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	<id>https://quelmarwiki.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Qamp_Classes</id>
	<title>Qamp Classes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://quelmarwiki.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Qamp_Classes"/>
	<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;action=history"/>
	<updated>2026-04-05T15:45:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42282&amp;oldid=prev</id>
		<title>BurgerWise: Removed dead end</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42282&amp;oldid=prev"/>
		<updated>2025-10-14T20:43:19Z</updated>

		<summary type="html">&lt;p&gt;Removed dead end&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:43, 14 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the Additional Homebrew &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Class|&lt;/ins&gt;Classes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Weird:&#039;&#039;&#039; Goth&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Weird:&#039;&#039;&#039; Goth&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42281&amp;oldid=prev</id>
		<title>BurgerWise: added Category:Qandela Obscura using HotCat</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42281&amp;oldid=prev"/>
		<updated>2025-10-14T20:42:46Z</updated>

		<summary type="html">&lt;p&gt;added &lt;a href=&quot;/wiki/Category:Qandela_Obscura&quot; title=&quot;Category:Qandela Obscura&quot;&gt;Category:Qandela Obscura&lt;/a&gt; using &lt;a href=&quot;/wiki/index.php?title=Help:Gadget-HotCat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Help:Gadget-HotCat (page does not exist)&quot;&gt;HotCat&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:42, 14 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Don’t Panic -&#039;&#039;&#039; Once per assignment, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice) if they go thorough with it.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Don’t Panic -&#039;&#039;&#039; Once per assignment, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice) if they go thorough with it.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Qandela Obscura]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key quelmarwiki_db-quelmar:diff:wikidiff2:1.12:old-42275:rev-42281:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>BurgerWise</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42275&amp;oldid=prev</id>
		<title>SilvariaSpitfyre at 17:10, 14 October 2025</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42275&amp;oldid=prev"/>
		<updated>2025-10-14T17:10:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:10, 14 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Center of Attention -&#039;&#039;&#039; Once per session, you can draw everyone’s eyes (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hostile ones&lt;/del&gt;) to you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; with a bold move, bitingOnce per assignment, you may ask the GM: &#039;&#039;“What are people saying about this?”&#039;&#039; and receive a useful rumor, secret, or bit of gossip—true or not&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remark,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dazzling&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;display.&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next roll that follows,&lt;/del&gt; you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; or an ally gain +1d&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Center of Attention -&#039;&#039;&#039; Once per session, you can draw everyone’s eyes (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies&lt;/ins&gt;) to you. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gain&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1d&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on&lt;/ins&gt; you.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;So Last Season -&#039;&#039;&#039; When you insult, intimidate, or undermine someone socially, spend 1 Drive (Cunning or Nerve) to inflict a temporary condition like &#039;&#039;flustered, insecure,&#039;&#039; or &#039;&#039;hesitant.&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;So Last Season -&#039;&#039;&#039; When you insult, intimidate, or undermine someone socially, spend 1 Drive (Cunning or Nerve) to inflict a temporary condition like &#039;&#039;flustered, insecure,&#039;&#039; or &#039;&#039;hesitant.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (Reduces the stakes of a roll by 1 level.)&lt;/ins&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Golden Child -&#039;&#039;&#039; Gain +1d when appealing to authority figures (counselors, adults, townies). On a success&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; with a consequence&lt;/del&gt;, you can transfer the consequence to your reputation instead (rumors, jealousy, resentment).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Golden Child -&#039;&#039;&#039; Gain +1d when appealing to authority figures (counselors, adults, townies). On a&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; mixed&lt;/ins&gt; success, you can transfer the consequence to your reputation instead (rumors, jealousy, resentment).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rally the Clique -&#039;&#039;&#039; Spend 1 Cunning Drive to inspire, coax, or pressure your peers into action. All PCs present add Drive from Cunning or Intuition, depending on the tone of your rally.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rally the Clique -&#039;&#039;&#039; Spend 1 Cunning Drive to inspire, coax, or pressure your peers into action. All PCs present add Drive from Cunning or Intuition, depending on the tone of your rally.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Take One for the Team -&#039;&#039;&#039; When you take a consequence on behalf of someone else, gain 1 Drive (Nerve).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Take One for the Team -&#039;&#039;&#039; When you take a consequence on behalf of someone else, gain 1 Drive (Nerve).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Showoff -&#039;&#039;&#039; Spend 1 Drive (Nerve) to attempt an outrageous physical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feat—vaulting&lt;/del&gt;, climbing, lifting, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing—beyond&lt;/del&gt; normal limits. On a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success&lt;/del&gt;, you impress or intimidate everyone watching with no consequences. On a Regular Success, you impress but sustain a Body mark, Failure you take 2 Body marks and are ridiculed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Showoff -&#039;&#039;&#039; Spend 1 Drive (Nerve) to attempt an outrageous physical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feat: vaulting&lt;/ins&gt;, climbing, lifting, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing beyond&lt;/ins&gt; normal limits. On a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Critical&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Success&lt;/ins&gt;, you impress or intimidate everyone watching with no consequences. On a Regular Success, you impress but sustain a Body mark,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; on a&lt;/ins&gt; Failure you take 2 Body marks and are ridiculed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Adrenaline Rush -&#039;&#039;&#039; When your Body track has at least 1 mark, gain +1d on rolls that rely on raw strength or speed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Adrenaline Rush -&#039;&#039;&#039; When your Body track has at least 1 mark, gain +1d on rolls that rely on raw strength or speed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Trouble Magnet -&#039;&#039;&#039; When &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get&lt;/del&gt; caught breaking the rules, you can spend 1 Drive (Cunning) to shift suspicion from another kid onto yourself.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Trouble Magnet -&#039;&#039;&#039; When &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;circle gets&lt;/ins&gt; caught breaking the rules, you can spend 1 Drive (Cunning) to shift suspicion from another kid onto yourself.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shortcut -&#039;&#039;&#039; Once per assignment, declare you already know a hidden way through (back path, loose fence, service tunnel). Spend 1 Drive (Cunning) to make it usable now.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shortcut -&#039;&#039;&#039; Once per assignment, declare you already know a hidden way through (back path, loose fence, service tunnel). Spend 1 Drive (Cunning) to make it usable now.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Saboteur -&#039;&#039;&#039; When you tamper with equipment, supplies, or a plan, spend 1 Intuition Drive to ensure it malfunctions at the most dramatic or chaotic moment. Explain what happens when the failure occurs.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Saboteur -&#039;&#039;&#039; When you tamper with equipment, supplies, or a plan, spend 1 Intuition Drive to ensure it malfunctions at the most dramatic or chaotic moment. Explain what happens when the failure occurs.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Can’t Catch Me -&#039;&#039;&#039; Once per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;session&lt;/del&gt;, when you run, climb, or dodge out of danger, you may spend a Nerve Drive to reroll.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Geek&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Can’t Catch Me -&#039;&#039;&#039; Once per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assignment&lt;/ins&gt;, when you run, climb, or dodge out of danger, you may spend a Nerve Drive to reroll.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scholar&#039;&#039;&#039;: Geek&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Actions&#039;&#039;&#039;: Control 2, Survey 2, Hide 1&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Actions&#039;&#039;&#039;: Control 2, Survey 2, Hide 1&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Tech Whisperer -&#039;&#039;&#039; Gain +1d when operating, repairing, or sabotaging camp equipment, electronics, or vehicles.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Tech Whisperer -&#039;&#039;&#039; Gain +1d when operating, repairing, or sabotaging camp equipment, electronics, or vehicles.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hack the System -&#039;&#039;&#039; Once per assignment, when faced with a locked, coded, or otherwise inaccessible system, you may declare a vulnerability you “noticed earlier.” Spend 1 Drive (Cunning or Intuition) to exploit it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hack the System -&#039;&#039;&#039; Once per assignment, when faced with a locked, coded, or otherwise inaccessible system, you may declare a vulnerability you “noticed earlier.” Spend 1 Drive (Cunning or Intuition) to exploit it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and explain how you came upon this weakness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Don’t Panic -&#039;&#039;&#039; Once per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;session&lt;/del&gt;, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice).&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Don’t Panic -&#039;&#039;&#039; Once per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assignment&lt;/ins&gt;, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; if they go thorough with it&lt;/ins&gt;.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key quelmarwiki_db-quelmar:diff:wikidiff2:1.12:old-42274:rev-42275:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42274&amp;oldid=prev</id>
		<title>SilvariaSpitfyre at 16:59, 14 October 2025</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42274&amp;oldid=prev"/>
		<updated>2025-10-14T16:59:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:59, 14 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Morbid Fascination -&#039;&#039;&#039; Gain +1d when studying or interacting with the grotesque, creepy, or macabre. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Morbid Fascination -&#039;&#039;&#039; Gain +1d when studying or interacting with the grotesque, creepy, or macabre. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shadows Like Me -&#039;&#039;&#039; When you hide in dim or eerie places, spend 1 Drive (Intuition) to avoid &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notice—even&lt;/del&gt; from things that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so&lt;/del&gt; not use eyes to see.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shadows Like Me -&#039;&#039;&#039; When you hide in dim or eerie places, spend 1 Drive (Intuition) to avoid &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notice — even&lt;/ins&gt; from things that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/ins&gt; not use eyes to see.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;I Got a Bad Feeling -&#039;&#039;&#039; When you’re about to walk into danger, you may spend 1 Drive (Intuition) to ask the GM: &#039;&#039;“What here is about to go wrong?”&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;I Got a Bad Feeling -&#039;&#039;&#039; When you’re about to walk into danger, you may spend 1 Drive (Intuition) to ask the GM: &#039;&#039;“What here is about to go wrong?”&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key quelmarwiki_db-quelmar:diff:wikidiff2:1.12:old-42273:rev-42274:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42273&amp;oldid=prev</id>
		<title>SilvariaSpitfyre: Created page with &quot;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.  &lt;blockquote&gt;&#039;&#039;&#039;Weird:&#039;&#039;&#039; Goth  &#039;&#039;&#039;Actions&#039;&#039;&#039;: Sens 2, Focus 1, Read 1, Hide 1  &#039;&#039;&#039;Drives&#039;&#039;&#039;: Intuition 2, Cunning 1  &#039;&#039;&#039;Gilded&#039;&#039;&#039;: Sense  &#039;&#039;&#039;Illumination Keys&#039;&#039;&#039;: Embrace the Darkness, Make Them Squirm, Be Morbidly Curious  &#039;&#039;&#039;Gear&#039;&#039;&#039;: Creepy Poetry Book, Eyeliner, Voodoo Doll (Soak 1 Bleed)  &#039;&#039;&#039;Abilities&#039;&#039;&#039;:  &#039;&#039;&#039;Not On My Watch -&#039;&#039;&#039; Wh...&quot;</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=Qamp_Classes&amp;diff=42273&amp;oldid=prev"/>
		<updated>2025-10-14T16:57:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.  &amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Weird:&amp;#039;&amp;#039;&amp;#039; Goth  &amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Sens 2, Focus 1, Read 1, Hide 1  &amp;#039;&amp;#039;&amp;#039;Drives&amp;#039;&amp;#039;&amp;#039;: Intuition 2, Cunning 1  &amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Sense  &amp;#039;&amp;#039;&amp;#039;Illumination Keys&amp;#039;&amp;#039;&amp;#039;: Embrace the Darkness, Make Them Squirm, Be Morbidly Curious  &amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Creepy Poetry Book, Eyeliner, Voodoo Doll (Soak 1 Bleed)  &amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;&amp;#039;&amp;#039;Not On My Watch -&amp;#039;&amp;#039;&amp;#039; Wh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These are the Additional Homebrew Classes available for Qamp Candela, along with any other Illuminated worlds games approved by the GM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Weird:&amp;#039;&amp;#039;&amp;#039; Goth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Sens 2, Focus 1, Read 1, Hide 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drives&amp;#039;&amp;#039;&amp;#039;: Intuition 2, Cunning 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Sense&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Illumination Keys&amp;#039;&amp;#039;&amp;#039;: Embrace the Darkness, Make Them Squirm, Be Morbidly Curious&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Creepy Poetry Book, Eyeliner, Voodoo Doll (Soak 1 Bleed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Not On My Watch -&amp;#039;&amp;#039;&amp;#039; When Bleed threatens to harm your circle, you always know first. You can spend 1 Intuition Drive to protect another circle member from its initial effects - and describe how you knew. On a success with a complication, you may instead take the consequence yourself to shield the group.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graveyard Humor -&amp;#039;&amp;#039;&amp;#039; Three times per session, you can crack a dark or unsettling joke to cut the tension and gain 1 Drive in Nerve or Cunning.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morbid Fascination -&amp;#039;&amp;#039;&amp;#039; Gain +1d when studying or interacting with the grotesque, creepy, or macabre. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows Like Me -&amp;#039;&amp;#039;&amp;#039; When you hide in dim or eerie places, spend 1 Drive (Intuition) to avoid notice—even from things that so not use eyes to see.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I Got a Bad Feeling -&amp;#039;&amp;#039;&amp;#039; When you’re about to walk into danger, you may spend 1 Drive (Intuition) to ask the GM: &amp;#039;&amp;#039;“What here is about to go wrong?”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* You receive a cryptic but useful hint about immediate peril.&lt;br /&gt;
* If you act on it, gain +1d on your next roll to avoid or resist that danger.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Scholar&amp;#039;&amp;#039;&amp;#039;: Scout&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Survey 2, Focus 1, Move 1, Control 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drives:&amp;#039;&amp;#039;&amp;#039; Intuition 1, Cunning 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Survey&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Illumination Keys&amp;#039;&amp;#039;&amp;#039;: Lead the Way, Be Prepared, Learn Something New&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Trusty Compass, Scouter’s Field Guide, First Aid Kit (Soak 1 Body)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Always Prepared -&amp;#039;&amp;#039;&amp;#039; Once per assignment, declare you have exactly the right tool, badge skill, or gadget to handle a situation. Spend 1 Drive (Cunning or Intuition) to make it usable immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eagle Eye -&amp;#039;&amp;#039;&amp;#039; When you take a moment to carefully observe, spend 1 Drive (Cunning) to ask the GM one question about your surroundings that must be answered truthfully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Fix -&amp;#039;&amp;#039;&amp;#039; When something is broken, jammed, or otherwise failing, you can spend 1 Drive to patch it together just long enough to work for the rest of the scene. Afterwards, it fails spectacularly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Into the Thick of It -&amp;#039;&amp;#039;&amp;#039; Gain +1d when you’re the first to climb, crawl, swim, or otherwise throw yourself into a dangerous environment. If others follow you, they gain +1d on their first roll there.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Merit Badge Mentality&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;-&amp;#039;&amp;#039; Once per session, when you take the “by-the-book” approach (following camp training, manual steps, or scout handbook), you may reroll one die.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Face&amp;#039;&amp;#039;&amp;#039;: Hot-Shot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Sway 2, Read 2, Focus 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drives&amp;#039;&amp;#039;&amp;#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Sway&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Illumination Keys&amp;#039;&amp;#039;&amp;#039;: Tear them Down, Flaunt your Reputation, Keep them Guessing&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Walkman w/ Mixtape (Soak 1 Brain), Compact Mirror, Polaroid Camera&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Center of Attention -&amp;#039;&amp;#039;&amp;#039; Once per session, you can draw everyone’s eyes (even hostile ones) to you with a bold move, bitingOnce per assignment, you may ask the GM: &amp;#039;&amp;#039;“What are people saying about this?”&amp;#039;&amp;#039; and receive a useful rumor, secret, or bit of gossip—true or not. remark, or dazzling display. For the next roll that follows, you or an ally gain +1d.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;So Last Season -&amp;#039;&amp;#039;&amp;#039; When you insult, intimidate, or undermine someone socially, spend 1 Drive (Cunning or Nerve) to inflict a temporary condition like &amp;#039;&amp;#039;flustered, insecure,&amp;#039;&amp;#039; or &amp;#039;&amp;#039;hesitant.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Golden Child -&amp;#039;&amp;#039;&amp;#039; Gain +1d when appealing to authority figures (counselors, adults, townies). On a success with a consequence, you can transfer the consequence to your reputation instead (rumors, jealousy, resentment).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rally the Clique -&amp;#039;&amp;#039;&amp;#039; Spend 1 Cunning Drive to inspire, coax, or pressure your peers into action. All PCs present add Drive from Cunning or Intuition, depending on the tone of your rally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Whisper Network -&amp;#039;&amp;#039;&amp;#039; Once per assignment, you may ask the GM: &amp;#039;&amp;#039;“What are people saying about this?”&amp;#039;&amp;#039; and receive a useful rumor, secret, or bit of gossip—true or not.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Muscle&amp;#039;&amp;#039;&amp;#039;: All-Star&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Move 1, Strike 2, Focus 1, Survey 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drives&amp;#039;&amp;#039;&amp;#039;: Cunning 1, Nerve 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Move&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Illumination&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: Prove Yourself, Carry the Team, Make it a Competition&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Athletic Tape (Soak 1 Body), Gym Bag, Sports Equipment&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Never Say Die -&amp;#039;&amp;#039;&amp;#039; Once per session, ignore the first Body mark or physical consequence you would take. You keep going like nothing happened… at least until the scene ends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Take One for the Team -&amp;#039;&amp;#039;&amp;#039; When you take a consequence on behalf of someone else, gain 1 Drive (Nerve).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Showoff -&amp;#039;&amp;#039;&amp;#039; Spend 1 Drive (Nerve) to attempt an outrageous physical feat—vaulting, climbing, lifting, or throwing—beyond normal limits. On a critical success, you impress or intimidate everyone watching with no consequences. On a Regular Success, you impress but sustain a Body mark, Failure you take 2 Body marks and are ridiculed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adrenaline Rush -&amp;#039;&amp;#039;&amp;#039; When your Body track has at least 1 mark, gain +1d on rolls that rely on raw strength or speed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rally the Team -&amp;#039;&amp;#039;&amp;#039; Once per assignment, after pulling off a daring stunt or victory, everyone present gains 1 Nerve Drive.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Slink&amp;#039;&amp;#039;&amp;#039;: Rebel&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Move 2, Sway 1, Hide 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drives&amp;#039;&amp;#039;&amp;#039;: Cunning 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Hide&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Illumination Keys&amp;#039;&amp;#039;&amp;#039;: Break the Rules, Stir the Pot, Take a Risk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Firework Stash, Lockpick Kit, Homemade Map&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trouble Magnet -&amp;#039;&amp;#039;&amp;#039; When you get caught breaking the rules, you can spend 1 Drive (Cunning) to shift suspicion from another kid onto yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortcut -&amp;#039;&amp;#039;&amp;#039; Once per assignment, declare you already know a hidden way through (back path, loose fence, service tunnel). Spend 1 Drive (Cunning) to make it usable now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bold as Brass -&amp;#039;&amp;#039;&amp;#039; Gain +1d when you lie to authority figures or talk your way out of trouble. On a failure, you take a social condition instead of the group.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saboteur -&amp;#039;&amp;#039;&amp;#039; When you tamper with equipment, supplies, or a plan, spend 1 Intuition Drive to ensure it malfunctions at the most dramatic or chaotic moment. Explain what happens when the failure occurs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Can’t Catch Me -&amp;#039;&amp;#039;&amp;#039; Once per session, when you run, climb, or dodge out of danger, you may spend a Nerve Drive to reroll.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Scholar&amp;#039;&amp;#039;&amp;#039;: Geek&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions&amp;#039;&amp;#039;&amp;#039;: Control 2, Survey 2, Hide 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drives&amp;#039;&amp;#039;&amp;#039;: Intuition 2, Nerve 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gilded&amp;#039;&amp;#039;&amp;#039;: Control&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;&amp;#039;&amp;#039;llumination Keys&amp;#039;&amp;#039;&amp;#039;: Take Something Apart, Overexplain Something, Prototype on the Fly&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;: Pair of Walkie-Talkies, Pocket Calculator, Tinker Kit&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Jury-Rig -&amp;#039;&amp;#039;&amp;#039; Spend 1 Drive (Intuition) to quickly improvise a gadget, fix, or temporary solution out of scraps. It only lasts for the current scene.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Analyze the Pattern -&amp;#039;&amp;#039;&amp;#039; When you take time to observe data, signals, or repeating behavior, ask the GM one additional question on a successful Survey or Control roll.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Tech Whisperer -&amp;#039;&amp;#039;&amp;#039; Gain +1d when operating, repairing, or sabotaging camp equipment, electronics, or vehicles.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Hack the System -&amp;#039;&amp;#039;&amp;#039; Once per assignment, when faced with a locked, coded, or otherwise inaccessible system, you may declare a vulnerability you “noticed earlier.” Spend 1 Drive (Cunning or Intuition) to exploit it.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Don’t Panic -&amp;#039;&amp;#039;&amp;#039; Once per session, when the group is stressed or overwhelmed, you can make a calm, reasoned plan. Everyone adds 1 Drive to Intuition or Nerve (their choice).&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SilvariaSpitfyre</name></author>
	</entry>
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