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	<id>https://quelmarwiki.com/wiki/index.php?action=history&amp;feed=atom&amp;title=The_Deck_of_Many_Things_%28Blessed%2FCursed%29</id>
	<title>The Deck of Many Things (Blessed/Cursed) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://quelmarwiki.com/wiki/index.php?action=history&amp;feed=atom&amp;title=The_Deck_of_Many_Things_%28Blessed%2FCursed%29"/>
	<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Deck_of_Many_Things_(Blessed/Cursed)&amp;action=history"/>
	<updated>2026-04-06T07:47:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Deck_of_Many_Things_(Blessed/Cursed)&amp;diff=34028&amp;oldid=prev</id>
		<title>Spiderjjr45: The LinkTitles extension automatically added links to existing pages (https://github.com/bovender/LinkTitles).</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Deck_of_Many_Things_(Blessed/Cursed)&amp;diff=34028&amp;oldid=prev"/>
		<updated>2024-08-17T17:29:00Z</updated>

		<summary type="html">&lt;p&gt;The LinkTitles extension automatically added links to existing pages (https://github.com/bovender/LinkTitles).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:29, 17 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Worldbuilders}}The Blessed and Cursed Decks of Many Things are a pair of wonderous items which bear resemblance to the infamous Deck of Many Things. As far as is known, only one pair exists and were created by taking two normal decks and separating the beneficial and detrimental magics of both into separate decks. The result is one deck that channels the positive effects of both decks, insuring a wonderous outcome, and one deck that channels the negative effects of both decks, insuring a horrendous outcome. Because the decks are linked, they must remain near one another (within 100 miles) or they lose their effects until they are reunited. While many of the effects present in the deck are identical to a normal deck, they also seem to have new, more extreme outcomes echoing their nature as aberrant constructs of good and evil. The decks look identical and cannot be identified as either deck unless drawn from.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Worldbuilders}}The Blessed and Cursed Decks of Many Things are a pair of wonderous items which bear resemblance to the infamous Deck of Many Things. As far as is known, only one pair exists and were created by taking two normal decks and separating the beneficial and detrimental magics of both into separate decks. The result is one deck that channels the positive effects of both decks, insuring a wonderous outcome, and one deck that channels the negative effects of both decks, insuring a horrendous outcome. Because the decks are linked, they must remain near one another (within 100 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;miles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) or they lose their effects until they are reunited. While many of the effects present in the deck are identical to a normal deck, they also seem to have new, more extreme outcomes echoing their nature as aberrant constructs of good and evil. The decks look identical and cannot be identified as either deck unless drawn from.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Deck_of_Many_Things_(Blessed/Cursed)&amp;diff=25067&amp;oldid=prev</id>
		<title>Spiderjjr45: Text replacement - &quot;^(?!{{Worldbuilders}})&quot; to &quot;{{Worldbuilders}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Deck_of_Many_Things_(Blessed/Cursed)&amp;diff=25067&amp;oldid=prev"/>
		<updated>2024-01-10T02:32:58Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;^(?!{{Worldbuilders}})&amp;quot; to &amp;quot;{{Worldbuilders}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:32, 10 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Blessed and Cursed Decks of Many Things are a pair of wonderous items which bear resemblance to the infamous Deck of Many Things. As far as is known, only one pair exists and were created by taking two normal decks and separating the beneficial and detrimental magics of both into separate decks. The result is one deck that channels the positive effects of both decks, insuring a wonderous outcome, and one deck that channels the negative effects of both decks, insuring a horrendous outcome. Because the decks are linked, they must remain near one another (within 100 miles) or they lose their effects until they are reunited. While many of the effects present in the deck are identical to a normal deck, they also seem to have new, more extreme outcomes echoing their nature as aberrant constructs of good and evil. The decks look identical and cannot be identified as either deck unless drawn from.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Worldbuilders}}&lt;/ins&gt;The Blessed and Cursed Decks of Many Things are a pair of wonderous items which bear resemblance to the infamous Deck of Many Things. As far as is known, only one pair exists and were created by taking two normal decks and separating the beneficial and detrimental magics of both into separate decks. The result is one deck that channels the positive effects of both decks, insuring a wonderous outcome, and one deck that channels the negative effects of both decks, insuring a horrendous outcome. Because the decks are linked, they must remain near one another (within 100 miles) or they lose their effects until they are reunited. While many of the effects present in the deck are identical to a normal deck, they also seem to have new, more extreme outcomes echoing their nature as aberrant constructs of good and evil. The decks look identical and cannot be identified as either deck unless drawn from.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spiderjjr45</name></author>
	</entry>
	<entry>
		<id>https://quelmarwiki.com/wiki/index.php?title=The_Deck_of_Many_Things_(Blessed/Cursed)&amp;diff=17565&amp;oldid=prev</id>
		<title>Naxxradormu: Created the Deck of Many Things (Blessed/Cursed)</title>
		<link rel="alternate" type="text/html" href="https://quelmarwiki.com/wiki/index.php?title=The_Deck_of_Many_Things_(Blessed/Cursed)&amp;diff=17565&amp;oldid=prev"/>
		<updated>2022-10-04T20:36:55Z</updated>

		<summary type="html">&lt;p&gt;Created the Deck of Many Things (Blessed/Cursed)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Blessed and Cursed Decks of Many Things are a pair of wonderous items which bear resemblance to the infamous Deck of Many Things. As far as is known, only one pair exists and were created by taking two normal decks and separating the beneficial and detrimental magics of both into separate decks. The result is one deck that channels the positive effects of both decks, insuring a wonderous outcome, and one deck that channels the negative effects of both decks, insuring a horrendous outcome. Because the decks are linked, they must remain near one another (within 100 miles) or they lose their effects until they are reunited. While many of the effects present in the deck are identical to a normal deck, they also seem to have new, more extreme outcomes echoing their nature as aberrant constructs of good and evil. The decks look identical and cannot be identified as either deck unless drawn from.&lt;/div&gt;</summary>
		<author><name>Naxxradormu</name></author>
	</entry>
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