeling-powers would take nearly a thousand years to perfect and construct. In order to ensure there was enough time to build the aspect, Chronepsis would send her herald [[Caligna]] on a mission through time with the warforged [[7]]. They would travel 1000 years back and begin work on Snow&#039;s design so that it may be completed in time to fight Tiamat. &lt;br /&gt;
&lt;br /&gt;
The mechanical design of the Clockwork Dragon incorporated crystals from the caves of [[Kiston]], which meant that [[Tiamat]] and her dragon army could not perceive Chronepsis in this form, giving her a major advantage and permanent invisibility to their draconic eyes. &lt;br /&gt;
&lt;br /&gt;
While the Clockwork Dragon may have been defeated in 796 [[PR]], it would reappear several times throughout history as the form that future Chronepsis aspects would take. &lt;br /&gt;
&lt;br /&gt;
The [[warforged]] [[7]] would recycle some of the design to later help build [[The Proxy Dragon]], which then helped revive [[Sardior]], an ally of Chronepsis. &lt;br /&gt;
&lt;br /&gt;
== Eyes of Chronepsis ==&lt;br /&gt;
They say now that those who fight fate by travelling through time ultimately find themselves at Chronepsis&#039; nest in the Astral Plane, where they must answer for their crimes against time, often in the form of service to the time lord Dragon. These heralds scour the realms and hunting down key moments in time that could potentially cause [[Time Paradoxes|pardoxes]] and [[Temporal Fissures|rifts]]. These &amp;quot;Eyes of Chronepsis&amp;quot; watch and investigate quietly in all corners of the realm, watching for those who dare defy Fate.&lt;br /&gt;
&lt;br /&gt;
Eyes of Chronepsis are often granted a staff, amulet, or other artifact that allows them to travel through the [[timeline]] at Chronepsis&#039; will.&lt;br /&gt;
&lt;br /&gt;
=== List of Eyes of Chronepsis ===&lt;br /&gt;
* [[Caligna]]&lt;br /&gt;
* Wibble Wobble&lt;br /&gt;
*[[Nůžky]]&lt;br /&gt;
*[[Enrik]]&lt;br /&gt;
&lt;br /&gt;
== [https://www.drivethrurpg.com/en/product/516343/chronepsis-temporal-tome| Chronepsis&#039; Temporal Tome] ==&lt;br /&gt;
If you wish to learn more about Chronepsis including her stats and how to include her in your campaign, check out her official page in [https://www.drivethrurpg.com/en/product/516343/chronepsis-temporal-tome| Chronepsis&#039; Temporal Tome] which is free to download and includes many more Quelmar original monsters, villains, dragons, and lore!&lt;br /&gt;
&lt;br /&gt;
[[Category:Towson Tabletop]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:CTT]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Downtime&amp;diff=46651</id>
		<title>The Fantasial Freeze/Downtime</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Fantasial_Freeze/Downtime&amp;diff=46651"/>
		<updated>2026-05-18T06:48:09Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downtime in &#039;&#039;&#039;[[The Fantasial Freeze]]&#039;&#039;&#039; and [[The Temporal Thunder|&#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039;]] take one of 12 forms. Each form both takes time and is potentially significant: They develop a character, leave a mark on the world, or provide a leg up for adventuring. These downtimes are drawn from and inspired by [https://ben-laurence.itch.io/downtime-in-zyan Downtime in Zyan].&lt;br /&gt;
&lt;br /&gt;
Players may question whether or not their hirelings or other retainers can help them perform multiple downtimes -- the answer is no. But they are welcome to invite more players to join the [[campaign]] and do downtimes for their character&#039;s sake. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the moment, each PC gets 1 downtime activity per IRL month. Downtimes are resolved at the top of the next month.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Downtime&lt;br /&gt;
!Benefit Gained&lt;br /&gt;
!Cost&lt;br /&gt;
!Downtimes &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Building the Bastion&#039;&#039;&lt;br /&gt;
|A wild assortment of benefits based on the &#039;&#039;Special Facilities&#039;&#039; of the Bastion&lt;br /&gt;
|Free+&lt;br /&gt;
|1, 2, or 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Crafting Items or Modifications&#039;&#039;&lt;br /&gt;
|New useful items, magic or mundane, as well as enhancements to existing gear.&lt;br /&gt;
|50+ GP&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Cultivating a Relationship&#039;&#039;&lt;br /&gt;
|Form long term relationships of valor or passion with existing NPCs, or one you invent yourself.&lt;br /&gt;
|Free&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Gathering Intelligence&#039;&#039;&lt;br /&gt;
|Learn rumors and tantalizing adventuring hooks about anyone/anywhere.&lt;br /&gt;
|Free&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Learning a Skill&#039;&#039;&lt;br /&gt;
|Increase a skill, learn a language, upgrade a stat, or other long-term upgrade to your PC.&lt;br /&gt;
|Free&lt;br /&gt;
|1, 3, or 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Martial: Keeping Up Form&#039;&#039;&lt;br /&gt;
|Gain a temporary +1 to attack, damage, AC, or range for a month.&lt;br /&gt;
|Free&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Martial: Mastering a Technique&#039;&#039;&lt;br /&gt;
|Gain a special unique ability you craft for yourself. &lt;br /&gt;
|Free&lt;br /&gt;
|3 or 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Research&#039;&#039;&lt;br /&gt;
|Learn in-detail enhanced histories or lore about a subject of your choice. &lt;br /&gt;
|Free&lt;br /&gt;
|1 to 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Revelry&#039;&#039;&lt;br /&gt;
|Gain XP and possible other story-telling [[boons]], at a risk of mayhem.&lt;br /&gt;
|100+ GP&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Spellcraft: Learn a Spell&#039;&#039;&lt;br /&gt;
|Learn a spell from the spell lists that you can&#039;t typically obtain.&lt;br /&gt;
|Free&lt;br /&gt;
|# equal to Spell Level &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Spellcraft: Invent a Spell&#039;&#039;&lt;br /&gt;
|Gain a new unique spell crafted by yourself.&lt;br /&gt;
|500+ GP&lt;br /&gt;
|# equal to Spell Level + 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Splendid Artifacts&#039;&#039;&lt;br /&gt;
|Craft or procure a special and unique magical item of your design.&lt;br /&gt;
|1000+ GP&lt;br /&gt;
|1+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Spritual Exercises&#039;&#039;&lt;br /&gt;
|Divine favors, access to special abilities, or improved resilience against mental and spiritual challenges&lt;br /&gt;
|Free&lt;br /&gt;
|1 or 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== [[The Fantasial Freeze/Bastion|Building The Bastion]] ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;A Bastion is a location that belongs to the [[player]] character:s: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign.&amp;quot; - 2025 DMG&#039;&#039;&amp;lt;/blockquote&amp;gt;Having a Bastion allows a player to spend their Bastion Effort Point every month to gain some sort of active or passive bonus.&lt;br /&gt;
&lt;br /&gt;
=== Generating a Bastion (1 Downtime) ===&lt;br /&gt;
Players can use one downtime to start a bastion, which allows them to add the following elements to a vacant space:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;One Cramped Basic Facility (Roughly 2x2 Squares)&#039;&#039;&#039; &lt;br /&gt;
#* Must be a Bedroom, Dining Room, Parlor, Courtyard, Kitchen, or Storage space&lt;br /&gt;
# &#039;&#039;&#039;One Roomy Basic Facility (Roughly 4x4 Squares)&#039;&#039;&#039;&lt;br /&gt;
#* Must be a Bedroom, Dining Room, Parlor, Courtyard, Kitchen, or Storage space&lt;br /&gt;
# &#039;&#039;&#039;One Special Facility&#039;&#039;&#039; (Can be Cramped, Roomy, or Vast)&lt;br /&gt;
#* Special Facilities have &#039;&#039;mechanical benefits and powers that help your character or their team on future adventures&#039;&#039;.&lt;br /&gt;
#* Choose from [http://dnd2024.wikidot.com/bastions#Arcane-Study Arcane Study, Armory, Barrack, Defensive Walls, Garden, Library, Sanctuary, Smithy, Storehouse, or Workshop]&lt;br /&gt;
# Any number of hallways for navigation of the facilities&lt;br /&gt;
# Any nonmagical furnishings and decor appropriate for the starting facilities&lt;br /&gt;
&lt;br /&gt;
==== *Combining Starting Facilities ====&lt;br /&gt;
Players can combine their downtimes to generate a bastion with more than 2 facilities. For example, 5 players starting a bastion together will get 15 total starting facilities (10 Basics, 5 Specials) &lt;br /&gt;
&lt;br /&gt;
=== Upgrading a Basic Facility (1 Downtime) ===&lt;br /&gt;
A Facility can be upgraded in size through one month of work renovating, moving, and otherwise updating the floorplan of a Bastion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Month 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| After one month working, you have upgraded a room from &amp;quot;Cramped&amp;quot; to &amp;quot;Roomy&amp;quot;, or from &amp;quot;Roomy&amp;quot; to &amp;quot;Vast&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding a New Basic Facility (2 Downtimes) ===&lt;br /&gt;
New Basic Facilities of any size can be added to Bastions through a two month tracker. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Month 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Carefully planning and demolishing and cleaning the space, you&#039;ve put all the tools and space in place for a new basic facility.&lt;br /&gt;
|With a little elbow grease, the walls have gone up, and the floors installed, and the Bastion has gained a new basic facility. The new facility can be of any size that fits the existing floorplan or reasonably extends it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adding a New Special Facility (3 Downtimes) ===&lt;br /&gt;
Characters that are Level 3 can start downtimes to install any of the following Special Facilities: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://dnd2024.wikidot.com/bastions#Arcane-Study Arcane Study, Armory, Barrack, Defensive Walls, Garden, Library, Sanctuary, Smithy, Storehouse, or Workshop]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters that are Level 5 can start downtimes to install any of the following additional Special Facilities:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://dnd2024.wikidot.com/bastions#Gaming-Hall Gaming Hall, Greenhouse, Laboratory, Sacristy, Scriptorium, Stable, Teleportation Circle, Theater, Training Area, or Trophy Room]&#039;&#039;&#039;&lt;br /&gt;
Characters that are Level 8 can start downtimes to install any of the finest Special Facilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://dnd2024.wikidot.com/bastions#Archive Archive, Meditation Chamber, Menagerie, Observatory, Pub, Reliquary, Demiplane, Guildhall, Sanctum, or War Room]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Month 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Demolishing the back wall of the barn, a small crew gathers to clear the foundations and start work on a steeple. &lt;br /&gt;
|Construction continues well, with the floorboards installed, but window trading is rough in the weather, the final bit of weatherproofing should be ready soon.&lt;br /&gt;
|With the proper rituals procured, the space is finally blessed by a proper priestess, and a feeling or warmth and glow confirms the Sanctuary is complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
There are generally no rolls involved in the construction of a bastion, but a price does have to be paid for construction and payment of hirelings to assist in the expansion of the bastion. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Expansion&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Starting a new Bastion&#039;&#039;&#039;&lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adding a Cramped Basic Facility&#039;&#039;&#039;&lt;br /&gt;
|50 GP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adding/Expanding a Roomy Basic Facility&#039;&#039;&#039;&lt;br /&gt;
|100 GP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adding/Expanding a Vast Basic Facility&#039;&#039;&#039;&lt;br /&gt;
|350 GP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adding a Special Facility (Any Size)&#039;&#039;&#039;&lt;br /&gt;
|500 GP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Items or Modifications ==&lt;br /&gt;
Any Expert or Partial Expert PC with &#039;&#039;&#039;at least Craft-1 skill&#039;&#039;&#039;, or any PC with the &#039;&#039;&#039;Artisan&#039;&#039;&#039; Focus, can modify equipment with ancient salvage.&lt;br /&gt;
&lt;br /&gt;
Their crafting background does not need to precisely match the gear they’re modifying; the basic principles of using ancient salvage are the same among all disciplines.&lt;br /&gt;
&lt;br /&gt;
A list of currently craftable mods and items can be found here: https://ddwn.quelmarwiki.com/?search=craft&lt;br /&gt;
&lt;br /&gt;
== Cultivating a Relationship ==&lt;br /&gt;
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM.&lt;br /&gt;
&lt;br /&gt;
To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player&#039;s &#039;&#039;&#039;Faction&#039;&#039;&#039; sheet.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Enemies (-2)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Distrusted (-1)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Strangers (0)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Acquaintance (1)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Associate (2)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Friend (3)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Intimate (4)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Open hostility. The NPC will actively work against you if it benefits them or aligns with their goals.&lt;br /&gt;
-5 on attempts to recruit or utilize.&lt;br /&gt;
&lt;br /&gt;
May sabotage, betray, or report you to enemies if given the chance.&lt;br /&gt;
|A rift has formed between the parties. -3 on attempts to recruit or utilize for a [[session]].&lt;br /&gt;
| -2 on attempts to recruit or utilize for a session.&lt;br /&gt;
|The NPC will do courtesies, but -1 on attempts to recruit them for a session.&lt;br /&gt;
|A lesser bond. NPC will do small favors. +0 on checks to do more than that.&lt;br /&gt;
|A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors&lt;br /&gt;
|A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|The relationship tracker does not advance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|The relationship tracker advances, but the PC must meet a need of the NPC&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|The relationship tracker advances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gathering Intelligence ==&lt;br /&gt;
This downtime action allows a player to gather information from other people. The player first specifies what they want information about and whom they will consult. The player will then say how they go about trying to elicit the information. Do they share war stories and buy the mercenary outfit free rounds of drinks to learn about a certain enemy they’ve faced? Or maybe they want to track down rumors about a traveling caravan by bringing trade goods to an outpost?&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
To perform the downtime action, the player rolls 2d6 adding a modifier based on the character’s highest relationship tracker with a faction or a specific NPC who might be able to introduce them to relevant people or help them track down the information. If there are none, then the character is trying to gather intelligence from strangers (–2).  Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No Intel&#039;&#039;&#039;: The character doesn’t find what they were looking for, but the GM will provide an interesting rumor about something else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shaky Intel&#039;&#039;&#039;: The character finds what they were looking for, but the GM has the option of mixing the truth with one piece of ambiguous or misleading information.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solid Intel&#039;&#039;&#039;: The character finds accurate, real information about what they were looking for&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Learning a Skill ==&lt;br /&gt;
Characters will sometimes want to learn some skill, whether it’s a language, sailing, becoming a card shark, or the daunting art of riding giant [[crows]]. This is true even in games where there is no skill system. When the player declares the intention to learn a new skill, the GM should decide whether this is possible.&lt;br /&gt;
&lt;br /&gt;
Depending on the skill, power, or ability, this downtime will require completion of a tracker with either 1, 3, or 5 steps &lt;br /&gt;
&lt;br /&gt;
=== Example Tracker (Upgrade a Skill from -1 to 0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Month 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| After one month of study you are no longer &amp;quot;untrained&amp;quot; in this skill, and have a rank of 0 in it (rather than an untrained -1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example Tracker (Cast with Armor On) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Month 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Early attempts are fruitless, but you begin to understand where you are weakest.&lt;br /&gt;
|After inconsistently figuring out your best practices, you&#039;ve fallen into a routine of study.&lt;br /&gt;
|After 3 months of dedicated training, you have opened your [[soul]] to carve your spellcasting to ignore your armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example Tracker (Double Movement Speed) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Month 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Line up at the start, the running speed will start slowly and get faster when you hear the triple beep.&amp;quot; &lt;br /&gt;
|You are able to match pace with most of your peers.&lt;br /&gt;
|You&#039;ve kept a healthy pace of training, and your muscles are sturdy. &#039;&#039;&#039;You comfortably move 5 feet faster&#039;&#039;&#039;.&lt;br /&gt;
|Training continues, &#039;&#039;&#039;you now move 10 feet faster.&#039;&#039;&#039;&lt;br /&gt;
|After 5 months of training...Finally: &#039;&#039;You are speed, &#039;&#039;&#039;you can move up to 60 feet every round.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
The player rolls 2d6 with a base modifier set by the skill of the teacher. No teacher (–1), competent teacher (0), skilled teacher (+1), and master teacher (+2). Further situational modifiers might come from a relevant ability score or from experience.  Any sum of modifiers bottom/top out at -3/+3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not Catching On:&#039;&#039;&#039; The skill tracker does not advance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Steady Progress&#039;&#039;&#039;: The skill tracker advances one step.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Leaps and Bounds:&#039;&#039;&#039; The skill tracker advances one step. Next month treat your roll as &amp;quot;&#039;&#039;&#039;Steady Progress&#039;&#039;&#039;&amp;quot; if you rolled lower than that.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Martial Training ==&lt;br /&gt;
In war as in peace, practice makes perfect. There are two ways to engage in martial training: K&#039;&#039;&#039;eeping in Form&#039;&#039;&#039; and &#039;&#039;&#039;Mastering a Technique&#039;&#039;&#039;. Keeping in form might involve sword play with a dueling partner, sweaty knife work alone in a darkened barn, or shooting a bow on a range. Mastering a technique is about learning secrets of war from masters of the art through intense instruction.&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Keeping in Form ===&lt;br /&gt;
Anyone may spend a downtime practicing at arms. The player must choose a weapon type (sword, knife, bow, etc) with which their character practices. They roll 2d6. Although any [[class]] may keep in form, only fighters (or [[fighter]] sub-classes) receive a base modifier equal to 1/3 their level rounded up. Situational modifiers are granted for having a training partner. If the character is assisted by another player character as a training partner, both may take the downtime action adding +1 to their roll. Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A Little Rusty&#039;&#039;&#039;: Pick one: &lt;br /&gt;
&lt;br /&gt;
* +1 to hit&lt;br /&gt;
* +1 to damage&lt;br /&gt;
* +1 AC (melee) &lt;br /&gt;
* +10 ft range &lt;br /&gt;
&lt;br /&gt;
You keep the passive benefit chosen until the next downtime period.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;In Good Form&#039;&#039;&#039;: Pick two from the above list.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;In Top Form&#039;&#039;&#039;: Pick three from the above list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Mastering a Technique ===&lt;br /&gt;
One may also work with a master to learn more sophisticated and esoteric fighting styles. To do so, a player character must first find a teacher who knows the relevant art. Such martial masters are few and choose their disciples well, often requiring them to prove themselves through adventures or feats of arms.&lt;br /&gt;
&lt;br /&gt;
==== Example Technique (Revenant&#039;s Wrath) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Month 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Month 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Training. &lt;br /&gt;
|Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|&#039;&#039;&#039;Revenant&#039;s Wrath Unlocked:&#039;&#039;&#039; This strange technique allows its user to fight five rounds after their heart has stopped through sheer force of will. Should the combat end before the 5 rounds is up, the dying character may deliver a farewell speech before collapsing. Healing will not avail them for they are already dead.&lt;br /&gt;
|}&lt;br /&gt;
To master a technique, the player rolls 2d6. Although any class may master a technique (provided they can use the weapons involved), only fighters (or fighter sub-classes) receive a base modifier equal to 1/3 their level rounded up. Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|The martial tracker does not advance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|The martial tracker advances one step.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|The martial tracker advances two steps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
This downtime action allows one to acquire lore or knowledge through study. To research a topic the player character must have access to a trove of information. Most often, this will be a library, grimoire, or an archive of some sort. But the trove could be any source of information from which the answers to questions can be researched, whether this takes the form of translating runes on ancient obelisks, or alchemical or scientific experimentation. &lt;br /&gt;
&lt;br /&gt;
To perform the downtime action &#039;&#039;&#039;the player must formulate a question they would like to investigate&#039;&#039;&#039; that falls within the subject matter of a trove. The GM then writes up a research tracker for that question in advance. This research tracker is kept secret since it represents the revelation of information through the progress of the investigation. Each step is an entry that reveals progressively deeper information in answer to the question&lt;br /&gt;
&lt;br /&gt;
=== Example (Secret) Tracker ===&lt;br /&gt;
In this example, the player asked to research Sasquatches. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Knowledge Level 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Knowledge Level 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Knowledge Level 3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Knowledge Level 4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Knowledge Level 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sasquatches are legendary ape-like creatures said to inhabit Osugborn forests, notoriously reclusive, no known populations are mapped.&lt;br /&gt;
|Physical traces like footprints, hair samples, and audio recordings have been collected and can be found in a number of libraries or private collections.&lt;br /&gt;
|Vocalizations, rock knocking, and wood banging are said to be their communication methods.&lt;br /&gt;
|A Sasquatch known as &amp;quot;Redfur Ridgewalker&amp;quot; has been identified through consistent sightings in the Olympic Forest.&lt;br /&gt;
|Redfur Ridgewalker has reportedly interacted with [[humans]], leaving woven gifts of grass and bark in exchange for food. Analysis from hair samples suggests a unique chromosomal pattern, hinting at an undiscovered hominid species.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
For any open question, a character can spend a downtime action investigating the topic. To see whether they make progress, the player rolls 2d6 adding a base modifier equal to their intelligence ability modifier. Situational modifiers might come from alternate sources of information or background knowledge of the relevant subject. Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stymied:&#039;&#039;&#039; The research tracker does not advance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shaky Research:&#039;&#039;&#039; The research tracer advances one step, BUT at least one bit of ambiguous or misleading information may be added.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solid Research:&#039;&#039;&#039; The research tracker advances one step.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Revelry ==&lt;br /&gt;
Revelry is a downtime action in which a character flush with gold spends it on wild revelries, whether a feast lasting many nights, raucous tavern crawl, or the extended use of mind-altering substances. The player describes where and with whom their character intends to share their revelry keeping in mind that it must involve the expenditure of large sums. &#039;&#039;&#039;The character spends up to Level x 100 GP.&#039;&#039;&#039; This excess provides a rich and memorable experiences. They roll 2d6 adding a base modifier equal to their constitution modifier.&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Some Regrets:&#039;&#039;&#039; Receive 1 XP, but roll on the Revelry Mishaps table.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wild Experience:&#039;&#039;&#039; Receive 1 XP &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Something to Remember&#039;&#039;&#039;: Receive 1 XP and roll on the Revelry Boons table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Revelry Mishap Table ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!1d8&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Hangover&#039;&#039;&#039;! The player suffers –1 on all physical actions next session. The player should describe the hangover and their character’s appearance at the start of the session.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Brawl&#039;&#039;&#039;! The character starts the next session 1d4 HP below maximum (min. 1). The player will collaborate with the GM to say who the fight was with and how it ensued.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Lost Possession&#039;&#039;&#039;! The player should dice randomly to see which item from their character sheet they lost. If it is an important item, the GM will determine who has it. The character may use the Gather Information downtime action to reveal this information (p.14). An adventure or confrontation will usually be required to recover it.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Acting [[the Fool]]&#039;&#039;&#039;! The player should describe the embarrassing public episode that led to their character’s new bad reputation. They receive –1 on all reaction rolls and attempts to cultivate relationships in the area. This condition can only be removed by succeeding at an adventure that cultivates their renown in the area.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Secret Divulged&#039;&#039;&#039;! The character lets slip something crucial they shouldn’t have, like the location of a dungeon, or the possession of a magical weapon. This will come back to haunt them. The player and GM may collaborate on the secret revealed and the GM will decide who has heard, placing the information in the hands of a rival, or the authorities, or creating a rival adventuring party.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;Offense Given&#039;&#039;&#039;! Either lose 1 tick on a relationship tracker or acquire a new rival. The player will narrate who is offended and how in collaboration with the GM.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Financial Loss&#039;&#039;&#039;! The character failed at gambling, or made a very imprudent investment, or was conned. The player will narrate this loss in collaboration with the GM. They lose Level x  100 additional GP. If they cannot pay, they are now in debt to unsavory characters who will blackmail the character into going on adventures or performing other services for them.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Illness&#039;&#039;&#039;! The character has acquired some long-term illness from their revels, whether a parasite from street food, a sexually transmitted disease, or an allergic reaction. The effect should be mild but real. Examples might include needing to eat double rations (for a parasite) or a 1 in 6 chance each session of fevers giving a –1 on all rolls (disease). The cure will usually require an adventure to locate the necessary elements of the cure (rare salts, curative springs, etc).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Revelry Boon Table ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!1d8&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Magical Night&#039;&#039;&#039;! After a magical night, the character feels like they’re still walking on water. They may take +4 on saving throws for the next session.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Carousing Patron&#039;&#039;&#039;! The drinks were freeing flowing over the course of the night, but many of the expenses were covered by a drinking companion. The character retains half the GP spent on carousing.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Experience of a Lifetime&#039;&#039;&#039;! The character will never forget this night. The player should share with the group one memory or image or scene from the evening that their character will carry with them forever. They acquire double the experience bonus (2 XP) from their carousing expenditure&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Drinking Friends or Romance&#039;&#039;&#039;! The character shared some special times with an old friend or made a new one. Increase the character’s relationship tracker by one step with this person. The player may pick the NPC, or if it’s a new friend make a proposal to the GM and open a tracker at the acquaintance level.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Golden Opportunity&#039;&#039;&#039;! During their revels, the character finds a unique opportunity to set back the interests of a rival by going on an adventure. If the character has no rivals, treat this as the following result.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;Secret Information&#039;&#039;&#039;! While under the influence, someone lets slip a secret of some significance. The GM should provide the player with real actionable intelligence, ideally in the form of an adventure hook, or at the least something very amusing (and potentially compromising) about a known NPC.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Business Prospects&#039;&#039;&#039;! During the revelries, the character is presented with a one-time opportunity to found a new institution. They may pay half price in the next downtime to update or found a Bastion and take +1 on any rolls to do so.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Living Legend!&#039;&#039;&#039; It was legendary night, and the character did something amazing that the player may narrate. What the character did is now the talk of the town: receive +1 to reaction rolls and cultivating relationships in the region until their reputation changes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spellcraft: Learning a Spell ==&lt;br /&gt;
Wizards hunger to learn ancient sorceries and invent their own spells. Clerics too often aspire to secret knowledge of the divine, hoping to bring forth unique miracles as living manifestations of their intimate relationship with their god. When a character declares they are learning a spell, the GM creates a spell tracker with the number of steps corresponding to the level of spell. When the tracker is completed the spell is known and may be memorized from the book.&lt;br /&gt;
&lt;br /&gt;
=== Example Tracker ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Step 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|&#039;&#039;&#039;Success&#039;&#039;&#039;! The spellcaster has learned the Level 3 spell &#039;&#039;Adopt the Simulacular Visage (Aka Disguise Self&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
For each downtime action spent learning the spell, the player rolls 2d6. The player receives a base modifier on the roll equal to the difference between the maximum level of spell they can cast and the level of the spell they are learning. A situational modifier of +1 is provided by being instructed by a teacher who already knows the spell, even if one is learning it from a book. Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;You are Not Ready:&#039;&#039;&#039;  The spell tracker does not advance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slow Mastery:&#039;&#039;&#039; The spell tracker advances one step.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rapid Mastery&#039;&#039;&#039;: The spell tracker advances one step, treat the next month&#039;s roll as Slow Mastery with no roll necessary.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spellcraft: Inventing a Spell ==&lt;br /&gt;
Magicians of any ambition hunger to pull from the depths of secret knowledge unknown sorceries, and divines of any stature work unique miracles for which they alone are known. To meddle with such higher mysteries is a dangerous affair. Not a few potent sorcerers and saints were undone by inquiring in things better left unknown. To research a new spell, a player must first write up a spell description in the style of the rules employed in the campaign. Clerical spells should be aligned in some way with the nature of the cleric’s [[deity]]. The GM will decide if the spell is over (or under) powered for its level and will suggest emendations required to make the spell viable. Note that a character cannot create a spell they would not be able to cast. The character must then make initial expenditures amounting to 500 GP per spell level for a magic-user and 1000 GP per spell level for a [[cleric]]. For a magic-user this represents materials for research.&lt;br /&gt;
&lt;br /&gt;
=== Example Tracker ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Step 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 4&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|&#039;&#039;&#039;Success! You have learned a new spell of Level 3.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
The GM will then create a new spell tracker with a number of steps equal to the spell level +2. The character may research the spell by rolling 2d6. The player receives a base modifier on the roll equal to the difference between the maximum level of spell they can cast and the level of the spell they are learning. A situational modifier is provided by being favored or disfavored by the diety (for clerics) or by possessing something that facilitates or hinders research (magic-user). Note that this is a dangerous affair, for should the caster roll snake eyes on any result, they must roll on the magical disaster table.  Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Snake Eyes - Magical Mishap -&#039;&#039;&#039; Your spell conjures itself into existence or otherwise immediately takes form in a dangerous way.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;This is Going Nowhere:&#039;&#039;&#039;  The new spell tracker does not advance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Arcane Speedbump:&#039;&#039;&#039; The new spell tracker will only advance if you complete something required by the GM. This may be a mission that is done at the table, or one down between sessions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Insights Flowing&#039;&#039;&#039;: The new spell tracker advances one step.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Splendid Artifacts ==&lt;br /&gt;
A splendid artifact is imbued with the idiosyncratic vision of a true artist who employs the deepest lore of their craft to breathe life into rare materials. At the highest levels, craft itself passes into magic, for the artisan speaks the hidden language of things, and their creations are set apart from mundane objects by unusual properties. The slumbering enchantment of their creations may be awakened by memorable events in which they play a role.&lt;br /&gt;
&lt;br /&gt;
To commission a splendid artifact, a character must first find a master artisan who is willing to undertake the project. Locating such a rare individual and convincing them to perform their service usually requires an adventure.&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
Once a willing craftsman has been located, the character must also pay them a fee that befits their skill: 1000 GP or 100 times the normal cost of the item, whichever is higher. The player then rolls 2d6. There are no modifiers to this roll.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Quality Takes Time&#039;&#039;&#039;: The item is still under construction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Almost Done&#039;&#039;&#039;: The item is finished and the end of the next downtime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Work is Complete&#039;&#039;&#039;: The item is finished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spiritual Exercises ==&lt;br /&gt;
A [[paladin]] has broken a vow of her order and wishes to regain her purity by embarking on a quest. A priest devotes himself to the study of a perilous branch of the holy law to acquire powers over a particular [[demon]]. A [[monk]] has come upon a place of the ancients and wishes to meditate there to understand its nature. A character wishes to offer spiritual counsel to a troubled soul. This is an open-ended system for engaging in spiritual exercises like these. &lt;br /&gt;
&lt;br /&gt;
A character of any class may pursue a spiritual exercise. To do so, the player must specify what mechanical or fictional effects achieving their goal will produce and say through what spiritual exercises their character will be pursuing this goal. The goal and method of pursuit must be spiritual or mystical in a broad sense, although they need not be narrowly religious&lt;br /&gt;
&lt;br /&gt;
=== Example Trackers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Exercise Month 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| After praying to your deity to master your fear of [[demons]], you gain the ability to re-roll a failed saving throw against fear every session until the next downtime cycle. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Exercise Month 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Exercise Month 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Exercise Month 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exercising. A potential Conundrum may occur.&lt;br /&gt;
|Exercising. A potential Conundrum may occur.&lt;br /&gt;
|After opening your third chakra, you understand the secrets of fire and confidence. You gain a permanent +2 bonus to all Charisma based checks provided you are wielding a torch or other source of light.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Step 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|Training.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Spellburn Unlocked&amp;lt;/u&amp;gt;:&#039;&#039;&#039; When casting a spell, the spellcaster can take permanent points of strain in order to one of the following effects:&lt;br /&gt;
- &#039;&#039;&#039;Extend&#039;&#039;&#039;: For 1 point of permanent strain, double the time given in a spell description. For example, something that lasts &amp;quot;1 scene&amp;quot; now lasts &amp;quot;2 scenes&amp;quot;. This doubling can be done multiple times for multiple points of strain.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Extreme Extend:&#039;&#039;&#039; For 2 points of permanent strain, upgrade spells that last 1 round into 1 scene, and upgrade spells that last 1 scene into 1 day. Spells that last 1 day now last a week, and spells that can persist over several days now last a minimum of 30 days.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Expand&#039;&#039;&#039;: For 1 point of permanent strain, double the distances given in a spell description. For example, something that targets &amp;quot;30 feet per caster level&amp;quot; becomes &amp;quot;60 feet per caster level&amp;quot;, or something that reaches out &amp;quot;5 miles&amp;quot; instead reaches out &amp;quot;10 miles&amp;quot;. This doubling can be done multiple times for multiple points of strain.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Extreme Expand&#039;&#039;&#039;: For 2 points of permanent strain, the spell is cast in any area of the world you are familiar with. You can not know the immediate results of the casting if it is too far for you to personally witness, but you will know if the spell successfully manifested in that area or not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resolving ===&lt;br /&gt;
To perform the action, the player rolls 2d6, adding a base modifier equal to the character’s wisdom modifier. Situational modifiers might come from consulting with a spiritual guide or using an excellent location for the spiritual exercise. If progress would finish the spiritual exercise tracker, ignore any result of spiritual conundrum. Any sum of modifiers bottom/top out at -3/+3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6-&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spiritual Impass&#039;&#039;&#039;: Do not advance the spiritual exercise tracker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7-9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spiritual Conundrum:&#039;&#039;&#039; Advance the spiritual exercise tracker one step and roll on the Spiritual Conundrums below.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Clarity of Spirit&#039;&#039;&#039;: Advance the spiritual exercise tracker one step.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spiritual Conundrum Table ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!1d8&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Unwelcome Realization&#039;&#039;&#039;! The character learns something about themselves or the world that they would rather not know. The player and GM may collaborate to say what this is.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Troubled Spirit&#039;&#039;&#039;! Until further progress is made on the tracker, the character loses the use of one significant class power.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Vow&#039;&#039;&#039;! To make further progress on the spiritual exercise, the character must make and maintain a significant and inconvenient vow for the remaining duration of the exercise. The player and GM will collaborate to specify the vow.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Purity&#039;&#039;&#039;! To make further progress on the spiritual exercise, the character must purify themselves. This GM will explain how. It will usually require some sort of adventure.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Sacrifice&#039;&#039;&#039;! To make further progress on the spiritual exercise, the character must perform a sacrifice costing their level x 200 GP.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;Pilgrimage&#039;&#039;&#039;! To make further progress on the spiritual exercise, the character must make a pilgrimage to some site specified by the GM as an adventuring goal.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Renunciation&#039;&#039;&#039;! To make further progress, the character must permanently renounce some worldly possession, companion, or pursuit. This must be something the character values, which is a felt cost to abandon.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;Spiritual Foe&#039;&#039;&#039;! During this exercise, a spiritual foe is revealed to the character. To make further progress, this foe must be defeated in the real world. The GM will identify this foe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46650</id>
		<title>User:Thomasjh002</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46650"/>
		<updated>2026-05-18T06:42:20Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a player and GM currently located in Minnesota. They are the creator of [[Enrik]], [[Ellwick]], and the first GM of [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46649</id>
		<title>User:Thomasjh002</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=User:Thomasjh002&amp;diff=46649"/>
		<updated>2026-05-18T06:42:00Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=PCimageFile.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a player and GM currently located in Minnesota. They are the creator of Enrik, Ellwick, and the first GM of The Temporal Thunder....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=affiliation|name={{PAGENAME}}|image=PCimageFile.jpg|caption=caption|relatives=relatives|languages=languages|alias=alias|marital=marital status|birthPlace=birthplace|deathDate=deathdate|deathPlace=deathplace|species=species|gender=gender|height=height|weight=weight|eyes=eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a player and GM currently located in Minnesota. They are the creator of [[Enrik]], [[Ellwick]], and the first GM of [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46648</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46648"/>
		<updated>2026-05-18T06:39:08Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd, spurned by the actions of [[Enrik]] decades ago, froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the Cloud Giants would go on the shatter the caste system that holds together Giant society, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46647</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46647"/>
		<updated>2026-05-18T06:37:38Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Timelost)&lt;br /&gt;
Grilma Willowblossom (Daughter, Deceased(?))|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of Chronepsis after creating a couple small paradoxes during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to Balabag when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair Karavox. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
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He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
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&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
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&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46646</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=46646"/>
		<updated>2026-05-18T06:35:59Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of Chronepsis after creating a couple small paradoxes during the [[The Fantasial Freeze|Fantasial Freeze]]. The fallout of those paradoxes would inevitably lead to [[The Temporal Thunder]].&lt;br /&gt;
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== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
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Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
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In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
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Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
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Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to Balabag when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
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Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair Karavox. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
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== History ==&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
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Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
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While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
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Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
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Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
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Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
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Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
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=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
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After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
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Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
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=== &#039;&#039;&#039;The Temporal Thunder&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, attempting to celebrate the rebuilding of Ravel, under the guise of &amp;quot;Ivan&amp;quot; was thrust into another major conflict after a vengeful aspect of [[Zachariah|Thorne]] somehow broke the Timestream, causing the death of the previously saved Grilma, and leading into [[The Temporal Thunder]]. He is keeping his distance from the main events as to not give into the Thorne&#039;s desires to fight him, but instead using his time-travelling powers to assist and educate a new band of heroes, to ensure they survive the oncoming war. Last he was seen he was wearing a [[Clockwork Dragon|robotic dragon tail]].&lt;br /&gt;
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== Adventures in the Freeze ==&lt;br /&gt;
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=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
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After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
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Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Elvar|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
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Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
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Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
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But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46645</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46645"/>
		<updated>2026-05-18T06:29:09Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the Cloud Giants would go on the shatter the caste system that holds together Giant society, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Story So Far|The Story So Far]] ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Player_Characters&amp;diff=46644</id>
		<title>Temporal Thunder/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Player_Characters&amp;diff=46644"/>
		<updated>2026-05-18T06:28:03Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Active [[Player]] Count: 6&lt;br /&gt;
!PC NAME&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![https://quelmarwiki.com/wiki/Class#DDWN_Classes Class]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
!Wiki SP&lt;br /&gt;
|-&lt;br /&gt;
|Isa Laguz&lt;br /&gt;
|Water Genasi&lt;br /&gt;
|Lacer/Expert&lt;br /&gt;
|Physician&lt;br /&gt;
|Katy&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gopher Runner&lt;br /&gt;
|Tabaxi&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sailor&lt;br /&gt;
|Jacob&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Diyu&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Jeff&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Felix Fizwidget&lt;br /&gt;
|Tabaxi&lt;br /&gt;
|Accursed/Expert&lt;br /&gt;
|Scholar&lt;br /&gt;
|Manny&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Thia&lt;br /&gt;
|Goliath&lt;br /&gt;
|Elementalist&lt;br /&gt;
|Nomad&lt;br /&gt;
|Ivy&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Isaac Sootspark&lt;br /&gt;
|Gnome&lt;br /&gt;
|Alchemist/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Beau&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=46643</id>
		<title>Temporal Thunder/Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=46643"/>
		<updated>2026-05-18T06:27:25Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Prologue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
&#039;&#039;&#039;Session 0: Siesta!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Date: 1 Orbraze&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Celebration, Mystery, Survival, Time Travel&lt;br /&gt;
&lt;br /&gt;
Characters: Felix, Isa, Thia, Diyu, Isaac, Gopher [All NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (5/17/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Larkin, Grilma Willowblossom, [[Enrik|Ivan]], Countess Sansuri and her Cloud Giants, The Shepherd, [[Gale]], Yuki&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* Players entered the city of [[Ravel]] during Siesta to join the First Annual Celebration of The Great Year, held 57 years after the Siege of Ravel. All characters were asked what made 523 PR so great for them, and the players answered with various levels of seriousness and comedy. For Ravel, it was great for it finally finished rebuilding after The [[The Fantasial Freeze|Fantasial Freeze]]&lt;br /&gt;
* The group bonded over the mysterious pre-historical runes on the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as well as Isaac&#039;s various magical paints&lt;br /&gt;
* The party was greeted by City Councilwoman Grilma Willowblossom, a well studied Healer of the [[Sanguis Clinic]], as well as her mother, [[Gale]], who informed them of the pre-historical nature of the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; and assured the party it was a good omen&lt;br /&gt;
* Grilma then gave a key-note speech to gathered crowd. The speech is an edited transcript of Amanda Gorman&#039;s poem &amp;quot;The Hills We Climb,&amp;quot; which was first presented at Joe Biden&#039;s 2020 inauguration. The speech can be found [https://www.youtube.com/watch?v=Jp9pyMqnBzk here].&lt;br /&gt;
* After the speech, a Goliath named Ivan who seemed to know to much about the party expressed his gratitude for them being there, before a mysterious rain began falling, and the crowd was ushered indoors.&lt;br /&gt;
* &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; stepped out into the rain, removed a rune from the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as a band of Cloud Giants and Goblins teleported into the celebration from the clouds. &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; shouted to the party, before using the magic in the rune to freeze time around Ravel, and striking down Grilma in one clap of thunder, and then dissappearing in a burst of purple magic.&lt;br /&gt;
* The Cloud Giants then began pulling the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; out of the ground, and combat began as the party attempted to stop them. The party put up a valiant effort, taking down two of the giants with the help of various NPCs, but could not withstand the onslaught of heavy blows from the Giants. Before any characters could be killed, Ivan returned, alongside a halfling named Bimp and a Kitsune named Yuki and removed the party from the timestream, taking them to &#039;&#039;&#039;Creation&#039;&#039;&#039;&lt;br /&gt;
* Yuki informed the party that the events that just happened were not &#039;&#039;supposed&#039;&#039; to happen, but could not give them much more info without causing a paradox.&lt;br /&gt;
* The Timelost Party now awaits in &#039;&#039;&#039;The Lost Libraries of Quelmar&#039;&#039;&#039;, Yuki&#039;s home in creation, for Ivan&#039;s arrival, as well as an explanation about what just happened, alongside of new fear of this mysterious &#039;&#039;&#039;Temporal Thunderstorm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=46642</id>
		<title>Temporal Thunder/Story So Far</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Story_So_Far&amp;diff=46642"/>
		<updated>2026-05-18T06:26:57Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;&amp;lt; The Temporal Thunder  == Prologue == Date: 1 Orbraze  Session Tags: Celebration, Mystery, Survival, Time Travel  Characters: Felix, Isa, Thia, Diyu, Isaac, Gopher [All NEW!]  DM: Thomas (5/17/2026)  Important NPCs: Larkin, Grilma Willowblossom, Ivan, Countess Sansuri and her Cloud Giants, The Shepherd, Gale, Yuki  XP Gained: 3  Important Things that Happened:  * Players entered the city of Ravel during Siesta to join the First Annual Celebrati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt; [[The Temporal Thunder]]&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
Date: 1 Orbraze&lt;br /&gt;
&lt;br /&gt;
[[Session]] Tags: Celebration, Mystery, Survival, Time Travel&lt;br /&gt;
&lt;br /&gt;
Characters: Felix, Isa, Thia, Diyu, Isaac, Gopher [All NEW!]&lt;br /&gt;
&lt;br /&gt;
DM: Thomas (5/17/2026)&lt;br /&gt;
&lt;br /&gt;
Important NPCs: Larkin, Grilma Willowblossom, [[Enrik|Ivan]], Countess Sansuri and her Cloud Giants, The Shepherd, [[Gale]], Yuki&lt;br /&gt;
&lt;br /&gt;
XP Gained: 3&lt;br /&gt;
&lt;br /&gt;
Important Things that Happened:&lt;br /&gt;
&lt;br /&gt;
* Players entered the city of [[Ravel]] during Siesta to join the First Annual Celebration of The Great Year, held 57 years after the Siege of Ravel. All characters were asked what made 523 PR so great for them, and the players answered with various levels of seriousness and comedy. For Ravel, it was great for it finally finished rebuilding after The [[The Fantasial Freeze|Fantasial Freeze]]&lt;br /&gt;
* The group bonded over the mysterious pre-historical runes on the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as well as Isaac&#039;s various magical paints&lt;br /&gt;
* The party was greeted by City Councilwoman Grilma Willowblossom, a well studied Healer of the [[Sanguis Clinic]], as well as her mother, [[Gale]], who informed them of the pre-historical nature of the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; and assured the party it was a good omen&lt;br /&gt;
* Grilma then gave a key-note speech to gathered crowd. The speech is an edited transcript of Amanda Gorman&#039;s poem &amp;quot;The Hills We Climb,&amp;quot; which was first presented at Joe Biden&#039;s 2020 inauguration. The speech can be found [https://www.youtube.com/watch?v=Jp9pyMqnBzk here].&lt;br /&gt;
* After the speech, a Goliath named Ivan who seemed to know to much about the party expressed his gratitude for them being there, before a mysterious rain began falling, and the crowd was ushered indoors.&lt;br /&gt;
* &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; stepped out into the rain, removed a rune from the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; as a band of Cloud Giants and Goblins teleported into the celebration from the clouds. &#039;&#039;&#039;The Shepherd&#039;&#039;&#039; shouted to the party, before using the magic in the rune to freeze time around Ravel, and striking down Grilma in one clap of thunder, and then dissappearing in a burst of purple magic.&lt;br /&gt;
* The Cloud Giants then began pulling the &#039;&#039;&#039;Nightstone&#039;&#039;&#039; out of the ground, and combat began as the party attempted to stop them. The party put up a valiant effort, taking down two of the giants with the help of various NPCs, but could not withstand the onslaught of heavy blows from the Giants. Before any characters could be killed, Ivan returned, alongside a halfling named Bimp and a Kitsune named Yuki and removed the party from the timestream, taking them to &#039;&#039;&#039;Creation&#039;&#039;&#039;&lt;br /&gt;
* Yuki informed the party that the events that just happened were not &#039;&#039;supposed&#039;&#039; to happen, but could not give them much more info without causing a paradox.&lt;br /&gt;
* The Timelost Party now awaits in &#039;&#039;&#039;The Lost Libraries of Quelmar&#039;&#039;&#039;, Yuki&#039;s home in creation, for Ivan&#039;s arrival, as well as an explanation about what just happened, alongside of new fear of this mysterious &#039;&#039;&#039;Temporal Thunderstorm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46641</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46641"/>
		<updated>2026-05-18T06:05:59Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the Cloud Giants would go on the shatter the caste system that holds together Giant society, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause.&lt;br /&gt;
&lt;br /&gt;
== [[Temporal Thunder/Player Characters|Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Player_Characters&amp;diff=46640</id>
		<title>Temporal Thunder/Player Characters</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Temporal_Thunder/Player_Characters&amp;diff=46640"/>
		<updated>2026-05-18T06:05:06Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+Active Player Count: 6 !PC NAME !Origin ![https://quelmarwiki.com/wiki/Class#DDWN_Classes Class] !Background !Player !Status !Level !Wiki SP |- |Isa Laguz |Water Genasi |Lacer/Expert |Physician |Katy |Timelost |3 |0 |- |Gopher Runner |Tabaxi |Rogue |Sailor |Jacob |Timelost |3 |0 |- |Diyu |Rakshasa |Barbarian |Barbarian |Jeff |Timelost |3 |0 |- |Felix Fizwidget |Tabaxi |Accursed/Expert |Scholar |Manny |Timelost |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Active [[Player]] Count: 6&lt;br /&gt;
!PC NAME&lt;br /&gt;
![[List of Quelmar Races (DDWN)|Origin]]&lt;br /&gt;
![https://quelmarwiki.com/wiki/Class#DDWN_Classes Class]&lt;br /&gt;
!Background&lt;br /&gt;
!Player&lt;br /&gt;
!Status&lt;br /&gt;
!Level&lt;br /&gt;
!Wiki SP&lt;br /&gt;
|-&lt;br /&gt;
|Isa Laguz&lt;br /&gt;
|Water Genasi&lt;br /&gt;
|Lacer/Expert&lt;br /&gt;
|Physician&lt;br /&gt;
|Katy&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gopher Runner&lt;br /&gt;
|Tabaxi&lt;br /&gt;
|Rogue&lt;br /&gt;
|Sailor&lt;br /&gt;
|Jacob&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Diyu&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Jeff&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Felix Fizwidget&lt;br /&gt;
|Tabaxi&lt;br /&gt;
|Accursed/Expert&lt;br /&gt;
|Scholar&lt;br /&gt;
|Manny&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Thia&lt;br /&gt;
|Goliath&lt;br /&gt;
|Elementalist&lt;br /&gt;
|Nomad&lt;br /&gt;
|Ivy&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Isaac Sootspark&lt;br /&gt;
|Gnome&lt;br /&gt;
|Alchemist/Expert&lt;br /&gt;
|Artisan&lt;br /&gt;
|Beau&lt;br /&gt;
|Timelost&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46639</id>
		<title>The Temporal Thunder</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Temporal_Thunder&amp;diff=46639"/>
		<updated>2026-05-18T05:56:44Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.  The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.  == About == In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an Open Table Campaign in Minnesota that began on May 17th, 2026.&lt;br /&gt;
&lt;br /&gt;
The campaign involves Time Travel, Giant Politics, and discovery of Ancient History.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
In 524 PR, at the celebration of &amp;quot;The Great Year&amp;quot; in Ravel, a mysterious shepherd froze time and murdered a well-renowned City Councilwoman, Grilma Willowblossom, before unleashing a small band of Cloud Giants on the city to steal of mysterious obsidian obelisk known as the &amp;quot;Nightstone.&amp;quot; After obtaining the obelisk, the Cloud Giants would go on the shatter the caste system that holds together Giant society, without caring about how such an action might impact the rest of Quelmar. Now the small-folk of Quelmar must defend themselves from the collateral damage a civil war amongst the Giant&#039;s is likely to cause.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* PCs are made up of a combination of DDWN [[List of Quelmar Races (DDWN)|Race]], [[Class#DDWN Classes|Class]], and Background&lt;br /&gt;
* PCs currently start at Level 2. But provided they survive their first session, immediately level up to 3. &lt;br /&gt;
* Ability Scores are either rolled (4D6 drop one) or chosen from the DDWN Standard Array: 14, 12, 11, 10, 9, 7&lt;br /&gt;
&lt;br /&gt;
== [[The Fantasial Freeze/Downtime|Downtimes]] ==&lt;br /&gt;
Each month a [[player]] can make progress on a downtime project of their choice. Downtimes are resolved in the Temporal Thunder downtimes discord channel.&lt;br /&gt;
&lt;br /&gt;
Players can also use their downtimes to work on any of the [[The Fantasial Freeze/Bastion|&#039;&#039;&#039;Bastions&#039;&#039;&#039;]] being erected as headquarters for the team.&lt;br /&gt;
&lt;br /&gt;
== Wiki SP ==&lt;br /&gt;
As in the case with most Quelmar community campaigns, special points can be gathered between sessions by writing on the Quelmar Wiki. For DDWN, plays gain &#039;&#039;&#039;1 Wiki Skill Point (WSP)&#039;&#039;&#039; per every &#039;&#039;&#039;625&#039;&#039;&#039; words written. These are collected on your sheet and spent just like the normal skill points gained when leveling up.&lt;br /&gt;
&lt;br /&gt;
Players cap out Wiki SP at &#039;&#039;&#039;10,000&#039;&#039;&#039; words (for a total of &#039;&#039;&#039;16 Wiki Skill Points&#039;&#039;&#039; that can be optionally earned).&lt;br /&gt;
&lt;br /&gt;
As seen on the DDWN character sheet, Skill Points can be spent to increase Ability Scores and Skill Ranks.&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
== House Rules ==&lt;br /&gt;
The campaign is played in [[List of Quelmar Races (DDWN)|DDWN]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=46313</id>
		<title>Cormack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=46313"/>
		<updated>2026-05-04T01:54:10Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Finfolk Fiasco Undersea Circus|name=Cormack Sebaxon|playerName=Thomas|relatives=Rickert Silverfin|languages=Common, Elvish, Primordial, Dwarvish|birthPlace=The Seas and Currents around Kiston|species=Triton|gender=Male|height=5&#039;10&amp;quot;|weight=175}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Triton Valor Bard and Prismari Student and Performer who originally worked for the Finfolk Fiasco Undersea Circus, currently partaking in the events in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:Cormack.png|right|frameless]]&lt;br /&gt;
Cormack is....to put it bluntly....an idiot. But a lovable idiot. A himbo if you will. He grew working in the circus and knowing nothing but the circus, so he quickly learned how to perform, tell a lie, and work a crowd. However, his childhood contained very little formal education. He is a kind soul who wishes for personal liberty for all, though he still confines himself to chains he was born into instead of listening to his own words. &lt;br /&gt;
&lt;br /&gt;
Cormack does enjoy the circus life he was thrust into, but he has always wondered what he might have done had he not be forced into it by Rickert. It&#039;s not so bad though, especially since all the injuries can be chalked up to his own foolishness and lack of skill. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cormack&#039;s parents died when he was an infant after they tried to swim through the currents and approach Kiston. He was taken in by another Triton, Rickert Silverfin, a Silverquill Alum of [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]], and the Ringleader of the Finfolk Fiasco. He raised Cormack to be a circus performer, having him learn trapeze, sea lion taming, and matadoring. Cormack eventually settled into the matador life as his main act, but he can still pick up other circus performances when need be. &lt;br /&gt;
&lt;br /&gt;
His life in the circus was mostly uneventful, aside from the circus itself. He never really made friends as a lot of the other performers would come and go or die before Cormack could get close with them, so the closest things to friends he had were his adoring fans. When Cormack turned 20, Rickert began grooming Cormack to become the new Ringleader upon Rickert&#039;s death, which meant Cormack needed to start learning more dangerous acts, and performing alone more often, so Rickert began having Cormack train his matadoring against bigger and bigger sealife. When Cormack was 22, he thought he was ready to fence a Marlin, but was caught off guard mid-act by the fish&#039;s needle nose, which stabbed him in the eye, landing him in the infirmary for a week and removing him from the circus until he learned to fight with one eye. Cormack thought himself ready too soon, and reentered the ring when he was 23, starting with a fence against a Great White Shark. However, due to missing his left eye, he did not see the shark approaching while he was boasting to the audience after a successful dodge, and the shark caught him on his left shoulder, and bit off his left arm. Fortunately, Cormack still had his sword arm, and was able to kill the shark before it ran off with his arm, before passing out. Rickert fortunately has talented clerics on hand who where able to reattach his arm, as it was still in tact, unlike his eye which had been popped like a balloon. &lt;br /&gt;
&lt;br /&gt;
After this, Rickert realized he was not going to be able to teach Cormack what he needed to know to become an efficient matador, but didn&#039;t want to abandon the young man, and wrote a letter of recommendation for him to attend [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]]. Rickert&#039;s notability as a former and majorly successful alum landed Cormack a spot, who was forced to attend the school, with his education paid for by Rickert himself.&lt;br /&gt;
&lt;br /&gt;
Since arriving at school, Cormack mostly laid low, biding his time at the Intramural Water Dance Club and his job at the Aerojaunt Field as a Groundskeeper and Sparring Partner, though recently he was invited on a daring heist to break in Dapplewing Deroulex&#039;s manor to steal Sassy Sally Jane, invited by [[Quentillius Antiphiun Melentor III|Quentillius]]. Cormack&#039;s expertise at commanding his partners kept the party alive as they fought a Dress of Bones, and afterwards he began making friends, first with [[Rio]] and [[Grimmwood]], and seemingly making an impression on Xi as of late.&lt;br /&gt;
&lt;br /&gt;
Cormack has enrolled in the school of Silverquill, at Rickert&#039;s wishes, though he has expressed to multiple friends as of late that he has been noticing a propensity for the other elements of nature, with a specific draw to fire, noting his attraction towards [[Zanther Bowen|Zanther]] and [[Rionya]], as well as seeing his soul-element presented as fire after [[Rio]] copied him at the Aerojaunt Field. He attempted to convince Rickert to let him enroll in Prismari instead, but even with the help of [[Echo]], Rickert was not swayed, and thus, Cormack registered for Silverquill. That being said, at the start of the semester, he swapped two of his classes over to both Prismari Intro Courses, to explore the offerings of that school more, while still being a registered Silverquill student, as well as researching dragons and the island of Kiston in his free time.&lt;br /&gt;
&lt;br /&gt;
After a semester of lying low and placing 2nd with the Vespon&#039;s in &#039;&#039;&#039;The Battle of Deroulex&#039;&#039;&#039;, eyes finally fall off Cormack. Though he hasn&#039;t surpassed the Legacy of Rickert, he is now free to make his own destiny. To no chagrin of Rickert, Cormack has switched schools to Prismari, enrolled alongside his girlfriend, Rionya Pashar, and is now set to make his own destiny.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Cormack is a valor bard, so along with the inspiring and confusing abilities that come with being the spellcaster of performers, he is also able to aptly wield all weapons and shields, as well as command his teammates on the battle field on how to dodge attacks and land more deadly blows. His favorite spell at this time is Kinetic Jaunt, though he admits Identify is his most useful as he doesn&#039;t know a lick about magic items.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He wields a rapier and shield &amp;lt;s&amp;gt;gifted to him by Rickert before he left for school.&amp;lt;/s&amp;gt; that he purchased for himself at the Student Store.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
== Grades ==&lt;br /&gt;
&#039;&#039;&#039;Magical Theory 100&#039;&#039;&#039;: Aced!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Practicum Seminar&#039;&#039;&#039;: Aced!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro to Perfection:&#039;&#039;&#039; Aced!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro to Expression:&#039;&#039;&#039; Aced!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro to Radiance:&#039;&#039;&#039; Passed.&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=46228</id>
		<title>Cormack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=46228"/>
		<updated>2026-04-29T05:38:45Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Grades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Finfolk Fiasco Undersea Circus|name=Cormack Sebaxon|playerName=Thomas|relatives=Rickert Silverfin|languages=Common, Elvish, Primordial, Dwarvish|birthPlace=The Seas and Currents around Kiston|species=Triton|gender=Male|height=5&#039;10&amp;quot;|weight=175}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Triton Valor Bard + Silverquill Student and Performer who originally worked for the Finfolk Fiasco Undersea Circus, currently partaking in the events in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:Cormack.png|right|frameless]]&lt;br /&gt;
Cormack is....to put it bluntly....an idiot. But a lovable idiot. A himbo if you will. He grew working in the circus and knowing nothing but the circus, so he quickly learned how to perform, tell a lie, and work a crowd. However, his childhood contained very little formal education. He is a kind soul who wishes for personal liberty for all, though he still confines himself to chains he was born into instead of listening to his own words. &lt;br /&gt;
&lt;br /&gt;
Cormack does enjoy the circus life he was thrust into, but he has always wondered what he might have done had he not be forced into it by Rickert. It&#039;s not so bad though, especially since all the injuries can be chalked up to his own foolishness and lack of skill. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cormack&#039;s parents died when he was an infant after they tried to swim through the currents and approach Kiston. He was taken in by another Triton, Rickert Silverfin, a Silverquill Alum of [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]], and the Ringleader of the Finfolk Fiasco. He raised Cormack to be a circus performer, having him learn trapeze, sea lion taming, and matadoring. Cormack eventually settled into the matador life as his main act, but he can still pick up other circus performances when need be. &lt;br /&gt;
&lt;br /&gt;
His life in the circus was mostly uneventful, aside from the circus itself. He never really made friends as a lot of the other performers would come and go or die before Cormack could get close with them, so the closest things to friends he had were his adoring fans. When Cormack turned 20, Rickert began grooming Cormack to become the new Ringleader upon Rickert&#039;s death, which meant Cormack needed to start learning more dangerous acts, and performing alone more often, so Rickert began having Cormack train his matadoring against bigger and bigger sealife. When Cormack was 22, he thought he was ready to fence a Marlin, but was caught off guard mid-act by the fish&#039;s needle nose, which stabbed him in the eye, landing him in the infirmary for a week and removing him from the circus until he learned to fight with one eye. Cormack thought himself ready too soon, and reentered the ring when he was 23, starting with a fence against a Great White Shark. However, due to missing his left eye, he did not see the shark approaching while he was boasting to the audience after a successful dodge, and the shark caught him on his left shoulder, and bit off his left arm. Fortunately, Cormack still had his sword arm, and was able to kill the shark before it ran off with his arm, before passing out. Rickert fortunately has talented clerics on hand who where able to reattach his arm, as it was still in tact, unlike his eye which had been popped like a balloon. &lt;br /&gt;
&lt;br /&gt;
After this, Rickert realized he was not going to be able to teach Cormack what he needed to know to become an efficient matador, but didn&#039;t want to abandon the young man, and wrote a letter of recommendation for him to attend [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]]. Rickert&#039;s notability as a former and majorly successful alum landed Cormack a spot, who was forced to attend the school, with his education paid for by Rickert himself.&lt;br /&gt;
&lt;br /&gt;
Since arriving at school, Cormack mostly laid low, biding his time at the Intramural Water Dance Club and his job at the Aerojaunt Field as a Groundskeeper and Sparring Partner, though recently he was invited on a daring heist to break in Dapplewing Deroulex&#039;s manor to steal Sassy Sally Jane, invited by [[Quentillius Antiphiun Melentor III|Quentillius]]. Cormack&#039;s expertise at commanding his partners kept the party alive as they fought a Dress of Bones, and afterwards he began making friends, first with [[Rio]] and [[Grimmwood]], and seemingly making an impression on Xi as of late.&lt;br /&gt;
&lt;br /&gt;
Cormack has enrolled in the school of Silverquill, at Rickert&#039;s wishes, though he has expressed to multiple friends as of late that he has been noticing a propensity for the other elements of nature, with a specific draw to fire, noting his attraction towards [[Zanther Bowen|Zanther]] and [[Rionya]], as well as seeing his soul-element presented as fire after [[Rio]] copied him at the Aerojaunt Field. He attempted to convince Rickert to let him enroll in Prismari instead, but even with the help of [[Echo]], Rickert was not swayed, and thus, Cormack registered for Silverquill. That being said, at the start of the semester, he swapped two of his classes over to both Prismari Intro Courses, to explore the offerings of that school more, while still being a registered Silverquill student, as well as researching dragons and the island of Kiston in his free time.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Cormack is a valor bard, so along with the inspiring and confusing abilities that come with being the spellcaster of performers, he is also able to aptly wield all weapons and shields, as well as command his teammates on the battle field on how to dodge attacks and land more deadly blows. His favorite spell at this time is Kinetic Jaunt, though he admits Identify is his most useful as he doesn&#039;t know a lick about magic items.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He wields a rapier and shield &amp;lt;s&amp;gt;gifted to him by Rickert before he left for school.&amp;lt;/s&amp;gt; that he purchased for himself at the Student Store.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
== Grades ==&lt;br /&gt;
&#039;&#039;&#039;Magical Theory 100&#039;&#039;&#039;: Aced!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Practicum Seminar&#039;&#039;&#039;: Aced!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro to Perfection:&#039;&#039;&#039; Aced!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro to Expression:&#039;&#039;&#039; Aced!&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46122</id>
		<title>List of Quelmar Races (DDWN)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46122"/>
		<updated>2026-04-26T23:25:52Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* Triton */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[DDWN]], the Origin or [[Race]] of the character is determined by picking up a specific &#039;&#039;&#039;Focus&#039;&#039;&#039; (Foci are the DDWN equivalent to 5e&#039;s Feats).&lt;br /&gt;
&lt;br /&gt;
Below are all of the Racial Foci Currently Available in [[Quelmar]] [[DDWN]] Games&lt;br /&gt;
&lt;br /&gt;
== List of DDWN Racial Foci ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aasimar&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Aristoi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skills&#039;&#039;&#039;: Gain Lead and one other non-Magic skill.&lt;br /&gt;
** &#039;&#039;&#039;Keen Judgment&#039;&#039;&#039;: +1 Wisdom modifier.&lt;br /&gt;
** &#039;&#039;&#039;Foresight in Battle&#039;&#039;&#039;: Use Wisdom for weapons instead of Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Aarakocra]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Tengu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet (fly 30 feet outdoors)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab.&lt;br /&gt;
** &#039;&#039;&#039;Flight&#039;&#039;&#039;: Fly outdoors at normal encumbrance. When indoors you cannot fight or perform complex actions while airborne. Flight is too exhausting to sustain for long-distance travel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Changeling]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Harbinger)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 to your Charisma Modifier, but -1 to your Constitution Modifier.&lt;br /&gt;
** &#039;&#039;&#039;Harbinger’s Face&#039;&#039;&#039;: Transform your appearance at will.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Choeru&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Convince or Connect.&lt;br /&gt;
** &#039;&#039;&#039;Charismatic Presence&#039;&#039;&#039;: +1 Charisma modifier and +1 to Reaction Rolls.&lt;br /&gt;
** &#039;&#039;&#039;Linguistic Adaptability&#039;&#039;&#039;: Gain fluency in [[languages]] after a week of exposure.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dragonborn]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Lizardmen)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survival Instincts&#039;&#039;&#039;: Gain Stab and Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Strength or Charisma modifier increases by +1, but your Dexterity or Charisma modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Natural Armor&#039;&#039;&#039;: Your unarmored Armor [[Class]] is 13, and if you wear better armor, you get a +1 bonus to its AC.&lt;br /&gt;
** &#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: You gain a breath weapon: Once per scene, you can breathe fire, frost, or another noxious substance in a cone up to 15 feet long and wide at its end. All within must make an appropriate save or take 2d6 damage plus your character level. You gain immunity to the substance you exhale.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craftsmanship&#039;&#039;&#039;: Gain Craft as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Tremorsense&#039;&#039;&#039;: You have the dwarven surrounding-sense out to twenty feet, able to distinguish solid objects as if you were using your sense of sight.&lt;br /&gt;
** &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039;: You have a natural resistance to magic, gaining a +2 bonus on all saves against hostile magical effects.&lt;br /&gt;
** &#039;&#039;&#039;Efficient Needs&#039;&#039;&#039;: You need only half the usual amount of food, water, and air and gain a +1 bonus to your hit point die at each level.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Negate Magic&#039;&#039;&#039;: By spending a second Focus on your race, you unlock antimagical powers: Once per day, as an Instant action, you can negate an unwanted magical effect that would otherwise affect you. If you accept one System Strain point, you can use this ability to negate a magical effect within one hundred feet that you can see or sense. This ability applies only to spellcasting, minor standing enchantments, and creature-generated magic, and cannot negate Workings, magic items, or exceptionally potent rituals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Drow]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Deepfolk)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in any light condition.&lt;br /&gt;
** &#039;&#039;&#039;Reduced Needs&#039;&#039;&#039;: Require half the food, water, and air of a baseline human.&lt;br /&gt;
** &#039;&#039;&#039;Durable&#039;&#039;&#039;: Raise one physical attribute (DEX/CON/STR) to 14 if it is lower.&lt;br /&gt;
** &#039;&#039;&#039;Sunlight Vulnerability&#039;&#039;&#039;: Exposure to sunlight causes spiritual harm. If more than a handsbreadth of skin is exposed, make a save each round to avoid +1 Strain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Past Memories&#039;&#039;&#039;: Pick any skill as a bonus skill reflecting your past memories. You may reroll a failed skill check in this skill once per day.&lt;br /&gt;
** &#039;&#039;&#039;Keen Senses&#039;&#039;&#039;: Gain Notice as a bonus skill and see clearly in dim light.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Long Lived Life&#039;&#039;&#039;: By spending a second Focus on your race, unlock your full memory potential: Pick a mental attribute (INT/WIS/CHR); gain +1 to your ability modifier in it, up to a maximum of +3 as you draw on past memories. In addition, pick any skill as an additional bonus skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Genasi]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on Xenoblooded)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** Choose one set of benefits to reflect your elemental heritage:&lt;br /&gt;
*** &#039;&#039;&#039;Fire Genasi&#039;&#039;&#039;: You are immune to heat damage and can breathe and see through smoke without hindrance.&lt;br /&gt;
*** &#039;&#039;&#039;Water/Ice Genasi&#039;&#039;&#039;: You can breathe water and see through it up to 120 feet regardless of light. You swim at double your normal speed.&lt;br /&gt;
*** &#039;&#039;&#039;Earth Genasi&#039;&#039;&#039;: Gain a +1 to either your Strength or Dexterity modifiers, to a maximum of +3, and a -1 penalty to the modifier of the other attribute.&lt;br /&gt;
*** &#039;&#039;&#039;Air Genasi&#039;&#039;&#039;: You are nourished by invisible radiations and need neither eat, sleep, nor breathe. You can see clearly even in the absence of any light.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Gnome)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Skilled Hands&#039;&#039;&#039;: Gain Sneak or Craft.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Dexterity modifier increases by +1, and your Strength or Wisdom modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see clearly in absolute darkness out to sixty feet.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Goliath&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Halfman)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survivalist&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Hardy Constitution&#039;&#039;&#039;: Increase your Constitution modifier by +1, up to a maximum of +2.&lt;br /&gt;
** &#039;&#039;&#039;Environmental Resistance&#039;&#039;&#039;: You are immune to natural extremes of heat and cold.&lt;br /&gt;
** &#039;&#039;&#039;Flexible Digestion&#039;&#039;&#039;: You can digest any plant matter a normal ruminant could.&lt;br /&gt;
** &#039;&#039;&#039;Herd Mentality&#039;&#039;&#039;: When in a scene or battle on your own, inflict a -2 penalty on all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Half-Elf&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Dual Heritage&#039;&#039;&#039;: Gain Connect and any one skill.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see out to thirty feet in any light condition short of perfect darkness.&lt;br /&gt;
** &#039;&#039;&#039;(Optional) Elven Ancestry&#039;&#039;&#039;: At your discretion, if you take after your elven parent, you may increase your Dexterity modifier by +1 but then also take a -1 to your Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Nimble&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Small Stature&#039;&#039;&#039;: Your Constitution or Dexterity modifier increases by +1.&lt;br /&gt;
** &#039;&#039;&#039;Weapon Limitation&#039;&#039;&#039;: You are too small to effectively use two-handed melee weapons or large bows.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Harengon]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Usagi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Lucky&#039;&#039;&#039;: Gain +1 to all saving throws. Automatically succeed on one Luck save per week.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity, BUT -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Rapid Movement&#039;&#039;&#039;: Once per scene, double your ground movement for 1 round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hexenkin&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Chattel)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Lifelong Manipulator&#039;&#039;&#039;: You gain a +1 bonus to all social skill checks due to your lifelong need to manage and manipulate others.&lt;br /&gt;
** &#039;&#039;&#039;Frail&#039;&#039;&#039;: Roll your Strength attribute as 1d4+2 instead of the standard method.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Boost&#039;&#039;&#039;: Increase either Constitution or Charisma modifier by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Mental Blocks&#039;&#039;&#039;: You have a -2 hit penalty on all attack rolls.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Human]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* Because you did not need to spend a Focus/Feat on another race, you can instead use that Focus on another power or ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Kitsune]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Elemental Sparks&#039;&#039;&#039;: Gain the &#039;&#039;Elemental Sparks&#039;&#039; Elementalist art. If you already have it, pick a bonus Elementalist art instead.&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix]] [[Harpy]] ===&lt;br /&gt;
&#039;&#039;(Based on Accipiter)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Phoenix Flight&#039;&#039;&#039;: You have the ability to fly 20 ft by default. This speed increases by 10 feet at Level 5.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: -1 Constitution, +1 Dexterity.&lt;br /&gt;
** &#039;&#039;&#039;Sapping Feathers&#039;&#039;&#039;: Take 5 strain to fire a flaming feather as a &#039;&#039;Thrown&#039;&#039; &#039;&#039;Fire Seed&#039;&#039; (Look up Level 4 Spell &#039;&#039;Fire Seeds&#039;&#039;).&lt;br /&gt;
***2d8 damage to everyone within 5 ft, Evasion save halves, OR throw directly at a single target and they get no save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Shifter]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Nahu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Claws&#039;&#039;&#039;: Your claws function as daggers for melee combat, you can not be disarmed of them short of losing a limb.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
** &#039;&#039;&#039;Instinctive Aggression&#039;&#039;&#039;: Must make a Mental Save during combat if you [[wish]] to do subduel/nonlethal damage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Tabaxi]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Guer)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 40 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tanuki&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Climbing Prowess&#039;&#039;&#039;: Climb scalable surfaces at full speed.&lt;br /&gt;
** &#039;&#039;&#039;Shapeshifting&#039;&#039;&#039;: Once per day, transform as if using the &#039;&#039;Adopt the Simulacular Visage&#039;&#039; spell (without language-granting powers) for up to two hours per level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[The Wrought|Wrought]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small or Medium (choose at character creation)&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill:&#039;&#039;&#039; Gain Craft or Know.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifier:&#039;&#039;&#039; -1 Charisma&lt;br /&gt;
** &#039;&#039;&#039;Construct Physiology:&#039;&#039;&#039; You do not need to eat, drink, sleep, or breathe, you are immune to disease, and have +2 on saves against poison.&lt;br /&gt;
** &#039;&#039;&#039;Durable Form:&#039;&#039;&#039; If unarmored, your AC equals 11 + Dex modifier + Con modifier, you can use a shield and retain this benefit.&lt;br /&gt;
** &#039;&#039;&#039;Arcane Vitality:&#039;&#039;&#039; While magical healing would not normally apply to constructs, you can benefit, recovering half the intended hit points.&lt;br /&gt;
** &#039;&#039;&#039;Optional Ability – Arcane Feedback:&#039;&#039;&#039; Spend a second Focus to gain the following ability: When you negate or save against a magical effect targeting you, you can redirect some of its power. Once per scene, after successfully resisting a magical effect, you may choose one ally within 30 feet. That ally gains back 1d4 + Your Level in magical healing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Otomo]]&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Specialized Training&#039;&#039;&#039;: Pick any one non-combat, non-Magic skill as a bonus skill and gain the Specialist Focus in it.&lt;br /&gt;
** &#039;&#039;&#039;Functional Adaptation&#039;&#039;&#039;: You are capable of carrying out your intended function even without normally necessary tools or instruments.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Pick any one attribute; it suffers a -1 penalty to its modifier, to a minimum of -2.&lt;br /&gt;
** &#039;&#039;&#039;Functional Bonus&#039;&#039;&#039;: Gain a +1 bonus to all skill checks related to your function.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Corpse-Stitched]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Combat Training&#039;&#039;&#039;: Gain Stab and Punch.&lt;br /&gt;
** &#039;&#039;&#039;Combat Precision&#039;&#039;&#039;: Gain a +1 bonus on all hit rolls.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose two attributes from Intelligence, Wisdom, and Charisma; these attribute modifiers suffer a -1 penalty, down to a -2 maximum.&lt;br /&gt;
** &#039;&#039;&#039;Physical Power&#039;&#039;&#039;: Increase either Strength, Dexterity, or Constitution by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Social Intimidation&#039;&#039;&#039;: You have a -1 penalty on all social skill checks not related to intimidation.&lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;[[Rakshasa (Player Race)|Rakshasa]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(based on [[Rakshasa (Player Race)|Rakshasa]])&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifer:&#039;&#039;&#039; Gain +1 to your Charisma Modifier, but -1 to your Intelligence Modifier&lt;br /&gt;
** &#039;&#039;&#039;Skill:&#039;&#039;&#039; Gain Magic or Convince as a bonus skill&lt;br /&gt;
** &#039;&#039;&#039;Tiger Form:&#039;&#039;&#039; Your body resembles that of a Tigerfolk, and this guise holds up to all natural means of inspection and medicine. Your unarmed strikes deal 1d4 damage, and can use Stab or Punch. You can see perfectly in non-magical darkness up to 60 feet away.&lt;br /&gt;
** &#039;&#039;&#039;Unnatural Heritage:&#039;&#039;&#039; Your soul has been bound to and originates from either one of the 10 layers of the Hells or one of the infinite layers of the Abyss due to the mistakes of your ancestors, dating back to prehistory. Thus, your creature type is a Fiend and you are affected by spells and abilities targeting Unholy Creatures. Your Heritage gives you the following additional features:&lt;br /&gt;
*** &#039;&#039;&#039;Fiend&#039;s Soul:&#039;&#039;&#039; When you die anywhere that isn&#039;t your realm of origin, your soul and body are dragged violently back there. You can only be killed fully in your realm of origin, unless killed by Devouring or Soul-Destroying Magic. Every time you die and are returned to your realm of origin, you gain three permanent system strain from the toll it takes to transport your soul and heal your body. If your body must reconstitute itself from severe grievous injury, such as losing a body part, you gain four permanent system strain instead and it takes 1 days time to reconstitute each missing body part. If your body was completely destroyed, gain five permanent system strain, and it takes one week to fully reconstitute your body.&lt;br /&gt;
*** &#039;&#039;&#039;Shadow Play:&#039;&#039;&#039; You have limited access to the Deceitful Magic weaved into your soul. Gain the &#039;&#039;Shadow Play&#039;&#039; Illusionist Art. If you already have it, choose a bonus Illusionist Art.&lt;br /&gt;
**** Rakshasa are unable to specced as Mageslayers.&lt;br /&gt;
**&#039;&#039;&#039;(OPTIONAL) Deceitful Magic:&#039;&#039;&#039; By spending a second foci on your origin, you gain full access to the Deceitful Magic weaved into your soul. Gain one Illusionist or High Mage Art of your choice, as well as one first level Illusionist or High Mage Spell of your choice. If you do not have an effort pool or spell points allotted from your class, you can use these abilities once per long rest. If you do have access to an effort pool and/or spell points, they pull from those resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Triton&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and breath underwater. You are immune to extreme cold from being underwater.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
== Races Yet to be Implemented or Invented ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Zakathi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustment&#039;&#039;&#039;: Raise your constitution score to 14; if it is already 14+, raise it instead to 18.&lt;br /&gt;
** &#039;&#039;&#039;Increased Capacity&#039;&#039;&#039;: Maximum System Strain increases by 2.&lt;br /&gt;
** &#039;&#039;&#039;Labor Dependency&#039;&#039;&#039;: Must exert daily to recover resources. Failure to do so results in System Strain overnight.&lt;br /&gt;
&lt;br /&gt;
=== Support Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Piren)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Coordinated Action&#039;&#039;&#039;: Once per scene, give an ally a bonus Main Action for physical tasks. This benefit can be used only once per scene per ally.&lt;br /&gt;
&lt;br /&gt;
=== Smart Sneaky Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Pichi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Small&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Dexterity, -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Blindsense&#039;&#039;&#039;: Exceptional low-light vision and tactile interaction in complete darkness.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and hold breath for up to 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
=== Golem Race??? ===&lt;br /&gt;
&#039;&#039;(Based on !Man)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Algorithmic Mimicry&#039;&#039;&#039;: Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.&lt;br /&gt;
** &#039;&#039;&#039;Mental Immunity&#039;&#039;&#039;: Impervious to mind-affecting magic.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Min/Max Race??? ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose one attribute; its modifier suffers a permanent -2 penalty, to a maximum of -3.&lt;br /&gt;
** &#039;&#039;&#039;Limited Potential&#039;&#039;&#039;: Only one of your attribute scores can be above 13; reduce any others to no more than 13.&lt;br /&gt;
** &#039;&#039;&#039;Focused Efforts&#039;&#039;&#039;: Gain two additional Foci of your choice to reflect your efforts to overcome your natural limits.&lt;br /&gt;
** &#039;&#039;&#039;Indomitable Spirit&#039;&#039;&#039;: Gain a +2 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Races Not Allowed for Players in [[The Fantasial Freeze]] ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Orc&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Immune to mundane poisons.&lt;br /&gt;
** &#039;&#039;&#039;Relentless&#039;&#039;&#039;: Once per day, act for 1 round after hitting zero HP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Oni&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Large&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Punch.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength, -1 Wisdom.&lt;br /&gt;
** &#039;&#039;&#039;Powerful Build&#039;&#039;&#039;: Count your Strength as 4 points higher for Encumbrance purposes.&lt;br /&gt;
** &#039;&#039;&#039;Mental Weakness&#039;&#039;&#039;: Suffer a -2 penalty to all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Revenant&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Undead Nature&#039;&#039;&#039;: Do not require food, drink, sleep, or air. Require eight hours of rest to recover HP, spells, or Effort.&lt;br /&gt;
** &#039;&#039;&#039;Resilient Form&#039;&#039;&#039;: Stabilize at zero hit points unless mangled. Immune to poison and disease.&lt;br /&gt;
** &#039;&#039;&#039;Delayed Revival&#039;&#039;&#039;: Revival after death takes decades or centuries, depending on the method of destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tiefling&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Sneak as a bonus skill. &lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: Your Dexterity or Intelligence modifier increases by +1, but your Charisma or your Constitution modifier decreases by -1. &lt;br /&gt;
** &#039;&#039;&#039;Infernal Heritage&#039;&#039;&#039;: You are unharmed by mundane extremes of heat, ignore the first 5 points of any fire or heat damage you suffer in a round. You can see clearly in the dark out to sixty feet.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Brimstone&#039;&#039;&#039; &#039;&#039;&#039;Bounded&#039;&#039;&#039;: By spending a second focus on this origin, you also become immune to non-magical flame or smoke. Once per day as On Turn Action, shroud the area immediately around yourself in an obscuring sphere of magical darkness with a thirty-foot radius. You can see through it, and it can follow you. Ranged attacks through the darkness or melee attacks within it suffer a -4 penalty to hit, assuming the attackers know roughly where their targets are. The darkness dissipates at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ghoul&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Ghoulish Hunger&#039;&#039;&#039;: Must consume 1 pound of human flesh per month or risk mental breakdown.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warforged&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Creature Type:&#039;&#039;&#039; Construct&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Resilience:&#039;&#039;&#039; You do not need to eat, drink, or breathe. You are immune to disease, poison damage, and the poisoned condition.&lt;br /&gt;
* &#039;&#039;&#039;Recharge Cycle:&#039;&#039;&#039; Instead of sleeping, you must spend 6 hours in an inactive state to recharge. During this time, you are conscious but immobile, and you remain aware of your surroundings.&lt;br /&gt;
* &#039;&#039;&#039;Emergency Stabilization:&#039;&#039;&#039; If reduced to 0 hit points, you can be stabilized by a creature proficient in Medicine or by someone who has been trained to repair you. Stabilization requires 1 hour of instruction from you, or prior specialized knowledge (such as the Healer feat or a class feature).&lt;br /&gt;
* &#039;&#039;&#039;Flawed Design:&#039;&#039;&#039; Choose one ability score and decrease its modifier by 1 (to a minimum of -2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46121</id>
		<title>List of Quelmar Races (DDWN)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46121"/>
		<updated>2026-04-26T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[DDWN]], the Origin or [[Race]] of the character is determined by picking up a specific &#039;&#039;&#039;Focus&#039;&#039;&#039; (Foci are the DDWN equivalent to 5e&#039;s Feats).&lt;br /&gt;
&lt;br /&gt;
Below are all of the Racial Foci Currently Available in [[Quelmar]] [[DDWN]] Games&lt;br /&gt;
&lt;br /&gt;
== List of DDWN Racial Foci ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aasimar&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Aristoi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skills&#039;&#039;&#039;: Gain Lead and one other non-Magic skill.&lt;br /&gt;
** &#039;&#039;&#039;Keen Judgment&#039;&#039;&#039;: +1 Wisdom modifier.&lt;br /&gt;
** &#039;&#039;&#039;Foresight in Battle&#039;&#039;&#039;: Use Wisdom for weapons instead of Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Aarakocra]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Tengu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet (fly 30 feet outdoors)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab.&lt;br /&gt;
** &#039;&#039;&#039;Flight&#039;&#039;&#039;: Fly outdoors at normal encumbrance. When indoors you cannot fight or perform complex actions while airborne. Flight is too exhausting to sustain for long-distance travel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Changeling]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Harbinger)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 to your Charisma Modifier, but -1 to your Constitution Modifier.&lt;br /&gt;
** &#039;&#039;&#039;Harbinger’s Face&#039;&#039;&#039;: Transform your appearance at will.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Choeru&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Convince or Connect.&lt;br /&gt;
** &#039;&#039;&#039;Charismatic Presence&#039;&#039;&#039;: +1 Charisma modifier and +1 to Reaction Rolls.&lt;br /&gt;
** &#039;&#039;&#039;Linguistic Adaptability&#039;&#039;&#039;: Gain fluency in [[languages]] after a week of exposure.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dragonborn]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Lizardmen)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survival Instincts&#039;&#039;&#039;: Gain Stab and Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Strength or Charisma modifier increases by +1, but your Dexterity or Charisma modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Natural Armor&#039;&#039;&#039;: Your unarmored Armor [[Class]] is 13, and if you wear better armor, you get a +1 bonus to its AC.&lt;br /&gt;
** &#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: You gain a breath weapon: Once per scene, you can breathe fire, frost, or another noxious substance in a cone up to 15 feet long and wide at its end. All within must make an appropriate save or take 2d6 damage plus your character level. You gain immunity to the substance you exhale.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craftsmanship&#039;&#039;&#039;: Gain Craft as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Tremorsense&#039;&#039;&#039;: You have the dwarven surrounding-sense out to twenty feet, able to distinguish solid objects as if you were using your sense of sight.&lt;br /&gt;
** &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039;: You have a natural resistance to magic, gaining a +2 bonus on all saves against hostile magical effects.&lt;br /&gt;
** &#039;&#039;&#039;Efficient Needs&#039;&#039;&#039;: You need only half the usual amount of food, water, and air and gain a +1 bonus to your hit point die at each level.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Negate Magic&#039;&#039;&#039;: By spending a second Focus on your race, you unlock antimagical powers: Once per day, as an Instant action, you can negate an unwanted magical effect that would otherwise affect you. If you accept one System Strain point, you can use this ability to negate a magical effect within one hundred feet that you can see or sense. This ability applies only to spellcasting, minor standing enchantments, and creature-generated magic, and cannot negate Workings, magic items, or exceptionally potent rituals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Drow]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Deepfolk)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in any light condition.&lt;br /&gt;
** &#039;&#039;&#039;Reduced Needs&#039;&#039;&#039;: Require half the food, water, and air of a baseline human.&lt;br /&gt;
** &#039;&#039;&#039;Durable&#039;&#039;&#039;: Raise one physical attribute (DEX/CON/STR) to 14 if it is lower.&lt;br /&gt;
** &#039;&#039;&#039;Sunlight Vulnerability&#039;&#039;&#039;: Exposure to sunlight causes spiritual harm. If more than a handsbreadth of skin is exposed, make a save each round to avoid +1 Strain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Past Memories&#039;&#039;&#039;: Pick any skill as a bonus skill reflecting your past memories. You may reroll a failed skill check in this skill once per day.&lt;br /&gt;
** &#039;&#039;&#039;Keen Senses&#039;&#039;&#039;: Gain Notice as a bonus skill and see clearly in dim light.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Long Lived Life&#039;&#039;&#039;: By spending a second Focus on your race, unlock your full memory potential: Pick a mental attribute (INT/WIS/CHR); gain +1 to your ability modifier in it, up to a maximum of +3 as you draw on past memories. In addition, pick any skill as an additional bonus skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Genasi]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on Xenoblooded)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** Choose one set of benefits to reflect your elemental heritage:&lt;br /&gt;
*** &#039;&#039;&#039;Fire Genasi&#039;&#039;&#039;: You are immune to heat damage and can breathe and see through smoke without hindrance.&lt;br /&gt;
*** &#039;&#039;&#039;Water/Ice Genasi&#039;&#039;&#039;: You can breathe water and see through it up to 120 feet regardless of light. You swim at double your normal speed.&lt;br /&gt;
*** &#039;&#039;&#039;Earth Genasi&#039;&#039;&#039;: Gain a +1 to either your Strength or Dexterity modifiers, to a maximum of +3, and a -1 penalty to the modifier of the other attribute.&lt;br /&gt;
*** &#039;&#039;&#039;Air Genasi&#039;&#039;&#039;: You are nourished by invisible radiations and need neither eat, sleep, nor breathe. You can see clearly even in the absence of any light.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Gnome)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Skilled Hands&#039;&#039;&#039;: Gain Sneak or Craft.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Dexterity modifier increases by +1, and your Strength or Wisdom modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see clearly in absolute darkness out to sixty feet.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Goliath&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Halfman)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survivalist&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Hardy Constitution&#039;&#039;&#039;: Increase your Constitution modifier by +1, up to a maximum of +2.&lt;br /&gt;
** &#039;&#039;&#039;Environmental Resistance&#039;&#039;&#039;: You are immune to natural extremes of heat and cold.&lt;br /&gt;
** &#039;&#039;&#039;Flexible Digestion&#039;&#039;&#039;: You can digest any plant matter a normal ruminant could.&lt;br /&gt;
** &#039;&#039;&#039;Herd Mentality&#039;&#039;&#039;: When in a scene or battle on your own, inflict a -2 penalty on all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Half-Elf&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Dual Heritage&#039;&#039;&#039;: Gain Connect and any one skill.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see out to thirty feet in any light condition short of perfect darkness.&lt;br /&gt;
** &#039;&#039;&#039;(Optional) Elven Ancestry&#039;&#039;&#039;: At your discretion, if you take after your elven parent, you may increase your Dexterity modifier by +1 but then also take a -1 to your Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Nimble&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Small Stature&#039;&#039;&#039;: Your Constitution or Dexterity modifier increases by +1.&lt;br /&gt;
** &#039;&#039;&#039;Weapon Limitation&#039;&#039;&#039;: You are too small to effectively use two-handed melee weapons or large bows.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Harengon]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Usagi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Lucky&#039;&#039;&#039;: Gain +1 to all saving throws. Automatically succeed on one Luck save per week.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity, BUT -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Rapid Movement&#039;&#039;&#039;: Once per scene, double your ground movement for 1 round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hexenkin&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Chattel)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Lifelong Manipulator&#039;&#039;&#039;: You gain a +1 bonus to all social skill checks due to your lifelong need to manage and manipulate others.&lt;br /&gt;
** &#039;&#039;&#039;Frail&#039;&#039;&#039;: Roll your Strength attribute as 1d4+2 instead of the standard method.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Boost&#039;&#039;&#039;: Increase either Constitution or Charisma modifier by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Mental Blocks&#039;&#039;&#039;: You have a -2 hit penalty on all attack rolls.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Human]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* Because you did not need to spend a Focus/Feat on another race, you can instead use that Focus on another power or ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Kitsune]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Elemental Sparks&#039;&#039;&#039;: Gain the &#039;&#039;Elemental Sparks&#039;&#039; Elementalist art. If you already have it, pick a bonus Elementalist art instead.&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix]] [[Harpy]] ===&lt;br /&gt;
&#039;&#039;(Based on Accipiter)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Phoenix Flight&#039;&#039;&#039;: You have the ability to fly 20 ft by default. This speed increases by 10 feet at Level 5.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: -1 Constitution, +1 Dexterity.&lt;br /&gt;
** &#039;&#039;&#039;Sapping Feathers&#039;&#039;&#039;: Take 5 strain to fire a flaming feather as a &#039;&#039;Thrown&#039;&#039; &#039;&#039;Fire Seed&#039;&#039; (Look up Level 4 Spell &#039;&#039;Fire Seeds&#039;&#039;).&lt;br /&gt;
***2d8 damage to everyone within 5 ft, Evasion save halves, OR throw directly at a single target and they get no save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Shifter]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Nahu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Claws&#039;&#039;&#039;: Your claws function as daggers for melee combat, you can not be disarmed of them short of losing a limb.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
** &#039;&#039;&#039;Instinctive Aggression&#039;&#039;&#039;: Must make a Mental Save during combat if you [[wish]] to do subduel/nonlethal damage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Tabaxi]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Guer)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 40 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tanuki&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Climbing Prowess&#039;&#039;&#039;: Climb scalable surfaces at full speed.&lt;br /&gt;
** &#039;&#039;&#039;Shapeshifting&#039;&#039;&#039;: Once per day, transform as if using the &#039;&#039;Adopt the Simulacular Visage&#039;&#039; spell (without language-granting powers) for up to two hours per level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[The Wrought|Wrought]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small or Medium (choose at character creation)&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill:&#039;&#039;&#039; Gain Craft or Know.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifier:&#039;&#039;&#039; -1 Charisma&lt;br /&gt;
** &#039;&#039;&#039;Construct Physiology:&#039;&#039;&#039; You do not need to eat, drink, sleep, or breathe, you are immune to disease, and have +2 on saves against poison.&lt;br /&gt;
** &#039;&#039;&#039;Durable Form:&#039;&#039;&#039; If unarmored, your AC equals 11 + Dex modifier + Con modifier, you can use a shield and retain this benefit.&lt;br /&gt;
** &#039;&#039;&#039;Arcane Vitality:&#039;&#039;&#039; While magical healing would not normally apply to constructs, you can benefit, recovering half the intended hit points.&lt;br /&gt;
** &#039;&#039;&#039;Optional Ability – Arcane Feedback:&#039;&#039;&#039; Spend a second Focus to gain the following ability: When you negate or save against a magical effect targeting you, you can redirect some of its power. Once per scene, after successfully resisting a magical effect, you may choose one ally within 30 feet. That ally gains back 1d4 + Your Level in magical healing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Otomo]]&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Specialized Training&#039;&#039;&#039;: Pick any one non-combat, non-Magic skill as a bonus skill and gain the Specialist Focus in it.&lt;br /&gt;
** &#039;&#039;&#039;Functional Adaptation&#039;&#039;&#039;: You are capable of carrying out your intended function even without normally necessary tools or instruments.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Pick any one attribute; it suffers a -1 penalty to its modifier, to a minimum of -2.&lt;br /&gt;
** &#039;&#039;&#039;Functional Bonus&#039;&#039;&#039;: Gain a +1 bonus to all skill checks related to your function.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Corpse-Stitched]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Combat Training&#039;&#039;&#039;: Gain Stab and Punch.&lt;br /&gt;
** &#039;&#039;&#039;Combat Precision&#039;&#039;&#039;: Gain a +1 bonus on all hit rolls.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose two attributes from Intelligence, Wisdom, and Charisma; these attribute modifiers suffer a -1 penalty, down to a -2 maximum.&lt;br /&gt;
** &#039;&#039;&#039;Physical Power&#039;&#039;&#039;: Increase either Strength, Dexterity, or Constitution by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Social Intimidation&#039;&#039;&#039;: You have a -1 penalty on all social skill checks not related to intimidation.&lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;[[Rakshasa (Player Race)|Rakshasa]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(based on [[Rakshasa (Player Race)|Rakshasa]])&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifer:&#039;&#039;&#039; Gain +1 to your Charisma Modifier, but -1 to your Intelligence Modifier&lt;br /&gt;
** &#039;&#039;&#039;Skill:&#039;&#039;&#039; Gain Magic or Convince as a bonus skill&lt;br /&gt;
** &#039;&#039;&#039;Tiger Form:&#039;&#039;&#039; Your body resembles that of a Tigerfolk, and this guise holds up to all natural means of inspection and medicine. Your unarmed strikes deal 1d4 damage, and can use Stab or Punch. You can see perfectly in non-magical darkness up to 60 feet away.&lt;br /&gt;
** &#039;&#039;&#039;Unnatural Heritage:&#039;&#039;&#039; Your soul has been bound to and originates from either one of the 10 layers of the Hells or one of the infinite layers of the Abyss due to the mistakes of your ancestors, dating back to prehistory. Thus, your creature type is a Fiend and you are affected by spells and abilities targeting Unholy Creatures. Your Heritage gives you the following additional features:&lt;br /&gt;
*** &#039;&#039;&#039;Fiend&#039;s Soul:&#039;&#039;&#039; When you die anywhere that isn&#039;t your realm of origin, your soul and body are dragged violently back there. You can only be killed fully in your realm of origin, unless killed by Devouring or Soul-Destroying Magic. Every time you die and are returned to your realm of origin, you gain three permanent system strain from the toll it takes to transport your soul and heal your body. If your body must reconstitute itself from severe grievous injury, such as losing a body part, you gain four permanent system strain instead and it takes 1 days time to reconstitute each missing body part. If your body was completely destroyed, gain five permanent system strain, and it takes one week to fully reconstitute your body.&lt;br /&gt;
*** &#039;&#039;&#039;Shadow Play:&#039;&#039;&#039; You have limited access to the Deceitful Magic weaved into your soul. Gain the &#039;&#039;Shadow Play&#039;&#039; Illusionist Art. If you already have it, choose a bonus Illusionist Art.&lt;br /&gt;
**** Rakshasa are unable to specced as Mageslayers.&lt;br /&gt;
**&#039;&#039;&#039;(OPTIONAL) Deceitful Magic:&#039;&#039;&#039; By spending a second foci on your origin, you gain full access to the Deceitful Magic weaved into your soul. Gain one Illusionist or High Mage Art of your choice, as well as one first level Illusionist or High Mage Spell of your choice. If you do not have an effort pool or spell points allotted from your class, you can use these abilities once per long rest. If you do have access to an effort pool and/or spell points, they pull from those resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Triton ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and breath underwater. You are immune to extreme cold from being underwater.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
== Races Yet to be Implemented or Invented ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Zakathi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustment&#039;&#039;&#039;: Raise your constitution score to 14; if it is already 14+, raise it instead to 18.&lt;br /&gt;
** &#039;&#039;&#039;Increased Capacity&#039;&#039;&#039;: Maximum System Strain increases by 2.&lt;br /&gt;
** &#039;&#039;&#039;Labor Dependency&#039;&#039;&#039;: Must exert daily to recover resources. Failure to do so results in System Strain overnight.&lt;br /&gt;
&lt;br /&gt;
=== Support Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Piren)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Coordinated Action&#039;&#039;&#039;: Once per scene, give an ally a bonus Main Action for physical tasks. This benefit can be used only once per scene per ally.&lt;br /&gt;
&lt;br /&gt;
=== Smart Sneaky Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Pichi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Small&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Dexterity, -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Blindsense&#039;&#039;&#039;: Exceptional low-light vision and tactile interaction in complete darkness.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and hold breath for up to 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
=== Golem Race??? ===&lt;br /&gt;
&#039;&#039;(Based on !Man)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Algorithmic Mimicry&#039;&#039;&#039;: Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.&lt;br /&gt;
** &#039;&#039;&#039;Mental Immunity&#039;&#039;&#039;: Impervious to mind-affecting magic.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Min/Max Race??? ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose one attribute; its modifier suffers a permanent -2 penalty, to a maximum of -3.&lt;br /&gt;
** &#039;&#039;&#039;Limited Potential&#039;&#039;&#039;: Only one of your attribute scores can be above 13; reduce any others to no more than 13.&lt;br /&gt;
** &#039;&#039;&#039;Focused Efforts&#039;&#039;&#039;: Gain two additional Foci of your choice to reflect your efforts to overcome your natural limits.&lt;br /&gt;
** &#039;&#039;&#039;Indomitable Spirit&#039;&#039;&#039;: Gain a +2 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Races Not Allowed for Players in [[The Fantasial Freeze]] ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Orc&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Immune to mundane poisons.&lt;br /&gt;
** &#039;&#039;&#039;Relentless&#039;&#039;&#039;: Once per day, act for 1 round after hitting zero HP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Oni&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Large&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Punch.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength, -1 Wisdom.&lt;br /&gt;
** &#039;&#039;&#039;Powerful Build&#039;&#039;&#039;: Count your Strength as 4 points higher for Encumbrance purposes.&lt;br /&gt;
** &#039;&#039;&#039;Mental Weakness&#039;&#039;&#039;: Suffer a -2 penalty to all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Revenant&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Undead Nature&#039;&#039;&#039;: Do not require food, drink, sleep, or air. Require eight hours of rest to recover HP, spells, or Effort.&lt;br /&gt;
** &#039;&#039;&#039;Resilient Form&#039;&#039;&#039;: Stabilize at zero hit points unless mangled. Immune to poison and disease.&lt;br /&gt;
** &#039;&#039;&#039;Delayed Revival&#039;&#039;&#039;: Revival after death takes decades or centuries, depending on the method of destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tiefling&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Sneak as a bonus skill. &lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: Your Dexterity or Intelligence modifier increases by +1, but your Charisma or your Constitution modifier decreases by -1. &lt;br /&gt;
** &#039;&#039;&#039;Infernal Heritage&#039;&#039;&#039;: You are unharmed by mundane extremes of heat, ignore the first 5 points of any fire or heat damage you suffer in a round. You can see clearly in the dark out to sixty feet.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Brimstone&#039;&#039;&#039; &#039;&#039;&#039;Bounded&#039;&#039;&#039;: By spending a second focus on this origin, you also become immune to non-magical flame or smoke. Once per day as On Turn Action, shroud the area immediately around yourself in an obscuring sphere of magical darkness with a thirty-foot radius. You can see through it, and it can follow you. Ranged attacks through the darkness or melee attacks within it suffer a -4 penalty to hit, assuming the attackers know roughly where their targets are. The darkness dissipates at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ghoul&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Ghoulish Hunger&#039;&#039;&#039;: Must consume 1 pound of human flesh per month or risk mental breakdown.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warforged&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Creature Type:&#039;&#039;&#039; Construct&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Resilience:&#039;&#039;&#039; You do not need to eat, drink, or breathe. You are immune to disease, poison damage, and the poisoned condition.&lt;br /&gt;
* &#039;&#039;&#039;Recharge Cycle:&#039;&#039;&#039; Instead of sleeping, you must spend 6 hours in an inactive state to recharge. During this time, you are conscious but immobile, and you remain aware of your surroundings.&lt;br /&gt;
* &#039;&#039;&#039;Emergency Stabilization:&#039;&#039;&#039; If reduced to 0 hit points, you can be stabilized by a creature proficient in Medicine or by someone who has been trained to repair you. Stabilization requires 1 hour of instruction from you, or prior specialized knowledge (such as the Healer feat or a class feature).&lt;br /&gt;
* &#039;&#039;&#039;Flawed Design:&#039;&#039;&#039; Choose one ability score and decrease its modifier by 1 (to a minimum of -2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46120</id>
		<title>List of Quelmar Races (DDWN)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=List_of_Quelmar_Races_(DDWN)&amp;diff=46120"/>
		<updated>2026-04-26T23:22:29Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[DDWN]], the Origin or [[Race]] of the character is determined by picking up a specific &#039;&#039;&#039;Focus&#039;&#039;&#039; (Foci are the DDWN equivalent to 5e&#039;s Feats).&lt;br /&gt;
&lt;br /&gt;
Below are all of the Racial Foci Currently Available in [[Quelmar]] [[DDWN]] Games&lt;br /&gt;
&lt;br /&gt;
== List of DDWN Racial Foci ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aasimar&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Aristoi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skills&#039;&#039;&#039;: Gain Lead and one other non-Magic skill.&lt;br /&gt;
** &#039;&#039;&#039;Keen Judgment&#039;&#039;&#039;: +1 Wisdom modifier.&lt;br /&gt;
** &#039;&#039;&#039;Foresight in Battle&#039;&#039;&#039;: Use Wisdom for weapons instead of Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Aarakocra]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Tengu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet (fly 30 feet outdoors)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab.&lt;br /&gt;
** &#039;&#039;&#039;Flight&#039;&#039;&#039;: Fly outdoors at normal encumbrance. When indoors you cannot fight or perform complex actions while airborne. Flight is too exhausting to sustain for long-distance travel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Changeling]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Harbinger)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 to your Charisma Modifier, but -1 to your Constitution Modifier.&lt;br /&gt;
** &#039;&#039;&#039;Harbinger’s Face&#039;&#039;&#039;: Transform your appearance at will.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Choeru&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Convince or Connect.&lt;br /&gt;
** &#039;&#039;&#039;Charismatic Presence&#039;&#039;&#039;: +1 Charisma modifier and +1 to Reaction Rolls.&lt;br /&gt;
** &#039;&#039;&#039;Linguistic Adaptability&#039;&#039;&#039;: Gain fluency in [[languages]] after a week of exposure.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dragonborn]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Lizardmen)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survival Instincts&#039;&#039;&#039;: Gain Stab and Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Strength or Charisma modifier increases by +1, but your Dexterity or Charisma modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Natural Armor&#039;&#039;&#039;: Your unarmored Armor [[Class]] is 13, and if you wear better armor, you get a +1 bonus to its AC.&lt;br /&gt;
** &#039;&#039;&#039;Breath Weapon&#039;&#039;&#039;: You gain a breath weapon: Once per scene, you can breathe fire, frost, or another noxious substance in a cone up to 15 feet long and wide at its end. All within must make an appropriate save or take 2d6 damage plus your character level. You gain immunity to the substance you exhale.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craftsmanship&#039;&#039;&#039;: Gain Craft as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Tremorsense&#039;&#039;&#039;: You have the dwarven surrounding-sense out to twenty feet, able to distinguish solid objects as if you were using your sense of sight.&lt;br /&gt;
** &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039;: You have a natural resistance to magic, gaining a +2 bonus on all saves against hostile magical effects.&lt;br /&gt;
** &#039;&#039;&#039;Efficient Needs&#039;&#039;&#039;: You need only half the usual amount of food, water, and air and gain a +1 bonus to your hit point die at each level.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Negate Magic&#039;&#039;&#039;: By spending a second Focus on your race, you unlock antimagical powers: Once per day, as an Instant action, you can negate an unwanted magical effect that would otherwise affect you. If you accept one System Strain point, you can use this ability to negate a magical effect within one hundred feet that you can see or sense. This ability applies only to spellcasting, minor standing enchantments, and creature-generated magic, and cannot negate Workings, magic items, or exceptionally potent rituals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Drow]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Deepfolk)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in any light condition.&lt;br /&gt;
** &#039;&#039;&#039;Reduced Needs&#039;&#039;&#039;: Require half the food, water, and air of a baseline human.&lt;br /&gt;
** &#039;&#039;&#039;Durable&#039;&#039;&#039;: Raise one physical attribute (DEX/CON/STR) to 14 if it is lower.&lt;br /&gt;
** &#039;&#039;&#039;Sunlight Vulnerability&#039;&#039;&#039;: Exposure to sunlight causes spiritual harm. If more than a handsbreadth of skin is exposed, make a save each round to avoid +1 Strain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Past Memories&#039;&#039;&#039;: Pick any skill as a bonus skill reflecting your past memories. You may reroll a failed skill check in this skill once per day.&lt;br /&gt;
** &#039;&#039;&#039;Keen Senses&#039;&#039;&#039;: Gain Notice as a bonus skill and see clearly in dim light.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Long Lived Life&#039;&#039;&#039;: By spending a second Focus on your race, unlock your full memory potential: Pick a mental attribute (INT/WIS/CHR); gain +1 to your ability modifier in it, up to a maximum of +3 as you draw on past memories. In addition, pick any skill as an additional bonus skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Genasi]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on Xenoblooded)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** Choose one set of benefits to reflect your elemental heritage:&lt;br /&gt;
*** &#039;&#039;&#039;Fire Genasi&#039;&#039;&#039;: You are immune to heat damage and can breathe and see through smoke without hindrance.&lt;br /&gt;
*** &#039;&#039;&#039;Water/Ice Genasi&#039;&#039;&#039;: You can breathe water and see through it up to 120 feet regardless of light. You swim at double your normal speed.&lt;br /&gt;
*** &#039;&#039;&#039;Earth Genasi&#039;&#039;&#039;: Gain a +1 to either your Strength or Dexterity modifiers, to a maximum of +3, and a -1 penalty to the modifier of the other attribute.&lt;br /&gt;
*** &#039;&#039;&#039;Air Genasi&#039;&#039;&#039;: You are nourished by invisible radiations and need neither eat, sleep, nor breathe. You can see clearly even in the absence of any light.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnome]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Gnome)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Skilled Hands&#039;&#039;&#039;: Gain Sneak or Craft.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustments&#039;&#039;&#039;: Your Dexterity modifier increases by +1, and your Strength or Wisdom modifier decreases by -1.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see clearly in absolute darkness out to sixty feet.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Goliath&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Halfman)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Survivalist&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Hardy Constitution&#039;&#039;&#039;: Increase your Constitution modifier by +1, up to a maximum of +2.&lt;br /&gt;
** &#039;&#039;&#039;Environmental Resistance&#039;&#039;&#039;: You are immune to natural extremes of heat and cold.&lt;br /&gt;
** &#039;&#039;&#039;Flexible Digestion&#039;&#039;&#039;: You can digest any plant matter a normal ruminant could.&lt;br /&gt;
** &#039;&#039;&#039;Herd Mentality&#039;&#039;&#039;: When in a scene or battle on your own, inflict a -2 penalty on all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Half-Elf&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Dual Heritage&#039;&#039;&#039;: Gain Connect and any one skill.&lt;br /&gt;
** &#039;&#039;&#039;Superior Vision&#039;&#039;&#039;: You can see out to thirty feet in any light condition short of perfect darkness.&lt;br /&gt;
** &#039;&#039;&#039;(Optional) Elven Ancestry&#039;&#039;&#039;: At your discretion, if you take after your elven parent, you may increase your Dexterity modifier by +1 but then also take a -1 to your Constitution modifier.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Nimble&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Small Stature&#039;&#039;&#039;: Your Constitution or Dexterity modifier increases by +1.&lt;br /&gt;
** &#039;&#039;&#039;Weapon Limitation&#039;&#039;&#039;: You are too small to effectively use two-handed melee weapons or large bows.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Harengon]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Usagi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Lucky&#039;&#039;&#039;: Gain +1 to all saving throws. Automatically succeed on one Luck save per week.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity, BUT -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Rapid Movement&#039;&#039;&#039;: Once per scene, double your ground movement for 1 round.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hexenkin&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Chattel)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Lifelong Manipulator&#039;&#039;&#039;: You gain a +1 bonus to all social skill checks due to your lifelong need to manage and manipulate others.&lt;br /&gt;
** &#039;&#039;&#039;Frail&#039;&#039;&#039;: Roll your Strength attribute as 1d4+2 instead of the standard method.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Boost&#039;&#039;&#039;: Increase either Constitution or Charisma modifier by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Mental Blocks&#039;&#039;&#039;: You have a -2 hit penalty on all attack rolls.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Human]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* Because you did not need to spend a Focus/Feat on another race, you can instead use that Focus on another power or ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Kitsune]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Convince.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Elemental Sparks&#039;&#039;&#039;: Gain the &#039;&#039;Elemental Sparks&#039;&#039; Elementalist art. If you already have it, pick a bonus Elementalist art instead.&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix]] [[Harpy]] ===&lt;br /&gt;
&#039;&#039;(Based on Accipiter)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Phoenix Flight&#039;&#039;&#039;: You have the ability to fly 20 ft by default. This speed increases by 10 feet at Level 5.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: -1 Constitution, +1 Dexterity.&lt;br /&gt;
** &#039;&#039;&#039;Sapping Feathers&#039;&#039;&#039;: Take 5 strain to fire a flaming feather as a &#039;&#039;Thrown&#039;&#039; &#039;&#039;Fire Seed&#039;&#039; (Look up Level 4 Spell &#039;&#039;Fire Seeds&#039;&#039;).&lt;br /&gt;
***2d8 damage to everyone within 5 ft, Evasion save halves, OR throw directly at a single target and they get no save.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Shifter]]&#039;&#039;&#039; ===&lt;br /&gt;
(Based on &#039;&#039;Nahu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak or Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Claws&#039;&#039;&#039;: Your claws function as daggers for melee combat, you can not be disarmed of them short of losing a limb.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
** &#039;&#039;&#039;Instinctive Aggression&#039;&#039;&#039;: Must make a Mental Save during combat if you [[wish]] to do subduel/nonlethal damage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Tabaxi]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(Based on Guer)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 40 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice or Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Enhanced Vision&#039;&#039;&#039;: See clearly in low-light conditions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tanuki&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak.&lt;br /&gt;
** &#039;&#039;&#039;Climbing Prowess&#039;&#039;&#039;: Climb scalable surfaces at full speed.&lt;br /&gt;
** &#039;&#039;&#039;Shapeshifting&#039;&#039;&#039;: Once per day, transform as if using the &#039;&#039;Adopt the Simulacular Visage&#039;&#039; spell (without language-granting powers) for up to two hours per level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[The Wrought|Wrought]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Small or Medium (choose at character creation)&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill:&#039;&#039;&#039; Gain Craft or Know.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifier:&#039;&#039;&#039; -1 Charisma&lt;br /&gt;
** &#039;&#039;&#039;Construct Physiology:&#039;&#039;&#039; You do not need to eat, drink, sleep, or breathe, you are immune to disease, and have +2 on saves against poison.&lt;br /&gt;
** &#039;&#039;&#039;Durable Form:&#039;&#039;&#039; If unarmored, your AC equals 11 + Dex modifier + Con modifier, you can use a shield and retain this benefit.&lt;br /&gt;
** &#039;&#039;&#039;Arcane Vitality:&#039;&#039;&#039; While magical healing would not normally apply to constructs, you can benefit, recovering half the intended hit points.&lt;br /&gt;
** &#039;&#039;&#039;Optional Ability – Arcane Feedback:&#039;&#039;&#039; Spend a second Focus to gain the following ability: When you negate or save against a magical effect targeting you, you can redirect some of its power. Once per scene, after successfully resisting a magical effect, you may choose one ally within 30 feet. That ally gains back 1d4 + Your Level in magical healing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Otomo]]&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Specialized Training&#039;&#039;&#039;: Pick any one non-combat, non-Magic skill as a bonus skill and gain the Specialist Focus in it.&lt;br /&gt;
** &#039;&#039;&#039;Functional Adaptation&#039;&#039;&#039;: You are capable of carrying out your intended function even without normally necessary tools or instruments.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Pick any one attribute; it suffers a -1 penalty to its modifier, to a minimum of -2.&lt;br /&gt;
** &#039;&#039;&#039;Functional Bonus&#039;&#039;&#039;: Gain a +1 bonus to all skill checks related to your function.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Corpse-Stitched]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Combat Training&#039;&#039;&#039;: Gain Stab and Punch.&lt;br /&gt;
** &#039;&#039;&#039;Combat Precision&#039;&#039;&#039;: Gain a +1 bonus on all hit rolls.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose two attributes from Intelligence, Wisdom, and Charisma; these attribute modifiers suffer a -1 penalty, down to a -2 maximum.&lt;br /&gt;
** &#039;&#039;&#039;Physical Power&#039;&#039;&#039;: Increase either Strength, Dexterity, or Constitution by +1, up to a maximum of +3.&lt;br /&gt;
** &#039;&#039;&#039;Social Intimidation&#039;&#039;&#039;: You have a -1 penalty on all social skill checks not related to intimidation.&lt;br /&gt;
&lt;br /&gt;
===  &#039;&#039;&#039;[[Rakshasa (Player Race)|Rakshasa]]&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;(based on [[Rakshasa (Player Race)|Rakshasa]])&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifer:&#039;&#039;&#039; Gain +1 to your Charisma Modifier, but -1 to your Intelligence Modifier&lt;br /&gt;
** &#039;&#039;&#039;Skill:&#039;&#039;&#039; Gain Magic or Convince as a bonus skill&lt;br /&gt;
** &#039;&#039;&#039;Tiger Form:&#039;&#039;&#039; Your body resembles that of a Tigerfolk, and this guise holds up to all natural means of inspection and medicine. Your unarmed strikes deal 1d4 damage, and can use Stab or Punch. You can see perfectly in non-magical darkness up to 60 feet away.&lt;br /&gt;
** &#039;&#039;&#039;Unnatural Heritage:&#039;&#039;&#039; Your soul has been bound to and originates from either one of the 10 layers of the Hells or one of the infinite layers of the Abyss due to the mistakes of your ancestors, dating back to prehistory. Thus, your creature type is a Fiend and you are affected by spells and abilities targeting Unholy Creatures. Your Heritage gives you the following additional features:&lt;br /&gt;
*** &#039;&#039;&#039;Fiend&#039;s Soul:&#039;&#039;&#039; When you die anywhere that isn&#039;t your realm of origin, your soul and body are dragged violently back there. You can only be killed fully in your realm of origin, unless killed by Devouring or Soul-Destroying Magic. Every time you die and are returned to your realm of origin, you gain three permanent system strain from the toll it takes to transport your soul and heal your body. If your body must reconstitute itself from severe grievous injury, such as losing a body part, you gain four permanent system strain instead and it takes 1 days time to reconstitute each missing body part. If your body was completely destroyed, gain five permanent system strain, and it takes one week to fully reconstitute your body.&lt;br /&gt;
*** &#039;&#039;&#039;Shadow Play:&#039;&#039;&#039; You have limited access to the Deceitful Magic weaved into your soul. Gain the &#039;&#039;Shadow Play&#039;&#039; Illusionist Art. If you already have it, choose a bonus Illusionist Art.&lt;br /&gt;
**** Rakshasa are unable to specced as Mageslayers.&lt;br /&gt;
**&#039;&#039;&#039;(OPTIONAL) Deceitful Magic:&#039;&#039;&#039; By spending a second foci on your origin, you gain full access to the Deceitful Magic weaved into your soul. Gain one Illusionist or High Mage Art of your choice, as well as one first level Illusionist or High Mage Spell of your choice. If you do not have an effort pool or spell points allotted from your class, you can use these abilities once per long rest. If you do have access to an effort pool and/or spell points, they pull from those resources.&lt;br /&gt;
&lt;br /&gt;
== Races Yet to be Implemented or Invented ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Zakathi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Adjustment&#039;&#039;&#039;: Raise your constitution score to 14; if it is already 14+, raise it instead to 18.&lt;br /&gt;
** &#039;&#039;&#039;Increased Capacity&#039;&#039;&#039;: Maximum System Strain increases by 2.&lt;br /&gt;
** &#039;&#039;&#039;Labor Dependency&#039;&#039;&#039;: Must exert daily to recover resources. Failure to do so results in System Strain overnight.&lt;br /&gt;
&lt;br /&gt;
=== Support Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Piren)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert.&lt;br /&gt;
** &#039;&#039;&#039;Coordinated Action&#039;&#039;&#039;: Once per scene, give an ally a bonus Main Action for physical tasks. This benefit can be used only once per scene per ally.&lt;br /&gt;
&lt;br /&gt;
=== Smart Sneaky Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Pichi)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Small&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Notice.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Wisdom or Dexterity, -1 Strength or Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Blindsense&#039;&#039;&#039;: Exceptional low-light vision and tactile interaction in complete darkness.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Race??? ===&lt;br /&gt;
&#039;&#039;(Based on Manu)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Exert or Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution or Strength, -1 Dexterity or Charisma.&lt;br /&gt;
** &#039;&#039;&#039;Aquatic Adaptations&#039;&#039;&#039;: Swim at full speed and hold breath for up to 15 minutes.&lt;br /&gt;
** &#039;&#039;&#039;Tough Hide&#039;&#039;&#039;: Reduce Shock damage by 1 point, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
=== Golem Race??? ===&lt;br /&gt;
&#039;&#039;(Based on !Man)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Algorithmic Mimicry&#039;&#039;&#039;: Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.&lt;br /&gt;
** &#039;&#039;&#039;Mental Immunity&#039;&#039;&#039;: Impervious to mind-affecting magic.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
=== Min/Max Race??? ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Attribute Penalty&#039;&#039;&#039;: Choose one attribute; its modifier suffers a permanent -2 penalty, to a maximum of -3.&lt;br /&gt;
** &#039;&#039;&#039;Limited Potential&#039;&#039;&#039;: Only one of your attribute scores can be above 13; reduce any others to no more than 13.&lt;br /&gt;
** &#039;&#039;&#039;Focused Efforts&#039;&#039;&#039;: Gain two additional Foci of your choice to reflect your efforts to overcome your natural limits.&lt;br /&gt;
** &#039;&#039;&#039;Indomitable Spirit&#039;&#039;&#039;: Gain a +2 bonus to all saving throws.&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Races Not Allowed for Players in [[The Fantasial Freeze]] ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Orc&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Survive.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Constitution.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Immune to mundane poisons.&lt;br /&gt;
** &#039;&#039;&#039;Relentless&#039;&#039;&#039;: Once per day, act for 1 round after hitting zero HP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Oni&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Large&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Punch.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength, -1 Wisdom.&lt;br /&gt;
** &#039;&#039;&#039;Powerful Build&#039;&#039;&#039;: Count your Strength as 4 points higher for Encumbrance purposes.&lt;br /&gt;
** &#039;&#039;&#039;Mental Weakness&#039;&#039;&#039;: Suffer a -2 penalty to all Mental saving throws.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Revenant&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Undead Nature&#039;&#039;&#039;: Do not require food, drink, sleep, or air. Require eight hours of rest to recover HP, spells, or Effort.&lt;br /&gt;
** &#039;&#039;&#039;Resilient Form&#039;&#039;&#039;: Stabilize at zero hit points unless mangled. Immune to poison and disease.&lt;br /&gt;
** &#039;&#039;&#039;Delayed Revival&#039;&#039;&#039;: Revival after death takes decades or centuries, depending on the method of destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tiefling&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Stab or Sneak as a bonus skill. &lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: Your Dexterity or Intelligence modifier increases by +1, but your Charisma or your Constitution modifier decreases by -1. &lt;br /&gt;
** &#039;&#039;&#039;Infernal Heritage&#039;&#039;&#039;: You are unharmed by mundane extremes of heat, ignore the first 5 points of any fire or heat damage you suffer in a round. You can see clearly in the dark out to sixty feet.&lt;br /&gt;
** (Optional) &#039;&#039;&#039;Brimstone&#039;&#039;&#039; &#039;&#039;&#039;Bounded&#039;&#039;&#039;: By spending a second focus on this origin, you also become immune to non-magical flame or smoke. Once per day as On Turn Action, shroud the area immediately around yourself in an obscuring sphere of magical darkness with a thirty-foot radius. You can see through it, and it can follow you. Ranged attacks through the darkness or melee attacks within it suffer a -4 penalty to hit, assuming the attackers know roughly where their targets are. The darkness dissipates at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ghoul&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Bonus Skill&#039;&#039;&#039;: Gain Sneak as a bonus skill.&lt;br /&gt;
** &#039;&#039;&#039;Ghoulish Hunger&#039;&#039;&#039;: Must consume 1 pound of human flesh per month or risk mental breakdown.&lt;br /&gt;
** &#039;&#039;&#039;Attribute Modifiers&#039;&#039;&#039;: +1 Strength or Dexterity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warforged&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Creature Type:&#039;&#039;&#039; Construct&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Resilience:&#039;&#039;&#039; You do not need to eat, drink, or breathe. You are immune to disease, poison damage, and the poisoned condition.&lt;br /&gt;
* &#039;&#039;&#039;Recharge Cycle:&#039;&#039;&#039; Instead of sleeping, you must spend 6 hours in an inactive state to recharge. During this time, you are conscious but immobile, and you remain aware of your surroundings.&lt;br /&gt;
* &#039;&#039;&#039;Emergency Stabilization:&#039;&#039;&#039; If reduced to 0 hit points, you can be stabilized by a creature proficient in Medicine or by someone who has been trained to repair you. Stabilization requires 1 hour of instruction from you, or prior specialized knowledge (such as the Healer feat or a class feature).&lt;br /&gt;
* &#039;&#039;&#039;Flawed Design:&#039;&#039;&#039; Choose one ability score and decrease its modifier by 1 (to a minimum of -2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=45145</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=45145"/>
		<updated>2026-03-14T23:27:19Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of Chronepsis after creating a couple small paradoxes during the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo, [[Ellwick]], to evacuate to Balabag when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a &amp;quot;hit things first, ask questions later&amp;quot; attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair Karavox. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named [[Ellwick]], and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a halfling named [[Bimpnottin]], and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the Church of [[Grumbar]] was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[One|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
&lt;br /&gt;
Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
&lt;br /&gt;
One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives. But with all of Enrik&#039;s loved ones saved from their untimely fates, the Nullen Curse he now suffers hurts just a little bit less. Deerward and Bimpnottin at his side, travelling through time, and his daughter Grilma, growing and learning on the streets of Ravel, being looked after by Gale. For now, all is well, and the thanks to a few paradoxes made along the way, the world can begin to heal.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, possessing an Amulet of Temporal Control, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=45144</id>
		<title>Bimpnottin</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Bimpnottin&amp;diff=45144"/>
		<updated>2026-03-14T23:11:55Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;{{Infobox_character|name={{PAGENAME}}|relatives=Enrik|languages=Halfling, Gnomish, Giant|deathDate=Some time before 467 PR|deathPlace=Somewhere out of time|species=Halfling|gender=Male}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a Halfling NPC in The Fantasial Freeze. He was originally invented as the backup character for Thomas, player of Enrik, and was then turned into an NPC after Enrik somehow survived into Act 3 of the campaign.  == Physical Appearance ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|name={{PAGENAME}}|relatives=Enrik|languages=Halfling, Gnomish, Giant|deathDate=Some time before 467 PR|deathPlace=Somewhere out of time|species=Halfling|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Halfling NPC in The [[The Fantasial Freeze|Fantasial Freeze]]. He was originally invented as the backup character for Thomas, player of [[Enrik]], and was then turned into an NPC after Enrik somehow survived into Act 3 of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Bimpnottin resembles Bilbo Baggins.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Bimpnottin is a hunter by trade, and though he has the keen eye and slipperiness of one, he is very skittish, and very confused. He lives a simple life in [[Ellwick]], and is greatly confused by magic and the divine. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bimpnottin was born in Amusa, and moved to Osugbo in 440 PR, where he lived in Ellwick until his disappearance in 466 PR. In 464 PR, when Enrik arrived in Ellwick, the two became fast friends and roommates. Bimpnottin taught Enrik about the different nature of Osugbo, and Enrik taught Bimpnottin basic smithing. The two were inseperable while they lived together. In 466 PR, when Ellwick was attacked by Yukagir, the Mammoth Champion of the Bhearrah, he escaped the attack into the caves of the Burnale Mountains the town was built by, seeking help from the dwarves inside. In the caves, Bimpnottin encountered Enrik, but the future version of him, having travelled back in time after reforging Karavox and being flung through time uncontrollably. Enrik and his party attempted to explain their situation to Bimpnottin, even resorting to showing Bimpnottin a room hidden within the walls of Dwarven Ruins, which, to everyone&#039;s surprise, contained the body of Bimpnottin, holding the Obsidian Heart used to reforge Karavox. The entire group was taken aback by this. It was everyone&#039;s understanding that they had to find Bimpnottin&#039;s body in that room &#039;&#039;later in time&#039;&#039; to find the Obsidian Heart used to send Yuki and Enrik back through time, but now, with Bimpnottin&#039;s body in front of them, eleven years before they are set to find it, everyone was speechless. Bimpnottin promptly passed out, and woke up again in Creation, in a bed with Yuki and Enrik by his side. &lt;br /&gt;
&lt;br /&gt;
The rest of Bimpnottin&#039;s story has yet to be told, but in the meantime, he spends his days travelling through time with Enrik and Yuki. For him, he wishes to see and hunt fantastical beasts that he could never see in his time, and with Enrik, the semi-rogue Eye of [[Chronepsis]] at his side, always there to reset the timeline, a paradox is sure to never happen. One thing is for certain, at some point, somewhere in Bimpnottin&#039;s future, he must take his final breath, hidden inside a small room within the walls of an ancient Dwarven city, underneath the Burnale Mountains, clutching the Obsidian Heart that sets this all in motion in the first place.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Bimpnottin is a skilled archer and tracker. Though he lacks traditional magic, his keen eye and natural ability to hit the weakspot of almost every target makes him a deadly combatant when hidden on the battlefield. &lt;br /&gt;
&lt;br /&gt;
Bimpnottin also possesses a jackal companion, named Leo. The two beings have the ability to share their senses and speak to each other telepathically. Leo is a good friend of Enrik&#039;s ward, [[Deerward]], and enjoys chewing on the bark lined legs of the magical stag.&lt;br /&gt;
&lt;br /&gt;
In DDWN, Bimpnottin is specced as a Level 7 Beastmaster/Tactician, specializing in tracking, debuffing, and ranged execution attacks. &lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Bimpnottin wields a shortbow, strengthened and enchanted by Enrik and Yuki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Kossuth&amp;diff=45107</id>
		<title>Kossuth</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Kossuth&amp;diff=45107"/>
		<updated>2026-03-12T03:58:36Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} [[File:Kossuth symbol.jpg|thumb|alt=|Symbol of Kossuth]]&lt;br /&gt;
&#039;&#039;&#039;Kossuth the Fire-Lord&#039;&#039;&#039; is one of the four [[Elemental Demi-Gods]], said to have been born out of the realm upon [[Quelmar Creation Myths|its creation]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In prehistoric times, Kossuth forged an [[Tools of the Primordial Ancients|elemental tool]] known as [[The Crown of Empyrosis]], the crown and its appearances throughout history became a [[common]] thread in [[Kossuth Fairy Tales]]. &lt;br /&gt;
&lt;br /&gt;
== Clergy and Practices ==&lt;br /&gt;
The teachings of the Kossuthan religion on [[Quelmar]] are built around an assumption that those fit to succeed will do so and that the faith of Kossuth is innately superior to other faiths, especially those of the other elemental lords and particularly to that of [[Istishia]].  The driving force in the Kossuthan church is ambition, and the reward of successful ambition is power.&lt;br /&gt;
&lt;br /&gt;
=== Dogma ===&lt;br /&gt;
&#039;&#039;The eternal Kossuth sends his pure fire to cleanse us all and temper our [[souls]] to a more pure state. Expect to be tested and strive to rise to the challenge, no matter what difficulty or pain it brings you. Follow the Promised above you, for they have proven their worth and achieved a higher state which you too can find in Kossuth&#039;s service. Find the true vision, the final goal of your life, and pursue it utterly. Give yourself totally to the cause, and it will return eternal rewards to you. Guide the teeming masses to the pure light that is Kossuth so that he may reforge all life into its essential form, and complete order and harmony will follow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Followers of Kossuth on Quelmar seem to be schemers intent on cleanly reorganizing the world as it is into their own vision of perfection—through abrupt and violent means if necessary. Of all the elemental religions, Kossuth&#039;s is probably the most dangerous and unpredictable in that individual churches of Kossuth are led by powerful leaders with a rigid priest hierarchy beneath them but no ultimate authority other than Kossuth to report to. Its priests and members are quick to resort to violence and quick to take offense at the actions of others; the &amp;quot;justice&amp;quot; of a Kossuthan is harsh, quick, and brutally suited to the offense or the crime.&lt;br /&gt;
&lt;br /&gt;
The Kossuthan church frequently builds its holy shrines near large sources of fire, such as volcanoes, or in hot, arid areas, such as deserts, but most often builds its large temples in cities and countries of substantial size. The Kossuthian Church of [[Galik]] is one of the largest in the realm, with a number of other churches dotted in the area around the Volcanoes known as the [[Twin Devils]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
-In the 460s [[PR]], a group of Kossuthians infiltrated [[The Howling Crag]] using a teleportation circle located in the [[Grumbar|Grumbaran]] hold in eastern [[Amusa]]. This group included the [[cleric]] [[Aritian]], who would later go on to assist in the destruction of Kossuth&#039;s [[The Crown of Empyrosis|Crown of Empyrosis]].&lt;br /&gt;
&lt;br /&gt;
-During the Fantasial Freeze in 466 PR, a group of cultists acting in his name wrecked terror and burned towns in his name, though their ultimate goals have yet to be seen other than to create fire in his name.&lt;br /&gt;
&lt;br /&gt;
== Notable Followers ==&lt;br /&gt;
&lt;br /&gt;
* [[Midnight]]&lt;br /&gt;
* [[Illariya Vulcana]]&lt;br /&gt;
* [[Wanda]]&lt;br /&gt;
*&#039;&#039;&#039;Bruneld Redmane&#039;&#039;&#039;, later known as [[The Crown of Empyrosis]].&lt;br /&gt;
*[[Enrik]]&lt;br /&gt;
&lt;br /&gt;
[[File:BruneldPortrait.png|thumb|376.991x376.991px|A portrait of Bruneld Redmane, wearing his famous crown which would later house his soul.]]&lt;br /&gt;
&lt;br /&gt;
=== Prehistoric Clergy ===&lt;br /&gt;
The following names were recovered by [[The ArchCrystal Tower|ArchCrystal]] scholars, said to be [[Prehistory|prehistoric]] clerics of Kossuth.&lt;br /&gt;
&lt;br /&gt;
* Averil Woottone The Whispering [[Flame]]&lt;br /&gt;
* Brinley Bentone, Heat of the Tolls&lt;br /&gt;
* Bruneld Redmane. Forger of Alarms&lt;br /&gt;
* Dunstan Stoddarde The Warming Comfort&lt;br /&gt;
* Eadburg Huntere, Revitalizer&lt;br /&gt;
* Eadda Bagleye The Blind-[[Fighter]]&lt;br /&gt;
* Felberta Botwrighte, Gift of the Chanters&lt;br /&gt;
* Harlan Osbornee The Insular Chime&lt;br /&gt;
* Hayley Claye The Burnt Smith&lt;br /&gt;
* Hildred Coombse The Coal Burnt Siren&lt;br /&gt;
* Hildred Hardwicke, Seat of the Magma Gong&lt;br /&gt;
* Holden Fishmane The Walking Elemental&lt;br /&gt;
* Lana Wakefielde The Obedient Ember&lt;br /&gt;
* Langley Brookee The Numinous [[Blaze]]&lt;br /&gt;
* Marshal Elwyne, Friend of Efreet&lt;br /&gt;
* Riley Waterman The Sumptous Pyre&lt;br /&gt;
* Sigeweard Cockburns, Highpriest of the Tendrils&lt;br /&gt;
* Swithin Darwine, Prayer&#039;s Bell Fire&lt;br /&gt;
* Twyla Deadmane The Hungry Ruler&lt;br /&gt;
* Windy Hargravee, Founder of the Fire Drakes&lt;br /&gt;
* Wulfnoð Thorleye The Promised Firewalker&lt;br /&gt;
**The Thorleye lineage can be traced all the way to modern day practitioners in the area near [[Nestle]]&lt;br /&gt;
**The Thorleyes used camels for trading&lt;br /&gt;
**And they were allergic to chocolate.&lt;br /&gt;
[[Category:Ancients Alive]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=45106</id>
		<title>Deerward</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=45106"/>
		<updated>2026-03-12T03:52:06Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [[Enrik]]&#039;s pet deer, purchased during the events of &amp;quot;Session 48: Forgiving&amp;quot; of the Fantasial Freeze, &amp;lt;s&amp;gt;who was later killed in Vermeint by &amp;quot;[[Kara]]&amp;quot; during Session 50: Nuking/Locking, and is currently lost to time after the closing of Orbis. Enrik and Yuki have both vowed to find a way to bring him back to life, as his death was unjust and undeserved, by any means necessary.&amp;lt;/s&amp;gt;&lt;br /&gt;
[[File:Deerward,_Valiant_Stag.jpg|thumb|Deerward, Valiant Stag|342x342px]]&lt;br /&gt;
Enrik originally purchased Deerward from [[Otto Bremer]], via a Potion of Stag Control, which when drank, summoned the magical stag who would serve his summoner loyally and follow their every command, even if it would result in their death.&lt;br /&gt;
&lt;br /&gt;
While Deerward was alive, he proved a cute and cuddly friend (if you can ignore the antlers and skin made of bark), who would charge valiantly into battle and serve as a noble steed. While in Vermeint, Enrik instructed Deerward to stay by [[Farmer Lyell|Lyell]]&#039;s side, eating sorghum with Lyell&#039;s horse Sorghum, in order to protect Deerward from the chaotic battles at hand against Uct, [[Xilas LaCroix]], Edris, and Kara. &amp;lt;s&amp;gt;However, when everyone else left Vermeint to save themselves from the oncoming closing of   [[Orbis Alius|Orbis]], Enrik and [[Cranston]] were left to fight Kara alone. [[Kara]] deliberately killed Deerward as collateral damage from a line of lightning targeting Enrik, purely to cause more chaos, by [[Savile|Saville]]&#039;s instruction. Enrik and Cranston were unable to kill Kara in time, and forced to leave Orbis before its closure, unable to find Deerward&#039;s wandering soul, and place him in [[Mundy]]&#039;s Soul Buoy, in hopes to find him a suitable body upon the surface, as his old one was turned to ash.&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
During the events of The MegaGame!, after Enrik and Deerward left Vermeint (the first time), the two landed in Xyneiros University amid a blowt outbreak, and helped defend the campus before assiting in research. While Enrik was visiting the Xyneiros Beastiary, Deerward dissappeared moments after Saville appeared to kill Enrik, and return him to Orbis. Enrik, Chosen of [[Kossuth]] never found out what happened to Deerward, but [[Enrik]], Eye of [[Chronepsis]], is responsible for the disappearance. Paradoxes, timelinees, and time travelling cops wielding sheppard&#039;s crooks be damned, Enrik was not going to let Deerward die if he knew he could save him now. So he did. Enrik, Eye of Chronepsis, mounted his loyal stag, and road off into the sunset, killing Malakai Thorne in the process as he tried to stop Enrik from creating a paradox. Now, Enrik and Deerward travel time and space, a Man, and his Valiant Stag, protecting time, and nudging it in the right direction. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=45105</id>
		<title>Deerward</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Deerward&amp;diff=45105"/>
		<updated>2026-03-12T03:49:41Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is [[Enrik]]&#039;s pet deer, purchased during the events of &amp;quot;Session 48: Forgiving&amp;quot; of the Fantasial Freeze, &amp;lt;s&amp;gt;who was later killed in Vermeint by &amp;quot;[[Kara]]&amp;quot; during Session 50: Nuking/Locking, and is currently lost to time after the closing of Orbis. Enrik and Yuki have both vowed to find a way to bring him back to life, as his death was unjust and undeserved, by any means necessary.&amp;lt;/s&amp;gt;&lt;br /&gt;
[[File:Deerward,_Valiant_Stag.jpg|thumb|Deerward, Valiant Stag|342x342px]]&lt;br /&gt;
Enrik originally purchased Deerward from [[Otto Bremer]], via a Potion of Stag Control, which when drank, summoned the magical stag who would serve his summoner loyally and follow their every command, even if it would result in their death.&lt;br /&gt;
&lt;br /&gt;
While Deerward was alive, he proved a cute and cuddly friend (if you can ignore the antlers and skin made of bark), who would charge valiantly into battle and serve as a noble steed. While in Vermeint, Enrik instructed Deerward to stay by [[Farmer Lyell|Lyell]]&#039;s side, eating sorghum with Lyell&#039;s horse Sorghum, in order to protect Deerward from the chaotic battles at hand against Uct, [[Xilas LaCroix]], Edris, and Kara. &amp;lt;s&amp;gt;However, when everyone else left Vermeint to save themselves from the oncoming closing of   [[Orbis Alius|Orbis]], Enrik and [[Cranston]] were left to fight Kara alone. [[Kara]] deliberately killed Deerward as collateral damage from a line of lightning targeting Enrik, purely to cause more chaos, by [[Savile|Saville]]&#039;s instruction. Enrik and Cranston were unable to kill Kara in time, and forced to leave Orbis before its closure, unable to find Deerward&#039;s wandering soul, and place him in [[Mundy]]&#039;s Soul Buoy, in hopes to find him a suitable body upon the surface, as his old one was turned to ash.&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
During the events of The MegaGame!, after Enrik and Deerward left Vermeint (the first time), the two landed in Xyneiros University amid a blowt outbreak, and helped defend the campus before assiting in research. While Enrik was visiting the Xyneiros Beastiary, Deerward dissappeared moments after Saville appeared to kill Enrik, and return him to Orbis. Enrik, Chosen of [[Kossuth]] never found out what happened to Deerward, but [[Enrik]], Eye of [[Chronepsis]], is responsible for the disappearance. Paradoxes, timelinees, and time travelling tops wielding sheppard&#039;s crooks be damned, Enrik was not going to let Deerward die if he knew he could save him now. So he did. Enrik, Eye of Chronepsis, mounted his loyal stag, and road off into the sunset, killing Malakai Thorne in the process as he tried to stop Enrik from creating a paradox. Now, Enrik and Deerward travel time and space, a Man, and his Valiant Stag, protecting time, and nudging it in the right direction. &lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=45104</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=45104"/>
		<updated>2026-03-12T03:40:59Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;I am going to kill you, and I&#039;m sorry.&#039;&#039;&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently travelling time and space as an Eye of Chronepsis after creating a couple small paradoxes during the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo to evacuate to Balabag when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a hit things first, ask questions later attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
However, Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair Karavox. He has left his violent tendencies behind, and lives his life as a stoic, peacekeeping Herald of Time. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named Ellwick, and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a &amp;quot;gnome&amp;quot; named Bimpnottin, and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the schoolhouse was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
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After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[One|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
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The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
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After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
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The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
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The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
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Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
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110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Creation.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 54: Brigid&#039;s Autumn&#039;&#039;&#039; ===&lt;br /&gt;
After making the deal to reforge Karavox, Enrik and Yuki reappear 8 months after the Siege of Ravel in the storage closet of the Ravel Sanguine Clinic, where [[Gale]] and [[Takeshi]] are currently researching and treating SLOBS. Enrik and Yuki attempt to explain what they did, but are shortly flung through time uncontrollably to the future Yuki saw, a blue and red hell scape, where they meet two of the few remaining survivors, Eyepatch [[Clover Softpaw|Clover]] and Eyepatch [[Jaxzo&#039;Ilan|Waebreena]], both of whom thought all four of our time travelers were dead, Enrik and Yuki from Karavox, and Gale and Takeshi from the hell they live in. The party is then taken on a chaotic and mostly uncontrolled ride through time, where they inevitably are stopped by an Eye of Chronepsis, Malakai Thorne, who informs them of their crimes against time, but also gives them advice. He tells Enrik and Yuki of Null, the being who deceived them into repairing Karavox, calling the two &amp;quot;Nullen&amp;quot;, tells the group try as they may, but the [[Quelmar Timeline|timeline]] ends in 469PR, but gives them advice on how to safely travel through time should they wish to try and change things. Before they go, Thorne tells Enrik they will meet again, and Enrik will kill Thorne, and then disappears. &lt;br /&gt;
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Using their now limited control of time the party learn of about the Bhearah&#039;s Origin&#039;s, relive trauma of their past lives, and attempt to stop the world from becoming the 11th Layer of Hell. During the journey, the party discovers Yuki controls the time they go to, and Enrik controls the place. They use this knowledge to direct them to specific places to better the future, while also ensuring the time loop they&#039;ve been stuck in does not fracture. Major events include: Meeting Bimpnottin at the Siege of Ellwick and removing him from time to ensure he ends up in Mount Burnale for Enrik to find in the &amp;quot;past&amp;quot;, reliving the Slaughter of the Rubies with Takeshi and stealing [[System Agnostic/Episode 2.7: Karavox Reforged|Karavox]] from time, dulling Karavox to hopefully prevent the severing of everyone connected to Saurus, watching the god of the animalfolk Brigid (the Bhearrah) be banished to Orbis and then consumed by the Giant Eldritch Slug Enrik saw during The MegaGame!, and ending with Enrik returning to the past to save [[Deerward]] and his daughter Grilma, killing Thorne in the process and taking Thorne&#039;s power for himself, but saving his loved ones from their untimely fates, and messing up the timeline. But only time is to tell if his choices were for naught, as after saving his ward, and his daughter, he never was able to find Eyepatch Clover and Waebreena again. It was almost as if they had never existed in the first place......&lt;br /&gt;
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One thing is for certain though. For the rest of time, Yuki can never remain in one time for too long, and Enrik can never remain in one space. Even Chronepsis cannot fix the fracturing of our two heroes temporal lives.&lt;br /&gt;
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== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
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Enrik is also an Eye of Chronepsis, and can travel time, and is supposed to be ensuring Fate travels as it should, but has been using the power to nudge his friends, family, and those he deems worthy, in the right direction, hopefully ensuring a better tomorrow for all.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
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Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
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Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
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He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
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Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
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== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
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&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Ellwick&amp;diff=44933</id>
		<title>Ellwick</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Ellwick&amp;diff=44933"/>
		<updated>2026-02-24T22:54:54Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;The Ruins of Ellwick are all that still stands of the previous Gnome village, at the eastern basin of the Burnale Mountains. All that remains of the village as of 467 PR is hundreds of crumbled homes, and the ruins of a former Church of Grumbar, which was lit aflame by Enrik upon his resurrection.  == About == Ellwick is the previous home of Enrik, after he immigrated to Osugbo.  == History == Ellwick&amp;#039;s history dates back to the Sundering. When humans arrived on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ellwick are all that still stands of the previous Gnome village, at the eastern basin of the Burnale Mountains. All that remains of the village as of 467 PR is hundreds of crumbled homes, and the ruins of a former Church of Grumbar, which was lit aflame by [[Enrik]] upon his resurrection.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Ellwick is the previous home of [[Enrik]], after he immigrated to Osugbo.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ellwick&#039;s history dates back to the Sundering. When humans arrived on Osugbo, a group of curious rock-gnomes from Levinkan came to investigate their sudden appearance, but much like the animal-folk of Osugbo, the Gnomes were shunned. As such, they travelled to the Burnale Moutains range, and made a home for themselves. The village was at constant odds with the Summit Gnomes who lived atop the mountains, and the Burnale Dwarves who lived inside the mountains, as the town was built at the entrance to a cave system that extended into a Dwarven City inside the mountains. The Gnomes of Ellwick would use the caves for mining, but found contest from the Dwarves who continued digging deeper into the Earth for resources.&lt;br /&gt;
&lt;br /&gt;
== Notable Places ==&lt;br /&gt;
The only building of note is the remnants of a church of Grumbar, scarred from fire. All other buildings are crumbled beyond recognition.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
 Enrik arrived in the village in 464 PR, and learned artificing from the Gnomes that lived their, and how to hunt from the only other non-gnome, a Halfling named Bimpnottin. &lt;br /&gt;
&lt;br /&gt;
The village was destroyed in 466 PR during the second month of the [[The Fantasial Freeze|Fantasial Freeze]] by Yukagir, the Mammoth Champion of the Bhearah, who had taken the form of a Giant Bull. Enrik and Bimpnottin are the only known survivors of the attack.&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44932</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44932"/>
		<updated>2026-02-24T22:30:33Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his roots and disappeared from time to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;&#039;&#039;For Karavox, I give up my roots.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer Champion/Expert and Eye of Chronepsis, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently part of the ongoing events in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Desires: &lt;br /&gt;
&lt;br /&gt;
# Return home to the [[Fiddlehead Mountains]] with knowledge of his divine fire and technological advancements.&lt;br /&gt;
# Discover the truth of [[Amaun|Amaun,]] and why he chose Enrik.&lt;br /&gt;
# Bring Deerward back to life.&lt;br /&gt;
# Find the remains of Bimpnottin and Grilma, and provide them the funeral they deserve.&lt;br /&gt;
# Figure out why Yukagir attacked Ellwick.&lt;br /&gt;
&lt;br /&gt;
Regrets:&lt;br /&gt;
&lt;br /&gt;
# Allowing Deerward to be killed by Kara.&lt;br /&gt;
# Not being present at the Siege of Ravel, unable to fulfill his revenge on Yukagir.&lt;br /&gt;
# Assisting in the massacre of Tusgrer, in the name of &amp;quot;protection.&amp;quot;&lt;br /&gt;
# Being tricked into doing the Bhearrah&#039;s bidding, and becoming &amp;quot;one of her favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo to evacuate to Balabag when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a hit things first, ask questions later attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
However, Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair Karavox. He has left his violent tendencies behind, and lives his life as a stoic, peacekeeping Herald of Time. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named Ellwick, and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a &amp;quot;gnome&amp;quot; named Bimpnottin, and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the schoolhouse was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[One|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. The two spent Sameera&#039;s remaining moments of life sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along with his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, and can travel time, helping ensure Fate travels as it should.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it&#039;s violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield. Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44931</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44931"/>
		<updated>2026-02-24T22:23:50Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his space to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}&amp;lt;blockquote&amp;gt;&amp;quot;&#039;&#039;For Karavox, I give up my roots.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer Champion/Expert and Eye of Chronepsis, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently part of the ongoing events in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Desires: &lt;br /&gt;
&lt;br /&gt;
# Return home to the [[Fiddlehead Mountains]] with knowledge of his divine fire and technological advancements.&lt;br /&gt;
# Discover the truth of [[Amaun|Amaun,]] and why he chose Enrik.&lt;br /&gt;
# Bring Deerward back to life.&lt;br /&gt;
# Find the remains of Bimpnottin and Grilma, and provide them the funeral they deserve.&lt;br /&gt;
# Figure out why Yukagir attacked Ellwick.&lt;br /&gt;
&lt;br /&gt;
Regrets:&lt;br /&gt;
&lt;br /&gt;
# Allowing Deerward to be killed by Kara.&lt;br /&gt;
# Not being present at the Siege of Ravel, unable to fulfill his revenge on Yukagir.&lt;br /&gt;
# Assisting in the massacre of Tusgrer, in the name of &amp;quot;protection.&amp;quot;&lt;br /&gt;
# Being tricked into doing the Bhearrah&#039;s bidding, and becoming &amp;quot;one of her favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo to evacuate to Balabag when the Fantasial Freeze hit. After the destruction of Ellwick, Enrik developed a hit things first, ask questions later attitude, to ensure his survival as he wandered the frozen wastes of Osugbo. This attitude would not go away, until he was diagnosed with SLOBS after the closing of Orbis Alius in 467 PR. &lt;br /&gt;
&lt;br /&gt;
However, Enrik now serves as an Eye of Chronepsis, after giving up his roots to repair Karavax. He has left his violent tendencies behind, and lives his life as a stoic, peacekeeping Herald of Time. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
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Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
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While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
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Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
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Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named Ellwick, and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a &amp;quot;gnome&amp;quot; named Bimpnottin, and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
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Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
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Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
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=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the schoolhouse was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
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After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
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Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
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== Adventures in the Freeze ==&lt;br /&gt;
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=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
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After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
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Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[One|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
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Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
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Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
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But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
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The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
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After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
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The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
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The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
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The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
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Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on a the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. Unfortunately their time was short, as Enrik can only ever visit his friends when his presence will not affect the temporal footprint. Enrik informed Sameera of the sad news that her time was short. She had the choice to go back down the mountain and get killed by a bear on her journey down, or die peacefully in her sanctuary. She chose the latter. The two spent her remaining moments sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, and can travel time, helping ensure Fate travels as it should.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield, Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44875</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44875"/>
		<updated>2026-02-22T07:59:41Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
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&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag Villa&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR {{!}}{{!}} &lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR {{!}}{{!}} &lt;br /&gt;
The Burnale Mountains: Sacrificed his space to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}{{Very Long Page}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer Champion/Expert and Eye of Chronepsis, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently part of the ongoing events in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Desires: &lt;br /&gt;
&lt;br /&gt;
# Return home to the [[Fiddlehead Mountains]] with knowledge of his divine fire and technological advancements.&lt;br /&gt;
# Discover the truth of [[Amaun|Amaun,]] and why he chose Enrik.&lt;br /&gt;
# Bring Deerward back to life.&lt;br /&gt;
# Find the remains of Bimpnottin and Grilma, and provide them the funeral they deserve.&lt;br /&gt;
# Figure out why Yukagir attacked Ellwick.&lt;br /&gt;
&lt;br /&gt;
Regrets:&lt;br /&gt;
&lt;br /&gt;
# Allowing Deerward to be killed by Kara.&lt;br /&gt;
# Not being present at the Siege of Ravel, unable to fulfill his revenge on Yukagir.&lt;br /&gt;
# Assisting in the massacre of Tusgrer, in the name of &amp;quot;protection.&amp;quot;&lt;br /&gt;
# Being tricked into doing the Bhearrah&#039;s bidding, and becoming &amp;quot;one of her favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo to evacuate to Balabag when the Fantasial Freeze hit. Lately, due to his long seclusion, he has resorted to hitting things first, and asking questions later, but interactions with [[Kara]] and [[Clementine]] in Tusgrer brought him back to reality.&lt;br /&gt;
&lt;br /&gt;
However, Enrik now serves as an Eye of Chronepsis, after giving up his space to repair Karavax. He has left his violent tendencies behind, and lives his life as a stoic, peacekeeping Herald of Time. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named Ellwick, and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a &amp;quot;gnome&amp;quot; named Bimpnottin, and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the schoolhouse was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[One|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on a the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. Unfortunately their time was short, as Enrik can only ever visit his friends when his presence will not affect the temporal footprint. Enrik informed Sameera of the sad news that her time was short. She had the choice to go back down the mountain and get killed by a bear on her journey down, or die peacefully in her sanctuary. She chose the latter. The two spent her remaining moments sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, and can travel time, helping ensure Fate travels as it should.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield, Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44874</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44874"/>
		<updated>2026-02-22T07:54:22Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag&lt;br /&gt;
Balabag Villa&lt;br /&gt;
Un-Ravel Bastion (former)&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Yuki (Best Friend, Partner in Time)&lt;br /&gt;
Bimpnottin (QPP, Deceased)&lt;br /&gt;
Lorik of Fire (Ex-Husband, Unknown)&lt;br /&gt;
Grilma of Fire (Daughter, Deceased)&lt;br /&gt;
Orfig of the Hill (Father, Unknown)&lt;br /&gt;
Yaris of the Hill (Mother, Unknown)&lt;br /&gt;
Ozroh of Stone (Teacher, Deceased)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR&lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR&lt;br /&gt;
The Burnale Mountains: Sacrificed his space to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}{{Very Long Page}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer Champion/Expert and Eye of Chronepsis, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently part of the ongoing events in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Desires: &lt;br /&gt;
&lt;br /&gt;
# Return home to the [[Fiddlehead Mountains]] with knowledge of his divine fire and technological advancements.&lt;br /&gt;
# Discover the truth of [[Amaun|Amaun,]] and why he chose Enrik.&lt;br /&gt;
# Bring Deerward back to life.&lt;br /&gt;
# Find the remains of Bimpnottin and Grilma, and provide them the funeral they deserve.&lt;br /&gt;
# Figure out why Yukagir attacked Ellwick.&lt;br /&gt;
&lt;br /&gt;
Regrets:&lt;br /&gt;
&lt;br /&gt;
# Allowing Deerward to be killed by Kara.&lt;br /&gt;
# Not being present at the Siege of Ravel, unable to fulfill his revenge on Yukagir.&lt;br /&gt;
# Assisting in the massacre of Tusgrer, in the name of &amp;quot;protection.&amp;quot;&lt;br /&gt;
# Being tricked into doing the Bhearrah&#039;s bidding, and becoming &amp;quot;one of her favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
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In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
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Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
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Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo to evacuate to Balabag when the Fantasial Freeze hit. Lately, due to his long seclusion, he has resorted to hitting things first, and asking questions later, but interactions with [[Kara]] and [[Clementine]] in Tusgrer brought him back to reality.&lt;br /&gt;
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However, Enrik now serves as an Eye of Chronepsis, after giving up his space to repair Karavax. He has left his violent tendencies behind, and lives his life as a stoic, peacekeeping Herald of Time. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
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== History ==&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
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Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
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While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
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Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
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Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
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=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named Ellwick, and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a &amp;quot;gnome&amp;quot; named Bimpnottin, and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
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Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
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Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
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=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the schoolhouse was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
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After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
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Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
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== Adventures in the Freeze ==&lt;br /&gt;
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=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
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After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
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Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[One|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
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Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
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Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
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The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
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After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
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&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
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After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
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But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
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The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
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&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
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After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
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The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on a the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. Unfortunately their time was short, as Enrik can only ever visit his friends when his presence will not affect the temporal footprint. Enrik informed Sameera of the sad news that her time was short. She had the choice to go back down the mountain and get killed by a bear on her journey down, or die peacefully in her sanctuary. She chose the latter. The two spent her remaining moments sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, and can travel time, helping ensure Fate travels as it should.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
&lt;br /&gt;
Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
&lt;br /&gt;
He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield, Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44873</id>
		<title>Enrik</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Enrik&amp;diff=44873"/>
		<updated>2026-02-22T07:51:03Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|languages=Common&lt;br /&gt;
Giant&lt;br /&gt;
Gnomish&lt;br /&gt;
Thri-Kreen|affilliation=Balabag&lt;br /&gt;
Balabag Villa&lt;br /&gt;
Un-Ravel Bastion (former)&lt;br /&gt;
Eyes of Chronepsis|alias=Aukseyks of the Hill (former Pterisian Tribal Name)&lt;br /&gt;
The Last Survivor of Ellwick&lt;br /&gt;
Archenemy of Yukagir, Champion of the Bhearrah|name=Enrik of the Hill|image=Enrik,_Pure_of_Heart.png|caption=Enrik, A Soul Reformed--Drawn by Bri Danann|playerName=Thomas|playerPronouns=They/Them/Theirs|relatives=Lorik of Fire (Husband, unknown) ---&lt;br /&gt;
Grilma of the Hill (Daughter, deceased) ---&lt;br /&gt;
Yaris of the Hill (Mother, unknown) ---&lt;br /&gt;
Orfig of the Hill (Father, unknown) ---&lt;br /&gt;
Ozroh of Stone (Master Blacksmith, deceased) ---&lt;br /&gt;
Bimpnottin (Friend, deceased) ---&lt;br /&gt;
Yuki (Best Friend, Partner in Time)|birthPlace=Fiddlehead Mountains, Pteris|deathPlace=The Ruins of Ellwick: Killed by Yukagir, returned to life by Amaun (presumably), 466PR&lt;br /&gt;
The Xyneiros Bestiary: Killed by Saville, returned to life by The Bhearrah, 467PR&lt;br /&gt;
The Burnale Mountains: Sacrificed his space to repair Karavox, 467PR|species=Goliath|gender=Transgender Male|height=6&#039;8&amp;quot;|weight=275 pounds (armor/weapons doffed) &lt;br /&gt;
340 pounds (armor/weapons donned)|eyes=Grey}}{{Very Long Page}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} of the Hill &#039;&#039;&#039;is a Hill Goliath Artificer Champion/Expert and Eye of Chronepsis, originating from a nomadic tribe of Goliath in the [[Fiddlehead Mountains]] of [[Pteris]]. He is currently part of the ongoing events in the [[The Fantasial Freeze|Fantasial Freeze]].&lt;br /&gt;
&lt;br /&gt;
== Regrets and Desires ==&lt;br /&gt;
Desires: &lt;br /&gt;
&lt;br /&gt;
# Return home to the [[Fiddlehead Mountains]] with knowledge of his divine fire and technological advancements.&lt;br /&gt;
# Discover the truth of [[Amaun|Amaun,]] and why he chose Enrik.&lt;br /&gt;
# Bring Deerward back to life.&lt;br /&gt;
# Find the remains of Bimpnottin and Grilma, and provide them the funeral they deserve.&lt;br /&gt;
# Figure out why Yukagir attacked Ellwick.&lt;br /&gt;
&lt;br /&gt;
Regrets:&lt;br /&gt;
&lt;br /&gt;
# Allowing Deerward to be killed by Kara.&lt;br /&gt;
# Not being present at the Siege of Ravel, unable to fulfill his revenge on Yukagir.&lt;br /&gt;
# Assisting in the massacre of Tusgrer, in the name of &amp;quot;protection.&amp;quot;&lt;br /&gt;
# Being tricked into doing the Bhearrah&#039;s bidding, and becoming &amp;quot;one of her favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
Enrik is small for a Goliath, &amp;quot;only&amp;quot; being 6&#039;8&amp;quot; tall, and weighs approximately 275 pounds, almost entirely muscle, and 340 pounds in his full set of Grand Plate. Despite living through the entirety of the first four months of the [[The Fantasial Freeze/The Story So Far|Fantasial Freeze]], Enrik appears well fed and healthy, due to his ability to eat any plant matter for sustenance, and the literal fire branded on his soul which keeps him warm. He sports a long black braided mohawk, no facial hair, and black tribal tattoos that start at his cheekbones, rise up over his eyes, and make their way around the bald sides of his head and down his back, as well as similar artwork on his arms and chest. The tattoos are typical Goliath tattoos that many receive when they are young. He is heavily scarred all over his face and body due to many encounters with both monsters and blowt, though his chest is covered in a large, touch scar across his pectorals that appears to have been caused by mutilation rather than combat. It is likely recent as it interrupts the flow of his tattoos and has not had the missing ink replaced. He sports dark grey eyes with heavy eye bags that don&#039;t ever seem to leave, no matter how much sleep he gets.&lt;br /&gt;
&lt;br /&gt;
Enrik also has the ability to glow like a torch at will, to various strengths. He can simply shine like a light, or he can fully ignite various parts of his body to increase his prowess in battle. At lower scales, his tattoos begin to glow a soft orange light, and take on the appearance of a calm bonfire, but when fully ignited, Enrik&#039;s hair bursts into flames, breaking out of its braid and fanning out into a large mohawk made of red fire. His hands and feet also light on fire with the same red flame, leaving burn marks wherever he steps, and spreading up the haft of his specially designed warhammer, lighting the weapon on fire as well, as well as engulfing the razor sharp outer ring of his shield. When fully ignited, Enrik&#039;s tattoos begin to glow bright red and take on the appearance of a raging fire, are white-hot to the touch, and look as if flames themselves are about to burst out of his skin.&lt;br /&gt;
&lt;br /&gt;
In combat, Enrik can be seen wearing a very heavy and ornate set of Great Armor, hand forged and customized by Enrik himself, painted purple in his servitude of [[Chronepsis]]. His armor is heavily inlaid with exhaust vents on the greaves, gauntlets, and breastplates following the path of his tattoos, in order to let excess heat out of the armor, so he does not cook himself alive when he ignites.&lt;br /&gt;
&lt;br /&gt;
Enrik is gruff and hot-headed, but inquisitive and intelligent of the way machines work and how things are built. However, magical creations are beyond his understanding, which regularly causes bouts of frustration because he just cannot figure out how magical items are made, spells are cast, and the supernatural at large exists. That being said, Enrik has yet to meet a monster or Blowt that can&#039;t be put down by beating it with a hammer.&lt;br /&gt;
&lt;br /&gt;
Enrik previously served as a calming presence and peacekeeper in his tribe on Pteris, but has given up such calm ambitions after he failed to convince his village on Osugbo to evacuate to Balabag when the Fantasial Freeze hit. Lately, due to his long seclusion, he has resorted to hitting things first, and asking questions later, but interactions with [[Kara]] and [[Clementine]] in Tusgrer brought him back to reality.&lt;br /&gt;
&lt;br /&gt;
However, Enrik now serves as an Eye of Chronepsis, after giving up his space to repair Karavax. He has left his violent tendencies behind, and lives his life as a stoic, peacekeeping Herald of Time. Him and Yuki now serve as dynamic duo, travelling time, researching events, and keeping Fate safe.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Pteris&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, born Aukseyks, was born in 436 PR to Orfig and Yaris of the Hill, in the lower caves of the [[Fiddlehead Mountains|Fiddlehead Mountians]] on Pteris, adjacent to the central desert of Pteris where many of the monstrous creatures of the continent lived. Enrik&#039;s tribe of Hill Goliaths were simple farmers and artisans, living off the land and learning basic trades. At age 8, Enrik began his training as a blacksmith to take over for the tribes aging blacksmith, Orzoh. Due to Enrik&#039;s eye for detail and inquisitive nature, he picked up the trade much faster than anyone expected, and at age 11, began dabbling in all the other relevant trades of the tribe in his free time, learning to support his village in any and almost every way possible. At age 13, Enrik&#039;s tribe took in a band of fire goliath refugees, who were escaping a recent attack from the Thri-Kreen, where he met another teenage boy, Lorik of Fire. Lorik had a natural aptitude for summoning flames, even more so than his Fire Goliath comrades who could only do so in limited capacity, however Lorik could easily summon massive bonfires and heat metal with a touch, so he was very quickly placed in the care of Orzoh, which is where Enrik and him met. The two quickly formed a very close bond, that only grew stronger as they got older, leading to their eventual partnership and marriage.&lt;br /&gt;
&lt;br /&gt;
Orzoh passed away when Enrik was 19, and after the funeral, Enrik moved into his home with Lorik, and the two took over Orzoh&#039;s forge, becoming the tribe&#039;s blacksmiths. The two began exporting their goods to [[Jewelspar]] to trade with many of the merchants there and bring back valuable resources for their tribe. At age 24, Enrik gave birth to Lorik and his&#039; first child, Grilma. Fortunately, or maybe unfortunately, their tribe has a large number of mothers with children who did not survive attacks by the Thri-Kreen, who would regularly nanny the children of the tribe in their late children&#039;s stead, so Lorik and Enrik were still able to focus on their work during the day, and childcare at night. The surviving Fire Goliath&#039;s in Enrik&#039;s tribe regularly tried to convince both Enrik and Lorik to sponsor raids on opposing Thri-Kreen, since Enrik could forge them powerful weapons and armor, and Lorik, with his aptitude for destructive magic, could provide a much-needed upper hand in battle, but both of them refused, knowing attacking would draw unwanted attention to their tribe, and put Grilma&#039;s life in danger.&lt;br /&gt;
&lt;br /&gt;
While pregnant with Grilma, Enrik realized something--most races reproduce and protect their unborn through some sort of incubation. Most humanoids are pregnant, birds sit on their eggs, etc. The reason the Thri-Kreen used the ground was because it kept their eggs warm and protected from the elements, but the biggest concern was other monsters destroying the nest and eating their eggs. An idea popped into his head. What if he could invent an incubation device to mass produce and provide the Thri-Kreen so they could safely raise their young, and not need to push the Goliath out of the caves. The Thri-Kreen didn&#039;t live in the caves anyway. They lived in the desert, and only stayed in the caves temporarily during breeding seasons. However, Enrik knew that he didn&#039;t have the knowledge to make something so complex, nor the resources, and would never be able to find either on Pteris due to Jewelspar being dominated by Elves and wary of nomads. Enrik then began researching the other continents of Quelmar at the Jewelspar library for where vast resources and knowledge could be found, and discovered that the continent of Osugbo was not only home to many non-human/elf species, but had multiple cities that featured large libraries and vast knowledge, as well plenty of skilled artisans in various trades. However, moving to Osugbo was only a pipe dream. Convincing Lorik to leave his tribe is unlikely, and their child would likely not survive the long journey via boat to Osugbo.&lt;br /&gt;
&lt;br /&gt;
Shortly after Grilma&#039;s birth, Enrik realized that motherhood was not for him. He was thankful for the tribe for raising her like a village, and for Lorik for being a wonderful father, but Enrik didn&#039;t understand children. He understood machines, weapons, and tools, but he knew he couldn&#039;t abandon his daughter. He tried to confide in Lorik his fears, and that something felt off inside of him, but Lorik struggled to understand, and attempted to reassure Enrik that raising children was the best way to secure the future of the tribe. Though this didn&#039;t cause Enrik to lose love in Lorik, it did confuse him deeply. Lorik had long expressed wishes that he was born a Storm or Cloud Goliath so he would have easier access to books and academic knowledge atop the mountains, and be able to cast magic that was supportive and entertaining, not purely destructive, but he could not understand Enrik&#039;s wishes to be something other than a mother and weaponsmith. He wanted to be a father, an inventor, and a peacemaker. However, Lorik, like many others, dismissed Enrik&#039;s wishes and ideas to create peace with the Thri-Kreen.&lt;br /&gt;
&lt;br /&gt;
Four years after Grilma was born, while Enrik and Lorik were off trading in Jewelspar, their tribe was attacked and suffered heavy losses since they were missing their strongest fighter, and destructive caster. Upon returning from Jewelspar, the two found their cave filled with Thri-Kreen, and spent weeks searching for survivors, and when they found them in a cave far to the north, they discovered that Grilma had been killed, and her body had not been recovered. While Lorik vowed for revenge, and joined in his tribes growing violent notions, Enrik knew that further hostilities would only lead to the tribes&#039; demise. Enrik tried to convince his tribe to use their limited wealth they had received from recent trading to hop on a boat and move to Osugbo, but the tribe was unconvinced, so Enrik left on his own in order to protect himself. This was the last time he saw Lorik, and the last look he saw was one of anger and disapproval&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Life on Osugbo&#039;&#039;&#039; ===&lt;br /&gt;
Upon arriving in Osugbo, Enrik made his way to Ravel, but realized he did not fit in amongst the animal folk of the city, so he journeyed to Balabag to find out where other villages were. After a long geographical study in the Balabag library, Enrik discovered a village of Rock Gnomes at the bottom of the mountains of the island, named Ellwick, and made his way there in hopes to study and learn from them, as they were natural inclined towards artificing. To his joy, Enrik was happily welcomed into Ellwick. They rarely had outsiders visit, and were more than happy to teach Enrik everything they knew. In return, Enrik served as personal bodyguard and security from bandits who feared his large stature, and imposing warhammer. He moved in with one of the town&#039;s hunters, a &amp;quot;gnome&amp;quot; named Bimpnottin, and the two grew close. Enrik lived in Ellwick until the onset of the Fantasial Freeze, learning more efficient ways to enhance weaponry, how to work with new technology, and began creating a draft for his incubation device.&lt;br /&gt;
&lt;br /&gt;
Bimpnottin was not as inclined in artificing as the rest of Ellwick (because he was secretly a Halfling playing disguise), and Enrik and him bonded over the two being technical outcasts of the village. Not outcasts in the sense that they were pariahs, but because they were both different compared to the rest of the village. Bimpnottin instead served as Ellwick&#039;s primary hunter-gatherer. He taught Enrik how to properly skin animals and look for safe to eat plants and berries. Of course Enrik could eat almost any plant matter or not spoiled animal carcass due to his resilient Goliath digestive system, but it was nice to know which plants would taste better than others. Enrik in turn, personally modified Bimpnottin&#039;s shortbow, and looked after his pet jackal, Leo. The two became fast, and dedicated friends to each other.&lt;br /&gt;
&lt;br /&gt;
Before the Freeze set in, Nearlander, archenemy of Fahrlander, arrived in Ellwick with his children, having been exiled from his village atop the mountain. The village was suspicious of him as Rock Gnomes and Summit Gnomes famously did not have good relationships with each other, however the village took him in nonetheless. Nearlander explained he had been exiled due to a difference in opinion of how to use a valuable resource they had mined, but he would not disclose what the resource was. Enrik suspected he had stolen the resource from his own village, and was hiding it from the people of Ellwick. Nearlander was caught trying to steal extra food from the food storage for his children, and was caught by Bimpnottin, who was returning from a hunting mission. Nearlander attempted to kill Bimpnottin, but was stopped by Enrik who overheard the ruccus. Enrik was forced to exile Nearlander from the village, but offered to let him keep his children here for safety, but Nearlander refused, took his children, his chest of belongings, and left.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Fantasial Freeze&#039;&#039;&#039; ===&lt;br /&gt;
Before Enrik finished his project, the Freeze set in. Ellwick deverted all resources towards creating warmer housing, putting all experimental projects on hold. During their improvements of Ellwick&#039;s housing, Bimpnottin returned from a hunting party with a warning. A monstrously large bull colored a deep shade of blue with glowing blue eyes was spotted close by the village tearing down trees with ease. Enrik knew not what the monster was, but attempted to convince his new found family to take the risk and evacuate to Balabag for security, but once again, his village would not listen. They deemed it safer to stay here and hope the monster didn&#039;t attack than take the risk trudging through the Freeze. Unfortunately, what Enrik predicted came to pass. The monstrous bull, a staggering 15 feet tall, attacked the village, and ransacked it completely. Makeshift furnaces exploded, rooves tumbled, and food storages were ravaged. There was nothing that could be done. The town did not have the weaponry available to fight back as they had diverted all magical resources towards their collective warmth. By the time the bull had left, the village had been completely wiped off the map, and there were no known survivors, other than Enrik. How he survived? He does not know. What he remembers is grabbing Flyswatter and taking battle to the bull in an attempt to protect the children of the village, being gored by the bull, and passing out. When he awoke, his fists were on fire, the snow around him was melted, and the schoolhouse was burnt to a crisp rather than crumbled like the rest of the village. The only obvious sign the bull had ever been there, aside from the ransacked town, was a single fragment of one of its horns impaled through Enrik&#039;s shoulder. Enrik&#039;s Lantern of the Sun that he had received as a gift from Bimpnottin was also corrupted with Blowtessence, the flame now burning blue like blowt, and never fading. Enrik searched the bodies of the dead to find Bimpnottin and see if he had maybe survived, but many of the dead were ravaged beyond recognition, and of the ones he could recognize, none were Bimpnottin.&lt;br /&gt;
&lt;br /&gt;
After the ransacking, Enrik began blindly wandering the Osugbo countryside, hunting any monsters and Blowt he found on his way. For four months, Enrik never saw another living person, until he encountered a rakish band of adventurers in Tusgrer while hunting down a Blowt known as [[Mr. Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
Enrik recently has begun accepting gifts of power from a being he thinks is &amp;quot;[[Amaun]],&amp;quot; but is actually the Bhearrah, threading her weave through him. Enrik has yet to realize this, and has been seen attempting to commune more with &amp;quot;[[Amaun]]&amp;quot; as he thinks he is the individual who saved his life at Ellwick, and has given him his powers. In a search for more power to fight the Bhearra, Enrik also made a deal with a demon named Syn&#039;Drekkr to let him use Enrik as a host, in return Enrik would help Syn&#039;Drekkr fulfill his vengeance against Itali. This possession did not succeed as Syn&#039;Drekkr was killed by Tessa before it could be completed. But afterwards, Enrik attempted to commune with Amaun once more, and was successful. Before the Siege of Ravel, Amaun&#039;s existence was confirmed to Enrik when he spoke to him while he meditated the day prior, was gifted the ability to fan his flames at his enemies, and told to &amp;quot;Burn the Blue in my Name&amp;quot; by a new voice, one warm and soothing, as opposed to the cold, eldritch nature of the Bhearra. The only stipulation is that Enrik does not &amp;quot;Let his fire go out&amp;quot; in reference to the Lantern of the Sun that Enrik carries, a magical flame that cannot be put out by natural means. Amongst other things, Enrik has made it his goal to protect this divine fire, as to not lose his connection with his savior, and his powers at hand.&lt;br /&gt;
&lt;br /&gt;
== Adventures in the Freeze ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 23: Becoming&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Quimbleton]], [[Osric]], Alcordyn, [[Kara]], [[Clementine]], and Lorena investigated the presence of a massive Mosquito known as &amp;quot;Mr. Mosquito&amp;quot; in the town of Tusgrer. The party was unsuccessful in stopping the bug, and had to evacuate the town after Kara became blowted herself, and the mind controlled townspeople attempted to kill Enrik for striking the first blow against Mr. Mosquito. After Hollowfoot cured Kara, and the party retreated to Ravel, and on their journey, shared tales of their lives before the Freeze, and Kara and Enrik discussed mortality, before Kara invited Enrik to move into her bastion in Ravel.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 28: Damning&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Alsace LaCroix|Alsace]] LaCroix, Clementine, Thimbol, and [[Farmer Lyell]] travelled to Balabag to help restock the ransacked Balabag Public Library. While restocking, the party were attacked by two Wendigo chasing two local street boys, who claimed Ravel had poisoned the sorghum supply, after killing one wendigo and mind controlling another (courtesy of Yuki), Isabella appeared out of a blowthole, on a mission to slay the Kiyoni family. The party talked her down, and then travelled to the Cindernest (a church of Kossuth) to cleanse it of Blowt presence. While there, Enrik smashed an ice statue that was hypnotizing Clementine, who was then covered in blowtessence, and blowted. Despite their best efforts, the party could not find the Gohei in the basement fast enough to save Clementine, and had to kill her, before her body and soul were reclaimed by Mephix.&lt;br /&gt;
&lt;br /&gt;
After Yuki found the Gohei, Farmer Lyell cleaned the Cindernest of all blowtessence, and the party was rewarded with the Balabag Villa Bastion, and all but Isabella moved in, making a home of eclectics in the old-fashioned human city. The Bastion became home to the first discovered Gohei in the campaign, and Enrik modified his hammer and shield to be able to fit the Gohei into either one, whenever the need should arise.&lt;br /&gt;
&lt;br /&gt;
Thimbol and Enrik also started a bones for gold LLC, known as Osseo Corp LLC, to serve as a front for the Bastion while they investigated to Kiyoni&#039;s further.&lt;br /&gt;
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=== &#039;&#039;&#039;Session 31: Sacking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[One|Four]], Viralyn, Fahrlander, Cecilia, and Dak travelled back to Tusgrer to investigate the presence of Mr. Mosquito once more, led by Enrik and Four. Upon arriving, the party took battle to the bug, who when slain, would reform out of a body of one of the fallen Samurai of [[Balabag]]. After the fourth time killing the bug, a massive blowhole opened in the town, swallowing up all who had been touched by the blowt, including the corpses of the townspeople of Tusgrer, who had been killed by Four in an effort to save Enrik from the hoard of angry people. Enrik then approached the bug blowt with the Gohei, and slew it inside of its purifying presence by whacking it with his shield, and sent the spectral body of a frost giant flying across the town. After inspecting the corpse, it disolved into a golden shimmer, marking the first Blowt Ascension of the campaign. It was later discovered this happened because Four had inadvertently killed the target of the Blowt&#039;s vengeance. The party then searched the bodies of the Samurai, finding ample supply of Hypnic Jerky and [[Moonflower]] Tea, as well as another Gohei, which returned with the Manquel team to their bastion. &lt;br /&gt;
&lt;br /&gt;
Later, around the campfire, Four asked Enrik to stab him. Enrik refused, confused by the request, but Viralyn gave Four his wish while everyone slept, much to Enrik&#039;s dissapproval. &lt;br /&gt;
&lt;br /&gt;
Upon arriving home, Enrik spoke with [[Osric]] about the destruction of Tusgrer, and gave him a plush dire wolf he had found in the town, as a memento of the fallen civilians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah form this session.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Session 38: Checking-In (HOTELS HAUNTED)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Clover Softpaw|Clover]], [[Alsace LaCroix|Alsace]], [[Oswald]], Fahrlander, and [[Kara]] attended the Grand Re-Opening of the Hotel Kiyoni, hosted by Viralyn Kiyoni. Almost immediately, the gala was attacked by Blowt. The fight ended with three blowt returned to Orbis, another ascended at Enrik&#039;s handed, and no civilian casualties. The hotel was then closed to the public, and the party went to bed. All but Oswald suffered terrible nightmares that night. Enrik found himself lost in the desert of Pteris, following the cries of his dead daughter endlessly, never finding her, before being bitten by a spectral Thri-Kreen. The party was rudely awoken by Oswald shoving hypnic jerky to pull them out of their trances, and found the hotel completely corrupted with green, putrid fungus. They investigated Viralyn&#039;s office, finding a slew of magic items, including Enrik&#039;s Gauntlets of Poison, and a pair of gloves that had been used a plethora of times to create massive illusions to disguise the hotel&#039;s corruption. &lt;br /&gt;
&lt;br /&gt;
The party also found information indicating Viralyn was partaking in a demon summoning ritual, but spent to long discussing and the ritual was completed in the basement that the Blowt had come from earlier. Upon descending to the cellar, the party found four dead Kiyoni nobles in a blood circle, and an open set of stoen doors, that lead to a layer of the Abyss. Upon entering the layer, the party found Viralyn&#039;s dead body, and massive swirling cloud of spores, and the Avatar of The [[Mother]]. The party fought her, hoping to stop her from escaping into the mortal realm, but were unsuccessful in killing her in time. After she appeared to retreat deeper into the Abyss, the party left through the doors they entered, unknowingly bringing Mother with them through the spores in their lungs they had been corrupted with throughout the battle, setting the events of [[Within the Wicked Wilds|Wicked Wilds]] in motion. Enrik returned home, retching and ill, and told Yuki of the events, who comforted him, and nursed him back to health. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik gained favor with the Bhearah from this session.&amp;lt;/sub&amp;gt;&#039;&#039; &lt;br /&gt;
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=== &#039;&#039;&#039;Session 40: Evacuating&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Jaxzo&#039;Ilan|Waebreena]], [[Mundy]], Cecilia, and Alcordyn, and [[Jollyfist Burnale|Jollyfist]] ventured to [[Davenwood]] to buy goods from a fire sale the town was hosting to help rebuild after much of it had been burned down by a forest fire. Jollyfist purchased Enrik the ill-fated Hammer of Devouring he would use for much else of the campaign. During their shopping, Victor von Bara, the enchanter in town, informed the party a hanging would be happening today. The party joined the &amp;quot;festivities&amp;quot; only to realize the Choeru town was falsely accusing Keg Burnale, clansman to Jollyfist, of starting the fire that burnt down much of the town. They were unsuccessful in talking down the emboldened mob, so Alcordyn shot the rope of Keg&#039;s noose, which the mob took as a go ahead to attack the dwarf, and began throwing stones. Waebreena then lost control of Jaxzo&#039;llan, transformed, and killed two Choeru. While Enrik subdued the hungry Jaxzo with the Hammer of Devouring, Mundy attempted to flee with Keg, who escaped his grip and then through Mayor Rous out the top window of the mayor&#039;s mansion. Jollyfist then attacked the now forming blowtessence, piercing the veil, and releasing Saurus into town. The party took battle to the Frost Giant Lich, while also searching for hiding Choeru, to evacuate them from town. In the end, Waebreena was banished back to Orbis, Jollyfist was blowted, and Mundy was slain. Cecilia, Alcordyn, and Enrik escaped town with half the town as refugees. &lt;br /&gt;
&lt;br /&gt;
After escaping the town, Enrik soloed three blowt who were using Choeru as hosts, marking his first kill of a blowt, and after taking the refugees to Ravel, ventured to find Jollyfist, finding his blowted, confused body, in the Davenwood hillside. He then slew the Frost Giant controlling his body, and brought Jollyfist back with him to Balabag, forging another alliance amongst the disaster, and surviving Saurus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah in this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this session, Enrik began communing with the Bhearrah and accepting her gifts, mistaking her voice for that of [[Amaun]].&lt;br /&gt;
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=== &#039;&#039;&#039;Session 45: Bootlicking&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, Nearlander, [[Oswald]], Neighbor Craig, and [[Ben]] ventured to Island Nation of Mirr to attend the Saurus Summit. While waiting to speak with King Krislindahl, the party was attacked by a blowted Giant, possessed by Veronica, Maynard&#039;s mom, who was seeking revenge on Neighbor Craig for Maynard&#039;s death. Enrik let Veronica wail on him to get her anger out, but before the situation could be resolved, Bronze-Hammer and Itali entered the room, and Bronze-Hammer devoured Veronica, using a gauntlet embedded in her arm, enchanted the same way as Enrik&#039;s hammer. After tensions between Enrik and Itali settled, the party met Krislindahl in his throne room, and through much ass-kissing, secured him as a financial ally, providing much needed funds to prepare for the oncoming Siege of Ravel by Saurus&#039; hands. Enrik was given funds to lead an Engineering Corp to prepare weapons and armor for all adventurers and soldiers of the land. &lt;br /&gt;
&lt;br /&gt;
But before the party could leave Mirr peacefully, Fahrlander, atop Yukagir, the very same bull that destroyed Ellwick, attacked, seeking to kill Nearlander. The two succeeded, but also killed Neighbor Craig, and almost killed Yuki in the process. Fahrlander then switched sides, and tried to help the party subdue Yukagir. Enrik split Yukagir and it&#039;s rider from the corpse of a bull it was possessing, and trapped them in the circle of the Gohei. Returning from Orbis, Neighbor Craig attempted to scritch Yukagir into submission, and was looking successful, before Enrik foolishly slew the Frost Giant riding Yukagir, which was his best friend, who then became enraged, and turned his anger toward Enrik. Yuki managed to dominate the enraged mammoth, saving Enrik. All parties then left Mirr, with Enrik and Yuki taking Yukagir with them to Balabag to gather information about its servitude to the Bhearrah. &lt;br /&gt;
&lt;br /&gt;
The two learned it&#039;s name, and that it&#039;s anger was directed towards the Mussoth Mammothfolk, and now Enrik, and that it was almost 8000 years old. Enrik asked who trapped him Orbis, which enraged Yukagir once more, who was going to attack Enrik again, before Yuki deactivated the Gohei that was trapping it in the mortal realm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;Enrik gained favor with the Bhearrah from this session.&#039;&#039;&amp;lt;/sub&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 48:&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, [[Luv]], Kip, Quiver, Takeshi, [[Tessa Night|Tessa]], and Horizon ventured to Balabag to extend the peace between Balabag and Ravel, to ensure the two cities would work together against Saurus in the oncoming Siege. Takeshi and Luv convinced Itali to sign a treaty, extending the peace, in return the party would investigate a mysterious disease that was going around Balabag, to which they agreed.&lt;br /&gt;
&lt;br /&gt;
After much investigating, the party discovered the disease was being spread by the blood of the critters of Balabag, and it originated from a shop called Past Memories, owned by a human named Tiptoe. The party went to the shop, and interrogated Tiptoe, discovering he had made a deal with a demon named Syn&#039;Drekkr to bring vengeance to Itali for his many misdeeds. The party had been finding Onomancy crystals all around Balabag all day with mysterious names on them, but unsure what they were for, but learned from Syn&#039;Drekkr and Tiptoe that the crystals were memories that Itali had had removed, and then placed on innocent people, so that way someone else would pay for his crimes, and Itali would not remember his trauma. Syn&#039;Drekkr had taken to poisoning the town as a way to get to Itali. The party agreed to help bring Itali to justice, if Syn&#039;Drekkr would end the plague, to which he agreed. Before anything else, Enrik then agreed to let Syn&#039;Drekkr use Enrik as a stronger host than Tiptoe, but Tessa slew the demon with an execution attack before the deal could be finalized. &lt;br /&gt;
&lt;br /&gt;
The party then went to the Onomancers living in Balabag, and spoke with Travvers about the crystals. After deliberating, the party summoned Itali, and convinced him to take back his memories, hoping if he remembered his actions, then he would stop committing new heinous crimes, and end this cycle of violence and slaughter he had inadvertently put himself in, to which he agreed. &lt;br /&gt;
&lt;br /&gt;
The worst crime of them all, was when Itali slaughtered an entire city of Orcs living under Balabag, killing all the Orcs of Osugbo.&lt;br /&gt;
&lt;br /&gt;
The party then convinced Itali and Travvers, having discovered they were champions of the Bhearrah, to stand against her in the oncoming siege, to which they also agreed. The two champions divulged they had taken their powers in an attempt to live forever to one day stop the Bhearrah, but had to serve her to not blow their cover, but the adventurers at hand seemed capable to finally stop her, and the two agreed to stand aside, while the realm fought against her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sub&amp;gt;Enrik earned favor with the Bhearrah from this session.&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 50: THE MEGAGAME&#039;&#039;&#039; ===&lt;br /&gt;
I&#039;ll update this later. Probably. If I remembered. Oh you want an explanation now? Okay here&#039;s a summary: I told a blowt about dinosaurs, made another sunglasses so the sky was no longer red, and then got trapped in Vermeint fighting Eldritch Horrors beyond our comprehension (Xilas LaCroix) all day. I also tried to kill the Bhearrah, but then deceived her that I was sorry. To quote: &amp;quot;It was a foolish mistake to attack you Bhearrah.&amp;quot;-Enrik. &amp;quot;You&#039;re right, it was foolish. Thank you for your apology, now you may have your shield back.&amp;quot;-The Bhearrah. Do y&#039;all see an &amp;quot;I&#039;m sorry&amp;quot; in there? Nah bro was just admitting it was foolish because his prized possession, his shield, got blasted into smithereens, but get bent Bhearrah. You let an autistic Goliath with 10 charisma deceive you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Session 53: Gnome Place Like Home (Part 1)&#039;&#039;&#039; ===&lt;br /&gt;
Enrik, Yuki, [[Clover Softpaw|Clover]], [[Jollyfist Burnale|Jollyfist]], [[Sameera]], and [[Maverick]] ventured to Ellwick, and the ascending Burnale mountains to assist in finding and slaying the remaining Frost Giants. The party took off from the main caravan to searched inside the mountains for the hiding Burnale tribe, trapped inside by a landslide. After reminiscing about Enrik&#039;s time living in Ellwick, the party entered the mountain, on a long dungeon crawl. The party first found an active magma pit, to which Sameera and Enrik suffered a sudden onset of SLOBS, and fell in. Enrik, blessed by Kossuth, was unharmed, but Sameera was dying quickly. The others attempted to save her, before [[Kossuth]] and [[Grumbar]] began fighting over her, and Grumbar removed her from the magma via a pillar of stone. Yuki then pulled Enrik out of the soothing magma, and they ventured on. &lt;br /&gt;
&lt;br /&gt;
Yuki learned, from speaking with a chipmunk, that the party had been displaced in time, having travelled 10 years into the future, the moment they entered the cavern, and learned of the destruction of Quelmar, and the return of the Bhearrah, through the little rodent&#039;s memory and imagination. This was supported by Jollyfist finding a Burnale child in the council chamber, who should by all accounts be a little over a year old, but was actually at least 10 years old.&lt;br /&gt;
&lt;br /&gt;
Enrik soon found a room with no entrance, and Maverick could detect life inside, so Enrik smashed the wall in, and found the body of Bimpnottin, his halfling friend, cradling a Heart of Obsidian. Enrik divulged his grief, and was comforted by Maverick, and brought the Heart with him, using it&#039;s pulse as a compass to navigate the Dwarven City. The pulse lead the party to an active forge, and finds the remnants of Karavox, an ancient relic of time, on the table, before a booming, otherwordly presence, attacks the party with skeletal pillars, demanding their names. The party obliged, and was told by the voice that Karavox needed to be reforged to fix the displacement, and save the world. Enrik and Jollyfist attempted to reforge the axe through natural means, but were unsuccessful, and had to resort to following the voices demands. One person must &amp;quot;give up their space&amp;quot; and another &amp;quot;give up their time.&amp;quot; Enrik and Yuki, bonded pair that they are, estranged from their worlds, with nowhere to go but each other&#039;s friendship, agreed. Enrik gave his space, and Yuki her time. Upon touching the Obsidian Heart, the two were blinked from time, travelling centuries and centuries backwards, feeling the tectonic plates moving below them. Through their sacrifice, Karavox was reforged, and the displacement in the mountain fixed. Jollyfist then took the axe, and in Enrik and Yuki&#039;s name, vowed to slay the Bhearrah, and sever her from existence.&lt;br /&gt;
&lt;br /&gt;
110 years later, with the events of the Freeze way past solved, Enrik met an elderly Sameera on a the mountaintop of the Burnale Mountains. Sameera, an artist of the elements, and Enrik, an Eye of Chronepsis. The two reflected on their lives, and Enrik apologized for not giving Sameera the chance to say goodbye, to which Sameera finally gave Enrik the hug she had promised to him, over a century ago. Unfortunately their time was short, as Enrik can only ever visit his friends when his presence will not affect the temporal footprint. Enrik informed Sameera of the sad news that her time was short. She had the choice to go back down the mountain and get killed by a bear on her journey down, or die peacefully in her sanctuary. She chose the latter. The two spent her remaining moments sitting on the mountain&#039;s edge, watching the sun, as Sameera passed in her sleep. Once Sameera was gone, Yuki made herself known, also an Eye, and the two buried Sameera under her Flame-Painted mural, and hallowed her grave with a blessing of nature from Yuki, channeled through one of Enrik&#039;s old crutches, before the two returned to the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Enrik is a skilled artificer and blacksmith, capable of modifying and creating any natural weapon or armor. Along his natural smarts, he is a champion on the battlefield, with his skills in combat, as well as with the Flames of Kossuth at his side.&lt;br /&gt;
&lt;br /&gt;
Enrik is also an Eye of Chronepsis, and can travel time, helping ensure Fate travels as it should.&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
Enrik&#039;s main weapon is his warhammer, &#039;&#039;Flyswatter&#039;&#039;, that he has had with him since arriving on [[Osugbo]]. The hammer sports an unconventional appearance, having had the middle shaved down to create two sharp prongs on the outside of the warhammer to give the weapon the ability the lacerate organic matter, but still provide the heft and OOMPH of a warhammer. It almost looks as if someone mashed two axe heads together, but upon closer inspection, it is clear the hammer was delicately and precisely reforged and shaved in order to keep the integrity of the weapon in tact, though to an untrained artificer and warrior, the maintenance necessary for such an unconventional weapon would be too much. Flyswatter has also had its haft heavily customized to allow the weapon to be efficiently one-handed by Enrik himself, allowing ease of use in close quarters, contrary to his large stature. The haft is also wrapped in a thick wick to allow the flames from Enrik&#039;s hands to spread up the hammer and ignite the head, increasing its effectiveness in battle.&lt;br /&gt;
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Enrik also possesses a lantern, known as The Lantern of the Sun, in which the flame never fades. This Lantern is the fuel for his Flames of Kossuth.&lt;br /&gt;
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Before the MegaGame, Enrik was a regular wielder of a Gohei.&lt;br /&gt;
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He also wears a pair of Gauntlets of Poison, and can coat his weapons in demonic acid along with his fire. &lt;br /&gt;
&lt;br /&gt;
Enrik previously wielded Ricochet, but destroyed it after it was reforged from Harr by the Bhearrah. He also destroyed his Hammer of Devouring, in order to remove it violent, devouring presence from his life, as it was one of many negative influences on his pysche that lead him down a destructive path of vengeance. &lt;br /&gt;
&lt;br /&gt;
== Inventions ==&lt;br /&gt;
&#039;&#039;Ricochet:&#039;&#039; A studded, sharpened roundshield, featuring an inlaid spring-loaded propulsion system which allows the shield to bounce between a currently unknown maximum number of targets. Wielded by Enrik alongside &#039;&#039;Flyswatter&#039;&#039; or his Hammer of Devouring.&lt;br /&gt;
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&#039;&#039;Drakonmail:&#039;&#039; A meshed together set of Pieced Armor, consisting of iron gauntlets, a chainmail tunic, hardened leather shoulder pads, a scale mail breastplate, and iron shin and thigh armor, designed specifically for Gale to allow him to continue bonking with a Gohei at maximum capability while not restricting movement.&lt;br /&gt;
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&#039;&#039;The Talons:&#039;&#039; A set of steel claw blades designed for Osric to allow him an effective weapon when in human form, which expand via a set of springs and cables, to still fit Osric&#039;s hands after he has shifted.&lt;br /&gt;
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&#039;&#039;Dino Shield:&#039;&#039; This shield is less an invention, but more a work in progress. In the wake of the Ricochet&#039;s destruction by the Bhearrah, then reforging from Harr by the Bhearrah, and then destruction once again by Enrik, he needed a new shield, Krislindahl personally gifted Enrik a heater-shield made by the Engineers of Mirr, who were taught proper forging techniques by Enrik, before the MegaGame. Enrik hid the shield in the corner of his smithy, with no intention to use it as Ricochet was simply better, and made of his own hands, but he needs a shield now. Bringing it up the same quality as Ricochet will be a lengthy process, as this shield has both been expertly forged, but also magically enchanted, unlike Enrik&#039;s creations, which are improved through material means to the same quality that many enchantments can offer. The enchantment makes the reforging process lengthy and volatile, as he has to make sure he works delicately enough to keep the arcane weave inside the shield from detonating, but also that the shield.....is still a functional shield by the end. Enrik has started by removing the obscene crest of Krislindahl, with his arms spread wide, and replaced it with a crest of a Diplodocus, in honor of Stigandir, a blowt civillian Enrik met in Orbis, who just wanted to know everyone&#039;s favourite Dinosaur. Stigandir was the first soul Enrik met in Orbis, and was a stark, and welcome, difference to the vengeful Blowt he expected.&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Fantasial Freeze]]&lt;br /&gt;
[[Category:Wiki Worldbuilding Contest 2025]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Chronepsis&amp;diff=44868</id>
		<title>Chronepsis</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Chronepsis&amp;diff=44868"/>
		<updated>2026-02-22T05:53:50Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* List of Eyes of Chronepsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}} [[File:Chronepsis1.jpg|thumb|300x300px|Mother, Child, and God. Chronepsis exists through all of time in three distinct forms.]]&lt;br /&gt;
&#039;&#039;&#039;Chronepsis &#039;&#039;&#039;is the [[List of Dragons#Dragon Deities|dragon deity]] of fate and time. Her clerical [[domain]] is [[Cleric|Life]], and her followers are limited to a select number of individuals who she has harbored as temporal heralds known as the &#039;&#039;&#039;Eyes of Chronepsis&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Prehistoric}}Despite being created at the end of [[Quelmar]]&#039;s BR era, Chronepsis was one of the [[List of Dragons#The Four Dragons|Four Dragons]] who predated the formation of [[The Quelmar Realm|Quelmar]] by the [[Quelmar Deities#The Creators: Greater Gods|Creator Gods]]. Once she ascended to godhood and attained mastery of time, it became Chronepsis&#039; prerogative to reform herself as [[Bahamut]]&#039;s sibling in the Old World.&lt;br /&gt;
&lt;br /&gt;
== Position as Kiston Guardian ==&lt;br /&gt;
Chronepsis began life as one of [[The Seven|the seven]] [[The Guardians of Kiston|Guardians of Kiston]], indescribably powerful and terrifying beasts, each with special abilities not found anywhere else in the realm. The immortal guardians served as living locks, and only when all of the locks were destroyed were the Kiston [[dragons]] to be unleashed again. &lt;br /&gt;
&lt;br /&gt;
Each of the seven were hand crafted by one of the [[gods]] who sought to take down [[Tiamat]] and keep her dragons magically banished on Kiston&#039;s mainland. Chronepsis was crafted by [[Mielikki]], drawing on planar energies from the [[Deep Wilds]] where she resided in the [[Astral Plane]]. While many of the gods crafted their creatures with immense strength and durability to ensure their survival, Mielikki using the timeless energies of the Astral [[Plane]] to allow Chronepsis to survive forever outside of traditional time. &lt;br /&gt;
&lt;br /&gt;
When the wyrmling egg containing baby Chronepsis appeared on the shore of [[Cof]], it was gathered and raised by the adult Chronepsis. However, it is impossible to track which came first, the [[dragon]] or the egg, as lore states they simultaneously came into existence once Tiamat and her dragons had been locked away. &lt;br /&gt;
&lt;br /&gt;
=== The Child ===&lt;br /&gt;
As the egg hatched, the wyrmling Chronepsis spent most of its life hidden away in the peak of Cof&#039;s mountaintops, protected by its &amp;quot;mother&amp;quot;. At this age, Chronepsis learned of its own power to harness time, and was able to make short experimental trips when its mother was away. Chronepsis was first encountered by [[yuan-Ti]] natives of the island long before [[Cof]] was discovered by the rest of the world, and the Yuan-Ti quickly learned to worship the massive beasts in the mountains. It was because of this consistent praise that the Yuan-Ti would also eventually live inside the mountain, where many would be sacrificed as &amp;quot;toys&amp;quot; for the younger dragon to play and experiment with.&lt;br /&gt;
&lt;br /&gt;
Chronepsis the younger would take on the mantle of Chronepsis the mother when, during one fateful year, Tiamat would arise and attempt to take down the guardians herself. Having destroying several guardians already, she found herself locked in an unending battle with the adult Chronepsis. The younger Chronepsis could only listen in horror as the angry, dying sounds of its mother&#039;s last battle raged above it. After Chronepsis the elder&#039;s death, the child Chronepsis took on a proactive lifestyle, after time traveling far from its mothers death scene, it spent time in the past growing and hiding, until the fateful day that it found an egg wash up on the shore of the beach. At this moment, Chronepsis realized that its complex, time-traveling nature meant that it was its own mother. And it was at this moment that Chronepsis met Fate. &lt;br /&gt;
&lt;br /&gt;
=== The Mother ===&lt;br /&gt;
As Chronepsis grew up, it would search every inch of every second the island looking for clues, answers, or anything else the gods may have left it to help prevent its ultimate fate. Chronepsis knew one day Tiamat would be back, and that it would die just as its mother did.  Chronepsis watched how creatures would come to the island Cof only to die, and attempt to stop their deaths through its unique temporal abilities. In the worst instances, Chronepsis would [[Temporal Fissures|destroy reality with paradoxes]], only to rewind and stop itself from causing the chaos. In the best case, Chronepsis was able to delay the death of travelers only momentarily. Chronepsis toyed with fate for an eternity, just as it toyed with the Yuan-Ti as a child. They say that is Chronepsis fought Fate for so long that the two of them became intimately close. The more Chronepsis learned how Fate worked, the more Fate tempted Chronepsis into giving in to its own fatal day.&lt;br /&gt;
&lt;br /&gt;
== Ascension ==&lt;br /&gt;
When the fatal day finally came, Chronepsis fought Tiamat with every inch of her temporal power. Onlookers would later journal of how Tiamat&#039;s body would decay and age thousands of years within seconds, only to rejuvenate and recover in a way only a [[Quelmar gods|true god]] like Tiamat&#039;s could. Struggling against Tiamat for hours, Chronepsis fell from the skies, crashing as the lock on Kiston opened up, releasing dragons into the world once again. &lt;br /&gt;
&lt;br /&gt;
But Chronepsis didn&#039;t die. Chronepsis only awoke to find itself facing Mielikki herself. It seemed that Fate had put in a good word for Chronepsis, and Mielikki was so incredibly impressed with how much life her dragon guardian had lived. Consulting with other deities, it was agreed that Chronepsis could exist as a god, reigning over Life, Fate, and Time. &lt;br /&gt;
&lt;br /&gt;
From there, Chronepsis gained an omniscience that partnered well with its already temporal omnipresence. With Fate now under its control, Chronepsis took it upon itself to ensure that no one, mortal or otherwise, would fall into the same traps, [[Time Paradoxes|paradoxes]], and realm-ending disasters that it had experimented with long ago. Through its divine power, it could duplicate and regenerate realms and timelines, allowing even the worst paradoxes to be survivable through parallel universes. &lt;br /&gt;
&lt;br /&gt;
As one of very few deities who reside in the Astral Plane, Chronepsis also takes the responsibility to silently guide lost [[souls]]. All souls pass through the Astral Plane on the way to meet their maker, but some afterlives are more troublesome to reach than others. Mielikki originally provided a helping hand, but soon delegated this power to her time-traveling patron.&lt;br /&gt;
&lt;br /&gt;
As a god of time, Chronepsis blessed all clockwork mechanisms in [[Zobeck]] via a mechano-magical [[Realmtrotter&#039;s Guide to Zobeck/The Stories So Far#It&#039;s About Time|clocktower]].&lt;br /&gt;
&lt;br /&gt;
== Aspect of Chronepsis: The Clockwork Dragon ==&lt;br /&gt;
Chronepsis, now ascended, would rejoin in the fight against Tiamat with the assistance of the [[warforged]] who had built a colony on [[Cof|the island]] she once called her home. Being a goddess of time, the construct body that the warforged would construct for her would be known as &#039;&#039;&#039;The Clockwork Dragon&#039;&#039;&#039;. It was in this body that Chronepsis was able to directly interfere with matters once again. &lt;br /&gt;
&lt;br /&gt;
The design for the clockwork body was created by the warforged [[Snow]], who had also created the original warforged schematics. However, the design for the dragon and its [[deity]]-channeling-powers would take nearly a thousand years to perfect and construct. In order to ensure there was enough time to build the aspect, Chronepsis would send her herald [[Caligna]] on a mission through time with the warforged [[7]]. They would travel 1000 years back and begin work on Snow&#039;s design so that it may be completed in time to fight Tiamat. &lt;br /&gt;
&lt;br /&gt;
The mechanical design of the Clockwork Dragon incorporated crystals from the caves of [[Kiston]], which meant that [[Tiamat]] and her dragon army could not perceive Chronepsis in this form, giving her a major advantage and permanently invisibility to their draconic eyes. &lt;br /&gt;
&lt;br /&gt;
While the Clockwork Dragon may have been defeated in 796 [[PR]], it would reappear several times throughout history as the form that future Chronepsis aspects would take. &lt;br /&gt;
&lt;br /&gt;
The [[warforged]] [[7]] would recycle some of the design to later help build [[The Proxy Dragon]], which then helped revive [[Sardior]], an ally of Chronepsis. &lt;br /&gt;
&lt;br /&gt;
== Eyes of Chronepsis ==&lt;br /&gt;
They say now that those who fight fate by travelling through time ultimately find themselves at Chronepsis&#039; nest in the Astral Plane, where they must answer for their crimes against time, often in the form of service to the time lord Dragon. These heralds scour the realms and hunting down key moments in time that could potentially cause [[Time Paradoxes|pardoxes]] and [[Temporal Fissures|rifts]]. These &amp;quot;Eyes of Chronepsis&amp;quot; watch and investigate quietly in all corners of the realm, watching for those who dare defy Fate.&lt;br /&gt;
&lt;br /&gt;
Eyes of Chronepsis are often granted a staff, amulet, or other artifact that allows them to travel through the [[timeline]] at Chronepsis&#039; will.&lt;br /&gt;
&lt;br /&gt;
=== List of Eyes of Chronepsis ===&lt;br /&gt;
* [[Caligna]]&lt;br /&gt;
* Wibble Wobble&lt;br /&gt;
*[[Nůžky]]&lt;br /&gt;
*[[Enrik]]&lt;br /&gt;
*[[Yuki]]&lt;br /&gt;
&lt;br /&gt;
== [https://www.drivethrurpg.com/en/product/516343/chronepsis-temporal-tome| Chronepsis&#039; Temporal Tome] ==&lt;br /&gt;
If you wish to learn more about Chronepsis including her stats and how to include her in your campaign, check out her official page in [https://www.drivethrurpg.com/en/product/516343/chronepsis-temporal-tome| Chronepsis&#039; Temporal Tome] which is free to download and includes many more Quelmar original monsters, villains, dragons, and lore!&lt;br /&gt;
&lt;br /&gt;
[[Category:Towson Tabletop]]&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:CTT]]&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44637</id>
		<title>Cormack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44637"/>
		<updated>2026-02-13T08:17:56Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Finfolk Fiasco Undersea Circus|name=Cormack Sebaxon|playerName=Thomas|relatives=Rickert Silverfin|languages=Common, Elvish, Primordial, Dwarvish|birthPlace=The Seas and Currents around Kiston|species=Triton|gender=Male|height=5&#039;10&amp;quot;|weight=175}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Triton Valor Bard + Silverquill Student and Performer who originally worked for the Finfolk Fiasco Undersea Circus, currently partaking in the events in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:Cormack.png|right|frameless]]&lt;br /&gt;
Cormack is....to put it bluntly....an idiot. But a lovable idiot. A himbo if you will. He grew working in the circus and knowing nothing but the circus, so he quickly learned how to perform, tell a lie, and work a crowd. However, his childhood contained very little formal education. He is a kind soul who wishes for personal liberty for all, though he still confines himself to chains he was born into instead of listening to his own words. &lt;br /&gt;
&lt;br /&gt;
Cormack does enjoy the circus life he was thrust into, but he has always wondered what he might have done had he not be forced into it by Rickert. It&#039;s not so bad though, especially since all the injuries can be chalked up to his own foolishness and lack of skill. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cormack&#039;s parents died when he was an infant after they tried to swim through the currents and approach Kiston. He was taken in by another Triton, Rickert Silverfin, a Silverquill Alum of [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]], and the Ringleader of the Finfolk Fiasco. He raised Cormack to be a circus performer, having him learn trapeze, sea lion taming, and matadoring. Cormack eventually settled into the matador life as his main act, but he can still pick up other circus performances when need be. &lt;br /&gt;
&lt;br /&gt;
His life in the circus was mostly uneventful, aside from the circus itself. He never really made friends as a lot of the other performers would come and go or die before Cormack could get close with them, so the closest things to friends he had were his adoring fans. When Cormack turned 20, Rickert began grooming Cormack to become the new Ringleader upon Rickert&#039;s death, which meant Cormack needed to start learning more dangerous acts, and performing alone more often, so Rickert began having Cormack train his matadoring against bigger and bigger sealife. When Cormack was 22, he thought he was ready to fence a Marlin, but was caught off guard mid-act by the fish&#039;s needle nose, which stabbed him in the eye, landing him in the infirmary for a week and removing him from the circus until he learned to fight with one eye. Cormack thought himself ready too soon, and reentered the ring when he was 23, starting with a fence against a Great White Shark. However, due to missing his left eye, he did not see the shark approaching while he was boasting to the audience after a successful dodge, and the shark caught him on his left shoulder, and bit off his left arm. Fortunately, Cormack still had his sword arm, and was able to kill the shark before it ran off with his arm, before passing out. Rickert fortunately has talented clerics on hand who where able to reattach his arm, as it was still in tact, unlike his eye which had been popped like a balloon. &lt;br /&gt;
&lt;br /&gt;
After this, Rickert realized he was not going to be able to teach Cormack what he needed to know to become an efficient matador, but didn&#039;t want to abandon the young man, and wrote a letter of recommendation for him to attend [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]]. Rickert&#039;s notability as a former and majorly successful alum landed Cormack a spot, who was forced to attend the school, with his education paid for by Rickert himself.&lt;br /&gt;
&lt;br /&gt;
Since arriving at school, Cormack mostly laid low, biding his time at the Intramural Water Dance Club and his job at the Aerojaunt Field as a Groundskeeper and Sparring Partner, though recently he was invited on a daring heist to break in Dapplewing Deroulex&#039;s manor to steal Sassy Sally Jane, invited by [[Quentillius Antiphiun Melentor III|Quentillius]]. Cormack&#039;s expertise at commanding his partners kept the party alive as they fought a Dress of Bones, and afterwards he began making friends, first with [[Rio]] and [[Grimmwood]], and seemingly making an impression on Xi as of late.&lt;br /&gt;
&lt;br /&gt;
Cormack has enrolled in the school of Silverquill, at Rickert&#039;s wishes, though he has expressed to multiple friends as of late that he has been noticing a propensity for the other elements of nature, with a specific draw to fire, noting his attraction towards [[Zanther Bowen|Zanther]] and [[Rionya]], as well as seeing his soul-element presented as fire after [[Rio]] copied him at the Aerojaunt Field. He attempted to convince Rickert to let him enroll in Prismari instead, but even with the help of [[Echo]], Rickert was not swayed, and thus, Cormack registered for Silverquill. That being said, at the start of the semester, he swapped two of classes over to both Prismari Intro Courses, to explore the offerings of that school more, while still being a registered Silverquill student, as well as researching dragons and the island of Kiston in his free time.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Cormack is a valor bard, so along with the inspiring and confusing abilities that come with being the spellcaster of performers, he is also able to aptly wield all weapons and shields, as well as command his teammates on the battle field on how to dodge attacks and land more deadly blows. His favorite spell at this time is Kinetic Jaunt, though he admits Identify is his most useful as he doesn&#039;t know a lick about magic items.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He wields a rapier and shield &amp;lt;s&amp;gt;gifted to him by Rickert before he left for school.&amp;lt;/s&amp;gt; that he purchased for himself at the Student Store.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
== Grades ==&lt;br /&gt;
&#039;&#039;&#039;Magical Theory 100&#039;&#039;&#039;: Ungraded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Practicum Seminar&#039;&#039;&#039;: Ungraded&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44336</id>
		<title>Cormack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44336"/>
		<updated>2026-02-01T09:10:49Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Finfolk Fiasco Undersea Circus|name=Cormack Sebaxon|playerName=Thomas|relatives=Rickert Silverfin|languages=Common, Elvish, Primordial, Dwarvish|birthPlace=The Seas and Currents around Kiston|species=Triton|gender=Male|height=5&#039;10&amp;quot;|weight=175}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Triton Valor Bard + Silverquill Student and Performer who originally worked for the Finfolk Fiasco Undersea Circus, currently partaking in the events in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:Cormack.png|right|frameless]]&lt;br /&gt;
Cormack is....to put it bluntly....an idiot. But a lovable idiot. A himbo if you will. He grew working in the circus and knowing nothing but the circus, so he quickly learned how to perform, tell a lie, and work a crowd. However, his childhood contained very little formal education. He is a kind soul who wishes for personal liberty for all, though he still confines himself to chains he was born into instead of listening to his own words. &lt;br /&gt;
&lt;br /&gt;
Cormack does enjoy the circus life he was thrust into, but he has always wondered what he might have done had he not be forced into it by Rickert. It&#039;s not so bad though, especially since all the injuries can be chalked up to his own foolishness and lack of skill. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cormack&#039;s parents died when he was an infant after they tried to swim through the currents and approach Kiston. He was taken in by another Triton, Rickert Silverfin, a Silverquill Alum of [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]], and the Ringleader of the Finfolk Fiasco. He raised Cormack to be a circus performer, having him learn trapeze, sea lion taming, and matadoring. Cormack eventually settled into the matador life as his main act, but he can still pick up other circus performances when need be. &lt;br /&gt;
&lt;br /&gt;
His life in the circus was mostly uneventful, aside from the circus itself. He never really made friends as a lot of the other performers would come and go or die before Cormack could get close with them, so the closest things to friends he had were his adoring fans. When Cormack turned 20, Rickert began grooming Cormack to become the new Ringleader upon Rickert&#039;s death, which meant Cormack needed to start learning more dangerous acts, and performing alone more often, so Rickert began having Cormack train his matadoring against bigger and bigger sealife. When Cormack was 22, he thought he was ready to fence a Marlin, but was caught off guard mid-act by the fish&#039;s needle nose, which stabbed him in the eye, landing him in the infirmary for a week and removing him from the circus until he learned to fight with one eye. Cormack thought himself ready too soon, and reentered the ring when he was 23, starting with a fence against a Great White Shark. However, due to missing his left eye, he did not see the shark approaching while he was boasting to the audience after a successful dodge, and the shark caught him on his left shoulder, and bit off his left arm. Fortunately, Cormack still had his sword arm, and was able to kill the shark before it ran off with his arm, before passing out. Rickert fortunately has talented clerics on hand who where able to reattach his arm, as it was still in tact, unlike his eye which had been popped like a balloon. &lt;br /&gt;
&lt;br /&gt;
After this, Rickert realized he was not going to be able to teach Cormack what he needed to know to become an efficient matador, but didn&#039;t want to abandon the young man, and wrote a letter of recommendation for him to attend [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]]. Rickert&#039;s notability as a former and majorly successful alum landed Cormack a spot, who was forced to attend the school, with his education paid for by Rickert himself.&lt;br /&gt;
&lt;br /&gt;
Since arriving at school, Cormack mostly laid low, biding his time at the Intramural Water Dance Club and his job at the Aerojaunt Field as a Groundskeeper and Sparring Partner, though recently he was invited on a daring heist to break in Dapplewing Deroulex&#039;s manor to steal Sassy Sally Jane, invited by [[Quentillius Antiphiun Melentor III|Quentillius]]. Cormack&#039;s expertise at commanding his partners kept the party alive as they fought a Dress of Bones, and afterwards he began making friends, first with [[Rio]] and [[Grimmwood]], and seemingly making an impression on Xi as of late.&lt;br /&gt;
&lt;br /&gt;
At this time, Cormack is planning on becoming a Silverquill major, though he has yet to decide which emphasis.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Cormack is a valor bard, so along with the inspiring and confusing abilities that come with being the spellcaster of performers, he is also able to aptly wield all weapons and shields, as well as command his teammates on the battle field on how to dodge attacks and land more deadly blows. His favorite spell at this time is Kinetic Jaunt, though he admits Identify is his most useful as he doesn&#039;t know a lick about magic items.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He wields a rapier and shield gifted to him by Rickert before he left for school.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&lt;br /&gt;
== Grades ==&lt;br /&gt;
&#039;&#039;&#039;Magical Theory 100&#039;&#039;&#039;: Ungraded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Practicum Seminar&#039;&#039;&#039;: Ungraded&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44335</id>
		<title>Cormack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44335"/>
		<updated>2026-02-01T09:03:33Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Finfolk Fiasco Undersea Circus|name=Cormack Sebaxon|playerName=Thomas|relatives=Rickert Silverfin|languages=Common, Elvish, Primordial, Dwarvish|birthPlace=The Seas and Currents around Kiston|species=Triton|gender=Male|height=5&#039;10&amp;quot;|weight=175}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Triton Valor Bard + Silverquill Student and Performer who originally worked for the Finfolk Fiasco Undersea Circus, currently partaking in the events in [[Curriculum of Chaos]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:Cormack.png|right|frameless]]&lt;br /&gt;
Cormack is....to put it bluntly....an idiot. But a lovable idiot. A himbo if you will. He grew working in the circus and knowing nothing but the circus, so he quickly learned how to perform, tell a lie, and work a crowd. However, his childhood contained very little formal education. He is a kind soul who wishes for personal liberty for all, though he still confines himself to chains he was born into instead of listening to his own words. &lt;br /&gt;
&lt;br /&gt;
Cormack does enjoy the circus life he was thrust into, but he has always wondered what he might have done had he not be forced into it by Rickert. It&#039;s not so bad though, especially since all the injuries can be chalked up to his own foolishness and lack of skill. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cormack&#039;s parents died when he was an infant after they tried to swim through the currents and approach Kiston. He was taken in by another Triton, Rickert Silverfin, a Silverquill Alum of [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]], and the Ringleader of the Finfolk Fiasco. He raised Cormack to be a circus performer, having him learn trapeze, sea lion taming, and matadoring. Cormack eventually settled into the matador life as his main act, but he can still pick up other circus performances when need be. &lt;br /&gt;
&lt;br /&gt;
His life in the circus was mostly uneventful, aside from the circus itself. He never really made friends as a lot of the other performers would come and go or die before Cormack could get close with them, so the closest things to friends he had were his adoring fans. When Cormack turned 20, Rickert began grooming Cormack to become the new Ringleader upon Rickert&#039;s death, which meant Cormack needed to start learning more dangerous acts, and performing alone more often, so Rickert began having Cormack train his matadoring against bigger and bigger sealife. When Cormack was 22, he thought he was ready to fence a Marlin, but was caught off guard mid-act by the fish&#039;s needle nose, which stabbed him in the eye, landing him in the infirmary for a week and removing him from the circus until he learned to fight with one eye. Cormack thought himself ready too soon, and reentered the ring when he was 23, starting with a fence against a Great White Shark. However, due to missing his left eye, he did not see the shark approaching while he was boasting to the audience after a successful dodge, and the shark caught him on his left shoulder, and bit off his left arm. Fortunately, Cormack still had his sword arm, and was able to kill the shark before it ran off with his arm, before passing out. Rickert fortunately has talented clerics on hand who where able to reattach his arm, as it was still in tact, unlike his eye which had been popped like a balloon. &lt;br /&gt;
&lt;br /&gt;
After this, Rickert realized he was not going to be able to teach Cormack what he needed to know to become an efficient matador, but didn&#039;t want to abandon the young man, and wrote a letter of recommendation for him to attend [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]]. Rickert&#039;s notability as a former and majorly successful alum landed Cormack a spot, who was forced to attend the school, with his education paid for by Rickert himself.&lt;br /&gt;
&lt;br /&gt;
Since arriving at school, Cormack mostly laid low, biding his time at the Intramural Water Dance Club and his job at the Aerojaunt Field as a Groundskeeper and Sparring Partner, though recently he was invited on a daring heist to break in Dapplewing Deroulex&#039;s manor to steal Sassy Sally Jane, invited by [[Quentillius Antiphiun Melentor III|Quentillius]]. Cormack&#039;s expertise at commanding his partners kept the party alive as they fought a Dress of Bones, and afterwards he began making friends, first with [[Rio]] and [[Grimmwood]], and seemingly making an impression on Xi as of late.&lt;br /&gt;
&lt;br /&gt;
At this time, Cormack is planning on becoming a Silverquill major, though he has yet to decide which emphasis.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Cormack is a valor bard, so along with the inspiring and confusing abilities that come with being the spellcaster of performers, he is also able to aptly wield all weapons and shields, as well as command his teammates on the battle field on how to dodge attacks and land more deadly blows. His favorite spell at this time is Kinetic Jaunt, though he admits Identify is his most useful as he doesn&#039;t know a lick about magic items.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He wields a rapier and shield gifted to him by Rickert before he left for school.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44334</id>
		<title>Cormack</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Cormack&amp;diff=44334"/>
		<updated>2026-02-01T08:59:53Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: Created page with &amp;quot;{{Infobox_character|affilliation=Finfolk Fiasco Undersea Circus|name=Cormack Sebaxon|playerName=Thomas|relatives=Rickert Silverfin|languages=Common, Elvish, Primordial, Dwarvish|birthPlace=The Seas and Currents around Kiston|species=Triton|gender=Male|height=5&amp;#039;10&amp;quot;|weight=175}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}} &amp;#039;&amp;#039;&amp;#039;is a Triton Valor Bard + Silverquill Student and Performer who originally worked for the Finfolk Fiasco Undersea Circus  == Personality == frameless C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_character|affilliation=Finfolk Fiasco Undersea Circus|name=Cormack Sebaxon|playerName=Thomas|relatives=Rickert Silverfin|languages=Common, Elvish, Primordial, Dwarvish|birthPlace=The Seas and Currents around Kiston|species=Triton|gender=Male|height=5&#039;10&amp;quot;|weight=175}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is a Triton Valor Bard + Silverquill Student and Performer who originally worked for the Finfolk Fiasco Undersea Circus&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
[[File:Cormack.png|right|frameless]]&lt;br /&gt;
Cormack is....to put it bluntly....an idiot. But a lovable idiot. A himbo if you will. He grew working in the circus and knowing nothing but the circus, so he quickly learned how to perform, tell a lie, and work a crowd. However, his childhood contained very little formal education. He is a kind soul who wishes for personal liberty for all, though he still confines himself to chains he was born into instead of listening to his own words. &lt;br /&gt;
&lt;br /&gt;
Cormack does enjoy the circus life he was thrust into, but he has always wondered what he might have done had he not be forced into it by Rickert. It&#039;s not so bad though, especially since all the injuries can be chalked up to his own foolishness and lack of skill. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cormack&#039;s parents died when he was an infant after they tried to swim through the currents and approach Kiston. He was taken in by another Triton, Rickert Silverfin, a Silverquill Alum of [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]], and the Ringleader of the Finfolk Fiasco. He raised Cormack to be a circus performer, having him learn trapeze, sea lion taming, and matadoring. Cormack eventually settled into the matador life as his main act, but he can still pick up other circus performances when need be. &lt;br /&gt;
&lt;br /&gt;
His life in the circus was mostly uneventful, aside from the circus itself. He never really made friends as a lot of the other performers would come and go or die before Cormack could get close with them, so the closest things to friends he had were his adoring fans. When Cormack turned 20, Rickert began grooming Cormack to become the new Ringleader upon Rickert&#039;s death, which meant Cormack needed to start learning more dangerous acts, and performing alone more often, so Rickert began having Cormack train his matadoring against bigger and bigger sealife. When Cormack was 22, he thought he was ready to fence a Marlin, but was caught off guard mid-act by the fish&#039;s needle nose, which stabbed him in the eye, landing him in the infirmary for a week and removing him from the circus until he learned to fight with one eye. Cormack thought himself ready too soon, and reentered the ring when he was 23, starting with a fence against a Great White Shark. However, due to missing his left eye, he did not see the shark approaching while he was boasting to the audience after a successful dodge, and the shark caught him on his left shoulder, and bit off his left arm. Fortunately, Cormack still had his sword arm, and was able to kill the shark before it ran off with his arm, before passing out. Rickert fortunately has talented clerics on hand who where able to reattach his arm, as it was still in tact, unlike his eye which had been popped like a balloon. &lt;br /&gt;
&lt;br /&gt;
After this, Rickert realized he was not going to be able to teach Cormack what he needed to know to become an efficient matador, but didn&#039;t want to abandon the young man, and wrote a letter of recommendation for him to attend [[Deroulex&#039;s Select Conservatory of the Arcane|Deroulex]]. Rickert&#039;s notability as a former and majorly successful alum landed Cormack a spot, who was forced to attend the school, with his education paid for by Rickert himself.&lt;br /&gt;
&lt;br /&gt;
Since arriving at school, Cormack mostly laid low, biding his time at the Intramural Water Dance Club and his job at the Aerojaunt Field as a Groundskeeper and Sparring Partner, though recently he was invited on a daring heist to break in Dapplewing Deroulex&#039;s manor to steal Sassy Sally Jane, invited by [[Quentillius Antiphiun Melentor III|Quentillius]]. Cormack&#039;s expertise at commanding his partners kept the party alive as they fought a Dress of Bones, and afterwards he began making friends, first with [[Rio]] and [[Grimmwood]], and seemingly making an impression on Xi as of late.&lt;br /&gt;
&lt;br /&gt;
At this time, Cormack is planning on becoming a Silverquill major, though he has yet to decide which emphasis.&lt;br /&gt;
&lt;br /&gt;
== Powers and Abilities ==&lt;br /&gt;
Cormack is a valor bard, so along with the inspiring and confusing abilities that come with being the spellcaster of performers, he is also able to aptly wield all weapons and shields, as well as command his teammates on the battle field on how to dodge attacks and land more deadly blows. His favorite spell at this time is Kinetic Jaunt, though he admits Identify is his most useful as he doesn&#039;t know a lick about magic items.&lt;br /&gt;
&lt;br /&gt;
== Attacks and Weapons ==&lt;br /&gt;
He wields a rapier and shield gifted to him by Rickert before he left for school.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=File:Cormack.png&amp;diff=44333</id>
		<title>File:Cormack.png</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=File:Cormack.png&amp;diff=44333"/>
		<updated>2026-02-01T08:50:33Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A photo of Cormack wielding his signature rapier and wearing his signature duster.&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=44236</id>
		<title>Curriculum of Chaos</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Curriculum_of_Chaos&amp;diff=44236"/>
		<updated>2026-01-24T05:21:14Z</updated>

		<summary type="html">&lt;p&gt;Thomasjh002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Worldbuilders}}&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/7CsIdRxt9ZkvNCMmbh1KWp?si=6b8p6W-eRzGLeoR3eYYzxQ&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbjg4GtSrN0WidjV17_uftoS&amp;amp;si=f_hPHEP-SwMild3_ here.]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;&lt;br /&gt;
https://open.spotify.com/playlist/3vFYN12Al6k35WDDaggUOK?si=a13b4c622cee4e7b&lt;br /&gt;
&amp;lt;/spotify&amp;gt;&amp;lt;blockquote&amp;gt;A YouTube Version of the above playlist can be found [https://youtube.com/playlist?list=PLB9iVLsYasbgxPG3Fx2C-mKRdZsnKsrT0&amp;amp;si=WY5nfUc1YO8nW91F here.]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Curriculum of Chaos.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}} &#039;&#039;&#039;is an open-table D&amp;amp;D 5E 2014 Campaign that began on 11/23/2025.&lt;br /&gt;
&lt;br /&gt;
The campaign involves balancing academic life with the looming threat of necromancy taking over.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise mentioned, this campaign is the official &#039;&#039;Strixhaven: Curriculum of Chaos&#039;&#039; module&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; written by the Wizards RPG Team and published in December of 2021&#039;&#039;.&#039;&#039; Apart from name changes and small changed within the bounds of the book, &#039;&#039;&#039;&#039;&#039;it is not an original creation, and Quelmar does not take credit for its writing.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== About ==&lt;br /&gt;
30 years after the events of &#039;&#039;[[The Court of Bloom and Blade]]&#039;&#039;, [[Clematis Starmello|Clematis Starmello&#039;s]] old Alma Mater, the Deroulex Select Conservatory of the Arcane, is ready to begin a new school year anew. Students from far and wide are ready to travel across the planes and into Deroulex Academy&#039;s private demiplane in order to further their study of magic as a core. But little do they know, as they enjoy their student life, a truly wicked threat is on the rise...will a group of bright-eyed first-years be able to grow and evolve in time to cope with the unknown threat?&lt;br /&gt;
&lt;br /&gt;
Deroulex&#039;s Select Conservatory of the Arcane features five distinct colleges, coming together to create the overarching university campus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOREHOLD - THE COLLEGE OF HISTORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Lorehold specialize in studying the histories of magic and the marks that it has left behind on the world, hoping to find ancient relics or learn from the past in order to prevent it&#039;s reoccurence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRISMARI - THE COLLEGE OF CREATION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Prismari are the closest thing you&#039;ll get to a casting school - they focus on learning how to wield and refine raw elements in order to create true works of art. They tend to shy away from a combative lifestyle, but have the power to immolate people as needed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILVERQUILL - THE COLLEGE OF PERFORMANCE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Silverquill are masters of everything oratory; acting, debate, verbal and song performance, and a general mastery of popularity. They always know just what to say, how to say it, and the perfect opportunity to speak in order to subtly influence others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUANDRIX - THE COLLEGE OF THEORY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Quandrix take the deepest dive into magical theory that Deroulex has to offer, poking apart the very foundations of magic and math and bending it to their very will to progress the intersection between magic and science. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WITHERBLOOM - THE COLLEGE OF LIFE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Students of Witherbloom examine the effects that magic has on the nature around it, pushing beyond the limits of normal wizards in order to cause the flourishing of plant life, or take it away with a decaying hand, far beyond the reach of a normal wizard.&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Player Roster|Player Characters]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
 &lt;br /&gt;
== [[Curriculum of Chaos / NPC Roster|NPCs]] ==&lt;br /&gt;
Above is a list to the roster for this campaign. Be sure to check out everyone&#039;s wiki pages!&lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / Shops|Shops]] ==&lt;br /&gt;
[[Deroulex&#039;s Student Store|&#039;&#039;&#039;Deroulex&#039;s Student Store&#039;&#039;&#039;]] - A campus store in the Biblioplex that sells a plethora of Deroulex-themed memorabilia.&lt;br /&gt;
&lt;br /&gt;
[[Deroulex&#039;s Live-Action Roleplaying Guild|&#039;&#039;&#039;Deroulex&#039;s Live-Action Roleplaying Guild&#039;&#039;&#039;]] - A student-run club on campus that sells historically-accurate adventuring gear to interested parties. Within it are two shops, the Damellawar Guild (which sells weapons and common magical items), and the Wuzzfeddlims Guild, which is currently withholding goods as their team is playing the villains of the campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildemere &amp;amp; Grojsh]]&#039;&#039;&#039; - An up-and-coming student-run business selling potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://quelmarwiki.com/wiki/Lorehold&#039;s_Dragonsguard_Honor_Society Lorehold&#039;s Dragonsguard Historical Society]&#039;&#039;&#039; - A historical society that works in tandem with Lorehold College, collecting rings and other artifacts and preserving them. &lt;br /&gt;
&lt;br /&gt;
== [[Curriculum of Chaos / The Story So Far|The Story So Far]] ==&lt;br /&gt;
The link above leads to the summary of the campaign!&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;Daylight&#039;&#039; spell works as it does in 2024, but follows the 2014 spell (As in, it actually creates Sunlight.)&lt;br /&gt;
* Backgrounds that provide feats are banned except for &#039;&#039;Lorehold Initiate&#039;&#039;, &#039;&#039;Prismari Initiate&#039;&#039;, &#039;&#039;Quandrix Initiate&#039;&#039;, &#039;&#039;Silverquill Initiate&#039;&#039;, and &#039;&#039;Witherbloom Initiate&#039;&#039;&lt;br /&gt;
* If you Crit on an Unarmed Strike, the Strength Modifier is doubled for damage.&lt;br /&gt;
* In the case of a tie on a contested check, nothing changes.&lt;br /&gt;
* If you have a level of exhaustion, all rolls you make have a debuff equal to your Exhaustion Level times 2. If you reach 6 levels of exhaustion, you still die. You can refresh exhaustion during a downtime, but if it is voluntary, you must attend a session before you can (to prevent people skipping sessions to cheese exhaustion-based benefits.)&lt;br /&gt;
* All directions of movement (INCLUDING DIAGONALS) are 5 feet.&lt;br /&gt;
* Ammunition/carrying capacity is not tracked, but should stay within reason (I normally only track gun ammunition, but guns don&#039;t exist at this time!)&lt;br /&gt;
* Basic spellcasting components (for spells that do not consume components or have components within a certain cost) are assumed to be readily available.&lt;br /&gt;
* Heroic Inspiration points can be used to de-inspire (force a reroll for ability check, attack roll, or saving throw). Beloved Inspiration (Yes, there is a difference) cannot be used in this way.&lt;br /&gt;
* Flanking is in play (although you may want to specify specific conditions, like whether you can draw a line through the creature or size limitations).&lt;br /&gt;
* If you crit, double all the dice rolled.&lt;br /&gt;
* Spell scrolls can be used by anyone regardless of spell list with an Arcana Check (the scroll is not consumed on a failed check)&lt;br /&gt;
* You can consume a potion that has a rolled variable effect as a bonus action, rolling as normal, or still as a full action, to get the max amount. You cannot administer a potion in this way as a bonus action, and potions with a fixed effect must always be consumed as an action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Curriculum of Chaos]]&lt;br /&gt;
{{Worldbuilders}}&lt;/div&gt;</summary>
		<author><name>Thomasjh002</name></author>
	</entry>
</feed>